Mod:Data/datafile.big/missions.txt

Missions.txt controls all of the events in Dead Rising 2, this includes all missions, cases and even zombie placement.

See also Start time and duration of all missions and cases

cMissionSetChuckState commands
There are 301 cMissionSetChuckState commands in missions.txt.

Mission Types
=Each mission and case seperated=

Day2Jump
cMissionDefinition Day2Jump DebugSpawnPoint = "Start" DescriptionSummary = "110" DisplayName = "110" Duration = "300" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "3" Module = "0" REMOVE_BEFORE_SHIP = "true" ShowInDebugMenu = "true" StartTime = "86400" cMissionObjective Day1Jump-Objective1 cMissionObjectiveEvent Day1StartedEnd1 EventString = "Day2Started" cMissionOnEnter StartDay2 cMissionSendEvent Day1Started1 Value = "Day2Started" cMissionSetChuckState GiveKeystoUnderground ChuckState = "20" Value = "85017" cMissionSendEvent EnableItems3 Value = "FirstLooterDialogue" cMissionSendEvent EndMission17 Value = "EndPawnMission"

Day3Jump
cMissionDefinition Day3Jump DebugSpawnPoint = "Start" DescriptionSummary = "110" DisplayName = "110" Duration = "300" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "3" Module = "0" REMOVE_BEFORE_SHIP = "true" ShowInDebugMenu = "true" StartTime = "172800" cMissionObjective Day1Jump-Objective2 cMissionObjectiveEvent Day1StartedEnd2 EventString = "Day3Started" cMissionOnEnter StartDay3 cMissionSendEvent Day1Started2 Value = "Day3Started" cMissionSetChuckState GiveKeystoUnderground1 ChuckState = "20" Value = "85017" cMissionSendEvent EnableItems4 Value = "FirstLooterDialogue" cMissionSendEvent EndMission18 Value = "EndPawnMission"

Day4Jump
cMissionDefinition Day4Jump DebugSpawnPoint = "Start" DescriptionSummary = "110" DisplayName = "110" Duration = "300" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "3" Module = "0" REMOVE_BEFORE_SHIP = "true" ShowInDebugMenu = "true" StartTime = "259200" cMissionObjective Day1Jump-Objective3 cMissionObjectiveEvent Day1StartedEnd3 EventString = "Day4Started" cMissionOnEnter StartDay4 cMissionSendEvent Day1Started3 Value = "Day4Started" cMissionSetChuckState GiveKeystoUnderground2 ChuckState = "20" Value = "85017" cMissionSendEvent EnableItems5 Value = "FirstLooterDialogue" cMissionSendEvent EndMission19 Value = "EndPawnMission"

GiftsForKatie
cMissionDefinition GiftsForKatie Duration = "345600" ExplicitStart = "true" MissionComplete_PP = "25000" MissionType = "12" WaitUntilEnd = "false" cMissionObjective GiftsForKatie-Objective cMissionObjectiveGiveItemToNPC GiveBeachBall ITEM_NAME = "BeachBall" NPCName = "cast_katey" cMissionCinematic x121 CinematicName = "katie_recieve_gift" NoTeleportAfterIsOK = "true" cMissionSetNPCScriptedAction x431 IsLooping = "true" NPCName = "cast_katey" Orientation = "103.175" ScriptedActionName = "KatieExcited" SetOrientation = "false" UseOrientation = "true" cMissionSetChuckState GivePP_BeachBall2 ChuckState = "10" Value = "15000" cMissionSetChuckState drop_item ChuckState = "18" cMissionSetChuckState FatherOfTheMonth ChuckState = "12" Value = "1339" cMissionDialogue cast_katey_Reaction_Happy2 Dialogue0 = "65073" Speaker0 = "cast_katey" SpeakerID0 = "50051" cMissionObjectiveGiveItemToNPC GiveGiantStuffedRabbit ITEM_NAME = "GiantStuffedRabbit" NPCName = "cast_katey" cMissionCinematic x138 CinematicName = "katie_recieve_gift_large" NoTeleportAfterIsOK = "true" cMissionSetNPCScriptedAction x139 IsLooping = "true" NPCName = "cast_katey" Orientation = "103.175" ScriptedActionName = "KatieExcited" SetOrientation = "false" UseOrientation = "true" cMissionDialogue x1391 Dialogue0 = "65073" Speaker0 = "cast_katey" SpeakerID0 = "50051" cMissionSetChuckState GivePP_Rabbit1 ChuckState = "10" Value = "15000" cMissionSetChuckState drop_item1 ChuckState = "18" cMissionSetChuckState FatherOfTheMonth1 ChuckState = "12" Value = "1339" cMissionObjectiveGiveItemToNPC GiveGiantStuffedBear ITEM_NAME = "GiantStuffedBear" NPCName = "cast_katey" cMissionCinematic x152 CinematicName = "katie_recieve_gift_large" NoTeleportAfterIsOK = "true" cMissionSetNPCScriptedAction x153 IsLooping = "true" NPCName = "cast_katey" Orientation = "103.175" ScriptedActionName = "KatieExcited" SetOrientation = "false" UseOrientation = "true" cMissionDialogue x154 Dialogue0 = "65073" Speaker0 = "cast_katey" SpeakerID0 = "50051" cMissionSetChuckState GivePP_Bear1 ChuckState = "10" Value = "15000" cMissionSetChuckState drop_item2 ChuckState = "18" cMissionSetChuckState FatherOfTheMonth2 ChuckState = "12" Value = "1339" cMissionObjectiveGiveItemToNPC GiveGiantStuffedDonkey ITEM_NAME = "GiantStuffedDonkey" NPCName = "cast_katey" cMissionCinematic x162 CinematicName = "katie_recieve_gift_large" NoTeleportAfterIsOK = "true" cMissionSetNPCScriptedAction x166 IsLooping = "true" NPCName = "cast_katey" Orientation = "103.175" ScriptedActionName = "KatieExcited" SetOrientation = "false" UseOrientation = "true" cMissionDialogue x167 Dialogue0 = "65073" Speaker0 = "cast_katey" SpeakerID0 = "50051" cMissionSetChuckState GivePP_Donkey1 ChuckState = "10" Value = "15000" cMissionSetChuckState drop_item3 ChuckState = "18" cMissionSetChuckState FatherOfTheMonth5 ChuckState = "12" Value = "1339" cMissionObjectiveGiveItemToNPC GiveWaterGun ITEM_NAME = "WaterGun" NPCName = "cast_katey" cMissionCinematic x173 CinematicName = "katie_recieve_gift_rifle" NoTeleportAfterIsOK = "true" cMissionSetNPCScriptedAction x181 IsLooping = "true" NPCName = "cast_katey" Orientation = "103.175" ScriptedActionName = "KatieExcited" SetOrientation = "false" UseOrientation = "true" cMissionDialogue x180 Dialogue0 = "65073" Speaker0 = "cast_katey" SpeakerID0 = "50051" cMissionSetChuckState GivePP_WaterGun1 ChuckState = "10" Value = "10000" cMissionSetChuckState drop_item4 ChuckState = "18" cMissionSetChuckState FatherOfTheMonth4 ChuckState = "12" Value = "1339" cMissionObjectiveGiveItemToNPC GiveGiantStuffedBull ITEM_NAME = "GiantStuffedBull" NPCName = "cast_katey" cMissionCinematic x182 CinematicName = "katie_recieve_gift_large" NoTeleportAfterIsOK = "true" cMissionSetNPCScriptedAction x183 IsLooping = "true" NPCName = "cast_katey" Orientation = "103.175" ScriptedActionName = "KatieExcited" SetOrientation = "false" UseOrientation = "true" cMissionDialogue x184 Dialogue0 = "65073" Speaker0 = "cast_katey" SpeakerID0 = "50051" cMissionSetChuckState GivePP_Bull1 ChuckState = "10" Value = "15000" cMissionSetChuckState drop_item5 ChuckState = "18" cMissionSetChuckState FatherOfTheMonth6 ChuckState = "12" Value = "1339" cMissionObjectiveGiveItemToNPC GiveGiantStuffedElephant ITEM_NAME = "GiantStuffedElephant" NPCName = "cast_katey" cMissionCinematic x220 CinematicName = "katie_recieve_gift_large" NoTeleportAfterIsOK = "true" cMissionSetNPCScriptedAction x221 IsLooping = "true" NPCName = "cast_katey" Orientation = "103.175" ScriptedActionName = "KatieExcited" SetOrientation = "false" UseOrientation = "true" cMissionDialogue x219 Dialogue0 = "65073" Speaker0 = "cast_katey" SpeakerID0 = "50051" cMissionSetChuckState GivePP_Elephant1 ChuckState = "10" Value = "10000" cMissionSetChuckState drop_item6 ChuckState = "18" cMissionSetChuckState FatherOfTheMonth7 ChuckState = "12" Value = "1339" cMissionObjectiveGiveItemToNPC GiveFunnyPainting ITEM_NAME = "FunnyPainting" NPCName = "cast_katey" cMissionCinematic x224 CinematicName = "katie_recieve_gift_painting" NoTeleportAfterIsOK = "true" cMissionSetNPCScriptedAction x2211 IsLooping = "true" NPCName = "cast_katey" Orientation = "103.175" ScriptedActionName = "KatieExcited" SetOrientation = "false" UseOrientation = "true" cMissionDialogue x2241 Dialogue0 = "65073" Speaker0 = "cast_katey" SpeakerID0 = "50051" cMissionSetChuckState GivePP_PaintingFunny1 ChuckState = "10" Value = "10000" cMissionSetChuckState drop_item7 ChuckState = "18" cMissionSetChuckState FatherOfTheMonth8 ChuckState = "12" Value = "1339" cMissionObjectiveGiveItemToNPC GiveBagofMarbles ITEM_NAME = "BagofMarbles" NPCName = "cast_katey" cMissionCinematic x256 CinematicName = "katie_recieve_gift" NoTeleportAfterIsOK = "true" cMissionSetNPCScriptedAction x255 IsLooping = "true" NPCName = "cast_katey" Orientation = "103.175" ScriptedActionName = "KatieExcited" SetOrientation = "false" UseOrientation = "true" cMissionDialogue x258 Dialogue0 = "65073" Speaker0 = "cast_katey" SpeakerID0 = "50051" cMissionSetChuckState GivePP_Marbles1 ChuckState = "10" Value = "10000" cMissionSetChuckState drop_item9 ChuckState = "18" cMissionSetChuckState FatherOfTheMonth10 ChuckState = "12" Value = "1339" cMissionObjectiveGiveItemToNPC GivePonyOnStick ITEM_NAME = "PonyOnStick" NPCName = "cast_katey" cMissionCinematic x293 CinematicName = "katie_recieve_gift" NoTeleportAfterIsOK = "true" cMissionSetNPCScriptedAction x262 IsLooping = "true" NPCName = "cast_katey" Orientation = "103.175" ScriptedActionName = "KatieExcited" SetOrientation = "false" UseOrientation = "true" cMissionDialogue x263 Dialogue0 = "65073" Speaker0 = "cast_katey" SpeakerID0 = "50051" cMissionSetChuckState GivePP_PonyStick1 ChuckState = "10" Value = "15000" cMissionSetChuckState drop_item10 ChuckState = "18" cMissionSetChuckState FatherOfTheMonth11 ChuckState = "12" Value = "1339" cMissionObjectiveEvent WaitForSnowFlakeConvert EventString = "EVENT_CONVERTED_SNOWFLAKE" cMissionCinematic GiveSnowflakeNIS CinematicName = "katie_recieve_gift_tiger" NoTeleportAfterIsOK = "true" cMissionSetNPCScriptedAction makeexcited IsLooping = "true" NPCName = "cast_katey" Orientation = "103.175" ScriptedActionName = "KatieExcited" SetOrientation = "false" UseOrientation = "true" cMissionSetChuckState GiveSnowflakePP ChuckState = "10" Value = "5000" cMissionSetChuckState GaveSnowflakeGift ChuckState = "79" cMissionSetChuckState FatherOfTheMonth12 ChuckState = "12" Value = "1339"

cMissionOnSuccess AwardAchievement cMissionSetChuckState FatherOfTheYear ChuckState = "12" Value = "1340" cMissionLevelReady EnterSafeHouse LevelName = "LEVEL_SAFEHOUSE" cMissionSendCommandToProp SpawnCollectedKateyGifts PropCommand = "28"

PawnShop_1
cMissionDefinition PawnShop_1 Duration = "518400" ExplicitStart = "true" IgnoreWarning = "true" LevelRequiredToStartName = "NONE" MissionType = "12" Module = "0" WaitUntilEnd = "false" cMissionObjective Day2Start cMissionObjectiveEvent Day2start EventString = "PawnDay2" cMissionOnEnter PawnShop_1-Start cMissionPawnShopAddItem SportsCarKey Item = "Key_sportscar" Price = "500000" PriceInflation = "0.0" cMissionPawnShopAddItem RoaringThunder Item = "ElectricThunder" Price = "15000" PriceInflation = "0" cMissionPawnShopAddItem LaserSword Item = "LaserLightSword" Price = "25000" PriceInflation = "0" cMissionPawnShopAddItem Tenderizers Item = "MMAGloves_spiked" Price = "20000" PriceInflation = "0" cMissionPawnShopAddItem BroadSword Item = "Broadsword" Price = "15000" PriceInflation = "0" cMissionPawnShopAddItem BeachBall Item = "BeachBall" Price = "1000" PriceInflation = "0" cMissionPawnShopAddItem ZombrexRoyal Item = "Zombrex" Price = "25000" PriceInflation = "0.5" cMissionPawnShopAddItem PoleArm Item = "PoleWeapon" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem BlamBow Item = "BowandArrow_explosive" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem SnowBall Item = "SnowballCannon" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem BattleAxe1 Item = "BattleAxe" Price = "15000" PriceInflation = "0" cMissionPawnShopAddItem ServeBot2 Item = "ServbotMask" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem GemBlower1 Item = "GemBlower" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem AssaultRifle Item = "M16" Price = "20000" PriceInflation = "0" cMissionPawnShopAddItem LMG Item = "M249" Price = "20000" PriceInflation = "0" cMissionPawnShopAddItem Molotov Item = "MolotovBottle" Price = "15000" PriceInflation = "0" cMissionPawnShopAddItem FountainLizard Item = "FountainLizard" Price = "10000" PriceInflation = "0" cMissionPawnShopAddItem Parablower Item = "ParaBlower" Price = "25000" PriceInflation = "0" cMissionPawnShopAddItem ZombieMask Item = "ZombieMask" Price = "1000" PriceInflation = "0" cMissionPawnShopAddItem Defiler Item = "Defiler" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem PowerGuitar Item = "PowerGuitar" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem HailMary Item = "HailMary" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem GiantStuffedBear Item = "GiantStuffedBear" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem Dynameat Item = "Dynameat" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem CommandoKey Item = "Key_commando" Price = "2000000" PriceInflation = "0.0" cMissionPawnShopAddItem TeslaBall Item = "TeslaBall" Price = "30000" PriceInflation = "0" cMissionPawnShopAddItem FreezerBomb Item = "FreezerBomb" Price = "25000" PriceInflation = "0" cMissionPawnShopAddItem RocketLauncher Item = "FireworksBazooka" Price = "35000" PriceInflation = "0" cMissionPawnShopAddItem Driller Item = "Driller" Price = "10000" PriceInflation = "0" cMissionPawnShopAddItem Keg Item = "Keg" Price = "1000" PriceInflation = "0" cMissionPawnShopAddItem Heliblade Item = "HeliBlade" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem FlameThrower Item = "FlameThrower" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem ATMHacker Item = "ATMHacker" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem ShowerHead Item = "ShowerHead" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem ChopperKey Item = "Key_chopper" Price = "1000000" PriceInflation = "0.0" cMissionPawnShopAddItem BeerHat Item = "BeerHat" Price = "25000" PriceInflation = "0" cMissionPawnShopAddItem KnifeGloves Item = "KnifeGloves" Price = "20000" PriceInflation = "0" cMissionPawnShopAddItem Auger Item = "Auger" Price = "25000" PriceInflation = "0" cMissionPawnShopAddItem FlamingGloves Item = "FlamingGloves" Price = "25000" PriceInflation = "0" cMissionPawnShopAddItem BowlingBall Item = "BowlingBall" Price = "1000" PriceInflation = "0" cMissionPawnShopAddItem SuperSlicer Item = "SuperSlicer" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem PlateLauncher Item = "PlateLauncher" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem ZombieThrower Item = "ZombieThrower" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem Massager Item = "BobsToy" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem FireSpitter Item = "FireSpitter" Price = "0" PriceInflation = "0" cMissionLevelReady Royal12 LevelName = "LEVEL_ROYAL_FLUSH" cMissionSendCommandToProp RemoveBattleAxe PropCommand = "17" PropName = "ps_royal_BattleAxe" cMissionSendCommandToProp RemoveAssault PropCommand = "17" PropName = "ps_royal_M16" cMissionSendCommandToProp RemoveLMG PropCommand = "17" PropName = "ps_royal_LMG" cMissionLevelReady Exterior2 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSendCommandToProp RemoveBroadSword1 PropCommand = "17" PropName = "ps_south_BroadSword" cMissionSendCommandToProp RemoveLMG2 PropCommand = "17" PropName = "ps_south_LMG" cMissionSendCommandToProp RemoveBattleAxe2 PropCommand = "17" PropName = "ps_north_BattleAxe" cMissionSendCommandToProp RemoveBroadSword2 PropCommand = "17" PropName = "ps_north_broadsword" cMissionSendCommandToProp RemoveAssault2 PropCommand = "17" PropName = "ps_south_M16" cMissionSendCommandToProp RemoveLMG3 PropCommand = "17" PropName = "ps_north_LMG" cMissionLevelReady Palisades4 LevelName = "LEVEL_PALISADES" cMissionSendCommandToProp RemoveBroadSword3 PropCommand = "17" PropName = "ps_palisades_broadsword" cMissionSendCommandToProp RemoveBattleAxe3 PropCommand = "17" PropName = "ps_palisades_BattleAxe" cMissionSendCommandToProp RemoveAssault1 PropCommand = "17" PropName = "ps_palisades_M16"

X_AutoChuck
cMissionDefinition X_AutoChuck Color = "15869409" DebugSpawnPoint = "EndQueens" DescriptionSummary = "3143" DisplayName = "7" Duration = "691200" ExplicitStart = "false" LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH" MissionType = "0" Module = "0" REMOVE_BEFORE_SHIP = "true" ShowInDebugMenu = "false" ShowInHUD = "true" StartTime = "43200" cMissionObjective AutoChuck-Objective cMissionObjectiveBeAtLocation x287 MissionWaypoint = "ARENA_BACKSTAGE,-116.437,9.169,13.738" RadiusFromWaypoint = "3" cMissionSetChuckState auto_item ChuckState = "15" cMissionTimer auto_attack9 DeltaTimeMinutesRealTime = "1" KeepAliveAfterMissionEnd = "true" cMissionSetChuckState auto_attack1 ChuckState = "14" cMissionTimer auto_return DeltaTimeMinutesRealTime = "4" KeepAliveAfterMissionEnd = "true" cMissionSetChuckState auto_attack2 ChuckState = "13" cMissionObjectiveBeAtLocation x292 MissionWaypoint = "AMERICANA_CASINO,-321.012,-5.643,-52.086" RadiusFromWaypoint = "3" cMissionSetChuckState auto_item1 ChuckState = "15" cMissionTimer auto_attack10 DeltaTimeMinutesRealTime = "1" KeepAliveAfterMissionEnd = "true" cMissionSetChuckState auto_attack4 ChuckState = "14" cMissionTimer auto_return1 DeltaTimeMinutesRealTime = "4" KeepAliveAfterMissionEnd = "true" cMissionSetChuckState auto_attack5 ChuckState = "13" cMissionObjectiveBeAtLocation x308 MissionWaypoint = "FORTUNE_EXTERIOR,61.208,0.543,-137.001" RadiusFromWaypoint = "3" cMissionSetChuckState auto_item2 ChuckState = "15" cMissionTimer auto_attack11 DeltaTimeMinutesRealTime = "1" KeepAliveAfterMissionEnd = "true" cMissionSetChuckState auto_attack7 ChuckState = "14" cMissionTimer auto_return2 DeltaTimeMinutesRealTime = "4" KeepAliveAfterMissionEnd = "true" cMissionSetChuckState auto_attack8 ChuckState = "13"

cMissionOnEnter TurnOnAutoChuck cMissionSetChuckState TurnAutoChuckOn ChuckState = "59" cMissionOnEnd goback cMissionSetChuckState quitgame ChuckState = "65"

ShortcutTeleport
cMissionDefinition ShortcutTeleport DontAutoCompleteOnDebugJump = "true" Duration = "432000" ExplicitStart = "true" MissionType = "12" WaitUntilEnd = "true" cMissionLevelReady ShortcutTeleport-Start1 LevelName = "LEVEL_PALISADES" cMissionCondition LinetteNotYet Condition = "15" ConditionParamater = "KillGetToShortcut" cMissionDisableTriggerVolume DisableRoyalPort TriggerName = "RoyalTeleport" cMissionLevelReady ShortcutTeleport-Start2 LevelName = "LEVEL_ROYAL_FLUSH" cMissionCondition LinetteNotYet1 Condition = "15" ConditionParamater = "KillGetToShortcut" cMissionDisableTriggerVolume DisableRoyalPort1 TriggerName = "PalisadesTeleport" cMissionCondition LinetteSaveCover Condition = "6" ConditionParamater = "KillGetToShortcut" cMissionDisableTriggerVolume Save16 TriggerName = "Save14"

SouthPlazaLockedDoors
cMissionDefinition SouthPlazaLockedDoors Duration = "518400" ExplicitStart = "true" MissionType = "12" WaitUntilEnd = "false" cMissionObjective SouthPlazaLockedDOors1 cMissionObjectiveMissionStatus Case21 Failed = "true" MissionName = "Case1-1" Success = "true" cMissionLevelReady Park LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionHideTriggerVolume Hide_Hotel_Center TriggerName = "Hotel_Center" cMissionHideTriggerVolume Hide_Hotel_Left TriggerName = "Hotel_Left" cMissionHideTriggerVolume Hide_Hotel_Right TriggerName = "Hotel_Right" cMissionOnTrigger GateLeft DisplayName = "50455" InteractButton = "true" Location = "-129.716,-0.500,44.119" NeverFinish = "true" ZombieRotation = "0,0,0,1" cMissionRaiseDialog Locked2 Mission_Message = "50407" cMissionOnTrigger GateRight DisplayName = "50455" InteractButton = "true" Location = "-133.283,-0.500,37.954" NeverFinish = "true" ZombieRotation = "0,0,0,1" cMissionRaiseDialog Locked3 Mission_Message = "50407" cMissionOnTrigger GateCenter DisplayName = "50455" InteractButton = "true" Location = "-131.497,-0.500,41.045" NeverFinish = "true" ZombieRotation = "0,0,0,1" cMissionRaiseDialog Locked4 Mission_Message = "50407" cMissionOnSuccess Win5 cMissionHideTriggerVolume Hide_Hotel_Center1 Show = "true" TriggerName = "Hotel_Center" cMissionHideTriggerVolume Hide_Hotel_Left1 Show = "true" TriggerName = "Hotel_Left" cMissionHideTriggerVolume Hide_Hotel_Right1 Show = "true" TriggerName = "Hotel_Right" cMissionDisableTriggerVolume LockedTriggers TriggerName = "GateLeft" cMissionDisableTriggerVolume LockedTriggers2 TriggerName = "GateRight" cMissionDisableTriggerVolume LockedTriggers1 TriggerName = "GateCenter"

X_AutoChuck1
cMissionDefinition X_AutoChuck1 Color = "15869409" DebugSpawnPoint = "EndQueens" DescriptionSummary = "3143" DisplayName = "7" Duration = "691200" ExplicitStart = "false" LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH" MissionType = "0" Module = "0" REMOVE_BEFORE_SHIP = "true" ShowInDebugMenu = "false" ShowInHUD = "true" StartTime = "43200" cMissionObjective AutoChuck-Objective1 cMissionObjectiveBeAtLocation x321 MissionWaypoint = "FOOD_BARN,64.147,-0.105,-212.311" RadiusFromWaypoint = "3" cMissionSetChuckState auto_item3 ChuckState = "15" cMissionTimer auto_attack12 DeltaTimeMinutesRealTime = "1" KeepAliveAfterMissionEnd = "true" cMissionSetChuckState auto_attack13 ChuckState = "14" cMissionTimer auto_return3 DeltaTimeMinutesRealTime = "4" KeepAliveAfterMissionEnd = "true" cMissionSetChuckState auto_attack14 ChuckState = "13" cMissionObjectiveBeAtLocation x373 MissionWaypoint = "SOUTH_PLAZA,-283.349,-5.730,132.921" RadiusFromWaypoint = "3" cMissionSetChuckState auto_item4 ChuckState = "15" cMissionTimer auto_attack15 DeltaTimeMinutesRealTime = "1" KeepAliveAfterMissionEnd = "true" cMissionSetChuckState auto_attack16 ChuckState = "14" cMissionTimer auto_return4 DeltaTimeMinutesRealTime = "4" KeepAliveAfterMissionEnd = "true" cMissionSetChuckState auto_attack17 ChuckState = "13" cMissionObjectiveBeAtLocation x379 MissionWaypoint = "PALISADES,122.212,-0.569,-51.515" RadiusFromWaypoint = "3" cMissionSetChuckState auto_item5 ChuckState = "15" cMissionTimer auto_attack18 DeltaTimeMinutesRealTime = "1" KeepAliveAfterMissionEnd = "true" cMissionSetChuckState auto_attack19 ChuckState = "14" cMissionTimer auto_return5 DeltaTimeMinutesRealTime = "4" KeepAliveAfterMissionEnd = "true" cMissionSetChuckState auto_attack20 ChuckState = "13"

cMissionOnEnter TurnOnAutoChuck1 cMissionSetChuckState TurnAutoChuckOn1 ChuckState = "59" cMissionOnEnd goback1 cMissionSetChuckState quitgame1 ChuckState = "65"

X_AutoChuck2
cMissionDefinition X_AutoChuck2 Color = "15869409" DebugSpawnPoint = "EndQueens" DescriptionSummary = "3143" DisplayName = "7" Duration = "691200" ExplicitStart = "false" LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH" MissionType = "0" Module = "0" REMOVE_BEFORE_SHIP = "true" ShowInDebugMenu = "false" ShowInHUD = "true" StartTime = "129600" cMissionObjective AutoChuck-Objective2 cMissionObjectiveBeAtLocation x386 MissionWaypoint = "YUCATAN_CASINO,286.972,0.020,-301.442" RadiusFromWaypoint = "3" cMissionSetChuckState auto_item6 ChuckState = "15" cMissionTimer auto_attack21 DeltaTimeMinutesRealTime = "1" KeepAliveAfterMissionEnd = "true" cMissionSetChuckState auto_attack22 ChuckState = "14" cMissionTimer auto_return9 DeltaTimeMinutesRealTime = "4" KeepAliveAfterMissionEnd = "true" cMissionSetChuckState auto_attack32 ChuckState = "13" cMissionObjectiveBeAtLocation x392 MissionWaypoint = "ROYAL_FLUSH,-189.030,5.955,-108.264" RadiusFromWaypoint = "3" cMissionSetChuckState auto_item7 ChuckState = "15" cMissionTimer auto_attack25 DeltaTimeMinutesRealTime = "1" KeepAliveAfterMissionEnd = "true" cMissionSetChuckState auto_attack26 ChuckState = "14" cMissionTimer auto_return8 DeltaTimeMinutesRealTime = "4" KeepAliveAfterMissionEnd = "true" cMissionSetChuckState auto_attack31 ChuckState = "13" cMissionObjectiveBeAtLocation x404 MissionWaypoint = "ATLANTICA_CASINO,-3.426,1.429,55.455" RadiusFromWaypoint = "3" cMissionSetChuckState auto_item8 ChuckState = "15" cMissionTimer auto_attack27 DeltaTimeMinutesRealTime = "1" KeepAliveAfterMissionEnd = "true" cMissionSetChuckState auto_attack28 ChuckState = "14" cMissionTimer auto_return7 DeltaTimeMinutesRealTime = "4" KeepAliveAfterMissionEnd = "true" cMissionSetChuckState auto_attack30 ChuckState = "13"

cMissionOnEnter TurnOnAutoChuck2 cMissionSetChuckState TurnAutoChuckOn2 ChuckState = "59" cMissionOnEnd goback2 cMissionSetChuckState quitgame2 ChuckState = "65"

X_AutoChuck3
cMissionDefinition X_AutoChuck3 Color = "15869409" DebugSpawnPoint = "EndQueens" DescriptionSummary = "3143" DisplayName = "7" Duration = "691200" ExplicitStart = "false" LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH" MissionType = "0" Module = "0" REMOVE_BEFORE_SHIP = "true" ShowInDebugMenu = "false" ShowInHUD = "true" StartTime = "302400" cMissionObjective AutoChuck-Objective3 cMissionObjectiveBeAtLocation x427 MissionWaypoint = "UNDERGROUND,-59.415,-8.535,-134.016" RadiusFromWaypoint = "3" cMissionSetChuckState auto_item9 ChuckState = "15" cMissionTimer auto_attack23 DeltaTimeMinutesRealTime = "1" KeepAliveAfterMissionEnd = "true" cMissionSetChuckState auto_attack24 ChuckState = "14" cMissionTimer auto_return6 DeltaTimeMinutesRealTime = "4" KeepAliveAfterMissionEnd = "true" cMissionSetChuckState auto_attack29 ChuckState = "13"

cMissionOnEnter TurnOnAutoChuck3 cMissionSetChuckState TurnAutoChuckOn3 ChuckState = "59" cMissionOnEnd goback3 cMissionSetChuckState quitgame3 ChuckState = "65"

Safehouse_Stacey_0b
cMissionDefinition Safehouse_Stacey_0b Duration = "36000" ExplicitStart = "true" LevelRequiredToStartName = "SAFEHOUSE" MissionType = "12" StartTime = "183600" cMissionObjective Safehouse_Stacey_0-Objective1 cMissionObjectiveSurvivorLives x369 KillSurvivor = "false" Name = "cast_stacey" cMissionObjectiveBeAtLocation EndJealous MissionWaypoint = "ROYAL_FLUSH,-306.414,-4.798,-154.658" RadiusFromWaypoint = "3" cMissionLevelReady EntryIntoSafehouse10 LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC y1 NPCName = "cast_stacey" Rotation = "2.0" SpawnPoint = "-3.6,-1.110,7.1" UseRotationAndLocationIfSpawned = "true" cMissionDialogue JealousStacey Dialogue0 = "66038" DialogueCondition = "0" Speaker0 = "cast_stacey" SpeakerID0 = "50052" cMissionDialogue JealousStacey1 Dialogue0 = "66039" Dialogue1 = "66040" DialogueCondition = "0" Speaker0 = "cast_stacey" Speaker1 = "cast_stacey" SpeakerID0 = "65167" SpeakerID1 = "50052" cMissionDialogue JealousStacey2 Dialogue0 = "66041" Dialogue1 = "66042" DialogueCondition = "0" Speaker0 = "cast_stacey" Speaker1 = "cast_stacey" SpeakerID0 = "50052" SpeakerID1 = "50052" cMissionDialogue JealousStacey3 Dialogue0 = "66044" DialogueCondition = "0" LoopThisNode = "true" Speaker0 = "cast_stacey" SpeakerID0 = "50052" cMissionSetNPCScriptedAction x3968 IsLooping = "true" NPCName = "cast_stacey" ScriptedActionName = "SSit" SnapToState = "true" cMissionPrereq EndFetching cMissionObjectiveMissionStatus FetchingFemales1 MissionName = "FetchingFemales" Success = "true"

SuppressStripPokerTable
cMissionDefinition SuppressStripPokerTable Duration = "432000" MissionType = "12" cMissionObjective SuppressStripPokerTable-Objective cMissionObjectiveEvent PokerIsOn EventString = "TurnOnPokerTable"

StripPokerSurvivorRescued
cMissionDefinition StripPokerSurvivorRescued Duration = "432000" ExplicitStart = "true" MissionType = "12" cMissionObjective StripPokerSurvivorRescued-Objective cMissionObjectiveBringNPC RescuedKristin HideInEasyChuck = "true" LevelName = "LEVEL_SAFEHOUSE" Location = "-6.775,-3.817,36.390" NPC_NAME = "srv_kristin" Radius = "8" cMissionSendEvent EnableStripPokerTable5 Value = "TurnOnPokerTable" cMissionObjectiveBringNPC RescuedJack HideInEasyChuck = "true" LevelName = "LEVEL_SAFEHOUSE" Location = "-6.775,-3.817,36.390" NPC_NAME = "srv_jack_0" Radius = "8" cMissionSendEvent EnableStripPokerTable9 Value = "TurnOnPokerTable" cMissionObjectiveBringNPC RescuedWoodrow HideInEasyChuck = "true" LevelName = "LEVEL_SAFEHOUSE" Location = "-6.775,-3.817,36.390" NPC_NAME = "srv_woodrow_0" Radius = "8" cMissionSendEvent EnableStripPokerTable8 Value = "TurnOnPokerTable" cMissionObjectiveBringNPC RescuedTrixieLynn HideInEasyChuck = "true" LevelName = "LEVEL_SAFEHOUSE" Location = "-6.775,-3.817,36.390" NPC_NAME = "srv_trixielynn_0" Radius = "8" cMissionSendEvent EnableStripPokerTable7 Value = "TurnOnPokerTable" cMissionObjectiveBringNPC RescuedCora HideInEasyChuck = "true" LevelName = "LEVEL_SAFEHOUSE" Location = "-6.775,-3.817,36.390" NPC_NAME = "srv_cora_0" Radius = "8" cMissionSendEvent EnableStripPokerTable6 Value = "TurnOnPokerTable"

BoykinGatePreCase6
cMissionDefinition BoykinGatePreCase6 Duration = "518400" ExplicitStart = "true" MissionType = "12" WaitUntilEnd = "false" cMissionObjective x352 cMissionObjectiveMissionStatus x353 MissionName = "Case6-1" Success = "true" cMissionLevelReady Underground10 LevelName = "LEVEL_UNDERGROUND" cMissionSpawnItem Gate17 ItemName = "BoykinGate" Location = "244.303,-7.615,-151.250" Rotation = "0.000,0.703,0.000,-0.704" cMissionSpawnItem LoadingBayGate7 ItemName = "Gate" Location = "167.293,2.599,-157.291" Rotation = "0.000,-0.378,0.000,0.932" cMissionSpawnItem LoadingBayGate10 ItemName = "Gate" Location = "162.557,2.609,-161.986" Rotation = "0.000,-0.378,0.000,0.932" cMissionHideTriggerVolume HideLoadingBayTrigger TriggerName = "LoadingBay" cMissionLevelReady Exterior17 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSpawnItem LoadingBayGate5 ItemName = "Gate" Location = "171.796,0.599,-153.315" Rotation = "0.000,-0.378,0.000,0.932" cMissionSpawnItem LoadingBayGate8 ItemName = "Gate" Location = "167.047,0.599,-157.999" Rotation = "0.000,-0.378,0.000,0.932" cMissionHideTriggerVolume HideLoadingBayTrigger1 TriggerName = "LoadingBay" cMissionLevelReady Palisades16 LevelName = "LEVEL_PALISADES" cMissionHideTriggerVolume HideLoadingBayTrigger2 TriggerName = "Underground_Labs"

ConvertSnowflakeAsAGift
cMissionDefinition ConvertSnowflakeAsAGift Duration = "345600" LevelRequiredToStartName = "SAFEHOUSE" MissionType = "12" cMissionObjective ConvertSnowflakeAsAGift-Objective cMissionObjectiveEvent ConvertSnowflake_EVENT EventString = "EVENT_CONVERTED_SNOWFLAKE" cMissionObjectiveMissionStatus kateyslife Failed = "true" MissionName = "Zombrex2FailInside3" cMissionLevelReady ConvertSnowflakeAsAGift-Start LevelName = "LEVEL_SAFEHOUSE" cMissionOnTrigger InteractSnowflake DisplayName = "50455" InnerRadius = "1.5" InteractButton = "true" Location = "-8.860,-0.490,7.824" Radius = "1.5" ZombieRotation = "0,0,0,1" cMissionDialogue TalkieTalkie AutoStart = "true" Dialogue0 = "2850" SpeakerID0 = "50051" cMissionSendEvent SnowflakeEventSend1 Value = "EVENT_CONVERTED_SNOWFLAKE" cMissionDisableTriggerVolume TurnOffTalkieTalkie TriggerName = "InteractSnowflake" cMissionOnFail stop_snowflake cMissionDisableTriggerVolume TurnOffTalkieTalkie3 TriggerName = "InteractSnowflake" cMissionPrereq SavedSnowflake cMissionObjectiveNPCJoin SnowflakeRescued ANDRESCUED = "true" NPCName = "srv_snowflake"

ComboPosters
cMissionDefinition ComboPosters DescriptionSummary = "216" DisplayName = "216" Duration = "432000" ExplicitStart = "true" MissionType = "12" PrerequisiteMission = "ComboIntro" WaitUntilEnd = "false" cMissionObjective ComboPoster_Triggers cMissionObjectiveEvent Poster_LaserSword1 EventString = "PosterSeen_LaserSword" cMissionObjectiveEvent Poster_Tenderizer2 EventString = "PosterSeen_Tenderizer" cMissionObjectiveEvent Poster_HolyArms2 EventString = "PosterSeen_HolyArms" cMissionObjectiveEvent Poster_Paddlesaw1 EventString = "PosterSeen_Paddlesaw" cMissionObjectiveEvent Poster_BlamBow2 EventString = "PosterSeen_BlamBow" cMissionObjectiveEvent Poster_FreedomBear EventString = "PosterSeen_FreedomBear" cMissionObjectiveEvent Poster_SnowballCannon1 EventString = "PosterSeen_SnowballCannon" cMissionLevelReady FortuneExterior_One LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionOnTrigger PosterUsed_Paddlesaw DisplayName = "50455" InnerRadius = "2.9" InteractButton = "true" Location = "-0.127,1.683,-74.276" Radius = "3" RenderSphere = "true" ZombieRotation = "0,0,0,1" cMissionSendEvent SendEventPaddlesaw Value = "PosterUsed_Paddlesaw" cMissionDisableTriggerVolume DisablePoster_One2 TriggerName = "PosterUsed_Paddlesaw" cMissionHideTriggerVolume HidePoster_One2 TriggerName = "PosterUsed_Paddlesaw" cMissionOnTrigger PosterUsed_LaserSword DisplayName = "50455" InnerRadius = "2.9" InteractButton = "true" Location = "-205.423,-3.000,-21.104" Radius = "3" RenderSphere = "true" ZombieRotation = "0,0,0,1" cMissionSendEvent SendEventLaserSword Value = "PosterUsed_LaserSword" cMissionDisableTriggerVolume DisablePoster_LaserSword1 TriggerName = "PosterUsed_LaserSword" cMissionHideTriggerVolume HidePoster_LaserSword1 TriggerName = "PosterUsed_LaserSword" cMissionLevelReady Atlantica6 LevelName = "LEVEL_ATLANTICA_CASINO" cMissionOnTrigger PosterUsed_HolyArms DisplayName = "50455" InnerRadius = "2.9" InteractButton = "true" Location = "-11.251,2.775,67.947" LookAt = "false" Radius = "3" RenderSphere = "true" ZombieRotation = "0.000,0.200,0.000,0.980" cMissionSendEvent HolyArms1 Value = "PosterUsed_HolyArms" cMissionDisableTriggerVolume DisablePoster_HolyArms2 TriggerName = "PosterUsed_HolyArms" cMissionHideTriggerVolume HidePoster_HolyArms1 TriggerName = "PosterUsed_HolyArms" cMissionLevelReady RoyalFlush_Combo1 LevelName = "LEVEL_ROYAL_FLUSH" cMissionOnTrigger PosterUsed_Tenderizer DisplayName = "50455" InnerRadius = "2.9" InteractButton = "true" Location = "-277.345,-0.185,-72.634" Radius = "3" RenderSphere = "true" ZombieRotation = "0,0,0,1" cMissionSendEvent TenderizerLive Value = "PosterUsed_Tenderizer" cMissionDisableTriggerVolume DisablePoster_Tenderizer2 TriggerName = "PosterUsed_Tenderizer" cMissionHideTriggerVolume HidePoster_Tenderizer1 TriggerName = "PosterUsed_Tenderizer" cMissionLevelReady Yucatan6 LevelName = "LEVEL_YUCATAN_CASINO" cMissionOnTrigger PosterUsed_FreedomBear DisplayName = "50455" InnerRadius = "2.9" InteractButton = "true" Location = "334.195,1.590,-350.476" Radius = "3" RenderSphere = "true" ZombieRotation = "0,0,0,1" cMissionSendEvent FreedomBear1 Value = "PosterUsed_FreedomBear" cMissionDisableTriggerVolume DisablePoster_FreedomBear2 TriggerName = "PosterUsed_FreedomBear" cMissionHideTriggerVolume HidePoster_FreedomBear1 TriggerName = "PosterUsed_FreedomBear" cMissionLevelReady SlotBarn1 LevelName = "LEVEL_FOOD_BARN" cMissionOnTrigger PosterUsed_BlamBow DisplayName = "50455" InnerRadius = "2.9" InteractButton = "true" Location = "42.917,-0.034,-221.487" LookAt = "false" Radius = "3" RenderSphere = "true" ZombieRotation = "0.000,0.200,0.000,0.980" cMissionSendEvent BlamBow5 Value = "PosterUsed_BlamBow" cMissionDisableTriggerVolume DisablePoster_BlamBow3 TriggerName = "PosterUsed_BlamBow" cMissionHideTriggerVolume HidePoster_BlamBow2 TriggerName = "PosterUsed_BlamBow" cMissionLevelReady Palisades12 LevelName = "LEVEL_PALISADES" cMissionOnTrigger PosterUsed_SnowballCannon DisplayName = "50455" InnerRadius = "2.9" InteractButton = "true" Location = "159.588,8.389,-126.626" LookAt = "false" Radius = "3" RenderSphere = "true" ZombieRotation = "0.000,0.200,0.000,0.980" cMissionSendEvent SnowballCannon4 DialogManagerOnly = "false" Value = "PosterUsed_SnowballCannon" cMissionDisableTriggerVolume DisablePoster_SnowballCannon TriggerName = "PosterUsed_SnowballCannon" cMissionHideTriggerVolume HidePoster_SnowballCannon TriggerName = "PosterUsed_SnowballCannon" cMissionOnEvent Paddlesaw EventString = "PosterUsed_Paddlesaw" OnlyExecuteOnce = "true" cMissionTeleportPlayer PosterPositionChuck_One2 Heading = "3.1" Location = "0.100,0.543,-73.320" TeleportAllPlayers = "false" TeleportPlayerOnly_YourPartyStaysPut = "true" cMissionSetChuckState HideWeapon3 ChuckState = "11" cMissionSetLookAtCamera LookAtPoster1 CameraDuration = "3.0" CameraFOV = "43" CameraLookAtTarget = "0.018,1.998,-74.442" CameraPosition = "3.487,3.785,-73.641" IgnoreAction = "false" cMissionSetChuckState Knowledge_Emote ChuckState = "39" Item = "KnowledgeGainedReaction" cMissionTimer DelayCardReward_One2 DeltaTimeSecondsRealTime = "3.0" cMissionSetChuckState GiveComboCard_Paddlesaw2 ChuckState = "19" Value = "46" cMissionTimer DelayUnhideWapon_One2 DeltaTimeSecondsRealTime = "4" cMissionSetChuckState UnhideWeapon_One2 ChuckState = "50" cMissionOnEvent LaserSword4 EventString = "PosterUsed_LaserSword" OnlyExecuteOnce = "true" cMissionTeleportPlayer PosterPositionChuck_LaserSword1 Heading = "2.7" Location = "-206.126,-4.248,-19.672" TeleportAllPlayers = "false" TeleportPlayerOnly_YourPartyStaysPut = "true" cMissionSetChuckState HideWeapon_LaserSword1 ChuckState = "11" cMissionSetLookAtCamera LookAtPoster_LaserSword1 CameraDuration = "3.0" CameraFOV = "43" CameraLookAtTarget = "-205.116,-2.441,-20.447" CameraPosition = "-204.302,-1.826,-16.155" IgnoreAction = "false" cMissionSetChuckState x15_Poster_LaserSword1 ChuckState = "39" Item = "KnowledgeGainedReaction" cMissionTimer DelayCardReward_LaserSword1 DeltaTimeSecondsRealTime = "3.0" cMissionSetChuckState GiveComboCardLaserSword1 ChuckState = "19" Value = "42" cMissionTimer cMissionTimer_DelayUnhideWeapon_LaserSword1 DeltaTimeSecondsRealTime = "4.5" cMissionSetChuckState UnhideWeapon_LaserSword1 ChuckState = "50" cMissionOnEvent HolyArms EventString = "PosterUsed_HolyArms" OnlyExecuteOnce = "true" cMissionTeleportPlayer PosterPositionChuck_HolyArms1 Heading = "-0.8" Location = "-10.715,1.459,67.539" TeleportAllPlayers = "false" TeleportPlayerOnly_YourPartyStaysPut = "true" cMissionSetChuckState HideWeapon_HolyArms1 ChuckState = "11" cMissionSetLookAtCamera LookAtPoster_HolyArms1 CameraDuration = "3.0" CameraFOV = "43" CameraLookAtTarget = "-11.632,3.088,67.543" CameraPosition = "-11.501,1.757,64.910" IgnoreAction = "false" cMissionSetChuckState x15_HolyArms1 ChuckState = "39" Item = "KnowledgeGainedReaction" cMissionTimer DelayCardReward_HolyArms1 DeltaTimeSecondsRealTime = "3.0" cMissionSetChuckState GiveComboCard_HolyArms1 ChuckState = "19" Value = "44" cMissionTimer cMissionTimer_DelayUnhideWeapon_HolyArms1 DeltaTimeSecondsRealTime = "4.5" cMissionSetChuckState UnhideWeapon_HolyArms1 ChuckState = "50" cMissionOnEvent Tenderizer EventString = "PosterUsed_Tenderizer" OnlyExecuteOnce = "true" cMissionTeleportPlayer PosterPositionChuck_Tenderizer1 Heading = "1.3" Location = "-278.276,-1.552,-72.796" TeleportAllPlayers = "false" TeleportPlayerOnly_YourPartyStaysPut = "true" cMissionSetChuckState HideWeapon_Tenderizer1 ChuckState = "11" cMissionSetLookAtCamera LookAtPoster_Tenderizer1 CameraDuration = "3.0" CameraFOV = "43" CameraLookAtTarget = "-277.177,0.106,-72.482" CameraPosition = "-279.551,0.746,-71.201" IgnoreAction = "false" cMissionSetChuckState x15_Poster_Tenderizer1 ChuckState = "39" Item = "KnowledgeGainedReaction" cMissionTimer DelayCardReward_Tenderizer1 DeltaTimeSecondsRealTime = "3.0" cMissionSetChuckState GiveComboCardTenderizer1 ChuckState = "19" Value = "36" cMissionTimer cMissionTimer_DelayUnhideWeapon_Tenderizer1 DeltaTimeSecondsRealTime = "4.5" cMissionSetChuckState UnhideWeapon_Tenderizer1 ChuckState = "50" cMissionOnEvent FreedomBear EventString = "PosterUsed_FreedomBear" OnlyExecuteOnce = "true" cMissionTeleportPlayer PosterPositionChuck_FreedomBear1 Heading = "-0.6" Location = "334.999,0.020,-350.860" TeleportAllPlayers = "false" TeleportPlayerOnly_YourPartyStaysPut = "true" cMissionSetChuckState HideWeapon_FreedomBear2 ChuckState = "11" cMissionSetLookAtCamera LookAtPoster_FreedomBear1 CameraDuration = "3.0" CameraFOV = "43" CameraLookAtTarget = "334.036,1.833,-350.959" CameraPosition = "334.144,1.358,-354.255" IgnoreAction = "false" cMissionSetChuckState x15_Poster_FreedomBear1 ChuckState = "39" Item = "KnowledgeGainedReaction" cMissionTimer DelayCardReward_FreedomBear1 DeltaTimeSecondsRealTime = "3" cMissionSetChuckState GiveComboCardFreedomBear1 ChuckState = "19" Value = "45" cMissionTimer DelayUnhideWapon_FreedomBear1 DeltaTimeSecondsRealTime = "4" cMissionSetChuckState UnhideWeapon_FreedomBear1 ChuckState = "50" cMissionOnEvent BlamBow4 EventString = "PosterUsed_BlamBow" OnlyExecuteOnce = "true" cMissionTeleportPlayer PosterPositionChuck_BlamBow2 Heading = "2.8" Location = "42.505,-1.370,-220.270" TeleportAllPlayers = "false" TeleportPlayerOnly_YourPartyStaysPut = "true" cMissionSetChuckState HideWeapon_BlamBow2 ChuckState = "11" cMissionSetLookAtCamera LookAtPoster_BlamBow2 CameraDuration = "3.0" CameraFOV = "43" CameraLookAtTarget = "42.903,0.237,-220.960" CameraPosition = "44.404,0.488,-217.169" IgnoreAction = "false" cMissionSetChuckState x15_Poster_BlamBow2 ChuckState = "39" Item = "KnowledgeGainedReaction" cMissionTimer DelayCardReward_BlamBow2 DeltaTimeSecondsRealTime = "3.0" cMissionSetChuckState GiveComboCard_BlamBow2 ChuckState = "19" Value = "43" cMissionTimer cMissionTimer_DelayUnhideWeapon_BlamBow2 DeltaTimeSecondsRealTime = "4.5" cMissionSetChuckState UnhideWeapon_BlamBow2 ChuckState = "50" cMissionOnEvent SnowballCannon EventString = "PosterUsed_SnowballCannon" OnlyExecuteOnce = "true" cMissionTeleportPlayer PosterPositionChuck_SnowballCannon2 Heading = "-2.2" Location = "160.561,6.934,-125.606" TeleportAllPlayers = "false" TeleportPlayerOnly_YourPartyStaysPut = "true" cMissionSetChuckState HideWeapon_SnowballCannon2 ChuckState = "11" cMissionSetLookAtCamera LookAtPoster CameraDuration = "3.0" CameraFOV = "43" CameraLookAtTarget = "160.417,9.121,-126.365" CameraPosition = "164.703,8.572,-125.009" IgnoreAction = "false" cMissionSetChuckState KnowledgeGained_Emote ChuckState = "39" Item = "KnowledgeGainedReaction" cMissionTimer DelayCardReward DeltaTimeSecondsRealTime = "3.0" cMissionSetChuckState GiveComboCard1 ChuckState = "19" Value = "47" cMissionTimer cMissionTimer_DelayUnhideWeapon DeltaTimeSecondsRealTime = "4.5" cMissionSetChuckState UnhideWeapon ChuckState = "50"

PawnshopFortuneExterior
cMissionDefinition PawnshopFortuneExterior Duration = "604800" ExplicitStart = "true" MissionType = "12" Module = "0" StartTime = "14400" WaitUntilEnd = "true" cMissionLevelReady DisableAudioTriggerFortune LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionDisableTriggerVolume DisableAudioTriggerNorthNode TriggerName = "PawnshopNorthExit" cMissionDisableTriggerVolume DisableAudioTriggerSouthNode TriggerName = "PawnshopSouthExit" cMissionLevelReady DisableAudioTriggerRoyal1 LevelName = "LEVEL_ROYAL_FLUSH" cMissionDisableTriggerVolume DisableAudioTriggerRoyalNode1 TriggerName = "PawnshopRoyalExit"

PawnShopScoop
cMissionDefinition PawnShopScoop DebugSpawnPoint = "EntryArena" DescriptionSummary = "85347" DisplayName = "85346" DontAutoCompleteOnDebugJump = "true" Duration = "432000" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "FORTUNE_EXTERIOR" MissionType = "3" PrerequisiteMission = "Zombrex1GiveZombrex" ShowInDebugMenu = "true" StartTime = "32400" WaitUntilEnd = "false" cMissionObjective x11 cMissionObjectiveEvent TalktoLooter EventString = "FirstLooterDialogue" MissionWaypoint = "FORTUNE_EXTERIOR,-205.640,-4.264,31.985" cMissionObjectiveEvent TalktoLooter1 EventString = "EndPawnMission" MissionWaypoint = "FORTUNE_EXTERIOR,-205.640,-4.264,31.985" cMissionTimer x29 DeltaTimeSecondsRealTime = "10" TriggerXTimes = "1" cMissionPhoneCall x281 HighPriority = "" cMissionDialogue PawnshopCall2 Dialogue0 = "85348" SpeakerID0 = "77510" cMissionLevelReady exterior1 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSpawnItem Gate26 ItemName = "Gate" Location = "-207.859,-4.245,28.481" Rotation = "0.000,-0.002,0.000,0.996" cMissionSpawnItem Gate43 ItemName = "Gate_Small" Location = "50.413,0.953,-150.607" Rotation = "0.000,-0.922,0.000,0.387" cMissionSpawnItem ClosedSign ItemName = "PawnshopSign" Location = "50.451,2.019,-150.519" Rotation = "0.000,0.444,0.000,0.891" cMissionDisableTriggerVolume DisableSpawnofSouthLooter TriggerName = "PawnshopSouthSpawn" cMissionDisableTriggerVolume DisableSpawnofSouthLooter3 TriggerName = "PawnshopSouthEnter" cMissionDisableTriggerVolume DisableSpawnofSouthLooter2 TriggerName = "PawnshopNorthEnter" cMissionDisableTriggerVolume DisableSpawnofNorthLooter1 TriggerName = "PawnshopNorthSpawn" cMissionSpawnNPC Looter DefaultBehaviour = "Idle" NPCName = "pawnshop_looter_south" Rotation = "-3.012" SpawnPoint = "-207.856,-4.245,29.497" WithProp = "Crowbar" cMissionChangeNPCState NotAggressive2 InvulnerableToGrapples = "false" NPCName = "pawnshop_looter_south" SurvivorAttacksDisabled = "true" SurvivorInvulnerableToDamage = "true" SurvivorLeavesTheParty = "false" SurvivorVULNERABLEToDamage = "false" cMissionDialogue PawnOpen1 Dialogue0 = "85393" Dialogue1 = "85394" SpeakerID0 = "65167" SpeakerID1 = "50139" cMissionDialogue PawnOpen2 Dialogue0 = "85395" Dialogue1 = "85396" SpeakerID0 = "50139" SpeakerID1 = "50139" cMissionDialogue PawnOpen3 AutoStart = "false" Dialogue0 = "65064" SpeakerID0 = "50139" cMissionSendEvent EnableItems1 Value = "FirstLooterDialogue" cMissionFadeDown Fade5 ForActivePlayer = "true" InstantFade = "false" SlowFade = "true" cMissionTimer WaittoFadeup2 DeltaTimeSecondsRealTime = "3" TriggerBothPlayers = "false" TriggerXTimes = "1" cMissionFadeUp FadeUp2 ForActivePlayer = "true" SlowFade = "true" cMissionTeleportPlayer EndLooters2 SpawnPoint = "EndLootersScoop1" TeleportAllPlayers = "false" cMissionSendEvent EndMission8 Value = "EndPawnMission"

cMissionZombieRemoval ClearLooterArea Location = "-207.699,-4.245,24.941" Radius = "10" cMissionLevelReady Royal7 LevelName = "LEVEL_ROYAL_FLUSH" cMissionSpawnItem Gate27 ItemName = "Gate" Location = "-138.986,5.931,-114.063" Rotation = "0.000,-0.716,0.000,0.702" cMissionSpawnItem ClosedSign1 ItemName = "PawnshopSign" Location = "-139.028,7.415,-114.001" Rotation = "0.000,-0.708,0.000,0.700" cMissionDisableTriggerVolume DisableSpawnRoyal TriggerName = "PawnshopRoyalSpawn" cMissionDisableTriggerVolume DisableSpawnRoyal5 TriggerName = "PawnshopRoyalExit" cMissionDisableTriggerVolume DisableSpawnRoyal4 TriggerName = "PawnshopRoyalEnter" cMissionLevelReady Pallisades3 LevelName = "LEVEL_PALISADES" cMissionSpawnItem Gate28 ItemName = "Gate_Small" Location = "258.389,6.928,-185.788" Rotation = "0.000,-0.389,0.000,0.924" cMissionSpawnItem ClosedSign2 ItemName = "PawnshopSign" Location = "258.346,8.058,-185.742" Rotation = "0.000,-0.380,0.000,0.918" cMissionDisableTriggerVolume DisableSpawnofNorthLooter3 TriggerName = "PawnshopPalisadesSpawn" cMissionDisableTriggerVolume DisableSpawnofNorthLooter12 TriggerName = "PawnshopPalisadesExit" cMissionDisableTriggerVolume DisableSpawnofNorthLooter11 TriggerName = "PawnshopPalisadesEnter" cMissionOnSuccess KillGates5 cMissionSendCommandToProp KillGates6 PropCommand = "17" PropName = "Gate43" cMissionSendCommandToProp KillGates8 PropCommand = "17" PropName = "Gate27" cMissionSendCommandToProp KillGates9 PropCommand = "17" PropName = "Gate28" cMissionSendCommandToProp KillGates10 PropCommand = "17" PropName = "Gate26" cMissionSendCommandToProp KillSigns PropCommand = "17" PropName = "ClosedSign" cMissionSendCommandToProp KillSigns2 PropCommand = "17" PropName = "ClosedSign1" cMissionSendCommandToProp KillSigns1 PropCommand = "17" PropName = "ClosedSign2" cMissionEnableTriggerVolume BringBackTriggers TriggerName = "PawnshopSouthSpawn" cMissionEnableTriggerVolume BringBackTriggers1 TriggerName = "PawnshopSouthExit" cMissionEnableTriggerVolume BringBackTriggers2 TriggerName = "PawnshopNorthSpawn" cMissionEnableTriggerVolume BringBackTriggers3 TriggerName = "PawnshopNorthEnter" cMissionDestroyNPC DestroyLooter NPCName = "pawnshop_looter_south"

X_AutoChuckWeapons
cMissionDefinition X_AutoChuckWeapons Color = "15869409" DebugSpawnPoint = "EntryYucutan" DescriptionSummary = "3143" DisplayName = "7" Duration = "691200" ExplicitStart = "false" LevelToStartAtIfDebuggingMission = "FORTUNE_EXTERIOR" MissionType = "0" Module = "0" REMOVE_BEFORE_SHIP = "true" ShowInDebugMenu = "false" ShowInHUD = "true" StartTime = "302400" WaitUntilEnd = "false" cMissionObjective objectives1 cMissionObjectiveEvent autochuckevent EventString = "TESTDONE" cMissionTimer alwaysetstate DeltaTimeSecondsRealTime = "2" TriggerXTimes = "9999999" cMissionSetChuckState TurnAutoChuckOn12 ChuckState = "59" cMissionSetChuckState TurnAutoChuckOn16 ChuckState = "62" cMissionPauseClock autopauseclock6

X_AutoChuckVehicles
cMissionDefinition X_AutoChuckVehicles Color = "15869409" DebugSpawnPoint = "EntryYucutan" DescriptionSummary = "3143" DisplayName = "7" Duration = "691200" ExplicitStart = "false" LevelToStartAtIfDebuggingMission = "FORTUNE_EXTERIOR" MissionType = "0" Module = "0" REMOVE_BEFORE_SHIP = "true" ShowInDebugMenu = "false" ShowInHUD = "true" StartTime = "302400" WaitUntilEnd = "false" cMissionLevelReady turnonautochuck1 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSetChuckState TurnAutoChuckOn8 ChuckState = "59" cMissionSetChuckState TurnAutoChuckOn9 ChuckState = "63" cMissionPauseClock autopauseclock2 cMissionObjective objectives2 cMissionObjectiveEvent autochuckevent1 EventString = "TESTDONE"

X_AutoChuckNvidia
cMissionDefinition X_AutoChuckNvidia Color = "15869409" DebugSpawnPoint = "EntryYucutan" DescriptionSummary = "3143" DisplayName = "7" Duration = "691200" ExplicitStart = "false" LevelToStartAtIfDebuggingMission = "FORTUNE_EXTERIOR" MissionType = "0" Module = "0" REMOVE_BEFORE_SHIP = "true" ShowInDebugMenu = "false" ShowInHUD = "true" StartTime = "302400" WaitUntilEnd = "false" cMissionLevelReady turnonautochuck2 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSetChuckState TurnAutoChuckOn10 ChuckState = "59" cMissionSetChuckState TurnAutoChuckOn11 ChuckState = "64" cMissionPauseClock autopauseclock3 cMissionObjective NvidiaObjectives cMissionObjectiveBeAtLocation GetToOtherEnd MissionWaypoint = "FORTUNE_EXTERIOR,-222.068,-4.240,6.896" RadiusFromWaypoint = "5" cMissionOnEnd BackToFE cMissionSetChuckState LeaveGame ChuckState = "65"

GasVent_Activated
cMissionDefinition GasVent_Activated Duration = "518400" ExplicitStart = "true" MissionType = "12" PrerequisiteMission = "Case6-1" WaitUntilEnd = "false" cMissionOnEnter SetVentsOn cMissionSendCommandToProp ActivateVents1 PropCommand = "31" Value = "1" cMissionSendCommandToProp GasHeavy PropCommand = "39" cMissionObjective GasVentsObjective cMissionObjectiveMissionStatus LabComplete MissionName = "Case7-2" Success = "true" cMissionOnSuccess Complete2 cMissionSendCommandToProp VentsOff PropCommand = "31" Value = "0" =Safehouse Inventory=

SafehouseInventoryDay1
cMissionDefinition SafehouseInventoryDay1 CantFailOnLevel = "SAFEHOUSE" Duration = "86400" ExplicitStart = "true" MissionType = "12" WaitUntilEnd = "true" cMissionLevelReady SafehouseInventoryDay1-Start LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnItem Melon1 ItemName = "Melon" Location = "-11.797,-0.276,23.452" Rotation = "0,0,0,1" cMissionSpawnItem Melon2 DisablePhysicsOnInitialPlacement = "true" ItemName = "Melon" Location = "-6.286,-0.128,-13.169" Rotation = "0,0,0,1" cMissionSpawnItem Coffee4 DisablePhysicsOnInitialPlacement = "true" ItemName = "Coffee" Location = "-2.814,-0.122,19.129" Rotation = "0,0,0,1" cMissionSpawnItem Coffee6 DisablePhysicsOnInitialPlacement = "true" ItemName = "Coffee" Location = "-2.847,-0.122,18.882" Rotation = "0,0,0,1" cMissionSpawnItem CoffeeCreamer1 DisablePhysicsOnInitialPlacement = "true" ItemName = "CoffeeCreamer" Location = "-2.774,-0.122,18.512" Rotation = "0,0,0,1" cMissionSpawnItem Coffee5 ItemName = "Coffee" Location = "-11.631,-0.173,19.918" Rotation = "0.025,0.000,-0.001,1.000" cMissionSpawnItem Milk1 DisablePhysicsOnInitialPlacement = "true" ItemName = "Milk" Location = "-8.483,-0.082,16.430" Rotation = "0,0,0,1" cMissionSpawnItem Milk2 DisablePhysicsOnInitialPlacement = "true" ItemName = "Milk" Location = "-7.533,0.142,6.433" Rotation = "0.000,0.129,0.000,0.989" cMissionSpawnItem OJ1 DisablePhysicsOnInitialPlacement = "true" ItemName = "OrangeJuice" Location = "-11.740,-0.190,24.014" Rotation = "0,0,0,1" cMissionSpawnItem OJ3 DisablePhysicsOnInitialPlacement = "true" ItemName = "OrangeJuice" Location = "-7.113,0.125,6.327" Rotation = "0.001,0.004,-0.001,1.000" cMissionSpawnItem Pizza1 DisablePhysicsOnInitialPlacement = "true" ItemName = "Pizza" Location = "-30.403,-1.102,36.396" Rotation = "0.074,0.075,0.703,0.701"

SafehouseInventoryDay2
cMissionDefinition SafehouseInventoryDay2 CantFailOnLevel = "SAFEHOUSE" Duration = "129600" ExplicitStart = "true" MissionType = "12" StartTime = "86400" WaitUntilEnd = "true" cMissionLevelReady SafehouseInventoryDay1-Start1 LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnItem Coffee7 DisablePhysicsOnInitialPlacement = "false" ItemName = "Coffee" Location = "-12.730,-0.173,20.600" Rotation = "-0.000,-0.001,-0.006,1.000" cMissionSpawnItem Coffee8 DisablePhysicsOnInitialPlacement = "true" ItemName = "Coffee" Location = "-2.847,-0.122,19.372" Rotation = "0,0,0,1" cMissionSpawnItem CoffeeCreamer2 DisablePhysicsOnInitialPlacement = "true" ItemName = "CoffeeCreamer" Location = "-2.692,-0.122,19.092" Rotation = "0,0,0,1" cMissionSpawnItem Coffee9 ItemName = "Coffee" Location = "-11.631,-0.173,19.918" Rotation = "0.025,0.000,-0.001,1.000" cMissionSpawnItem OJ2 DisablePhysicsOnInitialPlacement = "true" ItemName = "OrangeJuice" Location = "-8.644,-0.118,16.213" Rotation = "0,0,0,1" cMissionSpawnItem Apple1 DisablePhysicsOnInitialPlacement = "false" ItemName = "Apple" Location = "-13.004,-0.231,24.140" Rotation = "-0.189,0.809,-0.355,-0.430" cMissionSpawnItem Apple2 DisablePhysicsOnInitialPlacement = "false" ItemName = "Apple" Location = "-6.123,-0.175,6.284" Rotation = "0.493,-0.580,-0.605,0.236" cMissionSpawnItem LWrench1 DisablePhysicsOnInitialPlacement = "false" ItemName = "WrenchLarge" Location = "-10.857,-5.517,-0.140" Rotation = "-0.001,0.230,0.000,0.973" cMissionSpawnItem TwoByFour4 DisablePhysicsOnInitialPlacement = "false" ItemName = "TwoByFour" Location = "-33.941,-5.516,-14.124" Rotation = "0.000,0.000,-0.706,0.708" cMissionSpawnItem TwoByFour7 DisablePhysicsOnInitialPlacement = "false" ItemName = "TwoByFour" Location = "-33.783,-5.516,-14.199" Rotation = "0.000,0.000,-0.706,0.708" cMissionSpawnItem TwoByFour6 DisablePhysicsOnInitialPlacement = "false" ItemName = "TwoByFour" Location = "-34.384,-6.299,4.769" Rotation = "0.037,-0.037,-0.706,0.706" cMissionSpawnItem TwoByFour5 DisablePhysicsOnInitialPlacement = "false" ItemName = "TwoByFour" Location = "-35.091,-6.300,5.347" Rotation = "0.177,-0.177,-0.683,0.686" cMissionSpawnItem Crowbar4 DisablePhysicsOnInitialPlacement = "true" ItemName = "Crowbar" Location = "2.648,-0.573,-0.198" Rotation = "0.378,-0.387,-0.598,0.593" cMissionSpawnItem LeafRake1 DisablePhysicsOnInitialPlacement = "false" ItemName = "LeafRake" Location = "3.776,-0.205,14.115" Rotation = "0.097,0.759,-0.594,0.248" cMissionSpawnItem MetalBat1 DisablePhysicsOnInitialPlacement = "false" ItemName = "BaseballBat_Metal" Location = "-35.437,-0.661,33.915" Rotation = "-0.476,-0.345,-0.241,0.772" cMissionSpawnItem Suitcase1 DisablePhysicsOnInitialPlacement = "false" ItemName = "Suitcase" Location = "-12.039,-5.287,-12.719" Rotation = "-0.707,-0.002,-0.002,0.707" cMissionSpawnItem Suitcase2 DisablePhysicsOnInitialPlacement = "false" ItemName = "Suitcase" Location = "-42.673,-1.043,29.644" Rotation = "-0.275,0.277,-0.651,0.651" cMissionPrereq FinishSafehouse1 cMissionObjectiveMissionStatus SafehouseInventory1Done Failed = "true" MissionName = "SafehouseInventoryDay1" Success = "true"

SafehouseInventoryDay3
cMissionDefinition SafehouseInventoryDay3 CantFailOnLevel = "SAFEHOUSE" Duration = "61200" ExplicitStart = "true" MissionType = "12" StartTime = "216000" WaitUntilEnd = "true" cMissionLevelReady SafehouseInventoryDay1-Start2 LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnItem Beans1 DisablePhysicsOnInitialPlacement = "false" ItemName = "Beans" Location = "-12.712,-0.239,20.577" Rotation = "0.002,0.993,-0.002,0.120" cMissionSpawnItem Snack1 DisablePhysicsOnInitialPlacement = "true" ItemName = "Snack" Location = "-2.786,-0.207,17.885" Rotation = "0.400,0.598,0.648,-0.252" cMissionSpawnItem JellyBeans1 DisablePhysicsOnInitialPlacement = "false" ItemName = "Jellybeans" Location = "-5.875,-0.196,6.397" Rotation = "-0.522,0.479,0.483,0.515" cMissionSpawnItem LWrench2 DisablePhysicsOnInitialPlacement = "false" ItemName = "WrenchLarge" Location = "-10.857,-5.517,-0.140" Rotation = "-0.001,0.230,0.000,0.973" cMissionSpawnItem TwoByFour9 DisablePhysicsOnInitialPlacement = "false" ItemName = "TwoByFour" Location = "-33.941,-5.516,-14.124" Rotation = "0.000,0.000,-0.706,0.708" cMissionSpawnItem TwoByFour10 DisablePhysicsOnInitialPlacement = "false" ItemName = "TwoByFour" Location = "-33.783,-5.516,-14.199" Rotation = "0.000,0.000,-0.706,0.708" cMissionSpawnItem TwoByFour11 DisablePhysicsOnInitialPlacement = "false" ItemName = "TwoByFour" Location = "-34.384,-6.299,4.769" Rotation = "0.037,-0.037,-0.706,0.706" cMissionSpawnItem TwoByFour12 DisablePhysicsOnInitialPlacement = "false" ItemName = "TwoByFour" Location = "-35.091,-6.300,5.347" Rotation = "0.177,-0.177,-0.683,0.686" cMissionSpawnItem Crowbar13 DisablePhysicsOnInitialPlacement = "true" ItemName = "Crowbar" Location = "2.648,-0.573,-0.198" Rotation = "0.378,-0.387,-0.598,0.593" cMissionSpawnItem LeafRake2 DisablePhysicsOnInitialPlacement = "false" ItemName = "LeafRake" Location = "3.776,-0.205,14.115" Rotation = "0.097,0.759,-0.594,0.248" cMissionSpawnItem MetalBat2 DisablePhysicsOnInitialPlacement = "false" ItemName = "BaseballBat_Metal" Location = "-35.437,-0.661,33.915" Rotation = "-0.476,-0.345,-0.241,0.772" cMissionSpawnItem Suitcase3 DisablePhysicsOnInitialPlacement = "false" ItemName = "Suitcase" Location = "-12.039,-5.287,-12.719" Rotation = "-0.707,-0.002,-0.002,0.707" cMissionSpawnItem Suitcase4 DisablePhysicsOnInitialPlacement = "false" ItemName = "Suitcase" Location = "-42.673,-1.043,29.644" Rotation = "-0.275,0.277,-0.651,0.651" cMissionSpawnItem LeadPipe1 ItemName = "LeadPipe" Location = "-0.179,-3.737,41.247" Rotation = "0.654,-0.415,0.246,0.583" cMissionSpawnItem LeadPipe2 DisablePhysicsOnInitialPlacement = "false" ItemName = "LeadPipe" Location = "-14.326,-5.515,-8.070" Rotation = "-0.551,0.343,0.433,0.625" cMissionSpawnItem Nails1 DisablePhysicsOnInitialPlacement = "false" ItemName = "BoxOfNails" Location = "-13.146,-5.550,-8.134" Rotation = "-0.001,0.871,0.001,-0.491" cMissionSpawnItem Keg1 DisablePhysicsOnInitialPlacement = "false" ItemName = "Keg" Location = "-31.051,-0.877,42.654" Rotation = "-0.000,0.000,0.000,1.000" cMissionSpawnItem MeatCleaver1 DisablePhysicsOnInitialPlacement = "true" ItemName = "MeatCleaver" Location = "-23.398,-0.105,41.860" Rotation = "-0.336,-0.384,-0.558,-0.654" cMissionPrereq FinishSafehouse2 cMissionObjectiveMissionStatus SafehouseInventory1Done1 Failed = "true" MissionName = "SafehouseInventoryDay2" Success = "true"

SafehouseInventoryDay4
cMissionDefinition SafehouseInventoryDay4 CantFailOnLevel = "SAFEHOUSE" Duration = "432000" ExplicitStart = "true" MissionType = "12" StartTime = "277200" WaitUntilEnd = "true" cMissionLevelReady SafehouseInventoryDay1-Start3 LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnItem Beans2 DisablePhysicsOnInitialPlacement = "false" ItemName = "Beans" Location = "-12.633,-0.239,20.579" Rotation = "0.002,0.993,-0.002,0.120" cMissionSpawnItem Beans3 DisablePhysicsOnInitialPlacement = "false" ItemName = "Beans" Location = "-7.403,-0.240,20.581" Rotation = "0.000,0.861,-0.002,-0.508" cMissionSpawnItem LWrench3 DisablePhysicsOnInitialPlacement = "false" ItemName = "WrenchLarge" Location = "-10.857,-5.517,-0.140" Rotation = "-0.001,0.230,0.000,0.973" cMissionSpawnItem TwoByFour13 DisablePhysicsOnInitialPlacement = "false" ItemName = "TwoByFour" Location = "-33.941,-5.516,-14.124" Rotation = "0.000,0.000,-0.706,0.708" cMissionSpawnItem TwoByFour14 DisablePhysicsOnInitialPlacement = "false" ItemName = "TwoByFour" Location = "-33.783,-5.516,-14.199" Rotation = "0.000,0.000,-0.706,0.708" cMissionSpawnItem TwoByFour15 DisablePhysicsOnInitialPlacement = "false" ItemName = "TwoByFour" Location = "-34.384,-6.299,4.769" Rotation = "0.037,-0.037,-0.706,0.706" cMissionSpawnItem TwoByFour16 DisablePhysicsOnInitialPlacement = "false" ItemName = "TwoByFour" Location = "-35.091,-6.300,5.347" Rotation = "0.177,-0.177,-0.683,0.686" cMissionSpawnItem Crowbar14 DisablePhysicsOnInitialPlacement = "true" ItemName = "Crowbar" Location = "2.648,-0.573,-0.198" Rotation = "0.378,-0.387,-0.598,0.593" cMissionSpawnItem LeafRake3 DisablePhysicsOnInitialPlacement = "false" ItemName = "LeafRake" Location = "3.776,-0.205,14.115" Rotation = "0.097,0.759,-0.594,0.248" cMissionSpawnItem MetalBat3 DisablePhysicsOnInitialPlacement = "false" ItemName = "BaseballBat_Metal" Location = "-35.437,-0.661,33.915" Rotation = "-0.476,-0.345,-0.241,0.772" cMissionSpawnItem Suitcase5 DisablePhysicsOnInitialPlacement = "false" ItemName = "Suitcase" Location = "-12.039,-5.287,-12.719" Rotation = "-0.707,-0.002,-0.002,0.707" cMissionSpawnItem Suitcase6 DisablePhysicsOnInitialPlacement = "false" ItemName = "Suitcase" Location = "-42.673,-1.043,29.644" Rotation = "-0.275,0.277,-0.651,0.651" cMissionSpawnItem LeadPipe3 ItemName = "LeadPipe" Location = "-0.179,-3.737,41.247" Rotation = "0.654,-0.415,0.246,0.583" cMissionSpawnItem LeadPipe4 DisablePhysicsOnInitialPlacement = "false" ItemName = "LeadPipe" Location = "-14.326,-5.515,-8.070" Rotation = "-0.551,0.343,0.433,0.625" cMissionSpawnItem Nails2 DisablePhysicsOnInitialPlacement = "false" ItemName = "BoxOfNails" Location = "-13.146,-5.550,-8.134" Rotation = "-0.001,0.871,0.001,-0.491" cMissionSpawnItem Keg3 DisablePhysicsOnInitialPlacement = "false" ItemName = "Keg" Location = "-31.051,-0.877,42.654" Rotation = "-0.000,0.000,0.000,1.000" cMissionSpawnItem MeatCleaver2 DisablePhysicsOnInitialPlacement = "true" ItemName = "MeatCleaver" Location = "-23.398,-0.105,41.860" Rotation = "-0.336,-0.384,-0.558,-0.654" cMissionSpawnItem BaseballBat1 DisablePhysicsOnInitialPlacement = "false" ItemName = "BaseballBat" Location = "-1.390,-1.059,-7.705" Rotation = "-0.056,0.706,0.695,0.118" cMissionSpawnItem SawBlades1 DisablePhysicsOnInitialPlacement = "false" ItemName = "SawBlade" Location = "-20.259,-5.535,-7.910" Rotation = "-0.000,0.806,0.000,0.592" cMissionSpawnItem SawBlades2 DisablePhysicsOnInitialPlacement = "false" ItemName = "SawBlade" Location = "-19.514,-5.535,-7.912" Rotation = "0.001,0.846,0.001,0.533" cMissionSpawnItem SawBlades3 DisablePhysicsOnInitialPlacement = "false" ItemName = "SawBlade" Location = "-19.947,-5.536,-7.487" Rotation = "0.000,0.858,0.001,0.514" cMissionSpawnItem Chainsaw1 DisablePhysicsOnInitialPlacement = "false" ItemName = "Chainsaw" Location = "0.172,-3.580,33.021" Rotation = "-0.002,-0.712,-0.001,0.702" cMissionSpawnItem FireAxe1 DisablePhysicsOnInitialPlacement = "false" ItemName = "FireAxe" Location = "-28.318,-5.209,-2.025" Rotation = "-0.548,0.163,0.793,-0.213" cMissionPrereq FinishSafehouse3 cMissionObjectiveMissionStatus SafehouseInventory1Done2 Failed = "true" MissionName = "SafehouseInventoryDay3" Success = "true" =Pawnshop looter's inventory =

PawnShop_4
cMissionDefinition PawnShop_4 DontAutoCompleteOnDebugJump = "true" Duration = "259200" ExplicitStart = "false" IgnoreWarning = "true" MissionType = "12" Module = "0" StartTime = "259200" WaitUntilEnd = "true" cMissionOnEnter PawnShop_1-Start3 cMissionPawnShopAddItem SportsCarKey3 Item = "Key_sportscar" Price = "500000" PriceInflation = "0.0" cMissionPawnShopAddItem RoaringThunder3 Item = "ElectricThunder" Price = "20000" PriceInflation = "0" cMissionPawnShopAddItem LaserSword3 Item = "LaserLightSword" Price = "30000" PriceInflation = "0" cMissionPawnShopAddItem Tenderizers3 Item = "MMAGloves_spiked" Price = "30000" PriceInflation = "0" cMissionPawnShopAddItem BroadSword3 Item = "Broadsword" Price = "15000" PriceInflation = "0" cMissionPawnShopAddItem BeachBall3 Item = "BeachBall" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem PoleArm3 Item = "PoleWeapon" Price = "35000" PriceInflation = "0" cMissionPawnShopAddItem BlamBow3 Item = "BowandArrow_explosive" Price = "45000" PriceInflation = "0" cMissionPawnShopAddItem SnowBall3 Item = "SnowballCannon" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem BattleAxe5 Item = "BattleAxe" Price = "15000" PriceInflation = "0" cMissionPawnShopAddItem ServeBot5 Item = "ServbotMask" Price = "5000" PriceInflation = "0" cMissionPawnShopAddItem GemBlower4 Item = "GemBlower" Price = "35000" PriceInflation = "0" cMissionPawnShopAddItem AssaultRifle4 Item = "M16" Price = "20000" PriceInflation = "0" cMissionPawnShopAddItem LMG3 Item = "M249" Price = "20000" PriceInflation = "0" cMissionPawnShopAddItem Molotov3 Item = "MolotovBottle" Price = "20000" PriceInflation = "0" cMissionPawnShopAddItem FountainLizard3 Item = "FountainLizard" Price = "20000" PriceInflation = "0" cMissionPawnShopAddItem Parablower3 Item = "ParaBlower" Price = "35000" PriceInflation = "0" cMissionPawnShopAddItem ZombieMask4 Item = "ZombieMask" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem Defiler3 Item = "Defiler" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem PowerGuitar3 Item = "PowerGuitar" Price = "45000" PriceInflation = "0" cMissionPawnShopAddItem HailMary3 Item = "HailMary" Price = "25000" PriceInflation = "0" cMissionPawnShopAddItem GiantStuffedBear4 Item = "GiantStuffedBear" Price = "2000" PriceInflation = "0" cMissionPawnShopAddItem Dynameat3 Item = "Dynameat" Price = "30000" PriceInflation = "0" cMissionPawnShopAddItem CommandoKey3 Item = "Key_commando" Price = "2000000" PriceInflation = "0.0" cMissionPawnShopAddItem TeslaBall3 Item = "TeslaBall" Price = "40000" PriceInflation = "0" cMissionPawnShopAddItem FreezerBomb3 Item = "FreezerBomb" Price = "30000" PriceInflation = "0" cMissionPawnShopAddItem RocketLauncher3 Item = "FireworksBazooka" Price = "45000" PriceInflation = "0" cMissionPawnShopAddItem Driller3 Item = "Driller" Price = "25000" PriceInflation = "0" cMissionPawnShopAddItem Keg6 Item = "Keg" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem Heliblade3 Item = "HeliBlade" Price = "35000" PriceInflation = "0" cMissionPawnShopAddItem FlameThrower3 Item = "FlameThrower" Price = "45000" PriceInflation = "0" cMissionPawnShopAddItem ATMHacker3 Item = "ATMHacker" Price = "40000" PriceInflation = "0" cMissionPawnShopAddItem ShowerHead3 Item = "ShowerHead" Price = "2000" PriceInflation = "0" cMissionPawnShopAddItem ChopperKey3 Item = "Key_chopper" Price = "1000000" PriceInflation = "0.0" cMissionPawnShopAddItem BeerHat3 Item = "BeerHat" Price = "30000" PriceInflation = "0" cMissionPawnShopAddItem KnifeGloves3 Item = "KnifeGloves" Price = "35000" PriceInflation = "0" cMissionPawnShopAddItem Auger3 Item = "Auger" Price = "30000" PriceInflation = "0" cMissionPawnShopAddItem FlamingGloves3 Item = "FlamingGloves" Price = "30000" PriceInflation = "0" cMissionPawnShopAddItem BowlingBall4 Item = "BowlingBall" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem SuperSlicer3 Item = "SuperSlicer" Price = "40000" PriceInflation = "0" cMissionPawnShopAddItem PlateLauncher3 Item = "PlateLauncher" Price = "40000" PriceInflation = "0" cMissionPawnShopAddItem ZombieThrower3 Item = "ZombieThrower" Price = "40000" PriceInflation = "0" cMissionPawnShopAddItem Massager4 Item = "BobsToy" Price = "2000" PriceInflation = "0" cMissionPawnShopAddItem FireSpitter3 Item = "FireSpitter" Price = "30000" PriceInflation = "0" cMissionTimer Delay7 DeltaTimeSecondsRealTime = "1.5" TriggerXTimes = "1" cMissionSendEvent PawnDay4 Value = "PawnDay4" cMissionLevelReady Royal16 LevelName = "LEVEL_ROYAL_FLUSH" cMissionSendCommandToProp RemoveBroadSword9 PropCommand = "17" PropName = "ps_royal_broadsword" cMissionSendCommandToProp RemoveAssault9 PropCommand = "17" PropName = "ps_royal_M16" cMissionSendCommandToProp RemoveBattleAxe10 PropCommand = "17" PropName = "ps_royal_BattleAxe" cMissionLevelReady Exterior13 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSendCommandToProp RemoveLMG10 PropCommand = "17" PropName = "ps_south_LMG" cMissionSendCommandToProp RemoveLMG11 PropCommand = "17" PropName = "ps_north_LMG" cMissionSendCommandToProp RemoveAssault11 PropCommand = "17" PropName = "ps_south_M16" cMissionSendCommandToProp RemoveAssault10 PropCommand = "17" PropName = "ps_north_M16" cMissionSendCommandToProp RemoveBattleAxe11 PropCommand = "17" PropName = "ps_south_BattleAxe" cMissionSendCommandToProp RemoveBroadSword10 PropCommand = "17" PropName = "ps_north_broadsword" cMissionLevelReady Palisades7 LevelName = "LEVEL_PALISADES" cMissionSendCommandToProp RemoveBroadSword11 PropCommand = "17" PropName = "ps_palisades_broadsword" cMissionSendCommandToProp RemoveBattleAxe12 PropCommand = "17" PropName = "ps_palisades_BattleAxe" cMissionSendCommandToProp RemoveLMG13 PropCommand = "17" PropName = "ps_palisades_LMG"

PawnShop_3
cMissionDefinition PawnShop_3 DontAutoCompleteOnDebugJump = "true" Duration = "345600" ExplicitStart = "false" IgnoreWarning = "true" MissionType = "12" Module = "0" StartTime = "172800" WaitUntilEnd = "false" cMissionObjective Day2Start2 cMissionObjectiveEvent Day2start1 EventString = "PawnDay4" cMissionOnEnter PawnShop_1-Start2 cMissionPawnShopAddItem SportsCarKey2 Item = "Key_sportscar" Price = "500000" PriceInflation = "0.0" cMissionPawnShopAddItem RoaringThunder2 Item = "ElectricThunder" Price = "15000" PriceInflation = "0" cMissionPawnShopAddItem LaserSword2 Item = "LaserLightSword" Price = "25000" PriceInflation = "0" cMissionPawnShopAddItem Tenderizers2 Item = "MMAGloves_spiked" Price = "25000" PriceInflation = "0" cMissionPawnShopAddItem BroadSword2 Item = "Broadsword" Price = "15000" PriceInflation = "0" cMissionPawnShopAddItem BeachBall2 Item = "BeachBall" Price = "1500" PriceInflation = "0" cMissionPawnShopAddItem PoleArm2 Item = "PoleWeapon" Price = "30000" PriceInflation = "0" cMissionPawnShopAddItem BlamBow2 Item = "BowandArrow_explosive" Price = "40000" PriceInflation = "0" cMissionPawnShopAddItem SnowBall2 Item = "SnowballCannon" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem BattleAxe4 Item = "BattleAxe" Price = "15000" PriceInflation = "0" cMissionPawnShopAddItem ServeBot4 Item = "ServbotMask" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem GemBlower3 Item = "GemBlower" Price = "30000" PriceInflation = "0" cMissionPawnShopAddItem AssaultRifle3 Item = "M16" Price = "20000" PriceInflation = "0" cMissionPawnShopAddItem LMG2 Item = "M249" Price = "20000" PriceInflation = "0" cMissionPawnShopAddItem Molotov2 Item = "MolotovBottle" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem FountainLizard2 Item = "FountainLizard" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem Parablower2 Item = "ParaBlower" Price = "30000" PriceInflation = "0" cMissionPawnShopAddItem ZombieMask3 Item = "ZombieMask" Price = "2000" PriceInflation = "0" cMissionPawnShopAddItem Defiler2 Item = "Defiler" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem PowerGuitar2 Item = "PowerGuitar" Price = "40000" PriceInflation = "0" cMissionPawnShopAddItem HailMary2 Item = "HailMary" Price = "20000" PriceInflation = "0" cMissionPawnShopAddItem GiantStuffedBear3 Item = "GiantStuffedBear" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem Dynameat2 Item = "Dynameat" Price = "25000" PriceInflation = "0" cMissionPawnShopAddItem CommandoKey2 Item = "Key_commando" Price = "2000000" PriceInflation = "0.0" cMissionPawnShopAddItem TeslaBall2 Item = "TeslaBall" Price = "35000" PriceInflation = "0" cMissionPawnShopAddItem FreezerBomb2 Item = "FreezerBomb" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem RocketLauncher2 Item = "FireworksBazooka" Price = "40000" PriceInflation = "0" cMissionPawnShopAddItem Driller2 Item = "Driller" Price = "20000" PriceInflation = "0" cMissionPawnShopAddItem Keg5 Item = "Keg" Price = "2000" PriceInflation = "0" cMissionPawnShopAddItem Heliblade2 Item = "HeliBlade" Price = "30000" PriceInflation = "0" cMissionPawnShopAddItem FlameThrower2 Item = "FlameThrower" Price = "40000" PriceInflation = "0" cMissionPawnShopAddItem ATMHacker2 Item = "ATMHacker" Price = "35000" PriceInflation = "0" cMissionPawnShopAddItem ShowerHead2 Item = "ShowerHead" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem ChopperKey2 Item = "Key_chopper" Price = "1000000" PriceInflation = "0.0" cMissionPawnShopAddItem BeerHat2 Item = "BeerHat" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem KnifeGloves2 Item = "KnifeGloves" Price = "30000" PriceInflation = "0" cMissionPawnShopAddItem Auger2 Item = "Auger" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem FlamingGloves2 Item = "FlamingGloves" Price = "25000" PriceInflation = "0" cMissionPawnShopAddItem BowlingBall3 Item = "BowlingBall" Price = "2000" PriceInflation = "0" cMissionPawnShopAddItem SuperSlicer2 Item = "SuperSlicer" Price = "35000" PriceInflation = "0" cMissionPawnShopAddItem PlateLauncher2 Item = "PlateLauncher" Price = "35000" PriceInflation = "0" cMissionPawnShopAddItem ZombieThrower2 Item = "ZombieThrower" Price = "35000" PriceInflation = "0" cMissionPawnShopAddItem Massager3 Item = "BobsToy" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem FireSpitter2 Item = "FireSpitter" Price = "25000" PriceInflation = "0" cMissionTimer Delay6 DeltaTimeSecondsRealTime = "1" TriggerXTimes = "1" cMissionSendEvent PawnDay3 Value = "PawnDay3" cMissionLevelReady Royal15 LevelName = "LEVEL_ROYAL_FLUSH" cMissionSendCommandToProp RemoveBattleAxe7 PropCommand = "17" PropName = "ps_royal_BattleAxe" cMissionSendCommandToProp RemoveBroadSword7 PropCommand = "17" PropName = "ps_royal_broadsword" cMissionSendCommandToProp RemoveLMG7 PropCommand = "17" PropName = "ps_royal_LMG" cMissionLevelReady Exterior12 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSendCommandToProp RemoveAssault6 PropCommand = "17" PropName = "ps_south_M16" cMissionSendCommandToProp RemoveAssault7 PropCommand = "17" PropName = "ps_north_M16" cMissionSendCommandToProp RemoveBattleAxe9 PropCommand = "17" PropName = "ps_north_BattleAxe" cMissionSendCommandToProp RemoveBattleAxe8 PropCommand = "17" PropName = "ps_south_BattleAxe" cMissionSendCommandToProp RemoveLMG8 PropCommand = "17" PropName = "ps_north_LMG" cMissionSendCommandToProp RemoveBroadSword8 PropCommand = "17" PropName = "ps_south_BroadSword" cMissionLevelReady Palisades6 LevelName = "LEVEL_PALISADES" cMissionSendCommandToProp RemoveBroadSword12 PropCommand = "17" PropName = "ps_palisades_broadsword" cMissionSendCommandToProp RemoveLMG9 PropCommand = "17" PropName = "ps_palisades_LMG" cMissionSendCommandToProp RemoveAssault8 PropCommand = "17" PropName = "ps_palisades_M16"

PawnShop_2
cMissionDefinition PawnShop_2 DontAutoCompleteOnDebugJump = "true" Duration = "432000" ExplicitStart = "false" IgnoreWarning = "true" MissionType = "12" Module = "0" StartTime = "86400" WaitUntilEnd = "false" cMissionObjective Day2Start4 cMissionObjectiveEvent Day2start2 EventString = "PawnDay3" cMissionOnEnter PawnShop_1-Start1 cMissionPawnShopAddItem SportsCarKey1 Item = "Key_sportscar" Price = "500000" PriceInflation = "0.0" cMissionPawnShopAddItem RoaringThunder1 Item = "ElectricThunder" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem LaserSword1 Item = "LaserLightSword" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem Tenderizers1 Item = "MMAGloves_spiked" Price = "20000" PriceInflation = "0" cMissionPawnShopAddItem BroadSword1 Item = "Broadsword" Price = "15000" PriceInflation = "0" cMissionPawnShopAddItem BeachBall1 Item = "BeachBall" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem PoleArm1 Item = "PoleWeapon" Price = "25000" PriceInflation = "0" cMissionPawnShopAddItem BlamBow1 Item = "BowandArrow_explosive" Price = "35000" PriceInflation = "0" cMissionPawnShopAddItem SnowBall1 Item = "SnowballCannon" Price = "30000" PriceInflation = "0" cMissionPawnShopAddItem BattleAxe3 Item = "BattleAxe" Price = "15000" PriceInflation = "0" cMissionPawnShopAddItem ServeBot3 Item = "ServbotMask" Price = "2000" PriceInflation = "0" cMissionPawnShopAddItem GemBlower2 Item = "GemBlower" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem AssaultRifle2 Item = "M16" Price = "20000" PriceInflation = "0" cMissionPawnShopAddItem LMG1 Item = "M249" Price = "20000" PriceInflation = "0" cMissionPawnShopAddItem Molotov1 Item = "MolotovBottle" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem FountainLizard1 Item = "FountainLizard" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem Parablower1 Item = "ParaBlower" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem ZombieMask2 Item = "ZombieMask" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem Defiler1 Item = "Defiler" Price = "35000" PriceInflation = "0" cMissionPawnShopAddItem PowerGuitar1 Item = "PowerGuitar" Price = "35000" PriceInflation = "0" cMissionPawnShopAddItem HailMary1 Item = "HailMary" Price = "15000" PriceInflation = "0" cMissionPawnShopAddItem GiantStuffedBear2 Item = "GiantStuffedBear" Price = "1000" PriceInflation = "0" cMissionPawnShopAddItem Dynameat1 Item = "Dynameat" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem CommandoKey1 Item = "Key_commando" Price = "2000000" PriceInflation = "0.0" cMissionPawnShopAddItem TeslaBall1 Item = "TeslaBall" Price = "35000" PriceInflation = "0" cMissionPawnShopAddItem FreezerBomb1 Item = "FreezerBomb" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem RocketLauncher1 Item = "FireworksBazooka" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem Driller1 Item = "Driller" Price = "15000" PriceInflation = "0" cMissionPawnShopAddItem Keg4 Item = "Keg" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem Heliblade1 Item = "HeliBlade" Price = "25000" PriceInflation = "0" cMissionPawnShopAddItem FlameThrower1 Item = "FlameThrower" Price = "30000" PriceInflation = "0" cMissionPawnShopAddItem ATMHacker1 Item = "ATMHacker" Price = "30000" PriceInflation = "0" cMissionPawnShopAddItem ShowerHead1 Item = "ShowerHead" Price = "1000" PriceInflation = "0" cMissionPawnShopAddItem ChopperKey1 Item = "Key_chopper" Price = "1000000" PriceInflation = "0.0" cMissionPawnShopAddItem BeerHat1 Item = "BeerHat" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem KnifeGloves1 Item = "KnifeGloves" Price = "25000" PriceInflation = "0" cMissionPawnShopAddItem Auger1 Item = "Auger" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem FlamingGloves1 Item = "FlamingGloves" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem BowlingBall2 Item = "BowlingBall" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem SuperSlicer1 Item = "SuperSlicer" Price = "30000" PriceInflation = "0" cMissionPawnShopAddItem PlateLauncher1 Item = "PlateLauncher" Price = "35000" PriceInflation = "0" cMissionPawnShopAddItem ZombieThrower1 Item = "ZombieThrower" Price = "30000" PriceInflation = "0" cMissionPawnShopAddItem Massager2 Item = "BobsToy" Price = "1000" PriceInflation = "0" cMissionPawnShopAddItem FireSpitter1 Item = "FireSpitter" Price = "0" PriceInflation = "0" cMissionSendEvent PawnDay2 Value = "PawnDay2" cMissionLevelReady Royal14 LevelName = "LEVEL_ROYAL_FLUSH" cMissionSendCommandToProp RemoveAssault3 PropCommand = "17" PropName = "ps_royal_M16" cMissionSendCommandToProp RemoveLMG4 PropCommand = "17" PropName = "ps_royal_LMG" cMissionSendCommandToProp RemoveBroadSword4 PropCommand = "17" PropName = "ps_royal_broadsword" cMissionLevelReady Exterior11 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSendCommandToProp RemoveBattleAxe4 PropCommand = "17" PropName = "ps_south_BattleAxe" cMissionSendCommandToProp RemoveBattleAxe5 PropCommand = "17" PropName = "ps_north_BattleAxe" cMissionSendCommandToProp RemoveBroadSword6 PropCommand = "17" PropName = "ps_north_broadsword" cMissionSendCommandToProp RemoveBroadSword5 PropCommand = "17" PropName = "ps_south_BroadSword" cMissionSendCommandToProp RemoveLMG5 PropCommand = "17" PropName = "ps_south_LMG" cMissionSendCommandToProp RemoveAssault4 PropCommand = "17" PropName = "ps_north_M16" cMissionLevelReady Palisades5 LevelName = "LEVEL_PALISADES" cMissionSendCommandToProp RemoveBattleAxe6 PropCommand = "17" PropName = "ps_palisades_BattleAxe" cMissionSendCommandToProp RemoveLMG6 PropCommand = "17" PropName = "ps_palisades_LMG" cMissionSendCommandToProp RemoveAssault5 PropCommand = "17" PropName = "ps_palisades_M16"

X_nVidia_3D
cMissionDefinition X_nVidia_3D Color = "15869409" DebugSpawnPoint = "EntryYucutan" Duration = "691200" ExplicitStart = "false" LevelToStartAtIfDebuggingMission = "FORTUNE_EXTERIOR" MissionType = "0" Module = "0" REMOVE_BEFORE_SHIP = "true" ShowInDebugMenu = "false" ShowInHUD = "true" StartTime = "302400" WaitUntilEnd = "true" cMissionLevelReady turnonautochuck3 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionPauseClock autopauseclock4 cMissionSetChuckState disablegameplay ChuckState = "67"

PostFactsYucRoof
cMissionDefinition PostFactsYucRoof Color = "15869409" DebugSpawnPoint = "EntryYucutan" Duration = "518400" ExplicitStart = "true" LevelRequiredToStartName = "ROOFTOP_YUCATAN" LevelToStartAtIfDebuggingMission = "FORTUNE_EXTERIOR" MissionType = "12" Module = "0" PrerequisiteMission = "TheFacts" REMOVE_BEFORE_SHIP = "false" ShowInDebugMenu = "false" ShowInHUD = "false" StartTime = "0" WaitUntilEnd = "true" cMissionLevelReady YucRoofPostFacts LevelName = "LEVEL_ROOFTOP_YUCATAN" cMissionSendCommandToProp DestroyRoofItem PropCommand = "17" PropName = "PatioTable" cMissionSendCommandToProp DestroyRoofItem12 PropCommand = "17" PropName = "PatioTable12" cMissionSendCommandToProp DestroyRoofItem11 PropCommand = "17" PropName = "PatioTable11" cMissionSendCommandToProp DestroyRoofItem10 PropCommand = "17" PropName = "PatioTable10" cMissionSendCommandToProp DestroyRoofItem9 PropCommand = "17" PropName = "PatioTable9" cMissionSendCommandToProp DestroyRoofItem8 PropCommand = "17" PropName = "PatioTable8" cMissionSendCommandToProp DestroyRoofItem7 PropCommand = "17" PropName = "PatioTable7" cMissionSendCommandToProp DestroyRoofItem6 PropCommand = "17" PropName = "PatioTable6" cMissionSendCommandToProp DestroyRoofItem5 PropCommand = "17" PropName = "PatioTable5" cMissionSendCommandToProp DestroyRoofItem4 PropCommand = "17" PropName = "PatioTable4" cMissionSendCommandToProp DestroyRoofItem3 PropCommand = "17" PropName = "PatioTable3" cMissionSendCommandToProp DestroyRoofItem2 PropCommand = "17" PropName = "PatioTable2" cMissionSendCommandToProp DestroyRoofItem1 PropCommand = "17" PropName = "PatioTable1" cMissionSendCommandToProp DestroyRoofItem14 PropCommand = "17" PropName = "PottedPlant_6" cMissionSendCommandToProp DestroyRoofItem21 PropCommand = "17" PropName = "PottedPlant_7" cMissionSendCommandToProp DestroyRoofItem20 PropCommand = "17" PropName = "PottedPlant_8" cMissionSendCommandToProp DestroyRoofItem19 PropCommand = "17" PropName = "PottedPlant_9" cMissionSendCommandToProp DestroyRoofItem18 PropCommand = "17" PropName = "PottedPlant_10" cMissionSendCommandToProp DestroyRoofItem17 PropCommand = "17" PropName = "PottedPlant_11" cMissionSendCommandToProp DestroyRoofItem16 PropCommand = "17" PropName = "PottedPlant_12" cMissionSendCommandToProp DestroyRoofItem15 PropCommand = "17" PropName = "PottedPlant_13" cMissionSendCommandToProp DestroyRoofFood PropCommand = "17" PropName = "Beer4" cMissionSendCommandToProp DestroyRoofFood1 PropCommand = "17" PropName = "Beer5" cMissionSendCommandToProp DestroyRoofFood21 PropCommand = "17" PropName = "DrinkCocktail3" cMissionSendCommandToProp DestroyRoofFood20 PropCommand = "17" PropName = "DrinkCocktail4" cMissionSendCommandToProp DestroyRoofFood19 PropCommand = "17" PropName = "Fish4" cMissionSendCommandToProp DestroyRoofFood18 PropCommand = "17" PropName = "Fish5" cMissionSendCommandToProp DestroyRoofFood17 PropCommand = "17" PropName = "Fish6" cMissionSendCommandToProp DestroyRoofFood16 PropCommand = "17" PropName = "Fish7" cMissionSendCommandToProp DestroyRoofFood15 PropCommand = "17" PropName = "Lobster4" cMissionSendCommandToProp DestroyRoofFood14 PropCommand = "17" PropName = "Lobster5" cMissionSendCommandToProp DestroyRoofFood13 PropCommand = "17" PropName = "Lobster6" cMissionSendCommandToProp DestroyRoofFood12 PropCommand = "17" PropName = "OrangeJuice2" cMissionSendCommandToProp DestroyRoofFood11 PropCommand = "17" PropName = "OrangeJuice3" cMissionSendCommandToProp DestroyRoofFood10 PropCommand = "17" PropName = "OrangeJuice4" cMissionSendCommandToProp DestroyRoofFood9 PropCommand = "17" PropName = "Sushi2" cMissionSendCommandToProp DestroyRoofFood8 PropCommand = "17" PropName = "Sushi3" cMissionSendCommandToProp DestroyRoofFood7 PropCommand = "17" PropName = "Sushi4" cMissionSendCommandToProp DestroyRoofFood6 PropCommand = "17" PropName = "Vodka5" cMissionSendCommandToProp DestroyRoofFood5 PropCommand = "17" PropName = "Wine5" cMissionSendCommandToProp DestroyRoofFood4 PropCommand = "17" PropName = "Wine6" cMissionSendCommandToProp DestroyRoofFood3 PropCommand = "17" PropName = "Wine7" cMissionSendCommandToProp DestroyRoofFood2 PropCommand = "17" PropName = "Wine8"

X_AutoChuck4
cMissionDefinition X_AutoChuck4 Color = "15869409" DebugSpawnPoint = "EndQueens" DescriptionSummary = "3143" DisplayName = "7" Duration = "691200" ExplicitStart = "false" LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH" MissionType = "0" Module = "0" REMOVE_BEFORE_SHIP = "true" ShowInDebugMenu = "false" ShowInHUD = "true" StartTime = "129600" cMissionObjective AutoChuck-Objective4 cMissionObjectiveNPCJoin joinsur MissionWaypoint = "ROYAL_FLUSH,-271.604,-1.545,-106.604" NPCName = "srv_helen" cMissionObjectiveNPCJoin joinsur3 MissionWaypoint = "ROYAL_FLUSH,-271.604,-1.545,-106.604" NPCName = "srv_camille" cMissionObjectiveNPCJoin joinsur2 MissionWaypoint = "ROYAL_FLUSH,-271.604,-1.545,-106.604" NPCName = "srv_europa" cMissionObjectiveNPCJoin joinsur1 MissionWaypoint = "ROYAL_FLUSH,-271.604,-1.545,-106.604" NPCName = "srv_lulu" cMissionObjectiveBeAtLocation x448 MissionWaypoint = "YUCATAN_CASINO,286.972,0.020,-301.442" RadiusFromWaypoint = "3" cMissionSetChuckState auto_item10 ChuckState = "15" cMissionTimer auto_attack33 DeltaTimeMinutesRealTime = "1" KeepAliveAfterMissionEnd = "true" cMissionSetChuckState auto_attack34 ChuckState = "14" cMissionTimer auto_return10 DeltaTimeMinutesRealTime = "4" KeepAliveAfterMissionEnd = "true" cMissionSetChuckState auto_attack35 ChuckState = "13" cMissionObjectiveBeAtLocation x591 MissionWaypoint = "ROYAL_FLUSH,-189.030,5.955,-108.264" RadiusFromWaypoint = "3" cMissionSetChuckState auto_item11 ChuckState = "15" cMissionTimer auto_attack36 DeltaTimeMinutesRealTime = "1" KeepAliveAfterMissionEnd = "true" cMissionSetChuckState auto_attack37 ChuckState = "14" cMissionTimer auto_return11 DeltaTimeMinutesRealTime = "4" KeepAliveAfterMissionEnd = "true" cMissionSetChuckState auto_attack38 ChuckState = "13" cMissionObjectiveBeAtLocation x606 MissionWaypoint = "ATLANTICA_CASINO,-3.426,1.429,55.455" RadiusFromWaypoint = "3" cMissionSetChuckState auto_item12 ChuckState = "15" cMissionTimer auto_attack39 DeltaTimeMinutesRealTime = "1" KeepAliveAfterMissionEnd = "true" cMissionSetChuckState auto_attack40 ChuckState = "14" cMissionTimer auto_return12 DeltaTimeMinutesRealTime = "4" KeepAliveAfterMissionEnd = "true" cMissionSetChuckState auto_attack41 ChuckState = "13"

cMissionOnEnter TurnOnAutoChuck4 cMissionSetChuckState TurnAutoChuckOn4 ChuckState = "59" cMissionOnEnd goback4 cMissionSetChuckState quitgame4 ChuckState = "65" cMissionLevelReady royalauto LevelName = "LEVEL_ROYAL_FLUSH" cMissionSpawnNPC spawnsur DefaultBehaviour = "Idle" NPCName = "srv_helen" SpawnPoint = "-271.604,-1.545,-106.604" WithProp = "Shotgun" cMissionDialogue joinall Dialogue0 = "4262" JoinChuckAfter = "true" Joiner0 = "srv_camille" Joiner1 = "srv_europa" Joiner2 = "srv_lulu" Speaker0 = "srv_helen" cMissionSpawnNPC spawnsur3 DefaultBehaviour = "Idle" NPCName = "srv_europa" SpawnPoint = "-271.604,-1.545,-106.604" WithProp = "LeadPipe" cMissionSpawnNPC spawnsur2 DefaultBehaviour = "Idle" NPCName = "srv_camille" SpawnPoint = "-271.604,-1.545,-106.604" cMissionSpawnNPC spawnsur1 DefaultBehaviour = "Idle" NPCName = "srv_lulu" SpawnPoint = "-271.604,-1.545,-106.604"

UnifiedRewardMission (Case 6-2: Last Stand with Boykin, end)
cMissionDefinition UnifiedRewardMission Duration = "518400" ExplicitStart = "true" MissionType = "12" WaitUntilEnd = "true" cMissionLevelReady Underground14 LevelName = "LEVEL_UNDERGROUND" cMissionCondition BoykinDefeated2 Condition = "6" ConditionParamater = "Case6-2" cMissionSpawnItem SpawnBoykinReward1 ItemName = "M249" Location = "239.928,-7.402,-242.249" Rotation = "0,0,0,1" cMissionSpawnItem BustedHummer1 ItemName = "MilitaryHummer3" Location = "237.457,-6.340,-247.123" Rotation = "0.002,-0.000,-0.001,1.000" cMissionCondition BoykinDefeatFail Condition = "6" ConditionParamater = "Case6-2_Fail_During_Boykin" cMissionSpawnItem SpawnBoykinReward3 ItemName = "M249" Location = "239.928,-7.402,-242.249" Rotation = "0,0,0,1" cMissionSpawnItem BustedHummer3 ItemName = "MilitaryHummer3" Location = "237.457,-6.340,-247.123" Rotation = "0.002,-0.000,-0.001,1.000" cMissionCondition BoykinBayHummer Condition = "6" ConditionParamater = "Case6-1" cMissionSpawnItem Hummer_Underground1 DisablePhysicsOnInitialPlacement = "true" ItemName = "MilitaryHummer2" Location = "221.866,-6.184,-211.620" NonInteractableProp = "true" Rotation = "-0.071,-0.968,0.040,0.244" cMissionSpawnItem GoodGate2 ItemName = "Gate" Location = "162.557,2.609,-161.986" Rotation = "0.000,-0.378,0.000,0.932" cMissionSpawnItem BadGate2 ItemName = "Broken_Gate" Location = "177.351,1.429,-165.154" Rotation = "0.401,-0.479,0.143,0.775" Scale = "9.187,4.845,25.409" Translation = "185.361,-1.979,-170.173" cMissionSpawnItem BrokenHummer22 DisablePhysicsOnInitialPlacement = "true" ItemName = "MilitaryHummer3" Location = "174.632,2.778,-162.859" NonInteractableProp = "true" Rotation = "0.002,0.719,-0.130,0.698" cMissionLevelReady Exterior23 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionCondition ParkWarZone Condition = "6" ConditionParamater = "Case6-1" cMissionSpawnItem BrokenHummer21 DisablePhysicsOnInitialPlacement = "true" ItemName = "MilitaryHummer3" Location = "177.114,1.078,-158.330" NonInteractableProp = "true" Rotation = "0.002,0.719,-0.130,0.698" cMissionSpawnItem BrokenHummer20 DisablePhysicsOnInitialPlacement = "true" ItemName = "MilitaryHummer3" Location = "-2.450,1.604,-77.414" NonInteractableProp = "true" Rotation = "0.577,-0.553,0.436,-0.414" cMissionSpawnItem BrokenHummer19 DisablePhysicsOnInitialPlacement = "true" ItemName = "MilitaryHummer3" Location = "-124.274,0.098,2.312" NonInteractableProp = "true" Rotation = "-0.057,-0.866,0.099,-0.481" cMissionSpawnItem BrokenHummer18 DisablePhysicsOnInitialPlacement = "true" ItemName = "MilitaryHummer3" Location = "-63.631,-0.872,-32.309" NonInteractableProp = "true" Rotation = "0.850,0.063,-0.522,-0.036" cMissionSpawnItem BrokenHummer17 DisablePhysicsOnInitialPlacement = "true" ItemName = "MilitaryHummer2" Location = "-25.547,1.717,-43.757" NonInteractableProp = "true" Rotation = "0.000,-0.837,0.000,-0.546" cMissionSpawnItem BrokenHummer16 DisablePhysicsOnInitialPlacement = "true" ItemName = "MilitaryHummer3" Location = "52.986,1.703,-115.180" NonInteractableProp = "true" Rotation = "-0.001,-0.625,0.002,-0.780" cMissionSpawnItem BrokenHummer15 DisablePhysicsOnInitialPlacement = "true" ItemName = "MilitaryHummer2" Location = "-50.586,-0.338,14.993" NonInteractableProp = "true" Rotation = "0.000,-0.902,0.003,-0.432" cMissionSpawnItem BrokenHummer14 DisablePhysicsOnInitialPlacement = "true" ItemName = "MilitaryHummer1" Location = "-120.668,-0.324,23.765" NonInteractableProp = "true" Rotation = "0.634,0.651,0.281,0.309" cMissionSpawnItem BrokenHummer13 DisablePhysicsOnInitialPlacement = "true" ItemName = "MilitaryHummer3" Location = "-87.424,-0.258,-23.083" NonInteractableProp = "true" Rotation = "-0.007,-0.942,-0.024,0.341" cMissionSpawnItem BrokenHummer12 DisablePhysicsOnInitialPlacement = "true" ItemName = "MilitaryHummer3" Location = "-33.131,-0.331,-1.380" NonInteractableProp = "true" Rotation = "0.000,-0.985,0.000,0.167" cMissionSpawnItem BrokenHummer10 DisablePhysicsOnInitialPlacement = "true" ItemName = "MilitaryHummer2" Location = "-129.223,0.016,26.729" NonInteractableProp = "true" Rotation = "0.197,0.813,-0.127,-0.529" cMissionSpawnItem GoodGate1 ItemName = "Gate" Location = "167.047,0.599,-157.999" Rotation = "0.000,-0.378,0.000,0.932" cMissionSpawnItem BadGate1 ItemName = "Broken_Gate" Location = "179.678,-0.441,-159.473" Rotation = "0.401,-0.479,0.143,0.775" Scale = "9.187,4.845,25.409" Translation = "185.361,-1.979,-170.173" cMissionSendAudioEvent HummerFire1 AudioEvent = "HummerFireStart" cMissionSpawnItem Grenade9 ItemName = "Grenade" Location = "-90.181,-1.471,-21.809" Rotation = "-0.433,-0.163,0.567,0.684" cMissionSpawnItem Grenade8 ItemName = "Grenade" Location = "-89.931,-1.471,-22.010" Rotation = "-0.211,0.081,0.680,0.698" cMissionSpawnItem Grenade7 ItemName = "Grenade" Location = "-53.934,-1.497,17.511" Rotation = "-0.056,-0.052,0.710,0.700" cMissionSpawnItem Grenade6 ItemName = "Grenade" Location = "-121.277,-1.488,26.342" Rotation = "-0.091,-0.087,0.706,0.697" cMissionSpawnItem Grenade5 ItemName = "Grenade" Location = "-130.115,-1.497,29.691" Rotation = "-0.056,-0.052,0.710,0.700" cMissionSpawnItem Guns11 ItemName = "M16" Location = "-86.549,-1.378,-9.258" Rotation = "0.000,-2.309,0.000,1.000" cMissionSpawnItem Guns10 ItemName = "M16" Location = "52.858,0.543,-117.806" Rotation = "-0.056,-0.052,0.710,0.700" cMissionSpawnItem Guns9 ItemName = "M16" Location = "-27.593,0.544,-39.664" Rotation = "-0.056,-0.052,0.710,0.700" cMissionSpawnItem Guns8 ItemName = "M16" Location = "-49.149,-1.497,18.075" Rotation = "0.354,0.354,0.612,0.612" cMissionSpawnItem Guns7 ItemName = "M16" Location = "-128.932,-1.497,31.499" Rotation = "-0.056,-0.052,0.710,0.700" cMissionSpawnItem Guns6 ItemName = "HandGun" Location = "-118.409,-1.485,23.395" Rotation = "-0.057,-0.054,0.711,0.698" cMissionSpawnItem EquipBox41 ItemName = "EquipmentBox" Location = "51.404,0.723,-117.926" Rotation = "0.000,0.537,0.000,0.843" cMissionSpawnItem EquipBox40 ItemName = "EquipmentBox" Location = "-26.793,0.734,-40.316" Rotation = "0.000,0.537,0.000,0.843" cMissionSpawnItem EquipBox39 ItemName = "EquipmentBox" Location = "-27.907,0.714,-40.778" Rotation = "0.000,0.841,0.000,0.538" cMissionSpawnItem EquipBox38 ItemName = "EquipmentBox" Location = "-30.829,-1.337,-2.226" Rotation = "0.000,0.425,0.000,0.906" cMissionSpawnItem EquipBox37 ItemName = "EquipmentBox" Location = "-49.526,-1.307,17.125" Rotation = "0.000,0.797,0.000,0.604" cMissionSpawnItem EquipBox36 ItemName = "EquipmentBox" Location = "-50.486,-1.317,18.116" Rotation = "-0.014,0.273,0.050,0.960" cMissionSpawnItem EquipBox35 ItemName = "EquipmentBox" Location = "-51.861,-1.317,12.060" Rotation = "0.000,-0.117,0.000,0.993" cMissionSpawnItem EquipBox34 ItemName = "EquipmentBox" Location = "-35.481,-1.247,1.415" Rotation = "-0.227,0.224,-0.678,0.659" cMissionSpawnItem EquipBox33 ItemName = "EquipmentBox" Location = "-123.241,-1.237,23.473" Rotation = "0.073,-0.626,-0.021,0.773" cMissionSpawnItem EquipBox32 ItemName = "EquipmentBox" Location = "-119.024,-1.295,23.479" Rotation = "-0.004,1.005,-0.003,-0.034" cMissionSpawnItem EquipBox28 ItemName = "EquipmentBox" Location = "-130.770,-1.097,30.834" Rotation = "-0.207,0.615,0.191,0.737" cMissionSpawnItem EquipBox27 ItemName = "EquipmentBox" Location = "-129.998,-1.307,30.757" Rotation = "0.000,0.862,0.000,0.502" cMissionStartEffect x791 ChuckCanBeHarmedFromEffect = "false" EffectEnum = "53" Location = "53.978,1.593,-114.777" Loop = "true" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect x790 ChuckCanBeHarmedFromEffect = "true" EffectEnum = "168" Location = "-23.614,1.921,-45.025" Loop = "true" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect x789 ChuckCanBeHarmedFromEffect = "true" EffectEnum = "168" Location = "-49.537,-0.487,14.381" Loop = "true" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect x788 ChuckCanBeHarmedFromEffect = "true" EffectEnum = "168" Location = "-65.991,-0.357,-32.819" Loop = "true" Number = "1" Rotation = "0,0,0,1" cMissionLevelReady Safehosue7 LevelName = "LEVEL_SAFEHOUSE" cMissionCondition PostBreach Condition = "6" ConditionParamater = "Case6-4" cMissionSpawnItem SpawnClosedGate4 ItemName = "SafehouseGate" Location = "3.022,-2.621,9.781" Rotation = "0.000,1.000,0.000,0.000" cMissionLevelReady YucatanCasino3 LevelName = "LEVEL_YUCATAN_CASINO" cMissionCondition TwinsReward Condition = "6" ConditionParamater = "Case4-1Battle" cMissionSpawnItem TwinSword2 ItemName = "KatanaSword" Location = "401.608,5.611,-312.397" Rotation = "0.381,-0.919,0.000,0.084" cMissionSpawnItem TwinSword3 ItemName = "KatanaSword" Location = "400.992,5.611,-311.009" Rotation = "-0.005,0.071,-0.383,-0.921" cMissionLevelReady SouthPlaza16 LevelName = "LEVEL_SOUTH_PLAZA" cMissionCondition MercGearCaseFive Condition = "6" ConditionParamater = "Case5-1" cMissionSpawnItem MetalBarricade3 ItemName = "MetalBarricade" Location = "-173.233,-5.902,30.952" Rotation = "0.052,0.014,-0.001,0.999" cMissionSpawnItem MetalBarricade2 ItemName = "MetalBarricade" Location = "-171.083,-5.904,30.299" Rotation = "-0.006,0.568,-0.012,0.823" cMissionSpawnItem Propane5 ItemName = "PropaneTank" Location = "-167.761,-6.144,40.163" Rotation = "0.000,-0.173,-0.000,-0.985" cMissionSpawnItem Propane4 ItemName = "PropaneTank" Location = "-167.351,-6.412,40.401" Rotation = "-0.706,0.304,-0.058,0.637" cMissionSpawnItem Crowbar10 ItemName = "Crowbar" Location = "-179.593,-6.406,34.426" Rotation = "-0.273,-0.257,0.653,0.658" cMissionSpawnItem Crowbar9 ItemName = "Crowbar" Location = "-175.767,-5.897,61.333" Rotation = "-0.704,-0.701,0.070,0.085" cMissionSpawnItem Hammer3 ItemName = "SledgeHammer" Location = "-175.544,-6.402,33.055" Rotation = "0.695,0.715,-0.053,-0.055" cMissionSpawnItem Knife3 ItemName = "BowieKnife" Location = "-175.891,-5.562,32.316" Rotation = "0.005,-0.707,-0.707,0.021" cMissionSpawnItem Knife2 ItemName = "BowieKnife" Location = "-173.975,-6.352,39.637" Rotation = "0.439,-0.570,-0.548,-0.427" cMissionSpawnItem HandGun2 ItemName = "HandGun" Location = "-165.195,-6.102,51.109" Rotation = "0.336,-0.568,-0.709,-0.251" cMissionSpawnItem EquipBox30 ItemName = "MilitaryCrate" Location = "-174.517,-6.237,39.731" Rotation = "0.000,0.279,0.000,0.960" cMissionSpawnItem EquipBox29 ItemName = "MilitaryCrate" Location = "-176.079,-6.229,32.282" Rotation = "0.000,0.000,0.000,1.000" cMissionSpawnItem EquipBox26 ItemName = "MilitaryCrate" Location = "-175.223,-6.212,32.038" Rotation = "0.000,-0.463,0.000,0.886" cMissionSpawnItem EquipBox25 ItemName = "MilitaryCrate" Location = "-174.439,-5.829,39.741" Rotation = "0.000,0.052,0.000,0.999" cMissionSpawnItem EquipBox24 ItemName = "MilitaryCrate" Location = "-175.716,-5.805,32.155" Rotation = "0.000,-0.445,0.000,0.896" cMissionSpawnItem EquipBox23 ItemName = "MilitaryCrate" Location = "-165.907,-6.016,58.675" Rotation = "-0.175,0.204,0.190,0.944" cMissionSpawnItem EquipBox21 ItemName = "MilitaryCrate" Location = "-165.335,-6.209,59.332" Rotation = "0.000,0.349,0.000,0.937" cMissionSpawnItem EquipBox20 ItemName = "MilitaryCrate" Location = "-171.551,-6.220,64.188" Rotation = "0.000,-0.397,0.000,0.918" cMissionSpawnItem EquipBox19 ItemName = "MilitaryCrate" Location = "-158.454,-6.219,52.092" Rotation = "0.000,-0.621,0.000,0.784" cMissionSpawnItem EquipBox18 ItemName = "MilitaryCrate" Location = "-164.887,-6.200,51.365" Rotation = "0.000,0.000,0.000,1.000" cMissionSpawnItem EquipBox17 ItemName = "MilitaryCrate" Location = "-165.943,-6.195,40.953" Rotation = "0.000,0.319,0.000,0.948" cMissionSpawnItem EquipBox14 ItemName = "MilitaryCrate" Location = "-174.043,-6.219,43.442" Rotation = "0.000,-0.979,0.000,0.207" cMissionSpawnItem EquipBox22 ItemName = "MilitaryCrate" Location = "-164.887,-6.200,51.365" Rotation = "0.000,0.000,0.000,1.000" cMissionCondition MercGuns Condition = "6" ConditionParamater = "Case5-2" cMissionSpawnItem MercAssaultRifle2 ItemName = "MercAssaultRifle" Location = "-172.725,-6.394,41.365" Rotation = "-0.013,0.005,-0.698,0.716" cMissionSpawnItem MercAssaultRifle3 ItemName = "MercAssaultRifle" Location = "-170.153,-6.396,34.600" Rotation = "0.502,-0.527,-0.477,0.492"

X_AutoChuckThrowWeapons
cMissionDefinition X_AutoChuckThrowWeapons Color = "15869409" DebugSpawnPoint = "EntryYucutan" DescriptionSummary = "3143" DisplayName = "7" Duration = "691200" ExplicitStart = "false" LevelToStartAtIfDebuggingMission = "FORTUNE_EXTERIOR" MissionType = "0" Module = "0" REMOVE_BEFORE_SHIP = "true" ShowInDebugMenu = "false" ShowInHUD = "true" StartTime = "302400" WaitUntilEnd = "false" cMissionLevelReady turnonautochuck4 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSetChuckState TurnAutoChuckOn13 ChuckState = "59" cMissionSetChuckState TurnAutoChuckOn14 ChuckState = "62" cMissionSetChuckState TurnAutoChuckOn15 ChuckState = "76" cMissionPauseClock autopauseclock5 cMissionObjective objectives4 cMissionObjectiveEvent autochuckevent2 EventString = "TESTDONE"

=Missions section 1=

AnIndustrialFashion
cMissionDefinition AnIndustrialFashion CantFailOnLevel = "SOUTH_PLAZA" Color = "16422912" DebugSpawnPoint = "EntryArena" DescriptionSummary = "80533" DisplayName = "80007" Duration = "45000" LevelToStartAtIfDebuggingMission = "SOUTH_PLAZA" MissionType = "3" ShowInDebugMenu = "true" StartTime = "97200" cMissionTimer x143 DeltaTimeSecondsRealTime = "20" TriggerXTimes = "1" cMissionPhoneCall x144 cMissionDialogue x145 Dialogue0 = "65084" SpeakerID0 = "77510" cMissionObjective AnIndustrialFashion-Objective cMissionObjectiveNPCJoin Terri ANDRESCUED = "false" MissionWaypoint = "SOUTH_PLAZA,-302.421,-7.421,114.843" NPCName = "srv_terri" cMissionObjectiveNPCJoin Willa ANDRESCUED = "false" MissionWaypoint = "SOUTH_PLAZA,-302.373,-7.421,114.728" NPCName = "srv_willa" cMissionTimer RemoveDelay2 DeltaTimeSecondsRealTime = "3" TriggerXTimes = "1" cMissionZombieRemoval BarnBurnerClear2 Location = "-310.923,-7.412,112.432" Radius = "5" cMissionOnFail x107 cMissionLevelReady Southplaza-Start LevelName = "LEVEL_SOUTH_PLAZA" cMissionSpawnNPC Willa1 DefaultBehaviour = "Idle" NPCName = "srv_willa" Rotation = "0.99" SpawnPoint = "-311.196,-4.923,115.935" cMissionDialogue d320 Dialogue0 = "65091" Dialogue1 = "65092" Dialogue2 = "65093" Dialogue3 = "65090" DialogueCondition = "0" JoinChuckAfter = "true" LoopThisNode = "false" ReactionAnim3 = "15" Speaker3 = "srv_willa" SpeakerID0 = "65167" SpeakerID1 = "65170" SpeakerID2 = "65167" SpeakerID3 = "65170" cMissionSpawnNPC Terri6 DefaultBehaviour = "Idle" NPCName = "srv_terri" Rotation = "0.957" SpawnPoint = "-305.554,-7.413,116.522" WithProp = "LeadPipe" cMissionDialogueCondition WillaRescued ConditionParameter1 = "srv_willa" DialogueCondition = "19" cMissionDialogueCondition cond_d317 ConditionParameter1 = "srv_willa" ConditionParameter2 = "srv_terri" DialogueCondition = "20" cMissionDialogue TerriInteract6 Dialogue0 = "65086" Dialogue1 = "65087" Dialogue2 = "65989" SpeakerID0 = "65167" SpeakerID1 = "65169" SpeakerID2 = "65169" cMissionDialogueCondition cond_d320 ConditionParameter1 = "srv_willa" ConditionParameter2 = "srv_terri" DialogueCondition = "20" cMissionDialogue fail_d317 Dialogue0 = "65990" LoopThisNode = "true" ReactionAnim0 = "2" Speaker0 = "srv_terri" SpeakerID0 = "65169" cMissionDialogue d326 Dialogue0 = "65088" Dialogue1 = "65089" Dialogue2 = "65064" DialogueCondition = "3" JoinChuckAfter = "true" LoopThisNode = "false" ReactionAnim0 = "0" Speaker0 = "srv_terri" SpeakerID0 = "65169" SpeakerID1 = "65167" SpeakerID2 = "65169" cMissionDialogue d330 Dialogue0 = "65088" Dialogue1 = "65089" Dialogue2 = "65064" DialogueCondition = "3" JoinChuckAfter = "true" LoopThisNode = "false" ReactionAnim0 = "0" Speaker0 = "srv_terri" SpeakerID0 = "65169" SpeakerID1 = "65167" SpeakerID2 = "65169" cMissionDialogue d325 Dialogue0 = "65088" Dialogue1 = "65089" Dialogue2 = "65064" DialogueCondition = "3" JoinChuckAfter = "true" LoopThisNode = "false" ReactionAnim0 = "0" Speaker0 = "srv_terri" SpeakerID0 = "65169" SpeakerID1 = "65167" SpeakerID2 = "65169" cMissionNPCAmbientDialogSequencer TerriAmbient DialogCycleInterval = "5" DialogStartRadius = "25" DialogStopRadius = "10" Position = "-305.554,-7.413,116.522" cMissionAmbientNPCDialog x5 Dialogue0 = "66151" SpeakerID0 = "65169" cMissionAmbientNPCDialog x70 Dialogue0 = "66152" SpeakerID0 = "65169" cMissionAmbientNPCDialog x65 Dialogue0 = "66153" SpeakerID0 = "65169"

AnteUp
cMissionDefinition AnteUp CantFailOnLevel = "SAFEHOUSE" Color = "3826405" DebugSpawnPoint = "Exit_Safehouse" DescriptionSummary = "80534" DisplayName = "80054" Duration = "86460" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH" MissionType = "3" Module = "0" PrerequisiteMission = "SuppressStripPokerTable" ShowInDebugMenu = "true" ShowInHUD = "false" StartTime = "205200" cMissionObjective AnteUpOver MissionWaypoint = "SAFEHOUSE,-22.726,-1.097,10.999" cMissionObjectiveEvent EndMission7 EventString = "AnteUpEnds" MissionWaypoint = "SAFEHOUSE,-22.541,-1.081,10.834" cMissionTimer StripPokerPhoneCall DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall StripCall cMissionDialogue StrippokerCall Dialogue0 = "67732" SpeakerID0 = "77510"

ReturntoPoker
cMissionDefinition ReturntoPoker CantFailOnLevel = "SAFEHOUSE" Color = "3826405" DebugSpawnPoint = "Exit_Safehouse" DescriptionSummary = "80534" DisplayName = "80054" Duration = "86460" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH" MissionType = "12" Module = "0" ShowInDebugMenu = "false" ShowInHUD = "false" StartTime = "205200" cMissionObjective ReturntoPoker-Objective cMissionObjectiveEvent EndMission11 EventString = "AnteUpAllBeaten" MissionWaypoint = "SAFEHOUSE,-22.541,-1.081,10.834" cMissionLevelReady InTheSafehouse LevelName = "LEVEL_SAFEHOUSE" cMissionSendCommandToProp DestroyLevelTable PropCommand = "17" PropName = "pokertable_interactive" cMissionTimer DelaySpawn DeltaTimeSecondsRealTime = "2" cMissionSpawnItem PokerTable ItemName = "pokertable_strip" Location = "-22.726,-0.657,10.999" Rotation = "0,0,0,1" cMissionPrereq AnteUpStarted cMissionObjectiveMissionStatus AnteUpStarted1 MissionName = "AnteUp" Started = "true" cMissionOnSuccess NoninteractiveTable cMissionSendCommandToProp MakeTableNoGo PropCommand = "22" PropName = "PokerTable"

ArtAppreciation
cMissionDefinition ArtAppreciation CantFailOnLevel = "PALISADES" Color = "16422912" DebugSpawnPoint = "EntryYucutan" DescriptionSummary = "80535" DisplayName = "80033" Duration = "28800" LevelToStartAtIfDebuggingMission = "PALISADES" MissionType = "3" ShowInDebugMenu = "true" StartTime = "213000" cMissionTimer x244 DeltaTimeSecondsRealTime = "10" TriggerXTimes = "1" cMissionPhoneCall x245 cMissionDialogue x246 Dialogue0 = "65639" SpeakerID0 = "77510" cMissionObjective ArtAppreciation-Objective cMissionObjectiveNPCJoin x247 MissionWaypoint = "PALISADES,270.664,6.928,-146.207" NPCName = "srv_randolph" cMissionLevelReady x248 LevelName = "LEVEL_PALISADES" cMissionSpawnNPC T317 DefaultBehaviour = "Idle" NPCName = "srv_randolph" Rotation = "0.123" SpawnPoint = "271.711,6.928,-145.512" UseRotationAndLocationIfSpawned = "true" cMissionDialogue RandTalk Dialogue0 = "65640" Dialogue1 = "65641" Dialogue2 = "65642" Dialogue3 = "65643" ReactionAnim1 = "2" ReactionAnim3 = "3" Speaker1 = "srv_randolph" Speaker3 = "srv_randolph" SpeakerID0 = "65167" SpeakerID1 = "65631" SpeakerID2 = "65167" SpeakerID3 = "65631" cMissionOnTrigger Begging InnerRadius = "5" Location = "258.627,9.012,-153.626" Radius = "5" ZombieRotation = "0,0,0,1" cMissionDialogue RandBegging Dialogue0 = "65646" Dialogue1 = "65647" ReactionAnim0 = "2" ReactionAnim1 = "15" Speaker0 = "srv_randolph" Speaker1 = "srv_randolph" SpeakerID0 = "65631" SpeakerID1 = "65631" cMissionDialogue d334 Dialogue0 = "65644" Dialogue1 = "65645" JoinChuckAfter = "false" LoopThisNode = "false" Speaker1 = "srv_randolph" SpeakerID0 = "65167" SpeakerID1 = "65631" cMissionDialogueCondition cond_d335 ConditionParameter1 = "3000" DialogueCondition = "10" cMissionDialogue fail_d335 Dialogue0 = "65881" LoopThisNode = "true" ReactionAnim0 = "1" Speaker0 = "srv_randolph" SpeakerID0 = "65631" cMissionDialogue d335 Dialogue0 = "65882" DialogueCondition = "10" JoinChuckAfter = "true" LoopThisNode = "false" ReactionAnim0 = "0" Speaker0 = "srv_randolph" SpeakerID0 = "65631" cMissionChangeNPCState PaintingSale2 InvulnerableToGrapples = "false" Nature = "4" NPCName = "srv_randolph" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionSendCommandToProp EnableArtPickup1 PropCommand = "23" PropName = "ArtPiece" cMissionSpawnItem ArtPiece DisablePhysicsOnInitialPlacement = "true" ItemName = "FunnyPainting" Location = "271.836,6.968,-144.407" Rotation = "0.002,-0.916,-0.121,0.376" cMissionChangeNPCState Sad Nature = "0" NPCName = "srv_randolph" cMissionSendCommandToProp DisableArtPickup PropCommand = "22" PropName = "ArtPiece" cMissionNPCAmbientDialogSequencer RandlophCries DialogCycleInterval = "4" DialogStartRadius = "25" DialogStopRadius = "15" Position = "270.680,6.928,-146.129" cMissionAmbientNPCDialog Cry1 Dialogue0 = "65870" SpeakerID0 = "65631" cMissionAmbientNPCDialog Cry5 Dialogue0 = "65871" SpeakerID0 = "65631" cMissionAmbientNPCDialog Cry4 Dialogue0 = "65872" SpeakerID0 = "65631" cMissionAmbientNPCDialog Cry3 Dialogue0 = "65873" SpeakerID0 = "65631" cMissionAmbientNPCDialog Cry2 Dialogue0 = "65874" SpeakerID0 = "65631" cMissionAmbientNPCDialog Cry6 Dialogue0 = "65875" SpeakerID0 = "65631"

BankRun
cMissionDefinition BankRun CantFailOnLevel = "FOOD_BARN" Color = "16422912" DebugSpawnPoint = "EntrySlotBarn" DescriptionSummary = "80536" DisplayName = "80015" Duration = "39600" LevelToStartAtIfDebuggingMission = "FORTUNE_EXTERIOR" MissionType = "3" ShowInDebugMenu = "true" StartTime = "194400" cMissionTimer Call_BankRun_OnTime DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall Call_Civic_Phone cMissionDialogue Call_Civic_Dialog Dialogue0 = "65291" SpeakerID0 = "77510" cMissionObjective Bankl-Objective cMissionObjectiveEvent TalkToWoodrow EventString = "Talkedtowoodrow" MissionWaypoint = "FOOD_BARN,-16.606,-1.619,-123.365" cMissionSendEvent AddMoney11 Value = "AddMoneyToCase" cMissionObjectiveEvent YucutanATM EventString = "ATM1" MissionWaypoint = "FOOD_BARN,-49.670,-1.618,-140.869" cMissionSendEvent AddMoney8 Value = "AddMoneyToCase" cMissionObjectiveEvent PalisadesATM EventString = "ATM2" MissionWaypoint = "FOOD_BARN,39.218,-1.360,-219.746" cMissionSendEvent AddMoney7 Value = "AddMoneyToCase" cMissionObjectiveEvent AtlanticaATM EventString = "ATM3" MissionWaypoint = "FOOD_BARN,92.200,-1.389,-231.785" cMissionSendEvent AddMoney9 Value = "AddMoneyToCase" cMissionObjectiveNPCJoin Mayor NPCName = "srv_woodrow_0" cMissionLevelReady Mayor1 LevelName = "LEVEL_FOOD_BARN" cMissionTimer x146 DeltaTimeSecondsRealTime = ".1" TriggerXTimes = "1" cMissionZombieRemoval x22 Location = "-16.869,-1.619,-123.384" Radius = "10" cMissionAdjustZombieTuning x10 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" cMissionSpawnNPC Mayor2 DefaultBehaviour = "Idle" NPCName = "srv_woodrow_0" Rotation = "2.656" SpawnPoint = "-16.626,-1.619,-123.644" UseRotationAndLocationIfSpawned = "true" WithProp = "MoneyCase" cMissionDialogue MayorTalk1 Dialogue0 = "65292" Dialogue1 = "65296" Dialogue2 = "65294" JoinChuckAfter = "false" Speaker1 = "srv_woodrow_0" Speaker2 = "srv_woodrow_0" SpeakerID0 = "65167" SpeakerID1 = "65185" SpeakerID2 = "65185" cMissionDialogue Mayor4 AutoStart = "false" Dialogue0 = "65297" Dialogue1 = "65298" Dialogue2 = "65299" DialogueCondition = "0" JoinChuckAfter = "false" LeadChuckAfter = "false" LoopThisNode = "false" Speaker0 = "srv_woodrow_0" Speaker2 = "srv_woodrow_0" SpeakerID0 = "65185" SpeakerID1 = "65167" SpeakerID2 = "65185" cMissionDialogue MAyor6 AutoStart = "false" ClearPreJoinAfterReaction1 = "true" Dialogue0 = "65302" Dialogue1 = "65303" Dialogue2 = "65390" LeadChuckAfter = "false" ReactionAnim1 = "0" Speaker1 = "srv_woodrow_0" Speaker2 = "srv_woodrow_0" SpeakerID0 = "65167" SpeakerID1 = "65185" SpeakerID2 = "65185" cMissionDialogue MAyor7 AutoStart = "true" ClearPreJoinAfterReaction1 = "false" LeadChuckAfter = "true" cMissionSetNPCScriptedAction LeadATMOne2 ExecuteOnce = "true" GotoPoint = "-49.766,-1.618,-140.755" NPCName = "srv_woodrow_0" Orientation = "316.328" SetOrientation = "true" cMissionSendEvent WoodrowStart3 DialogManagerOnly = "true" Value = "StartWoodrow" cMissionAdjustZombieTuning x325 RemoveMissionAdjustedTuning = "true" cMissionSendEvent TalkedToWoodrow1 Value = "Talkedtowoodrow" cMissionDialogueCondition ATMThird1 AutoStart = "true" ConditionParameter1 = "WoodrowATMThree" DialogueCondition = "18" cMissionDialogueCondition ATMSecond1 AutoStart = "true" ConditionParameter1 = "WoodrowATMTwo" DialogueCondition = "18" cMissionDialogueCondition ATMFirst3 AutoStart = "true" ConditionParameter1 = "StartWoodrow" DialogueCondition = "18" cMissionDialogue EmptyLoopFirst AutoStart = "true" LoopThisNode = "true" cMissionSetNPCScriptedAction LeadATMOneBackup ExecuteOnce = "true" GotoPoint = "-49.766,-1.618,-140.755" NPCName = "srv_woodrow_0" Orientation = "316.328" SetOrientation = "false" cMissionSendEvent WoodrowStart2 DialogManagerOnly = "true" Value = "StartWoodrow"

cMissionDialogue EggingChuckOn19 AutoStart = "true" Dialogue0 = "65304" LoopThisNode = "false" Speaker0 = "srv_woodrow_0" SpeakerID0 = "65185" cMissionSetNPCScriptedAction LeadATMTwo1 GotoPoint = "39.939,-1.360,-220.338" NPCName = "srv_woodrow_0" Orientation = "320.658" ReactionAnim = "15" SetOrientation = "false" UseOrientation = "true" cMissionSendEvent WoodrowGoTwo DialogManagerOnly = "true" Value = "WoodrowATMTwo" cMissionSendEvent ATMOne3 Value = "ATM1" cMissionTimer AmbientTimer6 DeltaTimeSecondsRealTime = "18" TriggerXTimes = "1" cMissionDialogue HurryChuck9 Dialogue0 = "65389" Speaker0 = "srv_woodrow_0" SpeakerID0 = "65185" cMissionTimer AmbientTimer7 DeltaTimeSecondsRealTime = "30" TriggerXTimes = "1" cMissionDialogue EggingChuckOn22 Dialogue0 = "65307" Speaker0 = "srv_woodrow_0" SpeakerID0 = "65185" cMissionDialogue EmptyLoop1 AutoStart = "true" LoopThisNode = "true" cMissionDialogue EggingChuckOn21 AutoStart = "true" Dialogue0 = "65309" LoopThisNode = "false" Speaker0 = "srv_woodrow_0" SpeakerID0 = "65185" cMissionSetNPCScriptedAction LeadATMThree1 ExecuteOnce = "false" GotoPoint = "78.368,-1.338,-193.165" NPCName = "srv_woodrow_0" Orientation = "210.289" ReactionAnim = "15" SetOrientation = "false" UseOrientation = "true" cMissionSendEvent WoodrowGoThree1 DialogManagerOnly = "true" Value = "WoodrowATMThree" cMissionSendEvent ATMTwo2 Value = "ATM2" cMissionTimer AmbientTimer4 DeltaTimeSecondsRealTime = "10" TriggerXTimes = "1" cMissionDialogue EggingChuckOn17 Dialogue0 = "65311" Speaker0 = "srv_woodrow_0" SpeakerID0 = "65185" cMissionTimer AmbientTimer5 DeltaTimeSecondsRealTime = "20" TriggerXTimes = "1" cMissionDialogue EggingChuckOn13 Dialogue0 = "65308" Speaker0 = "srv_woodrow_0" SpeakerID0 = "65185" cMissionDialogue EmptyLoop2 AutoStart = "true" LoopThisNode = "true" cMissionDialogue JoinChuck4 AutoStart = "true" Dialogue0 = "65313" JoinChuckAfter = "false" LoopThisNode = "false" Speaker0 = "srv_woodrow_0" SpeakerID0 = "65185" cMissionTimer WaitOnAnim DeltaTimeSecondsRealTime = "2" IgnoreAction = "true" TriggerXTimes = "1" cMissionDialogue JoinChuck Dialogue0 = "65314" JoinChuckAfter = "true" Speaker0 = "srv_woodrow_0" SpeakerID0 = "65185" cMissionSetNPCScriptedAction ATM4Animate3 ExecuteOnce = "true" NPCName = "srv_woodrow_0" Orientation = "22.547" ReactionAnim = "15" SetOrientation = "false" UseOrientation = "true" cMissionSendEvent ATMThree2 Value = "ATM3" cMissionDialogue JoinChuck1 AutoStart = "false" Dialogue0 = "65314" JoinChuckAfter = "true" Joiner0 = "srv_woodrow_0" Speaker0 = "srv_woodrow_0" SpeakerID0 = "65185" cMissionChangeNPCState NoGrapple Interactability = "Full" InvulnerableToGrapples = "true" NPCName = "srv_woodrow_0" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionSpawnItem WheelchairBlocking ItemName = "WheelChair" Location = "-21.001,-1.110,-133.857" Rotation = "-0.000,-0.033,0.000,0.999" cMissionSendCommandToProp DestroyWheelChair PropCommand = "17" PropName = "WheelChair" cMissionOnEvent AddMoney EventString = "AddMoneyToCase" cMissionSendCommandToProp ATM9 ExecuteOnce = "true" PropCommand = "3" PropName = "MoneyCase" Value = "500"

BarnBurner
cMissionDefinition BarnBurner CantFailOnLevel = "ARENA_BACKSTAGE" Color = "16422912" DebugSpawnPoint = "EntrySouthStrip" DescriptionSummary = "80537" DisplayName = "80053" Duration = "32400" LevelToStartAtIfDebuggingMission = "ARENA_BACKSTAGE" MissionType = "3" ShowInDebugMenu = "true" StartTime = "61260" cMissionTimer x1610 DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall x1611 cMissionDialogue x1612 Dialogue0 = "65896" SpeakerID0 = "77510" cMissionObjective BarnBurnerOBJ cMissionObjectiveNPCJoin Elrod1 MissionWaypoint = "ARENA_BACKSTAGE,-53.186,9.169,-10.064" NPCName = "srv_elrod" cMissionObjectiveNPCJoin Trixie MissionWaypoint = "ARENA_BACKSTAGE,-55.355,9.169,-10.014" NPCName = "srv_trixielynn_0" cMissionObjectiveItemDestroyed WallOfFireDestroyed InstaceName = "WallOfFire" Item = "WallOfFire" cMissionSendAudioEvent FireOff AudioEvent = "ScoopBarnBurnerFireOff" cMissionSendCommandToProp InteractableFuel1 PropCommand = "23" PropName = "FireFuel1" cMissionSendCommandToProp InteractableFuel3 PropCommand = "23" PropName = "FireFuel3" cMissionSendCommandToProp InteractableFuel2 PropCommand = "23" PropName = "FireFuel2" cMissionSendCommandToProp InteractableFuel4 PropCommand = "23" PropName = "FireFuel4" cMissionSendCommandToProp InteractableFuel5 PropCommand = "23" PropName = "FireFuel5" cMissionSendCommandToProp BlockingWall PropCommand = "17" PropName = "BlockingWall1" cMissionSetNPCScriptedAction ElrodHooray NPCName = "srv_elrod" ReactionAnim = "1" cMissionSetNPCScriptedAction TrixieHooray NPCName = "srv_trixielynn_0" ReactionAnim = "13" cMissionSetNPCScriptedAction ElrodHooray1 NPCName = "srv_elrod" ReactionAnim = "18" cMissionSetNPCScriptedAction TrixieHooray1 NPCName = "srv_trixielynn_0" ReactionAnim = "18" cMissionChangeNPCState MakeInvalnurable2 InvulnerableToGrapples = "false" NPCName = "srv_elrod" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" SurvivorVULNERABLEToDamage = "true" cMissionChangeNPCState MakeInvalnurable3 InvulnerableToGrapples = "false" NPCName = "srv_trixielynn_0" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" SurvivorVULNERABLEToDamage = "true" cMissionLevelReady x1613 LevelName = "LEVEL_ARENA_BACKSTAGE" cMissionSpawnNPC Elrod DefaultBehaviour = "Idle" NPCName = "srv_elrod" Rotation = "-1.951" SpawnPoint = "-53.186,9.169,-10.064" WithProp = "BaseballBat" cMissionDialogueCondition cond_ElrodInteract ConditionParameter1 = "WallOfFire" DialogueCondition = "14" cMissionDialogue fail_ElrodInteract Dialogue0 = "65837" LoopThisNode = "true" ReactionAnim0 = "" Speaker0 = "srv_elrod" SpeakerID0 = "65197" cMissionDialogue ElrodInteract Dialogue0 = "65840" Dialogue1 = "65841" Dialogue2 = "65842" Dialogue3 = "65843" DialogueCondition = "14" ReactionAnim0 = "0" ReactionAnim3 = "3" Speaker0 = "srv_elrod" Speaker3 = "srv_elrod" SpeakerID0 = "65197" SpeakerID1 = "65167" SpeakerID2 = "65197" SpeakerID3 = "65197" cMissionDialogue ElrodJoin Dialogue0 = "65844" Dialogue1 = "65845" JoinChuckAfter = "true" Joiner0 = "srv_trixielynn_0" LoopThisNode = "false" ReactionAnim0 = "5" Speaker0 = "srv_elrod" SpeakerID0 = "65197" SpeakerID1 = "65197" cMissionChangeNPCState MakeInvalnurable InvulnerableToGrapples = "false" NPCName = "srv_elrod" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "true" SurvivorLeavesTheParty = "false" SurvivorVULNERABLEToDamage = "false" cMissionSpawnNPC TrixieLyn DefaultBehaviour = "Idle" NPCName = "srv_trixielynn_0" Rotation = "-3.126" SpawnPoint = "-55.355,9.169,-10.014" cMissionDialogueCondition cond_TrixieInteract ConditionParameter1 = "WallOfFire" DialogueCondition = "14" cMissionDialogue fail_TrixieInteract ClearPreJoinAfterReaction0 = "true" Dialogue0 = "66159" LoopThisNode = "true" ReactionAnim0 = "" Speaker0 = "srv_trixielynn_0" SpeakerID0 = "65198" cMissionDialogue TrixieInteract ClearPreJoinAfterReaction0 = "true" Dialogue0 = "65846" Dialogue1 = "65847" Dialogue2 = "65848" Dialogue3 = "65849" DialogueCondition = "14" JoinChuckAfter = "false" LoopThisNode = "false" ReactionAnim0 = "0" Speaker0 = "srv_trixielynn_0" Speaker2 = "srv_trixielynn_0" SpeakerID0 = "65198" SpeakerID1 = "65167" SpeakerID2 = "65198" SpeakerID3 = "65167" cMissionDialogue TrixieInteract2 Dialogue0 = "65850" JoinChuckAfter = "false" LoopThisNode = "true" ReactionAnim0 = "0" Speaker0 = "srv_trixielynn_0" SpeakerID0 = "65198" cMissionChangeNPCState MakeInvalnurable1 InvulnerableToGrapples = "false" NPCName = "srv_trixielynn_0" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "true" SurvivorLeavesTheParty = "false" SurvivorVULNERABLEToDamage = "false" cMissionOnTrigger FireCall InnerRadius = "5" Location = "-55.283,9.169,-14.874" Radius = "5" ZombieRotation = "0,0,0,1" cMissionDialogue CallChuck1 AutoStart = "true" Dialogue0 = "65837" Dialogue1 = "65838" Dialogue2 = "65839" SpeakerID0 = "65197" SpeakerID1 = "65167" SpeakerID2 = "65197" cMissionTimer RemoveDelay1 DeltaTimeSecondsRealTime = "3" TriggerXTimes = "1" cMissionZombieRemoval BarnBurnerClear1 Location = "-54.426,9.169,-8.278" Radius = "8" cMissionSpawnZombie x15 NumberOfZombies = "1" Rotation = "1.000" SpawnPoint = "-53.299,9.169,-17.008" ZombieType = "zombie_skinny" cMissionSpawnZombie x61 NumberOfZombies = "1" Rotation = "1" SpawnPoint = "-57.485,9.168,-15.139" ZombieType = "zombie_skinny" cMissionSpawnZombie x31 NumberOfZombies = "2" Rotation = "0" SpawnPoint = "-54.813,9.169,-14.206" ZombieType = "zombie_skinny" cMissionSpawnZombie x17 NumberOfZombies = "2" Rotation = "0" SpawnPoint = "-55.385,9.169,-16.713" ZombieType = "zombie_skinny" cMissionOnTrigger x545 InnerRadius = "8" Location = "-102.716,9.177,-10.781" Radius = "8" ZombieRotation = "0,0,0,1" cMissionSendCommandToProp OpenDoorDelta61 PropCommand = "8" PropName = "ArenaDoorDelta3" cMissionSendCommandToProp OpenDoorDelta5 PropCommand = "8" PropName = "ArenaDoorDelta4" cMissionSendAudioEvent BarnBurnerStart AudioEvent = "ScoopBarnBurnerStart" cMissionSpawnItem WallOfFire ItemName = "WallOfFire" Location = "-54.922,9.169,-14.390" Rotation = "0.002,0.085,-0.001,0.996" cMissionSpawnItem BlockingWall1 ItemName = "wall_short_blocking" Location = "-54.958,9.169,-12.829" Rotation = "-0.054,0.064,0.677,0.728" cMissionSpawnItem FireFuel1 DisablePhysicsOnInitialPlacement = "true" ItemName = "ProtesterSign" Location = "-54.854,9.587,-13.517" Rotation = "-0.833,0.040,0.025,0.545" TextureSubType = "1" cMissionSendCommandToProp NonInteractableFuel2 PropCommand = "22" PropName = "FireFuel1" cMissionSpawnItem FireFuel3 DisablePhysicsOnInitialPlacement = "true" ItemName = "ProtesterSign" Location = "-54.693,9.191,-14.304" Rotation = "-0.222,0.673,0.670,0.220" TextureSubType = "1" cMissionSendCommandToProp NonInteractableFuel3 PropCommand = "22" PropName = "FireFuel3" cMissionSpawnItem FireFuel2 DisablePhysicsOnInitialPlacement = "true" ItemName = "ProtesterSign" Location = "-55.376,9.288,-14.246" Rotation = "0.320,0.639,0.630,-0.305" TextureSubType = "1" cMissionSendCommandToProp NonInteractableFuel4 PropCommand = "22" PropName = "FireFuel2" cMissionSpawnItem FireFuel4 DisablePhysicsOnInitialPlacement = "true" ItemName = "TwoByFour" Location = "-54.263,9.227,-14.007" Rotation = "0.452,-0.001,0.892,-0.003" cMissionSendCommandToProp NonInteractableFuel5 PropCommand = "22" PropName = "FireFuel4" cMissionSpawnItem FireFuel5 DisablePhysicsOnInitialPlacement = "true" ItemName = "TwoByFour" Location = "-55.465,9.189,-14.230" Rotation = "0.665,-0.661,0.246,-0.246" cMissionSendCommandToProp NonInteractableFuel6 PropCommand = "22" PropName = "FireFuel5" cMissionOnEnd MissionEnd cMissionSendAudioEvent BarnBurnerEnd4 AudioEvent = "ScoopBarnBurnerEnd"

BarnBurnerFail
cMissionDefinition BarnBurnerFail Color = "16422912" DebugSpawnPoint = "EntrySouthStrip" Duration = "32400" ExplicitStart = "true" FailPrerequisiteMission = "BarnBurner" LevelToStartAtIfDebuggingMission = "ARENA_BACKSTAGE" MissionType = "12" ShowInDebugMenu = "false" StartTime = "61260" cMissionObjective BarnBurnerFail-Objective cMissionObjectiveEvent EndThis EventString = "BarnBurnerFail" cMissionLevelReady BarnBurnerFail-Start LevelName = "LEVEL_ARENA_BACKSTAGE" cMissionSpawnNPC Elrod2 DefaultBehaviour = "Idle" NPCName = "srv_elrod" Rotation = "-1.951" SpawnPoint = "-53.186,9.169,-10.064" WithProp = "BaseballBat" cMissionDialogue ElrodJoin1 AutoStart = "true" Dialogue0 = "66157" JoinChuckAfter = "false" LoopThisNode = "false" ReactionAnim0 = "6" Speaker0 = "srv_elrod" SpeakerID0 = "65197" cMissionSetNPCScriptedAction ElrodDefects1 Defect = "true" NPCName = "srv_elrod" cMissionSpawnNPC TrixieLyn1 DefaultBehaviour = "Idle" NPCName = "srv_trixielynn_0" Rotation = "-3.126" SpawnPoint = "-55.355,9.169,-10.014" cMissionDialogueCondition cond_TrixieInteract1 ConditionParameter1 = "WallOfFire" DialogueCondition = "14" cMissionDialogue Putoutfire Dialogue0 = "66163" LoopThisNode = "true" ReactionAnim0 = "13" SpeakerID0 = "65198" cMissionDialogue TrixieInteract1 Dialogue0 = "66158" JoinChuckAfter = "true" LoopThisNode = "false" ReactionAnim0 = "13" Speaker0 = "srv_trixielynn" SpeakerID0 = "65198" cMissionLevelReady SouthPlazaReady LevelName = "LEVEL_SOUTH_PLAZA" cMissionSendEvent SendEnd Value = "BarnBurnerFail" cMissionLevelReady ExteriorReady LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSendEvent SendEnd2 Value = "BarnBurnerFail" cMissionLevelReady AmericanaReady LevelName = "LEVEL_AMERICANA_CASINO" cMissionSendEvent SendEnd1 Value = "BarnBurnerFail"

BentWood
cMissionDefinition BentWood CantFailOnLevel = "SAFEHOUSE" Color = "3826405" DebugSpawnPoint = "Exit_Safehouse" DescriptionSummary = "80538" DisplayName = "80060" Duration = "14400" LevelRequiredToStartName = "NONE" LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH" MissionComplete_PP = "60000" MissionIsScoopRequest = "true" MissionType = "3" ShowInDebugMenu = "true" StartTime = "230400" cMissionObjective BentWoodObj MissionWaypoint = "SAFEHOUSE,-12.655,-1.083,16.109" cMissionObjectiveGiveItemToNPC BentWoodGive ITEM_NAME = "GolfClub" MissionWaypoint = "SAFEHOUSE,-13.528,-1.098,17.558" NPCName = "srv_luz" cMissionObjectiveEvent EndofWood EventString = "GotClub" cMissionLevelReady BentWoodLevelReady LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC BentLuz DefaultBehaviour = "Idle" NPCName = "srv_luz" Rotation = "1.164" SpawnPoint = "-13.528,-1.098,17.558" cMissionDialogue LuzWood1 Dialogue0 = "65580" Dialogue1 = "65581" Dialogue2 = "65582" ReactionAnim1 = "6" Speaker1 = "srv_luz" SpeakerID0 = "65167" SpeakerID1 = "65176" SpeakerID2 = "65167" cMissionDialogue LuzWood5 AutoStart = "false" Dialogue0 = "65583" Dialogue1 = "65584" Dialogue2 = "65585" ReactionAnim0 = "0" ReactionAnim2 = "11" Speaker0 = "srv_luz" Speaker2 = "srv_luz" SpeakerID0 = "65176" SpeakerID1 = "65167" SpeakerID2 = "65176" cMissionDialogueCondition cond_LuzWood4 AutoStart = "false" ConditionParameter1 = "GolfClub" DialogueCondition = "7" cMissionDialogue fail_LuzWood4 Dialogue0 = "65586" LoopThisNode = "true" ReactionAnim0 = "2" Speaker0 = "srv_luz" SpeakerID0 = "65176" cMissionDialogue LuzWood4 AutoStart = "false" Dialogue0 = "65587" Dialogue1 = "65588" DialogueCondition = "7" ReactionAnim0 = "13" Speaker0 = "srv_luz" SpeakerID0 = "65176" SpeakerID1 = "65167" cMissionTimer DelayEndMission1 DeltaTimeSecondsRealTime = "10" TriggerXTimes = "1" cMissionSendEvent ClubGiven2 Value = "GotClub" cMissionTimer x3114 DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall x3115 cMissionDialogue x3116 Dialogue0 = "65579" SpeakerID0 = "77510" cMissionOnSuccess money cMissionSetChuckState LuzPayment3 ChuckState = "9" Value = "50000" cMissionPrereq LuzAlive1 cMissionObjectiveNPCJoin LuzRescued ANDRESCUED = "true" NPCName = "srv_luz"

BigGameStakes
cMissionDefinition BigGameStakes CantFailOnLevel = "FORTUNE_EXTERIOR" Color = "16422912" DebugSpawnPoint = "EntryAtlanticaCasino" DescriptionSummary = "80539" DisplayName = "80012" Duration = "50400" LevelToStartAtIfDebuggingMission = "FORTUNE_EXTERIOR" MissionType = "3" ShowInDebugMenu = "true" StartTime = "154800" cMissionObjective BigGameStakes-Objective cMissionObjectiveNPCJoin Janus ANDRESCUED = "true" MissionWaypoint = "FORTUNE_EXTERIOR,-26.480,-1.218,32.586" NPCName = "srv_janus" cMissionLevelReady x169 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSpawnNPC Janus1 DefaultBehaviour = "Idle" NPCName = "srv_janus" Rotation = "5" SpawnPoint = "-26.446,-1.218,32.632" WithProp = "MoneyCase" cMissionDialogue JanusInteract1 Dialogue0 = "65096" Dialogue1 = "65097" Dialogue2 = "65098" SpeakerID0 = "65171" SpeakerID1 = "65167" SpeakerID2 = "65171" cMissionDialogueCondition cond_d315 DialogueCondition = "8" cMissionDialogue fail_d315 Dialogue0 = "65099" LoopThisNode = "true" ReactionAnim0 = "1" Speaker0 = "srv_janus" SpeakerID0 = "65171" cMissionDialogue d315 Dialogue0 = "65100" Dialogue1 = "65101" Dialogue2 = "65102" DialogueCondition = "8" JoinChuckAfter = "true" LoopThisNode = "false" ReactionAnim0 = "11" ReactionAnim1 = "18" Speaker0 = "srv_janus" Speaker1 = "srv_janus" SpeakerID0 = "65171" SpeakerID1 = "65167" SpeakerID2 = "65171" cMissionChangeNPCState RazoUnGrapple10 IgnoreAction = "true" InvulnerableToGrapples = "true" NPCName = "srv_janus" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionZombieRemoval BigGameZombieRemoval Location = "-26.390,-1.218,32.514" Radius = "15" cMissionNPCAmbientDialogSequencer JanusCalling DialogCycleInterval = "4" DialogStartRadius = "15" DialogStopRadius = "8" Position = "-26.378,-1.218,32.736" cMissionAmbientNPCDialog JanusCalls Dialogue0 = "65095" SpeakerID0 = "65171" cMissionAmbientNPCDialog JanusCalls1 Dialogue0 = "65139" SpeakerID0 = "65171" cMissionAmbientNPCDialog JanusCalls2 Dialogue0 = "65138" SpeakerID0 = "65171" cMissionOnZombieEnterArea ScareJanus CentreLocation = "FORTUNE_EXTERIOR,-26.446,-1.218,32.632" MinimumZombies = "1" Radius = "5" cMissionSetNPCScriptedAction JanusIsScared NPCName = "srv_janus" ReactionAnim = "7"

