Mod:Create Reskins

A Dead Rising 2 PC player can edit the color and style of any object in the game. Currently the Dead Rising 2 mod community is able to extract and modify the textures from the game and there are two ways to get these textures back into the game:
 * With a third party program called Texmod.
 * Benefits: easier, no programming involved, only two program needed, texmod and gibbed's tools.
 * Drawbacks: Need Texmod to run the modification every time.
 * With several programs.
 * Benefits: Once created, no programs needed, which means the file can be shared with others who do not have Texmod
 * Drawbacks: Minor programming required. Several programs needed, more step involved

Required programs
Four programs and one script are needed to create a reskin:
 * Gibbed's DeadRising2 Tools - for unpacking and packing the files.
 * A Hex Editor, for editing the file header/top.
 * quickbms and script  - converts file to dds
 * xnview - creates visual effects
 * Texmod - Used to download textures and play the modified texture files in the game

Optional program

 * Ultra Edit - text editor, better version of notebook

Modify .tex file example
Example of how to modify a .tex file, changing the colors of Chuck's jacket.

In data/model/npcs.big is a file chest_default.tex. This file controls the style and color of Chuck's jacket. We will be modifying this file.

With  Gibbed's tools  unpack npcs.big. After the black box closes (it may take a little time to unpack), a new folder is created called npcs_big

Open the newly created npcs_big folder and find the file chest_default.tex

Make a backup of the file. Make a copy chest_default.tex to your desktop OR change the name of the original file to chest_default ORIGINAL.tex

With  Gibbed's tools  unpack the chest_default.tex file. A new folder is created called chest_default_tex

With xnview edit the cr_jacket_cm.dds file. Add a wave effect. Maybe PhotoFiltre good program?

Use the text editor Ultra Edit to copy the header of cr_jacket_cm.dds (from Gibbed's tools) into the edited cr_jacket_cm.dds

Rename cr_jacket_cm.dds file to cr_jacket_cm

With  Gibbed's tools  repack thechest_default folder.

Rename the file chest_default.tex

Copy new modified chest_default.tex into the npcs file

With  Gibbed's tools  repack npcs.big