Mod:Placing characters

In items.txt found in the Dead Rising 2\data\datafile.big folder are around 165 different survivors and psychopaths. This file controls the actions and behavior of the survivors. See: Mod:Placing characters/list for a partial sortable list of survivor attributes.

List of characters
The collapsed list shows all the characters available to modify in dead rising 2.

An almost full list of entries is found at on this page A more detailed partial list Mod:Placing characters/list.

{|class="wikitable collapsible collapsed" ! {| class= "wikitable sortable" ! class="unsortable"| !!Code!!Characters!!Notes
 * boss_boykin
 * Sergeant Dwight Boykin
 * boss_chef
 * Antoine Thomas
 * boss_diva_t1
 * Bibi Love
 * High quality Model
 * boss_hangman
 * Seymour Redding
 * boss_looter
 * Looters
 * Low quality model
 * boss_looter_t1
 * Looters
 * High quality model
 * boss_magician1
 * Reed Wallbeck
 * Low quality model
 * boss_magician1_t1
 * Reed Wallbeck
 * High quality model
 * boss_magician2
 * Roger Withers
 * Low quality model
 * boss_magician2_t1
 * Roger Withers
 * High quality model
 * boss_mascot
 * Brent Ernst
 * boss_mascotgirlfriend
 * Louise Jameson
 * boss_mechanic
 * Jed Wright
 * Case Zero
 * boss_mercenary
 * Mercenary in orange jumpsuit
 * boss_militiamen1
 * Deetz Hartman
 * Low quality model
 * boss_militiamen1_t1
 * Deetz Hartman
 * High quality model
 * boss_militiamen2
 * Derrick Duggan
 * Low quality model
 * boss_militiamen2_t1
 * Derrick Duggan
 * High quality model
 * boss_militiamen3
 * Earl Flaherty
 * Low quality model
 * boss_militiamen3_t1
 * Earl Flaherty
 * High quality model
 * boss_militiamen4
 * Johnny James
 * Low quality model
 * boss_militiamen4_t1
 * Johnny James
 * high quality model
 * boss_postman
 * Carl Schliff
 * boss_protester
 * Brandon Whittaker
 * Low quality model
 * boss_protester_t2
 * Brandon Whittaker
 * High quality model
 * boss_sexdeviant
 * Randy Tugman
 * boss_sexdeviantbride
 * Zombie bride
 * boss_ted_t1
 * Ted Smith
 * boss_tk
 * Tyrone King
 * No coat/no injury
 * boss_twingold
 * Amber Bailey
 * Low quality model
 * boss_twingold_t1
 * Amber Bailey
 * High quality model
 * boss_twinsilver
 * Crystal Bailey
 * Low quality model
 * boss_twinsilver_t1
 * Crystal Bailey
 * High quality model
 * boss_ultimatefan
 * Leon Bell
 * - style="background:#CFCFCF"
 * boss_militiamen3
 * Earl Flaherty
 * Low quality model
 * boss_militiamen3_t1
 * Earl Flaherty
 * High quality model
 * boss_militiamen4
 * Johnny James
 * Low quality model
 * boss_militiamen4_t1
 * Johnny James
 * high quality model
 * boss_postman
 * Carl Schliff
 * boss_protester
 * Brandon Whittaker
 * Low quality model
 * boss_protester_t2
 * Brandon Whittaker
 * High quality model
 * boss_sexdeviant
 * Randy Tugman
 * boss_sexdeviantbride
 * Zombie bride
 * boss_ted_t1
 * Ted Smith
 * boss_tk
 * Tyrone King
 * No coat/no injury
 * boss_twingold
 * Amber Bailey
 * Low quality model
 * boss_twingold_t1
 * Amber Bailey
 * High quality model
 * boss_twinsilver
 * Crystal Bailey
 * Low quality model
 * boss_twinsilver_t1
 * Crystal Bailey
 * High quality model
 * boss_ultimatefan
 * Leon Bell
 * - style="background:#CFCFCF"
 * boss_ted_t1
 * Ted Smith
 * boss_tk
 * Tyrone King
 * No coat/no injury
 * boss_twingold
 * Amber Bailey
 * Low quality model
 * boss_twingold_t1
 * Amber Bailey
 * High quality model
 * boss_twinsilver
 * Crystal Bailey
 * Low quality model
 * boss_twinsilver_t1
 * Crystal Bailey
 * High quality model
 * boss_ultimatefan
 * Leon Bell
 * - style="background:#CFCFCF"
 * boss_twinsilver
 * Crystal Bailey
 * Low quality model
 * boss_twinsilver_t1
 * Crystal Bailey
 * High quality model
 * boss_ultimatefan
 * Leon Bell
 * - style="background:#CFCFCF"
 * boss_ultimatefan
 * Leon Bell
 * - style="background:#CFCFCF"
 * Leon Bell
 * - style="background:#CFCFCF"
 * - style="background:#CFCFCF"