BrainsOverBrawn
cMissionDefinition BrainsOverBrawn CantFailOnLevel = "SOUTH_PLAZA" Color = "16422912" DebugSpawnPoint = "EntryArena" DescriptionSummary = "77696" DisplayName = "80023" Duration = "37800" LevelToStartAtIfDebuggingMission = "SOUTH_PLAZA" MissionType = "3" ShowInDebugMenu = "true" StartTime = "55800" cMissionTimer BrainsCall DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall StripCall1 HighPriority = "" cMissionObjective BrainsOverBrawn-Objective cMissionObjectiveNPCJoin John1 MissionWaypoint = "SOUTH_PLAZA,-317.213,-7.427,174.877" NPCName = "srv_john" cMissionObjectiveNPCJoin Curtis1 MissionWaypoint = "SOUTH_PLAZA,-318.686,-7.427,174.714" NPCName = "srv_curtis" cMissionObjectiveNPCJoin Kevin1 MissionWaypoint = "SOUTH_PLAZA,-317.205,-7.427,176.371" NPCName = "srv_kevin" cMissionObjectiveNPCJoin Brian1 MissionWaypoint = "SOUTH_PLAZA,-318.987,-7.427,176.408" NPCName = "srv_brian" cMissionLevelReady x142 LevelName = "LEVEL_SOUTH_PLAZA" cMissionSpawnNPC John DefaultBehaviour = "Idle" NPCName = "srv_john" Rotation = "-0.169" SpawnPoint = "-317.213,-7.427,174.877" cMissionDialogueCondition GirlForJohn ConditionParameter1 = "GotoGirlSpeech" DialogueCondition = "18" cMissionDialogue JohnTalk4 Dialogue0 = "65355" Dialogue1 = "65356" Dialogue2 = "65357" Dialogue3 = "65966" Dialogue4 = "65967" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "false" SpeakerID0 = "65193" SpeakerID1 = "65167" SpeakerID2 = "65193" SpeakerID3 = "65193" SpeakerID4 = "65193" cMissionDialogue JohnTalk5 AutoStart = "false" Dialogue0 = "65968" Dialogue1 = "65969" Dialogue2 = "65970" Dialogue3 = "65971" Dialogue4 = "65972" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "false" SpeakerID0 = "65193" SpeakerID1 = "65193" SpeakerID2 = "65193" SpeakerID3 = "65193" SpeakerID4 = "65167" cMissionDialogue JohnTalk6 Dialogue0 = "65973" Dialogue1 = "65974" Dialogue2 = "65358" Dialogue3 = "65359" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "false" SpeakerID0 = "65193" SpeakerID1 = "65193" SpeakerID2 = "65167" SpeakerID3 = "65193" cMissionDialogue JohnJoin2 AutoStart = "false" ClearPreJoinAfterReaction0 = "true" Dialogue0 = "65360" Dialogue1 = "65663" Dialogue2 = "65361" DialogueCondition = "0" JoinChuckAfter = "true" Joiner0 = "srv_curtis" Joiner1 = "srv_kevin" Joiner2 = "srv_brian" LoopThisNode = "false" ReactionAnim0 = "15" ReactionAnim2 = "13" Speaker0 = "srv_john" Speaker1 = "srv_john" Speaker2 = "srv_john" SpeakerID0 = "65167" SpeakerID1 = "65193" SpeakerID2 = "65193" cMissionTimer DelayGetup2 DeltaTimeSecondsRealTime = "5" TriggerXTimes = "1" cMissionSetNPCScriptedAction GetUp9 NPCName = "srv_brian" ReactionAnim = "15" cMissionSetNPCScriptedAction GetUp10 NPCName = "srv_curtis" ReactionAnim = "15" cMissionSetNPCScriptedAction GetUp11 NPCName = "srv_kevin" ReactionAnim = "15" cMissionSetNPCScriptedAction ClearPreJoin7 NPCName = "srv_curtis" ReactionAnim = "18" cMissionSetNPCScriptedAction ClearPreJoin8 NPCName = "srv_kevin" ReactionAnim = "18" cMissionSetNPCScriptedAction ClearPreJoin9 NPCName = "srv_brian" ReactionAnim = "18"

cMissionDialogue JohnTalk7 ClearPreJoinAfterReaction1 = "true" Dialogue0 = "65961" Dialogue1 = "65962" Dialogue2 = "65963" Dialogue3 = "65964" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "false" ReactionAnim1 = "15" ReactionAnim2 = "18" ReactionAnim3 = "13" Speaker1 = "srv_john" Speaker2 = "srv_john" Speaker3 = "srv_john" SpeakerID0 = "65167" SpeakerID1 = "65193" SpeakerID2 = "65193" SpeakerID3 = "65193" cMissionTimer DelayGetup3 DeltaTimeSecondsRealTime = "10" TriggerXTimes = "1" cMissionSetNPCScriptedAction GetUp3 NPCName = "srv_brian" ReactionAnim = "15" cMissionSetNPCScriptedAction GetUp22 NPCName = "srv_curtis" ReactionAnim = "15" cMissionSetNPCScriptedAction GetUp12 NPCName = "srv_kevin" ReactionAnim = "15" cMissionSetNPCScriptedAction ClearPreJoin10 NPCName = "srv_brian" ReactionAnim = "18" cMissionSetNPCScriptedAction ClearPreJoin11 NPCName = "srv_curtis" ReactionAnim = "18" cMissionSetNPCScriptedAction ClearPreJoin12 NPCName = "srv_kevin" ReactionAnim = "18" cMissionDialogue JohnJoin3 AutoStart = "true" Dialogue0 = "65965" DialogueCondition = "0" JoinChuckAfter = "true" Joiner0 = "srv_curtis" Joiner1 = "srv_kevin" Joiner2 = "srv_brian" LoopThisNode = "false" Speaker0 = "srv_john" SpeakerID0 = "65193" cMissionSpawnNPC Curtis DefaultBehaviour = "idle" NPCName = "srv_curtis" Rotation = "0.681" SpawnPoint = "-318.686,-7.427,174.714" cMissionDialogueCondition GirlForCurtis ConditionParameter1 = "GotoGirlSpeech" DialogueCondition = "18" cMissionDialogue CurtisTalk2 Dialogue0 = "65340" Dialogue1 = "65341" Dialogue2 = "65342" DialogueCondition = "0" SpeakerID0 = "65194" SpeakerID1 = "65167" SpeakerID2 = "65194" cMissionDialogue CurtisJoin2 Dialogue0 = "65343" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "true" SpeakerID0 = "65194" cMissionDialogue CurtisTalk3 Dialogue0 = "65956" Dialogue1 = "65957" Dialogue2 = "65958" Dialogue3 = "65959" DialogueCondition = "0" SpeakerID0 = "65167" SpeakerID1 = "65194" SpeakerID2 = "65194" SpeakerID3 = "65194" cMissionDialogue CurtisJoin3 Dialogue0 = "65960" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "true" SpeakerID0 = "65194" cMissionSpawnNPC Kevin DefaultBehaviour = "idle" NPCName = "srv_kevin" Rotation = "-2.112" SpawnPoint = "-317.205,-7.427,176.371" cMissionDialogueCondition GirlForKevin ConditionParameter1 = "GotoGirlSpeech" DialogueCondition = "18" cMissionDialogue KevinTalk2 Dialogue0 = "65351" Dialogue1 = "65233" Dialogue2 = "65352" Dialogue3 = "65353" DialogueCondition = "0" SpeakerID0 = "50126" SpeakerID1 = "65167" SpeakerID2 = "50126" SpeakerID3 = "65167" cMissionDialogue KevinJoin2 Dialogue0 = "65354" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "true" SpeakerID0 = "50126" cMissionDialogue KevinTalk3 Dialogue0 = "65951" Dialogue1 = "65952" Dialogue2 = "65953" Dialogue3 = "65954" DialogueCondition = "0" SpeakerID0 = "65167" SpeakerID1 = "50126" SpeakerID2 = "65167" SpeakerID3 = "50126" cMissionDialogue KevinJoin3 Dialogue0 = "65955" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "true" SpeakerID0 = "50126" cMissionSpawnNPC Brian DefaultBehaviour = "idle" NPCName = "srv_brian" Rotation = "2.356" SpawnPoint = "-318.987,-7.427,176.408" cMissionDialogueCondition GirlForBrian ConditionParameter1 = "GotoGirlSpeech" DialogueCondition = "18" cMissionDialogue BrianTalk3 Dialogue0 = "65344" Dialogue1 = "65345" Dialogue2 = "65346" Dialogue3 = "65347" DialogueCondition = "0" SpeakerID0 = "65167" SpeakerID1 = "65195" SpeakerID2 = "65167" SpeakerID3 = "65195" cMissionDialogue BrianTalk4 AutoStart = "false" Dialogue0 = "65348" Dialogue1 = "65349" DialogueCondition = "0" SpeakerID0 = "65167" SpeakerID1 = "65195" SpeakerID3 = "65195" cMissionDialogue BrianJoin2 Dialogue0 = "65350" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "true" SpeakerID0 = "65195" cMissionDialogue BrianTalk5 Dialogue0 = "65947" Dialogue1 = "65948" Dialogue2 = "65949" DialogueCondition = "0" SpeakerID0 = "65195" SpeakerID1 = "65167" SpeakerID2 = "65195" cMissionDialogue BrianJoin3 Dialogue0 = "65950" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "true" SpeakerID0 = "65195" cMissionSpawnItem Barrier5 ItemName = "Bench" Location = "-326.900,-6.538,178.658" Rotation = "0.691,0.135,-0.132,0.698" cMissionSpawnItem Barrier6 ItemName = "Particle_Board" Location = "-327.860,-6.768,181.087" Rotation = "-0.007,-0.010,0.531,0.847" cMissionSpawnItem Barrier7 ItemName = "Pallet" Location = "-327.260,-6.932,180.116" Rotation = "-0.100,-0.066,0.830,0.544" cMissionSpawnItem Barrier8 ItemName = "CardboardCutout" Location = "-327.386,-6.877,179.487" Rotation = "-0.011,-0.851,0.004,0.525" cMissionSpawnItem Barrier9 ItemName = "TwoByFour" Location = "-329.435,-7.378,182.238" Rotation = "0.000,-0.044,-0.007,0.999" cMissionSpawnItem Barrier13 ItemName = "TwoByFour" Location = "-327.388,-7.125,181.370" Rotation = "0.617,0.357,0.368,0.597" cMissionSpawnItem Barrier12 ItemName = "TwoByFour" Location = "-326.734,-7.013,179.584" Rotation = "0.686,0.306,0.274,0.601" cMissionSpawnItem Barrier11 ItemName = "TwoByFour" Location = "-328.639,-7.404,178.069" Rotation = "-0.212,-0.212,0.675,0.674" cMissionSpawnItem Barrier10 ItemName = "Bucket" Location = "-328.205,-7.217,181.959" Rotation = "-0.002,0.809,0.000,0.588" cMissionSpawnItem Barrier14 ItemName = "SledgeHammer" Location = "-327.870,-6.532,183.894" Rotation = "0.948,-0.225,0.217,-0.052" cMissionSpawnItem Supplies DisablePhysicsOnInitialPlacement = "false" ItemName = "Pizza" Location = "-320.613,-7.430,176.338" Rotation = "-0.454,-0.457,-0.541,-0.541" cMissionSpawnItem Supplies7 DisablePhysicsOnInitialPlacement = "false" ItemName = "Snack" Location = "-320.569,-7.398,175.897" Rotation = "0.480,-0.369,-0.489,-0.628" cMissionSpawnItem Supplies9 DisablePhysicsOnInitialPlacement = "false" ItemName = "Snack" Location = "-321.126,-7.397,175.866" Rotation = "0.176,-0.607,-0.734,-0.248" cMissionSpawnItem Supplies6 DisablePhysicsOnInitialPlacement = "false" ItemName = "Cookies" Location = "-320.303,-7.438,176.071" Rotation = "0.002,-0.734,-0.000,-0.679" cMissionSpawnItem Supplies10 DisablePhysicsOnInitialPlacement = "false" ItemName = "Cookies" Location = "-320.445,-7.438,176.141" Rotation = "0.002,-0.734,-0.000,-0.679" cMissionSpawnItem Supplies4 DisablePhysicsOnInitialPlacement = "false" ItemName = "LargeSoda" Location = "-317.749,-7.336,173.401" Rotation = "0.000,0.000,0.001,1.000" cMissionSpawnItem Supplies3 DisablePhysicsOnInitialPlacement = "false" ItemName = "LargeSoda" Location = "-321.788,-7.338,175.701" Rotation = "0.002,0.000,0.000,1.000" cMissionSpawnItem Supplies2 DisablePhysicsOnInitialPlacement = "false" ItemName = "LargeSoda" Location = "-321.711,-7.338,175.214" Rotation = "0.002,0.000,0.000,1.000" cMissionSpawnItem Supplies1 DisablePhysicsOnInitialPlacement = "false" ItemName = "LargeSoda" Location = "-321.151,-7.337,175.481" Rotation = "0.003,0.002,-0.000,1.000" cMissionSpawnItem Supplies5 DisablePhysicsOnInitialPlacement = "true" ItemName = "BoardGame" Location = "-318.271,-7.427,175.906" Rotation = "-0.641,-0.310,-0.318,0.626" cMissionSpawnItem Toys DisablePhysicsOnInitialPlacement = "false" ItemName = "Mannequin_Female" Location = "-308.880,-6.420,178.408" Rotation = "-0.076,-0.595,-0.087,0.795" cMissionSpawnItem Toys1 DisablePhysicsOnInitialPlacement = "false" ItemName = "Mannequin_Female" Location = "-308.603,-6.420,178.928" Rotation = "-0.106,-0.207,-0.044,0.972" cMissionSpawnItem Toys2 DisablePhysicsOnInitialPlacement = "false" ItemName = "ServbotMask" Location = "-309.568,-7.237,177.390" Rotation = "0.000,-0.132,0.001,0.991" TextureSubType = "5" cMissionSpawnItem Toys5 DisablePhysicsOnInitialPlacement = "false" ItemName = "ServbotMask" Location = "-311.353,-7.238,179.129" Rotation = "0.000,-0.729,-0.001,0.684" TextureSubType = "4" cMissionSpawnItem Toys4 DisablePhysicsOnInitialPlacement = "false" ItemName = "ServbotMask" Location = "-310.210,-7.237,177.993" Rotation = "0.002,0.474,-0.001,0.881" cMissionSpawnItem Toys3 DisablePhysicsOnInitialPlacement = "false" ItemName = "ServbotMask" Location = "-309.265,-7.239,179.936" Rotation = "0.000,-0.978,0.001,-0.208" cMissionSpawnItem Toys6 DisablePhysicsOnInitialPlacement = "false" ItemName = "Bench" Location = "-310.460,-7.048,179.541" Rotation = "0.001,-0.260,-0.001,-0.966" cMissionSpawnItem Toys7 DisablePhysicsOnInitialPlacement = "false" ItemName = "Shampoo" Location = "-310.324,-7.386,178.707" Rotation = "-0.035,-0.032,-0.707,-0.706" cMissionSpawnItem Toys8 DisablePhysicsOnInitialPlacement = "false" ItemName = "RCHelicopter" Location = "-317.688,-7.276,178.500" Rotation = "-0.040,0.373,0.052,-0.926" cMissionSpawnItem Toys9 DisablePhysicsOnInitialPlacement = "false" ItemName = "WaterGun" Location = "-316.499,-7.399,173.093" Rotation = "0.009,0.008,-0.710,-0.704" cMissionSpawnItem Toys10 DisablePhysicsOnInitialPlacement = "false" ItemName = "GoblinMask" Location = "-311.872,-7.202,175.147" Rotation = "0.555,-0.591,-0.322,0.489" cMissionNPCAmbientDialogSequencer Chatty DialogCycleInterval = "10" DialogStartRadius = "25" DialogStopRadius = "5" Position = "-318.220,-7.427,175.958" cMissionAmbientNPCDialog GeekTalk1 Dialogue0 = "65333" SpeakerID0 = "65194" cMissionAmbientNPCDialog GeekTalk2 Dialogue0 = "65332" SpeakerID0 = "65193" cMissionAmbientNPCDialog GeekTalk3 Dialogue0 = "65334" SpeakerID0 = "50126" cMissionAmbientNPCDialog GeekTalk4 Dialogue0 = "65335" SpeakerID0 = "65195" cMissionAmbientNPCDialog GeekTalk5 Dialogue0 = "65336" SpeakerID0 = "50126" cMissionAmbientNPCDialog GeekTalk6 Dialogue0 = "65337" SpeakerID0 = "50126" cMissionAmbientNPCDialog GeekTalk7 Dialogue0 = "65338" SpeakerID0 = "65194" cMissionAmbientNPCDialog GeekTalk8 Dialogue0 = "65339" SpeakerID0 = "65193" cMissionAmbientNPCDialog GeekTalk9 Dialogue0 = "65935" SpeakerID0 = "65193" cMissionAmbientNPCDialog GeekTalk10 Dialogue0 = "65937" SpeakerID0 = "65195" cMissionAmbientNPCDialog GeekTalk11 Dialogue0 = "65938" SpeakerID0 = "65193" cMissionAmbientNPCDialog GeekTalk12 Dialogue0 = "65939" SpeakerID0 = "50126" cMissionAmbientNPCDialog GeekTalk13 Dialogue0 = "65940" SpeakerID0 = "65194" cMissionAmbientNPCDialog GeekTalk14 Dialogue0 = "65941" SpeakerID0 = "65195" cMissionAmbientNPCDialog GeekTalk15 Dialogue0 = "65942" SpeakerID0 = "65193" cMissionAmbientNPCDialog GeekTalk16 Dialogue0 = "65943" SpeakerID0 = "65194" cMissionAmbientNPCDialog GeekTalk17 Dialogue0 = "65944" SpeakerID0 = "50126" cMissionAmbientNPCDialog GeekTalk18 Dialogue0 = "65945" SpeakerID0 = "65195" cMissionAmbientNPCDialog GeekTalk19 Dialogue0 = "65946" SpeakerID0 = "65193" cMissionTimer Destroyzombies DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionZombieRemoval RemoveforBrainOverBrawn Location = "-317.861,-7.427,181.185" Radius = "14" cMissionOnZombieEnterArea ZombiesScareGamers CentreLocation = "SOUTH_PLAZA,-317.213,-7.427,174.877" MinimumZombies = "1" Radius = "6" cMissionSetNPCScriptedAction GetUp6 NPCName = "srv_brian" ReactionAnim = "15" cMissionSetNPCScriptedAction GetUp7 NPCName = "srv_john" ReactionAnim = "15" cMissionSetNPCScriptedAction GetUp24 NPCName = "srv_curtis" ReactionAnim = "15" cMissionSetNPCScriptedAction GetUp14 NPCName = "srv_kevin" ReactionAnim = "15" cMissionTimer ClearScaredPreJoin DeltaTimeSecondsRealTime = "0.5" TriggerXTimes = "1" cMissionSetNPCScriptedAction ClearPreJoin22 NPCName = "srv_brian" ReactionAnim = "18" cMissionSetNPCScriptedAction ClearPreJoin24 NPCName = "srv_john" ReactionAnim = "18" cMissionSetNPCScriptedAction ClearPreJoin25 NPCName = "srv_curtis" ReactionAnim = "18" cMissionSetNPCScriptedAction ClearPreJoin26 NPCName = "srv_kevin" ReactionAnim = "18" cMissionTimer PlayScared DeltaTimeSecondsRealTime = "1" TriggerXTimes = "1" cMissionSetNPCScriptedAction KevinScared1 NPCName = "srv_kevin" ReactionAnim = "7" cMissionSetNPCScriptedAction JohnScared1 NPCName = "srv_john" ReactionAnim = "7" cMissionSetNPCScriptedAction CurtisScared2 NPCName = "srv_curtis" ReactionAnim = "7" cMissionSetNPCScriptedAction BrianScared1 NPCName = "srv_brian" ReactionAnim = "7"

IsThereaGirl
cMissionDefinition IsThereaGirl Color = "16422912" DebugSpawnPoint = "EntryArena" Duration = "41400" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "SOUTH_PLAZA" MissionType = "8" ParentMission = "BrainsOverBrawn" ShowInDebugMenu = "false" StartTime = "55800" cMissionObjective IsThereaGirl-Objective cMissionObjectiveBringNPC BringEsther LevelName = "LEVEL_SOUTH_PLAZA" Location = "-318.960,-7.425,177.596" NPC_NAME = "srv_esther" NPCNameTo = "srv_john" Radius = "10" cMissionSendEvent GotoGirlSpeech DialogManagerOnly = "true" Value = "GotoGirlSpeech" cMissionObjectiveBringNPC BringBrittany LevelName = "LEVEL_SOUTH_PLAZA" Location = "-318.937,-7.425,177.605" NPC_NAME = "srv_brittany" NPCNameTo = "srv_john" Radius = "10" cMissionSendEvent GotoGirlSpeech1 DialogManagerOnly = "true" Value = "GotoGirlSpeech" cMissionObjectiveBringNPC TrixieLynn LevelName = "LEVEL_SOUTH_PLAZA" Location = "-318.939,-7.425,177.609" NPC_NAME = "srv_trixielynn_0" NPCNameTo = "srv_john" Radius = "10" cMissionSendEvent GotoGirlSpeech2 DialogManagerOnly = "true" Value = "GotoGirlSpeech" cMissionObjectiveBringNPC Europa LevelName = "LEVEL_SOUTH_PLAZA" Location = "-318.904,-7.425,177.701" NPC_NAME = "srv_europa" NPCNameTo = "srv_john" Radius = "10" cMissionSendEvent GotoGirlSpeech3 DialogManagerOnly = "true" Value = "GotoGirlSpeech" cMissionObjectiveBringNPC Kristin LevelName = "LEVEL_SOUTH_PLAZA" Location = "-319.071,-7.425,177.617" NPC_NAME = "srv_kristin" NPCNameTo = "srv_john" Radius = "10" cMissionSendEvent GotoGirlSpeech4 DialogManagerOnly = "true" Value = "GotoGirlSpeech" cMissionObjectiveBringNPC Vikki2 LevelName = "LEVEL_SOUTH_PLAZA" Location = "-318.969,-7.425,177.628" NPC_NAME = "srv_vikki" NPCNameTo = "srv_john" Radius = "10" cMissionSendEvent GotoGirlSpeech5 DialogManagerOnly = "true" Value = "GotoGirlSpeech" cMissionObjectiveBringNPC LaShawndra LevelName = "LEVEL_SOUTH_PLAZA" Location = "-318.918,-7.425,177.680" NPC_NAME = "srv_lashawndra" NPCNameTo = "srv_john" Radius = "10" cMissionSendEvent GotoGirlSpeech6 DialogManagerOnly = "true" Value = "GotoGirlSpeech" cMissionObjectiveBringNPC Rebecca LevelName = "LEVEL_SOUTH_PLAZA" Location = "-318.939,-7.425,177.615" NPC_NAME = "cast_rebecca" NPCNameTo = "srv_john" Radius = "10" cMissionSendEvent GotoGirlSpeech7 DialogManagerOnly = "true" Value = "GotoGirlSpeech" cMissionObjectiveBringNPC Doris1 LevelName = "LEVEL_SOUTH_PLAZA" Location = "-318.939,-7.425,177.615" NPC_NAME = "srv_doris" NPCNameTo = "srv_john" Radius = "10" cMissionSendEvent GotoGirlSpeech12 DialogManagerOnly = "true" Value = "GotoGirlSpeech" cMissionObjectiveBringNPC Terri2 LevelName = "LEVEL_SOUTH_PLAZA" Location = "-318.939,-7.425,177.615" NPC_NAME = "srv_terri" NPCNameTo = "srv_john" Radius = "10" cMissionSendEvent GotoGirlSpeech11 DialogManagerOnly = "true" Value = "GotoGirlSpeech" cMissionObjectiveBringNPC Willa3 LevelName = "LEVEL_SOUTH_PLAZA" Location = "-318.939,-7.425,177.615" NPC_NAME = "srv_willa" NPCNameTo = "srv_john" Radius = "10" cMissionSendEvent GotoGirlSpeech10 DialogManagerOnly = "true" Value = "GotoGirlSpeech" cMissionObjectiveBringNPC Jeanna LevelName = "LEVEL_SOUTH_PLAZA" Location = "-318.939,-7.425,177.615" NPC_NAME = "srv_jeanna" NPCNameTo = "srv_john" Radius = "10" cMissionSendEvent GotoGirlSpeech9 DialogManagerOnly = "true" Value = "GotoGirlSpeech" cMissionObjectiveBringNPC Cinda2 LevelName = "LEVEL_SOUTH_PLAZA" Location = "-318.939,-7.425,177.615" NPC_NAME = "srv_cinda" NPCNameTo = "srv_john" Radius = "10" cMissionSendEvent GotoGirlSpeech8 DialogManagerOnly = "true" Value = "GotoGirlSpeech" =Cases=

Case1-1
cMissionDefinition Case1-1 CaseFileScreenDescription = "80600" Color = "8117675" DebugSpawnPoint = "End1-1" DescriptionSummary = "80501" DisplayName = "81551" Duration = "7200" ExplicitStart = "false" LevelRequiredToStartName = "SAFEHOUSE" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "1" PrerequisiteMission = "Zombrex1GiveZombrex" ShowInDebugMenu = "true" StartTime = "25200" cMissionOnEnter Case1-1-Start cMissionSetAudioParam SetCaseID11 AudioParamName = "CaseID" AudioParamValue = "1.1" cMissionTimer Delay5 DeltaTimeSecondsRealTime = ".5" TriggerXTimes = "1" cMissionRaiseDialog HideBlackBackground3 Hide_Black_Background = "true" Show_Black_Background = "false" cMissionSendEvent x322 Value = "EndCase1-1" cMissionObjective Case7-1-Objective4 cMissionObjectiveEvent x590 EventString = "EndCase1-1" cMissionLevelReady Safehouse1 LevelName = "LEVEL_SAFEHOUSE" cMissionTimer Delay4 DeltaTimeSecondsRealTime = ".5" TriggerBothPlayers = "false" TriggerXTimes = "1" cMissionSendEvent x323 Value = "EndCase1-1" cMissionOnSuccess x30 cMissionCinematic TriggerFramed1 CinematicName = "024_framed" cMissionTeleportPlayer Lounge1 SpawnPoint = "End1-1" TeleportAllPlayers = "true" cMissionHideTriggerVolume x755 TriggerName = "Lounge_Room_Load_Trigger" cMissionSetClock HourFour5 Time = "32400" cMissionShowCaseFileScreen Case1_2 Case = "1" Chapter = "1" EventType = "1" cMissionOnFail CaseFail cMissionShowCaseFileScreen Fail2 Case = "1" Chapter = "1" EventType = "6" cMissionSendEvent Failed Value = "Case1Fail"

Case1-2
cMissionDefinition Case1-2 CaseFileScreenDescription = "80601" Color = "8117675" DebugSpawnPoint = "EntryFortuneHotel" DescriptionSummary = "80502" DisplayName = "81552" Duration = "36000" LevelRequiredToStartName = "SAFEHOUSE" LevelToStartAtIfDebuggingMission = "FORTUNE_EXTERIOR" MissionType = "2" ParentMission = "Case1-1" PrerequisiteMission = "Case1-1" ShowInDebugMenu = "false" StartTime = "25200" cMissionOnEnter Case12Start cMissionSetAudioParam SetCaseID12 AudioParamName = "CaseID" AudioParamValue = "1.2" cMissionSendCommandToProp x754 PropCommand = "13" PropName = "Door_Survivor_Room2" cMissionTimer DelayTut DeltaTimeSecondsRealTime = ".5" TriggerXTimes = "1" cMissionRaiseDialog CaseFileTut1 FullScreen_TutorialID = "1" cMissionTimer Delay10 DeltaTimeSecondsRealTime = "1" KeepAliveAfterMissionEnd = "false" TriggerXTimes = "1" cMissionRaiseDialog Timeslate1 show_time_until_rescue = "true" cMissionObjective Case1-2-Objective cMissionObjectiveEvent ComboNISDone5 EventString = "Case1Guide" MissionWaypoint = "SAFEHOUSE,-8.437,-3.764,38.106" cMissionObjectiveBeAtLocation Meet_Rebecca MissionWaypoint = "SOUTH_PLAZA,-155.927,-6.408,50.810" RadiusFromWaypoint = "24" cMissionOnSuccess Completed cMissionCinematic MeetRebecca CinematicName = "025_rebecca_chang" UseLastPlayerWhoSwitchedLevel = "true" cMissionTeleportPlayer Teleport1 SpawnPoint = "ExitCase1_2" cMissionOnFail CaseFail2 cMissionShowCaseFileScreen Fail7 Case = "1" Chapter = "2" EventType = "6" cMissionSendEvent Failed1 Value = "Case1Fail" cMissionLevelReady Royal2 LevelName = "LEVEL_ROYAL_FLUSH" cMissionSendEvent Case1Guide Value = "Case1Guide" cMissionLevelReady SouthPlaza17 LevelName = "LEVEL_SOUTH_PLAZA" cMissionZombieRemoval x27 Location = "-397.203,-7.428,131.987" Radius = "8" cMissionZombieRemoval x37 Location = "-386.434,-7.427,134.681" Radius = "8" cMissionZombieRemoval x1664 Location = "-184.984,-7.411,68.034" Radius = "10" cMissionZombieRemoval x83 Location = "-162.537,-5.825,55.251" Radius = "20" cMissionZombieRemoval x96 Location = "-172.859,-6.411,36.944" Radius = "10" cMissionZombieRemoval x99 Location = "-142.914,-6.411,43.396" Radius = "10"

Case1-3
cMissionDefinition Case1-3 CaseFileScreenDescription = "80602" Color = "8117675" DebugSpawnPoint = "ExitCase1_2" DescriptionSummary = "80503" DisplayName = "81553" Duration = "36000" LevelRequiredToStartName = "SOUTH_PLAZA" LevelToStartAtIfDebuggingMission = "SOUTH_PLAZA" MissionType = "2" ParentMission = "Case1-1" PrerequisiteMission = "Case1-2" ShowInDebugMenu = "false" StartTime = "25200" cMissionOnEnter Case13Start cMissionSetAudioParam SetCaseID13 AudioParamName = "CaseID" AudioParamValue = "1.3" cMissionShowCaseFileScreen Case1_3 Case = "1" Chapter = "2" EventType = "1" cMissionObjective Case1-3-Objective cMissionObjectiveEvent RebeccaOnTheMove EventString = "TotheBathroom" MissionWaypoint = "SOUTH_PLAZA,-166.187,-6.405,51.682" cMissionObjectiveEvent RebeccaAtBathroom1 EventString = "TalkedToRebecca" MissionWaypoint = "SOUTH_PLAZA,-198.276,-7.402,104.125" cMissionObjectiveMissionStatus GatesOpen MissionName = "Case1-3OpenGate1" MissionWaypoint = "SOUTH_PLAZA,-405.656,-7.429,117.962" Success = "true" cMissionObjectiveEvent ChuckUsesSecurityDoor EventString = "SecurityDoor_Opened" MissionWaypoint = "ARENA_BACKSTAGE,-87.767,9.169,35.816" cMissionObjectiveSurvivorLives RebeccaLives IgnoreAction = "false" KillSurvivor = "false" Name = "cast_rebecca" cMissionObjectiveBringNPC BringRebecca LevelName = "LEVEL_ARENA_BACKSTAGE" Location = "-88.101,9.168,35.268" NPC_NAME = "cast_rebecca" Radius = "6" cMissionLevelReady SouthPlaza LevelName = "LEVEL_SOUTH_PLAZA" cMissionZombieRemoval x6 Location = "-397.203,-7.428,131.987" Radius = "8" cMissionZombieRemoval x24 Location = "-386.434,-7.427,134.681" Radius = "8" cMissionZombieRemoval x1662 Location = "-184.984,-7.411,68.034" Radius = "10" cMissionZombieRemoval x80 Location = "-162.537,-5.825,55.251" Radius = "20" cMissionZombieRemoval x84 Location = "-172.859,-6.411,36.944" Radius = "10" cMissionZombieRemoval x88 Location = "-142.914,-6.411,43.396" Radius = "10" cMissionZombieFactory AtriumsWithStops Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthPlaza_Case_1" cMissionLevelReady Arena3 LevelName = "LEVEL_ARENA_BACKSTAGE" cMissionZombieRemoval CleartheWay Location = "-118.167,9.169,15.447" Radius = "4" cMissionZombieRemoval CleartheWay5 Location = "-116.801,7.403,-21.291" Radius = "4" cMissionZombieRemoval CleartheWay4 Location = "-121.292,8.164,-13.289" Radius = "4" cMissionZombieRemoval CleartheWay3 Location = "-110.143,9.169,13.826" Radius = "4" cMissionZombieRemoval CleartheWay1 Location = "-115.339,9.169,25.483" Radius = "6" cMissionZombieRemoval CleartheWay2 Location = "-107.633,9.169,17.539" Radius = "4" cMissionZombieRemoval CleartheWay6 Location = "-135.139,6.926,25.434" Radius = "4" cMissionSendCommandToProp x112 PropCommand = "13" PropName = "ArenaHallwayRight" cMissionOnSuccess Completed1 cMissionCinematic x482 CinematicName = "026_central_security" cMissionTeleportPlayer x168 IgnoreAction = "false" SpawnPoint = "EndCase1_3" cMissionSendCommandToProp x51 IgnoreAction = "false" PropCommand = "13" PropName = "SecurityDoor" cMissionSendCommandToProp x52 IgnoreAction = "false" PropCommand = "46" Value = "1" cMissionDestroyNPC x49 NPCName = "cast_rebecca" cMissionOnFail RebeccaDied1 cMissionShowCaseFileScreen Fail1 Case = "1" Chapter = "3" EventType = "6" cMissionSendEvent Failed2 Value = "Case1Fail"

Case1-4
cMissionDefinition Case1-4 CaseFileScreenDescription = "80603" Color = "8117675" DebugSpawnPoint = "EndCase1_3" DescriptionSummary = "80504" DisplayName = "81554" Duration = "36000" LevelRequiredToStartName = "ARENA_BACKSTAGE" LevelToStartAtIfDebuggingMission = "ARENA_BACKSTAGE" MissionType = "14" ParentMission = "Case1-1" PrerequisiteMission = "Case1-3" ShowInDebugMenu = "false" ShowInHUD = "false" StartTime = "25200" cMissionObjective Case1-4-Objective cMissionObjectiveEvent x750 EventString = "Door_Security_Room_Opened" MissionWaypoint = "SAFEHOUSE,-3.513,-1.109,12.700" cMissionObjectiveSurvivorLives RebeccaLives1 IgnoreAction = "false" KillSurvivor = "false" Name = "cast_rebecca" cMissionOnSuccess Alliance cMissionCinematic Alliance1 CinematicName = "027_alliance" cMissionTeleportPlayer CaseEnd SpawnPoint = "EndCase1_4" cMissionSetNPCScriptedAction x3923 IsLooping = "false" NPCName = "cast_stacey" ScriptedActionName = "SSit" SnapToState = "true" cMissionSetNPCScriptedAction x367 IsLooping = "false" NPCName = "cast_katey" ScriptedActionName = "SSit" SnapToState = "true" cMissionShowCaseFileScreen Fail4 Case = "1" Chapter = "4" EventType = "3" ShowSavePrompt = "true" cMissionOnEnter Case14Start cMissionSetAudioParam SetCaseID14 AudioParamName = "CaseID" AudioParamValue = "1.4" cMissionShowCaseFileScreen Start1_4 Case = "1" Chapter = "3" EventType = "1" cMissionLevelReady x187 LevelName = "LEVEL_ARENA_BACKSTAGE" cMissionSpawnNPC Rebecca2 DefaultBehaviour = "Idle" NPCName = "cast_rebecca" Rotation = "-0.164" SpawnPoint = "-80.342,9.239,43.175" UseRotationAndLocationIfSpawned = "true" WithProp = "npc_videocamera" cMissionSetNPCScriptedAction x3940 IsLooping = "true" NPCName = "cast_rebecca" ScriptedActionName = "RebeccaConsoleIdle" SnapToState = "true" cMissionDialogue x189 AutoStart = "false" Dialogue0 = "77597" LeadChuckAfter = "false" LoopThisNode = "true" SpeakerID0 = "50047" cMissionSendCommandToProp x1892 ExecuteOnce = "false" PropCommand = "17" PropName = "Gate" cMissionSendCommandToProp x759 ExecuteOnce = "false" PropCommand = "17" PropName = "Gate8" cMissionHideTriggerVolume x608 Show = "true" TriggerName = "AmericanaCasino" cMissionHideTriggerVolume x609 Show = "true" TriggerName = "AmericanaCasino1" cMissionZombieRemoval CleartheWay8 Location = "-135.139,6.926,25.434" Radius = "4" cMissionZombieRemoval CleartheWay9 Location = "-113.555,7.405,66.822" Radius = "4" cMissionZombieRemoval CleartheWay7 Location = "-107.144,9.169,24.331" Radius = "4" cMissionLevelReady x618 LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC Sulli46 NPCName = "cast_sullivan" Rotation = "2.869" SpawnPoint = "-5.021,-1.098,11.891" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition Success45 ConditionParameter1 = "Case1-1" DialogueCondition = "23" cMissionDialogueCondition Fail33 ConditionParameter1 = "Case1-1" DialogueCondition = "22" cMissionDialogue x497 Dialogue0 = "77583" Dialogue1 = "77584" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionDialogue x498 Dialogue0 = "70008" LoopThisNode = "true" SpeakerID0 = "50222" cMissionDialogueCondition Success46 ConditionParameter1 = "Case1-2" DialogueCondition = "23" cMissionDialogueCondition Fail34 ConditionParameter1 = "Case1-2" DialogueCondition = "22" cMissionDialogue x524 Dialogue0 = "77583" Dialogue1 = "77584" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionDialogue x527 Dialogue0 = "70008" LoopThisNode = "true" SpeakerID0 = "50222" cMissionDialogueCondition Success47 ConditionParameter1 = "Case1-3" DialogueCondition = "23" cMissionDialogueCondition Fail35 ConditionParameter1 = "Case1-3" DialogueCondition = "22" cMissionDialogue x531 Dialogue0 = "77583" Dialogue1 = "77584" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionDialogue x535 Dialogue0 = "70008" LoopThisNode = "true" SpeakerID0 = "50222" cMissionDialogueCondition Success48 ConditionParameter1 = "Case1-4" DialogueCondition = "23" cMissionDialogueCondition Fail36 ConditionParameter1 = "Case1-4" DialogueCondition = "22" cMissionDialogue x499 Dialogue0 = "77583" Dialogue1 = "77584" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionDialogue x538 Dialogue0 = "70008" LoopThisNode = "true" SpeakerID0 = "50222" cMissionDialogue x558 Dialogue0 = "77585" Dialogue1 = "77588" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionOnFail RebeccaDied cMissionShowCaseFileScreen Fail Case = "1" Chapter = "4" EventType = "6" cMissionSendEvent Failed3 Value = "Case1Fail" cMissionOnZombieEnterArea ZombiesScareRebecca CentreLocation = "ARENA_BACKSTAGE,-80.342,9.239,43.175" MinimumZombies = "1" Radius = "8" cMissionSetNPCScriptedAction x3944 IsLooping = "false" NPCName = "cast_rebecca" ScriptedActionName = "SIdle" SnapToState = "false"

Case1-3AmericanaGate
cMissionDefinition Case1-3AmericanaGate Color = "8117675" DescriptionSummary = "80503" DisplayName = "81553" DontAutoCompleteOnDebugJump = "true" Duration = "590400" ExplicitStart = "true" MissionType = "9" ParentMission = "Case1-3" ShowInDebugMenu = "false" StartTime = "0" cMissionObjective x186 cMissionObjectiveMissionStatus x518 MissionName = "Case1-3" Success = "true" cMissionLevelReady Arena7 LevelName = "LEVEL_ARENA_BACKSTAGE" cMissionSpawnItem Gate ItemName = "Gate" Location = "-121.368,7.404,72.003" Rotation = "0.000,-0.302,0.000,0.956" cMissionSpawnItem Gate8 ItemName = "Gate" Location = "-117.001,9.169,34.972" Rotation = "0.000,0.006,0.000,0.998" cMissionHideTriggerVolume x595 TriggerName = "AmericanaCasino" cMissionHideTriggerVolume x599 TriggerName = "AmericanaCasino1" cMissionLevelReady Americana7 LevelName = "LEVEL_AMERICANA_CASINO" cMissionSpawnItem Gate2 ItemName = "Gate" Location = "-434.818,-4.766,14.981" Rotation = "0.000,-0.133,0.000,0.995" cMissionHideTriggerVolume x454 TriggerName = "Arena" cMissionHideTriggerVolume x455 TriggerName = "Arena1" cMissionOnSuccess x1871 cMissionSendCommandToProp x1891 ExecuteOnce = "false" PropCommand = "17" PropName = "Gate" cMissionSendCommandToProp x190 ExecuteOnce = "false" PropCommand = "17" PropName = "Gate2" cMissionSendCommandToProp x753 ExecuteOnce = "false" PropCommand = "17" PropName = "Gate8" cMissionSendCommandToProp x580 ExecuteOnce = "false" PropCommand = "17" PropName = "Gate9"

Case1-3SouthPlaza
cMissionDefinition Case1-3SouthPlaza Color = "8117675" DescriptionSummary = "80503" DisplayName = "81553" DontAutoCompleteOnDebugJump = "true" Duration = "518400" ExplicitStart = "true" MissionType = "9" ParentMission = "Case1-3" ShowInDebugMenu = "false" StartTime = "0" cMissionObjective x188 cMissionObjectiveEvent x424 EventString = "RemoveGates" cMissionLevelReady Arena8 LevelName = "LEVEL_ARENA_BACKSTAGE" cMissionSpawnItem Gate1 ItemName = "Gate" Location = "-116.956,9.185,-6.830" Rotation = "0,0,0,1" cMissionSpawnItem Gate7 ItemName = "Gate" Location = "-116.863,7.403,-32.797" Rotation = "0,0,0,1" cMissionHideTriggerVolume x4282 TriggerName = "SouthPlaza1" cMissionHideTriggerVolume x4292 TriggerName = "SouthPlaza" cMissionLevelReady SouthPlaza5 LevelName = "LEVEL_SOUTH_PLAZA" cMissionSpawnItem Gate3 ItemName = "Gate" Location = "-403.108,-7.447,124.056" Rotation = "0.000,0.169,0.000,0.988" cMissionHideTriggerVolume x426 TriggerName = "Arena" cMissionHideTriggerVolume x516 TriggerName = "Arena1" cMissionOnSuccess x491 cMissionSendCommandToProp x569 ExecuteOnce = "false" PropCommand = "17" PropName = "Gate3" cMissionSendCommandToProp x568 ExecuteOnce = "false" PropCommand = "17" PropName = "Gate1" cMissionSendCommandToProp x559 ExecuteOnce = "false" PropCommand = "17" PropName = "Gate7" cMissionHideTriggerVolume x4283 Show = "true" TriggerName = "SouthPlaza1" cMissionHideTriggerVolume x4293 Show = "true" TriggerName = "SouthPlaza"

Case1-3OpenGate1
cMissionDefinition Case1-3OpenGate1 Color = "8117675" DescriptionSummary = "80503" DisplayName = "81553" DontAutoCompleteOnDebugJump = "true" Duration = "75600" ExplicitStart = "true" MissionType = "9" ParentMission = "Case1-3" ShowInDebugMenu = "false" StartTime = "0" cMissionPrereq RebeccaHere cMissionObjectiveBringNPC x565 LevelName = "LEVEL_SOUTH_PLAZA" Location = "-398.188,-7.427,125.162" NPC_NAME = "cast_rebecca" Radius = "3" cMissionObjective x570 cMissionObjectiveEvent x425 EventString = "RemoveGates" cMissionLevelReady SouthPlaza6 LevelName = "LEVEL_SOUTH_PLAZA" cMissionOnTrigger SouthGateTrigger2 Cooperative = "true" DisplayName = "50455" InnerRadius = "3" InteractButton = "false" Location = "-399.458,-7.427,124.675" Radius = "3" RenderSphere = "true" ZombieRotation = "0,0,0,1" cMissionCinematic x760 CinematicName = "025a_opening_the_gate" ExitFromVehicle = "true" NoTeleportAfterIsOK = "true" cMissionTeleportPlayer movechucktoexit SpawnPoint = "EntryArena" TeleportAllPlayers = "true" cMissionLoadLevel x761 Level = "ARENA_BACKSTAGE" LevelSpawnPoint = "EntrySouthPlaza" cMissionSendEvent x762 Value = "RemoveGates"

Case1-4FailZombrex
cMissionDefinition Case1-4FailZombrex Color = "8117675" DebugSpawnPoint = "EndCase1_3" Duration = "432000" FailPrerequisiteMission = "Case1-4" LevelRequiredToStartName = "ARENA_BACKSTAGE" LevelToStartAtIfDebuggingMission = "ARENA_BACKSTAGE" MissionType = "8" ShowInDebugMenu = "false" ShowInHUD = "false" StartTime = "25200" cMissionPrereq NeedtoBeat1_3 cMissionObjectiveMissionStatus case1_3 MissionName = "Case1-3" Success = "true" cMissionObjective Case1-4-Objective1 cMissionObjectiveEvent End EventString = "EndFail1-4" cMissionLevelReady x193 LevelName = "LEVEL_ARENA_BACKSTAGE" cMissionSpawnNPC Rebecca9 DefaultBehaviour = "Idle" NPCName = "cast_rebecca" Rotation = "-0.164" SpawnPoint = "-79.550,9.169,41.884" UseRotationAndLocationIfSpawned = "true" WithProp = "RebeccasGun" cMissionDialogue x194 AutoStart = "false" Dialogue0 = "77602" Dialogue1 = "77563" Dialogue2 = "77604" JoinChuckAfter = "false" LeadChuckAfter = "false" LoopThisNode = "true" ReactionAnim0 = "5" ReactionAnim2 = "6" Speaker0 = "cast_rebecca" Speaker2 = "cast_rebecca" SpeakerID0 = "50047" SpeakerID1 = "65167" SpeakerID2 = "50047" cMissionLevelReady Americana20 LevelName = "LEVEL_AMERICANA_CASINO" cMissionSendEvent Ende Value = "EndFail1-4" cMissionLevelReady South2 LevelName = "LEVEL_SOUTH_PLAZA" cMissionSendEvent Ende1 Value = "EndFail1-4" cMissionLevelReady SouthStrip1 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSendEvent Ende2 Value = "EndFail1-4"

Case1-3FailZombrex1
cMissionDefinition Case1-3FailZombrex1 Color = "8117675" DebugSpawnPoint = "EndCase1_3" Duration = "432000" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "ARENA_BACKSTAGE" MissionType = "8" ShowInDebugMenu = "false" ShowInHUD = "false" StartTime = "25200" cMissionPrereq NeedtoBeat1_2 cMissionObjectiveMissionStatus case1_2 MissionName = "Case1-2" Success = "true" cMissionObjectiveMissionStatus case1_4 Failed = "true" MissionName = "Case1-3" cMissionOnEnter x133 cMissionChangeNPCState x230 IgnoreAction = "false" InvulnerableToGrapples = "false" NPCName = "cast_rebecca" SurvivorAttacksDisabled = "false" SurvivorLeavesTheParty = "true" cMissionObjective Case1-4-Objective2 cMissionObjectiveEvent End4 EventString = "EndFail1-3" cMissionTimer delay DeltaTimeSecondsRealTime = "2" TriggerBothPlayers = "true" TriggerXTimes = "1" cMissionSpawnNPC Rebecca17 DefaultBehaviour = "Idle" NPCName = "cast_rebecca" UseRotationAndLocationIfSpawned = "false" cMissionDialogue x319 AutoStart = "false" Dialogue0 = "77605" Dialogue1 = "77571" Dialogue2 = "77621" JoinChuckAfter = "false" LeadChuckAfter = "false" LoopThisNode = "true" ReactionAnim0 = "5" ReactionAnim2 = "6" Speaker0 = "cast_rebecca" Speaker2 = "cast_rebecca" SpeakerID0 = "50047" SpeakerID1 = "65167" SpeakerID2 = "50047" cMissionLevelLoading Loading LevelName = "LEVEL_ARENA_BACKSTAGE" cMissionSendEvent x222 Value = "EndFail1-3" cMissionLevelLoading Loading3 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSendEvent x335 Value = "EndFail1-3" cMissionLevelLoading Loading2 LevelName = "LEVEL_AMERICANA_CASINO" cMissionSendEvent x264 Value = "EndFail1-3" cMissionLevelLoading Loading1 LevelName = "LEVEL_ROYAL_FLUSH" cMissionSendEvent x231 Value = "EndFail1-3"

Case1Dialogue
cMissionDefinition Case1Dialogue Color = "8117675" DebugSpawnPoint = "End1-1" Duration = "518400" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "12" ShowInDebugMenu = "false" StartTime = "25200" WaitUntilEnd = "false" cMissionObjective Case1Dialogue1 cMissionObjectiveMissionStatus NextCaseBegins DontFailOnCaseFlowFailure = "true" Failed = "false" MissionName = "Case2-1" Started = "true" Success = "true" cMissionLevelReady x617 LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC SpawnKatey30 DefaultBehaviour = "Idle" NPCName = "cast_katey" Rotation = "-4" SpawnPoint = "-10.613,-1.020,9.882" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition Success25 ConditionParameter1 = "Case1-1" DialogueCondition = "23" cMissionDialogueCondition Fail11 ConditionParameter1 = "Case1-1" DialogueCondition = "22" cMissionDialogue ZombrexPlease13 Dialogue0 = "81713" Dialogue1 = "81714" LoopThisNode = "true" Speaker0 = "cast_katey" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionDialogue ZombrexPlease20 Dialogue0 = "70011" Dialogue1 = "70022" LoopThisNode = "true" Speaker0 = "cast_katey" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionDialogueCondition Success26 ConditionParameter1 = "Case1-2" DialogueCondition = "23" cMissionDialogueCondition Fail12 ConditionParameter1 = "Case1-2" DialogueCondition = "22" cMissionDialogue ZombrexPlease14 Dialogue0 = "81713" Dialogue1 = "81714" LoopThisNode = "true" Speaker0 = "cast_katey" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionDialogue ZombrexPlease21 Dialogue0 = "70011" Dialogue1 = "70022" LoopThisNode = "true" Speaker0 = "cast_katey" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionDialogueCondition Success27 ConditionParameter1 = "Case1-3" DialogueCondition = "23" cMissionDialogueCondition Fail13 ConditionParameter1 = "Case1-3" DialogueCondition = "22" cMissionDialogue ZombrexPlease17 Dialogue0 = "81713" Dialogue1 = "81714" LoopThisNode = "true" Speaker0 = "cast_katey" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionDialogue ZombrexPlease22 Dialogue0 = "70011" Dialogue1 = "70022" LoopThisNode = "true" Speaker0 = "cast_katey" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionDialogueCondition Success28 ConditionParameter1 = "Case1-4" DialogueCondition = "23" cMissionDialogueCondition Fail14 ConditionParameter1 = "Case1-4" DialogueCondition = "22" cMissionDialogue ZombrexPlease18 Dialogue0 = "81713" Dialogue1 = "81714" LoopThisNode = "true" Speaker0 = "cast_katey" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionDialogue ZombrexPlease23 Dialogue0 = "70011" Dialogue1 = "70022" LoopThisNode = "true" Speaker0 = "cast_katey" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionDialogue ZombrexPlease31 Dialogue0 = "77587" Dialogue1 = "77590" LoopThisNode = "true" Speaker0 = "cast_katey" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionSetNPCScriptedAction x554 IsLooping = "true" NPCName = "cast_katey" ScriptedActionName = "SSit" SnapToState = "true" cMissionSpawnNPC y24 NPCName = "cast_stacey" Rotation = "2.0" SpawnPoint = "-3.6,-1.110,7.1" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition Success29 ConditionParameter1 = "Case1-1" DialogueCondition = "23" cMissionDialogueCondition Fail15 ConditionParameter1 = "Case1-1" DialogueCondition = "22" cMissionDialogue BeCareful6 Dialogue0 = "81711" Dialogue1 = "81712" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue BeCareful25 Dialogue0 = "70014" Dialogue1 = "70019" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogueCondition Success30 ConditionParameter1 = "Case1-2" DialogueCondition = "23" cMissionDialogueCondition Fail16 ConditionParameter1 = "Case1-2" DialogueCondition = "22" cMissionDialogue BeCareful7 Dialogue0 = "81711" Dialogue1 = "81712" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue BeCareful27 Dialogue0 = "70014" Dialogue1 = "70019" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogueCondition Success32 ConditionParameter1 = "Case1-3" DialogueCondition = "23" cMissionDialogueCondition Fail18 ConditionParameter1 = "Case1-3" DialogueCondition = "22" cMissionDialogue BeCareful10 Dialogue0 = "81711" Dialogue1 = "81712" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue BeCareful31 Dialogue0 = "70014" Dialogue1 = "70019" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogueCondition Success31 ConditionParameter1 = "Case1-4" DialogueCondition = "23" cMissionDialogueCondition Fail17 ConditionParameter1 = "Case1-4" DialogueCondition = "22" cMissionDialogue BeCareful9 Dialogue0 = "81711" Dialogue1 = "81712" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue BeCareful30 Dialogue0 = "70014" Dialogue1 = "70019" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue BeCareful38 Dialogue0 = "77586" Dialogue1 = "77589" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionSetNPCScriptedAction x3970 IsLooping = "true" NPCName = "cast_stacey" ScriptedActionName = "SSit" SnapToState = "true" cMissionSpawnNPC Sulli44 NPCName = "cast_sullivan" Rotation = "-1.299" SpawnPoint = "-2.904,-1.098,32.005" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition Success33 ConditionParameter1 = "Case1-1" DialogueCondition = "23" cMissionDialogueCondition Fail19 ConditionParameter1 = "Case1-1" DialogueCondition = "22" cMissionDialogue x485 Dialogue0 = "77583" Dialogue1 = "77584" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionDialogue x490 Dialogue0 = "70008" LoopThisNode = "true" SpeakerID0 = "50222" cMissionDialogueCondition Success36 ConditionParameter1 = "Case1-2" DialogueCondition = "23" cMissionDialogueCondition Fail24 ConditionParameter1 = "Case1-2" DialogueCondition = "22" cMissionDialogue x503 Dialogue0 = "77583" Dialogue1 = "77584" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionDialogue x504 Dialogue0 = "70008" LoopThisNode = "true" SpeakerID0 = "50222" cMissionDialogueCondition Success35 ConditionParameter1 = "Case1-3" DialogueCondition = "23" cMissionDialogueCondition Fail23 ConditionParameter1 = "Case1-3" DialogueCondition = "22" cMissionDialogue x500 Dialogue0 = "77583" Dialogue1 = "77584" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionDialogue x502 Dialogue0 = "70008" LoopThisNode = "true" SpeakerID0 = "50222" cMissionDialogueCondition Success34 ConditionParameter1 = "Case1-4" DialogueCondition = "23" cMissionDialogueCondition Fail21 ConditionParameter1 = "Case1-4" DialogueCondition = "22" cMissionDialogue x493 Dialogue0 = "77583" Dialogue1 = "77584" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionDialogue x494 Dialogue0 = "70008" LoopThisNode = "true" SpeakerID0 = "50222" cMissionDialogue x555 Dialogue0 = "77585" Dialogue1 = "77588" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167"

Case2CountDown
cMissionDefinition Case2CountDown Color = "8117675" DebugSpawnPoint = "EndCase1_3" DescriptionSummary = "80620" DisplayName = "81555" Duration = "48600" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "ARENA_BACKSTAGE" MissionType = "12" PrerequisiteMission = "Case1-4" ShowInDebugMenu = "false" ShowInHUD = "true" StartTime = "25200" WaitUntilEnd = "false" cMissionObjective Case21Started cMissionObjectiveMissionStatus Case21Started1 MissionName = "Case2-1" MissionWaypoint = "SAFEHOUSE,-3.513,-1.109,12.700" Started = "true" Success = "true"

Case1-3RebeccaAtDoor
cMissionDefinition Case1-3RebeccaAtDoor Color = "8117675" DebugSpawnPoint = "ExitCase1_2" DescriptionSummary = "80503" DisplayName = "81553" Duration = "36000" LevelRequiredToStartName = "ARENA_BACKSTAGE" LevelToStartAtIfDebuggingMission = "SOUTH_PLAZA" MissionType = "12" ParentMission = "Case1-1" PrerequisiteMission = "Case1-2" ShowInDebugMenu = "false" StartTime = "25200" cMissionPrereq RebeccaHere1 cMissionObjectiveBringNPC BringRebecca1 LevelName = "LEVEL_ARENA_BACKSTAGE" Location = "-88.101,9.168,35.268" NPC_NAME = "cast_rebecca" Radius = "6" cMissionObjective Case1-3-Objective1 cMissionObjectiveMissionStatus Complete1_3 MissionName = "Case1-3" Success = "true" cMissionLevelReady Arena9 LevelName = "LEVEL_ARENA_BACKSTAGE" cMissionSpawnNPC Rebecca4 DefaultBehaviour = "Idle" NPCName = "cast_rebecca" UseRotationAndLocationIfSpawned = "true" WithProp = "RebeccasGun" cMissionDialogue x191 AutoStart = "false" Dialogue0 = "85517" LeadChuckAfter = "false" LoopThisNode = "true" SpeakerID0 = "50047"

Case1-3RebeccaAtBathRoom
cMissionDefinition Case1-3RebeccaAtBathRoom Color = "8117675" DebugSpawnPoint = "ExitCase1_2" DescriptionSummary = "80503" DisplayName = "81553" Duration = "36000" LevelRequiredToStartName = "SOUTH_PLAZA" LevelToStartAtIfDebuggingMission = "SOUTH_PLAZA" MissionType = "12" ParentMission = "Case1-1" PrerequisiteMission = "Case1-2" ShowInDebugMenu = "false" StartTime = "25200" cMissionPrereq RebeccaHere2 cMissionObjectiveBringNPC BringRebecca3 LevelName = "LEVEL_SOUTH_PLAZA" Location = "-201.219,-7.387,99.205" NPC_NAME = "cast_rebecca" Radius = "4" cMissionOnEnter LeaveParty2 cMissionChangeNPCState LeaveParty3 InvulnerableToGrapples = "false" NPCName = "cast_rebecca" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "true" SurvivorVULNERABLEToDamage = "false" cMissionObjective Case1-3-Objective2 cMissionObjectiveBringNPC BringRebecca2 LevelName = "LEVEL_ARENA_BACKSTAGE" Location = "-88.101,9.168,35.268" NPC_NAME = "cast_rebecca" Radius = "6" cMissionLevelReady SouthPlaza10 LevelName = "LEVEL_SOUTH_PLAZA" cMissionSpawnNPC Rebecca7 DefaultBehaviour = "Idle" NPCName = "cast_rebecca" Rotation = "-2.555" SpawnPoint = "-198.281,-7.402,104.133" UseRotationAndLocationIfSpawned = "true" WithProp = "RebeccasGun" cMissionDialogue x199 AutoStart = "true" Dialogue0 = "77682" Dialogue1 = "77683" LeadChuckAfter = "false" LoopThisNode = "false" SpeakerID0 = "50047" SpeakerID1 = "50047" cMissionDialogue x201 AutoStart = "false" Dialogue0 = "77684" LeadChuckAfter = "true" LoopThisNode = "false" SpeakerID0 = "50047" cMissionTimer DelayonfScripted3 DeltaTimeSecondsRealTime = "3" TriggerXTimes = "1" cMissionSendEvent WaitingForGoto2 Value = "StartGoToRebecca" cMissionSendEvent TalkedToRebecca Value = "TalkedToRebecca"

cMissionLevelReady Arena4 LevelName = "LEVEL_ARENA_BACKSTAGE" cMissionSetNPCScriptedAction gotoVerona72 GotoPoint = "-99.643,9.172,40.018" IsLooping = "false" NPCName = "cast_rebecca" SnapToState = "false" UseOrientation = "false" cMissionSetNPCScriptedAction gotoVerona74 GotoPoint = "-88.169,9.168,34.440" IsLooping = "false" NPCName = "cast_rebecca" SnapToState = "false" UseOrientation = "false" cMissionSetNPCScriptedAction gotoVerona75 IsLooping = "false" NPCName = "cast_rebecca" Orientation = "221.386" SnapToState = "false" UseOrientation = "true" cMissionChangeNPCState LeaveParty1 InvulnerableToGrapples = "false" NPCName = "cast_rebecca" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "true"

cMissionSendCommandToProp x192 PropCommand = "14" PropName = "ArenaHallwayLeft" cMissionOnEvent FirstAction EventString = "StartGoToRebecca" cMissionSetNPCScriptedAction GotoPoint20 GotoPoint = "-226.010,-7.421,95.717" NPCName = "cast_rebecca" cMissionSetNPCScriptedAction GotoPoint21 GotoPoint = "-270.779,-7.422,120.022" NPCName = "cast_rebecca" cMissionSetNPCScriptedAction GotoPoint26 GotoPoint = "-350.762,-7.427,165.045" NPCName = "cast_rebecca" cMissionSetNPCScriptedAction GotoPoint28 GotoPoint = "-398.413,-7.427,124.730" NPCName = "cast_rebecca" Orientation = "4" SetOrientation = "false" UseOrientation = "true"

Case1-3RebeccaInHotel
cMissionDefinition Case1-3RebeccaInHotel Color = "8117675" DebugSpawnPoint = "ExitCase1_2" DescriptionSummary = "80503" DisplayName = "81553" Duration = "36000" LevelRequiredToStartName = "SOUTH_PLAZA" LevelToStartAtIfDebuggingMission = "SOUTH_PLAZA" MissionType = "12" ParentMission = "Case1-1" PrerequisiteMission = "Case1-2" ShowInDebugMenu = "false" StartTime = "25200" cMissionObjective Case1-3-Objective3 cMissionObjectiveBringNPC BringRebecca4 LevelName = "LEVEL_SOUTH_PLAZA" Location = "-201.219,-7.387,99.205" NPC_NAME = "cast_rebecca" Radius = "4" cMissionLevelReady SouthPlaza2 LevelName = "LEVEL_SOUTH_PLAZA" cMissionSpawnNPC Rebecca8 DefaultBehaviour = "Idle" NPCName = "cast_rebecca" Rotation = "2.472" SpawnPoint = "-166.187,-6.405,51.682" WithProp = "RebeccasGun" cMissionDialogue x223 AutoStart = "true" Dialogue0 = "82001" LeadChuckAfter = "false" SpeakerID0 = "50047" cMissionDialogue x259 AutoStart = "false" Dialogue0 = "85364" LeadChuckAfter = "true" SpeakerID0 = "50047" cMissionTimer DelayonfScripted5 DeltaTimeSecondsRealTime = "3" TriggerXTimes = "1" cMissionSendEvent WaitingForGoto4 Value = "TotheBathroom" cMissionOnEvent FirstAction2 EventString = "TotheBathroom" cMissionSetNPCScriptedAction GotoPoint18 GotoPoint = "-198.276,-7.402,104.125" NPCName = "cast_rebecca" cMissionSetNPCScriptedAction GotoPoint19 NPCName = "cast_rebecca" Orientation = "29.938" SetOrientation = "false" UseOrientation = "true"

Case2-1
cMissionDefinition Case2-1 CaseFileScreenDescription = "80604" Color = "8117675" DebugSpawnPoint = "BoilerRoomEntry" DescriptionSummary = "80505" DisplayName = "81555" Duration = "3600" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "1" PrerequisiteMission = "Case1-4" ShowInDebugMenu = "true" StartTime = "70200" cMissionTimer GetToSafehouse DeltaTimeSecondsRealTime = ".5" TriggerXTimes = "1" cMissionPhoneCall Call_GoTo_SAFEHOUSE1 HighPriority = "true" cMissionDialogue BackToSafehouse2 AutoStart = "false" Dialogue0 = "77574" SpeakerID0 = "50052" cMissionObjective Case2-1-Objective cMissionObjectiveEvent x638 EventString = "Door_Security_Room_Opened" MissionWaypoint = "SAFEHOUSE,-3.513,-1.109,12.700" cMissionLevelReady Safehosue6 LevelName = "LEVEL_SAFEHOUSE" cMissionOnTriggerCuboid x640 Height = "2.0" Vertex1 = "-2.131,-1.141,14.050" Vertex2 = "-11.462,-1.140,14.098" Vertex3 = "-11.464,-1.140,4.715" Vertex4 = "-2.073,-1.140,5.542" ZombieRotation = "0,0,0,1" cMissionSendEvent EndCase6-3 Value = "Door_Security_Room_Opened" cMissionOnSuccess TriggerCinematic cMissionCinematic TriggerStaceySees CinematicName = "029_stacey_sees_something" cMissionTeleportPlayer ControlRoom SpawnPoint = "Zombrex1Start" TeleportAllPlayers = "true" cMissionOnFail CaseFail1 cMissionShowCaseFileScreen Fail3 Case = "2" Chapter = "1" EventType = "6"

Case2-2
cMissionDefinition Case2-2 CaseFileScreenDescription = "80605" Color = "8117675" DebugSpawnPoint = "EntryLoadingBay" DescriptionSummary = "80506" DisplayName = "81556" Duration = "36000" LevelRequiredToStartName = "SAFEHOUSE" LevelToStartAtIfDebuggingMission = "UNDERGROUND" MissionType = "14" PrerequisiteMission = "Case2-1" ShowInDebugMenu = "false" StartTime = "70200" cMissionOnEnter x25 cMissionShowCaseFileScreen Start2_2 Case = "2" Chapter = "1" EventType = "1" cMissionObjective Case2-2-Objective cMissionObjectiveBeAtLocation UndergroundDoor MissionWaypoint = "PALISADES,246.142,-0.555,-149.180" RadiusFromWaypoint = "4" cMissionObjectiveKillBoss x54 BOSS_NAME = "Train Platform" MissionWaypoint = "UNDERGROUND,261.444,-7.535,-136.759" cMissionObjectiveKillBoss x362 BOSS_NAME = "Train Chase" cMissionObjectiveKillBoss x363 BOSS_NAME = "Train Battle" cMissionObjectiveEvent DoneTrain2 EventString = "DoneTrain" cMissionLevelReady FourtuneUnderground LevelName = "LEVEL_UNDERGROUND" cMissionSendCommandToProp DestroyTrain PropCommand = "17" PropName = "KCTrain05Post" cMissionSendCommandToProp ClearJumps PropCommand = "17" PropName = "IndustrialCart14" cMissionSendCommandToProp ClearJumps1 PropCommand = "17" PropName = "IndustrialCart4" cMissionSendCommandToProp ClearJumps2 PropCommand = "17" PropName = "IndustrialCart9" cMissionSendCommandToProp ClearJumps3 PropCommand = "17" PropName = "IndustrialCart10" cMissionSendCommandToProp ClearJumps4 PropCommand = "17" PropName = "IndustrialCart12" cMissionZombieRemoval x312 Location = "244.622,-7.535,-137.273" Radius = "60" cMissionZombieRemoval ClearPushers Location = "-414.985,-8.505,-67.403" Radius = "2" cMissionZombieRemoval ClearPushers5 Location = "-51.245,-8.535,-136.537" Radius = "2" cMissionZombieRemoval ClearPushers4 Location = "138.100,-8.535,4.356" Radius = "2" cMissionZombieRemoval ClearPushers3 Location = "-311.364,-8.505,165.874" Radius = "2" cMissionZombieRemoval ClearPushers2 Location = "-405.157,-8.492,64.646" Radius = "2" cMissionZombieRemoval ClearPushers1 Location = "-177.891,-8.535,-156.179" Radius = "2" cMissionZombieRemoval ClearPushers9 Location = "123.291,-8.535,-294.231" Radius = "2" cMissionZombieRemoval ClearPushers8 Location = "299.783,-8.527,-193.829" Radius = "2" cMissionZombieRemoval ClearPushers7 Location = "243.417,-8.497,-8.330" Radius = "2" cMissionZombieRemoval ClearPushers6 Location = "-8.883,-8.505,61.636" Radius = "2" cMissionZombieRemoval ClearPushers12 Location = "-167.510,-8.493,202.649" Radius = "2" cMissionZombieRemoval ClearPushers11 Location = "-191.829,-8.535,-167.259" Radius = "2" cMissionZombieRemoval ClearPushers10 Location = "12.797,-8.535,-190.222" Radius = "2" cMissionLevelReady palisades2 LevelName = "LEVEL_PALISADES" cMissionSpawnItem Crowbar ItemName = "Crowbar" Location = "244.894,-0.557,-148.932" Rotation = "0.427,0.440,0.565,0.552" cMissionSpawnItem Crowbar1 ItemName = "Crowbar" Location = "247.232,-0.556,-148.992" Rotation = "0.620,0.613,-0.340,-0.351" cMissionSpawnItem SledgeHammer DisablePhysicsOnInitialPlacement = "true" ItemName = "SledgeHammer" Location = "247.400,-0.562,-150.611" Rotation = "0.143,0.827,0.088,0.530" cMissionSpawnItem DuffleBag ItemName = "MercDuffleBag" Location = "243.767,-0.483,-148.680" Rotation = "0.000,0.712,0.000,0.705" cMissionSpawnItem Dynamite DisablePhysicsOnInitialPlacement = "true" ItemName = "Dynamite" Location = "243.702,-0.446,-148.906" Rotation = "0.088,-0.982,-0.165,-0.009" cMissionSpawnItem EquipBox31 ItemName = "EquipmentBox" Location = "247.530,-0.371,-150.192" Rotation = "0.000,-0.445,0.000,0.896" cMissionSpawnItem EquipBox16 ItemName = "EquipmentBox" Location = "247.868,-0.401,-149.271" Rotation = "0.000,-0.126,0.000,0.992" cMissionSpawnItem EquipBox15 ItemName = "EquipmentBox" Location = "247.764,0.077,-149.855" Rotation = "0.000,0.080,0.000,0.997" cMissionSpawnZombie DeadZombie6 NumberOfZombies = "1" Rotation = "1.000" SpawnDeadZombie = "true" SpawnPoint = "243.191,-0.563,-152.943" ZombieType = "zombie_skinny_female" cMissionSpawnZombie DeadZombie7 NumberOfZombies = "1" Rotation = "5.000" SpawnDeadZombie = "true" SpawnPoint = "246.439,-0.563,-153.665" ZombieType = "zombie_skinny" cMissionStartEffect Blood19 EffectEnum = "31" Location = "247.529,-0.163,-154.303" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Blood21 EffectEnum = "20" Location = "242.368,0.037,-152.955" Number = "1" Rotation = "0,0,0,1" cMissionOnFail BringCaseFail cMissionSendEvent SendFailedEvent Value = "Case2_2Failed" cMissionOnEvent Case2_2Failed EventString = "Case2_2Failed" OnlyExecuteOnce = "true" cMissionSpawnItem UndergroundKey3 ItemName = "Key_undergroundkey" Location = "-318.619,-7.030,136.936" Rotation = "-0.272,0.713,-0.634,0.126" cMissionSpawnItem Beer9 DisablePhysicsOnInitialPlacement = "false" IsStatic = "false" ItemName = "Beer" Location = "-316.666,-7.203,137.853" NonInteractableProp = "false" Rotation = "-0.706,-0.636,-0.046,0.309" cMissionSpawnItem Chair2 DisablePhysicsOnInitialPlacement = "true" IsStatic = "true" ItemName = "Chair_3" Location = "-317.966,-7.247,137.949" NonInteractableProp = "true" Rotation = "-0.638,-0.252,-0.234,0.689" cMissionSpawnItem CopCorpse2 ItemName = "Dale_Corpse1" Location = "-317.747,-6.885,137.745" Rotation = "-0.605,-0.213,-0.314,0.702"

Case2Gate
cMissionDefinition Case2Gate Color = "8117675" DebugSpawnPoint = "EntryLoadingBay" DescriptionSummary = "80506" DisplayName = "81556" DontAutoCompleteOnDebugJump = "false" Duration = "572400" LevelRequiredToStartName = "SAFEHOUSE" LevelToStartAtIfDebuggingMission = "UNDERGROUND" MissionType = "8" PrerequisiteMission = "Case2-1" ShowInDebugMenu = "false" StartTime = "70200" cMissionObjective Case2-2-Objective1 cMissionObjectiveKillBoss x160 BOSS_NAME = "Train Platform" cMissionTimer DelayGateDestroy DeltaTimeSecondsRealTime = "1 " KeepAliveAfterMissionEnd = "true" TriggerXTimes = "1" cMissionSendCommandToProp x64 ExecuteOnce = "true" PropCommand = "17" PropName = "Gate6" cMissionSendCommandToProp x76 ExecuteOnce = "true" PropCommand = "17" PropName = "Gate9" cMissionSendCommandToProp x77 ExecuteOnce = "true" PropCommand = "17" PropName = "Gate4"

cMissionLevelReady FourtuneUnderground1 LevelName = "LEVEL_UNDERGROUND" cMissionSpawnItem Gate4 ItemName = "GateTKBattle" Location = "276.130,-7.535,-137.566" Rotation = "0.000,-0.705,0.000,0.708" cMissionSpawnItem Gate9 ItemName = "GateTKBattle" Location = "276.070,-7.535,-144.087" Rotation = "0.000,-0.701,0.000,0.712" cMissionSpawnItem Gate6 ItemName = "GateTKBattle" Location = "276.064,-7.535,-131.053" Rotation = "0.000,-0.712,0.000,0.701" cMissionSpawnItem BlockingVolume ItemName = "wall_short_blocking" Location = "275.652,-5.845,-144.217" NonInteractableProp = "true" Rotation = "0.000,-0.712,0.000,0.701" cMissionSpawnItem BlockingVolume3 ItemName = "wall_short_blocking" Location = "275.652,-5.845,-139.417" NonInteractableProp = "true" Rotation = "0.000,-0.712,0.000,0.701" cMissionSpawnItem BlockingVolume2 ItemName = "wall_short_blocking" Location = "275.652,-5.845,-133.847" NonInteractableProp = "true" Rotation = "0.000,-0.712,0.000,0.701" cMissionSpawnItem BlockingVolume1 ItemName = "wall_short_blocking" Location = "275.652,-5.845,-129.317" NonInteractableProp = "true" Rotation = "0.000,-0.712,0.000,0.701" cMissionSpawnItem BlockingVolume4 ItemName = "wall_short_blocking" Location = "275.652,-4.465,-129.317" NonInteractableProp = "true" Rotation = "0.000,-0.712,0.000,0.701" cMissionZombieRemoval x298 Location = "285.542,-7.535,-136.479" Radius = "16"

Case2GateBroken
cMissionDefinition Case2GateBroken Color = "8117675" DebugSpawnPoint = "EntryLoadingBay" DescriptionSummary = "80506" DisplayName = "81556" DontAutoCompleteOnDebugJump = "true" Duration = "489600" LevelRequiredToStartName = "UNDERGROUND" LevelToStartAtIfDebuggingMission = "UNDERGROUND" MissionType = "8" ParentMission = "Case2-2" PrerequisiteMission = "Case2Gate" ShowInDebugMenu = "false" StartTime = "70200" WaitUntilEnd = "true" cMissionLevelReady FourtuneUnderground2 LevelName = "LEVEL_UNDERGROUND" cMissionSpawnItem Gate5 ItemName = "Broken_Gate" Location = "276.020,-5.635,-137.559" Rotation = "0.000,-0.740,0.000,0.674" cMissionSpawnItem Gate31 ItemName = "GateTKBattle" Location = "276.064,-7.535,-131.053" Rotation = "0.000,-0.712,0.000,0.701" cMissionSpawnItem Gate32 ItemName = "GateTKBattle" Location = "276.070,-7.535,-144.087" Rotation = "0.000,-0.701,0.000,0.712"

Case2PostMercBike
cMissionDefinition Case2PostMercBike Color = "8117675" DebugSpawnPoint = "EntryLoadingBay" DescriptionSummary = "80506" DisplayName = "81556" DontAutoCompleteOnDebugJump = "true" Duration = "518400" LevelRequiredToStartName = "UNDERGROUND" LevelToStartAtIfDebuggingMission = "UNDERGROUND" MissionType = "8" PrerequisiteMission = "Case2-2" ShowInDebugMenu = "false" StartTime = "70200" WaitUntilEnd = "true" cMissionLevelReady FourtuneUnderground3 LevelName = "LEVEL_UNDERGROUND" cMissionSpawnItem MercBike1 ItemName = "MercenaryBike" Location = "292.965,-6.927,-130.992" Rotation = "-0.000,0.000,0.001,0.996"

Case2PostWin
cMissionDefinition Case2PostWin Color = "8117675" DebugSpawnPoint = "End1-1" DontAutoCompleteOnDebugJump = "true" Duration = "39600" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "8" PrerequisiteMission = "Case2-2" ShowInDebugMenu = "false" StartTime = "70200" WaitUntilEnd = "false" cMissionObjective Dialogue1 cMissionObjectiveMissionStatus NextStarted1 Failed = "true" MissionName = "Case3-1" Started = "true" Success = "true" cMissionLevelReady x589 LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC SpawnKatey28 DefaultBehaviour = "Idle" NPCName = "cast_katey" Rotation = "-4" SpawnPoint = "-10.613,-1.020,9.882" UseRotationAndLocationIfSpawned = "true" cMissionDialogue ZombrexPlease29 Dialogue0 = "85385" Dialogue1 = "85386" LoopThisNode = "true" Speaker0 = "cast_katey" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionSetNPCScriptedAction x550 IsLooping = "true" NPCName = "cast_katey" ScriptedActionName = "SSit" SnapToState = "true" cMissionLevelReady Underground22 LevelName = "LEVEL_UNDERGROUND" cMissionZombieFactory EndCase2 Amount0 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" ZombieWarehouseName = "EndCase2_2" cMissionSendEvent TriggerEndNIS Value = "TriggerCase2End" cMissionOnEvent TriggerCase2End EventString = "TriggerCase2End" OnlyExecuteOnce = "true" cMissionCinematic Case2End33a1 CinematicName = "033a_katey_needs_zombrex_2" cMissionTeleportPlayer EndofCase3 SpawnPoint = "EndCase2" TeleportAllPlayers = "true" cMissionSetChuckState GiveKeystoBike5 ChuckState = "20" Value = "85017" cMissionTimer DelayKey1 DeltaTimeSecondsRealTime = "3" KeepAliveAfterMissionEnd = "true" TriggerXTimes = "1" cMissionShowCaseFileScreen x416 Case = "2" Chapter = "2" EventType = "3" ShowSavePrompt = "true"

Case2Dialogue
cMissionDefinition Case2Dialogue Color = "8117675" DebugSpawnPoint = "End1-1" Duration = "518400" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "12" PrerequisiteMission = "Case1-4" ShowInDebugMenu = "false" StartTime = "70200" WaitUntilEnd = "false" cMissionObjective Dialogue cMissionObjectiveMissionStatus NextStarted DontFailOnCaseFlowFailure = "true" Failed = "false" MissionName = "Case3-1" Started = "true" Success = "true" cMissionLevelReady Safehouse4 LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC Stacey23 NPCName = "cast_stacey" Rotation = "2.0" SpawnPoint = "-3.6,-1.110,7.1" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition Success24 ConditionParameter1 = "Case2-1" DialogueCondition = "23" cMissionDialogueCondition Fail10 ConditionParameter1 = "Case2-1" DialogueCondition = "22" cMissionDialogue x730 LoopThisNode = "true" cMissionDialogue x733 Dialogue0 = "85367" Dialogue1 = "85368" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogueCondition Success23 ConditionParameter1 = "Case2-2" DialogueCondition = "23" cMissionDialogueCondition Fail9 ConditionParameter1 = "Case2-2" DialogueCondition = "22" cMissionDialogue BeCareful13 Dialogue0 = "81715" Dialogue1 = "81716" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue x731 Dialogue0 = "85377" Dialogue1 = "85378" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue x732 Dialogue0 = "85383" Dialogue1 = "85384" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionSetNPCScriptedAction x3977 IsLooping = "true" NPCName = "cast_stacey" ScriptedActionName = "SSit" SnapToState = "true" cMissionSpawnNPC Sulli61 NPCName = "cast_sullivan" Rotation = "0.009" SpawnPoint = "-3.398,-1.098,27.286" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition Success21 ConditionParameter1 = "Case2-1" DialogueCondition = "23" cMissionDialogueCondition Fail5 ConditionParameter1 = "Case2-1" DialogueCondition = "22" cMissionDialogue x725 Dialogue0 = "85365" Dialogue1 = "85366" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionDialogue x726 Dialogue0 = "85371" Dialogue1 = "85372" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionDialogueCondition Success22 ConditionParameter1 = "Case2-2" DialogueCondition = "23" cMissionDialogueCondition Fail8 ConditionParameter1 = "Case2-2" DialogueCondition = "22" cMissionDialogue x727 Dialogue0 = "85373" Dialogue1 = "85374" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionDialogue BeCareful12 Dialogue0 = "81715" Dialogue1 = "81716" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue x728 Dialogue0 = "85381" Dialogue1 = "85382" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionDialogue x729 Dialogue0 = "85387" Dialogue1 = "85388" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionSetNPCScriptedAction SullivanSits5 IsLooping = "true" NPCName = "cast_sullivan" ScriptedActionName = "SSullivanSit" SnapToState = "true" cMissionSpawnNPC SleepingKatey NPCName = "cast_katey" Rotation = "-4" SpawnPoint = "-10.613,-0.590,9.882" UseRotationAndLocationIfSpawned = "true" cMissionSetNPCScriptedAction x1386 IsLooping = "true" NPCName = "cast_katey" ScriptedActionName = "KatieSleeping" SnapToState = "true" cMissionLevelReady FourtuneUnderground4 LevelName = "LEVEL_UNDERGROUND" cMissionCondition Case2Failed Condition = "7" ConditionParamater = "Case2-2" cMissionSpawnItem CopCorpse4 ItemName = "Dale_Corpse1" Location = "-320.218,-6.805,139.821" Rotation = "-0.653,-0.204,-0.290,0.673" cMissionSpawnItem Chair4 DisablePhysicsOnInitialPlacement = "true" IsStatic = "true" ItemName = "Chair_3" Location = "-320.390,-7.247,139.991" NonInteractableProp = "true" Rotation = "-0.638,-0.252,-0.234,0.689" cMissionSpawnItem Beer17 DisablePhysicsOnInitialPlacement = "false" IsStatic = "false" ItemName = "Beer" Location = "-319.315,-7.503,140.678" NonInteractableProp = "false" Rotation = "0.700,0.661,-0.104,0.251" cMissionSpawnItem UndergroundKey6 ItemName = "Key_undergroundkey" Location = "-321.754,-7.528,140.054" Rotation = "-0.083,0.640,-0.684,0.341"

Case2-2FailPlatform
cMissionDefinition Case2-2FailPlatform Color = "8117675" DebugSpawnPoint = "EntryLoadingBay" DescriptionSummary = "80506" DisplayName = "81556" DontAutoCompleteOnDebugJump = "true" Duration = "43200" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "UNDERGROUND" MissionType = "8" ShowInDebugMenu = "false" StartTime = "70200" cMissionPrereq FailCase2 cMissionObjectiveMissionStatus FailCase4 Failed = "true" MissionName = "Case2-2" cMissionObjectiveMissionStatus FailMercs Failed = "true" MissionName = "Case2-2MercPlatformbattle" cMissionObjectiveEvent DuringMercBattle EventString = "FailMercBattle" cMissionObjective Case2-2-Objective2 cMissionObjectiveEvent FailNISPlayed EventString = "EndMercBattleFail" cMissionLevelReady Underground3 LevelName = "LEVEL_UNDERGROUND" cMissionTimer WaitNIS3 DeltaTimeSecondsRealTime = "0.5" TriggerXTimes = "1" cMissionZombieRemoval x311 DestroyWorldEnemies = "true" Location = "285.542,-7.535,-136.479" Radius = "16" cMissionCinematic FailNIS5 CinematicName = "627_tk_train_boss_defeated_1" NoTeleportAfterIsOK = "true" cMissionSendEvent EndFailMission7 Value = "EndMercBattleFail" cMissionShowCaseFileScreen x89 Case = "2" Chapter = "2" EventType = "6"

cMissionOnSuccess x81 cMissionSendCommandToProp x376 ExecuteOnce = "true" PropCommand = "17" PropName = "Train" cMissionSendCommandToProp x397 ExecuteOnce = "true" PropCommand = "17" PropName = "Train1" cMissionSendCommandToProp x393 ExecuteOnce = "true" PropCommand = "17" PropName = "BlockingVolume" cMissionSendCommandToProp x406 ExecuteOnce = "true" PropCommand = "17" PropName = "BlockingVolume1" cMissionSendCommandToProp x399 ExecuteOnce = "true" PropCommand = "17" PropName = "BlockingVolume2" cMissionSendCommandToProp x396 ExecuteOnce = "true" PropCommand = "17" PropName = "BlockingVolume3" cMissionDestroyNPC x301 NPCName = "cast_tk_shirt" cMissionZombieRemoval x304 Location = "285.542,-7.535,-136.479" Radius = "16" cMissionLevelReady Americana3 LevelName = "LEVEL_AMERICANA_CASINO" cMissionSendEvent EndThisFail Value = "EndMercBattleFail" cMissionShowCaseFileScreen x234 Case = "2" Chapter = "2" EventType = "6" cMissionLevelReady Arena5 LevelName = "LEVEL_ARENA_BACKSTAGE" cMissionSendEvent EndThisFail1 Value = "EndMercBattleFail" cMissionShowCaseFileScreen x242 Case = "2" Chapter = "2" EventType = "6" cMissionLevelReady Atlantica2 LevelName = "LEVEL_ATLANTICA_CASINO" cMissionSendEvent EndThisFail2 Value = "EndMercBattleFail" cMissionShowCaseFileScreen x249 Case = "2" Chapter = "2" EventType = "6" cMissionLevelReady FoodBarn5 LevelName = "LEVEL_FOOD_BARN" cMissionSendEvent EndThisFail3 Value = "EndMercBattleFail" cMissionShowCaseFileScreen x250 Case = "2" Chapter = "2" EventType = "6" cMissionLevelReady Exterior10 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSendEvent EndThisFail4 Value = "EndMercBattleFail" cMissionShowCaseFileScreen x251 Case = "2" Chapter = "2" EventType = "6" cMissionLevelReady Palisades9 LevelName = "LEVEL_PALISADES" cMissionSendEvent EndThisFail5 Value = "EndMercBattleFail" cMissionShowCaseFileScreen x252 Case = "2" Chapter = "2" EventType = "6" cMissionLevelReady RoyalFlush6 LevelName = "LEVEL_ROYAL_FLUSH" cMissionSendEvent EndThisFail6 Value = "EndMercBattleFail" cMissionShowCaseFileScreen x253 Case = "2" Chapter = "2" EventType = "6" cMissionLevelReady SouthPlaza4 LevelName = "LEVEL_SOUTH_PLAZA" cMissionSendEvent EndThisFail7 Value = "EndMercBattleFail" cMissionShowCaseFileScreen x261 Case = "2" Chapter = "2" EventType = "6" cMissionLevelReady SafeHouse1 LevelName = "LEVEL_SAFEHOUSE" cMissionSendEvent EndThisFail8 Value = "EndMercBattleFail" cMissionShowCaseFileScreen x276 Case = "2" Chapter = "2" EventType = "6" cMissionLevelReady Yucutan1 LevelName = "LEVEL_YUCATAN_CASINO" cMissionSendEvent EndThisFail9 Value = "EndMercBattleFail" cMissionShowCaseFileScreen x277 Case = "2" Chapter = "2" EventType = "6" cMissionLevelReady RoofTopSafehouse LevelName = "LEVEL_ROOFTOP_SAFEHOUSE" cMissionSendEvent EndThisFail10 Value = "EndMercBattleFail" cMissionShowCaseFileScreen x279 Case = "2" Chapter = "2" EventType = "6" cMissionLevelReady RooftopTheatre LevelName = "LEVEL_ROOFTOP_THEATER" cMissionSendEvent EndThisFail11 Value = "EndMercBattleFail" cMissionShowCaseFileScreen x283 Case = "2" Chapter = "2" EventType = "6" cMissionLevelReady RooftopAtlantica1 LevelName = "LEVEL_ROOFTOP_ATLANTICA" cMissionSendEvent EndThisFail12 Value = "EndMercBattleFail" cMissionShowCaseFileScreen x294 Case = "2" Chapter = "2" EventType = "6" cMissionLevelReady RooftopRoyal1 LevelName = "LEVEL_ROOFTOP_ROYAL" cMissionSendEvent EndThisFail13 Value = "EndMercBattleFail" cMissionShowCaseFileScreen x309 Case = "2" Chapter = "2" EventType = "6"

Case2-2MercPlatformbattle
cMissionDefinition Case2-2MercPlatformbattle CantFailOnLevel = "UNDERGROUND" Color = "8117675" DebugSpawnPoint = "EntryLoadingBay" DescriptionSummary = "80506" DisplayName = "81556" DontAutoCompleteOnDebugJump = "true" Duration = "36000" LevelRequiredToStartName = "SAFEHOUSE" LevelToStartAtIfDebuggingMission = "UNDERGROUND" MissionType = "8" ParentMission = "Case2-2" PrerequisiteMission = "Case2-1" ShowInDebugMenu = "false" StartTime = "70200" cMissionObjective Case2-2-Objective4 cMissionObjectiveKillBoss x55 BOSS_NAME = "Train Platform" MissionWaypoint = "UNDERGROUND,261.444,-7.535,-136.759" cMissionSendEvent StopMercBattleFail Value = "EndMercBattleFail" cMissionSetMissionState SetNextTriggerPlayer MissionName = "Case2-2TrainChase" mMissionState = "0" cMissionLevelReady FourtuneUnderground5 LevelName = "LEVEL_UNDERGROUND" cMissionOnTriggerCuboid x1524 Height = "2.0" Location = "0.000,0.000,0.000" Vertex1 = "240.287,-7.554,-126.274" Vertex2 = "253.657,-7.554,-126.286" Vertex3 = "253.669,-7.554,-150.006" Vertex4 = "238.239,-7.542,-150.015" ZombieRotation = "0,0,0,1" cMissionCinematic x1532 CinematicName = "030_tk_train_boss_battle_intro" cMissionBossBattle x1542 BattleFile = "data/datafile/battle_traina.txt" BattleName = "Train Platform" cMissionTeleportPlayer x2923 SpawnPoint = "TrainA" TeleportAllPlayers = "true" cMissionSendEvent StartFailMission Value = "FailMercBattle" cMissionSpawnZombie mercs26 IgnoreAction = "false" NumberOfZombies = "0" ZombieType = "mercenary" cMissionSpawnZombie mercs66 IgnoreAction = "false" NumberOfZombies = "1" Rotation = "6" SpawnPoint = "292.708,-7.534,-128.379" ZombieType = "mercenary" cMissionSpawnZombie mercs67 IgnoreAction = "false" NumberOfZombies = "1" Rotation = "6" SpawnPoint = "292.654,-7.534,-138.537" ZombieType = "mercenary" cMissionSpawnItem Train DisablePhysicsOnInitialPlacement = "true" IsStatic = "true" ItemName = "TrainPostBattle05" Location = "297.607,-6.885,-131.282" Rotation = "0.000,-0.715,0.000,-0.705" cMissionSpawnItem Train1 DisablePhysicsOnInitialPlacement = "true" IsStatic = "true" ItemName = "TrainPostBattle04" Location = "297.237,-6.065,-147.412" Rotation = "0.000,-0.715,0.000,-0.705" cMissionSpawnNPC x2933 NPCName = "cast_tk_shirt" Rotation = "-1.62" SpawnPoint = "292.401,-7.534,-133.664" cMissionChangeNPCState Invalnurable1 InvulnerableToGrapples = "true" NPCName = "cast_tk_shirt" SurvivorAttacksDisabled = "true" SurvivorInvulnerableToDamage = "true" SurvivorLeavesTheParty = "false" SurvivorVULNERABLEToDamage = "false" cMissionOnSuccess FinishPlatformFight cMissionSendCommandToProp x364 ExecuteOnce = "true" PropCommand = "17" PropName = "Train" cMissionSendCommandToProp x374 ExecuteOnce = "true" PropCommand = "17" PropName = "Train1" cMissionSendCommandToProp x377 ExecuteOnce = "true" PropCommand = "17" PropName = "BlockingVolume" cMissionSendCommandToProp x391 ExecuteOnce = "true" PropCommand = "17" PropName = "BlockingVolume1" cMissionSendCommandToProp x390 ExecuteOnce = "true" PropCommand = "17" PropName = "BlockingVolume2" cMissionSendCommandToProp x385 ExecuteOnce = "true" PropCommand = "17" PropName = "BlockingVolume3" cMissionDestroyNPC x296 NPCName = "cast_tk_shirt" cMissionZombieRemoval x297 DestroyWorldEnemies = "true" Location = "297.026,-7.388,-135.124" Radius = "16"

Case2-2TrainChase
cMissionDefinition Case2-2TrainChase CantFailOnLevel = "UNDERGROUND" Color = "8117675" DebugSpawnPoint = "EntryLoadingBay" DescriptionSummary = "80506" DisplayName = "81556" DontAutoCompleteOnDebugJump = "true" Duration = "36000" LevelRequiredToStartName = "UNDERGROUND" LevelToStartAtIfDebuggingMission = "UNDERGROUND" MissionType = "8" ParentMission = "Case2-2" PrerequisiteMission = "Case2-2MercPlatformbattle" ShowInDebugMenu = "false" StartTime = "70200" cMissionObjective Case2-2-Objective5 cMissionObjectiveKillBoss x111 BOSS_NAME = "Train Chase" cMissionLevelReady FourtuneUnderground6 LevelName = "LEVEL_UNDERGROUND" cMissionSendEvent StartFailMission1 Value = "StartChaseMission" cMissionTimer TickerTimer6 DeltaTimeSecondsRealTime = "10" TriggerXTimes = "9999" cMissionRaiseDialog TrainChaseHint5 Mission_Ticker = "85389" TickerTutorial = "true" TickerTutorial_Time = "5" cMissionSetChuckState CallsOff ChuckState = "60" Value = "1" cMissionSpawnItem MercBike5 ItemName = "MercenaryBike" Location = "291.520,-6.896,-135.502" Rotation = "-0.004,-0.130,0.063,-0.990" cMissionSendCommandToProp NoDamage10 ExecuteOnce = "true" PropCommand = "26" PropName = "MercBike5" cMissionSpawnItem P2MercBike3 CoopOnly = "true" ItemName = "MercenaryBike" Location = "289.075,-6.927,-129.793" Rotation = "0.000,0.181,0.000,1.000" cMissionSendCommandToProp NoDamage9 ExecuteOnce = "true" PropCommand = "26" PropName = "P2MercBike3" cMissionCinematic TrainAFin4 CinematicName = "031_tk_train_boss_battle_escalation" cMissionTeleportPlayer x461 SpawnPoint = "TrainChaseB" TeleportAllPlayers = "true" cMissionBossBattle Chase7 BattleFile = "data/datafile/battle_trainb.txt" BattleName = "Train Chase" cMissionTimer DelayBikeTutorial DeltaTimeSecondsRealTime = ".5" TriggerXTimes = "1" cMissionRaiseDialog BikeTutorial1 FullScreen_TutorialID = "18" cMissionSetChuckState SpawnOnBike9 ChuckState = "17" Item = "P2MercBike3" Value = "1" cMissionSetChuckState SpawnOnBike13 ChuckState = "17" Item = "MercBike5" Value = "0" cMissionLevelReady Palisades15 LevelName = "LEVEL_PALISADES" cMissionBossBattle Chase8 BattleEvent = "2" BattleFile = "data/datafile/battle_trainb.txt" BattleName = "Train Chase" cMissionOnSuccess x295 cMissionCinematic TrainBFin5 CinematicName = "032_chucks_big_entrance" ExitFromVehicle = "true" NoTeleportAfterIsOK = "true" cMissionSetChuckState CallsOff4 ChuckState = "60" Value = "0" cMissionSendEvent StopChaseFail3 Value = "EndChaseFail" cMissionLoadLevel TrainBattle9 Level = "BOSSBATTLE_TRAIN" cMissionOnFail TurnonPhone cMissionSetChuckState CallsOff5 ChuckState = "60" Value = "0"

Case2-2TrainBattle
cMissionDefinition Case2-2TrainBattle CantFailOnLevel = "BOSSBATTLE_TRAIN" Color = "8117675" DebugSpawnPoint = "EntryLoadingBay" DescriptionSummary = "80506" DisplayName = "81556" DontAutoCompleteOnDebugJump = "true" Duration = "36000" LevelRequiredToStartName = "BOSSBATTLE_TRAIN" LevelToStartAtIfDebuggingMission = "UNDERGROUND" MissionType = "8" ParentMission = "Case2-2" PrerequisiteMission = "Case2-2TrainChase" ShowInDebugMenu = "false" StartTime = "70200" cMissionObjective Case2-2-Objective6 cMissionObjectiveKillBoss x307 BOSS_NAME = "Train Battle" cMissionLoadLevel x318 Level = "UNDERGROUND" LevelSpawnPoint = "EndCase2" cMissionObjectiveEvent DoneTrain1 EventString = "DoneTrain" cMissionLevelReady TrainBattle6 LevelName = "LEVEL_BOSSBATTLE_TRAIN" cMissionSetChuckState CallsOff1 ChuckState = "60" Value = "1" cMissionSpawnZombie x330 NumberOfZombies = "0" ZombieType = "mercenary" cMissionBossBattle Battle5 BattleFile = "data/datafile/battle_trainc.txt" BattleName = "Train Battle" cMissionSendEvent StartTrainBattle1 Value = "StartTrainBattle" cMissionSetLevelFlags Underground17 FlagsToAdd = "4" Level = "UNDERGROUND" cMissionLevelReady Underground11 LevelName = "LEVEL_UNDERGROUND" cMissionCinematic TrainCFin3 CinematicName = "033_tk_train_boss_defeated" NoTeleportAfterIsOK = "false" cMissionTeleportPlayer ToEndPoint SpawnPoint = "EndCase2" TeleportAllPlayers = "true" cMissionZombieRemoval Suppress_zombies Location = "-322.927,-7.535,141.195" Radius = "20" cMissionSetChuckState CallsOff6 ChuckState = "60" Value = "0" cMissionSendEvent DoneTrain Value = "DoneTrain" cMissionOnSuccess x331 cMissionOnFail Failed4 cMissionSetChuckState CallsOff3 ChuckState = "60" Value = "0"

Case2-2FailChase
cMissionDefinition Case2-2FailChase Color = "8117675" DebugSpawnPoint = "EntryLoadingBay" DescriptionSummary = "80506" DisplayName = "81556" DontAutoCompleteOnDebugJump = "true" Duration = "43200" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "UNDERGROUND" MissionType = "8" ShowInDebugMenu = "false" StartTime = "70200" cMissionPrereq FailCase5 cMissionObjectiveMissionStatus FailCase6 Failed = "true" MissionName = "Case2-2" cMissionObjectiveMissionStatus FailTrainChase Failed = "true" MissionName = "Case2-2TrainChase" cMissionObjectiveMissionStatus MercsDefeated Failed = "false" MissionName = "Case2-2MercPlatformbattle" Success = "true" cMissionObjectiveEvent DuringMercBattle1 EventString = "StartChaseMission" cMissionObjective Case2-2-Objective7 cMissionObjectiveEvent FailNISPlayed1 EventString = "EndChaseFail" cMissionLevelReady Underground5 LevelName = "LEVEL_UNDERGROUND" cMissionTimer WaitNIS4 DeltaTimeSecondsRealTime = "0.5" TriggerXTimes = "1" cMissionCinematic FailNIS9 CinematicName = "628_tk_train_boss_defeated_2" NoTeleportAfterIsOK = "true" cMissionShowCaseFileScreen x106 Case = "2" Chapter = "2" EventType = "6" cMissionSendEvent EndFailMission8 Value = "EndChaseFail"

cMissionLevelReady Americana19 LevelName = "LEVEL_AMERICANA_CASINO" cMissionSendEvent EndThisFail14 Value = "EndChaseFail" cMissionShowCaseFileScreen x118 Case = "2" Chapter = "2" EventType = "6" cMissionLevelReady Arena6 LevelName = "LEVEL_ARENA_BACKSTAGE" cMissionSendEvent EndThisFail15 Value = "EndChaseFail" cMissionShowCaseFileScreen x134 Case = "2" Chapter = "2" EventType = "6" cMissionLevelReady Atlantica3 LevelName = "LEVEL_ATLANTICA_CASINO" cMissionSendEvent EndThisFail16 Value = "EndChaseFail" cMissionShowCaseFileScreen x137 Case = "2" Chapter = "2" EventType = "6" cMissionLevelReady FoodBarn6 LevelName = "LEVEL_FOOD_BARN" cMissionSendEvent EndThisFail17 Value = "EndChaseFail" cMissionShowCaseFileScreen x148 Case = "2" Chapter = "2" EventType = "6" cMissionLevelReady Exterior14 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSendEvent EndThisFail18 Value = "EndChaseFail" cMissionShowCaseFileScreen x151 Case = "2" Chapter = "2" EventType = "6" cMissionLevelReady Palisades10 LevelName = "LEVEL_PALISADES" cMissionSendEvent EndThisFail19 Value = "EndChaseFail" cMissionShowCaseFileScreen x174 Case = "2" Chapter = "2" EventType = "6" cMissionLevelReady RoyalFlush7 LevelName = "LEVEL_ROYAL_FLUSH" cMissionSendEvent EndThisFail20 Value = "EndChaseFail" cMissionShowCaseFileScreen x176 Case = "2" Chapter = "2" EventType = "6" cMissionLevelReady SouthPlaza7 LevelName = "LEVEL_SOUTH_PLAZA" cMissionSendEvent EndThisFail21 Value = "EndChaseFail" cMissionShowCaseFileScreen x177 Case = "2" Chapter = "2" EventType = "6" cMissionLevelReady SafeHouse2 LevelName = "LEVEL_SAFEHOUSE" cMissionSendEvent EndThisFail22 Value = "EndChaseFail" cMissionShowCaseFileScreen x179 Case = "2" Chapter = "2" EventType = "6" cMissionLevelReady Yucutan2 LevelName = "LEVEL_YUCATAN_CASINO" cMissionSendEvent EndThisFail23 Value = "EndChaseFail" cMissionShowCaseFileScreen x185 Case = "2" Chapter = "2" EventType = "6" cMissionLevelReady RoofTopSafehouse1 LevelName = "LEVEL_ROOFTOP_SAFEHOUSE" cMissionSendEvent EndThisFail24 Value = "EndChaseFail" cMissionShowCaseFileScreen x195 Case = "2" Chapter = "2" EventType = "6" cMissionLevelReady RooftopTheatre1 LevelName = "LEVEL_ROOFTOP_THEATER" cMissionSendEvent EndThisFail25 Value = "EndChaseFail" cMissionShowCaseFileScreen x225 Case = "2" Chapter = "2" EventType = "6" cMissionLevelReady RooftopAtlantica2 LevelName = "LEVEL_ROOFTOP_ATLANTICA" cMissionSendEvent EndThisFail26 Value = "EndChaseFail" cMissionShowCaseFileScreen x226 Case = "2" Chapter = "2" EventType = "6" cMissionLevelReady RooftopRoyal2 LevelName = "LEVEL_ROOFTOP_ROYAL" cMissionSendEvent EndThisFail27 Value = "EndChaseFail" cMissionShowCaseFileScreen x228 Case = "2" Chapter = "2" EventType = "6"

Case2-2FailTrainBattle
cMissionDefinition Case2-2FailTrainBattle Color = "8117675" DebugSpawnPoint = "EntryLoadingBay" DescriptionSummary = "80506" DisplayName = "81556" DontAutoCompleteOnDebugJump = "true" Duration = "43200" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "UNDERGROUND" MissionType = "8" ShowInDebugMenu = "false" StartTime = "70200" cMissionPrereq FailCase7 cMissionObjectiveMissionStatus FailCase8 Failed = "true" MissionName = "Case2-2" cMissionObjectiveMissionStatus ChaseComplete Failed = "false" MissionName = "Case2-2TrainChase" Success = "true" cMissionObjectiveMissionStatus MercsDefeated1 Failed = "false" MissionName = "Case2-2MercPlatformbattle" Success = "true" cMissionObjectiveEvent DuringMercBattle2 EventString = "StartTrainBattle" cMissionObjective Case2-2-Objective8 cMissionObjectiveEvent FailNISPlayed2 EventString = "EndTrainBattleFail" cMissionLevelReady Underground6 LevelName = "LEVEL_UNDERGROUND" cMissionCinematic FailNIS7 CinematicName = "629_tk_train_boss_defeated_3" cMissionTeleportPlayer FailCase9 SpawnPoint = "EndCase2" TeleportAllPlayers = "true" cMissionShowCaseFileScreen x116 Case = "2" Chapter = "2" EventType = "6" cMissionSendEvent EndFailMission5 Value = "EndTrainBattleFail" cMissionOnEnter failtrainenter cMissionTimer WaitLoad1 DeltaTimeSecondsRealTime = "0.5" TriggerXTimes = "1" cMissionLoadLevel LoadBacktoUnderground4 Level = "UNDERGROUND" LevelSpawnPoint = "EndCase2"

Case3CountDown
cMissionDefinition Case3CountDown DescriptionSummary = "80621" DisplayName = "81557" Duration = "57600" ExplicitStart = "true" MissionType = "12" PrerequisiteMission = "Case2-2" ShowInHUD = "true" StartTime = "70200" cMissionObjective Case3CountDown-Objective cMissionObjectiveMissionStatus CAse3Started MissionName = "Case3-1" MissionWaypoint = "SAFEHOUSE,-3.513,-1.109,12.700" Started = "true" Success = "true"

Case2-2FailPreMercs
cMissionDefinition Case2-2FailPreMercs Color = "8117675" DebugSpawnPoint = "EntryLoadingBay" DescriptionSummary = "80506" DisplayName = "81556" Duration = "147600" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "UNDERGROUND" MissionType = "9" PrerequisiteMission = "Case2-1" ShowInDebugMenu = "false" StartTime = "70200" cMissionObjective Case2-2-Objective3 cMissionObjectiveEvent DuringMercBattle3 EventString = "FailMercBattle" cMissionOnEvent Case2_2Failed1 EventString = "Case2_2Failed" cMissionShowCaseFileScreen x310 Case = "2" Chapter = "2" EventType = "6"

Case3-1
cMissionDefinition Case3-1 CaseFileScreenDescription = "80606" Color = "8117675" DebugSpawnPoint = "Exit_Safehouse" DescriptionSummary = "80504" DisplayName = "81557" Duration = "3600" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH" MissionType = "1" PrerequisiteMission = "Case2-2" ShowInDebugMenu = "true" StartTime = "122400" cMissionOnEnter EnterCase31 cMissionSetAudioParam SetCaseID31 AudioParamName = "CaseID" AudioParamValue = "3.1" cMissionPhoneCall Call1 HighPriority = "true" cMissionDialogue BackToSafehouse3 AutoStart = "true" Dialogue0 = "77575" SpeakerID0 = "50052" cMissionObjective Case3-1-Objective cMissionObjectiveEvent x756 EventString = "Door_Security_Room_Opened" MissionWaypoint = "SAFEHOUSE,-3.513,-1.109,12.700" cMissionLevelReady Safehosue9 LevelName = "LEVEL_SAFEHOUSE" cMissionOnTriggerCuboid x757 Height = "2.0" Vertex1 = "-2.131,-1.141,14.050" Vertex2 = "-11.462,-1.140,14.098" Vertex3 = "-11.464,-1.140,4.715" Vertex4 = "-2.073,-1.140,5.542" cMissionSendEvent EndCase6-5 Value = "Door_Security_Room_Opened" cMissionSpawnNPC SpawnKatey36 NPCName = "cast_katey" Rotation = "-4" SpawnPoint = "-10.613,-1.020,9.882" UseRotationAndLocationIfSpawned = "true" cMissionSpawnNPC Stacey25 NPCName = "cast_stacey" Rotation = "2.0" SpawnPoint = "-3.6,-1.110,7.1" UseRotationAndLocationIfSpawned = "true" cMissionSetNPCScriptedAction x3979 IsLooping = "true" NPCName = "cast_stacey" ScriptedActionName = "SSit" SnapToState = "true" cMissionSpawnNPC Sulli57 NPCName = "cast_sullivan" Rotation = "-1.299" SpawnPoint = "-2.904,-1.098,32.005" UseRotationAndLocationIfSpawned = "true" cMissionDialogue x758 Dialogue0 = "81732" LoopThisNode = "true" SpeakerID0 = "50222" cMissionSetNPCScriptedAction SulliNormal14 IsLooping = "true" NPCName = "cast_sullivan" ScriptedActionName = "SIdle" SnapToState = "true" cMissionOnSuccess TriggerCinematic4 cMissionCinematic Cinematic9 CinematicName = "036_explosion" cMissionTeleportPlayer ChuckAfterExplosion3 SpawnPoint = "SecurityExit" cMissionDestroyNPC Rebecca6 NPCName = "cast_rebecca" cMissionOnFail CaseFail3 cMissionShowCaseFileScreen Fail6 Case = "3" Chapter = "1" EventType = "6"

Case3-2
cMissionDefinition Case3-2 CaseFileScreenDescription = "80607" Color = "8117675" DebugSpawnPoint = "EntryRoyalFlushPlaza" DescriptionSummary = "80508" DisplayName = "81558" Duration = "39600" LevelRequiredToStartName = "SAFEHOUSE" LevelToStartAtIfDebuggingMission = "FOOD_BARN" MissionType = "14" PrerequisiteMission = "Case3-1" ShowInDebugMenu = "false" StartTime = "122400" cMissionOnEnter x200 cMissionSetAudioParam SetCaseID32 AudioParamName = "CaseID" AudioParamValue = "3.2" cMissionShowCaseFileScreen ShowCase33 Case = "3" Chapter = "1" EventType = "1" cMissionObjective Case3-2-Objective cMissionObjectiveItemDestroyed Drill9 InstaceName = "DrillD" Item = "SafeCracker" MissionWaypoint = "AMERICANA_CASINO,-283.414,-5.785,-35.131" cMissionRaiseDialog Case3Ticker1 Mission_Ticker = "81803" cMissionTimer DelayDrillCall1 DeltaTimeSecondsRealTime = "6" TriggerXTimes = "1" cMissionPhoneCall Drill30 HighPriority = "true" cMissionDialogue Drill37 Dialogue0 = "81721" Speaker0 = "cast_stacey" SpeakerID0 = "50052"

cMissionObjectiveItemDestroyed Drill1 InstaceName = "DrillA" Item = "SafeCracker" MissionWaypoint = "FOOD_BARN,-44.274,-1.757,-183.559" cMissionRaiseDialog Case3Ticker2 Mission_Ticker = "81803" cMissionTimer DelayDrillCall2 DeltaTimeSecondsRealTime = "6" TriggerXTimes = "1" cMissionPhoneCall Drill35 HighPriority = "true" cMissionDialogue Drill36 Dialogue0 = "81722" Speaker0 = "cast_stacey" SpeakerID0 = "50052"

cMissionObjectiveItemDestroyed Drill2 InstaceName = "DrillB" Item = "SafeCracker" MissionWaypoint = "YUCATAN_CASINO,360.021,-0.119,-309.430" cMissionRaiseDialog Case3Ticker3 Mission_Ticker = "81803" cMissionTimer DelayDrillCall4 DeltaTimeSecondsRealTime = "6" TriggerXTimes = "1" cMissionPhoneCall Drill40 HighPriority = "true" cMissionDialogue Drill41 Dialogue0 = "81723" Dialogue1 = "81729" Dialogue2 = "81730" Speaker0 = "cast_stacey" SpeakerID0 = "50052" SpeakerID1 = "65167" SpeakerID2 = "50052"

cMissionObjectiveItemDestroyed DestroyVan HideFromFE = "true" Item = "merc_van_dmg" MissionWaypoint = "FORTUNE_EXTERIOR,-21.338,-1.497,-15.649" cMissionRaiseDialog VanDestroyed Mission_Message = "85391" cMissionSendEvent Delay3_2NIS Value = "Case32DelayNIS" cMissionObjectiveEvent Show32NIS EventString = "EndCase32" cMissionOnSuccess VaultsCleared cMissionSendCommandToProp StopHelicopterCinematic2 PropCommand = "16" PropName = "GetawayHelicopter" cMissionCinematic DrillsDone4 CinematicName = "037_thwarted" cMissionTeleportPlayer x26 SpawnPoint = "End3-2" TeleportAllPlayers = "true" cMissionZombieRemoval KillMercsHack1 DestroyWorldEnemies = "true" Location = "-23.409,-1.517,-15.775" Radius = "20" cMissionShowCaseFileScreen End3_3 Case = "3" Chapter = "2" EventType = "3" ShowSavePrompt = "true" cMissionStartEffect VanSmoke1 EffectEnum = "47" Location = "-26.118,-0.387,-14.975" Loop = "true" Noise = "0" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect VanSmoke2 EffectEnum = "47" Location = "-25.898,-0.117,-16.843" Loop = "true" Noise = "0" Number = "1" Rotation = "0.000,-0.711,0.000,-0.703" cMissionSpawnZombie RefillCase3a NumberOfZombies = "3" SpawnPoint = "-23.950,-1.487,5.587" ZombieType = "zombie_skinny" cMissionSpawnZombie RefillCase3a8 NumberOfZombies = "3" SpawnPoint = "-40.506,-1.487,-12.452" ZombieType = "zombie_skinny" cMissionSpawnZombie RefillCase3a9 NumberOfZombies = "3" SpawnPoint = "-28.055,-1.487,-5.250" ZombieType = "zombie_skinny" cMissionSpawnZombie RefillCase3a10 NumberOfZombies = "3" SpawnPoint = "-22.824,-1.487,0.449" ZombieType = "zombie_skinny" cMissionSpawnZombie RefillCase3a11 NumberOfZombies = "3" SpawnPoint = "-28.198,0.550,-33.733" ZombieType = "zombie_skinny" cMissionSpawnZombie RefillCase3a1 NumberOfZombies = "3" SpawnPoint = "-33.821,-1.487,0.081" ZombieType = "zombie_skinny" cMissionSpawnZombie RefillCase3a2 NumberOfZombies = "2" SpawnPoint = "-38.676,-1.487,-15.028" ZombieType = "zombie_skinny" cMissionSpawnZombie RefillCase3a3 NumberOfZombies = "3" SpawnPoint = "-21.103,0.559,-35.479" ZombieType = "zombie_skinny" cMissionSpawnZombie RefillCase3a4 NumberOfZombies = "2" SpawnPoint = "-25.569,-0.669,-26.874" ZombieType = "zombie_skinny" cMissionSpawnZombie RefillCase3a5 NumberOfZombies = "3" SpawnPoint = "-26.644,-1.487,-2.667" ZombieType = "zombie_skinny_female" cMissionSpawnZombie RefillCase3a6 NumberOfZombies = "2" SpawnPoint = "-30.391,-1.487,-23.355" ZombieType = "zombie_skinny_female" cMissionSpawnZombie RefillCase3a7 NumberOfZombies = "3" SpawnPoint = "-27.391,0.550,-36.731" ZombieType = "zombie_skinny_female" cMissionSpawnZombie RefillCase3a12 NumberOfZombies = "3" SpawnPoint = "-26.862,-1.487,-0.893" ZombieType = "zombie_skinny_female" cMissionSetAudioParam SetCaseID321 AudioParamName = "CaseID" AudioParamValue = "3.21" cMissionOnEvent DelayNIS1 EventString = "Case32DelayNIS" cMissionTimer SlowNIS DeltaTimeSecondsRealTime = "4" TriggerXTimes = "1" cMissionSendEvent EndCase32 Value = "EndCase32" cMissionLevelReady Case3Royal LevelName = "LEVEL_ROYAL_FLUSH" cMissionOnTrigger StaceyDirections InnerRadius = "3" Location = "-302.723,-1.544,-114.933" Radius = "3" ZombieRotation = "0,0,0,1" cMissionPhoneCall Case3Directions HighPriority = "true" cMissionDialogue StaceyDirections3 AutoStart = "true" Dialogue0 = "81751" Dialogue1 = "81752" SpeakerID0 = "50052" SpeakerID1 = "50052"

cMissionLevelReady AmericanaDrill3 LevelName = "LEVEL_AMERICANA_CASINO" cMissionSpawnItem Sledge1 ItemName = "SledgeHammer" Location = "-278.718,-5.630,-37.056" Rotation = "-0.311,-0.319,0.624,0.642" cMissionSpawnItem Battery1 ItemName = "Battery" Location = "-279.806,-5.630,-33.512" Rotation = "0.000,0.778,0.000,-0.629" cMissionSpawnItem Gun8 ItemName = "HandGun" Location = "-282.200,-4.730,-37.293" Rotation = "-0.311,-0.319,0.624,0.642" cMissionSpawnItem Case11 ItemName = "SmallSuitcase" Location = "-278.442,-5.450,-30.810" Rotation = "-0.001,-0.692,-0.001,0.721" cMissionSpawnItem Case18 ItemName = "SmallSuitcase" Location = "-278.984,-5.430,-30.673" Rotation = "0.938,-0.004,0.024,0.346" cMissionSpawnItem Case35 ItemName = "SmallSuitcase" Location = "-278.937,-5.536,-31.052" Rotation = "-0.495,0.504,-0.506,-0.496" cMissionSpawnItem Case36 ItemName = "ConstructionHat" Location = "-282.038,-4.606,-38.272" Rotation = "-0.713,0.050,-0.696,0.068" cMissionSpawnItem Case37 ItemName = "Crowbar" Location = "-280.939,-4.880,-30.358" Rotation = "0.121,0.132,0.697,0.695" cMissionSpawnItem Case38 ItemName = "MoneyCase" Location = "-288.629,-5.481,-29.865" Rotation = "-0.001,-0.719,0.001,0.695" cMissionSpawnItem Case39 ItemName = "PropaneTank" Location = "-282.987,-5.356,-37.533" Rotation = "0.027,0.095,-0.007,0.995" cMissionSpawnItem Case40 ItemName = "PropaneTank" Location = "-283.063,-5.456,-37.997" Rotation = "0.666,0.677,-0.241,-0.201" cMissionSpawnItem BigDrillAmer2 ItemName = "BigDrillMotor" Location = "-278.728,-5.494,-32.957" Rotation = "0.000,0.247,0.000,0.969" cMissionSpawnItem Coffee13 ItemName = "Coffee" Location = "-288.661,-4.775,-37.252" Rotation = "-0.014,-0.003,-0.036,0.999" cMissionSpawnItem Coffee14 ItemName = "Coffee" Location = "-288.397,-4.776,-37.298" Rotation = "-0.000,-0.566,-0.002,0.825" cMissionSpawnItem Coffee15 ItemName = "CoffeeCreamer" Location = "-288.661,-4.762,-37.492" Rotation = "-0.001,0.990,0.002,0.138" cMissionLevelReady YucatanDrill3 LevelName = "LEVEL_YUCATAN_CASINO" cMissionSpawnItem Power7 ItemName = "PowerDrill" Location = "357.130,0.916,-313.353" Rotation = "0.695,0.678,-0.189,-0.146" cMissionSpawnItem Bags27 ItemName = "SmallSuitcase" Location = "361.608,0.116,-305.154" Rotation = "0.412,0.576,-0.575,0.409" cMissionSpawnItem Bags28 ItemName = "SmallSuitcase" Location = "360.826,0.020,-305.259" Rotation = "0.494,0.508,-0.507,0.490" cMissionSpawnItem Bags29 ItemName = "SmallSuitcase" Location = "361.564,0.020,-305.692" Rotation = "0.707,-0.034,0.038,0.704" cMissionSpawnItem Bags30 ItemName = "SmallSuitcase" Location = "360.831,0.118,-305.536" Rotation = "0.604,0.368,-0.368,0.604" cMissionSpawnItem Hat5 ItemName = "ConstructionHat" Location = "357.075,1.022,-314.281" Rotation = "0.672,0.706,-0.155,-0.160" cMissionSpawnItem Battery7 ItemName = "Battery" Location = "360.302,0.008,-309.530" Rotation = "-0.000,0.990,-0.001,0.138" cMissionSpawnItem Crowbar11 ItemName = "Crowbar" Location = "349.895,0.925,-312.988" Rotation = "0.690,0.686,-0.157,-0.171" cMissionSpawnItem BigDrillYuc2 ItemName = "BigDrillMotor" Location = "361.504,0.140,-307.805" Rotation = "0.000,0.247,0.000,0.969" cMissionSpawnItem Propane11 ItemName = "PropaneTank" Location = "349.235,0.285,-306.794" Rotation = "-0.000,0.999,-0.000,-0.054" cMissionSpawnItem Bags31 ItemName = "SmallSuitcase" Location = "344.685,1.020,-310.219" Rotation = "0.494,0.508,-0.507,0.490" cMissionSpawnItem Chips12 ItemName = "CasinoChips" Location = "344.547,1.009,-310.816" Rotation = "0.010,0.712,-0.006,0.702" cMissionSpawnItem Chips13 ItemName = "CasinoChips" Location = "344.546,1.036,-311.248" Rotation = "0.010,0.797,-0.006,0.603" cMissionSpawnItem Chips14 ItemName = "CasinoChips" Location = "344.727,1.036,-311.366" Rotation = "0.010,0.671,-0.006,0.741" cMissionSpawnItem Chips15 ItemName = "CasinoChips" Location = "344.795,1.036,-310.805" Rotation = "0.010,0.712,-0.006,0.702" cMissionSpawnItem Beer10 ItemName = "Beer" Location = "357.396,1.073,-304.946" Rotation = "0.002,0.717,0.006,0.697" cMissionSpawnItem Beer12 ItemName = "Beer" Location = "356.973,1.076,-304.954" Rotation = "-0.002,0.714,0.003,0.700" cMissionSpawnItem Beer13 ItemName = "Beer" Location = "356.903,1.074,-306.268" Rotation = "-0.002,0.722,0.004,0.692" cMissionSpawnItem Beer19 ItemName = "Beer" Location = "358.238,0.926,-313.162" Rotation = "-0.001,0.710,0.002,0.704" cMissionSpawnItem Cake4 ItemName = "Cake" Location = "357.206,0.972,-304.536" Rotation = "-0.000,0.712,0.000,0.702" cMissionLevelReady SlotBarnDrill4 LevelName = "LEVEL_FOOD_BARN" cMissionSpawnItem Power8 ItemName = "PowerDrill" Location = "-41.363,-1.614,-175.072" Rotation = "0.654,0.654,-0.275,-0.263" cMissionSpawnItem Bags32 ItemName = "SmallSuitcase" Location = "-41.653,-1.493,-180.631" Rotation = "-0.406,-0.606,-0.509,0.457" cMissionSpawnItem Bags35 ItemName = "SmallSuitcase" Location = "-41.693,-1.436,-180.852" Rotation = "0.803,0.170,-0.432,0.374" cMissionSpawnItem Bags36 ItemName = "SmallSuitcase" Location = "-40.538,-1.411,-180.440" Rotation = "0.627,-0.211,-0.158,0.733" cMissionSpawnItem Bags37 ItemName = "SmallSuitcase" Location = "-40.816,-1.521,-180.859" Rotation = "0.379,0.597,-0.597,0.379" cMissionSpawnItem Bags38 ItemName = "SmallSuitcase" Location = "-40.804,-1.618,-180.116" Rotation = "0.387,0.592,-0.592,0.386" cMissionSpawnItem Hat6 ItemName = "ConstructionHat" Location = "357.075,1.022,-314.281" Rotation = "0.672,0.706,-0.155,-0.160" cMissionSpawnItem Battery10 ItemName = "Battery" Location = "-42.756,-1.608,-183.632" Rotation = "0.030,0.983,-0.004,0.186" cMissionSpawnItem BigDrillRanch2 ItemName = "BigDrillMotor" Location = "-46.754,-1.482,-181.587" Rotation = "0.000,0.605,0.000,0.796" cMissionSpawnItem Crowbar12 ItemName = "Crowbar" Location = "-45.948,-1.614,-179.738" Rotation = "-0.704,-0.701,0.070,0.085" cMissionSpawnItem Battery11 ItemName = "Battery" Location = "395.958,-99.862,-299.191" Rotation = "0.000,0.282,0.001,0.959" cMissionSpawnItem Propane12 ItemName = "PropaneTank" Location = "-41.924,-1.444,-173.633" Rotation = "-0.706,0.304,-0.058,0.637"

Case3-2-DrillAmericana
cMissionDefinition Case3-2-DrillAmericana Color = "8117675" DescriptionSummary = "80508" Duration = "39600" ExplicitStart = "true" MissionType = "9" ParentMission = "Case3-2" PrerequisiteMission = "Case3-1" ShowInDebugMenu = "false" StartTime = "122400" cMissionObjective DrillOneAndDrillTwo-Objective cMissionObjectiveItemDestroyed Drill10 InstaceName = "DrillD" Item = "SafeCracker" cMissionRaiseDialog DrillTwoDestroyed1 Mission_Message = "81571" cMissionSendAudioEvent DrillBattleEnd1 AudioEvent = "DrillBattleEnd" cMissionLevelReady AmericanaDrill1 LevelName = "LEVEL_AMERICANA_CASINO" cMissionSpawnItem DrillD ItemName = "SafeCracker" Location = "-278.704,-5.765,-34.974" Rotation = "0.002,0.710,-0.002,0.698" cMissionSendCommandToProp show_health_of_drillB1 PropCommand = "20" PropName = "DrillD" cMissionSpawnZombie mercs13 NumberOfZombies = "1" Rotation = "-1.505" SpawnPoint = "-280.925,-5.631,-39.190" ZombieType = "mercenary" cMissionSpawnZombie mercs14 NumberOfZombies = "1" Rotation = "-2.034" SpawnPoint = "-283.398,-5.634,-28.735" ZombieType = "mercenary" cMissionSpawnZombie mercs15 NumberOfZombies = "1" Rotation = "-2.803" SpawnPoint = "-297.895,-5.642,-34.843" ZombieType = "mercenary" cMissionSpawnZombie mercs17 NumberOfZombies = "1" Rotation = "3" SpawnPoint = "-301.532,-5.642,-41.457" ZombieType = "mercenary" cMissionSpawnZombie mercs18 NumberOfZombies = "1" Rotation = "3" SpawnPoint = "-304.757,-5.642,-38.511" ZombieType = "mercenary" cMissionSendCommandToProp OpenAmerCashierCage3 PropCommand = "9" PropName = "CashierDoor" cMissionSendAudioEvent DrillBattle1 AudioEvent = "DrillBattleStart" cMissionStartEffect DoorSmoke7 EffectEnum = "47" Location = "-300.728,-5.643,-40.185" Loop = "true" Rotation = "0,0,0,1"

Case3-2-DrillThree
cMissionDefinition Case3-2-DrillThree Color = "8117675" DescriptionSummary = "80598" DisplayName = "80597" Duration = "39600" MissionType = "9" ParentMission = "Case3-2" ShowInDebugMenu = "false" ShowInHUD = "false" StartTime = "122400" cMissionObjective DrillThree-Objective cMissionObjectiveItemDestroyed Drill6 Item = "merc_van_dmg" MissionWaypoint = "FORTUNE_EXTERIOR,-21.338,-1.497,-15.649" cMissionSendAudioEvent DrillBattleEnd4 AudioEvent = "DrillBattleEnd" cMissionLevelReady ExteriorDrill LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSpawnItem DrillC ItemName = "merc_van" Location = "-23.409,-1.517,-15.775" Rotation = "-0.002,0.709,-0.004,-0.702" cMissionSendCommandToProp show_health_of_drillC PropCommand = "20" PropName = "DrillC" cMissionSpawnItem Case9 ItemName = "SmallSuitcase" Location = "-24.375,-1.399,-18.288" Rotation = "-0.692,-0.145,0.145,-0.692" cMissionSpawnItem Case14 ItemName = "SmallSuitcase" Location = "-23.819,-1.374,-17.892" Rotation = "-0.301,0.643,0.638,0.298" cMissionSpawnItem Case15 ItemName = "SmallSuitcase" Location = "-24.425,-1.237,-17.733" Rotation = "0.557,0.166,0.490,0.650" cMissionSpawnItem Case16 ItemName = "SmallSuitcase" Location = "-24.197,-1.337,-17.651" Rotation = "-0.734,0.262,0.481,0.402" cMissionSpawnItem Case10 ItemName = "MetalBarricade" Location = "-26.144,-0.989,-12.935" Rotation = "0.002,-0.440,-0.001,0.898" cMissionSpawnItem Case17 ItemName = "MetalBarricade" Location = "-23.002,-0.979,-19.589" Rotation = "0.009,0.198,0.001,0.980" cMissionSpawnItem Case13 ItemName = "Crowbar" Location = "-28.119,-1.493,-15.306" Rotation = "0.669,-0.667,-0.227,0.237" cMissionSpawnItem Propane ItemName = "PropaneTank" Location = "-22.621,-1.234,-18.242" Rotation = "-0.000,-0.029,-0.000,1.000" cMissionSpawnItem Propane1 ItemName = "PropaneTank" Location = "-22.806,-1.320,-17.707" Rotation = "0.587,-0.726,-0.277,0.227" cMissionSpawnZombie mercs NumberOfZombies = "1" Rotation = "-0.29" SpawnPoint = "-23.996,-0.793,-10.645" ZombieType = "mercenary" cMissionSpawnZombie mercs7 NumberOfZombies = "1" Rotation = "-0.306" SpawnPoint = "-29.094,-1.497,-10.223" ZombieType = "mercenary" cMissionSpawnZombie mercs8 NumberOfZombies = "1" Rotation = "-1.566" SpawnPoint = "-27.911,-1.497,-14.346" ZombieType = "mercenary" cMissionSpawnZombie mercs9 NumberOfZombies = "1" Rotation = "3" SpawnPoint = "-24.578,-1.167,-20.393" ZombieType = "mercenary" cMissionSpawnZombie mercs10 NumberOfZombies = "1" Rotation = "3" SpawnPoint = "-24.099,-1.500,-22.400" ZombieType = "mercenary" cMissionSpawnZombie mercs12 NumberOfZombies = "1" Rotation = "-1.619" SpawnPoint = "-31.429,-1.497,-16.154" ZombieType = "mercenary" cMissionSpawnZombie mercs16 NumberOfZombies = "1" Rotation = "3" SpawnPoint = "-28.567,-1.498,-20.627" ZombieType = "mercenary" cMissionOnTrigger TriggerAudioExplosion InnerRadius = "20" Location = "108.8,0.5,-183.6" Radius = "20" RenderSphere = "true" ZombieRotation = "0,0,0,1" cMissionSendEvent SendExplosionEvent Value = "ExteriorExplosion" cMissionSendAudioEvent DrillBattle4 AudioEvent = "DrillBattleStart" cMissionStartEffect Smoke10 EffectEnum = "327" Location = "-21.129,3.355,-13.489" Loop = "true" Number = "1" Rotation = "0.000,-0.707,0.000,-0.707" cMissionLevelReady ExteriorDrill1 LevelName = "LEVEL_ROOFTOP_ATLANTICA" cMissionSpawnItem DrillC1 ItemName = "merc_van" Location = "-23.409,-1.517,-15.775" Rotation = "-0.002,0.709,-0.004,-0.702" cMissionSpawnItem Case22 ItemName = "SmallSuitcase" Location = "-24.375,-1.399,-18.288" Rotation = "-0.692,-0.145,0.145,-0.692" cMissionSpawnItem Case23 ItemName = "SmallSuitcase" Location = "-23.819,-1.374,-17.892" Rotation = "-0.301,0.643,0.638,0.298" cMissionSpawnItem Case24 ItemName = "SmallSuitcase" Location = "-24.425,-1.237,-17.733" Rotation = "0.557,0.166,0.490,0.650" cMissionSpawnItem Case25 ItemName = "SmallSuitcase" Location = "-24.197,-1.337,-17.651" Rotation = "-0.734,0.262,0.481,0.402" cMissionSpawnItem Case28 ItemName = "MetalBarricade" Location = "-26.144,-0.989,-12.935" Rotation = "0.002,-0.440,-0.001,0.898" cMissionSpawnItem Case31 ItemName = "MetalBarricade" Location = "-23.002,-0.979,-19.589" Rotation = "0.009,0.198,0.001,0.980" cMissionSpawnItem Case32 ItemName = "SledgeHammer" Location = "-25.224,-1.354,-13.393" Rotation = "-0.243,0.195,-0.707,0.635" cMissionSpawnItem Case33 ItemName = "SledgeHammer" Location = "-22.301,-1.495,-21.528" Rotation = "0.081,0.080,-0.692,-0.713" cMissionSpawnItem Case34 ItemName = "Crowbar" Location = "-28.119,-1.493,-15.306" Rotation = "0.669,-0.667,-0.227,0.237" cMissionStartEffect Smoke12 EffectEnum = "327" Location = "-21.129,3.355,-13.489" Loop = "true" Number = "1" Rotation = "0.000,-0.707,0.000,-0.707" cMissionOnEnter Case3-2-DrillThree-x299 cMissionSetAudioParam SetCaseID322 AudioParamName = "CaseID" AudioParamValue = "3.22" cMissionSetLevelFlags AtlanticaBoom FlagsToAdd = "2" FlagsToRemove = "131072" Level = "FORTUNE_EXTERIOR" cMissionTimer DelayDrillCall5 DeltaTimeSecondsRealTime = "8" TriggerXTimes = "1" cMissionPhoneCall Drill21 HighPriority = "true" cMissionDialogue Drill22 Dialogue0 = "81574" Speaker0 = "cast_stacey" SpeakerID0 = "50052" cMissionSendCommandToProp show_drill_in_map PropCommand = "44" TargetNPCName = "Case3-2" Value = "DestroyVan" cMissionPrereq Destroy3Drills cMissionObjectiveItemDestroyed Drill11 InstaceName = "DrillD" Item = "SafeCracker" MissionWaypoint = "AMERICANA_CASINO,-285.600,-5.640,-35.071" cMissionObjectiveItemDestroyed Drill7 InstaceName = "DrillA" Item = "SafeCracker" MissionWaypoint = "FOOD_BARN,-43.734,-1.602,-181.474" cMissionObjectiveItemDestroyed Drill8 InstaceName = "DrillB" Item = "SafeCracker" MissionWaypoint = "YUCATAN_CASINO,347.077,0.976,-305.318" cMissionOnEvent AudioExplosion EventString = "ExteriorExplosion" OnlyExecuteOnce = "true" cMissionTimer explosion DeltaTimeSecondsGameTime = "50" TriggerXTimes = "1" cMissionSendAudioEvent ExteriorExplosionEvent1 AudioEvent = "ExteriorExplosionStart"

Case3SafehouseDialogue
cMissionDefinition Case3SafehouseDialogue Color = "8117675" DebugSpawnPoint = "End1-1" Duration = "518400" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "12" PrerequisiteMission = "Case3-1" ShowInDebugMenu = "false" StartTime = "122400" WaitUntilEnd = "false" cMissionLevelReady x594 LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC SpawnKatey29 DefaultBehaviour = "Idle" NPCName = "cast_katey" Rotation = "-4" SpawnPoint = "-10.613,-1.020,9.882" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition Case3Success1 ConditionParameter1 = "Case3-2" DialogueCondition = "23" cMissionDialogueCondition Case3Fail1 ConditionParameter1 = "Case3-2" DialogueCondition = "22" cMissionDialogue KateyDuring Dialogue0 = "81719" Dialogue1 = "81720" LoopThisNode = "true" Speaker0 = "cast_katey" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionDialogue KateyFail Dialogue0 = "81745" Dialogue1 = "81746" Dialogue2 = "81747" Dialogue3 = "81748" Dialogue4 = "81749" SpeakerID0 = "50051" SpeakerID1 = "65167" SpeakerID2 = "50051" SpeakerID3 = "65167" SpeakerID4 = "50051" cMissionDialogue KateySuccess Dialogue0 = "81742" Dialogue1 = "81743" Dialogue2 = "81744" LoopThisNode = "true" Speaker0 = "cast_katey" SpeakerID0 = "50051" SpeakerID1 = "65167" SpeakerID2 = "50051" cMissionSetNPCScriptedAction x560 IsLooping = "true" NPCName = "cast_katey" ScriptedActionName = "SSit" SnapToState = "true" cMissionSpawnNPC Case3Stacey NPCName = "cast_stacey" Rotation = "2.0" SpawnPoint = "-3.6,-1.110,7.1" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition Case3Success ConditionParameter1 = "Case3-2" DialogueCondition = "23" cMissionDialogueCondition Case3Fail ConditionParameter1 = "Case3-2" DialogueCondition = "22" cMissionDialogue StaceyDuring Dialogue0 = "81717" Dialogue1 = "81750" Dialogue2 = "81718" DialogueCondition = "0" LoopThisNode = "true" Speaker0 = "cast_stacey" SpeakerID0 = "50052" SpeakerID1 = "50052" SpeakerID2 = "65167" cMissionDialogue StaceyFail Dialogue0 = "81740" Dialogue1 = "81741" Dialogue2 = "65235" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" SpeakerID2 = "50052" cMissionDialogue StaceySuccess Dialogue0 = "81737" Dialogue1 = "81738" Dialogue2 = "81739" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" SpeakerID2 = "50052" cMissionSetNPCScriptedAction x3971 IsLooping = "true" NPCName = "cast_stacey" ScriptedActionName = "SSit" SnapToState = "true" cMissionSpawnNPC Sulli45 NPCName = "cast_sullivan" Rotation = "-1.299" SpawnPoint = "-2.904,-1.098,32.005" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition Case3Success2 ConditionParameter1 = "Case3-2" DialogueCondition = "23" cMissionDialogueCondition Case3Fail2 ConditionParameter1 = "Case3-2" DialogueCondition = "22" cMissionDialogue SulliDuring Dialogue0 = "81733" Dialogue1 = "81734" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "50222" cMissionDialogue SulliFail Dialogue0 = "81736" LoopThisNode = "true" SpeakerID0 = "50222" cMissionDialogue SulliSuccess Dialogue0 = "81735" LoopThisNode = "true" SpeakerID0 = "50222" cMissionSetNPCScriptedAction SulliNormal15 IsLooping = "true" NPCName = "cast_sullivan" ScriptedActionName = "SIdle" SnapToState = "true" cMissionObjective EndDialogueCase3 cMissionObjectiveMissionStatus NextCaseStarted DontFailOnCaseFlowFailure = "true" Failed = "false" MissionName = "Case4-1" Started = "true" Success = "true"

Case3-2-DrillYucatan
cMissionDefinition Case3-2-DrillYucatan Color = "8117675" DescriptionSummary = "80508" Duration = "39600" ExplicitStart = "true" MissionType = "9" ParentMission = "Case3-2" PrerequisiteMission = "Case3-1" ShowInDebugMenu = "false" StartTime = "122400" cMissionObjective DrillOneAndDrillTwo-Objective1 cMissionObjectiveItemDestroyed Drill23 InstaceName = "DrillB" Item = "SafeCracker" cMissionRaiseDialog DrillTwoDestroyed2 Mission_Message = "81571" cMissionSendAudioEvent DrillBattleEnd3 AudioEvent = "DrillBattleEnd" cMissionLevelReady YucatanDrill1 LevelName = "LEVEL_YUCATAN_CASINO" cMissionSpawnItem DrillB ItemName = "SafeCracker" Location = "360.632,-0.119,-310.778" Rotation = "0.000,0.711,0.000,0.703" cMissionSendCommandToProp show_health_of_drillB2 PropCommand = "20" PropName = "DrillB" cMissionSpawnZombie mercs34 NumberOfZombies = "1" Rotation = "1.619" SpawnPoint = "357.466,0.020,-309.749" ZombieType = "mercenary" cMissionSpawnZombie mercs35 NumberOfZombies = "1" Rotation = "-1.651" SpawnPoint = "358.316,0.020,-304.489" ZombieType = "mercenary" cMissionSpawnZombie mercs36 NumberOfZombies = "1" Rotation = "3" SpawnPoint = "343.715,0.029,-309.156" ZombieType = "mercenary" cMissionSpawnZombie mercs37 NumberOfZombies = "1" Rotation = "-2.526" SpawnPoint = "349.605,0.020,-308.778" ZombieType = "mercenary" cMissionSpawnZombie mercs38 NumberOfZombies = "1" Rotation = "-0.832" SpawnPoint = "338.483,0.022,-317.512" ZombieType = "mercenary" cMissionSpawnZombie mercs39 NumberOfZombies = "1" Rotation = "-0.832" SpawnPoint = "336.421,0.022,-319.912" ZombieType = "mercenary" cMissionSpawnZombie mercs40 NumberOfZombies = "1" Rotation = "-1.677" SpawnPoint = "358.278,0.020,-314.966" ZombieType = "mercenary" cMissionStartEffect DoorSmoke2 EffectEnum = "47" Location = "338.340,0.060,-320.093" Loop = "true" Rotation = "0,0,0,1" cMissionStartEffect DoorSmoke3 EffectEnum = "47" Location = "343.028,0.080,-317.521" Loop = "true" Rotation = "0,0,0,1" cMissionStartEffect DoorSmoke4 EffectEnum = "47" Location = "344.504,0.060,-317.592" Loop = "true" Rotation = "0,0,0,1" cMissionStartEffect DoorSmoke1 EffectEnum = "47" Location = "339.426,0.100,-319.599" Loop = "true" Rotation = "0,0,0,1" cMissionSendAudioEvent DrillBattle6 AudioEvent = "DrillBattleStart" cMissionSendCommandToProp OpenYucCashierCage4 PropCommand = "9" PropName = "CashierCage" cMissionSendCommandToProp OpenYucCashierCage5 PropCommand = "9" PropName = "CashierCage2"

Case3-2-DrilSlotBarn
cMissionDefinition Case3-2-DrilSlotBarn Color = "8117675" DescriptionSummary = "80508" Duration = "39600" ExplicitStart = "true" MissionType = "9" ParentMission = "Case3-2" PrerequisiteMission = "Case3-1" ShowInDebugMenu = "false" StartTime = "122400" cMissionObjective DrillOneAndDrillTwo-Objective2 cMissionObjectiveItemDestroyed Drill29 InstaceName = "DrillA" Item = "SafeCracker" cMissionRaiseDialog DrillOneDestroyed2 Mission_Message = "81571" cMissionSendAudioEvent DrillBattleEnd2 AudioEvent = "DrillBattleEnd" cMissionLevelReady SlotBarnDrill2 LevelName = "LEVEL_FOOD_BARN" cMissionSpawnItem DrillA ItemName = "SafeCracker" Location = "-44.628,-1.757,-183.164" Rotation = "0.000,1.000,0.000,0.005" cMissionSendCommandToProp show_health_of_drillA2 PropCommand = "20" PropName = "DrillA" cMissionSpawnZombie mercs47 IgnoreAction = "false" NumberOfZombies = "1" Rotation = "-0.273" SpawnPoint = "-43.317,-1.603,-159.057" ZombieType = "mercenary" cMissionSpawnZombie mercs48 IgnoreAction = "false" NumberOfZombies = "1" Rotation = "-2.379" SpawnPoint = "-39.531,-1.618,-175.142" ZombieType = "mercenary" cMissionSpawnZombie mercs49 IgnoreAction = "false" NumberOfZombies = "1" Rotation = "-0.148" SpawnPoint = "-43.564,-1.573,-177.253" ZombieType = "mercenary" cMissionSpawnZombie mercs50 IgnoreAction = "false" NumberOfZombies = "1" Rotation = "0.779" SpawnPoint = "-49.665,-1.618,-148.619" ZombieType = "mercenary" cMissionSpawnZombie mercs51 IgnoreAction = "false" NumberOfZombies = "1" Rotation = "0.515" SpawnPoint = "-47.386,-1.618,-141.879" ZombieType = "mercenary" cMissionSpawnZombie mercs52 IgnoreAction = "false" NumberOfZombies = "1" Rotation = "2" SpawnPoint = "-46.191,-1.617,-164.914" ZombieType = "mercenary" cMissionSendCommandToProp OpenFoodCashierCage2 PropCommand = "9" PropName = "CashierCage" cMissionSendAudioEvent DrillBattle2 AudioEvent = "DrillBattleStart" cMissionStartEffect DoorSmoke5 EffectEnum = "47" Location = "-47.236,-1.610,-149.670" Loop = "true" Rotation = "0,0,0,1" cMissionStartEffect DoorSmoke6 EffectEnum = "47" Location = "-47.223,-1.610,-150.652" Loop = "true" Rotation = "0,0,0,1"

Case3-2Fail
cMissionDefinition Case3-2Fail Duration = "43200" ExplicitStart = "true" FailPrerequisiteMission = "Case3-2" MissionType = "8" PrerequisiteMission = "Case2-2" StartTime = "122400" WaitUntilEnd = "true" cMissionOnEnter PlayFailNIS cMissionShowCaseFileScreen FailCase10 Case = "3" Chapter = "2" EventType = "6" cMissionSendAudioEvent DrillFail2 AudioEvent = "DrillBattleEnd" cMissionPrereq Case3Started cMissionObjectiveMissionStatus DidCase3Start MissionName = "Case3-2" Started = "true"

MercWeapons
cMissionDefinition MercWeapons Duration = "432000" ExplicitStart = "true" MissionType = "12" PrerequisiteMission = "Case3-2" StartTime = "122400" WaitUntilEnd = "true" cMissionLevelReady AmericanaDrill2 LevelName = "LEVEL_AMERICANA_CASINO" cMissionSpawnItem Case7 ItemName = "SmallSuitcase" Location = "-287.385,-5.545,-32.756" Rotation = "0.703,0.079,-0.079,0.703" cMissionSpawnItem Case8 ItemName = "SmallSuitcase" Location = "-287.273,-5.490,-32.189" Rotation = "0.848,0.082,-0.136,0.505" cMissionSpawnItem Case12 ItemName = "SmallSuitcase" Location = "-287.520,-5.541,-31.657" Rotation = "-0.501,0.511,-0.498,-0.489" cMissionSpawnItem Case26 ItemName = "ConstructionHat" Location = "-286.142,-4.743,-37.929" Rotation = "-0.501,0.511,-0.498,-0.489" cMissionSpawnItem Case27 ItemName = "Crowbar" Location = "-283.283,-5.637,-33.228" Rotation = "0.533,0.541,0.465,0.455" cMissionSpawnItem Case29 ItemName = "PropaneTank" Location = "-286.997,-5.375,-38.451" Rotation = "0.000,0.007,0.000,1.000" cMissionSpawnItem Case30 ItemName = "MercAssaultRifle" Location = "-285.417,-5.622,-39.725" Rotation = "-0.055,-0.063,-0.707,-0.702" cMissionSpawnItem BigDrillAmer1 ItemName = "BigDrillMotor" Location = "-278.728,-5.494,-32.957" Rotation = "0.000,0.247,0.000,0.969" cMissionLevelReady YucatanDrill2 LevelName = "LEVEL_YUCATAN_CASINO" cMissionSpawnItem Power5 ItemName = "PowerDrill" Location = "357.130,0.916,-313.353" Rotation = "0.695,0.678,-0.189,-0.146" cMissionSpawnItem Bags25 ItemName = "SmallSuitcase" Location = "361.608,0.116,-305.154" Rotation = "0.412,0.576,-0.575,0.409" cMissionSpawnItem Bags26 ItemName = "SmallSuitcase" Location = "360.826,0.020,-305.259" Rotation = "0.494,0.508,-0.507,0.490" cMissionSpawnItem Crowbar7 ItemName = "Crowbar" Location = "349.895,0.925,-312.988" Rotation = "0.690,0.686,-0.157,-0.171" cMissionSpawnItem Propane9 ItemName = "PropaneTank" Location = "349.235,0.285,-306.794" Rotation = "-0.000,0.999,-0.000,-0.054" cMissionSpawnItem Chips8 ItemName = "CasinoChips" Location = "344.547,1.009,-310.816" Rotation = "0.010,0.712,-0.006,0.702" cMissionSpawnItem BigDrillYuc1 ItemName = "BigDrillMotor" Location = "361.504,0.140,-307.805" Rotation = "0.000,0.247,0.000,0.969" cMissionSpawnItem Chips9 ItemName = "CasinoChips" Location = "344.546,1.036,-311.248" Rotation = "0.010,0.797,-0.006,0.603" cMissionSpawnItem Chips10 ItemName = "CasinoChips" Location = "344.727,1.036,-311.366" Rotation = "0.010,0.671,-0.006,0.741" cMissionSpawnItem Chips11 ItemName = "CasinoChips" Location = "344.795,1.036,-310.805" Rotation = "0.010,0.712,-0.006,0.702" cMissionSpawnItem GunMercs ItemName = "MercAssaultRifle" Location = "357.210,0.940,-304.533" Rotation = "-0.645,0.643,-0.290,0.293" cMissionLevelReady SlotBarnDrill3 LevelName = "LEVEL_FOOD_BARN" cMissionSpawnItem Power6 ItemName = "PowerDrill" Location = "-41.363,-1.614,-175.072" Rotation = "0.654,0.654,-0.275,-0.263" cMissionSpawnItem Bags33 ItemName = "SmallSuitcase" Location = "-40.508,-1.423,-180.258" Rotation = "0.582,0.241,-0.736,0.249" cMissionSpawnItem Bags34 ItemName = "SmallSuitcase" Location = "-40.804,-1.618,-180.116" Rotation = "0.387,0.592,-0.592,0.386" cMissionSpawnItem Crowbar8 ItemName = "Crowbar" Location = "-45.948,-1.614,-179.738" Rotation = "-0.704,-0.701,0.070,0.085" cMissionSpawnItem BigDrillRanch1 ItemName = "BigDrillMotor" Location = "-46.754,-1.482,-181.587" Rotation = "0.000,0.605,0.000,0.796" cMissionSpawnItem GunMercs1 ItemName = "MercAssaultRifle" Location = "-45.868,-0.798,-158.348" Rotation = "0.088,-0.092,-0.702,0.701" cMissionSpawnItem Propane10 ItemName = "PropaneTank" Location = "-41.924,-1.444,-173.633" Rotation = "-0.706,0.304,-0.058,0.637"

MercWeapons1
cMissionDefinition MercWeapons1 Duration = "432000" ExplicitStart = "false" LevelRequiredToStartName = "FORTUNE_EXTERIOR" MissionType = "12" PrerequisiteMission = "MercWeaponsSetup" StartTime = "122400" WaitUntilEnd = "true" cMissionLevelReady ExteriorDrill2 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSpawnItem Case41 ItemName = "SmallSuitcase" Location = "-24.197,-1.337,-17.651" Rotation = "-0.734,0.262,0.481,0.402" cMissionSpawnItem Case44 ItemName = "Crowbar" Location = "-21.609,-1.492,-10.961" Rotation = "0.668,-0.673,-0.235,0.215"

MercWeaponsSetup
cMissionDefinition MercWeaponsSetup Duration = "432000" ExplicitStart = "true" LevelRequiredToStartName = "FORTUNE_EXTERIOR" MissionType = "12" PrerequisiteMission = "Case3-2" StartTime = "122400" WaitUntilEnd = "false" cMissionLevelReady Arena2 LevelName = "LEVEL_ARENA_BACKSTAGE" cMissionSendEvent StartNextMission Value = "SpawnMercMeapons" cMissionLevelReady Americana LevelName = "LEVEL_AMERICANA_CASINO" cMissionSendEvent StartNextMission1 Value = "SpawnMercMeapons" cMissionLevelReady RoyalFlush8 LevelName = "LEVEL_ROYAL_FLUSH" cMissionSendEvent StartNextMission2 Value = "SpawnMercMeapons" cMissionLevelReady FoodBarn1 LevelName = "LEVEL_FOOD_BARN" cMissionSendEvent StartNextMission3 Value = "SpawnMercMeapons" cMissionLevelReady Yucatan3 LevelName = "LEVEL_YUCATAN_CASINO" cMissionSendEvent StartNextMission4 Value = "SpawnMercMeapons" cMissionLevelReady Atlantica LevelName = "LEVEL_ATLANTICA_CASINO" cMissionSendEvent StartNextMission5 Value = "SpawnMercMeapons" cMissionLevelReady SouthPlaza1 LevelName = "LEVEL_SOUTH_PLAZA" cMissionSendEvent StartNextMission6 Value = "SpawnMercMeapons" cMissionLevelReady Underground12 LevelName = "LEVEL_UNDERGROUND" cMissionSendEvent StartNextMission7 Value = "SpawnMercMeapons" cMissionLevelReady RooftopRoyal LevelName = "LEVEL_ROOFTOP_ROYAL" cMissionSendEvent StartNextMission8 Value = "SpawnMercMeapons" cMissionLevelReady RooftopTheater LevelName = "LEVEL_ROOFTOP_THEATER" cMissionSendEvent StartNextMission9 Value = "SpawnMercMeapons" cMissionLevelReady RooftopAtlantica LevelName = "LEVEL_ROOFTOP_ATLANTICA" cMissionSendEvent StartNextMission10 Value = "SpawnMercMeapons" cMissionObjective EndMercSpawn cMissionObjectiveEvent SpawnMercWepons1 EventString = "SpawnMercMeapons"

PreCase3-1
cMissionDefinition PreCase3-1 Color = "8117675" DebugSpawnPoint = "BoilerRoomEntry" DescriptionSummary = "80507" DisplayName = "81557" Duration = "3900" ExplicitStart = "false" LevelRequiredToStartName = "ROYAL_FLUSH" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "12" PrerequisiteMission = "Case2-2" ShowInDebugMenu = "false" StartTime = "122100" cMissionObjective PreCase3-1-Objective cMissionObjectiveMissionStatus Case3_1Status Failed = "true" MissionName = "Case3-1" Success = "true" cMissionLevelReady PreCase3-1-Start LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC Rebecca5 DefaultBehaviour = "Idle" NPCName = "cast_rebecca" Rotation = "-0.133" SpawnPoint = "-5.859,-1.101,7.599" UseRotationAndLocationIfSpawned = "true"

Case4CountDown
cMissionDefinition Case4CountDown DescriptionSummary = "80622" DisplayName = "81559" Duration = "61200" ExplicitStart = "true" MissionType = "12" PrerequisiteMission = "Case3-2" ShowInHUD = "true" StartTime = "122400" cMissionObjective Case4CountDown-Objective1 cMissionObjectiveMissionStatus Case4Started MissionName = "Case4-1" MissionWaypoint = "YUCATAN_CASINO,396.710,5.520,-312.103" Started = "true" Success = "true"

Case4-1
cMissionDefinition Case4-1 CaseFileScreenDescription = "80608" Color = "8117675" DebugSpawnPoint = "EntryFoodCourt" DescriptionSummary = "80509" DisplayName = "81559" Duration = "14400" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "YUCATAN_CASINO" MissionType = "1" PrerequisiteMission = "Case3-2" ShowInDebugMenu = "true" StartTime = "169200" cMissionObjective Case4-1-Objective cMissionObjectiveKillBoss KillTwins BOSS_NAME = "Twins" MissionWaypoint = "YUCATAN_CASINO,396.710,5.520,-312.103" cMissionObjectiveSurvivorLives KeepRebeccaAlive2 KillSurvivor = "false" Name = "cast_rebecca_bound" cMissionObjectiveEvent TwinsCineOver1 EventString = "TwinsOver" cMissionTimer x451 DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall x452 HighPriority = "true" cMissionDialogue x453 Dialogue0 = "70023" SpeakerID0 = "77510" cMissionOnFail RebeccaDead2 cMissionShowCaseFileScreen Case4_1Failed1 Case = "4" Chapter = "1" EventType = "6" cMissionOnSuccess Finished4_1 cMissionDestroyNPC x523 NPCName = "cast_rebecca_bound" cMissionSendCommandToProp SetDoorOpen11 IgnoreAction = "false" PropCommand = "8" PropName = "NightClubDoor" cMissionSendCommandToProp SetDoorOpen18 IgnoreAction = "false" PropCommand = "8" PropName = "NightClubDoor1" cMissionSendCommandToProp SetDoorOpen19 IgnoreAction = "false" PropCommand = "14" PropName = "NightClubDoor" cMissionSendCommandToProp SetDoorOpen20 IgnoreAction = "false" PropCommand = "13" PropName = "NightClubDoor1" cMissionTeleportPlayer Teleport12 SpawnPoint = "RebeccaEnd" TeleportAllPlayers = "true" cMissionSendCommandToProp x533 PropCommand = "17" PropName = "RebeccaRope" cMissionShowCaseFileScreen End4_5 Case = "4" Chapter = "1" EventType = "3" ShowSavePrompt = "true" cMissionTimer DelayPP DeltaTimeSecondsRealTime = ".5" KeepAliveAfterMissionEnd = "true" TriggerXTimes = "1" cMissionSetChuckState TwinsPP9 ChuckState = "24" Value = "35000" cMissionLevelReady YucatanCase4 LevelName = "LEVEL_YUCATAN_CASINO" cMissionOnTriggerCuboid InsidetheClub Height = "2.0" Vertex1 = "422.150,6.048,-296.800" Vertex2 = "421.174,6.048,-337.111" Vertex3 = "374.875,6.048,-338.563" Vertex4 = "376.021,6.048,-296.743" cMissionSendEvent StartTwinFight Value = "NightClubDoor_Opened" cMissionSendCommandToProp MakeShoalDoorCoop PropCommand = "37" PropName = "NightClubDoor" cMissionSendCommandToProp MakeShoalDoorCoop1 PropCommand = "37" PropName = "NightClubDoor1" cMissionOnEvent TwinGoldDeadSuccess1 EventString = "TwinsGoldKilled" cMissionCinematic x140 CinematicName = "041a_twins_boss_defeated_2" NoTeleportAfterIsOK = "true" cMissionSendEvent GoldTwinsCineDone2 Value = "TwinsOver" cMissionOnEvent TwinSilverDeadSuccess1 EventString = "TwinsSilverKilled" cMissionCinematic x141 CinematicName = "041a_twins_boss_defeated_2_s" NoTeleportAfterIsOK = "true" cMissionSendEvent GoldTwinsCineDone3 Value = "TwinsOver" cMissionOnEvent NightClubDoorsOpen EventString = "NightClubDoor_Opened" cMissionSetChuckState strandsurvivors3 ChuckState = "48" cMissionSendEvent StartTwinsBattle2 Value = "StartTwinsBattle" cMissionSetMissionState set_twin_battle_intro_triggering_player MissionName = "Case4-1Battle" mMissionState = "0"

Case4-1SafehouseDialogue
cMissionDefinition Case4-1SafehouseDialogue Color = "8117675" DebugSpawnPoint = "EntryFoodCourt" DescriptionSummary = "80509" DisplayName = "81559" Duration = "518400" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "YUCATAN_CASINO" MissionType = "12" PrerequisiteMission = "Case3-2" ShowInDebugMenu = "false" StartTime = "169200" WaitUntilEnd = "false" cMissionObjective x469 cMissionObjectiveMissionStatus StartedNextCase DontFailOnCaseFlowFailure = "true" Failed = "false" MissionName = "Case5-1" Started = "true" Success = "true" cMissionLevelReady Safehouse19 LevelName = "LEVEL_SAFEHOUSE" cMissionCondition Case4SpawnFilters Condition = "3" ConditionParamater = "Overtime" cMissionSpawnNPC SulliCase4 NPCName = "cast_sullivan" Rotation = "0.009" SpawnPoint = "-3.398,-1.098,27.286" cMissionDialogueCondition SulliCase4Success ConditionParameter1 = "Case4-1" DialogueCondition = "23" cMissionDialogueCondition SulliCase4Fail ConditionParameter1 = "Case4-1" DialogueCondition = "22" cMissionDialogue x477 Dialogue0 = "70007" Dialogue1 = "70016" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionDialogue x476 Dialogue0 = "70008" LoopThisNode = "true" SpeakerID0 = "50222" cMissionDialogue x458 Dialogue0 = "70024" LoopThisNode = "true" SpeakerID0 = "50222" cMissionSetNPCScriptedAction SullivanSits4 IsLooping = "true" NPCName = "cast_sullivan" ScriptedActionName = "SSullivanSit" SnapToState = "true" cMissionSpawnNPC StaceyCase4 NPCName = "cast_stacey" Rotation = "2.0" SpawnPoint = "-3.6,-1.110,7.1" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition StaceyCase4Success ConditionParameter1 = "Case4-1" DialogueCondition = "23" cMissionDialogueCondition StaceyCase4Fail ConditionParameter1 = "Case4-1" DialogueCondition = "22" cMissionDialogue BeCareful14 Dialogue0 = "70012" Dialogue1 = "70017" DialogueCondition = "0" LoopThisNode = "true" Speaker0 = "cast_stacey" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue BeCareful15 Dialogue0 = "70014" Dialogue1 = "70019" DialogueCondition = "0" LoopThisNode = "true" Speaker0 = "cast_stacey" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue BeCareful8 Dialogue0 = "70013" Dialogue1 = "70018" DialogueCondition = "0" LoopThisNode = "true" Speaker0 = "cast_stacey" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionSetNPCScriptedAction x3927 IsLooping = "true" NPCName = "cast_stacey" ScriptedActionName = "SSit" SnapToState = "true" cMissionSpawnNPC KateyCase5 DefaultBehaviour = "Idle" NPCName = "cast_katey" Rotation = "-4" SpawnPoint = "-10.613,-1.020,9.882" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition KateyCase4Success1 ConditionParameter1 = "Case4-1" DialogueCondition = "23" cMissionDialogueCondition KateyCase4Fail1 ConditionParameter1 = "Case4-1" DialogueCondition = "22" cMissionDialogue ZombrexPlease19 Dialogue0 = "70009" Dialogue1 = "70020" LoopThisNode = "true" Speaker0 = "cast_katey" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionDialogue ZombrexPlease24 Dialogue0 = "70011" Dialogue1 = "70022" LoopThisNode = "true" Speaker0 = "cast_katey" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionDialogue ZombrexPlease25 Dialogue0 = "70010" Dialogue1 = "70021" LoopThisNode = "true" Speaker0 = "cast_katey" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionSetNPCScriptedAction x456 IsLooping = "true" NPCName = "cast_katey" ScriptedActionName = "SSit" SnapToState = "true"

Case4-1FailRebeccaAlive
cMissionDefinition Case4-1FailRebeccaAlive CantFailOnLevel = "YUCATAN_CASINO" Color = "8117675" DebugSpawnPoint = "EntryFoodCourt" DescriptionSummary = "80509" DisplayName = "81559" Duration = "18000" ExplicitStart = "true" LevelRequiredToStartName = "YUCATAN_CASINO" LevelToStartAtIfDebuggingMission = "YUCATAN_CASINO" MissionType = "8" ShowInDebugMenu = "false" StartTime = "169200" WaitUntilEnd = "false" cMissionObjective Case4-1-Objective11 cMissionObjectiveEvent EndCase4NIS7 EventString = "EndCase4NIS" cMissionPrereq IsRebeccaAlive cMissionObjectiveSurvivorLives KeepRebeccaAlive KillSurvivor = "false" Name = "cast_rebecca_bound" cMissionObjectiveMissionStatus Case4_1Fail Failed = "true" MissionName = "Case4-1" cMissionOnEvent TwinGoldDeadFailRebAlive EventString = "TwinsGoldKilled" cMissionCinematic GoldDeadRAlive CinematicName = "041_twin_boss_defeated" NoTeleportAfterIsOK = "true" cMissionCinematic x563 CinematicName = "630_twin_boss_defeated_3" cMissionTeleportPlayer Teleport18 SpawnPoint = "RebeccaEnd" TeleportAllPlayers = "true" cMissionDestroyNPC x539 NPCName = "cast_rebecca_bound" cMissionSendCommandToProp SetDoorOpen32 IgnoreAction = "false" PropCommand = "8" PropName = "NightClubDoor" cMissionSendCommandToProp SetDoorOpen41 IgnoreAction = "false" PropCommand = "8" PropName = "NightClubDoor1" cMissionSendCommandToProp SetDoorOpen21 IgnoreAction = "false" PropCommand = "14" PropName = "NightClubDoor" cMissionSendCommandToProp SetDoorOpen23 IgnoreAction = "false" PropCommand = "13" PropName = "NightClubDoor1" cMissionSendCommandToProp x604 PropCommand = "17" PropName = "RebeccaRope" cMissionSetChuckState TwinsPP15 ChuckState = "24" Value = "35000" cMissionSendEvent EndCase4NIS15 Value = "EndCase4NIS"

cMissionOnEvent TwinSilverDeadFailRebAlive EventString = "TwinsSilverKilled" cMissionCinematic SilverdDeadRAlive CinematicName = "041_twin_boss_defeated_s" NoTeleportAfterIsOK = "true" cMissionCinematic x571 CinematicName = "630_twin_boss_defeated_3" cMissionTeleportPlayer Teleport19 SpawnPoint = "RebeccaEnd" TeleportAllPlayers = "true" cMissionDestroyNPC x540 NPCName = "cast_rebecca_bound" cMissionSendCommandToProp SetDoorOpen42 IgnoreAction = "false" PropCommand = "8" PropName = "NightClubDoor" cMissionSendCommandToProp SetDoorOpen43 IgnoreAction = "false" PropCommand = "8" PropName = "NightClubDoor1" cMissionSendCommandToProp SetDoorOpen22 IgnoreAction = "false" PropCommand = "14" PropName = "NightClubDoor" cMissionSendCommandToProp SetDoorOpen24 IgnoreAction = "false" PropCommand = "13" PropName = "NightClubDoor1" cMissionSendCommandToProp x610 PropCommand = "17" PropName = "RebeccaRope" cMissionSetChuckState TwinsPP16 ChuckState = "24" Value = "35000" cMissionSendEvent EndCase4NIS16 Value = "EndCase4NIS"

