Mod:Placing characters/cinematic

cSurvivorItem srv_kristopher {	Age = "36" AssetFilename = "data/models/npcs/srv_kristopher" AssistType = "1" AttackZombiesAndBosses = "true" AudioShoeType = "1" BossType = "0" CanDefect = "true" CanFollow = "true" CinematicSkeletonSlotName = "SkeletonCinematicPlayer" ClearPrejoinWhenHitByPlayer = "false" DefectsCowardly = "false" Description = "65553" DisplayName = "65196" DoesNotAcceptItems = "false" DR2 = "true" FullName = "81688" HealthAmount = "1000" HealthState = "0" InitialMoraleScore = "100" InteractDistance = "1.5" IsNotAutoFacing = "true" IsZombifiable = "false" KnockedDownByGuns = "false" Nature = "5" NPCAnimationChooser = "0" NPCType = "0" PickupOffset = "-0.0977, 0.8128, 0.9583" PortraitTextureName = "portrait_kristopher.bct" PreJoinAnimLoopTimerMax = "" PreJoinAnimLoopTimerMin = "" RescueQuote = "65420" SafeHouseRoom = "5" ShowUpInNoteBook = "true" SkeletonSlotName = "SkeletonPlayer" StaysPutOnIdle = "false" SubmitsSurvivorCall = "false" SubmitsSurvivorHelp = "false" Tier = "2" UseInvertedMeleeLogicWithGuns = "false" VoiceType = "109" cGunAttackBehaviour x120 {		MaxShotInterval = "5" RangedAttackDistance = "15" RangedEngagementDistance = "17" }

cMeleeAttackBehaviour x121 {	}

}