Mod:Data/models/zombies.big

zombies.big in the Data/models holds all of the ingame zombie models. The cinematic zombie models are found in data/models/npcs.big along with the survivors. The files include looters and mercenaries models, which are placed the same as zombies in missions.txt.

Files
The following files are found in zombies.big:

Examples of placed zombies in missions.txt
cMissionSpawnZombie JaredZombie1 {	NumberOfZombies = "1" Rotation = "1.243" SpawnPoint = "-297,-5.642,-68" SpawnZombifiedSurvivor = "false" ZombieType = "zombie_skinny" }

cMissionSpawnZombie BrideZombie5 {	NumberOfZombies = "0" Rotation = "4" SpawnPoint = "5.147,0.693,-113.726" ZombieType = "zombie_bride" } cMissionSpawnZombie construction_zoms1 {	NumberOfZombies = "1" Rotation = "-2.5" SpawnPoint = "166.296,28.159,-182.799" SpawnWithItem = "Dolly" ZombieType = "zombie_construction" }

cMissionSpawnZombie KateyCinemaZombie1 {	Rotation = "5" Scale = "5.238,2.050,4.388" SpawnPoint = "-77.831,9.151,-3.394" SpecifyZombie = "8971807585387010" SurvivorToTargetName = "cast_katey" Translation = "-72.452,10.847,-4.968" ZombieType = "zombie_skinny" ZombieVariation = "3" }

cMissionSpawnZombie NearIRwin {	Rotation = "1.5" SpawnPoint = "-81.282,9.169,-12.452" SurvivorToTargetName = "srv_irwin" ZombieType = "zombie_skinny" }

cMissionSpawnZombie FirstCage {	NumberOfZombies = "2" Rotation = "-1.57" SpawnPoint = "-48.482,9.169,-31.987" SurvivorToTargetName = "srv_shaun" ZombieType = "zombie_skinny" }

cMissionSpawnZombie FirstCage1 {	NumberOfZombies = "2" Rotation = "-1.57" SpawnPoint = "-48.543,9.169,-29.678" SurvivorToTargetName = "srv_tom" ZombieType = "zombie_skinny" }

cMissionSpawnZombie NISmuncher {	NumberOfZombies = "1" Rotation = "2.7" SpawnCorpseMunchers = "true" SpawnPoint = "-55.251,9.168,-27.702" ZombieType = "zombie_skinny" }

cMissionSpawnItem SpawnCorpse { ItemName = "Corpse_Attractor" Location = "-55.622,9.157,-28.551" Rotation = "0.041,-1.081,-0.007,-0.720" }

cMissionZombieRemoval ClearChuckSpawn {	Location = "-55.074,9.169,-34.662" Radius = "5" }

cMissionSpawnZombie pali_zombie_knife6 {	NumberOfZombies = "1" Rotation = "-0.2" SpawnPoint = "143.352,-0.566,-70.399" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" } cMissionSpawnZombie acetylene12 {	NumberOfZombies = "1" Rotation = "-0.8" SpawnPoint = "91.985,-1.616,-243.670" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" } cMissionSpawnZombie Stripper4 {	NumberOfZombies = "1" Rotation = "-2.7" SpawnPoint = "53.444,0.698,-76.625" SpawnWithItem = "BobsToy" ZombieType = "zombie_kitty" } cMissionSpawnZombie GasZombie25 {	NumberOfZombies = "3" Rotation = "1.8" SpawnPoint = "-325.161,-5.643,-51.171" ZombieType = "zombie_gas" } cMissionSpawnZombie Soldier1 {	NumberOfZombies = "1" Rotation = "2.8" SpawnPoint = "-48.878,-1.497,20.159" SpawnWithItem = "M16" ZombieType = "zombie_soldier" } cMissionSpawnZombie zombie_concierge1 {	NumberOfZombies = "1" Rotation = "-1.9" SpawnPoint = "-160.950,-6.407,64.623" ZombieType = "zombie_dealer" } cMissionSpawnZombie protester4 {	Rotation = "1.6" SpawnPoint = "-161.828,-5.811,58.327" SpawnWithItem = "ProtesterSign" ZombieType = "zombie_protester_female" } cMissionSpawnZombie Cop4 {	NumberOfZombies = "1" Rotation = "0" SlotFondler = "false" SpawnPoint = "6.155,1.429,67.053" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" } cMissionDefinition Drop_PushZombie_Placement cMissionLevelReady Drop_PushZombie_FortuneExterior cMissionSpawnZombie Slot_Fondler_38 {	SlotFondler = "true" SpawnPoint = "-334.606,-5.639,-65.236" ZombieType = "zombie_skinny" } cMissionSpawnZombie TIR_Zombies {	NumberOfZombies = "1" Rotation = "-1.6" SpawnPoint = "-100.594,9.169,6.932" ZombieType = "zombie_tir" } cMissionSpawnZombie SlotFondler3 {	NumberOfZombies = "1" SlotFondler = "true" SpawnPoint = "-33.917,-1.619,-140.638" ZombieType = "zombie_bertha" }