Case4-1Battle
cMissionDefinition Case4-1Battle CantFailOnLevel = "YUCATAN_CASINO" Color = "8117675" DebugSpawnPoint = "EntryFoodCourt" DescriptionSummary = "80509" DisplayName = "81559" Duration = "14400" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "YUCATAN_CASINO" MissionType = "8" PrerequisiteMission = "Case3-2" ShowInDebugMenu = "false" StartTime = "169200" cMissionObjective Case4-1-Objective1 cMissionObjectiveKillBoss KillTwins1 BOSS_NAME = "Twins" MissionWaypoint = "YUCATAN_CASINO,396.710,5.520,-312.103" cMissionLevelReady YucatanCasino1 LevelName = "LEVEL_YUCATAN_CASINO" cMissionSpawnNPC x492 DefaultBehaviour = "Idle" IgnoreAction = "false" NPCName = "cast_rebecca_bound" Rotation = "2.655" SpawnPoint = "402.408,6.023,-299.908" WithProp = "RebeccaRope" cMissionDialogue RebeccaTied Dialogue0 = "70015" SpeakerID0 = "50047" cMissionOnEnd Unstrandsurvivors1 cMissionSetChuckState x82 ChuckState = "49" cMissionOnEnter StartTwinsBattle cMissionSetChuckState turn_phone_off ChuckState = "60" Value = "1" cMissionCinematic Twins3 CinematicName = "039_twins_boss_intro" cMissionTeleportPlayer StartTwins2 SpawnPoint = "StartTwins" TeleportAllPlayers = "true" cMissionZombieRemoval x305 Location = "397.024,5.520,-312.098" Radius = "26" cMissionSendCommandToProp x526 IgnoreAction = "false" PropCommand = "12" PropName = "NightClubDoor" cMissionSendCommandToProp x530 IgnoreAction = "false" PropCommand = "12" PropName = "NightClubDoor1" cMissionSendCommandToProp x534 IgnoreAction = "false" PropCommand = "11" PropName = "NightClubDoor1" cMissionSendCommandToProp x529 IgnoreAction = "false" PropCommand = "11" PropName = "NightClubDoor" cMissionBossBattle TwinsBattle5 BattleFile = "data/datafile/battle_twins.txt" BattleName = "Twins" cMissionPrereq TwinsBattle cMissionObjectiveEvent StartTheFight EventString = "StartTwinsBattle" cMissionOnSuccess TwinsDefeated1 cMissionSetChuckState Twins_turn_phone_one ChuckState = "60" Value = "0" cMissionSpawnItem TwinSword4 ItemName = "KatanaSword" Location = "401.608,5.611,-312.397" Rotation = "0.381,-0.919,0.000,0.084" cMissionSpawnItem TwinSword5 ItemName = "KatanaSword" Location = "400.992,5.611,-311.009" Rotation = "-0.005,0.071,-0.383,-0.921"

Case4-1FinishRebeccaDead
cMissionDefinition Case4-1FinishRebeccaDead CantFailOnLevel = "YUCATAN_CASINO" Color = "8117675" DebugSpawnPoint = "EntryFoodCourt" DescriptionSummary = "80509" DisplayName = "81559" Duration = "18000" ExplicitStart = "true" LevelRequiredToStartName = "YUCATAN_CASINO" LevelToStartAtIfDebuggingMission = "YUCATAN_CASINO" MissionType = "8" ShowInDebugMenu = "false" StartTime = "169200" WaitUntilEnd = "false" cMissionObjective Case4-1-Objective10 cMissionObjectiveEvent EndCase4NIS3 EventString = "EndCase4NIS" cMissionPrereq IsRebeccaAlive1 cMissionObjectiveSurvivorLives RebeccaDies KillSurvivor = "true" Name = "cast_rebecca_bound" cMissionOnEvent TwinGoldDeadFail2 EventString = "TwinsGoldKilled" cMissionCinematic x147 CinematicName = "041_twin_boss_defeated" cMissionTeleportPlayer Teleport11 SpawnPoint = "RebeccaEnd" TeleportAllPlayers = "true" cMissionSendCommandToProp SetDoorOpen37 IgnoreAction = "false" PropCommand = "8" PropName = "NightClubDoor" cMissionSendCommandToProp SetDoorOpen38 IgnoreAction = "false" PropCommand = "8" PropName = "NightClubDoor1" cMissionSetChuckState TwinsPP8 ChuckState = "24" Value = "35000" cMissionSendEvent EndCase4NIS10 Value = "EndCase4NIS" cMissionSendCommandToProp x630 PropCommand = "17" PropName = "RebeccaRope" cMissionOnEvent TwinSilverDeadFail1 EventString = "TwinsSilverKilled" cMissionCinematic SilverDiedFail1 CinematicName = "041_twin_boss_defeated_s" cMissionTeleportPlayer Teleport17 SpawnPoint = "RebeccaEnd" TeleportAllPlayers = "true" cMissionSendCommandToProp SetDoorOpen39 IgnoreAction = "false" PropCommand = "8" PropName = "NightClubDoor" cMissionSendCommandToProp SetDoorOpen40 IgnoreAction = "false" PropCommand = "8" PropName = "NightClubDoor1" cMissionSetChuckState TwinsPP14 ChuckState = "24" Value = "35000" cMissionSendEvent EndCase4NIS14 Value = "EndCase4NIS" cMissionSendCommandToProp x631 PropCommand = "17" PropName = "RebeccaRope"

Case5CountDown
cMissionDefinition Case5CountDown DescriptionSummary = "80623" DisplayName = "81560" Duration = "75600" ExplicitStart = "true" MissionType = "12" PrerequisiteMission = "Case4-1" ShowInHUD = "true" StartTime = "169200" cMissionObjective Case5CountDown-Objective2 cMissionObjectiveMissionStatus case5Started MissionName = "Case5-1" MissionWaypoint = "ROOFTOP_SAFEHOUSE,-218.372,17.659,-91.709" Started = "true" Success = "true"

Case5-1
cMissionDefinition Case5-1 CaseFileScreenDescription = "80609" Color = "8117675" DebugSpawnPoint = "ExitRoof" DescriptionSummary = "80510" DisplayName = "81560" Duration = "3600" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "1" PrerequisiteMission = "Case4-1" ShowInDebugMenu = "true" StartTime = "241200" cMissionObjective Case5-1-Objective cMissionObjectiveBeAtLocation GetToAmericanaRoof MissionWaypoint = "ROOFTOP_SAFEHOUSE,-218.372,17.659,-91.709" RadiusFromWaypoint = "6" cMissionTimer x475 DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall x515 HighPriority = "true" cMissionDialogue x519 Dialogue0 = "70032" SpeakerID0 = "77510" cMissionLevelReady SafeHouseRoof1 LevelName = "LEVEL_ROOFTOP_SAFEHOUSE" cMissionCinematic x460 CinematicName = "043_the_getaway" UseLastPlayerWhoSwitchedLevel = "true" cMissionTeleportPlayer ChuckRoof3 SpawnPoint = "Case5" TeleportAllPlayers = "true" cMissionShowCaseFileScreen CaseSuccess4 Case = "5" Chapter = "1" EventType = "1" cMissionOnFail Fail52 cMissionShowCaseFileScreen Fail51Flow Case = "5" Chapter = "1" EventType = "6" cMissionOnSuccess Done

Case5-2
cMissionDefinition Case5-2 CaseFileScreenDescription = "80610" Color = "8117675" DebugSpawnPoint = "EntryFortunePark" DescriptionSummary = "80511" DisplayName = "81561" Duration = "32400" LevelRequiredToStartName = "ROOFTOP_SAFEHOUSE" LevelToStartAtIfDebuggingMission = "SOUTH_PLAZA" MissionType = "14" PrerequisiteMission = "Case5-1" ShowInDebugMenu = "false" StartTime = "241200" cMissionObjective Case5-2-Objective cMissionObjectiveEvent ElevatorTrigger1 EventString = "ElevatorTriggerUsed" MissionWaypoint = "SOUTH_PLAZA,-180.455,-5.312,32.916" cMissionObjectiveKillBoss HotelMercs BOSS_NAME = "Hotel" MissionWaypoint = "SOUTH_PLAZA,-179.582,-6.412,30.604" cMissionObjectiveKillBoss Helicopter BOSS_NAME = "Helicopter" MissionWaypoint = "ROOFTOP_HOTEL,-148.870,72.024,48.561" cMissionSetMissionState set_cinematic_player_tk_in_safehouse MissionName = "Case5-2EndTrigger" mMissionState = "0" cMissionCinematic HelicopterOutro3 CinematicName = "046_helicopter_death_01" NoTeleportAfterIsOK = "true" UseLastPlayerWhoSwitchedLevel = "false" cMissionTeleportPlayer collectsurvivors MoveAllSurvivors = "true" SpawnPoint = "HotelRoof" TeleportAllPlayers = "true" cMissionLoadLevel safehouse8 Level = "SAFEHOUSE" LevelSpawnPoint = "End5-2" cMissionObjectiveEvent x117 EventString = "EndCase5" cMissionObjectiveSurvivorLives x13 KillSurvivor = "false" Name = "cast_rebecca" cMissionLevelReady SafeHouseRoof LevelName = "LEVEL_ROOFTOP_SAFEHOUSE" cMissionSpawnItem GetawayHelicopter3 DisablePhysicsOnInitialPlacement = "true" IsStatic = "false" ItemName = "GetawayHelicopter" Location = "-147.724,79.330,36.501" Rotation = "-0.051,0.962,-0.014,-0.288" cMissionSendCommandToProp x2123 IgnoreAction = "false" PropCommand = "15" PropName = "GetawayHelicopter3" Value = "battle_helicopter_idle~prop.anm" cMissionLevelReady AtlanticaRoof1 LevelName = "LEVEL_ROOFTOP_ATLANTICA" cMissionSpawnItem GetawayHelicopter7 DisablePhysicsOnInitialPlacement = "true" IsStatic = "false" ItemName = "GetawayHelicopter" Location = "-147.724,51.630,36.501" Rotation = "-0.051,0.962,-0.014,-0.288" cMissionSendCommandToProp x2146 IgnoreAction = "false" PropCommand = "15" PropName = "GetawayHelicopter7" Value = "battle_helicopter_idle~prop.anm" cMissionLevelReady RoyalRoof LevelName = "LEVEL_ROOFTOP_ROYAL" cMissionSpawnItem GetawayHelicopter6 DisablePhysicsOnInitialPlacement = "true" IsStatic = "false" ItemName = "GetawayHelicopter" Location = "-147.724,79.330,36.501" Rotation = "-0.051,0.962,-0.014,-0.288" cMissionSendCommandToProp x2145 IgnoreAction = "false" PropCommand = "15" PropName = "GetawayHelicopter6" Value = "battle_helicopter_idle~prop.anm" cMissionLevelReady TheatreRoof1 LevelName = "LEVEL_ROOFTOP_THEATER" cMissionSpawnItem GetawayHelicopter5 DisablePhysicsOnInitialPlacement = "true" IsStatic = "false" ItemName = "GetawayHelicopter" Location = "-137.797,83.130,31.182" Rotation = "-0.051,0.962,-0.014,-0.288" cMissionSendCommandToProp x2124 IgnoreAction = "false" PropCommand = "15" PropName = "GetawayHelicopter5" Value = "battle_helicopter_idle~prop.anm" cMissionLevelReady Exterior8 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSpawnItem GetawayHelicopter4 DisablePhysicsOnInitialPlacement = "true" IsStatic = "false" ItemName = "GetawayHelicopter" Location = "-141.376,87.315,34.332" NonInteractableProp = "false" Rotation = "0.052,-0.927,0.006,0.376" cMissionSendCommandToProp x2122 IgnoreAction = "false" PropCommand = "15" PropName = "GetawayHelicopter4" Value = "battle_helicopter_idle~prop.anm" cMissionLevelReady HotelRoofTop1 LevelName = "LEVEL_ROOFTOP_HOTEL" cMissionSpawnNPC RebeccaOnRoof6 IgnoreAction = "false" NPCName = "cast_rebecca" Rotation = "-2.664" SpawnPoint = "-141.127,70.640,71.269" UseRotationAndLocationIfSpawned = "true" WithProp = "npc_videocamera" cMissionDialogue Hit6 Dialogue0 = "70182" Speaker0 = "cast_rebecca" SpeakerID0 = "50047" cMissionSetNPCScriptedAction x881 IsLooping = "true" NPCName = "cast_rebecca" ScriptedActionName = "RebeccaFilmLoop" SnapToState = "true" cMissionCinematic HelicopterIntro7 CinematicName = "045_helicopter_intro_02" cMissionTeleportPlayer ReadyForChopter8 SpawnPoint = "ChopterStart" TeleportAllPlayers = "true" cMissionBossBattle Helicopter10 BattleFile = "data/datafile/battle_helicopter.txt" BattleName = "Helicopter" IgnoreAction = "false" cMissionSendEvent StartChopper Value = "StartChopper" cMissionSetNPCScriptedAction x880 IsLooping = "true" NPCName = "cast_rebecca" ScriptedActionName = "RebeccaFilmLoop" SnapToState = "true" cMissionOnSuccess HelicopterDead cMissionShowCaseFileScreen EndOfCase Case = "5" Chapter = "2" EventType = "3" ShowSavePrompt = "true"

Case5-2Elevators
cMissionDefinition Case5-2Elevators Color = "8117675" DebugSpawnPoint = "EntryFoodCourt" DescriptionSummary = "80509" DisplayName = "81559" Duration = "32400" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "YUCATAN_CASINO" MissionType = "8" ParentMission = "Case5-2" PrerequisiteMission = "Case5-1" ShowInDebugMenu = "false" StartTime = "241200" WaitUntilEnd = "false" cMissionObjective MercsKilled cMissionObjectiveKillBoss KillMercs BOSS_NAME = "Hotel" cMissionSpawnZombie HotelMerc6 NumberOfZombies = "1" Rotation = "2" SpawnPoint = "-179.552,-6.412,31.344" ZombieType = "mercenary_tk" cMissionLevelReady Hotel22 LevelName = "LEVEL_SOUTH_PLAZA" cMissionTimer WaitforSuppression DeltaTimeSecondsRealTime = "0.2" cMissionBossBattle Mercs4 BattleFile = "data/datafile/battle_hotel.txt" BattleName = "Hotel" cMissionSpawnZombie HotelMerc5 IgnoreWarning = "true" NumberOfZombies = "0" Rotation = "2" SpawnPoint = "-179.552,-6.412,31.344" ZombieType = "mercenary_tk" cMissionZombieRemoval SuppressZombies Location = "-170.464,-6.412,40.861" Radius = "6" cMissionZombieRemoval SuppressZombies2 Location = "-154.378,-6.411,55.766" Radius = "5" cMissionZombieRemoval SuppressZombies1 Location = "-170.247,-6.408,54.415" Radius = "5"

Case5-2Merc
cMissionDefinition Case5-2Merc Color = "8117675" DebugSpawnPoint = "EntryFortunePark" DescriptionSummary = "80511" DisplayName = "81561" Duration = "32400" LevelRequiredToStartName = "SOUTH_PLAZA" LevelToStartAtIfDebuggingMission = "SOUTH_PLAZA" MissionType = "8" ParentMission = "Case5-2" PrerequisiteMission = "Case5-1" ShowInDebugMenu = "false" StartTime = "241200" cMissionObjective Case5-2-Objective1 cMissionObjectiveKillBoss HotelMercs1 BOSS_NAME = "Hotel" MissionWaypoint = "SOUTH_PLAZA,-180.455,-5.312,32.916" cMissionTimer x621 DeltaTimeSecondsRealTime = "1.5" KeepAliveAfterMissionEnd = "false" TriggerXTimes = "1" cMissionSendCommandToProp x626 PropCommand = "9" PropName = "HotelElevator1" cMissionTimer x639 DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionDisableTriggerVolume DisableElevatorTrigger TriggerName = "LeftElevator" cMissionObjectiveBeAtLocation x505 MissionWaypoint = "ROOFTOP_HOTEL,-137.604,71.639,42.532" RadiusFromWaypoint = "6" cMissionLevelReady Hotel21 LevelName = "LEVEL_SOUTH_PLAZA" cMissionOnTrigger ToHeli01 DisplayName = "81572" InnerRadius = "1" InteractButton = "true" Location = "-180.455,-5.312,32.916" Radius = "1" ZombieRotation = "0,0,0,1" cMissionSendEvent ElevatorTriggerUsed Value = "ElevatorTriggerUsed" cMissionSetMissionState set_helicoptor_cinematic_player MissionName = "Case5-2" mMissionState = "0" cMissionCinematic MercsDeadCine7 CinematicName = "044_helicopter_intro_01" NoTeleportAfterIsOK = "true" UseLastPlayerWhoSwitchedLevel = "false" cMissionLoadLevel LoadRoof8 Level = "ROOFTOP_HOTEL" LevelSpawnPoint = "HotelRoof" cMissionHideTriggerVolume HideRegularRoof TriggerName = "HotelRoof" cMissionHideTriggerVolume HideRegularRoof1 TriggerName = "HotelRoof1" cMissionSpawnZombie DeadZombie15 Rotation = "1" SpawnDeadZombie = "true" SpawnPoint = "-164.962,-6.320,46.847" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadZombie12 Rotation = "-2" SpawnDeadZombie = "true" SpawnPoint = "-165.489,-6.409,48.558" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadZombie11 Rotation = "-1.5" SpawnDeadZombie = "true" SpawnPoint = "-167.044,-6.410,47.282" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadZombie10 Rotation = "3" SpawnDeadZombie = "true" SpawnPoint = "-168.390,-6.410,49.204" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadZombie9 Rotation = "2.2" SpawnDeadZombie = "true" SpawnPoint = "-166.685,-6.408,50.681" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadZombie8 Rotation = "0.4" SpawnDeadZombie = "true" SpawnPoint = "-162.079,-6.411,47.795" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadZombie14 Rotation = "1.3" SpawnDeadZombie = "true" SpawnPoint = "-162.197,-6.412,46.273" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadZombie13 Rotation = "1" SpawnDeadZombie = "true" SpawnPoint = "-158.702,-6.412,47.499" ZombieType = "zombie_skinny" cMissionOnFail FailStuff cMissionHideTriggerVolume ShowRegularRoof3 Show = "true" TriggerName = "HotelRoof" cMissionHideTriggerVolume ShowRegularRoof2 Show = "false" TriggerName = "ToHeli01"

Case5-1Dialogue
cMissionDefinition Case5-1Dialogue Color = "8117675" DebugSpawnPoint = "EntryFoodCourt" DescriptionSummary = "80509" DisplayName = "81559" Duration = "432000" ExplicitStart = "true" LevelRequiredToStartName = "SAFEHOUSE" LevelToStartAtIfDebuggingMission = "YUCATAN_CASINO" MissionType = "12" PrerequisiteMission = "Case4-1" ShowInDebugMenu = "false" StartTime = "241200" WaitUntilEnd = "false" cMissionObjective x478 cMissionObjectiveMissionStatus Zombrex18 DontFailOnCaseFlowFailure = "true" Failed = "false" MissionName = "Case6-1" Started = "true" Success = "true" cMissionLevelReady Safehouse22 LevelName = "LEVEL_SAFEHOUSE" cMissionCondition Case5_SpawnFilters Condition = "3" ConditionParamater = "Overtime" cMissionSpawnNPC Sulli6 NPCName = "cast_sullivan" Rotation = "0.009" SpawnPoint = "-3.398,-1.098,27.286" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition Sul51Success ConditionParameter1 = "Case5-1" DialogueCondition = "23" cMissionDialogueCondition Sul51Fail ConditionParameter1 = "Case5-1" DialogueCondition = "22" cMissionDialogue Sul51During Dialogue0 = "70026" Dialogue1 = "70027" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionDialogue Sul51Fail1 Dialogue0 = "70033" Dialogue1 = "70034" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionDialogueCondition Sul52Success ConditionParameter1 = "Case5-2" DialogueCondition = "23" cMissionDialogueCondition Sul52Fail ConditionParameter1 = "Case5-2" DialogueCondition = "22" cMissionDialogue Sul52During Dialogue0 = "70026" Dialogue1 = "70027" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionDialogue Sul52Fail1 Dialogue0 = "70033" Dialogue1 = "70034" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionDialogue x483 Dialogue0 = "70035" Dialogue1 = "70036" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionSetNPCScriptedAction SullivanAntsy IsLooping = "true" NPCName = "cast_sullivan" ScriptedActionName = "SSullivanSit2" SnapToState = "true" cMissionSpawnNPC Stacey1 NPCName = "cast_stacey" Rotation = "2.0" SpawnPoint = "-3.6,-1.110,7.1" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition Stacey51Success ConditionParameter1 = "Case5-1" DialogueCondition = "23" cMissionDialogueCondition Stacey51Fail ConditionParameter1 = "Case5-1" DialogueCondition = "22" cMissionDialogue GoToRoof Dialogue0 = "70030" Dialogue1 = "70031" DialogueCondition = "0" LoopThisNode = "true" Speaker0 = "cast_stacey" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue TKGotAway1 Dialogue0 = "70047" Dialogue1 = "70048" DialogueCondition = "0" LoopThisNode = "true" Speaker0 = "cast_stacey" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogueCondition Stacey52Success ConditionParameter1 = "Case5-2" DialogueCondition = "23" cMissionDialogueCondition Stacey52Fail ConditionParameter1 = "Case5-2" DialogueCondition = "22" cMissionDialogue GoToHotel Dialogue0 = "70043" Dialogue1 = "70044" DialogueCondition = "0" LoopThisNode = "true" Speaker0 = "cast_stacey" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue TKGotAway Dialogue0 = "70047" Dialogue1 = "70048" DialogueCondition = "0" LoopThisNode = "true" Speaker0 = "cast_stacey" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue TKinSafehouse Dialogue0 = "70045" Dialogue1 = "70046" DialogueCondition = "0" LoopThisNode = "true" Speaker0 = "cast_stacey" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionSetNPCScriptedAction x3924 IsLooping = "true" NPCName = "cast_stacey" ScriptedActionName = "SSit" SnapToState = "true" cMissionSpawnNPC SpawnKatey9 DefaultBehaviour = "Idle" NPCName = "cast_katey" Rotation = "-4" SpawnPoint = "-10.613,-1.020,9.882" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition Success52 ConditionParameter1 = "Case5-1" DialogueCondition = "23" cMissionDialogueCondition Fail53 ConditionParameter1 = "Case5-1" DialogueCondition = "22" cMissionDialogue Katey51During1 Dialogue0 = "70028" Dialogue1 = "70029" LoopThisNode = "true" Speaker0 = "cast_katey" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionDialogue Katey51Fail1 Dialogue0 = "70041" Dialogue1 = "70042" LoopThisNode = "true" Speaker0 = "cast_katey" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionDialogueCondition Case52Success1 ConditionParameter1 = "Case5-2" DialogueCondition = "23" cMissionDialogueCondition Case52Fail1 ConditionParameter1 = "Case5-2" DialogueCondition = "22" cMissionDialogue Katey52During1 Dialogue0 = "70037" Dialogue1 = "70038" LoopThisNode = "true" Speaker0 = "cast_katey" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionDialogue Katey52Fail2 Dialogue0 = "70041" Dialogue1 = "70042" LoopThisNode = "true" Speaker0 = "cast_katey" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionDialogue Katey51Success1 Dialogue0 = "70039" Dialogue1 = "70040" LoopThisNode = "true" Speaker0 = "cast_katey" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionSetNPCScriptedAction Katey5_1Sit IsLooping = "true" NPCName = "cast_katey" ScriptedActionName = "SSit" SnapToState = "true" cMissionDestroyNPC DestroyRebecca2 NPCName = "cast_rebecca"

Case5-2EndTrigger
cMissionDefinition Case5-2EndTrigger Color = "8117675" DebugSpawnPoint = "EntryFoodCourt" DescriptionSummary = "80509" DisplayName = "81559" Duration = "432000" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "YUCATAN_CASINO" MissionType = "12" ShowInDebugMenu = "false" StartTime = "241200" WaitUntilEnd = "false" cMissionPrereq HeliDead cMissionObjectiveMissionStatus CompleteFiveOne MissionName = "Case5-1" Success = "true" cMissionObjectiveKillBoss KillHeli BOSS_NAME = "Helicopter" cMissionObjective x136 cMissionObjectiveMissionStatus Zombrex19 Failed = "true" MissionName = "Case6-1" Started = "true" Success = "true" cMissionLevelLoading LevelLoading LevelName = "LEVEL_SAFEHOUSE" cMissionSetChuckState skiprescue ChuckState = "77" cMissionLevelReady Safehouse6 LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC TK2 NPCName = "cast_tk_shirt" Rotation = "1.761" SpawnPoint = "-30.991,-1.135,41.152" UseRotationAndLocationIfSpawned = "true" cMissionSetNPCScriptedAction x576 IsLooping = "true" NPCName = "cast_tk_shirt" ScriptedActionName = "GurneyLying" cMissionSpawnNPC Sulli19 NPCName = "cast_sullivan" Rotation = "3.026" SpawnPoint = "-24.885,-1.098,33.935" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition Sul51Success1 ConditionParameter1 = "Case5-1" DialogueCondition = "23" cMissionDialogueCondition Sul51Fail2 ConditionParameter1 = "Case5-1" DialogueCondition = "22" cMissionDialogue Sul51During1 Dialogue0 = "70026" Dialogue1 = "70027" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionDialogue Sul51Fail3 Dialogue0 = "70033" Dialogue1 = "70034" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionDialogueCondition Sul52Success1 ConditionParameter1 = "Case5-2" DialogueCondition = "23" cMissionDialogueCondition Sul52Fail2 ConditionParameter1 = "Case5-2" DialogueCondition = "22" cMissionDialogue Sul52During1 Dialogue0 = "70026" Dialogue1 = "70027" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionDialogue Sul52Fail3 Dialogue0 = "70033" Dialogue1 = "70034" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionDialogue x488 Dialogue0 = "70035" Dialogue1 = "70036" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionSetNPCScriptedAction SulliNormal4 NPCName = "cast_sullivan" cMissionSendCommandToProp LockFirstAid PropCommand = "11" PropName = "Door_First_Aid" cMissionCinematic TKinhouse CinematicName = "048_tk_in_the_house" NoTeleportAfterIsOK = "true" UseLastPlayerWhoSwitchedLevel = "false" cMissionSendEvent End52Event Value = "EndCase5" cMissionCinematic Zombrex20 CinematicName = "048a_tk_in_the_house" UseLastPlayerWhoSwitchedLevel = "false" cMissionTeleportPlayer End25 SpawnPoint = "ExitOutsideSecurity" TeleportAllPlayers = "true" cMissionTimer WaittoAwardPP DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionSetChuckState AwardPP1 ChuckState = "24" Value = "50000"

Case5-2FailDuringHeli
cMissionDefinition Case5-2FailDuringHeli CantFailOnLevel = "ROOFTOP_HOTEL" Duration = "46860" ExplicitStart = "true" MissionType = "8" StartTime = "241200" cMissionPrereq KilledMercs cMissionObjectiveKillBoss KillMercs1 BOSS_NAME = "Hotel" cMissionObjectiveEvent HeliBattleStarted EventString = "StartChopper" cMissionObjectiveMissionStatus FailedCase Failed = "true" MissionName = "Case5-2" cMissionObjective Case5-2FailDuringHeli-Objective cMissionObjectiveEvent LeftRoof EventString = "LeftHotelRoof" cMissionOnEnter EndCase cMissionSendEvent ShowCaseScreen5 Value = "ShowCaseScreen" cMissionLevelReady HotelRoof1 LevelName = "LEVEL_ROOFTOP_HOTEL" cMissionBossBattle HelicopterFailDur9 BattleEvent = "2" BattleName = "Helicopter" cMissionCinematic HeliEscape13 CinematicName = "047a_helicopter_gets_away" IgnoreAction = "false" NoTeleportAfterIsOK = "true" cMissionSpawnNPC RebeccaOnRoof9 IgnoreAction = "false" NPCName = "cast_rebecca" Rotation = "-3.083" SpawnPoint = "-136.214,70.640,63.627" UseRotationAndLocationIfSpawned = "true" WithProp = "npc_videocamera " cMissionDialogue Hit9 Dialogue0 = "70183" JoinChuckAfter = "false" LoopThisNode = "true" Speaker0 = "cast_rebecca" SpeakerID0 = "50047" cMissionSetNPCScriptedAction RebeccaIdle4 NPCName = "cast_rebecca"

cMissionLevelReady SouthPlaza9 LevelName = "LEVEL_SOUTH_PLAZA" cMissionSendEvent EndCase7 Value = "LeftHotelRoof" cMissionLevelReady Exterior9 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSendEvent EndCase8 Value = "LeftHotelRoof" cMissionLevelReady Arena13 LevelName = "LEVEL_ARENA_BACKSTAGE" cMissionSendEvent EndCase9 Value = "LeftHotelRoof" cMissionLevelReady Americana1 LevelName = "LEVEL_AMERICANA_CASINO" cMissionSendEvent EndCase10 Value = "LeftHotelRoof" cMissionLevelReady Atlantica7 LevelName = "LEVEL_ATLANTICA_CASINO" cMissionSendEvent EndCase11 Value = "LeftHotelRoof" cMissionLevelReady Royal4 LevelName = "LEVEL_ROYAL_FLUSH" cMissionSendEvent EndCase12 Value = "LeftHotelRoof" cMissionLevelReady Safehouse10 LevelName = "LEVEL_SAFEHOUSE" cMissionSendEvent EndCase13 Value = "LeftHotelRoof" cMissionLevelReady FoodBarn7 LevelName = "LEVEL_FOOD_BARN" cMissionSendEvent EndCase14 Value = "LeftHotelRoof" cMissionLevelReady Yuc1 LevelName = "LEVEL_YUCATAN_CASINO" cMissionSendEvent EndCase15 Value = "LeftHotelRoof" cMissionLevelReady Palisades11 LevelName = "LEVEL_PALISADES" cMissionSendEvent EndCase16 Value = "LeftHotelRoof" cMissionLevelReady Underground13 LevelName = "LEVEL_UNDERGROUND" cMissionSendEvent EndCase18 Value = "LeftHotelRoof" cMissionLevelReady TheatreRoof2 LevelName = "LEVEL_ROOFTOP_THEATER" cMissionSendEvent EndCase19 Value = "LeftHotelRoof" cMissionLevelReady AtlanticaRoof2 LevelName = "LEVEL_ROOFTOP_ATLANTICA" cMissionSendEvent EndCase20 Value = "LeftHotelRoof" cMissionLevelReady RoyalRoof1 LevelName = "LEVEL_ROOFTOP_ROYAL" cMissionSendEvent EndCase21 Value = "LeftHotelRoof" cMissionLevelReady SafehouseRoof1 LevelName = "LEVEL_ROOFTOP_SAFEHOUSE" cMissionSendEvent EndCase22 Value = "LeftHotelRoof" cMissionOnEvent ShowCaseScreen2 EventString = "ShowCaseScreen" cMissionTimer ShowCaseScreen3 DeltaTimeSecondsRealTime = "1.5" KeepAliveAfterMissionEnd = "true" TriggerBothPlayers = "true" TriggerXTimes = "1" cMissionSetChuckState DestroyChopper2 ChuckState = "40" Item = "GetawayHelicopter" cMissionShowCaseFileScreen Fail26 Case = "5" Chapter = "2" EventType = "6"

Case5-2FailPreChopper
cMissionDefinition Case5-2FailPreChopper Color = "8117675" DebugSpawnPoint = "EntryFortunePark" DescriptionSummary = "80511" DisplayName = "81561" Duration = "36000" LevelRequiredToStartName = "SOUTH_PLAZA" LevelToStartAtIfDebuggingMission = "SOUTH_PLAZA" MissionType = "8" ParentMission = "Case5-2" PrerequisiteMission = "Case5-1" ShowInDebugMenu = "false" StartTime = "241200" cMissionObjective Case5-2-Objective2 cMissionObjectiveBeAtLocation x506 MissionWaypoint = "ROOFTOP_HOTEL,-137.604,71.639,42.532" RadiusFromWaypoint = "6" cMissionObjectiveKillBoss HotelMercs2 BOSS_NAME = "Hotel" MissionWaypoint = "SOUTH_PLAZA,-179.582,-6.412,30.604" cMissionOnFail FailedBeforeHeli cMissionShowCaseFileScreen Fail20 Case = "5" Chapter = "2" EventType = "6" cMissionSetChuckState DestroyChopper ChuckState = "40" Item = "GetawayHelicopter"

Case6CountDown
cMissionDefinition Case6CountDown DescriptionSummary = "80624" DisplayName = "81562" Duration = "54000" ExplicitStart = "true" MissionType = "12" PrerequisiteMission = "Case5-2" ShowInHUD = "true" StartTime = "241200" cMissionObjective Case6CountDown-Objective3 cMissionObjectiveMissionStatus Case6Started MissionName = "Case6-1" MissionWaypoint = "SAFEHOUSE,-3.513,-1.109,12.700" Started = "true" Success = "true"

Case6-1
cMissionDefinition Case6-1 CaseFileScreenDescription = "80611" Color = "8117675" DebugSpawnPoint = "BoilerRoomEntry" DescriptionSummary = "80512" DisplayName = "81562" Duration = "3600" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "1" PrerequisiteMission = "Zombrex4GiveZombrex1" ShowInDebugMenu = "true" StartTime = "291600" cMissionPrereq Case5Complete cMissionObjectiveMissionStatus Case5Complete1 MissionName = "Case5-2" Success = "true" cMissionOnEnter Mission_6_1_Enter cMissionSendEvent Event_StartZ4 REMOVE_BEFORE_SHIP = "true" Value = "Zombrex4" cMissionSendEvent Event_EndZombrex4 Value = "EndZombrex4" cMissionSendEvent endCase2Dialogue1 REMOVE_BEFORE_SHIP = "true" Value = "KillCase2Dialogue" cMissionTimer PhoneCallTimer6_1 DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall Call_6_1 HighPriority = "true" cMissionDialogue BackToSafehouse7 AutoStart = "true" Dialogue0 = "77573" SpeakerID0 = "50052" cMissionObjective Case6-1-Objective cMissionObjectiveEvent OpenedDoor EventString = "Door_Security_Room_Opened" MissionWaypoint = "SAFEHOUSE,-3.513,-1.109,12.700" cMissionSetMissionState set_cinematic_player_case_6_2 MissionName = "Case6-1Cinematics2" mMissionState = "0" cMissionCinematic mov_050a_bloodbath1 CinematicName = "050a_bloodbath" NoTeleportAfterIsOK = "true" UseLastPlayerWhoSwitchedLevel = "false" cMissionSendEvent StartCinematics Value = "StartCinematics" cMissionLoadLevel LoadExterior_for_050b1 Level = "FORTUNE_EXTERIOR" LevelSpawnPoint = "Start" cMissionObjectiveMissionStatus Case6Cine2 MissionName = "Case6-1Cinematics2" Success = "true" cMissionLevelReady Safehouse6-1 LevelName = "LEVEL_SAFEHOUSE" cMissionTimer LockFirstAidRoom1 DeltaTimeSecondsRealTime = ".25" TriggerXTimes = "1" cMissionSendCommandToProp LockAidRoom1 PropCommand = "11" PropName = "Door_First_Aid" cMissionSpawnNPC TK_Case6-1 IgnoreAction = "false" NPCName = "cast_tk_shirt" Rotation = "1.761" SpawnPoint = "-30.991,-1.135,41.152" UseRotationAndLocationIfSpawned = "true" cMissionSetNPCScriptedAction Injured6-1 IsLooping = "true" NPCName = "cast_tk_shirt" ScriptedActionName = "GurneyLying" cMissionSpawnNPC SpawnKatey6-1 DefaultBehaviour = "Idle" NPCName = "cast_katey" Rotation = "1.554" SpawnPoint = "-10.613,-1.09,9.882" UseRotationAndLocationIfSpawned = "true" cMissionSetNPCScriptedAction BeforeSit6-1 IsLooping = "true" NPCName = "cast_katey" ScriptedActionName = "SSit" SnapToState = "true" cMissionSpawnNPC Stacey_6-1 NPCName = "cast_stacey" Rotation = "2.0" SpawnPoint = "-3.6,-1.110,7.1" UseRotationAndLocationIfSpawned = "true" cMissionSetNPCScriptedAction StaceySit6-1 IsLooping = "true" NPCName = "cast_stacey" ScriptedActionName = "SSit" SnapToState = "true" cMissionSpawnNPC Sullivan_6-1 DefaultBehaviour = "Idle" NPCName = "cast_sullivan" Rotation = "-2.97" SpawnPoint = "-24.639,-1.097,34.428" UseRotationAndLocationIfSpawned = "true" cMissionDialogue Sulli_6_1_Dialogue Dialogue0 = "70124" LoopThisNode = "true" Speaker0 = "cast_rebecca" SpeakerID0 = "50222" cMissionSetNPCScriptedAction SullivanAntsy4 IsLooping = "true" NPCName = "cast_sullivan" ScriptedActionName = "SSullivanPace" SnapToState = "true" cMissionOnTriggerCuboid SecurityRoom_Case6_2 Height = "2.0" Vertex1 = "-2.131,-1.141,14.050" Vertex2 = "-11.462,-1.140,14.098" Vertex3 = "-11.464,-1.140,4.715" Vertex4 = "-2.073,-1.140,5.542" cMissionSendEvent Case6_1_End1 Value = "Door_Security_Room_Opened"

Case6-2
cMissionDefinition Case6-2 CaseFileScreenDescription = "80612" Color = "8117675" DescriptionSummary = "80513" DisplayName = "81563" Duration = "28800" IgnoreAction = "false" LevelRequiredToStartName = "SAFEHOUSE" MissionType = "2" PrerequisiteMission = "Case6-1" ShowInDebugMenu = "false" StartTime = "291600" cMissionOnEnter Mission_6_2_Enter cMissionShowCaseFileScreen Case6_2 Case = "6" Chapter = "1" EventType = "1" cMissionSetLevelFlags Underground15 FlagsToAdd = "2" FlagsToRemove = "1" Level = "UNDERGROUND" cMissionObjective Case6-2-Objective cMissionObjectiveKillBoss KillBoykinObjective BOSS_NAME = "Boykin" MissionWaypoint = "LEVEL_UNDERGROUND,213.471,-7.503,-229.446" cMissionDestroyNPC BoundRebecca NPCName = "cast_rebecca_bound" cMissionCinematic BoykinOutro2 CinematicName = "053_military_boss_death" cMissionTeleportPlayer Move_Chuck_After_NIS2 SpawnPoint = "EndofBoykin" TeleportAllPlayers = "true" cMissionSpawnItem SpawnBoykinReward2 ItemName = "M249" Location = "239.928,-7.402,-242.249" Rotation = "0,0,0,1" cMissionSpawnItem BustedHummer2 ItemName = "MilitaryHummer3" Location = "237.457,-6.340,-247.123" Rotation = "0.002,-0.000,-0.001,1.000" cMissionShowCaseFileScreen Case6_5 Case = "6" Chapter = "2" EventType = "1" cMissionSendEvent DoneBoykin Value = "DoneBoykin" cMissionObjectiveEvent BoykinOutroComplete EventString = "DoneBoykin" cMissionLevelReady Underground16 LevelName = "LEVEL_UNDERGROUND" cMissionOnTrigger BoykinLoading IgnoreAction = "false" InnerRadius = "4" Location = "209.804,-7.501,-219.143" Radius = "10.500" RenderSphere = "true" ZombieRotation = "0,0,0,1" cMissionCinematic BoykinIntro2 CinematicName = "052_military_boss_intro" ExitFromOtherThanBike = "true" UseLastPlayerWhoSwitchedLevel = "false" cMissionTeleportPlayer To_Boykin_Fight2 Location = "213.513,-7.502,-229.530" SpawnPoint = "BoykinSpawn2" TeleportAllPlayers = "true" cMissionBossBattle BoykinBattle2 BattleFile = "data/datafile/battle_boykin.txt" BattleName = "Boykin" cMissionHideTriggerVolume HidePlatform TriggerName = "BoykinPlatform" cMissionSendEvent BoykinEngaged Value = "BoykinEngaged" cMissionChangeNPCState RebeccaGodMode1 InvulnerableToGrapples = "false" NPCName = "cast_rebecca_bound" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "true" SurvivorLeavesTheParty = "false" SurvivorVULNERABLEToDamage = "false" cMissionOnTriggerCuboid BoykinPlatform Height = "3.0" IgnoreAction = "true" Vertex1 = "202.305,-7.521,-238.127" Vertex2 = "206.446,-7.521,-243.458" Vertex3 = "229.962,-7.521,-218.890" Vertex4 = "226.851,-7.521,-215.822" cMissionCinematic BoykinIntro1 CinematicName = "052_military_boss_intro" cMissionTeleportPlayer To_Boykin_Fight1 SpawnPoint = "BoykinSpawn2" TeleportAllPlayers = "true" cMissionBossBattle BoykinBattle1 BattleFile = "data/datafile/battle_boykin.txt" BattleName = "Boykin" cMissionHideTriggerVolume HideLoading TriggerName = "BoykinLoading" cMissionSpawnItem BoykinHummer ItemName = "MilitaryHummer1" Location = "237.457,-6.340,-247.123" Rotation = "0.002,-0.000,-0.001,1.000" cMissionSpawnNPC SpawnBoundRebecca NPCName = "cast_rebecca_bound" Rotation = "-0.098" SpawnPoint = "237.463,-6.502,-247.537" cMissionChangeNPCState RebeccaGodMode InvulnerableToGrapples = "false" NPCName = "cast_rebecca_bound" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "true" SurvivorLeavesTheParty = "false" SurvivorVULNERABLEToDamage = "false" cMissionSpawnZombie Soldier IgnoreAction = "true" NumberOfZombies = "0" ZombieType = "soldier" cMissionTimer BloodSpawn DeltaTimeSecondsRealTime = ".25" TriggerXTimes = "1" cMissionStartEffect Blood1 EffectEnum = "11" Location = "229.974,-7.0,-247.461" Noise = "1" Number = "3" Rotation = "0,0,0,1" cMissionStartEffect Blood2 EffectEnum = "11" Location = "225.595,-7.0,-247.403" Noise = "1" Number = "3" Rotation = "0,0,0,1" cMissionStartEffect Blood3 EffectEnum = "22" Location = "231.115,-7.0,-242.374" Noise = "1" Number = "3" Rotation = "0,0,0,1" cMissionStartEffect Blood4 EffectEnum = "11" Location = "246.344,-7.0,-244.902" Noise = "1" Number = "3" Rotation = "0,0,0,1" cMissionStartEffect Blood5 EffectEnum = "11" Location = "224.992,-7.0,-242.053" Noise = "1" Number = "3" Rotation = "0,0,0,1" cMissionStartEffect Blood6 EffectEnum = "22" Location = "233.234,-7.0,-233.822" Noise = "1" Number = "3" Rotation = "0,0,0,1" cMissionStartEffect Blood20 EffectEnum = "11" Location = "234.669,-7,-239.562" Noise = "1" Number = "3" Rotation = "0,0,0,1" cMissionSendCommandToProp DestroyBoxes2 PropCommand = "17" PropName = "CardboardBox60" cMissionSendCommandToProp DestroyBoxes7 PropCommand = "17" PropName = "CardboardBox61" cMissionSendCommandToProp DestroyBoxes6 PropCommand = "17" PropName = "CardboardBox62" cMissionSendCommandToProp DestroyBoxes5 PropCommand = "17" PropName = "CardboardBox76" cMissionSendCommandToProp DestroyBoxes4 PropCommand = "17" PropName = "CardboardBox94" cMissionSendCommandToProp DestroyBoxes3 PropCommand = "17" PropName = "CardboardBox95" cMissionZombieRemoval SupressZombies Location = "215.255,-7.502,-213.742" Radius = "20" cMissionLevelReady RoyalFlush_6-2 LevelName = "LEVEL_ROYAL_FLUSH" cMissionSpawnZombie Gas_Zombie1 NumberOfZombies = "1" Rotation = "2.8" SpawnPoint = "-309.051,-4.798,-136.972" ZombieType = "zombie_gas" cMissionSpawnZombie Gas_Zombie2 NumberOfZombies = "1" Rotation = "2.8" SpawnPoint = "-308.373,-4.798,-134.397" ZombieType = "zombie_gas" cMissionOnSuccess DeadBoykin cMissionSendCommandToProp DestroyHummer PropCommand = "17" PropName = "BoykinHummer" cMissionOnFail FailCase6-2 cMissionTimer WaitForFail DeltaTimeSecondsRealTime = "2" KeepAliveAfterMissionEnd = "true" TriggerXTimes = "1" cMissionShowCaseFileScreen Fail6-5 Case = "6" Chapter = "2" EventType = "6"

Case6-3
cMissionDefinition Case6-3 CaseFileScreenDescription = "80613" Color = "8117675" DebugSpawnPoint = "EntryLoadingBay" DescriptionSummary = "80514" DisplayName = "81564" Duration = "28800" LevelRequiredToStartName = "UNDERGROUND" LevelToStartAtIfDebuggingMission = "UNDERGROUND" MissionType = "2" PrerequisiteMission = "Case6-2" ShowInDebugMenu = "false" StartTime = "291600" cMissionOnEnter CaseStarted cMissionTimer WaitToAwardPP DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionSetChuckState AwardPPBoykin3 ChuckState = "24" Value = "50000" cMissionObjective Case6-3-Objective cMissionObjectiveSurvivorLives RebeccaLives2 KillSurvivor = "false" Name = "cast_rebecca_injured" cMissionObjectiveBringNPC BringRebeccaBack LevelName = "LEVEL_SAFEHOUSE" Location = "-7.028,-3.817,38.175" NPC_NAME = "cast_rebecca_injured" Radius = "6" cMissionDestroyNPC DestroyRebecca NPCName = "cast_rebecca_injured" cMissionCinematic NIS8 CinematicName = "054a_safehouse_is_overrun_a" NoTeleportAfterIsOK = "true" cMissionTeleportPlayer Lounge7 SpawnPoint = "End1-1" TeleportAllPlayers = "true" cMissionRaiseDialog BlackBackground Show_Black_Background = "true" cMissionSendEvent EndThisCase2 Value = "End62" cMissionObjectiveEvent CinemaDone EventString = "End62" IgnoreAction = "false" cMissionLevelReady Underground1 LevelName = "LEVEL_UNDERGROUND" cMissionSpawnNPC Spawn_Rebecca1 DefaultBehaviour = "Follow" NPCName = "cast_rebecca_injured" Rotation = "-2.827" SpawnPoint = "217.754,-7.503,-235.829" cMissionDialogue RebbecaAfterBoykin1 AutoStart = "true" Dialogue0 = "77525" JoinChuckAfter = "true" Speaker0 = "cast_rebecca_injured" SpeakerID0 = "50047" cMissionChangeNPCState RebeccaInjured Health = "1" InvulnerableToGrapples = "false" NPCName = "cast_rebecca_injured" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" SurvivorVULNERABLEToDamage = "false" cMissionOnSuccess Case_6_3_Success cMissionOnFail FailCase6-3 cMissionShowCaseFileScreen Fail6-3 Case = "6" Chapter = "3" EventType = "6"

Case6-4
cMissionDefinition Case6-4 CaseFileScreenDescription = "80614" Color = "8117675" DebugSpawnPoint = "ExitOutsideSecurity" DescriptionSummary = "80515" DisplayName = "81565" Duration = "28800" ExplicitStart = "true" IgnoreAction = "false" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "14" PrerequisiteMission = "Case6-3" ShowInDebugMenu = "true" ShowInHUD = "false" StartTime = "291600" cMissionPrereq Case63Success cMissionObjectiveMissionStatus Case63Complete1 MissionName = "Case6-3" Success = "true" SuccessOnly = "true" cMissionObjective Case6-4-Objective cMissionObjectiveSurvivorLives StaceyMustLive KillSurvivor = "false" Name = "cast_stacey" cMissionObjectiveSurvivorLives RebeccaMustLive KillSurvivor = "false" Name = "cast_rebecca" cMissionObjectiveMissionStatus FinishedBreach MissionName = "Case6-4_Breach" Success = "true" cMissionObjectiveEvent HackCineDone2 EventString = "HackCineDone" cMissionSetChuckState TurnOnSurvivorLoadVolumes1 ChuckState = "36" Value = "0" cMissionSendCommandToProp EnableSafehouseSpawingSurvivors PropCommand = "36" Value = "1" cMissionCinematic WhatHappened3 CinematicName = "055a_what_the_hell_happened_a" NoTeleportAfterIsOK = "false" UseLastPlayerWhoSwitchedLevel = "false" cMissionTeleportPlayer Lounge2 SpawnPoint = "EndCase1_4" TeleportAllPlayers = "true" cMissionRaiseDialog ShowBlackBackground Show_Black_Background = "true" cMissionShowCaseFileScreen EndofCase1 Case = "6" Chapter = "4" EventType = "4" ShowSavePrompt = "true" cMissionSendCommandToProp KillZombies11 PropCommand = "18" cMissionSendEvent StartNextCase Value = "StartCase7" cMissionSetMissionState set_part_b_cinematic_player MissionName = "Case7-1" mMissionState = "0" cMissionObjectiveEvent BreachOver2 EventString = "StartCase7" cMissionOnSuccess Case_6_4Completed cMissionSendCommandToProp Disable_GateHackProp PropCommand = "22" PropName = "GateHackThingy_Object" cMissionSendCommandToProp ventDoor1 PropCommand = "14" PropName = "door_vent" Value = "0" cMissionEnableTriggerVolume EnableRoyal TriggerName = "ExitToAmericana" cMissionSendAudioEvent Case64End AudioEvent = "Case64End" cMissionSendCommandToProp lockdoor PropCommand = "8" PropName = "Door_Security_Room" cMissionSendCommandToProp UnlockElevatorR PropCommand = "8" PropName = "SafehouseElevatorR" Value = "0" cMissionSendCommandToProp UnlockElevatorL PropCommand = "8" PropName = "SafehouseElevatorR" Value = "0" cMissionSendCommandToProp DestroyAnimGate PropCommand = "17" PropName = "Safehousegate64_change_this_u_die" Value = "0" cMissionSpawnItem SpawnClosedGate2 ItemName = "SafehouseGate" Location = "3.022,-2.621,9.781" Rotation = "0.000,1.000,0.000,0.000" cMissionOnFail FailCase6-4 cMissionShowCaseFileScreen Fail6-4 Case = "6" Chapter = "4" EventType = "6"

Case6-4_Breach
cMissionDefinition Case6-4_Breach DescriptionSummary = "80515" DisplayName = "81565" Duration = "460800" ExplicitStart = "true" LevelRequiredToStartName = "SAFEHOUSE" MissionType = "9" ParentMission = "Case6-4Bridge" StartTime = "291600" cMissionPrereq CaseStarted1 cMissionObjectiveMissionStatus Started MissionName = "Case6-4Bridge" Success = "true" cMissionObjective Case6-4_Breach-Objective cMissionObjectiveEvent ItemsGathered EventString = "ItemGatherComplete" cMissionTimer FadeTimer DeltaTimeSecondsRealTime = "3.5" TriggerBothPlayers = "false" TriggerXTimes = "1" cMissionFadeUp FadeIn ForActivePlayer = "true" cMissionSetChuckState HideWeapon2 ChuckState = "11" cMissionSetChuckState PlayAssemble1 ChuckState = "34" Value = "1" cMissionTimer WaitToKillzombies DeltaTimeSecondsRealTime = "3.5" TriggerBothPlayers = "true" TriggerXTimes = "1" cMissionSetChuckState UngrapplePlayer1 ChuckState = "72" cMissionSendCommandToProp DestroyBarrel1 PropCommand = "17" PropName = "BreachBarrelPlaced1" cMissionSendCommandToProp Generator1 PropCommand = "17" PropName = "BreachGeneratorPlaced" cMissionSendCommandToProp Wire1 PropCommand = "17" PropName = "BreachWirePlaced" cMissionSpawnItem GateHackThingy_Object DisablePhysicsOnInitialPlacement = "true" ItemName = "GateHack" Location = "2.077,-0.747,3.672" Rotation = "0,0,0,1" cMissionTimer WaitToFadeDown DeltaTimeSecondsRealTime = "1.5" TriggerBothPlayers = "false" TriggerXTimes = "1" cMissionFadeDown FadeOut ForActivePlayer = "true" cMissionTimer TurnOffAssembleInvulnerable DeltaTimeSecondsRealTime = "9" TriggerBothPlayers = "true" TriggerXTimes = "1" cMissionSetChuckState InvulnerableOFF ChuckState = "6" cMissionSetChuckState UnhideWeapon1 ChuckState = "50" cMissionObjectiveEvent GateHackComplete1 EventString = "GateClosed" MissionWaypoint = "SAFEHOUSE,2.259,-1.088,4.473" cMissionTimer Showmsg DeltaTimeSecondsGameTime = "2" TriggerBothPlayers = "true" cMissionRaiseDialog SecuredMsg1 Mission_Message = "77572" cMissionTimer SecuredSafehouse DeltaTimeSecondsRealTime = "2.5" TriggerBothPlayers = "false" cMissionSendCommandToProp StopZombieSpawners5 PropCommand = "6" cMissionSendEvent HackCineDone3 Value = "HackCineDone" cMissionSendCommandToProp Disable_GateHackProp1 PropCommand = "22" PropName = "GateHackThingy_Object" cMissionObjectiveEvent HackCineDone EventString = "HackCineDone" cMissionOnSuccess FinishedItemFetch cMissionDestroyNPC Dest_Kirby NPCName = "srv_kirby" cMissionDestroyNPC Dest_Crystal NPCName = "srv_crystal" cMissionDestroyNPC Dest_Terri1 NPCName = "srv_terri" cMissionDestroyNPC Dest_Kristopher1 NPCName = "srv_kristopher" cMissionDestroyNPC Dest_Skylar1 NPCName = "srv_skylar" cMissionDestroyNPC Dest_Anim1 NPCName = "srv_anim" cMissionDestroyNPC Dest_Tamara1 NPCName = "srv_tamara" cMissionDestroyNPC Dest_Wade NPCName = "srv_wade" cMissionSurvivorZombification EnableZombification NPCCustomEvent = "2" cMissionLevelReady Breach_Safehouse LevelName = "LEVEL_SAFEHOUSE" cMissionSendAudioEvent Case64Start AudioEvent = "Case64Start" cMissionSetChuckState EnableAttacks ChuckState = "2" cMissionAdjustZombieTuning MakeZombiesMad MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "1" cMissionZombieFactory BreachEntrance_Warehouse Amount0 = "15" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" IgnoreAction = "false" Type0 = "zombie_skinny" Type1 = "zombie_gas" Type2 = "zombie_skinny_female" ZombieWarehouseName = "BreachEntrance_Warehouse" cMissionZombieFactory EntranceLight Amount0 = "3" Amount1 = "3" ClumpDiameterDelta = "1.0" IgnoreAction = "false" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" ZombieWarehouseName = "EntranceLight" cMissionZombieFactory Breach_Safehouse1 Amount0 = "15" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "3" IgnoreAction = "false" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_gas" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Breach_Safehouse" cMissionSpawnZombieCrate RespawnEntrance DisableIfChuckIsCloserThan = "20" IgnoreAction = "false" ShapeName = "Breach" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "3" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate RespawnEntrance1 DisableIfChuckIsCloserThan = "10" IgnoreAction = "true" ShapeName = "Breach1" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "5" cMissionSpawnZombieCrate RespawnEntrance2 DisableIfChuckIsCloserThan = "6" IgnoreAction = "false" ShapeName = "Breach3" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "3" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate RespawnSafeHouse DisableIfChuckIsCloserThan = "6" IgnoreAction = "false" ShapeName = "BreachSafeHouse_9" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate RespawnSafeHouse1 DisableIfChuckIsCloserThan = "6" IgnoreAction = "false" ShapeName = "BreachSafeHouse_8" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate RespawnSafeHouse2 DisableIfChuckIsCloserThan = "6" IgnoreAction = "false" ShapeName = "BreachSafeHouse_6" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "3" cMissionSpawnZombieCrate RespawnSafeHouse3 DisableIfChuckIsCloserThan = "6" IgnoreAction = "false" ShapeName = "BreachSafeHouse_2" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate RespawnSafeHouse4 DisableIfChuckIsCloserThan = "6" IgnoreAction = "false" ShapeName = "BreachSafeHouse" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "1" cMissionSpawnItem Lure_Node_1 DisablePhysicsOnInitialPlacement = "true" ItemName = "ZombieDirectionLure4m" Location = "59.031,2.915,-13.542" Rotation = "0.000,-0.477,0.000,1.177" cMissionSpawnItem Lure_Node_2 DisablePhysicsOnInitialPlacement = "true" ItemName = "ZombieDirectionLure4m" Location = "52.285,-0.330,-6.495" Rotation = "0.000,-0.477,0.000,1.177" cMissionSpawnItem Lure_Node_3 DisablePhysicsOnInitialPlacement = "true" ItemName = "ZombieDirectionLure4m" Location = "44.227,-1.093,1.551" Rotation = "0.000,-0.477,0.000,1.177" cMissionSpawnItem Lure_Node_4 DisablePhysicsOnInitialPlacement = "true" ItemName = "ZombieDirectionLure4m" Location = "39.231,-1.093,6.632" Rotation = "0.000,-0.477,0.000,1.177" cMissionSpawnItem Lure_Node_5 DisablePhysicsOnInitialPlacement = "true" ItemName = "ZombieDirectionLure4m" Location = "33.013,-1.093,10.172" Rotation = "0.000,-1.404,0.000,1.278" cMissionSpawnItem Lure_Node_6 DisablePhysicsOnInitialPlacement = "true" ItemName = "ZombieDirectionLure4m" Location = "25.026,-1.093,10.082" Rotation = "0.000,-1.364,0.000,1.314" cMissionSpawnItem Lure_Node_7a DisablePhysicsOnInitialPlacement = "true" ItemName = "ZombieDirectionLure4m" Location = "13.018,-1.097,12.667" Rotation = "0.000,-2.096,0.000,1.000" cMissionSpawnItem Lure_Node_7b DisablePhysicsOnInitialPlacement = "true" ItemName = "ZombieDirectionLure4m" Location = "13.175,-1.089,7.200" Rotation = "0.000,-0.808,0.000,1.200" cMissionSpawnItem Lure_Node_8 DisablePhysicsOnInitialPlacement = "true" ItemName = "ZombieDirectionLure4m" Location = "6.091,-1.093,9.766" Rotation = "0.000,-1.062,0.000,1.000" cMissionSpawnItem Lure_Node_9 DisablePhysicsOnInitialPlacement = "true" ItemName = "ZombieDirectionLure4m" Location = "-3.399,-1.098,13.081" Rotation = "0.000,0.103,0.000,1.000" cMissionSpawnItem Lure_Node_10b DisablePhysicsOnInitialPlacement = "true" ItemName = "ZombieDirectionLure4m" Location = "-2.945,-1.097,7.596" Rotation = "0.000,0.296,0.000,3.270" cMissionSpawnItem Lure_Node_11 DisablePhysicsOnInitialPlacement = "true" ItemName = "ZombieDirectionLure4m" Location = "0.452,-1.099,29.439" Rotation = "0.000,-1.424,0.000,1.325" cMissionSpawnItem Lure_Node_12 DisablePhysicsOnInitialPlacement = "true" ItemName = "ZombieDirectionLure4m" Location = "-3.545,-2.929,35.853" Rotation = "0.000,-0.673,0.000,1.000" cMissionSpawnItem Lure_Node_13 DisablePhysicsOnInitialPlacement = "true" ItemName = "ZombieDirectionLure4m" Location = "-9.532,-1.097,27.591" Rotation = "0.000,-1.539,0.000,1.000" cMissionSpawnItem Lure_Node_14 DisablePhysicsOnInitialPlacement = "true" ItemName = "ZombieDirectionLure4m" Location = "-19.168,-1.097,28.151" Rotation = "0.000,-0.360,0.000,1.433" cMissionSpawnItem Lure_Node_15 DisablePhysicsOnInitialPlacement = "true" ItemName = "ZombieDirectionLure4m" Location = "-26.617,-1.097,32.517" Rotation = "0.000,-1.547,0.000,1.000" cMissionSpawnItem Lure_Node_16 DisablePhysicsOnInitialPlacement = "true" ItemName = "ZombieDirectionLure4m" Location = "-31.192,-2.433,23.815" Rotation = "0.000,-3.135,0.000,1.000" cMissionSpawnItem Lure_Node_17 DisablePhysicsOnInitialPlacement = "true" ItemName = "ZombieDirectionLure4m" Location = "-40.866,-1.094,32.383" Rotation = "0.000,2.938,0.000,1.486" cMissionSpawnItem Lure_Node_18 DisablePhysicsOnInitialPlacement = "true" ItemName = "ZombieDirectionLure4m" Location = "-40.931,4.502,14.892" Rotation = "0.000,-0.008,0.000,1.935" cMissionSpawnItem Lure_Node_19 DisablePhysicsOnInitialPlacement = "true" ItemName = "ZombieDirectionLure4m" Location = "-31.353,-5.520,12.172" Rotation = "0.000,3.274,0.000,0.099" cMissionSpawnItem Lure_Node_21 DisablePhysicsOnInitialPlacement = "true" ItemName = "ZombieDirectionLure4m" Location = "-25.709,-5.526,-0.444" Rotation = "0.000,1.553,0.000,1.128" cMissionSpawnItem Lure_Node_22 DisablePhysicsOnInitialPlacement = "true" ItemName = "ZombieDirectionLure4m" Location = "-18.475,-1.139,3.516" Rotation = "0.000,-1.000,0.000,0.008" cMissionSpawnItem Lure_Node_23 DisablePhysicsOnInitialPlacement = "true" ItemName = "ZombieDirectionLure4m" Location = "-31.433,-5.540,-2.594" Rotation = "0.000,0.125,0.000,3.260" cMissionSpawnItem Lure_Node_24 DisablePhysicsOnInitialPlacement = "true" ItemName = "ZombieDirectionLure4m" Location = "-5.464,-5.529,-12.980" Rotation = "0.000,-0.432,0.000,0.902" cMissionSpawnItem Lure_Node_28 DisablePhysicsOnInitialPlacement = "true" ItemName = "ZombieDirectionLure4m" Location = "1.172,-1.098,4.619" Rotation = "0.000,0.135,0.000,-3.205" cMissionSpawnItem Broadsword DisablePhysicsOnInitialPlacement = "false" ItemName = "Broadsword" Location = "-30.525,-5.414,25.188" Rotation = "0.707,0.707,0.000,0.000" cMissionSpawnItem TwoByFour DisablePhysicsOnInitialPlacement = "false" ItemName = "TwoByFour" Location = "1.750,-1.067,1.521" Rotation = "-0.704,0.709,-0.031,0.032" cMissionSpawnItem TwoByFour1 DisablePhysicsOnInitialPlacement = "false" ItemName = "TwoByFour" Location = "1.475,-1.010,2.188" Rotation = "0.000,2.915,0.000,-1.332" cMissionSpawnItem TwoByFour2 DisablePhysicsOnInitialPlacement = "false" ItemName = "TwoByFour" Location = "-19.523,-5.522,-6.769" Rotation = "0.000,2.915,0.000,-1.332" cMissionSpawnItem TwoByFour3 DisablePhysicsOnInitialPlacement = "false" ItemName = "TwoByFour" Location = "-17.704,-5.122,-6.881" Rotation = "-0.517,2.554,0.371,1.828" cMissionSpawnItem LeadPipe DisablePhysicsOnInitialPlacement = "false" ItemName = "LeadPipe" Location = "-19.816,-0.959,30.106" Rotation = "0.000,0.000,0.707,0.707" cMissionSpawnItem Pallete DisablePhysicsOnInitialPlacement = "false" ItemName = "Pallet" Location = "1.331,-1.010,0.816" Rotation = "0.000,2.915,0.000,-1.332" cMissionSpawnItem Pallete1 DisablePhysicsOnInitialPlacement = "false" ItemName = "Pallet" Location = "2.452,-1.097,12.741" Rotation = "0.000,2.915,0.000,-1.332" cMissionSpawnItem Pallete2 DisablePhysicsOnInitialPlacement = "false" ItemName = "Pallet" Location = "-22.396,-5.491,-10.211" Rotation = "0,0,0,1" cMissionSpawnItem Pallete3 DisablePhysicsOnInitialPlacement = "false" ItemName = "Pallet" Location = "-22.435,-5.301,-10.161" Rotation = "0.000,-0.060,0.000,1.000" cMissionSpawnItem BaseballBat DisablePhysicsOnInitialPlacement = "false" ItemName = "BaseballBat" Location = "-15.402,-5.522,-3.118" Rotation = "0.660,-0.172,-0.250,-0.688" cMissionStartEffect PanelSpark EffectEnum = "167" Location = "2.613,0.442,4.586" Loop = "true" Rotation = "0,0,0,1" cMissionTimer DoorStuff DeltaTimeSecondsRealTime = ".25" TriggerXTimes = "1" cMissionSendCommandToProp FirstAid_Lock PropCommand = "14" PropName = "Door_First_Aid" cMissionSendCommandToProp PokerRoom_Lock PropCommand = "11" PropName = "Door_Poker_Room" cMissionSendCommandToProp Surv_Room_11 PropCommand = "11" PropName = "Door_Survivor_Room11" cMissionSendCommandToProp Surv_Room_10 PropCommand = "11" PropName = "Door_Survivor_Room10" cMissionSendCommandToProp Surv_Room_09 PropCommand = "11" PropName = "Door_Survivor_Room9" cMissionSendCommandToProp Surv_Room_08 PropCommand = "11" PropName = "Door_Survivor_Room8" cMissionSendCommandToProp Surv_Room_07 PropCommand = "11" PropName = "Door_Survivor_Room7" cMissionSendCommandToProp Surv_Room_06 PropCommand = "11" PropName = "Door_Survivor_Room6" cMissionSendCommandToProp Surv_Room_05 PropCommand = "11" PropName = "Door_Survivor_Room5" cMissionSendCommandToProp Surv_Room_04 PropCommand = "11" PropName = "Door_Survivor_Room4" cMissionSendCommandToProp Surv_Room_03 PropCommand = "11" PropName = "Door_Survivor_Room3" cMissionSendCommandToProp Surv_Room_01 PropCommand = "11" PropName = "Door_Survivor_Room1" cMissionSendCommandToProp OpenGeneratorRoom PropCommand = "10" PropName = "Door_Survivor_Room2_1" cMissionSendCommandToProp OpenHallwayAirlock1 PropCommand = "9" PropName = "Airlock1" cMissionSendCommandToProp OpenHallwayAirlock2 PropCommand = "10" PropName = "Airlock2" cMissionSendCommandToProp SecurityRoom_Lock PropCommand = "11" PropName = "Door_Security_Room" cMissionSendAudioEvent CaseCStart1 AudioEvent = "CaseCStart" cMissionSetAudioParam CaseID7 AudioParamName = "CaseID" AudioParamValue = "102" cMissionSpawnNPC StaceyBreach NPCName = "cast_stacey" Rotation = "2.0" SpawnPoint = "-3.173,-1.070,7.610" UseRotationAndLocationIfSpawned = "true" cMissionSetNPCScriptedAction SetToSafehouseBreachIdle IsLooping = "true" NPCName = "cast_stacey" ScriptedActionName = "SSafehouseBreach" SnapToState = "true" cMissionSpawnNPC RebeccaLounge Location = "0.000,0.000,0.000" NPCName = "cast_rebecca" Rotation = "3.008" Scale = "2.772,1.558,3.482" SpawnPoint = "-5.020,-1.101,6.666" Translation = "-36.171,0.438,30.644" UseRotationAndLocationIfSpawned = "true" cMissionSetNPCScriptedAction SetToSafehouseBreachIdle1 IsLooping = "true" NPCName = "cast_rebecca" ScriptedActionName = "RebeccaBreachIdle" SnapToState = "true" cMissionSetChuckState TurnOffSurvivorLoadVolumes ChuckState = "36" Value = "1" cMissionSendCommandToProp DisableSafehouseSpawingSurvivors PropCommand = "36" Value = "0" cMissionSendCommandToProp ventDoor PropCommand = "12" PropName = "door_vent" Value = "0" cMissionSendCommandToProp LockElevatorR PropCommand = "11" PropName = "SafehouseElevatorR" Value = "0" cMissionSendCommandToProp LockElevatorL PropCommand = "11" PropName = "SafehouseElevatorL" Value = "0" cMissionTimer DestroyNPCs DeltaTimeSecondsRealTime = "0.1" TriggerXTimes = "1" cMissionDestroyNPC destroyRebecca NPCName = "cast_rebecca_injured" cMissionDestroyNPC destroySullivan NPCName = "cast_sullivan" cMissionDestroyNPC destroyKatey NPCName = "cast_katey" cMissionDestroyNPC destroyTK NPCName = "cast_tk_shirt_injured" cMissionDisableTriggerVolume DisableRoyal1 TriggerName = "ExitToAmericana" cMissionTeleportPlayer BreachStart1 REMOVE_BEFORE_SHIP = "true" SpawnPoint = "BreachStart" TeleportAllPlayers = "true" cMissionRaiseDialog Tutorial5 FullScreen_TutorialID = "11" cMissionTimer SpawnSurvivors1 DeltaTimeSecondsRealTime = "0.2" TriggerXTimes = "1" cMissionSpawnNPC Breach_Kirby DefaultBehaviour = "Idle" IgnoreAction = "false" NPCName = "srv_kirby" Rotation = "-2.096" SpawnPoint = "-31.745,-5.528,3.061" UseRotationAndLocationIfSpawned = "true" WithProp = "LeadPipe" cMissionSetChuckState EnableAttacksy62 ChuckState = "37" cMissionChangeNPCState Brave3 InvulnerableToGrapples = "false" Nature = "5" NPCName = "srv_kirby" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionSpawnNPC Breach_Crystal DefaultBehaviour = "Idle" IgnoreAction = "false" Location = "1.257,1.092,2.699" NPCName = "srv_crystal" Rotation = "0.000,0.504,0.000,-0.863" SpawnPoint = "0.047,-1.098,-2.452" UseRotationAndLocationIfSpawned = "true" WithProp = "FireAxe" cMissionSetChuckState EnableAttacksy63 ChuckState = "37" cMissionChangeNPCState Scared3 InvulnerableToGrapples = "false" Nature = "3" NPCName = "srv_crystal" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionSpawnNPC Breach_Terri2 DefaultBehaviour = "Idle" IgnoreAction = "false" NPCName = "srv_terri" Rotation = "-0.523" SpawnPoint = "-7.133,-5.529,-6.156" UseRotationAndLocationIfSpawned = "true" WithProp = "SledgeHammer" cMissionSetChuckState EnableAttacksy64 ChuckState = "37" cMissionChangeNPCState Brave4 InvulnerableToGrapples = "false" Nature = "5" NPCName = "srv_terri" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionSpawnNPC Breach_Kristopher2 DefaultBehaviour = "Idle" IgnoreAction = "false" NPCName = "srv_kristopher" Rotation = "-0.59" SpawnPoint = "-7.305,-1.095,28.480" UseRotationAndLocationIfSpawned = "true" WithProp = "PushBroom" cMissionSetChuckState EnableAttacksy65 ChuckState = "37" cMissionChangeNPCState Aggressive2 InvulnerableToGrapples = "false" Nature = "2" NPCName = "srv_kristopher" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionSpawnNPC Breach_Skylar2 DefaultBehaviour = "Idle" IgnoreAction = "false" NPCName = "srv_skylar" Rotation = "3.001" SpawnPoint = "0.827,-1.100,26.896" UseRotationAndLocationIfSpawned = "true" WithProp = "BaseballBat" cMissionSetChuckState EnableAttacksy66 ChuckState = "37" cMissionChangeNPCState Scared4 InvulnerableToGrapples = "false" Nature = "3" NPCName = "srv_skylar" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionSpawnNPC Breach_Anim2 DefaultBehaviour = "Idle" IgnoreAction = "false" NPCName = "srv_anim" Rotation = "1.318" SpawnPoint = "-18.967,-5.533,-12.963" UseRotationAndLocationIfSpawned = "true" WithProp = "LeadPipe" cMissionSetChuckState EnableAttacksy67 ChuckState = "37" cMissionChangeNPCState Brave5 InvulnerableToGrapples = "false" Nature = "5" NPCName = "srv_anim" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionSpawnNPC Breach_Wade DefaultBehaviour = "Idle" IgnoreAction = "false" NPCName = "srv_wade" Rotation = "-0.87" SpawnPoint = "-30.263,-5.531,-11.037" UseRotationAndLocationIfSpawned = "true" WithProp = "TwoByFour" cMissionSetChuckState EnableAttacksy68 ChuckState = "37" cMissionChangeNPCState Scared5 InvulnerableToGrapples = "false" Nature = "2" NPCName = "srv_wade" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionSpawnNPC Breach_Tamara2 DefaultBehaviour = "Idle" IgnoreAction = "false" NPCName = "srv_tamara" Rotation = "-2.421" SpawnPoint = "-31.671,-1.094,28.605" UseRotationAndLocationIfSpawned = "true" WithProp = "PushBroom" cMissionSetChuckState EnableAttacksy69 ChuckState = "37" cMissionChangeNPCState Aggressive3 InvulnerableToGrapples = "false" Nature = "2" NPCName = "srv_tamara" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionZombieRemoval SupressByPanel Location = "0.866,-1.096,10.281" Radius = "8" cMissionPropSpawnRestrictions AllowFood Level = "SAFEHOUSE" PropType = "cFoodItem" RemoveProp = "false" cMissionSendCommandToProp DestroyOldDoors PropCommand = "17" PropName = "BreachDoorRFront" cMissionSendCommandToProp DestroyOldDoors2 PropCommand = "17" PropName = "BreachDoorLBack" cMissionSendCommandToProp DestroyOldDoors3 PropCommand = "17" PropName = "BreachDoorLFront" cMissionSendCommandToProp DestroyOldDoors1 PropCommand = "17" PropName = "BreachDoorRBack" cMissionSendCommandToProp DestroyCardboardBox PropCommand = "17" PropName = "CardboardBox5" cMissionSendCommandToProp DestroyCardboardBox2 PropCommand = "17" PropName = "CardboardBox6" cMissionSendCommandToProp DestroyCardboardBox1 PropCommand = "17" PropName = "CardboardBox7" cMissionSpawnItem BreachDoorLBack2 ItemName = "BreachDoorL" Location = "17.455,-1.091,5.258" Rotation = "0.000,0.000,0.000,1.000" cMissionSpawnItem BreachDoorRBack2 ItemName = "BreachDoorR" Location = "17.454,-1.092,14.706" Rotation = "0.000,0.000,0.000,1.000" cMissionSpawnItem BreachDoorLFront1 ItemName = "BreachDoorL" Location = "8.507,-1.091,5.487" Rotation = "0.000,0.000,0.000,1.000" cMissionSpawnItem BreachDoorRFront3 ItemName = "BreachDoorR" Location = "8.507,-1.093,14.815" Rotation = "0,0,0,1" cMissionSpawnItem Nectar ItemName = "NectarJuice" Location = "52.532,-1.056,-8.449" Rotation = "-0.071,0.697,-0.676,0.228" cMissionSurvivorZombification DisableZombification NPCCustomEvent = "1" cMissionSetChuckState SurvivorsTough ChuckState = "70" Value = "15" cMissionTimer WaittoWeakenSurvivors DeltaTimeSecondsRealTime = "120" TriggerXTimes = "1" cMissionSetChuckState SurvivorsNormal ChuckState = "70" Value = "100" cMissionSpawnItem Safehousegate64_change_this_u_die DisablePhysicsOnInitialPlacement = "true" ItemName = "SafehouseGate" Location = "3.070,-2.750,1.225" Rotation = "0.000,1.000,0.000,0.000"

Case6-4_GetItems
cMissionDefinition Case6-4_GetItems DescriptionSummary = "80515" DisplayName = "81565" Duration = "460800" ExplicitStart = "true" LevelRequiredToStartName = "SAFEHOUSE" MissionType = "9" ParentMission = "Case6-4_Breach" ShowInDebugMenu = "false" ShowInHUD = "false" StartTime = "291600" cMissionPrereq CaseStarted2 cMissionObjectiveMissionStatus Started1 MissionName = "Case6-4Bridge" Success = "true" cMissionObjective Case6-4_GetItems-Objective1 cMissionObjectiveEvent GeneratorDone EventString = "GeneratorDone" MissionWaypoint = "SAFEHOUSE,-33.752,-1.098,33.829" cMissionRaiseDialog GeneratorDiag1 Mission_Message = "77529" cMissionSpawnItem BreachGeneratorPlaced DisablePhysicsOnInitialPlacement = "true" IsStatic = "true" ItemName = "Generator" Location = "2.614,-0.798,4.521" NonInteractableProp = "true" Rotation = "0.000,-0.707,0.000,0.707" cMissionSendAudioEvent GeneratorDiagAudio1 AudioEvent = "ObtainKeyItem" cMissionSetMissionState set_success_player1 MissionName = "Case6-4_GetItems" mMissionState = "1" cMissionObjectiveEvent WireDone EventString = "WireDone" MissionWaypoint = "SAFEHOUSE,-35.383,-6.322,-3.046" cMissionRaiseDialog WireDiag1 Mission_Message = "77530" cMissionSpawnItem BreachWirePlaced DisablePhysicsOnInitialPlacement = "true" IsStatic = "true" ItemName = "SpoolWire" Location = "2.630,-0.788,5.186" NonInteractableProp = "true" Rotation = "0,0,0,1" cMissionSendAudioEvent WireDiagAudio AudioEvent = "ObtainKeyItem" cMissionSetMissionState set_success_player3 MissionName = "Case6-4_GetItems" mMissionState = "1" cMissionObjectiveEvent BarrelDone1 EventString = "BarrelDone" MissionWaypoint = "SAFEHOUSE,-18.632,-5.526,-3.490" cMissionRaiseDialog BarrelDiag2 Mission_Message = "77528" cMissionSpawnItem BreachBarrelPlaced1 DisablePhysicsOnInitialPlacement = "true" IsStatic = "true" ItemName = "GasBarrel" Location = "2.570,-0.798,3.773" NonInteractableProp = "true" Rotation = "0.000,0.000,0.000,1.000" cMissionSendAudioEvent BarrelDiagAudio AudioEvent = "ObtainKeyItem" cMissionSetMissionState set_success_player7 MissionName = "Case6-4_GetItems" mMissionState = "1" cMissionLevelReady SafeHouse LevelName = "LEVEL_SAFEHOUSE" cMissionOnTrigger PlaceItems DisplayName = "50795" InnerRadius = "1.5" InteractButton = "true" Location = "2.785,-0.200,4.546" NeverFinish = "true" Radius = "5" ZombieRotation = "0,0,0,1" cMissionCondition GotBarrel Condition = "2" ConditionParamater = "GasBarrel" cMissionSetChuckState PlaceItemAnimation7 ChuckState = "34" cMissionTimer WaitforPlacement4 DeltaTimeSecondsRealTime = "0.5" IgnoreAction = "false" TriggerBothPlayers = "false" TriggerXTimes = "1" cMissionSendCommandToProp GetRidofBarrel8 PropCommand = "17" PropName = "BreachBarrel" cMissionSendEvent Event_Placed_Barrel7 Value = "EVENT_PLACED_BARREL" cMissionCondition GotWire Condition = "2" ConditionParamater = "SpoolWire" cMissionSetChuckState PlaceItemAnimation1 ChuckState = "34" cMissionTimer WaitforPlacement5 DeltaTimeSecondsRealTime = "0.5" IgnoreAction = "false" TriggerBothPlayers = "false" TriggerXTimes = "1" cMissionSendCommandToProp GetRidofWire2 PropCommand = "17" PropName = "BreachWire" cMissionSendEvent Event_Placed_SPOOL1 Value = "EVENT_PLACED_SPOOL" cMissionCondition GotGenerator Condition = "2" ConditionParamater = "Generator" cMissionSetChuckState PlaceItemAnimation8 ChuckState = "34" cMissionTimer WaitforPlacement6 DeltaTimeSecondsRealTime = "0.5" IgnoreAction = "false" TriggerBothPlayers = "false" TriggerXTimes = "1" cMissionSendCommandToProp GetRidofGenerator2 PropCommand = "17" PropName = "BreachGenerator" cMissionSendEvent Event_Placed_Generator1 Value = "EVENT_PLACED_GENERATOR"

cMissionTimer HintsPopUp DeltaTimeSecondsRealTime = "15" TriggerXTimes = "50" cMissionRaiseDialog BreachTutorial1 Mission_Ticker = "70156" cMissionRaiseDialog BreachTutorial2 Mission_Ticker = "70157" cMissionOnSuccess AllItemsPlaced cMissionSetChuckState InvulnerableForAssemble ChuckState = "5" cMissionSendEvent ItemGatherComplete Value = "ItemGatherComplete" cMissionHideTriggerVolume HideItemTrigger TriggerName = "PlaceItems" cMissionDisableTriggerVolume DisableItemTrigger TriggerName = "PlaceItems"

Case6-1Cinematics2
cMissionDefinition Case6-1Cinematics2 Color = "8117675" DebugSpawnPoint = "BoilerRoomEntry" DescriptionSummary = "80512" DisplayName = "81562" Duration = "3600" ExplicitStart = "false" LevelRequiredToStartName = "FORTUNE_EXTERIOR" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "9" ParentMission = "Case6-1" ShowInDebugMenu = "false" StartTime = "291600" cMissionPrereq Started61 cMissionObjectiveEvent StartCinemas EventString = "StartCinematics" cMissionObjective Case6CineFinished cMissionObjectiveEvent FinishedCase6Cine EventString = "EndCase6Cine" cMissionLevelReady Exterior_BloodbathB LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSendCommandToProp DestroyBenches PropCommand = "17" PropName = "Bench21" cMissionSendCommandToProp DestroyBenches3 PropCommand = "17" PropName = "Bench22" cMissionSendCommandToProp DestroyBenches2 PropCommand = "17" PropName = "Bench24" cMissionSendCommandToProp DestroyBenches1 PropCommand = "17" PropName = "Bench25" cMissionSendCommandToProp DestroyBenches7 PropCommand = "17" PropName = "Bench35" cMissionSendCommandToProp DestroyBenches6 PropCommand = "17" PropName = "Bench36" cMissionSendCommandToProp DestroySign PropCommand = "17" PropName = "SquareSign7" cMissionSendCommandToProp DestroyNewsPaperBox PropCommand = "17" PropName = "NewspaperBox5" cMissionSendCommandToProp DestroyNewsPaperBox1 PropCommand = "17" PropName = "NewspaperBox8" cMissionSendCommandToProp DestroyNewsPaperBox4 PropCommand = "17" PropName = "NewspaperBox4" cMissionSendCommandToProp DestroyNewsPaperBox3 PropCommand = "17" PropName = "NewspaperBox6" cMissionSendCommandToProp GarbageCan PropCommand = "17" PropName = "GarbageCan14" cMissionSendCommandToProp GarbageCan2 PropCommand = "17" PropName = "GarbageCan12" cMissionSendCommandToProp DestroySoda PropCommand = "17" PropName = "LargeSoda9" cMissionSendCommandToProp DestroyHotDog PropCommand = "17" PropName = "HotDog" cMissionSendCommandToProp DestroyGoblinMask PropCommand = "17" PropName = "GoblinMask" cMissionSendCommandToProp DestroyHunkOfMeat PropCommand = "17" PropName = "HunkOfMeat4" cMissionSendCommandToProp DestroyPlant PropCommand = "17" PropName = "PottedPlant_49" cMissionSendCommandToProp DestroyPlant1 PropCommand = "17" PropName = "PottedPlant_53" cMissionCinematic mov_050b_bloodbath_b CinematicName = "050b_bloodbath_b" NoTeleportAfterIsOK = "true" cMissionLoadLevel LoadSafehouse_for_051 Level = "SAFEHOUSE" LevelSpawnPoint = "Start" cMissionLevelReady Safehouse_All_Hell LevelName = "LEVEL_SAFEHOUSE" cMissionCinematic mov_051_all_hell_broken_loose CinematicName = "051_all_hell_broken_loose" UseLastPlayerWhoSwitchedLevel = "false" cMissionTeleportPlayer Post_051 SpawnPoint = "ExitOutsideSecurity" TeleportAllPlayers = "true" cMissionSendEvent EndCase6Cine Value = "EndCase6Cine"

Case6_BeforeBreach
cMissionDefinition Case6_BeforeBreach Color = "8117675" DebugSpawnPoint = "BoilerRoomEntry" Duration = "518400" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "12" ParentMission = "Case6-4_Breach" PrerequisiteMission = "Case6-1" ShowInDebugMenu = "false" StartTime = "291600" WaitUntilEnd = "false" cMissionObjective BeforeBreach cMissionObjectiveMissionStatus Complete6_3 MissionName = "Case6-3" Success = "true" cMissionLevelReady SafehouseBeforeBreach LevelName = "LEVEL_SAFEHOUSE" cMissionTimer LockFirstAidRoom DeltaTimeSecondsRealTime = ".25" TriggerBothPlayers = "true" TriggerXTimes = "1" cMissionSendCommandToProp LockAidRoom PropCommand = "11" PropName = "Door_First_Aid" cMissionSpawnNPC TK_Case6_BeforeBreach IgnoreAction = "false" NPCName = "cast_tk_shirt" Rotation = "1.761" SpawnPoint = "-30.991,-1.135,41.152" UseRotationAndLocationIfSpawned = "true" cMissionSetNPCScriptedAction x702 IsLooping = "true" NPCName = "cast_tk_shirt" ScriptedActionName = "GurneyLying" cMissionSpawnNPC SpawnKateyBeforeBreach DefaultBehaviour = "Idle" NPCName = "cast_katey" Rotation = "1.554" SpawnPoint = "-10.613,-1.09,9.882" UseRotationAndLocationIfSpawned = "true" cMissionSetNPCScriptedAction BeforeBreachSit IsLooping = "true" NPCName = "cast_katey" ScriptedActionName = "SSit" SnapToState = "true" cMissionDialogueCondition Case6_2_Success_K ConditionParameter1 = "Case6-2" DialogueCondition = "23" cMissionDialogueCondition Case6_2_Failed_K ConditionParameter1 = "Case6-2" DialogueCondition = "22" cMissionDialogue Case6_2_During_K Dialogue0 = "70116" Dialogue1 = "70117" LoopThisNode = "true" Speaker0 = "cast_katey" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionDialogue Failed_Case6_2_K Dialogue0 = "70110" Dialogue1 = "70111" LoopThisNode = "true" Speaker0 = "cast_katey" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionDialogueCondition Case6_3_Success_K ConditionParameter1 = "Case6-3" DialogueCondition = "23" cMissionDialogueCondition Case6_3_Failed_K ConditionParameter1 = "Case6-3" DialogueCondition = "22" cMissionDialogue Case6_3_During_K Dialogue0 = "70116" Dialogue1 = "70117" LoopThisNode = "true" Speaker0 = "cast_katey" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionDialogue Failed_Case6_3_K Dialogue0 = "70110" Dialogue1 = "70111" LoopThisNode = "true" Speaker0 = "cast_katey" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionDialogue BeforeBreach_Blank cMissionSpawnNPC StaceyBeforeBreach NPCName = "cast_stacey" Rotation = "2.0" SpawnPoint = "-3.6,-1.110,7.1" UseRotationAndLocationIfSpawned = "true" cMissionSetNPCScriptedAction StaceySit_BeforeBreach IsLooping = "true" NPCName = "cast_stacey" ScriptedActionName = "SSit" SnapToState = "true" cMissionDialogueCondition Case6_2_Success_St ConditionParameter1 = "Case6-2" DialogueCondition = "23" cMissionDialogueCondition Case6_2_Failed_St ConditionParameter1 = "Case6-2" DialogueCondition = "22" cMissionDialogue Case6-2-During_Stacey Dialogue0 = "70112" Dialogue1 = "70113" DialogueCondition = "0" LoopThisNode = "true" Speaker0 = "cast_stacey" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogueCondition RebbacaDead ConditionParameter1 = "cast_rebecca" DialogueCondition = "17" cMissionDialogue Yousuck Dialogue0 = "70118" Dialogue1 = "70109" LoopThisNode = "true" Speaker0 = "cast_stacey" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue Failed_Case_6_2_St Dialogue0 = "70106" Dialogue1 = "70107" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogueCondition Case6_3_Success_St ConditionParameter1 = "Case6-3" DialogueCondition = "23" cMissionDialogueCondition Case6_3_Failed_St ConditionParameter1 = "Case6-3" DialogueCondition = "22" cMissionDialogue Case6-3-During_Stacey Dialogue0 = "70127" Dialogue1 = "70128" DialogueCondition = "0" LoopThisNode = "true" Speaker0 = "cast_stacey" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogueCondition RebbacaDead1 ConditionParameter1 = "cast_rebecca" DialogueCondition = "17" cMissionDialogue Yousuck1 Dialogue0 = "70118" Dialogue1 = "70109" LoopThisNode = "true" Speaker0 = "cast_stacey" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue Failed_Case_6_3_St Dialogue0 = "70133" Dialogue1 = "70134" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue BeforeBreach_Blank1 cMissionSpawnNPC Sullivan_BeforeBreach DefaultBehaviour = "Idle" NPCName = "cast_sullivan" Rotation = "0.196" SpawnPoint = "-6.115,-1.101,7.164" UseRotationAndLocationIfSpawned = "true" cMissionSetNPCScriptedAction SullivanAntsy1 IsLooping = "true" NPCName = "cast_sullivan" ScriptedActionName = "SSullivanPace" SnapToState = "true" cMissionDialogueCondition Case6_2_Success_Sul ConditionParameter1 = "Case6-2" DialogueCondition = "23" cMissionDialogueCondition Case6_2_Failed_Sul ConditionParameter1 = "Case6-2" DialogueCondition = "22" cMissionDialogue Case6_2_During_Sul Dialogue0 = "70114" Dialogue1 = "70115" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionDialogue Failed_Case_6_2_Sul Dialogue0 = "70108" Dialogue1 = "70109" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionDialogueCondition Case6_3_Success_Sul ConditionParameter1 = "Case6-3" DialogueCondition = "23" cMissionDialogueCondition Case6_3_Failed_Sul ConditionParameter1 = "Case6-3" DialogueCondition = "22" cMissionDialogue Case6_3_During_Sul Dialogue0 = "70129" Dialogue1 = "70130" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionDialogue Failed_Case_6_3_Sul Dialogue0 = "70108" Dialogue1 = "70109" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionDialogue BeforeBreach_Blank2

Case6-4Fail
cMissionDefinition Case6-4Fail Color = "8117675" DebugSpawnPoint = "BoilerRoomEntry" Duration = "518400" ExplicitStart = "true" IgnoreAction = "false" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "8" ParentMission = "Case6-4_Breach" ShowInDebugMenu = "false" StartTime = "291600" WaitUntilEnd = "true" cMissionPrereq FailedCase1 cMissionObjectiveMissionStatus FailedCase2 Failed = "true" MissionName = "Case6-4" cMissionObjectiveMissionStatus CompleteBreach Failed = "false" MissionName = "Case6-4_Breach" Success = "true" cMissionOnEnter StartFail cMissionFadeDown GoToBlack cMissionTimer FadeUp DeltaTimeSecondsRealTime = "1.5" cMissionSendCommandToProp KillZombies12 PropCommand = "18" cMissionFadeUp BackToGameplay cMissionLevelReady Safehosue3 LevelName = "LEVEL_SAFEHOUSE" cMissionTimer ClearSurvivorBus DeltaTimeSecondsRealTime = "0.5" TriggerXTimes = "1" cMissionSpawnNPC Stacey15 NPCName = "cast_stacey" Rotation = "2.0" SpawnPoint = "-3.6,-1.110,7.1" UseRotationAndLocationIfSpawned = "true" cMissionDialogue BeCareful22 Dialogue0 = "70118" DialogueCondition = "0" LoopThisNode = "true" Speaker0 = "cast_stacey" SpeakerID0 = "50052" cMissionSetNPCScriptedAction x3956 IsLooping = "true" NPCName = "cast_stacey" ScriptedActionName = "SSit" SnapToState = "true" cMissionSpawnNPC RebeccaLounge1 NPCName = "cast_rebecca" Rotation = "3.008" SpawnPoint = "-5.020,-1.101,6.666" UseRotationAndLocationIfSpawned = "true" cMissionSetNPCScriptedAction SetToSafehouseBreachIdle2 IsLooping = "true" NPCName = "cast_rebecca" ScriptedActionName = "RebeccaBreachIdle" SnapToState = "true" cMissionDialogue RebbecaAfterBoykin7 AutoStart = "false" Dialogue0 = "77621" JoinChuckAfter = "false" LoopThisNode = "true" Speaker0 = "cast_rebecca" SpeakerID0 = "50047" cMissionSpawnNPC SpawnKatey26 DefaultBehaviour = "Idle" NPCName = "cast_katey" Rotation = "-4" SpawnPoint = "-10.613,-1.020,9.882" UseRotationAndLocationIfSpawned = "true" cMissionDialogue ZombrexPlease26 Dialogue0 = "70110" Dialogue1 = "70111" LoopThisNode = "true" Speaker0 = "cast_katey" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionSetNPCScriptedAction BeforeBreachSit1 IsLooping = "true" NPCName = "cast_katey" ScriptedActionName = "SSit" SnapToState = "true" cMissionSendCommandToProp lockdoor2 PropCommand = "8" PropName = "Door_Security_Room" cMissionSendCommandToProp StopZombieSpawners3 PropCommand = "6" cMissionSendCommandToProp EnableSafehouseSpawingSurvivors2 PropCommand = "36" Value = "1" cMissionEnableTriggerVolume EnableRoyal2 TriggerName = "ExitToAmericana" cMissionSendCommandToProp ventDoor3 PropCommand = "14" PropName = "door_vent" Value = "0" cMissionTimer unLockDoors5 DeltaTimeSecondsRealTime = ".25" TriggerXTimes = "1" cMissionSendCommandToProp x850 PropCommand = "8" PropName = "Door_First_Aid" cMissionSendCommandToProp x851 PropCommand = "8" PropName = "Door_Poker_Room" cMissionSendCommandToProp x852 PropCommand = "8" PropName = "Door_Survivor_Room11" cMissionSendCommandToProp x853 PropCommand = "8" PropName = "Door_Survivor_Room10" cMissionSendCommandToProp x854 PropCommand = "8" PropName = "Door_Survivor_Room9" cMissionSendCommandToProp x855 PropCommand = "8" PropName = "Door_Survivor_Room8" cMissionSendCommandToProp x856 PropCommand = "8" PropName = "Door_Survivor_Room7" cMissionSendCommandToProp LockSafehouse4 PropCommand = "8" PropName = "Door_Survivor_Room6" cMissionSendCommandToProp Locksafehouse6 PropCommand = "8" PropName = "Door_Survivor_Room5" cMissionSendCommandToProp x857 PropCommand = "8" PropName = "Door_Survivor_Room4" cMissionSendCommandToProp x858 PropCommand = "8" PropName = "Door_Survivor_Room3" cMissionSendCommandToProp x863 PropCommand = "8" PropName = "Door_Survivor_Room1" cMissionSendCommandToProp x864 PropCommand = "12" PropName = "Door_Survivor_Room2_1" cMissionSendCommandToProp x865 PropCommand = "8" PropName = "Door_Security_Room" cMissionSpawnItem SpawnClosedGate ItemName = "SafehouseGate" Location = "3.022,-2.621,9.781" Rotation = "0,0,0,1" cMissionSetChuckState DisableAttacks ChuckState = "1"

Case6-4_Get_Generator
cMissionDefinition Case6-4_Get_Generator CantFailOnLevel = "SAFEHOUSE" DescriptionSummary = "80584" DisplayName = "80587" Duration = "28800" ExplicitStart = "false" LevelRequiredToStartName = "SAFEHOUSE" MissionType = "9" ParentMission = "Case6-4_Breach" PrerequisiteMission = "Case6-4Bridge" ShowInHUD = "true" StartTime = "291600" cMissionObjective GetGenerator cMissionObjectiveBringItem bringgenerator EventToWaitFor = "EVENT_PLACED_GENERATOR" Item = "Generator" MissionWaypoint = "SAFEHOUSE,2.166,-1.088,4.507" Radius = "1" RemoveItemAfterComplete = "false" Rotation = "0,0,0,1" cMissionSendEvent GeneratorPlaced2 Value = "GeneratorDone" cMissionLevelReady Safehouse_Generator LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnItem BreachGenerator ItemName = "Generator" Location = "-18.103,-5.250,-3.292" Rotation = "-0.002,-0.474,0.001,0.880"

Case6-4_Get_Wire
cMissionDefinition Case6-4_Get_Wire CantFailOnLevel = "SAFEHOUSE" DescriptionSummary = "80583" DisplayName = "80586" Duration = "28800" ExplicitStart = "false" LevelRequiredToStartName = "SAFEHOUSE" MissionType = "9" ParentMission = "Case6-4_Breach" PrerequisiteMission = "Case6-4Bridge" ShowInHUD = "true" StartTime = "291600" cMissionObjective GetWire cMissionObjectiveBringItem bringwire1 EventToWaitFor = "EVENT_PLACED_SPOOL" Item = "SpoolWire" MissionWaypoint = "SAFEHOUSE,2.166,-1.088,4.507" Radius = "1" RemoveItemAfterComplete = "false" Rotation = "0,0,0,1" cMissionSendEvent WirePlaced2 Value = "WireDone" cMissionLevelReady Safehouse_Wire LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnItem BreachWire ItemName = "SpoolWire" Location = "-40.739,-6.052,6.191" Rotation = "-0.000,0.013,0.001,1.000"

Case6-4_Get_Barrel
cMissionDefinition Case6-4_Get_Barrel CantFailOnLevel = "SAFEHOUSE" DescriptionSummary = "80582" DisplayName = "80585" Duration = "28800" ExplicitStart = "false" LevelRequiredToStartName = "SAFEHOUSE" MissionType = "9" ParentMission = "Case6-4_Breach" PrerequisiteMission = "Case6-4Bridge" ShowInHUD = "true" StartTime = "291600" cMissionObjective Get_Barrel cMissionObjectiveBringItem bringbarrel EventToWaitFor = "EVENT_PLACED_BARREL" Item = "GasBarrel" MissionWaypoint = "SAFEHOUSE,2.166,-1.088,4.507" Radius = "1" RemoveItemAfterComplete = "false" Rotation = "0,0,0,1" cMissionSendEvent BarrelPlaced2 Value = "BarrelDone" cMissionLevelReady Safehouse_Barrel LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnItem BreachBarrel ItemName = "GasBarrel" Location = "-42.886,-0.835,34.586" Rotation = "0.000,-0.284,-0.000,0.959"

Case6-2_Fail_During_Boykin
cMissionDefinition Case6-2_Fail_During_Boykin Color = "8117675" DebugSpawnPoint = "EntryLoadingBay" DescriptionSummary = "80514" DisplayName = "81564" Duration = "518400" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "UNDERGROUND" MissionType = "12" ParentMission = "Case6-1" ShowInDebugMenu = "false" StartTime = "291600" cMissionPrereq BoykinAndCaseFail cMissionObjectiveEvent BoykinEngaged2 EventString = "BoykinEngaged" cMissionObjectiveMissionStatus Case6_2Failed Failed = "true" MissionName = "Case6-2" cMissionObjective Case6-2Fail-Objective1 cMissionObjectiveKillBoss KillBoykinObjective1 BOSS_NAME = "Boykin" MissionWaypoint = "LEVEL_UNDERGROUND,-267.653,-6.665,-25.837" cMissionLevelReady UnderGround LevelName = "LEVEL_UNDERGROUND" cMissionSpawnItem BoykinHummer1 ItemName = "MilitaryHummer1" Location = "237.457,-6.340,-247.123" Rotation = "0.002,-0.000,-0.001,1.000" cMissionSpawnNPC SpawnBoundRebecca1 NPCName = "cast_rebecca_bound" Rotation = "-0.098" SpawnPoint = "237.463,-6.502,-247.537" cMissionChangeNPCState ccho2 InvulnerableToGrapples = "false" NPCName = "cast_rebecca_bound" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "true" SurvivorLeavesTheParty = "false" SurvivorVULNERABLEToDamage = "false" cMissionOnSuccess DeadBoykin1 cMissionDestroyNPC BoundRebecca1 NPCName = "cast_rebecca_bound" cMissionCinematic BoykinOutro3 CinematicName = "632_boykin_out_of_time" cMissionTeleportPlayer Move_Chuck_After_NIS3 SpawnPoint = "EndofBoykin" TeleportAllPlayers = "true" cMissionSendCommandToProp DestroyHummer2 PropCommand = "17" PropName = "BoykinHummer1" cMissionSendCommandToProp DestroyHummer3 PropCommand = "17" PropName = "BoykinHummer" cMissionSpawnItem SpawnBoykinReward4 ItemName = "M249" Location = "239.928,-7.402,-242.249" Rotation = "0,0,0,1" cMissionSpawnItem BustedHummer4 ItemName = "MilitaryHummer3" Location = "237.457,-6.340,-247.123" Rotation = "0.002,-0.000,-0.001,1.000" cMissionSendEvent DoneBoykin2 Value = "DoneBoykin"

Case6-2_Fail_Survivor
cMissionDefinition Case6-2_Fail_Survivor Color = "8117675" DebugSpawnPoint = "EntryLoadingBay" DescriptionSummary = "80514" DisplayName = "81564" Duration = "518400" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "UNDERGROUND" MissionType = "12" ParentMission = "Case6-1" ShowInDebugMenu = "false" StartTime = "291600" cMissionPrereq DuringBoykinFail cMissionObjectiveMissionStatus FailBoykin MissionName = "Case6-2_Fail_During_Boykin" Success = "true" cMissionObjective Case6-2Fail-Objective2 cMissionObjectiveBringNPC BringRebeccaBack1 LevelName = "LEVEL_SAFEHOUSE" Location = "-7.028,-3.817,38.175" NPC_NAME = "cast_rebecca_injured" Radius = "6" cMissionDestroyNPC DestroyRebecca1 NPCName = "cast_rebecca_injured" cMissionLevelReady Underground_6-2_Fail1 LevelName = "LEVEL_UNDERGROUND" cMissionSpawnNPC Spawn_Rebecca3 IgnoreAction = "false" NPCName = "cast_rebecca_injured" Rotation = "-2.827" SpawnPoint = "217.756,-7.503,-235.828" cMissionDialogue RebbecaAfterBoykin3 AutoStart = "false" Dialogue0 = "77619" Dialogue1 = "77620" JoinChuckAfter = "true" Speaker0 = "cast_rebecca_injured" SpeakerID0 = "50047" SpeakerID1 = "65167" cMissionChangeNPCState RebeccaInjured1 Health = "1" InvulnerableToGrapples = "false" NPCName = "cast_rebecca_injured" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" SurvivorVULNERABLEToDamage = "false" cMissionOnSuccess Rescued cMissionTimer AwardPP DeltaTimeSecondsRealTime = "2" KeepAliveAfterMissionEnd = "true" TriggerBothPlayers = "true" TriggerXTimes = "1" cMissionSetChuckState GivePP1 ChuckState = "73" Value = "44000"

Case6-2_Fail_Safehouse
cMissionDefinition Case6-2_Fail_Safehouse Color = "8117675" DebugSpawnPoint = "EntryLoadingBay" DescriptionSummary = "80514" DisplayName = "81564" Duration = "518400" ExplicitStart = "true" LevelRequiredToStartName = "SAFEHOUSE" LevelToStartAtIfDebuggingMission = "UNDERGROUND" MissionType = "12" ParentMission = "Case6-1" ShowInDebugMenu = "false" StartTime = "291600" WaitUntilEnd = "true" cMissionPrereq Survivor1 cMissionObjectiveMissionStatus FailSurvivor MissionName = "Case6-2_Fail_Survivor" Success = "true" cMissionLevelReady Safehouse_6_2Fail LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC Spawn_Rebecca7 DefaultBehaviour = "Idle" NPCName = "cast_rebecca" Rotation = "-1.266" SpawnPoint = "-5.579,-1.099,21.648" UseRotationAndLocationIfSpawned = "true" cMissionDialogue RebbecaAfterBoykin8 AutoStart = "false" Dialogue0 = "77621" JoinChuckAfter = "false" LoopThisNode = "true" Speaker0 = "cast_rebecca" SpeakerID0 = "50047"

Case6-4Bridge
cMissionDefinition Case6-4Bridge DebugSpawnPoint = "BreachStart" DescriptionSummary = "80515" DisplayName = "81565" Duration = "28800" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "9" ParentMission = "Case6-4" PrerequisiteMission = "Case6-1" ShowInDebugMenu = "false" ShowInHUD = "false" StartTime = "291600" cMissionPrereq Wait63End cMissionObjectiveMissionStatus Case63Complete MissionName = "Case6-3" Success = "true" cMissionObjectiveMissionStatus Case64Started MissionName = "Case6-4" Started = "true" cMissionOnEnter Enter cMissionSendEvent Event_StartZ7 REMOVE_BEFORE_SHIP = "true" Value = "Zombrex4" cMissionSendEvent Event_EndZombrex10 REMOVE_BEFORE_SHIP = "true" Value = "EndZombrex4" cMissionSendEvent endCase2Dialogue2 REMOVE_BEFORE_SHIP = "true" Value = "KillCase2Dialogue" cMissionShowCaseFileScreen Case6_6 Case = "6" Chapter = "3" EventType = "1" IgnoreAction = "false" ShowSavePrompt = "true" cMissionObjective Case6-4Bridge-Objective cMissionObjectiveEvent RealBreach EventString = "StartBreachReal" cMissionOnSuccess MissionComplete5 cMissionLoadLevel LoadSafehouse6-11 Level = "SAFEHOUSE" LevelSpawnPoint = "BreachStart" cMissionLevelReady SafeHouseStarted LevelName = "LEVEL_SAFEHOUSE" cMissionTimer WaitForNIS DeltaTimeSecondsRealTime = "0.5" TriggerXTimes = "1" cMissionCinematic NIS6 CinematicName = "054a_safehouse_is_overrun_b" NoTeleportAfterIsOK = "true" cMissionSetLevelFlags x337 FlagsToAdd = "2" FlagsToRemove = "1" Level = "SAFEHOUSE" cMissionSendEvent StartBreach1 Value = "StartBreachReal" cMissionRaiseDialog HideBlackBackground1 Hide_Black_Background = "true"

Case6-2_Fail_Pre_Boykin
cMissionDefinition Case6-2_Fail_Pre_Boykin Color = "8117675" DebugSpawnPoint = "EntryLoadingBay" DescriptionSummary = "80514" DisplayName = "81564" Duration = "28801" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "UNDERGROUND" MissionType = "12" ShowInDebugMenu = "false" StartTime = "291600" cMissionPrereq Case6_2_Started cMissionObjectiveMissionStatus StartedCase MissionName = "Case6-2" Started = "true" cMissionObjective Case6-2Fail-Objective3 cMissionObjectiveEvent BoykinEngaged1 EventString = "BoykinEngaged" cMissionOnFail MissionFailed cMissionKillNPC Rebecca3 NPCName = "cast_rebecca"

Case6-4_HackThePanel
cMissionDefinition Case6-4_HackThePanel DescriptionSummary = "80523" DisplayName = "80599" Duration = "28800" ExplicitStart = "true" LevelRequiredToStartName = "SAFEHOUSE" MissionType = "9" ParentMission = "Case6-4_Breach" ShowInDebugMenu = "false" ShowInHUD = "true" StartTime = "291600" cMissionPrereq ItemsGathered1 cMissionObjectiveMissionStatus Started2 MissionName = "Case6-4_GetItems" Success = "true" cMissionObjective Case6-4_GetItems-Objective2 cMissionObjectiveEvent GateHackComplete2 EventString = "GateClosed" MissionWaypoint = "SAFEHOUSE,2.259,-1.088,4.473"

Case6-3Fail
cMissionDefinition Case6-3Fail Color = "8117675" DebugSpawnPoint = "EndCase1_3" Duration = "36000" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "ARENA_BACKSTAGE" MissionType = "8" ShowInDebugMenu = "false" ShowInHUD = "false" StartTime = "291600" WaitUntilEnd = "true" cMissionPrereq NeedtoBeat1_4 cMissionObjectiveMissionStatus case1_5 MissionName = "Case6-2" Success = "true" cMissionObjectiveMissionStatus case1_6 Failed = "true" MissionName = "Case6-3" cMissionOnEnter x150 cMissionChangeNPCState x237 IgnoreAction = "false" InvulnerableToGrapples = "false" NPCName = "cast_rebecca_injured" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "true" SurvivorVULNERABLEToDamage = "false" cMissionTimer delay1 DeltaTimeSecondsRealTime = "2" TriggerBothPlayers = "true" TriggerXTimes = "1" cMissionSpawnNPC Rebecca18 DefaultBehaviour = "Idle" NPCName = "cast_rebecca_injured" UseRotationAndLocationIfSpawned = "false" cMissionDialogue x320 AutoStart = "false" Dialogue0 = "77605" Dialogue1 = "77571" Dialogue2 = "77621" JoinChuckAfter = "false" LeadChuckAfter = "false" LoopThisNode = "true" ReactionAnim0 = "5" ReactionAnim2 = "6" Speaker0 = "cast_rebecca" Speaker2 = "cast_rebecca" SpeakerID0 = "50047" SpeakerID1 = "65167" SpeakerID2 = "50047"

Case7-1
cMissionDefinition Case7-1 CaseFileScreenDescription = "80615" Color = "8117675" DebugSpawnPoint = "BoilerRoomEntry" DescriptionSummary = "80516" DisplayName = "81566" Duration = "54000" ExplicitStart = "true" LevelRequiredToStartName = "SAFEHOUSE" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "1" PrerequisiteMission = "Case6-4" ShowInDebugMenu = "true" StartTime = "291601" cMissionPrereq BreachOver cMissionObjectiveMissionStatus BreachDone MissionName = "Case6-4" Started = "false" Success = "true" cMissionObjective Case7-1-Objective cMissionObjectiveEvent Finished7-1 EventString = "Finish7-1" MissionWaypoint = "SAFEHOUSE,-9.253,-1.098,18.977" cMissionSendCommandToProp SetDoor3 PropCommand = "14" PropName = "Door_Survivor_Room2" cMissionLevelReady Safehouse3 LevelName = "LEVEL_SAFEHOUSE" cMissionSetChuckState EnableAttacks3 ChuckState = "1" cMissionSetChuckState EnableJump ChuckState = "43" cMissionTimer unLockDoors4 DeltaTimeSecondsRealTime = ".25" KeepAliveAfterMissionEnd = "true" TriggerXTimes = "1" cMissionSendCommandToProp x835 PropCommand = "8" PropName = "Door_First_Aid" cMissionSendCommandToProp x836 PropCommand = "8" PropName = "Door_Poker_Room" cMissionSendCommandToProp x837 PropCommand = "8" PropName = "Door_Survivor_Room11" cMissionSendCommandToProp x838 PropCommand = "8" PropName = "Door_Survivor_Room10" cMissionSendCommandToProp x839 PropCommand = "8" PropName = "Door_Survivor_Room9" cMissionSendCommandToProp x840 PropCommand = "8" PropName = "Door_Survivor_Room8" cMissionSendCommandToProp x843 PropCommand = "8" PropName = "Door_Survivor_Room7" cMissionSendCommandToProp LockSafehouse3 PropCommand = "8" PropName = "Door_Survivor_Room6" cMissionSendCommandToProp Locksafehouse5 PropCommand = "8" PropName = "Door_Survivor_Room5" cMissionSendCommandToProp x844 PropCommand = "8" PropName = "Door_Survivor_Room4" cMissionSendCommandToProp x845 PropCommand = "8" PropName = "Door_Survivor_Room3" cMissionSendCommandToProp x846 PropCommand = "8" PropName = "Door_Survivor_Room1" cMissionSendCommandToProp x847 PropCommand = "12" PropName = "Door_Survivor_Room2_1" cMissionSendCommandToProp x848 PropCommand = "8" PropName = "Door_Security_Room" cMissionSetChuckState EnableSurvivorRoomLoading4 ChuckState = "36" Value = "0" cMissionSendCommandToProp DestroyChair1 PropCommand = "17" PropName = "WoodenChair14" cMissionSendCommandToProp SetGasStateLight PropCommand = "40" cMissionSendEvent Event_EndZombrex5 REMOVE_BEFORE_SHIP = "true" Value = "EndZombrex4" cMissionSendEvent Event_StartZ6 REMOVE_BEFORE_SHIP = "true" Value = "Zombrex4" cMissionTimer WaitforNIS DeltaTimeSecondsRealTime = "1.0" TriggerBothPlayers = "false" TriggerXTimes = "1" cMissionCinematic HellHappenedB1 CinematicName = "055b_what_the_hell_happened_b" NoTeleportAfterIsOK = "true" UseLastPlayerWhoSwitchedLevel = "false" cMissionCinematic Outbreakover6 CinematicName = "055c_what_the_hell_happened_c" NoTeleportAfterIsOK = "true" UseLastPlayerWhoSwitchedLevel = "false" cMissionCinematic BiggerThanTk2 CinematicName = "057_this_is_bigger_than_tk" IgnoreAction = "false" NoTeleportAfterIsOK = "false" UseLastPlayerWhoSwitchedLevel = "false" cMissionTeleportPlayer Lounge SpawnPoint = "End1-1" TeleportAllPlayers = "true" cMissionSendCommandToProp DestroyZombiesBackup PropCommand = "18" cMissionSendEvent Finish7-3 REMOVE_BEFORE_SHIP = "true" Value = "Finish7-1" cMissionRaiseDialog HideBlackBacground Hide_Black_Background = "true"

cMissionOnFail FailCase7_1 cMissionShowCaseFileScreen CaseFail4 Case = "7" Chapter = "1" EventType = "6"

Case7-2
cMissionDefinition Case7-2 CaseFileScreenDescription = "80616" Color = "8117675" DebugSpawnPoint = "EntryLoadingBay" DescriptionSummary = "80517" DisplayName = "81567" Duration = "54000" LevelRequiredToStartName = "SAFEHOUSE" LevelToStartAtIfDebuggingMission = "UNDERGROUND" MissionType = "2" ParentMission = "Case7-1" PrerequisiteMission = "Case7-1" ShowInDebugMenu = "false" StartTime = "291601" cMissionOnEnter Mission_7_2_Enter1 cMissionShowCaseFileScreen Start7_2 Case = "7" Chapter = "1" EventType = "1" cMissionTeleportPlayer Lounge6 SpawnPoint = "End1-1" TeleportAllPlayers = "true" cMissionObjective Case7-2-Objective cMissionObjectiveEvent UndergroundDoorOpened EventString = "UndergroundDoor_Opened" MissionWaypoint = "SOUTH_PLAZA,-303.692,-7.517,106.825" cMissionObjectiveEvent OpenGate EventString = "TunnelLocked_Opened" MissionWaypoint = "UNDERGROUND,147.669,-7.25,-0.052" cMissionSetChuckState map_add_tunnel ChuckState = "33" Value = "599" cMissionSendCommandToProp Eject_From_Vehicle4 PropCommand = "19" cMissionCinematic EnterSewers2 CinematicName = "057a_enter_the_sewers" NoTeleportAfterIsOK = "true" cMissionLoadLevel LoadLab1 Level = "LABORATORY" LevelSpawnPoint = "AfterQueenA" cMissionObjectiveEvent labFightTrigger1 EventString = "LabFightTriggered" MissionWaypoint = "LABORATORY,100.279,-4.521,-67.119" cMissionObjectiveEvent end_of_cinematic2 EventString = "case7over" cMissionCinematic queensExit4 CinematicName = "059_queens_exit" NoTeleportAfterIsOK = "true" UseLastPlayerWhoSwitchedLevel = "false" cMissionTeleportPlayer AfterLAbFight IgnoreAction = "false" IgnoreWarning = "false" SpawnPoint = "LabSpawn" TeleportAllPlayers = "true" cMissionSetChuckState GiveLAbKey3 ChuckState = "20" Value = "85008" cMissionTimer WaitCaseScreen DeltaTimeSecondsRealTime = "2" KeepAliveAfterMissionEnd = "true" TriggerXTimes = "1" cMissionShowCaseFileScreen Start7_14 Case = "7" Chapter = "2" EventType = "1" cMissionLevelReady Underground4 LevelName = "LEVEL_UNDERGROUND" REMOVE_BEFORE_SHIP = "false" cMissionTimer UserGotToUnderground DeltaTimeSecondsRealTime = "0.1" TriggerXTimes = "1" cMissionSendEvent UndergroundReached Value = "UndergroundDoor_Opened" cMissionSpawnItem lure DisablePhysicsOnInitialPlacement = "false" ItemName = "ZombieDirectionLure15m" Location = "300.529,-8.535,-127.166" Rotation = "0.000,0.011,0.000,1.000" cMissionSpawnItem lure10 DisablePhysicsOnInitialPlacement = "false" ItemName = "ZombieDirectionLure15m" Location = "301.328,-8.535,-151.649" Rotation = "0.000,0.011,0.000,1.000" cMissionSpawnItem lure11 DisablePhysicsOnInitialPlacement = "false" ItemName = "ZombieDirectionLure15m" Location = "301.153,-8.535,-173.961" Rotation = "0.000,0.011,0.000,1.000" cMissionSpawnItem lure1 ItemName = "ZombieDirectionLure15m" Location = "299.387,-8.535,-102.568" Rotation = "0.000,-0.073,0.000,1.012" cMissionSpawnItem lure2 ItemName = "ZombieDirectionLure15m" Location = "296.409,-8.536,-77.192" Rotation = "0.000,-0.177,0.000,1.121" cMissionSpawnItem lure3 ItemName = "ZombieDirectionLure15m" Location = "286.800,-8.536,-54.218" Rotation = "0.000,-0.295,0.000,1.120" cMissionSpawnItem lure4 ItemName = "ZombieDirectionLure15m" Location = "273.798,-8.536,-34.527" Rotation = "0.000,-0.418,0.000,1.144" cMissionSpawnItem lure5 ItemName = "ZombieDirectionLure15m" Location = "255.046,-8.536,-16.910" Rotation = "0.000,-0.695,0.000,1.240" cMissionSpawnItem lure7 ItemName = "ZombieDirectionLure15m" Location = "234.267,-8.536,-2.510" Rotation = "0.000,-0.915,0.000,1.361" cMissionSpawnItem lure6 ItemName = "ZombieDirectionLure15m" Location = "210.357,-8.536,5.465" Rotation = "0.000,-1.183,0.000,1.363" cMissionSpawnItem lure8 ItemName = "ZombieDirectionLure15m" Location = "183.965,-8.536,9.543" Rotation = "0.000,-1.457,0.000,1.158" cMissionSpawnItem lure9 ItemName = "ZombieDirectionLure15m" Location = "157.719,-8.535,8.225" Rotation = "0.000,-1.488,0.000,1.530" cMissionSpawnItem lure20 ItemName = "ZombieDirectionLure4m" Location = "123.631,-8.535,6.178" Rotation = "0.000,2.445,0.000,1.774" cMissionSpawnItem lure43 ItemName = "ZombieDirectionLure4m" Location = "130.031,-8.535,7.573" Rotation = "0.000,2.851,0.000,1.000" cMissionSpawnItem lure42 ItemName = "ZombieDirectionLure4m" Location = "133.911,-8.535,4.248" Rotation = "0.000,2.851,0.000,1.000" cMissionSpawnItem lure41 ItemName = "ZombieDirectionLure4m" Location = "137.981,-8.535,8.358" Rotation = "0.000,3.015,0.000,0.202" cMissionSpawnItem lure40 ItemName = "ZombieDirectionLure4m" Location = "138.111,-8.535,1.348" Rotation = "0.000,3.019,0.000,0.023" cMissionSpawnItem lure39 ItemName = "ZombieDirectionLure4m" Location = "142.381,-8.535,8.358" Rotation = "0.000,2.987,0.000,-0.444" cMissionSpawnItem lure47 ItemName = "ZombieDirectionLure4m" Location = "143.381,-8.535,2.358" Rotation = "0.000,2.969,0.000,-0.549" cMissionSpawnItem lure46 ItemName = "ZombieDirectionLure4m" Location = "137.241,-8.535,-3.242" Rotation = "0.000,2.993,0.000,0.414" cMissionSpawnItem lure44 ItemName = "ZombieDirectionLure4m" Location = "142.241,-8.535,-3.202" Rotation = "0.000,3.004,0.000,-0.310" cMissionSpawnItem lure21 ItemName = "ZombieDirectionLure15m" Location = "106.852,-8.535,10.496" Rotation = "0.000,1.560,0.000,1.394" cMissionSpawnItem lure25 ItemName = "ZombieDirectionLure15m" Location = "82.255,-8.505,11.200" Rotation = "0.000,1.546,0.000,1.326" cMissionSpawnItem lure24 ItemName = "ZombieDirectionLure15m" Location = "58.563,-8.505,15.958" Rotation = "0.000,1.521,0.000,1.245" cMissionSpawnItem lure23 ItemName = "ZombieDirectionLure15m" Location = "35.588,-8.505,25.483" Rotation = "0.000,1.928,0.000,1.228" cMissionSpawnItem lure22 ItemName = "ZombieDirectionLure15m" Location = "16.044,-8.505,38.140" Rotation = "0.000,2.098,0.000,1.054" cMissionSpawnItem lure26 ItemName = "ZombieDirectionLure15m" Location = "-3.890,-8.505,55.123" Rotation = "0.000,2.326,0.000,1.000" cMissionSpawnItem lure31 ItemName = "ZombieDirectionLure15m" Location = "-18.354,-8.505,70.731" Rotation = "0.000,2.413,0.000,1.000" cMissionSpawnItem lure30 ItemName = "ZombieDirectionLure15m" Location = "-39.242,-8.505,89.597" Rotation = "0.000,2.464,0.000,1.000" cMissionSpawnItem lure29 ItemName = "ZombieDirectionLure15m" Location = "-56.265,-8.505,105.133" Rotation = "0.000,2.373,0.000,1.000" cMissionSpawnItem lure28 ItemName = "ZombieDirectionLure15m" Location = "-71.602,-8.505,122.910" Rotation = "0.000,2.364,0.000,1.000" cMissionSpawnItem lure27 ItemName = "ZombieDirectionLure15m" Location = "-85.053,-8.505,136.738" Rotation = "0.000,2.483,0.000,1.000" cMissionSpawnItem lure38 ItemName = "ZombieDirectionLure15m" Location = "-109.776,-8.505,162.094" Rotation = "0.000,2.370,0.000,1.000" cMissionSpawnItem lure36 ItemName = "ZombieDirectionLure15m" Location = "-128.924,-8.505,180.269" Rotation = "0.000,2.444,0.000,1.000" cMissionSpawnItem lure35 ItemName = "ZombieDirectionLure15m" Location = "-163.402,-8.505,204.505" Rotation = "0.000,2.118,0.000,1.185" cMissionSpawnItem lure34 ItemName = "ZombieDirectionLure15m" Location = "-205.739,-8.505,213.854" Rotation = "0.000,1.573,0.000,1.395" cMissionSpawnItem lure33 ItemName = "ZombieDirectionLure15m" Location = "-245.078,-8.505,210.440" Rotation = "0.000,1.165,0.000,1.376" cMissionSpawnItem lure32 ItemName = "ZombieDirectionLure15m" Location = "-272.856,-8.505,200.294" Rotation = "0.000,0.844,0.000,1.347" cMissionSpawnItem lure37 ItemName = "ZombieDirectionLure15m" Location = "-297.562,-8.505,180.403" Rotation = "0.000,0.664,0.000,1.274" cMissionSpawnItem lure45 ItemName = "ZombieDirectionLure15m" Location = "-331.694,-8.505,146.454" Rotation = "0.000,0.578,0.000,1.269" cMissionZombieFactory LabEntrance Amount0 = "3" Amount1 = "3" ClumpDiameterDelta = "1.0" IgnoreAction = "false" NumberKelseyZombie0 = "16" PercentGas = "50" Type0 = "zombie_gas" Type1 = "zombie_skinny" ZombieCount = "16" ZombieWarehouseName = "LabEntrance" cMissionOnTrigger TriggerGate Cooperative = "true" DisplayName = "50455" InnerRadius = "2" InteractButton = "true" Location = "147.121,-7.196,-0.005" Radius = "2" ZombieRotation = "0,0,0,1" cMissionSendEvent OpenGate2 Value = "TunnelLocked_Opened" cMissionHideTriggerVolume HideLabEntrance1 TriggerName = "LabEntrance1" cMissionOnSuccess End7-2 cMissionTimer WaitLoad cMissionOnFail FailCase7_2 cMissionShowCaseFileScreen CaseFail5 Case = "7" Chapter = "2" EventType = "6"

Case7-3
cMissionDefinition Case7-3 CaseFileScreenDescription = "80617" Color = "8117675" DescriptionSummary = "80518" DisplayName = "81568" Duration = "54000" LevelToStartAtIfDebuggingMission = "LABORATORY" MissionType = "14" ParentMission = "Case7-1" PrerequisiteMission = "Case7-2" ShowInDebugMenu = "false" StartTime = "291601" cMissionObjective Case7-3-Objective cMissionObjectiveEvent Start_TheFacts_Obj2 EventString = "Door_Security_Room_Opened" MissionWaypoint = "SAFEHOUSE,-3.513,-1.109,12.700" cMissionOnEnter Started4 cMissionSetLevelFlags Safehouselaptop FlagsToAdd = "8" Level = "SAFEHOUSE" cMissionLevelReady Safehouse13 LevelName = "LEVEL_SAFEHOUSE" cMissionOnTriggerCuboid EnterSH_for_TheFacts3 Height = "2.0" Vertex1 = "-2.131,-1.141,14.050" Vertex2 = "-11.462,-1.140,14.098" Vertex3 = "-11.464,-1.140,4.715" Vertex4 = "-2.073,-1.140,5.542" cMissionSendEvent Start_TheFacts3 Value = "Door_Security_Room_Opened" cMissionSpawnNPC Sullivan_TheFacts3 NPCName = "cast_sullivan" Rotation = "-0.02" SpawnPoint = "-4.687,-1.098,28.581" UseRotationAndLocationIfSpawned = "true" cMissionSetNPCScriptedAction SullivanAntsy3 IsLooping = "true" NPCName = "cast_sullivan" ScriptedActionName = "SSullivanPace" SnapToState = "true" cMissionSpawnNPC Rebecca_TheFacts3 DefaultBehaviour = "RebeccaLoungingIdle" NPCName = "cast_rebecca" Rotation = "-1.9" SpawnPoint = "-3.428,-1.05,9.577" UseRotationAndLocationIfSpawned = "true" cMissionSetNPCScriptedAction Facts_Lounge_Rebecca4 IsLooping = "true" NPCName = "cast_rebecca" ScriptedActionName = "RebeccaLoungingIdle" SnapToState = "true" cMissionSpawnNPC StaceyTheFacts4 NPCName = "cast_stacey" Rotation = "2.0" SpawnPoint = "-3.6,-1.110,7.1" UseRotationAndLocationIfSpawned = "true" cMissionSetNPCScriptedAction Facts_Sit4 IsLooping = "true" NPCName = "cast_stacey" ScriptedActionName = "SSit" SnapToState = "true" cMissionSpawnNPC SpawnKateyTheFacts5 DefaultBehaviour = "Idle" NPCName = "cast_katey" Rotation = "1.554" SpawnPoint = "-10.613,-1.09,9.882" UseRotationAndLocationIfSpawned = "true" cMissionSetNPCScriptedAction Case7Sit6 IsLooping = "true" NPCName = "cast_katey" ScriptedActionName = "SSit" SnapToState = "true" cMissionSpawnItem RebeccaChair4 ItemName = "chair_security_rm" Location = "-3.426,-0.706,9.519" Rotation = "0.000,0.964,0.000,0.263" cMissionLevelReady Palisades1 LevelName = "LEVEL_PALISADES" cMissionTimer ComebackSafeHouse3 DeltaTimeSecondsRealTime = "5" TriggerBothPlayers = "true" TriggerXTimes = "1" cMissionPhoneCall PostLabFightCall3 HighPriority = "true" cMissionDialogue StaceyPostLabFight3 Dialogue0 = "77562" Dialogue1 = "77616" Dialogue2 = "77617" SpeakerID0 = "50047" SpeakerID1 = "65167" SpeakerID2 = "50047" cMissionSpawnZombie GasZombie130 NumberOfZombies = "1" Rotation = "2.572" SpawnPoint = "85.940,0.709,-80.381" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie132 NumberOfZombies = "1" Rotation = "3" SpawnPoint = "80.087,0.705,-78.738" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie131 NumberOfZombies = "1" Rotation = "1" SpawnPoint = "79.430,0.705,-76.440" ZombieType = "zombie_gas" cMissionOnSuccess on7-3Finish cMissionSendAudioEvent ComputerLabEndEvent1 AudioEvent = "ComputerLabEnd" cMissionSetMissionState set_the_facts_cinematic_player MissionName = "TheFacts" mMissionState = "0" cMissionOnFail FailCase7_3 cMissionShowCaseFileScreen CaseFail6 Case = "7" Chapter = "3" EventType = "6" cMissionSendAudioEvent ComputerLabEndEvent2 AudioEvent = "ComputerLabEnd"

Case7-3LabFight
cMissionDefinition Case7-3LabFight Color = "8117675" DescriptionSummary = "80518" DisplayName = "81568" Duration = "54000" LevelRequiredToStartName = "LABORATORY" LevelToStartAtIfDebuggingMission = "UNDERGROUND" MissionType = "8" ParentMission = "Case7-1" ShowInDebugMenu = "false" StartTime = "291601" cMissionObjective Case7-3-Objective1 cMissionObjectiveSurvivorLives other_guy_dies KillSurvivor = "true" MissionWaypoint = "LABORATORY,147.851,-11.682,-103.500" Name = "srv_lab2" cMissionObjectiveSurvivorLives guy_dies1 KillSurvivor = "true" MissionWaypoint = "LABORATORY,147.851,-11.682,-103.500" Name = "srv_lab1" cMissionLevelReady Laboratory3 LevelName = "LEVEL_LABORATORY" cMissionOnTrigger TriggerLabFight Cooperative = "true" DisplayName = "50455" InnerRadius = "1.5" InteractButton = "true" Location = "103.580,-3.385,-67.848" Radius = "1.5" ZombieRotation = "0,0,0,1" cMissionSendEvent LabFightTrigger Value = "LabFightTriggered" cMissionCinematic TechsFound7 CinematicName = "058b_queens_b" UseLastPlayerWhoSwitchedLevel = "false" cMissionTeleportPlayer LabEntry2 SpawnPoint = "EnterLabs" TeleportAllPlayers = "true" cMissionSpawnNPC LabTech15 NPCName = "srv_lab1" Rotation = "1.976" SpawnPoint = "91.622,-4.515,-62.846" UseRotationAndLocationIfSpawned = "true" WithProp = "HandGun" cMissionSpawnNPC LabTech16 NPCName = "srv_lab2" Rotation = "0.262" SpawnPoint = "92.864,-4.515,-61.770" UseRotationAndLocationIfSpawned = "true" WithProp = "HandGun" cMissionSendAudioEvent ComputerLabEnter2 AudioEvent = "ComputerLabEnter" cMissionSendCommandToProp OpenLabDoor5 PropCommand = "10" PropName = "LabDoor4" cMissionSendCommandToProp OpenLabDoor6 PropCommand = "9" PropName = "LabDoor3" cMissionDisableTriggerVolume KillDoorTrigger TriggerName = "LabDoorTrigger" cMissionStartEffect GasPlumeDown EffectEnum = "363" Location = "126.899,0.640,-51.112" Loop = "true" Rotation = "0,0,0,1" cMissionStartEffect GasPlumeDown7 EffectEnum = "363" Location = "123.542,0.640,-54.355" Loop = "true" Rotation = "0,0,0,1" cMissionStartEffect GasPlumeDown6 EffectEnum = "363" Location = "119.954,0.640,-57.913" Loop = "true" Rotation = "0,0,0,1" cMissionStartEffect GasPlumeDown5 EffectEnum = "363" Location = "116.473,0.640,-61.398" Loop = "true" Rotation = "0,0,0,1" cMissionStartEffect GasPlumeDown4 EffectEnum = "363" Location = "94.120,0.710,-47.046" Loop = "true" Rotation = "0,0,0,1" cMissionStartEffect GasPlumeDown3 EffectEnum = "363" Location = "108.645,0.710,-32.865" Loop = "true" Rotation = "0,0,0,1" cMissionStartEffect GasPlumeDown8 EffectEnum = "363" Location = "105.351,0.710,-36.222" Loop = "true" Rotation = "0,0,0,1" cMissionStartEffect GasPlumeDown2 EffectEnum = "363" Location = "101.820,0.710,-39.861" Loop = "true" Rotation = "0,0,0,1" cMissionStartEffect GasPlumeDown1 EffectEnum = "363" Location = "98.234,0.710,-43.334" Loop = "true" Rotation = "0,0,0,1" cMissionSpawnItem BFG ItemName = "BFG" Location = "90.546,-4.500,-49.179" Rotation = "0.098,-0.099,-0.699,0.702" cMissionSendAudioEvent LabFightMerc AudioEvent = "LabFightMerc" cMissionSpawnZombie ZombieSetSkinny NumberOfZombies = "0" ZombieType = "zombie_skinny" cMissionSpawnZombie ZombieSetFat NumberOfZombies = "0" ZombieType = "zombie_skinny" cMissionCinematic QueensA4 CinematicName = "058a_queens_a" NoTeleportAfterIsOK = "true" cMissionTeleportPlayer ToStart SpawnPoint = "AfterQueenA" TeleportAllPlayers = "true" cMissionSpawnZombie DeadHeadlessFat1 NumberOfZombies = "1" Rotation = "-1.2" SpawnDeadZombie = "true" SpawnPoint = "116.601,-8.534,-50.637" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadHeadlessFat2 NumberOfZombies = "1" Rotation = "-0.2" SpawnDeadZombie = "true" SpawnPoint = "118.352,-8.534,-45.088" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadHeadlessFat3 NumberOfZombies = "1" Rotation = "1" SpawnDeadZombie = "true" SpawnPoint = "122.791,-8.534,-49.093" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadHeadlessFat4 NumberOfZombies = "1" Rotation = "0" SpawnDeadZombie = "true" SpawnPoint = "115.683,-8.534,-52.228" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadHeadlessFat NumberOfZombies = "1" Rotation = "1.3" SpawnDeadZombie = "true" SpawnPoint = "109.818,-8.534,-44.884" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadHeadless1 NumberOfZombies = "1" Rotation = "1.9" SpawnDeadZombie = "true" SpawnPoint = "108.269,-8.534,-46.507" SpecifyZombie = "8971800068736769" ZombieType = "zombie_skinny" ZombieVariation = "0" cMissionSpawnZombie DeadHeadless2 NumberOfZombies = "1" Rotation = "0.7" SpawnDeadZombie = "true" SpawnPoint = "113.216,-8.534,-53.189" SpecifyZombie = "8971800068736769" ZombieType = "zombie_skinny" ZombieVariation = "0" cMissionSpawnZombie DeadHeadless3 NumberOfZombies = "1" Rotation = "-0.7" SpawnDeadZombie = "true" SpawnPoint = "121.559,-8.534,-47.221" SpecifyZombie = "8971800068736769" ZombieType = "zombie_skinny" ZombieVariation = "0" cMissionSpawnZombie DeadHeadless4 NumberOfZombies = "1" Rotation = "1.3" SpawnDeadZombie = "true" SpawnPoint = "116.093,-8.534,-45.456" SpecifyZombie = "8971800068736769" ZombieType = "zombie_skinny" ZombieVariation = "0" cMissionSpawnZombie DeadHeadless NumberOfZombies = "1" Rotation = "1.3" SpawnDeadZombie = "true" SpawnPoint = "126.030,-8.534,-42.424" SpecifyZombie = "8971800068736769" ZombieType = "zombie_skinny" ZombieVariation = "0" cMissionSpawnZombie DeadGas3 NumberOfZombies = "3" Rotation = "0.3" SpawnDeadZombie = "false" SpawnPoint = "124.590,-8.534,-47.651" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadGas5 NumberOfZombies = "3" Rotation = "1" SpawnDeadZombie = "false" SpawnPoint = "120.318,-8.534,-42.092" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadGas4 NumberOfZombies = "1" Rotation = "1.3" SpawnDeadZombie = "false" SpawnPoint = "121.759,-8.534,-46.809" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadGas6 NumberOfZombies = "1" Rotation = "-0.2" SpawnDeadZombie = "false" SpawnPoint = "114.322,-8.534,-49.938" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadGas7 NumberOfZombies = "3" Rotation = "1.2" SpawnDeadZombie = "false" SpawnPoint = "117.623,-8.534,-51.089" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadGas8 NumberOfZombies = "1" Rotation = "-0.75" SpawnDeadZombie = "false" SpawnPoint = "103.871,-8.534,-42.603" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadGas9 NumberOfZombies = "3" Rotation = "1.999" SpawnDeadZombie = "false" SpawnPoint = "99.564,-8.534,-48.592" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadGas11 NumberOfZombies = "1" Rotation = "-0.513" SpawnDeadZombie = "false" SpawnPoint = "108.132,-8.534,-57.821" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadGas2 NumberOfZombies = "3" Rotation = "-1.565" SpawnDeadZombie = "false" SpawnPoint = "113.630,-8.534,-47.624" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadGas1 NumberOfZombies = "1" Rotation = "-2.378" SpawnDeadZombie = "false" SpawnPoint = "106.745,-8.534,-40.979" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadGas NumberOfZombies = "3" Rotation = "-2.977" SpawnDeadZombie = "false" SpawnPoint = "110.030,-8.534,-46.283" ZombieType = "zombie_skinny" cMissionSpawnZombie Entrance_Crowd NumberOfZombies = "5" Rotation = "-2.977" SpawnDeadZombie = "false" SpawnPoint = "138.667,-8.533,-16.858" ZombieType = "zombie_skinny" cMissionSpawnZombie Entrance_Crowd4 NumberOfZombies = "5" Rotation = "-2.977" SpawnDeadZombie = "false" SpawnPoint = "141.723,-8.534,-14.027" ZombieType = "zombie_skinny" cMissionSpawnZombie Entrance_Crowd3 NumberOfZombies = "5" Rotation = "-2.977" SpawnDeadZombie = "false" SpawnPoint = "140.518,-8.534,-11.919" ZombieType = "zombie_skinny" cMissionSpawnZombie Entrance_Crowd2 NumberOfZombies = "5" Rotation = "-2.977" SpawnDeadZombie = "false" SpawnPoint = "137.190,-8.533,-11.019" ZombieType = "zombie_skinny" cMissionSpawnZombie Entrance_Crowd1 NumberOfZombies = "5" Rotation = "-2.977" SpawnDeadZombie = "false" SpawnPoint = "142.963,-8.525,-10.798" ZombieType = "zombie_skinny" cMissionSpawnZombie PhenoMerc3 IgnoreAction = "false" NumberOfZombies = "1" Rotation = "0.738" SpawnPoint = "111.673,-4.524,-65.264" ZombieType = "mercenary_pheno" cMissionSpawnZombie PhenoMerc2 IgnoreAction = "false" NumberOfZombies = "1" Rotation = "1.256" SpawnPoint = "91.989,-4.534,-50.676" ZombieType = "mercenary_pheno" cMissionSpawnZombie PhenoMerc1 IgnoreAction = "false" NumberOfZombies = "1" Rotation = "1.499" SpawnPoint = "89.899,-4.521,-49.384" ZombieType = "mercenary_pheno" cMissionSpawnZombie PhenoMerc IgnoreAction = "false" NumberOfZombies = "1" Rotation = "-0.244" SpawnPoint = "108.792,-4.533,-64.509" ZombieType = "mercenary_pheno" cMissionSendCommandToProp ZombiesHeadsExplode3 ExecuteOnce = "false" PropCommand = "25" Value = "6.5" cMissionOnSuccess x579 cMissionTimer WaitNIS7 DeltaTimeSecondsRealTime = "2" KeepAliveAfterMissionEnd = "true" TriggerXTimes = "1" cMissionSendEvent case7end6 Value = "case7over" cMissionOnFail Failed10 cMissionHideTriggerVolume HideNISTrigger TriggerName = "TriggerLabFight" cMissionDisableTriggerVolume DisableNISTrigger TriggerName = "TriggerLabFight" cMissionHideTriggerVolume ShowDoorTrigger Show = "true" TriggerName = "LabDoorTrigger" cMissionEnableTriggerVolume EnableDoorTrigger TriggerName = "LabDoorTrigger"

Case7Lights
cMissionDefinition Case7Lights Color = "8117675" DebugSpawnPoint = "BoilerRoomEntry" Duration = "259200" ExplicitStart = "true" IgnoreAction = "false" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "12" PrerequisiteMission = "Case7-1" ShowInDebugMenu = "false" StartTime = "291601" WaitUntilEnd = "true" cMissionLevelReady Underground LevelName = "LEVEL_UNDERGROUND" cMissionSpawnItem Spotlight ItemName = "UndergroundSpotLight" Location = "133.907,-5.695,0.092" Rotation = "-0.046,-0.707,-0.718,0.010" cMissionSpawnItem Spotlight1 ItemName = "UndergroundSpotLight" Location = "146.195,-5.595,0.036" Rotation = "0.030,-0.714,-0.704,-0.014" cMissionLevelReady SouthPlazaDoor LevelName = "LEVEL_SOUTH_PLAZA" REMOVE_BEFORE_SHIP = "false" cMissionTimer UnlockUnderground DeltaTimeSecondsRealTime = ".5" TriggerXTimes = "1" cMissionSendCommandToProp UnlockUnderDoor2 PropCommand = "8" PropName = "UndergroundDoor"

Case7-2Sulli
cMissionDefinition Case7-2Sulli Color = "8117675" DebugSpawnPoint = "EntryLoadingBay" Duration = "54000" LevelRequiredToStartName = "SAFEHOUSE" LevelToStartAtIfDebuggingMission = "UNDERGROUND" MissionType = "8" ParentMission = "Case7-1" PrerequisiteMission = "Case7-1" ShowInDebugMenu = "false" StartTime = "291601" cMissionObjective Case7-2-Objective2 cMissionObjectiveEvent OpenGate1 EventString = "MoveSulliCase7" MissionWaypoint = "UNDERGROUND,-19.084,-8.505,56.241" cMissionLevelReady safehouse7 LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC Sulli53 NPCName = "cast_sullivan" Rotation = "3.1" SpawnPoint = "-8.284,-1.102,25.972" UseRotationAndLocationIfSpawned = "true" cMissionDialogue Sulli54 Dialogue0 = "77557" Dialogue1 = "77558" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionSetNPCScriptedAction SullivanAntsy2 IsLooping = "true" NPCName = "cast_sullivan" ScriptedActionName = "SSullivanPace" SnapToState = "true" cMissionLevelReady Royal5 LevelName = "LEVEL_ROYAL_FLUSH" cMissionOnTrigger x278 InnerRadius = "4" Location = "-306.509,-4.798,-154.419" Radius = "4" RenderSphere = "true" ZombieRotation = "0,0,0,1" cMissionSendEvent x619 Value = "MoveSulliCase7"

Case7-2SulliZombrex
cMissionDefinition Case7-2SulliZombrex Color = "8117675" DebugSpawnPoint = "EntryLoadingBay" DescriptionSummary = "80517" DisplayName = "81567" Duration = "54000" LevelRequiredToStartName = "SAFEHOUSE" LevelToStartAtIfDebuggingMission = "UNDERGROUND" MissionType = "8" ParentMission = "Case7-1" PrerequisiteMission = "Case7-2Sulli" ShowInDebugMenu = "false" StartTime = "291601" cMissionObjective Case7-2-Objective3 cMissionObjectiveMissionStatus Finish7_3_Sulli MissionName = "Case7-3" Started = "true" Success = "true" cMissionLevelReady Sulli_Safehouse LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC Sulli_Zombrex_Case7 NPCName = "cast_sullivan" Rotation = "3.1" SpawnPoint = "-23.711,-1.098,34.367" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition Zombrex5_Failed ConditionParameter1 = "Zombrex5" DialogueCondition = "23" cMissionDialogue Zombrex5_Sulli Dialogue0 = "70170" Dialogue1 = "70171" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionDialogueCondition Case7Fail ConditionParameter1 = "Case7-3" DialogueCondition = "23" cMissionDialogue Sulli_Case7 Dialogue0 = "77557" Dialogue1 = "77558" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionDialogue SulliBlank LoopThisNode = "true" cMissionSetNPCScriptedAction SulliNormal10 NPCName = "cast_sullivan"

Case7_Dialogue
cMissionDefinition Case7_Dialogue Color = "8117675" DebugSpawnPoint = "BoilerRoomEntry" Duration = "518400" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "12" PrerequisiteMission = "Case7-1" ShowInDebugMenu = "false" StartTime = "291601" WaitUntilEnd = "false" cMissionObjective BeforeBreach1 cMissionObjectiveMissionStatus Complete7_3 DontFailOnCaseFlowFailure = "true" Failed = "false" MissionName = "TheFacts" Started = "true" Success = "true" cMissionLevelReady Case7_Dialogues LevelName = "LEVEL_SAFEHOUSE" cMissionCondition DontLoadFilters7_Dialogue Condition = "3" ConditionParamater = "Overtime" cMissionSpawnNPC SpawnKateyCase7 DefaultBehaviour = "Idle" NPCName = "cast_katey" Rotation = "1.554" SpawnPoint = "-10.613,-1.09,9.882" UseRotationAndLocationIfSpawned = "true" cMissionSetNPCScriptedAction Case7Sit IsLooping = "true" NPCName = "cast_katey" ScriptedActionName = "SSit" SnapToState = "true" cMissionDialogueCondition Case7_2_Success ConditionParameter1 = "Case7-2" DialogueCondition = "23" cMissionDialogueCondition Case7_2_Failed_K ConditionParameter1 = "Case7-2" DialogueCondition = "22" cMissionDialogue Case7_2_During_K Dialogue0 = "77564" Dialogue1 = "77565" LoopThisNode = "true" Speaker0 = "cast_katey" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionDialogue Failed_Case7_2_K Dialogue0 = "77566" Dialogue1 = "77567" LoopThisNode = "true" Speaker0 = "cast_katey" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionDialogueCondition Case7_3_Success ConditionParameter1 = "Case7-3" DialogueCondition = "23" cMissionDialogueCondition Case7_3_Failed_K ConditionParameter1 = "Case7-3" DialogueCondition = "22" cMissionDialogue Case7_3_During_K Dialogue0 = "77564" Dialogue1 = "77565" LoopThisNode = "true" Speaker0 = "cast_katey" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionDialogue Failed_Case7_3_K Dialogue0 = "77566" Dialogue1 = "77567" LoopThisNode = "true" Speaker0 = "cast_katey" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionDialogue BeforeBreach_Blank3 cMissionSpawnNPC Stacey_Case7 NPCName = "cast_stacey" Rotation = "2.0" SpawnPoint = "-3.6,-1.110,7.1" UseRotationAndLocationIfSpawned = "true" cMissionSetNPCScriptedAction Case7_sit_Stacey IsLooping = "true" NPCName = "cast_stacey" ScriptedActionName = "SSit" SnapToState = "true" cMissionDialogueCondition Case7_2_Success_St ConditionParameter1 = "Case7-2" DialogueCondition = "23" cMissionDialogueCondition Case7_2_Failed_St1 ConditionParameter1 = "Case7-2" DialogueCondition = "22" cMissionDialogue Case7-2-During_Stacey1 Dialogue0 = "77568" Dialogue1 = "77569" DialogueCondition = "0" LoopThisNode = "true" Speaker0 = "cast_stacey" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue Failed_Case_7_2_St1 Dialogue0 = "77570" Dialogue1 = "77571" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogueCondition Case7_3_Success_St ConditionParameter1 = "Case7-3" DialogueCondition = "23" cMissionDialogueCondition Case7_3_Failed_St1 ConditionParameter1 = "Case7-3" DialogueCondition = "22" cMissionDialogue Case7-3-During_Stacey1 Dialogue0 = "77568" Dialogue1 = "77569" DialogueCondition = "0" LoopThisNode = "true" Speaker0 = "cast_stacey" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue Failed_Case_7_3_St1 Dialogue0 = "77570" Dialogue1 = "77571" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue BeforeBreach_Blank4 cMissionSpawnNPC Rebecca_Case7 DefaultBehaviour = "RebeccaLoungingIdle" NPCName = "cast_rebecca" Rotation = "-2.28" SpawnPoint = "-6.490,-1.099,21.134" UseRotationAndLocationIfSpawned = "true" cMissionSetNPCScriptedAction Case7_Lounge_Rebecca IsLooping = "true" NPCName = "cast_rebecca" ScriptedActionName = "RebeccaLoungingIdle" SnapToState = "true" cMissionDialogueCondition Case7_2_Success_Reb ConditionParameter1 = "Case7-2" DialogueCondition = "23" cMissionDialogueCondition Case7_2_Failed_Reb ConditionParameter1 = "Case7-2" DialogueCondition = "22" cMissionDialogue Case7_2_During_Reb Dialogue0 = "77560" Dialogue1 = "77561" LoopThisNode = "true" Speaker0 = "cast_rebecca" SpeakerID0 = "50047" SpeakerID1 = "65167" cMissionDialogue Failed_Case_7_2_Reb Dialogue0 = "77621" Dialogue1 = "77563" LoopThisNode = "true" Speaker0 = "cast_rebecca" SpeakerID0 = "50047" SpeakerID1 = "65167" cMissionDialogueCondition Case7_3_Success_Reb ConditionParameter1 = "Case7-3" DialogueCondition = "23" cMissionDialogueCondition Case7_3_Failed_Reb ConditionParameter1 = "Case7-3" DialogueCondition = "22" cMissionDialogue Case7_3_During_Reb Dialogue0 = "77560" Dialogue1 = "77561" LoopThisNode = "true" Speaker0 = "cast_rebecca" SpeakerID0 = "50047" SpeakerID1 = "65167" cMissionDialogue Failed_Case_7_3_Reb Dialogue0 = "77621" Dialogue1 = "77563" LoopThisNode = "true" SpeakerID0 = "50047" SpeakerID1 = "65167" cMissionDialogue BeforeBreach_Blank6

Case7-2UnlockLab
cMissionDefinition Case7-2UnlockLab Color = "8117675" DebugSpawnPoint = "EntryLoadingBay" Duration = "518400" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "UNDERGROUND" MissionType = "12" ShowInDebugMenu = "false" StartTime = "0" WaitUntilEnd = "true" cMissionPrereq CompleteCase cMissionObjectiveMissionStatus CaseComplete Failed = "true" MissionName = "Case7-3LabFight" Success = "true" cMissionLevelReady Underground8 LevelName = "LEVEL_UNDERGROUND" REMOVE_BEFORE_SHIP = "false" cMissionOnTrigger LabEntrance3 DisplayName = "50455" InnerRadius = "1.5" InteractButton = "true" Location = "147.121,-7.196,-0.005" NeverFinish = "true" Radius = "5" RenderSphere = "true" ZombieRotation = "0,0,0,1" cMissionLoadLevel Laboratory2 Level = "LABORATORY" LevelSpawnPoint = "Start" cMissionLevelReady Laboratory1 LevelName = "LEVEL_LABORATORY" REMOVE_BEFORE_SHIP = "false" cMissionOnTrigger LabExit1 DisplayName = "50455" InnerRadius = "1.5" InteractButton = "true" Location = "146.618,-7.302,-8.320" NeverFinish = "true" Radius = "5" RenderSphere = "true" ZombieRotation = "0,0,0,1" cMissionLoadLevel Underground9 Level = "UNDERGROUND" LevelSpawnPoint = "TunnelExit"

Case7LockedLab
cMissionDefinition Case7LockedLab Color = "8117675" DebugSpawnPoint = "EntryLoadingBay" Duration = "518400" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "UNDERGROUND" MissionType = "12" ShowInDebugMenu = "false" StartTime = "0" WaitUntilEnd = "false" cMissionObjective LabGateLock1 cMissionObjectiveMissionStatus FailCase13 Failed = "true" MissionName = "Case7-3LabFight" Started = "false" Success = "true" cMissionLevelReady Underground7 LevelName = "LEVEL_UNDERGROUND" REMOVE_BEFORE_SHIP = "false" cMissionOnTrigger LabEntrance1 DisplayName = "50455" InnerRadius = "1.5" InteractButton = "true" Location = "147.121,-7.196,-0.005" NeverFinish = "true" Radius = "5" RenderSphere = "true" ZombieRotation = "0,0,0,1" cMissionRaiseDialog Locked Mission_Message = "50407" Use_Small_Slate = "true" cMissionHideTriggerVolume HideSelf2 TriggerName = "LabEntrance1" cMissionSendEvent UnhideSelf Value = "UnhideLabEntrance" cMissionLevelReady Laboratory LevelName = "LEVEL_LABORATORY" REMOVE_BEFORE_SHIP = "false" cMissionOnTrigger LabExit DisplayName = "50455" InnerRadius = "1.5" InteractButton = "true" Location = "146.618,-7.302,-8.320" NeverFinish = "true" Radius = "5" RenderSphere = "true" ZombieRotation = "0,0,0,1" cMissionRaiseDialog Locked1 Mission_Message = "50407" Use_Small_Slate = "true" cMissionSendEvent UnhideSelf1 Value = "UnhideLabExit" cMissionHideTriggerVolume HideSelf3 TriggerName = "LabExit" cMissionOnEvent UnhideTrigger EventString = "UnhideLabEntrance" cMissionTimer Wait DeltaTimeSecondsRealTime = "3" cMissionHideTriggerVolume ShowTrigger Show = "true" TriggerName = "LabEntrance1" cMissionOnEvent UnhideLabExit EventString = "UnhideLabExit" cMissionTimer Wait1 DeltaTimeSecondsRealTime = "3" cMissionHideTriggerVolume ShowTrigger1 Show = "true" TriggerName = "LabExit" =Missions section 2=

Chef
cMissionDefinition Chef CantFailOnLevel = "FOOD_BARN" Color = "13058304" DebugSpawnPoint = "EntryFoodCourt" DescriptionSummary = "80541" DisplayName = "80024" Duration = "79200" LevelToStartAtIfDebuggingMission = "YUCATAN_CASINO" MissionType = "4" ShowInDebugMenu = "true" StartTime = "81000" cMissionPrereq SurvivorSpawned cMissionObjectiveMissionStatus ChefSurvivorStarted MissionName = "ChefSurvivors" Started = "true" cMissionObjective Chef-Objective MissionWaypoint = "FOOD_BARN,-20.803,-5.594,-193.971" cMissionObjectiveKillBoss Chef1 BOSS_NAME = "Antoine" MissionWaypoint = "FOOD_BARN,36.179,-1.352,-235.614" cMissionTimer x3120 DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall x3121 cMissionDialogue x3122 Dialogue0 = "77545" SpeakerID0 = "77510" cMissionLevelReady FoodBarn LevelName = "LEVEL_FOOD_BARN" cMissionOnTriggerCuboid Trigger_Cinematic_Chef Height = "10" Vertex1 = "49.767,-2,-243.472" Vertex2 = "43.964,-2,-221.401" Vertex3 = "37.861,-2.000,-223.264" Vertex4 = "48.123,-2.000,-244.133" cMissionCinematic ChefIntro2 CinematicName = "076_chef_boss_intro" cMissionTeleportPlayer ToTheFight2 SpawnPoint = "Chef_Start" cMissionBossBattle Chef3 BattleFile = "data/datafile/battle_antoine.txt" BattleName = "Antoine" cMissionSpawnItem ChefFood ItemName = "Chef_potroast" Location = "39.610,-0.582,-238.547" NonInteractableProp = "true" Rotation = "0.000,-0.110,0.000,0.995" cMissionSpawnItem ChefFood1 ItemName = "Chef_veganplate" Location = "37.383,-0.518,-229.948" NonInteractableProp = "true" Rotation = "0.000,0.000,0.000,1.000" cMissionSpawnItem ChefFood2 ItemName = "Chef_potroast" Location = "22.615,-0.407,-234.765" NonInteractableProp = "true" Rotation = "0.000,-0.751,0.000,0.661" cMissionSpawnItem ChefFood3 ItemName = "Chef_chilipot" Location = "20.653,-0.382,-240.619" NonInteractableProp = "true" Rotation = "0.000,0.000,0.000,1.000" cMissionSendCommandToProp DestroyChefFood PropCommand = "17" PropName = "Lobster" cMissionSendCommandToProp DestroyChefFood1 PropCommand = "17" PropName = "Lobster1" cMissionSendCommandToProp DestroyChefFood2 PropCommand = "17" PropName = "Pasta" cMissionSendCommandToProp DestroyChefFood3 PropCommand = "17" PropName = "Pasta3" cMissionSendCommandToProp DestroyChefFood4 PropCommand = "17" PropName = "Pasta4" cMissionSendCommandToProp DestroyChefFood5 PropCommand = "17" PropName = "Pasta5" cMissionSendCommandToProp DestroyChefFood6 PropCommand = "17" PropName = "Pineapple" cMissionSendCommandToProp DestroyChefFood7 PropCommand = "17" PropName = "Steak2" cMissionSendCommandToProp DestroyChefFood8 PropCommand = "17" PropName = "Wine" cMissionSendCommandToProp DestroyChefFood12 PropCommand = "17" PropName = "Wine4" cMissionSendCommandToProp DestroyChefFood11 PropCommand = "17" PropName = "Wine3" cMissionSendCommandToProp DestroyChefFood10 PropCommand = "17" PropName = "Wine2" cMissionSendCommandToProp DestroyChefFood9 PropCommand = "17" PropName = "Wine1" cMissionSendCommandToProp DestroyChefChair PropCommand = "17" PropName = "Chair_50" cMissionSendCommandToProp DestroyChefChair4 PropCommand = "17" PropName = "Chair_10" cMissionSendCommandToProp DestroyChefChair3 PropCommand = "17" PropName = "Chair_8" cMissionSendCommandToProp DestroyChefChair2 PropCommand = "17" PropName = "Chair_7" cMissionSendCommandToProp DestroyChefChair1 PropCommand = "17" PropName = "Chair_80" cMissionStartEffect Steam EffectEnum = "44" Location = "39.538,-0.456,-238.511" Loop = "true" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Steam1 EffectEnum = "44" Location = "20.663,-0.066,-240.677" Loop = "true" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Steam3 EffectEnum = "44" Location = "22.618,-0.244,-234.745" Loop = "true" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Steam2 EffectEnum = "44" Location = "37.351,-0.460,-229.834" Loop = "true" Number = "1" Rotation = "0,0,0,1" cMissionOnSuccess DeadChef cMissionCinematic ChefOutro CinematicName = "077_chef_boss_death" cMissionTeleportPlayer AfterFight SpawnPoint = "Chef_Finish" TeleportAllPlayers = "true" cMissionSetChuckState Kill_Chef_PP1 ChuckState = "24" Value = "20000"

ChefSurvivors
cMissionDefinition ChefSurvivors CantFailOnLevel = "FOOD_BARN" DescriptionSummary = "80024" DisplayName = "80024" Duration = "79200" ExplicitStart = "false" MissionType = "3" StartTime = "81000" cMissionObjective ChefSurvivors-Objective cMissionObjectiveNPCJoin Cinda NPCName = "srv_cinda" cMissionObjectiveNPCJoin Jasper3 MissionWaypoint = "FOOD_BARN,88.969,4.224,-213.353" NPCName = "srv_jasper" cMissionLevelReady ChefSurvivors-Start LevelName = "LEVEL_FOOD_BARN" cMissionSpawnNPC Cinda1 DefaultBehaviour = "Idle" NPCName = "srv_cinda" Rotation = "2.717" SpawnPoint = "15.000,-1.354,-228.962" WithProp = "RebeccaRope" cMissionDialogue Setup5 ClearPreJoinAfterReaction0 = "false" Dialogue0 = "65107" Speaker0 = "srv_cinda" SpeakerID0 = "65173" cMissionSetChuckState HideWeapon ChuckState = "11" cMissionSendCommandToProp DestroyRope6 PropCommand = "17" TargetNPCName = "srv_cinda" cMissionSetChuckState UntieCinda4 ChuckState = "39" Item = "Untie" cMissionSetNPCScriptedAction ClearCindaPreJoin1 NPCName = "srv_cinda" ReactionAnim = "18" cMissionDialogueCondition JasperDead1 ConditionParameter1 = "srv_jasper" DialogueCondition = "17" cMissionDialogueCondition cond_Join7 ConditionParameter1 = "srv_jasper" DialogueCondition = "19" cMissionDialogueCondition cond_Join9 ConditionParameter1 = "srv_jasper" ConditionParameter2 = "srv_cinda" DialogueCondition = "3" cMissionDialogueCondition cond_Join10 ConditionParameter1 = "srv_jasper" DialogueCondition = "24" cMissionDialogue Setup12 ClearPreJoinAfterReaction0 = "false" Dialogue0 = "65108" ReactionAnim0 = "1" Speaker0 = "srv_cinda" SpeakerID0 = "65173" cMissionDialogue Setup13 ClearPreJoinAfterReaction0 = "true" Dialogue0 = "65109" Dialogue1 = "65110" ReactionAnim0 = "0" ReactionAnim1 = "9" Speaker1 = "srv_cinda" SpeakerID0 = "65167" SpeakerID1 = "65173" cMissionDialogue fail_Join12 Dialogue0 = "65111" LoopThisNode = "true" ReactionAnim0 = "1" Speaker0 = "srv_cinda" SpeakerID0 = "65173" cMissionDialogue fail_Join8 Dialogue0 = "85430" LoopThisNode = "false" ReactionAnim0 = "1" SpeakerID0 = "65173" cMissionSendEvent CindaDefects1 Value = "CindaDefects" cMissionDialogue Setup14 ClearPreJoinAfterReaction0 = "false" Dialogue0 = "85520" Dialogue1 = "65118" Dialogue2 = "65117" ReactionAnim0 = "1" ReactionAnim1 = "13" Speaker0 = "srv_cinda" Speaker1 = "srv_jasper" SpeakerID0 = "65173" SpeakerID1 = "65172" SpeakerID2 = "65172" cMissionDialogue Setup15 ClearPreJoinAfterReaction0 = "false" Dialogue0 = "65112" JoinChuckAfter = "true" ReactionAnim0 = "5" SpeakerID0 = "65173" cMissionDialogue Setup16 ClearPreJoinAfterReaction0 = "false" Dialogue0 = "85520" ReactionAnim0 = "1" Speaker0 = "srv_cinda" SpeakerID0 = "65173" cMissionDialogue fail_Join13 Dialogue0 = "65114" Dialogue1 = "65113" Dialogue2 = "65112" JoinChuckAfter = "true" LoopThisNode = "false" ReactionAnim0 = "1" SpeakerID0 = "65167" SpeakerID1 = "65167" SpeakerID2 = "65173" cMissionDialogue JasperDead2 Dialogue0 = "85520" SpeakerID0 = "65173" cMissionDialogue JasperDead3 Dialogue0 = "85521" Dialogue1 = "85522" ReactionAnim1 = "2" Speaker1 = "srv_cinda" SpeakerID0 = "65167" SpeakerID1 = "65173" cMissionSendEvent CindaDefects Value = "CindaDefects" cMissionSpawnNPC Jasper1 DefaultBehaviour = "Idle" NPCName = "srv_jasper" Rotation = "-1.5" SpawnPoint = "90.118,3.683,-208.319" cMissionDialogue JasperStart2 AutoStart = "false" Dialogue0 = "65163" Dialogue1 = "65104" JoinChuckAfter = "false" LoopThisNode = "false" ReactionAnim0 = "5" ReactionAnim1 = "5" ReactionAnim2 = "4" ReactionAnim3 = "5" ReactionAnim4 = "21" Speaker1 = "srv_jasper" SpeakerID0 = "65167" SpeakerID1 = "65172" cMissionDialogue JasperStart3 AutoStart = "false" Dialogue0 = "65105" Dialogue1 = "65106" Dialogue2 = "65977" JoinChuckAfter = "false" LoopThisNode = "false" ReactionAnim0 = "4" ReactionAnim1 = "5" ReactionAnim2 = "21" ReactionAnim3 = "5" ReactionAnim4 = "21" Speaker0 = "srv_jasper" Speaker1 = "srv_jasper" Speaker2 = "srv_jasper" SpeakerID0 = "65172" SpeakerID1 = "65172" SpeakerID2 = "65172" cMissionDialogueCondition IsCindaDead1 AutoStart = "false" ConditionParameter1 = "srv_cinda" DialogueCondition = "17" cMissionDialogueCondition HasChuckMetCinda1 AutoStart = "false" ConditionParameter1 = "srv_cinda" DialogueCondition = "16" cMissionDialogue LetsFindCinda4 AutoStart = "false" Dialogue0 = "65978" JoinChuckAfter = "true" LoopThisNode = "false" SpeakerID0 = "65167" cMissionDialogue LetsGoToCinda2 AutoStart = "false" Dialogue0 = "65981" Dialogue1 = "65982" JoinChuckAfter = "true" LoopThisNode = "false" SpeakerID0 = "65167" SpeakerID1 = "65172" cMissionDialogue LetsGoToCinda3 AutoStart = "false" Dialogue0 = "65979" Dialogue1 = "65980" JoinChuckAfter = "true" LoopThisNode = "false" ReactionAnim1 = "8" Speaker1 = "srv_jasper" SpeakerID0 = "65167" SpeakerID1 = "65172" cMissionDialogue SorryButCindaIsDead3 AutoStart = "false" Dialogue0 = "65981" Dialogue1 = "65982" Dialogue2 = "65983" Dialogue3 = "65984" ReactionAnim1 = "13" ReactionAnim3 = "5" Speaker1 = "srv_jasper" Speaker3 = "srv_jasper" SpeakerID0 = "65167" SpeakerID1 = "65172" SpeakerID2 = "65167" SpeakerID3 = "65172" cMissionDialogue SorryButCindaIsDead4 AutoStart = "false" Dialogue0 = "65983" Dialogue1 = "65984" ReactionAnim1 = "5" ReactionAnim3 = "5" Speaker1 = "srv_jasper" SpeakerID0 = "65167" SpeakerID1 = "65172" cMissionDialogue SorryButCindaIsDead5 AutoStart = "true" Dialogue0 = "65986" Dialogue1 = "65987" Dialogue2 = "65988" JoinChuckAfter = "true" ReactionAnim0 = "6" Speaker0 = "srv_jasper" SpeakerID0 = "65172" SpeakerID1 = "65167" SpeakerID2 = "65172" cMissionSpawnItem JasperFood4 ItemName = "Coffee" Location = "89.798,4.323,-212.497" Rotation = "-0.001,-0.013,-0.001,1.000" cMissionSpawnItem JasperFood5 DisablePhysicsOnInitialPlacement = "true" ItemName = "Coffee" Location = "89.372,4.739,-208.433" Rotation = "0.005,-0.497,-0.011,0.868" cMissionSpawnItem JasperFood6 ItemName = "Snack" Location = "90.051,4.246,-212.670" Rotation = "0.321,-0.531,-0.603,-0.502" cMissionSpawnItem JasperFood7 ItemName = "Snack" Location = "90.024,4.246,-212.267" Rotation = "0.724,0.277,0.206,-0.597" cMissionOnTrigger ClearPreJoin Location = "95.446,3.667,-216.353" Radius = "6" RenderSphere = "true" ZombieRotation = "0,0,0,1" cMissionSetNPCScriptedAction jell2 ExecuteOnce = "true" NPCName = "srv_jasper" ReactionAnim = "18" cMissionOnEvent DefectionForCinda EventString = "CindaDefects" cMissionTimer DelayDefection1 DeltaTimeSecondsRealTime = "5" TriggerBothPlayers = "true" TriggerXTimes = "1" cMissionSetNPCScriptedAction DefectCinda9 Defect = "true" NPCName = "srv_cinda"

