Mod:HUD



In video gaming, the HUD (heads-up display) is the method by which information is visually relayed to the player as part of a game's user interface.

It takes its name from the head-up displays used in modern aircraft.

The HUD is frequently used to simultaneously display several pieces of information including the main character's health, items, and an indication of game progression (such as score or level).

Dead Rising 2
In Dead Rising 2 PC version, the HUD can be removed.

Ingame.big graph
The data/frontend/ingame.big file has has 78 files, with a total of 13 other hud files.

By changing true to false in these files...

fecmn.big graph
The data/frontend/fecmn.big contains 7 hud files.

By changing true to false in these files...

Removing the Guide arrow

 * 1) Open data/models/special
 * 2) rename the files to anything different:
 * 3) guide_arrow.big
 * 4) guide_arrow.tex

The "black stain"  remains, which was behind and surrounded the arrow, modifying the above ingame.big file removes this.

Why change the name and not just delete it? This is because it is good to still have the file just in case you ever want the arrow back.

The arrow splotch in Texmod is named: DEADRISING2.EXE_0xC590AD40

Removing the Local Player Pos
When a player is in Debug Mode a green line showing Chuck's location is on the top of the screen.



This can be removed by editing your user.ini or master.ini file, this line should read:

RenderLocalPlayerPosition="false"

Game location names
The location names which are displayed in the HUD when Chuck walks into an area is found in the data/datfile.big/fe_map_f1.csv file.

Potential coding to explore
In missions.txt, section cMissionDefinition Tutorial2_Katey:

cMissionRaiseDialog HideZombieCount1 {			DialogName = "HIDE_ZOMBIES" }