Cast

 * cast_katey
 * Katey Greene
 * Low quality model
 * cast_kater_pro_t1
 * Katey Greene
 * Case Zero model
 * cast_katey_t1
 * Katey Greene
 * High quality model
 * cast_rebecca
 * Rebecca Chang
 * Low quality model
 * cast_rebecca_bound
 * Rebecca Chang
 * Low quality model
 * cast_rebecca_injured
 * Rebecca Chang
 * Low quality model
 * cast_rebecca_t1
 * Rebecca Chang
 * High quality model. Using Rebecca's high quality model results in the bullet-hole always being visible.
 * cast_stacey
 * Stacey Forsythe
 * Low quality model
 * cast_stacey_t1
 * Stacey Forsythe
 * High Quality model
 * cast_sullivan
 * Raymond Sullivan
 * Low quality model
 * cast_sullivan_boss
 * Raymond Sullivan
 * Boss model
 * cast_sullivan_t1
 * Raymond Sullivan
 * High quality model
 * cast_tk_coat
 * Tyrone King
 * With coat/No injury/Low quality model
 * cast_tk_coat_t1
 * Tyrone King
 * With coat/No injury/High quality model
 * cast_tk_coat_injured
 * Tyrone King
 * With coat/Injured/Low quality model
 * cast_tk_coat_injured_t1
 * Tyrone King
 * With coat/Injured/High quality model
 * cast_tk_shirt
 * Tyrone King
 * No coat/No injury/Low quality model
 * cast_tk_shirt_injured
 * Tyrone King
 * No coat/injured/Low quality model
 * cast_tk_shirt_injured_t1
 * Tyrone King
 * No coat/injured/High quality model
 * cast_tk_shirt_t1
 * Tyrone King
 * No coat/injured/Low quality model
 * - style="background:#CFCFCF"
 * cast_tk_coat
 * Tyrone King
 * With coat/No injury/Low quality model
 * cast_tk_coat_t1
 * Tyrone King
 * With coat/No injury/High quality model
 * cast_tk_coat_injured
 * Tyrone King
 * With coat/Injured/Low quality model
 * cast_tk_coat_injured_t1
 * Tyrone King
 * With coat/Injured/High quality model
 * cast_tk_shirt
 * Tyrone King
 * No coat/No injury/Low quality model
 * cast_tk_shirt_injured
 * Tyrone King
 * No coat/injured/Low quality model
 * cast_tk_shirt_injured_t1
 * Tyrone King
 * No coat/injured/High quality model
 * cast_tk_shirt_t1
 * Tyrone King
 * No coat/injured/Low quality model
 * - style="background:#CFCFCF"
 * cast_tk_shirt_injured
 * Tyrone King
 * No coat/injured/Low quality model
 * cast_tk_shirt_injured_t1
 * Tyrone King
 * No coat/injured/High quality model
 * cast_tk_shirt_t1
 * Tyrone King
 * No coat/injured/Low quality model
 * - style="background:#CFCFCF"
 * cast_tk_shirt_t1
 * Tyrone King
 * No coat/injured/Low quality model
 * - style="background:#CFCFCF"
 * - style="background:#CFCFCF"

Cinematic

 * cin_zombie_james.big
 * Zombie James
 * cine_anim.big
 * Anim
 * Contestant on Terror is Reality
 * cine_contestant1.big
 * contestant1
 * cine_contestant1_t2.big
 * contestant1_t2
 * cine_contestant2.big
 * contestant2
 * cine_contestant2_t2.big
 * contestant2_t2
 * cine_contestant3.big
 * contestant3
 * cine_contestant3_t2.big
 * contestant3_t2
 * cine_contestant4.big
 * contestant4
 * cine_contestant4_t2.big
 * contestant4_t2
 * cine_hangvictim.big
 * hangvictim
 * cine_jock.big
 * jock
 * cine_jp.big
 * Emanuel
 * cine_katie_bitten.big
 * Katey
 * cine_lab_asst1.big
 * 
 * cine_lab_asst2.big
 * 
 * cine_leah.big
 * leah
 * Woman at beginning Fortune City advertisement
 * cine_luke.big
 * luke
 * Man at beginning Fortune City advertisement