Chef_Reward
cMissionDefinition Chef_Reward Duration = "511200" ExplicitStart = "true" LevelRequiredToStartName = "FOOD_BARN" MissionType = "12" PrerequisiteMission = "Chef" StartTime = "81000" WaitUntilEnd = "true" cMissionLevelReady Chef_Reward2 LevelName = "LEVEL_FOOD_BARN" cMissionSpawnItem Chef_Reward3 ItemName = "ChefKnife" Location = "17.902,-1.354,-242.472" Rotation = "0.000,1.802,0.000,1.000" cMissionSpawnItem Chef_Reward4 ItemName = "MeatCleaver" Location = "17.622,-1.348,-243.342" Rotation = "0.648,-0.628,-0.322,0.286" cMissionSpawnItem Chef_Reward5 ItemName = "Pan" Location = "17.967,-1.354,-242.907" Rotation = "0.000,1.115,0.000,1.000" cMissionSendCommandToProp OpenFreezer2 PropCommand = "9" PropName = "FreezerDoor" cMissionSendCommandToProp FreezerNoInteract1 PropCommand = "22" PropName = "FreezerDoor"

ChefSurvivorsFail
cMissionDefinition ChefSurvivorsFail DescriptionSummary = "80024" DisplayName = "80024" Duration = "79200" ExplicitStart = "true" FailPrerequisiteMission = "ChefSurvivors" MissionType = "8" StartTime = "81000" cMissionObjective ChefSurvivors-Objective1 cMissionObjectiveEvent EndFailMission EventString = "EndChefFailMission" cMissionLevelReady ChefSurvivors-Start1 LevelName = "LEVEL_FOOD_BARN" cMissionSpawnNPC Jasper2 DefaultBehaviour = "Idle" NPCName = "srv_jasper" Rotation = "-1.5" SpawnPoint = "90.118,3.683,-208.319" cMissionDialogue SorryButCindaIsDead6 AutoStart = "false" Dialogue0 = "65163" Dialogue1 = "65105" Dialogue2 = "65977" ReactionAnim1 = "4" ReactionAnim2 = "3" ReactionAnim3 = "5" Speaker1 = "srv_jasper" Speaker2 = "srv_jasper" SpeakerID0 = "65167" SpeakerID1 = "65172" SpeakerID2 = "65172" cMissionDialogue SorryButCindaIsDead7 AutoStart = "false" Dialogue0 = "65981" Dialogue1 = "65983" Dialogue2 = "65984" ReactionAnim2 = "5" Speaker2 = "srv_jasper" SpeakerID0 = "65167" SpeakerID1 = "65167" SpeakerID2 = "65172" cMissionDialogue SorryButCindaIsDead8 AutoStart = "true" Dialogue0 = "65986" Dialogue1 = "65987" Dialogue2 = "65988" JoinChuckAfter = "true" ReactionAnim0 = "6" Speaker0 = "srv_jasper" SpeakerID0 = "65172" SpeakerID1 = "65167" SpeakerID2 = "65172" cMissionSendEvent CindaDefects5 Value = "EndChefFailMission" cMissionSpawnNPC Cinda6 DefaultBehaviour = "Idle" NPCName = "srv_cinda" Rotation = "2.717" SpawnPoint = "15.000,-1.354,-228.962" WithProp = "RebeccaRope" cMissionDialogue JasperDead9 Dialogue0 = "85520" SpeakerID0 = "65173" cMissionDialogue JasperDead10 Dialogue0 = "85521" Dialogue1 = "85522" ReactionAnim1 = "2" Speaker1 = "srv_cinda" SpeakerID0 = "65167" SpeakerID1 = "65173" cMissionSendEvent CindaDefects8 Value = "CindaDefects" cMissionSendEvent CindaDefects9 Value = "EndChefFailMission" cMissionTimer DelayDefection2 DeltaTimeSecondsRealTime = "5" KeepAliveAfterMissionEnd = "true" TriggerBothPlayers = "true" TriggerXTimes = "1" cMissionSetNPCScriptedAction DefectCinda10 Defect = "true" NPCName = "srv_cinda" cMissionSendCommandToProp DestroyRope12 PropCommand = "17" TargetNPCName = "srv_cinda" cMissionSetNPCScriptedAction ClearCindaPreJoin7 NPCName = "srv_cinda" ReactionAnim = "18" cMissionSpawnItem JasperFood8 ItemName = "Coffee" Location = "89.798,4.323,-212.497" Rotation = "-0.001,-0.013,-0.001,1.000" cMissionSpawnItem JasperFood9 DisablePhysicsOnInitialPlacement = "true" ItemName = "Coffee" Location = "89.372,4.739,-208.433" Rotation = "0.005,-0.497,-0.011,0.868" cMissionSpawnItem JasperFood10 ItemName = "Snack" Location = "90.051,4.246,-212.670" Rotation = "0.321,-0.531,-0.603,-0.502" cMissionSpawnItem JasperFood11 ItemName = "Snack" Location = "90.024,4.246,-212.267" Rotation = "0.724,0.277,0.206,-0.597" cMissionOnTrigger ClearPreJoin1 Location = "95.446,3.667,-216.353" Radius = "6" RenderSphere = "true" ZombieRotation = "0,0,0,1" cMissionSetNPCScriptedAction jell3 ExecuteOnce = "true" NPCName = "srv_jasper" ReactionAnim = "18"

ChemicalDependency
cMissionDefinition ChemicalDependency Color = "3826405" DebugSpawnPoint = "Exit_Safehouse" DescriptionSummary = "80542" DisplayName = "80061" Duration = "14340" LevelRequiredToStartName = "NONE" LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH" MissionComplete_PP = "60000" MissionIsScoopRequest = "true" MissionType = "3" ShowInDebugMenu = "true" StartTime = "212400" cMissionObjective ChemicalObj MissionWaypoint = "SAFEHOUSE,-0.905,-1.088,-15.767" cMissionObjectiveEvent ChemDepEvent EventString = "ChemDepEnd" MissionWaypoint = "SAFEHOUSE,-9.205,-1.102,18.906" cMissionLevelReady ChemicalLevelReady LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC ChemicalJared DefaultBehaviour = "Idle" NPCName = "srv_jared" Rotation = "0.094" SpawnPoint = "-9.205,-1.102,18.906" UseRotationAndLocationIfSpawned = "true" cMissionDialogue JaredChemical1 Dialogue0 = "65593" SpeakerID0 = "65533" cMissionDialogueCondition cond_JaredChemical2 DialogueCondition = "15" cMissionDialogue fail_JaredChemical2 Dialogue0 = "65622" LoopThisNode = "true" ReactionAnim0 = "10" Speaker0 = "srv_jared" SpeakerID0 = "65533" cMissionDialogue JaredChemical2 Dialogue0 = "65594" Dialogue1 = "65595" Dialogue2 = "65596" DialogueCondition = "15" ReactionAnim0 = "0" ReactionAnim2 = "8" Speaker0 = "srv_jared" Speaker2 = "srv_jared" SpeakerID0 = "65533" SpeakerID1 = "65167" SpeakerID2 = "65533" cMissionSendEvent ChemDepEnd1 Value = "ChemDepEnd" cMissionTimer ChemDepDeplay DeltaTimeSecondsRealTime = "12" TriggerBothPlayers = "true" TriggerXTimes = "1" cMissionChangeNPCState health Health = "0" InvulnerableToGrapples = "false" NPCName = "srv_jared" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" SurvivorVULNERABLEToDamage = "false"

cMissionSpawnNPC Sullivan1 DefaultBehaviour = "idle" NPCName = "cast_sullivan" Rotation = "0.295" SpawnPoint = "-8.445,-1.101,27.223" UseRotationAndLocationIfSpawned = "true" cMissionDialogue SullivanWarning Dialogue0 = "65597" LoopThisNode = "true" ReactionAnim0 = "2" Speaker0 = "cast_sullivan" SpeakerID0 = "50222" cMissionSetNPCScriptedAction SulliNormal11 NPCName = "cast_sullivan" cMissionTimer x3117 DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall x3118 cMissionDialogue x3119 Dialogue0 = "65591" Dialogue1 = "65592" SpeakerID0 = "77510" SpeakerID1 = "50222" cMissionPrereq JaredRescued cMissionObjectiveNPCJoin JaredRescued1 ANDRESCUED = "true" NPCName = "srv_jared"

ChemicalFailSulivan
cMissionDefinition ChemicalFailSulivan DisplayName = "80039" Duration = "28800" ExplicitStart = "false" LevelRequiredToStartName = "SAFEHOUSE" MissionType = "8" StartTime = "212400" WaitUntilEnd = "false" cMissionPrereq ChemicalDependancyComplete cMissionObjectiveMissionStatus ChemDepComplete Failed = "true" MissionName = "ChemicalDependency" Success = "true" cMissionObjectiveNPCJoin JaredRescued3 ANDRESCUED = "true" NPCName = "srv_jared" cMissionObjective x513 cMissionObjectiveBeAtLocation x28 MissionWaypoint = "ROYAL_FLUSH,-305.572,-4.798,-155.427" RadiusFromWaypoint = "20" cMissionLevelReady x27111 LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC sulivan1 DefaultBehaviour = "Idle" NPCName = "cast_sullivan" Rotation = "-1.705" SpawnPoint = "-3.170,-1.098,31.678" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition JaredDead3 ConditionParameter1 = "srv_jared" DialogueCondition = "17" cMissionDialogue d33118 Dialogue0 = "65598" JoinChuckAfter = "false" LoopThisNode = "true" ReactionAnim0 = "11" Speaker0 = "cast_sullivan" SpeakerID0 = "50222" cMissionDialogue x45 Dialogue0 = "65599" SpeakerID0 = "50222" cMissionDialogue x46 Dialogue0 = "65603" LoopThisNode = "true" SpeakerID0 = "50222" cMissionSetNPCScriptedAction SulliNormal12 NPCName = "cast_sullivan"

ChemicalFail1
cMissionDefinition ChemicalFail1 DisplayName = "80039" Duration = "14400" ExplicitStart = "true" LevelRequiredToStartName = "SAFEHOUSE" MissionType = "8" StartTime = "226740" WaitUntilEnd = "false" cMissionObjective ChemicalObj1 MissionWaypoint = "SAFEHOUSE,-0.905,-1.088,-15.767" cMissionObjectiveEvent ChemDepEvent1 EventString = "JaredIsDead" MissionWaypoint = "SAFEHOUSE,-9.205,-1.102,18.906" cMissionPrereq ChemicalDependancyFail cMissionObjectiveMissionStatus ChemicalDependancy Failed = "true" MissionName = "ChemicalDependency" cMissionObjectiveNPCJoin JaredRescued2 ANDRESCUED = "true" NPCName = "srv_jared" cMissionOnEnter KillTheJared cMissionCondition in_safehouse Condition = "14" ConditionParamater = "LEVEL_SAFEHOUSE" cMissionKillNPC KillJared9 IgnoreAction = "false" NPCName = "srv_jared" cMissionSendEvent ChemDepEnd4 Value = "JaredIsDead" cMissionLevelReady safehouse1 LevelName = "LEVEL_SAFEHOUSE" cMissionCinematic KilledJared5 CinematicName = "611_jared_death_in_the_safehouse" IgnoreAction = "false" NoTeleportAfterIsOK = "true" UseLastPlayerWhoSwitchedLevel = "false" cMissionKillNPC KillJared8 IgnoreAction = "false" NPCName = "srv_jared" cMissionSendEvent ChemDepEnd5 Value = "JaredIsDead"

CodeBlue
cMissionDefinition CodeBlue CantFailOnLevel = "FORTUNE_EXTERIOR" Color = "16422912" DebugSpawnPoint = "EntryYucutan" DescriptionSummary = "80543" DisplayName = "80052" Duration = "32940" LevelToStartAtIfDebuggingMission = "FORTUNE_EXTERIOR" MissionType = "3" ShowInDebugMenu = "true" StartTime = "79200" cMissionObjective CodeBlue-Objective MissionWaypoint = "FORTUNE_EXTERIOR,17.935,1.071,-144.229" cMissionObjectiveNPCJoin SvenhasJoined ANDRESCUED = "false" MissionWaypoint = "FORTUNE_EXTERIOR,16.709,1.102,-141.801" NPCName = "srv_sven" cMissionLevelReady Fortune_Exterior2 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSpawnNPC Sven NPCName = "srv_sven" Rotation = "-0.769" SpawnPoint = "15.474,0.841,-140.562" cMissionDialogue SvenIntro ClearPreJoinAfterReaction2 = "false" Dialogue0 = "65564" JoinChuckAfter = "false" SpeakerID0 = "65167" cMissionDialogueCondition ZombiesNear3 AutoStart = "true" ConditionParameter1 = "CodeBlueZombies" DialogueCondition = "18" cMissionDialogue SvenNoZs5 AutoStart = "true" ClearPreJoinAfterReaction1 = "true" ClearPreJoinAfterReaction2 = "false" Dialogue0 = "65565" Dialogue1 = "65566" Dialogue2 = "65567" Dialogue3 = "65568" JoinChuckAfter = "false" ReactionAnim1 = "15" ReactionAnim2 = "6" ReactionAnim3 = "6" Speaker0 = "srv_sven" Speaker1 = "srv_sven" Speaker2 = "srv_sven" SpeakerID0 = "65199" SpeakerID1 = "65167" SpeakerID2 = "65199" SpeakerID3 = "65167" cMissionDialogue SvenJoin7 Dialogue0 = "65569" Dialogue1 = "65975" Dialogue2 = "65976" JoinChuckAfter = "true" ReactionAnim0 = "6" ReactionAnim2 = "11" ReactionAnim3 = "0" Speaker0 = "srv_sven" Speaker2 = "srv_sven" SpeakerID0 = "65199" SpeakerID1 = "65167" SpeakerID2 = "65199" cMissionDialogue SvenZs4 AutoStart = "true" ClearPreJoinAfterReaction2 = "false" Dialogue0 = "67865" Dialogue1 = "67866" Dialogue2 = "67867" Dialogue3 = "67868" JoinChuckAfter = "false" ReactionAnim0 = "6" ReactionAnim3 = "6" Speaker0 = "srv_sven" Speaker1 = "srv_sven" Speaker2 = "srv_sven" Speaker3 = "srv_sven" SpeakerID0 = "65199" SpeakerID1 = "65199" SpeakerID2 = "65199" SpeakerID3 = "65199" cMissionDialogue SvenJoin8 AutoStart = "false" Dialogue0 = "67869" Dialogue1 = "65975" Dialogue2 = "65976" JoinChuckAfter = "true" ReactionAnim0 = "6" ReactionAnim2 = "11" ReactionAnim3 = "0" Speaker0 = "srv_sven" Speaker2 = "srv_sven" SpeakerID0 = "65199" SpeakerID1 = "65167" SpeakerID2 = "65199" cMissionSpawnItem CPRCorpse DisablePhysicsOnInitialPlacement = "true" ItemName = "CodeBlue_corpse" Location = "15.472,0.800,-139.016" Rotation = "0.000,0.170,0.000,0.986" cMissionSpawnItem CPRApple DisablePhysicsOnInitialPlacement = "false" ItemName = "Apple" Location = "13.688,1.988,-139.637" Rotation = "-0.992,-0.000,0.126,0.000" cMissionSpawnItem CPRTool DisablePhysicsOnInitialPlacement = "false" ItemName = "Scissors" Location = "14.966,0.844,-141.696" Rotation = "-0.702,0.694,0.120,-0.125" cMissionSpawnItem CPRBarricade DisablePhysicsOnInitialPlacement = "false" ItemName = "PlasticBin" Location = "17.203,1.251,-136.968" Rotation = "-0.625,0.689,0.321,-0.179" cMissionSpawnItem CPRBarricade1 DisablePhysicsOnInitialPlacement = "false" ItemName = "PottedPlant_5" Location = "15.268,1.144,-137.206" Rotation = "0.226,-0.272,-0.594,0.723" cMissionSpawnItem CPRBarricade2 DisablePhysicsOnInitialPlacement = "false" ItemName = "PottedPlant_5" Location = "19.678,1.147,-141.216" Rotation = "-0.550,0.669,0.318,-0.386" cMissionSendCommandToProp Destroyplant1 PropCommand = "17" PropName = "PottedPlant_54" cMissionSendCommandToProp Destroyplant2 PropCommand = "17" PropName = "PottedPlant_56" cMissionSendCommandToProp DestroyPlasticBin PropCommand = "17" PropName = "PlasticBin6" cMissionOnTrigger CodeBlueBlood InnerRadius = "8" Location = "24.165,0.831,-125.902" NeverFinish = "true" Radius = "8" ZombieRotation = "0,0,0,1" cMissionStartEffect CorpseBlood EffectEnum = "30" Location = "14.932,1.080,-140.048" Noise = "1" Number = "3" Rotation = "0.814,0.000,0.000,0.581" cMissionSetChuckState MetTim1 ChuckState = "51" Item = "srv_codebluecorpse" cMissionKillNPC KillTim2 NPCName = "srv_codebluecorpse" cMissionTimer StaceyCall2 DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall CodeBlue1 cMissionOnZombieEnterArea CodeZombies CentreLocation = "FORTUNE_EXTERIOR,15.474,1.071,-140.562" MinimumZombies = "1" Radius = "5.5" cMissionSetNPCScriptedAction SvenUp NPCName = "srv_sven" ReactionAnim = "15" cMissionSetNPCScriptedAction SvenClear NPCName = "srv_sven" ReactionAnim = "18" cMissionSendEvent SvenZs DialogManagerOnly = "true" Value = "CodeBlueZombies"

DeadOrAlive
cMissionDefinition DeadOrAlive CantFailOnLevel = "PALISADES" Color = "16422912" DebugSpawnPoint = "EntryAtlanticaCasino" DescriptionSummary = "80544" DisplayName = "80045" Duration = "39600" LevelToStartAtIfDebuggingMission = "PALISADES" MissionType = "3" ShowInDebugMenu = "true" StartTime = "244800" cMissionTimer DeadOrAlive_Timer DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall DoA_Call cMissionDialogue StaceyCall_DoA Dialogue0 = "65895" SpeakerID0 = "77510" cMissionObjective JoinTheHorde-Objective cMissionObjectiveNPCJoin AndyJoins MissionWaypoint = "PALISADES,155.568,1.898,-83.675" NPCName = "srv_andy" cMissionLevelReady Palisades_DoA LevelName = "LEVEL_PALISADES" cMissionSpawnNPC SpawnAndy1 DefaultBehaviour = "Idle" NPCName = "srv_andy" Rotation = "2.571" SpawnPoint = "156.973,1.898,-83.787" WithProp = "Shotgun" cMissionChangeNPCState NotAggressive1 InvulnerableToGrapples = "false" NPCName = "srv_andy" SurvivorAttacksDisabled = "true" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionDialogue Andy Dialogue0 = "65768" Dialogue1 = "65769" ReactionAnim1 = "0" Speaker1 = "srv_andy" SpeakerID0 = "65167" SpeakerID1 = "50006" cMissionOnTriggerCuboid Kill_Andy3 Height = "10" Location = "185.003,-0.566,-90.006" RenderSphere = "false" Vertex1 = "185.561,-0.566,-66.539" Vertex2 = "131.440,-0.566,-121.071" Vertex3 = "228.435,-0.566,-214.355" Vertex4 = "281.505,-0.566,-161.218" ZombieRotation = "0,0,0,1" cMissionSetNPCScriptedAction AndyDefect Defect = "true" NPCName = "srv_andy" cMissionTimer AndySuicide DeltaTimeSecondsRealTime = "2" KeepAliveAfterMissionEnd = "true" cMissionDialogue ByeBye4 AutoStart = "true" Dialogue0 = "65867" Speaker0 = "srv_andy" SpeakerID0 = "50006" cMissionTimer delay146 DeltaTimeSecondsRealTime = "5" IgnoreAction = "false" KeepAliveAfterMissionEnd = "true" cMissionSetNPCScriptedAction eatgun126 GotoPoint = "156.393,-0.566,-86.806" NPCName = "srv_andy" ReactionAnim = "15" SnapToState = "true" cMissionOnTriggerCuboid Kill_Andy4 Cooperative = "false" Height = "10" Location = "185.003,-0.566,-90.006" RenderSphere = "false" Vertex1 = "135.314,-0.566,12.386" Vertex2 = "58.929,-0.566,-68.838" Vertex3 = "116.336,-0.566,-113.850" Vertex4 = "187.364,-0.566,-40.767" ZombieRotation = "0,0,0,1" cMissionSetNPCScriptedAction AndyDefect1 Defect = "true" NPCName = "srv_andy" cMissionTimer AndySuicide1 DeltaTimeSecondsRealTime = "2" KeepAliveAfterMissionEnd = "true" cMissionDialogue ByeBye5 AutoStart = "true" Dialogue0 = "65867" Speaker0 = "srv_andy" SpeakerID0 = "50006" cMissionTimer delay147 DeltaTimeSecondsRealTime = "5" IgnoreAction = "false" KeepAliveAfterMissionEnd = "true" cMissionSetNPCScriptedAction eatgun127 GotoPoint = "156.393,-0.566,-86.806" NPCName = "srv_andy" ReactionAnim = "15" SnapToState = "true" cMissionOnTriggerCuboid Kill_Andy5 Cooperative = "false" Height = "20" Location = "185.003,-0.566,-90.006" RenderSphere = "false" Vertex1 = "126.543,-0.566,-104.744" Vertex2 = "144.609,-0.566,-90.167" Vertex3 = "152.355,-0.566,-97.721" Vertex4 = "142.270,-0.566,-118.481" ZombieRotation = "0,0,0,1" cMissionSetNPCScriptedAction AndyDefect2 Defect = "true" NPCName = "srv_andy" cMissionTimer AndySuicide2 DeltaTimeSecondsRealTime = "2" KeepAliveAfterMissionEnd = "true" cMissionDialogue ByeBye7 AutoStart = "true" Dialogue0 = "65867" Speaker0 = "srv_andy" SpeakerID0 = "50006" cMissionTimer delay148 DeltaTimeSecondsRealTime = "5" IgnoreAction = "false" KeepAliveAfterMissionEnd = "true" cMissionSetNPCScriptedAction eatgun128 GotoPoint = "156.393,-0.566,-86.806" NPCName = "srv_andy" ReactionAnim = "15" SnapToState = "true"

cMissionDialogue Andy14 Dialogue0 = "65770" Dialogue1 = "65771" Speaker0 = "srv_andy" SpeakerID0 = "50006" SpeakerID1 = "65167" cMissionDialogue Andy13 Dialogue0 = "65772" Dialogue1 = "65773" ReactionAnim0 = "5" Speaker0 = "srv_andy" Speaker1 = "srv_andy" SpeakerID0 = "50006" SpeakerID1 = "50006" cMissionDialogue Andy12 Dialogue0 = "65774" Dialogue1 = "65775" ReactionAnim1 = "2" Speaker1 = "srv_andy" SpeakerID0 = "65167" SpeakerID1 = "50006" cMissionDialogue Andy11 Dialogue0 = "65776" Dialogue1 = "65777" Speaker1 = "srv_andy" SpeakerID0 = "65167" SpeakerID1 = "50006" cMissionDialogue Andy10 Dialogue0 = "65778" Dialogue1 = "65779" Speaker0 = "srv_andy" SpeakerID0 = "50006" SpeakerID1 = "65167" cMissionDialogue Andy9 Dialogue0 = "65780" Dialogue1 = "65781" Speaker0 = "srv_andy" Speaker1 = "srv_andy" SpeakerID0 = "50006" SpeakerID1 = "50006" cMissionDialogue Andy8 Dialogue0 = "65785" Dialogue1 = "65786" ReactionAnim1 = "12" Speaker1 = "srv_andy" SpeakerID0 = "65167" SpeakerID1 = "50006" cMissionDialogue Andy7 Dialogue0 = "65787" Dialogue1 = "65788" SpeakerID0 = "65167" SpeakerID1 = "65167" cMissionDialogue Andy6 Dialogue0 = "65789" Dialogue1 = "65808" ReactionAnim0 = "12" Speaker0 = "srv_andy" Speaker1 = "srv_andy" SpeakerID0 = "50006" SpeakerID1 = "50006" cMissionDialogue Andy5 Dialogue0 = "65809" Dialogue1 = "65810" ReactionAnim1 = "5" Speaker1 = "srv_andy" SpeakerID0 = "65167" SpeakerID1 = "50006" cMissionDialogue Andy4 Dialogue0 = "65811" Dialogue1 = "65812" Speaker1 = "srv_andy" SpeakerID0 = "65167" SpeakerID1 = "50006" cMissionDialogue Andy3 Dialogue0 = "65813" Dialogue1 = "65814" Speaker1 = "srv_andy" SpeakerID0 = "65167" SpeakerID1 = "50006" cMissionDialogue Andy2 Dialogue0 = "65815" Dialogue1 = "65816" JoinChuckAfter = "true" ReactionAnim1 = "3" Speaker1 = "srv_andy" SpeakerID0 = "65167" SpeakerID1 = "50006" cMissionHideTriggerVolume KillAndy3 TriggerName = "Kill_Andy" cMissionHideTriggerVolume KillAndy4 TriggerName = "Kill_Andy1" cMissionHideTriggerVolume KillAndy5 TriggerName = "Kill_Andy2" cMissionChangeNPCState EnableNPCAttacks1 InvulnerableToGrapples = "false" NPCName = "srv_andy" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionSpawnItem ProtesterSign11 ItemName = "ProtesterSign" Location = "152.697,-0.521,-85.145" REMOVE_BEFORE_SHIP = "false" Rotation = "-0.575,0.413,0.415,0.571" cMissionSpawnItem ProtesterSign21 ItemName = "ProtesterSign" Location = "159.954,-0.545,-87.455" REMOVE_BEFORE_SHIP = "false" Rotation = "-0.575,-0.414,-0.408,0.576" cMissionSpawnItem ProtesterSign31 ItemName = "ProtesterSign" Location = "156.932,-0.488,-81.115" REMOVE_BEFORE_SHIP = "false" Rotation = "-0.575,0.413,0.415,0.571" cMissionSpawnItem ProtesterSign41 ItemName = "ProtesterSign" Location = "159.229,-0.533,-84.420" REMOVE_BEFORE_SHIP = "false" Rotation = "0.512,0.490,0.491,-0.507" cMissionSpawnZombie JumpHorde1 NumberOfZombies = "10" SpawnPoint = "157.708,-0.563,-85.059" ZombieType = "zombie_skinny"

DeltaPoint1
cMissionDefinition DeltaPoint1 CantFailOnLevel = "FORTUNE_EXTERIOR" Color = "16422912" DebugSpawnPoint = "EntryRoyalFlushPlaza" DescriptionSummary = "80545" DisplayName = "80049" Duration = "32400" LevelRequiredToStartName = "FORTUNE_EXTERIOR" LevelToStartAtIfDebuggingMission = "FORTUNE_EXTERIOR" MissionType = "3" PrerequisiteMission = "Case6-2" ShowInDebugMenu = "true" ShowInHUD = "false" StartTime = "291600" cMissionObjective DeltaPoint1-Objective MissionWaypoint = "FORTUNE_EXTERIOR,-125.820,-1.194,6.100" cMissionObjectiveNPCJoin x313 MissionWaypoint = "FORTUNE_EXTERIOR,-66.857,-1.596,10.058" NPCName = "srv_michael" cMissionObjectiveNPCJoin x3110 MissionWaypoint = "FORTUNE_EXTERIOR,-66.186,-1.662,13.199" NPCName = "srv_matthew" cMissionLevelReady DeltaPoint_Exterior LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSpawnNPC DeltaPoint_Michael DefaultBehaviour = "Idle" NPCName = "srv_michael" Rotation = "1.557" SpawnPoint = "-66.772,-1.592,10.040" WithProp = "M16" cMissionDialogue Michael_1 Dialogue0 = "65286" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "false" ReactionAnim0 = "12" Speaker0 = "srv_michael" SpeakerID0 = "65189" cMissionDialogue Michael_2 Dialogue0 = "65287" Dialogue1 = "65288" Dialogue2 = "65289" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "false" ReactionAnim1 = "12" Speaker1 = "srv_michael" SpeakerID0 = "65167" SpeakerID1 = "65189" SpeakerID2 = "65167" cMissionDialogue MichaelJoin AutoStart = "true" ClearPreJoinAfterReaction1 = "true" ClearPreJoinAfterReaction2 = "true" ClearPreJoinAfterReaction3 = "false" Dialogue0 = "65290" Dialogue1 = "65282" Dialogue2 = "65283" DialogueCondition = "0" JoinChuckAfter = "true" Joiner0 = "srv_matthew" LoopThisNode = "false" ReactionAnim0 = "12" ReactionAnim2 = "3" Speaker0 = "srv_michael" Speaker2 = "srv_michael" SpeakerID0 = "65189" SpeakerID1 = "65190" SpeakerID2 = "65189" cMissionSpawnNPC DeltaPoint_Matthew DefaultBehaviour = "Idle" NPCName = "srv_matthew" Rotation = "3.073" SpawnPoint = "-66.194,-1.662,13.198" WithProp = "HandGun" cMissionDialogue d3410 Dialogue0 = "65279" Dialogue1 = "65280" Dialogue2 = "65281" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "false" SpeakerID0 = "65167" SpeakerID1 = "65190" SpeakerID2 = "65190" cMissionDialogue d3412 ClearPreJoinAfterReaction0 = "false" ClearPreJoinAfterReaction1 = "false" Dialogue0 = "65282" Dialogue1 = "65283" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "true" ReactionAnim1 = "3" Speaker0 = "srv_matthew" Speaker1 = "srv_michael" SpeakerID0 = "65190" SpeakerID1 = "65189" cMissionOnTrigger GunDialogue2 InnerRadius = "9" Location = "-59.580,-1.689,5.256" Radius = "9" ZombieRotation = "0,0,0,1" cMissionSendEvent Proxy1Complete1 Value = "Proximity1" cMissionSetNPCScriptedAction LookatChuck4 NPCName = "srv_michael" SetOrientation = "true" cMissionSetNPCScriptedAction LookatChuck5 NPCName = "srv_matthew" SetOrientation = "true" cMissionOnTrigger GunDialogue1b1 InnerRadius = "9" Location = "-77.908,-1.689,14.968" Radius = "9" ZombieRotation = "0,0,0,1" cMissionSendEvent Proxy1Completeb1 Value = "Proximity1" cMissionSetNPCScriptedAction LookatChuck6 NPCName = "srv_michael" SetOrientation = "true" cMissionSetNPCScriptedAction LookatChuck7 NPCName = "srv_matthew" SetOrientation = "true" cMissionOnTrigger GunDialogue3 InnerRadius = "6" Location = "-61.669,-1.689,6.952" Radius = "6" ZombieRotation = "0,0,0,1" cMissionSendEvent Proxy2Complete1 Value = "Proximity2" cMissionOnTrigger GunDialogueb1 InnerRadius = "6" Location = "-73.063,-1.689,15.150" Radius = "6" ZombieRotation = "0,0,0,1" cMissionSendEvent Proxy2Completeb1 Value = "Proximity2" cMissionSpawnItem DeltaPoint_Barricade ItemName = "MetalBarricade" Location = "-66.045,-1.044,9.861" Rotation = "-0.018,0.928,0.013,0.373" cMissionSpawnItem DeltaPoint_Barricade3 ItemName = "MetalBarricade" Location = "-68.018,-1.179,13.666" Rotation = "0.020,-0.383,0.006,0.923" cMissionSpawnItem DeltaPoint_Barricade4 ItemName = "MilitaryHummer2" Location = "-60.286,-0.313,10.580" NonInteractableProp = "true" Rotation = "0.000,-0.512,0.000,2.851" cMissionStartEffect Delta_HummerFire EffectEnum = "234" Location = "-60.684,-0.193,12.457" Loop = "true" Rotation = "0.000,0.824,0.000,1.000" cMissionOnEvent Proximity_1 EventString = "Proximity1" OnlyExecuteOnce = "true" cMissionDialogue GunTalk4 Dialogue0 = "65277" SpeakerID0 = "65189" cMissionOnEvent Proximity_2 EventString = "Proximity2" OnlyExecuteOnce = "true" cMissionDialogue GunTalk5 Dialogue0 = "65728" SpeakerID0 = "65189"

DemandAndSupply
cMissionDefinition DemandAndSupply CantFailOnLevel = "SAFEHOUSE" Color = "3816421" DebugSpawnPoint = "Exit_Safehouse" DescriptionSummary = "80546" DisplayName = "80062" Duration = "14400" LevelRequiredToStartName = "NONE" LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH" MissionComplete_PP = "10000" MissionIsScoopRequest = "true" MissionType = "3" ShowInDebugMenu = "true" StartTime = "248400" cMissionObjective DemandAndSupplyOBJ MissionWaypoint = "SAFEHOUSE,-24.363,-1.090,40.915" cMissionObjectiveEvent EndMuleOBJ EventString = "EndMule" cMissionLevelReady DemandAndSupplyLevelReady LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC MuleSven DefaultBehaviour = "Idle" NPCName = "srv_sven" Rotation = "-0.004" SpawnPoint = "-5.567,-1.094,18.946" cMissionDialogue BoozeSpeech Dialogue0 = "65655" Dialogue1 = "65656" Dialogue2 = "65657" ReactionAnim0 = "9" ReactionAnim1 = "5" Speaker0 = "srv_sven" Speaker2 = "srv_sven" SpeakerID0 = "65199" SpeakerID1 = "65167" SpeakerID2 = "65199" cMissionDialogue BoozeSpeech1 Dialogue0 = "65658" Dialogue1 = "65659" Dialogue2 = "66186" ReactionAnim1 = "2" ReactionAnim2 = "11" Speaker1 = "srv_sven" Speaker2 = "srv_sven" SpeakerID0 = "65167" SpeakerID1 = "65199" SpeakerID2 = "65199" cMissionDialogueCondition Whiskey2 ConditionParameter1 = "Whiskey" DialogueCondition = "7" cMissionDialogueCondition Vodka1 ConditionParameter1 = "Vodka" DialogueCondition = "7" cMissionDialogue fail_SvenDialogue2 Dialogue0 = "65661" LoopThisNode = "true" ReactionAnim0 = "2" Speaker0 = "srv_sven" SpeakerID0 = "65199" cMissionDialogue SvenDialogue2 Dialogue0 = "65660" DialogueCondition = "13" ReactionAnim0 = "0" Speaker0 = "srv_sven" SpeakerID0 = "65199" cMissionTimer EndDelay2 DeltaTimeSecondsRealTime = "13" TriggerXTimes = "1" cMissionSendEvent EndMule2 Value = "EndMule" cMissionTimer delayZombrex1 DeltaTimeSecondsRealTime = "8" KeepAliveAfterMissionEnd = "true" TriggerXTimes = "1" cMissionSetChuckState GiveZombrex3 ChuckState = "20" Value = "85001" cMissionChangeNPCState SvenCalm InvulnerableToGrapples = "false" Nature = "4" NPCName = "srv_sven" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionDialogue SvenDialogue1 Dialogue0 = "65660" DialogueCondition = "13" ReactionAnim0 = "0" Speaker0 = "srv_sven" SpeakerID0 = "65199" cMissionTimer EndDelay1 DeltaTimeSecondsRealTime = "13" TriggerXTimes = "1" cMissionSendEvent EndMule1 Value = "EndMule" cMissionTimer delayZombrex DeltaTimeSecondsRealTime = "8" KeepAliveAfterMissionEnd = "true" TriggerXTimes = "1" cMissionSetChuckState GiveZombrex2 ChuckState = "20" Value = "85001" cMissionChangeNPCState SvenCalm1 InvulnerableToGrapples = "false" Nature = "4" NPCName = "srv_sven" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionChangeNPCState SvenConfused InvulnerableToGrapples = "false" Nature = "1" NPCName = "srv_sven" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionSpawnItem Tray ItemName = "ServingTray" Location = "-4.109,-1.098,20.295" Rotation = "-0.000,-0.434,0.000,0.901" cMissionSpawnItem Tray1 ItemName = "ServingTray" Location = "-5.767,-1.096,17.273" Rotation = "0.005,0.001,-1.000,0.000" cMissionSpawnItem Mustard ItemName = "Mustard" Location = "-7.292,-1.073,18.385" Rotation = "-0.589,0.390,-0.393,-0.588" cMissionSpawnItem Ketchup ItemName = "Ketchup" Location = "-5.167,-1.074,18.035" Rotation = "0.389,0.592,-0.584,0.397" cMissionSpawnItem Box ItemName = "CardboardBox" Location = "-7.944,-0.907,17.531" Rotation = "-0.002,0.742,0.002,0.670" cMissionSpawnItem Box1 ItemName = "CardboardBox" Location = "-3.797,-0.830,17.810" Rotation = "-0.416,0.570,0.573,0.417" cMissionOnSuccess GiveZombrex cMissionPrereq SvenAlive1 cMissionObjectiveNPCJoin SvenRescued ANDRESCUED = "true" NPCName = "srv_sven"

Diva
cMissionDefinition Diva DebugSpawnPoint = "EntryRoyalFlushPlaza" DescriptionSummary = "80547" DisplayName = "80027" Duration = "75600" LevelToStartAtIfDebuggingMission = "FOOD_BARN" MissionType = "4" ShowInDebugMenu = "true" ShowInHUD = "false" StartTime = "226800" cMissionTimer x471 DeltaTimeSecondsRealTime = "2" IgnoreAction = "false" TriggerXTimes = "1" cMissionPhoneCall x472 cMissionDialogue x528 Dialogue0 = "65899" SpeakerID0 = "77510" cMissionObjective Diva-Objective2 cMissionObjectiveEvent StartDiva EventString = "StartDivaBattle" MissionWaypoint = "FOOD_BARN,-56.861,-1.131,-129.731" cMissionObjectiveEvent StartMiniGames1 EventString = "EndZombieFetch" MissionWaypoint = "FOOD_BARN,-64.739,0.197,-128.034" cMissionObjectiveNPCJoin Allison3 NPCName = "srv_allison" cMissionObjectiveNPCJoin Juan3 NPCName = "srv_juan" cMissionObjectiveNPCJoin Cameron3 NPCName = "srv_cameron" cMissionLevelReady Diva1 LevelName = "LEVEL_FOOD_BARN" cMissionTimer x9 DeltaTimeSecondsRealTime = ".25" TriggerXTimes = "1" cMissionZombieRemoval x8 Location = "-55.942,-1.130,-130.491" Radius = "17" cMissionSpawnNPC SpawnAllison1 DefaultBehaviour = "Idle" NPCName = "srv_allison" Rotation = "2.0" SpawnPoint = "-65.173,-1.120,-129.987" UseRotationAndLocationIfSpawned = "true" WithProp = "RebeccaRope" cMissionDialogueCondition ReadyToExplain4 ConditionParameter1 = "GoAllison" DialogueCondition = "18" cMissionDialogue Explaination Dialogue0 = "66115" Dialogue1 = "66016" Speaker0 = "srv_allison" Speaker1 = "srv_allison" SpeakerID0 = "65177" SpeakerID1 = "65177" cMissionDialogue FetchQuestsLoop8 AutoStart = "false" Dialogue0 = "66019" LoopThisNode = "true" Speaker0 = "srv_allison" SpeakerID0 = "65177" cMissionDialogueCondition DrinkFetch2 ConditionParameter1 = "YayDrink" DialogueCondition = "18" cMissionDialogue DrinkExplain2 Dialogue0 = "66181" Dialogue1 = "66171" LoopThisNode = "true" Speaker1 = "srv_allison" SpeakerID0 = "65167" SpeakerID1 = "65177" cMissionDialogueCondition SuitFetch2 ConditionParameter1 = "YaySuit" DialogueCondition = "18" cMissionDialogue SuitExplain2 Dialogue0 = "66114" Dialogue1 = "66179" LoopThisNode = "true" Speaker0 = "srv_allison" Speaker1 = "srv_allison" SpeakerID0 = "65177" SpeakerID1 = "65177" cMissionDialogueCondition AudienceFetch2 ConditionParameter1 = "AudienceComplete" DialogueCondition = "18" cMissionDialogue AudienceExplain2 Dialogue0 = "66183" Dialogue1 = "66011" Dialogue2 = "66180" LoopThisNode = "true" Speaker1 = "srv_allison" Speaker2 = "srv_allison" SpeakerID0 = "65167" SpeakerID1 = "65177" SpeakerID2 = "65177" cMissionDialogue GoodToGo5 Dialogue0 = "66168" LoopThisNode = "true" Speaker0 = "srv_allison" SpeakerID0 = "65177" cMissionSpawnNPC SpawnCameron1 DefaultBehaviour = "Idle" NPCName = "srv_cameron" Rotation = "-1.031" SpawnPoint = "-47.915,-1.518,-132.580" UseRotationAndLocationIfSpawned = "true" WithProp = "RebeccaRope" cMissionDialogue SpeakLoop2 AutoStart = "false" Dialogue0 = "66020" LoopThisNode = "false" Speaker0 = "srv_cameron" SpeakerID0 = "65179" cMissionSpawnNPC SpawnJuan1 DefaultBehaviour = "Idle" NPCName = "srv_juan" Rotation = "-1" SpawnPoint = "-48.656,-1.518,-135.258" UseRotationAndLocationIfSpawned = "true" WithProp = "RebeccaRope" cMissionDialogue SpeakLoop4 AutoStart = "false" Dialogue0 = "66021" LoopThisNode = "true" Speaker0 = "srv_juan" SpeakerID0 = "65180" cMissionOnTrigger DivaIntro1 InnerRadius = "9.5" InteractButton = "false" Location = "-56.198,-0.951,-130.549" Radius = "9.500" RenderSphere = "true" ZombieRotation = "0,0,0,1" cMissionCinematic DivaIntro4 CinematicName = "082_diva_boss_intro" cMissionTeleportPlayer Start17 SpawnPoint = "DivaStartFetch" cMissionSendEvent DivaIntrocomplete Value = "AllowBoom" cMissionSendEvent EndFallBack1 Value = "EndFallback" cMissionSendCommandToProp DestroyBeer PropCommand = "17" PropName = "BeerDiva" cMissionSendCommandToProp DestroyBeer1 PropCommand = "17" PropName = "BeerDiva1" cMissionSpawnItem HunkOfMeat1 ItemName = "HunkOfMeat" Location = "-43.810,-1.602,-139.713" Rotation = "0.044,-0.837,-0.030,0.545" cMissionSpawnItem HunkOfMeat3 ItemName = "HunkOfMeat" Location = "-64.046,-1.565,-109.678" Rotation = "-0.120,-0.027,0.992,0.039" cMissionSpawnItem HunkOfMeat2 ItemName = "HunkOfMeat" Location = "-45.429,-1.603,-104.799" Rotation = "-0.006,0.031,-0.050,0.998" cMissionSpawnItem ToyHelicopter1 ItemName = "RCHelicopter" Location = "46.305,-1.366,-190.548" Rotation = "0.308,0.031,-0.002,0.951" cMissionSpawnItem FireCracker DisablePhysicsOnInitialPlacement = "true" ItemName = "FireCrackers" Location = "-65.880,-0.412,-135.438" Rotation = "0.707,0.052,-0.055,0.703" cMissionSpawnItem FireCracker1 DisablePhysicsOnInitialPlacement = "true" ItemName = "FireCrackers" Location = "-65.831,-0.422,-135.854" Rotation = "-0.360,-0.612,-0.610,0.353" cMissionSpawnItem FireCracker2 DisablePhysicsOnInitialPlacement = "true" ItemName = "FireCrackers" Location = "-65.501,-0.432,-135.790" Rotation = "0.695,0.125,-0.126,0.696" cMissionSpawnItem FireCracker4 DisablePhysicsOnInitialPlacement = "true" ItemName = "FireCrackers" Location = "-65.638,-1.102,-134.658" Rotation = "0.695,0.125,-0.126,0.696" cMissionSpawnItem FireCracker3 DisablePhysicsOnInitialPlacement = "true" ItemName = "FireCrackers" Location = "-65.775,-1.106,-133.299" Rotation = "0.695,0.125,-0.126,0.696" cMissionSpawnItem FireCracker5 DisablePhysicsOnInitialPlacement = "true" ItemName = "FireCrackers" Location = "-65.464,-1.102,-133.568" Rotation = "0.695,0.125,-0.126,0.696" cMissionSpawnItem FireCracker6 DisablePhysicsOnInitialPlacement = "true" ItemName = "FireCrackers" Location = "-57.562,-1.102,-141.129" Rotation = "0.695,0.125,-0.126,0.696" cMissionSpawnItem FireCracker7 DisablePhysicsOnInitialPlacement = "true" ItemName = "FireCrackers" Location = "-58.712,-1.102,-141.114" Rotation = "0.695,0.125,-0.126,0.696" cMissionSpawnItem FireworksPot ItemName = "FireworksPotSm" Location = "-55.175838,-1.100000,-127.74162 " NonInteractableProp = "true" Rotation = "0,0,0,1" cMissionSpawnItem FireworksPot5 ItemName = "FireworksPotSm" Location = "-53.761623,-1.100000,-129.15584 " NonInteractableProp = "true" Rotation = "0,0,0,1" cMissionSpawnItem FireworksPot4 ItemName = "FireworksPotSm" Location = "-59.630611,-1.100000,-128.66086 " NonInteractableProp = "true" Rotation = "0,0,0,1" cMissionSpawnItem FireworksPot3 ItemName = "FireworksPotSm" Location = "-54.680862,-1.100000,-133.61061 " NonInteractableProp = "true" Rotation = "0,0,0,1" cMissionSpawnItem FireworksPot2 ItemName = "FireworksPotSm" Location = "-61.681221,-1.100000,-132.12569 " NonInteractableProp = "true" Rotation = "0,0,0,1" cMissionSpawnItem FireworksPot1 ItemName = "FireworksPotSm" Location = "-58.145687,-1.100000,-135.66122" NonInteractableProp = "true" Rotation = "0,0,0,1" cMissionSpawnZombie ExtraZombies NumberOfZombies = "2" SpawnPoint = "-31.805,-1.619,-112.912" ZombieType = "zombie_skinny" cMissionSpawnZombie ExtraZombies1 NumberOfZombies = "2" SpawnPoint = "-32.487,-1.619,-112.560" ZombieType = "zombie_skinny" cMissionSpawnZombie ExtraZombies2 NumberOfZombies = "2" SpawnPoint = "-32.521,-1.619,-114.108" ZombieType = "zombie_skinny_female" cMissionSpawnZombie ExtraZombies3 NumberOfZombies = "2" SpawnPoint = "-30.660,-1.619,-113.821" ZombieType = "zombie_skinny" cMissionSpawnZombie ExtraZombies7 NumberOfZombies = "2" SpawnPoint = "-33.339,-1.619,-111.016" ZombieType = "zombie_skinny" cMissionSpawnZombie ExtraZombies6 NumberOfZombies = "2" SpawnPoint = "-34.398,-1.619,-110.924" ZombieType = "zombie_skinny" cMissionSpawnZombie ExtraZombies5 NumberOfZombies = "2" SpawnPoint = "-34.041,-1.619,-109.364" ZombieType = "zombie_skinny" cMissionSpawnZombie ExtraZombies4 NumberOfZombies = "2" SpawnPoint = "-31.907,-1.619,-108.586" ZombieType = "zombie_skinny_female" cMissionSpawnZombie ExtraZombies11 NumberOfZombies = "2" SpawnPoint = "-30.131,-1.619,-107.201" ZombieType = "zombie_skinny" cMissionSpawnZombie ExtraZombies10 NumberOfZombies = "2" SpawnPoint = "-31.794,-1.619,-106.842" ZombieType = "zombie_skinny" cMissionSpawnZombie ExtraZombies9 NumberOfZombies = "2" SpawnPoint = "-32.791,-1.619,-105.661" ZombieType = "zombie_skinny" cMissionSpawnZombie ExtraZombies8 NumberOfZombies = "2" SpawnPoint = "-35.209,-1.619,-110.245" ZombieType = "zombie_skinny_female" cMissionSpawnZombie ExtraZombies15 NumberOfZombies = "2" SpawnPoint = "-42.283,-1.618,-115.237" ZombieType = "zombie_skinny_female" cMissionSpawnZombie ExtraZombies14 NumberOfZombies = "2" SpawnPoint = "-43.428,-1.618,-114.641" ZombieType = "zombie_skinny" cMissionSpawnZombie ExtraZombies13 NumberOfZombies = "2" SpawnPoint = "-41.370,-1.618,-113.518" ZombieType = "zombie_skinny" cMissionSpawnZombie ExtraZombies12 NumberOfZombies = "2" SpawnPoint = "-38.344,-1.618,-114.509" ZombieType = "zombie_skinny" cMissionSpawnZombie ExtraZombies19 NumberOfZombies = "2" SpawnPoint = "-74.117,-1.619,-116.407" ZombieType = "zombie_skinny" cMissionSpawnZombie ExtraZombies18 NumberOfZombies = "2" SpawnPoint = "-74.547,-1.619,-115.520" ZombieType = "zombie_skinny" cMissionSpawnZombie ExtraZombies17 NumberOfZombies = "2" SpawnPoint = "-73.617,-1.619,-114.319" ZombieType = "zombie_skinny" cMissionSpawnZombie ExtraZombies16 NumberOfZombies = "2" SpawnPoint = "-71.206,-1.619,-114.712" ZombieType = "zombie_skinny" cMissionSpawnZombie ExtraZombies25 NumberOfZombies = "2" SpawnPoint = "-45.057,-1.618,-100.680" ZombieType = "zombie_skinny" cMissionSpawnZombie ExtraZombies24 NumberOfZombies = "2" SpawnPoint = "-43.255,-1.618,-101.385" ZombieType = "zombie_skinny" cMissionSpawnZombie ExtraZombies23 NumberOfZombies = "2" SpawnPoint = "-43.945,-1.618,-103.293" ZombieType = "zombie_skinny" cMissionSpawnZombie ExtraZombies22 NumberOfZombies = "2" SpawnPoint = "-45.559,-1.618,-105.249" ZombieType = "zombie_skinny_female" cMissionSpawnZombie ExtraZombies21 NumberOfZombies = "2" SpawnPoint = "-47.091,-1.618,-105.584" ZombieType = "zombie_skinny_female" cMissionSpawnZombie ExtraZombies20 NumberOfZombies = "2" SpawnPoint = "-47.415,-1.618,-104.382" ZombieType = "zombie_skinny" cMissionSpawnZombie ExtraZombies26 NumberOfZombies = "2" SpawnPoint = "-52.813,-1.610,-108.950" ZombieType = "zombie_skinny" cMissionSpawnZombie ExtraZombies27 NumberOfZombies = "2" SpawnPoint = "-53.605,-1.610,-110.515" ZombieType = "zombie_skinny" cMissionSpawnZombie ExtraZombies29 NumberOfZombies = "2" SpawnPoint = "-33.526,-1.610,-125.603" ZombieType = "zombie_skinny" cMissionSpawnZombie ExtraZombies28 NumberOfZombies = "2" SpawnPoint = "-34.557,-1.610,-124.854" ZombieType = "zombie_skinny" cMissionSpawnZombie ExtraZombies30 NumberOfZombies = "2" SpawnPoint = "-35.212,-1.610,-126.480" ZombieType = "zombie_skinny_female" cMissionZombieFactory DivaExtraZombies Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "8" PercentClump = "30" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "DivaWarehouse" cMissionSpawnItem ZombieDirection2 DisablePhysicsOnInitialPlacement = "true" ItemName = "ZombieDirectionLure4m" Location = "-50.390,-2.118,-133.064" Rotation = "0.000,0.077,0.000,1.002" cMissionSpawnItem DivaBomb ItemName = "cine_diva_bomb" Location = "-67.320,0.005,-130.023" NonInteractableProp = "true" Rotation = "-0.653,-0.653,0.271,0.271" cMissionSpawnItem DivaBomb1 ItemName = "cine_diva_bomb" Location = "-49.037,-1.248,-132.677" NonInteractableProp = "true" Rotation = "0.000,0.000,1.000,0.000" cMissionSpawnItem DivaBomb2 ItemName = "cine_diva_bomb" Location = "-50.220,-1.238,-135.586" NonInteractableProp = "true" Rotation = "0.241,0.000,0.972,0.000" cMissionOnFail DivaDied3 cMissionSendEvent EndZombieFetch2 Value = "EndZombieFetch" cMissionSendEvent DivaDied4 Value = "PlayDeathNIS" cMissionSetChuckState DestroyallRope4 ChuckState = "40" Item = "RebeccaRope" cMissionPrereq divaprereq cMissionObjectiveMissionStatus divabusfree MissionName = "DivaBusHolder" Started = "true"

ZombieAudience
cMissionDefinition ZombieAudience Duration = "75600" ExplicitStart = "true" IgnoreAction = "false" LevelRequiredToStartName = "FOOD_BARN" MissionType = "8" ParentMission = "Diva" StartTime = "226800" cMissionPrereq DivaInitialize cMissionObjectiveEvent StartCountingZombies EventString = "StartZombieCount" cMissionObjective ZombieAudience-Objective cMissionObjectiveEvent EndZombieFetching1 EventString = "EndZombieFetch" cMissionObjectiveKillZombies CountFive BringThem = "true" MissionWaypoint = "FOOD_BARN,-56.198,-0.951,-130.549" Radius = "9.500" ZombiesToHave = "5" cMissionDialogue NeedMore Dialogue0 = "66012" LoopThisNode = "true" SpeakerID0 = "50798" cMissionObjectiveKillZombies Count10 BringThem = "true" MissionWaypoint = "FOOD_BARN,-56.198,-0.951,-130.549" Radius = "9.500" ZombiesToHave = "10" cMissionDialogue AlmostThere Dialogue0 = "66113" LoopThisNode = "true" SpeakerID0 = "50798" cMissionObjectiveKillZombies Count15 BringThem = "true" MissionWaypoint = "FOOD_BARN,-56.198,-0.951,-130.549" Radius = "9.500" ZombiesToHave = "15" cMissionDialogue AlmostThere1 Dialogue0 = "66006" Dialogue1 = "66007" LoopThisNode = "false" ReactionAnim0 = "8" ReactionAnim1 = "2" Speaker0 = "srv_diva" Speaker1 = "srv_diva" SpeakerID0 = "50798" SpeakerID1 = "50798" cMissionSendEvent AudienceGathered DialogManagerOnly = "true" Value = "AudienceComplete" cMissionLevelReady FoodBarn2 LevelName = "LEVEL_FOOD_BARN" cMissionSpawnItem ZombieDirection DisablePhysicsOnInitialPlacement = "true" ItemName = "ZombieDirectionLure4m" Location = "-49.890,-1.603,-124.082" Rotation = "0.000,-2.403,0.000,0.916" cMissionSpawnItem ZombieDirection1 DisablePhysicsOnInitialPlacement = "true" ItemName = "ZombieDirectionLure4m" Location = "-50.390,-2.118,-133.064" Rotation = "0.000,0.077,0.000,1.002"

DivaMiniGames
cMissionDefinition DivaMiniGames Duration = "75600" ExplicitStart = "true" LevelRequiredToStartName = "FOOD_BARN" MissionType = "8" ParentMission = "DivaDivaWatch" ShowInDebugMenu = "false" StartTime = "226800" cMissionPrereq BossBattleReady cMissionObjectiveEvent Ready EventString = "StartDivaBattle" cMissionObjective DivaMiniGames-Objective5 cMissionObjectiveKillBoss BeatDiva BOSS_NAME = "Diva" cMissionLevelReady LetsGoBoss LevelName = "LEVEL_FOOD_BARN" cMissionOnTrigger StartShowActual1 Cooperative = "true" DisplayName = "66176" InnerRadius = "2.01" InteractButton = "true" Location = "-65.260,0.197,-128.507" Radius = "5" RenderSphere = "false" ZombieRotation = "0,0,0,1" cMissionSendEvent EndZombieFetching2 DialogManagerOnly = "false" Value = "EndZombieFetch" cMissionSpawnNPC Diva8 NPCName = "srv_diva" SpawnPoint = "90.592,3.921,-208.949" UseRotationAndLocationIfSpawned = "true" cMissionHideTriggerVolume HideSelf TriggerName = "StartShowActual1" cMissionSetChuckState NoCalls ChuckState = "60" Value = "1" cMissionCinematic MiniGameIntro2 CinematicName = "082a_diva_minigame_intro" NoTeleportAfterIsOK = "true" cMissionBossBattle GoDiva2 BattleFile = "data/datafile/battle_diva.txt" BattleName = "Diva" cMissionTimer WaitToPauseClock DeltaTimeSecondsRealTime = "5" TriggerXTimes = "1" cMissionPauseClock PauseTime1

cMissionStartEffect GreenLight EffectEnum = "342" Location = "-65.201,0.193,-128.596" Loop = "true" Rotation = "0.000,0.095,0.000,0.996" cMissionOnSuccess PassedMiniGames cMissionZombieRemoval x418 Location = "-55.942,-1.130,-130.491" Radius = "15" cMissionSetChuckState DestroyallRope1 ChuckState = "40" Item = "RebeccaRope" cMissionSetChuckState GoCalls ChuckState = "60" Value = "0" cMissionCinematic SuccessCinema CinematicName = "083_diva_boss_death" cMissionSendEvent EndDivaFailMission Value = "EndDivaFail" cMissionDialogue EveryoneJoins Dialogue0 = "66177" JoinChuckAfter = "true" Joiner0 = "srv_allison" Joiner1 = "srv_cameron" Joiner2 = "srv_juan" SpeakerID0 = "65177" cMissionTeleportPlayer ToFailSpot1 SpawnPoint = "DivaDone" cMissionSetChuckState PPReward1 ChuckState = "24" Value = "40000" cMissionOnFail Failed6 cMissionSendEvent EndZombieFetch3 Value = "EndZombieFetch" cMissionSendEvent DivaDied6 Value = "PlayDeathNIS"

DivaSurvivor
cMissionDefinition DivaSurvivor Duration = "75600" ExplicitStart = "true" LevelRequiredToStartName = "FOOD_BARN" MissionType = "8" ParentMission = "Diva" PrerequisiteMission = "DivaMiniGames" StartTime = "226800" WaitUntilEnd = "false" cMissionObjective FetchAudience-Objective1 cMissionObjectiveNPCJoin DivaJoin NPCName = "srv_diva" cMissionLevelReady FetchAudience-Start1 LevelName = "LEVEL_FOOD_BARN" cMissionSpawnNPC DivaSpawn7 DefaultBehaviour = "Idle" NPCName = "srv_diva" Rotation = "-2.525" SpawnPoint = "-51.605,-2.118,-125.596" UseRotationAndLocationIfSpawned = "true" cMissionSetNPCScriptedAction x366 NPCName = "srv_diva" ReactionAnim = "18" cMissionChangeNPCState DivaScared InvulnerableToGrapples = "false" Nature = "3" NPCName = "srv_diva" SurvivorAttacksDisabled = "false" SurvivorLeavesTheParty = "false" cMissionDialogueCondition SafeArea DialogueCondition = "9" cMissionDialogue NotSafe AutoStart = "false" Dialogue0 = "66178" LoopThisNode = "true" SpeakerID0 = "50798" cMissionDialogue DivaJoin1 AutoStart = "false" Dialogue0 = "66022" Dialogue1 = "66013" Dialogue2 = "66014" JoinChuckAfter = "true" Speaker2 = "srv_diva" SpeakerID0 = "50798" SpeakerID1 = "65167" SpeakerID2 = "50798" cMissionChangeNPCState DivaScared1 InvulnerableToGrapples = "false" Nature = "5" NPCName = "srv_diva" SurvivorAttacksDisabled = "false" SurvivorLeavesTheParty = "false" cMissionZombieFactory x235 Amount0 = "3" Amount1 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" ZombieWarehouseName = "DivaEndZombies"

DivaFailNIS1
cMissionDefinition DivaFailNIS1 Duration = "75599" ExplicitStart = "false" LevelRequiredToStartName = "FOOD_BARN" MissionType = "8" StartTime = "226800" WaitUntilEnd = "false" cMissionPrereq DivaIntroDone cMissionObjectiveEvent AllowBoom EventString = "AllowBoom" cMissionObjective DivaFailNIS1-Objective cMissionObjectiveEvent EndDivaFail EventString = "EndDivaFail" cMissionObjectiveMissionStatus fetchclosed MissionName = "DivaFetchQuests" Success = "true" cMissionOnEvent DivaDied EventString = "PlayDeathNIS" OnlyExecuteOnce = "true" cMissionCondition infoodbarn Condition = "13" ConditionParamater = "LEVEL_FOOD_BARN" cMissionSetChuckState DestroyallRope5 ChuckState = "40" Item = "RebeccaRope" cMissionCinematic FailMiniGames7 CinematicName = "083a_diva_boss_death_02" IgnoreAction = "false" UseLastPlayerWhoSwitchedLevel = "false" cMissionTeleportPlayer ToFailSpot SpawnPoint = "FailDiva" TeleportAllPlayers = "true" cMissionSetChuckState setupdiva ChuckState = "68" cMissionSpawnNPC SpawnDivaBelow7 DefaultBehaviour = "Idle" NPCName = "srv_diva" Rotation = "-1.539" SpawnPoint = "-49.340,-2.103,-131.315" UseRotationAndLocationIfSpawned = "true" cMissionKillNPC KillNPCs29 NPCName = "srv_diva" cMissionSendEvent EndSelf8 Value = "EndDivaFail" cMissionTimer WaitExplode DeltaTimeSecondsRealTime = "1" KeepAliveAfterMissionEnd = "true" TriggerXTimes = "1" cMissionSpawnItem SpawnExplodeAllison7 ItemName = "PropaneTank" Location = "-65.468,-1.102,-129.444" Rotation = "0,0,0,1" cMissionSendCommandToProp Detonate31 PropCommand = "4" PropName = "SpawnExplodeAllison7" cMissionSpawnItem SpawnExplodeDiva7 ItemName = "PropaneTank" Location = "-47.890,-2.103,-131.361" Rotation = "0,0,0,1" cMissionSendCommandToProp Detonate30 PropCommand = "4" PropName = "SpawnExplodeDiva7" cMissionSpawnItem SpawnExplodeRightGuy7 ItemName = "PropaneTank" Location = "-47.999,-2.118,-132.666" Rotation = "0,0,0,1" cMissionSendCommandToProp Detonate29 PropCommand = "4" PropName = "SpawnExplodeRightGuy7" cMissionSpawnItem SpawnExplodeLeftGuy7 ItemName = "PropaneTank" Location = "-48.882,-2.118,-135.124" Rotation = "0,0,0,1" cMissionSendCommandToProp Detonate28 PropCommand = "4" PropName = "SpawnExplodeLeftGuy7" cMissionKillNPC KillNPCs31 NPCName = "srv_cameron" cMissionKillNPC KillNPCs30 NPCName = "srv_allison" cMissionKillNPC KillNPCs28 IgnoreAction = "false" NPCName = "srv_juan" cMissionSendCommandToProp DestroyBomb PropCommand = "17" PropName = "DivaBomb" cMissionSendCommandToProp DestroyBomb2 PropCommand = "17" PropName = "DivaBomb1" cMissionSendCommandToProp DestroyBomb1 PropCommand = "17" PropName = "DivaBomb2"

cMissionCondition notinfoodbarn Condition = "14" ConditionParamater = "LEVEL_FOOD_BARN" cMissionSendEvent EndSelf9 Value = "EndDivaFail"

DivaFetchQuests
cMissionDefinition DivaFetchQuests Duration = "75600" ExplicitStart = "true" LevelRequiredToStartName = "FOOD_BARN" MissionType = "8" ParentMission = "DivaDivaWatch" StartTime = "226800" cMissionPrereq DivaIntro2 cMissionObjectiveEvent AllowBoom1 EventString = "AllowBoom" cMissionObjective DivaFetchQuests-Objective1 cMissionObjectiveEvent EndMission EventString = "EndZombieFetch" cMissionLevelReady DivaFetchQuests-Start1 LevelName = "LEVEL_FOOD_BARN" cMissionSpawnNPC DivaSpawn14 DefaultBehaviour = "Idle" NPCName = "srv_diva" Rotation = "1.785" SpawnPoint = "-56.861,-1.131,-129.731" UseRotationAndLocationIfSpawned = "true" cMissionDialogue FetchQuestsSetup3 AutoStart = "false" Dialogue0 = "66000" Dialogue1 = "66001" Dialogue2 = "66002" ReactionAnim0 = "9" ReactionAnim2 = "2" Speaker0 = "srv_diva" Speaker1 = "srv_diva" Speaker2 = "srv_diva" SpeakerID0 = "50798" SpeakerID1 = "50798" SpeakerID2 = "50798" cMissionSendEvent ReadyToExplain2 DialogManagerOnly = "true" Value = "GoAllison" cMissionDialogueCondition BringDrink1 AutoStart = "false" DialogueCondition = "6" cMissionDialogue FailDrink1 Dialogue0 = "66004" LoopThisNode = "true" ReactionAnim0 = "2" Speaker0 = "srv_diva" SpeakerID0 = "50798" cMissionDialogue DrinkSuccess1 AutoStart = "false" Dialogue0 = "66005" Dialogue1 = "66169" DialogueCondition = "7" ReactionAnim0 = "13" Speaker0 = "srv_diva" Speaker1 = "srv_diva" SpeakerID0 = "50798" SpeakerID1 = "50798" cMissionSendEvent DrinkBrought1 DialogManagerOnly = "true" Value = "YayDrink" cMissionDialogueCondition WearSuit1 ConditionParameter1 = "OUTFIT_BLACK_TUXEDO_BOW_TIE" DialogueCondition = "11" cMissionDialogue FailSuit2 Dialogue0 = "66008" LoopThisNode = "true" ReactionAnim0 = "9" Speaker0 = "srv_diva" SpeakerID0 = "50798" cMissionDialogue SuitSuccess1 AutoStart = "false" Dialogue0 = "66009" Dialogue1 = "66010" DialogueCondition = "11" ReactionAnim0 = "13" ReactionAnim1 = "5" Speaker0 = "srv_diva" Speaker1 = "srv_diva" SpeakerID0 = "50798" SpeakerID1 = "50798" cMissionSendEvent CountZombiesNow1 Value = "StartZombieCount" cMissionSendEvent SuitBrought1 DialogManagerOnly = "true" Value = "YaySuit" cMissionDialogueCondition BringAudience1 ConditionParameter1 = "AudienceComplete" DialogueCondition = "18" cMissionDialogue FailAudience1 AutoStart = "false" Dialogue0 = "66010" LoopThisNode = "true" ReactionAnim0 = "5" Speaker0 = "srv_diva" SpeakerID0 = "50798" cMissionDialogue AudienceSuccess1 AutoStart = "false" Dialogue0 = "66170" LoopThisNode = "true" ReactionAnim0 = "13" Speaker0 = "srv_diva" SpeakerID0 = "50798" cMissionSendEvent StartDivaMiniGames2 Value = "StartDivaBattle" cMissionDisableTriggerVolume DisableFakeTrigger TriggerName = "StartShowFake" cMissionHideTriggerVolume HideFakeTrigger2 TriggerName = "StartShowFake"

DivaKilledInitial
cMissionDefinition DivaKilledInitial Duration = "75600" ExplicitStart = "true" IgnoreAction = "false" StartTime = "226800" cMissionObjective DivaKilledInitial-Objective cMissionObjectiveEvent EndFallBack EventString = "EndFallback" cMissionLevelReady DivaKilledInitial-Start LevelName = "LEVEL_FOOD_BARN" cMissionSpawnNPC SpawnJuan2 DefaultBehaviour = "Idle" NPCName = "srv_juan" Rotation = "-0.459" SpawnPoint = "-48.656,-1.518,-135.258" UseRotationAndLocationIfSpawned = "false" cMissionDialogue SpeakLoop5 AutoStart = "false" Dialogue0 = "66175" LoopThisNode = "true" Speaker0 = "srv_juan" SpeakerID0 = "65180" cMissionSpawnNPC SpawnCameron2 DefaultBehaviour = "Idle" NPCName = "srv_cameron" Rotation = "-1.031" SpawnPoint = "-47.915,-1.518,-132.580" cMissionDialogue SpeakLoop3 AutoStart = "false" Dialogue0 = "66017" LoopThisNode = "true" Speaker0 = "srv_cameron" SpeakerID0 = "65179" cMissionSpawnNPC Allison NPCName = "srv_allison" Rotation = "2.41" SpawnPoint = "-65.173,-1.120,-129.987" UseRotationAndLocationIfSpawned = "true" cMissionDialogue x71 Dialogue0 = "66018" LoopThisNode = "true" Speaker0 = "srv_allison" SpeakerID0 = "65177" cMissionDestroyNPC DestroyDiva NPCName = "srv_diva" cMissionLevelReady Yucutan LevelName = "LEVEL_YUCATAN_CASINO" cMissionSendEvent EndFallback Value = "EndFallback" cMissionLevelReady Exterior5 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSendEvent EndFallback1 Value = "EndFallback" cMissionLevelReady RoyalFlush9 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSendEvent EndFallback2 Value = "EndFallback" cMissionPrereq diva_started_prereq1 cMissionObjectiveMissionStatus diva_started1 MissionName = "Diva" Started = "true"

DivaDivaWatch
cMissionDefinition DivaDivaWatch Duration = "75600" ExplicitStart = "true" IgnoreWarning = "false" MissionType = "8" StartTime = "226800" cMissionPrereq DivaStarted cMissionObjectiveEvent AllowBoom2 EventString = "AllowBoom" cMissionObjective DivaDivaWatch-Objective cMissionObjectiveNPCJoin Diva2 IgnoreWarning = "true" NPCName = "srv_diva" cMissionOnFail DivaDied5 cMissionTimer WaitASec DeltaTimeSecondsRealTime = "2" KeepAliveAfterMissionEnd = "true" TriggerXTimes = "1" cMissionSendEvent EndZombieFetch4 Value = "EndZombieFetch" cMissionSendEvent DivaDied7 Value = "PlayDeathNIS"

DivaFakeTrigger
cMissionDefinition DivaFakeTrigger Duration = "75600" ExplicitStart = "true" LevelRequiredToStartName = "FOOD_BARN" MissionType = "8" ParentMission = "Diva" StartTime = "226800" cMissionObjective DivaFetchQuests-Objective2 cMissionObjectiveEvent EndMission1 EventString = "StartDivaBattle" cMissionLevelReady DivaFetchQuests-Start2 LevelName = "LEVEL_FOOD_BARN" cMissionOnTrigger StartShowFake1 Cooperative = "true" DisplayName = "66176" InnerRadius = "2.01" InteractButton = "true" Location = "-65.260,0.197,-128.507" NeverFinish = "true" Radius = "5" RenderSphere = "false" ZombieRotation = "0,0,0,1" cMissionRaiseDialog ControlPanel1 Mission_Message = "66184" Use_Small_Slate = "true" cMissionHideTriggerVolume HideFakeTrigger4 IgnoreAction = "false" TriggerName = "StartShowFake1" cMissionSendEvent ShowSelf1 Value = "ShowFakeTrigger" cMissionOnEvent FakeTriggerdisable1 EventString = "ShowFakeTrigger" cMissionTimer ThreeSeconds1 DeltaTimeSecondsRealTime = "3" cMissionHideTriggerVolume ShowFakeTrigger1 Show = "true" TriggerName = "StartShowFake1" cMissionOnSuccess ClearTrigger cMissionHideTriggerVolume HideFakeTrigger5 TriggerName = "StartShowFake1" cMissionOnFail ClearTrigger1 cMissionHideTriggerVolume HideFakeTrigger6 TriggerName = "StartShowFake1" cMissionPrereq diva_started_prereq cMissionObjectiveMissionStatus diva_started MissionName = "Diva" Started = "true"

DivaBusHolder
cMissionDefinition DivaBusHolder DescriptionSummary = "16" DisplayName = "16" Duration = "75600" ExplicitStart = "false" MissionType = "3" ParentMission = "Diva" StartTime = "226800" WaitUntilEnd = "false" cMissionObjective FetchAudience-Objective2 cMissionObjectiveNPCJoin DivaJoin2 NPCName = "srv_diva" cMissionLevelReady unused_level LevelName = "LEVEL_TKOT_BATTLE" cMissionSpawnNPC DivaSpawn8 DefaultBehaviour = "Idle" NPCName = "srv_diva" Rotation = "-2.525" SpawnPoint = "-51.605,-2.118,-125.596" UseRotationAndLocationIfSpawned = "true"

FamilyFeud
cMissionDefinition FamilyFeud CantFailOnLevel = "ROOFTOP_HOTEL" Color = "16422912" DebugSpawnPoint = "HotelRoof" DescriptionSummary = "80548" DisplayName = "80008" Duration = "32400" LevelToStartAtIfDebuggingMission = "ROOFTOP_HOTEL" MissionType = "3" PrerequisiteMission = "Case5-2Merc" ShowInDebugMenu = "true" ShowInHUD = "true" StartTime = "266400" cMissionTimer FamFeudCall DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall FamFeudPhone cMissionDialogue FamFeudStacey Dialogue0 = "65202" SpeakerID0 = "77510" cMissionObjective FamilyFeud-Objective cMissionObjectiveEvent TalktoLilian EventString = "MetLil" MissionWaypoint = "ROOFTOP_HOTEL,-162.981,71.642,29.128" cMissionObjectiveBeAtLocation ToCamille MissionWaypoint = "ATLANTICA_CASINO,-6.144,0.253,39.126" RadiusFromWaypoint = "3" cMissionObjectiveNPCJoin LilianJoin MissionWaypoint = "ROOFTOP_HOTEL,-162.981,71.642,29.128" NPCName = "srv_lillian" cMissionLevelReady RooftopHotel LevelName = "LEVEL_ROOFTOP_HOTEL" cMissionSpawnNPC Lillian DefaultBehaviour = "Idle" NPCName = "srv_lillian" Rotation = "-2.452" SpawnPoint = "-163.216,71.641,28.983" cMissionDialogue LilianMeet3 Dialogue0 = "65205" Dialogue1 = "65206" Dialogue2 = "65207" Dialogue3 = "65208" Dialogue4 = "65209" SpeakerID0 = "65167" SpeakerID1 = "65186" SpeakerID2 = "65167" SpeakerID3 = "65186" SpeakerID4 = "65167" cMissionSendEvent SendLilEvent1 Value = "MetLil" cMissionDialogue LilianMeet5 AutoStart = "true" Dialogue0 = "65210" SpeakerID0 = "65186" cMissionDialogueCondition CamilleDead ConditionParameter1 = "srv_camille" DialogueCondition = "17" cMissionDialogueCondition MomRescued ConditionParameter1 = "srv_camille" DialogueCondition = "19" cMissionDialogueCondition cond_d316 AutoStart = "true" ConditionParameter1 = "srv_camille" ConditionParameter2 = "srv_lillian" DialogueCondition = "3" cMissionDialogue fail_d316 Dialogue0 = "65211" LoopThisNode = "true" ReactionAnim0 = "" Speaker0 = "srv_lillian" SpeakerID0 = "65186" cMissionDialogue d322 Dialogue0 = "65220" Dialogue1 = "65223" Dialogue2 = "65224" DialogueCondition = "3" JoinChuckAfter = "true" LoopThisNode = "false" Speaker0 = "srv_camille" Speaker1 = "srv_lillian" SpeakerID0 = "50309" SpeakerID1 = "65186" SpeakerID2 = "65167" cMissionChangeNPCState LilScared InvulnerableToGrapples = "false" Nature = "3" NPCName = "srv_lillian" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionDialogue x59 Dialogue0 = "65212" Dialogue1 = "66129" Dialogue2 = "66130" Dialogue3 = "65214" Dialogue4 = "65215" SpeakerID0 = "65186" SpeakerID1 = "65167" SpeakerID2 = "65186" SpeakerID3 = "65186" SpeakerID4 = "65186" cMissionSetChuckState MakeLillianInvincible0 ChuckState = "78" cMissionTimer x419 DeltaTimeSecondsRealTime = "18.5" TriggerXTimes = "1" cMissionKillNPC x10113 NPCName = "srv_lillian" cMissionTimer RunDelay4 DeltaTimeSecondsRealTime = "10" TriggerXTimes = "1" cMissionSetNPCScriptedAction JumpOffLedge3 NPCName = "srv_lillian" Orientation = "2.514" ReactionAnim = "16" SetOrientation = "false" UseOrientation = "false" cMissionTimer ChuckNOOOO5 DeltaTimeSecondsRealTime = "11" TriggerXTimes = "1" cMissionDialogue lilianDead10 Dialogue0 = "65216" SpeakerID0 = "65167"

cMissionDialogue d3116 Dialogue0 = "65212" Dialogue1 = "65213" Dialogue2 = "65214" Dialogue3 = "65215" JoinChuckAfter = "false" LoopThisNode = "false" ReactionAnim2 = "6" Speaker2 = "srv_lillian" Speaker3 = "srv_lillian" SpeakerID0 = "65186" SpeakerID1 = "65167" SpeakerID2 = "65186" SpeakerID3 = "65186" cMissionSetChuckState MakeLillianInvincible1 ChuckState = "78" cMissionTimer x411 DeltaTimeSecondsRealTime = "18.5" TriggerBothPlayers = "true" TriggerXTimes = "1" cMissionKillNPC x10112 NPCName = "srv_lillian" cMissionTimer RunDelay3 DeltaTimeSecondsRealTime = "10" TriggerBothPlayers = "true" TriggerXTimes = "1" cMissionSetNPCScriptedAction JumpOffLedge2 NPCName = "srv_lillian" Orientation = "2.514" ReactionAnim = "16" SetOrientation = "false" UseOrientation = "false" cMissionTimer ChuckNOOOO4 DeltaTimeSecondsRealTime = "11" TriggerBothPlayers = "true" TriggerXTimes = "1" cMissionDialogue lilianDead9 Dialogue0 = "65216" SpeakerID0 = "65167"

cMissionOnTrigger LilianAmbient InnerRadius = "12" Location = "-146.242,72.021,50.646" Radius = "12" ZombieRotation = "0,0,0,1" cMissionDialogue StarterConverstation AutoStart = "true" Dialogue0 = "65203" Dialogue1 = "65204" SpeakerID0 = "65186" SpeakerID1 = "65186" cMissionOnTrigger LiliansLament InnerRadius = "3" Location = "-159.758,71.640,39.082" Radius = "3" ZombieRotation = "0,0,0,1" cMissionDialogue LiliansLament2 Dialogue0 = "65391" SpeakerID0 = "65186" cMissionLevelReady TIOD LevelName = "LEVEL_TAPE_DIE" cMissionSpawnNPC Camille2 DefaultBehaviour = "Idle" NPCName = "srv_camille" Rotation = "5" SpawnPoint = "-6.144,0.253,39.126" WithProp = "LeadPipe"

FamilyFeud_SpawnMother
cMissionDefinition FamilyFeud_SpawnMother CantFailOnLevel = "ATLANTICA_CASINO" Color = "16422912" DisplayName = "80008" Duration = "32400" MissionType = "0" ShowInDebugMenu = "false" StartTime = "266400" cMissionPrereq GettoLilian cMissionObjectiveEvent MetLilian EventString = "MetLil" cMissionObjective FamilyFeud-Objective1 cMissionObjectiveNPCJoin CamilleJoin NPCName = "srv_camille" cMissionLevelReady FamFeud_Atlantica LevelName = "LEVEL_ATLANTICA_CASINO" cMissionSpawnNPC Camille1 DefaultBehaviour = "Idle" NPCName = "srv_camille" Rotation = "5" SpawnPoint = "-6.144,0.253,39.126" WithProp = "LeadPipe" cMissionSetNPCScriptedAction FaceChuck_FF1 NPCName = "srv_camille" SetOrientation = "true" cMissionDialogueCondition DaughterDead ConditionParameter1 = "srv_lillian" DialogueCondition = "17" cMissionDialogue CammileJoin Dialogue0 = "65217" Dialogue1 = "65218" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "false" ReactionAnim0 = "0" Speaker0 = "srv_camille" SpeakerID0 = "50309" SpeakerID1 = "65167" cMissionDialogue CammileJoin1 Dialogue0 = "65219" DialogueCondition = "0" JoinChuckAfter = "true" LoopThisNode = "true" ReactionAnim0 = "7" Speaker0 = "srv_camille" SpeakerID0 = "50309" cMissionDialogue Lili_Dead_Setup Dialogue0 = "66124" Dialogue1 = "66125" Dialogue2 = "66126" Dialogue3 = "66127" Dialogue4 = "66128" JoinChuckAfter = "false" ReactionAnim1 = "12" ReactionAnim4 = "6" Speaker1 = "srv_camille" Speaker4 = "srv_camille" SpeakerID0 = "65167" SpeakerID1 = "50309" SpeakerID2 = "65167" SpeakerID3 = "65167" SpeakerID4 = "50309" cMissionDialogue Lili_Dead_Loop Dialogue0 = "66128" JoinChuckAfter = "false" LoopThisNode = "true" ReactionAnim0 = "6" Speaker0 = "srv_camille" SpeakerID0 = "50309" cMissionSpawnZombie SpawnCamilleZombie NumberOfZombies = "5" Rotation = "1.9" SpawnPoint = "-11.784,0.445,40.015" SurvivorToTargetName = "srv_camille" ZombieType = "zombie_skinny" cMissionSpawnZombie SpawnCamilleZombie1 NumberOfZombies = "5" Rotation = "0.9" SpawnPoint = "-11.893,0.456,36.101" SurvivorToTargetName = "srv_camille" ZombieType = "zombie_skinny"

FetchingFemales
cMissionDefinition FetchingFemales CantFailOnLevel = "PALISADES" Color = "16422912" DebugSpawnPoint = "EntryAtlanticaCasino" DescriptionSummary = "80549" DisplayName = "80032" Duration = "21600" LevelToStartAtIfDebuggingMission = "PALISADES" MissionType = "3" ShowInDebugMenu = "true" StartTime = "183600" cMissionTimer x239 DeltaTimeSecondsRealTime = "10" TriggerXTimes = "1" cMissionPhoneCall x240 cMissionDialogue x241 Dialogue0 = "65226" SpeakerID0 = "77510" cMissionObjective FetchingFemales-Objective MissionWaypoint = "PALISADES,131.461,1.456,-90.775" cMissionObjectiveNPCJoin Cora MissionWaypoint = "PALISADES,200.479,5.424,-120.773" NPCName = "srv_cora_0" cMissionObjectiveNPCJoin Summer MissionWaypoint = "PALISADES,200.484,5.424,-120.773" NPCName = "srv_summer" cMissionObjectiveNPCJoin Nina MissionWaypoint = "PALISADES,200.479,5.423,-120.779" NPCName = "srv_nina" cMissionLevelReady x243 LevelName = "LEVEL_PALISADES" cMissionSpawnNPC T316 DefaultBehaviour = "Idle" NPCName = "srv_cora_0" Rotation = "-2.064" SpawnPoint = "200.483,5.424,-120.777" cMissionDialogue CoraTalk1 Dialogue0 = "65037" Dialogue1 = "65038" Dialogue2 = "65232" Dialogue3 = "65042" Speaker0 = "srv_cora_0" Speaker2 = "srv_cora_0" SpeakerID0 = "50201" SpeakerID1 = "65167" SpeakerID2 = "50201" SpeakerID3 = "50201" cMissionSendEvent CoraTalked1 DialogManagerOnly = "true" Value = "SpokeToCora" cMissionDialogueCondition NinaDeal1 ConditionParameter1 = "NinaDeal" DialogueCondition = "18" cMissionDialogue CoraTalk3 AutoStart = "false" Dialogue0 = "65233" Dialogue1 = "65234" Dialogue2 = "65783" Speaker1 = "srv_cora_0" SpeakerID0 = "65167" SpeakerID1 = "50201" SpeakerID2 = "65167" cMissionDialogueCondition cond_d3312 ConditionParameter1 = "10000" DialogueCondition = "10" cMissionDialogue fail_d3312 Dialogue0 = "65236" LoopThisNode = "true" ReactionAnim0 = "" SpeakerID0 = "50201" cMissionDialogue d3315 Dialogue0 = "65237" DialogueCondition = "10" JoinChuckAfter = "true" Joiner0 = "srv_summer" Joiner1 = "srv_nina" LoopThisNode = "false" ReactionAnim0 = "0" Speaker0 = "srv_cora_0" SpeakerID0 = "50201" cMissionDialogue NinasDeal1 Dialogue0 = "67892" Dialogue1 = "67893" Dialogue2 = "67894" Speaker0 = "srv_cora_0" SpeakerID0 = "50201" SpeakerID1 = "50201" SpeakerID2 = "50201" cMissionDialogueCondition PayDiscount1 ConditionParameter1 = "5000" DialogueCondition = "10" cMissionDialogue NinasDeal2 Dialogue0 = "67895" LoopThisNode = "true" Speaker0 = "srv_cora_0" SpeakerID0 = "50201" cMissionDialogue NinasDeal3 Dialogue0 = "65237" JoinChuckAfter = "true" Joiner0 = "srv_nina" Joiner1 = "srv_summer" ReactionAnim0 = "0" Speaker0 = "srv_cora_0" SpeakerID0 = "50201" cMissionSpawnNPC SpawnSummer DefaultBehaviour = "Idle" NPCName = "srv_summer" Rotation = "3.132" SpawnPoint = "197.875,5.420,-119.153" cMissionDialogue SummerTalk1 Dialogue0 = "65034" Dialogue1 = "65045" Speaker0 = "srv_summer" Speaker1 = "srv_summer" SpeakerID0 = "77519" SpeakerID1 = "77519" cMissionDialogue SummerTalk2 Dialogue0 = "65033" Dialogue1 = "65035" Speaker0 = "srv_summer" Speaker1 = "srv_summer" SpeakerID0 = "77519" SpeakerID1 = "77519" cMissionDialogue fail_SummerTalk4 Dialogue0 = "65239" LoopThisNode = "true" ReactionAnim0 = "" SpeakerID0 = "77519" cMissionSpawnNPC SpawnNina DefaultBehaviour = "Idle" NPCName = "srv_nina" Rotation = "-1.118" SpawnPoint = "200.035,5.421,-123.463" cMissionDialogue NinaTalk1 Dialogue0 = "65029" Dialogue1 = "65229" SpeakerID0 = "50103" SpeakerID1 = "50103" cMissionDialogue NinaTalk2 Dialogue0 = "65041" JoinChuckAfter = "false" SpeakerID0 = "50103" cMissionDialogue NinaTalk3 Dialogue0 = "65238" JoinChuckAfter = "false" SpeakerID0 = "50103" cMissionDialogue NinaTalk4 Dialogue0 = "65238" JoinChuckAfter = "false" SpeakerID0 = "50103" cMissionDialogue NinaTalk5 Dialogue0 = "65238" JoinChuckAfter = "false" SpeakerID0 = "50103" cMissionDialogueCondition TalkedtoCora ConditionParameter1 = "SpokeToCora" DialogueCondition = "18" cMissionDialogue NinaTalk14 Dialogue0 = "66026" Dialogue1 = "66027" JoinChuckAfter = "false" SpeakerID0 = "50103" SpeakerID1 = "50103" cMissionDialogue NinaTalk13 Dialogue0 = "66028" Dialogue1 = "66029" JoinChuckAfter = "false" SpeakerID0 = "65167" SpeakerID1 = "50103" cMissionDialogue NinaTalk12 Dialogue0 = "66030" Dialogue1 = "66031" Dialogue2 = "66032" JoinChuckAfter = "false" SpeakerID0 = "65167" SpeakerID1 = "50103" SpeakerID2 = "50103" cMissionDialogueCondition TalkedtoCora1 ConditionParameter1 = "SpokeToCora" DialogueCondition = "18" cMissionDialogue NinaTalk16 AutoStart = "false" Dialogue0 = "66033" Dialogue1 = "66034" Dialogue2 = "66035" JoinChuckAfter = "false" SpeakerID0 = "50103" SpeakerID1 = "50103" SpeakerID2 = "50103" cMissionSendEvent TalkedToNina1 DialogManagerOnly = "true" Value = "NinaDeal" cMissionDialogue NinaTalk11 Dialogue0 = "67896" Dialogue1 = "66036" Dialogue2 = "66037" DialogueCondition = "10" JoinChuckAfter = "false" LoopThisNode = "true" SpeakerID0 = "50103" SpeakerID1 = "50103" SpeakerID2 = "50103" cMissionDialogue NinaTalk7 Dialogue0 = "65238" JoinChuckAfter = "false" LoopThisNode = "true" SpeakerID0 = "50103" cMissionDialogue NinaTalk8 Dialogue0 = "65238" JoinChuckAfter = "false" LoopThisNode = "true" SpeakerID0 = "50103" cMissionOnZombieEnterArea FetchingZombies CentreLocation = "PALISADES,198.438,5.412,-121.464" MinimumZombies = "1" Radius = "10" cMissionSetNPCScriptedAction SummerZombie NPCName = "srv_summer" ReactionAnim = "18" cMissionSetNPCScriptedAction CoraZombie NPCName = "srv_cora_0" ReactionAnim = "18" cMissionSetNPCScriptedAction NinaZombie NPCName = "srv_nina" ReactionAnim = "18" cMissionSetNPCScriptedAction CoraZombie3 NPCName = "srv_cora_0" ReactionAnim = "8" cMissionSetNPCScriptedAction SummerZombie1 NPCName = "srv_summer" ReactionAnim = "3" cMissionSetNPCScriptedAction NinaZombie1 NPCName = "srv_nina" ReactionAnim = "3"

FetchingFemales-SummerAndNina
cMissionDefinition FetchingFemales-SummerAndNina Duration = "432000" MissionType = "8" PrerequisiteMission = "FetchingFemales" StartTime = "183600" cMissionObjective FetchingFemales-SummerAndNina-Objective cMissionObjectiveEvent SummerNinaOver EventString = "SummerNinaOver" cMissionObjectiveSurvivorLives SummerAlive1 KillSurvivor = "false" Name = "srv_summer" cMissionObjectiveSurvivorLives NinaAlive1 KillSurvivor = "false" Name = "srv_nina" cMissionTimer x3011 DeltaTimeSecondsRealTime = "3" TriggerXTimes = "1" cMissionSpawnNPC WaitingSummer InvulnerableToGrapples = "false" NPCName = "srv_summer" SpawnDynamically = "true" cMissionDialogue fail_x802 Dialogue0 = "66025" LoopThisNode = "false" Speaker0 = "srv_summer" SpeakerID0 = "77519" cMissionDialogueCondition cond_x801 ConditionParameter1 = "5000" DialogueCondition = "10" cMissionDialogue fail_x801 Dialogue0 = "66025" LoopThisNode = "true" ReactionAnim0 = "" SpeakerID0 = "77519" cMissionDialogue x801 Dialogue0 = "67897" DialogueCondition = "10" JoinChuckAfter = "true" Joiner0 = "srv_nina" ReactionAnim0 = "0" Speaker0 = "srv_summer" SpeakerID0 = "77519" cMissionSendEvent OverForSummerNina Value = "SummerNinaOver" cMissionSpawnNPC WaitingNina NPCName = "srv_nina" SpawnDynamically = "true" cMissionDialogue fail_x803 Dialogue0 = "66024" LoopThisNode = "false" ReactionAnim0 = "" SpeakerID0 = "50103" cMissionDialogueCondition cond_x823 ConditionParameter1 = "5000" DialogueCondition = "10" cMissionDialogue fail_x823 Dialogue0 = "66024" LoopThisNode = "true" ReactionAnim0 = "" SpeakerID0 = "50103" cMissionDialogue x823 Dialogue0 = "67898" DialogueCondition = "10" JoinChuckAfter = "true" Joiner0 = "srv_summer" ReactionAnim0 = "0" Speaker0 = "srv_nina" SpeakerID0 = "50103" cMissionSendEvent OverForSummerNina1 Value = "SummerNinaOver"

cMissionOnEnter GirlsLEave cMissionChangeNPCState SummerLeaves2 InvulnerableToGrapples = "true" Nature = "3" NPCName = "srv_summer" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "true" cMissionChangeNPCState NinaLeaves2 InvulnerableToGrapples = "true" Nature = "0" NPCName = "srv_nina" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "true" cMissionSetNPCScriptedAction MakeSummerSad NPCName = "srv_summer" ReactionAnim = "6" cMissionSetNPCScriptedAction MakeNinaSad NPCName = "srv_nina" ReactionAnim = "6" cMissionPrereq CoraDied cMissionObjectiveSurvivorLives CoraDies1 KillSurvivor = "true" Name = "srv_cora_0" cMissionOnSuccess ReturnToNormal cMissionChangeNPCState SummerReturns InvulnerableToGrapples = "false" Nature = "2" NPCName = "srv_summer" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionChangeNPCState NinaReturns InvulnerableToGrapples = "false" Nature = "5" NPCName = "srv_nina" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false"

FetchingFemales-SummerAndCora
cMissionDefinition FetchingFemales-SummerAndCora Duration = "432000" MissionType = "8" PrerequisiteMission = "FetchingFemales" StartTime = "183600" cMissionObjective FetchingFemales-SummerAndCora-Objective cMissionObjectiveEvent SummerCoraOver EventString = "SummerCoraOver" cMissionObjectiveSurvivorLives SummerAlive2 KillSurvivor = "false" Name = "srv_summer" cMissionObjectiveSurvivorLives CoraAlive2 KillSurvivor = "false" Name = "srv_cora_0" cMissionTimer x3022 DeltaTimeSecondsRealTime = "3" TriggerXTimes = "1" cMissionSpawnNPC WaitingSummer2 NPCName = "srv_summer" SpawnDynamically = "true" cMissionDialogue fail_x807 Dialogue0 = "66025" LoopThisNode = "false" ReactionAnim0 = "" SpeakerID0 = "77519" cMissionDialogueCondition cond_x831 ConditionParameter1 = "5000" DialogueCondition = "10" cMissionDialogue fail_x831 Dialogue0 = "66025" LoopThisNode = "true" ReactionAnim0 = "" SpeakerID0 = "77519" cMissionDialogue x831 Dialogue0 = "67897" DialogueCondition = "10" JoinChuckAfter = "true" Joiner0 = "srv_cora_0" ReactionAnim0 = "0" Speaker0 = "srv_summer" SpeakerID0 = "77519" cMissionSendEvent OverForSummerCora Value = "SummerCoraOver" cMissionSpawnNPC WaitingCora NPCName = "srv_cora_0" SpawnDynamically = "true" cMissionDialogue fail_x806 Dialogue0 = "66023" LoopThisNode = "false" ReactionAnim0 = "" SpeakerID0 = "50201" cMissionDialogueCondition cond_x842 ConditionParameter1 = "5000" DialogueCondition = "10" cMissionDialogue fail_x842 Dialogue0 = "66023" LoopThisNode = "true" ReactionAnim0 = "" SpeakerID0 = "50201" cMissionDialogue x842 Dialogue0 = "65387" DialogueCondition = "10" JoinChuckAfter = "true" Joiner0 = "srv_summer" ReactionAnim0 = "0" Speaker0 = "srv_cora_0" SpeakerID0 = "50201" cMissionSendEvent OverForSummerCora1 Value = "SummerCoraOver"

cMissionPrereq NinaDied cMissionObjectiveSurvivorLives NinaDies1 KillSurvivor = "true" Name = "srv_nina" cMissionOnEnter GirlsLeave2 cMissionChangeNPCState SummerLeaves3 InvulnerableToGrapples = "true" Nature = "3" NPCName = "srv_summer" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "true" cMissionChangeNPCState CoraLeaves2 InvulnerableToGrapples = "true" Nature = "0" NPCName = "srv_cora_0" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "true" cMissionSetNPCScriptedAction MakeSummerSad2 NPCName = "srv_summer" ReactionAnim = "6" cMissionSetNPCScriptedAction MakeCoraSad NPCName = "srv_cora_0" ReactionAnim = "6" cMissionOnSuccess ReturnToNormal1 cMissionChangeNPCState SummerReturns2 InvulnerableToGrapples = "false" Nature = "2" NPCName = "srv_summer" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionChangeNPCState CoraReturns InvulnerableToGrapples = "false" Nature = "4" NPCName = "srv_cora_0" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false"

FetchingFemales-NinaAndCora
cMissionDefinition FetchingFemales-NinaAndCora Duration = "432000" MissionType = "8" PrerequisiteMission = "FetchingFemales" StartTime = "183600" cMissionObjective FetchingFemales-NinaAndCora-Objective cMissionObjectiveEvent NinaCoraOver EventString = "NinaCoraOver" cMissionObjectiveSurvivorLives NinaAlive2 KillSurvivor = "false" Name = "srv_nina" cMissionObjectiveSurvivorLives CoraAlive1 KillSurvivor = "false" Name = "srv_cora_0" cMissionTimer x3021 DeltaTimeSecondsRealTime = "3" TriggerXTimes = "1" cMissionSpawnNPC WaitingCora1 NPCName = "srv_cora_0" SpawnDynamically = "true" cMissionDialogue fail_x805 Dialogue0 = "66023" LoopThisNode = "false" ReactionAnim0 = "" SpeakerID0 = "50201" cMissionDialogueCondition cond_x841 ConditionParameter1 = "5000" DialogueCondition = "10" cMissionDialogue fail_x841 Dialogue0 = "66023" LoopThisNode = "true" ReactionAnim0 = "" SpeakerID0 = "50201" cMissionDialogue x841 Dialogue0 = "65387" DialogueCondition = "10" JoinChuckAfter = "true" Joiner0 = "srv_nina" ReactionAnim0 = "0" Speaker0 = "srv_cora_0" SpeakerID0 = "50201" cMissionSendEvent OverNinaCora Value = "NinaCoraOver" cMissionSpawnNPC WaitingNina1 NPCName = "srv_nina" SpawnDynamically = "true" cMissionDialogue fail_x804 Dialogue0 = "66024" LoopThisNode = "false" ReactionAnim0 = "" SpeakerID0 = "50103" cMissionDialogueCondition cond_x120 ConditionParameter1 = "5000" DialogueCondition = "10" cMissionDialogue fail_x120 Dialogue0 = "66024" LoopThisNode = "true" ReactionAnim0 = "" SpeakerID0 = "50103" cMissionDialogue x120 Dialogue0 = "67898" DialogueCondition = "10" JoinChuckAfter = "true" Joiner0 = "srv_cora_0" ReactionAnim0 = "0" Speaker0 = "srv_nina" SpeakerID0 = "50103" cMissionSendEvent OverNinaCora1 Value = "NinaCoraOver"

cMissionOnEnter SummerDied cMissionChangeNPCState NinaLeaves3 InvulnerableToGrapples = "true" Nature = "3" NPCName = "srv_nina" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "true" cMissionChangeNPCState CoraLeaves4 InvulnerableToGrapples = "true" Nature = "0" NPCName = "srv_cora_0" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "true" cMissionSetNPCScriptedAction MakeCoraSad1 NPCName = "srv_cora_0" ReactionAnim = "6" cMissionSetNPCScriptedAction MakeNinaSad2 NPCName = "srv_nina" ReactionAnim = "6" cMissionPrereq SummerDied1 cMissionObjectiveSurvivorLives SummerDies1 KillSurvivor = "true" Name = "srv_summer" cMissionOnSuccess ReturnToNormal2 cMissionChangeNPCState CoraReturns1 InvulnerableToGrapples = "false" Nature = "4" NPCName = "srv_cora_0" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionChangeNPCState NinaReturns1 InvulnerableToGrapples = "false" Nature = "5" NPCName = "srv_nina" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false"

FetchingFemales-SummerLeft
cMissionDefinition FetchingFemales-SummerLeft Duration = "432000" MissionType = "8" PrerequisiteMission = "FetchingFemales" StartTime = "183600" cMissionObjective FetchingFemales-SummerAndNina-Objective1 cMissionObjectiveEvent SummerOver1 EventString = "SummerOver" cMissionObjectiveSurvivorLives SummerAlive KillSurvivor = "false" Name = "srv_summer" cMissionTimer x3012 DeltaTimeSecondsRealTime = "3" TriggerXTimes = "1" cMissionSpawnNPC WaitingSummer1 InvulnerableToGrapples = "false" NPCName = "srv_summer" SpawnDynamically = "true" cMissionDialogue SummerAlone1 Dialogue0 = "67910" LoopThisNode = "false" ReactionAnim0 = "6" Speaker0 = "srv_summer" SpeakerID0 = "77519" cMissionDialogue SummerAlone2 Dialogue0 = "67911" Dialogue1 = "67912" Dialogue2 = "67913" LoopThisNode = "false" ReactionAnim0 = "" ReactionAnim1 = "2" Speaker1 = "srv_summer" SpeakerID0 = "65167" SpeakerID1 = "77519" SpeakerID2 = "77519" cMissionDialogueCondition cond_x802 ConditionParameter1 = "10000" DialogueCondition = "10" cMissionDialogue fail_x809 Dialogue0 = "67914" LoopThisNode = "true" ReactionAnim0 = "" SpeakerID0 = "77519" cMissionDialogue x803 Dialogue0 = "67915" DialogueCondition = "10" JoinChuckAfter = "true" Joiner0 = "srv_nina" ReactionAnim0 = "0" Speaker0 = "srv_summer" SpeakerID0 = "77519" cMissionSendEvent OverForSummerNina2 Value = "SummerOver"

cMissionOnEnter GirlsLEave1 cMissionChangeNPCState SummerLeaves4 InvulnerableToGrapples = "true" Nature = "0" NPCName = "srv_summer" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "true" cMissionSetNPCScriptedAction MakeSummerSad3 NPCName = "srv_summer" ReactionAnim = "6" cMissionPrereq CoraNinaDied cMissionObjectiveSurvivorLives CoraDies2 KillSurvivor = "true" Name = "srv_cora_0" cMissionObjectiveSurvivorLives NinaDies2 KillSurvivor = "true" Name = "srv_nina" cMissionOnSuccess ReturnToNormal3 cMissionChangeNPCState SummerReturns3 InvulnerableToGrapples = "false" Nature = "2" NPCName = "srv_summer" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false"

FetchingFemales-NinaLeft
cMissionDefinition FetchingFemales-NinaLeft Duration = "432000" MissionType = "8" PrerequisiteMission = "FetchingFemales" StartTime = "183600" cMissionObjective FetchingFemales-NinaAndCora-Objective1 cMissionObjectiveEvent NinaOver EventString = "NinaOver" cMissionObjectiveSurvivorLives NinaAlive KillSurvivor = "false" Name = "srv_nina" cMissionTimer x3023 DeltaTimeSecondsRealTime = "3" TriggerXTimes = "1" cMissionSpawnNPC WaitingNina2 NPCName = "srv_nina" SpawnDynamically = "true" cMissionDialogue fail_x811 Dialogue0 = "67899" LoopThisNode = "false" ReactionAnim0 = "6" Speaker0 = "srv_nina" SpeakerID0 = "50103" cMissionDialogue fail_x812 Dialogue0 = "67900" Dialogue1 = "67901" LoopThisNode = "false" ReactionAnim0 = "12" Speaker0 = "srv_nina" Speaker1 = "srv_nina" SpeakerID0 = "50103" SpeakerID1 = "50103" cMissionDialogueCondition cond_x121 ConditionParameter1 = "10000" DialogueCondition = "10" cMissionDialogue fail_x121 Dialogue0 = "67901" LoopThisNode = "true" ReactionAnim0 = "" SpeakerID0 = "50103" cMissionDialogue x135 Dialogue0 = "67902" DialogueCondition = "10" JoinChuckAfter = "true" Joiner0 = "srv_cora_0" ReactionAnim0 = "0" Speaker0 = "srv_nina" SpeakerID0 = "50103" cMissionSendEvent OverNinaCora3 Value = "NinaOver"

cMissionOnEnter SummerDied2 cMissionChangeNPCState NinaLeaves4 InvulnerableToGrapples = "true" Nature = "0" NPCName = "srv_nina" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "true" cMissionSetNPCScriptedAction MakeNinaSad3 NPCName = "srv_nina" ReactionAnim = "6" cMissionPrereq SummerDied3 cMissionObjectiveSurvivorLives SummerDies2 KillSurvivor = "true" Name = "srv_summer" cMissionObjectiveSurvivorLives CoraDies4 KillSurvivor = "true" Name = "srv_cora_0" cMissionOnSuccess ReturnToNormal4 cMissionChangeNPCState NinaReturns2 InvulnerableToGrapples = "false" Nature = "5" NPCName = "srv_nina" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false"

FetchingFemales-CoraLeft
cMissionDefinition FetchingFemales-CoraLeft Duration = "432000" MissionType = "8" PrerequisiteMission = "FetchingFemales" StartTime = "183600" cMissionObjective FetchingFemales-NinaAndCora-Objective2 cMissionObjectiveEvent CoraOver EventString = "CoraOver" cMissionObjectiveSurvivorLives CoraAlive KillSurvivor = "false" Name = "srv_cora_0" cMissionTimer x3024 DeltaTimeSecondsRealTime = "3" TriggerXTimes = "1" cMissionSpawnNPC WaitingCora2 NPCName = "srv_cora_0" SpawnDynamically = "true" cMissionDialogue fail_x810 Dialogue0 = "67903" Dialogue1 = "67904" LoopThisNode = "false" ReactionAnim0 = "6" Speaker0 = "srv_cora_0" Speaker1 = "srv_cora_0" SpeakerID0 = "50201" SpeakerID1 = "50201" cMissionDialogue fail_x813 Dialogue0 = "67905" Dialogue1 = "67906" Dialogue2 = "67907" LoopThisNode = "false" ReactionAnim1 = "1" ReactionAnim2 = "12" Speaker1 = "srv_cora_0" Speaker2 = "srv_cora_0" SpeakerID0 = "65167" SpeakerID1 = "50201" SpeakerID2 = "50201" cMissionDialogueCondition cond_x843 ConditionParameter1 = "10000" DialogueCondition = "10" cMissionDialogue fail_x843 Dialogue0 = "67908" LoopThisNode = "true" ReactionAnim0 = "" SpeakerID0 = "50201" cMissionDialogue x849 Dialogue0 = "67909" DialogueCondition = "10" JoinChuckAfter = "true" Joiner0 = "srv_nina" ReactionAnim0 = "0" Speaker0 = "srv_cora_0" SpeakerID0 = "50201" cMissionSendEvent OverNinaCora2 Value = "CoraOver"

cMissionOnEnter SummerDied4 cMissionChangeNPCState CoraLeaves5 InvulnerableToGrapples = "true" Nature = "0" NPCName = "srv_cora_0" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "true" cMissionSetNPCScriptedAction MakeCoraSad2 NPCName = "srv_cora_0" ReactionAnim = "6" cMissionPrereq SummerDied5 cMissionObjectiveSurvivorLives SummerDies4 KillSurvivor = "true" Name = "srv_summer" cMissionObjectiveSurvivorLives NinaDies5 KillSurvivor = "true" Name = "srv_nina" cMissionOnSuccess ReturnToNormal5 cMissionChangeNPCState CoraReturns2 InvulnerableToGrapples = "false" Nature = "4" NPCName = "srv_cora_0" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false"

FortuneCityBotanyClub
cMissionDefinition FortuneCityBotanyClub CantFailOnLevel = "SAFEHOUSE" Color = "3826405" DebugSpawnPoint = "Exit_Safehouse" DescriptionSummary = "80550" DisplayName = "80063" Duration = "28800" LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH" MissionComplete_PP = "10000" MissionIsScoopRequest = "true" MissionType = "3" ShowInDebugMenu = "true" ShowInHUD = "true" StartTime = "273600" cMissionPrereq VikkiAlive2 cMissionObjectiveNPCJoin Vikki3 ANDRESCUED = "true" NPCName = "srv_vikki" cMissionTimer BotanyClubPhone DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall BotanyClubPhonecall cMissionDialogue BotanyClubPhoneStacey Dialogue0 = "65375" SpeakerID0 = "77510" cMissionObjective BotanyObj MissionWaypoint = "SAFEHOUSE,-9.152,-1.098,20.827" cMissionObjectiveEvent TalkToVikki EventString = "TalkToVikki" MissionWaypoint = "SAFEHOUSE,-9.291,-1.098,20.843" cMissionObjectiveEvent GuideArrowto_Palisades1 EventString = "KillBotanyGuide" MissionWaypoint = "PALISADES,265.713,6.929,-148.991" cMissionObjectiveGiveItemToNPC BotanyGive ITEM_NAME = "PeaceArt" MissionWaypoint = "SAFEHOUSE,-9.291,-1.098,20.843" NPCName = "srv_vikki" cMissionObjectiveEvent MissionOver EventString = "FCBCOver" cMissionLevelReady BotanyLevelReady LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC Vikki_Botany DefaultBehaviour = "Idle" NPCName = "srv_vikki" Rotation = "5" SpawnPoint = "-9.291,-1.098,20.843" cMissionDialogue VikkiTalk2 Dialogue0 = "65376" Dialogue1 = "65377" Dialogue2 = "65378" Dialogue3 = "65379" Dialogue4 = "65380" SpeakerID0 = "65178" SpeakerID1 = "65167" SpeakerID2 = "65178" SpeakerID3 = "65167" SpeakerID4 = "65178" cMissionDialogue VikkiTalk3 Dialogue0 = "65381" Dialogue1 = "65382" Dialogue2 = "65383" Dialogue3 = "65384" SpeakerID0 = "65178" SpeakerID1 = "65178" SpeakerID2 = "65167" SpeakerID3 = "65178" cMissionSendEvent TalkedToVikki Value = "TalkToVikki" cMissionDialogueCondition GivePeaceArt ConditionParameter1 = "PeaceArt" DialogueCondition = "7" cMissionDialogue DoNotHavePeaceArt Dialogue0 = "65385" LoopThisNode = "true" ReactionAnim0 = "" Speaker0 = "srv_vikki" SpeakerID0 = "65178" cMissionDialogue GavePeaceArt ClearPreJoinAfterReaction0 = "false" Dialogue0 = "65386" DialogueCondition = "7" JoinChuckAfter = "false" LoopThisNode = "false" Speaker0 = "srv_vikki" SpeakerID0 = "65178" cMissionSendEvent KillTheBotanyGuideArrow1 Value = "KillBotanyGuide" cMissionSetNPCScriptedAction setholdingplant3 IsLooping = "true" NPCName = "srv_vikki" ScriptedActionName = "BotanyPlantHolding" SnapToState = "false" cMissionTimer DelayEnd DeltaTimeSecondsRealTime = "4" TriggerXTimes = "1" cMissionSendEvent FCBCOver Value = "FCBCOver" cMissionLevelReady PalisadesGuideArrow LevelName = "LEVEL_PALISADES" cMissionOnTrigger SendTheEvent InnerRadius = "5" Location = "265.713,6.929,-148.991" Radius = "5" ZombieRotation = "0,0,0,1" cMissionSendEvent KillTheBotanyGuideArrow Value = "KillBotanyGuide"

HappilyEverAfterSortOf
cMissionDefinition HappilyEverAfterSortOf CantFailOnLevel = "ROYAL_FLUSH" Color = "16422912" DebugSpawnPoint = "Exit_Safehouse" DescriptionSummary = "1" DisplayName = "80000" Duration = "36000" LevelRequiredToStartName = "SAFEHOUSE" LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH" MissionType = "3" ShowInDebugMenu = "true" StartTime = "20700" cMissionObjective HappilyEverAfterSortOf-Objective cMissionObjectiveNPCJoin GordonJoin3 MissionWaypoint = "ROYAL_FLUSH,-281.732,-1.545,-121.191" NPCName = "srv_gordon" cMissionSendEvent KillAmbient Value = "KillHapplyAmbient" cMissionObjectiveNPCJoin LaShawndraJoin5 MissionWaypoint = "ROYAL_FLUSH,-249.328,-0.421,-78.536" NPCName = "srv_lashawndra" cMissionSendEvent KillAmbient1 Value = "KillHapplyAmbient" cMissionOnFail HappilyEverAfterSortOf-x cMissionLevelReady x1112 LevelName = "LEVEL_ROYAL_FLUSH" cMissionSpawnNPC Gordon1 DefaultBehaviour = "Idle" NPCName = "srv_gordon" Rotation = "1.863" SpawnPoint = "-283.286,-1.558,-93.173" cMissionChangeNPCState GordonCry6 InvulnerableToGrapples = "false" Nature = "0" NPCName = "srv_gordon" SurvivorAttacksDisabled = "false" SurvivorLeavesTheParty = "false" cMissionDialogueCondition DidLaShawndraJoin ConditionParameter1 = "srv_lashawndra" DialogueCondition = "20" cMissionDialogue GordonIntro1 AutoStart = "false" Dialogue0 = "65905" Dialogue1 = "65906" JoinChuckAfter = "false" LoopThisNode = "false" SpeakerID0 = "65167" SpeakerID1 = "50090" cMissionDialogueCondition MetLaShawndra3 ConditionParameter1 = "srv_lashawndra" DialogueCondition = "16" cMissionDialogue NotMetLaShawndra2 Dialogue0 = "65907" Dialogue1 = "65908" Dialogue2 = "65909" Dialogue3 = "65910" JoinChuckAfter = "true" ReactionAnim3 = "11" Speaker3 = "srv_gordon" SpeakerID0 = "50090" SpeakerID1 = "50090" SpeakerID2 = "65167" SpeakerID3 = "50090" cMissionChangeNPCState GordonScared10 InvulnerableToGrapples = "false" Nature = "3" NPCName = "srv_gordon" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionDialogue SpokeToLaShawndra2 AutoStart = "false" Dialogue0 = "65914" Dialogue1 = "65915" Dialogue2 = "65916" Dialogue3 = "65917" JoinChuckAfter = "true" ReactionAnim2 = "13" ReactionAnim3 = "3" Speaker2 = "srv_gordon" Speaker3 = "srv_gordon" SpeakerID0 = "50090" SpeakerID1 = "65167" SpeakerID2 = "50090" SpeakerID3 = "50090" cMissionChangeNPCState GordonScared11 InvulnerableToGrapples = "false" Nature = "3" NPCName = "srv_gordon" SurvivorAttacksDisabled = "false" SurvivorLeavesTheParty = "false" cMissionDialogueCondition LaShawndraInProximity ConditionParameter1 = "srv_lashawndra" ConditionParameter2 = "srv_gordon" DialogueCondition = "3" cMissionDialogue GordonIntro2 AutoStart = "false" Dialogue0 = "65905" Dialogue1 = "65906" JoinChuckAfter = "false" LoopThisNode = "false" SpeakerID0 = "65167" SpeakerID1 = "50090" cMissionDialogueCondition LaShawndraInProximity2 ConditionParameter1 = "srv_lashawndra" ConditionParameter2 = "srv_gordon" DialogueCondition = "3" cMissionDialogue LaShawndraFoundIntro1 AutoStart = "false" Dialogue0 = "65914" Dialogue1 = "65915" Dialogue2 = "65918" JoinChuckAfter = "false" LoopThisNode = "false" ReactionAnim2 = "12" Speaker2 = "srv_gordon" SpeakerID0 = "50090" SpeakerID1 = "65167" SpeakerID2 = "50090" cMissionDialogueCondition LaShawndraInProximity3 ConditionParameter1 = "srv_lashawndra" ConditionParameter2 = "srv_gordon" DialogueCondition = "3" cMissionDialogue LaShawndraFoundIntro2 AutoStart = "true" Dialogue0 = "66133" JoinChuckAfter = "false" LoopThisNode = "false" SpeakerID0 = "65167" cMissionChangeNPCState MakeGordonFeelBetter InvulnerableToGrapples = "false" Nature = "3" NPCName = "srv_gordon" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionDialogueCondition LaShawndraInProximity4 ConditionParameter1 = "srv_lashawndra" ConditionParameter2 = "srv_gordon" DialogueCondition = "3" cMissionDialogue GordonAskingForLaShawndra Dialogue0 = "66134" LoopThisNode = "true" ReactionAnim0 = "5" Speaker0 = "srv_gordon" SpeakerID0 = "50090" cMissionDialogue GordonLaShawndraReunite10 AutoStart = "false" Dialogue0 = "65929" Dialogue1 = "65930" Dialogue2 = "65931" JoinChuckAfter = "true" LoopThisNode = "false" ReactionAnim1 = "11" ReactionAnim2 = "4" Speaker1 = "srv_lashawndra" Speaker2 = "srv_gordon" SpeakerID0 = "65167" SpeakerID1 = "50121" SpeakerID2 = "50090" cMissionChangeNPCState GordonScared17 InvulnerableToGrapples = "false" Nature = "3" NPCName = "srv_gordon" SurvivorAttacksDisabled = "false" SurvivorLeavesTheParty = "false" cMissionDialogue GordonLaShawndraReunite9 AutoStart = "false" Dialogue0 = "65929" Dialogue1 = "65930" Dialogue2 = "65931" JoinChuckAfter = "true" LoopThisNode = "false" ReactionAnim1 = "11" ReactionAnim2 = "4" Speaker1 = "srv_lashawndra" Speaker2 = "srv_gordon" SpeakerID0 = "65167" SpeakerID1 = "50121" SpeakerID2 = "50090" cMissionChangeNPCState GordonScared16 InvulnerableToGrapples = "false" Nature = "3" NPCName = "srv_gordon" SurvivorAttacksDisabled = "false" SurvivorLeavesTheParty = "false" cMissionDialogue GordonLaShawndraReunite8 AutoStart = "false" Dialogue0 = "65929" Dialogue1 = "65930" Dialogue2 = "65931" JoinChuckAfter = "true" LoopThisNode = "false" ReactionAnim1 = "11" ReactionAnim2 = "4" Speaker1 = "srv_lashawndra" Speaker2 = "srv_gordon" SpeakerID0 = "65167" SpeakerID1 = "50121" SpeakerID2 = "50090" cMissionChangeNPCState GordonScared15 InvulnerableToGrapples = "false" Nature = "3" NPCName = "srv_gordon" SurvivorAttacksDisabled = "false" SurvivorLeavesTheParty = "false" cMissionDialogue GordonLaShawndraReunite6 AutoStart = "false" Dialogue0 = "65929" Dialogue1 = "65930" Dialogue2 = "65931" JoinChuckAfter = "true" LoopThisNode = "false" ReactionAnim1 = "11" ReactionAnim2 = "4" Speaker1 = "srv_lashawndra" Speaker2 = "srv_gordon" SpeakerID0 = "65167" SpeakerID1 = "50121" SpeakerID2 = "50090" cMissionChangeNPCState GordonScared9 InvulnerableToGrapples = "false" Nature = "3" NPCName = "srv_gordon" SurvivorAttacksDisabled = "false" SurvivorLeavesTheParty = "false" cMissionSpawnNPC Leshawndra DefaultBehaviour = "Idle" NPCName = "srv_lashawndra" Rotation = "-3.037" SpawnPoint = "-249.326,-0.421,-78.538" WithProp = "LeadPipe" cMissionDialogueCondition DidGordonJoin ConditionParameter1 = "srv_gordon" DialogueCondition = "20" cMissionDialogue LaShawndraIntro2 Dialogue0 = "65003" Dialogue1 = "65901" Dialogue2 = "65902" DialogueCondition = "0" SpeakerID0 = "65167" SpeakerID1 = "50121" SpeakerID2 = "50121" cMissionDialogueCondition MetGordon2 ConditionParameter1 = "srv_gordon" DialogueCondition = "16" cMissionDialogue NotMetGordon3 AutoStart = "false" Dialogue0 = "65903" Dialogue1 = "65904" JoinChuckAfter = "true" SpeakerID0 = "65167" SpeakerID1 = "50121" cMissionDialogue SpokeToGordon3 AutoStart = "false" Dialogue0 = "65911" Dialogue1 = "65912" Dialogue2 = "65913" JoinChuckAfter = "true" ReactionAnim2 = "2" Speaker2 = "srv_lashawndra" SpeakerID0 = "50121" SpeakerID1 = "65167" SpeakerID2 = "50121" cMissionDialogueCondition GordonInProximity ConditionParameter1 = "srv_gordon" ConditionParameter2 = "srv_lashawndra" DialogueCondition = "3" cMissionDialogue LaShawndraIntro3 Dialogue0 = "65003" Dialogue1 = "65901" Dialogue2 = "65902" DialogueCondition = "0" SpeakerID0 = "65167" SpeakerID1 = "50121" SpeakerID2 = "50121" cMissionDialogueCondition GordonInProximity2 ConditionParameter1 = "srv_gordon" ConditionParameter2 = "srv_lashawndra" DialogueCondition = "3" cMissionDialogue GordonFoundIntro1 AutoStart = "false" Dialogue0 = "65911" Dialogue1 = "65912" Dialogue2 = "65925" Dialogue3 = "66132" JoinChuckAfter = "false" LoopThisNode = "false" ReactionAnim2 = "12" Speaker2 = "srv_lashawndra" SpeakerID0 = "50121" SpeakerID1 = "65167" SpeakerID2 = "50121" SpeakerID3 = "65167" cMissionDialogueCondition GordonInProximity3 ConditionParameter1 = "srv_gordon" ConditionParameter2 = "srv_lashawndra" DialogueCondition = "3" cMissionDialogue LaShawndraAskingForGordon1 Dialogue0 = "66131" LoopThisNode = "true" ReactionAnim0 = "5" Speaker0 = "srv_lashawndra" SpeakerID0 = "50121" cMissionDialogue GordonLaShawndraReunite12 AutoStart = "false" Dialogue0 = "65929" Dialogue1 = "65930" Dialogue2 = "65931" JoinChuckAfter = "true" LoopThisNode = "false" ReactionAnim1 = "11" ReactionAnim2 = "4" Speaker1 = "srv_lashawndra" Speaker2 = "srv_gordon" SpeakerID0 = "65167" SpeakerID1 = "50121" SpeakerID2 = "50090" cMissionDialogue GordonLaShawndraReunite11 AutoStart = "false" Dialogue0 = "65929" Dialogue1 = "65930" Dialogue2 = "65931" JoinChuckAfter = "true" LoopThisNode = "false" ReactionAnim1 = "11" ReactionAnim2 = "4" Speaker1 = "srv_lashawndra" Speaker2 = "srv_gordon" SpeakerID0 = "65167" SpeakerID1 = "50121" SpeakerID2 = "50090" cMissionDialogue GordonLaShawndraReunite4 AutoStart = "false" Dialogue0 = "65929" Dialogue1 = "65930" Dialogue2 = "65931" JoinChuckAfter = "true" LoopThisNode = "false" ReactionAnim1 = "11" ReactionAnim2 = "4" Speaker1 = "srv_lashawndra" Speaker2 = "srv_gordon" SpeakerID0 = "65167" SpeakerID1 = "50121" SpeakerID2 = "50090" cMissionZombieRemoval ClearLaShawndra Location = "-257.949,-1.463,-81.149" Radius = "6" cMissionSpawnItem Bench ItemName = "Bench" Location = "-286.020,-1.262,-88.582" Rotation = "-0.534,-0.579,0.417,0.456" cMissionSpawnItem Bench1 ItemName = "Bench" Location = "-284.449,-1.086,-87.374" Rotation = "0.676,-0.185,-0.675,0.229"

HEA_GordonJoin1
cMissionDefinition HEA_GordonJoin1 Color = "16422912" DebugSpawnPoint = "Exit_Safehouse" DescriptionSummary = "1" DisplayName = "80000" Duration = "36000" LevelRequiredToStartName = "ROYAL_FLUSH" LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH" MissionType = "8" ParentMission = "HappilyEverAfterSortOf" ShowInDebugMenu = "false" StartTime = "20700" cMissionObjective HappilyEverAfterGordonJoin-Objective2 cMissionObjectiveEvent Done1 EventString = "KillHapplyAmbient" cMissionLevelReady LaShawndraAmbient1 LevelName = "LEVEL_ROYAL_FLUSH" cMissionNPCAmbientDialogSequencer LashawndraAngry1 DialogCycleInterval = "4" DialogStartRadius = "5.2" DialogStopRadius = "3" Position = "-282.756,-1.558,-92.757" cMissionAmbientNPCDialog Angry1 Dialogue0 = "65008" SpeakerID0 = "50090" cMissionAmbientNPCDialog Angry7 Dialogue0 = "65009" SpeakerID0 = "50090" cMissionAmbientNPCDialog Angry8 Dialogue0 = "65010" SpeakerID0 = "50090" cMissionAmbientNPCDialog Angry9 Dialogue0 = "65011" SpeakerID0 = "50090" cMissionAmbientNPCDialog Angry10 Dialogue0 = "65012" SpeakerID0 = "50090" cMissionPrereq hea_prereq cMissionObjectiveMissionStatus hea_prereq1 MissionName = "HappilyEverAfterSortOf" Started = "true"

HEA_LeShawndraJoin1
cMissionDefinition HEA_LeShawndraJoin1 Color = "16422912" DebugSpawnPoint = "Exit_Safehouse" DescriptionSummary = "1" DisplayName = "80000" Duration = "36000" LevelRequiredToStartName = "ROYAL_FLUSH" LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH" MissionType = "8" ParentMission = "HappilyEverAfterSortOf" ShowInDebugMenu = "false" StartTime = "20700" cMissionObjective HappilyEverAfterLeShawndraJoin-Objective1 cMissionObjectiveEvent Done2 EventString = "KillHapplyAmbient" cMissionLevelReady LaShawndraAmbient2 LevelName = "LEVEL_ROYAL_FLUSH" cMissionNPCAmbientDialogSequencer LashawndraAngry2 DialogCycleInterval = "4" DialogStartRadius = "13" DialogStopRadius = "10" Position = "-249.326,-0.421,-78.538" cMissionAmbientNPCDialog Angry11 Dialogue0 = "65000" SpeakerID0 = "50121" cMissionAmbientNPCDialog Angry12 Dialogue0 = "65001" SpeakerID0 = "50121" cMissionAmbientNPCDialog Angry13 Dialogue0 = "65002" SpeakerID0 = "50121" cMissionAmbientNPCDialog Angry14 Dialogue0 = "65004" SpeakerID0 = "50121" cMissionAmbientNPCDialog Angry15 Dialogue0 = "65005" SpeakerID0 = "50121" cMissionAmbientNPCDialog Angry16 Dialogue0 = "65006" SpeakerID0 = "50121" cMissionPrereq hea_prereq2 cMissionObjectiveMissionStatus hea_prereq3 MissionName = "HappilyEverAfterSortOf" Started = "true"

HEA_SortOfFail
cMissionDefinition HEA_SortOfFail Color = "16422912" DebugSpawnPoint = "Exit_Safehouse" DescriptionSummary = "1" DisplayName = "80000" Duration = "36000" ExplicitStart = "true" FailPrerequisiteMission = "HappilyEverAfterSortOf" LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH" MissionType = "8" ShowInDebugMenu = "false" StartTime = "20700" cMissionObjective HEA_SortOfFail-Objective cMissionObjectiveEvent FailMissionOver EventString = "HappilyFailOver" cMissionLevelReady FailRoyalFlush LevelName = "LEVEL_ROYAL_FLUSH" cMissionSpawnNPC Gordon2 DefaultBehaviour = "Idle" NPCName = "srv_gordon" Rotation = "-1.393" SpawnPoint = "-283.289,-1.554,-92.851" cMissionChangeNPCState GordonCry7 InvulnerableToGrapples = "false" Nature = "0" NPCName = "srv_gordon" SurvivorAttacksDisabled = "false" SurvivorLeavesTheParty = "false" cMissionDialogue LaShawndraDeadIntro3 AutoStart = "false" Dialogue0 = "65914" Dialogue1 = "65915" Dialogue2 = "65918" JoinChuckAfter = "false" LoopThisNode = "false" ReactionAnim2 = "12" Speaker2 = "srv_gordon" SpeakerID0 = "50090" SpeakerID1 = "65167" SpeakerID2 = "50090" cMissionDialogue LaShawndraDeadConvoA4 Dialogue0 = "65919" Dialogue1 = "65920" Dialogue2 = "65921" Dialogue3 = "65922" ReactionAnim3 = "6" Speaker1 = "srv_gordon" Speaker3 = "srv_gordon" SpeakerID0 = "65167" SpeakerID1 = "50090" SpeakerID2 = "65167" SpeakerID3 = "50090" cMissionDialogue LaShawndraDeadConvoB3 AutoStart = "true" Dialogue0 = "65923" Dialogue1 = "65924" JoinChuckAfter = "true" ReactionAnim1 = "6" Speaker1 = "srv_gordon" SpeakerID0 = "65167" SpeakerID1 = "50090" cMissionTimer waittoendhappily DeltaTimeSecondsRealTime = "3" TriggerXTimes = "1" cMissionSendEvent end_happily Value = "HappilyFailOver"

cMissionSpawnNPC Leshawndra1 DefaultBehaviour = "Idle" NPCName = "srv_lashawndra" Rotation = "-2.741" SpawnPoint = "-249.554,-0.421,-66.914" WithProp = "LeadPipe" cMissionDialogue GordonDeadIntro4 AutoStart = "false" Dialogue0 = "65911" Dialogue1 = "65912" Dialogue2 = "65925" JoinChuckAfter = "false" LoopThisNode = "false" ReactionAnim2 = "12" Speaker2 = "srv_lashawndra" SpeakerID0 = "50121" SpeakerID1 = "65167" SpeakerID2 = "50121" cMissionDialogue GordonDeadConvoA3 Dialogue0 = "65926" Dialogue1 = "65927" Dialogue2 = "65923" Dialogue3 = "65928" JoinChuckAfter = "true" ReactionAnim1 = "6" ReactionAnim3 = "11" Speaker1 = "srv_lashawndra" Speaker3 = "srv_lashawndra" SpeakerID0 = "65167" SpeakerID1 = "50121" SpeakerID2 = "65167" SpeakerID3 = "50121" cMissionTimer waittoendhappily1 DeltaTimeSecondsRealTime = "3" TriggerXTimes = "1" cMissionSendEvent end_happily1 Value = "HappilyFailOver"

High_Rollers
cMissionDefinition High_Rollers CantFailOnLevel = "ATLANTICA_CASINO" Color = "16422912" DebugSpawnPoint = "EntryFortunePark" DescriptionSummary = "80552" DisplayName = "80014" Duration = "43200" LevelToStartAtIfDebuggingMission = "ATLANTICA_CASINO" MissionType = "3" ShowInDebugMenu = "true" ShowInHUD = "false" StartTime = "176400" cMissionObjective High_Rollers-Objective cMissionObjectiveNPCJoin JessicaJoin NPCName = "srv_jessica" cMissionObjectiveNPCJoin JacobJoin NPCName = "srv_jacob" cMissionObjectiveNPCJoin NevadaJoin NPCName = "srv_nevada" cMissionLevelReady High_Rollers-Start LevelName = "LEVEL_ATLANTICA_CASINO" cMissionCondition did_we_talk_to_jessica Condition = "11" ConditionParamater = "TableGo" cMissionSendCommandToProp MakePokerTableGoNow3 PropCommand = "23" PropName = "HighRollerTable" cMissionSpawnNPC Jessica4 NPCName = "srv_jessica" Rotation = "-1.101" SpawnPoint = "34.274,1.898,3.882" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition SpeechDone2 AutoStart = "false" ConditionParameter1 = "IntroSpeechDone" DialogueCondition = "18" cMissionDialogue JessicaIntro5 Dialogue0 = "66076" Dialogue1 = "66077" Dialogue2 = "66078" Speaker0 = "srv_jessica" Speaker2 = "srv_jessica" SpeakerID0 = "81725" SpeakerID1 = "65167" SpeakerID2 = "81725" cMissionDialogue JessicaIntro6 AutoStart = "false" Dialogue0 = "66079" Dialogue1 = "66097" LoopThisNode = "true" Speaker0 = "srv_jessica" Speaker1 = "srv_jessica" SpeakerID0 = "81725" SpeakerID1 = "81725" cMissionSendEvent EndHRIntroSpeech3 DialogManagerOnly = "true" Value = "IntroSpeechDone" cMissionSendEvent TableEvent10 DialogManagerOnly = "true" Value = "TableGo" cMissionSendCommandToProp MakePokerTableGoNow2 PropCommand = "23" PropName = "HighRollerTable" cMissionDialogue JoinText14 Dialogue0 = "66080" LoopThisNode = "true" SpeakerID0 = "81725" cMissionSpawnNPC Jacob4 NPCName = "srv_jacob" Rotation = "-0.253" SpawnPoint = "33.429,1.898,0.849" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition SpeechDone1 AutoStart = "false" ConditionParameter1 = "IntroSpeechDone" DialogueCondition = "18" cMissionDialogue JacobIntro4 Dialogue0 = "66081" Dialogue1 = "66082" Dialogue2 = "66083" Speaker0 = "srv_jacob" Speaker2 = "srv_jacob" SpeakerID0 = "81726" SpeakerID1 = "65167" SpeakerID2 = "81726" cMissionDialogue JacobIntro5 AutoStart = "false" Dialogue0 = "66084" Dialogue1 = "66085" LoopThisNode = "false" ReactionAnim1 = "11" Speaker1 = "srv_jacob" SpeakerID0 = "65167" SpeakerID1 = "81726" cMissionDialogue JacobIntro6 AutoStart = "false" Dialogue0 = "66086" LoopThisNode = "true" ReactionAnim0 = "11" Speaker0 = "srv_jacob" SpeakerID0 = "81726" cMissionSendEvent EndHRIntroSpeech8 DialogManagerOnly = "true" Value = "IntroSpeechDone" cMissionSendEvent TableEvent11 DialogManagerOnly = "true" Value = "TableGo" cMissionSendCommandToProp MakePokerTableGoNow5 PropCommand = "23" PropName = "HighRollerTable" cMissionDialogue JoinText15 Dialogue0 = "66098" LoopThisNode = "true" Speaker0 = "srv_jacob" SpeakerID0 = "81726" cMissionSendEvent TableEvent7 Value = "TableGo" cMissionSpawnNPC Nevada4 NPCName = "srv_nevada" Rotation = "-0.605" SpawnPoint = "40.343,1.898,1.468" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition SpeechDone AutoStart = "false" ConditionParameter1 = "IntroSpeechDone" DialogueCondition = "18" cMissionDialogue NevadaIntro3 Dialogue0 = "66087" Dialogue1 = "66088" Dialogue2 = "66089" ReactionAnim2 = "11" Speaker0 = "srv_nevada" Speaker2 = "srv_nevada" SpeakerID0 = "81727" SpeakerID1 = "65167" SpeakerID2 = "81727" cMissionDialogue NevadaIntro4 AutoStart = "false" Dialogue0 = "66090" Dialogue1 = "66091" Dialogue2 = "66092" LoopThisNode = "false" Speaker0 = "srv_nevada" Speaker1 = "srv_nevada" SpeakerID0 = "81727" SpeakerID1 = "81727" SpeakerID2 = "65167" cMissionDialogue NevadaIntro5 AutoStart = "false" Dialogue0 = "66093" Dialogue1 = "66094" Dialogue2 = "66095" LoopThisNode = "false" ReactionAnim2 = "11" Speaker0 = "srv_nevada" Speaker2 = "srv_nevada" SpeakerID0 = "81727" SpeakerID1 = "65167" SpeakerID2 = "81727" cMissionDialogue Nevada Dialogue0 = "66101" LoopThisNode = "true" Speaker0 = "srv_nevada" SpeakerID0 = "81727" cMissionSendEvent EndHRIntroSpeech10 DialogManagerOnly = "true" Value = "IntroSpeechDone" cMissionSendEvent TableEvent12 DialogManagerOnly = "true" Value = "TableGo" cMissionSendCommandToProp MakePokerTableGoNow6 PropCommand = "23" PropName = "HighRollerTable" cMissionDialogue JoinText16 Dialogue0 = "66099" Dialogue1 = "66100" Dialogue2 = "66096" LoopThisNode = "true" ReactionAnim2 = "6" Speaker0 = "srv_nevada" Speaker2 = "srv_nevada" SpeakerID0 = "81727" SpeakerID1 = "65167" SpeakerID2 = "81727" cMissionSendEvent TableEvent8 Value = "TableGo"

cMissionOnSuccess TurnOffTable cMissionSendCommandToProp StopPokerWin PropCommand = "22" PropName = "HighRollerTable" cMissionOnFail NoMorePoker cMissionSendCommandToProp StopPokerFail PropCommand = "22" PropName = "HighRollerTable" cMissionOnEvent DestroytheHighRollerZombies EventString = "DestroyPokerZombies" cMissionZombieRemoval HighRollerZombiesGoBuhBye Location = "36.519,1.898,-1.493" Radius = "15" cMissionSendCommandToProp LCloseDoorsIn3 PropCommand = "32" PropName = "Door6" cMissionSendCommandToProp RCloseDoorsIn2 PropCommand = "32" PropName = "Door7" cMissionOnEvent JessicaLose EventString = "PokerBeatJessica" cMissionDialogue JessicaLoss2 Dialogue0 = "66105" JoinChuckAfter = "true" Joiner0 = "srv_jessica" Joiner1 = "srv_jacob" Joiner2 = "srv_nevada" ReactionAnim0 = "11" Speaker0 = "srv_jessica" SpeakerID0 = "81725" cMissionOnEvent NevadaLose1 EventString = "PokerBeatNevada" cMissionDialogue NevadaLoss2 Dialogue0 = "66103" JoinChuckAfter = "true" Joiner0 = "srv_jessica" Joiner1 = "srv_jacob" Joiner2 = "srv_nevada" Speaker0 = "srv_nevada" SpeakerID0 = "81727" cMissionOnEvent JacobLose1 EventString = "PokerBeatJacob" cMissionDialogue JacobLoss2 Dialogue0 = "66107" JoinChuckAfter = "true" Joiner0 = "srv_jessica" Joiner1 = "srv_jacob" Joiner2 = "srv_nevada" ReactionAnim0 = "2" Speaker0 = "srv_jacob" SpeakerID0 = "81726" cMissionOnEvent QuitGame EventString = "HIGHROLLERS_QUIT" cMissionDialogue TooBad Dialogue0 = "66191" LoopThisNode = "true" Speaker0 = "srv_jessica" SpeakerID0 = "81725" cMissionOnEvent LostGame EventString = "HIGHROLLERS_LOST" cMissionDialogue TooBad1 Dialogue0 = "66192" LoopThisNode = "true" Speaker0 = "srv_jessica" SpeakerID0 = "81725" cMissionOnEnter SCF_highrollers cMissionSendEvent CF_highrollers Value = "CF_highrollers"

HighRollerFail
cMissionDefinition HighRollerFail Color = "16422912" DebugSpawnPoint = "EntryFortunePark" DescriptionSummary = "99999" DisplayName = "80014" Duration = "47100" ExplicitStart = "true" FailPrerequisiteMission = "High_Rollers" LevelToStartAtIfDebuggingMission = "ATLANTICA_CASINO" MissionType = "8" ShowInDebugMenu = "false" ShowInHUD = "false" StartTime = "176400" WaitUntilEnd = "false" cMissionObjective HighRollerFail1 cMissionObjectiveEvent KillThisMission EventString = "KillHighRollerFail" cMissionLevelReady High_Rollers-Fail LevelName = "LEVEL_ATLANTICA_CASINO" cMissionSpawnNPC Jessica3 NPCName = "srv_jessica" Rotation = "-1.101" SpawnPoint = "33.103,1.898,4.745" cMissionDialogue JoinText9 Dialogue0 = "67858" LoopThisNode = "true" ReactionAnim0 = "1" Speaker0 = "srv_jessica" SpeakerID0 = "81725" cMissionSpawnNPC Nevada3 NPCName = "srv_nevada" Rotation = "-0.605" SpawnPoint = "40.343,1.898,1.468" cMissionDialogue JoinText11 Dialogue0 = "67860" LoopThisNode = "true" ReactionAnim0 = "1" Speaker0 = "srv_nevada" SpeakerID0 = "81727" cMissionSpawnNPC Jacob3 NPCName = "srv_jacob" Rotation = "-0.253" SpawnPoint = "33.510,1.898,-0.168" cMissionDialogue Jacob Dialogue0 = "67859" ReactionAnim0 = "1" Speaker0 = "srv_jacob" SpeakerID0 = "81726" cMissionTimer delaystatechange1 DeltaTimeSecondsRealTime = "1" TriggerXTimes = "1" cMissionChangeNPCState JessicaScared InvulnerableToGrapples = "false" Nature = "3" NPCName = "srv_jessica" SurvivorLeavesTheParty = "false" cMissionChangeNPCState NevadaScared InvulnerableToGrapples = "false" Nature = "3" NPCName = "srv_jessica" SurvivorLeavesTheParty = "false" cMissionChangeNPCState JacobMadState InvulnerableToGrapples = "false" Nature = "2" NPCName = "srv_jacob" SurvivorLeavesTheParty = "false" cMissionSetNPCScriptedAction JessicaNoMorePreJoin1 NPCName = "srv_jessica" ReactionAnim = "18" cMissionSetNPCScriptedAction JacobMad1 Defect = "true" NPCName = "srv_jacob" cMissionLevelReady Palisades14 LevelName = "LEVEL_PALISADES" cMissionSendEvent KillSelf Value = "KillHighRollerFail" cMissionLevelReady Exterior22 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSendEvent KillSelf1 Value = "KillHighRollerFail" cMissionPrereq prereq_cf cMissionObjectiveEvent cf_highrollers EventString = "CF_highrollers"

HungerPains
cMissionDefinition HungerPains CantFailOnLevel = "FORTUNE_EXTERIOR" Color = "16422912" DebugSpawnPoint = "EntryAmericanaCasino" DescriptionSummary = "80553" DisplayName = "80006" Duration = "28800" LevelToStartAtIfDebuggingMission = "FORTUNE_EXTERIOR" MissionType = "3" ShowInDebugMenu = "true" StartTime = "180000" cMissionTimer x203 DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall x204 cMissionDialogue x205 Dialogue0 = "65074" SpeakerID0 = "77510" cMissionObjective HungerPains-Objective cMissionObjectiveNPCJoin Richard MissionWaypoint = "FORTUNE_EXTERIOR,-245.524,-2.661,42.704" NPCName = "srv_richard" cMissionLevelReady x206 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSpawnNPC Richard1 DefaultBehaviour = "Idle" NPCName = "srv_richard" Rotation = "-1.105" SpawnPoint = "-245.524,-2.661,42.704" cMissionDialogue RichardInteract1 ClearPreJoinAfterReaction1 = "true" Dialogue0 = "65075" Dialogue1 = "65076" Dialogue2 = "65077" Dialogue3 = "65078" Dialogue4 = "65079" ReactionAnim1 = "15" ReactionAnim3 = "16" Speaker1 = "srv_richard" Speaker3 = "srv_richard" SpeakerID0 = "65167" SpeakerID1 = "65168" SpeakerID2 = "65167" SpeakerID3 = "65168" SpeakerID4 = "65167" cMissionDialogue RichardInteract3 Dialogue0 = "65080" ReactionAnim0 = "16" Speaker0 = "srv_richard" SpeakerID0 = "65168" cMissionDialogueCondition cond_d323 DialogueCondition = "5" cMissionDialogueCondition give_spoiled_food AutoStart = "false" DialogueCondition = "25" mLooping = "true" cMissionDialogue fail_d323 AutoStart = "false" Dialogue0 = "65081" LoopThisNode = "true" ReactionAnim0 = "16" Speaker0 = "srv_richard" SpeakerID0 = "65168" cMissionDialogue empty_loop_vomit AutoStart = "false" Dialogue0 = "65083" LoopThisNode = "true" ReactionAnim1 = "10" Speaker0 = "srv_richard" Speaker1 = "srv_richard" SpeakerID0 = "65168" cMissionDialogue d323 Dialogue0 = "65083" DialogueCondition = "5" JoinChuckAfter = "false" LeadChuckAfter = "false" LoopThisNode = "false" SpeakerID0 = "65168" cMissionDialogue RichardLEads3 AutoStart = "false" Dialogue0 = "65742" JoinChuckAfter = "true" LeadChuckAfter = "false" ReactionAnim0 = "17" Speaker0 = "srv_richard" SpeakerID0 = "65168" cMissionTimer DelayHungerRemoval DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionZombieRemoval HungerLooterRemoval DestroyWorldEnemies = "true" Location = "-234.038,-2.147,41.912" Radius = "19" cMissionSpawnItem RichardMess1 ItemName = "Coffeepot" Location = "-243.903,-2.597,43.245" Rotation = "-0.515,-0.283,-0.590,0.553" cMissionSpawnItem RichardMess2 ItemName = "MeatCleaver" Location = "-243.922,-2.668,42.268" Rotation = "-0.086,0.117,-0.702,0.697" cMissionSpawnItem RichardMess4 ItemName = "Plates" Location = "-245.042,-2.650,44.842" Rotation = "-0.078,-0.003,-0.997,-0.001" cMissionSpawnItem RichardMess3 ItemName = "Plates" Location = "-243.046,-2.650,41.981" Rotation = "0.027,0.001,1.000,-0.001" cMissionSpawnItem RichardMess5 ItemName = "ServingTray" Location = "-244.995,-2.623,44.620" Rotation = "-0.096,0.216,0.000,0.972" cMissionSendCommandToProp RichardAteIt2 PropCommand = "17" PropName = "Beer25" cMissionSendCommandToProp RichardAteIt3 PropCommand = "17" PropName = "Beer26" cMissionSendCommandToProp RichardAteIt4 PropCommand = "17" PropName = "Beer27" cMissionSendCommandToProp RichardAteIt5 PropCommand = "17" PropName = "Beer28" cMissionSendCommandToProp RichardAteIt6 PropCommand = "17" PropName = "Hamburger1" cMissionSendCommandToProp RichardAteIt7 PropCommand = "17" PropName = "Vodka21" cMissionSendCommandToProp RichardAteIt8 PropCommand = "17" PropName = "Vodka22" cMissionSendCommandToProp RichardAteIt9 PropCommand = "17" PropName = "Beer1" cMissionSendCommandToProp RichardAteIt10 PropCommand = "17" PropName = "Beer2" cMissionSendCommandToProp RichardAteIt11 PropCommand = "17" PropName = "Beer6" cMissionSendCommandToProp RichardAteIt12 PropCommand = "17" PropName = "Beer29" cMissionSendCommandToProp RichardAteIt13 PropCommand = "17" PropName = "Beer30" cMissionSendCommandToProp RichardAteIt14 PropCommand = "17" PropName = "Beer31" cMissionSendCommandToProp RichardAteIt15 PropCommand = "17" PropName = "Beer32" cMissionSendCommandToProp RichardAteIt16 PropCommand = "17" PropName = "Beer33" cMissionSendCommandToProp RichardAteIt17 PropCommand = "17" PropName = "BeerA" cMissionSendCommandToProp RichardAteIt18 PropCommand = "17" PropName = "Whiskey6" cMissionSendCommandToProp RichardAteIt19 PropCommand = "17" PropName = "Whiskey7" cMissionSendCommandToProp RichardAteIt20 PropCommand = "17" PropName = "Coffee" cMissionSendCommandToProp RichardAteIt21 PropCommand = "17" PropName = "Coffee1" cMissionSendCommandToProp RichardAteIt22 PropCommand = "17" PropName = "Coffee2" cMissionSendCommandToProp RichardAteIt23 PropCommand = "17" PropName = "CoffeeCreamer" cMissionSendCommandToProp RichardAteIt24 PropCommand = "17" PropName = "CoffeeCreamer1" cMissionSendCommandToProp RichardAteIt25 PropCommand = "17" PropName = "LargeSoda6" cMissionSendCommandToProp RichardAteIt26 PropCommand = "17" PropName = "LargeSoda7" cMissionSendCommandToProp RichardAteIt27 PropCommand = "17" PropName = "Pie" cMissionSendCommandToProp RichardAteIt28 PropCommand = "17" PropName = "Pie1" cMissionSendCommandToProp RichardAteIt29 PropCommand = "17" PropName = "Pie2" cMissionSendCommandToProp RichardAteIt30 PropCommand = "17" PropName = "Pie3" cMissionSendCommandToProp RichardAteIt31 PropCommand = "17" PropName = "Pie4" cMissionSendCommandToProp RichardAteIt32 PropCommand = "17" PropName = "Pie6" cMissionSendCommandToProp RichardAteIt33 PropCommand = "17" PropName = "Pie7" cMissionSendCommandToProp RichardAteIt34 PropCommand = "17" PropName = "Pie8" cMissionSendCommandToProp RichardAteIt35 PropCommand = "17" PropName = "Pizza" cMissionSendCommandToProp RichardAteIt36 PropCommand = "17" PropName = "Pizza1" cMissionSendCommandToProp RichardAteIt37 PropCommand = "17" PropName = "Pizza2" cMissionSendCommandToProp RichardAteIt38 PropCommand = "17" PropName = "HotDog1" cMissionSendCommandToProp RichardAteIt39 PropCommand = "17" PropName = "LargeSoda5" cMissionSendCommandToProp RichardAteIt40 PropCommand = "17" PropName = "Pie5" cMissionSendCommandToProp RichardAteIt41 PropCommand = "17" PropName = "Hotdog1" cMissionSendCommandToProp RichardAteIt42 PropCommand = "17" PropName = "Hotdog2" cMissionSendCommandToProp RichardAteIt43 PropCommand = "17" PropName = "JellyBeans1" cMissionSendCommandToProp RichardAteIt44 PropCommand = "17" PropName = "JellyBeans2" cMissionSendCommandToProp RichardAteIt45 PropCommand = "17" PropName = "JellyBeans3" cMissionSendCommandToProp RichardAteIt46 PropCommand = "17" PropName = "JellyBeans4" cMissionSendCommandToProp RichardAteIt47 PropCommand = "17" PropName = "LargeSoda" cMissionSendCommandToProp RichardAteIt48 PropCommand = "17" PropName = "LargeSoda1" cMissionSendCommandToProp RichardAteIt49 PropCommand = "17" PropName = "LargeSoda3" cMissionSendCommandToProp RichardAteIt50 PropCommand = "17" PropName = "LargeSoda4" cMissionSendCommandToProp RichardAteIt51 PropCommand = "17" PropName = "Snack2"

RichardsGluttony
cMissionDefinition RichardsGluttony Duration = "345600" LevelRequiredToStartName = "SAFEHOUSE" MissionType = "12" StartTime = "180000" WaitUntilEnd = "false" cMissionOnEnter DestroySafehouseFood1 cMissionPropSpawnRestrictions NoFood3 Level = "SAFEHOUSE" PropType = "cFoodItem" RemoveProp = "true" cMissionPrereq SaveRichard cMissionObjectiveNPCJoin RescueRichard ANDRESCUED = "true" NPCName = "srv_richard" cMissionObjective Complete cMissionObjectiveMissionStatus Case63Complete2 MissionName = "Case6-3" Success = "true"

KnowWhenToFoldEm
cMissionDefinition KnowWhenToFoldEm CantFailOnLevel = "FORTUNE_EXTERIOR" Color = "16422912" DebugSpawnPoint = "EntryYucutan" DescriptionSummary = "80554" DisplayName = "80055" Duration = "28800" LevelToStartAtIfDebuggingMission = "FORTUNE_EXTERIOR" MissionType = "3" ShowInDebugMenu = "true" StartTime = "219600" cMissionTimer x1614 DeltaTimeSecondsRealTime = "5" TriggerXTimes = "1" cMissionPhoneCall x1615 cMissionDialogue x1616 Dialogue0 = "65876" SpeakerID0 = "77510" cMissionObjective KnowWhenToFoldEmOBJ MissionWaypoint = "FORTUNE_EXTERIOR,105.906,0.752,-120.385" cMissionObjectiveNPCJoin BillJoin MissionWaypoint = "FORTUNE_EXTERIOR,105.763,0.752,-120.742" NPCName = "srv_bill" cMissionLevelReady x1617 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSpawnNPC BillSpawn DefaultBehaviour = "Idle" NPCName = "srv_bill" Rotation = "-1.388" SpawnPoint = "105.763,0.752,-120.742" UseRotationAndLocationIfSpawned = "true" cMissionDialogue BillInteract1 Dialogue0 = "65683" Dialogue1 = "65684" Dialogue2 = "65685" SpeakerID0 = "65167" SpeakerID1 = "65535" SpeakerID2 = "65167" cMissionDialogue d317 AutoStart = "false" Dialogue0 = "65686" Dialogue1 = "65687" Dialogue2 = "65688" JoinChuckAfter = "false" LoopThisNode = "false" ReactionAnim2 = "1" Speaker0 = "srv_bill" Speaker2 = "srv_bill" SpeakerID0 = "65535" SpeakerID1 = "65167" SpeakerID2 = "65535" cMissionDialogueCondition cond_d318 AutoStart = "false" ConditionParameter1 = "20000" DialogueCondition = "10" cMissionDialogue fail_d318 Dialogue0 = "65690" LoopThisNode = "true" ReactionAnim0 = "1" Speaker0 = "srv_bill" SpeakerID0 = "65535" cMissionDialogue d318 AutoStart = "false" Dialogue0 = "65691" Dialogue1 = "65765" DialogueCondition = "10" JoinChuckAfter = "false" LoopThisNode = "false" ReactionAnim0 = "3" Speaker0 = "srv_bill" SpeakerID0 = "65535" SpeakerID1 = "65167" cMissionDialogueCondition cond_d319 AutoStart = "false" ConditionParameter1 = "5000" DialogueCondition = "10" cMissionDialogue fail_d319 Dialogue0 = "65767" LoopThisNode = "true" ReactionAnim0 = "11" Speaker0 = "srv_bill" SpeakerID0 = "65535" cMissionDialogue d319 AutoStart = "false" Dialogue0 = "65766" DialogueCondition = "10" JoinChuckAfter = "true" LoopThisNode = "false" ReactionAnim0 = "0" Speaker0 = "srv_bill" SpeakerID0 = "65535" cMissionChangeNPCState BillnoGrapple InvulnerableToGrapples = "true" NPCName = "srv_bill" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionNPCAmbientDialogSequencer Chatty1 DialogCycleInterval = "8" DialogStartRadius = "15" DialogStopRadius = "8" Position = "105.860,0.752,-120.345" cMissionAmbientNPCDialog BillProximity1 Dialogue0 = "65877" SpeakerID0 = "65535" cMissionOnTrigger x60 InnerRadius = "8" Location = "86.233,0.709,-134.714" NeverFinish = "true" Radius = "8" ZombieRotation = "0,0,0,1" cMissionSendCommandToProp DisableDoctorCash PropCommand = "22" PropName = "slot_doctor_cash54" cMissionSendCommandToProp DisableDoctorCash2 PropCommand = "22" PropName = "slot_doctor_cash55" cMissionZombieRemoval RemoveAroundBill Location = "105.763,0.752,-120.742" Radius = "10" cMissionOnSuccess ReEnableLuckyLapdance1 cMissionSendCommandToProp EnableDoctorCash1 PropCommand = "23" PropName = "slot_doctor_cash54" cMissionSendCommandToProp EnableDoctorCash2 PropCommand = "23" PropName = "slot_doctor_cash55"

LootersSpawn
cMissionDefinition LootersSpawn Color = "16514560" Duration = "54000" ExplicitStart = "true" MissionType = "11" StartTime = "54000" WaitUntilEnd = "true" cMissionLevelReady RoyalFlush_Looters LevelName = "LEVEL_ROYAL_FLUSH" cMissionZombieFactory Looter_RoyalFlush Amount0 = "3" ClumpDiameterDelta = "1.0" Type0 = "looter" ZombieWarehouseName = "RoyalFlush_Looters_01_X" cMissionZombieFactory Looter_RoyalFlush1 Amount0 = "3" ClumpDiameterDelta = "1.0" Type0 = "looter" ZombieWarehouseName = "RoyalFlush_Looters_02_X" cMissionZombieFactory Looter_RoyalFlush2 Amount0 = "3" ClumpDiameterDelta = "1.0" Type0 = "looter" ZombieWarehouseName = "RoyalFlush_Looters_03_X" cMissionLevelReady South_Strip_Looters LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionZombieFactory Looter_SouthStrip1 Amount0 = "3" ClumpDiameterDelta = "1.0" Type0 = "looter" ZombieWarehouseName = "South_Strip_Looters_01" cMissionLevelReady Palisades_Looters LevelName = "LEVEL_PALISADES" cMissionSpawnZombie Looter2 NumberOfZombies = "2" Rotation = "-2.0" SpawnPoint = "156.041,6.926,-34.148" ZombieType = "looter" cMissionSpawnZombie Looter3 NumberOfZombies = "1" Rotation = "-1.0" SpawnPoint = "150.329,6.926,-43.294" ZombieType = "looter" cMissionSpawnZombie Looter4 NumberOfZombies = "1" Rotation = "1.7" SpawnPoint = "145.243,6.926,-38.605" ZombieType = "looter" cMissionSpawnZombie Looter5 Rotation = "-0.9" SpawnPoint = "148.344,6.926,-33.478" ZombieType = "looter" cMissionSpawnZombie Looter11 Rotation = "-0.5" SpawnPoint = "150.588,6.926,-31.285" ZombieType = "looter" cMissionSpawnZombie Looter12 Rotation = "-2.2" SpawnPoint = "155.244,6.926,-30.639" ZombieType = "looter" cMissionSpawnZombie Looter13 Rotation = "-0.9" SpawnPoint = "153.943,6.926,-33.418" ZombieType = "looter" cMissionCondition WelcomeFamily_Over Condition = "8" ConditionParamater = "WelcomeToTheFamily" cMissionZombieFactory Palisades_looters2 Amount0 = "3" ClumpDiameterDelta = "1.0" Type0 = "looter" ZombieWarehouseName = "Looter_Shanks" cMissionLevelReady LooterSpawnSouth_Plaza-Start1 LevelName = "LEVEL_SOUTH_PLAZA" cMissionCondition Case1_Success Condition = "6" ConditionParamater = "Case1-3" cMissionZombieFactory Looters_SouthPlaza4 Amount0 = "3" ClumpDiameterDelta = "1.0" Type0 = "looter" ZombieWarehouseName = "South_Plaza_Looters_01"

LootersSpawn1
cMissionDefinition LootersSpawn1 Color = "16514560" Duration = "82800" ExplicitStart = "true" MissionType = "11" StartTime = "198000" WaitUntilEnd = "true" cMissionLevelReady RoyalFlush_Looters1 LevelName = "LEVEL_ROYAL_FLUSH" cMissionZombieFactory Looter_RoyalFlush3 Amount0 = "3" ClumpDiameterDelta = "1.0" Type0 = "looter" ZombieWarehouseName = "RoyalFlush_Looters_01_X" cMissionZombieFactory Looter_RoyalFlush4 Amount0 = "3" ClumpDiameterDelta = "1.0" Type0 = "looter" ZombieWarehouseName = "RoyalFlush_Looters_02_X" cMissionZombieFactory Looter_RoyalFlush5 Amount0 = "3" ClumpDiameterDelta = "1.0" Type0 = "looter" ZombieWarehouseName = "RoyalFlush_Looters_03_X" cMissionLevelReady South_Strip_Looters1 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionZombieFactory Looter_SouthStrip2 Amount0 = "3" ClumpDiameterDelta = "1.0" Type0 = "looter" ZombieWarehouseName = "South_Strip_Looters_01"

LootersSpawnIntro
cMissionDefinition LootersSpawnIntro Color = "16514560" DontAutoCompleteOnDebugJump = "true" Duration = "54000" ExplicitStart = "false" MissionType = "11" StartTime = "54000" WaitUntilEnd = "false" cMissionObjective Spawnintro cMissionObjectiveEvent IntroOver3 EventString = "EndLooterIntro" cMissionLevelReady RoyalFlush_Looters2 LevelName = "LEVEL_ROYAL_FLUSH" cMissionTimer DelayClear DeltaTimeSecondsRealTime = ".25" KeepAliveAfterMissionEnd = "true" TriggerXTimes = "1" cMissionZombieRemoval ClearLooters1 Location = "-230.415,-1.552,-90.989" Radius = "12" cMissionSpawnItem SprayCan ItemName = "Spraypaint" Location = "-228.529,-1.520,-91.525" Rotation = "-0.549,-0.525,-0.445,0.474" cMissionSpawnItem SprayCan5 ItemName = "Spraypaint" Location = "-230.358,-1.520,-91.749" Rotation = "0.661,-0.110,0.251,0.698" cMissionSpawnItem SprayCan4 ItemName = "Spraypaint" Location = "-229.612,-1.520,-92.984" Rotation = "-0.280,0.198,0.651,0.677" cMissionSpawnItem SprayCan3 ItemName = "Spraypaint" Location = "-231.489,-1.519,-92.504" Rotation = "-0.352,-0.374,-0.614,0.600" cMissionSpawnItem SprayCan2 ItemName = "Spraypaint" Location = "-233.868,-1.528,-92.026" Rotation = "0.281,-0.649,0.644,-0.292" cMissionSpawnItem SprayCan1 ItemName = "Spraypaint" Location = "-230.288,-1.533,-93.032" Rotation = "-0.438,-0.654,0.555,0.268" cMissionTimer DelayLooterSpawn DeltaTimeSecondsRealTime = "3" KeepAliveAfterMissionEnd = "true" TriggerXTimes = "1" cMissionSpawnZombie Looter10 NumberOfZombies = "1" Rotation = "5" SpawnPoint = "-236.061,-1.552,-91.441" ZombieType = "looter" cMissionSpawnZombie Looter9 NumberOfZombies = "1" Rotation = "3" SpawnPoint = "-233.242,-1.552,-88.528" ZombieType = "looter" cMissionSpawnZombie Looter8 NumberOfZombies = "1" Rotation = "2" SpawnPoint = "-229.068,-1.552,-93.138" ZombieType = "looter" cMissionSpawnZombie Looter7 NumberOfZombies = "1" Rotation = "6" SpawnPoint = "-232.719,-1.552,-92.934" ZombieType = "looter" cMissionSpawnZombie Looter6 NumberOfZombies = "1" Rotation = "4" SpawnPoint = "-229.393,-1.552,-87.207" ZombieType = "looter" cMissionSendEvent EndLooterIntro Value = "EndLooterIntro"

