Mod:Data/models/environment/fortune exterior

The fortune exterior files, located in the data/models/environment/fortune exterior folder control what immovable items and background is placed in Fortune Park, Platinum Strip and Silver Strip.

=Main Files= 37 files:

Pathway outside of Fortune City and desert      (fortune_exterior_c02.big)
fortune_exterior_c02.big

Leon's kiosk, fireworks stand, info kiosk, manhole, "road bench"    (fortune_exterior_n01.big)
fortune_exterior_n01.big

new alley, casino neon, alley props, travis sign, posters  (fortune_exterior_n02.big)
fortune_exterior_n02.big

banner, counter, security_sys, xmas light    (fortune_exterior_n03.big)
fortune_exterior_n03.big

chapel  (fortune_exterior_n04.big)
fortune_exterior_n04.big

bingo hall      (fortune_exterior_n05.big)
fortune_exterior_n05.big

Yucatan Casino facade (fortune_exterior_n07.big)
fortune_exterior_n07.big

atl_ext_awning (atlantica), rooftop_bf, New_alley, corkboard, chainlink       (fortune_exterior_n08.big)
fortune_exterior_n08.big

Roof, shelf, sofa (fortune_exterior_n09.big)
fortune_exterior_n09.big{|width = 40%

bigfile.xml COMMON_TEXTURE.tex COMMON_TEXTURE_LOD.tex MERGED_COLLISION.tex MERGED_COLLISION.big n09_ext_frame01.big n09_ext_frame01.tex n09_ext_neon01.big n09_ext_neon01.tex n09_ext_roof01.big n09_ext_roof01.tex n09_ext_roof01y.big n09_ext_roof01y.tex n09_ext_rooftop.big n09_ext_rooftop.tex n09_int_bar01.big n09_int_bar01.tex n09_int_ceiling01.big n09_int_ceiling01.tex n09_int_floor01.big n09_int_floor01.tex n09_int_frame01.big n09_int_frame01.tex n09_int_main01.big n09_int_main01.tex n09_int_neon01c.big n09_int_neon01c.tex n09_int_pipe04.big n09_int_pipe04.tex n09_int_shelf01.big n09_int_shelf01.tex n09_int_sofa01.big n09_int_sofa01.tex n09_seamblocker01.big n09_seamblocker01.tex ZONE_ORGANIZATION.big ZONE_ORGANIZATION.tex
 * }

Unknown n10      (fortune_exterior_n10.big)
fortune_exterior_n10.big

booth clothingdisplay theatre logo      (fortune_exterior_n11.big)
fortune_exterior_n11.big{|width = 40% bigfile.xml COMMON_TEXTURE.tex COMMON_TEXTURE_LOD.tex MERGED_COLLISION.big MERGED_COLLISION.tex n11_animlight00.tex n11_animlight00.big n11_animlight01.big n11_animlight01.tex n11_animlight02.big n11_animlight02.tex n11_animlight03.big n11_animlight03.tex n11_animlight04.big n11_animlight04.tex n11_animlight05.big n11_animlight05.tex n11_animlight06.big n11_animlight06.tex n11_animlight07.big n11_animlight07.tex n11_animlight08.big n11_animlight08.tex n11_animlight09.big n11_animlight09.tex n11_animlight11.big n11_animlight11.tex n11_booth_01.big n11_booth_01.tex n11_exc_clothdisplay.big n11_exc_clothdisplay.tex n11_exc_clothdisplay2.big n11_exc_clothdisplay2.tex n11_exc_displays01.big n11_exc_displays01.tex n11_exc_exterior01.big n11_exc_exterior01.tex n11_exc_exterior03.big n11_exc_exterior03.tex n11_exc_floor01.big n11_exc_floor01.tex n11_exc_glassbreak05.big n11_exc_glassbreak05.tex n11_exc_interior_frames02.big n11_exc_interior_frames02.tex n11_exc_lightfixture01.big n11_exc_lightfixture01.tex n11_exc_lights01.big n11_exc_lights01.tex n11_exc_neon02.big n11_exc_neon02.tex n11_exc_no_lm.big n11_exc_no_lm.tex n11_exc_props01.big n11_exc_props01.tex n11_exc_silhouettes01.big n11_exc_silhouettes01.tex n11_exc_text01.big n11_exc_text01.tex n11_exc_walls02.big n11_exc_walls02.tex n11_exterior_details01.big n11_exterior_details01.tex n11_exterior_ground.big n11_exterior_ground.tex n11_exterior_trim.big n11_exterior_trim.tex n11_interior01.big n11_interior01.tex n11_theatrelogo.big n11_theatrelogo.tex n11_theatretext.big n11_theatretext.tex n11_theatretexty.big n11_theatretexty.tex n11_windowframes.big n11_windowframes.tex ZONE_ORGANIZATION.big ZONE_ORGANIZATION.tex