 * cine_merc_pheno.big
 * merc_pheno
 * cine_merc_pheno_t1.big
 * merc_pheno_t1
 * cine_merc2.big
 * merc2
 * cine_merc2_t1.big
 * merc2_t1
 * cine_merc2_v2.big
 * merc2_v2
 * cine_merc2_v2_t1.big
 * merc2_v2_t1
 * cine_pa_injured_t1.big
 * tir employee
 * Dead TIR employee at very beginning of game who tells Chuck that game is starting
 * cine_pa_t1.big
 * tir employee
 * TIR employee at very beginning of game who tells Chuck that game is starting
 * cine_protandy.big
 * andy
 * cine_protcamille.big
 * camille
 * cine_protcharlie.big
 * charlie
 * UNKNOWN MODEL
 * cine_protcherry.big
 * cherry
 * UNKNOWN MODEL
 * cine_protmckenzie.big
 * mckenzie
 * UNKNOWN MODEL
 * cine_protmichelle.big
 * michelle
 * UNKNOWN MODEL
 * cine_protzmckenzie.big
 * mckenzie
 * UNKNOWN MODEL
 * cine_soldier.big
 * soldier
 * cine_soldier_2.big
 * soldier
 * cine_soldier_2_t1.big
 * soldier_2_t1
 * cine_soldier_t1.big
 * soldier_t1
 * cine_stacey_jacket.big
 * stacey
 * cine_stacey_lower.big
 * stacey
 * cine_stacey_upper.big
 * stacey
 * - style="background:#CFCFCF"
 * cine_merc_pheno.big
 * merc_pheno
 * cine_merc_pheno_t1.big
 * merc_pheno_t1
 * cine_merc2.big
 * merc2
 * cine_merc2_t1.big
 * merc2_t1
 * cine_merc2_v2.big
 * merc2_v2
 * cine_merc2_v2_t1.big
 * merc2_v2_t1
 * cine_pa_injured_t1.big
 * tir employee
 * Dead TIR employee at very beginning of game who tells Chuck that game is starting
 * cine_pa_t1.big
 * tir employee
 * TIR employee at very beginning of game who tells Chuck that game is starting
 * cine_protandy.big
 * andy
 * cine_protcamille.big
 * camille
 * cine_protcharlie.big
 * charlie
 * UNKNOWN MODEL
 * cine_protcherry.big
 * cherry
 * UNKNOWN MODEL
 * cine_protmckenzie.big
 * mckenzie
 * UNKNOWN MODEL
 * cine_protmichelle.big
 * michelle
 * UNKNOWN MODEL
 * cine_protzmckenzie.big
 * mckenzie
 * UNKNOWN MODEL
 * cine_soldier.big
 * soldier
 * cine_soldier_2.big
 * soldier
 * cine_soldier_2_t1.big
 * soldier_2_t1
 * cine_soldier_t1.big
 * soldier_t1
 * cine_stacey_jacket.big
 * stacey
 * cine_stacey_lower.big
 * stacey
 * cine_stacey_upper.big
 * stacey
 * - style="background:#CFCFCF"
 * charlie
 * UNKNOWN MODEL
 * cine_protcherry.big
 * cherry
 * UNKNOWN MODEL
 * cine_protmckenzie.big
 * mckenzie
 * UNKNOWN MODEL
 * cine_protmichelle.big
 * michelle
 * UNKNOWN MODEL
 * cine_protzmckenzie.big
 * mckenzie
 * UNKNOWN MODEL
 * cine_soldier.big
 * soldier
 * cine_soldier_2.big
 * soldier
 * cine_soldier_2_t1.big
 * soldier_2_t1
 * cine_soldier_t1.big
 * soldier_t1
 * cine_stacey_jacket.big
 * stacey
 * cine_stacey_lower.big
 * stacey
 * cine_stacey_upper.big
 * stacey
 * - style="background:#CFCFCF"
 * cine_soldier_2.big
 * soldier
 * cine_soldier_2_t1.big
 * soldier_2_t1
 * cine_soldier_t1.big
 * soldier_t1
 * cine_stacey_jacket.big
 * stacey
 * cine_stacey_lower.big
 * stacey
 * cine_stacey_upper.big
 * stacey
 * - style="background:#CFCFCF"
 * cine_stacey_jacket.big
 * stacey
 * cine_stacey_lower.big
 * stacey
 * cine_stacey_upper.big
 * stacey
 * - style="background:#CFCFCF"
 * cine_stacey_lower.big
 * stacey
 * cine_stacey_upper.big
 * stacey
 * - style="background:#CFCFCF"
 * cine_stacey_upper.big
 * stacey
 * - style="background:#CFCFCF"
 * - style="background:#CFCFCF"