Lost
cMissionDefinition Lost CantFailOnLevel = "FORTUNE_EXTERIOR" Color = "16422912" DebugSpawnPoint = "EntryFortunePark" DescriptionSummary = "80556" DisplayName = "80028" Duration = "46800" LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH" MissionType = "3" ShowInDebugMenu = "true" StartTime = "33000" cMissionTimer Lost_Timer1 DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall Lost_Call cMissionDialogue Lost_Stacey Dialogue0 = "66166" SpeakerID0 = "77510" cMissionObjective Lost-Objective MissionWaypoint = "FORTUNE_EXTERIOR,-368.496,-5.233,36.125" cMissionObjectiveNPCJoin Lost_Obj_Doris MissionWaypoint = "FORTUNE_EXTERIOR,-368.066,-5.233,35.965" NPCName = "srv_doris" cMissionSendEvent CrackersOVer Value = "KillCrackers" cMissionObjectiveNPCJoin Lost_Chad MissionWaypoint = "FORTUNE_EXTERIOR,-368.066,-5.233,35.965" NPCName = "srv_chad" cMissionLevelReady Lost_FortuneExterior LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSpawnNPC Doris2 DefaultBehaviour = "Idle" NPCName = "srv_doris" Rotation = "-1.042" SpawnPoint = "-367.103,-5.224,36.662" WithProp = "HandGun" cMissionOnTriggerCuboid PlayerClimbsUp1 Height = "2.0" Vertex1 = "-366.869,-5.232,34.030" Vertex2 = "-366.060,-5.251,35.918" Vertex3 = "-369.114,-5.229,37.568" Vertex4 = "-370.586,-5.420,35.811" cMissionSetNPCScriptedAction DorisFaceChuck NPCName = "srv_doris" ScriptedActionName = "SIDLE" SetOrientation = "true" cMissionDialogue PlayerClimbedUp AutoStart = "true" ClearPreJoinAfterReaction0 = "true" Dialogue0 = "66160" LoopThisNode = "false" RandomDelay = "false" ReactionAnim0 = "12" Speaker0 = "srv_doris" SpeakerID0 = "65532" cMissionDialogueCondition ChadDead1 AutoStart = "false" ConditionParameter1 = "srv_chad" DialogueCondition = "17" cMissionDialogueCondition ChadRescued1 AutoStart = "false" ConditionParameter1 = "srv_chad" DialogueCondition = "19" cMissionDialogueCondition ChadBrought AutoStart = "false" ConditionParameter1 = "srv_chad" ConditionParameter2 = "srv_doris" DialogueCondition = "3" cMissionDialogue ChadNotPresent AutoStart = "false" Dialogue0 = "66161" Dialogue1 = "66162" LoopThisNode = "false" RandomDelay = "false" Speaker1 = "srv_doris" SpeakerID0 = "65167" SpeakerID1 = "65532" cMissionDialogue ChadNotPresent1 AutoStart = "false" Dialogue0 = "66116" LoopThisNode = "true" RandomDelay = "false" Speaker0 = "srv_doris" SpeakerID0 = "65532" cMissionSendEvent CrackersOVer1 Value = "KillCrackers" cMissionDialogue ChadBrought2 AutoStart = "true" ClearPreJoinAfterReaction0 = "true" ClearPreJoinAfterReaction1 = "false" Dialogue0 = "65546" Dialogue1 = "65545" JoinChuckAfter = "false" LoopThisNode = "false" ReactionAnim0 = "18" Speaker0 = "srv_doris" Speaker1 = "srv_chad" SpeakerID0 = "65532" SpeakerID1 = "65531" cMissionDialogue ChadBroughtJoin2 ClearPreJoinAfterReaction1 = "false" Dialogue0 = "65548" Dialogue1 = "65549" Dialogue2 = "65550" Dialogue3 = "65551" JoinChuckAfter = "true" LoopThisNode = "false" ReactionAnim1 = "9" ReactionAnim3 = "11" Speaker1 = "srv_doris" Speaker3 = "srv_doris" SpeakerID0 = "65167" SpeakerID1 = "65532" SpeakerID2 = "65167" SpeakerID3 = "65532" cMissionDialogue ChadRescued2 AutoStart = "true" Dialogue0 = "65544" Dialogue1 = "66116" JoinChuckAfter = "false" SpeakerID0 = "65532" SpeakerID1 = "65532" cMissionDialogue ChadRescuedJoin1 AutoStart = "false" Dialogue0 = "66120" Dialogue1 = "66121" Dialogue2 = "66122" JoinChuckAfter = "true" SpeakerID0 = "65167" SpeakerID1 = "65532" SpeakerID2 = "65167" cMissionSendEvent CrackersOVer2 Value = "KillCrackers" cMissionDialogue ChadDeadDialogue1 AutoStart = "true" Dialogue0 = "65544" Dialogue1 = "66116" Dialogue2 = "66117" Dialogue3 = "66118" Dialogue4 = "66119" JoinChuckAfter = "true" ReactionAnim3 = "6" SpeakerID0 = "65532" SpeakerID1 = "65532" SpeakerID2 = "65167" SpeakerID3 = "65532" SpeakerID4 = "65167" cMissionChangeNPCState DorisSad2 InvulnerableToGrapples = "false" Nature = "0" NPCName = "srv_doris" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionSendEvent CrackersOVer3 Value = "KillCrackers" cMissionOnTrigger DorisYell1 InnerRadius = "15" Location = "-368.067,-5.233,34.585" Radius = "15" ZombieRotation = "0,0,0,1" cMissionDialogue DorisYelling AutoStart = "true" Dialogue0 = "67923" Dialogue1 = "65543" JoinChuckAfter = "false" LoopThisNode = "false" SpeakerID0 = "65532" SpeakerID1 = "65532" cMissionSetNPCScriptedAction DorisThrow1 NPCName = "srv_doris" ReactionAnim = "15" cMissionTimer DelayFirework1 DeltaTimeSecondsRealTime = "3" TriggerXTimes = "1" cMissionStartEffect DorisCrackers EffectEnum = "62" Location = "-374.563,-7.535,44.330" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionStartEffect DorisCrackers3 EffectEnum = "62" Location = "-374.556,-7.539,44.321" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionStartEffect DorisCrackers5 EffectEnum = "62" Location = "-374.557,-7.539,44.322" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionTimer DelayFirework2 DeltaTimeSecondsRealTime = "3.5" TriggerXTimes = "1" cMissionStartEffect DorisCrackers6 EffectEnum = "62" Location = "-374.563,-7.535,44.330" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionStartEffect DorisCrackers7 EffectEnum = "62" Location = "-374.556,-7.539,44.321" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionStartEffect DorisCrackers8 EffectEnum = "62" Location = "-374.557,-7.539,44.322" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionTimer DelayFirework3 DeltaTimeSecondsRealTime = "4" TriggerXTimes = "1" cMissionStartEffect DorisCrackers9 EffectEnum = "62" Location = "-374.563,-7.535,44.330" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionStartEffect DorisCrackers10 EffectEnum = "62" Location = "-374.556,-7.539,44.321" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionStartEffect DorisCrackers11 EffectEnum = "62" Location = "-374.557,-7.539,44.322" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionTimer DelayFirework4 DeltaTimeSecondsRealTime = "4.5" TriggerXTimes = "1" cMissionStartEffect DorisCrackers12 EffectEnum = "62" Location = "-374.563,-7.535,44.330" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionStartEffect DorisCrackers13 EffectEnum = "62" Location = "-374.556,-7.539,44.321" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionStartEffect DorisCrackers14 EffectEnum = "62" Location = "-374.557,-7.539,44.322" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionTimer DelayFirework5 DeltaTimeSecondsRealTime = "5" TriggerXTimes = "1" cMissionStartEffect DorisCrackers15 EffectEnum = "62" Location = "-374.563,-7.535,44.330" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionStartEffect DorisCrackers16 EffectEnum = "62" Location = "-374.556,-7.539,44.321" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionStartEffect DorisCrackers17 EffectEnum = "62" Location = "-374.557,-7.539,44.322" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionTimer DelayFirework6 DeltaTimeSecondsRealTime = "5.5" TriggerXTimes = "1" cMissionStartEffect DorisCrackers18 EffectEnum = "62" Location = "-374.563,-7.535,44.330" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionStartEffect DorisCrackers19 EffectEnum = "62" Location = "-374.556,-7.539,44.321" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionStartEffect DorisCrackers20 EffectEnum = "62" Location = "-374.557,-7.539,44.322" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionTimer DelayFirework7 DeltaTimeSecondsRealTime = "6" TriggerXTimes = "1" cMissionStartEffect DorisCrackers21 EffectEnum = "62" Location = "-374.563,-7.535,44.330" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionStartEffect DorisCrackers22 EffectEnum = "62" Location = "-374.556,-7.539,44.321" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionStartEffect DorisCrackers23 EffectEnum = "62" Location = "-374.557,-7.539,44.322" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionTimer DelayFirework8 DeltaTimeSecondsRealTime = "6.5" TriggerXTimes = "1" cMissionStartEffect DorisCrackers24 EffectEnum = "62" Location = "-374.563,-7.535,44.330" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionStartEffect DorisCrackers25 EffectEnum = "62" Location = "-374.556,-7.539,44.321" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionStartEffect DorisCrackers26 EffectEnum = "62" Location = "-374.557,-7.539,44.322" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionTimer DelayFirework9 DeltaTimeSecondsRealTime = "7" TriggerXTimes = "1" cMissionStartEffect DorisCrackers27 EffectEnum = "62" Location = "-374.563,-7.535,44.330" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionStartEffect DorisCrackers28 EffectEnum = "62" Location = "-374.556,-7.539,44.321" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionStartEffect DorisCrackers29 EffectEnum = "62" Location = "-374.557,-7.539,44.322" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionTimer DelayFirework10 DeltaTimeSecondsRealTime = "7.5" TriggerXTimes = "1" cMissionStartEffect DorisCrackers30 EffectEnum = "62" Location = "-374.563,-7.535,44.330" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionStartEffect DorisCrackers31 EffectEnum = "62" Location = "-374.556,-7.539,44.321" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionStartEffect DorisCrackers32 EffectEnum = "62" Location = "-374.557,-7.539,44.322" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionTimer DelayFirework11 DeltaTimeSecondsRealTime = "8" TriggerXTimes = "1" cMissionStartEffect DorisCrackers33 EffectEnum = "62" Location = "-374.563,-7.535,44.330" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionStartEffect DorisCrackers34 EffectEnum = "62" Location = "-374.556,-7.539,44.321" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionStartEffect DorisCrackers35 EffectEnum = "62" Location = "-374.557,-7.539,44.322" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionSpawnItem DorisLure2 DisablePhysicsOnInitialPlacement = "true" ItemName = "ZombieDirectionLure15m" Location = "-358.564,-7.757,42.767" Rotation = "0.000,-0.697,0.000,0.717" cMissionSpawnItem DorisLure3 DisablePhysicsOnInitialPlacement = "true" ItemName = "ZombieDirectionLure4m" Location = "-381.996,-7.165,43.022" Rotation = "-0.593,0.375,0.372,0.595" cMissionSpawnItem DorisLure4 DisablePhysicsOnInitialPlacement = "true" ItemName = "ZombieDirectionLure15m" Location = "-392.576,-7.165,58.847" Rotation = "-0.264,0.654,0.651,0.265" cMissionSpawnItem DorisLure5 DisablePhysicsOnInitialPlacement = "true" ItemName = "ZombieDirectionLure15m" Location = "-393.669,-7.165,28.270" Rotation = "-0.567,0.416,0.415,0.570" cMissionSpawnItem DorisLure18 DisablePhysicsOnInitialPlacement = "true" ItemName = "ZombieDirectionLure4m" Location = "-376.373,-7.165,48.680" Rotation = "0.000,-1.672,0.000,-0.175" cMissionSpawnItem DorisLure17 DisablePhysicsOnInitialPlacement = "true" ItemName = "ZombieDirectionLure4m" Location = "-376.380,-7.165,37.304" Rotation = "0.000,0.273,0.000,1.668" cMissionSpawnItem Snack13 ItemName = "Snack" Location = "-367.243,-5.202,34.811" Rotation = "0.485,-0.429,0.560,0.517" cMissionSpawnItem Snack14 ItemName = "Snack" Location = "-369.303,-5.203,35.905" Rotation = "0.721,-0.035,0.162,0.671" cMissionSpawnItem Snack15 ItemName = "Snack" Location = "-369.650,-5.202,36.287" Rotation = "-0.040,-0.670,0.737,0.083" cMissionSpawnItem Crackers ItemName = "FireCrackers" Location = "-368.185,-5.177,36.891" Rotation = "-0.702,0.079,0.081,0.703" cMissionSpawnNPC Chad2 DefaultBehaviour = "Idle" NPCName = "srv_chad" Rotation = "-2.401" SpawnPoint = "-232.974,-2.778,25.002" WithProp = "Shotgun" cMissionDialogueCondition ChadNotSafe3 AutoStart = "false" ConditionParameter1 = "srv_chad" DialogueCondition = "9" cMissionDialogue ChadNotSafeDialogue3 AutoStart = "true" Dialogue0 = "66146" JoinChuckAfter = "false" LoopThisNode = "true" RandomDelay = "false" Speaker0 = "srv_chad" SpeakerID0 = "65531" cMissionDialogueCondition MetDoris4 AutoStart = "false" ConditionParameter1 = "srv_doris" DialogueCondition = "16" cMissionDialogue NotMetDoris7 AutoStart = "true" Dialogue0 = "65537" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "false" ReactionAnim0 = "3" Speaker0 = "srv_chad" SpeakerID0 = "65531" cMissionDialogue NotMetDoris8 AutoStart = "false" Dialogue0 = "65538" Dialogue1 = "65539" Dialogue2 = "65540" Dialogue3 = "65541" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "false" SpeakerID0 = "65167" SpeakerID1 = "65531" SpeakerID2 = "65167" SpeakerID3 = "65531" cMissionDialogue ChadJoinNotMetDoris3 AutoStart = "false" ClearPreJoinAfterReaction0 = "false" Dialogue0 = "65542" Dialogue1 = "65623" JoinChuckAfter = "true" ReactionAnim1 = "11" Speaker1 = "srv_chad" SpeakerID0 = "65167" SpeakerID1 = "65531" cMissionDialogue MetDorisChad5 AutoStart = "true" Dialogue0 = "65537" Dialogue1 = "66147" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "false" ReactionAnim0 = "3" Speaker0 = "srv_chad" SpeakerID0 = "65531" SpeakerID1 = "65167" cMissionDialogue MetDorisChadJoin7 AutoStart = "false" Dialogue0 = "66148" Dialogue1 = "66149" Dialogue2 = "66150" DialogueCondition = "0" JoinChuckAfter = "true" LoopThisNode = "false" ReactionAnim2 = "13" Speaker2 = "srv_chad" SpeakerID0 = "65531" SpeakerID1 = "65167" SpeakerID2 = "65531" cMissionTimer Lost_ZombieRemove DeltaTimeSecondsRealTime = ".25" TriggerXTimes = "1" cMissionZombieRemoval Doris_Zombie_Removal Location = "-360.129,-7.745,32.828" Radius = "5" cMissionZombieRemoval Doris_Zombie_Removal1 Location = "-366.301,-7.745,40.657" Radius = "5" cMissionZombieRemoval Doris_Zombie_Removal2 Location = "-366.467,-7.745,47.416" Radius = "5" cMissionZombieRemoval Doris_Zombie_Removal3 Location = "-350.578,-7.745,35.010" Radius = "5" cMissionZombieRemoval Doris_Zombie_Removal4 Location = "-359.061,-7.745,49.999" Radius = "5" cMissionOnEvent KillCrackers1 EventString = "KillCrackers" cMissionSendCommandToProp KillLure6 PropCommand = "17" PropName = "DorisLure17" cMissionSendCommandToProp KillLure8 PropCommand = "17" PropName = "DorisLure4" cMissionSendCommandToProp KillLure9 PropCommand = "17" PropName = "DorisLure5" cMissionSendCommandToProp KillLure10 PropCommand = "17" PropName = "DorisLure18" cMissionSendCommandToProp KillLure11 PropCommand = "17" PropName = "DorisLure3" cMissionSendCommandToProp KillLure12 PropCommand = "17" PropName = "DorisLure2" cMissionOnEnter SCF_lost cMissionSendEvent CF_lost Value = "CF_lost"

LostFail
cMissionDefinition LostFail Color = "16422912" DebugSpawnPoint = "EntryFortunePark" DescriptionSummary = "80556" DisplayName = "80028" Duration = "46800" LevelRequiredToStartName = "FORTUNE_EXTERIOR" LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH" MissionType = "8" ShowInDebugMenu = "false" StartTime = "33000" cMissionPrereq FailLost cMissionObjectiveMissionStatus FailLost1 Failed = "true" MissionName = "Lost" cMissionObjectiveEvent cf_highrollers1 EventString = "CF_lost" cMissionObjective Lost-Objective1 MissionWaypoint = "FORTUNE_EXTERIOR,-368.496,-5.233,36.125" cMissionObjectiveEvent EndMission6 EventString = "EndLostFail" cMissionLevelReady Lost_FortuneExterior1 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSpawnNPC Doris3 DefaultBehaviour = "Idle" NPCName = "srv_doris" Rotation = "0.651" SpawnPoint = "-367.103,-5.224,36.662" WithProp = "HandGun" cMissionDialogueCondition ChadDead2 AutoStart = "false" ConditionParameter1 = "srv_chad" DialogueCondition = "17" cMissionDialogueCondition ChadRescued3 AutoStart = "false" ConditionParameter1 = "srv_chad" DialogueCondition = "24" cMissionDialogue ChadBrought3 AutoStart = "false" ClearPreJoinAfterReaction0 = "true" ClearPreJoinAfterReaction1 = "false" Dialogue0 = "65546" Dialogue1 = "65545" JoinChuckAfter = "false" LoopThisNode = "true" ReactionAnim0 = "18" Speaker0 = "srv_doris" Speaker1 = "srv_chad" SpeakerID0 = "65532" SpeakerID1 = "65531" cMissionDialogue ChadRescued4 AutoStart = "true" Dialogue0 = "85471" Dialogue1 = "85472" Dialogue2 = "85473" JoinChuckAfter = "false" SpeakerID0 = "65532" SpeakerID1 = "65167" SpeakerID2 = "65532" cMissionDialogue ChadRescuedJoin2 AutoStart = "true" Dialogue0 = "85474" JoinChuckAfter = "false" SpeakerID0 = "65532" cMissionTimer DelayDefect1 DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionSetNPCScriptedAction DorisDefects2 Defect = "true" NPCName = "srv_doris" cMissionSendEvent EndIt4 Value = "EndLostFail"

cMissionDialogue ChadDeadDialogue2 AutoStart = "true" Dialogue0 = "65544" Dialogue1 = "66116" Dialogue2 = "66117" Dialogue3 = "66118" Dialogue4 = "66119" JoinChuckAfter = "true" ReactionAnim3 = "6" SpeakerID0 = "65532" SpeakerID1 = "65532" SpeakerID2 = "65167" SpeakerID3 = "65532" SpeakerID4 = "65167" cMissionChangeNPCState DorisSad3 InvulnerableToGrapples = "false" Nature = "0" NPCName = "srv_doris" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionSendEvent EndIt1 Value = "EndLostFail" cMissionOnTrigger DorisYell2 InnerRadius = "15" Location = "-368.067,-5.233,34.585" Radius = "15" ZombieRotation = "0,0,0,1" cMissionDialogue DorisYelling1 AutoStart = "true" Dialogue0 = "65543" JoinChuckAfter = "false" LoopThisNode = "false" SpeakerID0 = "65532" cMissionSpawnNPC Chad3 DefaultBehaviour = "Idle" NPCName = "srv_chad" Rotation = "-2.401" SpawnPoint = "-232.974,-2.778,25.002" WithProp = "Shotgun" cMissionDialogueCondition ChadNotSafe4 AutoStart = "false" ConditionParameter1 = "srv_chad" DialogueCondition = "9" cMissionDialogue ChadNotSafeDialogue4 AutoStart = "true" Dialogue0 = "66146" JoinChuckAfter = "false" LoopThisNode = "true" RandomDelay = "false" Speaker0 = "srv_chad" SpeakerID0 = "65531" cMissionDialogueCondition MetDoris6 AutoStart = "false" ConditionParameter1 = "srv_doris" DialogueCondition = "17" cMissionDialogueCondition MetDoris5 AutoStart = "false" ConditionParameter1 = "srv_doris" DialogueCondition = "24" cMissionDialogue NotMetDoris9 AutoStart = "true" Dialogue0 = "65537" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "false" ReactionAnim0 = "3" Speaker0 = "srv_chad" SpeakerID0 = "65531" cMissionDialogue MetDorisChad6 AutoStart = "false" Dialogue0 = "85475" Dialogue1 = "85476" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "false" ReactionAnim0 = "3" Speaker0 = "srv_chad" SpeakerID0 = "65531" SpeakerID1 = "65167" cMissionDialogue MetDorisChad7 AutoStart = "true" Dialogue0 = "85477" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "false" ReactionAnim0 = "3" Speaker0 = "srv_chad" SpeakerID0 = "65531" cMissionTimer DelayDefect2 DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionSetNPCScriptedAction ChadDefects1 Defect = "true" NPCName = "srv_chad" cMissionSendEvent EndIt2 Value = "EndLostFail"

cMissionDialogue MetDorisChad8 AutoStart = "false" Dialogue0 = "85478" Dialogue1 = "85479" Dialogue2 = "85480" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "false" ReactionAnim0 = "3" ReactionAnim2 = "6" Speaker0 = "srv_chad" Speaker2 = "srv_chad" SpeakerID0 = "65531" SpeakerID1 = "65167" SpeakerID2 = "65531" cMissionChangeNPCState ChadSad InvulnerableToGrapples = "false" Nature = "0" NPCName = "srv_chad" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionDialogue MetDorisChadJoin8 AutoStart = "false" Dialogue0 = "85481" Dialogue1 = "85482" DialogueCondition = "0" JoinChuckAfter = "true" LoopThisNode = "false" SpeakerID0 = "65167" SpeakerID1 = "65531" cMissionSendEvent EndIt3 Value = "EndLostFail"

Lush-iousLady
cMissionDefinition Lush-iousLady CantFailOnLevel = "AMERICANA_CASINO" Color = "16422912" DebugSpawnPoint = "EntryRoyalFlushPlaza" DescriptionSummary = "80557" DisplayName = "80041" Duration = "45000" LevelToStartAtIfDebuggingMission = "AMERICANA_CASINO" MissionType = "3" ShowInDebugMenu = "true" StartTime = "50400" cMissionTimer Lush_Timer DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall Lush_Call cMissionDialogue Lush_Dialogue Dialogue0 = "65265" SpeakerID0 = "77510" cMissionObjective Lush-iousLady-Objective cMissionObjectiveNPCJoin KristinJoinObj MissionWaypoint = "AMERICANA_CASINO,-309.919,-5.611,-86.779" NPCName = "srv_kristin" cMissionLevelReady Lush_Americana LevelName = "LEVEL_AMERICANA_CASINO" cMissionSpawnNPC Kristin1 DefaultBehaviour = "Idle" NPCName = "srv_kristin" Rotation = "-0.561" SpawnPoint = "-310.435,-5.642,-85.148" cMissionTimer KristinPreJoin DeltaTimeSecondsRealTime = "15" TriggerXTimes = "9999" cMissionSetNPCScriptedAction KristinVomit NPCName = "srv_kristin" ReactionAnim = "10" cMissionDialogue Kristin_Setup Dialogue0 = "65266" Dialogue1 = "65267" Dialogue2 = "65268" Dialogue3 = "65269" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "false" ReactionAnim1 = "5" ReactionAnim3 = "15" Speaker1 = "srv_kristin" Speaker3 = "srv_kristin" SpeakerID0 = "65167" SpeakerID1 = "65192" SpeakerID2 = "65167" SpeakerID3 = "65192" cMissionDialogue KristinTalk3 Dialogue0 = "65270" Dialogue1 = "65271" Dialogue2 = "65272" Dialogue3 = "65273" ReactionAnim1 = "5" Speaker1 = "srv_kristin" Speaker3 = "srv_kristin" SpeakerID0 = "65167" SpeakerID1 = "65192" SpeakerID2 = "65167" SpeakerID3 = "65192" cMissionDialogue KristinJoin AutoStart = "false" Dialogue0 = "65274" Dialogue1 = "65275" Dialogue2 = "65276" JoinChuckAfter = "true" ReactionAnim1 = "15" Speaker1 = "srv_kristin" SpeakerID0 = "65167" SpeakerID1 = "65192" SpeakerID2 = "65167" cMissionSpawnItem Booze2 ItemName = "Vodka" Location = "-309.254,-5.582,-85.249" Rotation = "-0.623,-0.334,-0.335,0.623" cMissionSpawnItem Booze5 ItemName = "Vodka" Location = "-312.560,-5.605,-86.204" Rotation = "0.377,0.117,0.598,0.697" cMissionSpawnItem Booze3 ItemName = "Vodka" Location = "-310.000,-5.468,-85.941" Rotation = "-0.000,0.000,0.003,1.000" cMissionSpawnItem Booze6 ItemName = "Vodka" Location = "-310.320,-5.605,-83.442" Rotation = "-0.119,0.598,0.697,0.377" cMissionSpawnItem Booze4 ItemName = "Wine" Location = "-311.539,-5.598,-85.830" Rotation = "-0.051,-0.590,0.705,-0.389"

Magicians
cMissionDefinition Magicians CantFailOnLevel = "ATLANTICA_CASINO" Color = "13058304" DebugSpawnPoint = "EntryAtlanticaCasino" DescriptionSummary = "80558" DisplayName = "80057" Duration = "32400" LevelToStartAtIfDebuggingMission = "PALISADES" MissionType = "4" ShowInDebugMenu = "true" StartTime = "259200" cMissionTimer Mag_Call DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall Stacey_Mag_Call cMissionDialogue Mag_Dialogue Dialogue0 = "65898" SpeakerID0 = "77510" cMissionObjective Magicians-Objective cMissionObjectiveKillBoss KillMagicians BOSS_NAME = "Magicians" MissionWaypoint = "ATLANTICA_CASINO,68.478,2.887,49.948" cMissionCinematic Win9 CinematicName = "085_magicians_boss_death" cMissionSetChuckState GiveComboCardFireworks1 ChuckState = "19" Value = "35" cMissionTeleportPlayer MagiciansEnd2 SpawnPoint = "MagEnd" cMissionSetChuckState GivePP ChuckState = "24" Value = "50000" cMissionSendCommandToProp EnableDoors4 PropCommand = "23" PropName = "ShowDoor1" cMissionSendCommandToProp EnableDoors5 PropCommand = "23" PropName = "ShowDoor2" cMissionSendCommandToProp EnableDoors6 PropCommand = "23" PropName = "ShowDoor3" cMissionSendCommandToProp EnableDoors7 PropCommand = "23" PropName = "ShowDoor4"

cMissionLevelReady Atlantica1 LevelName = "LEVEL_ATLANTICA_CASINO" cMissionTimer x39410 DeltaTimeSecondsRealTime = ".25" TriggerXTimes = "1" cMissionZombieRemoval x3693 Location = "69.745,1.436,25.805" Radius = "8" cMissionZombieRemoval x3694 Location = "56.367,1.436,26.306" Radius = "8" cMissionZombieRemoval x3695 Location = "46.498,1.436,40.837" Radius = "9" cMissionSendCommandToProp RemoveChair PropCommand = "17" PropName = "Chair_73" cMissionSendCommandToProp RemoveChair34 PropCommand = "17" PropName = "PalChair7" cMissionSendCommandToProp RemoveChair33 PropCommand = "17" PropName = "PalChair126" cMissionSendCommandToProp RemoveChair32 PropCommand = "17" PropName = "PalChair125" cMissionSendCommandToProp RemoveChair31 PropCommand = "17" PropName = "PalChair133" cMissionSendCommandToProp RemoveChair30 PropCommand = "17" PropName = "PalChair109" cMissionSendCommandToProp RemoveChair29 PropCommand = "17" PropName = "PalChair110" cMissionSendCommandToProp RemoveChair28 PropCommand = "17" PropName = "PalChair103" cMissionSendCommandToProp RemoveChair27 PropCommand = "17" PropName = "PalChair104" cMissionSendCommandToProp RemoveChair26 PropCommand = "17" PropName = "PalChair106" cMissionSendCommandToProp RemoveChair25 PropCommand = "17" PropName = "PalChair115" cMissionSendCommandToProp RemoveChair24 PropCommand = "17" PropName = "PalChair140" cMissionSendCommandToProp RemoveChair23 PropCommand = "17" PropName = "PalChair129" cMissionSendCommandToProp RemoveChair22 PropCommand = "17" PropName = "PalChair131" cMissionSendCommandToProp RemoveChair21 PropCommand = "17" PropName = "PalChair128" cMissionSendCommandToProp RemoveChair20 PropCommand = "17" PropName = "PalChair83" cMissionSendCommandToProp RemoveChair19 PropCommand = "17" PropName = "PalChair84" cMissionSendCommandToProp RemoveChair18 PropCommand = "17" PropName = "PalChair92" cMissionSendCommandToProp RemoveChair17 PropCommand = "17" PropName = "PalChair96" cMissionSendCommandToProp RemoveChair16 PropCommand = "17" PropName = "PalChair97" cMissionSendCommandToProp RemoveChair15 PropCommand = "17" PropName = "PalChair141" cMissionSendCommandToProp RemoveChair14 PropCommand = "17" PropName = "PalChair75" cMissionSendCommandToProp RemoveChair13 PropCommand = "17" PropName = "PalChair116" cMissionSendCommandToProp RemoveChair12 PropCommand = "17" PropName = "PalChair66" cMissionSendCommandToProp RemoveChair11 PropCommand = "17" PropName = "PalChair69" cMissionSendCommandToProp RemoveChair10 PropCommand = "17" PropName = "PalChair38" cMissionSendCommandToProp RemoveChair9 PropCommand = "17" PropName = "PalSmallChair2" cMissionSendCommandToProp RemoveChair8 PropCommand = "17" PropName = "PalSmallChair1" cMissionSendCommandToProp RemoveChair7 PropCommand = "17" PropName = "PalSmallChair" cMissionStartEffect Blood EffectEnum = "9" Location = "70.149,3.528,51.783" Noise = "1" Number = "8" Rotation = "0,0,0,1" cMissionZombieRemoval ZombieRemovalMagician Location = "50.584,1.429,29.385" Radius = "12" cMissionZombieRemoval ZombieRemovalMagician1 Location = "65.737,1.429,17.809" Radius = "12" cMissionZombieRemoval ZombieRemovalMagician2 Location = "42.455,1.429,50.701" Radius = "12" cMissionZombieRemoval ZombieRemovalMagician3 Location = "84.122,1.429,19.010" Radius = "12" cMissionZombieRemoval ZombieRemovalMagician4 Location = "53.397,1.429,7.128" Radius = "8" cMissionZombieRemoval ZombieRemovalMagician5 Location = "73.541,1.429,32.535" Radius = "6" cMissionSendCommandToProp MakeCoop10 PropCommand = "37" PropName = "ShowDoor1" cMissionSendCommandToProp MakeCoop13 PropCommand = "37" PropName = "ShowDoor2" cMissionSendCommandToProp MakeCoop12 PropCommand = "37" PropName = "ShowDoor3" cMissionSendCommandToProp MakeCoop11 PropCommand = "37" PropName = "ShowDoor4" cMissionOnEvent OnDoorOpen3 EventString = "ShowDoor1_Opened" cMissionSendEvent StartBattle5 Value = "StartMagicians" cMissionOnEvent OnDoorOpen6 EventString = "ShowDoor2_Opened" cMissionSendEvent StartBattle6 Value = "StartMagicians" cMissionOnEvent OnDoorOpen7 EventString = "ShowDoor3_Opened" cMissionSendEvent StartBattle7 Value = "StartMagicians" cMissionOnEvent OnDoorOpen8 EventString = "ShowDoor4_Opened" cMissionSendEvent StartBattle12 Value = "StartMagicians" cMissionOnEvent StartMagic1 EventString = "StartMagicians" cMissionCinematic Intro8 CinematicName = "084_magicians_boss_intro" cMissionBossBattle Magicians3 BattleFile = "data/datafile/battle_highrollers.txt" BattleName = "Magicians" cMissionSetChuckState MetMadison ChuckState = "51" Item = "srv_madison" cMissionSendEvent OpenCurtains2 Value = "OpenCurtains" cMissionSendCommandToProp DisableDoor12 ExecuteOnce = "true" PropCommand = "22" PropName = "ShowDoor4" cMissionSendCommandToProp DisableDoor13 ExecuteOnce = "true" PropCommand = "22" PropName = "ShowDoor3" cMissionSendCommandToProp DisableDoor14 ExecuteOnce = "true" PropCommand = "22" PropName = "ShowDoor2" cMissionSendCommandToProp DisableDoor15 ExecuteOnce = "true" PropCommand = "22" PropName = "ShowDoor1" cMissionSendCommandToProp OpenDoors16 ExecuteOnce = "true" PropCommand = "14" PropName = "ShowDoor4" cMissionSendCommandToProp OpenDoors17 ExecuteOnce = "true" PropCommand = "13" PropName = "ShowDoor3" cMissionSendCommandToProp OpenDoors18 ExecuteOnce = "true" PropCommand = "13" PropName = "ShowDoor2" cMissionSendCommandToProp OpenDoors19 ExecuteOnce = "true" PropCommand = "14" PropName = "ShowDoor1" cMissionKillNPC KillMadison NPCName = "srv_madison" cMissionTeleportPlayer MagiciansStart2 SpawnPoint = "MagFight" TeleportAllPlayers = "true" cMissionZombieRemoval ZombieRemovalMagician6 Location = "47.931,1.450,45.675" Radius = "12"

Magicians_Reward
cMissionDefinition Magicians_Reward Duration = "432000" LevelRequiredToStartName = "ATLANTICA_CASINO" MissionType = "12" PrerequisiteMission = "Magicians" StartTime = "259200" WaitUntilEnd = "true" cMissionLevelReady Magicians_Reward-Start1 LevelName = "LEVEL_ATLANTICA_CASINO" cMissionSpawnItem SpawnBossRewardMagicianFireworks ItemName = "FireworksBazooka_reward" Location = "73.064,2.538,51.321" Rotation = "-0.596,0.717,-0.232,0.279" cMissionSpawnItem SpawnBossRewardMagicianSwords ItemName = "MagicianSword" Location = "74.046,2.436,50.568" Rotation = "-0.643,0.299,0.301,0.637"

MainMenuZombies
cMissionDefinition MainMenuZombies Duration = "518400" ExplicitStart = "true" MissionType = "12" WaitUntilEnd = "true" cMissionLevelReady MainMenuZombies-Start LevelName = "LEVEL_MAIN_MENU" cMissionAdjustZombieTuning main_menu_tuning MaxAttractorsForSurvivor = "0" MaxNumUpdatingZombies = "100" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = ".5" cMissionZombieFactory MainMenuZombies1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_showgirl" Type1 = "zombie_showgirl" Type2 = "zombie_cocktaildress" Type3 = "zombie_cocktaildress" ZombieWarehouseName = "ArenaStairs" cMissionPauseClock PauseClockInFE

Mascot
cMissionDefinition Mascot CantFailOnLevel = "PALISADES" Color = "13058304" DebugSpawnPoint = "EntryPalisadesMall" DescriptionSummary = "80559" DisplayName = "80058" Duration = "54000" LevelToStartAtIfDebuggingMission = "ATLANTICA_CASINO" MissionType = "4" ShowInDebugMenu = "true" StartTime = "129600" cMissionObjective Mascot-Objective MissionWaypoint = "PALISADES,266.013,6.928,-174.129" cMissionObjectiveKillBoss Mascot2 BOSS_NAME = "Mascot" MissionWaypoint = "PALISADES,266.013,6.928,-174.129" cMissionSendCommandToProp DestroySuzie PropCommand = "17" PropName = "Dead_GF" cMissionLevelReady Exterior6 LevelName = "LEVEL_PALISADES" cMissionOnTrigger MascotTrigger1 Cooperative = "true" DisplayName = "50455" InnerRadius = "5" InteractButton = "true" Location = "266.013,7.778,-173.849" Radius = "10" RenderSphere = "false" ZombieRotation = "0,0,0,1" cMissionCinematic Intro2 CinematicName = "086_mascot_boss_intro" cMissionTeleportPlayer Start4 SpawnPoint = "SlappyStart" TeleportAllPlayers = "true" cMissionZombieRemoval RemoveZombies Location = "261.480,6.928,-161.944" Radius = "6" cMissionHideTriggerVolume x101 TriggerName = "MascotTrigger1" cMissionBossBattle Mascot5 BattleFile = "data/datafile/battle_mascot.txt" BattleName = "Mascot" cMissionSetChuckState MetSuzie ChuckState = "51" Item = "boss_mascotgirlfriend" cMissionSetChuckState MetSlappy ChuckState = "51" Item = "boss_mascot" cMissionSetChuckState MarkSuzieAsDead ChuckState = "71" Item = "boss_mascotgirlfriend" cMissionSpawnItem Dead_GF ItemName = "Mascot_dead_gf" Location = "266.013,6.928,-174.069" Rotation = "0.000,-0.482,0.000,0.881" cMissionTimer x368 DeltaTimeSecondsRealTime = ".25" TriggerXTimes = "1" cMissionZombieRemoval x3691 Location = "266.013,6.928,-174.129" Radius = "12" cMissionOnTrigger SuziesBlood InnerRadius = "40" Location = "267.013,7.778,-174.849" Radius = "40" ZombieRotation = "0,0,0,1" cMissionStartEffect CorpseBlood1 EffectEnum = "30" Location = "266.013,7.188,-174.069" Noise = "2" Number = "6" Rotation = "0,0,0,1" cMissionStartEffect CorpseBlood2 EffectEnum = "30" Location = "264.571,7.188,-172.038" Noise = "4" Number = "6" Rotation = "0,0,0,1" cMissionStartEffect CorpseBlood3 EffectEnum = "30" Location = "264.147,7.188,-173.265" Noise = "4" Number = "6" Rotation = "0,0,0,1" cMissionSpawnZombie SuziesWrath1 NumberOfZombies = "1" Rotation = "3" SpawnDeadZombie = "true" SpawnPoint = "265.503,6.928,-171.150" ZombieType = "zombie_skinny" cMissionSpawnZombie SuziesWrath7 NumberOfZombies = "1" Rotation = "2" SpawnDeadZombie = "true" SpawnPoint = "262.712,6.928,-175.132" ZombieType = "zombie_skinny" cMissionSpawnZombie SuziesWrath6 NumberOfZombies = "1" Rotation = "3" SpawnDeadZombie = "true" SpawnPoint = "264.083,6.928,-172.122" ZombieType = "zombie_skinny" cMissionSpawnZombie SuziesWrath2 NumberOfZombies = "1" Rotation = "1" SpawnDeadZombie = "true" SpawnPoint = "264.339,6.928,-175.106" ZombieType = "zombie_skinny_female" cMissionSpawnZombie SuziesWrath4 NumberOfZombies = "1" Rotation = "4" SpawnDeadZombie = "true" SpawnPoint = "266.115,6.928,-172.396" ZombieType = "zombie_skinny_female" cMissionSpawnZombie SuziesWrath8 NumberOfZombies = "1" Rotation = "8" SpawnDeadZombie = "true" SpawnPoint = "263.490,6.928,-173.534" ZombieType = "zombie_skinny" cMissionOnSuccess Win3 cMissionCinematic Win4 CinematicName = "087_mascot_boss_death" cMissionSetChuckState GiveComboCard ChuckState = "19" Value = "34" cMissionTeleportPlayer Start5 SpawnPoint = "SlappyEnd" TeleportAllPlayers = "true" cMissionSetChuckState AddMascotPP2 ChuckState = "24" Value = "20000" cMissionTimer MascotCall DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall MascotCall1 cMissionDialogue StaceyMascotCall Dialogue0 = "66043" SpeakerID0 = "77510"

Mascot_Reward
cMissionDefinition Mascot_Reward Duration = "432000" LevelRequiredToStartName = "PALISADES" MissionType = "12" PrerequisiteMission = "Mascot" StartTime = "129600" WaitUntilEnd = "true" cMissionLevelReady Mascot_Reward-Start LevelName = "LEVEL_PALISADES" cMissionSpawnItem SpawnBossRewardMascot ItemName = "FlameThrower" Location = "265.218,6.945,-173.455" Rotation = "0.072,0.099,-0.593,-0.796"

MilitiaMen
cMissionDefinition MilitiaMen CantFailOnLevel = "FORTUNE_EXTERIOR" Color = "13058304" DebugSpawnPoint = "EntryFortuneHotel" DescriptionSummary = "80560" DisplayName = "80009" Duration = "86400" LevelToStartAtIfDebuggingMission = "FORTUNE_EXTERIOR" MissionType = "4" ShowInDebugMenu = "true" StartTime = "205200" cMissionObjective MilitiaMen-Objective cMissionObjectiveKillBoss Mascot9 BOSS_NAME = "Militia" MissionWaypoint = "FORTUNE_EXTERIOR,-136.054,1.504,38.373" cMissionLevelReady Exterior3 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionCinematic Intro6 CinematicName = "088_militiamen_intro" NoTeleportAfterIsOK = "true" UseLastPlayerWhoSwitchedLevel = "false" cMissionBossBattle Mascot7 BattleFile = "data/datafile/battle_militia.txt" BattleName = "Militia"

MMWpnSpawn
cMissionDefinition MMWpnSpawn Color = "13058304" DebugSpawnPoint = "EntryFortuneHotel" Duration = "432000" ExplicitStart = "true" LevelRequiredToStartName = "FORTUNE_EXTERIOR" LevelToStartAtIfDebuggingMission = "FORTUNE_EXTERIOR" MissionType = "12" ShowInDebugMenu = "false" StartTime = "205200" WaitUntilEnd = "true" cMissionLevelReady TheaterRooftop LevelName = "LEVEL_ROOFTOP_THEATER" cMissionSpawnItem WeaponCache ItemName = "Chair_9" Location = "-199.941,4.382,-4.749" Rotation = "-0.187,-0.605,-0.147,0.760" cMissionSpawnItem WeaponCache1 ItemName = "HandGun" Location = "-200.926,4.340,-1.671" Rotation = "0.591,-0.613,-0.340,0.399" cMissionSpawnItem WeaponCache6 ItemName = "Hamburger" Location = "-200.013,4.373,-5.689" Rotation = "-0.148,-0.147,0.689,0.694" cMissionSpawnItem WeaponCache7 ItemName = "Snack" Location = "-200.990,4.520,-5.208" Rotation = "0.000,-0.318,0.000,0.949" cMissionSpawnItem WeaponCache16 ItemName = "Snack" Location = "-200.602,4.520,-5.488" Rotation = "0,0,0,1" cMissionLevelReady AtlanticaRooftop LevelName = "LEVEL_ROOFTOP_ATLANTICA" cMissionSpawnItem WeaponCache3 ItemName = "Chair_9" Location = "-32.456,18.522,25.994" Rotation = "-0.024,-0.949,-0.074,0.306" cMissionSpawnItem WeaponCache5 ItemName = "BowieKnife" Location = "-32.127,18.493,25.373" Rotation = "-0.580,-0.377,0.375,-0.618" cMissionSpawnItem WeaponCache8 ItemName = "Beer" Location = "-31.533,18.524,25.834" Rotation = "0.190,0.684,0.682,-0.177" cMissionSpawnItem WeaponCache9 ItemName = "Beer" Location = "-31.995,18.525,26.072" Rotation = "-0.181,0.190,0.683,0.681" cMissionSpawnItem WeaponCache21 ItemName = "Beer" Location = "-31.984,19.613,26.363" Rotation = "-0.001,0.001,-0.002,1.000" cMissionSpawnItem WeaponCache20 ItemName = "Beer" Location = "-31.756,19.613,26.447" Rotation = "-0.001,0.001,-0.002,1.000" cMissionLevelReady RoyalRooftop LevelName = "LEVEL_ROOFTOP_ROYAL" cMissionSpawnItem WeaponCache10 ItemName = "Chair_9" Location = "-67.002,11.539,-82.224" Rotation = "-0.157,0.585,0.117,0.787" cMissionSpawnItem WeaponCache11 ItemName = "HandGun" Location = "-65.467,11.500,-82.727" Rotation = "-0.180,0.225,-0.655,0.698" cMissionSpawnItem WeaponCache12 ItemName = "BowieKnife" Location = "-67.377,11.500,-81.013" Rotation = "0.441,-0.571,0.549,0.423" cMissionSpawnItem WeaponCache13 ItemName = "Hamburger" Location = "-65.684,11.532,-81.305" Rotation = "-0.047,-0.046,0.705,0.706" cMissionSpawnItem WeaponCache14 ItemName = "Beer" Location = "-66.241,11.532,-82.374" Rotation = "-0.498,-0.684,0.500,0.184" cMissionLevelReady ExteriorRoofTop LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSpawnItem WeaponCache15 ItemName = "Chair_9" Location = "-168.493,-0.679,21.784" Rotation = "-0.274,0.097,0.027,0.956" cMissionSpawnItem WeaponCache17 ItemName = "BowieKnife" Location = "-169.029,-0.720,21.941" Rotation = "0.385,-0.608,0.595,0.358" cMissionSpawnItem WeaponCache18 ItemName = "Hamburger" Location = "-168.870,-0.689,22.357" Rotation = "-0.463,-0.466,0.535,0.532" cMissionSpawnItem WeaponCache19 ItemName = "Beer" Location = "-168.023,-0.567,22.017" Rotation = "-0.002,0.000,0.003,1.000"

NightZombiesNIS
cMissionDefinition NightZombiesNIS Color = "7697781" Duration = "3600" ExplicitStart = "true" MissionType = "12" StartTime = "68400" cMissionObjective NightZombies cMissionObjectiveEvent EndNightZombies EventString = "EndNightZombies" cMissionOnEnter NightZombiesNIS-Start cMissionCinematic Night CinematicName = "028_nightdead" NoTeleportAfterIsOK = "true" cMissionSendEvent EndMission9 Value = "EndNightZombies"

OnceBitten
cMissionDefinition OnceBitten Color = "16422912" DebugSpawnPoint = "EntryFortunePark" DescriptionSummary = "80561" DisplayName = "80039" Duration = "47100" LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH" MissionType = "3" ShowInDebugMenu = "true" StartTime = "70500" cMissionTimer x271 DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall x272 cMissionDialogue x273 Dialogue0 = "65554" SpeakerID0 = "77510" cMissionObjective OnceBitten-Objective cMissionObjectiveNPCJoin x274 MissionWaypoint = "ROYAL_FLUSH,-194.957,5.944,-144.708" NPCName = "srv_jared" cMissionObjectiveSurvivorLives JaredAlive KillSurvivor = "false" Name = "srv_jared" cMissionLevelReady x275 LevelName = "LEVEL_ROYAL_FLUSH" cMissionSpawnNPC T321 DefaultBehaviour = "Idle" NPCName = "srv_jared" Rotation = "1.243" SpawnPoint = "-193.641,5.942,-143.018" cMissionDialogue d338 Dialogue0 = "65555" Dialogue1 = "65556" JoinChuckAfter = "false" LoopThisNode = "false" SpeakerID0 = "65167" SpeakerID1 = "65533" cMissionSendEvent TalkedToJared Value = "TalkedToJared" cMissionDialogue d339 Dialogue0 = "65557" Dialogue1 = "65558" JoinChuckAfter = "false" LoopThisNode = "false" SpeakerID0 = "65167" SpeakerID1 = "65533" cMissionDialogueCondition cond_d3313 ConditionParameter1 = "85001" DialogueCondition = "21" cMissionDialogue fail_d3313 Dialogue0 = "65559" LoopThisNode = "true" ReactionAnim0 = "" SpeakerID0 = "65533" cMissionDialogue fail_d3315 Dialogue0 = "85461" Dialogue1 = "85462" Dialogue2 = "85463" LoopThisNode = "false" ReactionAnim0 = "" SpeakerID0 = "65533" SpeakerID1 = "65167" SpeakerID2 = "65533" cMissionDialogueCondition cond_d3314 DialogueCondition = "15" cMissionDialogue fail_d3314 Dialogue0 = "65559" LoopThisNode = "true" ReactionAnim0 = "" SpeakerID0 = "65533" cMissionDialogue d3313 ClearPreJoinAfterReaction0 = "true" Dialogue0 = "65560" Dialogue1 = "65561" Dialogue2 = "85465" Dialogue3 = "65562" DialogueCondition = "15" JoinChuckAfter = "true" LoopThisNode = "false" ReactionAnim0 = "15" ReactionAnim2 = "16" Speaker0 = "srv_jared" Speaker2 = "srv_jared" SpeakerID0 = "65533" SpeakerID1 = "65167" SpeakerID2 = "65533" SpeakerID3 = "65533" cMissionSendCommandToProp AttachNeedle ExecuteOnce = "true" PropCommand = "2" PropName = "ZombrexSyringe" TargetNPCName = "srv_jared" cMissionOnTrigger TriggerBlood1 InnerRadius = "6" Location = "-188.051,8.654,-115.888" Radius = "6" ZombieRotation = "0,0,0,1" cMissionStartEffect JaredBloody EffectEnum = "39" Location = "-193.637,6.900,-143.179" Noise = "1" Number = "5" Rotation = "0,0,0,1" cMissionOnTrigger TriggerBlood2 InnerRadius = "6" Location = "-169.270,8.084,-136.499" Radius = "6" ZombieRotation = "0,0,0,1" cMissionStartEffect JaredBloody1 EffectEnum = "39" Location = "-193.637,6.1,-143.179" Noise = "1" Number = "5" Rotation = "0,0,0,1" cMissionSpawnItem BittenBarricade ItemName = "MetalBarricade" Location = "-186.730,6.448,-131.167" Rotation = "-0.007,0.413,-0.012,0.910" cMissionSpawnItem BittenBarricade1 ItemName = "MetalBarricade" Location = "-182.994,6.449,-135.319" Rotation = "-0.004,0.393,-0.013,0.919" cMissionSpawnItem BittenBarricade2 ItemName = "Bench" Location = "-185.162,6.323,-132.833" Rotation = "0.000,0.931,0.000,0.364" cMissionSpawnItem BittenBarricade3 ItemName = "CardboardCutout" Location = "-183.950,6.509,-133.600" Rotation = "-0.036,0.482,0.017,0.875" cMissionSpawnItem BittenBarricade4 ItemName = "GarbageCan_1" Location = "-184.409,6.349,-134.051" Rotation = "0.000,0.000,-0.001,1.000" cMissionSpawnItem ZombrexSyringe ItemName = "ZombrexSyringe" Location = "0,0,0" Rotation = "0,0,0,1" cMissionOnSuccess Win cMissionTimer DelayDestroy DeltaTimeSecondsRealTime = "2" KeepAliveAfterMissionEnd = "true" TriggerXTimes = "1" cMissionSendCommandToProp AttachNeedle2 ExecuteOnce = "true" PropCommand = "17" PropName = "ZombrexSyringe"

JaredsFate
cMissionDefinition JaredsFate CantFailOnLevel = "ROYAL_FLUSH" Color = "16422912" DebugSpawnPoint = "EntryFortunePark" DisplayName = "80039" Duration = "900" ExplicitStart = "true" FailPrerequisiteMission = "OnceBitten" LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH" MissionType = "8" ShowInDebugMenu = "false" StartTime = "117300" cMissionPrereq TalkedToJared1 cMissionObjectiveEvent TalkedToJared2 EventString = "TalkedToJared" cMissionObjectiveSurvivorLives JaredAlive2 KillSurvivor = "false" Name = "srv_jared" cMissionObjective JaredsFate-Objective cMissionObjectiveEvent FinishJared EventString = "FinishJared" cMissionLevelReady JaredsFate-Start LevelName = "LEVEL_ROYAL_FLUSH" cMissionSpawnNPC T327 DefaultBehaviour = "Idle" NPCName = "srv_jared" Rotation = "1.243" SpawnPoint = "-193.641,5.942,-143.018" UseRotationAndLocationIfSpawned = "true" cMissionOnTrigger ZombifyJared1 InnerRadius = "10" Location = "-193.641,5.942,-143.018" Radius = "10" ZombieRotation = "0,0,0,1" cMissionCinematic Zombified CinematicName = "612_jared_death_in_the_field" NoTeleportAfterIsOK = "true" cMissionDestroyNPC DestroyJared NPCName = "srv_jared" cMissionSpawnZombie JaredZombie1 NumberOfZombies = "1" Rotation = "1.243" SpawnPoint = "-193.641,5.942,-143.018" SpawnZombifiedSurvivor = "false" ZombieType = "zombie_skinny" cMissionSendEvent Finished1 Value = "FinishJared"

= Overtime= cMissionDefinition Overtime Color = "13107200" DebugSpawnPoint = "SecurityExit" DescriptionSummary = "80520" DisplayName = "81570" DontAutoCompleteOnDebugJump = "true" Duration = "97200" LevelRequiredToStartName = "SAFEHOUSE" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "3" PrerequisiteMission = "Zombrex5" ShowInDebugMenu = "true" StartTime = "291606" cMissionOnEnter AchievementUnlocked cMissionSetChuckState UnlockOvertimeAchievement ChuckState = "12" Value = "1337" cMissionSetChuckState OT_Survivors_Off ChuckState = "36" Value = "1" cMissionSendCommandToProp DisableSafehouseSpawingSurvivors1 PropCommand = "36" Value = "0" cMissionRaiseDialog hide_zombrex hide_zombrex_counter = "true" cMissionObjective Overtime-Objective cMissionObjectiveMissionStatus Photo MissionName = "OvertimePhoto" Success = "true" cMissionObjectiveMissionStatus GiftBasket MissionName = "OvertimeGiftBasket" Success = "true" cMissionObjectiveMissionStatus Champagne MissionName = "OvertimeChampagne" Success = "true" cMissionObjectiveMissionStatus BlueTooth MissionName = "OvertimeBlueTooth" Success = "true" cMissionObjectiveMissionStatus QueenCase MissionName = "OvertimeQueenCase" Success = "true" cMissionObjectiveMissionStatus USB MissionName = "OvertimeUSB" Success = "true" cMissionObjectiveMissionStatus LabSuit MissionName = "OvertimeLabSuit" Success = "true" cMissionObjectiveKillBoss KillTK BOSS_NAME = "TK Overtime" cMissionSetChuckState AwardOvertimeCompletedAchievement2 ChuckState = "12" Value = "1338" cMissionLevelReady Safehouse5 LevelName = "LEVEL_SAFEHOUSE" cMissionOnTrigger KateyBackpackReaction1 DisplayName = "50455" InnerRadius = "2" InteractButton = "true" Location = "-6.870,-1.099,9.023" NeverFinish = "true" Radius = "2" ZombieRotation = "0,0,0,1" cMissionDialogue ChuckKateyPack Dialogue0 = "77615" LoopThisNode = "true" SpeakerID0 = "65167" cMissionSpawnItem Backpack ItemName = "Katey_Backpack" Location = "-6.870,-1.099,9.023" Rotation = "0.701,-0.075,-0.046,0.709" cMissionSendEvent ShowCaseScreen Value = "FactsCaseScreen" cMissionSendCommandToProp OpenFADoor PropCommand = "9" PropName = "Door_First_Aid" cMissionLevelReady TKBattle LevelName = "LEVEL_TKOT_BATTLE" cMissionZombieFactory ArenaZombies1 Amount0 = "15" Amount1 = "15" Amount2 = "15" Amount3 = "15" Amount4 = "3" ClumpDiameterDelta = "1.0" PercentQueen = "2" Type0 = "zombie_protester" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" Type4 = "zombie_maintenance" ZombieWarehouseName = "TKOT_Zombie" cMissionCinematic TKIntro CinematicName = "066_tk_boss_intro" NoTeleportAfterIsOK = "false" UseLastPlayerWhoSwitchedLevel = "false" cMissionTeleportPlayer TeleportOTBattle SpawnPoint = "TKOTStart" TeleportAllPlayers = "true" cMissionTimer WaitforNISOver DeltaTimeSecondsRealTime = "2" TriggerBothPlayers = "true" TriggerXTimes = "1" cMissionPauseClock StopTime cMissionBossBattle TKBattle2 BattleFile = "data/datafile/battle_kc.txt" BattleName = "TK Overtime" cMissionSetChuckState EmptyInventory ChuckState = "35" cMissionSetChuckState ChuckNoWatch ChuckState = "52" cMissionLevelReady Backstage LevelName = "LEVEL_ARENA_BACKSTAGE" cMissionSendAudioEvent TKTauntOn AudioEvent = "StartTKHallTaunt" cMissionLevelReady Americana8 LevelName = "LEVEL_AMERICANA_CASINO" cMissionSendAudioEvent TKTauntOff AudioEvent = "EndTKHallTaunt" cMissionLevelReady FortuneExterior3 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSendAudioEvent TKTauntOff1 AudioEvent = "EndTKHallTaunt" cMissionLevelReady SouthPlaza8 LevelName = "LEVEL_SOUTH_PLAZA" cMissionSendAudioEvent TKTauntOff2 AudioEvent = "EndTKHallTaunt" cMissionTimer WaitForTK6 DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionDialogue TKTaunt10 Dialogue0 = "77578" IgnoreAction = "true" SpeakerID0 = "50310" cMissionLevelReady Palisades8 LevelName = "LEVEL_PALISADES" cMissionSendAudioEvent TKTauntOff3 AudioEvent = "EndTKHallTaunt" cMissionTimer WaitForTK7 DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionDialogue TKTaunt11 Dialogue0 = "77576" IgnoreAction = "true" SpeakerID0 = "50310" cMissionLevelReady FoodBarn8 LevelName = "LEVEL_FOOD_BARN" cMissionSendAudioEvent TKTauntOff4 AudioEvent = "EndTKHallTaunt" cMissionTimer WaitForTK8 DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionDialogue TKTaunt12 Dialogue0 = "77544" IgnoreAction = "true" SpeakerID0 = "50310" cMissionLevelReady Atlantica5 LevelName = "LEVEL_ATLANTICA_CASINO" cMissionSendAudioEvent TKTauntOff5 AudioEvent = "EndTKHallTaunt" cMissionTimer WaitForTK9 DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionDialogue TKTaunt13 Dialogue0 = "77543" IgnoreAction = "true" SpeakerID0 = "50310" cMissionLevelReady BossBattleTK LevelName = "LEVEL_BOSSBATTLE_KCOT" cMissionSendAudioEvent TKTauntOff6 AudioEvent = "EndTKHallTaunt" cMissionLevelReady Yuc LevelName = "LEVEL_YUCATAN_CASINO" cMissionHideTriggerVolume HideElevatorButton TriggerName = "YucatanRoof2" cMissionDisableTriggerVolume DisableElevatorButton TriggerName = "YucatanRoof2" cMissionOnEvent CaseFileScreenFacts EventString = "FactsCaseScreen" OnlyExecuteOnce = "true" cMissionShowCaseFileScreen FactsDone2 Case = "8" Chapter = "1" EventType = "4" ShowSavePrompt = "true" cMissionTimer WaitNIS2 DeltaTimeSecondsRealTime = "0.5" TriggerXTimes = "1" cMissionCinematic x342 CinematicName = "064_tk_returns" cMissionTeleportPlayer x344 SpawnPoint = "Zombrex1Start" TeleportAllPlayers = "true" cMissionRaiseDialog ClearBlackBackground Hide_Black_Background = "true" cMissionSetChuckState AwardPP2 ChuckState = "24" Value = "60000"

cMissionOnEvent StaceyKateyEaten EventString = "Katey_Stacey_Eaten" OnlyExecuteOnce = "true" cMissionSetChuckState endmaingame1 ChuckState = "66" Value = "0" cMissionCinematic extraending CinematicName = "631_ending_a3" NoTeleportAfterIsOK = "true" UseLastPlayerWhoSwitchedLevel = "false" cMissionSendCommandToProp AutoFailMissionOverTime1 PropCommand = "43" Value = "Overtime" cMissionPrereq TheFactsDone cMissionObjectiveMissionStatus TheFacts2 MissionName = "TheFactsOvertimeBridge" Success = "true"

OvertimePhoto
cMissionDefinition OvertimePhoto Color = "13107200" DescriptionSummary = "80588" DisplayName = "85004" Duration = "97200" LevelRequiredToStartName = "SAFEHOUSE" MissionType = "8" PrerequisiteMission = "Zombrex5" ShowInDebugMenu = "false" ShowInHUD = "true" StartTime = "291606" cMissionObjective Overtime_GetPhoto MissionWaypoint = "AMERICANA_CASINO,-315.520,-4.793,-83.797" cMissionObjectiveGiveItemToNPC GetPhoto ITEM_NAME = "Key_photo" MissionWaypoint = "AMERICANA_CASINO,-315.520,-4.793,-83.797" cMissionTimer GotPhoto DeltaTimeSecondsRealTime = "3" TriggerBothPlayers = "true" TriggerXTimes = "1" cMissionDialogue TK_GotPhoto Dialogue0 = "77538" IgnoreAction = "true" SpeakerID0 = "50310" cMissionSendEvent FinishPhoto Value = "TimerDone2" cMissionObjectiveEvent PhotoFinished EventString = "TimerDone2" MissionWaypoint = "AMERICANA_CASINO,0.000,0.000,0.000" cMissionLevelReady OT_Americana LevelName = "LEVEL_AMERICANA_CASINO" cMissionSpawnItem SpawnPhoto DisablePhysicsOnInitialPlacement = "true" ItemName = "Key_photo" Location = "-315.520,-4.793,-83.797" Rotation = "0.267,-0.656,-0.655,-0.266" cMissionTimer WaitForTK DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionDialogue TKTaunt Dialogue0 = "77579" IgnoreAction = "true" SpeakerID0 = "50310" cMissionPrereq TheFactsDone1 cMissionObjectiveMissionStatus TheFacts4 MissionName = "TheFacts" Success = "true"

OvertimeGiftBasket
cMissionDefinition OvertimeGiftBasket Color = "13107200" DescriptionSummary = "80589" DisplayName = "85010" Duration = "97200" LevelRequiredToStartName = "SAFEHOUSE" MissionType = "8" PrerequisiteMission = "Zombrex5" ShowInDebugMenu = "false" ShowInHUD = "true" StartTime = "291606" cMissionObjective Overtime_GetBasket MissionWaypoint = "SOUTH_PLAZA,-155.035,-6.211,64.305" cMissionObjectiveGiveItemToNPC GetGiftBasket ITEM_NAME = "Key_giftbasket" MissionWaypoint = "SOUTH_PLAZA,-160.392,-6.421,63.775" cMissionTimer GotGiftBasket DeltaTimeSecondsRealTime = "1.25" TriggerBothPlayers = "true" TriggerXTimes = "1" cMissionSendEvent FinishBasket Value = "TimerDone6" cMissionDialogue TKTaunt1 Dialogue0 = "77592" IgnoreAction = "true" SpeakerID0 = "50310" cMissionObjectiveEvent BasketFinished EventString = "TimerDone6" cMissionLevelReady OT_Hotel LevelName = "LEVEL_SOUTH_PLAZA" cMissionSpawnItem SpawnBasket DisablePhysicsOnInitialPlacement = "true" ItemName = "Key_giftbasket" Location = "-160.392,-6.421,63.775" Rotation = "0.000,0.231,0.000,0.974" cMissionPrereq TheFactsDone2 cMissionObjectiveMissionStatus TheFacts5 MissionName = "TheFacts" Success = "true"

OvertimeChampagne
cMissionDefinition OvertimeChampagne Color = "13107200" DescriptionSummary = "80590" DisplayName = "85011" Duration = "97200" LevelRequiredToStartName = "SAFEHOUSE" MissionType = "8" PrerequisiteMission = "Zombrex5" ShowInDebugMenu = "false" ShowInHUD = "true" StartTime = "291606" cMissionObjective Overtime_GetChampagne MissionWaypoint = "FORTUNE_EXTERIOR,47.334,4.370,-88.475" cMissionObjectiveGiveItemToNPC GetChampagne ITEM_NAME = "Key_champagne" MissionWaypoint = "FORTUNE_EXTERIOR,52.619,2.010,-85.483" cMissionTimer GotChampagne DeltaTimeSecondsRealTime = "3" TriggerBothPlayers = "true" TriggerXTimes = "1" cMissionDialogue TK_GotChampagne Dialogue0 = "77539" IgnoreAction = "true" SpeakerID0 = "50310" cMissionSendEvent FinishChampagne Value = "TimerDone7" cMissionObjectiveEvent ChampagneFinished EventString = "TimerDone7" cMissionLevelReady OT_NorthStrip LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSpawnItem SpawnChampagne DisablePhysicsOnInitialPlacement = "true" ItemName = "Key_champagne" Location = "52.619,2.010,-85.483" Rotation = "0.000,-0.696,0.000,0.718" cMissionTimer WaitForTK1 DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionDialogue TKTaunt2 Dialogue0 = "77593" IgnoreAction = "true" SpeakerID0 = "50310" cMissionPrereq TheFactsDone3 cMissionObjectiveMissionStatus TheFacts6 MissionName = "TheFacts" Success = "true"

OvertimeQueenCase
cMissionDefinition OvertimeQueenCase Color = "13107200" DescriptionSummary = "80591" DisplayName = "85005" Duration = "97200" LevelRequiredToStartName = "SAFEHOUSE" MissionType = "8" PrerequisiteMission = "Zombrex5" ShowInDebugMenu = "false" ShowInHUD = "true" StartTime = "291606" cMissionObjective Overtime_GetQueenCase cMissionObjectiveGiveItemToNPC GetQueenCase ITEM_NAME = "Key_caseofqueens" MissionWaypoint = "LABORATORY,128.613,-4.535,-51.602" cMissionTimer GotCase DeltaTimeSecondsRealTime = "1.25" TriggerBothPlayers = "true" TriggerXTimes = "1" cMissionSendEvent FinishCase Value = "TimerDone3" cMissionObjectiveEvent QueenCaseFinished EventString = "TimerDone3" cMissionLevelReady Lboratory LevelName = "LEVEL_LABORATORY" cMissionSpawnItem SpawnQueenCase DisablePhysicsOnInitialPlacement = "true" ItemName = "Key_caseofqueens" Location = "128.613,-4.535,-51.602" Rotation = "0.000,-0.928,0.000,0.373" cMissionLevelReady Underground2 LevelName = "LEVEL_UNDERGROUND" cMissionOnTrigger ProximityToLab Location = "141.764,-8.535,7.435" Radius = "25" RenderSphere = "true" ZombieRotation = "0,0,0,1" cMissionDialogue TKTaunt3 Dialogue0 = "77581" IgnoreAction = "true" SpeakerID0 = "50310" cMissionPrereq TheFactsDone4 cMissionObjectiveMissionStatus TheFacts7 MissionName = "TheFacts" Success = "true"

OvertimeBlueTooth
cMissionDefinition OvertimeBlueTooth Color = "13107200" DescriptionSummary = "80592" DisplayName = "85006" Duration = "97200" LevelRequiredToStartName = "SAFEHOUSE" MissionType = "8" PrerequisiteMission = "Zombrex5" ShowInDebugMenu = "false" ShowInHUD = "true" StartTime = "291606" cMissionObjective Overtime_GetEarpiece cMissionObjectiveGiveItemToNPC GetEarPiece ITEM_NAME = "Key_bluetooth" MissionWaypoint = "YUCATAN_CASINO,327.900,0.020,-335.302" cMissionTimer GotEarPiece DeltaTimeSecondsRealTime = "3" TriggerBothPlayers = "true" TriggerXTimes = "1" cMissionDialogue TK_GotEarPiece Dialogue0 = "77540" IgnoreAction = "true" SpeakerID0 = "50310" cMissionSendEvent EarPieceFinished Value = "TimerDone4" cMissionObjectiveEvent FinishEarPiece EventString = "TimerDone4" cMissionLevelReady Yucatan5 LevelName = "LEVEL_YUCATAN_CASINO" cMissionTimer WaitForTK2 DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionDialogue TKTaunt4 Dialogue0 = "77582" IgnoreAction = "true" SpeakerID0 = "50310" cMissionSpawnItem SpawnEarPiece1 DisablePhysicsOnInitialPlacement = "true" ItemName = "Key_bluetooth" Location = "327.900,0.020,-335.302" Rotation = "-0.323,0.255,-0.635,0.654" cMissionStartEffect BloodSplatter6 EffectEnum = "220" Location = "327.929,0.620,-335.298" Rotation = "0.000,0.937,0.000,1.000" cMissionPrereq TheFactsDone5 cMissionObjectiveMissionStatus TheFacts8 MissionName = "TheFacts" Success = "true"

OvertimeUSB
cMissionDefinition OvertimeUSB Color = "13107200" DescriptionSummary = "80593" DisplayName = "85003" Duration = "97200" LevelRequiredToStartName = "SAFEHOUSE" MissionType = "8" PrerequisiteMission = "Zombrex5" ShowInDebugMenu = "false" ShowInHUD = "true" StartTime = "291606" WaitUntilEnd = "false" cMissionObjective Overtime_GetUSB MissionWaypoint = "UNDERGROUND,116.961,-6.225,-242.965" cMissionObjectiveGiveItemToNPC GetUSB ITEM_NAME = "Key_usbdrive" MissionWaypoint = "UNDERGROUND,117.300,-7.535,-240.663" cMissionTimer GotUSB DeltaTimeSecondsRealTime = "2" TriggerBothPlayers = "true" TriggerXTimes = "1" cMissionSendEvent USBFinished Value = "TimerDone1" cMissionObjectiveEvent FinishUSB EventString = "TimerDone1" cMissionLevelReady OT_Underground_USB LevelName = "LEVEL_UNDERGROUND" cMissionSpawnItem SpawnUSB DisablePhysicsOnInitialPlacement = "true" ItemName = "Key_usbdrive" Location = "117.300,-7.535,-240.663" Rotation = "0.000,0.011,0.000,1.000" cMissionTimer WaitForTK3 DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionDialogue TKTaunt5 Dialogue0 = "77580" IgnoreAction = "true" SpeakerID0 = "50310" cMissionPrereq TheFactsDone6 cMissionObjectiveMissionStatus TheFacts9 MissionName = "TheFacts" Success = "true"

OvertimeLabSuit
cMissionDefinition OvertimeLabSuit Color = "13107200" DescriptionSummary = "80594" DisplayName = "85007" Duration = "97200" LevelRequiredToStartName = "SAFEHOUSE" MissionType = "8" PrerequisiteMission = "Zombrex5" ShowInDebugMenu = "false" ShowInHUD = "true" StartTime = "291606" cMissionObjective Overtime_GetCoat cMissionObjectiveGiveItemToNPC GetCoat ITEM_NAME = "Key_labsuit" MissionWaypoint = "ROYAL_FLUSH,-112.396,-1.558,-103.669" cMissionTimer GotCoat DeltaTimeSecondsRealTime = "3" TriggerBothPlayers = "true" TriggerXTimes = "1" cMissionDialogue TK_GotCoat Dialogue0 = "77541" IgnoreAction = "true" SpeakerID0 = "50310" cMissionSendEvent FinishCoat1 Value = "TimerDone5" cMissionObjectiveEvent CoatFinished1 EventString = "TimerDone5" cMissionLevelReady RoyalFlush13 LevelName = "LEVEL_ROYAL_FLUSH" cMissionSpawnItem SpawnLabCoat DisablePhysicsOnInitialPlacement = "true" ItemName = "Key_labsuit" Location = "-112.670,-1.518,-104.104" Rotation = "0.000,0.380,0.000,0.927" cMissionTimer WaitForTK4 DeltaTimeSecondsRealTime = "2" TriggerBothPlayers = "true" TriggerXTimes = "1" cMissionDialogue TKTaunt8 Dialogue0 = "77591" IgnoreAction = "true" SpeakerID0 = "50310" cMissionPrereq TheFactsDone7 cMissionObjectiveMissionStatus TheFacts10 MissionName = "TheFacts" Success = "true"

OvertimeDoorLocked
cMissionDefinition OvertimeDoorLocked Color = "13107200" Duration = "97200" LevelRequiredToStartName = "SAFEHOUSE" MissionType = "8" PrerequisiteMission = "Zombrex5" ShowInDebugMenu = "false" ShowInHUD = "false" StartTime = "291606" cMissionObjective Overtime_UnlocksDoor cMissionObjectiveMissionStatus USB1 MissionName = "OvertimeUSB" Success = "true" cMissionObjectiveMissionStatus Photo2 MissionName = "OvertimePhoto" Success = "true" cMissionObjectiveMissionStatus QueenCase1 MissionName = "OvertimeQueenCase" Success = "true" cMissionObjectiveMissionStatus BlueTooth1 MissionName = "OvertimeBlueTooth" Success = "true" cMissionObjectiveMissionStatus LabSuit1 MissionName = "OvertimeLabSuit" Success = "true" cMissionObjectiveMissionStatus GiftBasket1 MissionName = "OvertimeGiftBasket" Success = "true" cMissionObjectiveMissionStatus Champagne1 MissionName = "OvertimeChampagne" Success = "true" cMissionPrereq TheFactsDone8 cMissionObjectiveMissionStatus TheFacts11 MissionName = "TheFacts" Success = "true" cMissionLevelReady Arena11 LevelName = "LEVEL_ARENA_BACKSTAGE" cMissionTimer WaitForTK5 DeltaTimeSecondsRealTime = "2" cMissionDialogue TKTaunt9 Dialogue0 = "77577" IgnoreAction = "true" LoopThisNode = "true" SpeakerID0 = "50310"

ReturnToArena
cMissionDefinition ReturnToArena Color = "13107200" DebugSpawnPoint = "EntrySouthStrip" DescriptionSummary = "80595" DisplayName = "80596" Duration = "97200" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "ARENA_BACKSTAGE" MissionType = "8" PrerequisiteMission = "OvertimeDoorLocked" ShowInDebugMenu = "false" ShowInHUD = "true" StartTime = "291606" cMissionObjective Overtime-Objective4 cMissionObjectiveEvent x495 EventString = "OTDoorOpened" MissionWaypoint = "ARENA_BACKSTAGE,-64.558,13.679,14.069" cMissionCinematic ChuckGetsKnockedOut CinematicName = "065a_chuck_is_knocked_out_a" NoTeleportAfterIsOK = "true" UseLastPlayerWhoSwitchedLevel = "false" cMissionLoadLevel Load4 Level = "TKOT_BATTLE" LevelSpawnPoint = "TKOTStart" cMissionSetMissionState set_tk_intro_cinematic_player MissionName = "Overtime" mMissionState = "0" cMissionObjectiveBeAtLocation x501 MissionWaypoint = "TKOT_BATTLE,7.455,12.531,-32.214" RadiusFromWaypoint = "4" cMissionLevelReady ArenaBackstage2 LevelName = "LEVEL_ARENA_BACKSTAGE" cMissionSendCommandToProp OpenArenaDoors PropCommand = "8" PropName = "Arena_Halldoor1" cMissionSendCommandToProp OpenArenaDoors3 PropCommand = "8" PropName = "Arena_Halldoor2" cMissionSendCommandToProp OpenArenaDoors2 PropCommand = "8" PropName = "Arena_Halldoor3" cMissionSendCommandToProp OpenArenaDoors1 PropCommand = "8" PropName = "Arena_Halldoor4" cMissionZombieRemoval x612 Location = "-68.823,13.678,14.758" Radius = "5" cMissionZombieRemoval x716 Location = "-135.590,6.926,16.012" Radius = "8" cMissionZombieRemoval x717 Location = "-125.757,9.183,14.847" Radius = "5" cMissionZombieRemoval x719 Location = "-115.662,9.185,14.283" Radius = "5" cMissionZombieRemoval x632 Location = "-105.738,9.185,14.180" Radius = "5" cMissionZombieRemoval x649 Location = "-97.242,11.418,14.450" Radius = "8" cMissionZombieRemoval x650 Location = "-87.866,13.678,14.311" Radius = "8" cMissionZombieRemoval x651 Location = "-77.413,13.678,13.870" Radius = "8" cMissionTimer DelayDeadZombies DeltaTimeSecondsRealTime = ".25" TriggerXTimes = "1" cMissionSpawnZombie DeadZombie21 NumberOfZombies = "1" Rotation = "5" SpawnDeadZombie = "true" SpawnPoint = "-103.269,9.169,16.733" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadZombie33 NumberOfZombies = "1" Rotation = "2" SpawnDeadZombie = "true" SpawnPoint = "-103.444,9.169,11.810" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadZombie32 NumberOfZombies = "1" Rotation = "6" SpawnDeadZombie = "true" SpawnPoint = "-96.973,11.418,16.601" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadZombie31 NumberOfZombies = "1" Rotation = "2" SpawnDeadZombie = "true" SpawnPoint = "-91.295,13.681,13.584" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadZombie30 NumberOfZombies = "1" Rotation = "1" SpawnDeadZombie = "true" SpawnPoint = "-87.834,13.681,15.887" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadZombie29 NumberOfZombies = "1" Rotation = "5" SpawnDeadZombie = "true" SpawnPoint = "-82.342,13.681,11.145" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadZombie28 NumberOfZombies = "1" Rotation = "3" SpawnDeadZombie = "true" SpawnPoint = "-79.793,13.681,14.080" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadZombie27 NumberOfZombies = "1" Rotation = "2.5" SpawnDeadZombie = "true" SpawnPoint = "-77.040,13.681,16.246" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadZombie26 NumberOfZombies = "1" Rotation = "6" SpawnDeadZombie = "true" SpawnPoint = "-75.338,13.681,12.799" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadZombie25 NumberOfZombies = "1" Rotation = "4.5" SpawnDeadZombie = "true" SpawnPoint = "-72.630,13.681,16.180" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadZombie24 NumberOfZombies = "1" Rotation = "1" SpawnDeadZombie = "true" SpawnPoint = "-70.460,13.681,12.597" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadZombie23 NumberOfZombies = "1" Rotation = "5.5" SpawnDeadZombie = "true" SpawnPoint = "-68.014,13.681,15.530" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadZombie22 NumberOfZombies = "1" Rotation = "3.5" SpawnDeadZombie = "true" SpawnPoint = "-97.323,11.418,11.930" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadZombie38 NumberOfZombies = "1" Rotation = "6" SpawnDeadZombie = "true" SpawnPoint = "-113.472,9.169,11.237" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadZombie37 NumberOfZombies = "1" Rotation = "5" SpawnDeadZombie = "true" SpawnPoint = "-120.577,9.168,16.063" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadZombie36 NumberOfZombies = "1" Rotation = "4" SpawnDeadZombie = "true" SpawnPoint = "-125.020,9.168,10.973" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadZombie35 NumberOfZombies = "1" Rotation = "5" SpawnDeadZombie = "true" SpawnPoint = "-136.244,6.926,12.600" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadZombie34 NumberOfZombies = "1" Rotation = "2" SpawnDeadZombie = "true" SpawnPoint = "-136.886,6.926,18.616" ZombieType = "zombie_skinny" cMissionStartEffect Blood23 EffectEnum = "11" Location = "-103.153,10.469,16.560" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Blood35 EffectEnum = "11" Location = "-103.516,9.569,11.835" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Blood34 EffectEnum = "11" Location = "-97.029,12.218,16.508" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Blood33 EffectEnum = "11" Location = "-91.164,13.881,13.553" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Blood32 EffectEnum = "11" Location = "-87.896,14.281,15.788" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Blood31 EffectEnum = "11" Location = "-82.413,14.481,10.976" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Blood30 EffectEnum = "11" Location = "-79.872,14.281,13.985" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Blood29 EffectEnum = "11" Location = "-77.031,14.481,16.383" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Blood28 EffectEnum = "11" Location = "-75.347,14.381,12.782" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Blood27 EffectEnum = "11" Location = "-72.672,14.681,16.086" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Blood26 EffectEnum = "11" Location = "-70.506,14.381,12.605" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Blood25 EffectEnum = "11" Location = "-68.008,14.181,15.532" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Blood24 EffectEnum = "11" Location = "-97.189,13.018,11.716" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Blood36 EffectEnum = "229" Location = "-97.546,12.531,13.945" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Blood37 EffectEnum = "27" Location = "-87.489,14.278,11.746" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Blood40 EffectEnum = "54" Location = "-83.323,14.378,15.139" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Blood39 EffectEnum = "21" Location = "-78.628,14.478,11.007" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Blood38 EffectEnum = "21" Location = "-72.413,14.278,14.381" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Blood41 EffectEnum = "229" Location = "-67.388,14.378,12.441" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Blood42 EffectEnum = "229" Location = "-113.563,9.469,11.261" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Blood46 EffectEnum = "229" Location = "-120.575,9.768,16.064" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Blood45 EffectEnum = "229" Location = "-129.869,8.819,12.320" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Blood44 EffectEnum = "229" Location = "-136.178,7.326,12.701" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Blood43 EffectEnum = "229" Location = "-136.963,7.326,18.575" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Blood50 EffectEnum = "229" Location = "-134.918,8.726,21.007" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Blood49 EffectEnum = "229" Location = "-129.719,9.560,22.055" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Blood48 EffectEnum = "229" Location = "-122.875,9.669,18.900" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Blood47 EffectEnum = "229" Location = "-116.634,9.969,17.126" Number = "1" Rotation = "0,0,0,1" cMissionTimer Delay DeltaTimeSecondsRealTime = "5" TriggerBothPlayers = "true" TriggerXTimes = "1" cMissionPhoneCall TKcallsChuck HighPriority = "true" cMissionDialogue ChuckGotEverything Dialogue0 = "77595" SpeakerID0 = "50310" cMissionOnEvent ArenaDoorsOpened1 EventString = "Arena_Halldoor1_Opened" cMissionSendEvent x517 Value = "OTDoorOpened" cMissionOnEvent ArenaDoorsOpened4 EventString = "Arena_Halldoor2_Opened" cMissionSendEvent x544 Value = "OTDoorOpened" cMissionOnEvent ArenaDoorsOpened3 EventString = "Arena_Halldoor3_Opened" cMissionSendEvent x537 Value = "OTDoorOpened" cMissionOnEvent ArenaDoorsOpened2 EventString = "Arena_Halldoor4_Opened" cMissionSendEvent x536 Value = "OTDoorOpened"

OvertimeZombrexCall
cMissionDefinition OvertimeZombrexCall Color = "13107200" Duration = "3600" MissionType = "8" PrerequisiteMission = "Zombrex5" ShowInDebugMenu = "false" ShowInHUD = "false" StartTime = "370806" cMissionObjective ItemsGathered2 cMissionObjectiveEvent BossBattleStarted EventString = "OTDoorOpened" cMissionPrereq TheFactsDone9 cMissionObjectiveMissionStatus TheFacts12 MissionName = "TheFacts" Success = "true" cMissionTimer WaitToCall DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall CallZombrex1 DeactivateOnLevelTransition = "false" HighPriority = "true" cMissionDialogue TKZombrexCall1 Dialogue0 = "77596" SpeakerID0 = "50310" cMissionOnFail ItemsNotGathered cMissionLevelReady TKOT LevelName = "LEVEL_TKOT_BATTLE" cMissionSendEvent EndThis2 Value = "OTDoorOpened"

=Missions Section 3=

ParForTheCourse
cMissionDefinition ParForTheCourse CantFailOnLevel = "ROYAL_FLUSH" Color = "16422912" DebugSpawnPoint = "EntryFortunePark" DescriptionSummary = "80562" DisplayName = "80026" Duration = "25200" LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH" MissionType = "3" ShowInDebugMenu = "true" StartTime = "158400" cMissionTimer x212 DeltaTimeSecondsRealTime = "4" TriggerXTimes = "1" cMissionPhoneCall x213 cMissionDialogue x214 Dialogue0 = "65130" SpeakerID0 = "77510" cMissionObjective ParForTheCourse-Objective cMissionObjectiveNPCJoin Luz MissionWaypoint = "ROYAL_FLUSH,-189.968,-1.558,-79.755" NPCName = "srv_luz" cMissionLevelReady x215 LevelName = "LEVEL_ROYAL_FLUSH" cMissionSpawnNPC Luz1 DefaultBehaviour = "Idle" NPCName = "srv_luz" Rotation = "2.731" SpawnPoint = "-190.070,-1.558,-79.781" WithProp = "GolfClub" cMissionDialogueCondition LuzSafeZone DialogueCondition = "9" cMissionDialogue d327 AutoStart = "false" Dialogue0 = "65131" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "true" SpeakerID0 = "65176" cMissionDialogue d329 Dialogue0 = "65132" Dialogue1 = "65133" Dialogue2 = "65134" JoinChuckAfter = "false" LoopThisNode = "false" ReactionAnim0 = "0" Speaker0 = "srv_luz" SpeakerID0 = "65176" SpeakerID1 = "65167" SpeakerID2 = "65167" cMissionDialogue d332 Dialogue0 = "65135" Dialogue1 = "65136" JoinChuckAfter = "true" LoopThisNode = "false" ReactionAnim0 = "5" ReactionAnim1 = "12" Speaker0 = "srv_luz" Speaker1 = "srv_luz" SpeakerID0 = "65176" SpeakerID1 = "65176" cMissionZombieFactory x14 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_cocktaildress" Type3 = "zombie_skinny_female" ZombieWarehouseName = "ParZombies"

Postman
cMissionDefinition Postman CantFailOnLevel = "ROYAL_FLUSH" Color = "13058304" DebugSpawnPoint = "EntryRoyalFlushPlaza" DescriptionSummary = "80563" DisplayName = "80042" Duration = "54000" ExplicitStart = "false" LevelToStartAtIfDebuggingMission = "AMERICANA_CASINO" MissionType = "4" ShowInDebugMenu = "true" StartTime = "169200" cMissionTimer x127 DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall x128 cMissionDialogue x129 Dialogue0 = "65149" SpeakerID0 = "77510" cMissionObjective Postman-Objective MissionWaypoint = "ROYAL_FLUSH,-213.183,-1.546,-99.431" cMissionObjectiveKillBoss Postman1 BOSS_NAME = "Postman" MissionWaypoint = "ROYAL_FLUSH,-219.069,-0.596,-110.562" cMissionLevelReady PostmanLoc LevelName = "LEVEL_ROYAL_FLUSH" cMissionOnTrigger Trigger_Postman Cooperative = "true" DisplayName = "50455" InnerRadius = "2.01" InteractButton = "true" Location = "-219.069,-0.596,-110.562" Radius = "5" RenderSphere = "true" ZombieRotation = "0,0,0,1" cMissionCinematic PostmanIntro CinematicName = "089_postman_boss_intro" cMissionTeleportPlayer ToTheFight1 SpawnPoint = "PostmanBattle" TeleportAllPlayers = "true" cMissionBossBattle Postman2 BattleFile = "data/datafile/battle_postman.txt" BattleName = "Postman" cMissionDisableTriggerVolume DisablePostmanTrigger TriggerName = "Trigger_Postman" cMissionSendEvent PstmanStarted Value = "PostmanStarted" cMissionStartEffect Flames ChuckCanBeHarmedFromEffect = "true" EffectEnum = "168" Location = "-219.436,-1.135,-110.036" Loop = "true" Rotation = "0,0,0,1" cMissionStartEffect Flames1 ChuckCanBeHarmedFromEffect = "true" EffectEnum = "168" Location = "-217.962,-1.545,-111.200" Loop = "true" Rotation = "0,0,0,1" cMissionTimer PostmanZombieRemoval DeltaTimeSecondsRealTime = ".25" cMissionZombieRemoval PostmanZRemove3 Location = "-214.345,-1.552,-106.710" Radius = "20" cMissionSpawnItem CardboardBox ItemName = "CardboardBox" Location = "-219.257,-1.263,-113.649" Rotation = "-0.188,-0.191,0.678,0.680" cMissionSpawnItem CardboardBox1 ItemName = "CardboardBox" Location = "-218.553,-1.351,-114.497" Rotation = "-0.000,0.000,0.000,1.000" cMissionSpawnItem NewsPaper ItemName = "Newspaper" Location = "-216.382,-1.520,-112.136" Rotation = "-0.556,0.098,-0.437,0.700" cMissionSpawnItem NewsPaper2 ItemName = "Newspaper" Location = "-216.416,-1.525,-113.810" Rotation = "-0.106,0.285,-0.697,0.649" cMissionSpawnItem NewsPaper1 ItemName = "Newspaper" Location = "-217.499,-1.530,-113.231" Rotation = "-0.155,0.694,-0.690,0.136" cMissionSendCommandToProp DestroyBoard PropCommand = "17" PropName = "SandwichBoard5" cMissionOnSuccess DeadPostman cMissionCinematic PostmanOutro CinematicName = "090_postman_boss_death" cMissionTeleportPlayer EndofPostmanFight SpawnPoint = "PostmanEnd" TeleportAllPlayers = "true" cMissionSpawnItem PostmanShotgun ItemName = "Shotgun" Location = "-225.089,-1.542,-101.846" Rotation = "0.670,0.672,0.222,0.222" cMissionSpawnItem PostmanPropaneTank ItemName = "PropaneTank" Location = "-227.588,-1.546,-99.755" Rotation = "0.670,0.672,0.222,0.222" cMissionSendCommandToProp Detonate PropCommand = "4" PropName = "PostmanPropaneTank" cMissionHideTriggerVolume x20 TriggerName = "Trigger_Cinematic1" cMissionTimer ZombrexTimer DeltaTimeSecondsRealTime = "1.5" KeepAliveAfterMissionEnd = "true" TriggerXTimes = "1" cMissionSetChuckState PostmanZombrex ChuckState = "20" Value = "85001" cMissionTimer PsychoPP DeltaTimeSecondsRealTime = "3" KeepAliveAfterMissionEnd = "true" TriggerXTimes = "1" cMissionSetChuckState AddPP ChuckState = "24" Value = "20000"

PostmanGoodCart
cMissionDefinition PostmanGoodCart Color = "13058304" DebugSpawnPoint = "EntryRoyalFlushPlaza" DescriptionSummary = "80563" DisplayName = "80042" Duration = "54000" ExplicitStart = "false" LevelToStartAtIfDebuggingMission = "AMERICANA_CASINO" MissionType = "8" ShowInDebugMenu = "false" StartTime = "169200" cMissionObjective ClearCart cMissionObjectiveEvent PostmanStarted1 EventString = "PostmanStarted" cMissionLevelReady PostmanLoc1 LevelName = "LEVEL_ROYAL_FLUSH" cMissionSpawnItem GoodCart ItemName = "PostManTruck" Location = "-218.916,-0.596,-110.690" Rotation = "0.000,-0.199,0.000,1.000" cMissionOnSuccess Finished cMissionSendCommandToProp DestroyGoodCart PropCommand = "17" PropName = "GoodCart" cMissionSendAudioEvent CartOnFire AudioEvent = "PostalCartOnFire"

PostmanWreckedCart
cMissionDefinition PostmanWreckedCart Color = "13058304" DebugSpawnPoint = "EntryRoyalFlushPlaza" DescriptionSummary = "80563" DisplayName = "80042" Duration = "486000" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "AMERICANA_CASINO" MissionType = "8" ShowInDebugMenu = "false" StartTime = "169200" WaitUntilEnd = "true" cMissionPrereq PostmanStarted cMissionObjectiveMissionStatus GoodCart2 MissionName = "PostmanGoodCart" Success = "true" cMissionLevelReady PostmanLoc2 LevelName = "LEVEL_ROYAL_FLUSH" cMissionSpawnItem WreckedCart ItemName = "PostManTruckDmg" Location = "-218.916,-0.596,-110.690" Rotation = "0.000,-0.199,0.000,1.000"

Protester
cMissionDefinition Protester CantFailOnLevel = "AMERICANA_CASINO" Color = "13058304" DebugSpawnPoint = "EntryAmericanaCasino" DescriptionSummary = "80564" DisplayName = "80005" Duration = "68400" LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH" MissionType = "4" ShowInDebugMenu = "true" StartTime = "61200" cMissionPrereq VikkiSpawned cMissionObjectiveMissionStatus VikkiSrv MissionName = "ProtesterSurvivors" Started = "true" cMissionObjective Protester-Objective MissionWaypoint = "AMERICANA_CASINO,-441.761,-4.737,-11.463" cMissionObjectiveKillBoss KillProtester BOSS_NAME = "Protester" MissionWaypoint = "AMERICANA_CASINO,-441.821,-4.737,-11.470" cMissionTimer x465 DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall x520 cMissionDialogue x525 Dialogue0 = "65115" SpeakerID0 = "77510" cMissionLevelReady AmericanaCasino1 LevelName = "LEVEL_AMERICANA_CASINO" cMissionOnTrigger Trigger_Cinematic2 InnerRadius = "2" Location = "-441.821,-4.737,-11.474" Radius = "2" RenderSphere = "true" ZombieRotation = "0,0,0,1" cMissionCinematic Intro CinematicName = "091_protestor_boss_intro" cMissionTeleportPlayer Start3 SpawnPoint = "ProtesterStart" cMissionBossBattle ProtesterBattle1 BattleFile = "data/datafile/battle_protester.txt" BattleName = "Protester" cMissionSpawnItem Boss_sign3 ItemName = "ProtesterSign" Location = "-450.075,-4.234,-6.584" Rotation = "-0.753,0.165,-0.079,1.553" cMissionSpawnItem Boss_GarbageCan ItemName = "GarbageCan_1" Location = "-441.485,-4.196,-13.965" Rotation = "-1.206,-1.659,1.363,-0.134" cMissionSpawnItem Boss_Snack ItemName = "Snack" Location = "-441.930,-4.560,-14.837" Rotation = "0.000,-0.815,0.000,1.000" cMissionSpawnItem Boss_sign1 ItemName = "ProtesterSign" Location = "-450.779,-4.737,-5.702" Rotation = "0.000,2.894,0.000,1.000" cMissionDisableTriggerVolume DisableSave27 TriggerName = "Save1" cMissionDisableTriggerVolume DisableSave28 TriggerName = "Save26" cMissionDisableTriggerVolume DisableSave29 TriggerName = "Save25" cMissionDisableTriggerVolume DisableSave30 TriggerName = "Save24" cMissionDisableTriggerVolume DisableSave31 TriggerName = "Save23" cMissionDisableTriggerVolume DisableSave32 TriggerName = "Save22" cMissionDisableTriggerVolume DisableSave33 TriggerName = "Save21" cMissionDisableTriggerVolume DisableSave34 TriggerName = "Save20" cMissionDisableTriggerVolume DisableSave35 TriggerName = "Save19" cMissionDisableTriggerVolume DisableSave36 TriggerName = "Save18" cMissionDisableTriggerVolume DisableSave37 TriggerName = "Save17" cMissionDisableTriggerVolume DisableSave38 TriggerName = "Save16" cMissionDisableTriggerVolume DisableSave39 TriggerName = "Save15" cMissionDisableTriggerVolume DisableSave40 TriggerName = "Save14" cMissionDisableTriggerVolume DisableSave41 TriggerName = "Save13" cMissionDisableTriggerVolume DisableSave42 TriggerName = "Save12" cMissionDisableTriggerVolume DisableSave43 TriggerName = "Save11" cMissionDisableTriggerVolume DisableSave44 TriggerName = "Save10" cMissionDisableTriggerVolume DisableSave45 TriggerName = "Save9" cMissionDisableTriggerVolume DisableSave46 TriggerName = "Save8" cMissionDisableTriggerVolume DisableSave47 TriggerName = "Save7" cMissionDisableTriggerVolume DisableSave48 TriggerName = "Save6" cMissionDisableTriggerVolume DisableSave49 TriggerName = "Save5" cMissionDisableTriggerVolume DisableSave50 TriggerName = "Save4" cMissionDisableTriggerVolume DisableSave51 TriggerName = "Save3" cMissionDisableTriggerVolume DisableSave52 TriggerName = "Save2" cMissionDisableTriggerVolume DisableSaveUrinal1 TriggerName = "SaveUrinal1" cMissionDisableTriggerVolume DisableSaveUrinal2 TriggerName = "SaveUrinal2" cMissionDisableTriggerVolume DisableSaveUrinal3 TriggerName = "SaveUrinal3" cMissionDisableTriggerVolume DisableSaveUrinal4 TriggerName = "SaveUrinal4" cMissionDisableTriggerVolume DisableSaveUrinal5 TriggerName = "SaveUrinal5" cMissionDisableTriggerVolume DisableSaveUrinal6 TriggerName = "SaveUrinal6" cMissionDisableTriggerVolume DisableSaveUrinal7 TriggerName = "SaveUrinal7" cMissionDisableTriggerVolume DisableSaveUrinal8 TriggerName = "SaveUrinal8" cMissionDisableTriggerVolume DisableSaveUrinal9 TriggerName = "SaveUrinal9" cMissionDisableTriggerVolume DisableSaveUrinal10 TriggerName = "SaveUrinal10" cMissionDisableTriggerVolume DisableSaveUrinal11 TriggerName = "SaveUrinal11" cMissionDisableTriggerVolume DisableSaveUrinal12 TriggerName = "SaveUrinal12" cMissionDisableTriggerVolume DisableSaveUrinal13 TriggerName = "SaveUrinal13" cMissionDisableTriggerVolume DisableSaveUrinal14 TriggerName = "SaveUrinal14" cMissionDisableTriggerVolume DisableSaveUrinal15 TriggerName = "SaveUrinal15" cMissionDisableTriggerVolume DisableSaveUrinal16 TriggerName = "SaveUrinal16" cMissionOnSuccess Win1 cMissionCinematic Win2 CinematicName = "092_protestor_boss_death" cMissionTeleportPlayer Protester_Defeated SpawnPoint = "ProtesterEnd" cMissionEnableTriggerVolume EnableSave52 TriggerName = "Save2" cMissionEnableTriggerVolume EnableSave51 TriggerName = "Save3" cMissionEnableTriggerVolume EnableSave50 TriggerName = "Save4" cMissionEnableTriggerVolume EnableSave45 TriggerName = "Save9" cMissionEnableTriggerVolume EnableSave49 TriggerName = "Save5" cMissionEnableTriggerVolume EnableSave48 TriggerName = "Save6" cMissionEnableTriggerVolume EnableSave47 TriggerName = "Save7" cMissionEnableTriggerVolume EnableSave46 TriggerName = "Save8" cMissionEnableTriggerVolume EnableSave44 TriggerName = "Save10" cMissionEnableTriggerVolume EnableSave43 TriggerName = "Save11" cMissionEnableTriggerVolume EnableSave42 TriggerName = "Save12" cMissionEnableTriggerVolume EnableSave41 TriggerName = "Save13" cMissionEnableTriggerVolume EnableSave40 TriggerName = "Save14" cMissionEnableTriggerVolume EnableSave39 TriggerName = "Save15" cMissionEnableTriggerVolume EnableSave38 TriggerName = "Save16" cMissionEnableTriggerVolume EnableSave37 TriggerName = "Save17" cMissionEnableTriggerVolume EnableSave36 TriggerName = "Save18" cMissionEnableTriggerVolume EnableSave35 TriggerName = "Save19" cMissionEnableTriggerVolume EnableSave34 TriggerName = "Save20" cMissionEnableTriggerVolume EnableSave33 TriggerName = "Save21" cMissionEnableTriggerVolume EnableSave32 TriggerName = "Save22" cMissionEnableTriggerVolume EnableSave29 TriggerName = "Save25" cMissionEnableTriggerVolume EnableSave28 TriggerName = "Save26" cMissionEnableTriggerVolume EnableSave31 TriggerName = "Save23" cMissionEnableTriggerVolume EnableSave30 TriggerName = "Save24" cMissionEnableTriggerVolume EnableSave27 TriggerName = "Save1" cMissionEnableTriggerVolume EnableSaveUrinal1 TriggerName = "SaveUrinal1" cMissionEnableTriggerVolume EnableSaveUrinal2 TriggerName = "SaveUrinal2" cMissionEnableTriggerVolume EnableSaveUrinal3 TriggerName = "SaveUrinal3" cMissionEnableTriggerVolume EnableSaveUrinal4 TriggerName = "SaveUrinal4" cMissionEnableTriggerVolume EnableSaveUrinal5 TriggerName = "SaveUrinal5" cMissionEnableTriggerVolume EnableSaveUrinal6 TriggerName = "SaveUrinal6" cMissionEnableTriggerVolume EnableSaveUrinal7 TriggerName = "SaveUrinal7" cMissionEnableTriggerVolume EnableSaveUrinal8 TriggerName = "SaveUrinal8" cMissionEnableTriggerVolume EnableSaveUrinal9 TriggerName = "SaveUrinal9" cMissionEnableTriggerVolume EnableSaveUrinal10 TriggerName = "SaveUrinal10" cMissionEnableTriggerVolume EnableSaveUrinal11 TriggerName = "SaveUrinal11" cMissionEnableTriggerVolume EnableSaveUrinal12 TriggerName = "SaveUrinal12" cMissionEnableTriggerVolume EnableSaveUrinal13 TriggerName = "SaveUrinal13" cMissionEnableTriggerVolume EnableSaveUrinal14 TriggerName = "SaveUrinal14" cMissionEnableTriggerVolume EnableSaveUrinal15 TriggerName = "SaveUrinal15" cMissionEnableTriggerVolume EnableSaveUrinal16 TriggerName = "SaveUrinal16" cMissionSetChuckState ProtesterPP ChuckState = "24" Value = "20000" cMissionSpawnZombie PRotesterNISZombie NumberOfZombies = "1" Rotation = "-150.15" SpawnPoint = "-455.898,-4.721,-15.032" SpecifyZombie = "8971800068736514" ZombieType = "zombie_skinny" ZombieVariation = "0" cMissionOnEnter x7 cMissionSetLevelFlags x16 FlagsToAdd = "6" FlagsToRemove = "5" Level = "AMERICANA_CASINO" cMissionOnFail ProtesterFail cMissionEnableTriggerVolume EnableSave1 TriggerName = "Save1" cMissionEnableTriggerVolume EnableSave26 TriggerName = "Save26" cMissionEnableTriggerVolume EnableSave25 TriggerName = "Save25" cMissionEnableTriggerVolume EnableSave24 TriggerName = "Save24" cMissionEnableTriggerVolume EnableSave23 TriggerName = "Save23" cMissionEnableTriggerVolume EnableSave22 TriggerName = "Save22" cMissionEnableTriggerVolume EnableSave21 TriggerName = "Save21" cMissionEnableTriggerVolume EnableSave20 TriggerName = "Save20" cMissionEnableTriggerVolume EnableSave19 TriggerName = "Save19" cMissionEnableTriggerVolume EnableSave18 TriggerName = "Save18" cMissionEnableTriggerVolume EnableSave17 TriggerName = "Save17" cMissionEnableTriggerVolume EnableSave16 TriggerName = "Save16" cMissionEnableTriggerVolume EnableSave15 TriggerName = "Save15" cMissionEnableTriggerVolume EnableSave14 TriggerName = "Save14" cMissionEnableTriggerVolume EnableSave13 TriggerName = "Save13" cMissionEnableTriggerVolume EnableSave12 TriggerName = "Save12" cMissionEnableTriggerVolume EnableSave11 TriggerName = "Save11" cMissionEnableTriggerVolume EnableSave10 TriggerName = "Save10" cMissionEnableTriggerVolume EnableSave9 TriggerName = "Save9" cMissionEnableTriggerVolume EnableSave8 TriggerName = "Save8" cMissionEnableTriggerVolume EnableSave7 TriggerName = "Save7" cMissionEnableTriggerVolume EnableSave6 TriggerName = "Save6" cMissionEnableTriggerVolume EnableSave5 TriggerName = "Save5" cMissionEnableTriggerVolume EnableSave4 TriggerName = "Save4" cMissionEnableTriggerVolume EnableSave3 TriggerName = "Save3" cMissionEnableTriggerVolume EnableSave2 TriggerName = "Save2"

ProtesterSurvivors
cMissionDefinition ProtesterSurvivors CantFailOnLevel = "AMERICANA_CASINO" Color = "13058304" DescriptionSummary = "80005" DisplayName = "80005" Duration = "68400" ExplicitStart = "false" MissionType = "3" ShowInDebugMenu = "false" ShowInHUD = "false" StartTime = "61200" cMissionObjective Protester-Objective3 cMissionObjectiveNPCJoin Vikki NPCName = "srv_vikki" cMissionLevelReady AmericanaCasino2 LevelName = "LEVEL_AMERICANA_CASINO" cMissionSpawnNPC Vikki1 DefaultBehaviour = "Idle" NPCName = "srv_vikki" Rotation = "-0.057" SpawnPoint = "-452.734,-4.728,-14.382" WithProp = "RebeccaRope" cMissionDialogueCondition ProtesterDead ConditionParameter1 = "Protester" DialogueCondition = "23" cMissionDialogue JoinMe11 ClearPreJoinAfterReaction0 = "false" Dialogue0 = "65817" JoinChuckAfter = "false" LoopThisNode = "true" Speaker0 = "srv_vikki" SpeakerID0 = "65178" cMissionDialogue JoinMe10 AutoStart = "false" ClearPreJoinAfterReaction0 = "false" ClearPreJoinAfterReaction1 = "false" Dialogue0 = "65618" JoinChuckAfter = "true" Speaker0 = "srv_vikki" SpeakerID0 = "65178" cMissionSetChuckState HideWeapon1 ChuckState = "11" cMissionSendCommandToProp DestroyRope4 PropCommand = "17" TargetNPCName = "srv_vikki" cMissionSetChuckState UntieVikki2 ChuckState = "39" Item = "Untie" cMissionTimer WaitReact DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionSetNPCScriptedAction VikkiGetUp NPCName = "srv_vikki" ReactionAnim = "16" cMissionSetNPCScriptedAction ClearVikkiPrejoin3 NPCName = "srv_vikki" ReactionAnim = "18" cMissionOnFail VikkiDead cMissionSetChuckState DestroyRopes ChuckState = "40" Item = "RebeccaRope"

QueenWaspsNIS (Introduction to the queen)
cMissionDefinition QueenWaspsNIS Color = "7697781" Duration = "262800" ExplicitStart = "false" LevelRequiredToStartName = "SAFEHOUSE" MissionType = "8" StartTime = "111600" cMissionObjective x97 cMissionObjectiveEvent x306 EventString = "EndQueensNIS" cMissionOnEvent x202 EventString = "Machine4_Opened" cMissionSendEvent x316 Value = "EndQueensNIS" cMissionOnEvent Machine3Opened EventString = "Machine3_Opened" cMissionSendEvent EndQueen Value = "EndQueensNIS" cMissionOnSuccess x315 cMissionCinematic Queen1 CinematicName = "035_intro_to_queen_wasps" cMissionTeleportPlayer x370 SpawnPoint = "EndQueens" TeleportAllPlayers = "true" cMissionSendCommandToProp x372 PropCommand = "14" PropName = "Machine3" cMissionSendCommandToProp x371 PropCommand = "13" PropName = "Machine4" cMissionSpawnZombie DeadZombie16 NumberOfZombies = "1" QueenInfected = "false" Rotation = ".5" SpawnDeadZombie = "true" SpawnPoint = "-270.389,-1.545,-104.497" SpecifyZombie = "9007129427927553" ZombieType = "zombie_skinny" ZombieVariation = "1" cMissionSpawnZombie DeadZombie20 NumberOfZombies = "1" QueenInfected = "false" Rotation = "6" SpawnDeadZombie = "true" SpawnPoint = "-272.112,-1.545,-104.491" SpecifyZombie = "8971800083875329" ZombieType = "zombie_skinny" ZombieVariation = "2" cMissionSpawnZombie DeadZombie19 NumberOfZombies = "1" QueenInfected = "false" Rotation = "3.000" SpawnDeadZombie = "true" SpawnPoint = "-266.489,-1.545,-102.690" SpecifyZombie = "8971807560025601" ZombieType = "zombie_skinny" ZombieVariation = "5" cMissionSpawnZombie DeadZombie18 NumberOfZombies = "1" QueenInfected = "false" Rotation = "1" SpawnDeadZombie = "true" SpawnPoint = "-266.340,-1.545,-100.708" SpecifyZombie = "8971460793582081" ZombieType = "zombie_skinny" ZombieVariation = "1" cMissionSpawnZombie DeadZombie17 NumberOfZombies = "1" QueenInfected = "false" Rotation = "1.5" SpawnDeadZombie = "true" SpawnPoint = "-269.076,-1.545,-101.460" SpecifyZombie = "8971462909871617" ZombieType = "zombie_skinny" ZombieVariation = "0" cMissionPrereq Zombrex2Success cMissionObjectiveMissionStatus GiveZombrex1 MissionName = "Zombrex2GiveZombrex" Success = "true" cMissionLevelReady RoyalFlush10 LevelName = "LEVEL_ROYAL_FLUSH" cMissionSendCommandToProp CloseDoors PropCommand = "32" PropName = "Machine3" cMissionSendCommandToProp CloseDoors1 PropCommand = "32" PropName = "Machine4"

RockHeroes
cMissionDefinition RockHeroes CantFailOnLevel = "FORTUNE_EXTERIOR" Color = "16422912" DebugSpawnPoint = "EntryYucutan" DescriptionSummary = "80565" DisplayName = "80043" Duration = "39600" LevelToStartAtIfDebuggingMission = "FORTUNE_EXTERIOR" MissionType = "3" ShowInDebugMenu = "true" StartTime = "100800" cMissionTimer x284 DeltaTimeSecondsRealTime = "5" TriggerXTimes = "1" cMissionPhoneCall x285 cMissionDialogue x286 Dialogue0 = "65893" SpeakerID0 = "77510" cMissionObjective RockHeroes-Objective cMissionObjectiveNPCJoin JeannaJoin MissionWaypoint = "FORTUNE_EXTERIOR,61.841,2.620,-113.257" NPCName = "srv_jeanna" cMissionObjectiveNPCJoin FloydJoin MissionWaypoint = "FORTUNE_EXTERIOR,61.841,2.620,-113.257" NPCName = "srv_floyd" cMissionObjectiveNPCJoin AllenJoin MissionWaypoint = "FORTUNE_EXTERIOR,61.841,2.620,-113.257" NPCName = "srv_allen" cMissionLevelReady x288 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSpawnNPC SpawnJeanna DefaultBehaviour = "Idle" NPCName = "srv_jeanna" Rotation = "-2.007" SpawnPoint = "59.570,2.400,-115.507" cMissionDialogue d340 Dialogue0 = "65692" Dialogue1 = "65693" Dialogue2 = "65694" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "false" ReactionAnim0 = "2" Speaker0 = "srv_jeanna" SpeakerID0 = "65627" SpeakerID1 = "65167" SpeakerID2 = "65627" cMissionDialogue d345 Dialogue0 = "65695" Dialogue1 = "65696" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "false" ReactionAnim0 = "2" SpeakerID0 = "65167" SpeakerID1 = "65627" cMissionDialogue d341 AutoStart = "true" Dialogue0 = "65697" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "false" ReactionAnim0 = "15" Speaker0 = "srv_jeanna" SpeakerID0 = "65627" cMissionSetNPCScriptedAction Jenna_Rock_Out2 NPCName = "srv_jeanna" ReactionAnim = "15" cMissionSetNPCScriptedAction Floyd_Rock_Out2 NPCName = "srv_floyd" ReactionAnim = "15" cMissionSetNPCScriptedAction Allen_Rock_Out2 NPCName = "srv_allen" ReactionAnim = "15" cMissionSendAudioEvent RockHeroesEnd4 AudioEvent = "ScoopRockHeroesEnd" cMissionSendCommandToProp ZombiesHeadsExplode5 ExecuteOnce = "true" PropCommand = "25" Value = "4" cMissionSendEvent NoDialogueforBand DialogManagerOnly = "true" Value = "stoptalking" cMissionTimer DelayClearPrejoin DeltaTimeSecondsRealTime = "4" TriggerXTimes = "1" cMissionSetNPCScriptedAction Jenna_Clear1 NPCName = "srv_jeanna" ReactionAnim = "18" cMissionSetNPCScriptedAction FloydClear1 NPCName = "srv_floyd" ReactionAnim = "18" cMissionSetNPCScriptedAction AllenClear1 NPCName = "srv_allen" ReactionAnim = "18" cMissionDialogue d342 AutoStart = "false" Dialogue0 = "66045" DialogueCondition = "0" JoinChuckAfter = "true" Joiner0 = "srv_allen" Joiner1 = "srv_floyd" LoopThisNode = "false" Speaker0 = "srv_jeanna" SpeakerID0 = "65627" cMissionSpawnNPC Floyd DefaultBehaviour = "idle" NPCName = "srv_floyd" Rotation = "-2.778" SpawnPoint = "60.084,2.400,-113.019" WithProp = "ElectricGuitar" cMissionDialogueCondition NotePlayed ConditionParameter1 = "stoptalking" DialogueCondition = "18" cMissionDialogue FloydTalk4 Dialogue0 = "65698" Dialogue1 = "65699" Dialogue2 = "65700" Dialogue3 = "65701" JoinChuckAfter = "false" SpeakerID0 = "65628" SpeakerID1 = "65167" SpeakerID2 = "65628" SpeakerID3 = "65167" cMissionDialogue FloydTalk16 AutoStart = "false" Dialogue0 = "65702" JoinChuckAfter = "false" LoopThisNode = "true" SpeakerID0 = "65628" cMissionDialogue FloydTalk5 AutoStart = "false" Dialogue0 = "66045" JoinChuckAfter = "true" Joiner0 = "srv_allen" Joiner1 = "srv_jeanna" LoopThisNode = "false" SpeakerID0 = "65628" cMissionSpawnNPC Allen DefaultBehaviour = "idle" NPCName = "srv_allen" Rotation = "-1.578" SpawnPoint = "62.526,2.399,-115.358" WithProp = "BassGuitar" cMissionDialogueCondition NotePlayed1 ConditionParameter1 = "stoptalking" DialogueCondition = "18" cMissionDialogue AllenTalk5 Dialogue0 = "65705" Dialogue1 = "65706" Dialogue2 = "65707" Dialogue3 = "65708" JoinChuckAfter = "false" SpeakerID0 = "65629" SpeakerID1 = "65167" SpeakerID2 = "65629" SpeakerID3 = "65167" cMissionDialogue AllenTalk16 AutoStart = "false" Dialogue0 = "65709" JoinChuckAfter = "false" LoopThisNode = "true" SpeakerID0 = "65629" cMissionDialogue FloydTalk6 AutoStart = "false" Dialogue0 = "66045" JoinChuckAfter = "true" Joiner0 = "srv_floyd" Joiner1 = "srv_jeanna" LoopThisNode = "false" SpeakerID0 = "65629" cMissionTimer ache DeltaTimeSecondsRealTime = "1" cMissionAdjustZombieTuning ForceUpdateMoreZombies MaxAttractorsForSurvivor = "0" MaxNumUpdatingZombies = "150" WanderingZombies = "0.3" cMissionSpawnItem MicCheck DisablePhysicsOnInitialPlacement = "true" ItemName = "MicStand" Location = "59.308,2.575,-115.730" Rotation = "0.000,0.924,0.000,0.385" cMissionSpawnItem RockHeroesFood DisablePhysicsOnInitialPlacement = "false" ItemName = "Beer" Location = "66.253,2.944,-110.852" Rotation = "-0.262,0.656,0.683,0.187" cMissionSpawnItem RockHeroesFood1 DisablePhysicsOnInitialPlacement = "false" ItemName = "Beer" Location = "66.288,3.010,-111.155" Rotation = "0.000,0.924,0.000,0.385" cMissionSpawnItem RockHeroesFood2 DisablePhysicsOnInitialPlacement = "false" ItemName = "CardboardBox" Location = "66.135,2.810,-112.048" Rotation = "0.000,0.811,0.000,0.586" SpawnPropFromCategory = "77" cMissionSpawnItem RockHeroesFood3 DisablePhysicsOnInitialPlacement = "false" ItemName = "Pizza" Location = "66.103,3.040,-112.088" Rotation = "0.469,0.482,-0.528,-0.514" SpawnPropFromCategory = "77" cMissionSpawnItem RockHeroesFood4 DisablePhysicsOnInitialPlacement = "false" ItemName = "Vodka" Location = "65.944,2.795,-112.574" Rotation = "-0.007,-0.981,0.001,0.196" SpawnPropFromCategory = "77" cMissionSpawnZombie CrowdAdjustr NumberOfZombies = "12" SpawnPoint = "58.916,0.543,-122.462" ZombieType = "zombie_skinny" cMissionSpawnZombie CrowdAdjustr1 NumberOfZombies = "12" SpawnPoint = "55.288,0.543,-117.664" ZombieType = "zombie_skinny" cMissionSpawnZombie CrowdAdjustr2 NumberOfZombies = "12" SpawnPoint = "53.503,0.543,-121.052" ZombieType = "zombie_skinny" cMissionNPCAmbientDialogSequencer SongLyrics DialogCycleInterval = "3" DialogStartRadius = "45" DialogStopRadius = "10" Position = "57.721,0.543,-116.673" cMissionAmbientNPCDialog Song1 Dialogue0 = "85349" SpeakerID0 = "65627" cMissionAmbientNPCDialog Song2 Dialogue0 = "85350" SpeakerID0 = "65627" cMissionAmbientNPCDialog Song3 Dialogue0 = "85351" SpeakerID0 = "65627" cMissionAmbientNPCDialog Song4 Dialogue0 = "85352" SpeakerID0 = "65627" cMissionSendCommandToProp DisableArtPickup1 PropCommand = "22" PropName = "MicCheck" cMissionSendAudioEvent RockHeroesStart AudioEvent = "ScoopRockHeroesStart" cMissionSendCommandToProp DestroyStageprops PropCommand = "17" PropName = "AcousticGuitar1" cMissionSendCommandToProp DestroyStageprops1 PropCommand = "17" PropName = "MicStand" cMissionSendCommandToProp DestroyStageprops3 PropCommand = "17" PropName = "MetalBarricade21" cMissionSendCommandToProp DestroyStageprops2 PropCommand = "17" PropName = "MetalBarricade24" cMissionOnSuccess DestroytheHeads1 cMissionSendCommandToProp MicPickup PropCommand = "23" PropName = "MicCheck" cMissionOnFail FAIL_ROCKERS cMissionSendAudioEvent RockHeroesEnd2 AudioEvent = "ScoopRockHeroesEnd" cMissionSendCommandToProp MicPickup1 PropCommand = "23" PropName = "MicCheck" cMissionOnEnd RockHeroesCleanup cMissionAdjustZombieTuning ResetRHZombieTuningSuccess1 MaxAttractorsForSurvivor = "0" MaxNumUpdatingZombies = "100" WanderingZombies = "0.3"

SecretOfCharliesGold
cMissionDefinition SecretOfCharliesGold CantFailOnLevel = "SAFEHOUSE" Color = "3826405" DebugSpawnPoint = "Exit_Safehouse" DescriptionSummary = "80566" DisplayName = "80066" Duration = "21600" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH" MissionComplete_PP = "10000" MissionType = "3" PrerequisiteMission = "Case3-2" ShowInDebugMenu = "true" StartTime = "187200" cMissionPrereq LennyAlive2 IgnoreAction = "false" cMissionObjectiveNPCJoin LennyRescued ANDRESCUED = "true" NPCName = "srv_lenny" cMissionObjective SecretOfCharliesGold-Objective1 cMissionObjectiveEvent PlaceMoney EventString = "PlaceYucMoney" cMissionObjectiveEvent EndMission10 EventString = "LennyOver" cMissionLevelReady SecretOfCharliesGoldSafehouse LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC SecretLenny1 DefaultBehaviour = "Idle" NPCName = "srv_lenny" Rotation = "-1.363" SpawnPoint = "-3.935,-1.087,19.476" cMissionDialogue LennySecret4 Dialogue0 = "65851" Dialogue1 = "65852" Dialogue2 = "65854" ReactionAnim0 = "0" Speaker0 = "srv_lenny" Speaker2 = "srv_lenny" SpeakerID0 = "65633" SpeakerID1 = "65167" SpeakerID2 = "65633" cMissionDialogue LennySecret5 AutoStart = "false" Dialogue0 = "65855" Dialogue1 = "65856" Dialogue2 = "65857" Speaker1 = "srv_lenny" SpeakerID0 = "65167" SpeakerID1 = "65633" SpeakerID2 = "65167" cMissionDialogue LennySecret6 AutoStart = "false" Dialogue0 = "65858" Dialogue1 = "65859" Dialogue2 = "65860" Speaker0 = "srv_lenny" Speaker1 = "srv_lenny" SpeakerID0 = "65633" SpeakerID1 = "65633" SpeakerID2 = "65167" cMissionDialogue LennySecret7 AutoStart = "false" Dialogue0 = "65861" Dialogue1 = "65862" LoopThisNode = "false" ReactionAnim0 = "0" Speaker0 = "srv_lenny" SpeakerID0 = "65633" SpeakerID1 = "65167" cMissionSendEvent PlaceYucMoney3 Value = "PlaceYucMoney" cMissionSetChuckState GiveKeyCard ChuckState = "20" Value = "85018" cMissionDialogueCondition GotMoneyEvent ConditionParameter1 = "CharliesGoldYucutan" DialogueCondition = "23" cMissionDialogue LennySecret3 Dialogue0 = "65869" LoopThisNode = "true" Speaker0 = "srv_lenny" SpeakerID0 = "65633" cMissionDialogue LennysGood3 Dialogue0 = "65865" Dialogue1 = "65866" ReactionAnim1 = "11" Speaker1 = "srv_lenny" SpeakerID0 = "65167" SpeakerID1 = "65633" cMissionDialogue LennysGood4 Dialogue0 = "65868" Dialogue1 = "65853" ReactionAnim1 = "0" Speaker0 = "srv_lenny" Speaker1 = "srv_lenny" SpeakerID0 = "65167" SpeakerID1 = "65633" cMissionTimer DelayendofSecretOfCharliesGold3 DeltaTimeSecondsRealTime = "5" TriggerBothPlayers = "true" TriggerXTimes = "1" cMissionSendEvent LennyDone3 Value = "LennyOver"

CharliesGoldYucutan
cMissionDefinition CharliesGoldYucutan Color = "3826405" DebugSpawnPoint = "Exit_Safehouse" DescriptionSummary = "99998" DisplayName = "80066" Duration = "453600" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH" MissionComplete_PP = "0" MissionType = "12" ParentMission = "SecretOfCharliesGold" ShowInDebugMenu = "false" StartTime = "187200" cMissionPrereq TalkedToLenny cMissionObjectiveEvent TalkedToLenny1 EventString = "PlaceYucMoney" cMissionObjective CharliesGoldYucutanOBJ MissionWaypoint = "SAFEHOUSE,-3.228,-1.087,19.572" cMissionObjectiveBeAtLocation EndCharliesGold MissionWaypoint = "YUCATAN_CASINO,367.217,0.020,-309.749" RadiusFromWaypoint = "2" cMissionSendEvent GotMoney DialogManagerOnly = "true" Value = "GotMoney" cMissionObjectiveEvent FoundFirstStash EventString = "FoundFirstStash" cMissionSetChuckState GiveMoney1 ChuckState = "9" Value = "125000" cMissionObjectiveEvent FoundSecondStash EventString = "FoundSecondStash" cMissionSetChuckState GiveMoney2 ChuckState = "9" Value = "125000" cMissionLevelReady CharliesGold-Start1 LevelName = "LEVEL_YUCATAN_CASINO" cMissionSpawnItem CDogsGold10 DisablePhysicsOnInitialPlacement = "true" ItemName = "OneHundredDollars" Location = "369.209,0.021,-308.335" Rotation = "0.000,0.104,-0.003,0.994" cMissionSpawnItem CDogsGold9 DisablePhysicsOnInitialPlacement = "true" ItemName = "OneHundredDollars" Location = "369.457,0.030,-308.515" Rotation = "-0.000,-0.328,-0.000,0.945" cMissionSpawnItem CDogsGold8 DisablePhysicsOnInitialPlacement = "true" ItemName = "OneHundredDollars" Location = "367.776,0.030,-310.447" Rotation = "-0.000,0.200,-0.000,0.980" cMissionSpawnItem CDogsGold7 DisablePhysicsOnInitialPlacement = "true" ItemName = "OneHundredDollars" Location = "367.546,0.022,-310.221" Rotation = "-0.000,0.003,-0.000,1.000" cMissionOnTrigger SpawnMoney DisplayName = "50455" InnerRadius = "2" InteractButton = "true" Location = "367.716,1.069,-310.763" Radius = "4" ZombieRotation = "0,0,0,1" cMissionSendEvent FirstMoney Value = "FoundFirstStash" cMissionOnTrigger SpawnMoney1 DisplayName = "50455" InnerRadius = "2" InteractButton = "true" Location = "369.384,1.169,-307.901" Radius = "4" ZombieRotation = "0,0,0,1" cMissionSendEvent SecondMoney1 Value = "FoundSecondStash"

Security_Guard (WWJWD?)
cMissionDefinition Security_Guard CantFailOnLevel = "SOUTH_PLAZA" Color = "13058304" DebugSpawnPoint = "EntryFortunePark" DescriptionSummary = "80567" DisplayName = "80011" Duration = "54000" LevelToStartAtIfDebuggingMission = "SOUTH_PLAZA" MissionType = "4" ShowInDebugMenu = "true" StartTime = "187200" cMissionTimer HangmanCall DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall HangmanCall1 cMissionDialogue HangmanStacey Dialogue0 = "65878" Dialogue1 = "65879" SpeakerID0 = "77510" SpeakerID1 = "77510" cMissionObjective Security_Guard-Objective cMissionObjectiveKillBoss KillProtester1 BOSS_NAME = "Hangman" MissionWaypoint = "SOUTH_PLAZA,-213.400,-6.672,84.418" cMissionCinematic Win7 CinematicName = "094_security_guard_death" cMissionTeleportPlayer Start15 SpawnPoint = "HangmanEnd" TeleportAllPlayers = "true" cMissionSetChuckState AddHangmanPP1 ChuckState = "24" Value = "20000" cMissionSendCommandToProp KillBody1 PropCommand = "17" PropName = "Body1" cMissionSendCommandToProp KillBody4 PropCommand = "17" PropName = "Body4" cMissionSendCommandToProp KillBody3 PropCommand = "17" PropName = "Body3" cMissionSendCommandToProp KillBody2 PropCommand = "17" PropName = "Body2"

cMissionLevelReady South LevelName = "LEVEL_SOUTH_PLAZA" cMissionTimer HangmanZombie DeltaTimeSecondsRealTime = ".25" TriggerXTimes = "1" cMissionZombieFactory SouthPlaza_Mall3 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthPlaza_Mall" cMissionZombieRemoval ZombieRemovalHangman2 Location = "-195.736,-7.420,76.754" Radius = "4" cMissionZombieRemoval ZombieRemovalHangman3 Location = "-189.418,-7.412,70.606" Radius = "4" cMissionOnTrigger Trigger_Cinematic8 InnerRadius = "25" Location = "-214.902,-6.637,85.575" Radius = "25" RenderSphere = "true" ZombieRotation = "0,0,0,1" cMissionSendEvent HangmanTrigger2 Value = "StartHangman" cMissionSpawnItem Body1 ItemName = "hangvictim_dead1" Location = "-209.585,-6.216,86.383" Rotation = "0.000,0.716,0.000,0.707" cMissionSpawnItem Body4 ItemName = "hangvictim_dead" Location = "-209.703,-6.656,82.198" Rotation = "0.000,0.740,0.000,0.677" cMissionSpawnItem Body3 ItemName = "hangvictim_dead3" Location = "-209.979,-6.156,88.225" Rotation = "0.000,0.547,0.000,0.839" cMissionSpawnItem Body2 ItemName = "hangvictim_dead2" Location = "-209.594,-6.206,87.645" Rotation = "0.000,0.607,0.000,0.796" cMissionSpawnItem Noose2 ItemName = "NooseRope" Location = "-209.865,-6.477,88.440" Rotation = "-0.029,-0.370,0.054,0.929" cMissionSpawnItem Noose5 ItemName = "NooseRope" Location = "-209.410,-6.486,87.658" Rotation = "0.010,-0.135,0.060,0.991" cMissionSpawnItem Noose4 ItemName = "NooseRope" Location = "-209.386,-6.496,86.426" Rotation = "0.000,0.000,0.060,1.001" cMissionSpawnItem Noose3 ItemName = "NooseRope" Location = "-209.628,-6.966,82.246" Rotation = "0.000,0.000,0.030,1.001" cMissionZombieRemoval ZombieRemovalHangman1 Location = "-213.400,-6.672,84.418" Radius = "24" cMissionSendCommandToProp RemovedBody ExecuteOnce = "true" PropCommand = "17" PropName = "Noose3" cMissionSendCommandToProp RemovedBody1 ExecuteOnce = "true" PropCommand = "17" PropName = "Body4" cMissionOnEvent StartSecurity EventString = "StartHangman" OnlyExecuteOnce = "true" cMissionCinematic Intro5 CinematicName = "093_security_guard_intro" cMissionTeleportPlayer Start16 SpawnPoint = "HangmanStart" TeleportAllPlayers = "true" cMissionBossBattle ProtesterBattle5 BattleFile = "data/datafile/battle_hangman.txt" BattleName = "Hangman" cMissionSpawnItem Noose10 ItemName = "NooseRope" Location = "-209.628,-6.966,82.246" Rotation = "0.000,0.000,0.030,1.001" cMissionSpawnItem Body9 ItemName = "hangvictim_dead" Location = "-209.703,-6.656,82.198" Rotation = "0.000,0.740,0.000,0.677" cMissionSetChuckState MetJustin ChuckState = "51" Item = "cine_hangvictim" cMissionSetChuckState JustinDead ChuckState = "71" Item = "cine_hangvictim" cMissionPrereq HangmanPreReq cMissionObjectiveMissionStatus HasRayStarted MissionName = "SurvivorRay" Started = "true"

SurvivorRay
cMissionDefinition SurvivorRay DescriptionSummary = "80567" DisplayName = "80011" Duration = "72000" ExplicitStart = "true" MissionType = "3" StartTime = "187200" cMissionObjective SurvivorRay-Objective1 cMissionObjectiveNPCJoin SaveRay3 MissionWaypoint = ",-215.276,-6.672,84.834" NPCName = "srv_ray" cMissionLevelReady SurvivorRayr-Start1 LevelName = "LEVEL_SOUTH_PLAZA" cMissionSpawnNPC SpawnRay2 DefaultBehaviour = "Idle" NPCName = "srv_ray" Rotation = "-1.771" SpawnPoint = "-231.344,-7.421,123.858" WithProp = "BaseballBat" cMissionDialogueCondition HangmanDead ConditionParameter1 = "Security_Guard" DialogueCondition = "23" cMissionDialogue TalkToRay4 Dialogue0 = "66200" JoinChuckAfter = "false" LoopThisNode = "true" Speaker0 = "srv_ray" SpeakerID0 = "65634" cMissionDialogue TalkToRay3 ClearPreJoinAfterReaction3 = "true" Dialogue0 = "66201" Dialogue1 = "66202" Dialogue2 = "66203" Dialogue3 = "66204" JoinChuckAfter = "true" ReactionAnim0 = "7" ReactionAnim1 = "1" ReactionAnim3 = "0" Speaker0 = "srv_ray" Speaker1 = "srv_ray" Speaker3 = "srv_ray" SpeakerID0 = "65634" SpeakerID1 = "65634" SpeakerID2 = "65167" SpeakerID3 = "65634"

Security_GuardReward
cMissionDefinition Security_GuardReward Color = "13058304" DebugSpawnPoint = "EntryFortunePark" Duration = "432000" LevelRequiredToStartName = "SOUTH_PLAZA" LevelToStartAtIfDebuggingMission = "SOUTH_PLAZA" MissionType = "12" PrerequisiteMission = "Security_Guard" ShowInDebugMenu = "false" StartTime = "187200" WaitUntilEnd = "true" cMissionLevelReady SixShooterReward LevelName = "LEVEL_SOUTH_PLAZA" cMissionSpawnItem SixShooter ItemName = "SixShooter" Location = "-228.302,-6.282,88.574" Rotation = "0.249,0.250,0.662,0.661" cMissionSpawnItem Body5 ItemName = "hangvictim_dead1" Location = "-209.585,-6.216,86.383" Rotation = "0.000,0.716,0.000,0.707" cMissionSpawnItem Body6 ItemName = "hangvictim_dead" Location = "-209.703,-6.656,82.198" Rotation = "0.000,0.740,0.000,0.677" cMissionSpawnItem Body7 ItemName = "hangvictim_dead3" Location = "-209.979,-6.156,88.225" Rotation = "0.000,0.547,0.000,0.839" cMissionSpawnItem Body8 ItemName = "hangvictim_dead2" Location = "-209.594,-6.206,87.645" Rotation = "0.000,0.607,0.000,0.796" cMissionStartEffect Blood22 EffectEnum = "30" Location = "-227.698,-6.436,88.674" Number = "2" Rotation = "0,0,0,1" cMissionStartEffect Blood51 EffectEnum = "30" Location = "-226.957,-6.920,89.680" Number = "2" Rotation = "0,0,0,1" cMissionStartEffect Blood52 EffectEnum = "30" Location = "-228.365,-7.417,90.572" Number = "2" Rotation = "0,0,0,1" cMissionSpawnItem Noose6 ItemName = "NooseRope" Location = "-209.865,-6.477,88.440" Rotation = "-0.029,-0.370,0.054,0.929" cMissionSpawnItem Noose7 ItemName = "NooseRope" Location = "-209.410,-6.486,87.658" Rotation = "0.010,-0.135,0.060,0.991" cMissionSpawnItem Noose8 ItemName = "NooseRope" Location = "-209.386,-6.496,86.426" Rotation = "0.000,0.000,0.060,1.001" cMissionSpawnItem Noose9 ItemName = "NooseRope" Location = "-209.628,-6.966,82.246" Rotation = "0.000,0.000,0.030,1.001"

SexDeviant
cMissionDefinition SexDeviant CantFailOnLevel = "FORTUNE_EXTERIOR" Color = "13058304" DebugSpawnPoint = "EntryNorthStrip" DescriptionSummary = "80568" DisplayName = "80040" Duration = "57600" IgnoreAction = "false" LevelToStartAtIfDebuggingMission = "YUCATAN_CASINO" MissionType = "4" ShowInDebugMenu = "true" ShowInHUD = "false" StartTime = "147600" cMissionTimer DeviantTimer DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall DeviantPhonecall cMissionDialogue DeviantStacey Dialogue0 = "65611" SpeakerID0 = "77510" cMissionObjective SexDeviant-Objective cMissionObjectiveKillBoss KillDeviant BOSS_NAME = "Deviant" MissionWaypoint = "FORTUNE_EXTERIOR,6.757,0.693,-112.201" cMissionOnSuccess Defeated cMissionCinematic Death CinematicName = "081_deviant_death" ExitFromVehicle = "true" cMissionTeleportPlayer FightDeviant4 SpawnPoint = "DeviantEnd" TeleportAllPlayers = "true" cMissionSendCommandToProp DestroyBride PropCommand = "17" PropName = "DeadBride" cMissionSendCommandToProp Deviant_ChapelDoorEnable ExecuteOnce = "true" PropCommand = "23" PropName = "ChapelDoor" cMissionSendCommandToProp Deviant_ChapelDoorEnable1 ExecuteOnce = "true" PropCommand = "23" PropName = "ChapelDoor1" cMissionSetChuckState DeviantKill1 ChuckState = "24" Value = "30000" cMissionSendEvent SpawnBrideEvent1 Value = "SpawnBride" cMissionLevelReady DeadPeople LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSpawnItem DeadBride ItemName = "Bride_dead1" Location = "0.327,0.683,-121.364" NonInteractableProp = "true" Rotation = "0.000,-0.934,0.000,0.363" cMissionSpawnItem DeadJoP ItemName = "jpdead" Location = "-9.367,2.075,-128.196" NonInteractableProp = "true" Rotation = "0.000,0.410,0.000,0.996" cMissionTimer DeviantZombieRemoval DeltaTimeSecondsRealTime = ".25" TriggerXTimes = "1" cMissionZombieRemoval DeviantZomRemovalSphere Location = "13.227,0.696,-105.114" Radius = "8" cMissionOnTrigger DeviantChapelTriggerDoors Cooperative = "false" InnerRadius = "60" Location = "6.845,0.693,-112.053" Radius = "60" RenderSphere = "true" ZombieRotation = "0,0,0,1" cMissionSpawnZombie DeviantVictim2 NumberOfZombies = "1" Rotation = "1" SpawnDeadZombie = "true" SpawnPoint = "10.259,0.693,-104.428" ZombieType = "zombie_skinny" cMissionSpawnZombie DeviantVictim6 NumberOfZombies = "1" Rotation = "3" SpawnDeadZombie = "true" SpawnPoint = "12.891,0.693,-106.873" ZombieType = "zombie_skinny" cMissionSpawnZombie DeviantVictim5 NumberOfZombies = "1" Rotation = "2" SpawnDeadZombie = "true" SpawnPoint = "12.809,0.693,-108.532" ZombieType = "zombie_skinny" cMissionSpawnZombie DeviantVictim4 NumberOfZombies = "1" Rotation = "4" SpawnDeadZombie = "true" SpawnPoint = "12.009,0.693,-105.347" ZombieType = "zombie_skinny" cMissionSpawnZombie DeviantVictim10 NumberOfZombies = "1" Rotation = "5" SpawnDeadZombie = "true" SpawnPoint = "11.380,0.693,-107.473" ZombieType = "zombie_skinny" cMissionSpawnZombie DeviantVictim3 NumberOfZombies = "1" Rotation = "1.5" SpawnDeadZombie = "true" SpawnPoint = "14.454,0.693,-107.504" ZombieType = "zombie_skinny" cMissionSpawnZombie DeviantVictim9 NumberOfZombies = "1" Rotation = "2.5" SpawnDeadZombie = "true" SpawnPoint = "12.836,0.693,-102.982" ZombieType = "zombie_skinny" cMissionSpawnZombie DeviantVictim8 NumberOfZombies = "1" Rotation = "3.5" SpawnDeadZombie = "true" SpawnPoint = "17.050,0.693,-103.620" ZombieType = "zombie_skinny" cMissionSpawnZombie DeviantVictim7 NumberOfZombies = "1" SpawnDeadZombie = "true" SpawnPoint = "16.020,0.693,-106.663" ZombieType = "zombie_skinny" cMissionStartEffect DeviantVictimBlood1 EffectEnum = "27" Location = "12.888,1.706,-105.097" Noise = "4" Number = "15" Rotation = "0,0,0,1" cMissionSpawnZombie BrideZombie5 NumberOfZombies = "0" Rotation = "4" SpawnPoint = "5.147,0.693,-113.726" ZombieType = "zombie_bride" cMissionSendCommandToProp MakeDoorCoop5 PropCommand = "37" PropName = "ChapelDoor" cMissionSendCommandToProp MakeDoorCoop6 PropCommand = "37" PropName = "ChapelDoor1" cMissionOnEvent StartDeviantBattle EventString = "ChapelDoor_Opened" OnlyExecuteOnce = "true" SilenceDoor = "true" cMissionCinematic DeviantIntro3 CinematicName = "080_deviant_boss_intro" NoTeleportAfterIsOK = "false" cMissionTeleportPlayer FightDeviant7 SpawnPoint = "DeviantStart" TeleportAllPlayers = "true" cMissionBossBattle DeviantFight6 BattleFile = "data/datafile/battle_deviant.txt" BattleName = "Deviant" cMissionSendCommandToProp Deviant_ChapelDoorDisable ExecuteOnce = "true" PropCommand = "22" PropName = "ChapelDoor" cMissionSendCommandToProp Deviant_ChapelDoorDisable2 ExecuteOnce = "true" PropCommand = "22" PropName = "ChapelDoor1" cMissionSendCommandToProp Deviant_ChapelDoorOpen ExecuteOnce = "true" PropCommand = "13" PropName = "ChapelDoor" cMissionSendCommandToProp Deviant_ChapelDoorOpen1 ExecuteOnce = "true" PropCommand = "14" PropName = "ChapelDoor1" cMissionSetChuckState MetJP ChuckState = "51" Item = "cine_jp" cMissionSetChuckState JPDead ChuckState = "71" Item = "cine_jp" cMissionPrereq BrideStarted cMissionObjectiveMissionStatus BrideStarted1 MissionName = "SexDeviantBride" Started = "true" Success = "false"

SexDeviantBride
cMissionDefinition SexDeviantBride CantFailOnLevel = "FORTUNE_EXTERIOR" Color = "13058304" DebugSpawnPoint = "EntrySlotBarn" DescriptionSummary = "80568" DisplayName = "80040" Duration = "57600" ExplicitStart = "false" LevelToStartAtIfDebuggingMission = "FORTUNE_EXTERIOR" MissionType = "3" ShowInDebugMenu = "false" ShowInHUD = "false" StartTime = "147600" cMissionObjective SexDeviant-Objective2 cMissionObjectiveNPCJoin Lulu1 NPCName = "srv_danni" cMissionLevelReady NorthStrip2 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionCondition DeviantDead Condition = "8" ConditionParamater = "SexDeviant" cMissionSendEvent SpawnBrideEvent Value = "SpawnBride" cMissionOnEvent SpawnBride EventString = "SpawnBride" cMissionSpawnNPC Lulu6 NPCName = "srv_danni" Rotation = "1.337" SpawnPoint = "-8.945,1.312,-126.975" UseRotationAndLocationIfSpawned = "true" cMissionDialogue JoinMe9 Dialogue0 = "65612" Dialogue1 = "65613" Dialogue2 = "65614" JoinChuckAfter = "true" ReactionAnim0 = "6" Speaker0 = "srv_danni" Speaker2 = "srv_danni" SpeakerID0 = "65635" SpeakerID1 = "65167" SpeakerID2 = "65635" cMissionSpawnZombie BrideZombie4 NumberOfZombies = "1" Rotation = "4" SpawnPoint = "5.147,0.693,-113.726" ZombieType = "zombie_bride"

SexDeviantUnlockDoors
cMissionDefinition SexDeviantUnlockDoors Color = "13058304" DebugSpawnPoint = "EntryNorthStrip" DisplayName = "80040" Duration = "57600" ExplicitStart = "true" IgnoreAction = "false" LevelToStartAtIfDebuggingMission = "YUCATAN_CASINO" MissionType = "12" ShowInDebugMenu = "false" ShowInHUD = "false" StartTime = "147600" WaitUntilEnd = "false" cMissionPrereq BrideStarted2 cMissionObjectiveMissionStatus BrideStarted3 MissionName = "SexDeviant" Started = "true" Success = "true" cMissionOnEnter SendCommand cMissionSendEvent UnlockChapel Value = "ChapelDoorsUnlocked" cMissionObjective EndUnlockDoors cMissionObjectiveEvent ChapelUnlocked EventString = "ChapelDoorsUnlocked"

SexDeviant_Reward
cMissionDefinition SexDeviant_Reward Duration = "432000" LevelRequiredToStartName = "FORTUNE_EXTERIOR" MissionType = "12" PrerequisiteMission = "SexDeviant" StartTime = "147600" WaitUntilEnd = "true" cMissionLevelReady Deviant_Reward-Start1 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSpawnItem SpawnBossRewardDeviant DisablePhysicsOnInitialPlacement = "true" ItemName = "GiantPinkChainsaw" Location = "-8.338,2.476,-128.097" Rotation = "0.208,-0.046,-0.937,0.278"

ShellShocked
cMissionDefinition ShellShocked CantFailOnLevel = "AMERICANA_CASINO" Color = "16422912" DebugSpawnPoint = "EntryArena" DescriptionSummary = "80569" DisplayName = "80034" Duration = "32400" LevelToStartAtIfDebuggingMission = "AMERICANA_CASINO" MissionType = "3" ShowInDebugMenu = "true" StartTime = "220500" cMissionTimer ShellShocked_CallTimer DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall ShellShockedCall cMissionDialogue StaceyShellShocked Dialogue0 = "65892" SpeakerID0 = "77510" cMissionObjective ShellShocked-Objective cMissionObjectiveNPCJoin DeanJoins MissionWaypoint = "AMERICANA_CASINO,-399.819,-4.737,-50.586" NPCName = "srv_dean" cMissionLevelReady ShellShockedAmericana LevelName = "LEVEL_AMERICANA_CASINO" cMissionSpawnNPC SpawnDean DefaultBehaviour = "Idle" NPCName = "srv_dean" Rotation = "-0.13" SpawnPoint = "-399.713,-4.737,-50.538" WithProp = "HandGun" cMissionDialogue DeanDialog1 AutoStart = "true" Dialogue0 = "65650" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "false" ReactionAnim0 = "12" Speaker0 = "srv_dean" SpeakerID0 = "65624" cMissionDialogue DeanDialogJoin AutoStart = "false" Dialogue0 = "65651" Dialogue1 = "65652" Dialogue2 = "65653" Dialogue3 = "65654" DialogueCondition = "0" JoinChuckAfter = "true" LoopThisNode = "false" ReactionAnim1 = "1" ReactionAnim3 = "12" Speaker1 = "srv_dean" Speaker3 = "srv_dean" SpeakerID0 = "65167" SpeakerID1 = "65624" SpeakerID2 = "65167" SpeakerID3 = "65624" cMissionOnTrigger DeanCall1 InnerRadius = "20" Location = "-392.663,-4.737,-33.298" Radius = "20" ZombieRotation = "0,0,0,1" cMissionDialogue DieZombies Dialogue0 = "65648" SpeakerID0 = "65624" cMissionStartEffect DeanBloody EffectEnum = "39" Location = "-399.666,-4.722,-50.022" Noise = "4" Number = "15" Rotation = "0,0,0,1" cMissionOnTrigger DeanCall2 InnerRadius = "8" Location = "-399.745,-4.715,-46.452" Radius = "8" ZombieRotation = "0,0,0,1" cMissionDialogue DieZombies1 Dialogue0 = "65649" SpeakerID0 = "65624" cMissionSpawnZombie DeadGroup1 NumberOfZombies = "1" SpawnDeadZombie = "false" SpawnPoint = "-399.991,-4.737,-46.290" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadGroup2 NumberOfZombies = "1" SpawnDeadZombie = "false" SpawnPoint = "-400.132,-4.722,-46.253" ZombieType = "zombie_skinny" cMissionSpawnZombie LastAlive NumberOfZombies = "2" SpawnPoint = "-399.140,-4.737,-44.034" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadZombie NumberOfZombies = "1" Rotation = "1.0" SpawnDeadZombie = "true" SpawnPoint = "-401.415,-4.737,-46.760" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadZombie5 NumberOfZombies = "1" Rotation = "2.0" SpawnDeadZombie = "true" SpawnPoint = "-399.207,-4.737,-47.331" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadZombie4 NumberOfZombies = "1" Rotation = "5.0" SpawnDeadZombie = "true" SpawnPoint = "-398.971,-4.737,-49.283" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadZombie3 NumberOfZombies = "1" Rotation = "6.0" SpawnDeadZombie = "true" SpawnPoint = "-401.252,-4.737,-47.621" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadZombie2 NumberOfZombies = "1" Rotation = "2.0" SpawnDeadZombie = "true" SpawnPoint = "-400.277,-4.737,-46.870" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadZombie1 NumberOfZombies = "1" Rotation = "3.0" SpawnDeadZombie = "true" SpawnPoint = "-399.578,-4.737,-48.276" ZombieType = "zombie_skinny" cMissionChangeNPCState DeanCannotBeGrappled InvulnerableToGrapples = "true" NPCName = "srv_dean"

ShoppingBoxDestruction
cMissionDefinition ShoppingBoxDestruction Duration = "259200" LevelRequiredToStartName = "SAFEHOUSE" MissionType = "12" StartTime = "115200" WaitUntilEnd = "true" cMissionLevelReady ShoppingBoxDestruction-Start LevelName = "LEVEL_SAFEHOUSE" cMissionSendCommandToProp KillShoppingBoxes PropCommand = "17" PropName = "LargeShoppingBoxes"

ShoppingSpree
cMissionDefinition ShoppingSpree CantFailOnLevel = "ROYAL_FLUSH" Color = "16422912" DebugSpawnPoint = "EntryFortunePark" DescriptionSummary = "80570" DisplayName = "80037" Duration = "28800" LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH" MissionType = "3" ShowInDebugMenu = "true" StartTime = "115200" cMissionObjective ShoppingSpree-Objective cMissionObjectiveNPCJoin Bessie MissionWaypoint = "ROYAL_FLUSH,-105.148,5.942,-101.202" NPCName = "srv_bessie" cMissionObjectiveNPCJoin Erica MissionWaypoint = "ROYAL_FLUSH,-103.040,5.942,-100.735" NPCName = "srv_erica" cMissionObjectiveNPCJoin Rosa MissionWaypoint = "ROYAL_FLUSH,-105.836,5.942,-100.081" NPCName = "srv_rosa" cMissionLevelReady x266 LevelName = "LEVEL_ROYAL_FLUSH" cMissionSpawnNPC Spawn_Rosa DefaultBehaviour = "Idle" NPCName = "srv_rosa" Rotation = "1.554" SpawnPoint = "-104.219,5.942,-99.956" WithProp = "HandBag" cMissionDialogue d336 Dialogue0 = "65247" Dialogue1 = "65249" Dialogue2 = "65250" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "false" Speaker0 = "srv_rosa" Speaker1 = "srv_rosa" SpeakerID0 = "50547" SpeakerID1 = "50547" SpeakerID2 = "65167" cMissionDialogue d3312 AutoStart = "false" Dialogue0 = "65251" Dialogue1 = "65252" Dialogue2 = "65253" DialogueCondition = "0" JoinChuckAfter = "true" Joiner0 = "srv_bessie" Joiner1 = "srv_erica" LoopThisNode = "false" Speaker0 = "srv_rosa" Speaker2 = "srv_rosa" SpeakerID0 = "50547" SpeakerID1 = "65167" SpeakerID2 = "50547" cMissionSpawnNPC Spawn_Erica DefaultBehaviour = "Idle" NPCName = "srv_erica" Rotation = "-1.8" SpawnPoint = "-104.630,5.942,-95.802" cMissionDialogue d3310 Dialogue0 = "65254" Dialogue1 = "65255" Dialogue2 = "65256" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "false" Speaker0 = "srv_erica" Speaker2 = "srv_erica" SpeakerID0 = "50548" SpeakerID1 = "65167" SpeakerID2 = "50548" cMissionDialogue d3314 Dialogue0 = "65257" Dialogue1 = "65258" DialogueCondition = "0" JoinChuckAfter = "true" Joiner0 = "srv_rosa" Joiner1 = "srv_bessie" LoopThisNode = "false" Speaker1 = "srv_erica" SpeakerID0 = "65167" SpeakerID1 = "50548" cMissionSpawnNPC Spawn_Bessie DefaultBehaviour = "Idle" NPCName = "srv_bessie" Rotation = "0.219" SpawnPoint = "-106.534,5.942,-97.222" cMissionDialogue BessieTalk Dialogue0 = "65240" Dialogue1 = "65241" Dialogue2 = "65242" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "false" Speaker0 = "srv_bessie" Speaker2 = "srv_bessie" SpeakerID0 = "50017" SpeakerID1 = "65167" SpeakerID2 = "50017" cMissionDialogue BessieTalk1 Dialogue0 = "65243" Dialogue1 = "65244" DialogueCondition = "0" JoinChuckAfter = "true" Joiner0 = "srv_rosa" Joiner1 = "srv_erica" LoopThisNode = "false" Speaker1 = "srv_bessie" SpeakerID0 = "65167" SpeakerID1 = "50017" cMissionSetNPCFollowItem FollowBox3 FollowDistanceMeters = "3.0" ItemName = "LargeShoppingBoxes" NPCName = "srv_rosa" cMissionSetNPCFollowItem FollowBox4 FollowDistanceMeters = "3.0" ItemName = "LargeShoppingBoxes" NPCName = "srv_erica" cMissionSetNPCFollowItem FollowBox5 FollowDistanceMeters = "3.0" ItemName = "LargeShoppingBoxes" NPCName = "srv_bessie" cMissionSendCommandToProp CantGetBoxes PropCommand = "22" PropName = "LargeShoppingBoxes" cMissionSendCommandToProp DestroyBoxes PropCommand = "17" PropName = "ShoppingBoxesSpree" cMissionSendCommandToProp DestroyBoxes1 PropCommand = "17" PropName = "ShoppingBoxesSpree1" cMissionOnSuccess GetBoxes cMissionSendCommandToProp GetBoxes1 PropCommand = "23" PropName = "LargeShoppingBoxes"

ShortSighted
cMissionDefinition ShortSighted CantFailOnLevel = "ROYAL_FLUSH" Color = "16422912" DebugSpawnPoint = "EntryAmericanaCasino" DescriptionSummary = "80571" DisplayName = "80010" Duration = "34200" LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH" MissionType = "3" ShowInDebugMenu = "true" StartTime = "36000" cMissionTimer x155 DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall x156 cMissionDialogue x157 Dialogue0 = "65570" SpeakerID0 = "77510" cMissionObjective ShortSighted-Objective cMissionObjectiveNPCJoin x158 MissionWaypoint = "ROYAL_FLUSH,-142.329,5.942,-35.648" NPCName = "srv_esther" cMissionLevelReady x159 LevelName = "LEVEL_ROYAL_FLUSH" cMissionSpawnNPC T37 DefaultBehaviour = "Idle" NPCName = "srv_esther" Rotation = "1.992" SpawnPoint = "-142.329,5.942,-35.648" cMissionDialogue EstherIntro Dialogue0 = "65571" Dialogue1 = "65572" Dialogue2 = "66164" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "false" Speaker1 = "srv_esther" Speaker2 = "srv_esther" SpeakerID0 = "65167" SpeakerID1 = "65534" SpeakerID2 = "65534" cMissionChangeNPCState MakeCalm InvulnerableToGrapples = "false" Nature = "4" NPCName = "srv_esther" SurvivorAttacksDisabled = "false" SurvivorLeavesTheParty = "false" cMissionDialogue EstherIntro1 Dialogue0 = "66165" Dialogue1 = "65573" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "false" ReactionAnim0 = "2" Speaker0 = "srv_esther" SpeakerID0 = "65534" SpeakerID1 = "65167" cMissionDialogue EstherTalk1 AutoStart = "false" Dialogue0 = "65574" Dialogue1 = "65575" Dialogue2 = "65576" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "false" Speaker0 = "srv_esther" Speaker2 = "srv_esther" SpeakerID0 = "65534" SpeakerID1 = "65167" SpeakerID2 = "65534" cMissionDialogue EstherTalk2 AutoStart = "false" Dialogue0 = "65577" Dialogue1 = "65578" Dialogue2 = "66135" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "false" Speaker1 = "srv_esther" SpeakerID0 = "65167" SpeakerID1 = "65534" SpeakerID2 = "65167" cMissionDialogue EstherTalk3 AutoStart = "false" Dialogue0 = "66136" Dialogue1 = "66137" Dialogue2 = "66138" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "false" SpeakerID0 = "65167" SpeakerID1 = "65167" SpeakerID2 = "65167" cMissionDialogue EstherTalk5 AutoStart = "false" Dialogue0 = "66139" Dialogue1 = "66140" Dialogue2 = "66141" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "false" ReactionAnim1 = "5" ReactionAnim2 = "9" Speaker1 = "srv_esther" Speaker2 = "srv_esther" SpeakerID0 = "65167" SpeakerID1 = "65534" SpeakerID2 = "65534" cMissionDialogue EstherTalk4 AutoStart = "false" Dialogue0 = "66142" Dialogue1 = "66143" Dialogue2 = "66144" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "false" ReactionAnim0 = "9" Speaker1 = "srv_esther" SpeakerID0 = "65167" SpeakerID1 = "65534" SpeakerID2 = "65167" cMissionDialogue EstherJoin AutoStart = "false" Dialogue0 = "66145" DialogueCondition = "0" JoinChuckAfter = "true" LoopThisNode = "false" ReactionAnim0 = "3" Speaker0 = "srv_esther" SpeakerID0 = "65534" cMissionSpawnItem FoodSupplies1 ItemName = "Hamburger" Location = "-139.397,7.009,-41.250" Rotation = "0.022,0.010,-0.704,0.710" cMissionSpawnItem FoodSupplies4 ItemName = "LargeSoda" Location = "-139.463,7.038,-41.564" Rotation = "0.002,0.006,0.002,1.000" cMissionSpawnItem FoodSupplies3 ItemName = "OnionRing" Location = "-139.184,6.995,-41.263" Rotation = "0.017,0.737,-0.011,0.677" cMissionSpawnItem FoodSupplies2 ItemName = "ServingTray" Location = "-139.290,6.943,-41.271" Rotation = "0.000,-0.007,-0.000,1.000" cMissionOnSuccess ChangeEstherToConfused cMissionChangeNPCState MakeConfused InvulnerableToGrapples = "false" Nature = "1" NPCName = "srv_esther" SurvivorAttacksDisabled = "false" SurvivorLeavesTheParty = "false"

SlaveToFashion
cMissionDefinition SlaveToFashion CantFailOnLevel = "SOUTH_PLAZA" Color = "16422912" DebugSpawnPoint = "EntryFortunePark" DescriptionSummary = "80572" DisplayName = "80051" Duration = "32400" LevelToStartAtIfDebuggingMission = "SOUTH_PLAZA" MissionType = "3" ShowInDebugMenu = "true" StartTime = "206100" cMissionTimer x232 DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall x233 cMissionDialogue x236 Dialogue0 = "65315" SpeakerID0 = "77510" cMissionObjective SlaveToFashion3 cMissionObjectiveEvent EuropaAskingForUnderwear EventString = "ChuckUnderwear" MissionWaypoint = "SOUTH_PLAZA,-178.876,-6.412,40.221" cMissionObjectiveEvent UnderwearFound EventString = "ChuckUnderwearFound" MissionWaypoint = "SOUTH_PLAZA,-341.418,-7.427,137.895" cMissionObjectiveNPCJoin x238 MissionWaypoint = "SOUTH_PLAZA,-178.876,-6.412,40.221" NPCName = "srv_europa" cMissionObjectiveBringNPC GetEuropaOnTheFloor1 LevelName = "LEVEL_SOUTH_PLAZA" Location = "-177.082,-6.412,35.940" NPC_NAME = "srv_europa" Radius = "1" cMissionSendEvent EuropaIsOnTheFloor DialogManagerOnly = "true" Value = "EuropaGoingDown" cMissionLevelReady x254 LevelName = "LEVEL_SOUTH_PLAZA" cMissionSpawnNPC T314 DefaultBehaviour = "Idle" NPCName = "srv_europa" Rotation = "2.832" SpawnPoint = "-178.876,-6.412,40.221" cMissionDialogue EuropaTalk Dialogue0 = "65316" Dialogue1 = "65317" Dialogue2 = "65318" Dialogue3 = "65319" ReactionAnim1 = "15" ReactionAnim3 = "15" Speaker1 = "srv_europa" Speaker3 = "srv_europa" SpeakerID0 = "65167" SpeakerID1 = "65191" SpeakerID2 = "65167" SpeakerID3 = "65191" cMissionDialogue EuropaTalk1 Dialogue0 = "65320" Dialogue1 = "65321" Dialogue2 = "65322" Dialogue3 = "65323" ReactionAnim1 = "15" ReactionAnim3 = "15" Speaker1 = "srv_europa" Speaker3 = "srv_europa" SpeakerID0 = "65167" SpeakerID1 = "65191" SpeakerID2 = "65167" SpeakerID3 = "65191" cMissionDialogue EuropaTalk4 Dialogue0 = "65324" Dialogue1 = "65325" Dialogue2 = "65327" ReactionAnim2 = "15" Speaker1 = "srv_europa" Speaker2 = "srv_europa" SpeakerID0 = "65167" SpeakerID1 = "65191" SpeakerID2 = "65191" cMissionDialogue EuropaTalk5 AutoStart = "false" Dialogue0 = "65726" Dialogue1 = "65727" Speaker0 = "srv_europa" Speaker1 = "srv_europa" SpeakerID0 = "65191" SpeakerID1 = "65191" cMissionSendEvent EndUnderwear5 Value = "ChuckUnderwear" cMissionDialogueCondition cond_d3210 ConditionParameter1 = "OUTFIT_NAKED" DialogueCondition = "11" cMissionDialogue fail_d3212 Dialogue0 = "65328" LoopThisNode = "true" ReactionAnim0 = "2" Speaker0 = "srv_europa" SpeakerID0 = "65191" cMissionDialogue d3210 Dialogue0 = "66167" Dialogue1 = "65329" Dialogue2 = "65330" Dialogue3 = "65331" DialogueCondition = "11" JoinChuckAfter = "false" LeadChuckAfter = "true" LoopThisNode = "false" ReactionAnim0 = "11" Speaker1 = "srv_europa" Speaker3 = "srv_europa" SpeakerID0 = "65167" SpeakerID1 = "65191" SpeakerID2 = "65167" SpeakerID3 = "65191" cMissionSendEvent EndUnderwear1 Value = "ChuckUnderwear" cMissionSendEvent ChuckFoundUnderwear2 Value = "ChuckUnderwearFound" cMissionSetNPCScriptedAction EuropaJumpDown GotoPoint = "-177.082,-6.412,35.940" NPCName = "srv_europa" SetOrientation = "false" UseOrientation = "true" cMissionDialogueCondition MadeitToTheFloor1 ConditionParameter1 = "EuropaGoingDown" DialogueCondition = "18" cMissionDialogue MoveChuck Dialogue0 = "65736" LoopThisNode = "true" Speaker0 = "srv_europa" SpeakerID0 = "65191" cMissionDialogue EuropaJoinsFloor1 AutoStart = "false" Dialogue0 = "65737" Dialogue1 = "65849" JoinChuckAfter = "true" Joiner0 = "srv_europa" Speaker0 = "srv_europa" SpeakerID0 = "65191" SpeakerID1 = "65167" cMissionTimer DelayHotelClearout DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionZombieRemoval RemvoeZombies1 Location = "-180.479,-6.412,37.910" Radius = "15" cMissionOnTrigger FoundTheUnderwear1 InnerRadius = "3" Location = "-341.418,-7.427,137.895" Radius = "3" ZombieRotation = "0,0,0,1" cMissionDialogue ChuckSeesUnderwear1 Dialogue0 = "65735" SpeakerID0 = "65167" cMissionSendEvent ChuckFoundUnderwear3 Value = "ChuckUnderwearFound"

