Seymour Redding

"Everybody else is dead! I'M THE BIG MAN NOW!!"

- Seymour Redding, about the current situation.

Seymour Redding is a psychopath appearing in Dead Rising 2 during the mission WWJWD? He is a security guard who has taken the zombie outbreak in Fortune City as an opportunity to act as de facto sheriff. Using his newfound authority, he sets up makeshift gallows in the South Plaza and begins executing Justin Tetherford and other survivors by hanging.

WWJWD?
Chuck comes across Seymour taunting a captive man named Justin Tetherford, declaring him a looter, while the man tries to defend himself, stating that he was just looking for food. Seymour ignores the man and throws the man off the scaffold where he is standing on, snapping his neck. After the execution, he sees Chuck nearby and declares him a looter and begins to attack him.

After Seymour is defeated, he attempts to flee by climbing up onto a large statue, inadvertently turning on a nearby table saw in the process. As he is climbing, he tells Chuck that he is "twice the man" he is before losing his grip and falling onto the saw, killing him. Chuck dryly commments with "I saw what you did there." After Seymour's death, Ray Teller, a survivor that was hiding from Seymour, will call for Chuck and join up with him.

Don't Do's
Don't try to climb up onto any of the nearby platforms during the fight, as this causes Seymour to pull you back down to the floor with a lasso, causing damage and temporary incapacitation. Trying to attack him with a melee weapon or firearm from high ground will only cause Seymour to shoot it out of Chuck's hands.

Melee
Seymour is one of the easiest Psychopath's as he is highly susceptible to melee attacks. A few swings of a Defiler or Knife Gloves will take Seymour out in less than two minutes. However, Seymour is a very good shot with his revolver, and each round packs a strong punch, so get into melee range as quickly as possible. He attacks with a nightstick when you're in close, but these attacks are fairly easy to dodge and leave him open for a few seconds. Get in a few hits with fast, powerful weapons, then dodge when he delivers his counterattack. Repeat this process until his health is depleted.

Ranged

 * Due to Seymour's hawk eyes (superior accuracy that is), you can't take him down with ranged weapons. He will shoot off any fire arms you have, even on survivors. This includes any weapons that are two-armed, like a chainsaw.


 * At the start of the battle Seymour stands next to a pillar. Simply run around the pillar, attack him with a melee weapon and duck back around the pillar before he can retaliate with gun-fire. Continue with this and he goes down VERY quickly.
 * There's another way to kill him is with the Sniper, Merc-Rifle, LMG. At the start of the battle, roll or run to the entrance of the toilet and hide near the wall that leads to the ladies room (beside the mens room where you can save). Near the wall, slowly move out the wall and shoot him with your gun but, take note that if you move out of the wall too much. He will shoot you or grab you with his lasso. If you ran out of bullets you will have to use your melee weapon so during this battle, you should have many guns with you also shotgun is not recommended for this battle. He might shoot your gun away, but just pick up your gun and continue fire at him. (If your gun is shot away in the open quickly pick it up and roll back to the wall)

Trivia

 * Seymour seems to have much in common to Jo Slade, another law enforcement officer who kills hostages found in Willamette Parkview Mall.
 * The song that plays while fighting him is "I Believe You" by Celldweller.
 * Having defeated Seymour, his Six-Shooter can be found on the sawing board he dies on, containing 60 bullets - all of which can be fired without reloading. Only one will spawn at any given time, so Chuck should drop the one he is carrying each time he enters the South Plaza. Note while standing still with Seymour's revolver & aiming down the sites, Chuck can fire from the hip with an alarming rate while styling a wild west shootout stance; Otherwise when walking or running, it aims just like any other normal gun.
 * "WWJWD?" is possibly an acronym for "What would John Wayne do?", which is a nod to his acting as Sheriff