Cinematic zombies

 * cine_z_gf.big
 * zombie
 * cine_z_gf_t1.big
 * zombie
 * cine_zombie_f1.big
 * cine_zombie_f1_t1.big
 * cine_zombie_f2.big
 * cine_zombie_f2_t1.big
 * cine_zombie_f3.big
 * cine_zombie_f3_t1.big
 * cine_zombie_f4.big
 * cine_zombie_f4_t1.big
 * cine_zombie_gas.big
 * Gas Zombie
 * cine_zombie_gas_t1.big
 * Gas Zombie
 * cine_zombie_gas2.big
 * Gas Zombie
 * cine_zombie_gas2_t1.big
 * Gas Zombie
 * cine_zombie_jock.big
 * Jock
 * cine_zombie_jock_t1.big
 * Jock
 * cine_zombie_m1.big
 * cine_zombie_m1_t1.big
 * cine_zombie_m2.big
 * cine_zombie_m2_t1.big
 * cine_zombie_m3.big
 * cine_zombie_m3_t1.big
 * cine_zombie_m4.big
 * cine_zombie_m4_t1.big
 * cine_zombie_tk_t1.big
 * cine_zombiebride.big
 * Here Comes the Groom
 * - style="background:#CFCFCF"
 * cine_zombie_f3_t1.big
 * cine_zombie_f4.big
 * cine_zombie_f4_t1.big
 * cine_zombie_gas.big
 * Gas Zombie
 * cine_zombie_gas_t1.big
 * Gas Zombie
 * cine_zombie_gas2.big
 * Gas Zombie
 * cine_zombie_gas2_t1.big
 * Gas Zombie
 * cine_zombie_jock.big
 * Jock
 * cine_zombie_jock_t1.big
 * Jock
 * cine_zombie_m1.big
 * cine_zombie_m1_t1.big
 * cine_zombie_m2.big
 * cine_zombie_m2_t1.big
 * cine_zombie_m3.big
 * cine_zombie_m3_t1.big
 * cine_zombie_m4.big
 * cine_zombie_m4_t1.big
 * cine_zombie_tk_t1.big
 * cine_zombiebride.big
 * Here Comes the Groom
 * - style="background:#CFCFCF"
 * Gas Zombie
 * cine_zombie_gas2_t1.big
 * Gas Zombie
 * cine_zombie_jock.big
 * Jock
 * cine_zombie_jock_t1.big
 * Jock
 * cine_zombie_m1.big
 * cine_zombie_m1_t1.big
 * cine_zombie_m2.big
 * cine_zombie_m2_t1.big
 * cine_zombie_m3.big
 * cine_zombie_m3_t1.big
 * cine_zombie_m4.big
 * cine_zombie_m4_t1.big
 * cine_zombie_tk_t1.big
 * cine_zombiebride.big
 * Here Comes the Groom
 * - style="background:#CFCFCF"
 * cine_zombie_m1.big
 * cine_zombie_m1_t1.big
 * cine_zombie_m2.big
 * cine_zombie_m2_t1.big
 * cine_zombie_m3.big
 * cine_zombie_m3_t1.big
 * cine_zombie_m4.big
 * cine_zombie_m4_t1.big
 * cine_zombie_tk_t1.big
 * cine_zombiebride.big
 * Here Comes the Groom
 * - style="background:#CFCFCF"
 * cine_zombie_m2_t1.big
 * cine_zombie_m3.big
 * cine_zombie_m3_t1.big
 * cine_zombie_m4.big
 * cine_zombie_m4_t1.big
 * cine_zombie_tk_t1.big
 * cine_zombiebride.big
 * Here Comes the Groom
 * - style="background:#CFCFCF"
 * cine_zombie_m3_t1.big
 * cine_zombie_m4.big
 * cine_zombie_m4_t1.big
 * cine_zombie_tk_t1.big
 * cine_zombiebride.big
 * Here Comes the Groom
 * - style="background:#CFCFCF"
 * cine_zombie_m4.big
 * cine_zombie_m4_t1.big
 * cine_zombie_tk_t1.big
 * cine_zombiebride.big
 * Here Comes the Groom
 * - style="background:#CFCFCF"
 * cine_zombie_m4_t1.big
 * cine_zombie_tk_t1.big
 * cine_zombiebride.big
 * Here Comes the Groom
 * - style="background:#CFCFCF"
 * cine_zombie_tk_t1.big
 * cine_zombiebride.big
 * Here Comes the Groom
 * - style="background:#CFCFCF"
 * cine_zombiebride.big
 * Here Comes the Groom
 * - style="background:#CFCFCF"
 * Here Comes the Groom
 * - style="background:#CFCFCF"
 * - style="background:#CFCFCF"