Snowflake
cMissionDefinition Snowflake CantFailOnLevel = "YUCATAN_CASINO" Color = "13058304" DebugSpawnPoint = "EntryYucutan" DescriptionSummary = "1" DisplayName = "80035" Duration = "108000" LevelToStartAtIfDebuggingMission = "FOOD_BARN" MissionType = "4" ShowInDebugMenu = "true" StartTime = "14400" cMissionPrereq SurvivorsSpawned cMissionObjectiveMissionStatus TedStarted MissionName = "Snowflake_Ted" Started = "true" cMissionObjectiveMissionStatus LennyStarted MissionName = "SnowflakeSurvivor" Started = "true" cMissionObjectiveMissionStatus sf_bus_free MissionName = "SF_Bus_Reservation" Started = "true" cMissionObjective Snowflake-Objective cMissionObjectiveKillBoss KillSnowFlake BOSS_NAME = "Snowflake" cMissionLevelReady Yucatan LevelName = "LEVEL_YUCATAN_CASINO" cMissionSpawnItem SnowflakeBucket ItemName = "Bucket" Location = "254.462,0.426,-305.328" Rotation = "0.119,-0.635,-0.747,0.154" cMissionSpawnItem SnowflakeBucket1 ItemName = "Bucket" Location = "247.993,3.415,-298.143" Rotation = "-0.732,0.395,-0.192,-0.521" cMissionSpawnItem SnowflakeFood3 ItemName = "Steak" Location = "248.285,3.288,-298.653" Rotation = "-0.001,0.853,0.000,-0.522" cMissionSpawnItem SnowflakeFood4 ItemName = "Steak" Location = "248.283,3.286,-298.517" Rotation = "-0.001,0.853,0.000,-0.522" cMissionSpawnItem SnowflakeFood5 ItemName = "Steak" Location = "254.130,1.537,-296.259" Rotation = "0.052,0.902,-0.142,0.404" cMissionZombieRemoval ClearCage Location = "256.357,0.020,-312.952" Radius = "16" cMissionCinematic SnowflakeIntro CinematicName = "095_snowflake_boss_intro" cMissionBossBattle Snowflake1 BattleFile = "data/datafile/battle_snowflake.txt" BattleName = "Snowflake" cMissionTeleportPlayer Start9 SpawnPoint = "SnowflakeStart" cMissionZombieRemoval SnowflakeZombieRemov IgnoreAction = "false" Location = "263.507,0.020,-313.914" Radius = "20" cMissionSendEvent SpawnTed1 Value = "SpawnTed" cMissionOnSuccess Killed cMissionSendEvent LennySnowflakeDead1 Value = "LennySnowflakeDead" cMissionSendEvent LennySnowflakeDone Value = "LennySnowflakeDone"

SnowflakeSurvivor
cMissionDefinition SnowflakeSurvivor CantFailOnLevel = "YUCATAN_CASINO" Color = "13058304" DebugSpawnPoint = "EntryFoodCourt" DescriptionSummary = "1" DisplayName = "80035" Duration = "108000" LevelToStartAtIfDebuggingMission = "YUCATAN_CASINO" MissionType = "3" ShowInDebugMenu = "false" StartTime = "14400" cMissionObjective Snowflake-Objective1 cMissionObjectiveSurvivorLives Lennysurvives1 KillSurvivor = "false" Name = "srv_lenny" cMissionObjectiveEvent DeadYes2 EventString = "LennySnowflakeDone" cMissionObjectiveNPCJoin LennyJoin2 NPCName = "srv_lenny" cMissionLevelReady Yucatan2 LevelName = "LEVEL_YUCATAN_CASINO" cMissionSpawnNPC LennySpawn NPCName = "srv_lenny" Rotation = "3.125" SpawnPoint = "277.444,0.020,-245.480" cMissionDialogue LennyScaredDiag Dialogue0 = "85312" JoinChuckAfter = "false" LoopThisNode = "true" ReactionAnim0 = "7" SpeakerID0 = "65633" cMissionChangeNPCState ScaredLenny InvulnerableToGrapples = "false" Nature = "3" NPCName = "srv_lenny" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false"

RecruitLenny
cMissionDefinition RecruitLenny Duration = "108000" ExplicitStart = "true" MissionType = "8" ParentMission = "Snowflake" PrerequisiteMission = "Snowflake" StartTime = "14400" cMissionPrereq SurvivorsSpawned2 cMissionObjectiveSurvivorLives Lennysurvives2 KillSurvivor = "false" Name = "srv_lenny" cMissionObjective RecruitLenny-Objective1 cMissionObjectiveNPCJoin LennyJoin NPCName = "srv_lenny" cMissionObjectiveMissionStatus survmissionover MissionName = "SnowflakeSurvivor" Started = "false" Success = "true" cMissionLevelReady RecruitLenny1 LevelName = "LEVEL_YUCATAN_CASINO" cMissionSpawnNPC LennySpawnRec NPCName = "srv_lenny" Rotation = "3.125" SpawnPoint = "277.444,0.020,-245.480" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition x108 ConditionParameter1 = "srv_snowflake" DialogueCondition = "20" cMissionDialogue LennyPostSnow4 Dialogue0 = "85313" Dialogue1 = "85317" JoinChuckAfter = "false" LeadChuckAfter = "true" LoopThisNode = "false" SpeakerID1 = "65633" cMissionTimer x584 DeltaTimeSecondsRealTime = "7" TriggerXTimes = "1" cMissionSetNPCScriptedAction x2217 GotoPoint = "326.395,0.020,-352.050" NPCName = "srv_lenny" cMissionSendEvent PowerboxReached5 Value = "ReachedPowerBox" cMissionSendEvent SwitchisThere2 Value = "LennyExplains" cMissionDialogue LennyPostSnow3 Dialogue0 = "85314" Dialogue1 = "85315" Dialogue2 = "85316" Dialogue3 = "85317" JoinChuckAfter = "false" LeadChuckAfter = "true" LoopThisNode = "false" SpeakerID0 = "65633" SpeakerID1 = "65167" SpeakerID2 = "65633" SpeakerID3 = "65633" cMissionTimer x592 DeltaTimeSecondsRealTime = "7" TriggerXTimes = "1" cMissionSetNPCScriptedAction x2218 GotoPoint = "326.395,0.020,-352.050" NPCName = "srv_lenny" cMissionSendEvent PowerboxReached6 Value = "ReachedPowerBox" cMissionSendEvent SwitchisThere3 Value = "LennyExplains" cMissionChangeNPCState ScaredLenny1 InvulnerableToGrapples = "true" Nature = "1" NPCName = "srv_lenny" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionSendCommandToProp OpenDoors PropCommand = "14" PropName = "JanitorDoor" cMissionSendCommandToProp OpenDoors1 PropCommand = "13" PropName = "JanitorDoor2" cMissionSpawnItem Box38 IsStatic = "true" ItemName = "Particle_Board" Location = "324.022,0.011,-352.769" NonInteractableProp = "true" Rotation = "0.000,0.380,-0.000,0.925" cMissionDisableTriggerVolume KillUnderground TriggerName = "Underground" cMissionOnEvent x72 EventString = "LennyExplains" cMissionDialogue LennyPostSnow5 Dialogue0 = "85318" JoinChuckAfter = "false" LeadChuckAfter = "false" LoopThisNode = "false" SpeakerID0 = "65633"

Snowflake_Ted
cMissionDefinition Snowflake_Ted CantFailOnLevel = "YUCATAN_CASINO" Color = "13058304" DebugSpawnPoint = "EntryYucutan" DescriptionSummary = "1" DisplayName = "80035" Duration = "108000" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "FOOD_BARN" MissionType = "3" ShowInDebugMenu = "false" StartTime = "14400" cMissionPrereq SurvivorsSpawned1 cMissionObjectiveMissionStatus LennyStarted1 MissionName = "SnowflakeSurvivor" Started = "true" cMissionObjective Ted_objective cMissionObjectiveSurvivorLives Ted_Die KillSurvivor = "true" Name = "srv_ted" cMissionLevelReady Yucatan1 LevelName = "LEVEL_YUCATAN_CASINO" cMissionSpawnNPC Spawn_Ted NPCName = "srv_ted" Rotation = "1.322" SpawnPoint = "249.558,0.423,-312.257" WithProp = "HandGun" cMissionOnSuccess Ted_dies cMissionTimer Delay3 DeltaTimeSecondsRealTime = "1" KeepAliveAfterMissionEnd = "true" TriggerXTimes = "1" cMissionCinematic TedDieMovie1 CinematicName = "095a_snowflake_kills_ted" cMissionTeleportPlayer EndOfTed1 SpawnPoint = "SnowflakeStart" TeleportAllPlayers = "true" cMissionSetChuckState GiveMechanicPP3 ChuckState = "24" Value = "15000"

Snowflake_Joins
cMissionDefinition Snowflake_Joins Duration = "108000" StartTime = "14400" cMissionObjective Snowflake_Joins-Objective1 cMissionObjectiveEvent SnowflakeJoins EventString = "SnowflakeLived" cMissionCinematic SnowflakeJoins6 CinematicName = "096_snowflake_joins" cMissionTeleportPlayer Start13 SpawnPoint = "SnowflakeEnd" TeleportAllPlayers = "true" cMissionSendEvent JoinCineDone3 Value = "JoinCineDone" cMissionObjectiveEvent JoinCineDone EventString = "JoinCineDone" cMissionOnSuccess SendLennyEvent cMissionSendEvent LennySnowflakeDead2 Value = "LennySnowflakeLives" cMissionSendEvent LennySnowflakeDone1 Value = "LennySnowflakeDone" cMissionSetChuckState SnowflakeAchievement3 ChuckState = "12" Value = "1341"

Snowflake_Spawn_Joined
cMissionDefinition Snowflake_Spawn_Joined Duration = "108000" ExplicitStart = "true" PrerequisiteMission = "Snowflake_Joins" StartTime = "14400" cMissionLevelReady Snowflake_Spawn_Joined-Start2 LevelName = "LEVEL_YUCATAN_CASINO" cMissionSpawnNPC SnowflakeJoins7 DefaultBehaviour = "Idle" NPCName = "srv_snowflake" Rotation = "0.552" SpawnPoint = "257.134,0.020,-317.908" cMissionDialogue snowflakejoin3 AutoStart = "true" Dialogue0 = "65508" JoinChuckAfter = "true" ReactionAnim0 = "22" SpeakerID0 = "65626" cMissionObjective objectives cMissionObjectiveNPCJoin ObjSnowJoin NPCName = "srv_snowflake" cMissionOnSuccess sfjoined cMissionSendEvent LennySnowflakeDone3 Value = "SnowflakeJoined"

PowerYucatan
cMissionDefinition PowerYucatan Duration = "432000" ExplicitStart = "true" WaitUntilEnd = "false" cMissionObjective PowerYucatan-Objective cMissionObjectiveSurvivorLives LennyMustLive KillSurvivor = "false" Name = "srv_lenny" cMissionObjectiveEvent PoweredYucatan1 EventString = "PoweredYucatan" cMissionObjectiveNPCJoin LennyJoin1 NPCName = "srv_lenny" cMissionLevelReady PowerYucatan-Start LevelName = "LEVEL_YUCATAN_CASINO" cMissionOnTrigger EnablePower1 DisplayName = "50455" InnerRadius = "2" InteractButton = "true" Location = "328.230,1.160,-353.301" Radius = "3" ZombieRotation = "0,0,0,1" cMissionSendEvent PoweredYucatan2 Value = "PoweredYucatan" cMissionSetLookAtCamera x417 CameraFOV = "60" CameraLockDuration = "4" CameraLookAtTarget = "319.624,3.268,-334.214" CameraPosition = "319.624,3.268,-334.214" FadeINDuration = "0" FadeOUTDuration = "0" SlowFade = "false" cMissionTimer x400 DeltaTimeSecondsRealTime = "2" KeepAliveAfterMissionEnd = "true" TriggerXTimes = "1" cMissionSetChuckState PowerOff3 ChuckState = "42" cMissionTimer x414 DeltaTimeSecondsRealTime = "4.5" KeepAliveAfterMissionEnd = "true" TriggerXTimes = "1" cMissionDialogue LennyPostPoweredYuc1 Dialogue0 = "85319" Dialogue1 = "85320" JoinChuckAfter = "true" Joiner0 = "srv_lenny" LeadChuckAfter = "false" LoopThisNode = "false" ReactionAnim0 = "12" Speaker1 = "srv_lenny" SpeakerID0 = "65167" SpeakerID1 = "65633"

cMissionPrereq ReachedPowerbox1 cMissionObjectiveEvent MustReachPowerBox EventString = "ReachedPowerBox" cMissionOnSuccess YucatanPowerRestored cMissionSetChuckState PowerRestored ChuckState = "42"

PoweredYucatan
cMissionDefinition PoweredYucatan Duration = "432000" ExplicitStart = "false" PrerequisiteMission = "PowerYucatan" WaitUntilEnd = "true" cMissionLevelReady PowerYucatan-Start1 LevelName = "LEVEL_YUCATAN_CASINO" cMissionSetChuckState PowerOff1 ChuckState = "42"

SF_Bus_Reservation
cMissionDefinition SF_Bus_Reservation Color = "13058304" DebugSpawnPoint = "EntryFoodCourt" DescriptionSummary = "1" DisplayName = "80035" Duration = "108000" LevelToStartAtIfDebuggingMission = "YUCATAN_CASINO" MissionType = "3" ShowInDebugMenu = "false" StartTime = "14400" cMissionObjective Snowflake-Objective2 cMissionObjectiveEvent DeadYes3 EventString = "SnowflakeBusClear" cMissionLevelReady tapediesf LevelName = "LEVEL_TAPE_DIE" cMissionSpawnNPC sf_bus_holder NPCName = "srv_snowflake" Rotation = "3.125" SpawnPoint = "1,1,1" cMissionOnEvent sf_dead EventString = "SnowflakeDead" cMissionSendEvent busdone1 Value = "SnowflakeBusClear" cMissionOnEvent sf_joined EventString = "SnowflakeJoined" cMissionSendEvent busdone Value = "SnowflakeBusClear"

StrandedSiren
cMissionDefinition StrandedSiren CantFailOnLevel = "ATLANTICA_CASINO" Color = "16422912" DebugSpawnPoint = "EntryFortunePark" DescriptionSummary = "80574" DisplayName = "80038" Duration = "32400" LevelToStartAtIfDebuggingMission = "ATLANTICA_CASINO" MissionType = "3" ShowInDebugMenu = "true" StartTime = "237780" cMissionTimer x267 DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall x268 cMissionDialogue x269 Dialogue0 = "65894" SpeakerID0 = "77510" cMissionObjective StrandedSiren-Objective cMissionObjectiveNPCJoin x270 MissionWaypoint = "ATLANTICA_CASINO,40.317,3.492,62.075" NPCName = "srv_tammy" cMissionLevelReady x289 LevelName = "LEVEL_ATLANTICA_CASINO" cMissionSpawnNPC T320 DefaultBehaviour = "Idle" NPCName = "srv_tammy" Rotation = "-2.232" SpawnPoint = "39.240,2.579,60.278" UseRotationAndLocationIfSpawned = "true" cMissionDialogue d337 Dialogue0 = "65819" Dialogue1 = "65820" Dialogue2 = "65821" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "false" Speaker1 = "srv_tammy" SpeakerID0 = "65167" SpeakerID1 = "65630" SpeakerID2 = "65167" cMissionDialogue d344 Dialogue0 = "65824" Dialogue1 = "65825" Dialogue2 = "65828" DialogueCondition = "0" JoinChuckAfter = "true" LoopThisNode = "false" Speaker0 = "srv_tammy" Speaker2 = "srv_tammy" SpeakerID0 = "65630" SpeakerID1 = "65167" SpeakerID2 = "65630" cMissionNPCAmbientDialogSequencer StrandedSirenHelp DialogCycleInterval = "5" DialogStartRadius = "30" DialogStopRadius = "8" Position = "40.245,3.492,60.892" cMissionAmbientNPCDialog StrandedSirenHelp1 Dialogue0 = "65817" SpeakerID0 = "65630" cMissionAmbientNPCDialog StrandedSirenHelp2 Dialogue0 = "65818" SpeakerID0 = "65630" cMissionAmbientNPCDialog StrandedSirenHelp3 Dialogue0 = "65095" SpeakerID0 = "65630"

StuartsScheme
cMissionDefinition StuartsScheme CantFailOnLevel = "SAFEHOUSE" Color = "3826405" DebugSpawnPoint = "Exit_Safehouse" DescriptionSummary = "80575" DisplayName = "80059" Duration = "18000" LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH" MissionComplete_PP = "10000" MissionType = "3" ShowInDebugMenu = "true" ShowInHUD = "false" StartTime = "163800" cMissionPrereq StuartAlive1 cMissionObjectiveNPCJoin StuartRescued ANDRESCUED = "true" NPCName = "srv_stuart" cMissionTimer x1622 DeltaTimeSecondsRealTime = "5" TriggerXTimes = "1" cMissionPhoneCall x1623 DeactivateOnLevelTransition = "false" HighPriority = "" cMissionDialogue x1624 Dialogue0 = "65890" SpeakerID0 = "77510" cMissionObjective StuartsSchemeOBJ cMissionObjectiveEvent StuartBeatenUp EventString = "StuartBeatenUp" MissionWaypoint = "SAFEHOUSE,-0.336,-1.100,28.098" cMissionLevelReady Safehouse17 LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC Stuart2 DefaultBehaviour = "Idle" NPCName = "srv_stuart" Rotation = "-0.403" SpawnPoint = "-0.336,-1.100,28.098" UseRotationAndLocationIfSpawned = "true" cMissionDialogue StuartArgue Dialogue0 = "65667" Dialogue1 = "65668" Dialogue2 = "65669" ReactionAnim0 = "2" ReactionAnim2 = "9" Speaker0 = "srv_stuart" Speaker2 = "srv_stuart" SpeakerID0 = "65174" SpeakerID1 = "65167" SpeakerID2 = "65174" cMissionDialogue StuartArgue5 Dialogue0 = "65670" Dialogue1 = "65671" Dialogue2 = "65672" ReactionAnim1 = "9" Speaker1 = "srv_stuart" SpeakerID0 = "65167" SpeakerID1 = "65174" SpeakerID2 = "65167" cMissionDialogue StuartArgue4 Dialogue0 = "65673" Dialogue1 = "65674" Dialogue2 = "65675" ReactionAnim0 = "9" ReactionAnim2 = "7" Speaker0 = "srv_stuart" Speaker2 = "srv_stuart" SpeakerID0 = "65174" SpeakerID1 = "65167" SpeakerID2 = "65174" cMissionDialogue StuartArgue3 Dialogue0 = "65744" Dialogue1 = "65745" Dialogue2 = "65746" ReactionAnim1 = "3" SpeakerID0 = "65167" SpeakerID1 = "65174" SpeakerID2 = "65167" cMissionDialogue StuartArgue2 Dialogue0 = "65747" Dialogue1 = "65748" Dialogue2 = "65749" ReactionAnim2 = "1" Speaker2 = "srv_stuart" SpeakerID0 = "65174" SpeakerID1 = "65167" SpeakerID2 = "65174" cMissionChangeNPCState StuartScared1 InvulnerableToGrapples = "false" Nature = "3" NPCName = "srv_stuart" SurvivorAttacksDisabled = "true" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionDialogue StuartArgue1 AutoStart = "true" Dialogue0 = "66185" SpeakerID0 = "65167" cMissionTimer StuartCompleteDelay2 DeltaTimeSecondsRealTime = "5" TriggerXTimes = "1" cMissionSendEvent ChuckBeatStuart5 Value = "StuartBeatenUp" cMissionOnFail SurvivorsLeaveAfterFailedConversion cMissionSendCommandToProp RemoveSurvivorsFromThisRoom3 PropCommand = "24" cMissionSetChuckState mutiny ChuckState = "58" cMissionOnSuccess MissionComplete cMissionRaiseDialog MutinyAverted Mission_Message = "65880" Mission_Message_Color = "4" cMissionOnEnter MissionHasStarted cMissionSendEvent StuartsSchemeisActive Value = "StartedStuartsScheme"

StuartAttack
cMissionDefinition StuartAttack Duration = "432000" LevelRequiredToStartName = "SAFEHOUSE" MissionType = "8" StartTime = "163800" cMissionPrereq FailState cMissionObjectiveMissionStatus StuartFail Failed = "true" MissionName = "StuartsScheme" cMissionObjectiveEvent HasStuartsSchemeStarted1 EventString = "StartedStuartsScheme" cMissionObjective StuartAttack-Objective cMissionObjectiveSurvivorLives StuartDead KillSurvivor = "true" Name = "srv_stuart" cMissionLevelReady StuartAttack-Start LevelName = "LEVEL_ROYAL_FLUSH" cMissionSpawnNPC AngryStuart DefaultBehaviour = "Idle" NPCName = "srv_stuart" Rotation = "-0.85" SpawnPoint = "-307.441,-4.794,-122.669" WithProp = "BaseballBat" cMissionOnTrigger makehostile InnerRadius = "12" Location = "-307.441,-4.794,-122.669" Radius = "12" ZombieRotation = "0,0,0,1" cMissionSendEvent SendHostile Value = "MakeStuartHostile" cMissionOnTrigger makehostile1 InnerRadius = "12" Location = "-303.100,-4.798,-148.597" Radius = "12" ZombieRotation = "0,0,0,1" cMissionSendEvent SendHostile1 Value = "MakeStuartHostile" cMissionOnEvent StuartHostile EventString = "MakeStuartHostile" OnlyExecuteOnce = "true" cMissionDialogue MAdStuart1 AutoStart = "true" Dialogue0 = "65667" SpeakerID0 = "65174" cMissionSetNPCScriptedAction ClearStuartsPrejoin5 Defect = "true" NPCName = "srv_stuart" ReactionAnim = "18"

StuartFailCall
cMissionDefinition StuartFailCall Duration = "21600" ExplicitStart = "true" MissionType = "8" StartTime = "163800" cMissionPrereq FailState1 cMissionObjectiveMissionStatus StuartFail1 Failed = "true" MissionName = "StuartsScheme" cMissionObjectiveEvent HasStuartsSchemeStarted2 EventString = "StartedStuartsScheme" cMissionObjective StuartAttack-Objective1 cMissionObjectiveEvent CallSent EventString = "FailStuartCallSent" cMissionTimer DelayPhone DeltaTimeSecondsRealTime = "2" KeepAliveAfterMissionEnd = "true" TriggerBothPlayers = "true" TriggerXTimes = "1" cMissionPhoneCall x1629 DeactivateOnLevelTransition = "false" HighPriority = "true" cMissionDialogue x1630 Dialogue0 = "65891" SpeakerID0 = "77510" cMissionSendEvent EndMission3 Value = "FailStuartCallSent"

cMissionTimer DelayDefections DeltaTimeSecondsRealTime = "10" KeepAliveAfterMissionEnd = "true" TriggerBothPlayers = "true" TriggerXTimes = "1" cMissionSetNPCScriptedAction EstherDefect1 Defect = "true" NPCName = "srv_esther" cMissionSetNPCScriptedAction DenyceDefect1 Defect = "true" NPCName = "srv_denyce" cMissionSetNPCScriptedAction TerriDefect1 Defect = "true" NPCName = "srv_terri" cMissionSetNPCScriptedAction WillaDefect1 Defect = "true" NPCName = "srv_willa" cMissionSetNPCScriptedAction KristinDefect1 Defect = "true" NPCName = "srv_kristin"

X_Survivor_Box
cMissionDefinition X_Survivor_Box DescriptionSummary = "117" DisplayName = "103" Duration = "259200" ExplicitStart = "true" LevelRequiredToStartName = "X_SURVIVOR_BOX" LevelToStartAtIfDebuggingMission = "X_SURVIVOR_BOX" MissionType = "0" REMOVE_BEFORE_SHIP = "true" ShowInDebugMenu = "true" StartTime = "0" WaitUntilEnd = "true" cMissionLevelReady X_Survivor_Box-Start LevelName = "LEVEL_X_SURVIVOR_BOX" cMissionSpawnNPC x21 DefaultBehaviour = "Idle" NPCName = "srv_sven" Rotation = "1.286" SpawnPoint = "-64.109,0.020,-138.736" cMissionDialogue x5611 Dialogue0 = "65090" DialogueCondition = "0" JoinChuckAfter = "true" SpeakerID0 = "65187" cMissionSpawnNPC x170 DefaultBehaviour = "Idle" NPCName = "srv_floyd" Rotation = "-2.413" SpawnPoint = "-66.182,0.020,-141.761" cMissionDialogue x5631 Dialogue0 = "65090" DialogueCondition = "0" JoinChuckAfter = "true" SpeakerID0 = "65535" cMissionSpawnNPC x5521 DefaultBehaviour = "Idle" NPCName = "srv_stuart" Rotation = "-0.135" SpawnPoint = "-85.382,7.520,-163.388" cMissionDialogue x5641 Dialogue0 = "65090" DialogueCondition = "0" JoinChuckAfter = "true" SpeakerID0 = "50249" cMissionSpawnNPC x5561 DefaultBehaviour = "Idle" NPCName = "srv_gordon" Rotation = "0.012" SpawnPoint = "-82.651,7.520,-163.486" cMissionDialogue x5601 Dialogue0 = "65090" DialogueCondition = "0" JoinChuckAfter = "true" SpeakerID0 = "77519" cMissionSpawnNPC x5581 DefaultBehaviour = "Idle" NPCName = "srv_linnette" Rotation = "0.011" SpawnPoint = "-80.317,7.520,-163.595" cMissionDialogue x5651 Dialogue0 = "65090" DialogueCondition = "0" JoinChuckAfter = "true" SpeakerID0 = "50103" cMissionSpawnNPC x5582 DefaultBehaviour = "Idle" NPCName = "srv_willa" Rotation = "-0.266" SpawnPoint = "-77.831,7.520,-163.338" cMissionDialogue x5652 Dialogue0 = "65090" DialogueCondition = "0" JoinChuckAfter = "true" SpeakerID0 = "50103" cMissionSpawnNPC Zombification_Victim NPCName = "srv_kristin_4" Rotation = "-0.343" SpawnPoint = "-77.141,0.027,-118.474" cMissionZombieFactory test Amount0 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_gas" ZombieWarehouseName = "test_gas" cMissionZombieFactory x39 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" Amount5 = "0" ClumpDiameterDelta = "1.0" Type0 = "zombie_protester" Type1 = "zombie_protester_female" Type2 = "zombie_knife" Type3 = "zombie_sandwich" Type4 = "zombie_soldier" Type5 = "zombie_bride" ZombieWarehouseName = "SurvivorBox"

X_Vehicle_Box
cMissionDefinition X_Vehicle_Box DebugSpawnPoint = "Vehicle_Start" DescriptionSummary = "117" DisplayName = "103" Duration = "259200" ExplicitStart = "true" LevelRequiredToStartName = "X_SURVIVOR_BOX" LevelToStartAtIfDebuggingMission = "X_SURVIVOR_BOX" MissionType = "0" REMOVE_BEFORE_SHIP = "true" ShowInDebugMenu = "true" WaitUntilEnd = "true"

TapeItOrDie
cMissionDefinition TapeItOrDie CantFailOnLevel = "PALISADES" Color = "16422912" DebugSpawnPoint = "EntryYucutan" DescriptionSummary = "80576" DisplayName = "80044" Duration = "28800" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "PALISADES" MissionType = "3" Module = "0" PrerequisiteMission = "FinishTIOD" ShowInDebugMenu = "true" ShowInHUD = "true" StartTime = "292500" cMissionObjective TapeItOrDie-Objective cMissionObjectiveNPCJoin Mike5 MissionWaypoint = "PALISADES,227.219,-0.561,-98.545" NPCName = "srv_mike" cMissionObjectiveNPCJoin Meg4 MissionWaypoint = "PALISADES,227.219,-0.561,-98.545" NPCName = "srv_meg" cMissionObjectiveNPCJoin Jeff2 MissionWaypoint = "PALISADES,227.219,-0.561,-98.545" NPCName = "srv_jeff" cMissionObjectiveNPCJoin Matt MissionWaypoint = "PALISADES,227.219,-0.561,-98.545" NPCName = "srv_matt" cMissionTimer TIODBreachPhoner DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall TIODBreachPhone HighPriority = "false" cMissionDialogue TIODStaceyCall Dialogue0 = "67842" SpeakerID0 = "77510" cMissionLevelReady PalisadesSmoke LevelName = "LEVEL_PALISADES" cMissionStartEffect TIODSmokeInPalisades EffectEnum = "47" Location = "234.179,-0.565,-91.349" Loop = "true" Number = "2" Rotation = "0.000,0.480,0.000,0.877" cMissionSpawnNPC Mike1 NPCName = "srv_mike" Rotation = "-2.487" SpawnPoint = "226.938,-0.565,-95.464" WithProp = "DonkeyLamp" cMissionDialogueCondition MikeSafeCondition2 DialogueCondition = "9" cMissionDialogue MikeSafe3 AutoStart = "true" Dialogue0 = "67755" LoopThisNode = "true" SpeakerID0 = "50460" cMissionDialogue Mike8 Dialogue0 = "67756" Dialogue1 = "67771" Dialogue2 = "67757" JoinChuckAfter = "true" Joiner0 = "srv_jeff" Joiner1 = "srv_matt" Joiner2 = "srv_meg" Speaker0 = "srv_mike" SpeakerID0 = "50460" SpeakerID1 = "50460" SpeakerID2 = "65167" cMissionSpawnNPC Meg3 NPCName = "srv_meg" Rotation = "-2.364" SpawnPoint = "231.373,-0.565,-94.780" WithProp = "BaseballBat" cMissionDialogueCondition MegSafeCondition2 DialogueCondition = "9" cMissionDialogue MegSafe2 AutoStart = "true" Dialogue0 = "67772" LoopThisNode = "true" SpeakerID0 = "65724" cMissionDialogue Meg9 Dialogue0 = "67773" Dialogue1 = "67774" JoinChuckAfter = "true" Joiner0 = "srv_mike" Joiner1 = "srv_jeff" Joiner2 = "srv_matt" Speaker0 = "srv_meg" SpeakerID0 = "65724" SpeakerID1 = "65167" cMissionSpawnNPC Jeff4 NPCName = "srv_jeff" Rotation = "-2.758" SpawnPoint = "231.501,-0.565,-98.959" WithProp = "PowerDrill" cMissionDialogueCondition JeffSafeCondition1 DialogueCondition = "9" cMissionDialogue JeffSafe1 AutoStart = "true" Dialogue0 = "67811" LoopThisNode = "true" SpeakerID0 = "65725" cMissionDialogue Jeff14 AutoStart = "false" Dialogue0 = "67827" Dialogue1 = "67812" Dialogue2 = "67813" JoinChuckAfter = "true" Joiner0 = "srv_mike" Joiner1 = "srv_meg" Joiner2 = "srv_matt" Speaker1 = "srv_jeff" SpeakerID0 = "65725" SpeakerID1 = "65725" SpeakerID2 = "65167" cMissionSetNPCScriptedAction ClearPreJoin2 NPCName = "srv_jeff" ReactionAnim = "18" cMissionSpawnNPC Matt4 NPCName = "srv_matt" Rotation = "-0.713" SpawnPoint = "228.623,-0.564,-100.354" cMissionDialogueCondition MattSafeCondition1 DialogueCondition = "9" cMissionDialogue MattSafe1 AutoStart = "true" Dialogue0 = "67790" LoopThisNode = "true" SpeakerID0 = "50155" cMissionDialogue Matt6 Dialogue0 = "67826" Dialogue1 = "67791" Dialogue2 = "67792" JoinChuckAfter = "true" Joiner0 = "srv_mike" Joiner1 = "srv_jeff" Joiner2 = "srv_meg" ReactionAnim0 = "6" Speaker0 = "srv_matt" Speaker1 = "srv_matt" SpeakerID0 = "50155" SpeakerID1 = "50155" SpeakerID2 = "65167" cMissionOnTrigger SpawnZombies1 InnerRadius = "35" Location = "201.953,-0.426,-118.120" Radius = "35" ZombieRotation = "0,0,0,1" cMissionSpawnZombie TIODZombieGroup1 NumberOfZombies = "5" SpawnPoint = "224.234,-0.563,-102.217" ZombieType = "zombie_skinny" cMissionSpawnZombie TIODZombieGroup2 NumberOfZombies = "5" SpawnPoint = "227.030,-0.563,-103.287" ZombieType = "zombie_skinny_female" cMissionSpawnZombie TIODZombieGroup3 NumberOfZombies = "10" SpawnPoint = "229.934,-0.564,-100.758" ZombieType = "zombie_skinny_female" cMissionSpawnZombie TIODZombieGroup4 NumberOfZombies = "5" SpawnPoint = "225.061,-0.553,-94.633" ZombieType = "zombie_skinny" cMissionSpawnZombie TIODZombieGroup5 NumberOfZombies = "5" SpawnPoint = "230.343,-0.565,-95.829" ZombieType = "zombie_skinny"

TapeItOrDieComboCreation1
cMissionDefinition TapeItOrDieComboCreation1 CantFailOnLevel = "TAPE_DIE" Color = "16422912" DescriptionSummary = "80576" DisplayName = "80044" Duration = "21600" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "TAPE_DIE" MissionType = "3" Module = "0" ShowInDebugMenu = "true" StartTime = "194400" cMissionObjective TapeItOrDieComboCreation1-Objective cMissionObjectiveEvent CC1Ends EventString = "TIODOVER" cMissionLevelReady TapeItOrDieComboCreation1-Start LevelName = "LEVEL_TAPE_DIE" cMissionSpawnNPC Mike2 NPCName = "srv_mike" Rotation = "1.047" SpawnPoint = "245.020,-4.548,-79.046" cMissionDialogueCondition MikeIntroduction AutoStart = "false" ConditionParameter1 = "TIODintroOver" DialogueCondition = "18" cMissionDialogue MikeIntro1 ClearPreJoinAfterReaction2 = "false" Dialogue0 = "67737" Dialogue1 = "67738" JoinChuckAfter = "false" LoopThisNode = "false" Speaker0 = "srv_mike" SpeakerID0 = "50460" SpeakerID1 = "65167" cMissionDialogue MikeIntro1b AutoStart = "false" ClearPreJoinAfterReaction2 = "false" Dialogue0 = "67739" JoinChuckAfter = "false" LoopThisNode = "true" ReactionAnim0 = "9" Speaker0 = "srv_mike" SpeakerID0 = "50460" cMissionSendEvent IntroOverMike1 DialogManagerOnly = "true" Value = "TIODintroOver" cMissionDialogueCondition MikeExplanation1 ConditionParameter1 = "TIODexp1Over" DialogueCondition = "18" cMissionDialogue MikeExp1 ClearPreJoinAfterReaction0 = "false" Dialogue0 = "67740" Dialogue1 = "67741" Dialogue2 = "67742" LoopThisNode = "false" ReactionAnim1 = "9" Speaker1 = "srv_mike" SpeakerID0 = "65167" SpeakerID1 = "50460" SpeakerID2 = "65167" cMissionDialogue MikeExp1b ClearPreJoinAfterReaction0 = "false" Dialogue0 = "67743" Dialogue1 = "67744" LoopThisNode = "true" SpeakerID0 = "50460" SpeakerID1 = "50460" cMissionSendEvent Exp1OverMike1 DialogManagerOnly = "true" Value = "TIODexp1Over" cMissionDialogueCondition MikeExplanation2 ConditionParameter1 = "TIODexp2Over" DialogueCondition = "18" cMissionDialogue MikeExp2 ClearPreJoinAfterReaction0 = "false" Dialogue0 = "67745" Dialogue1 = "67746" Dialogue2 = "67747" Speaker0 = "srv_mike" SpeakerID0 = "50460" SpeakerID1 = "50460" SpeakerID2 = "50460" cMissionDialogue MikeExp2a ClearPreJoinAfterReaction0 = "false" Dialogue0 = "67748" Dialogue1 = "67749" SpeakerID0 = "65167" SpeakerID1 = "50460" cMissionDialogue MikeExp2b ClearPreJoinAfterReaction0 = "false" Dialogue0 = "67750" Dialogue1 = "67751" Dialogue2 = "67752" LoopThisNode = "true" ReactionAnim1 = "1" Speaker1 = "srv_mike" SpeakerID0 = "65167" SpeakerID1 = "50460" SpeakerID2 = "50460" cMissionSendEvent Exp2OverMike DialogManagerOnly = "true" Value = "TIODexp2Over" cMissionDialogueCondition MikeRepeat1 ConditionParameter1 = "BothWeaponsInHand" DialogueCondition = "18" cMissionDialogue MikeLoop Dialogue0 = "67752" JoinChuckAfter = "false" LoopThisNode = "true" Speaker0 = "srv_mike" SpeakerID0 = "50460" cMissionDialogueCondition RewardLoop3 ConditionParameter1 = "TIODDialoguesOver" DialogueCondition = "18" cMissionDialogue MikeRepeat Dialogue0 = "67816" LoopThisNode = "true" SpeakerID0 = "50460" cMissionDialogue MikeRepeat4 Dialogue0 = "67823" LoopThisNode = "true" SpeakerID0 = "50460" cMissionSpawnNPC Meg2 NPCName = "srv_meg" Rotation = "0.398" SpawnPoint = "247.930,-4.559,-83.483" cMissionDialogueCondition MegIntroduction ConditionParameter1 = "TIODintroOver" DialogueCondition = "18" cMissionDialogue MegIntro ClearPreJoinAfterReaction2 = "false" Dialogue0 = "67758" Dialogue1 = "67759" Dialogue2 = "67760" Dialogue3 = "67761" Dialogue4 = "67762" JoinChuckAfter = "false" LoopThisNode = "true" ReactionAnim0 = "5" ReactionAnim2 = "9" ReactionAnim4 = "1" Speaker0 = "srv_meg" Speaker2 = "srv_meg" Speaker4 = "srv_meg" SpeakerID0 = "65724" SpeakerID1 = "65167" SpeakerID2 = "65724" SpeakerID3 = "65167" SpeakerID4 = "65724" cMissionSendEvent IntroOverMeg DialogManagerOnly = "true" Value = "TIODintroOver" cMissionDialogueCondition MegExplanation1 ConditionParameter1 = "TIODexp1Over" DialogueCondition = "18" cMissionDialogue MegExp1 ClearPreJoinAfterReaction0 = "false" Dialogue0 = "67763" Dialogue1 = "67764" LoopThisNode = "true" ReactionAnim1 = "3" Speaker1 = "srv_meg" SpeakerID0 = "65167" SpeakerID1 = "65724" cMissionSendEvent Exp1OverMeg DialogManagerOnly = "true" Value = "TIODexp1Over" cMissionDialogueCondition MegExplanation2 ConditionParameter1 = "TIODexp2Over" DialogueCondition = "18" cMissionDialogue MegExp2 ClearPreJoinAfterReaction0 = "false" Dialogue0 = "67765" Dialogue1 = "67766" Dialogue2 = "67767" Dialogue3 = "67768" Dialogue4 = "67769" LoopThisNode = "true" ReactionAnim3 = "0" Speaker0 = "srv_meg" Speaker3 = "srv_meg" SpeakerID0 = "65724" SpeakerID1 = "65724" SpeakerID2 = "65167" SpeakerID3 = "65724" SpeakerID4 = "65724" cMissionSendEvent Exp2OverMeg DialogManagerOnly = "true" Value = "TIODexp2Over" cMissionDialogueCondition MegRepeat2 ConditionParameter1 = "BothWeaponsInHand" DialogueCondition = "18" cMissionDialogue MegLoop Dialogue0 = "67770" JoinChuckAfter = "false" LoopThisNode = "true" Speaker0 = "srv_meg" SpeakerID0 = "65724" cMissionDialogueCondition RewardLoop2 ConditionParameter1 = "TIODDialoguesOver" DialogueCondition = "18" cMissionDialogue MegRepeat Dialogue0 = "67817" LoopThisNode = "true" SpeakerID0 = "65724" cMissionDialogue MegRepeat3 Dialogue0 = "67824" LoopThisNode = "true" SpeakerID0 = "65724" cMissionSpawnNPC Jeff3 NPCName = "srv_jeff" Rotation = "0.875" SpawnPoint = "247.924,-4.565,-89.417" cMissionDialogueCondition JeffIntroduction ConditionParameter1 = "TIODintroOver" DialogueCondition = "18" cMissionDialogue JeffIntro1 ClearPreJoinAfterReaction2 = "false" Dialogue0 = "67793" Dialogue1 = "67794" JoinChuckAfter = "false" ReactionAnim0 = "2" Speaker0 = "srv_jeff" SpeakerID0 = "65725" SpeakerID1 = "65167" cMissionDialogue JeffIntro1b AutoStart = "true" ClearPreJoinAfterReaction0 = "true" ClearPreJoinAfterReaction2 = "false" Dialogue0 = "67795" Dialogue1 = "67796" JoinChuckAfter = "false" ReactionAnim1 = "5" Speaker0 = "srv_jeff" Speaker1 = "srv_jeff" SpeakerID0 = "65725" SpeakerID1 = "65725" cMissionSetNPCScriptedAction FaceChuck NPCName = "srv_jeff" ReactionAnim = "5" SetOrientation = "true" cMissionSetNPCScriptedAction FaceChuck1 NPCName = "srv_jeff" ReactionAnim = "18" SetOrientation = "false" cMissionDialogue JeffIntro2 Dialogue0 = "67798" Dialogue1 = "67799" Dialogue2 = "67800" LoopThisNode = "true" Speaker0 = "srv_jeff" Speaker2 = "srv_jeff" SpeakerID0 = "65725" SpeakerID1 = "65167" SpeakerID2 = "65725" cMissionSendEvent IntroOver DialogManagerOnly = "true" Value = "TIODintroOver" cMissionDialogueCondition JeffExplanation1 ConditionParameter1 = "TIODexp1Over" DialogueCondition = "18" cMissionDialogue JeffExp1 ClearPreJoinAfterReaction0 = "true" Dialogue0 = "67801" Dialogue1 = "67802" LoopThisNode = "true" Speaker0 = "srv_jeff" SpeakerID0 = "65167" SpeakerID1 = "65725" cMissionSendEvent Exp1Over DialogManagerOnly = "true" Value = "TIODexp1Over" cMissionDialogueCondition JeffExplanation2 ConditionParameter1 = "TIODexp2Over" DialogueCondition = "18" cMissionDialogue JeffExp2 ClearPreJoinAfterReaction0 = "true" Dialogue0 = "67803" Dialogue1 = "67804" Dialogue2 = "67805" LoopThisNode = "false" Speaker0 = "srv_jeff" SpeakerID0 = "65167" SpeakerID1 = "65725" SpeakerID2 = "65167" cMissionDialogue JeffExp2b AutoStart = "true" ClearPreJoinAfterReaction0 = "true" Dialogue0 = "67806" LoopThisNode = "true" Speaker0 = "srv_jeff" SpeakerID0 = "65725" cMissionSendEvent Exp2Over2 DialogManagerOnly = "true" Value = "TIODexp2Over" cMissionDialogue JeffExp3 ClearPreJoinAfterReaction0 = "true" ClearPreJoinAfterReaction1 = "true" Dialogue0 = "67807" Dialogue1 = "67808" Speaker0 = "srv_jeff" SpeakerID0 = "65167" SpeakerID1 = "65725" cMissionDialogueCondition SawBrought1 ConditionParameter1 = "BroughtSaw" DialogueCondition = "18" cMissionDialogueCondition PlatesBrought1 ConditionParameter1 = "BroughtPlates" DialogueCondition = "18" cMissionDialogueCondition GiveSaw2 ConditionParameter1 = "CementSaw" DialogueCondition = "7" cMissionDialogueCondition GivePlates2 ConditionParameter1 = "Plates" DialogueCondition = "7" cMissionDialogue NeedSawAndPlates1 Dialogue0 = "67809" LoopThisNode = "true" SpeakerID0 = "65725" cMissionDialogue ThanksPlates2 ClearPreJoinAfterReaction0 = "true" Dialogue0 = "67810" LoopThisNode = "true" ReactionAnim0 = "0" Speaker0 = "srv_jeff" SpeakerID0 = "65725" cMissionSendEvent BroughtPlates3 DialogManagerOnly = "true" Value = "BroughtPlates" cMissionTimer DelayItemGive7 DeltaTimeSecondsRealTime = "1" TriggerXTimes = "1" cMissionSendCommandToProp DestroyJeffItem7 PropCommand = "17" TargetNPCName = "srv_jeff"

cMissionDialogue ThanksSaw2 ClearPreJoinAfterReaction0 = "true" Dialogue0 = "67810" LoopThisNode = "true" ReactionAnim0 = "0" Speaker0 = "srv_jeff" SpeakerID0 = "65725" cMissionSendEvent BroughtSaw2 DialogManagerOnly = "true" Value = "BroughtSaw" cMissionTimer DelayItemGive8 DeltaTimeSecondsRealTime = "1" TriggerXTimes = "1" cMissionSendCommandToProp DestroyJeffItem8 PropCommand = "17" TargetNPCName = "srv_jeff"

cMissionDialogueCondition GiveSaw3 ConditionParameter1 = "CementSaw" DialogueCondition = "7" cMissionDialogue NeedASaw1 Dialogue0 = "67820" LoopThisNode = "true" Speaker0 = "srv_jeff" SpeakerID0 = "65725" cMissionDialogue ThanksSaw3 ClearPreJoinAfterReaction0 = "true" Dialogue0 = "67810" LoopThisNode = "true" ReactionAnim0 = "0" Speaker0 = "srv_jeff" SpeakerID0 = "65725" cMissionSendEvent BroughtSaw3 DialogManagerOnly = "true" Value = "BroughtSaw" cMissionTimer DelayItemGive9 DeltaTimeSecondsRealTime = "1" TriggerXTimes = "1" cMissionSendCommandToProp DestroyJeffItem9 PropCommand = "17" TargetNPCName = "srv_jeff"

cMissionDialogueCondition BroughtPlates4 AutoStart = "false" ConditionParameter1 = "BroughtPlates" DialogueCondition = "18" cMissionDialogueCondition GivePlates3 ConditionParameter1 = "Plates" DialogueCondition = "7" cMissionDialogue NeedPlates1 Dialogue0 = "67821" LoopThisNode = "true" Speaker0 = "srv_jeff" SpeakerID0 = "65725" cMissionDialogue ThanksPlates3 ClearPreJoinAfterReaction0 = "true" Dialogue0 = "67810" LoopThisNode = "true" ReactionAnim0 = "0" Speaker0 = "srv_jeff" SpeakerID0 = "65725" cMissionSendEvent BroughtPlates5 DialogManagerOnly = "true" Value = "BroughtPlates" cMissionTimer DelayItemGive10 DeltaTimeSecondsRealTime = "1" TriggerXTimes = "1" cMissionSendCommandToProp DestroyJeffItem10 PropCommand = "17" TargetNPCName = "srv_jeff"

cMissionDialogue BroughtAll1 AutoStart = "true" ClearPreJoinAfterReaction0 = "true" Dialogue0 = "90358" Speaker0 = "srv_jeff" SpeakerID0 = "65725" cMissionSendEvent BothWeaponsInHand2 DialogManagerOnly = "true" Value = "BothWeaponsInHand" cMissionSendEvent Got2Weapons5 Value = "Got2Weapons1" cMissionSetNPCScriptedAction Tinkering1 NPCName = "srv_jeff" ReactionAnim = "3" SetOrientation = "false" UseOrientation = "false" cMissionDialogue JeffBuilding AutoStart = "true" Dialogue0 = "67814" Speaker0 = "srv_jeff" SpeakerID0 = "65725" cMissionDialogue JeffExp7 AutoStart = "true" ClearPreJoinAfterReaction0 = "true" Dialogue0 = "67819" Speaker0 = "srv_jeff" SpeakerID0 = "65725" cMissionSendEvent JeffsDone Value = "ItemCreated" cMissionDialogue JeffReward1 AutoStart = "true" Dialogue0 = "67861" LoopThisNode = "false" SpeakerID0 = "65725" cMissionTimer DelayComboCard2 DeltaTimeSecondsRealTime = "3" TriggerXTimes = "1" cMissionSetChuckState GiveComboCard3 ChuckState = "19" Value = "37" cMissionSendCommandToProp MakeComboWeaponGo2 PropCommand = "23" PropName = "ComboWeaponCreated2" cMissionSendEvent RewardOver4 Value = "TIODDialoguesOver" cMissionDialogue Jeff1hrRepeat3 AutoStart = "false" Dialogue0 = "67822" LoopThisNode = "true" SpeakerID0 = "65725" cMissionDialogue Jeff1hrRepeat6 Dialogue0 = "67822" IgnoreAction = "true" LoopThisNode = "true" SpeakerID0 = "65725" cMissionSpawnNPC Matt3 NPCName = "srv_matt" Rotation = "3.035" SpawnPoint = "253.035,-4.565,-87.154" cMissionDialogueCondition MattIntroduction ConditionParameter1 = "TIODintroOver" DialogueCondition = "18" cMissionDialogue MattIntro ClearPreJoinAfterReaction2 = "false" Dialogue0 = "67775" Dialogue1 = "67776" Dialogue2 = "67777" Dialogue3 = "67778" JoinChuckAfter = "false" LoopThisNode = "true" ReactionAnim0 = "5" ReactionAnim2 = "5" ReactionAnim3 = "8" Speaker0 = "srv_matt" Speaker2 = "srv_matt" Speaker3 = "srv_matt" SpeakerID0 = "50155" SpeakerID1 = "65167" SpeakerID2 = "50155" SpeakerID3 = "50155" cMissionSendEvent IntroOverMatt DialogManagerOnly = "true" Value = "TIODintroOver" cMissionDialogueCondition MattExplanation1 ConditionParameter1 = "TIODexp1Over" DialogueCondition = "18" cMissionDialogue MattExp1 ClearPreJoinAfterReaction0 = "false" Dialogue0 = "67779" Dialogue1 = "67780" LoopThisNode = "true" Speaker1 = "srv_matt" SpeakerID0 = "65167" SpeakerID1 = "50155" cMissionSendEvent Exp1OverMatt DialogManagerOnly = "true" Value = "TIODexp1Over" cMissionDialogueCondition MattExplanation2 ConditionParameter1 = "TIODexp2Over" DialogueCondition = "18" cMissionDialogue MattExp2 ClearPreJoinAfterReaction0 = "false" Dialogue0 = "67781" Dialogue1 = "67782" Dialogue2 = "67783" Dialogue3 = "67784" Dialogue4 = "67785" ReactionAnim2 = "1" ReactionAnim3 = "0" Speaker0 = "srv_matt" Speaker2 = "srv_matt" SpeakerID0 = "50155" SpeakerID1 = "65167" SpeakerID2 = "50155" SpeakerID3 = "65167" SpeakerID4 = "50155" cMissionDialogue MattExp2b AutoStart = "true" Dialogue0 = "67786" Dialogue1 = "67787" LoopThisNode = "true" Speaker0 = "srv_matt" Speaker1 = "srv_matt" SpeakerID0 = "50155" SpeakerID1 = "50155" cMissionSendEvent Exp2OverMeg2 DialogManagerOnly = "true" Value = "TIODexp2Over" cMissionDialogueCondition MattRepeat1 ConditionParameter1 = "BothWeaponsInHand" DialogueCondition = "18" cMissionDialogue Matt7 Dialogue0 = "67788" JoinChuckAfter = "false" LoopThisNode = "true" Speaker0 = "srv_matt" SpeakerID0 = "50155" cMissionDialogueCondition RewardLoop ConditionParameter1 = "TIODDialoguesOver" DialogueCondition = "18" cMissionDialogue MattRepeat6 Dialogue0 = "67818" LoopThisNode = "true" SpeakerID0 = "50155" cMissionDialogue MattRepeat5 Dialogue0 = "67825" LoopThisNode = "true" SpeakerID0 = "50155" cMissionChangeNPCState CalmMeg InvulnerableToGrapples = "false" Nature = "4" NPCName = "srv_meg" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionChangeNPCState CalmMatt InvulnerableToGrapples = "false" Nature = "4" NPCName = "srv_matt" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionSpawnItem TIODSupplies1 ItemName = "Taco" Location = "246.480,-3.766,-78.340" Rotation = "-0.320,0.660,-0.570,-0.369" cMissionSpawnItem TIODSupplies2 ItemName = "Burrito" Location = "246.451,-3.750,-77.905" Rotation = "-0.000,0.003,0.001,1.000" cMissionSpawnItem TIODSupplies3 ItemName = "LargeSoda" Location = "247.099,-3.673,-78.192" Rotation = "0.001,0.001,0.000,1.000" cMissionSpawnItem TIODSupplies4 ItemName = "Cookies" Location = "251.506,-3.750,-85.609" Rotation = "0.001,0.001,0.000,1.000" cMissionSpawnItem TIODSupplies5 ItemName = "Snack" Location = "252.253,-3.734,-83.384" Rotation = "-0.747,-0.108,-0.002,0.656" cMissionLevelReady Palisades LevelName = "LEVEL_PALISADES" cMissionSendCommandToProp UnlockDoor PropCommand = "8" PropName = "TIODEntranceDoor" cMissionOnEnd LockDoor cMissionSendCommandToProp LockDoor1 PropCommand = "11" PropName = "TIODEntranceDoor" cMissionOnEvent SpawnTheItem EventString = "ItemCreated" cMissionStartEffect SmokeReveal EffectEnum = "47" Location = "248.410,-3.371,-88.309" Noise = "1" Number = "3" Rotation = "0,0,0,1" cMissionSpawnItem ComboWeaponCreated2 ItemName = "PlateLauncher" Location = "248.410,-3.371,-88.309" Rotation = "0.001,-0.894,-0.004,0.448" cMissionSendCommandToProp MakeComboWeaponStop1 PropCommand = "22" PropName = "ComboWeaponCreated2" cMissionSetNPCScriptedAction ClearJeffForProud1 NPCName = "srv_jeff" ReactionAnim = "13" cMissionChangeNPCState MakeJeffProud1 InvulnerableToGrapples = "false" Nature = "4" NPCName = "srv_jeff" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" SurvivorVULNERABLEToDamage = "false"

FinishTIOD
cMissionDefinition FinishTIOD CantFailOnLevel = "TAPE_DIE" Color = "16422912" DescriptionSummary = "80576" DisplayName = "80044" Duration = "21600" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "TAPE_DIE" MissionType = "8" Module = "0" ShowInDebugMenu = "false" StartTime = "194400" cMissionObjective FinishTIOD-Objective cMissionObjectiveBeAtLocation Palisades2 MissionWaypoint = "PALISADES,232.146,-0.565,-93.326" RadiusFromWaypoint = "5" cMissionOnSuccess SendTIODover cMissionSendEvent KillTIODcomboCreation Value = "TIODOVER" cMissionPrereq EndPreReq cMissionObjectiveEvent TIODDialoguesOver EventString = "TIODDialoguesOver"

= The Facts = cMissionDefinition TheFacts CaseFileScreenDescription = "80618" Color = "8117675" DebugSpawnPoint = "ExitOutsideSecurity" DescriptionSummary = "80519" DisplayName = "81569" Duration = "79200" ExplicitStart = "true" LevelRequiredToStartName = "SAFEHOUSE" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "1" PrerequisiteMission = "Case7-3" ShowInDebugMenu = "true" ShowInHUD = "true" StartTime = "291602" cMissionObjective TheFacts-Objective cMissionObjectiveKillBoss Gunship2 BOSS_NAME = "Sullivan Gunship" MissionWaypoint = "ROOFTOP_YUCATAN,161.778,38.101,-186.941" cMissionCinematic x1012 CinematicName = "062_sullivan_boss_death" NoTeleportAfterIsOK = "true" UseLastPlayerWhoSwitchedLevel = "false" cMissionCondition TKActive Condition = "9" ConditionParamater = "Zombrex5" cMissionSetClock Day7 Time = "370800" cMissionCondition TKActive1 Condition = "6" ConditionParamater = "Zombrex5" cMissionSetClock Day8 Time = "352800" cMissionTeleportPlayer collectsurvivors1 MoveAllSurvivors = "true" SpawnPoint = "StartSulliFight" TeleportAllPlayers = "true" cMissionLoadLevel SafeHouseRoof3 Level = "ROOFTOP_SAFEHOUSE" LevelSpawnPoint = "SafeHouseRoof"

cMissionOnEnter Started3 cMissionSendCommandToProp DestroyChair3 PropCommand = "17" PropName = "RebeccaChair2" cMissionSendEvent Event_EndZombrex12 REMOVE_BEFORE_SHIP = "true" Value = "EndZombrex4" cMissionTimer WaitNIS DeltaTimeSecondsRealTime = "0.5" TriggerBothPlayers = "true" TriggerXTimes = "1" cMissionSetLevelFlags Safehouselaptop1 FlagsToRemove = "8" Level = "SAFEHOUSE" cMissionCinematic TriggerFacts5 CinematicName = "060_the_facts" NoTeleportAfterIsOK = "true" UseLastPlayerWhoSwitchedLevel = "false" cMissionDestroyNPC ByeByeRebecca5 NPCName = "cast_rebecca" cMissionDestroyNPC ByeByeSullivan4 NPCName = "cast_sullivan" cMissionShowCaseFileScreen TheFacts13 Case = "7" Chapter = "3" EventType = "1" ShowSavePrompt = "true" cMissionSetChuckState MarkRebeccaDead ChuckState = "71" Item = "cast_rebecca" cMissionLoadLevel ExitOutsideSecurity Level = "SAFEHOUSE" LevelSpawnPoint = "ExitOutsideSecurity" cMissionLevelReady YucatanRoof4 LevelName = "LEVEL_ROOFTOP_YUCATAN" cMissionTimer Yucatan9 DeltaTimeSecondsRealTime = ".25" TriggerXTimes = "1" cMissionZombieRemoval x3698 Location = "16.245,-1.380,-5.793" Radius = "10" cMissionZombieFactory x47 Amount0 = "15" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" ZombieWarehouseName = "Facts" cMissionLevelReady Safehouse_TheFacts1 LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC Katey_The_Facts_3 NPCName = "cast_katey" Rotation = "1.5" SpawnPoint = "-10.591,-1.120,9.361" UseRotationAndLocationIfSpawned = "true" cMissionSetNPCScriptedAction KateyComforted_Facts1 IsLooping = "true" NPCName = "cast_katey" ScriptedActionName = "KateyComforted" SnapToState = "true" cMissionSpawnNPC Stacey_The_Facts_3 NPCName = "cast_stacey" Rotation = "1.5" SpawnPoint = "-10.599,-1.166,9.076" UseRotationAndLocationIfSpawned = "true" cMissionSetNPCScriptedAction Stacey_Sit_Facts1 IsLooping = "true" NPCName = "cast_stacey" Rotation = "0.000,0.000,0.000,1.000" Scale = "0.958,0.669,1.088" ScriptedActionName = "StaceyComfort" SnapToState = "true" Translation = "-54.798,9.856,-36.808" cMissionDialogue Stacey_TheFacts_Dialogue1 Dialogue0 = "70172" Dialogue1 = "70173" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionLevelReady Yucatan_The_Facts LevelName = "LEVEL_YUCATAN_CASINO" cMissionTimer WaitforCall3 DeltaTimeSecondsRealTime = "1" TriggerXTimes = "1" cMissionSendEvent ElevatorCall Value = "StaceyElevatorCall" cMissionSpawnZombie SulliKill11 NumberOfZombies = "1" Rotation = "6" SpawnDeadZombie = "true" SpawnPoint = "249.321,-4.980,-248.188" ZombieType = "zombie_skinny" cMissionSpawnZombie SulliKill12 NumberOfZombies = "1" Rotation = "3" SpawnDeadZombie = "true" SpawnPoint = "273.075,0.020,-271.395" ZombieType = "zombie_skinny" cMissionSpawnZombie SulliKill13 NumberOfZombies = "1" Rotation = "1" SpawnDeadZombie = "true" SpawnPoint = "305.246,0.020,-294.172" ZombieType = "zombie_skinny" cMissionSpawnZombie SulliKill14 NumberOfZombies = "1" Rotation = "2" SpawnDeadZombie = "true" SpawnPoint = "320.979,0.020,-321.376" ZombieType = "zombie_skinny" cMissionSpawnZombie SulliKill15 NumberOfZombies = "1" Rotation = "5" SpawnDeadZombie = "true" SpawnPoint = "327.917,0.020,-336.506" ZombieType = "zombie_skinny" cMissionSpawnZombie SulliKill16 NumberOfZombies = "1" Rotation = "3" SpawnDeadZombie = "true" SpawnPoint = "331.261,0.020,-342.278" ZombieType = "zombie_skinny" cMissionStartEffect Blood13 EffectEnum = "229" Location = "249.321,-4.380,-248.193" Rotation = "0,0,0,1" cMissionStartEffect Blood14 EffectEnum = "229" Location = "273.085,0.120,-271.402" Rotation = "0,0,0,1" cMissionStartEffect Blood15 EffectEnum = "229" Location = "305.150,0.120,-294.325" Rotation = "0,0,0,1" cMissionStartEffect Blood16 EffectEnum = "229" Location = "320.981,0.120,-321.266" Rotation = "0,0,0,1" cMissionStartEffect Blood17 EffectEnum = "229" Location = "331.281,0.220,-342.140" Rotation = "0,0,0,1" cMissionStartEffect Blood18 EffectEnum = "229" Location = "328.111,0.620,-336.656" Rotation = "0,0,0,1" cMissionLevelReady RoyalFlush_The_Facts LevelName = "LEVEL_ROYAL_FLUSH" cMissionTimer WaitforCall DeltaTimeSecondsRealTime = "5" TriggerXTimes = "1" cMissionPhoneCall HintRoyal HighPriority = "true" cMissionDialogue RoyalHint Dialogue0 = "70176" SpeakerID0 = "50052" cMissionTimer TimerforBlood DeltaTimeSecondsRealTime = "0.5" TriggerXTimes = "1" cMissionStartEffect Blood_g EffectEnum = "229" Location = "-104.832,-0.756,-41.027" Number = "5" Rotation = "0,0,0,1" cMissionStartEffect Blood_f EffectEnum = "229" Location = "-100.808,-0.458,-38.269" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Blood_e EffectEnum = "14" Location = "-104.891,-1.158,-38.169" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Blood_d EffectEnum = "29" Location = "-121.409,-1.158,-67.988" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Blood_c EffectEnum = "14" Location = "-136.306,-1.156,-77.621" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Blood_b EffectEnum = "21" Location = "-148.684,-1.156,-91.445" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Blood_a EffectEnum = "14" Location = "-159.192,-1.00,-92.796" Number = "1" Rotation = "0,0,0,1" cMissionSpawnZombie SulliKill_g NumberOfZombies = "1" Rotation = "6" SpawnDeadZombie = "true" SpawnPoint = "-104.704,-1.458,-41.100" ZombieType = "zombie_skinny" cMissionSpawnZombie SulliKill_f NumberOfZombies = "1" Rotation = "4" SpawnDeadZombie = "true" SpawnPoint = "-100.172,-1.558,-38.232" ZombieType = "zombie_skinny" cMissionSpawnZombie SulliKill_e NumberOfZombies = "1" Rotation = "1" SpawnDeadZombie = "true" SpawnPoint = "-104.891,-1.558,-38.169" ZombieType = "zombie_skinny" cMissionSpawnZombie SulliKill_d NumberOfZombies = "1" Rotation = "2" SpawnDeadZombie = "true" SpawnPoint = "-121.406,-1.558,-67.979" ZombieType = "zombie_skinny" cMissionSpawnZombie SulliKill_c NumberOfZombies = "1" Rotation = "6" SpawnDeadZombie = "true" SpawnPoint = "-135.825,-1.558,-77.326" ZombieType = "zombie_skinny" cMissionSpawnZombie SulliKill_b NumberOfZombies = "1" Rotation = "5" SpawnDeadZombie = "true" SpawnPoint = "-148.913,-1.558,-91.397" ZombieType = "zombie_skinny" cMissionSpawnZombie SulliKill_a NumberOfZombies = "1" Rotation = "1" SpawnDeadZombie = "true" SpawnPoint = "-159.192,-1.546,-92.796" ZombieType = "zombie_skinny" cMissionLevelReady Exterior LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionTimer WaitforCall2 DeltaTimeSecondsRealTime = "3" TriggerXTimes = "1" cMissionPhoneCall HintRoyal2 HighPriority = "true" cMissionDialogue RoyalHint2 Dialogue0 = "70177" SpeakerID0 = "50052" cMissionSpawnZombie SulliKill7 NumberOfZombies = "1" Rotation = "6" SpawnDeadZombie = "true" SpawnPoint = "-77.814,-1.497,-26.799" ZombieType = "zombie_skinny" cMissionSpawnZombie SulliKill8 NumberOfZombies = "1" Rotation = "1" SpawnDeadZombie = "true" SpawnPoint = "-33.852,0.693,-54.082" ZombieType = "zombie_skinny" cMissionSpawnZombie SulliKill9 NumberOfZombies = "1" Rotation = "3" SpawnDeadZombie = "true" SpawnPoint = "2.515,0.543,-85.289" ZombieType = "zombie_skinny" cMissionSpawnZombie SulliKill10 NumberOfZombies = "1" Rotation = "3" SpawnDeadZombie = "true" SpawnPoint = "46.186,0.543,-126.576" ZombieType = "zombie_skinny" cMissionSpawnZombie SulliKill17 NumberOfZombies = "1" Rotation = "6" SpawnDeadZombie = "true" SpawnPoint = "112.609,0.693,-190.882" ZombieType = "zombie_skinny" cMissionSpawnZombie SulliKill18 NumberOfZombies = "1" Rotation = "1" SpawnDeadZombie = "true" SpawnPoint = "118.145,0.693,-187.680" ZombieType = "zombie_skinny" cMissionStartEffect Blood7 EffectEnum = "229" Location = "-77.819,-1.297,-26.798" Rotation = "0,0,0,1" cMissionStartEffect Blood8 EffectEnum = "229" Location = "-33.851,0.993,-54.082" Rotation = "0,0,0,1" cMissionStartEffect Blood9 EffectEnum = "229" Location = "2.515,0.843,-85.287" Rotation = "0,0,0,1" cMissionStartEffect Blood10 EffectEnum = "229" Location = "46.245,2.143,-126.695" Rotation = "0,0,0,1" cMissionStartEffect Blood11 EffectEnum = "229" Location = "112.612,0.893,-190.875" Rotation = "0,0,0,1" cMissionStartEffect Blood12 EffectEnum = "229" Location = "118.116,0.993,-187.692" Rotation = "0,0,0,1" cMissionOnEvent x859 EventString = "Machine1_Opened" OnlyExecuteOnce = "true" cMissionSendEvent x860 Value = "PlayChaseNIS" cMissionOnEvent x861 EventString = "Machine2_Opened" OnlyExecuteOnce = "true" cMissionSendEvent x862 Value = "PlayChaseNIS" cMissionOnEvent MachineRoomDoorOpened EventString = "PlayChaseNIS" OnlyExecuteOnce = "true" cMissionCinematic RunSulli9 CinematicName = "060a_chasing_sullivan" cMissionTeleportPlayer Exitchase7 SpawnPoint = "Chase" TeleportAllPlayers = "true" cMissionZombieRemoval x810 Location = "-260.392,-1.545,-94.546" Radius = "5" cMissionSendCommandToProp x812 PropCommand = "13" PropName = "Machine1" cMissionSendCommandToProp x813 PropCommand = "14" PropName = "Machine2" cMissionOnEvent YucRoofDoors EventString = "RoofDoor1_Opened" OnlyExecuteOnce = "true" cMissionCinematic x1016 CinematicName = "061_sullivan_boss_intro" cMissionBossBattle Gunship8 BattleFile = "data/datafile/battle_gunship.txt" BattleName = "Sullivan Gunship" cMissionTeleportPlayer Teleport5 Location = "159.121,38.101,-187.333" SpawnPoint = "StartSulliFight" TeleportAllPlayers = "true" cMissionSetChuckState SuppressCalls1 ChuckState = "60" Value = "1" cMissionOnEvent SuppressCalls3 EventString = "RoofDoor1_Opened" OnlyExecuteOnce = "false" cMissionSetChuckState SuppressCalls2 ChuckState = "60" Value = "1" cMissionOnEvent StaceyCall3 EventString = "StaceyElevatorCall" OnlyExecuteOnce = "true" cMissionPhoneCall Hint_Yucatan_Roof1 DeactivateOnLevelTransition = "false" HighPriority = "true" cMissionDialogue Stacey_Hint_Yuc_Roof1 Dialogue0 = "70178" SpeakerID0 = "50052"

TheFactsOvertimeBridge
cMissionDefinition TheFactsOvertimeBridge Duration = "518400" ExplicitStart = "true" MissionType = "8" Module = "0" ParentMission = "TheFacts" StartTime = "291602" WaitUntilEnd = "false" cMissionPrereq x98 cMissionObjectiveMissionStatus GaveTKZombrex MissionName = "Zombrex5" Success = "true" cMissionObjectiveMissionStatus GaveTKZombrex1 MissionName = "TheFacts" Success = "true" cMissionObjective x832 cMissionObjectiveEvent x834 EventString = "GotToOvertimeRoof" cMissionLevelReady Safehouse_roof LevelName = "LEVEL_ROOFTOP_SAFEHOUSE" cMissionCinematic x1017 CinematicName = "063_ending_a" NoTeleportAfterIsOK = "true" UseLastPlayerWhoSwitchedLevel = "false" cMissionRaiseDialog SetBlackBackground Show_Black_Background = "true" cMissionTeleportPlayer gathersurvivors MoveAllSurvivors = "true" SpawnPoint = "SafeHouseRoof" TeleportAllPlayers = "true" cMissionLoadLevel Safehouse30 Level = "SAFEHOUSE" LevelSpawnPoint = "ExitOutsideSecurity" cMissionLevelReady Safehouse9 LevelName = "LEVEL_SAFEHOUSE" cMissionSendCommandToProp OpenSecurityRoom1 PropCommand = "10" PropName = "Door_Security_Room" cMissionSendCommandToProp DestroyCondiments PropCommand = "17" PropName = "Cafe_Ketchup" cMissionSendCommandToProp DestroyCondiments3 PropCommand = "17" PropName = "Cafe_Ketchup1" cMissionSendCommandToProp DestroyCondiments2 PropCommand = "17" PropName = "Cafe_Mustard" cMissionSendCommandToProp DestroyCondiments1 PropCommand = "17" PropName = "Cafe_Mustard1" cMissionSendCommandToProp DisableSafehouseSpawingSurvivors2 PropCommand = "36" Value = "0" cMissionSetChuckState OT_Survivors_Off1 ChuckState = "36" Value = "1" cMissionCinematic SafehouseCinema CinematicName = "063_ending_a_b" Location = "0.000,0.000,0.000" NoTeleportAfterIsOK = "true" UseLastPlayerWhoSwitchedLevel = "false" cMissionRaiseDialog SetBlackBackground1 Show_Black_Background = "true" cMissionSendEvent end_mission2 Value = "GotToOvertimeRoof" cMissionOnSuccess Complete1 cMissionLevelLoading LevelLoading1 LevelName = "LEVEL_SAFEHOUSE" cMissionSetChuckState skiprescue1 ChuckState = "77"

TheFacts_Yucatan_Elevator
cMissionDefinition TheFacts_Yucatan_Elevator Color = "8117675" Duration = "295200" ExplicitStart = "true" LevelRequiredToStartName = "ROYAL_FLUSH" MissionType = "12" PrerequisiteMission = "Case7-3" ShowInDebugMenu = "false" StartTime = "291602" WaitUntilEnd = "true" cMissionLevelReady Yucatan_Elevators LevelName = "LEVEL_YUCATAN_CASINO" cMissionSendCommandToProp x447 PropCommand = "17" PropName = "LeftPanel" cMissionSendCommandToProp x805 PropCommand = "13" PropName = "RightElevatorDoorR" cMissionSpawnItem Spawn_Damaged_Elevator_Panel1 ItemName = "ElevatorPanelDmg" Location = "327.477,0.750,-332.545" Rotation = "0.000,0.357,0.000,0.937" cMissionStartEffect Panel_Spark1 EffectEnum = "167" Location = "327.550,1.380,-332.475" Loop = "true" Rotation = "0,0,0,1" cMissionHideTriggerVolume HideElevator TriggerName = "YucatanElevator1" cMissionDisableTriggerVolume YucElevator TriggerName = "YucatanElevator1"

TheFactsWarningCall
cMissionDefinition TheFactsWarningCall Color = "8117675" DebugSpawnPoint = "ExitOutsideSecurity" DescriptionSummary = "80519" DisplayName = "81569" Duration = "3600" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "12" ShowInDebugMenu = "false" ShowInHUD = "false" StartTime = "367200" WaitUntilEnd = "false" cMissionPrereq TheFactsStarted cMissionObjectiveMissionStatus TheFacts1 MissionName = "TheFacts" Started = "true" cMissionObjective TheFacts-Objective1 cMissionObjectiveKillBoss Gunship3 BOSS_NAME = "Sullivan Gunship" MissionWaypoint = "ROOFTOP_YUCATAN,161.778,38.101,-186.941" cMissionOnEnter Started5 cMissionTimer WaitNIS6 DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall StaceyCall HighPriority = "true" cMissionDialogue StaceyWarning Dialogue0 = "70184" Speaker0 = "cast_stacey" SpeakerID0 = "77510"

Facts_Rooftop_Zombies
cMissionDefinition Facts_Rooftop_Zombies Duration = "97200" ExplicitStart = "true" MissionType = "11" StartTime = "291600" WaitUntilEnd = "true" cMissionLevelReady Facts_Rooftop_Zombies-Start LevelName = "LEVEL_ROOFTOP_YUCATAN" cMissionZombieFactory Topfloor_Facts Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" Amount5 = "9" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "4" ClumpSize = "8" PercentClump = "50" PercentQueen = "3" Type0 = "zombie_cocktaildress" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_showgirl" Type5 = "zombie_skinny" ZombieWarehouseName = "TopFloor_Facts" cMissionSpawnZombie construction_zoms1 NumberOfZombies = "1" Rotation = "-2.5" SpawnPoint = "166.296,28.159,-182.799" SpawnWithItem = "Dolly" ZombieType = "zombie_construction" cMissionSpawnZombie construction_zoms2 NumberOfZombies = "1" Rotation = "-2.5" SpawnPoint = "155.623,28.159,-187.326" SpawnWithItem = "Dolly" ZombieType = "zombie_construction" cMissionSpawnZombie construction_zoms3 NumberOfZombies = "1" Rotation = "1.5" SpawnPoint = "152.003,28.192,-198.524" SpawnWithItem = "Dolly" ZombieType = "zombie_construction" cMissionSpawnZombie construction_zoms4 NumberOfZombies = "1" Rotation = "-2.5" SpawnPoint = "155.623,28.159,-187.326" SpawnWithItem = "Dolly" ZombieType = "zombie_construction" cMissionSpawnZombie construction_zoms5 NumberOfZombies = "1" Rotation = "2.4" SpawnPoint = "157.231,28.180,-207.440" SpawnWithItem = "Dolly" ZombieType = "zombie_construction" cMissionSpawnZombie construction_zoms6 NumberOfZombies = "1" Rotation = "0.7" SpawnPoint = "167.214,28.192,-193.429" SpawnWithItem = "Dolly" ZombieType = "zombie_construction" cMissionSpawnZombie construction_zoms7 NumberOfZombies = "1" Rotation = "-0.6" SpawnPoint = "176.709,28.192,-194.239" SpawnWithItem = "SledgeHammer" ZombieType = "zombie_construction" cMissionSpawnZombie construction_zoms8 NumberOfZombies = "1" Rotation = "-1.6" SpawnPoint = "157.381,30.652,-195.589" SpawnWithItem = "PowerDrill" ZombieType = "zombie_construction" cMissionSpawnZombie construction_zoms10 NumberOfZombies = "1" Rotation = "0.9" SpawnPoint = "158.009,30.669,-181.295" SpawnWithItem = "TwoByFour" ZombieType = "zombie_construction" cMissionSpawnZombie construction_zoms11 NumberOfZombies = "1" Rotation = "-2.8" SpawnPoint = "163.502,30.664,-178.493" SpawnWithItem = "LeadPipe" ZombieType = "zombie_construction" cMissionSpawnZombie climber NumberOfZombies = "1" Rotation = "-0.3" SpawnPoint = "160.338,30.664,-202.324" SpawnWithItem = "HunkOfMeat" ZombieType = "zombie_cocktaildress" cMissionSpawnZombie climber1 NumberOfZombies = "1" Rotation = "2.1" SpawnPoint = "148.191,30.669,-195.289" SpawnWithItem = "Pan" ZombieType = "zombie_skinny_female" cMissionSpawnZombie climber2 NumberOfZombies = "1" Rotation = "-2.2" SpawnPoint = "148.638,31.410,-190.327" SpawnWithItem = "ChefKnife" ZombieType = "zombie_skinny" cMissionSpawnZombie climber3 NumberOfZombies = "1" Rotation = "-0.4" SpawnPoint = "159.723,30.662,-181.242" SpawnWithItem = "CroupierStick" ZombieType = "zombie_dealer" cMissionZombieFactory RooftopScatter1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_showgirl" ZombieWarehouseName = "RooftopScatter" cMissionLevelReady Yucatan_Elevator LevelName = "LEVEL_YUCATAN_CASINO" cMissionSpawnZombie Elevator_Crowd NumberOfZombies = "4" Rotation = "-2.1" SpawnPoint = "329.728,0.025,-332.432" ZombieType = "zombie_skinny" cMissionSpawnZombie Elevator_Crowd1 NumberOfZombies = "2" Rotation = "-2.5" SpawnPoint = "328.910,0.024,-331.876" ZombieType = "zombie_skinny_female" cMissionSpawnZombie Elevator_Crowd2 NumberOfZombies = "1" Rotation = "-1.8" SpawnPoint = "330.701,0.023,-333.869" ZombieType = "zombie_skinny" cMissionSpawnZombie Elevator_Crowd3 NumberOfZombies = "2" Rotation = "-2.1" SpawnPoint = "330.041,0.029,-331.281" ZombieType = "zombie_skinny_female" cMissionSpawnZombie Elevator_Crowd4 NumberOfZombies = "2" Rotation = "-1.9" SpawnPoint = "331.115,0.031,-331.673" ZombieType = "zombie_skinny_female" cMissionSpawnZombie Elevator_Crowd5 NumberOfZombies = "1" Rotation = "-2.1" SpawnPoint = "331.805,0.032,-332.255" ZombieType = "zombie_dealer" cMissionSpawnZombie Elevator_Crowd6 NumberOfZombies = "1" Rotation = "-2.1" SpawnPoint = "329.907,0.026,-332.069" ZombieType = "zombie_skinny_female" cMissionSpawnZombie Elevator_Crowd7 NumberOfZombies = "1" Rotation = "-2.1" SpawnPoint = "330.400,0.025,-332.868" ZombieType = "zombie_showgirl"

TheFactsEscape
cMissionDefinition TheFactsEscape CaseFileScreenDescription = "80618" Color = "8117675" DebugSpawnPoint = "ExitOutsideSecurity" DescriptionSummary = "80519" DisplayName = "81569" Duration = "79170" ExplicitStart = "true" LevelRequiredToStartName = "SAFEHOUSE" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "12" Module = "0" PrerequisiteMission = "Case7-3" ShowInDebugMenu = "false" ShowInHUD = "false" StartTime = "291602" cMissionPrereq SullivanEngaged1 cMissionObjectiveEvent SullivanEngaged2 EventString = "RoofDoor1_Opened" cMissionObjective TheFacts-Objective2 cMissionObjectiveKillBoss Gunship4 BOSS_NAME = "Sullivan Gunship" MissionWaypoint = "ROOFTOP_YUCATAN,161.778,38.101,-186.941" cMissionOnFail SullivanEscapes cMissionCinematic SullivanEscapes1 CinematicName = "062a_sullivan_escapes" NoTeleportAfterIsOK = "true" cMissionRaiseDialog Showblack Show_Black_Background = "true" cMissionSetClock EndGame Time = "370800"

= Meet the Contestants =

TIRUltimateFan1
cMissionDefinition TIRUltimateFan1 CantFailOnLevel = "FORTUNE_EXTERIOR" Color = "13058304" DebugSpawnPoint = "EntryAmericanaCasino1" DescriptionSummary = "80577" DisplayName = "80001" Duration = "64800" LevelToStartAtIfDebuggingMission = "FORTUNE_EXTERIOR" MissionComplete_PP = "20000" MissionType = "4" ShowInDebugMenu = "true" StartTime = "52200" cMissionObjective TIRUltimateFan1-Objective MissionWaypoint = "FORTUNE_EXTERIOR,-361.430,-7.745,54.861" cMissionObjectiveKillBoss Kill_Fan BOSS_NAME = "Ultimate Fan" MissionWaypoint = "FORTUNE_EXTERIOR,-363.606,-7.745,54.319" cMissionCinematic Outro1 CinematicName = "079_ultimate_fan_death" cMissionTeleportPlayer ToTheFight7 SpawnPoint = "UltFan_End" TeleportAllPlayers = "true" cMissionStartEffect Smoke14 EffectEnum = "47" Location = "86.559,0.693,-185.689" Loop = "true" Noise = "2" Number = "6" Rotation = "0,0,0,1"

cMissionLevelReady Exterior4 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionOnTrigger SouthStripTrigger InnerRadius = "24" Location = "-362.961,-5.954,54.936" Radius = "24" RenderSphere = "true" ZombieRotation = "0,0,0,1" cMissionSendEvent StartBattle14 Value = "StartUltimateFan" cMissionZombieRemoval UFanZombieRemoval3 Location = "-362.961,-5.954,54.936" Radius = "28" cMissionTimer x3123 DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall x3124 cMissionDialogue x3125 Dialogue0 = "65897" SpeakerID0 = "77510" cMissionOnEvent x403 EventString = "StartUltimateFan" OnlyExecuteOnce = "true" cMissionKillNPC KillCarlos1 NPCName = "srv_carlos" cMissionCinematic Intro10 CinematicName = "078_ultimate_fan_intro" cMissionTeleportPlayer ToTheFight4 SpawnPoint = "UltFan_Start" TeleportAllPlayers = "true" cMissionSetChuckState GiveKeystoBike2 ChuckState = "20" Value = "85009" cMissionSendEvent Keygot5 Value = "BikeKeyGot" cMissionZombieFactory SpawnZombies Amount0 = "3" Amount1 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" ZombieWarehouseName = "UltimateFanZombies" cMissionBossBattle Ultimate_Fan3 BattleFile = "data/datafile/battle_ultimatefan.txt" BattleName = "Ultimate Fan" cMissionSetChuckState MetCarlos ChuckState = "51" Item = "srv_carlos"

TrailerUnlock
cMissionDefinition TrailerUnlock Color = "13058304" DebugSpawnPoint = "EntryYucutan" DisplayName = "50513" Duration = "518400" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "FORTUNE_EXTERIOR" MissionType = "12" PrerequisiteMission = "TIRUltimateFan1" ShowInDebugMenu = "false" StartTime = "0" WaitUntilEnd = "true" cMissionLevelReady ExteriorTrailerUnlock LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSendCommandToProp DoorLOpen3 PropCommand = "13" PropName = "LeonDoorL" cMissionSendCommandToProp DoorLOpen4 PropCommand = "14" PropName = "LeonDoorR" cMissionSetChuckState SetComboBayReward ChuckState = "46" cMissionTimer UltimateFanZombieRemoval2 DeltaTimeSecondsRealTime = ".25" TriggerXTimes = "1" cMissionZombieRemoval UFanZombieRemoval5 Location = "93.706,0.543,-185.477" Radius = "6" cMissionStartEffect SpawnBlast EffectEnum = "267" Location = "86.678,0.702,-185.867" Number = "8" Rotation = "0,0,0,1"

=Introduction=

Tutorial1
cMissionDefinition Tutorial1 Duration = "3600" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "BIKETUTORIAL" ShowInDebugMenu = "true" cMissionObjective Tutorial1-Objective cMissionObjectiveEvent MinigameDone EventString = "TirDone" cMissionTIRMatch x361 Operation = "2" cMissionLoadLevel Arena10 Level = "ARENA_BACKSTAGE" LevelSpawnPoint = "Start" SkipInCoop = "true" cMissionLevelReady Tutorial1-Start LevelName = "LEVEL_BIKETUTORIAL" cMissionCinematic chuckIntro4 CinematicName = "002_chuck_green" IgnoreAction = "false" NoTeleportAfterIsOK = "true" cMissionCinematic chuckIntro10 CinematicName = "002a_dr2_title" NoTeleportAfterIsOK = "true" cMissionTIRMatch hidebikes1 Operation = "3" cMissionCinematic chuckIntro11 CinematicName = "003_chucks_entrance" NoTeleportAfterIsOK = "true" cMissionZombieRemoval DestroyOpeningZombies Location = "0.787,-6.926,-32.854" Radius = "30" cMissionTIRMatch x365 Operation = "0" cMissionTimer Tut1InstructionTimer7 DeltaTimeSecondsRealTime = "4.1" TriggerXTimes = "1" cMissionRaiseDialog Tut1Controls15 Mission_Ticker = "2133" Mission_Ticker_PC = "9500" TickerTutorial = "true" cMissionRaiseDialog Tut1Instructions7 Mission_Ticker = "2134" TickerTutorial = "true" cMissionTIRMatch playMatch7 Operation = "1" cMissionTimer WaitZombies DeltaTimeSecondsRealTime = "0.5" cMissionZombieFactory zombies9 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Lawnmower_Warehouse"

cMissionOnEvent DisplayResults1P EventString = "TirDisplayResults_Place_0" cMissionRaiseDialog firstplace_msg1 Mission_Message = "13215" Mission_Message_Color = "0" cMissionOnEvent MinigameDone1P EventString = "TirDone_Place_0" cMissionCinematic winner1 CinematicName = "006_chuck_victory_02" NoTeleportAfterIsOK = "true" cMissionSendEvent TirDoneEvent1 Value = "TirDone" cMissionSendCommandToProp getoffbike6 PropCommand = "19" cMissionOnEvent DisplayResults2P EventString = "TirDisplayResults_Place_1" cMissionRaiseDialog secondplace_msg1 Mission_Message = "13216" Mission_Message_Color = "0" cMissionOnEvent MinigameDone2P EventString = "TirDone_Place_1" cMissionCinematic loser8 CinematicName = "005_gameshow_loss_1" NoTeleportAfterIsOK = "true" cMissionSendEvent TirDoneEvent8 Value = "TirDone" cMissionSendCommandToProp getoffbike9 PropCommand = "19" cMissionOnEvent DisplayResults3P EventString = "TirDisplayResults_Place_2" cMissionRaiseDialog thirdplace_msg1 Mission_Message = "13217" Mission_Message_Color = "0" cMissionOnEvent MinigameDone3P EventString = "TirDone_Place_2" cMissionCinematic loser9 CinematicName = "005_gameshow_loss_1" NoTeleportAfterIsOK = "true" cMissionSendEvent TirDoneEvent9 Value = "TirDone" cMissionSendCommandToProp getoffbike11 PropCommand = "19" cMissionOnEvent DisplayResults4P EventString = "TirDisplayResults_Place_3" cMissionRaiseDialog fourthplace_msg1 Mission_Message = "13218" Mission_Message_Color = "0" cMissionOnEvent MinigameDone4P EventString = "TirDone_Place_3" cMissionCinematic loser10 CinematicName = "005_gameshow_loss_1" NoTeleportAfterIsOK = "true" cMissionSendEvent TirDoneEvent10 Value = "TirDone" cMissionSendCommandToProp getoffbike13 PropCommand = "19" cMissionLevelLoading Biketutorial_Horde LevelName = "LEVEL_BIKETUTORIAL" cMissionZombieFactory Horde Amount0 = "15" Amount1 = "15" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" ZombieWarehouseName = "Bike_Elevator"

Tutorial2_Katey
cMissionDefinition Tutorial2_Katey DebugSpawnPoint = "Start" Duration = "14400" ExplicitStart = "false" IgnoreAction = "false" LevelRequiredToStartName = "ARENA_BACKSTAGE" LevelToStartAtIfDebuggingMission = "ARENA_BACKSTAGE" MissionType = "15" Module = "0" PrerequisiteMission = "Tutorial1" ShowInDebugMenu = "true" ShowInHUD = "false" StartTime = "0" cMissionObjective Tutorial2_Katey-Objective cMissionObjectiveEvent ElevatorCinema EventString = "ElevatorEvent" MissionWaypoint = "ARENA_BACKSTAGE,-53.139,1.420,-36.677" cMissionCinematic x2610 CinematicName = "009_elevator_1" NoTeleportAfterIsOK = "true" cMissionSendEvent x3562 Value = "ElevatorCinema3" cMissionObjectiveEvent KateyRoomDoor EventString = "DressingRoomKatey_Opened" MissionWaypoint = "ARENA_BACKSTAGE,-76.514,9.152,-6.132" cMissionDestroyNPC DestroyAlice IgnoreAction = "false" NPCName = "srv_alice" cMissionDestroyNPC DestroyNoah IgnoreAction = "false" NPCName = "srv_noah" cMissionDestroyNPC DestroyJenny IgnoreAction = "false" NPCName = "srv_jenny" cMissionDestroyNPC DestroyDrake IgnoreAction = "false" NPCName = "srv_drake" cMissionDestroyNPC DestroyTom IgnoreAction = "false" NPCName = "srv_tom" cMissionCinematic FoundKatey2 CinematicName = "012_chuck_rescues_katey" cMissionTeleportPlayer SetChuckToFaceDoor2 IgnoreAction = "false" SpawnPoint = "TutorialKateyRoom" TeleportAllPlayers = "true" cMissionSetChuckState CarryKatey3 ChuckState = "3" cMissionRaiseDialog CarryKetteyTutorial2 IgnoreAction = "false" Mission_Ticker = "2135" TickerTutorial = "true" cMissionSendAudioEvent T2FoundKatey1 AudioEvent = "T2FoundKatey" cMissionSpawnZombie KateyCinemaZombie1 Rotation = "5" Scale = "5.238,2.050,4.388" SpawnPoint = "-77.831,9.151,-3.394" SpecifyZombie = "8971807585387010" SurvivorToTargetName = "cast_katey" Translation = "-72.452,10.847,-4.968" ZombieType = "zombie_skinny" ZombieVariation = "3" cMissionSpawnItem KateyRoomCorpse DisablePhysicsOnInitialPlacement = "true" ItemName = "pa_corpse_attractor" Location = "-76.704,9.120,-0.082" Rotation = "0.021,-0.983,0.009,-0.173" cMissionSetLookAtCamera KateyRoomCam CameraFOV = "43" CameraLookAtTarget = "-77.780,10.023,-2.052" CameraPosition = "-79.084,10.864,2.187" cMissionTimer WaitSpawnZombies DeltaTimeSecondsRealTime = "0.5" TriggerXTimes = "1" cMissionSpawnZombie Reinforcement27 Rotation = "0.4" SpawnPoint = "-115.525,9.169,20.140" ZombieType = "zombie_skinny" cMissionSpawnZombie Reinforcement24 Rotation = "0.4" SpawnPoint = "-118.541,9.168,2.115" ZombieType = "zombie_skinny" cMissionSpawnZombie Reinforcement21 Rotation = "0.4" SpawnPoint = "-136.988,6.926,6.063" ZombieType = "zombie_skinny" cMissionSpawnZombie Reinforcement22 Rotation = "0.4" SpawnPoint = "-128.216,8.165,1.909" ZombieType = "zombie_skinny" cMissionSpawnZombie Reinforcement23 Rotation = "0.4" SpawnPoint = "-122.846,9.168,4.722" ZombieType = "zombie_skinny" cMissionSpawnZombie Reinforcement25 Rotation = "0.4" SpawnPoint = "-116.836,9.169,20.205" ZombieType = "zombie_skinny" cMissionSpawnZombie Reinforcement26 Rotation = "0.4" SpawnPoint = "-116.072,9.169,20.739" ZombieType = "zombie_skinny" cMissionSpawnZombie IrwinZombie6 Rotation = "0.4" SpawnPoint = "-75.254,9.167,-14.005" SurvivorToTargetName = "srv_irwin" ZombieType = "zombie_skinny" cMissionSpawnZombie IrwinZombie5 Rotation = "0.4" SpawnPoint = "-76.580,9.168,-14.164" SurvivorToTargetName = "srv_irwin" ZombieType = "zombie_skinny" cMissionSpawnZombie IrwinZombie4 Rotation = "0.4" SpawnPoint = "-76.085,9.167,-14.472" SurvivorToTargetName = "srv_irwin" ZombieType = "zombie_skinny" cMissionSpawnZombie IrwinZombie3 Rotation = "0.4" SpawnPoint = "-75.500,9.168,-12.241" SurvivorToTargetName = "srv_irwin" ZombieType = "zombie_skinny" cMissionSpawnZombie IrwinZombie2 Rotation = "0.4" SpawnPoint = "-74.914,9.167,-14.728" SurvivorToTargetName = "srv_irwin" ZombieType = "zombie_skinny" cMissionSpawnZombie IrwinZombie1 Rotation = "0.4" SpawnPoint = "-73.926,9.167,-14.182" SurvivorToTargetName = "srv_irwin" ZombieType = "zombie_skinny" cMissionSpawnZombie IrwinZombie Rotation = "0.4" SpawnPoint = "-77.974,9.179,-13.570" SurvivorToTargetName = "srv_irwin" ZombieType = "zombie_skinny" cMissionDestroyNPC DestroyShaun IgnoreAction = "true" NPCName = "srv_shaun" cMissionSendCommandToProp OpenKateyRoom PropCommand = "10" PropName = "DressingRoomKatey" cMissionSendCommandToProp ArenaDoorsNonInteract13 PropCommand = "22" PropName = "DressingRoomKatey" cMissionSendCommandToProp ArenaDoorsNonInteract PropCommand = "22" PropName = "DressingRoomOne" cMissionSendCommandToProp ArenaDoorsNonInteract1 PropCommand = "22" PropName = "DressingRoomTwo" cMissionSendCommandToProp ArenaDoorsNonInteract2 PropCommand = "22" PropName = "ArenaDoorDelta3" cMissionSendCommandToProp ArenaDoorsNonInteract3 PropCommand = "22" PropName = "ArenaDoorDelta4" cMissionSendCommandToProp ArenaDoorsNonInteract4 PropCommand = "22" PropName = "ArenaLobby2" cMissionSendCommandToProp ArenaDoorsNonInteract5 PropCommand = "22" PropName = "ArenaLobby3" cMissionSendCommandToProp ArenaDoorsNonInteract7 PropCommand = "22" PropName = "ArenaHallwayLeft" cMissionSendCommandToProp ArenaDoorsNonInteract6 PropCommand = "22" PropName = "ArenaHallwayRight" cMissionSendCommandToProp ArenaDoorsNonInteract11 PropCommand = "22" PropName = "Arena_Halldoor1" cMissionSendCommandToProp ArenaDoorsNonInteract10 PropCommand = "22" PropName = "Arena_Halldoor2" cMissionSendCommandToProp ArenaDoorsNonInteract9 PropCommand = "22" PropName = "Arena_Halldoor3" cMissionSendCommandToProp ArenaDoorsNonInteract8 PropCommand = "22" PropName = "Arena_Halldoor4" cMissionSendCommandToProp DestroyInvisibleCorpse PropCommand = "17" PropName = "InvisibleAtractor" cMissionZombieFactory ExtraElevator Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "4" PercentClump = "30" Type0 = "zombie_skinny" Type1 = "zombie_cop" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "ExtraElevator" cMissionEnableTriggerVolume EnableIrwin TriggerName = "SeeIrwin" cMissionTimer TickerTimer DeltaTimeSecondsRealTime = "6" TriggerXTimes = "40" cMissionRaiseDialog EscapeTicker3 Mission_Ticker = "2142" TickerTutorial = "true" TickerTutorial_Time = "5" cMissionZombieRemoval RemoveZombies2 Location = "-80.727,9.168,-11.760" Radius = "8" cMissionSetChuckState ChuckGetHealth ChuckState = "7" cMissionObjectiveEvent ElevatorFinal EventString = "ElevatorCinema3" cMissionCinematic T2_ElevatorNIS2 CinematicName = "011_elevator_2" IgnoreAction = "false" cMissionSendAudioEvent T2Elevator2 AudioEvent = "T2Elevator" cMissionSpawnNPC Alice DefaultBehaviour = "Idle" NPCName = "srv_alice" Rotation = "1.8" SpawnPoint = "-55.663,9.169,-16.751" cMissionSendCommandToProp AliceCanDie PropCommand = "1" TargetNPCName = "srv_alice" cMissionSpawnNPC Noah DefaultBehaviour = "Idle" NPCName = "srv_noah" Rotation = "3.14" SpawnPoint = "-62.697,9.175,-12.191" cMissionSendCommandToProp NoahCanDie PropCommand = "1" TargetNPCName = "srv_noah" cMissionSpawnNPC Jenny DefaultBehaviour = "Idle" NPCName = "srv_jenny" Rotation = "3.14" SpawnPoint = "-61.786,9.168,-11.989" cMissionSendCommandToProp JennyCanDie PropCommand = "1" TargetNPCName = "srv_jenny" cMissionSpawnNPC Drake DefaultBehaviour = "Dead" NPCName = "srv_drake" Rotation = "0" SpawnPoint = "-69.783,9.167,-18.307" cMissionSpawnNPC Tom DefaultBehaviour = "Idle" NPCName = "srv_tom" Rotation = "-1.57" SpawnPoint = "-49.191,9.169,-30.102" cMissionSendCommandToProp TomCanDie PropCommand = "1" TargetNPCName = "srv_tom" cMissionSpawnNPC Shaun DefaultBehaviour = "Idle" NPCName = "srv_shaun" Rotation = "-2" SpawnPoint = "-49.277,9.169,-31.442" cMissionSendCommandToProp ShaunCanDie PropCommand = "1" TargetNPCName = "srv_shaun" cMissionTeleportPlayer TeleportChuck9 SpawnPoint = "TutorialElevator" TeleportAllPlayers = "true" cMissionRaiseDialog ShowZombies1 DialogName = "SHOW_ZOMBIES" cMissionSetChuckState EnableCombat3 ChuckState = "2" cMissionDestroyNPC TwinGold2 NPCName = "cast_twingold" cMissionSpawnZombie AliceZombie NumberOfZombies = "1" Rotation = "2.7" SpawnCorpseMunchers = "false" SpawnPoint = "-54.693,9.169,-16.988" SurvivorToTargetName = "srv_alice" ZombieType = "zombie_skinny" cMissionSpawnZombie ForLance Rotation = "1.5" SpawnPoint = "-57.449,9.181,-7.583" ZombieType = "zombie_skinny" cMissionSpawnZombie NearIrwin Rotation = "1.5" SpawnPoint = "-82.639,9.168,-12.236" SurvivorToTargetName = "srv_irwin" ZombieType = "zombie_skinny" cMissionSpawnZombie NearIRwin Rotation = "1.5" SpawnPoint = "-81.282,9.169,-12.452" SurvivorToTargetName = "srv_irwin" ZombieType = "zombie_skinny" cMissionSpawnZombie NearIrwin1 Rotation = "1.5" SpawnPoint = "-82.043,9.168,-14.578" SurvivorToTargetName = "srv_irwin" ZombieType = "zombie_skinny" cMissionSpawnZombie FirstCage NumberOfZombies = "2" Rotation = "-1.57" SpawnPoint = "-48.482,9.169,-31.987" SurvivorToTargetName = "srv_shaun" ZombieType = "zombie_skinny" cMissionSpawnZombie FirstCage1 NumberOfZombies = "2" Rotation = "-1.57" SpawnPoint = "-48.543,9.169,-29.678" SurvivorToTargetName = "srv_tom" ZombieType = "zombie_skinny" cMissionSpawnZombie SecondCage NumberOfZombies = "2" Rotation = "1.5" SpawnPoint = "-62.320,9.168,-9.681" SurvivorToTargetName = "srv_jenny" ZombieType = "zombie_skinny" cMissionSpawnZombie SecondCage1 NumberOfZombies = "2" Rotation = "1.5" SpawnPoint = "-64.197,9.167,-11.053" SurvivorToTargetName = "srv_noah" ZombieType = "zombie_skinny" cMissionSpawnZombie NISmuncher NumberOfZombies = "1" Rotation = "2.7" SpawnCorpseMunchers = "true" SpawnPoint = "-55.251,9.168,-27.702" ZombieType = "zombie_skinny" cMissionSpawnItem SpawnCorpse ItemName = "Corpse_Attractor" Location = "-55.622,9.157,-28.551" Rotation = "0.041,-1.081,-0.007,-0.720" cMissionZombieRemoval ClearChuckSpawn Location = "-55.074,9.169,-34.662" Radius = "5" cMissionHideTriggerVolume ShowTeleport Show = "true" TriggerName = "SafteyTeleport" cMissionEnableTriggerVolume EnableSaftey TriggerName = "SafteyTeleport" cMissionObjectiveEvent DrakeDragged EventString = "DragDrake" cMissionSetNPCScriptedAction DragGuyAway1 NPCName = "srv_drake" ScriptedActionName = "Dragged" SnapToState = "true" cMissionSpawnZombie Muncher1 NumberOfZombies = "1" Rotation = "0" SpawnCorpseMunchers = "true" SpawnPoint = "-71.457,9.175,-21.835" ZombieType = "zombie_skinny" cMissionSpawnZombie Muncher3 NumberOfZombies = "1" Rotation = "0" SpawnCorpseMunchers = "true" SpawnPoint = "-70.675,9.175,-23.247" ZombieType = "zombie_skinny" cMissionSpawnZombie Muncher2 NumberOfZombies = "1" Rotation = "0" SpawnCorpseMunchers = "true" SpawnPoint = "-68.531,9.175,-22.290" ZombieType = "zombie_skinny" cMissionTimer x3692 DeltaTimeSecondsRealTime = "1" cMissionKillNPC x3681 NPCName = "srv_drake" cMissionObjectiveEvent GoToSafehouse EventString = "GoToSafehouse" MissionWaypoint = "FORTUNE_EXTERIOR,-267.000,-7.254,-30.210" cMissionOnPlayerKilled x1161 cMissionOnFail Tutorial2_Katey-x65 cMissionSendEvent SendTutorialFailed Value = "TutorialFailed" cMissionLevelReady Arena_Backstage LevelName = "LEVEL_ARENA_BACKSTAGE" cMissionLoadAnimBank LoadAnimF15 AnimBankName = "data/anim/battle/first15.big" cMissionSetChuckState MetBobby2 ChuckState = "51" Item = "CineContestant2" cMissionSetChuckState MetLeonBell2 ChuckState = "51" Item = "boss_ultimatefan" cMissionSetChuckState MetTwinGold2 ChuckState = "51" Item = "cast_twingold" cMissionSetChuckState MetTwinSilver2 ChuckState = "51" Item = "cast_twinsilver" cMissionSetChuckState MetTK2 ChuckState = "51" Item = "cast_tk_coat" cMissionSetChuckState MetKatey2 ChuckState = "51" Item = "cast_katey" cMissionSetChuckState MetGordon3 ChuckState = "51" Item = "srv_anim" cMissionSetChuckState MetRoland3 ChuckState = "51" Item = "CineContestant3" cMissionAdjustZombieTuning Arena1 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.25" cMissionOnTrigger LockerRoom InnerRadius = "5" InteractButton = "false" Location = "-9.194,0.735,0.025" Radius = "5" RenderSphere = "false" ZombieRotation = "0,0,0,1" cMissionCinematic T2_IntroCin1 CinematicName = "008_locker_room" IgnoreAction = "false" cMissionTeleportPlayer x1851 SpawnPoint = "TutorialLockerRoom" cMissionSpawnItem SpawnLockerDoor IgnoreAction = "false" ItemName = "arena_locker_door" Location = "-5.818,0.183,2.372" Rotation = "0.000,-1.000,0.000,0.000" cMissionTimer PrizeMoneyDelay2 DeltaTimeSecondsRealTime = "4" SkipInCoop = "true" TriggerXTimes = "1" cMissionSendEvent GetMoney Value = "TIRWinnings" cMissionCondition wonfirst Condition = "4" ConditionParamater = "1" cMissionSetChuckState x3314 ChuckState = "9" Value = "10000" cMissionSetChuckState x3318 ChuckState = "73" Value = "5000" cMissionCondition wonsecond Condition = "4" ConditionParamater = "2" cMissionSetChuckState x3317 ChuckState = "9" Value = "5000" cMissionSetChuckState x3319 ChuckState = "73" Value = "2500" cMissionCondition wonthird Condition = "4" ConditionParamater = "3" cMissionSetChuckState x3316 ChuckState = "9" Value = "2500" cMissionSetChuckState x3320 ChuckState = "73" Value = "1000" cMissionCondition wonfourth Condition = "4" ConditionParamater = "4" cMissionSetChuckState x3315 ChuckState = "9" Value = "1000" cMissionSetChuckState x3321 ChuckState = "73" Value = "500" cMissionTimer DelayRaiseDialogue DeltaTimeSecondsRealTime = ".5" TriggerXTimes = "1" cMissionRaiseDialog PrizeMoney Key_Item = "85015" SkipInCoop = "true"

cMissionOnTrigger TriggerKateyHint InnerRadius = "4" InteractButton = "false" Location = "-55.067,9.168,-34.534" Radius = "4" RenderSphere = "false" ZombieRotation = "0,0,0,1" cMissionTimer WaitForHint DeltaTimeSecondsRealTime = "1" TriggerXTimes = "1" cMissionRaiseDialog FindKatey Mission_Message = "85359" cMissionOnTrigger Elevator Cooperative = "true" DisplayName = "50455" InnerRadius = "1.5" InteractButton = "true" Location = "-53.139,1.420,-36.677" LookAt = "false" Radius = "1.5" ZombieRotation = "0,0,0,1" cMissionSendEvent ElevatorEvent Value = "ElevatorEvent" cMissionDestroyNPC LockerRoomGuys NPCName = "srv_anim" cMissionDestroyNPC LockerRoomGuys1 NPCName = "srv_kristopher" cMissionOnTrigger DrakeDragged1 InnerRadius = "2" Location = "-69.095,9.167,-16.747" LookAt = "true" Radius = "2" ZombieRotation = "0,0,0,1" cMissionSendEvent SendDragEvent Value = "DragDrake" cMissionOnTriggerCuboid DrakeBackup Height = "4" Vertex1 = "-60.723,9.149,-13.589" Vertex2 = "-60.929,9.150,-19.559" Vertex3 = "-59.900,9.150,-19.557" Vertex4 = "-60.111,9.149,-13.610" ZombieRotation = "0,0,0,1" cMissionSendEvent SendDragEvent2 Value = "DragDrake" cMissionOnTrigger MakeDudesRun3 InnerRadius = "5" Location = "-100.272,9.174,-14.807" LookAt = "false" Radius = "5" ZombieRotation = "0,0,0,1" cMissionSpawnNPC Lance1 DefaultBehaviour = "GotoPoint" GotoPoint = "-117.945,9.169,27.106" NPCName = "srv_lance" Rotation = "-1.121" SpawnPoint = "-113.860,9.169,-2.109" UseRotationAndLocationIfSpawned = "true" cMissionSendCommandToProp LanceCanDie PropCommand = "1" TargetNPCName = "srv_lance" cMissionSpawnNPC LucasRun DefaultBehaviour = "GotoPoint" GotoPoint = "-135.560,6.940,20.656" NPCName = "srv_luca" Rotation = "-1.4" SpawnPoint = "-99.766,10.702,13.154" cMissionSendCommandToProp LucasCanDie PropCommand = "1" TargetNPCName = "srv_luca" cMissionSpawnNPC Andrea1 DefaultBehaviour = "GotoPoint" GotoPoint = "-137.833,6.926,27.473" NPCName = "srv_andrea" Rotation = "-1.463" SpawnPoint = "-99.684,10.774,17.113" cMissionSendCommandToProp AndreaCanDie2 PropCommand = "1" TargetNPCName = "srv_andrea" cMissionSpawnNPC Adrian1 DefaultBehaviour = "GotoPoint" GotoPoint = "-139.212,6.926,20.322" NPCName = "srv_adrian" Rotation = "-1.585" SpawnPoint = "-96.606,11.418,16.425" cMissionSendCommandToProp AdrianCanDie2 PropCommand = "1" TargetNPCName = "srv_adrian" cMissionSpawnNPC Helen1 DefaultBehaviour = "GotoPoint" GotoPoint = "-136.640,6.926,4.713" NPCName = "srv_helen" Rotation = "0.4" SpawnPoint = "-119.328,9.182,18.630" cMissionSendAudioEvent TIRStaff5 AudioEvent = "T2ScreamingTIRStaff3" cMissionSendAudioEvent TIRStaff6 AudioEvent = "T2ScreamingTIRStaff4" cMissionSpawnZombie ForLance1 NumberOfZombies = "1" SpawnPoint = "-117.391,9.169,11.187" SurvivorToTargetName = "srv_lance" ZombieType = "zombie_skinny" cMissionSpawnZombie ForLance4 NumberOfZombies = "1" SpawnPoint = "-120.125,9.169,4.472" SurvivorToTargetName = "srv_lance" ZombieType = "zombie_skinny" cMissionSpawnZombie ForLance3 NumberOfZombies = "1" SpawnPoint = "-116.221,9.169,5.599" SurvivorToTargetName = "srv_lance" ZombieType = "zombie_skinny" cMissionSpawnZombie ForLance5 NumberOfZombies = "1" SpawnPoint = "-118.549,9.169,2.088" SurvivorToTargetName = "srv_lance" ZombieType = "zombie_skinny" cMissionSpawnZombie ForJeremiah NumberOfZombies = "1" SpawnPoint = "-119.863,9.170,13.391" SurvivorToTargetName = "srv_jeremiah" ZombieType = "zombie_skinny" cMissionSpawnZombie ForJeremiah2 NumberOfZombies = "1" SpawnPoint = "-117.160,9.170,12.452" SurvivorToTargetName = "srv_jeremiah" ZombieType = "zombie_skinny" cMissionSpawnZombie ForJeremiah1 NumberOfZombies = "1" SpawnPoint = "-117.047,9.170,14.415" SurvivorToTargetName = "srv_jeremiah" ZombieType = "zombie_skinny" cMissionOnTrigger MakeDudesRun4 InnerRadius = "4.5" Location = "-107.061,9.169,0.784" LookAt = "false" Radius = "4.5" ZombieRotation = "0,0,0,1" cMissionSpawnNPC KaleeRun DefaultBehaviour = "GotoPoint" GotoPoint = "-121.317,9.169,17.193" NPCName = "srv_kalee" Rotation = "-1.4" SpawnPoint = "-104.435,9.169,14.906" cMissionSendAudioEvent TIRStaff7 AudioEvent = "T2ScreamingTIRStaff1" cMissionSendAudioEvent TIRStaff8 AudioEvent = "T2ScreamingTIRStaff2" cMissionTimer ElevatorFallback DeltaTimeMinutesRealTime = "10" TriggerXTimes = "1" cMissionSendEvent ElevatorFallback1 Value = "ElevatorEvent" cMissionOnTrigger SeeIrwin InnerRadius = "1.5" Location = "-84.032,10.580,-14.877" LookAt = "true" Radius = "1.500" ZombieRotation = "0,0,0,1" cMissionSpawnNPC GuyRunningThroughDoorIntoZombie3 NPCName = "srv_irwin" Rotation = "7" SpawnPoint = "-84.927,9.171,-17.681" cMissionSetNPCScriptedAction RunAndTrip1 GotoPoint = "-69.855,9.167,-15.846" IgnoreAction = "false" NPCName = "srv_irwin" ScriptedActionName = "IrwinRunThroughDoor" SnapToState = "true" cMissionSendCommandToProp IrwinCanDie2 PropCommand = "1" TargetNPCName = "srv_irwin" cMissionSpawnZombie NearIrwin2 Rotation = "7" SpawnPoint = "-85.281,9.169,-18.569" SurvivorToTargetName = "srv_irwin" ZombieType = "zombie_skinny" cMissionSendCommandToProp OpenDoorDelta20 PropCommand = "10" PropName = "ArenaDoorDelta4" cMissionSendCommandToProp OpenDoorDelta21 PropCommand = "9" PropName = "ArenaDoorDelta3" cMissionSendAudioEvent T2DoorBurstStop3 AudioEvent = "T2DoorBurstStop" cMissionDisableTriggerVolume DisableIrwin TriggerName = "SeeIrwin" cMissionOnTriggerCuboid TriggerSaveTut1 Height = "2.0" Vertex1 = "-49.697,0.001,-5.616" Vertex2 = "-48.751,0.001,-5.613" Vertex3 = "-48.771,0.001,-1.630" Vertex4 = "-49.718,0.001,-1.639" cMissionRaiseDialog SaveTut3 FullScreen_TutorialID = "7" cMissionSetLookAtCamera LookatSave1 CameraFOV = "50" CameraLockDuration = "0" CameraLookAtTarget = "-47.179,1.729,-4.761" CameraPosition = "-47.166,1.731,-4.766" FadeINDuration = "1" FadeOUTDuration = "1" cMissionSetChuckState x110 ChuckState = "52" cMissionOnTrigger PreGrapples InnerRadius = "5" Location = "-92.122,9.174,-23.356" Radius = "5" RenderSphere = "true" ZombieRotation = "0,0,0,1" cMissionZombieRemoval AroundPat Location = "-108.660,9.169,1.062" Radius = "8" cMissionSpawnNPC PatRun DefaultBehaviour = "Idle" GotoPoint = "-109.583,9.174,2.893" NPCName = "srv_pat" Rotation = "-1.4" SpawnPoint = "-108.660,9.169,1.062" cMissionSpawnNPC JeremiahRun1 DefaultBehaviour = "Idle" GotoPoint = "-112.510,9.184,13.984" NPCName = "srv_jeremiah" Rotation = "-2.719" SpawnPoint = "-111.816,9.170,3.479" cMissionTimer WaitToSpawn DeltaTimeSecondsRealTime = "0.2" TriggerXTimes = "1" cMissionSpawnZombie Muncher NumberOfZombies = "1" Rotation = "-2.719" SpawnCorpseMunchers = "true" SpawnPoint = "-107.936,9.169,6.575" ZombieType = "zombie_skinny" cMissionSpawnZombie WaitforLucas1 NumberOfZombies = "2" Rotation = "-2.719" SpawnPoint = "-132.853,7.458,19.872" SurvivorToTargetName = "srv_luca" ZombieType = "zombie_skinny" cMissionSpawnZombie WaitforLucas NumberOfZombies = "2" Rotation = "-2.719" SpawnPoint = "-137.605,6.927,19.446" SurvivorToTargetName = "srv_luca" ZombieType = "zombie_skinny" cMissionSpawnZombie WaitForKale NumberOfZombies = "2" Rotation = "-2.719" SpawnPoint = "-131.906,7.663,21.468" SurvivorToTargetName = "srv_kalee" ZombieType = "zombie_skinny" cMissionSpawnZombie WaitforKale NumberOfZombies = "2" Rotation = "-2.719" SpawnPoint = "-137.033,6.927,23.568" SurvivorToTargetName = "srv_kalee" ZombieType = "zombie_skinny" cMissionSpawnZombie GrappleJer NumberOfZombies = "2" Rotation = "-2.719" SpawnPoint = "-111.879,9.170,4.829" SurvivorToTargetName = "srv_jeremiah" ZombieType = "zombie_skinny" cMissionSpawnZombie GrapplePat2 NumberOfZombies = "1" Rotation = "-2.719" SpawnPoint = "-106.640,9.170,1.381" SurvivorToTargetName = "srv_pat" ZombieType = "zombie_skinny" cMissionSpawnZombie GrapplePat NumberOfZombies = "2" Rotation = "-2.719" SpawnPoint = "-108.631,9.169,2.018" SurvivorToTargetName = "srv_pat" ZombieType = "zombie_skinny" cMissionSpawnNPC TwinGold DefaultBehaviour = "Idle" NPCName = "cast_twingold" Rotation = "-1.1" SpawnPoint = "-53.433,0.035,-18.473" cMissionDialogue Greeting2 AutoStart = "true" Dialogue0 = "70001" cMissionDialogue TauntTwin7 AutoStart = "false" Dialogue0 = "70002" cMissionDialogue TauntTwin8 AutoStart = "false" Dialogue0 = "70003" cMissionDialogue TauntTwin9 AutoStart = "false" Dialogue0 = "70004" cMissionDialogue Room2 Dialogue0 = "70006" JoinChuckAfter = "false" LoopThisNode = "true" cMissionChangeNPCState SetInteractive5 Behaviour = "Idle" Interactability = "Full" InvulnerableToGrapples = "false" NPCName = "cast_twingold" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionSetChuckState DisableCombat1 ChuckState = "1" cMissionRaiseDialog HideZombieCount1 DialogName = "HIDE_ZOMBIES" cMissionSetClock ResetTheClock1 Time = "1" cMissionSpawnNPC Katey2 IgnoreAction = "false" NPCName = "cast_katey" SpawnPoint = "-72.955,9.141,-1.237" cMissionZombieFactory BackstageZombies Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "3" IgnoreAction = "false" PercentClump = "15" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_cop" Type3 = "zombie_skinny_female" ZombieWarehouseName = "BackstageZombies" cMissionZombieFactory HordeZombies1 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" IgnoreAction = "false" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_cop" ZombieWarehouseName = "BackstageHorde" cMissionZombieFactory ArenaLobby Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "10" IgnoreAction = "false" PercentClump = "40" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_cop" ZombieWarehouseName = "ArenaLobby1" cMissionZombieFactory ArenaLobby_PostOutbreak Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" IgnoreAction = "false" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_cop" ZombieWarehouseName = "ArenaLobby_PostOutbreak" cMissionZombieFactory BackstageHall Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "4" IgnoreAction = "false" PercentClump = "30" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_cop" ZombieWarehouseName = "BackstageHall" cMissionZombieFactory BacksatgeHallToKatey Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" IgnoreAction = "false" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_cop" ZombieWarehouseName = "BacksatgeHallToKatey" cMissionZombieFactory ArenaFiller Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" IgnoreAction = "false" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_cop" ZombieWarehouseName = "ArenaFiller" cMissionZombieFactory ArenaEpicenter Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" IgnoreAction = "false" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_cop" ZombieWarehouseName = "ArenaEpicenter" cMissionZombieFactory ArenaEntranceFiller Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" IgnoreAction = "false" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_cop" ZombieWarehouseName = "ArenaEntranceFiller" cMissionZombieFactory ArenaEntranceFiller1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" IgnoreAction = "false" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_cop" ZombieWarehouseName = "ArenaExitLevel_PO" cMissionZombieFactory HallwayFiller Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" IgnoreAction = "false" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_cop" ZombieWarehouseName = "HallwayFiller" cMissionZombieFactory FEx Amount0 = "15" Amount1 = "15" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_cop" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Arena_FEx_View" cMissionSpawnNPC SpawnAnim NPCName = "srv_anim" Rotation = "0.102" SpawnPoint = "-3.827,-0.030,0.112" cMissionDialogue AnimTalk Dialogue0 = "66154" LoopThisNode = "true" SpeakerID0 = "66156" cMissionSetNPCScriptedAction x75 IsLooping = "true" NPCName = "srv_anim" ScriptedActionName = "SSit" SnapToState = "true" cMissionSpawnNPC SpawnKristopher DefaultBehaviour = "Idle" NPCName = "srv_kristopher" Rotation = "0.552" SpawnPoint = "-6.937,0.026,1.681" cMissionDialogue x36 Dialogue0 = "66155" LoopThisNode = "true" SpeakerID0 = "65196" cMissionOnTriggerCuboid TriggerTaunt Height = "4" Vertex1 = "-51.803,0.002,-15.799" Vertex2 = "-51.256,0.550,-20.114" Vertex3 = "-50.834,0.001,-19.887" Vertex4 = "-50.677,0.208,-16.185" cMissionDialogue InOurDressing Dialogue0 = "85360" SpeakerID0 = "50248" cMissionSpawnItem SpawnCorpse1 ItemName = "Corpse_Attractor" Location = "-52.094,9.357,-15.710" Rotation = "-0.059,0.671,0.094,0.731" cMissionSpawnItem SpawnCorpse14 ItemName = "Corpse_Attractor" Location = "-119.628,9.169,15.461" Rotation = "-0.059,0.671,0.094,0.731" cMissionSpawnItem SpawnCorpse5 ItemName = "Corpse_Attractor" Location = "-138.356,6.917,6.406" Rotation = "0.001,0.342,-0.001,-0.940" cMissionSpawnItem SpawnCorpse8 ItemName = "Corpse_Attractor" Location = "-100.517,9.157,-13.874" Rotation = "0.001,-0.645,0.000,-0.764" cMissionSpawnItem SpawnCorpse4 ItemName = "Corpse_Attractor" Location = "-108.913,9.325,11.573" Rotation = "0.041,-0.140,0.008,-0.992" cMissionSpawnItem SpawnCorpse3 ItemName = "Corpse_Attractor" Location = "-121.955,9.160,12.512" Rotation = "-0.000,-0.141,-0.000,-0.990" cMissionSpawnItem SpawnCorpse7 ItemName = "Corpse_Attractor" Location = "-111.879,9.259,16.200" Rotation = "0.041,-0.840,0.008,-0.992" cMissionSpawnItem SpawnCorpse6 ItemName = "Corpse_Attractor" Location = "-66.780,9.146,-14.534" Rotation = "0.023,-0.967,-0.035,-0.250" cMissionSpawnItem SpawnBarraCorpse ItemName = "svr_barra_corpse_attractor" Location = "-108.672,9.169,5.349" Rotation = "0.000,0.739,0.000,0.678" cMissionSpawnItem SpawnKerriCorpse ItemName = "svr_kerri_corpse_attractor" Location = "-137.905,7.150,17.405" Rotation = "0.904,-0.026,0.422,0.064" cMissionSpawnItem SpawnKerriCorpse3 ItemName = "svr_kerri_corpse_attractor" Location = "-121.543,9.169,7.331" Rotation = "0.000,-0.786,0.000,0.622" cMissionSpawnItem SpawnDeanCorpse ItemName = "dean_corpse_attractor" Location = "-120.821,9.169,23.345" Rotation = "0.000,-0.841,0.000,0.541" cMissionSpawnItem SpawnDeanCorpse3 ItemName = "dean_corpse_attractor" Location = "-96.824,9.169,-17.343" Rotation = "0,0,0,1" cMissionSpawnItem Barricade31 IsStatic = "true" ItemName = "MetalBarricade" Location = "-111.096,9.678,-3.299" NonInteractableProp = "true" Rotation = "0.001,-0.822,-0.001,0.568" cMissionSpawnItem Barricade36 IsStatic = "true" ItemName = "MetalBarricade" Location = "-112.706,9.679,-0.976" NonInteractableProp = "true" Rotation = "-0.001,0.393,-0.002,0.920" cMissionSpawnItem Barricade35 IsStatic = "true" ItemName = "MetalBarricade" Location = "-114.624,9.679,1.024" NonInteractableProp = "true" Rotation = "0.000,0.485,-0.002,0.877" cMissionSpawnItem Barricade34 IsStatic = "true" ItemName = "MetalBarricade" Location = "-116.438,9.678,3.246" NonInteractableProp = "true" Rotation = "0.000,0.380,-0.002,0.922" cMissionSpawnItem Barricade32 IsStatic = "true" ItemName = "MetalBarricade" Location = "-123.422,9.679,4.369" NonInteractableProp = "true" Rotation = "0.001,0.155,-0.002,0.988" cMissionSpawnItem Barricade33 IsStatic = "true" ItemName = "MetalBarricade" Location = "-104.762,9.676,19.121" NonInteractableProp = "true" Rotation = "0.000,0.155,-0.002,0.988" cMissionSpawnItem Barricade41 IsStatic = "true" ItemName = "MetalBarricade" Location = "-107.322,9.679,20.599" NonInteractableProp = "true" Rotation = "0.000,0.454,-0.002,0.891" cMissionSpawnItem Barricade40 IsStatic = "true" ItemName = "MetalBarricade" Location = "-119.681,9.679,28.068" NonInteractableProp = "true" Rotation = "0.000,0.977,-0.002,0.214" cMissionSpawnItem Barricade39 IsStatic = "true" ItemName = "MetalBarricade" Location = "-122.051,9.679,26.487" NonInteractableProp = "true" Rotation = "0.000,0.918,-0.001,0.405" cMissionSpawnItem Barricade38 IsStatic = "true" ItemName = "MetalBarricade" Location = "-116.870,9.678,28.898" NonInteractableProp = "true" Rotation = "0.000,0.995,-0.001,0.088" cMissionSpawnItem Barricade37 IsStatic = "true" ItemName = "MetalBarricade" Location = "-114.955,9.679,16.925" NonInteractableProp = "true" Rotation = "0.000,0.837,-0.002,0.534" cMissionSpawnItem Barricade44 IsStatic = "true" ItemName = "MetalBarricade" Location = "-116.883,9.679,15.028" NonInteractableProp = "true" Rotation = "0.000,0.977,-0.002,0.215" cMissionSpawnItem Barricade43 IsStatic = "true" ItemName = "MetalBarricade" Location = "-119.630,9.679,14.296" NonInteractableProp = "true" Rotation = "0.000,-0.085,-0.002,0.996" cMissionSpawnItem BaseballBat2 IsStatic = "false" ItemName = "BaseballBat" Location = "-56.535,9.200,-30.667" NonInteractableProp = "false" Rotation = "0.663,0.677,0.215,0.230" cMissionSpawnItem FireAxe IsStatic = "false" ItemName = "FireAxe" Location = "-53.188,9.181,-29.535" NonInteractableProp = "false" Rotation = "-0.649,-0.656,0.270,0.269" cMissionSendCommandToProp DestroyBarricade PropCommand = "17" PropName = "MetalBarricade" cMissionSendCommandToProp DestroyBarricade2 PropCommand = "17" PropName = "MetalBarricade2" cMissionSendCommandToProp DestroyBarricade1 PropCommand = "17" PropName = "MetalBarricade1" cMissionSendAudioEvent T2LockerRoom AudioEvent = "T2LockerRoom" cMissionOnTrigger TriggerGuideArrowTut1 InnerRadius = "2" Location = "-8.298,0.026,-0.011" Radius = "2" RenderSphere = "true" ZombieRotation = "0,0,0,1" cMissionRaiseDialog GuideArrowTut1 FullScreen_TutorialID = "19" cMissionHideTriggerVolume HideSaftey TriggerName = "SafteyTeleport" cMissionDisableTriggerVolume DisableSaftey1 TriggerName = "SafteyTeleport" cMissionOnSuccess Success cMissionLevelReady FortuneExterior LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionAdjustZombieTuning fortune_exterior1 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.5" cMissionZombieRemoval ClearBarricades Location = "-249.056,-3.719,27.000" Radius = "2" cMissionZombieRemoval ClearBarricades5 Location = "-250.561,-3.744,29.266" Radius = "2" cMissionZombieRemoval ClearBarricades4 Location = "-250.614,-3.748,32.119" Radius = "2" cMissionZombieRemoval ClearBarricades3 Location = "-236.136,-3.735,19.232" Radius = "4" cMissionZombieRemoval ClearBarricades2 Location = "-236.082,-3.685,16.363" Radius = "2" cMissionZombieRemoval ClearBarricades1 Location = "-236.761,-3.745,4.888" Radius = "2" cMissionZombieRemoval ClearBarricades7 Location = "-237.604,-3.685,2.122" Radius = "2" cMissionZombieRemoval ClearBarricades6 Location = "-237.048,-3.675,7.309" Radius = "2" cMissionZombieRemoval ClearChuck21 Location = "-360.552,-7.741,62.841" Radius = "18" cMissionZombieRemoval ClearChuck22 Location = "-388.998,-5.040,74.459" Radius = "15" cMissionZombieRemoval ClearChuck20 Location = "-342.842,-7.741,52.220" Radius = "10" cMissionZombieRemoval ClearChuck18 Location = "-360.001,-7.741,79.193" Radius = "5" cMissionZombieRemoval ClearChuck17 Location = "-340.846,-7.736,35.588" Radius = "5" cMissionZombieRemoval ClearChuck16 Location = "-266.065,-4.240,9.524" Radius = "30" cMissionZombieRemoval ClearChuck15 Location = "-263.947,-4.240,7.688" Radius = "30" cMissionSpawnItem Barricade IsStatic = "true" ItemName = "MetalBarricade" Location = "-387.989,-4.648,71.752" NonInteractableProp = "true" Rotation = "0.000,0.155,0.000,0.989" cMissionSpawnItem Barricade1 IsStatic = "true" ItemName = "MetalBarricade" Location = "-385.427,-4.648,70.488" NonInteractableProp = "true" Rotation = "0.000,0.155,0.000,0.988" cMissionSpawnItem Barricade2 IsStatic = "true" ItemName = "MetalBarricade" Location = "-382.618,-4.648,69.656" NonInteractableProp = "true" Rotation = "0.000,0.140,0.000,0.993" cMissionSpawnItem Barricade3 DisablePhysicsOnInitialPlacement = "false" IsStatic = "true" ItemName = "MetalBarricade" Location = "-379.684,-4.648,68.745" NonInteractableProp = "true" Rotation = "0.000,0.125,0.000,0.992" cMissionSpawnItem Barricade4 IsStatic = "true" ItemName = "MetalBarricade" Location = "-385.837,-4.648,80.267" NonInteractableProp = "true" Rotation = "0.000,0.135,0.000,0.990" cMissionSpawnItem Barricade5 IsStatic = "true" ItemName = "MetalBarricade" Location = "-381.579,-4.648,79.969" NonInteractableProp = "true" Rotation = "0,0,0,1" cMissionSpawnItem Barricade6 IsStatic = "true" ItemName = "MetalBarricade" Location = "-378.434,-5.100,79.020" NonInteractableProp = "true" Rotation = "-0.790,-0.132,-0.181,0.571" cMissionSpawnItem Barricade7 IsStatic = "true" ItemName = "MetalBarricade" Location = "-362.621,-7.605,79.273" NonInteractableProp = "true" Rotation = "-0.790,-0.132,-0.181,0.571" cMissionSpawnItem Barricade8 IsStatic = "true" ItemName = "MetalBarricade" Location = "-358.813,-7.200,86.141" NonInteractableProp = "true" Rotation = "0.000,-0.240,0.000,0.972" cMissionSpawnItem Barricade9 IsStatic = "true" ItemName = "MetalBarricade" Location = "-363.772,-7.200,61.672" NonInteractableProp = "true" Rotation = "0,0,0,1" cMissionSpawnItem Barricade10 IsStatic = "true" ItemName = "MetalBarricade" Location = "-359.833,-7.200,60.813" NonInteractableProp = "true" Rotation = "0.000,0.170,0.000,0.986" cMissionSpawnItem Barricade11 IsStatic = "true" ItemName = "MetalBarricade" Location = "-357.211,-7.200,59.447" NonInteractableProp = "true" Rotation = "0.000,0.309,0.000,0.955" cMissionSpawnItem Barricade12 IsStatic = "true" ItemName = "MetalBarricade" Location = "-354.849,-7.2,57.910" NonInteractableProp = "true" Rotation = "0.000,0.239,0.000,0.973" cMissionSpawnItem Barricade13 IsStatic = "true" ItemName = "MetalBarricade" Location = "-352.031,-7.200,57.168" NonInteractableProp = "true" Rotation = "0.000,0.095,0.000,0.998" cMissionSpawnItem Barricade14 IsStatic = "true" ItemName = "MetalBarricade" Location = "-341.271,-7.200,50.164" NonInteractableProp = "true" Rotation = "0.000,0.302,0.000,0.954" cMissionSpawnItem Barricade15 IsStatic = "true" ItemName = "MetalBarricade" Location = "-287.017,-3.706,49.474" NonInteractableProp = "true" Rotation = "0.000,0.593,0.000,0.805" cMissionSpawnItem Barricade16 IsStatic = "true" ItemName = "MetalBarricade" Location = "-287.207,-4.108,45.574" NonInteractableProp = "true" Rotation = "0.588,-0.405,0.552,0.431" cMissionSpawnItem Barricade17 IsStatic = "true" ItemName = "MetalBarricade" Location = "-287.186,-3.675,40.609" NonInteractableProp = "true" Rotation = "0.000,-0.657,0.000,0.757" cMissionSpawnItem Barricade18 IsStatic = "true" ItemName = "MetalBarricade" Location = "-286.434,-3.701,33.881" NonInteractableProp = "true" Rotation = "0.000,-0.708,0.000,0.714" cMissionSpawnItem Barricade19 IsStatic = "true" ItemName = "MetalBarricade" Location = "-236.082,-3.685,16.363" NonInteractableProp = "true" Rotation = "0.000,-0.657,0.000,0.753" cMissionSpawnItem Barricade20 IsStatic = "true" ItemName = "MetalBarricade" Location = "-237.300,-3.734,20.622" NonInteractableProp = "true" Rotation = "0.002,-0.779,0.000,0.631" cMissionSpawnItem Barricade24 IsStatic = "true" ItemName = "MetalBarricade" Location = "-236.136,-3.735,19.232" NonInteractableProp = "true" Rotation = "0.006,-0.773,-0.000,0.635" cMissionSpawnItem Barricade21 IsStatic = "true" ItemName = "MetalBarricade" Location = "-235.766,-3.685,22.635" NonInteractableProp = "true" Rotation = "0.000,-0.641,0.000,0.765" cMissionSpawnItem Barricade22 IsStatic = "true" ItemName = "MetalBarricade" Location = "-250.561,-3.744,29.266" NonInteractableProp = "true" Rotation = "0.003,-0.734,-0.001,0.680" cMissionSpawnItem Barricade23 IsStatic = "true" ItemName = "MetalBarricade" Location = "-249.056,-3.719,27.000" NonInteractableProp = "true" Rotation = "0.012,-0.968,-0.012,0.252" cMissionSpawnItem Barricade30 IsStatic = "true" ItemName = "MetalBarricade" Location = "-250.015,-3.746,34.780" NonInteractableProp = "true" Rotation = "0.000,-0.466,-0.001,0.885" cMissionSpawnItem Barricade29 IsStatic = "true" ItemName = "MetalBarricade" Location = "-250.614,-3.748,32.119" NonInteractableProp = "true" Rotation = "0.001,-0.710,-0.001,0.704" cMissionSpawnItem Barricade25 IsStatic = "true" ItemName = "MetalBarricade" Location = "-237.048,-3.675,7.309" NonInteractableProp = "true" Rotation = "0.000,-0.717,0.000,0.697" cMissionSpawnItem Barricade26 IsStatic = "true" ItemName = "MetalBarricade" Location = "-236.761,-3.745,4.888" NonInteractableProp = "true" Rotation = "0.000,-0.563,0.000,0.827" cMissionSpawnItem Barricade27 IsStatic = "true" ItemName = "MetalBarricade" Location = "-237.604,-3.685,2.122" NonInteractableProp = "true" Rotation = "0.000,-0.643,0.000,0.765" cMissionSpawnItem Barricade28 IsStatic = "true" ItemName = "MetalBarricade" Location = "-238.459,-3.645,-0.815" NonInteractableProp = "true" Rotation = "0.000,-0.479,0.000,0.877" cMissionStartEffect HotDogCartFire EffectEnum = "51" Location = "-337.965,-6.715,64.818" Loop = "true" Rotation = "0,0,0,1" cMissionStartEffect GolfCartFire EffectEnum = "51" Location = "-343.681,-7.165,46.743" Loop = "true" Rotation = "0,0,0,1" cMissionStartEffect GolfCartFire1 EffectEnum = "51" Location = "-344.752,-7.185,47.367" Loop = "true" Rotation = "0,0,0,1" cMissionSpawnItem SpawnCorpse2 ItemName = "Corpse_Attractor" Location = "-329.920,-7.745,56.979" Rotation = "-0.007,0.000,0.000,1.001" cMissionSpawnItem SpawnCorpse18 ItemName = "Corpse_Attractor" Location = "-333.460,-7.745,59.241" Rotation = "-0.007,0.000,0.000,1.000" cMissionSpawnItem SpawnCorpse17 ItemName = "Corpse_Attractor" Location = "-332.193,-7.745,66.630" Rotation = "-0.007,0.000,0.000,0.999" cMissionSpawnItem SpawnCorpse16 ItemName = "Corpse_Attractor" Location = "-340.226,-7.745,62.733" Rotation = "0.058,1.001,0.012,0.008" cMissionSpawnItem SpawnCorpse15 ItemName = "Corpse_Attractor" Location = "-337.591,-7.650,56.152" Rotation = "0.067,0.692,-0.026,0.720" cMissionSpawnItem SpawnDeanCorpse2 ItemName = "dean_corpse_attractor" Location = "-352.876,-7.712,59.776" Rotation = "-0.001,0.645,-0.001,0.766" cMissionSpawnItem SpawnBarraCorpse2 ItemName = "svr_barra_corpse_attractor" Location = "-384.552,-5.229,64.391" Rotation = "-0.000,0.138,-0.000,0.990" cMissionSpawnItem SpawnKerriCorpse1 ItemName = "svr_kerri_corpse_attractor" Location = "-347.881,-7.730,65.411" Rotation = "0.000,-0.430,0.001,0.901" cMissionSendCommandToProp DestroyLevelBarricades PropCommand = "17" PropName = "MetalBarricade2" cMissionSendCommandToProp DestroyLevelBarricades10 PropCommand = "17" PropName = "MetalBarricade3" cMissionSendCommandToProp DestroyLevelBarricades9 PropCommand = "17" PropName = "MetalBarricade4" cMissionSendCommandToProp DestroyLevelBarricades8 PropCommand = "17" PropName = "MetalBarricade8" cMissionSendCommandToProp DestroyLevelBarricades7 PropCommand = "17" PropName = "MetalBarricade31" cMissionSendCommandToProp DestroyLevelBarricades6 PropCommand = "17" PropName = "MetalBarricade32" cMissionSendCommandToProp DestroyLevelBarricades5 PropCommand = "17" PropName = "MetalBarricade33" cMissionSendCommandToProp DestroyLevelBarricades4 PropCommand = "17" PropName = "MetalBarricade34" cMissionSendCommandToProp DestroyLevelBarricades3 PropCommand = "17" cMissionSendCommandToProp DestroyLevelBarricades2 PropCommand = "17" cMissionSendCommandToProp DestroyLevelBarricades1 PropCommand = "17" cMissionSpawnZombie FillerZombies NumberOfZombies = "2" SpawnPoint = "-321.504,-4.647,53.116" ZombieType = "zombie_skinny" cMissionSpawnZombie FillerZombies4 NumberOfZombies = "2" SpawnPoint = "-315.756,-4.238,54.084" ZombieType = "zombie_skinny" cMissionSpawnZombie FillerZombies3 NumberOfZombies = "2" SpawnPoint = "-322.284,-6.494,57.478" ZombieType = "zombie_skinny" cMissionSpawnZombie TargetMarvin NumberOfZombies = "2" Rotation = "6" SpawnPoint = "-323.445,-4.250,46.756" SurvivorToTargetName = "srv_lance0" ZombieType = "zombie_skinny" cMissionSpawnZombie TargetMarvin1 NumberOfZombies = "4" Rotation = "4.5" SpawnPoint = "-280.645,-4.246,23.421" SurvivorToTargetName = "srv_lance0" ZombieType = "zombie_skinny" cMissionSpawnZombie TargetMarvin2 NumberOfZombies = "4" Rotation = "4" SpawnPoint = "-272.290,-4.246,14.403" SurvivorToTargetName = "srv_lance0" ZombieType = "zombie_skinny" cMissionSpawnZombie TargetMarvin4 NumberOfZombies = "4" Rotation = "5.3" SpawnPoint = "-279.680,-4.246,19.410" SurvivorToTargetName = "srv_lance0" ZombieType = "zombie_skinny" cMissionSpawnZombie TargetHelen NumberOfZombies = "3" Rotation = "5" SpawnPoint = "-306.537,-4.261,44.232" SurvivorToTargetName = "srv_helen" ZombieType = "zombie_skinny" cMissionSpawnZombie TargetHelen1 NumberOfZombies = "4" Rotation = "5" SpawnPoint = "-319.929,-4.235,50.133" SurvivorToTargetName = "srv_helen" ZombieType = "zombie_skinny" cMissionSpawnZombie TargetHelen2 NumberOfZombies = "4" Rotation = "5.5" SpawnPoint = "-291.616,-4.260,33.285" SurvivorToTargetName = "srv_helen" ZombieType = "zombie_skinny" cMissionSpawnZombie TargetWade NumberOfZombies = "4" Rotation = "5.3" SpawnPoint = "-290.071,-4.259,39.183" SurvivorToTargetName = "srv_wade" ZombieType = "zombie_skinny" cMissionSpawnZombie TargetWade1 NumberOfZombies = "4" SpawnPoint = "-291.525,-4.263,36.399" SurvivorToTargetName = "srv_wade" ZombieType = "zombie_skinny" cMissionSpawnZombie TargetCrystal NumberOfZombies = "4" Rotation = "1" SpawnPoint = "-258.851,-4.245,4.640" SurvivorToTargetName = "srv_crystal" ZombieType = "zombie_skinny" cMissionSpawnZombie TargetCrystal1 NumberOfZombies = "4" Rotation = "1.5" SpawnPoint = "-257.587,-4.245,8.102" SurvivorToTargetName = "srv_crystal" ZombieType = "zombie_skinny" cMissionSpawnZombie TargetCrystal3 NumberOfZombies = "4" Rotation = "1.5" SpawnPoint = "-255.105,-4.245,13.289" SurvivorToTargetName = "srv_crystal" ZombieType = "zombie_skinny" cMissionSpawnZombie TargetAndrea NumberOfZombies = "4" Rotation = "1" SpawnPoint = "-337.788,-7.745,51.352" SurvivorToTargetName = "srv_andrea" ZombieType = "zombie_skinny" cMissionStartEffect BloodSplatter1 EffectEnum = "30" Location = "-353.749,-7.245,63.322" Noise = "3" Number = "5" Rotation = "0,0,0,1" cMissionStartEffect BloodSplatter2 EffectEnum = "30" Location = "-352.885,-7.245,61.440" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionStartEffect BloodSplatter3 EffectEnum = "30" Location = "-346.945,-7.245,61.398" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionStartEffect BloodSplatter4 EffectEnum = "30" Location = "-295.839,-3.856,29.856" Noise = "3" Number = "5" Rotation = "0,0,0,1" cMissionStartEffect BloodSplatter5 EffectEnum = "30" Location = "-322.647,-3.938,50.000" Noise = "3" Number = "5" Rotation = "0,0,0,1" cMissionSpawnItem CorpseRight1 ItemName = "Corpse_Attractor" Location = "-377.361,-5.245,85.037" Rotation = "0.000,-0.556,0.000,0.829" cMissionSpawnZombie ZombieNISRight1 NumberOfZombies = "1" Rotation = "3" SpawnCorpseMunchers = "true" SpawnPoint = "-377.271,-5.245,86.589" ZombieType = "zombie_skinny" cMissionSpawnItem CorpseStairs1 ItemName = "Corpse_Attractor" Location = "-373.334,-5.245,78.597" Rotation = "0.000,-0.235,0.000,0.972" cMissionSpawnZombie ZombieNISStairs1 NumberOfZombies = "1" Rotation = "4.5" SpawnCorpseMunchers = "true" SpawnPoint = "-371.985,-5.245,79.010" ZombieType = "zombie_skinny" cMissionSpawnItem CorpseWoman1 ItemName = "Corpse_Attractor" Location = "-380.806,-5.245,71.281" Rotation = "0.000,-0.841,0.000,-0.542" cMissionSpawnZombie ZombieNISWoman1 NumberOfZombies = "1" Rotation = "2" SpawnCorpseMunchers = "true" SpawnPoint = "-382.226,-5.245,71.657" ZombieType = "zombie_skinny" cMissionSendAudioEvent T2LeftArena1 AudioEvent = "T2LeftArena" cMissionLevelLoading Exterior15 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionZombieFactory ArenaPlaza Amount0 = "15" Amount1 = "15" Amount2 = "3" Amount3 = "15" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_cop" Type3 = "zombie_skinny_female" ZombieWarehouseName = "ArenaPlaza" cMissionZombieFactory CasinoArea Amount0 = "3" Amount1 = "3" Amount2 = "15" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" ZombieWarehouseName = "CasinoArea" cMissionCinematic LeavingArena1 CinematicName = "013_exit_the_stadium" NoTeleportAfterIsOK = "true" cMissionSendEvent x557 Value = "GoToSafehouse" cMissionSetChuckState x587 ChuckState = "4" cMissionSendAudioEvent T2EnterSafehouse3 AudioEvent = "T2EnterSafehouse" cMissionSetClock HourFour6 Time = "10800" cMissionSetChuckState AutoRescueDefaultSurvivors4 ChuckState = "54" cMissionLoadLevel LoadSafeHouse5 Level = "SAFEHOUSE" LevelSpawnPoint = "Start"

Tutorial2_FailState
cMissionDefinition Tutorial2_FailState DisplayName = "21100" Duration = "21600" ExplicitStart = "true" MissionType = "12" cMissionPrereq FailedTutorial cMissionObjectiveEvent FailedTutorial1 EventString = "TutorialFailed" cMissionObjective Tutorial2_FailState-Objective cMissionObjectiveEvent MissionKilled EventString = "GoToSafehouse" cMissionLevelReady Arena LevelName = "LEVEL_ARENA_BACKSTAGE" cMissionLoadLevel LoadSafehouse Level = "FORTUNE_EXTERIOR" LevelSpawnPoint = "EntryArena" cMissionLevelReady Exterior1 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSetChuckState x2 ChuckState = "7" cMissionCinematic x163 CinematicName = "015_arrive_at_the_safehouse_2" NoTeleportAfterIsOK = "true" cMissionSetClock x164 Time = "10800" cMissionSetChuckState AutoRescueDefaultSurvivors3 ChuckState = "54" cMissionLoadLevel gotosafehouse6 Level = "SAFEHOUSE" LevelSpawnPoint = "Start" cMissionLevelReady Safehouse35 LevelName = "LEVEL_SAFEHOUSE" cMissionSendEvent KillMission Value = "GoToSafehouse"

= Missions Section 4 =

TwosCompany
cMissionDefinition TwosCompany CantFailOnLevel = "FORTUNE_EXTERIOR" Color = "16422912" DebugSpawnPoint = "EntryYucutan" DescriptionSummary = "80578" DisplayName = "80016" Duration = "28800" LevelToStartAtIfDebuggingMission = "FORTUNE_EXTERIOR" MissionType = "3" ShowInDebugMenu = "true" StartTime = "255600" cMissionTimer StaceyCall1 DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall TwosCompanyCall cMissionDialogue StaceysCall Dialogue0 = "65362" SpeakerID0 = "77510" cMissionObjective TwosCompany-Objective cMissionObjectiveNPCJoin Walter MissionWaypoint = "FORTUNE_EXTERIOR,29.146,0.772,-69.302" NPCName = "srv_walter" cMissionObjectiveNPCJoin Royce MissionWaypoint = "FORTUNE_EXTERIOR,30.722,0.772,-67.297" NPCName = "srv_royce" cMissionLevelReady TwosCompany_Exterior LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionOnTrigger WalterInteract InnerRadius = "6" Location = "22.994,0.772,-74.254" Radius = "6" ZombieRotation = "0,0,0,1" cMissionDialogue WalterInteract1 AutoStart = "true" Dialogue0 = "65363" Dialogue1 = "65364" ReactionAnim0 = "2" ReactionAnim1 = "8" Speaker0 = "srv_walter" Speaker1 = "srv_royce" SpeakerID0 = "65187" SpeakerID1 = "65188" cMissionOnTrigger WalterInteract3 InnerRadius = "4" Location = "25.044,0.772,-71.620" Radius = "4" ZombieRotation = "0,0,0,1" cMissionDialogue WalterInteract4 AutoStart = "true" Dialogue0 = "65366" Dialogue1 = "65367" ReactionAnim0 = "5" ReactionAnim1 = "8" ReactionAnim2 = "8" Speaker0 = "srv_walter" Speaker1 = "srv_royce" SpeakerID0 = "65187" SpeakerID1 = "65188" cMissionSetNPCScriptedAction Pointing ExecuteOnce = "true" NPCName = "srv_walter" ReactionAnim = "13" SetOrientation = "true" cMissionSpawnItem TrophySpawn DisablePhysicsOnInitialPlacement = "true" ItemName = "ComedyTrophy" Location = "26.061,1.722,-68.476" Rotation = "0.000,-1.000,0.000,0.000" cMissionSendCommandToProp DisableTrophy PropCommand = "22" PropName = "TrophySpawn" cMissionSpawnNPC Walter6 DefaultBehaviour = "Idle" NPCName = "srv_walter" Rotation = "2.297" SpawnPoint = "27.542,0.703,-69.123" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition GiveTrophy ConditionParameter1 = "ComedyTrophy" DialogueCondition = "7" cMissionDialogueCondition IntroOver1 ConditionParameter1 = "TwosCompanyDialogue1Over" DialogueCondition = "18" cMissionDialogueCondition RoyceStartedIntro ConditionParameter1 = "RoyceIntro" DialogueCondition = "18" cMissionDialogue WalterInteract9 Dialogue0 = "65729" Dialogue1 = "65730" Dialogue2 = "65731" ReactionAnim2 = "1" Speaker0 = "srv_walter" Speaker2 = "srv_walter" SpeakerID0 = "65187" SpeakerID1 = "65167" SpeakerID2 = "65187" cMissionSendEvent WalterIntro1 DialogManagerOnly = "true" Value = "WalterIntro" cMissionDialogue WalterInteract11 Dialogue0 = "65732" Dialogue1 = "65733" Dialogue2 = "65734" ReactionAnim1 = "8" Speaker1 = "srv_walter" SpeakerID0 = "65167" SpeakerID1 = "65187" SpeakerID2 = "65187" cMissionDialogue WalterJoin7 Dialogue0 = "66055" Dialogue1 = "66056" Dialogue2 = "66057" JoinChuckAfter = "false" LoopThisNode = "true" ReactionAnim2 = "12" Speaker0 = "srv_walter" Speaker2 = "srv_walter" SpeakerID0 = "65187" SpeakerID1 = "65187" SpeakerID2 = "65187" cMissionSendEvent IntroOver5 DialogManagerOnly = "true" Value = "TwosCompanyDialogue1Over" cMissionDialogue WalterInteract12 Dialogue0 = "66075" LoopThisNode = "true" ReactionAnim2 = "1" Speaker0 = "srv_walter" SpeakerID0 = "65187" cMissionDialogue WalterInteract13 Dialogue0 = "66065" Dialogue1 = "65371" Speaker0 = "srv_walter" Speaker1 = "srv_walter" SpeakerID0 = "65187" SpeakerID1 = "65187" cMissionDialogue WalterInteract14 Dialogue0 = "66102" ReactionAnim0 = "8" Speaker0 = "srv_walter" SpeakerID0 = "65187" cMissionSendEvent WalterToldJoke DialogManagerOnly = "true" Value = "WalterJokeTold2" cMissionSendEvent WalterToldJoke1 DialogManagerOnly = "false" Value = "WalterJokeTold" cMissionDialogueCondition DoesRoyceHaveTheTrophy ConditionParameter1 = "RoyceHasTrophy" DialogueCondition = "18" cMissionDialogue fail_WalterJoin4 Dialogue0 = "66066" LoopThisNode = "true" ReactionAnim0 = "8" Speaker0 = "srv_walter" SpeakerID0 = "65187" cMissionDialogue WalterComplain2 AutoStart = "false" Dialogue0 = "65394" JoinChuckAfter = "true" Joiner0 = "srv_walter" ReactionAnim0 = "6" Speaker0 = "srv_walter" SpeakerID0 = "65187" cMissionDialogue WalterJoin8 AutoStart = "true" Dialogue0 = "65373" DialogueCondition = "7" JoinChuckAfter = "true" ReactionAnim0 = "13" ReactionAnim1 = "2" Speaker0 = "srv_walter" Speaker1 = "srv_royce" SpeakerID0 = "65187" cMissionChangeNPCState WalterHappy5 InvulnerableToGrapples = "false" Nature = "5" NPCName = "srv_walter" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionSetNPCScriptedAction RoyceIsSad2 NPCName = "srv_royce" ReactionAnim = "6" cMissionSendEvent WalterGotTrophy1 DialogManagerOnly = "true" Value = "WalterHasTrophy" cMissionSpawnNPC SpawnRoyce4 DefaultBehaviour = "idle" NPCName = "srv_royce" Rotation = "-0.175" SpawnPoint = "29.302,0.702,-70.624" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition GiveTrophy1 ConditionParameter1 = "ComedyTrophy" DialogueCondition = "7" cMissionDialogueCondition IntroOver2 ConditionParameter1 = "TwosCompanyDialogue1Over" DialogueCondition = "18" cMissionDialogueCondition WalterStartedIntro ConditionParameter1 = "WalterIntro" DialogueCondition = "18" cMissionDialogue RoyceInteract11 Dialogue0 = "66058" Dialogue1 = "66059" Dialogue2 = "66060" ReactionAnim2 = "11" ReactionAnim4 = "1" Speaker0 = "srv_royce" Speaker1 = "srv_royce" Speaker2 = "srv_royce" SpeakerID0 = "65188" SpeakerID1 = "65188" SpeakerID2 = "65188" cMissionSendEvent WalterIntro2 DialogManagerOnly = "true" Value = "RoyceIntro" cMissionDialogue RoyceInteract12 Dialogue0 = "66061" Dialogue1 = "66062" ReactionAnim1 = "1" Speaker1 = "srv_royce" SpeakerID0 = "65167" SpeakerID1 = "65188" cMissionDialogue RoyceJoin9 Dialogue0 = "66063" Dialogue1 = "66064" JoinChuckAfter = "false" LoopThisNode = "true" ReactionAnim1 = "3" Speaker0 = "srv_royce" Speaker1 = "srv_royce" SpeakerID0 = "65188" SpeakerID1 = "65188" cMissionSendEvent EndMission14 DialogManagerOnly = "true" Value = "TwosCompanyDialogue1Over" cMissionDialogue RoycerInteract15 Dialogue0 = "66075" LoopThisNode = "true" ReactionAnim2 = "1" Speaker0 = "srv_royce" SpeakerID0 = "65188" cMissionDialogue RoyceInteract10 Dialogue0 = "66067" Dialogue1 = "66068" Dialogue2 = "65372" ReactionAnim1 = "11" Speaker1 = "srv_royce" Speaker2 = "srv_royce" SpeakerID0 = "65188" SpeakerID1 = "65188" SpeakerID2 = "65188" cMissionDialogue RoyceInteract13 Dialogue0 = "66104" ReactionAnim0 = "8" Speaker0 = "srv_royce" SpeakerID0 = "65188" cMissionSendEvent RoyceToldJoke DialogManagerOnly = "false" Value = "RoyceJokeTold" cMissionSendEvent RoyceToldJoke1 DialogManagerOnly = "true" Value = "RoyceJokeTold2" cMissionDialogueCondition DoesWalterHaveTrophy ConditionParameter1 = "WalterHasTrophy" DialogueCondition = "18" cMissionDialogue fail_RoyceJoin3 Dialogue0 = "66069" LoopThisNode = "true" ReactionAnim0 = "8" Speaker0 = "srv_royce" SpeakerID0 = "65188" cMissionDialogue RoyceComplain3 AutoStart = "false" Dialogue0 = "65393" JoinChuckAfter = "false" ReactionAnim0 = "2" Speaker0 = "srv_royce" SpeakerID0 = "65188" cMissionDialogue RoyceInteract7 Dialogue0 = "66070" Dialogue1 = "66071" Dialogue2 = "66072" ReactionAnim0 = "1" Speaker0 = "srv_royce" Speaker1 = "srv_royce" Speaker2 = "srv_royce" SpeakerID0 = "65188" SpeakerID1 = "65188" SpeakerID2 = "65188" cMissionDialogueCondition GiveMoney ConditionParameter1 = "5000" DialogueCondition = "10" cMissionDialogue fail_RoyceJoin5 Dialogue0 = "66073" LoopThisNode = "true" ReactionAnim0 = "8" Speaker0 = "srv_royce" SpeakerID0 = "65188" cMissionDialogue RoyceJoin7 AutoStart = "false" Dialogue0 = "65766" DialogueCondition = "10" JoinChuckAfter = "true" ReactionAnim0 = "13" Speaker0 = "srv_royce" SpeakerID0 = "65188" cMissionDialogue RoyceJoin3 AutoStart = "true" Dialogue0 = "65374" DialogueCondition = "7" JoinChuckAfter = "true" ReactionAnim0 = "13" Speaker0 = "srv_royce" SpeakerID0 = "65188" cMissionChangeNPCState WalterSad3 InvulnerableToGrapples = "false" Nature = "0" NPCName = "srv_walter" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionChangeNPCState RoyceHappy3 InvulnerableToGrapples = "false" Nature = "5" NPCName = "srv_royce" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionSendEvent RoyceGotTrophy DialogManagerOnly = "true" Value = "RoyceHasTrophy" cMissionSendCommandToProp DestroyMassager PropCommand = "17" PropName = "BobsToy" cMissionSendCommandToProp DestroyMassager1 PropCommand = "17" PropName = "BobsToy1" cMissionSendCommandToProp DestroyHandbag PropCommand = "17" PropName = "HandBag2" cMissionOnSuccess TwosCompanyComplete cMissionSendCommandToProp StopSmashTrophy PropCommand = "29" PropName = "SmashTropy"

SmashTrophy
cMissionDefinition SmashTrophy CantFailOnLevel = "FORTUNE_EXTERIOR" Duration = "28800" MissionType = "8" StartTime = "255600" WaitUntilEnd = "false" cMissionObjective SmashTrophy-Objective cMissionObjectiveItemDestroyed DestroyTrophy InstaceName = "TrophySpawn" Item = "ComedyTrophy" cMissionSetNPCScriptedAction DefectWalter Defect = "true" NPCName = "srv_walter" ReactionAnim = "2" cMissionSetNPCScriptedAction DefectRoyce Defect = "true" NPCName = "srv_royce" ReactionAnim = "2"

EnableTrophy
cMissionDefinition EnableTrophy CantFailOnLevel = "FORTUNE_EXTERIOR" Duration = "28800" ExplicitStart = "true" MissionType = "8" StartTime = "255600" WaitUntilEnd = "false" cMissionPrereq JokesTold cMissionObjectiveEvent WalterJokeTold2 EventString = "WalterJokeTold" cMissionObjectiveEvent RoyceJokeTold1 EventString = "RoyceJokeTold" cMissionObjective EnableTrophy1 cMissionObjectiveMissionStatus TwosCompanyDone Failed = "true" MissionName = "TwosCompany" Started = "false" Success = "true" cMissionLevelReady Exterior_TwosTrophy LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSendCommandToProp EnableTrophy7 PropCommand = "23" PropName = "TrophySpawn"

RoyceDead
cMissionDefinition RoyceDead CantFailOnLevel = "FORTUNE_EXTERIOR" Duration = "28800" ExplicitStart = "true" MissionType = "8" StartTime = "255600" WaitUntilEnd = "false" cMissionPrereq RoyceDied cMissionObjectiveSurvivorLives RoyceDies KillSurvivor = "true" Name = "srv_royce" cMissionObjective EnableTrophy3 cMissionObjectiveNPCJoin Walter1 MissionWaypoint = "FORTUNE_EXTERIOR,29.146,0.772,-69.302" NPCName = "srv_walter" cMissionLevelReady Exterior_TwosTrophy1 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSpawnNPC Walter7 DefaultBehaviour = "Idle" NPCName = "srv_walter" Rotation = "2.297" SpawnPoint = "27.542,0.703,-69.123" UseRotationAndLocationIfSpawned = "false" cMissionDialogueCondition DidRoyceTellJoke2 AutoStart = "false" ConditionParameter1 = "RoyceJokeTold2" DialogueCondition = "18" cMissionDialogueCondition DidWalterTellJoke2 AutoStart = "false" ConditionParameter1 = "WalterJokeTold2" DialogueCondition = "18" cMissionDialogue Scared_Walter_Join AutoStart = "false" Dialogue0 = "66106" Dialogue1 = "66123" Dialogue2 = "66189" JoinChuckAfter = "true" LoopThisNode = "false" ReactionAnim0 = "5" ReactionAnim2 = "13" Speaker0 = "srv_walter" Speaker2 = "srv_walter" SpeakerID0 = "65187" SpeakerID1 = "65167" SpeakerID2 = "65187" cMissionDialogue Walter_Join AutoStart = "false" Dialogue0 = "66187" Dialogue1 = "66123" Dialogue2 = "66189" JoinChuckAfter = "true" LoopThisNode = "false" ReactionAnim0 = "5" ReactionAnim2 = "13" Speaker0 = "srv_walter" SpeakerID0 = "65187" SpeakerID1 = "65167" SpeakerID2 = "65187" cMissionDialogue WalterWooHoo AutoStart = "false" Dialogue0 = "66188" Dialogue1 = "66123" Dialogue2 = "66189" DialogueCondition = "7" JoinChuckAfter = "true" LoopThisNode = "false" ReactionAnim2 = "13" Speaker0 = "srv_walter" SpeakerID0 = "65187" SpeakerID1 = "65167" SpeakerID2 = "65187" cMissionChangeNPCState WalterHappy6 InvulnerableToGrapples = "false" Nature = "5" NPCName = "srv_walter" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionSetNPCScriptedAction WalterLaughs NPCName = "srv_walter" ReactionAnim = "8"

WalterDead
cMissionDefinition WalterDead CantFailOnLevel = "FORTUNE_EXTERIOR" Duration = "28800" ExplicitStart = "true" MissionType = "8" StartTime = "255600" WaitUntilEnd = "false" cMissionPrereq WalterDied cMissionObjectiveSurvivorLives WalterDieds KillSurvivor = "true" Name = "srv_walter" cMissionObjective EnableTrophy5 cMissionObjectiveNPCJoin Royce2 MissionWaypoint = "FORTUNE_EXTERIOR,29.146,0.772,-69.302" NPCName = "srv_royce" cMissionLevelReady Exterior_TwosTrophy2 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSpawnNPC SpawnRoyce5 DefaultBehaviour = "idle" NPCName = "srv_royce" Rotation = "-0.175" SpawnPoint = "29.302,0.702,-70.624" UseRotationAndLocationIfSpawned = "false" cMissionDialogueCondition DidWalterTellJoke ConditionParameter1 = "WalterJokeTold2" DialogueCondition = "18" cMissionDialogueCondition DidRoyceTellJoke ConditionParameter1 = "RoyceJokeTold2" DialogueCondition = "18" cMissionDialogue Scared_Royce_Join Dialogue0 = "66106" Dialogue1 = "66123" Dialogue2 = "66189" JoinChuckAfter = "true" ReactionAnim0 = "5" ReactionAnim2 = "13" Speaker0 = "srv_royce" Speaker2 = "srv_royce" SpeakerID0 = "65188" SpeakerID1 = "65167" SpeakerID2 = "65188" cMissionDialogue Royce_Join Dialogue0 = "66187" Dialogue1 = "66123" Dialogue2 = "66189" JoinChuckAfter = "true" LoopThisNode = "false" ReactionAnim0 = "5" ReactionAnim2 = "13" Speaker0 = "srv_royce" Speaker2 = "srv_royce" SpeakerID0 = "65188" SpeakerID1 = "65167" SpeakerID2 = "65188" cMissionDialogue RoyceWooHoo AutoStart = "false" Dialogue0 = "66188" Dialogue1 = "66123" Dialogue2 = "66189" DialogueCondition = "7" JoinChuckAfter = "true" ReactionAnim0 = "13" ReactionAnim2 = "13" Speaker0 = "srv_royce" Speaker2 = "srv_royce" SpeakerID0 = "65188" SpeakerID1 = "65167" SpeakerID2 = "65188" cMissionChangeNPCState RoyceHappy4 InvulnerableToGrapples = "false" Nature = "5" NPCName = "srv_royce" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionSetNPCScriptedAction RoyceLaughs NPCName = "srv_royce" ReactionAnim = "8"

