Mod:Data/datafile.big

Carry items in inventory
Item.txt >> InventoryInteractionType:

Whether the item can be stored in your inventory or not.

Items that can be stored have 0, items that can only be carried have 1

1. Some items have

2. but I think they're ammo for other weapons (golf balls for the golf club, baseballs for the metal baseball bat, etc.).

So far I only tried switching the chainsaw to type 0, but it seems to work just fine, with no bugs.

There's are plenty of other variables which are not understood.