Survivors and Victims

 * crewman.big
 * Helicopter Pilots
 * Simon Bostwick and Dmitri Kazlov are seen only in Ending S of Dead Rising 2. They look identical because they share the same character model.
 * snowflake.big
 * snowflake
 * snowflakesleep.big
 * snowflake
 * srv_adrian.big
 * adrian
 * srv_alice.big
 * alice
 * srv_allen.big
 * allen
 * srv_allen_zombie.big
 * allen
 * srv_allison.big
 * allison
 * srv_andrea.big
 * andrea
 * srv_andy.big
 * andy
 * srv_andy_zombie.big
 * andy
 * srv_anim.big
 * anim
 * srv_archie.big
 * archie
 * Case Zero
 * srv_archie_zombie.big
 * archie
 * srv_bessie.big
 * bessie
 * srv_bill.big
 * bill
 * srv_bob.big
 * bob
 * Case Zero
 * srv_brian.big
 * brian
 * srv_brittany.big
 * brittany
 * srv_brittany_zombie.big
 * brittany
 * srv_cameron.big
 * cameron
 * srv_camille.big
 * camille
 * srv_camille_zombie.big
 * camille
 * srv_carlos.big
 * carlos
 * srv_chad.big
 * chad
 * srv_cinda.big
 * cinda
 * srv_cora_0.big
 * cora
 * srv_cora_1.big
 * cora
 * srv_cora_2.big
 * cora
 * srv_cora_3.big
 * cora
 * srv_cora_4.big
 * cora
 * srv_crystal.big
 * crystal
 * srv_curtis.big
 * curtis
 * srv_dale.big
 * dale
 * Security officer shot in head in Arena security room
 * srv_dale2.big
 * oscar
 * Removed from game
 * srv_dale3.big
 * julius
 * Removed from game
 * srv_danni.big
 * danni
 * srv_danni_zombie.big
 * danni
 * srv_darcie.big
 * darcie
 * Case Zero
 * srv_darcie_zombie.big
 * darcie
 * Case Zero
 * srv_dean.big
 * dean
 * srv_denyce.big
 * denyce
 * srv_denyce_zombie.big
 * denyce
 * srv_diva.big
 * Bibi
 * srv_doris.big
 * doris
 * srv_doris_zombie.big
 * doris
 * srv_drake.big
 * drake
 * srv_elrod.big
 * elrod
 * srv_elrod_zombie.big
 * elrod
 * srv_erica.big
 * erica
 * srv_esther.big
 * esther
 * srv_europa.big
 * europa
 * srv_fausto.big
 * fausto
 * Case Zero
 * srv_fausto_zombie.big
 * fausto
 * Case Zero
 * srv_floyd.big
 * floyd
 * srv_floyd_zombie.big
 * floyd
 * srv_gary.big
 * gary
 * Removed from game, unfinished model
 * srv_jemi.big
 * gemini
 * Case Zero
 * srv_jemi_zombie.big
 * gemini
 * Case Zero
 * srv_girlfriend.big
 * File:Dead_rising_srv_girlfriend_crystal_bailey.jpg
 * srv_gordon.big
 * gordon
 * srv_helen.big
 * helen
 * srv_irwin.big
 * irwin
 * srv_jack.big
 * jack
 * srv_jack_0.big
 * jack
 * srv_jack_1.big
 * jack
 * srv_jack_2.big
 * jack
 * srv_jack_3.big
 * jack
 * srv_jack_4.big
 * jack
 * srv_jacob.big
 * jacob
 * srv_janus.big
 * janus
 * srv_jared.big
 * jared
 * srv_jason.big
 * jason
 * Case Zero
 * srv_jason_zombie.big
 * jason
 * Case Zero
 * srv_jasper.big
 * jasper
 * srv_jasper_zombie.big
 * jasper
 * srv_jeanna_slick.big
 * jeanna
 * srv_jeff.big
 * Wallace
 * srv_jenny.big
 * jenny
 * Arena Victim
 * srv_jeremiah.big
 * jeremiah
 * Arena Victim
 * srv_jessica.big
 * jessica
 * srv_john.big
 * john
 * srv_john_zombie.big
 * john
 * srv_juan.big
 * juan
 * srv_kalee.big
 * kalee
 * srv_kenneth.big
 * kenneth
 * srv_kenneth_zombie.big
 * kenneth
 * srv_kevin.big
 * kevin
 * srv_kirby.big
 * kirby
 * srv_kristin_0.big
 * kristin
 * srv_kristin_1.big
 * kristin
 * srv_kristin_2.big
 * kristin
 * srv_kristin_3.big
 * kristin
 * srv_kristin_4.big
 * kristin
 * srv_kristin_5.big
 * kristin
 * srv_kristopher.big
 * kris
 * srv_lab1.big
 * Mark Bradson
 * Lab psychopath with glasses
 * srv_lab2.big
 * Pearce Stephens
 * Lab psychopath
 * srv_lance.big
 * lance
 * srv_lance0.big
 * Marvin Horner
 * Removed from game
 * srv_lance1.big
 * Taylor Nightinggale
 * Removed from game
 * srv_lance2.big
 * Sarah Stayer
 * Removed from game
 * srv_lashawndra.big
 * lashawndra
 * srv_lashawndra_zombie.big
 * lashawndra
 * srv_lenny.big
 * lenny
 * srv_lillian.big
 * lillian
 * srv_lillian_zombie.big
 * lillian
 * srv_linnette.big
 * linnette
 * srv_linnette_zombie.big
 * linnette
 * srv_luca.big
 * lucas
 * Arena Victim
 * srv_lulu.big
 * lulu
 * srv_luz.big
 * luz
 * srv_luz_zombie.big
 * luz
 * srv_madison.big
 * madison
 * srv_matt.big
 * Johnny Pipes
 * srv_matthew.big
 * matthew
 * srv_meg.big
 * gretchen
 * srv_michael.big
 * michael
 * srv_mike.big
 * Left Hand Lance
 * srv_nevada.big
 * nevada
 * srv_nikki.big
 * nikki
 * Case Zero
 * srv_nikki_zombie.big
 * nikki
 * Case Zero
 * srv_nina.big
 * nina
 * srv_nina_zombie.big
 * nina
 * srv_noah.big
 * noah
 * srv_pat.big
 * pat