WelcomeToTheFamily
cMissionDefinition WelcomeToTheFamily CantFailOnLevel = "PALISADES" Color = "16422912" DebugSpawnPoint = "EntryYucutan" DescriptionSummary = "80579" DisplayName = "80003" Duration = "28800" LevelToStartAtIfDebuggingMission = "PALISADES" MissionType = "3" ShowInDebugMenu = "true" StartTime = "39600" cMissionTimer x122 DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall x123 cMissionDialogue x124 Dialogue0 = "66003" SpeakerID0 = "77510" cMissionObjective WelcomeToTheFamily-Objective cMissionObjectiveNPCJoin x125 MissionWaypoint = "PALISADES,258.280,-0.569,-194.649" NPCName = "srv_kenneth" cMissionObjectiveNPCJoin x1210 MissionWaypoint = "PALISADES,258.344,-0.569,-194.749" NPCName = "srv_jack_0" cMissionLevelReady x126 LevelName = "LEVEL_PALISADES" cMissionSpawnNPC T34 DefaultBehaviour = "Idle" NPCName = "srv_kenneth" Rotation = "5" SpawnPoint = "258.085,-0.569,-193.551" WithProp = "BowieKnife" cMissionDialogueCondition cond_d35 AutoStart = "false" DialogueCondition = "9" cMissionDialogue fail_d35 Dialogue0 = "65024" LoopThisNode = "true" ReactionAnim0 = "" cMissionDialogue KennethIntro2 AutoStart = "false" Dialogue0 = "65020" Dialogue1 = "65021" Dialogue2 = "65022" Dialogue3 = "67873" JoinChuckAfter = "false" LoopThisNode = "false" Speaker0 = "srv_kenneth" Speaker2 = "srv_kenneth" SpeakerID0 = "50167" SpeakerID1 = "65167" SpeakerID2 = "50167" SpeakerID3 = "50167" cMissionDialogue KennethRepeat1 AutoStart = "false" Dialogue0 = "67874" Dialogue1 = "67875" JoinChuckAfter = "false" LoopThisNode = "true" ReactionAnim0 = "9" Speaker0 = "srv_kenneth" SpeakerID0 = "50167" SpeakerID1 = "50167" cMissionSpawnNPC T36 DefaultBehaviour = "Idle" NPCName = "srv_jack_0" Rotation = "1" SpawnPoint = "258.720,-0.569,-197.007" cMissionDialogueCondition JacksSafe DialogueCondition = "9" cMissionDialogue d37 Dialogue0 = "65023" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "true" Speaker0 = "srv_jack_0" SpeakerID0 = "50316" cMissionDialogue JackIntro2 ClearPreJoinAfterReaction1 = "false" ClearPreJoinAfterReaction2 = "true" Dialogue0 = "67880" Dialogue1 = "67881" Dialogue2 = "67882" Dialogue3 = "67883" ReactionAnim3 = "6" Speaker0 = "srv_jack_0" Speaker2 = "srv_jack_0" Speaker3 = "srv_jack_0" SpeakerID0 = "50316" SpeakerID1 = "65167" SpeakerID2 = "50316" SpeakerID3 = "50316" cMissionDialogue JackJoins1 ClearPreJoinAfterReaction1 = "false" ClearPreJoinAfterReaction2 = "false" Dialogue0 = "67884" Dialogue1 = "67885" Dialogue2 = "67886" Dialogue3 = "67887" JoinChuckAfter = "true" Joiner0 = "srv_kenneth" ReactionAnim0 = "6" ReactionAnim3 = "11" Speaker0 = "srv_jack_0" Speaker1 = "srv_jack_0" Speaker3 = "srv_jack_0" SpeakerID0 = "65167" SpeakerID1 = "50316" SpeakerID2 = "65167" SpeakerID3 = "50316" cMissionStartEffect kennethBloody EffectEnum = "38" Location = "257.974,0.432,-192.579" Noise = "6" Number = "15" Rotation = "0,0,0,1" cMissionNPCAmbientDialogSequencer kennethcomplaining DialogCycleInterval = "4" DialogStartRadius = "25" DialogStopRadius = "10" Position = "257.060,-0.569,-192.302" cMissionAmbientNPCDialog Cry7 Dialogue0 = "65934" SpeakerID0 = "50167" cMissionAmbientNPCDialog Cry8 Dialogue0 = "65933" SpeakerID0 = "50167" cMissionAmbientNPCDialog Cry9 Dialogue0 = "65932" SpeakerID0 = "50167" cMissionAmbientNPCDialog Cry12 Dialogue0 = "67870" SpeakerID0 = "50167" cMissionAmbientNPCDialog Cry11 Dialogue0 = "67871" SpeakerID0 = "50167" cMissionAmbientNPCDialog Cry10 Dialogue0 = "67872" SpeakerID0 = "50167" cMissionSpawnItem JacksPop ItemName = "LargeSoda" Location = "260.650,-0.475,-192.714" Rotation = "-0.001,-0.000,-0.000,1.000" cMissionSpawnItem JacksSnack ItemName = "Snack" Location = "261.167,-0.538,-192.371" Rotation = "0.684,0.138,0.052,0.715" cMissionSpawnItem JacksSnack1 ItemName = "Fries" Location = "260.804,-0.547,-192.470" Rotation = "0.467,0.597,0.485,-0.437" cMissionOnTrigger WelcomeToTheZombies InnerRadius = "25" Location = "238.464,-0.569,-169.246" NeverFinish = "true" Radius = "25" ZombieRotation = "0,0,0,1" cMissionSpawnZombie spawn_some_zombies2 NumberOfZombies = "10" SpawnPoint = "255.296,-0.568,-190.611" ZombieType = "zombie_skinny" cMissionSpawnZombie spawn_some_zombies4 NumberOfZombies = "5" SpawnPoint = "255.296,-0.568,-190.611" ZombieType = "zombie_skinny_female" cMissionOnEnter SCF_welcome cMissionSendEvent CF_welcome Value = "CF_welcome"

WelcomeToTheFamilyFails
cMissionDefinition WelcomeToTheFamilyFails CantFailOnLevel = "PALISADES" Color = "16422912" DebugSpawnPoint = "EntryYucutan" DescriptionSummary = "80579" DisplayName = "80003" Duration = "28800" ExplicitStart = "true" FailPrerequisiteMission = "WelcomeToTheFamily" LevelToStartAtIfDebuggingMission = "PALISADES" MissionType = "8" ShowInDebugMenu = "false" StartTime = "39600" cMissionObjective WelcomeToTheFamily-Objective1 cMissionObjectiveEvent WelcomeOver EventString = "WelcomeFailOver" cMissionLevelReady x149 LevelName = "LEVEL_PALISADES" cMissionSpawnNPC T35 DefaultBehaviour = "Idle" NPCName = "srv_kenneth" Rotation = "5" SpawnPoint = "258.085,-0.569,-193.551" WithProp = "BowieKnife" cMissionDialogue JackDead2 Dialogue0 = "67876" Dialogue1 = "67877" Dialogue2 = "67878" Dialogue3 = "67879" JoinChuckAfter = "true" ReactionAnim0 = "6" ReactionAnim1 = "13" ReactionAnim3 = "12" Speaker0 = "srv_kenneth" Speaker1 = "srv_kenneth" Speaker3 = "srv_kenneth" SpeakerID0 = "50167" SpeakerID1 = "50167" SpeakerID2 = "65167" SpeakerID3 = "50167" cMissionSpawnNPC T38 DefaultBehaviour = "Idle" NPCName = "srv_jack_0" Rotation = "1" SpawnPoint = "258.720,-0.569,-197.007" cMissionDialogue KensDead1 ClearPreJoinAfterReaction0 = "true" Dialogue0 = "67888" Dialogue1 = "67889" Dialogue2 = "67890" JoinChuckAfter = "true" ReactionAnim0 = "6" ReactionAnim1 = "6" ReactionAnim2 = "6" Speaker0 = "srv_jack_0" Speaker1 = "srv_jack_0" Speaker2 = "srv_jack_0" SpeakerID0 = "50316" SpeakerID1 = "65167" SpeakerID2 = "50316" cMissionChangeNPCState MakeJackSad1 InvulnerableToGrapples = "false" Nature = "0" NPCName = "srv_jack_0" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false"

cMissionLevelReady EndWelcomeFail LevelName = "LEVEL_YUCATAN_CASINO" cMissionSendEvent EndWelcome Value = "WelcomeFailOver" cMissionLevelReady EndWelcomeFail1 LevelName = "LEVEL_ATLANTICA_CASINO" cMissionSendEvent EndWelcome1 Value = "WelcomeFailOver" cMissionLevelReady EndWelcomeFail2 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSendEvent EndWelcome2 Value = "WelcomeFailOver" cMissionLevelReady EndWelcomeFail3 LevelName = "LEVEL_ROYAL_FLUSH" cMissionSendEvent EndWelcome3 Value = "WelcomeFailOver" cMissionLevelReady EndWelcomeFail4 LevelName = "LEVEL_UNDERGROUND" cMissionSendEvent EndWelcome4 Value = "WelcomeFailOver" cMissionPrereq prereq_cf1 cMissionObjectiveEvent cf_welcome EventString = "CF_welcome"

WiltedFlower
cMissionDefinition WiltedFlower CantFailOnLevel = "PALISADES" Color = "16422912" DebugSpawnPoint = "EntryYucutan" DescriptionSummary = "80580" DisplayName = "80025" Duration = "18000" LevelToStartAtIfDebuggingMission = "PALISADES" MissionType = "3" ShowInDebugMenu = "true" StartTime = "131400" cMissionTimer x207 DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall x208 cMissionDialogue x209 Dialogue0 = "65829" SpeakerID0 = "77510" cMissionObjective WiltedFlower-Objective cMissionObjectiveNPCJoin x210 MissionWaypoint = "PALISADES,241.606,-0.554,-128.292" NPCName = "srv_linnette" cMissionLevelReady x211 LevelName = "LEVEL_PALISADES" cMissionSpawnNPC T311 DefaultBehaviour = "Idle" NPCName = "srv_linnette" Rotation = "-2.599" SpawnPoint = "241.606,-0.554,-128.292" cMissionDialogue LinetteTalk Dialogue0 = "65830" Dialogue1 = "65831" Dialogue2 = "65832" Dialogue3 = "65833" JoinChuckAfter = "false" LoopThisNode = "false" SpeakerID0 = "65167" SpeakerID1 = "65200" SpeakerID2 = "65167" SpeakerID3 = "65200" cMissionDialogue LinetteTalk2 AutoStart = "true" ClearPreJoinAfterReaction1 = "true" Dialogue0 = "65834" Dialogue1 = "65836" Dialogue2 = "65835" JoinChuckAfter = "false" LoopThisNode = "false" ReactionAnim1 = "15" Speaker1 = "srv_linnette" Speaker2 = "srv_linnette" SpeakerID0 = "65167" SpeakerID1 = "65200" SpeakerID2 = "65200" cMissionDialogueCondition cond_LinetteTalk3 AutoStart = "false" DialogueCondition = "6" cMissionDialogue fail_LinetteTalk3 Dialogue0 = "65887" LoopThisNode = "true" ReactionAnim0 = "" SpeakerID0 = "65200" cMissionDialogue LinetteTalk3 AutoStart = "false" Dialogue0 = "65884" Dialogue1 = "65885" Dialogue2 = "65886" Dialogue3 = "65889" DialogueCondition = "6" JoinChuckAfter = "true" LoopThisNode = "false" SpeakerID0 = "65200" SpeakerID1 = "65167" SpeakerID2 = "65200" SpeakerID3 = "65200"

GetToShortcut
cMissionDefinition GetToShortcut Color = "16422912" DebugSpawnPoint = "EntryYucutan" DescriptionSummary = "85516" DisplayName = "85515" Duration = "432000" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "PALISADES" MissionType = "8" ShowInDebugMenu = "false" ShowInHUD = "true" StartTime = "131460" cMissionObjective GetToShortcut-Objective cMissionObjectiveEvent GetToShortcutDone EventString = "GetToShortcutIsOver" MissionWaypoint = "PALISADES,135.677,6.942,-100.523" cMissionPrereq FinishWilted cMissionObjectiveMissionStatus LinetteJoined MissionName = "WiltedFlower" Success = "true"

KillGetToShortcut
cMissionDefinition KillGetToShortcut Color = "16422912" DebugSpawnPoint = "EntryYucutan" Duration = "475200" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "PALISADES" MissionType = "8" ShowInDebugMenu = "false" ShowInHUD = "false" StartTime = "131460" cMissionObjective KillGetToShortcut-Objective cMissionObjectiveBringNPC GetLinetteHere1 LevelName = "LEVEL_PALISADES" Location = "135.677,6.942,-100.523" NPC_NAME = "srv_linnette" Radius = "7" cMissionDialogue Confirmation1 AutoStart = "true" Dialogue0 = "65888" SpeakerID0 = "65200" cMissionSendEvent GetToShortcutOver1 Value = "GetToShortcutIsOver" cMissionLevelReady KillGetToShortcut-Start LevelName = "LEVEL_SAFEHOUSE" cMissionSendEvent GetToShortcutOver Value = "GetToShortcutIsOver" cMissionPrereq FinishWilted1 cMissionObjectiveMissionStatus LinetteJoined1 MissionName = "WiltedFlower" Success = "true" cMissionOnSuccess LinetteOpens cMissionEnableTriggerVolume ShowRoyalPort TriggerName = "RoyalTeleport"

WorkersCompensation
cMissionDefinition WorkersCompensation CantFailOnLevel = "AMERICANA_CASINO" Color = "16422912" DebugSpawnPoint = "EntryArena" DescriptionSummary = "80581" DisplayName = "80021" Duration = "32400" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "AMERICANA_CASINO" MissionType = "3" ShowInDebugMenu = "true" StartTime = "46800" cMissionObjective WorkersCompensation-Objective1 cMissionObjectiveNPCJoin Brittany2 MissionWaypoint = "AMERICANA_CASINO,-341.441,-5.642,-6.480" NPCName = "srv_brittany" cMissionObjectiveNPCJoin Stuart3 MissionWaypoint = "AMERICANA_CASINO,-343.044,-5.626,-6.742" NPCName = "srv_stuart" cMissionObjectiveEvent ChucksHere1 EventString = "ChuckisClose" cMissionDialogue NoticeChuck5 AutoStart = "true" Dialogue0 = "65120" Dialogue1 = "65122" Speaker0 = "srv_brittany" Speaker1 = "srv_stuart" SpeakerID0 = "65175" SpeakerID1 = "65174" cMissionSetNPCScriptedAction BrittanyNotices5 NPCName = "srv_brittany" ReactionAnim = "15" SetOrientation = "true" cMissionTimer SlowthHostility3 DeltaTimeSecondsRealTime = "1" TriggerBothPlayers = "true" TriggerXTimes = "1" cMissionSetNPCScriptedAction ClearStuartsPrejoin6 NPCName = "srv_stuart" ReactionAnim = "18"

cMissionTimer x216 DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall x217 cMissionDialogue x218 Dialogue0 = "65119" SpeakerID0 = "77510" cMissionLevelReady x299 LevelName = "LEVEL_AMERICANA_CASINO" cMissionSpawnNPC Stuart4 DefaultBehaviour = "Idle" NPCName = "srv_stuart" Rotation = "-1.801" SpawnPoint = "-343.044,-5.626,-6.742" WithProp = "CroupierStick" cMissionDialogueCondition cond_d328 AutoStart = "true" ConditionParameter1 = "800" ConditionParameter2 = "srv_stuart" DialogueCondition = "1" cMissionDialogue fail_d328 Dialogue0 = "" LoopThisNode = "true" ReactionAnim0 = "" Speaker0 = "srv_stuart" SpeakerID0 = "65174" cMissionDialogue d328 AutoStart = "true" Dialogue0 = "65127" Dialogue1 = "65128" Dialogue2 = "65129" DialogueCondition = "1" JoinChuckAfter = "true" LoopThisNode = "false" ReactionAnim0 = "15" ReactionAnim2 = "16" Speaker0 = "srv_stuart" Speaker2 = "srv_stuart" SpeakerID0 = "65174" SpeakerID1 = "65167" SpeakerID2 = "65174" cMissionSpawnNPC Brittany3 DefaultBehaviour = "Idle" NPCName = "srv_brittany" Rotation = "-1.977" SpawnPoint = "-341.441,-5.642,-6.480" cMissionDialogueCondition StuartInParty1 ConditionParameter1 = "srv_stuart" DialogueCondition = "20" cMissionDialogueCondition StuartInParty3 ConditionParameter1 = "srv_stuart" DialogueCondition = "19" cMissionDialogue d347 Dialogue0 = "65123" JoinChuckAfter = "false" LoopThisNode = "true" ReactionAnim0 = "7" Speaker0 = "srv_brittany" SpeakerID0 = "65175" cMissionDialogue d343 Dialogue0 = "65124" Dialogue1 = "65125" Dialogue2 = "65126" JoinChuckAfter = "true" LoopThisNode = "false" ReactionAnim2 = "16" Speaker0 = "srv_brittany" Speaker2 = "srv_brittany" SpeakerID0 = "65175" SpeakerID1 = "65167" SpeakerID2 = "65175" cMissionDialogue d346 Dialogue0 = "65124" Dialogue1 = "65125" Dialogue2 = "65126" JoinChuckAfter = "true" LoopThisNode = "false" ReactionAnim2 = "16" Speaker0 = "srv_brittany" Speaker2 = "srv_brittany" SpeakerID0 = "65175" SpeakerID1 = "65167" SpeakerID2 = "65175" cMissionTimer delayRemoval2 DeltaTimeSecondsRealTime = "3" TriggerXTimes = "1" cMissionZombieRemoval SafetyforWorkersComp1 Location = "-341.119,-5.642,-9.238" Radius = "7" cMissionSpawnItem WorkersBarrier4 FixOnPlacement = "true" ItemName = "DrinkCart" Location = "-342.525,-5.639,-3.346" Rotation = "0.000,0.557,0.000,0.831" cMissionSpawnItem WorkersBarrier5 DisablePhysicsOnInitialPlacement = "false" FixOnPlacement = "true" ItemName = "Bench" Location = "-340.818,-5.260,-15.442" Rotation = "0.000,0.819,0.000,0.574" cMissionSpawnItem WorkersBarrier23 DisablePhysicsOnInitialPlacement = "false" FixOnPlacement = "true" ItemName = "MetalBarricade" Location = "-343.311,-5.133,-14.630" Rotation = "0.053,0.198,-0.011,0.979" cMissionSpawnItem WorkersBarrier24 DisablePhysicsOnInitialPlacement = "false" FixOnPlacement = "true" ItemName = "Pallet" Location = "-339.790,-5.125,-3.117" Rotation = "0.457,0.559,0.438,0.536" cMissionSpawnItem WorkersBarrier25 DisablePhysicsOnInitialPlacement = "false" FixOnPlacement = "true" ItemName = "PlasticBin" Location = "-343.660,-4.907,-4.035" Rotation = "-0.001,0.023,0.002,1.000" cMissionSpawnItem WorkersBarrier36 FixOnPlacement = "true" ItemName = "DrinkCart" Location = "-341.167,-5.623,-3.254" Rotation = "-0.012,0.329,-0.033,0.944" cMissionSpawnItem WorkersBarrier37 FixOnPlacement = "true" ItemName = "DrinkCart" Location = "-338.338,-5.643,-8.590" Rotation = "-0.000,0.270,0.001,0.963" cMissionSpawnItem WorkersBarrier38 FixOnPlacement = "true" ItemName = "DrinkCart" Location = "-338.704,-5.610,-9.722" Rotation = "-0.011,-0.043,0.062,0.997" cMissionSpawnItem WorkersBarrier39 FixOnPlacement = "true" ItemName = "DrinkCart" Location = "-345.794,-5.645,-8.043" Rotation = "0.000,-0.461,-0.001,0.887" cMissionSpawnItem WorkersBarrier40 FixOnPlacement = "true" ItemName = "DrinkCart" Location = "-345.609,-5.642,-9.879" Rotation = "0.000,-0.034,-0.000,0.999" cMissionSpawnItem WorkersBarrier41 FixOnPlacement = "true" ItemName = "DrinkCart" Location = "-344.976,-5.642,-8.999" Rotation = "0.000,-0.990,0.000,0.138" cMissionSpawnItem MoneyCase ItemName = "MoneyCase" Location = "-343.007,-5.613,-8.148" Rotation = "0.551,-0.550,-0.443,0.444" cMissionSpawnItem FloorMoney ItemName = "OneHundredDollars" Location = "-342.600,-5.641,-8.405" Rotation = "0.002,-0.776,-0.002,0.631" cMissionSpawnItem FloorMoney4 ItemName = "OneHundredDollars" Location = "-343.677,-5.642,-8.061" Rotation = "0.813,0.000,-0.581,0.002" cMissionSpawnItem FloorMoney3 ItemName = "OneHundredDollars" Location = "-344.008,-5.641,-8.012" Rotation = "0.003,-0.987,-0.002,0.169" cMissionSpawnItem FloorMoney2 ItemName = "OneHundredDollars" Location = "-342.783,-5.641,-9.089" Rotation = "0.003,-0.490,-0.003,0.873" cMissionSpawnItem FloorMoney1 ItemName = "OneHundredDollars" Location = "-342.681,-5.623,-8.547" Rotation = "-0.067,-0.182,-0.001,0.981" cMissionChangeNPCState Make_Brittany_Scared2 InvulnerableToGrapples = "false" Nature = "3" NPCName = "srv_brittany" SurvivorAttacksDisabled = "false" SurvivorLeavesTheParty = "false" cMissionSendCommandToProp DamageSlotMachine1 ExecuteOnce = "true" PropCommand = "35" PropName = "Turkeys11" cMissionSendCommandToProp DamageSlotMachine2 ExecuteOnce = "true" PropCommand = "35" PropName = "Turkeys12" cMissionSendCommandToProp DamageSlotMachine3 ExecuteOnce = "true" PropCommand = "35" PropName = "Turkeys13" cMissionOnTrigger Trigger9 InnerRadius = "3" Location = "-341.966,-5.638,-9.194" Radius = "5" ZombieRotation = "0,0,0,1" cMissionSendEvent MissionComplete10 Value = "ChuckisClose" cMissionOnSuccess Make_Brittany_Normal cMissionChangeNPCState Make_Brittany_Scared1 InvulnerableToGrapples = "false" Nature = "4" NPCName = "srv_brittany" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" SurvivorVULNERABLEToDamage = "false" cMissionOnEnter SCF_workerscomp cMissionSendEvent CF_workerscomp Value = "CF_workerscomp"

WorkersFail
cMissionDefinition WorkersFail CantFailOnLevel = "AMERICANA_CASINO" Color = "16422912" DebugSpawnPoint = "EntryArena" DescriptionSummary = "80581" DisplayName = "80021" Duration = "32400" ExplicitStart = "true" FailPrerequisiteMission = "WorkersCompensation" LevelToStartAtIfDebuggingMission = "AMERICANA_CASINO" MissionType = "8" ShowInDebugMenu = "false" StartTime = "46800" cMissionObjective WorkersCompensation-Objective2 cMissionObjectiveEvent JoinAnyways EventString = "EndFailWorkers" cMissionLevelReady x302 LevelName = "LEVEL_AMERICANA_CASINO" cMissionSpawnNPC Stuart6 DefaultBehaviour = "Idle" NPCName = "srv_stuart" Rotation = "-1.801" SpawnPoint = "-343.044,-5.626,-6.742" WithProp = "CroupierStick" cMissionSetNPCScriptedAction ClearStuartsPrejoin7 Defect = "true" NPCName = "srv_stuart" ReactionAnim = "18" cMissionSendEvent EndMission4 Value = "EndFailWorkers" cMissionSpawnNPC Brittany5 DefaultBehaviour = "Idle" NPCName = "srv_brittany" Rotation = "-1.977" SpawnPoint = "-341.441,-5.642,-6.480" cMissionDialogueCondition StuartInParty2 ConditionParameter1 = "srv_stuart" DialogueCondition = "20" cMissionDialogueCondition IsHeDead1 ConditionParameter1 = "srv_stuart" DialogueCondition = "17" cMissionDialogue d349 Dialogue0 = "65123" JoinChuckAfter = "false" LoopThisNode = "true" ReactionAnim0 = "7" Speaker0 = "srv_brittany" SpeakerID0 = "65175" cMissionDialogue d350 Dialogue0 = "85361" Dialogue1 = "85362" Dialogue2 = "85363" JoinChuckAfter = "true" LoopThisNode = "false" ReactionAnim0 = "6" ReactionAnim2 = "5" Speaker0 = "srv_brittany" SpeakerID0 = "65175" SpeakerID1 = "65167" SpeakerID2 = "65175" cMissionSendEvent EndMission2 Value = "EndFailWorkers" cMissionDialogue d351 Dialogue0 = "65124" Dialogue1 = "65125" Dialogue2 = "65126" JoinChuckAfter = "true" LoopThisNode = "false" ReactionAnim2 = "16" Speaker0 = "srv_brittany" Speaker2 = "srv_brittany" SpeakerID0 = "65175" SpeakerID1 = "65167" SpeakerID2 = "65175" cMissionOnSuccess Make_Brittany_Normal1 cMissionChangeNPCState Make_Brittany_Scared4 InvulnerableToGrapples = "false" Nature = "0" NPCName = "srv_brittany" SurvivorAttacksDisabled = "false" SurvivorLeavesTheParty = "false" cMissionPrereq prereq_cf2 cMissionObjectiveEvent cf_workscomp EventString = "CF_workerscomp"

x_temp_zombie_placement1
cMissionDefinition x_temp_zombie_placement1 Duration = "345600" ExplicitStart = "true" LevelRequiredToStartName = "X_GAMEPLAY_ZOO" REMOVE_BEFORE_SHIP = "true" cMissionLevelReady gameplay_zoo1 LevelName = "LEVEL_X_GAMEPLAY_METRICS_BOX" cMissionZombieFactory zombies2 Amount0 = "3" Amount1 = "3" ClumpDiameterDelta = "1.0" NumberCocktailDressZombie0 = "10" NumberCopZombie0 = "5" NumberKelseyZombie0 = "1" NumberOfJamesZombie0 = "1" Type0 = "zombie_skinny" Type1 = "zombie_gas" ZombieCount = "17" ZombieWarehouseName = "tada"

=ZOMBIE PLACEMENT=

Day1
cMissionDefinition Day1 Duration = "75600" ExplicitStart = "true" IgnoreAction = "false" MissionType = "11" StartTime = "10800" WaitUntilEnd = "true" cMissionLevelReady Americana_Day1 LevelName = "LEVEL_AMERICANA_CASINO" cMissionAdjustZombieTuning AmericanaDay1 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory Dealer Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" IgnoreAction = "false" NumberCocktailDressZombie0 = "4" NumberCopZombie0 = "0" NumberKelseyZombie0 = "1" NumberOfAlZombie0 = "1" NumberOfCherryZombie0 = "8" NumberOfDesZombie0 = "1" NumberOfFrankZombie0 = "1" NumberOfGradyZombie0 = "1" NumberOfJamalZombie0 = "1" NumberOfJamesZombie0 = "1" NumberOfJeremyZombie0 = "1" NumberRomanoZombie0 = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieCount = "21" ZombieWarehouseName = "Dealers" cMissionZombieFactory LevelGeneral1 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "4" IgnoreAction = "false" NumberCocktailDressZombie0 = "4" NumberCopZombie0 = "0" NumberKelseyZombie0 = "1" NumberOfAlZombie0 = "1" NumberOfCherryZombie0 = "8" NumberOfDesZombie0 = "1" NumberOfFrankZombie0 = "1" NumberOfGradyZombie0 = "1" NumberOfJamalZombie0 = "1" NumberOfJamesZombie0 = "1" NumberOfJeremyZombie0 = "1" NumberRomanoZombie0 = "1" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieCount = "21" ZombieWarehouseName = "Level_General" cMissionZombieFactory SlotAreas Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "4" NumberCopZombie0 = "10" PercentClump = "60" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieCount = "10" ZombieWarehouseName = "SlotAreas" cMissionZombieFactory AmericanaExit_FE Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "AmericanaExits_FortuneExteriorDoors" cMissionZombieFactory ArenaExit Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "4" ClumpSize = "6" PercentClump = "70" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "ArenaExit" cMissionZombieFactory ArenaExit1 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "ArenaExit_2" cMissionZombieFactory Americana_Exits Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "6" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "AmericanaExits" cMissionZombieFactory BennyJacks Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "BJFrontage" cMissionZombieFactory BennyJacksFiller1 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "BJFiller" cMissionZombieFactory AtriumToCasino Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "5" PercentClump = "60" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Atrium2Casino" cMissionZombieFactory SlotsBackWall Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SlotArea_Backwall" cMissionZombieFactory Arena_Vista Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Arena_Vista" cMissionLevelReady ArenaBackstage_Day1 LevelName = "LEVEL_ARENA_BACKSTAGE" cMissionAdjustZombieTuning AB_Day1 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory Arena_Exits1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "ArenaExits" cMissionZombieFactory BackstageZombies2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_tir" Type4 = "zombie_skinny_female" ZombieWarehouseName = "BackstageZombies" cMissionZombieFactory BaseofStairs_PO Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "6" ClumpSize = "12" PercentClump = "100" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_tir" Type4 = "zombie_skinny_female" ZombieWarehouseName = "BaseofStairs_PO" cMissionZombieFactory ArenaExitLevel_PO Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "ArenaExitLevel_PO" cMissionZombieFactory BackstageHorde_PO Amount0 = "15" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_tir" Type4 = "zombie_skinny_female" ZombieWarehouseName = "BackstageHorde_POutbreak" cMissionZombieFactory ArenaLobby_PO Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "11" PercentClump = "40" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "ArenaLobby_PostOutbreak" cMissionZombieFactory ArenaLobby_PO_Stairs Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_tir" Type4 = "zombie_skinny_female" ZombieWarehouseName = "ArenaLobby_PostOutbreak_Stairs" cMissionZombieFactory BackstageHall2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "4" PercentClump = "60" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_tir" Type4 = "zombie_skinny_female" ZombieWarehouseName = "BackstageHall" cMissionZombieFactory BackstageDoor_PO Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "4" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "Backstage_Door_PO" cMissionZombieFactory AmericanaHall Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "AmericanaHallFiller" cMissionZombieFactory SouthPlazaHall Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "SouthPlazaHallFiller" cMissionZombieFactory AmericanaPath_PO Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "4" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "AmericanaPath_PO" cMissionZombieFactory SouthPlazaPath_PO Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "4" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "SouthPlazaPath_PO" cMissionZombieFactory ArenaMainHall_PO Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "ArenaMainHall_PostOutbreak" cMissionZombieFactory Arena_FEx_View Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Arena_FEx_View" cMissionZombieFactory Americana_View Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Americana_View" cMissionZombieFactory SouthPlaza_Vista Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "SouthPlaza_Vista" cMissionLevelReady Atlantica_Casino_Day1 LevelName = "LEVEL_ATLANTICA_CASINO" cMissionZombieFactory Atlantica_FEx Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "8" PercentClump = "10" Type0 = "zombie_skinny" Type1 = "zombie_showgirl" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "w_Atlantica_FEx" cMissionZombieFactory Atlantica_Slots Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_showgirl" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_dealer" ZombieWarehouseName = "w_Atlantica_Slots" cMissionZombieFactory Atlantica_PM Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "1" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "8" PercentClump = "10" Type0 = "zombie_skinny" Type1 = "zombie_showgirl" Type2 = "zombie_dealer" Type3 = "zombie_skinny_female" Type4 = "zombie_skinny" ZombieWarehouseName = "w_Atlantica_PM" cMissionZombieFactory Atlantica_Entrance Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "0" ClumpDiameterDelta = "1.0" ClumpNoise = "0" ClumpSize = "0" PercentClump = "0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_showgirl" ZombieWarehouseName = "w_Atlantica_Entrance" cMissionZombieFactory Atlantica_Entrance1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "0" ClumpDiameterDelta = "1.0" ClumpNoise = "0" ClumpSize = "0" PercentClump = "0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_showgirl" ZombieWarehouseName = "w_Atlantica_EntranceFiller" cMissionZombieFactory Atlantica_Tables Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "0" ClumpDiameterDelta = "1.0" ClumpNoise = "0" ClumpSize = "0" PercentClump = "0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_showgirl" Type3 = "zombie_dealer" ZombieWarehouseName = "w_Atlantica_Tables" cMissionAdjustZombieTuning DEFAULT MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionLevelReady FoodBarn_Day1 LevelName = "LEVEL_FOOD_BARN" cMissionZombieFactory Foodcourt_Walkway Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "5" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "6" PercentClump = "70" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_bertha" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "W_FoodCourt" cMissionZombieFactory Foodcourt_Scatter Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "100" Type0 = "zombie_skinny" Type1 = "zombie_bertha" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Foodcourt_Scatter" cMissionZombieFactory Foodcourt_Proper Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "5" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "8" PercentClump = "70" PercentQueen = "2.5" Type0 = "zombie_skinny" Type1 = "zombie_bertha" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "W_Foodcourt_Playa" cMissionZombieFactory Foodcourt_Stage Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "8" PercentClump = "80" PercentQueen = "2.5" Type0 = "zombie_skinny" Type1 = "zombie_bertha" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "W_Foodcourt_Stage" cMissionAdjustZombieTuning DEFAULT1 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory FC_YucatanHall Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "10" PercentClump = "80" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_bertha" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "FC_YucatanHall" cMissionZombieFactory SlotBarn_Entire3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "8" PercentClump = "30" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_bertha" ZombieWarehouseName = "W_SlotBarn" cMissionZombieFactory W_Nstrip_Exit Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_bertha" ZombieWarehouseName = "W_NStripExit" cMissionZombieFactory Slotbarn_RFVista1 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" ZombieWarehouseName = "SlotBarn_RFVista" cMissionSpawnZombie acetylene11 NumberOfZombies = "1" Rotation = "-0.8" SpawnPoint = "91.985,-1.616,-243.670" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionZombieFactory FoodBarn_Ext_Vista Amount0 = "15" Amount1 = "15" Amount2 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "4" ClumpSize = "10" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Food_Barn_extVista" cMissionZombieFactory YucHall Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "YucatanHall" cMissionLevelReady Fortune_Exterior_Day1 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionAdjustZombieTuning fortune_exterior MaxAttractorsForSurvivor = "0" MaxNumUpdatingZombies = "100" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.30" cMissionZombieFactory w_park_Atlantica Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "FortunePark_Atlantica" cMissionZombieFactory w_park_Atlantica_Ent Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Atlantica_Ent" cMissionZombieFactory w_park_Huxley Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "20" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "FortunePark_Huxley" cMissionZombieFactory w_park_Northstrip Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "FortunePark_NorthStrip" cMissionZombieFactory w_park_RoyalFlush Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_protester" Type3 = "zombie_protester_female" Type4 = "zombie_skinny_female" ZombieWarehouseName = "FortunePark_RoyalFlush" cMissionZombieFactory RF_Ent_Grad1 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "RF_Ent_Grad" cMissionZombieFactory Hux_Ent_Grad Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Huxley_Ent_Grad" cMissionZombieFactory w_park_Southstrip Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "FortunePark_SouthStrip" cMissionZombieFactory w_park_FortunePark Amount0 = "15" Amount1 = "15" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "2" ClumpNoise = "3" ClumpSize = "11" PercentClump = "40" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_protester" Type3 = "zombie_protester_female" Type4 = "zombie_skinny_female" ZombieWarehouseName = "FortunePark_Park" cMissionZombieFactory w_park_FortunePark4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "2" ClumpNoise = "3" ClumpSize = "11" PercentClump = "40" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_protester" Type3 = "zombie_protester_female" Type4 = "zombie_skinny_female" ZombieWarehouseName = "FortunePark_Gateway" cMissionZombieFactory w_arena Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "5" ClumpDiameterDelta = "4" ClumpNoise = "3" ClumpSize = "8" PercentClump = "30" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_protester_female" Type3 = "zombie_protester" Type4 = "zombie_skinny_female" ZombieWarehouseName = "w_arena" cMissionZombieFactory w_arenadoors Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "5" ClumpDiameterDelta = "4" ClumpNoise = "3" ClumpSize = "8" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_protester_female" Type3 = "zombie_protester" Type4 = "zombie_skinny_female" ZombieWarehouseName = "ArenaDoors" cMissionZombieFactory w_arena_PROTEST1 Amount0 = "3" Amount1 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "8" PercentClump = "50" Type0 = "zombie_protester" Type1 = "zombie_protester_female" ZombieWarehouseName = "w_arena_PROTEST" cMissionZombieFactory w_arena_plaza Amount0 = "15" Amount1 = "15" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "2.0" ClumpNoise = "2" ClumpSize = "11" PercentClump = "70" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_protester_female" Type3 = "zombie_protester" Type4 = "zombie_skinny_female" ZombieWarehouseName = "ArenaPlaza" cMissionZombieFactory w_south_strip Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "1" ClumpNoise = "2" ClumpSize = "8" PercentClump = "70" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "w_south_strip" cMissionZombieFactory w_south_strip_Fountain1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_protester" Type1 = "zombie_protester_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny" Type4 = "zombie_skinny_female" ZombieWarehouseName = "Fountain" cMissionZombieFactory w_south_strip_Fountain_actual Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_protester" Type1 = "zombie_protester_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny" Type4 = "zombie_skinny_female" ZombieWarehouseName = "FountainActual" cMissionZombieFactory w_south_strip_AmericanaEntrance Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1" ClumpNoise = "1" ClumpSize = "11" PercentClump = "10" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Americana_Entrance" cMissionZombieFactory w_south_strip_MOES Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1" ClumpNoise = "1" ClumpSize = "11" PercentClump = "60" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthStrip_MOES" cMissionZombieFactory w_south_strip_VENTURE Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_protester_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "SouthStrip_VENTURE" cMissionZombieFactory w_south_strip_JUGGZ Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1" ClumpNoise = "1" ClumpSize = "11" PercentClump = "80" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthStrip_JUGGZ2" cMissionZombieFactory w_south_strip_ROSIES Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1" ClumpNoise = "1" ClumpSize = "11" PercentClump = "60" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthStrip_ROSIES" cMissionZombieFactory w_south_strip_KILBRIDES Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1" ClumpNoise = "1" ClumpSize = "11" PercentClump = "40" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthStrip_KILBRIDES" cMissionZombieFactory C_SouthStrip1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "7" PercentClump = "70" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_protester" Type4 = "zombie_protester_female" ZombieWarehouseName = "C_SouthStrip" cMissionZombieFactory C_SouthStrip_STAIRS Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" Amount5 = "8" ClumpDiameterDelta = "1.0" Type0 = "zombie_protester" Type1 = "zombie_protester_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny" Type4 = "zombie_protester_female" Type5 = "zombie_skinny_female" ZombieWarehouseName = "C_SouthStrip_STAIRS" cMissionZombieFactory N_Strip Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "2.0" ClumpNoise = "2" ClumpSize = "8" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_protester_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "N_Strip" cMissionZombieFactory N_StripEnd1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "2" ClumpNoise = "4" ClumpSize = "10" NumVertex = "7" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_protester_female" Type3 = "zombie_skinny_female" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "N_Strip_End" cMissionZombieFactory N_StripEnd_2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "2" ClumpNoise = "4" ClumpSize = "10" NumVertex = "7" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_protester_female" Type3 = "zombie_skinny_female" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "N_Strip_End_2" cMissionZombieFactory N_StripYucatan_Entrance Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "2" ClumpNoise = "4" ClumpSize = "10" NumVertex = "7" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_protester_female" Type3 = "zombie_skinny_female" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "Entrance_Blockers1" cMissionZombieFactory N_StripBehindTrailer Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "2" ClumpNoise = "3" ClumpSize = "5" NumVertex = "7" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_protester_female" Type3 = "zombie_skinny_female" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "N_Strip_BehindTrailer" cMissionZombieFactory Luaii_Wauii Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_protester_female" Type4 = "zombie_protester" ZombieWarehouseName = "Luaii_Wauwii" cMissionZombieFactory N_Strip_Park1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" NumVertex = "7" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_protester_female" Type3 = "zombie_skinny_female" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "N_Strip_To_Park" cMissionZombieFactory N_StripMid1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "4" ClumpSize = "7" NumVertex = "7" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_protester_female" Type3 = "zombie_skinny_female" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "N_Strip_Mid" cMissionZombieFactory N_StripKerboom1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "1.0" ClumpNoise = "4" ClumpSize = "12" NumVertex = "7" PercentClump = "80" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_protester_female" Type3 = "zombie_skinny_female" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "N_Strip_Kerboom" cMissionZombieFactory N_StripWalks1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_protester_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "North_Strip_Walks" cMissionZombieFactory N_Strip_Shamrock_Casino Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Shamrocks" cMissionZombieFactory N_Strip_PubOGold Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" ZombieWarehouseName = "Stripclub" cMissionZombieFactory CashGordans1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_protester_female" Type2 = "zombie_skinny" Type3 = "zombie_protester" Type4 = "zombie_skinny_female" ZombieWarehouseName = "CashGordans" cMissionZombieFactory Breach Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Breach_Exterior" cMissionZombieFactory Breach_BlendCrowd Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "5" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Breach_Exterior_Blend" cMissionZombieFactory Food_Barn Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Food_Barn" cMissionLevelReady FortuneExterior_Protestors1 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSpawnZombie ProtestM_Isle3 NumberOfZombies = "1" Rotation = "-1.0" SpawnPoint = "-204.360,-3.695,13.947" SpawnWithItem = "ProtesterSign" ZombieType = "zombie_protester" cMissionSpawnZombie ProtestM_Arena4 NumberOfZombies = "1" Rotation = "0.3" SpawnPoint = "-342.205,-7.745,62.231" SpawnWithItem = "ProtesterSign" ZombieType = "zombie_protester" cMissionSpawnZombie ProtestM_Arena5 NumberOfZombies = "1" Rotation = "0.3" SpawnPoint = "-342.205,-7.745,62.231" SpawnWithItem = "ProtesterSign" ZombieType = "zombie_protester" cMissionSpawnZombie ProtestM_Arena6 NumberOfZombies = "1" Rotation = "-1.9" SpawnPoint = "-357.364,-7.745,58.708" SpawnWithItem = "ProtesterSign" ZombieType = "zombie_protester" cMissionSpawnZombie ProtestF_Arena5 NumberOfZombies = "1" Rotation = "0.3" SpawnPoint = "-355.967,-7.745,57.208" SpawnWithItem = "ProtesterSign" ZombieType = "zombie_protester_female" cMissionSpawnZombie ProtestF_Arena3 NumberOfZombies = "1" Rotation = "-1.5" SpawnPoint = "-337.199,-7.745,53.833" SpawnWithItem = "ProtesterSign" ZombieType = "zombie_protester_female" cMissionSpawnZombie ProtestF_Arena6 NumberOfZombies = "1" Rotation = "-1.4" SpawnPoint = "-345.594,-7.285,52.060" SpawnWithItem = "ProtesterSign" ZombieType = "zombie_protester_female" cMissionSpawnZombie ProtestF_Arena7 NumberOfZombies = "1" Rotation = "-2.3" SpawnPoint = "-352.557,-7.745,40.757" SpawnWithItem = "ProtesterSign" ZombieType = "zombie_protester_female" cMissionSpawnZombie ProtestM_Arena7 NumberOfZombies = "1" Rotation = "2.3" SpawnPoint = "-350.243,-7.745,61.491" SpawnWithItem = "ProtesterSign" ZombieType = "zombie_protester" cMissionSpawnZombie ProtestM_Isle4 NumberOfZombies = "1" Rotation = "0.8" SpawnPoint = "-196.397,-3.695,15.234" SpawnWithItem = "ProtesterSign" ZombieType = "zombie_protester" cMissionSpawnZombie ProtestM_Isle5 NumberOfZombies = "1" Rotation = "-2" SpawnPoint = "-208.797,-3.695,13.416" SpawnWithItem = "ProtesterSign" ZombieType = "zombie_protester" cMissionLevelReady Palisades_Day1 LevelName = "LEVEL_PALISADES" cMissionAdjustZombieTuning palisades MaxAttractorsForSurvivor = "0" MaxNumUpdatingZombies = "100" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory Atlantica_Exit Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "8" PercentClump = "25" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_Atlantia_Exit" cMissionZombieFactory Palisades_South_Atrium_F1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "8" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_South_Atrium_F1" cMissionZombieFactory Palisades_South_Atrium_F2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "6" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_South_Atrium_F2" cMissionZombieFactory Palisades_S_Atrium_P202_Esca Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "2" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_S_Atrium_P202_Esca" cMissionZombieFactory Palisades_S_Atrium_P217_Esca Amount0 = "3" Amount1 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" ZombieWarehouseName = "Palisades_S_Atrium_P217_Esca" cMissionZombieFactory Palisades_S_Atrium_P201 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_S_Atrium_P201" cMissionZombieFactory Palisades_S_Atrium_P218 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_S_Atrium_P218" cMissionZombieFactory Palisades_S_Atrium_Slots_Hallway Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_S_Atrium_Slots_Hallway" cMissionZombieFactory Palisades_Grotto_F1_South Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.5" ClumpNoise = "4" ClumpSize = "8" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_Grotto_F1_South" cMissionZombieFactory Palisades_N_Atrium_Slots_Hallway Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "6" PercentClump = "75" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_N_Atrium_Slots_Hallway" cMissionZombieFactory Palisades_North_Atrium_F1_Boundary Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.5" ClumpNoise = "2" ClumpSize = "5" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_North_Atrium_F1_Boundary" cMissionZombieFactory Palisades_North_Atrium_F1_Center Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.5" ClumpNoise = "2" ClumpSize = "5" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_North_Atrium_F1_Center" cMissionZombieFactory Palisades_North_Atrium_F1_Yuc_Exit Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "4" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_North_Atrium_F1_Yuc_Exit" cMissionZombieFactory Palisades_Grotto_F2_East Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "6" PercentClump = "100" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_Grotto_F2_East" cMissionZombieFactory Palisades_Grotto_F2_West Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "6" PercentClump = "100" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_Grotto_F2_West" cMissionZombieFactory Palisades_North_Atrium_F2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "100" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_North_Atrium_F2" cMissionZombieFactory Grotto4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Grotto" cMissionLevelReady Royal_Flush_Plaza_Day_1 LevelName = "LEVEL_ROYAL_FLUSH" cMissionAdjustZombieTuning RoyalFlushDay1 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory RoyalFlush_Coffee Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "1.0" ClumpNoise = "4" ClumpSize = "6" PercentClump = "20" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "RoyalFlush_Coffee" cMissionZombieFactory RoyalFlush_Dice Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "4" PercentClump = "10" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "RoyalFlush_Dice" cMissionZombieFactory RoyalFlush_SportsCar Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "4" ClumpSize = "10" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "RoyalFlush_SportsCar" cMissionZombieFactory RoyalFlush_UpperDice Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "4" ClumpSize = "10" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "RoyalFlush_Upper_Dice" cMissionZombieFactory RoyalFlush_Upper_SportsCar Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "4" ClumpSize = "10" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "RoyalFlush_Upper_SportsCar" cMissionZombieFactory RoyalFlush_Stairs Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "8" PercentClump = "80" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Stairs" cMissionZombieFactory RoyalFlush_SB_Exit Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "SlotBarn_Exit" cMissionZombieFactory RoyalFlush_Americana_Exit Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Americana_Exit" cMissionZombieFactory RoyalFlush_Fortune_Exit Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "FortuneExt_Exit" cMissionZombieFactory RoyalFlush_Halls11 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "5" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "8" PercentClump = "30" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "W_Royal_Halls" cMissionZombieFactory RoyalFlush_Halls12 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "5" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "8" PercentClump = "30" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "W_Royal_Halls2" cMissionZombieFactory RoyalFlush_UpperHall1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "UpperHall" cMissionZombieFactory ExteriorVista2 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Exterior_Vista" cMissionZombieFactory RF_AVista2 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Rotation = "0.000,1.000,0.000,-0.000" Scale = "12.181,3.300,13.913" Translation = "-164.568,1.166,-125.627" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" ZombieWarehouseName = "RF_Americana_Vista" cMissionLevelReady South_Plaza_Day1 LevelName = "LEVEL_SOUTH_PLAZA" cMissionAdjustZombieTuning SP_Day1 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory SouthPlaza_Mall Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "6" PercentClump = "60" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_protester" Type4 = "zombie_protester_female" ZombieWarehouseName = "SouthPlaza_Mall" cMissionZombieFactory SouthPlaza_Gated Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthPlaza_Gated" cMissionZombieFactory SouthPlaza_Hotel_to_Exterior1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_protester" Type4 = "zombie_protester_female" ZombieWarehouseName = "South_Plaza_HoteltoExterior" cMissionZombieFactory SouthPlaza_Mall_Plaza Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "6" PercentClump = "40" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthPlaza_Mall_Plaza2" cMissionZombieFactory SouthPlaza_Hall_2 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthPlaza_Hall_2" cMissionZombieFactory SouthPlaza_Density Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "2.0" ClumpNoise = "1" ClumpSize = "5" PercentClump = "40" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_protester" Type4 = "zombie_protester_female" ZombieWarehouseName = "Density" cMissionZombieFactory SouthPlaza_Hotel Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_protester" Type4 = "zombie_protester_female" ZombieWarehouseName = "SouthPlaza_Hotel" cMissionZombieFactory SouthPlaza_HotelEntrance Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "2" PercentClump = "40" Type0 = "zombie_skinny" Type1 = "zombie_protester_female" Type2 = "zombie_protester" ZombieWarehouseName = "SouthPlaza_HotelEntrance" cMissionZombieFactory SouthPlaza_ArenaEntrance Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "2" PercentClump = "30" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" ZombieWarehouseName = "SouthPlaza_ArenaEntrance" cMissionLevelReady Underground_Day1 LevelName = "LEVEL_UNDERGROUND" cMissionAdjustZombieTuning DEFAULT2 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory x2151 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "LoadingBayPrime" cMissionZombieFactory x2128 Amount0 = "15" Amount1 = "15" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "6" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" ZombieWarehouseName = "W_Underground_Track" cMissionZombieFactory x2127 Amount0 = "15" Amount1 = "15" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "6" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" ZombieWarehouseName = "W_Underground_Track" cMissionZombieFactory x2126 Amount0 = "15" Amount1 = "15" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "6" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" ZombieWarehouseName = "W_Underground_Track" cMissionZombieFactory x2125 Amount0 = "15" Amount1 = "15" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "6" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" ZombieWarehouseName = "W_Underground_Track" cMissionZombieFactory x2105 Amount0 = "3" Amount1 = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "0" ClumpSize = "0" PercentClump = "0" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" ZombieWarehouseName = "W_Underground_Loadingbay1" cMissionZombieFactory x2106 Amount0 = "3" Amount1 = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "0" ClumpSize = "0" PercentClump = "0" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" ZombieWarehouseName = "W_Underground_Loadingbay2" cMissionZombieFactory x2107 Amount0 = "3" Amount1 = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "0" ClumpSize = "0" PercentClump = "0" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" ZombieWarehouseName = "W_Underground_Loadingbay3" cMissionZombieFactory x2111 Amount0 = "15" Amount1 = "15" Amount2 = "15" Amount3 = "15" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "10" PercentClump = "30" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Innertunnels" cMissionLevelReady Yucutan_Day1 LevelName = "LEVEL_YUCATAN_CASINO" cMissionAdjustZombieTuning DEFAULT3 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory w_Yucatan_Walkways_F Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "8" ClumpDiameterDelta = "2" ClumpNoise = "5" ClumpSize = "11" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_showgirl" ZombieWarehouseName = "w_Yucatan_Walkways" cMissionZombieFactory w_Yucatan_Walkways_F6 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "10" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "11" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_showgirl" ZombieWarehouseName = "w_Yucatan_Walkways_SSentrance" cMissionZombieFactory w_Yucatan_NStrip_Exit_F Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_showgirl" ZombieWarehouseName = "w_Yucatan_NStrip_Exit" cMissionZombieFactory w_Yucatan_NStrip_Exit_F6 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "w_Yucatan_NStrip_Exit_Grad1" cMissionZombieFactory w_Yucatan_NStrip_Exit2_F Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_showgirl" ZombieWarehouseName = "w_Yucatan_NStrip_Exit_Grad" cMissionZombieFactory w_Yucatan_Slots_F2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "3" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_showgirl" Type3 = "zombie_skinny" ZombieWarehouseName = "w_Yucatan_Slots" cMissionZombieFactory w_Yucatan_Palisades_exit Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "w_Yucatan_Exit_Palisades" cMissionZombieFactory w_Yucatan_FoodBarn_exit Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "w_Yucatan_Exit_FoodBarn" cMissionZombieFactory w_Yucatan_FoodBarn_exitdoors Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "w_Yucatan_Exit_FoodBarndoors" cMissionZombieFactory w_Yucatan_Rug Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_showgirl" Type3 = "zombie_skinny" ZombieWarehouseName = "w_Yucatan_Rug" cMissionZombieFactory Shoal_Entryway2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_showgirl" Type3 = "zombie_skinny" ZombieWarehouseName = "w_Yucatan_Shoal" cMissionZombieFactory YucatanTrhoughFoodBarnDoors1 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "YucatanThroughFoodBarnDoors" cMissionLevelReady Palisades_Knife LevelName = "LEVEL_PALISADES" cMissionSpawnZombie pali_zombie_knife NumberOfZombies = "1" Rotation = "-2" SpawnPoint = "193.843,-0.566,-132.439" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie pali_zombie_knife1 NumberOfZombies = "1" Rotation = "-0.8" SpawnPoint = "195.101,-0.565,-133.551" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie pali_zombie_knife2 NumberOfZombies = "1" Rotation = "0.9" SpawnPoint = "192.049,-0.565,-133.632" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie pali_zombie_knife3 NumberOfZombies = "1" Rotation = "1.8" SpawnPoint = "140.855,-0.566,-55.531" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie pali_zombie_knife4 NumberOfZombies = "1" Rotation = "0.9" SpawnPoint = "245.309,-0.566,-176.745" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie pali_zombie_knife5 NumberOfZombies = "1" Rotation = "0.2" SpawnPoint = "145.733,6.931,-69.243" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie pali_zombie_knife6 NumberOfZombies = "1" Rotation = "-0.2" SpawnPoint = "143.352,-0.566,-70.399" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie pali_zombie_knife7 NumberOfZombies = "1" Rotation = "-1.8" SpawnPoint = "142.002,-0.566,-71.224" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie pali_zombie_knife8 NumberOfZombies = "1" Rotation = "-1.1" SpawnPoint = "243.060,-0.568,-173.458" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife"

Day2
cMissionDefinition Day2 Duration = "86400" ExplicitStart = "true" IgnoreAction = "false" MissionType = "11" StartTime = "86400" WaitUntilEnd = "true" cMissionLevelReady Americana_Day2 LevelName = "LEVEL_AMERICANA_CASINO" cMissionAdjustZombieTuning AmericanaDay2 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory Dealer7 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" IgnoreAction = "false" NumberCocktailDressZombie0 = "4" NumberCopZombie0 = "0" NumberKelseyZombie0 = "1" NumberOfAlZombie0 = "1" NumberOfCherryZombie0 = "8" NumberOfDesZombie0 = "1" NumberOfFrankZombie0 = "1" NumberOfGradyZombie0 = "1" NumberOfJamalZombie0 = "1" NumberOfJamesZombie0 = "1" NumberOfJeremyZombie0 = "1" NumberRomanoZombie0 = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieCount = "21" ZombieWarehouseName = "Dealers" cMissionZombieFactory LevelGeneral8 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "4" IgnoreAction = "false" NumberCocktailDressZombie0 = "4" NumberCopZombie0 = "0" NumberKelseyZombie0 = "1" NumberOfAlZombie0 = "1" NumberOfCherryZombie0 = "8" NumberOfDesZombie0 = "1" NumberOfFrankZombie0 = "1" NumberOfGradyZombie0 = "1" NumberOfJamalZombie0 = "1" NumberOfJamesZombie0 = "1" NumberOfJeremyZombie0 = "1" NumberRomanoZombie0 = "1" PercentClump = "50" PercentQueen = "2.5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieCount = "21" ZombieWarehouseName = "Level_General" cMissionZombieFactory SlotAreas7 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "4" NumberCopZombie0 = "10" PercentClump = "60" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieCount = "10" ZombieWarehouseName = "SlotAreas" cMissionZombieFactory AmericanaExit_FE1 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "AmericanaExits_FortuneExteriorDoors" cMissionZombieFactory ArenaExit2 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "8" ClumpDiameterDelta = "4" ClumpNoise = "4" ClumpSize = "6" PercentClump = "70" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "ArenaExit" cMissionZombieFactory ArenaExit3 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "ArenaExit_2" cMissionZombieFactory Americana_Exits1 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "6" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "AmericanaExits" cMissionZombieFactory BennyJacks1 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "BJFrontage" cMissionZombieFactory BennyJacksFiller2 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "BJFiller" cMissionZombieFactory AtriumToCasino1 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "5" PercentClump = "60" PercentQueen = "5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Atrium2Casino" cMissionZombieFactory SlotsBackWall1 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SlotArea_Backwall" cMissionZombieFactory Arena_Vista1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Arena_Vista" cMissionLevelReady ArenaBackstage_Day2 LevelName = "LEVEL_ARENA_BACKSTAGE" cMissionAdjustZombieTuning AB_Day2 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory Arena_Exits2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "ArenaExits" cMissionZombieFactory BackstageZombies3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_tir" Type4 = "zombie_skinny_female" ZombieWarehouseName = "BackstageZombies" cMissionZombieFactory BaseofStairs_PO1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "6" ClumpSize = "12" PercentClump = "100" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_tir" Type4 = "zombie_skinny_female" ZombieWarehouseName = "BaseofStairs_PO" cMissionZombieFactory ArenaExitLevel_PO1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "ArenaExitLevel_PO" cMissionZombieFactory BackstageHorde_PO1 Amount0 = "15" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_tir" Type4 = "zombie_skinny_female" ZombieWarehouseName = "BackstageHorde_POutbreak" cMissionZombieFactory ArenaLobby_PO1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "11" PercentClump = "40" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "ArenaLobby_PostOutbreak" cMissionZombieFactory ArenaLobby_PO_Stairs1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_tir" Type4 = "zombie_skinny_female" ZombieWarehouseName = "ArenaLobby_PostOutbreak_Stairs" cMissionZombieFactory BackstageHall3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "4" PercentClump = "60" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_tir" Type4 = "zombie_skinny_female" ZombieWarehouseName = "BackstageHall" cMissionZombieFactory BackstageDoor_PO1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "4" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "Backstage_Door_PO" cMissionZombieFactory AmericanaHall1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "AmericanaHallFiller" cMissionZombieFactory SouthPlazaHall1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "SouthPlazaHallFiller" cMissionZombieFactory AmericanaPath_PO1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "4" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "AmericanaPath_PO" cMissionZombieFactory SouthPlazaPath_PO1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "4" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "SouthPlazaPath_PO" cMissionZombieFactory ArenaMainHall_PO1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "ArenaMainHall_PostOutbreak" cMissionZombieFactory SouthPlaza_Vista1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "SouthPlaza_Vista" cMissionZombieFactory Arena_FEx_View1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Arena_FEx_View" cMissionZombieFactory Americana_View1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Americana_View" cMissionLevelReady Atlantica_Casino_Day2 LevelName = "LEVEL_ATLANTICA_CASINO" cMissionZombieFactory Atlantica_FEx1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "8" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_showgirl" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "w_Atlantica_FEx" cMissionZombieFactory Atlantica_Slots1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_showgirl" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_dealer" ZombieWarehouseName = "w_Atlantica_Slots" cMissionZombieFactory Atlantica_PM1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "1" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "8" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_showgirl" Type2 = "zombie_dealer" Type3 = "zombie_skinny_female" Type4 = "zombie_skinny" ZombieWarehouseName = "w_Atlantica_PM" cMissionZombieFactory Atlantica_Entrance2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "8" PercentClump = "10" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_showgirl" ZombieWarehouseName = "w_Atlantica_Entrance" cMissionZombieFactory Atlantica_Entrance3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "10" PercentClump = "25" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_showgirl" ZombieWarehouseName = "w_Atlantica_EntranceFiller" cMissionZombieFactory Atlantica_Tables1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "0" ClumpDiameterDelta = "1.0" ClumpNoise = "0" ClumpSize = "0" PercentClump = "0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_showgirl" Type3 = "zombie_dealer" ZombieWarehouseName = "w_Atlantica_Tables" cMissionAdjustZombieTuning DEFAULT12 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionLevelReady FoodBarn_Day2 LevelName = "LEVEL_FOOD_BARN" cMissionAdjustZombieTuning DEFAULT21 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory Foodcourt_Walkway1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "5" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "6" PercentClump = "70" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_bertha" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "W_FoodCourt" cMissionZombieFactory Foodcourt_Scatter1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "100" Type0 = "zombie_skinny" Type1 = "zombie_bertha" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Foodcourt_Scatter" cMissionZombieFactory Foodcourt_Proper1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "5" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "8" PercentClump = "70" PercentQueen = "2.5" Type0 = "zombie_skinny" Type1 = "zombie_bertha" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "W_Foodcourt_Playa" cMissionZombieFactory Foodcourt_Stage1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "8" PercentClump = "80" PercentQueen = "2.5" Type0 = "zombie_skinny" Type1 = "zombie_bertha" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "W_Foodcourt_Stage" cMissionZombieFactory FC_YucatanHall4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "10" PercentClump = "80" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_bertha" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "FC_YucatanHall" cMissionZombieFactory SlotBarn_Entire5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "8" PercentClump = "30" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_bertha" ZombieWarehouseName = "W_SlotBarn" cMissionZombieFactory W_Nstrip_Exit1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_bertha" ZombieWarehouseName = "W_NStripExit" cMissionZombieFactory Slotbarn_RFVista3 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" ZombieWarehouseName = "SlotBarn_RFVista" cMissionZombieFactory FoodBarn_Ext_Vista1 Amount0 = "15" Amount1 = "15" Amount2 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "4" ClumpSize = "10" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Food_Barn_extVista" cMissionZombieFactory YucHall1 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "YucatanHall" cMissionSpawnZombie acetylene12 NumberOfZombies = "1" Rotation = "-0.8" SpawnPoint = "91.985,-1.616,-243.670" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionLevelReady Fortune_Exterior_Day_2 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionAdjustZombieTuning fortune_exterior5 MaxAttractorsForSurvivor = "0" MaxNumUpdatingZombies = "100" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.30" cMissionZombieFactory w_park_Atlantica4 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "FortunePark_Atlantica" cMissionZombieFactory w_park_Atlantica_Ent4 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Atlantica_Ent" cMissionZombieFactory w_park_Huxley4 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "20" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "FortunePark_Huxley" cMissionZombieFactory w_park_Northstrip4 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "FortunePark_NorthStrip" cMissionZombieFactory w_park_RoyalFlush4 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "FortunePark_RoyalFlush" cMissionZombieFactory RF_Ent_Grad5 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "RF_Ent_Grad" cMissionZombieFactory Hux_Ent_Grad4 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Huxley_Ent_Grad" cMissionZombieFactory w_park_Southstrip4 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "FortunePark_SouthStrip" cMissionZombieFactory w_park_FortunePark5 Amount0 = "15" Amount1 = "15" Amount2 = "15" ClumpDiameter = "4" ClumpDiameterDelta = "2" ClumpNoise = "3" ClumpSize = "11" PercentClump = "40" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "FortunePark_Park" cMissionZombieFactory w_park_FortunePark6 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "2" ClumpNoise = "3" ClumpSize = "11" PercentClump = "40" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "FortunePark_Gateway" cMissionZombieFactory w_arena1 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "5" ClumpDiameterDelta = "4" ClumpNoise = "3" ClumpSize = "8" PercentClump = "30" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "w_arena" cMissionZombieFactory w_arenadoors4 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "5" ClumpDiameterDelta = "4" ClumpNoise = "3" ClumpSize = "8" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "ArenaDoors" cMissionZombieFactory w_arena_PROTEST2 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "8" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "w_arena_PROTEST" cMissionZombieFactory w_arena_plaza4 Amount0 = "15" Amount1 = "15" Amount2 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "2.0" ClumpNoise = "2" ClumpSize = "11" PercentClump = "70" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "ArenaPlaza" cMissionZombieFactory w_south_strip1 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "1" ClumpNoise = "2" ClumpSize = "8" PercentClump = "70" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "w_south_strip" cMissionZombieFactory w_south_strip_Fountain5 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Fountain" cMissionZombieFactory w_south_strip_Fountain_actual4 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "FountainActual" cMissionZombieFactory w_south_strip_AmericanaEntrance4 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1" ClumpNoise = "1" ClumpSize = "11" PercentClump = "10" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Americana_Entrance" cMissionZombieFactory w_south_strip_MOES4 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1" ClumpNoise = "1" ClumpSize = "11" PercentClump = "60" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthStrip_MOES" cMissionZombieFactory w_south_strip_VENTURE4 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1" PercentQueen = "10" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthStrip_VENTURE" cMissionZombieFactory w_south_strip_JUGGZ4 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1" ClumpNoise = "1" ClumpSize = "11" PercentClump = "80" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthStrip_JUGGZ2" cMissionZombieFactory w_south_strip_ROSIES4 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1" ClumpNoise = "1" ClumpSize = "11" PercentClump = "60" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthStrip_ROSIES" cMissionZombieFactory w_south_strip_KILBRIDES4 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1" ClumpNoise = "1" ClumpSize = "11" PercentClump = "40" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthStrip_KILBRIDES" cMissionZombieFactory C_SouthStrip2 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "7" PercentClump = "70" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "C_SouthStrip" cMissionZombieFactory C_SouthStrip_STAIRS4 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "C_SouthStrip_STAIRS" cMissionZombieFactory N_Strip4 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "2.0" ClumpNoise = "2" ClumpSize = "8" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "N_Strip" cMissionZombieFactory N_StripEnd8 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "2" ClumpNoise = "4" ClumpSize = "10" NumVertex = "7" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "N_Strip_End" cMissionZombieFactory N_StripEnd_3 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "2" ClumpNoise = "4" ClumpSize = "10" NumVertex = "7" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "N_Strip_End_2" cMissionZombieFactory N_StripYucatan_Entrance1 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "2" ClumpNoise = "4" ClumpSize = "10" NumVertex = "7" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "Entrance_Blockers1" cMissionZombieFactory N_StripBehindTrailer1 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "2" ClumpNoise = "3" ClumpSize = "5" NumVertex = "7" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "N_Strip_BehindTrailer" cMissionZombieFactory Luaii_Wauii1 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" ZombieWarehouseName = "Luaii_Wauwii" cMissionZombieFactory N_Strip_Park5 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" NumVertex = "7" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "N_Strip_To_Park" cMissionZombieFactory N_StripMid5 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "4" ClumpSize = "7" NumVertex = "7" PercentClump = "50" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "N_Strip_Mid" cMissionZombieFactory N_StripKerboom2 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "1.0" ClumpNoise = "4" ClumpSize = "12" NumVertex = "7" PercentClump = "80" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "N_Strip_Kerboom" cMissionZombieFactory N_StripWalks5 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "North_Strip_Walks" cMissionZombieFactory N_Strip_Shamrock_Casino4 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Shamrocks" cMissionZombieFactory N_Strip_PubOGold4 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" ZombieWarehouseName = "Stripclub" cMissionZombieFactory CashGordans5 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" ZombieWarehouseName = "CashGordans" cMissionZombieFactory Breach1 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Breach_Exterior" cMissionZombieFactory Breach_BlendCrowd1 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "5" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Breach_Exterior_Blend" cMissionZombieFactory Food_Barn1 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Food_Barn" cMissionLevelReady NorthStrip_Drop1 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSpawnZombie Stripper4 NumberOfZombies = "1" Rotation = "-2.7" SpawnPoint = "53.444,0.698,-76.625" SpawnWithItem = "BobsToy" ZombieType = "zombie_kitty" cMissionSpawnZombie Stripper5 NumberOfZombies = "1" Rotation = "-2.0" SpawnPoint = "59.881,0.705,-79.828" ZombieType = "zombie_kitty" cMissionSpawnZombie Stripper6 NumberOfZombies = "1" Rotation = "-0.8" SpawnPoint = "63.291,0.702,-88.426" ZombieType = "zombie_kitty" cMissionSpawnZombie Stripper7 NumberOfZombies = "1" Rotation = "0.5" SpawnPoint = "52.861,0.702,-84.256" ZombieType = "zombie_kitty" cMissionLevelReady Palisades_Day2 LevelName = "LEVEL_PALISADES" cMissionAdjustZombieTuning palisades1 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory Atlantica_Exit1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "8" PercentClump = "25" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_Atlantia_Exit" cMissionZombieFactory Palisades_South_Atrium_F3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "8" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_South_Atrium_F1" cMissionZombieFactory Palisades_South_Atrium_F4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "6" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_South_Atrium_F2" cMissionZombieFactory Palisades_S_Atrium_P202_Esca1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "2" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_S_Atrium_P202_Esca" cMissionZombieFactory Palisades_S_Atrium_P217_Esca1 Amount0 = "3" Amount1 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" ZombieWarehouseName = "Palisades_S_Atrium_P217_Esca" cMissionZombieFactory Palisades_S_Atrium_P202 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_S_Atrium_P201" cMissionZombieFactory Palisades_S_Atrium_P219 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_S_Atrium_P218" cMissionZombieFactory Palisades_S_Atrium_Slots_Hallway1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_S_Atrium_Slots_Hallway" cMissionZombieFactory Palisades_Grotto_F1_South1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.5" ClumpNoise = "4" ClumpSize = "8" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_Grotto_F1_South" cMissionZombieFactory Palisades_N_Atrium_Slots_Hallway1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "6" PercentClump = "75" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "Palisades_N_Atrium_Slots_Hallway" cMissionZombieFactory Palisades_North_Atrium_F1_Boundary1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.5" ClumpNoise = "2" ClumpSize = "5" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "Palisades_North_Atrium_F1_Boundary" cMissionZombieFactory Palisades_North_Atrium_F1_Center1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.5" ClumpNoise = "2" ClumpSize = "5" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "Palisades_North_Atrium_F1_Center" cMissionZombieFactory Palisades_North_Atrium_F1_Yuc_Exit1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "4" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "Palisades_North_Atrium_F1_Yuc_Exit" cMissionZombieFactory Palisades_Grotto_F2_East1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "6" PercentClump = "100" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "Palisades_Grotto_F2_East" cMissionZombieFactory Palisades_Grotto_F2_West1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "6" PercentClump = "100" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "Palisades_Grotto_F2_West" cMissionZombieFactory Palisades_North_Atrium_F3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "100" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_North_Atrium_F2" cMissionZombieFactory Grotto Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Grotto" cMissionLevelReady Royal_Flush_Plaza_Day_2 LevelName = "LEVEL_ROYAL_FLUSH" cMissionAdjustZombieTuning RoyalFlushDay3 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory RoyalFlush_Coffee2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "1.0" ClumpNoise = "4" ClumpSize = "6" PercentClump = "20" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "RoyalFlush_Coffee" cMissionZombieFactory RoyalFlush_Dice2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "8" ClumpDiameterDelta = "4" ClumpNoise = "4" ClumpSize = "10" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_cocktaildress" Type4 = "zombie_skinny_female" ZombieWarehouseName = "RoyalFlush_Dice" cMissionZombieFactory RoyalFlush_SportsCar2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "10" ClumpDiameterDelta = "4" ClumpNoise = "4" ClumpSize = "10" PercentClump = "50" PercentQueen = "2.5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "RoyalFlush_SportsCar" cMissionZombieFactory RoyalFlush_UpperDice2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "3" ClumpNoise = "4" ClumpSize = "10" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_cocktaildress" Type4 = "zombie_skinny_female" ZombieWarehouseName = "RoyalFlush_Upper_Dice" cMissionZombieFactory RoyalFlush_Upper_SportsCar2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "10" ClumpDiameterDelta = "4" ClumpNoise = "4" ClumpSize = "10" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "RoyalFlush_Upper_SportsCar" cMissionZombieFactory RoyalFlush_Stairs2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "8" PercentClump = "80" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "Stairs" cMissionZombieFactory RoyalFlush_SB_Exit2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "SlotBarn_Exit" cMissionZombieFactory RoyalFlush_Americana_Exit2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "1.0" ClumpNoise = "4" ClumpSize = "10" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Americana_Exit" cMissionZombieFactory RoyalFlush_Fortune_Exit2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "FortuneExt_Exit" cMissionZombieFactory RoyalFlush_Halls15 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "5" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "8" PercentClump = "70" PercentQueen = "2.5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "W_Royal_Halls" cMissionZombieFactory RoyalFlush_Halls18 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "5" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "8" PercentClump = "70" PercentQueen = "2.5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "W_Royal_Halls2" cMissionZombieFactory RoyalFlush_UpperHall2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "UpperHall" cMissionZombieFactory ExteriorVista4 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Exterior_Vista" cMissionZombieFactory RF_AVista4 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" ZombieWarehouseName = "RF_Americana_Vista" cMissionLevelReady South_Plaza_Day2 LevelName = "LEVEL_SOUTH_PLAZA" cMissionAdjustZombieTuning SP_Day2 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory SouthPlaza_Mall1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "6" PercentClump = "60" PercentQueen = "3" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_tir" Type4 = "zombie_protester_female" ZombieWarehouseName = "SouthPlaza_Mall" cMissionZombieFactory SouthPlaza_Gated1 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthPlaza_Gated" cMissionZombieFactory SouthPlaza_Hotel_to_Exterior2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_protester_female" ZombieWarehouseName = "South_Plaza_HoteltoExterior" cMissionZombieFactory SouthPlaza_Mall_Plaza1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "6" PercentClump = "40" PercentQueen = "5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_protester_female" Type4 = "zombie_tir" ZombieWarehouseName = "SouthPlaza_Mall_Plaza2" cMissionZombieFactory SouthPlaza_Hall_3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_protester_female" Type4 = "zombie_tir" ZombieWarehouseName = "SouthPlaza_Hall_2" cMissionZombieFactory SouthPlaza_Density1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "2.0" ClumpNoise = "1" ClumpSize = "5" PercentClump = "40" PercentQueen = "2.5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_protester_female" Type4 = "zombie_tir" ZombieWarehouseName = "Density" cMissionZombieFactory SouthPlaza_Hotel1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_protester_female" ZombieWarehouseName = "SouthPlaza_Hotel" cMissionZombieFactory SouthPlaza_HotelEntrance1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "2" PercentClump = "70" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_protester_female" ZombieWarehouseName = "SouthPlaza_HotelEntrance" cMissionZombieFactory SouthPlaza_ArenaEntrance1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "2" PercentClump = "30" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_tir" ZombieWarehouseName = "SouthPlaza_ArenaEntrance" cMissionLevelReady Underground_Day2 LevelName = "LEVEL_UNDERGROUND" cMissionAdjustZombieTuning DEFAULT4 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory x2147 Amount0 = "15" Amount1 = "15" Amount2 = "15" Amount3 = "15" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "10" PercentClump = "30" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Innertunnels" cMissionZombieFactory x2129 Amount0 = "15" Amount1 = "15" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "6" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" ZombieWarehouseName = "W_Underground_Track" cMissionZombieFactory x2130 Amount0 = "15" Amount1 = "15" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "6" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" ZombieWarehouseName = "W_Underground_Track" cMissionZombieFactory x2131 Amount0 = "15" Amount1 = "15" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "6" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" ZombieWarehouseName = "W_Underground_Track" cMissionZombieFactory x2132 Amount0 = "15" Amount1 = "15" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "6" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" ZombieWarehouseName = "W_Underground_Track" cMissionZombieFactory x2108 Amount0 = "3" Amount1 = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "0" ClumpSize = "0" PercentClump = "0" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" ZombieWarehouseName = "W_Underground_Loadingbay1" cMissionZombieFactory x2109 Amount0 = "3" Amount1 = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "0" ClumpSize = "0" PercentClump = "0" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" ZombieWarehouseName = "W_Underground_Loadingbay2" cMissionZombieFactory x2112 Amount0 = "3" Amount1 = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "0" ClumpSize = "0" PercentClump = "0" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" ZombieWarehouseName = "W_Underground_Loadingbay3" cMissionLevelReady Yucutan_Day2 LevelName = "LEVEL_YUCATAN_CASINO" cMissionAdjustZombieTuning DEFAULT8 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory w_Yucatan_Walkways_F1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "8" ClumpDiameterDelta = "2" ClumpNoise = "5" ClumpSize = "11" PercentClump = "50" PercentQueen = "3" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_showgirl" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "w_Yucatan_Walkways" cMissionZombieFactory w_Yucatan_Walkways_F7 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "10" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "11" PercentClump = "50" PercentQueen = "5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_showgirl" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "w_Yucatan_Walkways_SSentrance" cMissionZombieFactory w_Yucatan_NStrip_Exit_F1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_showgirl" ZombieWarehouseName = "w_Yucatan_NStrip_Exit" cMissionZombieFactory w_Yucatan_NStrip_Exit_F7 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "w_Yucatan_NStrip_Exit_Grad1" cMissionZombieFactory w_Yucatan_NStrip_Exit2_F1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_showgirl" ZombieWarehouseName = "w_Yucatan_NStrip_Exit_Grad" cMissionZombieFactory w_Yucatan_Slots_F3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "3" PercentClump = "50" PercentQueen = "5" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_showgirl" Type3 = "zombie_skinny" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "w_Yucatan_Slots" cMissionZombieFactory w_Yucatan_Rug1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_showgirl" Type3 = "zombie_skinny" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "w_Yucatan_Rug" cMissionZombieFactory w_Yucatan_Palisades_exit1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_showgirl" ZombieWarehouseName = "w_Yucatan_Exit_Palisades" cMissionZombieFactory w_Yucatan_FoodBarn_exit1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_showgirl" ZombieWarehouseName = "w_Yucatan_Exit_FoodBarn" cMissionZombieFactory w_Yucatan_FoodBarn_exitdoors1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_showgirl" ZombieWarehouseName = "w_Yucatan_Exit_FoodBarndoors" cMissionZombieFactory HotelReception1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "5" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_showgirl" ZombieWarehouseName = "HotelReception" cMissionZombieFactory Shoal_Entryway4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_showgirl" Type3 = "zombie_skinny" ZombieWarehouseName = "w_Yucatan_Shoal" cMissionZombieFactory YucatanTrhoughFoodBarnDoors2 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "YucatanThroughFoodBarnDoors" cMissionLevelReady Palisades_Knife1 LevelName = "LEVEL_PALISADES" cMissionSpawnZombie pali_zombie_knife9 NumberOfZombies = "1" Rotation = "-2" SpawnPoint = "193.843,-0.566,-132.439" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie pali_zombie_knife10 NumberOfZombies = "1" Rotation = "-0.8" SpawnPoint = "195.101,-0.565,-133.551" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie pali_zombie_knife11 NumberOfZombies = "1" Rotation = "0.9" SpawnPoint = "192.049,-0.565,-133.632" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie pali_zombie_knife12 NumberOfZombies = "1" Rotation = "1.8" SpawnPoint = "140.855,-0.566,-55.531" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie pali_zombie_knife13 NumberOfZombies = "1" Rotation = "0.9" SpawnPoint = "245.309,-0.566,-176.745" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie pali_zombie_knife14 NumberOfZombies = "1" Rotation = "0.2" SpawnPoint = "145.733,6.931,-69.243" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie pali_zombie_knife15 NumberOfZombies = "1" Rotation = "-0.2" SpawnPoint = "143.352,-0.566,-70.399" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie pali_zombie_knife16 NumberOfZombies = "1" Rotation = "-1.8" SpawnPoint = "142.002,-0.566,-71.224" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie pali_zombie_knife17 NumberOfZombies = "1" Rotation = "-1.1" SpawnPoint = "243.060,-0.568,-173.458" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife"

Day4to5_GASZOMBIES
cMissionDefinition Day4to5_GASZOMBIES Duration = "97200" ExplicitStart = "true" IgnoreAction = "false" MissionType = "11" StartTime = "291600" WaitUntilEnd = "true" cMissionPrereq GasPrereq1 cMissionObjectiveMissionStatus End61 MissionName = "Day4to5" Success = "true" cMissionLevelReady Americana_Day_4 LevelName = "LEVEL_AMERICANA_CASINO" cMissionAdjustZombieTuning AmericanaDay8 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory Dealer18 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" IgnoreAction = "false" NumberCocktailDressZombie0 = "4" NumberCopZombie0 = "0" NumberKelseyZombie0 = "1" NumberOfAlZombie0 = "1" NumberOfCherryZombie0 = "8" NumberOfDesZombie0 = "1" NumberOfFrankZombie0 = "1" NumberOfGradyZombie0 = "1" NumberOfJamalZombie0 = "1" NumberOfJamesZombie0 = "1" NumberOfJeremyZombie0 = "1" NumberRomanoZombie0 = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieCount = "21" ZombieWarehouseName = "Dealers" cMissionZombieFactory LevelGeneral14 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "1" ClumpNoise = "2" ClumpSize = "4" IgnoreAction = "false" NumberCocktailDressZombie0 = "4" NumberCopZombie0 = "0" NumberKelseyZombie0 = "1" NumberOfAlZombie0 = "1" NumberOfCherryZombie0 = "8" NumberOfDesZombie0 = "1" NumberOfFrankZombie0 = "1" NumberOfGradyZombie0 = "1" NumberOfJamalZombie0 = "1" NumberOfJamesZombie0 = "1" NumberOfJeremyZombie0 = "1" NumberRomanoZombie0 = "1" PercentClump = "50" PercentQueen = "2.5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieCount = "21" ZombieWarehouseName = "Level_General" cMissionZombieFactory SlotAreas13 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "4" NumberCopZombie0 = "10" PercentClump = "60" PercentQueen = "5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieCount = "10" ZombieWarehouseName = "SlotAreas" cMissionZombieFactory AmericanaExit_FE7 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_gas" ZombieWarehouseName = "AmericanaExits_FortuneExteriorDoors" cMissionZombieFactory ArenaExit14 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "8" ClumpDiameterDelta = "4" ClumpNoise = "4" ClumpSize = "6" PercentClump = "70" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_gas" ZombieWarehouseName = "ArenaExit" cMissionZombieFactory ArenaExit15 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_gas" ZombieWarehouseName = "ArenaExit_2" cMissionZombieFactory Americana_Exits7 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "6" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_gas" ZombieWarehouseName = "AmericanaExits" cMissionZombieFactory BennyJacks7 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" PercentQueen = "5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "BJFrontage" cMissionZombieFactory BennyJacksFiller3 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "BJFiller" cMissionZombieFactory AtriumToCasino7 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "5" PercentClump = "60" PercentQueen = "5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Atrium2Casino" cMissionZombieFactory SlotsBackWall7 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SlotArea_Backwall" cMissionZombieFactory Arena_Vista2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Arena_Vista" cMissionSpawnZombie GasZombie25 NumberOfZombies = "3" Rotation = "1.8" SpawnPoint = "-325.161,-5.643,-51.171" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie26 NumberOfZombies = "3" Rotation = "3.1" SpawnPoint = "-318.965,-5.643,-44.695" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie27 NumberOfZombies = "3" Rotation = "0.8" SpawnPoint = "-320.261,-5.642,-34.543" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie28 NumberOfZombies = "3" Rotation = "0.3" SpawnPoint = "-349.208,-5.642,-16.428" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie29 NumberOfZombies = "3" Rotation = "0.4" SpawnPoint = "-327.153,-5.642,-28.573" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie30 NumberOfZombies = "3" Rotation = "2.2" SpawnPoint = "-366.513,-5.642,-29.210" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie31 NumberOfZombies = "3" Rotation = "1.3" SpawnPoint = "-367.280,-5.642,-35.137" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie32 NumberOfZombies = "3" Rotation = "-0.9" SpawnPoint = "-342.514,-5.642,-40.364" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie33 NumberOfZombies = "3" Rotation = "-1.4" SpawnPoint = "-338.741,-5.642,-30.975" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie34 NumberOfZombies = "3" Rotation = "-1.4" SpawnPoint = "-343.310,-5.642,-67.262" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie35 NumberOfZombies = "4" Rotation = "2.5" SpawnPoint = "-392.005,-4.722,-18.080" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie36 NumberOfZombies = "2" Rotation = "0.7" SpawnPoint = "-418.349,-4.698,-6.725" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie37 NumberOfZombies = "4" Rotation = "1.9" SpawnPoint = "-342.377,-5.642,0.585" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie38 NumberOfZombies = "3" Rotation = "-2.5" SpawnPoint = "-314.031,-5.642,-3.924" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie39 NumberOfZombies = "3" Rotation = "-0.8" SpawnPoint = "-300.160,-5.642,-21.858" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie40 NumberOfZombies = "3" Rotation = "-2.5" SpawnPoint = "-303.376,-5.642,-44.363" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie41 NumberOfZombies = "2" Rotation = "1.8" SpawnPoint = "-345.737,-5.272,-81.830" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie42 NumberOfZombies = "2" Rotation = "3.1" SpawnPoint = "-411.811,-4.701,-8.906" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie43 NumberOfZombies = "4" Rotation = "-2.5" SpawnPoint = "-307.493,-5.642,-12.829" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie44 NumberOfZombies = "2" Rotation = "0.4" SpawnPoint = "-385.736,-4.717,-46.338" ZombieType = "zombie_gas" cMissionLevelReady ArenaBackstage_Day_4 LevelName = "LEVEL_ARENA_BACKSTAGE" cMissionSpawnZombie GasZombie45 NumberOfZombies = "3" Rotation = "-0.1" SpawnPoint = "-114.035,9.168,37.507" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie46 NumberOfZombies = "3" Rotation = "0.7" SpawnPoint = "-120.024,9.170,36.385" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie47 NumberOfZombies = "3" Rotation = "-1.4" SpawnPoint = "-115.345,9.170,-6.964" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie48 NumberOfZombies = "3" Rotation = "1.6" SpawnPoint = "-118.708,9.170,-6.744" ZombieType = "zombie_gas" cMissionZombieFactory ArenaMainHall_PO3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" Amount5 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" Type5 = "zombie_gas" ZombieWarehouseName = "ArenaMainHall_PostOutbreak" cMissionZombieFactory SouthPlazaPath_PO3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "4" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "SouthPlazaPath_PO" cMissionZombieFactory AmericanaPath_PO3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "4" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "AmericanaPath_PO" cMissionZombieFactory SouthPlazaHall3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" Amount5 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" Type5 = "zombie_gas" ZombieWarehouseName = "SouthPlazaHallFiller" cMissionZombieFactory AmericanaHall3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" Amount5 = "4" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" Type5 = "zombie_gas" ZombieWarehouseName = "AmericanaHallFiller" cMissionZombieFactory BackstageDoor_PO3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "4" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "Backstage_Door_PO" cMissionZombieFactory BackstageHall5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "4" PercentClump = "60" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_tir" Type4 = "zombie_skinny_female" ZombieWarehouseName = "BackstageHall" cMissionZombieFactory ArenaLobby_PO_Stairs3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_tir" Type4 = "zombie_skinny_female" ZombieWarehouseName = "ArenaLobby_PostOutbreak_Stairs" cMissionZombieFactory ArenaLobby_PO3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "11" PercentClump = "40" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "ArenaLobby_PostOutbreak" cMissionZombieFactory BackstageHorde_PO3 Amount0 = "15" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_tir" Type4 = "zombie_skinny_female" ZombieWarehouseName = "BackstageHorde_POutbreak" cMissionZombieFactory ArenaExitLevel_PO3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "ArenaExitLevel_PO" cMissionZombieFactory BaseofStairs_PO3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "6" ClumpSize = "12" PercentClump = "100" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_tir" Type4 = "zombie_skinny_female" ZombieWarehouseName = "BaseofStairs_PO" cMissionZombieFactory BackstageZombies5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_tir" Type4 = "zombie_skinny_female" ZombieWarehouseName = "BackstageZombies" cMissionZombieFactory Arena_Exits4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "ArenaExits" cMissionZombieFactory SouthPlaza_Vista3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "SouthPlaza_Vista" cMissionLevelReady FoodBarn_Day6 LevelName = "LEVEL_FOOD_BARN" cMissionZombieFactory Foodcourt_Scatter6 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "100" Type0 = "zombie_skinny" Type1 = "zombie_bertha" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Foodcourt_Scatter" cMissionZombieFactory Foodcourt_Walkway6 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "5" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "6" PercentClump = "70" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_bertha" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "W_FoodCourt" cMissionZombieFactory Foodcourt_Stage6 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "8" PercentClump = "80" PercentQueen = "2.5" Type0 = "zombie_skinny" Type1 = "zombie_bertha" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "W_Foodcourt_Stage" cMissionZombieFactory Foodcourt_Proper6 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "5" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "8" PercentClump = "70" PercentQueen = "2.5" Type0 = "zombie_skinny" Type1 = "zombie_bertha" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "W_Foodcourt_Playa" cMissionAdjustZombieTuning DEFAULT22 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.8" cMissionZombieFactory FC_YucatanHall9 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "10" PercentClump = "80" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_bertha" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "FC_YucatanHall" cMissionZombieFactory SlotBarn_Entire8 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "8" PercentClump = "30" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_bertha" ZombieWarehouseName = "W_SlotBarn" cMissionZombieFactory W_Nstrip_Exit5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_bertha" ZombieWarehouseName = "W_NStripExit" cMissionZombieFactory Slotbarn_RFVista7 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" ZombieWarehouseName = "SlotBarn_RFVista" cMissionZombieFactory FoodBarn_Ext_Vista3 Amount0 = "15" Amount1 = "15" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "4" ClumpSize = "10" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_gas" ZombieWarehouseName = "Food_Barn_extVista" cMissionZombieFactory YucHall4 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "YucatanHall" cMissionSpawnZombie acetylene15 NumberOfZombies = "1" Rotation = "-0.8" SpawnPoint = "91.985,-1.616,-243.670" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionSpawnZombie SlotRanchGZ NumberOfZombies = "3" Rotation = "-2.5" SpawnPoint = "-12.349,-1.610,-85.287" ZombieType = "zombie_gas" cMissionSpawnZombie SlotRanchGZ1 NumberOfZombies = "2" Rotation = "1.8" SpawnPoint = "-14.281,-1.610,-87.030" ZombieType = "zombie_gas" cMissionSpawnZombie SlotRanchGZ2 NumberOfZombies = "1" Rotation = "-1.1" SpawnPoint = "-11.846,-1.610,-89.935" ZombieType = "zombie_gas" cMissionSpawnZombie SlotRanchGZ3 NumberOfZombies = "1" Rotation = "0.7" SpawnPoint = "-15.932,-1.610,-91.574" ZombieType = "zombie_gas" cMissionSpawnZombie SlotRanchGZ4 NumberOfZombies = "2" Rotation = "-2.1" SpawnPoint = "-33.655,-1.610,-109.967" ZombieType = "zombie_gas" cMissionSpawnZombie SlotRanchGZ5 NumberOfZombies = "2" Rotation = "-0.7" SpawnPoint = "-33.748,-1.610,-110.012" ZombieType = "zombie_gas" cMissionSpawnZombie SlotRanchGZ6 NumberOfZombies = "2" Rotation = "1.1" SpawnPoint = "-31.993,-1.610,-109.051" ZombieType = "zombie_gas" cMissionSpawnZombie SlotRanchGZ7 NumberOfZombies = "1" Rotation = "2.8" SpawnPoint = "-31.261,-1.610,-112.129" ZombieType = "zombie_gas" cMissionSpawnZombie SlotRanchGZ8 NumberOfZombies = "3" Rotation = "-0.7" SpawnPoint = "5.393,-1.610,-155.828" ZombieType = "zombie_gas" cMissionSpawnZombie SlotRanchGZ9 NumberOfZombies = "3" Rotation = "1.2" SpawnPoint = "5.861,-1.610,-156.590" ZombieType = "zombie_gas" cMissionSpawnZombie SlotRanchGZ10 NumberOfZombies = "1" Rotation = "-0.7" SpawnPoint = "4.778,-1.610,-159.102" ZombieType = "zombie_gas" cMissionSpawnZombie SlotRanchGZ11 NumberOfZombies = "2" Rotation = "-1.2" SpawnPoint = "13.322,-1.610,-157.136" ZombieType = "zombie_gas" cMissionSpawnZombie SlotRanchGZ12 NumberOfZombies = "3" Rotation = "0.2" SpawnPoint = "61.115,-1.620,-196.903" ZombieType = "zombie_gas" cMissionSpawnZombie SlotRanchGZ13 NumberOfZombies = "2" Rotation = "-1.5" SpawnPoint = "61.608,-1.620,-194.009" ZombieType = "zombie_gas" cMissionSpawnZombie SlotRanchGZ14 NumberOfZombies = "3" Rotation = "-0.7" SpawnPoint = "40.166,-1.620,-207.879" ZombieType = "zombie_gas" cMissionSpawnZombie SlotRanchGZ15 NumberOfZombies = "1" Rotation = "0.7" SpawnPoint = "37.684,-1.620,-205.823" ZombieType = "zombie_gas" cMissionSpawnZombie SlotRanchGZ16 NumberOfZombies = "3" Rotation = "0.9" SpawnPoint = "77.022,-1.620,-237.502" ZombieType = "zombie_gas" cMissionSpawnZombie SlotRanchGZ17 NumberOfZombies = "2" Rotation = "1.9" SpawnPoint = "78.832,-1.620,-237.142" ZombieType = "zombie_gas" cMissionLevelReady Fortune_Exterior_GAS LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionZombieFactory w_arena_gas Amount0 = "3" ClumpDiameter = "1.5" ClumpDiameterDelta = "1" ClumpNoise = "2" ClumpSize = "3" PercentClump = "100" Type0 = "zombie_gas" ZombieWarehouseName = "w_arena" cMissionZombieFactory w_arena_plaza_Gas Amount0 = "3" ClumpDiameter = "1" ClumpDiameterDelta = "1" ClumpNoise = "2" ClumpSize = "3" PercentClump = "100" Type0 = "zombie_gas" ZombieWarehouseName = "ArenaPlaza" cMissionZombieFactory w_south_strip_gas Amount0 = "3" ClumpDiameter = "1" ClumpDiameterDelta = "1" ClumpNoise = "2" ClumpSize = "3" PercentClump = "100" Type0 = "zombie_gas" ZombieWarehouseName = "w_south_strip" cMissionZombieFactory C_SouthStrip_gas Amount0 = "3" ClumpDiameter = "1" ClumpDiameterDelta = "1" ClumpNoise = "2" ClumpSize = "3" PercentClump = "100" Type0 = "zombie_gas" ZombieWarehouseName = "C_SouthStrip" cMissionZombieFactory Breach_Gas Amount0 = "3" ClumpDiameter = "1" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "3" PercentClump = "100" Type0 = "zombie_gas" ZombieWarehouseName = "Breach_Exterior" cMissionZombieFactory N_StripMid_Gas Amount0 = "3" ClumpDiameter = "1" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "3" NumVertex = "7" PercentClump = "100" Type0 = "zombie_gas" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "N_Strip_Mid" cMissionZombieFactory N_Strip_Park_Gas Amount0 = "3" ClumpDiameter = "1.5" ClumpDiameterDelta = "1" ClumpNoise = "2" ClumpSize = "3" NumVertex = "7" PercentClump = "100" Type0 = "zombie_gas" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "N_Strip_To_Park" cMissionZombieFactory N_StripEnd_Gas Amount0 = "3" ClumpDiameter = "1" ClumpDiameterDelta = "1" ClumpNoise = "2" ClumpSize = "3" NumVertex = "7" PercentClump = "100" Type0 = "zombie_gas" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "N_Strip_End" cMissionZombieFactory N_Strip_Gas Amount0 = "3" ClumpDiameter = "1.5" ClumpDiameterDelta = "1" ClumpNoise = "2" ClumpSize = "3" PercentClump = "100" Type0 = "zombie_gas" ZombieWarehouseName = "N_Strip" cMissionZombieFactory N_StripKerboom_Gas Amount0 = "3" ClumpDiameter = "1.5" ClumpDiameterDelta = "1" ClumpNoise = "2" ClumpSize = "3" NumVertex = "7" PercentClump = "100" Type0 = "zombie_gas" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "N_Strip_Kerboom" cMissionLevelReady Fortune_Exterior_D_4 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionAdjustZombieTuning fortune_exterior9 MaxAttractorsForSurvivor = "0" MaxNumUpdatingZombies = "100" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.30" cMissionZombieFactory w_park_Atlantica8 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "FortunePark_Atlantica" cMissionZombieFactory w_park_Atlantica_Ent8 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Atlantica_Ent" cMissionZombieFactory w_park_Huxley8 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "20" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "FortunePark_Huxley" cMissionZombieFactory w_park_Northstrip8 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "FortunePark_NorthStrip" cMissionZombieFactory w_park_RoyalFlush8 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_cocktaildress" Type3 = "zombie_skinny_female" ZombieWarehouseName = "FortunePark_RoyalFlush" cMissionZombieFactory RF_Ent_Grad9 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_cocktaildress" ZombieWarehouseName = "RF_Ent_Grad" cMissionZombieFactory Hux_Ent_Grad8 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Huxley_Ent_Grad" cMissionZombieFactory w_park_Southstrip8 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "FortunePark_SouthStrip" cMissionZombieFactory w_park_FortunePark12 Amount0 = "15" Amount1 = "15" Amount2 = "15" Amount3 = "3" Amount4 = "15" ClumpDiameter = "4" ClumpDiameterDelta = "2" ClumpNoise = "3" ClumpSize = "11" PercentClump = "40" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_cocktaildress" Type4 = "zombie_gas" ZombieWarehouseName = "FortunePark_Park" cMissionZombieFactory w_park_FortunePark13 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "2" ClumpNoise = "3" ClumpSize = "11" PercentClump = "40" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_cocktaildress" ZombieWarehouseName = "FortunePark_Gateway" cMissionZombieFactory w_arena4 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "5" ClumpDiameterDelta = "4" ClumpNoise = "3" ClumpSize = "8" PercentClump = "30" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "w_arena" cMissionZombieFactory w_arenadoors8 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "5" ClumpDiameterDelta = "4" ClumpNoise = "3" ClumpSize = "8" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "ArenaDoors" cMissionZombieFactory w_arena_PROTEST5 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "8" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "w_arena_PROTEST" cMissionZombieFactory w_arena_plaza8 Amount0 = "15" Amount1 = "15" Amount2 = "3" Amount3 = "15" ClumpDiameter = "2" ClumpDiameterDelta = "2.0" ClumpNoise = "2" ClumpSize = "11" PercentClump = "70" PercentQueen = "0.01" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_gas" ZombieWarehouseName = "ArenaPlaza" cMissionZombieFactory w_south_strip4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "1" ClumpNoise = "2" ClumpSize = "8" PercentClump = "70" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_gas" ZombieWarehouseName = "w_south_strip" cMissionZombieFactory w_south_strip_Fountain9 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Fountain" cMissionZombieFactory w_south_strip_Fountain_actual8 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "FountainActual" cMissionZombieFactory w_south_strip_AmericanaEntrance8 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1" ClumpNoise = "1" ClumpSize = "11" PercentClump = "10" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Americana_Entrance" cMissionZombieFactory w_south_strip_MOES8 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1" ClumpNoise = "1" ClumpSize = "11" PercentClump = "60" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthStrip_MOES" cMissionZombieFactory w_south_strip_VENTURE8 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthStrip_VENTURE" cMissionZombieFactory w_south_strip_JUGGZ8 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1" ClumpNoise = "1" ClumpSize = "11" PercentClump = "80" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthStrip_JUGGZ2" cMissionZombieFactory w_south_strip_ROSIES8 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1" ClumpNoise = "1" ClumpSize = "11" PercentClump = "60" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthStrip_ROSIES" cMissionZombieFactory w_south_strip_KILBRIDES8 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1" ClumpNoise = "1" ClumpSize = "11" PercentClump = "40" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthStrip_KILBRIDES" cMissionZombieFactory C_SouthStrip5 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "7" PercentClump = "70" PercentQueen = "0.5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "C_SouthStrip" cMissionZombieFactory C_SouthStrip_STAIRS8 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "C_SouthStrip_STAIRS" cMissionZombieFactory N_Strip8 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "2.0" ClumpNoise = "2" ClumpSize = "8" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "N_Strip" cMissionZombieFactory N_StripEnd11 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "2" ClumpNoise = "4" ClumpSize = "10" NumVertex = "7" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_cocktaildress" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "N_Strip_End" cMissionZombieFactory N_StripEnd_6 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "2" ClumpNoise = "4" ClumpSize = "10" NumVertex = "7" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_cocktaildress" Type3 = "zombie_skinny_female" Type4 = "zombie_gas" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "N_Strip_End_2" cMissionZombieFactory N_StripYucatan_Entrance4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "2" ClumpNoise = "4" ClumpSize = "10" NumVertex = "7" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_cocktaildress" Type3 = "zombie_skinny_female" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "Entrance_Blockers1" cMissionZombieFactory N_StripBehindTrailer4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "2" ClumpNoise = "3" ClumpSize = "5" NumVertex = "7" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_cocktaildress" Type3 = "zombie_skinny_female" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "N_Strip_BehindTrailer" cMissionZombieFactory Luaii_Wauii4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_cocktaildress" Type4 = "zombie_gas" ZombieWarehouseName = "Luaii_Wauwii" cMissionZombieFactory N_Strip_Park9 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" NumVertex = "7" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_cocktaildress" Type3 = "zombie_skinny_female" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "N_Strip_To_Park" cMissionZombieFactory N_StripMid9 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "4" ClumpSize = "7" NumVertex = "7" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_cocktaildress" Type3 = "zombie_skinny_female" Type4 = "zombie_gas" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "N_Strip_Mid" cMissionZombieFactory N_StripKerboom5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "1.0" ClumpNoise = "4" ClumpSize = "12" NumVertex = "7" PercentClump = "80" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_cocktaildress" Type3 = "zombie_skinny_female" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "N_Strip_Kerboom" cMissionZombieFactory N_StripWalks9 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_cocktaildress" Type3 = "zombie_skinny_female" ZombieWarehouseName = "North_Strip_Walks" cMissionZombieFactory N_Strip_Shamrock_Casino8 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Shamrocks" cMissionZombieFactory N_Strip_PubOGold8 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" ZombieWarehouseName = "Stripclub" cMissionZombieFactory CashGordans9 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_cocktaildress" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "CashGordans" cMissionZombieFactory Breach4 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Breach_Exterior" cMissionZombieFactory Breach_BlendCrowd4 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "5" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Breach_Exterior_Blend" cMissionZombieFactory Food_Barn2 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Food_Barn" cMissionLevelReady Royal_Flush_Plaza_Day_4 LevelName = "LEVEL_ROYAL_FLUSH" cMissionAdjustZombieTuning RoyalFlushDay9 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory ExteriorVista7 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Exterior_Vista" cMissionZombieFactory RF_AVista7 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" ZombieWarehouseName = "RF_Americana_Vista" cMissionZombieFactory RoyalFlush_Fortune_Exit6 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_gas" ZombieWarehouseName = "FortuneExt_Exit" cMissionZombieFactory RoyalFlush_Americana_Exit6 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "1.0" ClumpNoise = "4" ClumpSize = "10" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Americana_Exit" cMissionZombieFactory RoyalFlush_SB_Exit6 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "SlotBarn_Exit" cMissionZombieFactory RoyalFlush_Stairs12 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "8" PercentClump = "80" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Stairs" cMissionZombieFactory RoyalFlush_Halls14 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "8" PercentClump = "70" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "W_Royal_Halls2" cMissionZombieFactory RoyalFlush_Halls6 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "5" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "8" PercentClump = "70" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "W_Royal_Halls" cMissionZombieFactory RoyalFlush_UpperSportsCar7 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "3" ClumpNoise = "4" ClumpSize = "10" PercentClump = "50" PercentQueen = "2.5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "RoyalFlush_Upper_SportsCar" cMissionZombieFactory RoyalFlush_UpperDice6 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "5" ClumpDiameterDelta = "2" ClumpNoise = "2" ClumpSize = "10" PercentClump = "20" PercentQueen = "2.5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "RoyalFlush_Upper_Dice" cMissionZombieFactory RoyalFlush_UpperHall Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "5" ClumpDiameterDelta = "2" ClumpNoise = "2" ClumpSize = "10" PercentClump = "20" PercentQueen = "2.5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "UpperHall" cMissionZombieFactory RoyalFlush_SportsCar6 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "5" ClumpDiameterDelta = "2" ClumpNoise = "2" ClumpSize = "10" PercentClump = "70" PercentQueen = "2.5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "RoyalFlush_SportsCar" cMissionZombieFactory RoyalFlush_Dice6 Amount0 = "15" Amount1 = "15" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "2" ClumpNoise = "4" ClumpSize = "16" PercentClump = "30" PercentQueen = "5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "RoyalFlush_Dice" cMissionZombieFactory RoyalFlush_Coffee6 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1" ClumpNoise = "3" ClumpSize = "10" PercentClump = "20" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "RoyalFlush_Coffee" cMissionSpawnZombie GasZombie NumberOfZombies = "2" Rotation = "2.3" SpawnPoint = "-276.067,-1.552,-74.722" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie14 NumberOfZombies = "3" Rotation = "0.7" SpawnPoint = "-276.244,-1.552,-70.022" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie1 NumberOfZombies = "3" Rotation = "-0.4" SpawnPoint = "-234.000,-1.552,-84.670" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie2 NumberOfZombies = "2" Rotation = "-2.8" SpawnPoint = "-235.956,-1.552,-86.609" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie3 NumberOfZombies = "3" Rotation = "-1.7" SpawnPoint = "-202.458,-1.552,-108.592" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie4 NumberOfZombies = "2" Rotation = "1" SpawnPoint = "-203.521,-1.552,-118.810" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie5 NumberOfZombies = "2" Rotation = "-3.1" SpawnPoint = "-163.224,-1.551,-121.588" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie6 NumberOfZombies = "2" Rotation = "-0.8" SpawnPoint = "-161.618,-1.551,-119.904" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie7 NumberOfZombies = "2" Rotation = "3" SpawnPoint = "-149.374,-1.551,-91.943" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie8 NumberOfZombies = "2" Rotation = "-1.5" SpawnPoint = "-146.567,-1.551,-94.741" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie9 NumberOfZombies = "3" Rotation = "-0.8" SpawnPoint = "-111.385,-1.552,-69.156" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie10 NumberOfZombies = "3" Rotation = "-3.1" SpawnPoint = "-122.891,-1.552,-60.196" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie11 NumberOfZombies = "3" Rotation = "1.7" SpawnPoint = "-94.759,-1.552,-79.622" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie16 NumberOfZombies = "2" Rotation = "-0.3" SpawnPoint = "-92.393,-1.552,-77.766" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie12 NumberOfZombies = "3" Rotation = "-2.7" SpawnPoint = "-174.343,-1.551,-98.536" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie13 NumberOfZombies = "2" Rotation = "2.1" SpawnPoint = "-175.644,-1.551,-96.882" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie15 NumberOfZombies = "2" Rotation = "2.2" SpawnPoint = "-114.388,-1.552,-40.710" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie17 NumberOfZombies = "3" Rotation = "-3" SpawnPoint = "-123.667,5.955,-76.159" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie18 NumberOfZombies = "3" Rotation = "-1.1" SpawnPoint = "-127.187,5.942,-72.206" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie19 NumberOfZombies = "2" Rotation = "-1.7" SpawnPoint = "-102.353,5.947,-37.950" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie20 NumberOfZombies = "2" Rotation = "1.7" SpawnPoint = "-106.245,5.942,-48.002" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie21 NumberOfZombies = "2" Rotation = "1.7" SpawnPoint = "-153.809,5.962,-95.641" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie22 NumberOfZombies = "2" Rotation = "0.4" SpawnPoint = "-146.911,5.962,-101.721" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie23 NumberOfZombies = "4" Rotation = "0.7" SpawnPoint = "-186.573,5.955,-125.260" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie24 NumberOfZombies = "3" Rotation = "-2.3" SpawnPoint = "-147.432,-1.551,-123.074" ZombieType = "zombie_gas" cMissionLevelReady South_Plaza_Day_4 LevelName = "LEVEL_SOUTH_PLAZA" cMissionAdjustZombieTuning SP_Day8 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory SouthPlaza_Mall7 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "6" PercentClump = "60" PercentQueen = "3" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthPlaza_Mall" cMissionZombieFactory SouthPlaza_Gated7 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthPlaza_Gated" cMissionZombieFactory SouthPlaza_Hotel_to_Exterior4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_gas" ZombieWarehouseName = "South_Plaza_HoteltoExterior" cMissionZombieFactory SouthPlaza_Mall_Plaza7 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "6" PercentClump = "40" PercentQueen = "5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthPlaza_Mall_Plaza2" cMissionZombieFactory SouthPlaza_Hall_9 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthPlaza_Hall_2" cMissionZombieFactory SouthPlaza_Density7 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" PercentQueen = "2.5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Density" cMissionZombieFactory SouthPlaza_Hotel7 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" ZombieWarehouseName = "SouthPlaza_Hotel" cMissionZombieFactory SouthPlaza_HotelEntrance7 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "2" PercentClump = "70" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" ZombieWarehouseName = "SouthPlaza_HotelEntrance" cMissionZombieFactory SouthPlaza_ArenaEntrance3 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "2" PercentClump = "30" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" ZombieWarehouseName = "SouthPlaza_ArenaEntrance" cMissionSpawnZombie GasZombie49 NumberOfZombies = "4" Rotation = "2.6" SpawnPoint = "-368.556,-7.428,148.938" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie50 NumberOfZombies = "3" Rotation = "-2.6" SpawnPoint = "-339.889,-7.427,170.409" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie51 NumberOfZombies = "3" Rotation = "1.6" SpawnPoint = "-336.395,-7.427,174.218" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie52 NumberOfZombies = "3" Rotation = "1.9" SpawnPoint = "-298.969,-7.423,145.831" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie53 NumberOfZombies = "3" Rotation = "-1.1" SpawnPoint = "-295.425,-7.423,147.902" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie54 NumberOfZombies = "3" Rotation = "2.0" SpawnPoint = "-273.395,-7.422,118.251" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie55 NumberOfZombies = "2" Rotation = "-2.5" SpawnPoint = "-265.919,-7.422,149.437" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie56 NumberOfZombies = "3" Rotation = "-0.4" SpawnPoint = "-270.168,-7.422,121.014" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie57 NumberOfZombies = "3" Rotation = "0.9" SpawnPoint = "-244.439,-7.421,96.933" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie58 NumberOfZombies = "2" Rotation = "2.8" SpawnPoint = "-241.719,-7.421,102.919" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie59 NumberOfZombies = "3" Rotation = "1.2" SpawnPoint = "-219.296,-7.421,68.844" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie60 NumberOfZombies = "2" Rotation = "-0.1" SpawnPoint = "-221.430,-7.354,68.791" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie61 NumberOfZombies = "3" Rotation = "-2.6" SpawnPoint = "-198.402,-7.421,78.078" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie62 NumberOfZombies = "2" Rotation = "-0.8" SpawnPoint = "-200.233,-7.421,82.045" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie63 NumberOfZombies = "3" Rotation = "2.9" SpawnPoint = "-169.128,-6.402,62.457" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie64 NumberOfZombies = "3" Rotation = "-0.2" SpawnPoint = "-173.378,-6.405,33.512" ZombieType = "zombie_gas" cMissionLevelReady Palisades_Day_4 LevelName = "LEVEL_PALISADES" cMissionAdjustZombieTuning palisades5 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory Atlantica_Exit4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "8" PercentClump = "25" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_Atlantia_Exit" cMissionZombieFactory Palisades_South_Atrium_F9 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "8" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_South_Atrium_F1" cMissionZombieFactory Palisades_South_Atrium_F10 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "6" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_South_Atrium_F2" cMissionZombieFactory Palisades_S_Atrium_P202_Esca4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "2" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_S_Atrium_P202_Esca" cMissionZombieFactory Palisades_S_Atrium_P217_Esca4 Amount0 = "3" Amount1 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" ZombieWarehouseName = "Palisades_S_Atrium_P217_Esca" cMissionZombieFactory Palisades_S_Atrium_P205 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_S_Atrium_P201" cMissionZombieFactory Palisades_S_Atrium_P222 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_S_Atrium_P218" cMissionZombieFactory Palisades_S_Atrium_Slots_Hallway4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "Palisades_S_Atrium_Slots_Hallway" cMissionZombieFactory Palisades_Grotto_F1_South4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.5" ClumpNoise = "4" ClumpSize = "8" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "Palisades_Grotto_F1_South" cMissionZombieFactory Palisades_N_Atrium_Slots_Hallway4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "6" PercentClump = "75" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "Palisades_N_Atrium_Slots_Hallway" cMissionZombieFactory Palisades_North_Atrium_F1_Boundary4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.5" ClumpNoise = "2" ClumpSize = "5" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "Palisades_North_Atrium_F1_Boundary" cMissionZombieFactory Palisades_North_Atrium_F1_Center4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.5" ClumpNoise = "2" ClumpSize = "5" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "Palisades_North_Atrium_F1_Center" cMissionZombieFactory Palisades_North_Atrium_F1_Yuc_Exit4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "4" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "Palisades_North_Atrium_F1_Yuc_Exit" cMissionZombieFactory Palisades_Grotto_F2_East4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "6" PercentClump = "100" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "Palisades_Grotto_F2_East" cMissionZombieFactory Palisades_Grotto_F2_West4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "6" PercentClump = "100" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "Palisades_Grotto_F2_West" cMissionZombieFactory Palisades_North_Atrium_F6 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "100" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_North_Atrium_F2" cMissionZombieFactory Grotto3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Grotto" cMissionSpawnZombie GZ35 NumberOfZombies = "2" Rotation = "-2.6" SpawnPoint = "227.161,-0.551,-188.422" ZombieType = "zombie_gas" cMissionSpawnZombie GZ34 NumberOfZombies = "3" Rotation = "0.9" SpawnPoint = "228.264,-0.551,-187.831" ZombieType = "zombie_gas" cMissionSpawnZombie GZ33 NumberOfZombies = "1" Rotation = "2.7" SpawnPoint = "226.516,-0.553,-174.054" ZombieType = "zombie_gas" cMissionSpawnZombie GZ32 NumberOfZombies = "3" Rotation = "-1.6" SpawnPoint = "237.203,-0.559,-167.532" ZombieType = "zombie_gas" cMissionSpawnZombie GZ31 NumberOfZombies = "2" Rotation = "2.7" SpawnPoint = "211.915,-0.552,-152.049" ZombieType = "zombie_gas" cMissionSpawnZombie GZ30 NumberOfZombies = "3" Rotation = "-3.0" SpawnPoint = "210.543,-0.553,-144.956" ZombieType = "zombie_gas" cMissionSpawnZombie GZ29 NumberOfZombies = "2" Rotation = "1.6" SpawnPoint = "174.823,-0.553,-130.830" ZombieType = "zombie_gas" cMissionSpawnZombie GZ28 NumberOfZombies = "1" Rotation = "0.2" SpawnPoint = "162.094,-0.557,-100.374" ZombieType = "zombie_gas" cMissionSpawnZombie GZ27 NumberOfZombies = "3" Rotation = "-3.1" SpawnPoint = "146.618,-0.557,-85.569" ZombieType = "zombie_gas" cMissionSpawnZombie GZ26 NumberOfZombies = "3" Rotation = "3.0" SpawnPoint = "143.285,-0.560,-72.068" ZombieType = "zombie_gas" cMissionSpawnZombie GZ25 NumberOfZombies = "1" Rotation = "1.8" SpawnPoint = "182.349,-0.552,-88.173" ZombieType = "zombie_gas" cMissionSpawnZombie GZ24 NumberOfZombies = "2" Rotation = "-0.6" SpawnPoint = "201.771,-0.553,-101.564" ZombieType = "zombie_gas" cMissionSpawnZombie GZ39 NumberOfZombies = "3" Rotation = "-3.1" SpawnPoint = "217.491,-0.551,-123.740" ZombieType = "zombie_gas" cMissionSpawnZombie GZ38 NumberOfZombies = "3" Rotation = "2.5" SpawnPoint = "255.294,6.928,-156.812" ZombieType = "zombie_gas" cMissionSpawnZombie GZ37 NumberOfZombies = "0.4" Rotation = "2.8" SpawnPoint = "159.458,6.929,-122.093" ZombieType = "zombie_gas" cMissionSpawnZombie GZ36 NumberOfZombies = "2" Rotation = "-0.5" SpawnPoint = "226.129,6.931,-121.182" ZombieType = "zombie_gas" cMissionSpawnZombie GZ40 NumberOfZombies = "3" Rotation = "-0.9" SpawnPoint = "127.305,6.928,-40.402" ZombieType = "zombie_gas" cMissionSpawnZombie GZ41 NumberOfZombies = "2" Rotation = "-2.8" SpawnPoint = "126.098,6.928,-38.522" ZombieType = "zombie_gas" cMissionSpawnZombie GZ42 NumberOfZombies = "3" Rotation = "1.5" SpawnPoint = "124.741,6.928,-39.476" ZombieType = "zombie_gas" cMissionSpawnZombie GZ43 NumberOfZombies = "2" Rotation = "-0.2" SpawnPoint = "126.306,6.928,-40.899" ZombieType = "zombie_gas" cMissionSpawnZombie GZ44 NumberOfZombies = "3" Rotation = "2.3" SpawnPoint = "251.681,-0.543,-179.735" ZombieType = "zombie_gas" cMissionSpawnZombie GZ45 NumberOfZombies = "3" Rotation = "0.2" SpawnPoint = "253.393,-0.543,-181.235" ZombieType = "zombie_gas" cMissionSpawnZombie GZ46 NumberOfZombies = "3" Rotation = "-1.7" SpawnPoint = "253.950,-0.543,-179.675" ZombieType = "zombie_gas" cMissionLevelReady Underground_Day4 LevelName = "LEVEL_UNDERGROUND" cMissionAdjustZombieTuning DEFAULT7 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory x2149 Amount0 = "15" Amount1 = "15" Amount2 = "15" Amount3 = "15" Amount4 = "15" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "10" IgnoreAction = "true" PercentClump = "30" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" Type4 = "zombie_gas" ZombieWarehouseName = "Innertunnels" cMissionZombieFactory x2137 Amount0 = "3" Amount1 = "3" Amount2 = "15" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "6" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_gas" ZombieWarehouseName = "W_Underground_Track" cMissionZombieFactory x2138 Amount0 = "3" Amount1 = "3" Amount2 = "15" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "6" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_gas" ZombieWarehouseName = "W_Underground_Track" cMissionZombieFactory x2139 Amount0 = "3" Amount1 = "3" Amount2 = "15" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "6" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_gas" ZombieWarehouseName = "W_Underground_Track" cMissionZombieFactory x2140 Amount0 = "3" Amount1 = "3" Amount2 = "15" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "6" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_gas" ZombieWarehouseName = "W_Underground_Track" cMissionZombieFactory x2116 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "0" ClumpSize = "0" PercentClump = "0" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_gas" ZombieWarehouseName = "W_Underground_Loadingbay1" cMissionZombieFactory x2117 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "0" ClumpNoise = "0" ClumpSize = "0" PercentClump = "0" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_gas" ZombieWarehouseName = "W_Underground_Loadingbay2" cMissionZombieFactory x2118 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "0" ClumpSize = "0" PercentClump = "0" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_gas" ZombieWarehouseName = "W_Underground_Loadingbay3" cMissionZombieFactory x2121 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "0" ClumpSize = "0" IgnoreAction = "false" PercentClump = "0" PercentQueen = "0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_gas" ZombieWarehouseName = "W_Underground_Loadingbay0" cMissionZombieFactory Boykin_Warehouse1 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "3" PercentClump = "25" PercentGas = "5" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Boykin_Warehouse" cMissionZombieFactory Boykin_LoadingBay1 Amount0 = "3" Amount1 = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "3" PercentClump = "25" Type0 = "zombie_skinny" Type1 = "zombie_skinny" ZombieWarehouseName = "Boykin_LoadingBayEnt" cMissionLevelReady Atlantica_Casino_Day4 LevelName = "LEVEL_ATLANTICA_CASINO" cMissionZombieFactory Atlantica_FEx3 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "8" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_gas" Type2 = "zombie_skinny" ZombieWarehouseName = "w_Atlantica_FEx" cMissionZombieFactory Atlantica_Slots3 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_gas" Type2 = "zombie_skinny" ZombieWarehouseName = "w_Atlantica_Slots" cMissionZombieFactory Atlantica_PM3 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "1" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "8" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_gas" Type2 = "zombie_skinny" ZombieWarehouseName = "w_Atlantica_PM" cMissionZombieFactory Atlantica_Entrance6 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "8" PercentClump = "10" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_gas" ZombieWarehouseName = "w_Atlantica_Entrance" cMissionZombieFactory Atlantica_Entrance7 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "10" PercentClump = "25" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_gas" ZombieWarehouseName = "w_Atlantica_EntranceFiller" cMissionZombieFactory Atlantica_Tables3 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "0" ClumpDiameterDelta = "1.0" ClumpNoise = "0" ClumpSize = "0" PercentClump = "0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_gas" ZombieWarehouseName = "w_Atlantica_Tables" cMissionAdjustZombieTuning DEFAULT15 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionLevelReady UndergroundElevators5 LevelName = "LEVEL_UNDERGROUND" cMissionZombieFactory x2173 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Stair_1" cMissionZombieFactory x2174 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Stair_2" cMissionZombieFactory x2175 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Stair_3" cMissionZombieFactory x2170 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "25" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Stair_4" cMissionZombieFactory x2176 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "foyer_2" cMissionZombieFactory x2177 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "foyer_3" cMissionLevelReady Yucutan_Day6 LevelName = "LEVEL_YUCATAN_CASINO" cMissionAdjustZombieTuning DEFAULT14 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory w_Yucatan_Walkways_F12 Amount0 = "15" Amount1 = "15" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "2" ClumpNoise = "3" ClumpSize = "11" PercentClump = "35" PercentQueen = "3" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_showgirl" Type4 = "zombie_gas" ZombieWarehouseName = "w_Yucatan_Walkways" cMissionZombieFactory w_Yucatan_Walkways_F13 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "10" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "11" PercentClump = "50" PercentQueen = "5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_showgirl" Type4 = "zombie_gas" ZombieWarehouseName = "w_Yucatan_Walkways_SSentrance" cMissionZombieFactory w_Yucatan_NStrip_Exit_F12 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_showgirl" Type4 = "zombie_gas" ZombieWarehouseName = "w_Yucatan_NStrip_Exit" cMissionZombieFactory w_Yucatan_NStrip_Exit_F13 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "w_Yucatan_NStrip_Exit_Grad1" cMissionZombieFactory w_Yucatan_NStrip_Exit2_F6 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_showgirl" ZombieWarehouseName = "w_Yucatan_NStrip_Exit_Grad" cMissionZombieFactory w_Yucatan_Slots_F8 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "3" PercentClump = "50" PercentQueen = "5" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_showgirl" Type3 = "zombie_skinny" Type4 = "zombie_gas" ZombieWarehouseName = "w_Yucatan_Slots" cMissionZombieFactory w_Yucatan_Rug6 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_showgirl" Type3 = "zombie_skinny" Type4 = "zombie_gas" ZombieWarehouseName = "w_Yucatan_Rug" cMissionZombieFactory w_Yucatan_Palisades_exit6 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_gas" ZombieWarehouseName = "w_Yucatan_Exit_Palisades" cMissionZombieFactory w_Yucatan_FoodBarn_exit6 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_gas" ZombieWarehouseName = "w_Yucatan_Exit_FoodBarn" cMissionZombieFactory w_Yucatan_FoodBarn_exitdoors6 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "w_Yucatan_Exit_FoodBarndoors" cMissionZombieFactory HotelReception4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "5" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_showgirl" Type4 = "zombie_gas" ZombieWarehouseName = "HotelReception" cMissionZombieFactory Shoal_Entry3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_showgirl" Type3 = "zombie_skinny" ZombieWarehouseName = "w_Yucatan_Shoal" cMissionZombieFactory w_Yucatan_Shoal_Interior2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "40" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_showgirl" ZombieWarehouseName = "w_Yucatan_Shoal_Interior" cMissionSendCommandToProp CloseDoors7 PropCommand = "9" PropName = "NightClubDoor" cMissionSendCommandToProp CloseDoors6 PropCommand = "10" PropName = "NightClubDoor1" cMissionLevelReady FortuneExterior2 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSpawnZombie Soldier1 NumberOfZombies = "1" Rotation = "2.8" SpawnPoint = "-48.878,-1.497,20.159" SpawnWithItem = "M16" ZombieType = "zombie_soldier" cMissionSpawnZombie Soldier2 NumberOfZombies = "1" Rotation = "-0.1" SpawnPoint = "-47.408,-1.497,16.165" SpawnWithItem = "M16" ZombieType = "zombie_soldier" cMissionSpawnZombie Soldier3 NumberOfZombies = "1" Rotation = "2.2" SpawnPoint = "-49.965,-1.497,11.021" SpawnWithItem = "M16" ZombieType = "zombie_soldier" cMissionSpawnZombie Soldier4 NumberOfZombies = "1" Rotation = "1.1" SpawnPoint = "-42.604,-1.497,16.796" SpawnWithItem = "Grenade" ZombieType = "zombie_soldier" cMissionSpawnZombie Soldier5 NumberOfZombies = "1" Rotation = "-1.0" SpawnPoint = "-36.525,-1.497,-1.605" SpawnWithItem = "M16" ZombieType = "zombie_soldier" cMissionSpawnZombie Soldier6 NumberOfZombies = "1" Rotation = "-0.4" SpawnPoint = "-34.287,-1.497,2.506" SpawnWithItem = "M16" ZombieType = "zombie_soldier" cMissionSpawnZombie Soldier7 NumberOfZombies = "1" Rotation = "1.4" SpawnPoint = "-31.265,-1.497,-0.937" SpawnWithItem = "M16" ZombieType = "zombie_soldier" cMissionSpawnZombie Soldier8 NumberOfZombies = "1" Rotation = "1.7" SpawnPoint = "-31.339,-1.497,-4.805" SpawnWithItem = "M16" ZombieType = "zombie_soldier" cMissionSpawnZombie Soldier9 NumberOfZombies = "1" Rotation = "-1.9" SpawnPoint = "-27.682,0.546,-46.084" SpawnWithItem = "M16" ZombieType = "zombie_soldier" cMissionSpawnZombie Soldier10 NumberOfZombies = "1" Rotation = "-0.8" SpawnPoint = "-28.718,0.546,-43.009" SpawnWithItem = "M16" ZombieType = "zombie_soldier" cMissionSpawnZombie Soldier11 NumberOfZombies = "1" Rotation = "-0.4" SpawnPoint = "-27.132,0.543,-39.070" SpawnWithItem = "Grenade" ZombieType = "zombie_soldier" cMissionSpawnZombie Soldier12 NumberOfZombies = "1" Rotation = "1.3" SpawnPoint = "-23.043,0.543,-43.782" SpawnWithItem = "M16" ZombieType = "zombie_soldier" cMissionSpawnZombie Soldier13 NumberOfZombies = "1" Rotation = "-0.4" SpawnPoint = "-2.467,0.543,-75.271" SpawnWithItem = "M16" ZombieType = "zombie_soldier" cMissionSpawnZombie Soldier14 NumberOfZombies = "1" Rotation = "-1.1" SpawnPoint = "-3.964,0.543,-79.461" SpawnWithItem = "M16" ZombieType = "zombie_soldier" cMissionSpawnZombie Soldier15 NumberOfZombies = "1" Rotation = "2.0" SpawnPoint = "-1.572,0.543,-79.996" SpawnWithItem = "M16" ZombieType = "zombie_soldier" cMissionLevelReady NorthStrip_Drop4 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSpawnZombie Stripper16 NumberOfZombies = "1" Rotation = "-2.7" SpawnPoint = "53.444,0.698,-76.625" SpawnWithItem = "BobsToy" ZombieType = "zombie_kitty" cMissionSpawnZombie Stripper17 NumberOfZombies = "1" Rotation = "-2.0" SpawnPoint = "59.881,0.705,-79.828" ZombieType = "zombie_kitty" cMissionSpawnZombie Stripper18 NumberOfZombies = "1" Rotation = "-0.8" SpawnPoint = "63.291,0.702,-88.426" ZombieType = "zombie_kitty" cMissionSpawnZombie Stripper19 NumberOfZombies = "1" Rotation = "0.5" SpawnPoint = "52.861,0.702,-84.256" ZombieType = "zombie_kitty"

DropTerminates
cMissionDefinition DropTerminates Duration = "270000" ExplicitStart = "true" MissionType = "11" StartTime = "14400" WaitUntilEnd = "true" cMissionLevelReady SouthPlazaHuxley LevelName = "LEVEL_SOUTH_PLAZA" cMissionSpawnZombie zombie_concierge1 NumberOfZombies = "1" Rotation = "-1.9" SpawnPoint = "-160.950,-6.407,64.623" ZombieType = "zombie_dealer" cMissionSpawnZombie zombie_concierge NumberOfZombies = "1" Rotation = "-2.9" SpawnPoint = "-156.913,-6.409,63.641" ZombieType = "zombie_dealer" cMissionSpawnZombie protester4 Rotation = "1.6" SpawnPoint = "-161.828,-5.811,58.327" SpawnWithItem = "ProtesterSign" ZombieType = "zombie_protester_female"

Day3
cMissionDefinition Day3 Duration = "86400" ExplicitStart = "true" IgnoreAction = "false" LevelName = "LEVEL_ROYAL_FLUSH" MissionType = "11" StartTime = "172800" WaitUntilEnd = "true" cMissionLevelReady Americana_Day3 LevelName = "LEVEL_AMERICANA_CASINO" cMissionAdjustZombieTuning AmericanaDay3 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory Dealer9 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" IgnoreAction = "false" NumberCocktailDressZombie0 = "4" NumberCopZombie0 = "0" NumberKelseyZombie0 = "1" NumberOfAlZombie0 = "1" NumberOfCherryZombie0 = "8" NumberOfDesZombie0 = "1" NumberOfFrankZombie0 = "1" NumberOfGradyZombie0 = "1" NumberOfJamalZombie0 = "1" NumberOfJamesZombie0 = "1" NumberOfJeremyZombie0 = "1" NumberRomanoZombie0 = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieCount = "21" ZombieWarehouseName = "Dealers" cMissionZombieFactory LevelGeneral9 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "4" IgnoreAction = "false" NumberCocktailDressZombie0 = "4" NumberCopZombie0 = "0" NumberKelseyZombie0 = "1" NumberOfAlZombie0 = "1" NumberOfCherryZombie0 = "8" NumberOfDesZombie0 = "1" NumberOfFrankZombie0 = "1" NumberOfGradyZombie0 = "1" NumberOfJamalZombie0 = "1" NumberOfJamesZombie0 = "1" NumberOfJeremyZombie0 = "1" NumberRomanoZombie0 = "1" PercentClump = "50" PercentQueen = "2.5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieCount = "21" ZombieWarehouseName = "Level_General" cMissionZombieFactory SlotAreas8 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "4" NumberCopZombie0 = "10" PercentClump = "60" PercentQueen = "5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieCount = "10" ZombieWarehouseName = "SlotAreas" cMissionZombieFactory AmericanaExit_FE2 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "8" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "AmericanaExits_FortuneExteriorDoors" cMissionZombieFactory ArenaExit4 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "2" ClumpNoise = "4" ClumpSize = "10" PercentClump = "70" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "ArenaExit" cMissionZombieFactory ArenaExit5 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "ArenaExit_2" cMissionZombieFactory Americana_Exits2 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "6" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "AmericanaExits" cMissionZombieFactory BennyJacks2 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" PercentQueen = "5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "BJFrontage" cMissionZombieFactory BennyJacksFiller4 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "BJFiller" cMissionZombieFactory AtriumToCasino2 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "5" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "5" PercentClump = "60" PercentQueen = "5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Atrium2Casino" cMissionZombieFactory SlotsBackWall2 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "5" PercentClump = "50" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SlotArea_Backwall" cMissionZombieFactory Arena_Vista3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Arena_Vista" cMissionLevelReady ArenaBackstage_Day3 LevelName = "LEVEL_ARENA_BACKSTAGE" cMissionAdjustZombieTuning AB_Day3 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory Arena_Exits3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "ArenaExits" cMissionZombieFactory BackstageZombies4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_tir" Type4 = "zombie_skinny_female" ZombieWarehouseName = "BackstageZombies" cMissionZombieFactory BaseofStairs_PO2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "6" ClumpSize = "12" PercentClump = "100" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_tir" Type4 = "zombie_skinny_female" ZombieWarehouseName = "BaseofStairs_PO" cMissionZombieFactory ArenaExitLevel_PO2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "ArenaExitLevel_PO" cMissionZombieFactory BackstageHorde_PO2 Amount0 = "15" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_tir" Type4 = "zombie_skinny_female" ZombieWarehouseName = "BackstageHorde_POutbreak" cMissionZombieFactory ArenaLobby_PO2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "11" PercentClump = "40" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "ArenaLobby_PostOutbreak" cMissionZombieFactory ArenaLobby_PO_Stairs2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_tir" Type4 = "zombie_skinny_female" ZombieWarehouseName = "ArenaLobby_PostOutbreak_Stairs" cMissionZombieFactory BackstageHall4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "4" PercentClump = "60" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_tir" Type4 = "zombie_skinny_female" ZombieWarehouseName = "BackstageHall" cMissionZombieFactory BackstageDoor_PO2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "4" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "Backstage_Door_PO" cMissionZombieFactory AmericanaHall2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "AmericanaHallFiller" cMissionZombieFactory SouthPlazaHall2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "SouthPlazaHallFiller" cMissionZombieFactory AmericanaPath_PO2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "4" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "AmericanaPath_PO" cMissionZombieFactory SouthPlazaPath_PO2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "4" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "SouthPlazaPath_PO" cMissionZombieFactory ArenaMainHall_PO2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "ArenaMainHall_PostOutbreak" cMissionZombieFactory SouthPlaza_Vista2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "SouthPlaza_Vista" cMissionZombieFactory Arena_FEx_View2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Arena_FEx_View" cMissionZombieFactory Americana_View4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Americana_View" cMissionLevelReady Atlantica_Casino_Day3 LevelName = "LEVEL_ATLANTICA_CASINO" cMissionZombieFactory Atlantica_FEx2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "8" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_showgirl" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "w_Atlantica_FEx" cMissionZombieFactory Atlantica_Slots2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_showgirl" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_dealer" ZombieWarehouseName = "w_Atlantica_Slots" cMissionZombieFactory Atlantica_PM2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "1" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "8" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_showgirl" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_dealer" ZombieWarehouseName = "w_Atlantica_PM" cMissionZombieFactory Atlantica_Entrance4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "8" PercentClump = "10" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_showgirl" ZombieWarehouseName = "w_Atlantica_Entrance" cMissionZombieFactory Atlantica_Entrance5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "10" PercentClump = "25" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_showgirl" ZombieWarehouseName = "w_Atlantica_EntranceFiller" cMissionZombieFactory Atlantica_Tables2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "0" ClumpDiameterDelta = "1.0" ClumpNoise = "0" ClumpSize = "0" PercentClump = "0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_showgirl" Type3 = "zombie_dealer" ZombieWarehouseName = "w_Atlantica_Tables" cMissionAdjustZombieTuning DEFAULT13 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionLevelReady FoodBarn_Day3 LevelName = "LEVEL_FOOD_BARN" cMissionZombieFactory Foodcourt_Walkway5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "5" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "6" PercentClump = "70" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_bertha" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "W_FoodCourt" cMissionZombieFactory Foodcourt_Proper5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "5" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "8" PercentClump = "70" PercentQueen = "2.5" Type0 = "zombie_skinny" Type1 = "zombie_bertha" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "W_Foodcourt_Playa" cMissionZombieFactory Foodcourt_Scatter3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "100" Type0 = "zombie_skinny" Type1 = "zombie_bertha" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Foodcourt_Scatter" cMissionZombieFactory Foodcourt_Stage3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "8" PercentClump = "80" PercentQueen = "2.5" Type0 = "zombie_skinny" Type1 = "zombie_bertha" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "W_Foodcourt_Stage" cMissionAdjustZombieTuning DEFAULT16 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory FC_YucatanHall6 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "10" PercentClump = "80" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_bertha" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "FC_YucatanHall" cMissionZombieFactory SlotBarn_Entire6 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "8" PercentClump = "30" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_bertha" ZombieWarehouseName = "W_SlotBarn" cMissionZombieFactory W_Nstrip_Exit2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_bertha" ZombieWarehouseName = "W_NStripExit" cMissionZombieFactory Slotbarn_RFVista4 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" ZombieWarehouseName = "SlotBarn_RFVista" cMissionZombieFactory FoodBarn_Ext_Vista2 Amount0 = "15" Amount1 = "15" Amount2 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "4" ClumpSize = "10" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Food_Barn_extVista" cMissionZombieFactory YucHall2 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "YucatanHall" cMissionSpawnZombie acetylene13 NumberOfZombies = "1" Rotation = "-0.8" SpawnPoint = "91.985,-1.616,-243.670" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionLevelReady Fortune_Exterior_Day_3 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionAdjustZombieTuning fortune_exterior6 MaxAttractorsForSurvivor = "0" MaxNumUpdatingZombies = "100" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.30" cMissionZombieFactory w_park_Atlantica5 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "FortunePark_Atlantica" cMissionZombieFactory w_park_Atlantica_Ent5 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Atlantica_Ent" cMissionZombieFactory w_park_Huxley5 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "20" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "FortunePark_Huxley" cMissionZombieFactory w_park_Northstrip5 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "FortunePark_NorthStrip" cMissionZombieFactory w_park_RoyalFlush5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_cocktaildress" Type3 = "zombie_skinny_female" ZombieWarehouseName = "FortunePark_RoyalFlush" cMissionZombieFactory RF_Ent_Grad6 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_cocktaildress" ZombieWarehouseName = "RF_Ent_Grad" cMissionZombieFactory Hux_Ent_Grad5 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Huxley_Ent_Grad" cMissionZombieFactory w_park_Southstrip5 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "FortunePark_SouthStrip" cMissionZombieFactory w_park_FortunePark8 Amount0 = "15" Amount1 = "15" Amount2 = "15" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "2" ClumpNoise = "3" ClumpSize = "11" PercentClump = "40" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_cocktaildress" ZombieWarehouseName = "FortunePark_Park" cMissionZombieFactory w_park_FortunePark9 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "2" ClumpNoise = "3" ClumpSize = "11" PercentClump = "40" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_cocktaildress" ZombieWarehouseName = "FortunePark_Gateway" cMissionZombieFactory w_arena2 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "5" ClumpDiameterDelta = "4" ClumpNoise = "3" ClumpSize = "8" PercentClump = "30" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "w_arena" cMissionZombieFactory w_arenadoors5 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "5" ClumpDiameterDelta = "4" ClumpNoise = "3" ClumpSize = "8" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "ArenaDoors" cMissionZombieFactory w_arena_PROTEST3 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "8" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "w_arena_PROTEST" cMissionZombieFactory w_arena_plaza5 Amount0 = "15" Amount1 = "15" Amount2 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "2.0" ClumpNoise = "2" ClumpSize = "11" PercentClump = "70" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "ArenaPlaza" cMissionZombieFactory w_south_strip2 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "1" ClumpNoise = "2" ClumpSize = "8" PercentClump = "70" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "w_south_strip" cMissionZombieFactory w_south_strip_Fountain6 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Fountain" cMissionZombieFactory w_south_strip_Fountain_actual5 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "FountainActual" cMissionZombieFactory w_south_strip_AmericanaEntrance5 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1" ClumpNoise = "1" ClumpSize = "11" PercentClump = "10" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Americana_Entrance" cMissionZombieFactory w_south_strip_MOES5 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1" ClumpNoise = "1" ClumpSize = "11" PercentClump = "60" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthStrip_MOES" cMissionZombieFactory w_south_strip_VENTURE5 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthStrip_VENTURE" cMissionZombieFactory w_south_strip_JUGGZ5 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1" ClumpNoise = "1" ClumpSize = "11" PercentClump = "80" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthStrip_JUGGZ2" cMissionZombieFactory w_south_strip_ROSIES5 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1" ClumpNoise = "1" ClumpSize = "11" PercentClump = "60" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthStrip_ROSIES" cMissionZombieFactory w_south_strip_KILBRIDES5 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1" ClumpNoise = "1" ClumpSize = "11" PercentClump = "40" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthStrip_KILBRIDES" cMissionZombieFactory C_SouthStrip3 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "7" PercentClump = "70" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "C_SouthStrip" cMissionZombieFactory C_SouthStrip_STAIRS5 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "C_SouthStrip_STAIRS" cMissionZombieFactory N_Strip5 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "2.0" ClumpNoise = "2" ClumpSize = "8" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "N_Strip" cMissionZombieFactory N_StripEnd9 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "2" ClumpNoise = "4" ClumpSize = "10" NumVertex = "7" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_cocktaildress" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "N_Strip_End" cMissionZombieFactory N_StripEnd_4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "2" ClumpNoise = "4" ClumpSize = "10" NumVertex = "7" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_cocktaildress" Type3 = "zombie_skinny_female" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "N_Strip_End_2" cMissionZombieFactory N_StripYucatan_Entrance2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "2" ClumpNoise = "4" ClumpSize = "10" NumVertex = "7" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_cocktaildress" Type3 = "zombie_skinny_female" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "Entrance_Blockers1" cMissionZombieFactory N_StripBehindTrailer2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "2" ClumpNoise = "3" ClumpSize = "5" NumVertex = "7" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_cocktaildress" Type3 = "zombie_skinny_female" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "N_Strip_BehindTrailer" cMissionZombieFactory Luaii_Wauii2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_cocktaildress" ZombieWarehouseName = "Luaii_Wauwii" cMissionZombieFactory N_Strip_Park6 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" NumVertex = "7" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_cocktaildress" Type3 = "zombie_skinny_female" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "N_Strip_To_Park" cMissionZombieFactory N_StripMid6 Amount0 = "15" Amount1 = "15" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "4" ClumpSize = "7" NumVertex = "7" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_cocktaildress" Type3 = "zombie_skinny_female" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "N_Strip_Mid" cMissionZombieFactory N_StripKerboom3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "1.0" ClumpNoise = "4" ClumpSize = "12" NumVertex = "7" PercentClump = "80" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_cocktaildress" Type3 = "zombie_skinny_female" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "N_Strip_Kerboom" cMissionZombieFactory N_StripWalks6 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_cocktaildress" Type3 = "zombie_skinny_female" ZombieWarehouseName = "North_Strip_Walks" cMissionZombieFactory N_Strip_Shamrock_Casino5 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Shamrocks" cMissionZombieFactory N_Strip_PubOGold5 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" ZombieWarehouseName = "Stripclub" cMissionZombieFactory CashGordans6 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_cocktaildress" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "CashGordans" cMissionZombieFactory Breach2 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Breach_Exterior" cMissionZombieFactory Breach_BlendCrowd2 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "5" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Breach_Exterior_Blend" cMissionZombieFactory Food_Barn3 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Food_Barn" cMissionLevelReady NorthStrip_Drop2 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSpawnZombie Stripper8 NumberOfZombies = "1" Rotation = "-2.7" SpawnPoint = "53.444,0.698,-76.625" SpawnWithItem = "BobsToy" ZombieType = "zombie_kitty" cMissionSpawnZombie Stripper9 NumberOfZombies = "1" Rotation = "-2.0" SpawnPoint = "59.881,0.705,-79.828" ZombieType = "zombie_kitty" cMissionSpawnZombie Stripper10 NumberOfZombies = "1" Rotation = "-0.8" SpawnPoint = "63.291,0.702,-88.426" ZombieType = "zombie_kitty" cMissionSpawnZombie Stripper11 NumberOfZombies = "1" Rotation = "0.5" SpawnPoint = "52.861,0.702,-84.256" ZombieType = "zombie_kitty" cMissionLevelReady Palisades_Day3 LevelName = "LEVEL_PALISADES" cMissionAdjustZombieTuning palisades3 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory Atlantica_Exit2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "8" PercentClump = "25" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_Atlantia_Exit" cMissionZombieFactory Palisades_South_Atrium_F5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "8" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_South_Atrium_F1" cMissionZombieFactory Palisades_South_Atrium_F6 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "6" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_South_Atrium_F2" cMissionZombieFactory Palisades_S_Atrium_P202_Esca2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "2" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_S_Atrium_P202_Esca" cMissionZombieFactory Palisades_S_Atrium_P217_Esca2 Amount0 = "3" Amount1 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" ZombieWarehouseName = "Palisades_S_Atrium_P217_Esca" cMissionZombieFactory Palisades_S_Atrium_P203 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_S_Atrium_P201" cMissionZombieFactory Palisades_S_Atrium_P220 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_S_Atrium_P218" cMissionZombieFactory Palisades_S_Atrium_Slots_Hallway2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "Palisades_S_Atrium_Slots_Hallway" cMissionZombieFactory Palisades_Grotto_F1_South2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.5" ClumpNoise = "4" ClumpSize = "8" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "Palisades_Grotto_F1_South" cMissionZombieFactory Palisades_N_Atrium_Slots_Hallway2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "6" PercentClump = "75" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "Palisades_N_Atrium_Slots_Hallway" cMissionZombieFactory Palisades_North_Atrium_F1_Boundary2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.5" ClumpNoise = "2" ClumpSize = "5" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "Palisades_North_Atrium_F1_Boundary" cMissionZombieFactory Palisades_North_Atrium_F1_Center2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.5" ClumpNoise = "2" ClumpSize = "5" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "Palisades_North_Atrium_F1_Center" cMissionZombieFactory Palisades_North_Atrium_F1_Yuc_Exit2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "4" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "Palisades_North_Atrium_F1_Yuc_Exit" cMissionZombieFactory Palisades_Grotto_F2_East2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "6" PercentClump = "100" PercentQueen = "1" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "Palisades_Grotto_F2_East" cMissionZombieFactory Palisades_Grotto_F2_West2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "6" PercentClump = "100" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "Palisades_Grotto_F2_West" cMissionZombieFactory Palisades_North_Atrium_F4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "100" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_North_Atrium_F2" cMissionZombieFactory Grotto1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Grotto" cMissionLevelReady Royal_Flush_Plaza_Day_3 LevelName = "LEVEL_ROYAL_FLUSH" cMissionAdjustZombieTuning RoyalFlushDay5 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory RoyalFlush_Coffee4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1" ClumpNoise = "3" ClumpSize = "10" PercentClump = "20" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "RoyalFlush_Coffee" cMissionZombieFactory RoyalFlush_Dice4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1" ClumpNoise = "4" ClumpSize = "16" PercentClump = "70" PercentQueen = "5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "RoyalFlush_Dice" cMissionZombieFactory RoyalFlush_SportsCar4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "8" ClumpDiameterDelta = "2" ClumpNoise = "2" ClumpSize = "10" PercentClump = "70" PercentQueen = "2.5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "RoyalFlush_SportsCar" cMissionZombieFactory RoyalFlush_UpperDice4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "3" ClumpNoise = "2" ClumpSize = "8" PercentClump = "50" PercentQueen = "2.5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "RoyalFlush_Upper_Dice" cMissionZombieFactory RoyalFlush_UpperSportsCar5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "3" ClumpNoise = "4" ClumpSize = "10" PercentClump = "50" PercentQueen = "2.5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "RoyalFlush_Upper_SportsCar" cMissionZombieFactory RoyalFlush_Halls4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "5" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "8" PercentClump = "70" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "W_Royal_Halls" cMissionZombieFactory RoyalFlush_Halls10 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "8" PercentClump = "70" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "W_Royal_Halls2" cMissionZombieFactory RoyalFlush_UpperHall3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "5" PercentClump = "30" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "UpperHall" cMissionZombieFactory RoyalFlush_Stairs10 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "8" PercentClump = "80" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Stairs" cMissionZombieFactory RoyalFlush_SB_Exit4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "SlotBarn_Exit" cMissionZombieFactory RoyalFlush_Americana_Exit4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "1.0" ClumpNoise = "4" ClumpSize = "10" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Americana_Exit" cMissionZombieFactory RoyalFlush_Fortune_Exit4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "FortuneExt_Exit" cMissionZombieFactory RF_AVista6 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" ZombieWarehouseName = "RF_Americana_Vista" cMissionZombieFactory ExteriorVista6 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Exterior_Vista" cMissionZombieRemoval rfzombiebgone2 Location = "-258.992,-1.544,-91.969" Radius = "6.0" cMissionZombieRemoval rfzombiebgone3 Location = "-142.961,5.967,-114.703" Radius = "7.0" cMissionLevelReady South_Plaza_Day3 LevelName = "LEVEL_SOUTH_PLAZA" cMissionAdjustZombieTuning SP_Day3 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory SouthPlaza_Mall2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "6" PercentClump = "60" PercentQueen = "3" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_tir" ZombieWarehouseName = "SouthPlaza_Mall" cMissionZombieFactory SouthPlaza_Gated2 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthPlaza_Gated" cMissionZombieFactory SouthPlaza_Hotel_to_Exterior3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_tir" ZombieWarehouseName = "South_Plaza_HoteltoExterior" cMissionZombieFactory SouthPlaza_Mall_Plaza2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "6" PercentClump = "40" PercentQueen = "5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_tir" ZombieWarehouseName = "SouthPlaza_Mall_Plaza2" cMissionZombieFactory SouthPlaza_Hall_4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_tir" ZombieWarehouseName = "SouthPlaza_Hall_2" cMissionZombieFactory SouthPlaza_Density2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" PercentQueen = "2.5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_tir" ZombieWarehouseName = "Density" cMissionZombieFactory SouthPlaza_Hotel2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_tir" ZombieWarehouseName = "SouthPlaza_Hotel" cMissionZombieFactory SouthPlaza_HotelEntrance2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "2" PercentClump = "70" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_tir" ZombieWarehouseName = "SouthPlaza_HotelEntrance" cMissionZombieFactory SouthPlaza_ArenaEntrance2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "2" PercentClump = "30" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_tir" ZombieWarehouseName = "SouthPlaza_ArenaEntrance" cMissionLevelReady Underground_Day3 LevelName = "LEVEL_UNDERGROUND" cMissionAdjustZombieTuning DEFAULT6 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory x2148 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "10" IgnoreAction = "false" PercentClump = "30" PercentQueen = "0.1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Innertunnels" cMissionZombieFactory x2133 Amount0 = "15" Amount1 = "15" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "6" IgnoreAction = "false" PercentClump = "50" PercentQueen = "0.1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" ZombieWarehouseName = "W_Underground_Track" cMissionZombieFactory x2134 Amount0 = "15" Amount1 = "15" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "6" IgnoreAction = "false" PercentClump = "50" PercentQueen = "0.1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" ZombieWarehouseName = "W_Underground_Track" cMissionZombieFactory x2135 Amount0 = "15" Amount1 = "15" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "6" IgnoreAction = "false" PercentClump = "50" PercentQueen = "0.1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" ZombieWarehouseName = "W_Underground_Track" cMissionZombieFactory x2136 Amount0 = "15" Amount1 = "15" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "6" IgnoreAction = "false" PercentClump = "50" PercentQueen = "0.1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" ZombieWarehouseName = "W_Underground_Track" cMissionZombieFactory x2113 Amount0 = "3" Amount1 = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "0" ClumpSize = "0" IgnoreAction = "false" PercentClump = "0" PercentQueen = "0.1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" ZombieWarehouseName = "W_Underground_Loadingbay1" cMissionZombieFactory x2114 Amount0 = "3" Amount1 = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "0" ClumpSize = "0" IgnoreAction = "false" PercentClump = "0" PercentQueen = "0.1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" ZombieWarehouseName = "W_Underground_Loadingbay2" cMissionZombieFactory x2115 Amount0 = "3" Amount1 = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "0" ClumpSize = "0" IgnoreAction = "false" PercentClump = "0" PercentQueen = "0.1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" ZombieWarehouseName = "W_Underground_Loadingbay3" cMissionZombieFactory x2120 Amount0 = "3" Amount1 = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "0" ClumpSize = "0" IgnoreAction = "false" PercentClump = "0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" ZombieWarehouseName = "W_Underground_Loadingbay0" cMissionLevelReady UndergroundElevators2 LevelName = "LEVEL_UNDERGROUND" cMissionZombieFactory x2163 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "25" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Stair_1" cMissionZombieFactory x2164 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "25" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Stair_2" cMissionZombieFactory x2165 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "25" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Stair_3" cMissionZombieFactory x2169 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "25" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Stair_4" cMissionZombieFactory x2166 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "25" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "foyer_2" cMissionZombieFactory x2167 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "foyer_3" cMissionLevelReady Yucutan_Day3 LevelName = "LEVEL_YUCATAN_CASINO" cMissionAdjustZombieTuning DEFAULT9 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory w_Yucatan_Walkways_F2 Amount0 = "15" Amount1 = "15" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "2" ClumpNoise = "3" ClumpSize = "11" PercentClump = "35" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_showgirl" ZombieWarehouseName = "w_Yucatan_Walkways" cMissionZombieFactory w_Yucatan_Walkways_F8 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "10" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "11" PercentClump = "50" PercentQueen = "5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_showgirl" ZombieWarehouseName = "w_Yucatan_Walkways_SSentrance" cMissionZombieFactory w_Yucatan_NStrip_Exit_F2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_showgirl" ZombieWarehouseName = "w_Yucatan_NStrip_Exit" cMissionZombieFactory w_Yucatan_NStrip_Exit_F8 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "w_Yucatan_NStrip_Exit_Grad1" cMissionZombieFactory w_Yucatan_NStrip_Exit2_F2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_showgirl" ZombieWarehouseName = "w_Yucatan_NStrip_Exit_Grad" cMissionZombieFactory w_Yucatan_Slots_F4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "3" PercentClump = "50" PercentQueen = "5" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_showgirl" Type3 = "zombie_skinny" ZombieWarehouseName = "w_Yucatan_Slots" cMissionZombieFactory w_Yucatan_Rug2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_showgirl" Type3 = "zombie_skinny" ZombieWarehouseName = "w_Yucatan_Rug" cMissionZombieFactory w_Yucatan_Palisades_exit2 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "w_Yucatan_Exit_Palisades" cMissionZombieFactory w_Yucatan_FoodBarn_exit2 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "w_Yucatan_Exit_FoodBarn" cMissionZombieFactory w_Yucatan_FoodBarn_exitdoors2 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "w_Yucatan_Exit_FoodBarndoors" cMissionZombieFactory HotelReception Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "5" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_showgirl" ZombieWarehouseName = "HotelReception" cMissionZombieFactory Shoal_Entry Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_showgirl" Type3 = "zombie_skinny" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "w_Yucatan_Shoal" cMissionZombieFactory YucatanTrhoughFoodBarnDoors3 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "YucatanThroughFoodBarnDoors" cMissionLevelReady Palisades_Knife2 LevelName = "LEVEL_PALISADES" cMissionSpawnZombie pali_zombie_knife18 NumberOfZombies = "1" Rotation = "-2" SpawnPoint = "193.843,-0.566,-132.439" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie pali_zombie_knife19 NumberOfZombies = "1" Rotation = "-0.8" SpawnPoint = "195.101,-0.565,-133.551" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie pali_zombie_knife20 NumberOfZombies = "1" Rotation = "0.9" SpawnPoint = "192.049,-0.565,-133.632" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie pali_zombie_knife21 NumberOfZombies = "1" Rotation = "1.8" SpawnPoint = "140.855,-0.566,-55.531" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie pali_zombie_knife22 NumberOfZombies = "1" Rotation = "0.9" SpawnPoint = "245.309,-0.566,-176.745" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie pali_zombie_knife23 NumberOfZombies = "1" Rotation = "0.2" SpawnPoint = "145.733,6.931,-69.243" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie pali_zombie_knife24 NumberOfZombies = "1" Rotation = "-0.2" SpawnPoint = "143.352,-0.566,-70.399" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie pali_zombie_knife25 NumberOfZombies = "1" Rotation = "-1.8" SpawnPoint = "142.002,-0.566,-71.224" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie pali_zombie_knife26 NumberOfZombies = "1" Rotation = "-1.1" SpawnPoint = "243.060,-0.568,-173.458" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife"

