Dead Rising 2 Survivors

&nbsp Not including psychopaths and victims who cannot be saved, a total of about 65 survivors can be found around Fortune City. They can be escorted to the Safe House, although Chuck has the option to kill them, let them die, leave them, etc. without being penalized. Successfully escorting survivors or at least getting them to join Chuck's party will award him a hefty PP bonus. Some survivors also give Chuck rewards when successfully escorting them to safety, such as money, Zombrex, Combo Cards, etc.

Types of Survivors
Survivors have much-improved AI which allow them to comply to movement and battle. Zombies will focus more on Chuck rather than the survivors, but will still attack them if Chuck doesn't attend to them, or if he is somewhere the zombies cannot get to. Some survivors have unique AIs and must be escorted under certain conditions. While escorting survivors, you must take care to ensure the survivors are close to you when you change zones, otherwise the survivors will not come into the new area with you, and will steadily lose health as long as they are in a separate zone. This can be frustrating, as it is somewhat time consuming to go back to recover them, and most of the time the doors to the exit are crowded with zombies who will attack while you wait for them to catch up.

Normal
These survivors are the most common, they can be equipped with almost any weapon in the game with the exception of combo weapons and heavy weapons, which if the player tries to equip them with, they will reply with an insult or a refusal. Survivors also comment on what you equip them with. Giving them an unsuitable weapon will result in them complaining, giving them an acceptable weapon will result in them thanking you, being shocked, or being ecstatic. The more effective the weapon, the better the survivor's chance of reaching the safe house alive.

Several examples of such survivors: Vikki Taylor, Denyce Calloway, Danni Bodine.

Advanced Unarmed Combat
Some survivors met around Fortune City can actually kill zombies very effectively without the need of a weapon (though they may still accept weapons if Chuck offers them one). These survivors can perform punches and kicks that can kill a zombie with one or two blows. When surrounded by a group a zombies the survivor with perform a punch while rotating in place knocking any zombies around them to the floor or dead (similar to the haymaker move).

Examples include: Cora Russel, Nina Suhr, Summer Chavez.

Refuse Weapons
Few survivors use weapons (most commonly a metal briefcase) containing winnings they have won during their stay in Fortune City or stolen money before or during the outbreak. They will not let go of their item and they also won't accept food/healing items due to them already holding something and not giving it up. This means Chuck should be careful when escorting these survivors.

Several examples of such survivors: Royce St. John, Walter Morris, Woodrow Rutherford.

Carry an Item
Few survivors will request Chuck to carry an item for them. If Chuck drops the item, the survivor(s) may act erratically, running all over the place and ignoring orders. The only way to stop them is to pick up the item as soon as possible. When reaching the Safe House, the item Chuck was requested to hold will not be on him anymore.

Several examples of such survivors: Bessie Kent, Erica Mayes, Rosa Collins.

Unable to Walk
Some survivors are injured, drunk, too scared, etc. and will ask Chuck to carry them or hold them over his shoulder. They also won't accept a weapon but they will accept food. The Leadership magazine affects these survivors so they don't have to be carried and they will run like everyone else (except for Tammy, who is physically unable to move because of her costume), but they still won't accept a weapon.

Several examples of such survivors: Kristin Harris, Esther Alwin, Tammy Blaine

Fulfilling Requests
There are some survivors who will request something or want you to do something for them before they can join you. This can range from having to possess a certain item, requesting a drink or having to pay them a certain sum of money. In one case, Chuck simply has to carry on a lengthy conversation with a despondant survivor without leaving. After these requests are completed, the survivors will join you and you can escort them back to the Safe House.

Several Examples of such survivors: Janus Razo, Bill Montagu, Linette Watkins.

Former Adversaries
A few survivors start out as adversaries, and will attack Chuck on sight. However, unlike normal psychopaths, these individuals can be pacified through certain actions. This might involve giving them a certain amount of steak, fulfilling a series of requests, or pounding some sense into the person. Once these actions are completed, they will join Chuck and can be escorted to safety.

Examples include: Stuart Holmes, Snowflake, Bibi Love

Unique Cases
Some survivors have unique abilities or issues. An example is Dean Wayne: he is unable to move quickly, a trait shared by many survivors. However, he is unlike the others in two ways: first, he will not accept assistance from Chuck. Second, he will accept and use weapons.

Escorting Survivors
Survivor AI in Dead Rising 2 is much improved over its predecessor, and Chuck isn't required to keep a constant eye on their progress. This is partly due to the fact that if Chuck is nearby, zombies will focus on him rather than survivors. Unlike the first game, they will follow Chuck's commands easily, and also follow him everywhere, rather than stopping for no reason and opening themselves to attack.

Recruiting Survivors
Upon finding a survivor, simply press the /  button or E key near them to begin the dialogue sequence. In the process of a conversation, Chuck may have to reply multiple times to convince them to follow him. Some missions also require Chuck to carry out certain actions, such as having a certain weapon in his inventory, deliver food/drink, administer Zombrex, or have a particular survivor in his party. Once the survivor is convinced, they will join Chuck's party.

Giving Commands
Tapping the /  button or 'Q' key will have Chuck shout out random commands to keep up to any survivors in his party. This command has the effect of causing the survivors to stop their current actions and head towards Chuck. Using this command will cause any existing waypoints to be deactivated.

Tapping the /  button or 'Q' while aiming with the L2 / LT / Right Mouse button will have Chuck direct any survivors in his party to a waypoint. Setting a new waypoint will cause the previous one to be deactivated. This is useful if Chuck has to take down a psychopath, and wants the survivors he's escorting kept out of harm's way.

Under Attack
If a survivor is under attack, he or she will call out for help, while fending off the zombie. He or she will eventually be able to escape its grasp and continue following you, but they may have lost some health.

Health
The current health level of survivors is indicated on the green name bar. The proportion of the health bar that is green represents remaining health. When survivors have less than full health, Chuck can give them a food item to restore their health. Leaving an area which requires a loading screen without the survivor(s) close to Chuck will cause their health to slowly decrease until Chuck returns for them.

The majority of survivors have 1000 health, equal to 10 life blocks (zombies, by comparison, have 70 to 150 health depending on type). There are a handful of exceptions with higher health: Snowflake, Denyce Calloway, Luz Palmer, Michael Woo and Matthew Kuss, and (in Off the Record) Tomomi Miyamoto.

Defection
Survivors will defect from Chuck's party if he harms them repeatedly. Some survivors that are recruited in groups will defect together if one of their own defects or is killed. Also, certain rescued survivors will defect from the Safe House if Chuck allows a mutiny to proceed. Defected survivors will be hostile towards Chuck.

Survivors
The following is a list of survivors in order of rescue followed by introduction.

Unnamed Victims
Many survivors survived the initial outbreak but were soon killed by the zombies. Here are some:

Models
There are several survivors in Dead Rising 2: Case Zero and Dead Rising 2 that share the same character model with another character in the opposite game or within the game.

Names
There are several survivors in both games that share name similarities in Dead Rising and Dead Rising 2. Some have a similar name in the other game, while some names are used more than once in one game.

Trivia

 * Unlike in Dead Rising, survivors do not stay in one spot or room, they may reside in different rooms or stand in different spots throughout the Safe House as Chuck walks around.
 * There are duplicate character models of Royce St. John, Erica Mayes, Andy Talbat, Alice Paynter, Stuart Holmes and Shaun Wexler as unnamed victims.