Mod:Collision

Collision controls the hard surfaces that Chuck walks on and runs up against. Any unmovable walls, floors, and unmovable furniture in the game.

File
In the data/model/environment folders, MERGED_COLLISION.big files control collision.

Every item which has mass has their own MERGED_COLLISION.big file.

The cinematic objects have no mass and have no MERGED_COLLISION.big file.

MERGED_COLLISION.tex which accompany MERGED_COLLISION.big are empty files. This shows that many of these files need both .big and .tex even if the .tex is empty.

persistent.big
Inside every MERGED_COLLISION.big is a persistent.big file. This file is what controls collision. Ubiq removed all of the files in this file and Chuck fell through the floor.

Example of path to persistent file:


 * Capcom\Dead Rising 2\data\models\environment\americana_casinoamericana_casino_z01.big\MERGED_COLLISION.big\persistent.big

Inside this MERGED_COLLISION.big\persistent.big :