 * srv_prologuepawnshop.big
 * dick
 * Case Zero
 * srv_prologuepawnshop_zombie.big
 * dick
 * Case Zero
 * srv_randolph.big
 * randolph
 * srv_ray.big
 * ray
 * srv_ray_zombie.big
 * ray
 * srv_richard.big
 * richard
 * srv_richard_zombie.big
 * richard
 * srv_rosa.big
 * rosa
 * srv_royce.big
 * royce
 * srv_royce_zombie.big
 * royce
 * srv_sharon.big
 * sharon
 * Case Zero
 * srv_sharon_zombie.big
 * sharon
 * Case Zero
 * srv_shaun.big
 * shaun
 * srv_skylar.big
 * skylar
 * srv_stuart.big
 * stuart
 * srv_summer.big
 * summer
 * srv_summer_zombie.big
 * summer
 * srv_sven.big
 * sven
 * srv_tamara.big
 * tamara
 * srv_tammy.big
 * tammy
 * srv_ted.big
 * ted
 * srv_terri.big
 * terri
 * srv_terri_zombie.big
 * terri
 * srv_tia.big
 * tia
 * Case Zero
 * srv_tia_zombie.big
 * tia
 * Case Zero
 * srv_tom.big
 * tom
 * srv_trixielynn_0.big
 * Trixie-Lynn
 * srv_trixielynn_1.big
 * Trixie-Lynn
 * srv_trixielynn_2.big
 * Trixie-Lynn
 * srv_trixielynn_3.big
 * Trixie-Lynn
 * srv_trixielynn_4.big
 * Trixie-Lynn
 * srv_vikki.big
 * vikki
 * srv_vikki_zombie.big
 * vikki
 * srv_wade.big
 * wade
 * srv_walter.big
 * walter
 * srv_walter_zombie.big
 * walter
 * srv_willa.big
 * willa
 * srv_woodrow_0.big
 * woodrow
 * srv_woodrow_0_zombie.big
 * woodrow
 * srv_woodrow_1.big
 * woodrow
 * srv_woodrow_2.big
 * woodrow
 * srv_woodrow_3.big
 * woodrow
 * srv_woodrow_4.big
 * woodrow
 * srv_woodrow_5.big
 * woodrow
 * }
 * srv_jasper.big
 * jasper
 * srv_jasper_zombie.big
 * jasper
 * srv_jeanna_slick.big
 * jeanna
 * srv_jeff.big
 * Wallace
 * srv_jenny.big
 * jenny
 * Arena Victim
 * srv_jeremiah.big
 * jeremiah
 * Arena Victim
 * srv_jessica.big
 * jessica
 * srv_john.big
 * john
 * srv_john_zombie.big
 * john
 * srv_juan.big
 * juan
 * srv_kalee.big
 * kalee
 * srv_kenneth.big
 * kenneth
 * srv_kenneth_zombie.big
 * kenneth
 * srv_kevin.big
 * kevin
 * srv_kirby.big
 * kirby
 * srv_kristin_0.big
 * kristin
 * srv_kristin_1.big
 * kristin
 * srv_kristin_2.big
 * kristin
 * srv_kristin_3.big
 * kristin
 * srv_kristin_4.big
 * kristin
 * srv_kristin_5.big
 * kristin
 * srv_kristopher.big
 * kris
 * srv_lab1.big
 * Mark Bradson
 * Lab psychopath with glasses
 * srv_lab2.big
 * Pearce Stephens
 * Lab psychopath
 * srv_lance.big
 * lance
 * srv_lance0.big
 * Marvin Horner
 * Removed from game
 * srv_lance1.big
 * Taylor Nightinggale
 * Removed from game
 * srv_lance2.big
 * Sarah Stayer
 * Removed from game
 * srv_lashawndra.big
 * lashawndra
 * srv_lashawndra_zombie.big
 * lashawndra
 * srv_lenny.big
 * lenny
 * srv_lillian.big
 * lillian
 * srv_lillian_zombie.big
 * lillian
 * srv_linnette.big
 * linnette
 * srv_linnette_zombie.big
 * linnette
 * srv_luca.big
 * lucas
 * Arena Victim
 * srv_lulu.big
 * lulu
 * srv_luz.big
 * luz
 * srv_luz_zombie.big
 * luz
 * srv_madison.big
 * madison
 * srv_matt.big
 * Johnny Pipes
 * srv_matthew.big
 * matthew
 * srv_meg.big
 * gretchen
 * srv_michael.big
 * michael
 * srv_mike.big
 * Left Hand Lance
 * srv_nevada.big
 * nevada
 * srv_nikki.big
 * nikki
 * Case Zero
 * srv_nikki_zombie.big
 * nikki
 * Case Zero
 * srv_nina.big
 * nina
 * srv_nina_zombie.big
 * nina
 * srv_noah.big
 * noah
 * srv_pat.big
 * pat
 * srv_prologuepawnshop.big
 * dick
 * Case Zero
 * srv_prologuepawnshop_zombie.big
 * dick
 * Case Zero
 * srv_randolph.big
 * randolph
 * srv_ray.big
 * ray
 * srv_ray_zombie.big
 * ray
 * srv_richard.big
 * richard
 * srv_richard_zombie.big
 * richard
 * srv_rosa.big
 * rosa
 * srv_royce.big
 * royce
 * srv_royce_zombie.big
 * royce
 * srv_sharon.big
 * sharon
 * Case Zero
 * srv_sharon_zombie.big
 * sharon
 * Case Zero
 * srv_shaun.big
 * shaun
 * srv_skylar.big
 * skylar
 * srv_stuart.big
 * stuart
 * srv_summer.big
 * summer
 * srv_summer_zombie.big
 * summer
 * srv_sven.big
 * sven
 * srv_tamara.big
 * tamara
 * srv_tammy.big
 * tammy
 * srv_ted.big
 * ted
 * srv_terri.big
 * terri
 * srv_terri_zombie.big
 * terri
 * srv_tia.big
 * tia
 * Case Zero
 * srv_tia_zombie.big
 * tia
 * Case Zero
 * srv_tom.big
 * tom
 * srv_trixielynn_0.big
 * Trixie-Lynn
 * srv_trixielynn_1.big
 * Trixie-Lynn
 * srv_trixielynn_2.big
 * Trixie-Lynn
 * srv_trixielynn_3.big
 * Trixie-Lynn
 * srv_trixielynn_4.big
 * Trixie-Lynn
 * srv_vikki.big
 * vikki
 * srv_vikki_zombie.big
 * vikki
 * srv_wade.big
 * wade
 * srv_walter.big
 * walter
 * srv_walter_zombie.big
