Mod:Coordinates

Map coordinates, acquired in Debug mode with the Local Player Pos HUD display allows the moder to find out where items should be placed in modified dead rising files.

Something to remember is the floor is always .1 less than what is shown on the Local Player Pos for Chuck.

For example,
 * the display shows -1.1 height of chuck
 * to place items on the floor at the same location, the moder would enter -1.0.

Coordinates

 * Location = "x-coordinate, y-coordinate, z-coordinate"
 * x coordinate: vertical placement (On the map right to left, east to west)
 * y coordinate: altitude (lower to higher)
 * Z coordinate: horizontal placement (On the map down to up, south to north)

Royal Flush Plaza


Orange (large red numbers is the bottom and top coordinates):
 * Americana casino entrance, north side: -292.2, -1.6, -81.8
 * Americana casino entrance, south side: -293.0, -1.6, -63.3
 * Stylin' Toddlers, south: -277.3, -1.6, -62.9
 * Casual Gals, north: -274.7, 1.6, -81.9

Pink:
 * Diagonal door of casual gals south -271.3, -1.6, -85.1
 * Safe house hallway entrance south edge -262.4, -92.9
 * Corner of the dark bean across from diagonal entrance of causal gals -262.7, -77.3
 * Corner of the dark bean across directly from Safe house hallway entrance -256.8, -84.9

Light Green:
 * Corner of the dark bean across from in the closet west near safehouse hallway -253.7, -86.5
 * Corner of the dark bean across from in the closet east -246.6 (lower), -86.9
 * Safe house hallway entrance northern edge -259.3, -96.5
 * Far corner of In the Closet east side -238.9, -97.2