Dead Rising 2: Case West Walkthrough

This is just a basic run down of the game and may be prone to edits.

Having been playing the game hard since I got it and hopefully what I typically am doing to accomplish my objectives as well as accomplish a few achievements along the way will be of use to everyone else.

Loading Bays
After your initially intro scenes you are dropped smack dap into the middle of a horde of zombies and a few applicable weapons to make work of them. There is a Bowie Knife in the thick of it if you can get to it but otherwise kill every single zombie you can. At the moment you are not hindered by any sort of time restraint and killing every zombie can potential net between 40-50 kills. I recommend highly killing all the zombies before opening the container, you will encounter a guard to your left. Kill him then pillage the room.

I would also recommend exploring and busting open containers. If you find a Hand Gun see to killing the 4 cameras that are in this area:
 * One in your start location.
 * One near the Shipping Room door you will be entering soon.
 * One on the other door from the Shipping Room door. (This can be accessed by climbing up onto the box with the Pylon to get onto the roof where you can find a Shotgun and Dynamite on the far corner.
 * One on the far end of the catwalk.

While exploring grab picture of the PP Sticker (1/10) on the green container. If you have tutorials on this will pop up while exploring.

 Achievement: Amateur Photography 

You can snag an AR Rifle on the roof of the Red container. You can potential build 2 combo weapons before even proceeding even further:
 * Hail Mary= Grenade + Football
 * Dynameat= Dynamite (far end of the roof past shotgun) + Hunk of Meat (Found in Green container where PP Sticker is)

If your really lucky you can have some other box drops that can be made but moving on.

After defeating the guards in the Shipping Room you are put onto a time restraint and I recommend greatly that you try not to dawdle too much in doing the main scoop missing one pretty much ends your game so here are some general tips with regards towards avoidance:

JUMP ALOT

That is all, you can dodge a good deal of grabs and get past large groups. If you can kill your target that is well and good but avoidance is good on saving ammo and should be done. Another tip involves security cameras, I am still missing a few locations to provide a definite run down but make sure you check over head after going through some door ways since some will be over your head and you can miss them in a hurry. Do not go out of your way to hunt them down as of yet there is ample time in various places to hunt down cameras if you choose too.

Your first scoop has you running to two terminals to input codes, this task is impeded by more guards especially if you take the suggested route which takes you across the catwalk. I recommend going to the ground floor of the loading bay and up the ramp into the Storage Bay, where to your immediate is another PP Sticker (2/10) on the yellow sign of 'Keep it Moving'. Going past the storage racks you will come into the Holding Pens area that has a very dense population of Zombies, there is also a Security Tower with weapon supplies:
 * AR Rifles
 * Shotgun
 * Grenade
 * Flash Grenade

There will be a set of stairs that head up to the first terminal and the guards in the tower may not take notice yet of you. There is also cameras on the three doors to this building. You can find Riot Gear in this security office along with another PP Sticker (3/10) on the Facility Map on the wall. After your done here feel free to raze the security tower for some weapons and to take care of 4 cameras over each door. There is a smattering of cameras in this area alone and there is time enough to hunt them later. For now locate a queen and snag it as there will be a mass of zombies in front of the door your heading for.

Research Labratory
Other than the zombies few things I will point out in this room one being the camera directly over your head XD. Anyways, this is a bio disposal area which has a nice PP bonus for turn up the heat to the zombies in the pit. ( One shot sadly XD ) It is good for clearing zombies when you need to get to the tunnel door once you get the key. Once you get the tunnel key you may find yourself running back here often just to build weapons.

The large thruster object over head is another PP Sticker to take but unless your good climber and jumper we will get to the picture eventually. Camera over the pit and door in this room. Once you clear this room you will be in the Labs area for now lets go explore the labs shall we.

On the ground floor watch out for those suped up zombies as you head to the Zombrex Research Lab A. The PP Sticker (4/10) is on the chemical dispenser labeled "G274". Next Head into the Refrigerated Containment Lab which is near the Secure Labs door ( it has red lights on the door for the secure lab ) and snap a picture of the central unit for PP Sticker (5/10) the sticker is on the glass on one side facing a door. Now head to the top of the Refrigerated Containment lab via the stairs near the Secure Lab and locate a vertical cylinder labeled 'Queens Storage' for PP Sticker (6/10), it is the Cylinder in the corner. While you are up here head towards the Maintenance Room and jump up on top of the building where you can see the Gas Container. You will find a Magazine (Horror) which will help greatly in leveling by providing a nice 25% PP bonus.

Head back to ground floor and head in the direction of the arrow, once you reach the catwalk that goes over head take the stairs up to it and proceed through the door. Round the corner and grab a picture of the Thruster in the center for PP sticker (7/10), remember this place as you will find a survivor here later. Get back on track with heading to the next terminal if you happen to come across a Blast Frequency Gun ( dubbed BFG ) grab one and an Electric Prod.

The cafeteria contains a blender and the potential makings for a few mixes, if your having Zombie issues feel free to grab a pie and orange juice to make an Untouchable. You can make two since there is a pie on a table and one in the kitchen area. You will come back here later to make a mix for a survivor later in the game.

The Living quarters is the next area and home to pretty much a large majority of the games books. I highly recommend getting the Hand to Hand from here so that you can improve how quickly you level up since killing better helps. Health 1 as well if you can spare the slot and need the help keeping alive, I would prioritize Health 1 if your not that great Hand to Hand. One of the first rooms to your left is very 'Adult' in nature and has some gems and a flashlight of which you should immediately grab both and run straight to nearest Maintenance room on the far end of the area near the server room. Combine Gems and Flashlight to make a combo weapon then combine the BFG and Prod for another combo weapon. Proceed further to combine these newly made weapons to make the greatest zombie slaying weapon in the game. The Laser Gun... I recommend making this as often as you can as you are playing. This can insta-kill Guards and Handlers as well as destroy fairly sizable groups of zombies from great distances. True at the Moment you have a Scratch Card but this will still be a great boon on your play through. Try and save the shots on this weapon, I know you may be itching to try it out but the density of Zombies in this area is fairly low and shots would go to waste. Feel free however to combine the Katana and Sickle >:D. Head next door to the Server Room and find the Terminal. There is also 3 cameras in this room.

Once you have done the code head back into the Living quarters area and explore. There are 3 PP Stickers in this area so lets start ground floor up:
 * Rec Room Zombrex Poster (8/10)
 * Room A8 on the Texas wall decoration (9/10)
 * On the Tiki above room X1 (10/10)

 Achievement: Professional Photography 

On the second level above the Rec room you can find that Library with Health 1 and Hand to Hand. In Room A4 you can obtain a Science Book which increases the durability of the prod and BFG. Having completed your assigned task begin your trek back the the Shipping Room. The sooner you get back the better since it will provide ample time for exploring and rescuing your first survivors. Be sure to grab another queen to help save the first survivor after you get out of the Shipping Room from completing the case.