Shotgun (Dead Rising 2)

The shotgun is a weapon in Dead Rising 2: Case Zero, Dead Rising 2 and Dead Rising 2: Case West which fires a conical spray of lead pellets, making it lethal at close-quarters, but pitiful at long range. It can be combined with a Pitchfork to create a Boomstick.

At medium range (7 standing zombies or less) it will often result in a 1-hit KO regardless of where you aim. It is speculated that each shotgun pellet is equal to the damage of a single handgun round. At close range it will result in incapacitate of the zombie aimed with.

Locations

 * High-Noon Shooting Range - P218 - Palisades Mall has 2 shotguns avaible.
 * Severed Ties (P212), Palisades Mall - On top of kiosk.
 * Lying outside the Maintenance Room (the one left from the Save Point) in South Plaza. The Maintenance room is located inside a building which has two entrances/exits, the shotgun is located in the middle.
 * Behind the counter near entrance of Shoal Nightclub.
 * On top of the air ducts in the South Plaza (close to the hotel, just climb up the scaffolding
 * On top of the stage in the Silver Strip (climb up the speakers to the right)
 * Andy Talbat uses one.
 * Chad Elchart uses one.
 * In the Yucatan Casino, there will always be a cop zombie with a shotgun on top of the slot machines by the huge aztec statue.
 * Carl Schliff uses this weapon against Chuck, and it can be picked up after he is defeated.
 * Some cop zombies will carry this weapon.

Trivia

 * The shotgun appears to be based on a Mossberg 500 Cruiser.
 * When Chuck equips a Shotgun, he will pump it immediately.
 * There is a bug that prevents Chuck from pumping his shotgun, however the pumping sound is still heard. To fix it, just fire it and reequip it again.