 * }

vault Atlantica blast curtains      ()


fortune_exterior_n12.big

stage Equipment crates speaker        (fortune_exterior_n13.big)
fortune_exterior_n13.big

shamrock casino alley props cashier cage tables        (fortune_exterior_n14.big)
fortune_exterior_n14.big

palmtree sculpture (fortune_exterior_n15.big)
fortune_exterior_n15.big

n16_zoneholder only       (fortune_exterior_n16.big)
fortune_exterior_n16.big

Atlantica exterior no blast       (fortune_exterior_n17.big)
fortune_exterior_n17.big

Globe arena sidegate loby railings ground planer fountain bed stairway water SHADOW_PARK (fortune_exterior_s01.big)
fortune_exterior_s01.big

arena door and sign canopy_uplights facade palm  wall    (fortune_exterior_s02.big )
fortune_exterior_s02.big

amer_new (Americana?) combo alley lamps pillars arches fortune wall     (fortune_exterior_s03.big)
fortune_exterior_s03.big

southplaza billboard        (fortune_exterior_s04.big)
fortune_exterior_s04.big

Diner shirts and slippers branding          (fortune_exterior_s05.big)
fortune_exterior_s05.big

Royal roottop royalflush_lobby ER shelter ramst_railing neon     (fortune_exterior_s06.big)
fortune_exterior_s06.big

roof stuff latern letters awning     (fortune_exterior_s07.big)
fortune_exterior_s07.big

diner props, kitchen, seats       (fortune_exterior_s08.big)
fortune_exterior_s08.big

bar roof counter plasticboards      (fortune_exterior_s09.big)
fortune_exterior_s09.big

Cinema Theater roof       (fortune_exterior_s10.big)
fortune_exterior_s10.big


 * bigfile.xml


 * cinema_blackbox.big


 * cinema_blackbox.tex

bigfile.xml cinema_adboard_CM (cannot be opened)


 * cinema_carpet_flooring.big


 * cinema_carpet_flooring.tex


 * COMMON_TEXTURE.tex (cannot be opened)

concrete_painted_wht_sm.bct brass_trim_CM.bct bigfile.xml


 * COMMON_TEXTURE_LOD.tex


 * MERGED_COLLISION.big


 * MERGED_COLLISION.tex


 * s10_cinema_info.big


 * s10_cinema_info.tex


 * s10_cinema_infob.big


 * s10_cinema_infob.tex


 * s10_ext_det_01.big


 * s10_ext_det_01.tex


 * s10_ext_furn_01.big


 * s10_ext_furn_01.tex


 * s10_ext_furn_02.big


 * s10_ext_furn_02.tex


 * s10_ext_furn_03.big


 * s10_ext_furn_03.tex


 * s10_ext_furn_04.tex


 * s10_ext_furn_04.big


 * s10_ext_str_01.big


 * s10_ext_str_01.tex


 * s10_ext_str_06.big


 * s10_ext_str_06.tex


 * s10_ext_str_08.big


 * s10_ext_str_08.tex


 * s10_ext_str_09.big


 * s10_ext_str_09.tex


 * s10_ext_str_10.big


 * s10_ext_str_10.tex


 * s10_int_dets_02.big

s10_int_dets_02.tex
 * Popcorn maker




 * s10_int_dets_04.big


 * s10_int_dets_04.tex


 * s10_int_dets_06.big


 * s10_int_dets_06.tex


 * s10_int_furn_06.big


 * s10_int_furn_06.tex


 * s10_int_furn_07.big


 * s10_int_furn_07.tex


 * s10_int_str_01.big


 * s10_int_str_01.tex


 * s10_int_str_02.big


 * s10_int_str_02.tex


 * s10_Logo_Text.big


 * s10_Logo_Text.tex


 * s10_proj_beam.big


 * s10_proj_beam.tex


 * s10_theatre_roof_01.big


 * s10_theatre_roof_01.tex


 * s10_theatre_roof_03.big


 * s10_theatre_roof_03.tex


 * s10_theatre_roof_07.big


 * s10_theatre_roof_07.tex


 * s10_theatre_roof_08.big


 * s10_theatre_roof_08.tex


 * s10_theatre_roof_11.big


 * s10_theatre_roof_11.tex


 * ZONE_ORGANIZATION.big


 * ZONE_ORGANIZATION.tex

Moe's Maginations (fortune_exterior_s11.big)
[[File:Dead_rising_Moe%27s_Maginations.png fortune_exterior_s11.big

rooftop_hotel         (rooftop_hotel_01.big)
rooftop_hotel_01.big

rooftop_hotel      (rooftop_hotel_02.big)
rooftop_hotel_02.big

rooftop_yucatan       (rooftop_yucatan_01.big)
rooftop_yucatan_01.big

rooftop_yucatan        (rooftop_yucatan_02.big)
rooftop_yucatan_02.big

zonelist
zonelist.big

zonelist_rooftop_hotel
zonelist_rooftop_hotel.big

zonelist_rooftop_yucatan
zonelist_rooftop_yucatan.big