Mod:Debug Mode

The Dead Rising 2 PC version has a debug mode. In the debug mode a player can start at any point in the game, play with no zombies, demo of all weapons being used, zombies frozen in one place, and travel anywhere without Chuck (the last two are perfect for taking screenshots).

Installation

 * Download one
 * Download debugmode.rar


 * Open the file, it contains mainmenu.big.


 * Drag the mainmenu.big into the:


 * "dead rising 2\data\frontend" folder,


 * Replacing the mainmenu.big. Make sure mainmenu.big is replaced.


 * Download two
 * Download  deadrising2_debug.rar


 * Open the file, it contains deadrising2_debug.exe.


 * Move or rename the original deadrising2.exe file (in the main dead rising 2 folder).


 * Rename deadrising2_debug.exe to deadrising2.exe


 * Put the new deadrising2.exe in the main dead rising 2 folder

In a text editor create a file called user.ini or master.ini. Add the following:

enable_dev_features="True" test_mode="True"

size_window_x="1024" size_window_y="768" OverrideRenderSettings="True" RenderFullScreen="False"

RenderLocalPlayerPosition="False"

enable_quickie_debug_menu="True" enable_dev_only_debug_tiwwchnt="True" enable_debug_jump_menu="True" test_jumps_enabled="True"

Save the file. Make sure the file is saved as an .ini file not as a .txt file.

Start the game.

Debug Mode Menu on the title screen
Link:

Debug Enter: Not used, this just seems to start a new game.

Debug Jump: Used to debug Cases, Scoops, High Rollers and Levels.

Debug Jump
5 columns:



On the bottom of the page you see what level or map is loading and what spawnpoint it uses.

All of the games which start with Z crash the game.

Levels
Once an AutoChuck level is started, if a player quits the level and returns to the start screen, then enters a scoop or case the computer will play, with the player only having control of the view. The computer AI is terrible, often getting stuck on walls and doors.

Empty world
Chuck will start at a random boss battle or the beginning Fortune City Arena corridor near the green room.

Move around the screen to any location
Pictured is the Food Court with debugger activated. This screen is the area just in the distance, past a load screen, which a player would normally never actually travel around in. Note the lack of details.

A player must physically leave each area to travel to a new area, a player cannot use this out of body debugger to travel the entire map.

Atop ceiling of Slot Ranch Casino.

Options available
In your master.ini or user.ini created file there are several options. In addition to playing the game windowed by adding this:

size_window_x="1024" size_window_y="768"

The means the option works and it is known what it does.

The means the option crashes the game when set to true.

The means the game does not crash when this option is set at true, but it is not known what this option does.