Mod:Placing characters

In items.txt found in the Dead Rising 2\data\datafile.big folder are around 165 different survivors and psychopaths. This file controls the actions and behavior of the survivors. See: Mod:Placing characters/list for a partial sortable list of survivor attributes.

Case Zero and deleted entries
A full list of entries is found at Mod:Placing characters/list below is a list of characters from Case Zero, deleted entries which did not make it into the final game, or characters who are not named in the game but are named in the files.

Files with survivors already
Below are mission.txt and items.txt files which have additional survivors added to them.

The edited missions are:
 * Tutorial2_katey, right after Chuck is with Kris and Anim in the locker room at beginning of game.
 * Lushious Lady, and
 * AlphaPoint1

(too be released later)

Add case zero and hidden survivors into Chuck's notebook
Change ShowUpInNoteBook = "false" to ShowUpInNoteBook = "true"

There are duplicate entries for many of the main characters, most of which will crash because they share coding.

List of attributes
List of attributes for characters found in Dead Rising 2\data\datafile.big\items.txt

Character zombie variation
Iszombifyable = true is in the NPCs.big file.

If a survivor has a zombie variation, then they'll have another model with the "_zombie" extention.

For example, there is "srv_denyce", and right below it is "srv_denyce_zombie".

If you zombify a character with no zombie model, then you will get a "missing prop" box instead.

Other characters mention in debug string
There are other characters mentioned in the debug string, and also in the game text.

Tutorial

 * Anyone who is already in or added to the notebook, listed as "Safe", can randomly show up in the safehouse.