Mod:Data/datafile.big/missions.txt/rewards

Below are section of missions which have rewards after killing a psychopath.

BOYKIN BREACH AND TWINS
cMissionDefinition UnifiedRewardMission {	Duration = "518400" ExplicitStart = "true" MissionType = "12" WaitUntilEnd = "true" cMissionLevelReady Underground14 {		LevelName = "LEVEL_UNDERGROUND" cMissionCondition BoykinDefeated2 {			Condition = "6" ConditionParamater = "Case6-2" cMissionSpawnItem SpawnBoykinReward1 {				ItemName = "M249" Location = "239.928,-7.402,-242.249" Rotation = "0,0,0,1" }

cMissionSpawnItem BustedHummer1 {				ItemName = "MilitaryHummer3" Location = "237.457,-6.340,-247.123" Rotation = "0.002,-0.000,-0.001,1.000" }

}

…

cMissionLevelReady Safehosue7 {		LevelName = "LEVEL_SAFEHOUSE" cMissionCondition PostBreach {			Condition = "6" ConditionParamater = "Case6-4" cMissionSpawnItem SpawnClosedGate4 {				ItemName = "SafehouseGate" Location = "3.022,-2.621,9.781" Rotation = "0.000,1.000,0.000,0.000" }

}

} …

cMissionLevelReady YucatanCasino3 {		LevelName = "LEVEL_YUCATAN_CASINO" cMissionCondition TwinsReward {			Condition = "6" ConditionParamater = "Case4-1Battle" cMissionSpawnItem TwinSword2 {				ItemName = "KatanaSword" Location = "401.608,5.611,-312.397" Rotation = "0.381,-0.919,0.000,0.084" }

cMissionSpawnItem TwinSword3 {				ItemName = "KatanaSword" Location = "400.992,5.611,-311.009" Rotation = "-0.005,0.071,-0.383,-0.921" }

}

}

LOOTERS SOUTH PLAZA
cMissionLevelReady LooterSpawnSouth_Plaza-Start1 {		LevelName = "LEVEL_SOUTH_PLAZA" cMissionCondition Case1_Success {			Condition = "6" ConditionParamater = "Case1-3" cMissionZombieFactory Looters_SouthPlaza4 {				Amount0 = "3" ClumpDiameterDelta = "1.0" Type0 = "looter" ZombieWarehouseName = "South_Plaza_Looters_01" }

}

}

Magicians
cMissionObjective Magicians-Objective {		cMissionObjectiveKillBoss KillMagicians {			BOSS_NAME = "Magicians" MissionWaypoint = "ATLANTICA_CASINO,68.478,2.887,49.948" cMissionCinematic Win9 {				CinematicName = "085_magicians_boss_death" cMissionSetChuckState GiveComboCardFireworks1 {					ChuckState = "19" Value = "35" }

cMissionTeleportPlayer MagiciansEnd2 {					SpawnPoint = "MagEnd" }

cMissionSetChuckState GivePP {					ChuckState = "24" Value = "50000" }

}

}