 * walter
 * srv_willa.big
 * willa
 * srv_woodrow_0.big
 * woodrow
 * srv_woodrow_0_zombie.big
 * woodrow
 * srv_woodrow_1.big
 * woodrow
 * srv_woodrow_2.big
 * woodrow
 * srv_woodrow_3.big
 * woodrow
 * srv_woodrow_4.big
 * woodrow
 * srv_woodrow_5.big
 * woodrow
 * }
 * srv_meg.big
 * gretchen
 * srv_michael.big
 * michael
 * srv_mike.big
 * Left Hand Lance
 * srv_nevada.big
 * nevada
 * srv_nikki.big
 * nikki
 * Case Zero
 * srv_nikki_zombie.big
 * nikki
 * Case Zero
 * srv_nina.big
 * nina
 * srv_nina_zombie.big
 * nina
 * srv_noah.big
 * noah
 * srv_pat.big
 * pat
 * srv_prologuepawnshop.big
 * dick
 * Case Zero
 * srv_prologuepawnshop_zombie.big
 * dick
 * Case Zero
 * srv_randolph.big
 * randolph
 * srv_ray.big
 * ray
 * srv_ray_zombie.big
 * ray
 * srv_richard.big
 * richard
 * srv_richard_zombie.big
 * richard
 * srv_rosa.big
 * rosa
 * srv_royce.big
 * royce
 * srv_royce_zombie.big
 * royce
 * srv_sharon.big
 * sharon
 * Case Zero
 * srv_sharon_zombie.big
 * sharon
 * Case Zero
 * srv_shaun.big
 * shaun
 * srv_skylar.big
 * skylar
 * srv_stuart.big
 * stuart
 * srv_summer.big
 * summer
 * srv_summer_zombie.big
 * summer
 * srv_sven.big
 * sven
 * srv_tamara.big
 * tamara
 * srv_tammy.big
 * tammy
 * srv_ted.big
 * ted
 * srv_terri.big
 * terri
 * srv_terri_zombie.big
 * terri
 * srv_tia.big
 * tia
 * Case Zero
 * srv_tia_zombie.big
 * tia
 * Case Zero
 * srv_tom.big
 * tom
 * srv_trixielynn_0.big
 * Trixie-Lynn
 * srv_trixielynn_1.big
 * Trixie-Lynn
 * srv_trixielynn_2.big
 * Trixie-Lynn
 * srv_trixielynn_3.big
 * Trixie-Lynn
 * srv_trixielynn_4.big
 * Trixie-Lynn
 * srv_vikki.big
 * vikki
 * srv_vikki_zombie.big
 * vikki
 * srv_wade.big
 * wade
 * srv_walter.big
 * walter
 * srv_walter_zombie.big
 * walter
 * srv_willa.big
 * willa
 * srv_woodrow_0.big
 * woodrow
 * srv_woodrow_0_zombie.big
 * woodrow
 * srv_woodrow_1.big
 * woodrow
 * srv_woodrow_2.big
 * woodrow
 * srv_woodrow_3.big
 * woodrow
 * srv_woodrow_4.big
 * woodrow
 * srv_woodrow_5.big
 * woodrow
 * }
 * skylar
 * srv_stuart.big
 * stuart
 * srv_summer.big
 * summer
 * srv_summer_zombie.big
 * summer
 * srv_sven.big
 * sven
 * srv_tamara.big
 * tamara
 * srv_tammy.big
 * tammy
 * srv_ted.big
 * ted
 * srv_terri.big
 * terri
 * srv_terri_zombie.big
 * terri
 * srv_tia.big
 * tia
 * Case Zero
 * srv_tia_zombie.big
 * tia
 * Case Zero
 * srv_tom.big
 * tom
 * srv_trixielynn_0.big
 * Trixie-Lynn
 * srv_trixielynn_1.big
 * Trixie-Lynn
 * srv_trixielynn_2.big
 * Trixie-Lynn
 * srv_trixielynn_3.big
 * Trixie-Lynn
 * srv_trixielynn_4.big
 * Trixie-Lynn
 * srv_vikki.big
 * vikki
 * srv_vikki_zombie.big
 * vikki
 * srv_wade.big
 * wade
 * srv_walter.big
 * walter
 * srv_walter_zombie.big
 * walter
 * srv_willa.big
 * willa
 * srv_woodrow_0.big
 * woodrow
 * srv_woodrow_0_zombie.big
 * woodrow
 * srv_woodrow_1.big
 * woodrow
 * srv_woodrow_2.big
 * woodrow
 * srv_woodrow_3.big
 * woodrow
 * srv_woodrow_4.big
 * woodrow
 * srv_woodrow_5.big
 * woodrow
 * }
 * srv_trixielynn_0.big
 * Trixie-Lynn
 * srv_trixielynn_1.big
 * Trixie-Lynn
 * srv_trixielynn_2.big
 * Trixie-Lynn
 * srv_trixielynn_3.big
 * Trixie-Lynn
 * srv_trixielynn_4.big
 * Trixie-Lynn
 * srv_vikki.big
 * vikki
 * srv_vikki_zombie.big
 * vikki
 * srv_wade.big
 * wade
 * srv_walter.big
 * walter
 * srv_walter_zombie.big
 * walter
 * srv_willa.big
 * willa
 * srv_woodrow_0.big
 * woodrow
 * srv_woodrow_0_zombie.big
 * woodrow
 * srv_woodrow_1.big
 * woodrow
 * srv_woodrow_2.big
 * woodrow
 * srv_woodrow_3.big
 * woodrow
 * srv_woodrow_4.big
 * woodrow
 * srv_woodrow_5.big
 * woodrow
 * }
 * srv_walter.big
 * walter
 * srv_walter_zombie.big
 * walter
 * srv_willa.big
 * willa
 * srv_woodrow_0.big
 * woodrow
 * srv_woodrow_0_zombie.big
 * woodrow
 * srv_woodrow_1.big
 * woodrow
 * srv_woodrow_2.big
 * woodrow
 * srv_woodrow_3.big
 * woodrow
 * srv_woodrow_4.big
 * woodrow
 * srv_woodrow_5.big
 * woodrow
 * }
 * srv_woodrow_0_zombie.big
 * woodrow
 * srv_woodrow_1.big
 * woodrow
 * srv_woodrow_2.big
 * woodrow
 * srv_woodrow_3.big
 * woodrow
 * srv_woodrow_4.big
 * woodrow
 * srv_woodrow_5.big
 * woodrow
 * }
 * woodrow
 * srv_woodrow_3.big
 * woodrow
 * srv_woodrow_4.big
 * woodrow
 * srv_woodrow_5.big
 * woodrow
 * }
 * srv_woodrow_4.big
 * woodrow
 * srv_woodrow_5.big
 * woodrow
 * }
 * srv_woodrow_5.big
 * woodrow
 * }
 * }
 * }


