Dead Rising 2: Off the Record Survivors

NormalEdit
These survivors are the most common, they can be equipped with almost any weapon in the game with the exception of combo weapons and heavy weapons, which if the player tries to equip them with, they will reply with an insult or a refusal. Survivors also comment on what you equip them with. Giving them an unsuitable weapon will result in them complaining, giving them an acceptable weapon will result in them thanking you, being shocked, or being ecstatic. The more effective the weapon, the better the survivor's chance of reaching the safe house alive.

Several examples of such survivors: Trixie-Lynn Horton, Denyce Calloway, Danni Bodine.

Advanced Unarmed CombatEdit
Very few survivors met around Fortune City can actually kill zombies very effectively without the need of a weapon. These survivors can perform punches and kicks that can kill a zombie with one or two blows. When surrounded by a group a zombies the survivor with perform a punch while rotating in place knocking any zombies around them to the floor or dead.

Examples such as: Cora Russel, Nina Suhr, Summer Chavez,Tomomi Miyamoto

Refuse WeaponsEdit
Few survivors use weapons (most commonly a metal briefcase) containing winnings they have won during their stay in Fortune City or stolen money before or during the outbreak. They will not let go of their item and they also won't accept food/healing items due to them already holding something and not giving it up. This means Chuck should be careful when escorting these survivors.

Several examples of such survivors: Royce St. John, Walter Morris, Woodrow Rutherford

Unable to WalkEdit
Some survivors are injured, drunk, too scared, etc. and will ask Chuck to carry them or hold them over his shoulder. They also won't accept a weapon but they will accept food. The Leadership magazine will usually affects these survivors so they don't have to be carried and they will run like everyone else, but they still won't accept a weapon.

Several examples of such survivors: Kristin Harris, Esther Alwin, Tammy Blaine

Fulfilling RequestsEdit
There are some survivors who will request something or want you to do something for them before they can join you. This can range from having to possess a certain item, requesting a drink or having to pay them a certain sum of money. After these requests are completed, the survivors will join you and you can escort them back to the Safe House.

Several Examples of such survivors:Janus Razo, Bill Montagu, Linette Watkins

Recruiting SurvivorsEdit
Upon finding a survivor, simply press the /  button or E key near them to begin the dialogue sequence. In the process of a conversation, Frank may have to reply multiple times to convince them to follow him. Some missions also require Frank to carry out certain actions, such as having a certain weapon in his inventory, deliver food/drink, administer Zombrex, or have a particular survivor in his party. Once the survivor is convinced, they will join Frank's party.

Giving CommandsEdit
Tapping the /  button or 'Q' key will have Frank shout out random commands to keep up to any survivors in his party. This command has the effect of causing the survivors to stop their current actions and head towards Frank. Using this command will cause any existing waypoints to be deactivated.

Tapping the /  button or 'Q' while aiming with the L2 / LT / Right Mouse button will have Frank direct any survivors in his party to a waypoint. Setting a new waypoint will cause the previous one to be deactivated. This is useful if Frank has to take down a psychopath, and wants the survivors he's escorting kept out of harm's way.

Under AttackEdit
If a survivor is under attack, he or she will call out for help, while fending off the zombie. He or she will eventually be able to escape its grasp and continue following you, but they may have lost some health.

HealthEdit
The current health level of survivors is indicated on the green name bar. The proportion of the health bar that is green represents remaining health. When survivors have less than full health, Frank can give them a food item to restore their health. Leaving an area which requires a loading screen without the survivor(s) close to Chuck will cause their health to slowly decrease until Frank returns for them.

DefectionEdit
Survivors will defect from Frank's party if he harms them repeatedly. Some survivors that are recruited in groups will defect together if one of their own defects or is killed. Also, certain rescued survivors will defect from the Safe House if Frank allows a mutiny to proceed. Defected survivors will be hostile towards Frank.

Survivors(unfinished)Edit
The following is a list of survivors in order of rescue followed by introduction