The Facts (Dead Rising 2)

The Facts is a case in Dead Rising 2. It is the last case of 72 Hour Mode.

Summary
300px|right Chuck Greene pursues Raymond Sullivan across the city to the rooftop of the Yucatan Casino, where Sullivan is preparing to be extracted via skyhook before the military firebombs the city. Sullivan claims that the outbreak was necessary to ensure that Phenotrans could continue to manufacture Zombrex and demand for the drug could stay high, and that more outbreaks will have to happen in the future. Realizing that Sullivan and Phenotrans must also have been responsible for the Las Vegas outbreak that killed his wife, Chuck attacks Sullivan in a rage. Sullivan gains the upper hand and manages to incapacitate Chuck as his escape plane approaches, but Chuck grabs a pair of handcuffs off Sullivan's gun belt and cuffs the lower half of his harness to a guardrail. Before Sullivan is able to unlock the cuffs, the escape plane snags his skyhook, and Sullivan is torn in half. Chuck then uses Rebecca Chang's radio to contact her producers, telling them to send in some evacuation choppers if they want the scoop of a lifetime. Soon after, a chopper picks up Chuck off the Yucatan's roof and takes him back to the safehouse.

Ending
Depending if Chuck has given TK a dose of Zombrex, the events of Ending S or A will start right after the fight with Sullivan.

Ending S
Chuck will use Rays discarded tranciever and call for help. The firebombing is subsequently witheld in order to carry out a rescue. When Chuck arrives back at the Safe House, he finds no sign of Katey or Stacey. Instead, he is greeted by the sound of TK taunting over the tranciever. This is the true ending, leading to Overtime, which will then begin after the credits.

Ending A
Chuck completes all cases and gives Katey her Zombrex, but doesn't give any Zombrex to TK. Like S, Chuck returns in a helicopter for Katey and Stacey, but as he goes to retrieve Katey's dropped backpack, he is pulled into an elevator by the zombified TK. He orders Stacey to leave him, and to look after his daughter. As the choppers lift up, Chuck is seen holding off the zombies in the elevator. His fate remained unknown

Tactics
This fight can be keyboard/controller smashing irritating if you don't plan accordingly. Take plenty of healing drinks. Quickstep or Painkiller mixed drinks work very well here. Also, try to move all the food and drink into the kitchen area down below so the AC-130 doesn't blow it all up.

It is somewhat difficult to range attack Raymond, because there simply isn't any place safe to snipe him from. There are zombies all over, and to make matters worse, rockets will fall on Chuck, knocking huge chunks off his life bar. The blasts also knock Chuck off his feet, leaving him open to Raymond's heavy pistol (which does one block per hit). If Chuck wants to shoot him to death, he can take cover behind the planter wall, and with a little luck and some fancy shooting, he can whittle him down, especially with the Six-Shooter. Avoid the flares he throws, as the AC-130 tends to drop explosives on that area - however, the AC-130 is extremely good at clearing areas of zombies that give Chuck a slightly safer point to shoot from.

A slightly more difficult plan of attack is to engage Raymond hand to hand on his platform. Chuck cannot normally hit him with any melee weapon, or else he will disarm and throw him. His punches are damaging, but the worst thing he can do to Chuck is knock you off the platform, and most of his combos will end in precisely that. Falling damages Chuck, and Chuck runs the risk of being knocked into the craters being blasted into the ground by the rocket attacks, which means Chuck will have to fight through the zombies to get back up. While Chuck is on the ground, he is open to pistol fire, rocket fire, and of course, the occasional zombie attack. To avoid being knocked to the ground, he will need to roll to evade his attacks, and then time his attacks. Also, while he is rolling, he will be unable to hit him.

The best attack against Raymond is the Elbow Drop. (Jump then hold R2 / RT + Press / ). Chuck will damage Raymond, and during the animation in which Chuck stands, he appears to be immune to attacks. Simply run towards Ray, and perform the move. As long as Chuck doesn't do it while he is rolling, he will connect through his punches, damaging him, and giving Chuck time to recover. A Quickstep drink help a lot here, as Chuck can circle him, line up his attack, and blast Ray.

Another strategy is to use the Haymaker (hold Square or X) to put him on his knees, then follow up with a melee weapon (the Defiler works best), the Sweep Kick, or a gun. Another useful stragety is using the Front Kick (hold R then X (Xbox360)) which will also put him on his knees, then allowing Chuck to follow up with melee attack or firearms.