 * }

Placing in game survivors in new locations
In game survivors are survivors which Chuck can interact with in the game, whereas cinematic characters (below) are characters in the cutscenes.

Gibbed's is required to first unpack datafile.big to access the missions.txt. See the Gibbed's article for more information on how to unpack a file.

You need to open:
 * Dead Rising 2\data\datafile.big\missions.txt

Add the character into a mission.


 * Example:

The following is added right below the 	cMissionLevelReady Lush_Americana section in missions.txt: cMissionSpawnNPC Lulu {	DefaultBehaviour = "Idle" NPCName = "srv_lulu" Rotation = "0.6" SpawnPoint = "-311.7, -5.6, -86.1" }

cMissionSpawnNPC Julius {		DefaultBehaviour = "Idle" NPCName = "srv_dale3" Rotation = "2.3" SpawnPoint = "-313.8, -5.6, -83.9" }

Now Lulu and Julius will appear in the Lush-ious Lady mission in the same room as Kristin.

Up to nine characters (not including Chuck) can be added to Fortune City at any one time. And while there can be more then nine characters in the city at once, missions will not spawn unless the total number of survivors is eight or less (Psychopaths and Rebecca do not count towards that limit)

Adding cinematic characters
With Cine (cinematic) characters there is an extra step to add them to the game.

Spawning the "Cine_xxxx" entries from items.txt alone will not work, because these cine characters do not have the necessary data.

Instead, copy one of the srv Entries in items.txt. Then paste the copied srv entry in items.txt.

Then edit the asset file name and title of this copied srv entry.

Example:


 * Original: AssetFilename = "data/models/npcs/srv_kristopher"


 * New: AssetFilename = "data/models/npcs/cine_pa_t1"


 * Original: cSurvivorItem srv_kristopher


 * New: cSurvivorItem srv_victor

See the collapsed Copying and modifying an existing character to allow a cinematic character in the regular game below for an example.

These new entries will not have the correct names though, they will have the names or the survivor data you copied unless you alter the str_en.bcs file, see changing text.

In missions.txt you will use this new name to make the cinematic character appear, so to use the example from above:

cMissionSpawnNPC neardoor // near door {		DefaultBehaviour = "Idle" NPCName = "srv_victor" Rotation = "2.3" SpawnPoint = "-313.8, -5.6, -83.9" }

Will spawn cine_pa_t1 the TiR Employee in the Americana Casino near where Lush-ious Lady appears. The TiR Employee is seen in the beginning cutscenes and is killed by a zombie in the Green Room with Katey.

Psychopath placement


Attempting to spawn a psychopath resulted in a character with their arms out, which slowly floats until it hits a solid object. By adding the line "IdleChooser", this line prevents a psychopath from having their arms out and slowly floating.

This was created using the same format as above:

cMissionSpawnNPC boss_chef {	DefaultBehaviour = "Idle" NPCName = "srv_boss_chef" Rotation = "0.6" SpawnPoint = "-311.7, -5.6, -86.1" }

Simplest character placement
The crewman in items.txt has one of the most simple codings to place. This can be used for other character placements. {	Age = "33" AssetFilename = "data/models/npcs/crewman" CinematicSkeletonSlotName = "SkeletonCinematicPlayer" Description = "67948" DisplayName = "85801" DR2 = "true" FullName = "85802" InteractDistance = "1.5" NPCAnimationChooser = "0" NPCType = "1" PickupOffset = "-0.0977, 0.8128, 0.9583" PortraitTextureName = "portrait_helicopter_pilot1.bct" ShowUpInNoteBook = "true" SkeletonSlotName = "SkeletonPlayer" Tier = "2" }

Add case zero and scrapped survivors in Chuck's notebook
Change

ShowUpInNoteBook = "false"

to

ShowUpInNoteBook = "true"

There are duplicate entries for many of the main characters, most of which will crash because they share coding. In debug mode red warning  text flashes across the screen, but the game does not crash.

The maximum number of notebook entries, when all ShowUpInNoteBook are changed from false to true is around 158.

List of attributes
List of attributes for characters found in Dead Rising 2\data\datafile.big\items.txt

Zombified characters


Iszombifyable = true is in the items.txt file.

If a survivor has a zombie variation, then they'll have another model with the "_zombie" extension.

For example, there is "srv_denyce", and right below it is "srv_denyce_zombie".

If you zombify a character with no zombie model, then you will get a "missing prop" box instead.

If the zombie model is renamed with the regular models name in NPCs.big, a terribly distorted character results.

The textures of the zombies are the same as the survivors. Here the zombie survivor Walter's textures are shown.

Characters carry weapons
Spawned characters can carry weapons, including combo weapons, add: WithProp = "SpikedBat"

For example:

cMissionSpawnNPC dick00 {	DefaultBehaviour = "Idle" NPCName = "srv_prologuepawnshop" SpawnPoint = "-301,-5.642,-66" WithProp = "Machete" }

Spawns Dick with a Machete.

Characters immune to zombie grapples
Add the following in missions.txt in the mission with the character:

cMissionChangeNPCState No_Zombie_Grapples { InvulnerableToGrapples = "true" }

Idle animations and Hostile Behavior
Survivors attack Chuck or rock out

The actual animations are found in: data\anim\survivor_custom\survivor_custom_big

Also in sgraph.txt they are listed in the section:
 * cGenericAnimState 725

Idle behavior
By changing the line "IdleChooser" you can control what the survivor or psychopath does if they do not have an animation behavior.

This line prevents a psychopath from having their arms out and slowly floating.

There are 4 idlechooser options: 0, 1, 3, and 4.

Hands on hips
 * IdleChooser = "0"




 * IdleChooser = "1"




 * IdleChooser = "3"

Tammy's default.


 * IdleChooser = "4"

Hands out, every minute the survivor turns and paces before returning to original spot.

Nature
Occasionally idlechooser is overridden by the line "nature" which also effects the survivors idle state. Below is a picture of the 7 nature states with Camille. The 7 camilles are all placed in the same location, without any rotation, all of the rotation in the photo is controlled by the nature line.

Attacking animations in safehouse
Further information:

Other characters mention in debug string
There are other characters mentioned in the debug string, and also in the game text.

notebook and safehouse

 * Anyone who is already in or added to the notebook, listed as "Safe", can randomly show up in the safehouse.

Placing survivors files
Instructions and locations to download files.