Cletus Samson

Cletus Samson is the hillbilly and psychopath that owns the Huntin' Shack in North Plaza. He defends the store, trusting no one who might try to take one of his guns. Cletus will not hesitate to shoot any intruder that trespasses into his store.

Story
Should Frank traverse to the Huntin' Shack in North Plaza, James Ramsey, a survivor, is trying to negotiate a deal to survive the onslaught of zombies. Cletus, with his distrust of humans, shoots the survivor in the chest with his shotgun and immediately turns on Frank. When Frank defeats him, Cletus tries to run away, begging Frank to leave him alone, disregarding the fact that the mall is swarming with zombies. The recently zombified James attacks and kills Cletus.

In the Wii edition, the player has the option of saving Cletus by fighting off the zombies that surround him or leaving him for dead. Rescuing Cletus will allow for Frank to buy new guns and more ammunition from him. If rescued it is unknown what happens to him after the game since he wasn't with Otis when he flew the survivors out, nor was he with Frank and Isabela when they escaped.

Tactics
Cletus will take continuous shots at Frank, stopping to take a swig of wine each time Frank is successfully shot. If Frank attempts to climb over the counter to engage at melee combat or obtain weapons, Cletus will simply press raise Frank over his head and throw him to the outside.

The HMG you can get from the convict encounter can destroy Cletus is seconds. If you can obtain one, you can destroy Cletus without a problem.

If you can't obtain the HMG, hide behind the store displays. If you put it in the right position, you can hide behind it for cover. When Cletus has to reload, just shoot him with your handgun in the head. Repeat this until he is defeated.

Cletus is not in his gun store at day 3, but three survivors (who accidentally shoot at you) are. It can be presumed that Cletus was killed by them, the zombies killed him, or that he moved on.

In the Wii Edition of Dead Rising, Cletus is ostensibly able to leave the relative safety of his counter and engage Frank head-on.