Drop_PushZombie_Placement
cMissionDefinition Drop_PushZombie_Placement Duration = "424800" ExplicitStart = "true" MissionType = "11" StartTime = "10800" WaitUntilEnd = "true" cMissionLevelReady Drop_PushZombie_Atlantica LevelName = "LEVEL_ATLANTICA_CASINO" cMissionSpawnZombie Cop4 NumberOfZombies = "1" Rotation = "0" SlotFondler = "false" SpawnPoint = "6.155,1.429,67.053" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie Cop3 NumberOfZombies = "1" Rotation = "-2.9" SlotFondler = "false" SpawnPoint = "7.646,1.429,65.124" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie Cop2 NumberOfZombies = "1" Rotation = "2.7" SlotFondler = "false" SpawnPoint = "59.056,1.429,36.675" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie Cop1 NumberOfZombies = "1" Rotation = "-1.2" SlotFondler = "false" SpawnPoint = "67.885,1.429,33.432" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie Cop13 NumberOfZombies = "1" Rotation = "-1.2" SlotFondler = "false" SpawnPoint = "40.173,1.403,13.973" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie Cop12 NumberOfZombies = "1" Rotation = "-1.2" SlotFondler = "false" SpawnPoint = "32.411,1.408,14.370" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie Bartender NumberOfZombies = "1" Rotation = "-1.2" SlotFondler = "false" SpawnPoint = "30.437,0.929,37.558" ZombieType = "zombie_dealer" cMissionLevelReady Drop_PushZombie_Americana1 LevelName = "LEVEL_AMERICANA_CASINO" cMissionSpawnZombie CashCageLurker9 NumberOfZombies = "1" Rotation = "1.6" SlotFondler = "false" SpawnPoint = "-304.813,-5.642,-35.544" SpawnWithItem = "HandBag" ZombieType = "zombie_skinny_female" cMissionSpawnZombie CashCageLurker10 NumberOfZombies = "1" Rotation = "1.3" SlotFondler = "false" SpawnPoint = "-302.644,-5.643,-39.809" SpawnWithItem = "HandBag" ZombieType = "zombie_skinny_female" cMissionSpawnZombie SaAwLurker7 NumberOfZombies = "1" Rotation = "-2.3" SlotFondler = "false" SpawnPoint = "-327.129,-4.659,-35.256" SpawnWithItem = "HandBag" ZombieType = "zombie_skinny_female" cMissionSpawnZombie SaAwLurker8 NumberOfZombies = "1" Rotation = "1.0" SlotFondler = "false" SpawnPoint = "-306.881,-5.643,-71.838" SpawnWithItem = "HunkOfMeat" ZombieType = "zombie_skinny" cMissionSpawnZombie SaAwLurker9 NumberOfZombies = "1" Rotation = "1.0" SlotFondler = "false" SpawnPoint = "-332.692,-4.659,-38.063" SpawnWithItem = "HunkOfMeat" ZombieType = "zombie_skinny_female" cMissionSpawnZombie BJBBQLurker4 NumberOfZombies = "1" Rotation = "1.0" SlotFondler = "false" SpawnPoint = "-354.483,-5.142,-73.838" ZombieType = "zombie_skinny_female" cMissionSpawnZombie BJBBQLurker5 NumberOfZombies = "1" Rotation = "0.1" SlotFondler = "false" SpawnPoint = "-347.640,-5.142,-75.722" ZombieType = "zombie_skinny_female" cMissionSpawnZombie BJBBQLurker6 NumberOfZombies = "1" Rotation = "2.2" SlotFondler = "false" SpawnPoint = "-359.444,-5.593,-64.709" ZombieType = "zombie_skinny" cMissionSpawnZombie BJBBQLurker7 NumberOfZombies = "1" Rotation = "-1" SlotFondler = "false" SpawnPoint = "-343.809,-5.142,-73.943" ZombieType = "zombie_skinny" cMissionSpawnZombie Exterior_ExitLurker2 NumberOfZombies = "1" Rotation = "1.4" SlotFondler = "false" SpawnPoint = "-305.918,-4.642,-7.587" ZombieType = "zombie_skinny" cMissionSpawnZombie Exterior_ExitLurker3 NumberOfZombies = "1" Rotation = "1.4" SlotFondler = "false" SpawnPoint = "-305.918,-4.642,-7.587" ZombieType = "zombie_skinny" cMissionSpawnZombie Wheelchair_Push1 NumberOfZombies = "1" Rotation = "-1.2" SlotFondler = "false" SpawnPoint = "-391.972,-4.723,-27.578" SpawnWithItem = "WheelChair" ZombieType = "zombie_skinny" cMissionSpawnZombie Dealer34 NumberOfZombies = "1" Rotation = "2" SlotFondler = "false" SpawnPoint = "-331.268,-5.642,-18.247" SpawnWithItem = "CroupierStick" ZombieType = "zombie_dealer" cMissionSpawnZombie Dealer35 NumberOfZombies = "1" Rotation = "-1.0" SlotFondler = "false" SpawnPoint = "-316.079,-5.642,-14.675" ZombieType = "zombie_dealer" cMissionSpawnZombie Dealer36 NumberOfZombies = "1" Rotation = "-1.0" SlotFondler = "false" SpawnPoint = "-323.954,-5.642,-21.067" SpawnWithItem = "CroupierStick" ZombieType = "zombie_dealer" cMissionSpawnZombie Dealer37 NumberOfZombies = "1" Rotation = "-1.0" SlotFondler = "false" SpawnPoint = "-306.806,-5.642,-22.682" ZombieType = "zombie_dealer" cMissionSpawnZombie Dealer38 NumberOfZombies = "1" Rotation = "-1.1" SlotFondler = "false" SpawnPoint = "-309.264,-5.642,-24.393" ZombieType = "zombie_dealer" cMissionSpawnZombie Cop5 NumberOfZombies = "1" Rotation = "0" SlotFondler = "false" SpawnPoint = "-302.502,-5.643,-45.523" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie Cop6 NumberOfZombies = "1" Rotation = "-2.9" SlotFondler = "false" SpawnPoint = "-302.630,-5.643,-53.358" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie Cop10 NumberOfZombies = "1" Rotation = "2.7" SlotFondler = "false" SpawnPoint = "-322.128,-5.395,-56.013" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie Cop11 NumberOfZombies = "1" Rotation = "-1.2" SlotFondler = "false" SpawnPoint = "-330.009,-5.395,-57.601" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie KnifeZombie30 SpawnPoint = "-327.117,-4.659,-45.482" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie KnifeZombie47 SpawnPoint = "-301.156,-4.630,-11.999" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie KnifeZombie46 SpawnPoint = "-344.039,-5.642,-24.309" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie KnifeZombie45 SpawnPoint = "-366.797,-0.643,-67.525" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie KnifeZombie44 SpawnPoint = "-384.897,-5.643,-58.438" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie KnifeZombie43 SpawnPoint = "-384.291,-4.713,-31.147" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie KnifeZombie34 SpawnPoint = "-428.774,-4.719,8.591" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie KnifeZombie33 SpawnPoint = "-299.482,-5.643,-65.842" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie KnifeZombie32 SpawnPoint = "-327.546,-5.395,-60.245" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie Slot_Fondler_37 SlotFondler = "true" SpawnPoint = "-325.608,-5.639,-72.186" ZombieType = "zombie_skinny" cMissionSpawnZombie Slot_Fondler_38 SlotFondler = "true" SpawnPoint = "-334.606,-5.639,-65.236" ZombieType = "zombie_skinny" cMissionSpawnZombie Slot_Fondler_39 SlotFondler = "true" SpawnPoint = "-338.562,-5.639,-67.556" ZombieType = "zombie_skinny" cMissionSpawnZombie Slot_Fondler_40 SlotFondler = "true" SpawnPoint = "-344.726,-5.640,-53.660" ZombieType = "zombie_skinny" cMissionSpawnZombie Slot_Fondler_41 SlotFondler = "true" SpawnPoint = "-353.376,-5.641,-39.789" ZombieType = "zombie_skinny" cMissionSpawnZombie Slot_Fondler_42 SlotFondler = "true" SpawnPoint = "-337.558,-5.641,-12.852" ZombieType = "zombie_skinny" cMissionSpawnZombie Slot_Fondler_43 SlotFondler = "true" SpawnPoint = "-326.184,-5.642,-15.753" ZombieType = "zombie_skinny" cMissionSpawnZombie Slot_Fondler_44 SlotFondler = "true" SpawnPoint = "-310.590,-5.636,-34.349" ZombieType = "zombie_skinny" cMissionSpawnZombie Slot_Fondler_45 SlotFondler = "true" SpawnPoint = "-310.066,-5.637,-44.315" ZombieType = "zombie_skinny" cMissionSpawnZombie Slot_Fondler_46 SlotFondler = "true" SpawnPoint = "-338.311,-5.637,-82.035" ZombieType = "zombie_skinny_female" cMissionSpawnZombie Slot_Fondler_47 SlotFondler = "true" SpawnPoint = "-335.401,-5.637,-77.478" ZombieType = "zombie_skinny" cMissionSpawnZombie Slot_Fondler_48 SlotFondler = "true" SpawnPoint = "-328.442,-5.637,-79.370" ZombieType = "zombie_skinny" cMissionSpawnZombie Slot_Fondler_49 SlotFondler = "true" SpawnPoint = "-324.471,-5.637,-80.547" ZombieType = "zombie_skinny" cMissionSpawnZombie Slot_Fondler_50 SlotFondler = "true" SpawnPoint = "-325.311,-5.639,-75.558" ZombieType = "zombie_skinny_female" cMissionSpawnZombie Slot_Fondler_51 SlotFondler = "true" SpawnPoint = "-343.732,-5.639,-62.032" ZombieType = "zombie_skinny" cMissionSpawnZombie Slot_Fondler_52 SlotFondler = "true" SpawnPoint = "-353.936,-5.640,-45.174" ZombieType = "zombie_skinny" cMissionSpawnZombie Slot_Fondler_53 SlotFondler = "true" SpawnPoint = "-361.242,-5.640,-23.949" ZombieType = "zombie_skinny" cMissionSpawnZombie Slot_Fondler_54 SlotFondler = "true" SpawnPoint = "-345.978,-5.640,-29.159" ZombieType = "zombie_skinny" cMissionSpawnZombie Slot_Fondler_55 SlotFondler = "true" SpawnPoint = "-326.198,-5.642,-5.539" ZombieType = "zombie_skinny" cMissionSpawnZombie Slot_Fondler_56 SlotFondler = "true" SpawnPoint = "-335.291,-5.642,2.633" ZombieType = "zombie_skinny_female" cMissionSpawnZombie Slot_Fondler_57 SlotFondler = "true" SpawnPoint = "-343.290,-5.642,2.759" ZombieType = "zombie_skinny" cMissionSpawnZombie Slot_Fondler_58 SlotFondler = "true" SpawnPoint = "-337.349,-5.642,-5.926" ZombieType = "zombie_skinny" cMissionSpawnZombie Slot_Fondler_3 SlotFondler = "true" SpawnPoint = "-304.183,-5.638,-25.740" ZombieType = "zombie_skinny" cMissionSpawnZombie Slot_Fondler_4 SlotFondler = "true" SpawnPoint = "-302.645,-5.642,-22.879" ZombieType = "zombie_skinny" cMissionLevelReady Drop_PushZombie_Arena_Backstage LevelName = "LEVEL_ARENA_BACKSTAGE" cMissionSpawnZombie Cop_Arena_1 NumberOfZombies = "1" Rotation = "-0.2" SpawnPoint = "-116.631,9.171,-3.247" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie Cop_Arena_3 NumberOfZombies = "1" Rotation = "-1.6" SpawnPoint = "-118.367,9.171,-3.679" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie Cop_Arena_4 NumberOfZombies = "1" Rotation = "-2.4" SpawnPoint = "-112.535,9.169,-1.180" SpawnWithItem = "Shotgun" ZombieType = "zombie_cop" cMissionSpawnZombie Cop_Arena_2 NumberOfZombies = "1" Rotation = "1.3" SpawnPoint = "-129.095,8.161,3.744" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie TIR_Zombies NumberOfZombies = "1" Rotation = "-1.6" SpawnPoint = "-100.594,9.169,6.932" ZombieType = "zombie_tir" cMissionLevelReady Drop_PushZombie_FoodCourt LevelName = "LEVEL_FOOD_BARN" cMissionSpawnZombie Maintenance NumberOfZombies = "1" Rotation = "1.5" SpawnPoint = "6.200,-1.620,-155.838" SpawnWithItem = "UtilityCart" ZombieType = "zombie_maintenance" cMissionSpawnZombie Musician NumberOfZombies = "1" Rotation = "1.5" SpawnPoint = "68.064,-0.855,-207.600" SpawnWithItem = "AcousticGuitar" ZombieType = "zombie_skinny" cMissionSpawnZombie Maintenance13 NumberOfZombies = "1" Rotation = "0.4" SpawnPoint = "85.156,-1.389,-208.481" SpawnWithItem = "WrenchLarge" ZombieType = "zombie_maintenance" cMissionLevelReady Drop_PushZombie_FortuneExterior LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSpawnZombie CashGordanSLOTF5 NumberOfZombies = "1" Rotation = "-2.4" SlotFondler = "true" SpawnPoint = "-249.586,-4.236,-12.158" ZombieType = "zombie_skinny" cMissionSpawnZombie CashGordanSLOTF4 NumberOfZombies = "1" Rotation = "-2.4" SlotFondler = "true" SpawnPoint = "-261.939,-4.236,-11.086" ZombieType = "zombie_skinny" cMissionSpawnZombie CashGordanSLOTF3 NumberOfZombies = "1" Rotation = "-2.4" SlotFondler = "true" SpawnPoint = "-261.845,-4.245,-7.752" ZombieType = "zombie_skinny" cMissionSpawnZombie CashGordanSLOTF2 NumberOfZombies = "1" Rotation = "-2.4" SlotFondler = "true" SpawnPoint = "-256.323,-4.245,-5.518" ZombieType = "zombie_skinny" cMissionSpawnZombie CashGordanSLOTF1 NumberOfZombies = "1" Rotation = "-2.4" SlotFondler = "true" SpawnPoint = "-256.683,-4.245,-13.440" ZombieType = "zombie_skinny" cMissionSpawnZombie CashGordanSLOTF NumberOfZombies = "1" Rotation = "-2.4" SlotFondler = "true" SpawnPoint = "-253.641,-4.245,-16.561" ZombieType = "zombie_skinny" cMissionSpawnZombie Shamrocks NumberOfZombies = "1" Rotation = "1.8" SlotFondler = "true" SpawnPoint = "95.951,0.755,-125.882" ZombieType = "zombie_skinny" cMissionSpawnZombie Shamrocks2 NumberOfZombies = "1" Rotation = "0.0" SlotFondler = "true" SpawnPoint = "95.096,0.755,-124.033" ZombieType = "zombie_skinny" cMissionSpawnZombie Shamrocks3 NumberOfZombies = "1" Rotation = "1.4" SlotFondler = "true" SpawnPoint = "101.567,0.755,-121.714" ZombieType = "zombie_skinny" cMissionSpawnZombie Shamrocks4 NumberOfZombies = "1" Rotation = "2.1" SlotFondler = "true" SpawnPoint = "105.814,0.755,-125.968" ZombieType = "zombie_skinny" cMissionSpawnZombie Shamrocks5 NumberOfZombies = "1" Rotation = "-0.1" SlotFondler = "true" SpawnPoint = "104.207,0.755,-123.287" ZombieType = "zombie_skinny" cMissionSpawnZombie Shamrocks6 NumberOfZombies = "1" Rotation = "2.5" SlotFondler = "true" SpawnPoint = "110.477,0.755,-122.374" ZombieType = "zombie_skinny" cMissionSpawnZombie Shamrocks1 NumberOfZombies = "1" Rotation = "-1" SlotFondler = "true" SpawnPoint = "84.256,0.755,-124.433" ZombieType = "zombie_skinny" cMissionSpawnZombie VentureLurker4 NumberOfZombies = "1" Rotation = "3.1" SpawnPoint = "-209.302,-4.245,4.124" ZombieType = "zombie_skinny" cMissionSpawnZombie DinerPatioLurker2 NumberOfZombies = "1" Rotation = "-2.4" SpawnPoint = "-228.953,-2.774,32.054" ZombieType = "zombie_skinny" cMissionSpawnZombie DinerPatioLurker1 NumberOfZombies = "1" Rotation = "2.7" SpawnPoint = "-236.479,-2.774,26.585" ZombieType = "zombie_skinny" cMissionSpawnZombie DinerPatioLurker NumberOfZombies = "1" Rotation = "-1.3" SpawnPoint = "-240.871,-2.774,27.740" ZombieType = "zombie_skinny" cMissionSpawnZombie WHLChr2 NumberOfZombies = "1" Rotation = "-1.3" SpawnPoint = "-202.478,-4.245,5.904" SpawnWithItem = "WheelChair" ZombieType = "zombie_skinny" cMissionSpawnZombie WHLChr NumberOfZombies = "1" Rotation = "-0.3" SpawnPoint = "-249.719,-4.245,-0.211" SpawnWithItem = "WheelChair" ZombieType = "zombie_skinny" cMissionSpawnZombie Cop_SSTrip2 NumberOfZombies = "1" Rotation = "-0.7" SpawnPoint = "-217.064,-4.245,7.464" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie Cop_SSTrip1 NumberOfZombies = "1" Rotation = "0.8" SpawnPoint = "-215.558,-4.245,6.113" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie Cop_SSTrip NumberOfZombies = "1" Rotation = "-0.3" SpawnPoint = "-217.484,-4.245,4.998" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie Cop_Arena6 NumberOfZombies = "1" Rotation = "-2.4" SpawnPoint = "-251.712,-4.245,-3.955" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie Cop_Arena5 NumberOfZombies = "1" Rotation = "-3.1" SpawnPoint = "-247.661,-4.245,-2.900" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie Cop_Arena3 NumberOfZombies = "1" Rotation = "-0.3" SpawnPoint = "-249.719,-4.245,-0.211" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie Cop_Arena2 NumberOfZombies = "1" Rotation = "-2.1" SpawnPoint = "-254.483,-4.257,34.482" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie Cop_Arena1 NumberOfZombies = "1" Rotation = "-2.2" SpawnPoint = "-353.933,-7.745,74.960" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie NStrip_Cop6 NumberOfZombies = "1" Rotation = "-2.9" SpawnPoint = "47.142,0.693,-102.389" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie NStrip_Cop7 NumberOfZombies = "1" Rotation = "-3.0" SpawnPoint = "50.796,0.693,-98.052" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie NStrip_Cop8 NumberOfZombies = "1" Rotation = "-0.8" SpawnPoint = "45.422,0.693,-97.880" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie NStrip_Cop9 NumberOfZombies = "1" Rotation = "1.1" SpawnPoint = "49.708,0.708,-141.655" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie NStrip_Cop10 NumberOfZombies = "1" Rotation = "-0.1" SpawnPoint = "58.905,0.708,-151.045" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie NStrip_Cop11 NumberOfZombies = "1" Rotation = "-2.1" SpawnPoint = "62.809,0.552,-139.142" SpawnWithItem = "Shotgun" ZombieType = "zombie_cop" cMissionSpawnZombie RooftopEntrance4 NumberOfZombies = "1" Rotation = "-2.6" SpawnPoint = "9.922,0.694,-39.675" ZombieType = "zombie_skinny" cMissionSpawnZombie RooftopEntrance5 NumberOfZombies = "2" Rotation = "-2.8" SpawnPoint = "7.310,0.694,-32.087" ZombieType = "zombie_skinny" cMissionSpawnZombie RooftopEntrance6 NumberOfZombies = "1" Rotation = "-2.8" SpawnPoint = "17.767,0.694,-39.863" ZombieType = "zombie_skinny" cMissionSpawnZombie RooftopEntrance7 NumberOfZombies = "2" Rotation = "-2.8" SpawnPoint = "6.316,0.694,-31.787" ZombieType = "zombie_skinny" cMissionSpawnZombie RooftopEntrance8 NumberOfZombies = "1" Rotation = "-2.0" SpawnPoint = "4.115,0.694,-34.466" SpawnWithItem = "HunkOfMeat" ZombieType = "zombie_skinny" cMissionSpawnZombie RooftopEntrance9 NumberOfZombies = "1" Rotation = "2.7" SpawnPoint = "-0.750,0.694,-24.707" SpawnWithItem = "NightStick" ZombieType = "zombie_cop" cMissionSpawnZombie RooftopEntrance10 NumberOfZombies = "1" Rotation = "2.7" SpawnPoint = "-0.750,0.694,-24.707" SpawnWithItem = "HunkOfMeat" ZombieType = "zombie_cop" cMissionLevelReady Drop_PushZombie_SlotBarn LevelName = "LEVEL_FOOD_BARN" cMissionSpawnZombie Dealers3 NumberOfZombies = "1" Rotation = "2.5" SpawnPoint = "-46.776,-1.616,-88.101" SpawnWithItem = "CroupierStick" ZombieType = "zombie_dealer" cMissionSpawnZombie Dealers2 NumberOfZombies = "1" Rotation = "2.5" SpawnPoint = "-49.117,-1.614,-77.452" SpawnWithItem = "CroupierStick" ZombieType = "zombie_dealer" cMissionSpawnZombie Dealers1 NumberOfZombies = "1" Rotation = "2.5" SpawnPoint = "-6.991,-1.336,-116.755" ZombieType = "zombie_dealer" cMissionSpawnZombie Dealers NumberOfZombies = "1" SpawnPoint = "-4.471,-1.336,-112.267" ZombieType = "zombie_dealer" cMissionSpawnZombie SlotFondler11 NumberOfZombies = "1" SlotFondler = "true" SpawnPoint = "-24.832,-1.585,-89.133" ZombieType = "zombie_bertha" cMissionSpawnZombie SlotFondler10 NumberOfZombies = "1" SlotFondler = "true" SpawnPoint = "-36.161,-1.618,-95.248" ZombieType = "zombie_skinny" cMissionSpawnZombie SlotFondler9 NumberOfZombies = "1" SlotFondler = "true" SpawnPoint = "-41.798,-1.618,-94.252" ZombieType = "zombie_skinny_female" cMissionSpawnZombie SlotFondler8 NumberOfZombies = "1" SlotFondler = "true" SpawnPoint = "-55.352,-1.616,-100.461" ZombieType = "zombie_skinny" cMissionSpawnZombie SlotFondler7 NumberOfZombies = "1" SlotFondler = "true" SpawnPoint = "-70.051,-1.616,-117.087" ZombieType = "zombie_skinny_female" cMissionSpawnZombie SlotFondler6 NumberOfZombies = "1" SlotFondler = "true" SpawnPoint = "-60.872,-1.616,-120.096" ZombieType = "zombie_skinny" cMissionSpawnZombie SlotFondler5 NumberOfZombies = "1" SlotFondler = "true" SpawnPoint = "-46.368,-1.616,-110.970" ZombieType = "zombie_bertha" cMissionSpawnZombie SlotFondler4 NumberOfZombies = "1" SlotFondler = "true" SpawnPoint = "-40.094,-1.618,-124.674" ZombieType = "zombie_skinny" cMissionSpawnZombie SlotFondler3 NumberOfZombies = "1" SlotFondler = "true" SpawnPoint = "-33.917,-1.619,-140.638" ZombieType = "zombie_bertha" cMissionSpawnZombie SlotFondler2 NumberOfZombies = "1" SlotFondler = "true" SpawnPoint = "-28.461,-1.619,-135.123" ZombieType = "zombie_skinny_female" cMissionSpawnZombie SlotFondler1 NumberOfZombies = "1" SlotFondler = "true" SpawnPoint = "-30.100,-1.619,-120.306" ZombieType = "zombie_skinny" cMissionLevelReady Drop_PushZombie_SouthPlaza LevelName = "LEVEL_SOUTH_PLAZA" cMissionSpawnZombie zombie_lurker15 NumberOfZombies = "1" Rotation = "-1.4" SpawnPoint = "-249.035,-4.885,100.054" ZombieType = "zombie_skinny" cMissionSpawnZombie zombie_lurker14 NumberOfZombies = "2" Rotation = "2.3" SpawnPoint = "-252.364,-4.885,102.080" ZombieType = "zombie_skinny" cMissionSpawnZombie zombie_lurker13 NumberOfZombies = "1" Rotation = "2.3" SpawnPoint = "-328.253,-4.899,161.726" ZombieType = "zombie_skinny_female" cMissionSpawnZombie zombie_lurker12 NumberOfZombies = "3" Rotation = "2.3" SpawnPoint = "-338.578,-4.899,191.331" ZombieType = "zombie_skinny" cMissionSpawnZombie zombie_lurker11 NumberOfZombies = "1" Rotation = "-2.3" SpawnPoint = "-262.789,-4.923,141.055" ZombieType = "zombie_maintenance" cMissionSpawnZombie zombie_lurker10 NumberOfZombies = "1" Rotation = "2.3" SpawnPoint = "-268.131,-4.896,111.926" ZombieType = "zombie_skinny" cMissionSpawnZombie zombie_lurker9 NumberOfZombies = "1" Rotation = "1.4" SpawnPoint = "-251.856,-4.896,112.255" ZombieType = "zombie_skinny" cMissionSpawnZombie zombie_lurker8 NumberOfZombies = "1" Rotation = "2.3" SpawnPoint = "-305.530,-7.427,204.930" ZombieType = "zombie_skinny_female" cMissionSpawnZombie zombie_lurker7 NumberOfZombies = "1" Rotation = "-1.1" SpawnPoint = "-256.959,-4.896,105.462" ZombieType = "zombie_skinny_female" cMissionSpawnZombie zombie_lurker4 NumberOfZombies = "0" Rotation = "2.3" SpawnPoint = "-305.530,-7.427,204.930" ZombieType = "zombie_skinny_female" cMissionSpawnZombie zombie_lurker3 NumberOfZombies = "1" Rotation = "2.3" SpawnPoint = "-235.200,-7.422,118.012" ZombieType = "zombie_skinny_female" cMissionSpawnZombie zombie_lurker2 NumberOfZombies = "1" Rotation = "-1" SpawnPoint = "-157.611,-6.412,42.741" SpawnWithItem = "HandBag" ZombieType = "zombie_skinny_female" cMissionSpawnZombie zombie_lurker1 NumberOfZombies = "1" Rotation = "0.4" SpawnPoint = "-275.337,-7.361,104.957" SpawnWithItem = "HunkOfMeat" ZombieType = "zombie_skinny" cMissionSpawnZombie zombie_lurker6 NumberOfZombies = "1" Rotation = "2.6" SpawnPoint = "-289.077,-7.403,192.952" SpawnWithItem = "PowerDrill" ZombieType = "zombie_construction" cMissionSpawnZombie zombie_lurker5 NumberOfZombies = "1" Rotation = "2.0" SpawnPoint = "-232.227,-7.364,57.042" SpawnWithItem = "HunkOfMeat" ZombieType = "zombie_skinny_female" cMissionSpawnZombie zombie_lurker NumberOfZombies = "1" Rotation = "2.0" SpawnPoint = "-210.656,-7.377,59.094" ZombieType = "zombie_skinny" cMissionSpawnZombie zombie_maintenance3 NumberOfZombies = "1" Rotation = "0.3" SpawnPoint = "-298.861,-7.399,166.637" SpawnWithItem = "HunkOfMeat" ZombieType = "zombie_maintenance" cMissionSpawnZombie zombie_maintenance2 NumberOfZombies = "1" Rotation = "1.0" SpawnPoint = "-306.909,-7.269,138.794" ZombieType = "zombie_maintenance" cMissionSpawnZombie zombie_maintenance NumberOfZombies = "1" Rotation = "-1.8" SpawnPoint = "-200.153,-7.415,77.975" SpawnWithItem = "UtilityCart" ZombieType = "zombie_maintenance" cMissionSpawnZombie zombie_construction23 NumberOfZombies = "1" Rotation = "2.8" SpawnPoint = "-222.741,-1.369,100.528" ZombieType = "zombie_construction" cMissionSpawnZombie zombie_construction10 NumberOfZombies = "1" Rotation = "-1.4" SpawnPoint = "-313.949,-7.423,155.186" SpawnWithItem = "Dolly" ZombieType = "zombie_construction" cMissionSpawnZombie zombie_construction22 NumberOfZombies = "1" Rotation = "-1" SpawnPoint = "-339.927,-7.419,164.910" SpawnWithItem = "Dolly" ZombieType = "zombie_construction" cMissionSpawnZombie zombie_construction24 NumberOfZombies = "1" Rotation = "-2.5" SpawnPoint = "-391.117,-7.427,135.988" SpawnWithItem = "Dolly" ZombieType = "zombie_construction" cMissionSpawnZombie zombie_construction25 NumberOfZombies = "1" Rotation = "1.0" SpawnPoint = "-367.344,-7.419,146.539" SpawnWithItem = "Dolly" ZombieType = "zombie_construction" cMissionSpawnZombie zombie_construction9 NumberOfZombies = "1" Rotation = "1.9" SpawnPoint = "-307.620,-7.423,153.491" SpawnWithItem = "Dolly" ZombieType = "zombie_construction" cMissionSpawnZombie zombie_construction8 NumberOfZombies = "1" Rotation = "-2.3" SpawnPoint = "-252.951,-7.355,107.652" SpawnWithItem = "Dolly" ZombieType = "zombie_construction" cMissionSpawnZombie zombie_construction7 NumberOfZombies = "1" Rotation = "-1" SpawnPoint = "-192.659,-4.896,77.563" SpawnWithItem = "LeadPipe" ZombieType = "zombie_construction" cMissionSpawnZombie zombie_construction6 NumberOfZombies = "1" Rotation = "-0.7" SpawnPoint = "-267.416,-7.361,82.996" SpawnWithItem = "LeadPipe" ZombieType = "zombie_construction" cMissionSpawnZombie zombie_construction5 NumberOfZombies = "1" Rotation = "2" SpawnPoint = "-290.921,-7.422,125.371" SpawnWithItem = "SledgeHammer" ZombieType = "zombie_construction" cMissionSpawnZombie zombie_construction4 NumberOfZombies = "1" Rotation = "2" SpawnPoint = "-259.428,-7.361,79.916" SpawnWithItem = "SledgeHammer" ZombieType = "zombie_construction" cMissionSpawnZombie zombie_construction3 NumberOfZombies = "1" Rotation = "-1.3" SpawnPoint = "-205.414,-7.415,72.223" SpawnWithItem = "SledgeHammer" ZombieType = "zombie_construction" cMissionSpawnZombie zombie_construction2 NumberOfZombies = "1" Rotation = "-2" SpawnPoint = "-243.747,-7.354,86.887" SpawnWithItem = "PowerDrill" ZombieType = "zombie_construction" cMissionSpawnZombie zombie_construction21 NumberOfZombies = "1" Rotation = "-2.6" SpawnPoint = "-227.099,-7.350,90.467" SpawnWithItem = "TwoByFour" ZombieType = "zombie_construction" cMissionSpawnZombie zombie_construction20 NumberOfZombies = "1" Rotation = "-2.2" SpawnPoint = "-212.441,-2.426,87.435" SpawnWithItem = "PowerDrill" ZombieType = "zombie_construction" cMissionSpawnZombie zombie_construction19 NumberOfZombies = "1" Rotation = "-2.2" SpawnPoint = "-217.612,-2.421,95.664" SpawnWithItem = "LeadPipe" ZombieType = "zombie_construction" cMissionSpawnZombie zombie_construction18 NumberOfZombies = "1" Rotation = "0.0" SpawnPoint = "-224.001,0.079,90.584" SpawnWithItem = "SledgeHammer" ZombieType = "zombie_construction" cMissionSpawnZombie zombie_construction17 NumberOfZombies = "1" Rotation = "2.7" SpawnPoint = "-211.002,0.079,87.866" SpawnWithItem = "WrenchLarge" ZombieType = "zombie_construction" cMissionSpawnZombie zombie_construction16 NumberOfZombies = "1" Rotation = "2.2" SpawnPoint = "-217.873,0.079,86.584" SpawnWithItem = "PowerDrill" ZombieType = "zombie_construction" cMissionSpawnZombie zombie_construction15 NumberOfZombies = "1" Rotation = "-1.6" SpawnPoint = "-229.887,-7.422,108.028" SpawnWithItem = "TwoByFour" ZombieType = "zombie_construction" cMissionSpawnZombie zombie_construction14 NumberOfZombies = "1" Rotation = "-2.6" SpawnPoint = "-248.535,-7.422,128.363" SpawnWithItem = "TwoByFour" ZombieType = "zombie_construction" cMissionSpawnZombie zombie_construction13 NumberOfZombies = "1" Rotation = "-0.2" SpawnPoint = "-251.599,-7.422,126.474" SpawnWithItem = "PowerDrill" ZombieType = "zombie_construction" cMissionSpawnZombie zombie_construction12 NumberOfZombies = "1" Rotation = "-2.9" SpawnPoint = "-203.836,-7.353,96.635" SpawnWithItem = "LeadPipe" ZombieType = "zombie_construction" cMissionSpawnZombie zombie_construction11 NumberOfZombies = "1" Rotation = "-3.1" SpawnPoint = "-208.469,-7.422,87.626" SpawnWithItem = "WrenchLarge" ZombieType = "zombie_construction" cMissionSpawnZombie zombie_construction1 NumberOfZombies = "1" Rotation = "-1.7" SpawnPoint = "-255.107,-7.361,76.198" SpawnWithItem = "WrenchLarge" ZombieType = "zombie_construction" cMissionSpawnZombie zombie_construction NumberOfZombies = "1" Rotation = "-1.8" SpawnPoint = "-238.372,-7.354,83.378" SpawnWithItem = "TwoByFour" ZombieType = "zombie_construction" cMissionLevelReady Drop_PushZombie_Palisades LevelName = "LEVEL_PALISADES" cMissionSpawnZombie pali_zombie_cop NumberOfZombies = "1" Rotation = "-2.1" SpawnPoint = "110.137,-0.558,-55.463" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie pali_zombie_cop1 NumberOfZombies = "1" Rotation = "1.4" SpawnPoint = "110.303,-0.558,-57.807" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie pali_zombie_cop12 NumberOfZombies = "1" Rotation = "-1.1" SpawnPoint = "112.152,-0.559,-56.830" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie pali_zombie_cop3 NumberOfZombies = "1" Rotation = "1.7" SpawnPoint = "261.588,-0.567,-165.246" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie pali_zombie_cop4 NumberOfZombies = "1" Rotation = "1" SpawnPoint = "262.194,-0.567,-167.091" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie pali_zombie_cop5 NumberOfZombies = "1" Rotation = "-0.4" SpawnPoint = "160.385,6.929,-125.078" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie pali_zombie_cop13 NumberOfZombies = "1" Rotation = "0.9" SpawnPoint = "161.376,6.929,-125.952" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie pali_zombie_cop6 NumberOfZombies = "1" Rotation = "-0.2" SpawnPoint = "117.724,6.931,-53.045" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie pali_zombie_cop14 NumberOfZombies = "1" Rotation = "-2.2" SpawnPoint = "118.033,6.927,-49.935" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie pali_zombie_cop15 NumberOfZombies = "1" Rotation = "1.9" SpawnPoint = "115.001,6.927,-51.434" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie pali_zombie_cop7 NumberOfZombies = "1" Rotation = "0.9" SpawnPoint = "242.946,6.944,-191.930" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie pali_zombie_cop8 NumberOfZombies = "1" Rotation = "0.2" SpawnPoint = "241.023,6.944,-191.181" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie pali_zombie_cop9 NumberOfZombies = "1" Rotation = "3.0" SpawnPoint = "204.068,6.932,-93.609" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie pali_zombie_cop16 NumberOfZombies = "1" Rotation = "-1.3" SpawnPoint = "204.346,6.932,-96.006" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie pali_zombie_cop10 NumberOfZombies = "1" Rotation = "-2.8" SpawnPoint = "151.945,-0.555,-83.381" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie pali_zombie_cop17 NumberOfZombies = "1" Rotation = "3" SpawnPoint = "150.605,-0.557,-82.628" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie pali_zombie_cop11 NumberOfZombies = "1" Rotation = "-1.6" SpawnPoint = "227.053,-0.561,-130.989" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie GrottoKitty NumberOfZombies = "1" Rotation = "2.9" SpawnPoint = "186.560,-0.576,-114.743" ZombieType = "zombie_kitty" cMissionSpawnZombie GrottoKitty1 NumberOfZombies = "1" Rotation = "0.9" SpawnPoint = "178.718,0.432,-113.296" ZombieType = "zombie_kitty" cMissionSpawnZombie GrottoKitty2 NumberOfZombies = "1" Rotation = "2.3" SpawnPoint = "178.723,0.432,-116.092" ZombieType = "zombie_kitty" cMissionSpawnZombie GrottoKitty3 NumberOfZombies = "1" Rotation = "-1.0" SpawnPoint = "196.866,0.424,-114.554" ZombieType = "zombie_kitty" cMissionSpawnZombie GrottoKitty4 NumberOfZombies = "1" Rotation = "0.6" SpawnPoint = "186.451,-0.576,-124.611" ZombieType = "zombie_kitty" cMissionSpawnZombie GrottoKitty5 NumberOfZombies = "1" Rotation = "-2.1" SpawnPoint = "193.182,-0.330,-108.663" ZombieType = "zombie_kitty" cMissionSpawnZombie GrottoKitty6 NumberOfZombies = "1" Rotation = "-2.1" SpawnPoint = "179.029,0.823,-126.630" ZombieType = "zombie_kitty" cMissionSpawnZombie GrottoPatron NumberOfZombies = "1" Rotation = "2.1" SpawnPoint = "180.915,1.610,-127.958" ZombieType = "zombie_skinny" cMissionSpawnZombie GrottoPatron1 NumberOfZombies = "1" Rotation = "0.5" SpawnPoint = "183.025,2.217,-128.263" ZombieType = "zombie_skinny" cMissionSpawnZombie GrottoPatron2 NumberOfZombies = "1" Rotation = "2.8" SpawnPoint = "185.402,3.058,-127.819" ZombieType = "zombie_skinny" cMissionLevelReady Drop_PushZombie_Yucatan3 LevelName = "LEVEL_YUCATAN_CASINO" cMissionSpawnZombie Dealer25 NumberOfZombies = "1" Rotation = "2.4" SpawnPoint = "296.263,0.020,-249.061" ZombieType = "zombie_dealer" cMissionSpawnZombie Dealer26 NumberOfZombies = "1" Rotation = "2.4" SpawnPoint = "274.946,0.020,-322.230" ZombieType = "zombie_dealer" cMissionSpawnZombie Dealer27 NumberOfZombies = "1" Rotation = "-1.1" SpawnPoint = "264.384,0.020,-319.723" ZombieType = "zombie_dealer" cMissionSpawnZombie Dealer28 NumberOfZombies = "1" Rotation = "-0.4" SpawnPoint = "272.671,0.020,-311.185" ZombieType = "zombie_dealer" cMissionSpawnZombie Dealer29 NumberOfZombies = "1" Rotation = "-2.7" SpawnPoint = "291.605,0.020,-252.574" ZombieType = "zombie_dealer" cMissionSpawnZombie Dealer30 NumberOfZombies = "1" Rotation = "-2.0" SpawnPoint = "287.188,0.020,-255.329" ZombieType = "zombie_dealer" cMissionSpawnZombie Dealer31 NumberOfZombies = "1" Rotation = "-1.7" SpawnPoint = "308.104,0.020,-266.999" SpawnWithItem = "CroupierStick" ZombieType = "zombie_dealer" cMissionSpawnZombie Dealer32 NumberOfZombies = "1" Rotation = "1.6" SpawnPoint = "317.889,0.020,-266.241" SpawnWithItem = "CroupierStick" ZombieType = "zombie_dealer" cMissionSpawnZombie Dealer33 NumberOfZombies = "1" Rotation = "-1.6" SpawnPoint = "313.306,0.020,-271.129" SpawnWithItem = "CroupierStick" ZombieType = "zombie_dealer" cMissionSpawnZombie Showgirl_Pusher6 NumberOfZombies = "1" Rotation = "-0.9" SpawnPoint = "301.908,0.020,-289.534" SpawnWithItem = "DrinkCart" ZombieType = "zombie_showgirl" cMissionSpawnZombie Showgirl_Pusher7 NumberOfZombies = "1" Rotation = "-2.9" SpawnPoint = "321.197,0.020,-307.790" SpawnWithItem = "DrinkCart" ZombieType = "zombie_showgirl" cMissionSpawnZombie Showgirl_Pusher8 NumberOfZombies = "1" Rotation = "-0.9" SpawnPoint = "314.879,0.020,-328.601" SpawnWithItem = "DrinkCart" ZombieType = "zombie_showgirl" cMissionSpawnZombie slotf19 NumberOfZombies = "1" Rotation = "2.3" SlotFondler = "true" SpawnPoint = "264.844,0.020,-297.731" ZombieType = "zombie_skinny" cMissionSpawnZombie slotf20 NumberOfZombies = "1" Rotation = "2.3" SlotFondler = "true" SpawnPoint = "270.709,0.020,-289.290" ZombieType = "zombie_skinny" cMissionSpawnZombie slotf21 NumberOfZombies = "1" Rotation = "2.3" SlotFondler = "true" SpawnPoint = "275.891,0.020,-287.856" ZombieType = "zombie_skinny_female" cMissionSpawnZombie slotf22 NumberOfZombies = "1" Rotation = "2.3" SlotFondler = "true" SpawnPoint = "276.038,0.020,-292.609" ZombieType = "zombie_skinny" cMissionSpawnZombie slotf23 NumberOfZombies = "1" Rotation = "2.3" SlotFondler = "true" SpawnPoint = "273.569,0.020,-298.944" ZombieType = "zombie_skinny" cMissionSpawnZombie slotf24 NumberOfZombies = "1" Rotation = "2.3" SlotFondler = "true" SpawnPoint = "278.431,0.020,-295.866" ZombieType = "zombie_skinny" cMissionSpawnZombie slotf25 NumberOfZombies = "1" Rotation = "2.3" SlotFondler = "true" SpawnPoint = "291.889,0.020,-297.607" ZombieType = "zombie_skinny_female" cMissionSpawnZombie slotf26 NumberOfZombies = "1" Rotation = "2.3" SlotFondler = "true" SpawnPoint = "294.288,0.020,-283.868" ZombieType = "zombie_skinny" cMissionSpawnZombie slotf27 NumberOfZombies = "1" Rotation = "2.3" SlotFondler = "true" SpawnPoint = "295.688,0.020,-274.652" ZombieType = "zombie_skinny" cMissionSpawnZombie slotf28 NumberOfZombies = "1" Rotation = "2.3" SlotFondler = "true" SpawnPoint = "283.650,0.020,-269.646" ZombieType = "zombie_skinny_female" cMissionSpawnZombie slotf29 NumberOfZombies = "1" Rotation = "2.3" SlotFondler = "true" SpawnPoint = "283.646,0.020,-274.021" ZombieType = "zombie_skinny" cMissionSpawnZombie slotf30 NumberOfZombies = "1" Rotation = "2.3" SlotFondler = "true" SpawnPoint = "307.324,0.020,-279.981" ZombieType = "zombie_showgirl" cMissionSpawnZombie slotf31 NumberOfZombies = "1" Rotation = "2.3" SlotFondler = "true" SpawnPoint = "316.066,0.020,-279.348" ZombieType = "zombie_skinny" cMissionSpawnZombie slotf32 NumberOfZombies = "1" Rotation = "2.3" SlotFondler = "true" SpawnPoint = "326.659,0.020,-287.981" ZombieType = "zombie_skinny" cMissionSpawnZombie slotf33 NumberOfZombies = "1" Rotation = "2.3" SlotFondler = "true" SpawnPoint = "330.366,0.020,-296.968" ZombieType = "zombie_skinny" cMissionSpawnZombie slotf34 NumberOfZombies = "1" Rotation = "2.3" SlotFondler = "true" SpawnPoint = "330.416,0.020,-306.396" ZombieType = "zombie_dealer" cMissionSpawnZombie slotf35 NumberOfZombies = "1" Rotation = "2.3" SlotFondler = "true" SpawnPoint = "316.298,0.020,-298.675" ZombieType = "zombie_skinny" cMissionSpawnZombie slotf36 NumberOfZombies = "1" Rotation = "2.3" SlotFondler = "true" SpawnPoint = "273.767,0.036,-279.917" ZombieType = "zombie_skinny" cMissionSpawnZombie cop1 SpawnPoint = "298.374,2.656,-298.018" SpawnWithItem = "Shotgun" ZombieType = "zombie_cop" cMissionSpawnZombie Wchair5 SpawnPoint = "304.343,0.020,-277.150" SpawnWithItem = "WheelChair" ZombieType = "zombie_showgirl" cMissionSpawnZombie chomper3 SpawnPoint = "262.226,0.020,-324.271" SpawnWithItem = "HunkOfMeat" ZombieType = "zombie_showgirl" cMissionSpawnZombie chomper4 SpawnPoint = "262.226,0.020,-324.271" SpawnWithItem = "HunkOfMeat" ZombieType = "zombie_showgirl" cMissionSpawnZombie chomper5 SpawnPoint = "295.173,0.020,-315.190" SpawnWithItem = "HunkOfMeat" ZombieType = "zombie_showgirl" cMissionSpawnZombie chomper6 Rotation = "2.8" SpawnPoint = "295.133,1.020,-344.811" SpawnWithItem = "HunkOfMeat" ZombieType = "zombie_skinny_female" cMissionSpawnZombie chomper7 SpawnPoint = "295.173,0.020,-315.190" ZombieType = "zombie_skinny" cMissionSpawnZombie chomper8 Rotation = "2.9" SpawnPoint = "301.859,1.020,-345.991" SpawnWithItem = "HunkOfMeat" ZombieType = "zombie_skinny" cMissionSpawnZombie chomper9 Rotation = "-1.7" SpawnPoint = "296.881,1.020,-357.892" SpawnWithItem = "HunkOfMeat" ZombieType = "zombie_skinny_female" cMissionSpawnZombie chomper10 NumberOfZombies = "2" Rotation = "-0.6" SpawnPoint = "299.482,1.025,-341.969" ZombieType = "zombie_skinny" cMissionSpawnZombie Cop7 NumberOfZombies = "1" Rotation = "-0.5" SpawnPoint = "288.225,1.020,-338.111" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie Cop8 NumberOfZombies = "1" Rotation = "0.1" SpawnPoint = "285.073,1.020,-339.901" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie Cop9 NumberOfZombies = "1" Rotation = "-1.2" SpawnPoint = "290.813,1.020,-335.986" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionLevelReady Drop_PushZombie_RoyalFlush2 LevelName = "LEVEL_ROYAL_FLUSH" cMissionSpawnZombie HandagSkinny_F9 SpawnPoint = "-150.014,5.955,-129.669" SpawnWithItem = "HandBag" ZombieType = "zombie_skinny_female" cMissionSpawnZombie HandagSkinny_F10 SpawnPoint = "-132.509,5.942,-87.932" SpawnWithItem = "HandBag" ZombieType = "zombie_skinny_female" cMissionSpawnZombie HandagSkinny_F11 SpawnPoint = "-107.183,1.442,-74.867" SpawnWithItem = "HandBag" ZombieType = "zombie_skinny_female" cMissionSpawnZombie Maintenance14 SpawnPoint = "-154.884,-1.551,-100.698" SpawnWithItem = "UtilityCart" ZombieType = "zombie_maintenance" cMissionSpawnZombie Cop25 Rotation = "0.3" SpawnPoint = "-126.230,-0.625,-52.305" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie Cop26 Rotation = "-2.3" SpawnPoint = "-170.370,-1.487,-111.951" SpawnWithItem = "NightStick" ZombieType = "zombie_cop" cMissionSpawnZombie Cop27 Rotation = "-0.2" SpawnPoint = "-169.439,-1.487,-108.079" SpawnWithItem = "NightStick" ZombieType = "zombie_cop" cMissionSpawnZombie Cop28 Rotation = "2.2" SpawnPoint = "-169.649,-1.487,-108.021" SpawnWithItem = "NightStick" ZombieType = "zombie_cop" cMissionSpawnZombie Cop29 SpawnPoint = "-145.355,5.942,-94.939" SpawnWithItem = "NightStick" ZombieType = "zombie_cop" cMissionSpawnZombie Cop30 SpawnPoint = "-146.528,5.942,-92.076" SpawnWithItem = "NightStick" ZombieType = "zombie_cop" cMissionSpawnZombie Cop31 SpawnPoint = "-143.564,5.942,-92.711" SpawnWithItem = "NightStick" ZombieType = "zombie_cop" cMissionSpawnZombie KnifeZombie29 SpawnPoint = "-158.650,5.955,-136.092" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie KnifeZombie31 SpawnPoint = "-140.351,5.955,-121.129" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie KnifeZombie35 SpawnPoint = "-132.217,5.949,-80.406" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie KnifeZombie36 SpawnPoint = "-105.490,-1.552,-60.640" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie KnifeZombie37 SpawnPoint = "-119.357,-1.552,-47.747" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie KnifeZombie38 SpawnPoint = "-158.004,-1.022,-123.374" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie KnifeZombie39 SpawnPoint = "-156.818,-1.028,-120.517" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie KnifeZombie40 SpawnPoint = "-197.874,-1.551,-114.756" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie KnifeZombie41 Rotation = "0.4" SpawnPoint = "-195.506,-0.844,-113.284" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie QIZ3 QueenInfected = "true" SpawnPoint = "-232.358,-1.538,-89.558" ZombieType = "zombie_skinny_female" cMissionSpawnZombie Wchair7 NumberOfZombies = "1" SpawnPoint = "-118.960,-1.552,-59.665" SpawnWithItem = "WheelChair" ZombieType = "zombie_skinny" cMissionSpawnZombie chompers5 SpawnPoint = "-257.245,-1.470,-80.665" SpawnWithItem = "HunkOfMeat" ZombieType = "zombie_skinny_female" cMissionSpawnZombie chompers6 SpawnPoint = "-211.541,-1.551,-117.090" SpawnWithItem = "HunkOfMeat" ZombieType = "zombie_skinny" cMissionSpawnZombie chompers7 SpawnPoint = "-185.145,-1.547,-114.403" SpawnWithItem = "HunkOfMeat" ZombieType = "zombie_skinny" cMissionSpawnZombie chompers8 SpawnPoint = "-134.772,-1.552,-80.821" SpawnWithItem = "HunkOfMeat" ZombieType = "zombie_skinny_female" cMissionLevelReady Drop_PushZombie_Underground LevelName = "LEVEL_UNDERGROUND" cMissionSpawnZombie Maintenance1 NumberOfZombies = "1" Rotation = "2.9" SpawnPoint = "-295.320,-7.535,128.527" SpawnWithItem = "HunkOfMeat" ZombieType = "zombie_maintenance" cMissionSpawnZombie Maintenance2 NumberOfZombies = "1" Rotation = "-1.1" SpawnPoint = "-285.367,-7.535,108.633" SpawnWithItem = "UtilityCart" ZombieType = "zombie_maintenance" cMissionSpawnZombie Maintenance3 NumberOfZombies = "1" Rotation = "2.9" SpawnPoint = "-302.267,-7.535,90.013" SpawnWithItem = "PowerDrill" ZombieType = "zombie_maintenance" cMissionSpawnZombie Maintenance4 NumberOfZombies = "1" Rotation = "2.9" SpawnPoint = "-311.675,-7.535,118.296" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionSpawnZombie MaintenanceDolly NumberOfZombies = "1" Rotation = "3.1" SpawnPoint = "-377.127,-6.005,117.389" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionSpawnZombie MaintenanceDolly10 NumberOfZombies = "1" Rotation = "3.1" SpawnPoint = "-431.949,-7.535,-54.430" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionSpawnZombie MaintenanceDolly14 NumberOfZombies = "1" Rotation = "3.1" SpawnPoint = "-414.851,-8.505,-67.444" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionSpawnZombie MaintenanceDolly13 NumberOfZombies = "1" Rotation = "3.1" SpawnPoint = "-273.014,-7.509,-42.892" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionSpawnZombie MaintenanceDolly12 NumberOfZombies = "1" Rotation = "3.1" SpawnPoint = "-175.982,-3.697,7.059" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionSpawnZombie MaintenanceDolly11 NumberOfZombies = "1" Rotation = "3.1" SpawnPoint = "-214.515,-5.570,107.242" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionSpawnZombie MaintenanceDolly9 NumberOfZombies = "1" Rotation = "3.1" SpawnPoint = "-323.612,-6.005,-236.315" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionSpawnZombie MaintenanceDolly8 NumberOfZombies = "1" Rotation = "3.1" SpawnPoint = "-51.000,-8.535,-136.641" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionSpawnZombie MaintenanceDolly7 NumberOfZombies = "1" Rotation = "3.1" SpawnPoint = "85.248,-7.525,-243.753" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionSpawnZombie MaintenanceDolly6 NumberOfZombies = "1" Rotation = "3.1" SpawnPoint = "250.534,-6.035,-298.562" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionSpawnZombie MaintenanceDolly5 NumberOfZombies = "1" Rotation = "3.1" SpawnPoint = "289.393,-7.534,-128.612" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionSpawnZombie MaintenanceDolly4 NumberOfZombies = "1" Rotation = "3.1" SpawnPoint = "137.911,-8.535,4.448" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionSpawnZombie MaintenanceDolly3 NumberOfZombies = "1" Rotation = "3.1" SpawnPoint = "53.638,-6.005,6.234" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionSpawnZombie MaintenanceDolly2 NumberOfZombies = "1" Rotation = "3.1" SpawnPoint = "-113.071,-5.999,175.786" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionSpawnZombie MaintenanceDolly1 NumberOfZombies = "1" Rotation = "3.1" SpawnPoint = "-311.364,-8.505,165.874" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionSpawnZombie MaintenanceDolly24 NumberOfZombies = "1" Rotation = "3.1" SpawnPoint = "63.560,-7.535,-153.959" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionSpawnZombie MaintenanceDolly26 NumberOfZombies = "1" Rotation = "3.1" SpawnPoint = "239.614,-7.530,-183.678" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionSpawnZombie MaintenanceDolly25 NumberOfZombies = "1" Rotation = "3.1" SpawnPoint = "213.098,-7.502,-197.058" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionSpawnZombie MaintenanceDolly23 NumberOfZombies = "1" Rotation = "3.1" SpawnPoint = "-405.157,-8.492,64.646" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionSpawnZombie MaintenanceDolly22 NumberOfZombies = "1" Rotation = "3.1" SpawnPoint = "-177.891,-8.535,-156.179" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionSpawnZombie MaintenanceDolly21 NumberOfZombies = "1" Rotation = "3.1" SpawnPoint = "123.291,-8.535,-294.231" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionSpawnZombie MaintenanceDolly20 NumberOfZombies = "1" Rotation = "3.1" SpawnPoint = "299.783,-8.527,-193.829" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionSpawnZombie MaintenanceDolly19 NumberOfZombies = "1" Rotation = "3.1" SpawnPoint = "243.417,-8.497,-8.330" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionSpawnZombie MaintenanceDolly18 NumberOfZombies = "1" Rotation = "3.1" SpawnPoint = "-8.883,-8.505,61.636" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionSpawnZombie MaintenanceDolly17 NumberOfZombies = "1" Rotation = "3.1" SpawnPoint = "-167.510,-8.493,202.649" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionSpawnZombie MaintenanceDolly16 NumberOfZombies = "1" Rotation = "3.1" SpawnPoint = "-191.829,-8.535,-167.259" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionSpawnZombie MaintenanceDolly15 NumberOfZombies = "1" Rotation = "3.1" SpawnPoint = "12.797,-8.535,-190.222" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionSpawnZombie Maintenance6 NumberOfZombies = "1" Rotation = "0.1" SpawnPoint = "-407.737,-6.005,-11.220" SpawnWithItem = "SledgeHammer" ZombieType = "zombie_maintenance" cMissionSpawnZombie Maintenance15 NumberOfZombies = "1" Rotation = "1.8" SpawnPoint = "-438.903,-7.535,-54.896" SpawnWithItem = "UtilityCart" ZombieType = "zombie_maintenance" cMissionSpawnZombie Maintenance16 NumberOfZombies = "1" Rotation = "-0.5" SpawnPoint = "-437.637,-7.532,-47.616" SpawnWithItem = "WrenchLarge" ZombieType = "zombie_maintenance" cMissionSpawnZombie Maintenance17 NumberOfZombies = "1" Rotation = "-1.7" SpawnPoint = "-465.121,-2.835,-35.250" SpawnWithItem = "HunkOfMeat" ZombieType = "zombie_maintenance" cMissionSpawnZombie Cop NumberOfZombies = "1" Rotation = "0.1" SpawnPoint = "-481.418,-7.535,-57.838" SpawnWithItem = "Shotgun" ZombieType = "zombie_cop" cMissionSpawnZombie Cop14 NumberOfZombies = "1" Rotation = "2.5" SpawnPoint = "-479.555,-7.535,-61.595" SpawnWithItem = "Shotgun" ZombieType = "zombie_cop" cMissionSpawnZombie Cop15 NumberOfZombies = "1" Rotation = "0.1" SpawnPoint = "-482.208,-7.535,-62.948" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie Maintenance21 NumberOfZombies = "1" Rotation = "-0.4" SpawnPoint = "110.170,-7.535,-231.144" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionSpawnZombie Maintenance22 NumberOfZombies = "1" Rotation = "-2.1" SpawnPoint = "102.529,-7.535,-230.907" SpawnWithItem = "WrenchLarge" ZombieType = "zombie_maintenance" cMissionSpawnZombie Cop16 NumberOfZombies = "1" Rotation = "-2.5" SpawnPoint = "98.414,-7.535,-220.405" SpawnWithItem = "Shotgun" ZombieType = "zombie_cop" cMissionSpawnZombie Maintenance23 NumberOfZombies = "1" Rotation = "1.7" SpawnPoint = "111.934,-7.535,-209.446" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionSpawnZombie Cop17 NumberOfZombies = "1" Rotation = "0.8" SpawnPoint = "30.938,-5.495,-116.941" SpawnWithItem = "Shotgun" ZombieType = "zombie_cop"

Yucatan_Shoal
cMissionDefinition Yucatan_Shoal Duration = "90000" ExplicitStart = "false" MissionType = "11" StartTime = "169200" WaitUntilEnd = "true" cMissionPrereq Twinsdefeated cMissionObjectiveMissionStatus rbax4 Failed = "false" MissionName = "Case4-1Battle" Started = "false" Success = "true" cMissionLevelReady Yucatan_Shoal1 LevelName = "LEVEL_YUCATAN_CASINO" cMissionZombieFactory w_Yucatan_Shoal_Interior Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "40" PercentQueen = "2" Type0 = "zombie_cocktaildress" Type1 = "zombie_skinny" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_showgirl" ZombieWarehouseName = "w_Yucatan_Shoal_Interior" cMissionSendCommandToProp CloseDoors2 PropCommand = "9" PropName = "NightClubDoor" cMissionSendCommandToProp CloseDoors3 PropCommand = "10" PropName = "NightClubDoor1"

UndergroundElevators4
cMissionDefinition UndergroundElevators4 Duration = "108000" ExplicitStart = "true" MissionType = "11" StartTime = "64800" WaitUntilEnd = "true" cMissionLevelReady UndergroundElevators LevelName = "LEVEL_UNDERGROUND" cMissionZombieFactory x2153 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "25" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Stair_1" cMissionZombieFactory x2154 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "25" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Stair_2" cMissionZombieFactory x2155 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "25" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Stair_3" cMissionZombieFactory x2168 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "25" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Stair_4" cMissionZombieFactory x2156 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "foyer_2" cMissionZombieFactory x2157 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "foyer_3" cMissionZombieFactory x2119 Amount0 = "3" Amount1 = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "0" ClumpSize = "0" IgnoreAction = "false" PercentClump = "0" PercentQueen = "0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" ZombieWarehouseName = "W_Underground_Loadingbay0" cMissionPrereq Case2Ends1 cMissionObjectiveMissionStatus ENDCase3 Failed = "true" MissionName = "Case2-2" Success = "true"

Day4to5
cMissionDefinition Day4to5 Duration = "1209600" ExplicitStart = "true" IgnoreAction = "false" LevelName = "LEVEL_ROYAL_FLUSH" MissionType = "11" StartTime = "259200" WaitUntilEnd = "false" cMissionObjective Endof6_1 cMissionObjectiveMissionStatus Success6_1 MissionName = "Case6-1" Success = "true" cMissionLevelReady Americana_Day4 LevelName = "LEVEL_AMERICANA_CASINO" cMissionAdjustZombieTuning AmericanaDay4 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory Dealer10 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" IgnoreAction = "false" NumberCocktailDressZombie0 = "4" NumberCopZombie0 = "0" NumberKelseyZombie0 = "1" NumberOfAlZombie0 = "1" NumberOfCherryZombie0 = "8" NumberOfDesZombie0 = "1" NumberOfFrankZombie0 = "1" NumberOfGradyZombie0 = "1" NumberOfJamalZombie0 = "1" NumberOfJamesZombie0 = "1" NumberOfJeremyZombie0 = "1" NumberRomanoZombie0 = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieCount = "21" ZombieWarehouseName = "Dealers" cMissionZombieFactory LevelGeneral10 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "4" IgnoreAction = "false" NumberCocktailDressZombie0 = "4" NumberCopZombie0 = "0" NumberKelseyZombie0 = "1" NumberOfAlZombie0 = "1" NumberOfCherryZombie0 = "8" NumberOfDesZombie0 = "1" NumberOfFrankZombie0 = "1" NumberOfGradyZombie0 = "1" NumberOfJamalZombie0 = "1" NumberOfJamesZombie0 = "1" NumberOfJeremyZombie0 = "1" NumberRomanoZombie0 = "1" PercentClump = "50" PercentQueen = "2.5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieCount = "21" ZombieWarehouseName = "Level_General" cMissionZombieFactory SlotAreas9 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "4" NumberCopZombie0 = "10" PercentClump = "60" PercentQueen = "5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieCount = "10" ZombieWarehouseName = "SlotAreas" cMissionZombieFactory AmericanaExit_FE3 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "8" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "AmericanaExits_FortuneExteriorDoors" cMissionZombieFactory ArenaExit6 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "2" ClumpNoise = "4" ClumpSize = "10" PercentClump = "70" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "ArenaExit" cMissionZombieFactory ArenaExit7 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "ArenaExit_2" cMissionZombieFactory Americana_Exits3 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "6" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "AmericanaExits" cMissionZombieFactory BennyJacks3 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" PercentQueen = "5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "BJFrontage" cMissionZombieFactory BennyJacksFiller5 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "BJFiller" cMissionZombieFactory AtriumToCasino3 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "5" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "5" PercentClump = "60" PercentQueen = "5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Atrium2Casino" cMissionZombieFactory SlotsBackWall3 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "5" PercentClump = "50" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SlotArea_Backwall" cMissionZombieFactory Arena_Vista4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Arena_Vista" cMissionLevelReady ArenaBackstage_Day4 LevelName = "LEVEL_ARENA_BACKSTAGE" cMissionAdjustZombieTuning AB_Day4 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory Arena_Exits6 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "ArenaExits" cMissionZombieFactory BackstageZombies7 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_tir" Type4 = "zombie_skinny_female" ZombieWarehouseName = "BackstageZombies" cMissionZombieFactory BaseofStairs_PO5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "6" ClumpSize = "12" PercentClump = "100" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_tir" Type4 = "zombie_skinny_female" ZombieWarehouseName = "BaseofStairs_PO" cMissionZombieFactory ArenaExitLevel_PO5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "ArenaExitLevel_PO" cMissionZombieFactory BackstageHorde_PO5 Amount0 = "15" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_tir" Type4 = "zombie_skinny_female" ZombieWarehouseName = "BackstageHorde_POutbreak" cMissionZombieFactory ArenaLobby_PO5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "11" PercentClump = "40" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "ArenaLobby_PostOutbreak" cMissionZombieFactory ArenaLobby_PO_Stairs5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_tir" Type4 = "zombie_skinny_female" ZombieWarehouseName = "ArenaLobby_PostOutbreak_Stairs" cMissionZombieFactory BackstageHall7 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "4" PercentClump = "60" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_tir" Type4 = "zombie_skinny_female" ZombieWarehouseName = "BackstageHall" cMissionZombieFactory BackstageDoor_PO5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "4" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "Backstage_Door_PO" cMissionZombieFactory AmericanaHall5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "AmericanaHallFiller" cMissionZombieFactory SouthPlazaHall5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "SouthPlazaHallFiller" cMissionZombieFactory AmericanaPath_PO5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "4" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "AmericanaPath_PO" cMissionZombieFactory SouthPlazaPath_PO5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "4" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "SouthPlazaPath_PO" cMissionZombieFactory ArenaMainHall_PO5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "ArenaMainHall_PostOutbreak" cMissionZombieFactory SouthPlaza_Vista5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "SouthPlaza_Vista" cMissionZombieFactory Arena_FEx_View3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Arena_FEx_View" cMissionZombieFactory Americana_View5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Americana_View" cMissionLevelReady Atlantica_Casino_Day6 LevelName = "LEVEL_ATLANTICA_CASINO" cMissionZombieFactory Atlantica_FEx5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "8" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_showgirl" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "w_Atlantica_FEx" cMissionZombieFactory Atlantica_Slots5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_showgirl" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_dealer" ZombieWarehouseName = "w_Atlantica_Slots" cMissionZombieFactory Atlantica_PM5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "1" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "8" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_showgirl" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_dealer" ZombieWarehouseName = "w_Atlantica_PM" cMissionZombieFactory Atlantica_Entrance10 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "8" PercentClump = "10" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_showgirl" ZombieWarehouseName = "w_Atlantica_Entrance" cMissionZombieFactory Atlantica_Entrance11 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "10" PercentClump = "25" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_showgirl" ZombieWarehouseName = "w_Atlantica_EntranceFiller" cMissionZombieFactory Atlantica_Tables5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "0" ClumpDiameterDelta = "1.0" ClumpNoise = "0" ClumpSize = "0" PercentClump = "0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_showgirl" Type3 = "zombie_dealer" ZombieWarehouseName = "w_Atlantica_Tables" cMissionAdjustZombieTuning DEFAULT17 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionLevelReady FoodBarn_Day4 LevelName = "LEVEL_FOOD_BARN" cMissionZombieFactory Foodcourt_Scatter5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "100" Type0 = "zombie_skinny" Type1 = "zombie_bertha" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Foodcourt_Scatter" cMissionZombieFactory Foodcourt_Walkway3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "5" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "6" PercentClump = "70" Type0 = "zombie_skinny" Type1 = "zombie_bertha" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "W_FoodCourt" cMissionZombieFactory Foodcourt_Stage5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "8" PercentClump = "80" PercentQueen = "2.5" Type0 = "zombie_skinny" Type1 = "zombie_bertha" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "W_Foodcourt_Stage" cMissionZombieFactory Foodcourt_Proper3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "5" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "8" PercentClump = "70" PercentQueen = "2.5" Type0 = "zombie_skinny" Type1 = "zombie_bertha" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "W_Foodcourt_Playa" cMissionAdjustZombieTuning DEFAULT19 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory FC_YucatanHall8 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "10" PercentClump = "80" Type0 = "zombie_skinny" Type1 = "zombie_bertha" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "FC_YucatanHall" cMissionZombieFactory SlotBarn_Entire7 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "8" PercentClump = "30" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_bertha" ZombieWarehouseName = "W_SlotBarn" cMissionZombieFactory W_Nstrip_Exit3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_bertha" ZombieWarehouseName = "W_NStripExit" cMissionZombieFactory Slotbarn_RFVista5 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" ZombieWarehouseName = "SlotBarn_RFVista" cMissionZombieFactory FoodBarn_Ext_Vista4 Amount0 = "15" Amount1 = "15" Amount2 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "4" ClumpSize = "10" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Food_Barn_extVista" cMissionZombieFactory YucHall3 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "YucatanHall" cMissionSpawnZombie acetylene14 NumberOfZombies = "1" Rotation = "-0.8" SpawnPoint = "91.985,-1.616,-243.670" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionLevelReady NorthStrip_Drop3 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSpawnZombie Stripper12 NumberOfZombies = "1" Rotation = "-2.7" SpawnPoint = "53.444,0.698,-76.625" SpawnWithItem = "BobsToy" ZombieType = "zombie_kitty" cMissionSpawnZombie Stripper13 NumberOfZombies = "1" Rotation = "-2.0" SpawnPoint = "59.881,0.705,-79.828" ZombieType = "zombie_kitty" cMissionSpawnZombie Stripper14 NumberOfZombies = "1" Rotation = "-0.8" SpawnPoint = "63.291,0.702,-88.426" ZombieType = "zombie_kitty" cMissionSpawnZombie Stripper15 NumberOfZombies = "1" Rotation = "0.5" SpawnPoint = "52.861,0.702,-84.256" ZombieType = "zombie_kitty" cMissionLevelReady Palisades_Day4 LevelName = "LEVEL_PALISADES" cMissionAdjustZombieTuning palisades4 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory Atlantica_Exit3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "8" PercentClump = "25" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_Atlantia_Exit" cMissionZombieFactory Palisades_South_Atrium_F7 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "8" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_South_Atrium_F1" cMissionZombieFactory Palisades_South_Atrium_F8 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "6" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_South_Atrium_F2" cMissionZombieFactory Palisades_S_Atrium_P202_Esca3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "2" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_S_Atrium_P202_Esca" cMissionZombieFactory Palisades_S_Atrium_P217_Esca3 Amount0 = "3" Amount1 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" ZombieWarehouseName = "Palisades_S_Atrium_P217_Esca" cMissionZombieFactory Palisades_S_Atrium_P204 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_S_Atrium_P201" cMissionZombieFactory Palisades_S_Atrium_P221 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_S_Atrium_P218" cMissionZombieFactory Palisades_S_Atrium_Slots_Hallway3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "Palisades_S_Atrium_Slots_Hallway" cMissionZombieFactory Palisades_Grotto_F1_South3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.5" ClumpNoise = "4" ClumpSize = "8" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "Palisades_Grotto_F1_South" cMissionZombieFactory Palisades_N_Atrium_Slots_Hallway3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "6" PercentClump = "75" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "Palisades_N_Atrium_Slots_Hallway" cMissionZombieFactory Palisades_North_Atrium_F1_Boundary3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.5" ClumpNoise = "2" ClumpSize = "5" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "Palisades_North_Atrium_F1_Boundary" cMissionZombieFactory Palisades_North_Atrium_F1_Center3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.5" ClumpNoise = "2" ClumpSize = "5" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "Palisades_North_Atrium_F1_Center" cMissionZombieFactory Palisades_North_Atrium_F1_Yuc_Exit3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "4" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "Palisades_North_Atrium_F1_Yuc_Exit" cMissionZombieFactory Palisades_Grotto_F2_East3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "6" PercentClump = "100" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "Palisades_Grotto_F2_East" cMissionZombieFactory Palisades_Grotto_F2_West3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "6" PercentClump = "100" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "Palisades_Grotto_F2_West" cMissionZombieFactory Palisades_North_Atrium_F5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "100" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_North_Atrium_F2" cMissionZombieFactory Grotto2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Grotto" cMissionLevelReady Fortune_Exterior_D4 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionAdjustZombieTuning fortune_exterior7 MaxAttractorsForSurvivor = "0" MaxNumUpdatingZombies = "125" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.30" cMissionZombieFactory w_park_Atlantica6 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "FortunePark_Atlantica" cMissionZombieFactory w_park_Atlantica_Ent6 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Atlantica_Ent" cMissionZombieFactory w_park_Huxley6 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "20" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "FortunePark_Huxley" cMissionZombieFactory w_park_Northstrip6 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "FortunePark_NorthStrip" cMissionZombieFactory w_park_RoyalFlush6 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_cocktaildress" Type3 = "zombie_skinny_female" ZombieWarehouseName = "FortunePark_RoyalFlush" cMissionZombieFactory RF_Ent_Grad7 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_cocktaildress" ZombieWarehouseName = "RF_Ent_Grad" cMissionZombieFactory Hux_Ent_Grad6 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Huxley_Ent_Grad" cMissionZombieFactory w_park_Southstrip6 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "FortunePark_SouthStrip" cMissionZombieFactory w_park_FortunePark10 Amount0 = "15" Amount1 = "15" Amount2 = "15" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "2" ClumpNoise = "3" ClumpSize = "11" PercentClump = "40" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_cocktaildress" ZombieWarehouseName = "FortunePark_Park" cMissionZombieFactory w_park_FortunePark11 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "2" ClumpNoise = "3" ClumpSize = "11" PercentClump = "40" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_cocktaildress" ZombieWarehouseName = "FortunePark_Gateway" cMissionZombieFactory w_arena3 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "5" ClumpDiameterDelta = "4" ClumpNoise = "3" ClumpSize = "8" PercentClump = "30" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "w_arena" cMissionZombieFactory w_arenadoors6 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "5" ClumpDiameterDelta = "4" ClumpNoise = "3" ClumpSize = "8" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "ArenaDoors" cMissionZombieFactory w_arena_PROTEST4 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "8" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "w_arena_PROTEST" cMissionZombieFactory w_arena_plaza6 Amount0 = "15" Amount1 = "15" Amount2 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "2.0" ClumpNoise = "2" ClumpSize = "11" PercentClump = "70" PercentQueen = "0.01" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "ArenaPlaza" cMissionZombieFactory w_south_strip3 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "1" ClumpNoise = "2" ClumpSize = "8" PercentClump = "70" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "w_south_strip" cMissionZombieFactory w_south_strip_Fountain7 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Fountain" cMissionZombieFactory w_south_strip_Fountain_actual6 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "FountainActual" cMissionZombieFactory w_south_strip_AmericanaEntrance6 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1" ClumpNoise = "1" ClumpSize = "11" PercentClump = "10" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Americana_Entrance" cMissionZombieFactory w_south_strip_MOES6 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1" ClumpNoise = "1" ClumpSize = "11" PercentClump = "60" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthStrip_MOES" cMissionZombieFactory w_south_strip_VENTURE6 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthStrip_VENTURE" cMissionZombieFactory w_south_strip_JUGGZ6 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1" ClumpNoise = "1" ClumpSize = "11" PercentClump = "80" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthStrip_JUGGZ2" cMissionZombieFactory w_south_strip_ROSIES6 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1" ClumpNoise = "1" ClumpSize = "11" PercentClump = "60" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthStrip_ROSIES" cMissionZombieFactory w_south_strip_KILBRIDES6 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1" ClumpNoise = "1" ClumpSize = "11" PercentClump = "40" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthStrip_KILBRIDES" cMissionZombieFactory C_SouthStrip4 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "7" PercentClump = "70" PercentQueen = "0.5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "C_SouthStrip" cMissionZombieFactory C_SouthStrip_STAIRS6 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "C_SouthStrip_STAIRS" cMissionZombieFactory N_Strip6 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "2.0" ClumpNoise = "2" ClumpSize = "8" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "N_Strip" cMissionZombieFactory N_StripEnd10 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "2" ClumpNoise = "4" ClumpSize = "10" NumVertex = "7" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_cocktaildress" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "N_Strip_End" cMissionZombieFactory N_StripEnd_5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "2" ClumpNoise = "4" ClumpSize = "10" NumVertex = "7" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_cocktaildress" Type3 = "zombie_skinny_female" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "N_Strip_End_2" cMissionZombieFactory N_StripYucatan_Entrance3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "2" ClumpNoise = "4" ClumpSize = "10" NumVertex = "7" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_cocktaildress" Type3 = "zombie_skinny_female" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "Entrance_Blockers1" cMissionZombieFactory N_StripBehindTrailer3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "2" ClumpNoise = "3" ClumpSize = "5" NumVertex = "7" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_cocktaildress" Type3 = "zombie_skinny_female" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "N_Strip_BehindTrailer" cMissionZombieFactory Luaii_Wauii3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_cocktaildress" ZombieWarehouseName = "Luaii_Wauwii" cMissionZombieFactory N_Strip_Park7 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" NumVertex = "7" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_cocktaildress" Type3 = "zombie_skinny_female" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "N_Strip_To_Park" cMissionZombieFactory N_StripMid7 Amount0 = "15" Amount1 = "15" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "4" ClumpSize = "7" NumVertex = "7" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_cocktaildress" Type3 = "zombie_skinny_female" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "N_Strip_Mid" cMissionZombieFactory N_StripKerboom4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "1.0" ClumpNoise = "4" ClumpSize = "12" NumVertex = "7" PercentClump = "80" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_cocktaildress" Type3 = "zombie_skinny_female" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "N_Strip_Kerboom" cMissionZombieFactory N_StripWalks7 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_cocktaildress" Type3 = "zombie_skinny_female" ZombieWarehouseName = "North_Strip_Walks" cMissionZombieFactory N_Strip_Shamrock_Casino6 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Shamrocks" cMissionZombieFactory N_Strip_PubOGold6 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" ZombieWarehouseName = "Stripclub" cMissionZombieFactory CashGordans7 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_cocktaildress" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "CashGordans" cMissionZombieFactory Breach3 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Breach_Exterior" cMissionZombieFactory Breach_BlendCrowd3 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "5" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Breach_Exterior_Blend" cMissionZombieFactory Food_Barn4 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Food_Barn" cMissionLevelReady Royal_Flush_Plaza_Day_6 LevelName = "LEVEL_ROYAL_FLUSH" cMissionAdjustZombieTuning RoyalFlushDay6 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory ExteriorVista8 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Exterior_Vista" cMissionZombieFactory RF_AVista8 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" ZombieWarehouseName = "RF_Americana_Vista" cMissionZombieFactory RoyalFlush_Fortune_Exit5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "FortuneExt_Exit" cMissionZombieFactory RoyalFlush_Americana_Exit5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "1.0" ClumpNoise = "4" ClumpSize = "10" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Americana_Exit" cMissionZombieFactory RoyalFlush_SB_Exit5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "SlotBarn_Exit" cMissionZombieFactory RoyalFlush_Stairs11 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "8" PercentClump = "80" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Stairs" cMissionZombieFactory RoyalFlush_Halls13 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "8" PercentClump = "70" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "W_Royal_Halls2" cMissionZombieFactory RoyalFlush_Halls5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "5" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "8" PercentClump = "70" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "W_Royal_Halls" cMissionZombieFactory RoyalFlush_UpperHall4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "5" PercentClump = "30" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "UpperHall" cMissionZombieFactory RoyalFlush_UpperSportsCar6 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "3" ClumpNoise = "4" ClumpSize = "10" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "RoyalFlush_Upper_SportsCar" cMissionZombieFactory RoyalFlush_UpperDice5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "3" ClumpNoise = "2" ClumpSize = "8" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "RoyalFlush_Upper_Dice" cMissionZombieFactory RoyalFlush_SportsCar5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "8" ClumpDiameterDelta = "2" ClumpNoise = "2" ClumpSize = "10" PercentClump = "70" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "RoyalFlush_SportsCar" cMissionZombieFactory RoyalFlush_Dice7 Amount0 = "15" Amount1 = "15" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "2" ClumpNoise = "4" ClumpSize = "16" PercentClump = "30" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "RoyalFlush_Dice" cMissionZombieFactory RoyalFlush_Coffee7 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1" ClumpNoise = "3" ClumpSize = "10" PercentClump = "20" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "RoyalFlush_Coffee" cMissionZombieRemoval rfzombiebgone4 Location = "-258.992,-1.544,-91.969" Radius = "6.0" cMissionZombieRemoval rfzombiebgone5 Location = "-142.961,5.967,-114.703" Radius = "7.0" cMissionLevelReady South_Plaza_Day4 LevelName = "LEVEL_SOUTH_PLAZA" cMissionAdjustZombieTuning SP_Day4 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory SouthPlaza_Mall4 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "6" PercentClump = "60" PercentQueen = "3" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthPlaza_Mall" cMissionZombieFactory SouthPlaza_Gated3 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthPlaza_Gated" cMissionZombieFactory SouthPlaza_Hotel_to_Exterior6 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" ZombieWarehouseName = "South_Plaza_HoteltoExterior" cMissionZombieFactory SouthPlaza_Mall_Plaza3 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "6" PercentClump = "40" PercentQueen = "5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthPlaza_Mall_Plaza2" cMissionZombieFactory SouthPlaza_Hall_5 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthPlaza_Hall_2" cMissionZombieFactory SouthPlaza_Density3 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" PercentQueen = "2.5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Density" cMissionZombieFactory SouthPlaza_Hotel3 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" ZombieWarehouseName = "SouthPlaza_Hotel" cMissionZombieFactory SouthPlaza_HotelEntrance3 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "2" PercentClump = "70" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" ZombieWarehouseName = "SouthPlaza_HotelEntrance" cMissionZombieFactory SouthPlaza_ArenaEntrance5 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "2" PercentClump = "30" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" ZombieWarehouseName = "SouthPlaza_ArenaEntrance" cMissionLevelReady Underground_Day6 LevelName = "LEVEL_UNDERGROUND" cMissionAdjustZombieTuning DEFAULT18 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory x2152 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "10" IgnoreAction = "false" PercentClump = "30" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Innertunnels" cMissionZombieFactory x2158 Amount0 = "15" Amount1 = "15" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "6" IgnoreAction = "false" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" ZombieWarehouseName = "W_Underground_Track" cMissionZombieFactory x2159 Amount0 = "15" Amount1 = "15" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "6" IgnoreAction = "false" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" ZombieWarehouseName = "W_Underground_Track" cMissionZombieFactory x2160 Amount0 = "15" Amount1 = "15" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "6" IgnoreAction = "false" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" ZombieWarehouseName = "W_Underground_Track" cMissionZombieFactory x2161 Amount0 = "15" Amount1 = "15" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "6" IgnoreAction = "false" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" ZombieWarehouseName = "W_Underground_Track" cMissionZombieFactory x2162 Amount0 = "3" Amount1 = "3" ClumpDiameterDelta = "0" ClumpNoise = "0" ClumpSize = "0" IgnoreAction = "false" PercentClump = "0" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" ZombieWarehouseName = "W_Underground_Loadingbay1" cMissionZombieFactory x2178 Amount0 = "3" Amount1 = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "0" ClumpSize = "0" IgnoreAction = "false" PercentClump = "0" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" ZombieWarehouseName = "W_Underground_Loadingbay2" cMissionZombieFactory x2179 Amount0 = "3" Amount1 = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "0" ClumpSize = "0" IgnoreAction = "false" PercentClump = "0" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" ZombieWarehouseName = "W_Underground_Loadingbay3" cMissionZombieFactory x2141 Amount0 = "3" Amount1 = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "0" ClumpSize = "0" IgnoreAction = "false" PercentClump = "0" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" ZombieWarehouseName = "W_Underground_Loadingbay0" cMissionLevelReady Yucutan_Day4 LevelName = "LEVEL_YUCATAN_CASINO" cMissionAdjustZombieTuning DEFAULT10 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory w_Yucatan_Walkways_F3 Amount0 = "15" Amount1 = "15" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "2" ClumpNoise = "3" ClumpSize = "11" PercentClump = "35" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_showgirl" ZombieWarehouseName = "w_Yucatan_Walkways" cMissionZombieFactory w_Yucatan_Walkways_F9 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "10" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "11" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_showgirl" ZombieWarehouseName = "w_Yucatan_Walkways_SSentrance" cMissionZombieFactory w_Yucatan_NStrip_Exit_F3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_showgirl" ZombieWarehouseName = "w_Yucatan_NStrip_Exit" cMissionZombieFactory w_Yucatan_NStrip_Exit_F9 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "w_Yucatan_NStrip_Exit_Grad1" cMissionZombieFactory w_Yucatan_NStrip_Exit2_F3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_showgirl" ZombieWarehouseName = "w_Yucatan_NStrip_Exit_Grad" cMissionZombieFactory w_Yucatan_Slots_F5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "3" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_showgirl" Type3 = "zombie_skinny" ZombieWarehouseName = "w_Yucatan_Slots" cMissionZombieFactory w_Yucatan_Rug3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_showgirl" Type3 = "zombie_skinny" ZombieWarehouseName = "w_Yucatan_Rug" cMissionZombieFactory w_Yucatan_Palisades_exit3 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "w_Yucatan_Exit_Palisades" cMissionZombieFactory w_Yucatan_FoodBarn_exit3 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "w_Yucatan_Exit_FoodBarn" cMissionZombieFactory w_Yucatan_FoodBarn_exitdoors3 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "w_Yucatan_Exit_FoodBarndoors" cMissionZombieFactory HotelReception2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "5" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_showgirl" ZombieWarehouseName = "HotelReception" cMissionZombieFactory Shoal_Entry2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_showgirl" Type3 = "zombie_skinny" ZombieWarehouseName = "w_Yucatan_Shoal" cMissionZombieFactory w_Yucatan_Shoal_Interior1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "40" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_showgirl" ZombieWarehouseName = "w_Yucatan_Shoal_Interior" cMissionZombieFactory YucatanTrhoughFoodBarnDoors4 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "YucatanThroughFoodBarnDoors" cMissionSendCommandToProp CloseDoors4 PropCommand = "9" PropName = "NightClubDoor" cMissionSendCommandToProp CloseDoors5 PropCommand = "10" PropName = "NightClubDoor1" cMissionLevelReady UndergroundElevators6 LevelName = "LEVEL_UNDERGROUND" cMissionZombieFactory x2180 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "25" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Stair_1" cMissionZombieFactory x2181 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "25" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Stair_2" cMissionZombieFactory x2182 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "25" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Stair_3" cMissionZombieFactory x2185 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "25" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Stair_4" cMissionZombieFactory x2183 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "foyer_2" cMissionZombieFactory x2184 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "foyer_3"

Respawns_Rooftops_Suppressions
cMissionDefinition Respawns_Rooftops_Suppressions Duration = "518400" ExplicitStart = "true" MissionType = "11" StartTime = "10800" WaitUntilEnd = "true" cMissionLevelReady Americana_Respawns LevelName = "LEVEL_AMERICANA_CASINO" cMissionSpawnZombieCrate americanarefill81 DisableIfChuckIsCloserThan = "10" ShapeName = "A2C_01" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate americanarefill82 DisableIfChuckIsCloserThan = "10" ShapeName = "main_walkways_01" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate americanarefill83 DisableIfChuckIsCloserThan = "10" ShapeName = "main_walkways_02" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate americanarefill84 DisableIfChuckIsCloserThan = "10" ShapeName = "main_walkways_03" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate americanarefill85 DisableIfChuckIsCloserThan = "10" ShapeName = "main_walkways_04" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate americanarefill86 DisableIfChuckIsCloserThan = "10" ShapeName = "main_walkways_05" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate americanarefill87 DisableIfChuckIsCloserThan = "10" ShapeName = "main_walkways_06" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate americanarefill88 DisableIfChuckIsCloserThan = "10" ShapeName = "BJBBQS_Entrance" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate americanarefill89 DisableIfChuckIsCloserThan = "10" ShapeName = "slot_areas_2" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate americanarefill90 DisableIfChuckIsCloserThan = "10" ShapeName = "slot_areas_3" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate americanarefill91 DisableIfChuckIsCloserThan = "10" ShapeName = "slot_areas_4" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate americanarefill92 DisableIfChuckIsCloserThan = "10" ShapeName = "slot_areas_5" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate americanarefill93 DisableIfChuckIsCloserThan = "10" ShapeName = "slot_areas_6" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate americanarefill94 DisableIfChuckIsCloserThan = "10" ShapeName = "slot_areas_7" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate americanarefill95 DisableIfChuckIsCloserThan = "10" ShapeName = "slot_areas_7" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate americanarefill96 DisableIfChuckIsCloserThan = "10" ShapeName = "slot_areas_8" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate americanarefill97 DisableIfChuckIsCloserThan = "10" ShapeName = "slot_areas_9" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate americanarefill98 DisableIfChuckIsCloserThan = "10" ShapeName = "BJBBQS_Entrance" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate americanarefill99 DisableIfChuckIsCloserThan = "10" ShapeName = "ArenaExit1" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate americanarefill100 DisableIfChuckIsCloserThan = "10" ShapeName = "ArenaExit2" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "2" cMissionZombieFactory RF_Vista Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "RF_Vista" cMissionLevelReady ArenaBackstage_Respawns LevelName = "LEVEL_ARENA_BACKSTAGE" cMissionSpawnZombieCrate refillcrate72 DisableIfChuckIsCloserThan = "5" ShapeName = "cPolygon16" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate refillcrate73 DisableIfChuckIsCloserThan = "5" ShapeName = "cPolygon17" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate refillcrate74 DisableIfChuckIsCloserThan = "5" ShapeName = "cPolygon45" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate refillcrate75 DisableIfChuckIsCloserThan = "5" ShapeName = "cPolygon30" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate refillcrate76 DisableIfChuckIsCloserThan = "5" ShapeName = "cPolygon32" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate refillcrate77 DisableIfChuckIsCloserThan = "5" ShapeName = "cPolygon34" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate refillcrate78 DisableIfChuckIsCloserThan = "5" ShapeName = "cPolygon35" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate refillcrate79 DisableIfChuckIsCloserThan = "5" ShapeName = "cPolygon41" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate refillcrate80 DisableIfChuckIsCloserThan = "5" ShapeName = "cPolygon42" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate refillcrate81 DisableIfChuckIsCloserThan = "5" ShapeName = "cPolygon43" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate refillcrate82 DisableIfChuckIsCloserThan = "5" ShapeName = "cPolygon37" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate refillcrate83 DisableIfChuckIsCloserThan = "5" ShapeName = "cPolygon38" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "2" cMissionZombieFactory Arena_FEx_View4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Arena_FEx_View" cMissionZombieFactory Americana_View2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Americana_View" cMissionZombieFactory SouthPlaza_Vista4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "SouthPlaza_Vista" cMissionLevelReady Atlantica_Casino_Respawns LevelName = "LEVEL_ATLANTICA_CASINO" cMissionSpawnZombieCrate AtlatnicaRefill52 DisableIfChuckIsCloserThan = "10" ShapeName = "cPolygon1" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "3" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate AtlatnicaRefill53 DisableIfChuckIsCloserThan = "10" ShapeName = "cPolygon1" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "3" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate AtlatnicaRefill54 DisableIfChuckIsCloserThan = "10" ShapeName = "cPolygon3" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "3" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate AtlatnicaRefill55 DisableIfChuckIsCloserThan = "10" ShapeName = "cPolygon5" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "3" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate AtlatnicaRefill56 DisableIfChuckIsCloserThan = "10" ShapeName = "cPolygon6" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "3" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate AtlatnicaRefill57 DisableIfChuckIsCloserThan = "10" ShapeName = "cPolygon7" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "3" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate AtlatnicaRefill58 DisableIfChuckIsCloserThan = "10" ShapeName = "cPolygon8" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "3" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate AtlatnicaRefill59 DisableIfChuckIsCloserThan = "10" ShapeName = "cPolygon9" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "3" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate AtlatnicaRefill60 DisableIfChuckIsCloserThan = "10" ShapeName = "cPolygon11" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "3" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate AtlatnicaRefill61 DisableIfChuckIsCloserThan = "10" ShapeName = "cPolygon13" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "3" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate AtlatnicaRefill62 DisableIfChuckIsCloserThan = "10" ShapeName = "cPolygon14" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "3" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate AtlatnicaRefill63 DisableIfChuckIsCloserThan = "10" ShapeName = "Slots" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "3" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate AtlatnicaRefill64 DisableIfChuckIsCloserThan = "10" ShapeName = "Tables" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "3" ZombiesPerSpawnTime = "1" cMissionLevelReady SlotBarn_Respawns LevelName = "LEVEL_FOOD_BARN" cMissionSpawnZombieCrate refillcrate109 DisableIfChuckIsCloserThan = "10" ShapeName = "cPolygon2" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate refillcrate110 DisableIfChuckIsCloserThan = "10" ShapeName = "cPolygon3" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate refillcrate113 DisableIfChuckIsCloserThan = "1" ShapeName = "cPolygon10" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate refillcrate114 DisableIfChuckIsCloserThan = "10" ShapeName = "cPolygon12" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate refillcrate115 DisableIfChuckIsCloserThan = "10" ShapeName = "cPolygon13" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate refillcrate116 DisableIfChuckIsCloserThan = "10" ShapeName = "cPolygon" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate refillcrate118 DisableIfChuckIsCloserThan = "10" ShapeName = "cPolygon4" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate refillcrate123 DisableIfChuckIsCloserThan = "10" ShapeName = "cPolygon9" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionZombieFactory Slotbarn_RFVista2 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" ZombieWarehouseName = "SlotBarn_RFVista" cMissionZombieRemoval RoyalFLushExit Location = "-73.074,-1.610,-99.844" Radius = "10" cMissionLevelReady Fortune_Exterior_respawns LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSpawnZombieCrate FExrefill90 DisableIfChuckIsCloserThan = "5" ShapeName = "cPolygon1" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate FExrefill91 DisableIfChuckIsCloserThan = "5" ShapeName = "cPolygon2" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate FExrefill92 DisableIfChuckIsCloserThan = "5" ShapeName = "cPolygon4" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate FExrefill93 DisableIfChuckIsCloserThan = "5" ShapeName = "cPolygon13" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate FExrefill94 DisableIfChuckIsCloserThan = "5" ShapeName = "cPolygon15" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate FExrefill95 DisableIfChuckIsCloserThan = "5" ShapeName = "cPolygon22" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate FExrefill96 DisableIfChuckIsCloserThan = "5" ShapeName = "cPolygon26" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate FExrefill97 DisableIfChuckIsCloserThan = "5" ShapeName = "cPolygon27" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate FExrefill98 DisableIfChuckIsCloserThan = "5" ShapeName = "cPolygon28" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate FExrefill99 DisableIfChuckIsCloserThan = "5" ShapeName = "FortunePark_4" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate FExrefill100 DisableIfChuckIsCloserThan = "5" ShapeName = "FortunePark_7" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate FExrefill101 DisableIfChuckIsCloserThan = "5" ShapeName = "FortunePark_10" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate FExrefill102 DisableIfChuckIsCloserThan = "5" ShapeName = "FortunePark_11" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate FExrefill103 DisableIfChuckIsCloserThan = "5" ShapeName = "Entrance" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate FExrefill104 DisableIfChuckIsCloserThan = "5" ShapeName = "cPolygonSmall1" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate FExrefill105 DisableIfChuckIsCloserThan = "5" ShapeName = "cPolygonSmall2" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate FExrefill106 DisableIfChuckIsCloserThan = "5" ShapeName = "cPolygonSmall5" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate FExrefill107 DisableIfChuckIsCloserThan = "5" ShapeName = "SouthStriptoParkWest" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate FExrefill108 DisableIfChuckIsCloserThan = "5" ShapeName = "SoutStriptoParkEast" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate FExrefill109 DisableIfChuckIsCloserThan = "5" ShapeName = "Southstrip_Kilbrides_2" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate FExrefill110 DisableIfChuckIsCloserThan = "5" ShapeName = "Nstrip_6" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate FExrefill111 DisableIfChuckIsCloserThan = "5" ShapeName = "Nstrip_7" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate FExrefill112 DisableIfChuckIsCloserThan = "5" ShapeName = "Nstrip_8" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate FExrefill113 DisableIfChuckIsCloserThan = "5" ShapeName = "Nstrip_10" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate FExrefill114 DisableIfChuckIsCloserThan = "5" ShapeName = "Nstrip_11" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate FExrefill115 DisableIfChuckIsCloserThan = "5" ShapeName = "Nstrip_kerboom" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate FExrefill116 DisableIfChuckIsCloserThan = "5" ShapeName = "NStrip_Sidewalk_1" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate FExrefill117 DisableIfChuckIsCloserThan = "5" ShapeName = "Nstrip_Sidewalk_3" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate FExrefill118 DisableIfChuckIsCloserThan = "5" ShapeName = "Nstrip_Sidewalk_4" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionZombieFactory ParkToRoyal Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "ParkToRoyal" cMissionLevelReady Palisades_Respawns LevelName = "LEVEL_PALISADES" cMissionSpawnZombieCrate crate50 DisableIfChuckIsCloserThan = "10" ShapeName = "Pali_Grotto_F1_South_1" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate crate51 DisableIfChuckIsCloserThan = "10" ShapeName = "Pali_Grotto_F1_South_2" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate crate52 DisableIfChuckIsCloserThan = "10" ShapeName = "Pali_Grotto_F1_South_3" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate crate53 DisableIfChuckIsCloserThan = "10" ShapeName = "Pali_Grotto_F1_South_4" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate crate54 DisableIfChuckIsCloserThan = "1" ShapeName = "Pali_Grotto_P204_P205_x" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate crate55 DisableIfChuckIsCloserThan = "1" ShapeName = "Pali_Grotto_P214_P215_x" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate crate56 DisableIfChuckIsCloserThan = "10" ShapeName = "Pali_N_Atrium_F2_w" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate crate57 DisableIfChuckIsCloserThan = "10" ShapeName = "Pali_N_Atrium_F2_e" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate crate58 DisableIfChuckIsCloserThan = "10" ShapeName = "Pali_N_Atrium_F2_s" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate crate59 DisableIfChuckIsCloserThan = "10" ShapeName = "Pali_N_Atrium_F1_1" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate crate60 DisableIfChuckIsCloserThan = "10" ShapeName = "Pali_N_Atrium_F1_2" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate crate61 DisableIfChuckIsCloserThan = "10" ShapeName = "Pali_N_Atrium_F1_Center_1" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate crate62 DisableIfChuckIsCloserThan = "10" ShapeName = "P218_P" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate crate63 DisableIfChuckIsCloserThan = "10" ShapeName = "Pali_S_Atrium_F1_1" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate crate64 DisableIfChuckIsCloserThan = "10" ShapeName = "Pali_S_Atrium_F1_2" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate crate65 DisableIfChuckIsCloserThan = "10" ShapeName = "Pali_S_Atrium_F1_3" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "2" cMissionZombieRemoval YucExit Location = "217.968,-0.561,-194.690" Radius = "10.0" cMissionZombieFactory YucVista Amount0 = "15" Amount1 = "15" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Palisades_Yucatan_Exit_1" cMissionLevelReady South_Plaza_Respawns LevelName = "LEVEL_SOUTH_PLAZA" cMissionSpawnZombieCrate refillcrate127 DisableIfChuckIsCloserThan = "30" ShapeName = "Density_Plaza2_1" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate refillcrate128 DisableIfChuckIsCloserThan = "30" ShapeName = "Density_Plaza2_2" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate refillcrate129 DisableIfChuckIsCloserThan = "30" ShapeName = "Hall2" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate refillcrate130 DisableIfChuckIsCloserThan = "30" ShapeName = "Hall1" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate refillcrate131 DisableIfChuckIsCloserThan = "30" ShapeName = "Hall3" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate refillcrate132 DisableIfChuckIsCloserThan = "30" ShapeName = "Plaza1_Centurion" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate refillcrate151 DisableIfChuckIsCloserThan = "30" ShapeName = "Plaza3_LionvsMan" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate refillcrate152 DisableIfChuckIsCloserThan = "30" ShapeName = "Entrance_fr_Arena" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate refillcrate153 DisableIfChuckIsCloserThan = "30" ShapeName = "Hotel_Lobby" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "2" cMissionLevelReady Underground_Respawns LevelName = "LEVEL_UNDERGROUND" cMissionSpawnZombieCrate respawnunderground_crate46 DisableIfChuckIsCloserThan = "50" ShapeName = "c10" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate respawnunderground_crate47 DisableIfChuckIsCloserThan = "50" ShapeName = "cPolygon3" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate respawnunderground_crate48 DisableIfChuckIsCloserThan = "50" ShapeName = "cPolygon4" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate respawnunderground_crate49 DisableIfChuckIsCloserThan = "50" ShapeName = "cPolygon7" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate respawnunderground_crate50 DisableIfChuckIsCloserThan = "50" ShapeName = "cPolygon8" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate respawnunderground_crate51 DisableIfChuckIsCloserThan = "50" ShapeName = "cPolygon12" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate respawnunderground_crate52 DisableIfChuckIsCloserThan = "50" ShapeName = "cPolygon30" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate respawnunderground_crate53 DisableIfChuckIsCloserThan = "50" ShapeName = "cPolygon31" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate respawnunderground_crate54 DisableIfChuckIsCloserThan = "50" ShapeName = "cPolygon32" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate respawnunderground_crate55 DisableIfChuckIsCloserThan = "50" ShapeName = "cPolygon33" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate respawnunderground_crate56 DisableIfChuckIsCloserThan = "50" ShapeName = "cPolygon34" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate respawnunderground_crate68 DisableIfChuckIsCloserThan = "50" ShapeName = "cPolygon41" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionLevelReady Underground_InnerTunnels_Respawns LevelName = "LEVEL_UNDERGROUND" cMissionSpawnZombieCrate respawnunderground_crate69 DisableIfChuckIsCloserThan = "50" ShapeName = "cPolygon13" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "10" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate respawnunderground_crate70 DisableIfChuckIsCloserThan = "50" ShapeName = "cPolygon14" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "10" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate respawnunderground_crate71 DisableIfChuckIsCloserThan = "50" ShapeName = "cPolygon15" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "10" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate respawnunderground_crate72 DisableIfChuckIsCloserThan = "50" ShapeName = "cPolygon16" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "10" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate respawnunderground_crate73 DisableIfChuckIsCloserThan = "50" ShapeName = "cPolygon17" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "10" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate respawnunderground_crate74 DisableIfChuckIsCloserThan = "50" ShapeName = "cPolygon23" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "10" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate respawnunderground_crate75 DisableIfChuckIsCloserThan = "50" ShapeName = "cPolygon25" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "10" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate respawnunderground_crate76 DisableIfChuckIsCloserThan = "50" ShapeName = "cPolygon26" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "10" ZombiesPerSpawnTime = "2" cMissionLevelReady Royal_Flush_Plaza_Respawns LevelName = "LEVEL_ROYAL_FLUSH" cMissionSpawnZombieCrate refillcrate154 DisableIfChuckIsCloserThan = "10" ShapeName = "cPolygon12" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "6" cMissionSpawnZombieCrate refillcrate155 DisableIfChuckIsCloserThan = "10" ShapeName = "cPolygon14" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "6" cMissionSpawnZombieCrate refillcrate156 DisableIfChuckIsCloserThan = "10" ShapeName = "cPolygon11" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "6" cMissionSpawnZombieCrate refillcrate157 DisableIfChuckIsCloserThan = "10" ShapeName = "cPolygon8" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "6" cMissionSpawnZombieCrate refillcrate158 DisableIfChuckIsCloserThan = "10" ShapeName = "cPolygon19" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "6" cMissionSpawnZombieCrate refillcrate159 DisableIfChuckIsCloserThan = "10" ShapeName = "cPolygon18" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "6" cMissionZombieFactory RoyalFlush_SB_Exit3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "SlotBarn_LOD" cMissionZombieFactory ExteriorVista5 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Exterior_Vista" cMissionLevelReady Yucutan_Respawns LevelName = "LEVEL_YUCATAN_CASINO" cMissionSpawnZombieCrate YucatanRefill26 DisableIfChuckIsCloserThan = "5" ShapeName = "Exit_1" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "3" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate YucatanRefill27 DisableIfChuckIsCloserThan = "5" ShapeName = "Exit_2" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "3" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate YucatanRefill28 DisableIfChuckIsCloserThan = "5" ShapeName = "c2" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "3" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate YucatanRefill29 DisableIfChuckIsCloserThan = "5" ShapeName = "c3" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "3" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate YucatanRefill30 DisableIfChuckIsCloserThan = "5" ShapeName = "cPolygon12" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "3" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate YucatanRefill31 DisableIfChuckIsCloserThan = "5" ShapeName = "Slot_1" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "3" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate YucatanRefill32 DisableIfChuckIsCloserThan = "5" ShapeName = "Slot_2" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "3" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate YucatanRefill33 DisableIfChuckIsCloserThan = "5" ShapeName = "Slot_3" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "3" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate YucatanRefill34 DisableIfChuckIsCloserThan = "5" ShapeName = "Slot_4" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "3" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate YucatanRefill35 DisableIfChuckIsCloserThan = "5" ShapeName = "Slot_5" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "3" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate YucatanRefill36 DisableIfChuckIsCloserThan = "5" ShapeName = "cPolygon3" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "3" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate YucatanRefill37 DisableIfChuckIsCloserThan = "5" ShapeName = "cPolygon4" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "3" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate YucatanRefill38 DisableIfChuckIsCloserThan = "5" ShapeName = "c1" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "3" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate YucatanRefill52 DisableIfChuckIsCloserThan = "5" ShapeName = "cPolygon13" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "10" ZombiesPerSpawnTime = "1" cMissionZombieRemoval PalExit Location = "336.433,1.020,-242.147" Radius = "10" cMissionZombieFactory PalVista Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Pal_Vista" cMissionLevelReady Food_Court_Respawns LevelName = "LEVEL_FOOD_BARN" cMissionSpawnZombie acetylene10 NumberOfZombies = "1" Rotation = "-0.8" SpawnPoint = "91.985,-1.616,-243.670" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionLevelReady Theatre_Rooftop LevelName = "LEVEL_ROOFTOP_THEATER" cMissionZombieFactory theatrevantage Amount0 = "15" Amount1 = "15" Amount2 = "15" Amount3 = "15" ClumpDiameter = "6" ClumpDiameterDelta = "1.0" ClumpNoise = "8" ClumpSize = "15" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Zombies_Exterior_Theatre" cMissionLevelReady Royal_Rooftop LevelName = "LEVEL_ROOFTOP_ROYAL" cMissionZombieFactory rbax Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "1.0" ClumpNoise = "8" ClumpSize = "15" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Exterior_View_Royal" cMissionLevelReady Atlantica_Rooftop LevelName = "LEVEL_ROOFTOP_ATLANTICA" cMissionZombieFactory rbax1 Amount0 = "15" Amount1 = "15" Amount2 = "15" Amount3 = "15" ClumpDiameter = "6" ClumpDiameterDelta = "1.0" ClumpNoise = "8" ClumpSize = "15" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Exterior_View_Atlantica"

=Zombrex missions= Zombrex 1 files

Zombrex1
cMissionDefinition Zombrex1 CaseFileScreenDescription = "80619" Color = "8694269" DebugSpawnPoint = "Start" DescriptionSummary = "77599" DisplayName = "221" Duration = "25200" LevelRequiredToStartName = "SAFEHOUSE" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "13" ParentMission = "Zombrex1GiveZombrex" ShowInDebugMenu = "true" ShowInHUD = "true" StartTime = "0" WaitUntilEnd = "false" cMissionObjective x32 cMissionObjectiveEvent PickupRoyalZombrex2 EventString = "EndLootersDoor" MissionWaypoint = "ROYAL_FLUSH,-100.964,-1.552,-80.664" cMissionObjectiveEvent PickupRoyalZombrex3 EventString = "RoyalFlushZombrex" MissionWaypoint = "ROYAL_FLUSH,-107.488,-1.558,-105.951" cMissionOnEnter Zombrex1-Start cMissionSetClock set_starting_time Time = "10800" cMissionSetChuckState MetInOutBreak ChuckState = "71" Item = "srv_noah" cMissionSetChuckState MetInOutBreak1 ChuckState = "71" Item = "srv_jenny" cMissionSetChuckState MetInOutBreak13 ChuckState = "71" Item = "srv_tom" cMissionSetChuckState MetInOutBreak12 ChuckState = "71" Item = "srv_shaun" cMissionSetChuckState MetInOutBreak11 ChuckState = "71" Item = "srv_lance" cMissionSetChuckState MetInOutBreak10 ChuckState = "71" Item = "srv_luca" cMissionSetChuckState MetInOutBreak9 ChuckState = "71" Item = "srv_andrea" cMissionSetChuckState MetInOutBreak8 ChuckState = "71" Item = "srv_helen" cMissionSetChuckState MetInOutBreak7 ChuckState = "71" Item = "srv_adrian" cMissionSetChuckState MetInOutBreak6 ChuckState = "71" Item = "srv_irwin" cMissionSetChuckState MetInOutBreak5 ChuckState = "71" Item = "srv_jeremiah" cMissionSetChuckState MetInOutBreak4 ChuckState = "71" Item = "srv_pat" cMissionSetChuckState MetInOutBreak3 ChuckState = "71" Item = "srv_kalee" cMissionSetChuckState MetInOutBreak2 ChuckState = "71" Item = "srv_alice" cMissionSetChuckState MetInOutBreak14 ChuckState = "71" Item = "srv_drake" cMissionSetChuckState SafeNPC12 ChuckState = "69" Item = "cast_katey" cMissionSetChuckState SafeNPC13 ChuckState = "69" Item = "cast_stacey" cMissionSetChuckState SafeNPC15 ChuckState = "69" Item = "srv_anim" cMissionSetChuckState SafeNPC16 ChuckState = "69" Item = "srv_lulu" cMissionSetChuckState SafeNPC17 ChuckState = "69" Item = "srv_tamara" cMissionSetChuckState SafeNPC18 ChuckState = "69" Item = "srv_skylar" cMissionSetChuckState SafeNPC19 ChuckState = "69" Item = "srv_kristopher" cMissionSetChuckState SafeNPC21 ChuckState = "69" Item = "srv_crystal" cMissionSetChuckState SafeNPC22 ChuckState = "69" Item = "srv_wade" cMissionSetChuckState SafeNPC23 ChuckState = "69" Item = "srv_kirby" cMissionSetChuckState SafeNPC24 ChuckState = "69" Item = "cast_sullivan" cMissionCinematic GetKateyZombrex1 CinematicName = "016_inside_the_safehouse_a" NoTeleportAfterIsOK = "true" cMissionCinematic GetKateyZombrex2 CinematicName = "016_inside_the_safehouse_b" cMissionTeleportPlayer NISEnd1 SpawnPoint = "Zombrex1Start" TeleportAllPlayers = "true" cMissionTimer CinemaDelay DeltaTimeSecondsRealTime = "0.2" cMissionRaiseDialog x346 FullScreen_TutorialID = "9" cMissionRaiseDialog Coop_tutorial FullScreen_TutorialID = "20" cMissionSetChuckState FullHealth ChuckState = "7" cMissionTimer x628 DeltaTimeSecondsRealTime = "1" TriggerXTimes = "1" cMissionSetChuckState GiveTrasceiver4 ChuckState = "20" Value = "85013" cMissionRaiseDialog x724 Mission_Ticker = "85113" cMissionSetChuckState GiveMap6 ChuckState = "20" IgnoreAction = "false" Value = "85012" cMissionRaiseDialog x722 Mission_Ticker = "85112" cMissionRaiseDialog MapTransSlate1 Key_Item = "85016" cMissionSendCommandToProp OpenSecurityRoom PropCommand = "9" PropName = "Door_Security_Room" cMissionSetChuckState Coopable ChuckState = "74" Value = "85017"

cMissionLevelReady Safehouse LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC Sulli NPCName = "cast_sullivan" Rotation = "-1.273" SpawnPoint = "3.283,-1.088,12.518" UseRotationAndLocationIfSpawned = "true" cMissionDialogue x172 Dialogue0 = "81062" LoopThisNode = "true" SpeakerID0 = "50222" cMissionSpawnNPC StaceyZom1 NPCName = "cast_stacey" Rotation = "2.0" SpawnPoint = "-3.6,-1.110,7.1" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition cond_ZombrexPlease10 ConditionParameter1 = "85001" DialogueCondition = "21" cMissionDialogue BeCareful49 Dialogue0 = "85431" Dialogue1 = "85432" DialogueCondition = "0" LoopThisNode = "false" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue BeCareful50 Dialogue0 = "85433" Dialogue1 = "85434" DialogueCondition = "0" LoopThisNode = "false" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue BeCareful52 Dialogue0 = "85435" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" cMissionStartEffect Blood53 EffectEnum = "30" Location = "-226.957,-6.920,89.680" Number = "2" Rotation = "0,0,0,1" cMissionDialogue BeCareful51 Dialogue0 = "85440" Dialogue1 = "85441" DialogueCondition = "0" LoopThisNode = "false" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue BeCareful53 Dialogue0 = "85442" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" cMissionSetNPCScriptedAction x3945 IsLooping = "true" NPCName = "cast_stacey" ScriptedActionName = "SSit" SnapToState = "true" cMissionSpawnNPC KateyZom1 DefaultBehaviour = "Idle" NPCName = "cast_katey" Rotation = "-4" SpawnPoint = "-10.613,-1.020,9.882" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition cond_ZombrexPlease11 ConditionParameter1 = "85001" DialogueCondition = "21" cMissionDialogue ZombrexPlease7 Dialogue0 = "85436" Dialogue1 = "85437" LoopThisNode = "false" ReactionAnim1 = "6" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionDialogue ZombrexPlease8 Dialogue0 = "85438" Dialogue1 = "85439" LoopThisNode = "true" ReactionAnim1 = "6" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionDialogue fail_ZombrexPlease10 Dialogue0 = "85443" Dialogue1 = "85444" Dialogue2 = "85445" LoopThisNode = "true" ReactionAnim0 = "7" SpeakerID0 = "50051" SpeakerID1 = "65167" SpeakerID2 = "50051" cMissionSetNPCScriptedAction x398 IsLooping = "false" NPCName = "cast_katey" ScriptedActionName = "SSit" SnapToState = "true" cMissionSetChuckState x291 ChuckState = "53" cMissionLevelReady Exterior18 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSpawnItem Gate12 ItemName = "Gate_Small" Location = "50.413,0.953,-150.607" Rotation = "0.000,-0.922,0.000,0.387" cMissionSpawnItem Gate13 ItemName = "Gate" Location = "-207.748,-4.245,28.615" Rotation = "0.000,-0.022,0.000,0.996" cMissionDisableTriggerVolume DisableSpawnofNorthLooter2 TriggerName = "PawnshopNorthSpawn" cMissionDisableTriggerVolume DisableSpawnofNorthLooter16 TriggerName = "PawnshopNorthEnter" cMissionDisableTriggerVolume DisableSpawnofNorthLooter15 TriggerName = "PawnshopNorthExit" cMissionDisableTriggerVolume DisableSpawnofNorthLooter4 TriggerName = "PawnshopSouthSpawn" cMissionDisableTriggerVolume DisableSpawnofNorthLooter14 TriggerName = "PawnshopSouthEnter" cMissionDisableTriggerVolume DisableSpawnofNorthLooter13 TriggerName = "PawnshopSouthExit" cMissionLevelReady Royal LevelName = "LEVEL_ROYAL_FLUSH" cMissionSpawnItem Gate14 ItemName = "Gate" Location = "-138.986,5.931,-114.063" Rotation = "0.000,-0.716,0.000,0.702" cMissionDisableTriggerVolume DisableSpawnRoyal1 TriggerName = "PawnshopRoyalSpawn" cMissionDisableTriggerVolume DisableSpawnRoyal7 TriggerName = "PawnshopRoyalEnter" cMissionDisableTriggerVolume DisableSpawnRoyal6 TriggerName = "PawnshopRoyalExit" cMissionLevelReady Pallisades LevelName = "LEVEL_PALISADES" cMissionSpawnItem Gate15 ItemName = "Gate_Small" Location = "258.389,6.928,-185.788" Rotation = "0.000,-0.389,0.000,0.924" cMissionDisableTriggerVolume DisableSpawnofNorthLooter5 TriggerName = "PawnshopPalisadesSpawn" cMissionDisableTriggerVolume DisableSpawnofNorthLooter18 TriggerName = "PawnshopPalisadesEnter" cMissionDisableTriggerVolume DisableSpawnofNorthLooter17 TriggerName = "PawnshopPalisadesExit" cMissionOnSuccess KillGates cMissionSendCommandToProp KillGates1 PropCommand = "17" PropName = "Gate12" cMissionSendCommandToProp KillGates4 PropCommand = "17" PropName = "Gate13" cMissionSendCommandToProp KillGates3 PropCommand = "17" PropName = "Gate14" cMissionSendCommandToProp KillGates2 PropCommand = "17" PropName = "Gate15"

Zombrex1_Looters
cMissionDefinition Zombrex1_Looters Color = "8694269" DebugSpawnPoint = "Start" Duration = "18000" LevelRequiredToStartName = "SAFEHOUSE" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "8" ParentMission = "Zombrex1GiveZombrex" ShowInDebugMenu = "false" StartTime = "10800" cMissionObjective Zombrex1_Looters-Objective cMissionObjectiveKillBoss x38 BOSS_NAME = "Pharmacy" cMissionCinematic Fin3 CinematicName = "020_find_zombrex" cMissionTeleportPlayer x2201 SpawnPoint = "EndLooters" cMissionHideTriggerVolume x2251 TriggerName = "LockpharmacyDoorsTrigger1" cMissionSetChuckState give_key ChuckState = "20" Value = "85000"

cMissionLevelReady RoyalFlush1 LevelName = "LEVEL_ROYAL_FLUSH" cMissionSpawnZombie battle_looters_factory NumberOfZombies = "0" ZombieType = "looter" cMissionOnTrigger TriggerLooters InnerRadius = "2" Location = "-101.841,-1.547,-90.116" Radius = "2" RenderSphere = "false" ZombieRotation = "0,0,0,1" cMissionBossBattle Looters4 BattleFile = "data/datafile/battle_pharmacy.txt" BattleName = "Pharmacy" cMissionSendCommandToProp MakeCoop6 PropCommand = "37" PropName = "RoysMart3" cMissionSendCommandToProp MakeCoop7 PropCommand = "37" PropName = "RoysMart" cMissionOnTrigger RoyalDescTrigger2 InnerRadius = "6" Location = "-303.088,-1.581,-115.660" Radius = "6" ZombieRotation = "0,0,0,1" cMissionSendEvent StartRoyalDesc1 Value = "StartRoyalDescription" cMissionZombieRemoval x178 Location = "-93.412,-1.558,-76.462" Radius = "12" cMissionOnEvent RoyalFlushCall EventString = "StartRoyalDescription" OnlyExecuteOnce = "true" cMissionPhoneCall StaceyRoyalDesc4 DeactivateOnLevelTransition = "true" HighPriority = "true" cMissionDialogue RoyalDesc4 Dialogue0 = "67926" SpeakerID0 = "77510"

Zombrex1_Survivor
cMissionDefinition Zombrex1_Survivor CantFailOnLevel = "ROYAL_FLUSH" Duration = "18000" LevelRequiredToStartName = "ROYAL_FLUSH" MissionType = "8" StartTime = "10800" cMissionObjective Zombrex1_Survivor-Objective cMissionObjectiveNPCJoin Join NPCName = "srv_denyce" cMissionLevelReady Mall4 LevelName = "LEVEL_ROYAL_FLUSH" cMissionSpawnNPC Survivor NPCName = "srv_denyce" Rotation = "1.959" SpawnPoint = "-115.749,-1.558,-95.732" cMissionDialogueCondition LootersDone ConditionParameter1 = "Zombrex1_Looters" DialogueCondition = "23" cMissionDialogueCondition LootersDone1 ConditionParameter1 = "Zombrex1_Looters" DialogueCondition = "22" cMissionDialogue JoinMe2 Dialogue0 = "65817" JoinChuckAfter = "false" LoopThisNode = "true" ReactionAnim0 = "7" Speaker0 = "srv_denyce" SpeakerID0 = "85250" cMissionDialogue JoinMe Dialogue0 = "81065" Dialogue1 = "81066" Dialogue2 = "81067" Dialogue3 = "81068" JoinChuckAfter = "true" ReactionAnim0 = "7" Speaker0 = "srv_denyce" SpeakerID0 = "85250" SpeakerID1 = "65167" SpeakerID2 = "85250" SpeakerID3 = "65167" cMissionDialogue JoinMe1 Dialogue0 = "81065" Dialogue1 = "81066" Dialogue2 = "81067" Dialogue3 = "81068" JoinChuckAfter = "true" ReactionAnim0 = "7" Speaker0 = "srv_denyce" SpeakerID0 = "85250" SpeakerID1 = "65167" SpeakerID2 = "85250" SpeakerID3 = "65167" cMissionOnSuccess WIn cMissionChangeNPCState BecomeBrave InvulnerableToGrapples = "false" Nature = "5" NPCName = "srv_denyce" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false"

Zombrex1_SulliSpawn
cMissionDefinition Zombrex1_SulliSpawn CaseFileScreenDescription = "80619" Color = "8694269" DebugSpawnPoint = "Start" DescriptionSummary = "80521" DisplayName = "21650" Duration = "18000" LevelRequiredToStartName = "SAFEHOUSE" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "8" ParentMission = "Zombrex1GiveZombrex" ShowInDebugMenu = "false" StartTime = "10800" cMissionObjective Objective1 cMissionObjectiveBeAtLocation x42 MissionWaypoint = "ROYAL_FLUSH,-306.546,-4.798,-154.822" RadiusFromWaypoint = "5" cMissionLevelReady Safehouse14 LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC Sulli1 NPCName = "cast_sullivan" Rotation = "-1.273" SpawnPoint = "7.210,-1.088,8.861" UseRotationAndLocationIfSpawned = "true" cMissionDialogue x314 Dialogue0 = "81062" LoopThisNode = "true"

Zombrex1_SulliSpawn2
cMissionDefinition Zombrex1_SulliSpawn2 CaseFileScreenDescription = "80619" Color = "8694269" DebugSpawnPoint = "Start" DescriptionSummary = "80521" DisplayName = "21650" Duration = "18000" LevelRequiredToStartName = "SAFEHOUSE" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "8" ParentMission = "Zombrex1GiveZombrex" PrerequisiteMission = "Zombrex1_SulliSpawn" ShowInDebugMenu = "false" StartTime = "10800" WaitUntilEnd = "false" cMissionObjective SulliSpawn cMissionObjectiveMissionStatus ComepleteZombrex1 MissionName = "Zombrex1GiveZombrex" Success = "true" cMissionLevelReady Safehouse15 LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC Sulli2 NPCName = "cast_sullivan" Rotation = "-1.299" SpawnPoint = "-2.904,-1.098,32.005" UseRotationAndLocationIfSpawned = "true" cMissionDialogue x324 Dialogue0 = "81724" LoopThisNode = "true" SpeakerID0 = "50222"

Zombrex1GiveZombrex
cMissionDefinition Zombrex1GiveZombrex CaseFileScreenDescription = "80619" Color = "8694269" DebugSpawnPoint = "Start" DescriptionSummary = "80521" DisplayName = "21650" Duration = "3600" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "5" ShowInDebugMenu = "false" StartTime = "25200" cMissionOnEnter Call2 cMissionTimer DelayCall DeltaTimeMinutesGameTime = "1" TriggerXTimes = "1" cMissionCondition ZombrexYes2 Condition = "0" ConditionParamater = "85001" cMissionPhoneCall FoundZombrex7 HighPriority = "true" Priority = "0" cMissionDialogue FoundZombrex20 Dialogue0 = "85452" SpeakerID0 = "50052" cMissionCondition ZombrexNo4 Condition = "1" ConditionParamater = "85001" cMissionPhoneCall FoundZombrex21 HighPriority = "true" cMissionDialogue FoundZombrex23 Dialogue0 = "85448" SpeakerID0 = "50052"

cMissionSendEvent GiveZombrex1Start1 Value = "GiveZombrex1Start" cMissionObjective Objective4 cMissionObjectiveGiveItemToNPC GetZombrex6 ITEM_NAME = "Zombrex" MissionWaypoint = "ROYAL_FLUSH,-107.488,-1.558,-105.951" cMissionObjectiveGiveItemToNPC GetZombrex2 ITEM_NAME = "Zombrex" MissionWaypoint = "SAFEHOUSE,-10.613,-1.020,9.882" NPCName = "cast_katey" cMissionTimer StaceysLastCall DeltaTimeMinutesRealTime = "2.5" TriggerXTimes = "1" cMissionCondition ZombrexYes3 Condition = "0" ConditionParamater = "85001" cMissionPhoneCall StaceyReminder4 HighPriority = "true" Priority = "0" cMissionDialogue FoundZombrex25 Dialogue0 = "85453" SpeakerID0 = "50052" cMissionCondition ZombrexNo2 Condition = "1" ConditionParamater = "85001" cMissionPhoneCall StaceyReminder5 HighPriority = "true" cMissionDialogue FoundZombrex26 Dialogue0 = "85449" SpeakerID0 = "50052"

cMissionLevelReady Safehouse33 LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC Sulli28 NPCName = "cast_sullivan" Rotation = "-1.299" SpawnPoint = "-2.904,-1.098,32.005" UseRotationAndLocationIfSpawned = "true" cMissionDialogue x7492 Dialogue0 = "70142" Dialogue1 = "70143" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionSpawnNPC SpawnKatey20 DefaultBehaviour = "Idle" NPCName = "cast_katey" Rotation = "-4" SpawnPoint = "-10.613,-1.020,9.882" UseRotationAndLocationIfSpawned = "true" cMissionSetNPCScriptedAction x3935 IsLooping = "true" NPCName = "cast_katey" ScriptedActionName = "KatieSitting2" SnapToState = "true" cMissionDialogueCondition cond_ZombrexPlease26 ConditionParameter1 = "85001" DialogueCondition = "21" cMissionDialogue fail_ZombrexPlease26 Dialogue0 = "85438" Dialogue1 = "85439" LoopThisNode = "true" ReactionAnim0 = "7" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionDialogue ZombrexPlease32 cMissionSpawnNPC y41 NPCName = "cast_stacey" Rotation = "2.0" SpawnPoint = "-3.6,-1.110,7.1" UseRotationAndLocationIfSpawned = "true" cMissionSetNPCScriptedAction x3953 IsLooping = "true" NPCName = "cast_stacey" ScriptedActionName = "SSit" SnapToState = "true" cMissionDialogueCondition cond_ZombrexPlease14 ConditionParameter1 = "85001" DialogueCondition = "21" cMissionDialogue BeCareful60 Dialogue0 = "85446" Dialogue1 = "85447" DialogueCondition = "0" LoopThisNode = "false" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue BeCareful61 Dialogue0 = "85450" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" cMissionDialogue BeCareful62 Dialogue0 = "85446" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" cMissionOnTriggerCuboid x641 Height = "2.0" Vertex1 = "-2.131,-1.141,14.050" Vertex2 = "-11.462,-1.140,14.098" Vertex3 = "-11.464,-1.140,4.715" Vertex4 = "-2.073,-1.140,5.542" ZombieRotation = "0,0,0,1" cMissionCondition ZombrexYes11 Condition = "0" ConditionParamater = "85001" cMissionTimer DelaySlate1 DeltaTimeSecondsRealTime = ".25" TriggerXTimes = "1" cMissionRaiseDialog GiveZombrex7 Mission_Message = "85237" Mission_Message_Color = "2" cMissionCondition ZombrexNo11 Condition = "1" ConditionParamater = "85001" cMissionDialogue FoundZombrex41 Dialogue0 = "85448" SpeakerID0 = "50052" cMissionTimer DelaySlate DeltaTimeSecondsRealTime = "6" TriggerXTimes = "1" cMissionRaiseDialog GiveZombrex8 Mission_Message = "80002" Mission_Message_Color = "2" cMissionLevelReady Pallisades1 LevelName = "LEVEL_PALISADES" cMissionSpawnItem Gate16 ItemName = "Gate_Small" Location = "258.389,6.928,-185.788" Rotation = "0.000,-0.389,0.000,0.924" cMissionDisableTriggerVolume DisableSpawnofNorthLooter19 TriggerName = "PawnshopPalisadesSpawn" cMissionDisableTriggerVolume DisableSpawnofNorthLooter21 TriggerName = "PawnshopPalisadesEnter" cMissionDisableTriggerVolume DisableSpawnofNorthLooter20 TriggerName = "PawnshopPalisadesExit" cMissionLevelReady Royal9 LevelName = "LEVEL_ROYAL_FLUSH" cMissionSpawnItem Gate20 ItemName = "Gate" Location = "-138.986,5.931,-114.063" Rotation = "0.000,-0.716,0.000,0.702" cMissionDisableTriggerVolume DisableSpawnRoyal8 TriggerName = "PawnshopRoyalExit" cMissionDisableTriggerVolume DisableSpawnRoyal10 TriggerName = "PawnshopRoyalEnter" cMissionDisableTriggerVolume DisableSpawnRoyal9 TriggerName = "PawnshopRoyalSpawn" cMissionLevelReady Exterior19 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSpawnItem Gate18 ItemName = "Gate_Small" Location = "50.413,0.953,-150.607" Rotation = "0.000,-0.922,0.000,0.387" cMissionSpawnItem Gate19 ItemName = "Gate" Location = "-207.748,-4.245,28.615" Rotation = "0.000,-0.022,0.000,0.996" cMissionDisableTriggerVolume DisableSpawnofNorthLooter22 TriggerName = "PawnshopSouthExit" cMissionDisableTriggerVolume DisableSpawnofNorthLooter25 TriggerName = "PawnshopSouthEnter" cMissionDisableTriggerVolume DisableSpawnofNorthLooter24 TriggerName = "PawnshopSouthSpawn" cMissionDisableTriggerVolume DisableSpawnofNorthLooter23 TriggerName = "PawnshopNorthEnter" cMissionDisableTriggerVolume DisableSpawnofNorthLooter28 TriggerName = "PawnshopNorthExit" cMissionDisableTriggerVolume DisableSpawnofNorthLooter27 TriggerName = "PawnshopNorthSpawn" cMissionOnFail Zombrex1-x1 cMissionSendEvent KateyDead1 Value = "ChucksWorldHasEnded" cMissionSetClock HourFour4 Time = "32400" cMissionTimer Delay9 DeltaTimeSecondsRealTime = ".5" KeepAliveAfterMissionEnd = "true" TriggerXTimes = "1" cMissionRaiseDialog Timeslate show_time_until_rescue = "true" cMissionOnSuccess GiveKateyZombrex4 cMissionCinematic KateyZombrex2 CinematicName = "023_give_katey_zombrex_01" NoTeleportAfterIsOK = "true" cMissionTeleportPlayer correctcouhcposition SpawnPoint = "Zombrex1Start" TeleportAllPlayers = "true" cMissionShowCaseFileScreen Case1_8 Case = "1" Chapter = "1" EventType = "8" ShowSavePrompt = "true" cMissionRaiseDialog HideBlackBackground2 Hide_Black_Background = "false" Show_Black_Background = "true" cMissionSetMissionState set_case_1_cinematic_player MissionName = "Case1-1" mMissionState = "0"

Zombrex2FailInside3
cMissionDefinition Zombrex2FailInside3 DontAutoCompleteOnDebugJump = "true" Duration = "518400" ExplicitStart = "true" MissionType = "12" StartTime = "0" WaitUntilEnd = "false" cMissionLevelReady DefaultName47 LevelName = "LEVEL_SAFEHOUSE" cMissionHideTriggerVolume x58 Show = "true" TriggerName = "ExitToAmericana" cMissionDisableTriggerVolume x79 TriggerName = "Cinematic3" cMissionObjective Objectivess cMissionObjectiveEvent x91 EventString = "KillInsideNIS" cMissionOnEvent OnDoorOpen5 EventString = "Door_Security_Room_Opened" cMissionCinematic cast_kateyDead11 CinematicName = "068_rip_katey_01" cMissionTeleportPlayer x1315 SpawnPoint = "EndCase1_4" cMissionSendCommandToProp x222_ PropCommand = "14" PropName = "Door_Security_Room" cMissionSendEvent x740 Value = "KillInsideNIS" cMissionPrereq KateyDeadYet cMissionObjectiveEvent Yup EventString = "ChucksWorldHasEnded"

Zombrex1LeavingSafehouse
cMissionDefinition Zombrex1LeavingSafehouse CaseFileScreenDescription = "80619" Color = "8694269" DebugSpawnPoint = "Start" DescriptionSummary = "80521" DisplayName = "50343" Duration = "18000" LevelRequiredToStartName = "SAFEHOUSE" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "8" ParentMission = "Zombrex1GiveZombrex" ShowInDebugMenu = "false" ShowInHUD = "false" StartTime = "10800" WaitUntilEnd = "false" cMissionObjective x34 cMissionObjectiveEvent SafehouseLeft EventString = "SafehouseLeft" cMissionLevelReady Safehouse29 LevelName = "LEVEL_SAFEHOUSE" cMissionOnTrigger Cinematic3 Cooperative = "true" DisplayName = "50455" InnerRadius = "2" InteractButton = "true" Location = "-8.835,-2.397,38.027" Radius = "2" RenderSphere = "true" ZombieRotation = "0,0,0,1" cMissionSetMissionState SetNextTriggerPlayer1 MissionName = "Zombrex1LeavingSafehouse" mMissionState = "0" cMissionCinematic WayOut3 CinematicName = "017_another_way_1" NoTeleportAfterIsOK = "true" UseLastPlayerWhoSwitchedLevel = "false" cMissionLoadLevel RoyalFlush3 Level = "ROYAL_FLUSH" LevelSpawnPoint = "Exit_Safehouse" cMissionSendCommandToProp DestroyOpenVent PropCommand = "32" PropName = "door_vent" cMissionHideTriggerVolume x63 TriggerName = "ExitToAmericana" cMissionLevelReady RoyalFlush2 LevelName = "LEVEL_ROYAL_FLUSH" cMissionOnTrigger TriggerCine1 InnerRadius = "5" Location = "-307.875,-4.798,-155.032" Radius = "5" RenderSphere = "true" ZombieRotation = "0,0,0,1" cMissionCinematic WayOut4 CinematicName = "018_another_way_2" cMissionTeleportPlayer TeleportAfterNIS1 SpawnPoint = "Exit_Safehouse" TeleportAllPlayers = "true" cMissionSendEvent KillMission1 Value = "SafehouseLeft"

Zombrex12FailOutside3
cMissionDefinition Zombrex12FailOutside3 DontAutoCompleteOnDebugJump = "true" Duration = "518400" ExplicitStart = "true" IgnoreAction = "false" MissionType = "12" StartTime = "0" WaitUntilEnd = "false" cMissionPrereq KateyDeadYet1 cMissionObjectiveEvent Yup1 EventString = "ChucksWorldHasEnded" cMissionObjective x667 cMissionObjectiveEvent x668 EventString = "KillOutsideNIS" cMissionSetChuckState FailZombrexs5 ChuckState = "31" cMissionShowCaseFileScreen RaiseFail Case = "1" Chapter = "1" EventType = "9" cMissionSendEvent x723 Value = "KillInsideNIS2" cMissionTimer x109_ DeltaTimeSecondsRealTime = "1" KeepAliveAfterMissionEnd = "true" cMissionKillNPC x690 NPCName = "cast_katey" cMissionPhoneCall KateyDead HighPriority = "true" cMissionDialogue deadManDead Dialogue0 = "77611" SpeakerID0 = "50052"

cMissionLevelReady HotelRoof LevelName = "LEVEL_ROOFTOP_HOTEL" cMissionCinematic KateyDead29 CinematicName = "615_katey_turns" IgnoreWarning = "false" NoTeleportAfterIsOK = "true" cMissionSendEvent x669 Value = "KillOutsideNIS" cMissionLevelReady AtlanticaRoof LevelName = "LEVEL_ROOFTOP_ATLANTICA" cMissionCinematic KateyDead41 CinematicName = "615_katey_turns" IgnoreWarning = "false" NoTeleportAfterIsOK = "true" cMissionSendEvent x691 Value = "KillOutsideNIS" cMissionLevelReady Royalroof LevelName = "LEVEL_ROOFTOP_ROYAL" cMissionCinematic KateyDead40 CinematicName = "615_katey_turns" IgnoreWarning = "false" NoTeleportAfterIsOK = "true" cMissionSendEvent x689 Value = "KillOutsideNIS" cMissionLevelReady SafehouseRoof LevelName = "LEVEL_ROOFTOP_SAFEHOUSE" cMissionCinematic KateyDead43 CinematicName = "615_katey_turns" IgnoreWarning = "false" NoTeleportAfterIsOK = "true" cMissionSendEvent x694 Value = "KillOutsideNIS" cMissionLevelReady TheatreRoof LevelName = "LEVEL_ROOFTOP_THEATER" cMissionCinematic KateyDead42 CinematicName = "615_katey_turns" IgnoreWarning = "false" NoTeleportAfterIsOK = "true" cMissionSendEvent x692 Value = "KillOutsideNIS" cMissionLevelReady YucatanRoof LevelName = "LEVEL_ROOFTOP_YUCATAN" cMissionCinematic KateyDead44 CinematicName = "615_katey_turns" IgnoreWarning = "false" NoTeleportAfterIsOK = "true" cMissionSendEvent x701 Value = "KillOutsideNIS" cMissionLevelReady Exterior7 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionCinematic KateyDead30 CinematicName = "615_katey_turns" IgnoreWarning = "false" NoTeleportAfterIsOK = "true" cMissionSendEvent x679 Value = "KillOutsideNIS" cMissionLevelReady Royal3 LevelName = "LEVEL_ROYAL_FLUSH" cMissionCinematic KateyDead31 CinematicName = "615_katey_turns" IgnoreWarning = "false" NoTeleportAfterIsOK = "true" cMissionSendEvent x680 Value = "KillOutsideNIS" cMissionLevelReady Americana4 LevelName = "LEVEL_AMERICANA_CASINO" cMissionCinematic KateyDead32 CinematicName = "615_katey_turns" IgnoreWarning = "false" NoTeleportAfterIsOK = "true" cMissionSendEvent x681 Value = "KillOutsideNIS" cMissionLevelReady Arena12 LevelName = "LEVEL_ARENA_BACKSTAGE" cMissionCinematic KateyDead33 CinematicName = "615_katey_turns" IgnoreWarning = "false" NoTeleportAfterIsOK = "true" cMissionSendEvent x682 Value = "KillOutsideNIS" cMissionLevelReady SouthPlaza3 LevelName = "LEVEL_SOUTH_PLAZA" cMissionCinematic KateyDead34 CinematicName = "615_katey_turns" IgnoreWarning = "false" NoTeleportAfterIsOK = "true" cMissionSendEvent x683 Value = "KillOutsideNIS" cMissionLevelReady Atlantica4 LevelName = "LEVEL_ATLANTICA_CASINO" cMissionCinematic KateyDead35 CinematicName = "615_katey_turns" IgnoreWarning = "false" NoTeleportAfterIsOK = "true" cMissionSendEvent x684 Value = "KillOutsideNIS" cMissionLevelReady Palisades3 LevelName = "LEVEL_PALISADES" cMissionCinematic KateyDead36 CinematicName = "615_katey_turns" IgnoreWarning = "false" NoTeleportAfterIsOK = "true" cMissionSendEvent x685 Value = "KillOutsideNIS" cMissionLevelReady Yucatan7 LevelName = "LEVEL_YUCATAN_CASINO" cMissionCinematic KateyDead37 CinematicName = "615_katey_turns" IgnoreWarning = "false" NoTeleportAfterIsOK = "true" cMissionSendEvent x686 Value = "KillOutsideNIS" cMissionLevelReady FoodBarn3 LevelName = "LEVEL_FOOD_BARN" cMissionCinematic KateyDead38 CinematicName = "615_katey_turns" IgnoreWarning = "false" NoTeleportAfterIsOK = "true" cMissionSendEvent x687 Value = "KillOutsideNIS" cMissionLevelReady Underground18 LevelName = "LEVEL_UNDERGROUND" cMissionCinematic KateyDead39 CinematicName = "615_katey_turns" IgnoreAction = "false" IgnoreWarning = "false" NoTeleportAfterIsOK = "true" cMissionSendEvent x688 Value = "KillOutsideNIS" cMissionLevelReady TrainBattle LevelName = "LEVEL_BOSSBATTLE_TRAIN" cMissionCinematic KateyDead45 CinematicName = "615_katey_turns" IgnoreAction = "false" IgnoreWarning = "false" NoTeleportAfterIsOK = "true" cMissionSendEvent x703 Value = "KillOutsideNIS"

Zombrex1CountDown1
cMissionDefinition Zombrex1CountDown1 CaseFileScreenDescription = "80619" Color = "8694269" DebugSpawnPoint = "Exit_Safehouse" DescriptionSummary = "80521" DisplayName = "90066" Duration = "14400" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH" MissionType = "13" ParentMission = "Zombrex1GiveZombrex" PrerequisiteMission = "Zombrex1" ShowInDebugMenu = "false" ShowInHUD = "true" StartTime = "10800" WaitUntilEnd = "false" cMissionObjective GuideArrow MissionWaypoint = "SAFEHOUSE,-10.613,-1.020,9.882" cMissionObjectiveEvent GiveZombrex1Start EventString = "GiveZombrex1Start" MissionWaypoint = "SAFEHOUSE,-10.613,-1.020,9.882" cMissionLevelReady Royal11 LevelName = "LEVEL_ROYAL_FLUSH" cMissionSpawnItem Gate21 ItemName = "Gate" Location = "-138.986,5.931,-114.063" Rotation = "0.000,-0.716,0.000,0.702" cMissionDisableTriggerVolume DisableSpawnRoyal2 TriggerName = "PawnshopRoyalSpawn" cMissionDisableTriggerVolume DisableSpawnRoyal12 TriggerName = "PawnshopRoyalExit" cMissionDisableTriggerVolume DisableSpawnRoyal11 TriggerName = "PawnshopRoyalEnter" cMissionLevelReady Pallisades2 LevelName = "LEVEL_PALISADES" cMissionSpawnItem Gate22 ItemName = "Gate_Small" Location = "258.389,6.928,-185.788" Rotation = "0.000,-0.389,0.000,0.924" cMissionDisableTriggerVolume DisableSpawnofNorthLooter6 TriggerName = "PawnshopPalisadesSpawn" cMissionDisableTriggerVolume DisableSpawnofNorthLooter29 TriggerName = "PawnshopPalisadesEnter" cMissionDisableTriggerVolume DisableSpawnofNorthLooter26 TriggerName = "PawnshopPalisadesExit" cMissionLevelReady Exterior20 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSpawnItem Gate23 ItemName = "Gate_Small" Location = "50.413,0.953,-150.607" Rotation = "0.000,-0.922,0.000,0.387" cMissionDisableTriggerVolume DisableSpawnofNorthLooter7 TriggerName = "PawnshopNorthSpawn" cMissionDisableTriggerVolume DisableSpawnofNorthLooter31 TriggerName = "PawnshopNorthEnter" cMissionDisableTriggerVolume DisableSpawnofNorthLooter30 TriggerName = "PawnshopNorthExit" cMissionDisableTriggerVolume DisableSpawnofNorthLooter8 TriggerName = "PawnshopSouthEnter" cMissionDisableTriggerVolume DisableSpawnofNorthLooter33 TriggerName = "PawnshopSouthSpawn" cMissionDisableTriggerVolume DisableSpawnofNorthLooter32 TriggerName = "PawnshopSouthExit" cMissionSpawnItem Gate24 ItemName = "Gate" Location = "-207.748,-4.245,28.615" Rotation = "0.000,-0.022,0.000,0.996"

FailZombrexSafehouseNPC
cMissionDefinition FailZombrexSafehouseNPC DontAutoCompleteOnDebugJump = "true" Duration = "432000" ExplicitStart = "true" IgnoreAction = "false" MissionType = "8" StartTime = "25200" WaitUntilEnd = "true" cMissionPrereq IsKateyAlive cMissionObjectiveEvent Yup3 EventString = "ChucksWorldHasEnded" cMissionLevelReady DefaultName50 LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC Sulli60 NPCName = "cast_sullivan" Rotation = "-1.299" SpawnPoint = "-2.904,-1.098,32.005" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition FailZombrex1 ConditionParameter1 = "Zombrex1GiveZombrex" DialogueCondition = "23" cMissionDialogueCondition FailZombrex2 ConditionParameter1 = "Zombrex1GiveZombrex" DialogueCondition = "22" cMissionDialogue x642_2 Dialogue0 = "70150" Dialogue1 = "70151" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionDialogue x642_1 Dialogue0 = "70150" Dialogue1 = "70151" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionDialogueCondition FailZombrex3 ConditionParameter1 = "Zombrex2GiveZombrex" DialogueCondition = "23" cMissionDialogueCondition FailZombrex4 ConditionParameter1 = "Zombrex2GiveZombrex" DialogueCondition = "22" cMissionDialogue x642_3 Dialogue0 = "70150" Dialogue1 = "70151" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionDialogue x642_4 Dialogue0 = "70070" LoopThisNode = "true" SpeakerID0 = "50222" cMissionDialogueCondition FailZombrex7 ConditionParameter1 = "Zombrex3GiveZombrex" DialogueCondition = "23" cMissionDialogueCondition FailZombrex8 ConditionParameter1 = "Zombrex3GiveZombrex" DialogueCondition = "22" cMissionDialogue x642_6 Dialogue0 = "70150" Dialogue1 = "70151" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionDialogue x642_7 Dialogue0 = "70099" LoopThisNode = "true" SpeakerID0 = "50222" cMissionDialogueCondition FailZombrex5 ConditionParameter1 = "Zombrex4GiveZombrex1" DialogueCondition = "23" cMissionDialogueCondition FailZombrex6 ConditionParameter1 = "Zombrex4GiveZombrex1" DialogueCondition = "22" cMissionDialogue x642_5 Dialogue0 = "70150" Dialogue1 = "70151" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionDialogue x642_8 Dialogue0 = "70150" Dialogue1 = "70151" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionDialogue x642_9 LoopThisNode = "false" cMissionSetNPCScriptedAction SullibackToNormal NPCName = "cast_sullivan" cMissionSpawnNPC y269 NPCName = "cast_stacey" Rotation = "2.0" SpawnPoint = "-3.6,-1.110,7.1" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition FailZombrex9 ConditionParameter1 = "Zombrex1GiveZombrex" DialogueCondition = "23" cMissionDialogueCondition FailZombrex10 ConditionParameter1 = "Zombrex1GiveZombrex" DialogueCondition = "22" cMissionDialogue BeCareful241 Dialogue0 = "70148" Dialogue1 = "70149" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue BeCareful240 Dialogue0 = "70148" Dialogue1 = "70149" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogueCondition FailZombrex11 ConditionParameter1 = "Zombrex2GiveZombrex" DialogueCondition = "23" cMissionDialogueCondition FailZombrex12 ConditionParameter1 = "Zombrex2GiveZombrex" DialogueCondition = "22" cMissionDialogue BeCareful243 Dialogue0 = "70148" Dialogue1 = "70149" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue BeCareful242 Dialogue0 = "70069" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" cMissionDialogueCondition FailZombrex13 ConditionParameter1 = "Zombrex3GiveZombrex" DialogueCondition = "23" cMissionDialogueCondition FailZombrex14 ConditionParameter1 = "Zombrex3GiveZombrex" DialogueCondition = "22" cMissionDialogue BeCareful244 Dialogue0 = "70148" Dialogue1 = "70149" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue BeCareful245 Dialogue0 = "70097" Dialogue1 = "70098" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogueCondition FailZombrex15 ConditionParameter1 = "Zombrex4GiveZombrex1" DialogueCondition = "23" cMissionDialogueCondition FailZombrex16 ConditionParameter1 = "Zombrex4GiveZombrex1" DialogueCondition = "22" cMissionDialogue BeCareful246 Dialogue0 = "70148" Dialogue1 = "70149" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue BeCareful247 Dialogue0 = "70148" Dialogue1 = "70149" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue BeCareful239 Dialogue0 = "70148" Dialogue1 = "70149" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionSetNPCScriptedAction x39409 IsLooping = "true" NPCName = "cast_stacey" ScriptedActionName = "SSit" SnapToState = "true" cMissionSpawnItem BackPack ItemName = "Katey_Backpack" Location = "-10.603,-0.627,9.839" Rotation = "0.433,-0.545,0.560,0.421"

ZombrexFound
cMissionDefinition ZombrexFound Color = "8694269" DebugSpawnPoint = "Start" Duration = "14400" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "8" ParentMission = "Zombrex1GiveZombrex" PrerequisiteMission = "Zombrex1" ShowInDebugMenu = "false" ShowInHUD = "false" StartTime = "10800" WaitUntilEnd = "true" cMissionOnEnter ZombrexFoundCall cMissionTimer DelayOnCall DeltaTimeSecondsRealTime = "5" TriggerXTimes = "1" cMissionPhoneCall FoundZombrex8 HighPriority = "true" cMissionDialogue FoundZombrex9 Dialogue0 = "85451" SpeakerID0 = "50052" cMissionRaiseDialog Ticker5 Mission_Ticker = "2216" TickerTutorial = "true" TickerTutorial_Time = "7" cMissionLevelReady Safehouse20 LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC StaceyZom2 NPCName = "cast_stacey" Rotation = "2.0" SpawnPoint = "-3.6,-1.110,7.1" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition cond_ZombrexPlease12 ConditionParameter1 = "85001" DialogueCondition = "21" cMissionDialogue BeCareful54 Dialogue0 = "85431" Dialogue1 = "85432" DialogueCondition = "0" LoopThisNode = "false" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue BeCareful55 Dialogue0 = "85433" Dialogue1 = "85434" DialogueCondition = "0" LoopThisNode = "false" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue BeCareful56 Dialogue0 = "85435" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" cMissionDialogue BeCareful57 Dialogue0 = "85440" Dialogue1 = "85441" DialogueCondition = "0" LoopThisNode = "false" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue BeCareful58 Dialogue0 = "85442" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" cMissionSetNPCScriptedAction x3948 IsLooping = "true" NPCName = "cast_stacey" ScriptedActionName = "SSit" SnapToState = "true" cMissionSpawnNPC KateyZom2 DefaultBehaviour = "Idle" NPCName = "cast_katey" Rotation = "-4" SpawnPoint = "-10.613,-1.020,9.882" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition cond_ZombrexPlease13 ConditionParameter1 = "85001" DialogueCondition = "21" cMissionDialogue ZombrexPlease10 Dialogue0 = "85436" Dialogue1 = "85437" LoopThisNode = "false" ReactionAnim1 = "6" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionDialogue ZombrexPlease11 Dialogue0 = "85438" Dialogue1 = "85439" LoopThisNode = "true" ReactionAnim1 = "6" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionDialogue BeCareful63 AutoStart = "false" DialogueCondition = "0" LoopThisNode = "false" cMissionRaiseDialog ZombrexTut1 FullScreen_TutorialID = "12" cMissionDialogue fail_ZombrexPlease12 Dialogue0 = "85443" Dialogue1 = "85444" Dialogue2 = "85445" LoopThisNode = "false" ReactionAnim0 = "7" SpeakerID0 = "50051" SpeakerID1 = "65167" SpeakerID2 = "50051" cMissionDialogue fail_ZombrexPlease13 Dialogue0 = "85445" LoopThisNode = "true" ReactionAnim0 = "7" SpeakerID0 = "50051" cMissionSetNPCScriptedAction x402 IsLooping = "false" NPCName = "cast_katey" ScriptedActionName = "SSit" SnapToState = "true"

Zombrex2FailInside4
cMissionDefinition Zombrex2FailInside4 DontAutoCompleteOnDebugJump = "true" Duration = "518400" ExplicitStart = "true" MissionType = "12" StartTime = "0" WaitUntilEnd = "false" cMissionPrereq KateyDeadYet2 cMissionObjectiveEvent Yup2 EventString = "ChucksWorldHasEnded" cMissionLevelReady DefaultName49 LevelName = "LEVEL_SAFEHOUSE" cMissionCinematic cast_kateyDead13 CinematicName = "068_rip_katey_01" cMissionSendEvent x737 Value = "KillOutsideNIS" cMissionSetChuckState FailZombrexs13 ChuckState = "31" cMissionTeleportPlayer x1317 SpawnPoint = "EndCase1_4" cMissionSendCommandToProp x222_1 PropCommand = "14" PropName = "Door_Security_Room" cMissionSendEvent x693 Value = "KillInsideNIS" cMissionSendEvent x738 Value = "KillInsideNIS2" cMissionDestroyNPC x279_ NPCName = "cast_katey" cMissionShowCaseFileScreen RaiseFail4 Case = "1" Chapter = "1" EventType = "9" cMissionTimer x109_1 DeltaTimeSecondsRealTime = "1" KeepAliveAfterMissionEnd = "true" cMissionKillNPC x739 NPCName = "cast_katey"

cMissionObjective Objectivess1 cMissionObjectiveEvent x333 EventString = "KillOutsideNIS" cMissionObjectiveEvent x340 EventString = "KillInsideNIS2"

ComboIntro
cMissionDefinition ComboIntro Color = "8694269" DebugSpawnPoint = "End1-1" DescriptionSummary = "85019" DisplayName = "85019" DontAutoCompleteOnDebugJump = "false" Duration = "432000" ExplicitStart = "false" LevelRequiredToStartName = "SAFEHOUSE" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "8" ShowInDebugMenu = "false" ShowInHUD = "false" StartTime = "10800" WaitUntilEnd = "false" cMissionPrereq FinishZombrex cMissionObjectiveMissionStatus Zombrex6 Failed = "true" MissionName = "Zombrex1GiveZombrex" Success = "true" cMissionObjective x66 cMissionObjectiveEvent ComboNISDone EventString = "ComboRoomFound" cMissionObjectiveBeAtLocation ExitedMachineRoom HideFromFE = "false" MissionWaypoint = "ROYAL_FLUSH,-261.114,-1.545,-95.482" RadiusFromWaypoint = "6" cMissionLevelReady Royal1 LevelName = "LEVEL_ROYAL_FLUSH" cMissionZombieFactory ComboNISZombies Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_maintenance" ZombieWarehouseName = "ComboZombies" cMissionSendCommandToProp ClosetheDoors2 PropCommand = "12" PropName = "Machine5" cMissionSendCommandToProp ClosetheDoors5 PropCommand = "12" PropName = "Machine6" cMissionSendCommandToProp MakeDoorCoop1 PropCommand = "37" PropName = "Machine5" cMissionSendCommandToProp MakeDoorCoop2 PropCommand = "37" PropName = "Machine6" cMissionSpawnItem ZombieMeatAttractor1 ItemName = "HunkOfMeat" Location = "-280.524,-1.529,-108.317" Rotation = "-0.003,-0.001,-0.054,0.999" cMissionSpawnZombie KnifeZombie42 SpawnPoint = "-281.826,-1.545,-109.478" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie Cop32 SpawnPoint = "-278.523,-1.545,-111.949" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionOnEvent OpenMachineDoors EventString = "Machine5_Opened" OnlyExecuteOnce = "true" cMissionCinematic PlayComnboNIS CinematicName = "625_combo_room_discovery" cMissionTeleportPlayer IntoComboRoom SpawnPoint = "ComboRoomEnter" TeleportAllPlayers = "true" cMissionSendEvent KillMissions Value = "ComboRoomFound" cMissionSetChuckState GiveComboCardNorthStrip8 ChuckState = "19" Value = "48" cMissionSendCommandToProp ClosetheDoors4 PropCommand = "14" PropName = "Machine5" cMissionSendCommandToProp ClosetheDoors6 PropCommand = "14" PropName = "Machine6"

ComboIntroSullivan
cMissionDefinition ComboIntroSullivan Color = "8694269" DebugSpawnPoint = "End1-1" DescriptionSummary = "85019" DisplayName = "85019" DontAutoCompleteOnDebugJump = "false" Duration = "432000" ExplicitStart = "false" LevelRequiredToStartName = "SAFEHOUSE" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "8" ShowInDebugMenu = "false" ShowInHUD = "false" StartTime = "10800" WaitUntilEnd = "false" cMissionPrereq FinishZombrex1 cMissionObjectiveMissionStatus Zombrex17 Failed = "true" MissionName = "Zombrex1GiveZombrex" Success = "true" cMissionObjective x86 cMissionObjectiveEvent ComboNISDone4 EventString = "TalkedToSulliOrTrigger" cMissionLevelReady Safehouse2 LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC Sulli4 NPCName = "cast_sullivan" Rotation = "2.826" SpawnPoint = "-8.174,-3.814,39.150" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition TalktoMe ConditionParameter1 = "TalkedToSulli" DialogueCondition = "18" cMissionDialogueCondition TalktoMe1 ConditionParameter1 = "SecondSulliDialogue" DialogueCondition = "18" cMissionDialogue Careful8 Dialogue0 = "85467" Dialogue1 = "85468" Dialogue2 = "85469" LoopThisNode = "true" Speaker0 = "cast_sullivan" SpeakerID0 = "50222" SpeakerID1 = "65167" SpeakerID2 = "50222" cMissionSendEvent EndComboSulli7 DialogManagerOnly = "true" Value = "SecondSulliDialogue" cMissionDisableTriggerVolume SaveDisabled4 TriggerName = "Save" cMissionDisableTriggerVolume KillLevelSwitch8 TriggerName = "TriggerDialogue" cMissionEnableTriggerVolume ExitToAmericana4 TriggerName = "TriggerDialogue1" cMissionHideTriggerVolume Hide TriggerName = "Save" cMissionHideTriggerVolume Hide1 TriggerName = "TriggerDialogue" cMissionHideTriggerVolume Hide14 Show = "true" TriggerName = "TriggerDialogue1" cMissionDialogue Careful9 Dialogue0 = "77717" LoopThisNode = "true" Speaker0 = "cast_sullivan" SpeakerID0 = "50222" cMissionDisableTriggerVolume KillLevelSwitch9 TriggerName = "TriggerDialogue1" cMissionHideTriggerVolume Hide2 TriggerName = "TriggerDialogue1" cMissionSetChuckState GiveComboKey16 ChuckState = "20" Value = "85019" cMissionSendEvent EnableTheTrigger6 Value = "EnableExitTrigger" cMissionSendEvent EndComboSulli8 DialogManagerOnly = "true" Value = "TalkedToSulli" cMissionDialogue Careful7 AutoStart = "false" Dialogue0 = "85470" LoopThisNode = "true" SpeakerID0 = "50222" cMissionCondition no_key Condition = "1" ConditionParamater = "85019" cMissionDisableTriggerVolume KillLevelSwitch3 TriggerName = "ExitToAmericana" cMissionOnTrigger TriggerDialogue DisplayName = "712" InnerRadius = "2" InteractButton = "true" Location = "-9.073,-2.527,38.050" Radius = "2" ZombieRotation = "0,0,0,1" cMissionCondition Zombrex2Started1 Condition = "9" ConditionParamater = "Case1-2" cMissionDialogue Careful6 Dialogue0 = "85467" Dialogue1 = "85468" Dialogue2 = "85469" LoopThisNode = "false" Speaker0 = "cast_sullivan" SpeakerID0 = "50222" SpeakerID1 = "65167" SpeakerID2 = "50222" cMissionSendEvent EndComboSulli10 DialogManagerOnly = "true" Value = "SecondSulliDialogue" cMissionDisableTriggerVolume SaveDisabled2 TriggerName = "Save" cMissionDisableTriggerVolume DialogueDisabled3 TriggerName = "TriggerDialogue" cMissionHideTriggerVolume Hide5 TriggerName = "Save" cMissionHideTriggerVolume Hide6 TriggerName = "TriggerDialogue" cMissionHideTriggerVolume Hide13 Show = "true" TriggerName = "TriggerDialogue1" cMissionEnableTriggerVolume ExitToAmericana5 TriggerName = "TriggerDialogue1" cMissionCondition Zombrex2Started2 Condition = "7" ConditionParamater = "Case1-2" cMissionTimer DelayItem8 DeltaTimeSecondsRealTime = ".25" TriggerBothPlayers = "true" TriggerXTimes = "1" cMissionSetChuckState GiveComboKey17 ChuckState = "20" Value = "85019" cMissionSendEvent EnableTheTrigger7 Value = "EnableExitTrigger" cMissionSendEvent EndComboSulli13 DialogManagerOnly = "true" Value = "TalkedToSulli" cMissionOnTrigger TriggerDialogue1 DisplayName = "712" InnerRadius = "2" InteractButton = "true" Location = "-9.073,-2.527,38.050" Radius = "2" ZombieRotation = "0,0,0,1" cMissionDialogue Careful10 Dialogue0 = "77717" LoopThisNode = "false" Speaker0 = "cast_sullivan" SpeakerID0 = "50222" cMissionSetChuckState GiveComboKey19 ChuckState = "20" Value = "85019" cMissionSendEvent EnableTheTrigger8 Value = "EnableExitTrigger" cMissionSendEvent EndComboSulli12 DialogManagerOnly = "true" Value = "TalkedToSulli" cMissionCondition has_key Condition = "0" ConditionParamater = "85019" cMissionDisableTriggerVolume KillLevelSwitch4 TriggerName = "TriggerDialogue" cMissionDisableTriggerVolume DialogueDisabled4 TriggerName = "TriggerDialogue1" cMissionHideTriggerVolume Hide8 TriggerName = "TriggerDialogue1" cMissionLevelReady Royal10 LevelName = "LEVEL_ROYAL_FLUSH" cMissionSendEvent TalkedToSulliOrTrigger1 Value = "TalkedToSulliOrTrigger" cMissionOnEvent EnableTigger EventString = "EnableExitTrigger" cMissionDisableTriggerVolume KillLevelSwitch5 TriggerName = "TriggerDialogue" cMissionDisableTriggerVolume KillLevelSwitch7 TriggerName = "TriggerDialogue1" cMissionEnableTriggerVolume ExitToAmericana1 TriggerName = "ExitToAmericana" cMissionEnableTriggerVolume ExitToAmericana2 TriggerName = "Save" cMissionHideTriggerVolume Hide10 TriggerName = "TriggerDialogue" cMissionHideTriggerVolume Hide9 TriggerName = "TriggerDialogue1" cMissionHideTriggerVolume Hide12 Show = "true" TriggerName = "ExitToAmericana" cMissionHideTriggerVolume Hide11 Show = "true" TriggerName = "Save" cMissionEnableTriggerVolume ExitToAmericana3 TriggerName = "ExitToAmericana"

Zombrex1_SpawnZombrex
cMissionDefinition Zombrex1_SpawnZombrex Color = "8694269" DebugSpawnPoint = "Start" Duration = "518400" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "8" ParentMission = "Zombrex1GiveZombrex" ShowInDebugMenu = "false" StartTime = "10800" WaitUntilEnd = "false" cMissionObjective Zombrex1_Looters-Objective2 cMissionObjectiveEvent PickupRoyalZombrex1 EventString = "RoyalFlushZombrex" cMissionLevelReady RoyalFlush4 LevelName = "LEVEL_ROYAL_FLUSH" cMissionSpawnItem RoyalFlushZombrex DisablePhysicsOnInitialPlacement = "false" ItemName = "Zombrex" Location = "-107.290,-0.542,-107.391" Rotation = "0.016,-0.018,-0.707,0.707" cMissionSendCommandToProp KillBroom PropCommand = "17" PropName = "Bucket9" cMissionSendCommandToProp KillBroom1 PropCommand = "17" PropName = "PushBroom1"

CountDown
cMissionDefinition CountDown Color = "8694269" DebugSpawnPoint = "Start" DisplayName = "221" Duration = "104400" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "12" PrerequisiteMission = "Zombrex1GiveZombrex" ShowInDebugMenu = "false" ShowInHUD = "true" StartTime = "10800" WaitUntilEnd = "false" cMissionObjective CountDownObjective cMissionObjectiveMissionStatus Zombrex2Started Failed = "false" MissionName = "Zombrex2" Started = "true" Success = "true"

Zombrex1_LootersTrigger
cMissionDefinition Zombrex1_LootersTrigger Color = "8694269" DebugSpawnPoint = "Start" Duration = "18000" LevelRequiredToStartName = "SAFEHOUSE" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "8" ParentMission = "Zombrex1GiveZombrex" ShowInDebugMenu = "false" StartTime = "10800" cMissionObjective Zombrex1_Looters-Objective1 cMissionObjectiveEvent EndLootersDoor EventString = "EndLootersDoor" cMissionLevelReady RoyalFlush12 LevelName = "LEVEL_ROYAL_FLUSH" cMissionSendCommandToProp MakeCoop8 PropCommand = "37" PropName = "RoysMart3" cMissionSendCommandToProp MakeCoop9 PropCommand = "37" PropName = "RoysMart" cMissionSendCommandToProp DestrpyRotatingsign3 PropCommand = "17" PropName = "RotatingDisplay8" cMissionOnEvent RoysDoorsOpened2 EventString = "RoysMart_Opened" OnlyExecuteOnce = "true" cMissionCinematic x3106 CinematicName = "019_looters" cMissionTeleportPlayer inStore6 SpawnPoint = "TeleportLooterFight" TeleportAllPlayers = "true" cMissionSendEvent StartLooters8 Value = "EndLootersDoor" cMissionOnEvent RoysDoorsOpened3 EventString = "RoysMart3_Opened" OnlyExecuteOnce = "true" cMissionCinematic x3107 CinematicName = "019_looters" cMissionTeleportPlayer inStore7 SpawnPoint = "TeleportLooterFight" TeleportAllPlayers = "true" cMissionSendEvent StartLooters10 Value = "EndLootersDoor"

Zombrex2
cMissionDefinition Zombrex2 CaseFileScreenDescription = "80619" Color = "8694269" DebugSpawnPoint = "Exit_Safehouse" DisplayName = "221" Duration = "10800" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH" MissionType = "13" ParentMission = "Zombrex2GiveZombrex" PrerequisiteMission = "Zombrex1GiveZombrex" ShowInDebugMenu = "true" ShowInHUD = "true" StartTime = "100800" WaitUntilEnd = "true" cMissionTimer x695 DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall x696 HighPriority = "true" cMissionDialogue x697 Dialogue0 = "70125" SpeakerID0 = "77510" cMissionOnEnter x94 cMissionSendEvent End3 Value = "Zombrex2" cMissionSendEvent End6 Value = "Zombrex2Starting" cMissionSendEvent KillCase2Dialogue3 Value = "KillCase2Dialogue" cMissionLevelReady x67 LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC x68 DefaultBehaviour = "Idle" NPCName = "cast_katey" Rotation = "-4" SpawnPoint = "-10.613,-1.020,9.882" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition cond_ZombrexPlease15 ConditionParameter1 = "85001" DialogueCondition = "21" cMissionDialogue x85 Dialogue0 = "70049" Dialogue1 = "70050" LoopThisNode = "true" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionDialogue x69 Dialogue0 = "85483" Dialogue1 = "85484" LoopThisNode = "true" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionSetNPCScriptedAction x3917 IsLooping = "true" NPCName = "cast_katey" ScriptedActionName = "SSit" SnapToState = "true" cMissionSpawnNPC y21 NPCName = "cast_stacey" Rotation = "2.0" SpawnPoint = "-3.6,-1.110,7.1" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition cond_ZombrexPlease16 ConditionParameter1 = "85001" DialogueCondition = "21" cMissionDialogue BeCareful18 Dialogue0 = "70056" Dialogue1 = "70057" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "50052" cMissionDialogue BeCareful16 Dialogue0 = "85485" Dialogue1 = "85486" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionSetNPCScriptedAction x3937 IsLooping = "true" NPCName = "cast_stacey" ScriptedActionName = "SSit" SnapToState = "true" cMissionSpawnNPC Sulli14 NPCName = "cast_sullivan" Rotation = "-1.299" SpawnPoint = "-2.904,-1.098,32.005" UseRotationAndLocationIfSpawned = "true" cMissionDialogue x600 Dialogue0 = "70064" Dialogue1 = "70065" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionSetNPCScriptedAction SulliNormal5 NPCName = "cast_sullivan"

Zombrex2GiveZombrex
cMissionDefinition Zombrex2GiveZombrex CaseFileScreenDescription = "80619" Color = "8694269" DebugSpawnPoint = "Start" DescriptionSummary = "80521" DisplayName = "90067" Duration = "3600" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "5" PrerequisiteMission = "Zombrex1GiveZombrex" ShowInDebugMenu = "false" ShowInHUD = "true" StartTime = "111600" WaitUntilEnd = "false" cMissionOnEnter Call3 cMissionTimer DelayCall1 DeltaTimeMinutesGameTime = "1" TriggerXTimes = "1" cMissionCondition ZombrexYes4 Condition = "0" ConditionParamater = "85001" cMissionPhoneCall FoundZombrex14 HighPriority = "true" Priority = "0" cMissionDialogue FoundZombrex22 Dialogue0 = "85452" SpeakerID0 = "50052" cMissionCondition ZombrexNo5 Condition = "1" ConditionParamater = "85001" cMissionPhoneCall FoundZombrex24 HighPriority = "true" cMissionDialogue FoundZombrex27 Dialogue0 = "85448" SpeakerID0 = "50052" cMissionTimer StaceysLastCall1 DeltaTimeMinutesRealTime = "2.5" TriggerXTimes = "1" cMissionCondition ZombrexYes5 Condition = "0" ConditionParamater = "85001" cMissionPhoneCall StaceyReminder6 HighPriority = "true" Priority = "0" cMissionDialogue FoundZombrex28 Dialogue0 = "85453" SpeakerID0 = "50052" cMissionCondition ZombrexNo3 Condition = "1" ConditionParamater = "85001" cMissionPhoneCall StaceyReminder7 HighPriority = "true" cMissionDialogue FoundZombrex29 Dialogue0 = "85449" SpeakerID0 = "50052"

cMissionObjective Zombrex2-Objective1 cMissionObjectiveGiveItemToNPC GetZombrex3 ITEM_NAME = "Zombrex" MissionWaypoint = "SAFEHOUSE,-9.752,-1.102,9.949" NPCName = "cast_katey" cMissionCinematic x105 CinematicName = "034_give_katey_zombrex_02" cMissionTeleportPlayer x645 SpawnPoint = "Start" TeleportAllPlayers = "true" cMissionSendCommandToProp GasZombies_On4 PropCommand = "34" Value = "1" cMissionShowCaseFileScreen Case1_14 Case = "2" Chapter = "1" EventType = "8" ShowSavePrompt = "true"

cMissionLevelReady x2891 LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC x596 DefaultBehaviour = "Idle" NPCName = "cast_katey" Rotation = "1.5" SpawnPoint = "-10.591,-1.120,10.001" UseRotationAndLocationIfSpawned = "true" cMissionDialogue x597 Dialogue0 = "70054" Dialogue1 = "70055" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionDialogueCondition cond_x605 ConditionParameter1 = "85001" DialogueCondition = "21" cMissionDialogue fail_x605 Dialogue0 = "70054" LoopThisNode = "true" ReactionAnim0 = "" cMissionDialogue x605 DialogueCondition = "7" cMissionSetNPCScriptedAction x3941 IsLooping = "true" NPCName = "cast_katey" ScriptedActionName = "KatieSitting3" SnapToState = "true" cMissionSpawnNPC y27 NPCName = "cast_stacey" Rotation = "2.0" SpawnPoint = "-3.6,-1.110,7.1" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition cond_ZombrexPlease23 ConditionParameter1 = "85001" DialogueCondition = "21" cMissionDialogue BeCareful33 Dialogue0 = "70061" Dialogue1 = "70062" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue BeCareful24 Dialogue0 = "85487" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" cMissionSetNPCScriptedAction x3942 IsLooping = "true" NPCName = "cast_stacey" ScriptedActionName = "SSit" SnapToState = "true" cMissionSpawnNPC Sulli18 NPCName = "cast_sullivan" Rotation = "-1.299" SpawnPoint = "-2.904,-1.098,32.005" UseRotationAndLocationIfSpawned = "true" cMissionDialogue x602 Dialogue0 = "70067" Dialogue1 = "70068" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionSetNPCScriptedAction SulliNormal6 NPCName = "cast_sullivan" cMissionOnTriggerCuboid x646 Height = "2.0" Vertex1 = "-2.131,-1.141,14.050" Vertex2 = "-11.462,-1.140,14.098" Vertex3 = "-11.464,-1.140,4.715" Vertex4 = "-2.073,-1.140,5.542" ZombieRotation = "0,0,0,1" cMissionCondition ZombrexYes12 Condition = "0" ConditionParamater = "85001" cMissionTimer DelaySlate2 DeltaTimeSecondsRealTime = ".25" TriggerXTimes = "1" cMissionRaiseDialog GiveZombrex11 Mission_Message = "85237" Mission_Message_Color = "2" cMissionCondition ZombrexNo12 Condition = "1" ConditionParamater = "85001" cMissionDialogue FoundZombrex49 Dialogue0 = "85448" SpeakerID0 = "50052" cMissionTimer DelaySlate3 DeltaTimeSecondsRealTime = "6" TriggerXTimes = "1" cMissionRaiseDialog GiveZombrex12 Mission_Message = "80002" Mission_Message_Color = "2" cMissionOnSuccess x78 cMissionOnFail Zombrex2-x2 cMissionSendEvent KateyDead2 Value = "ChucksWorldHasEnded" cMissionSendCommandToProp GasZombies_On3 PropCommand = "34" Value = "1"

Zombrex2Post
cMissionDefinition Zombrex2Post CaseFileScreenDescription = "80619" Color = "8694269" DebugSpawnPoint = "Start" DescriptionSummary = "80521" DisplayName = "50750" DontAutoCompleteOnDebugJump = "false" Duration = "10800" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "8" ParentMission = "Zombrex2GiveZombrex" PrerequisiteMission = "Zombrex2GiveZombrex" ShowInDebugMenu = "false" StartTime = "111600" WaitUntilEnd = "false" cMissionLevelReady x607 LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC x622 DefaultBehaviour = "Idle" NPCName = "cast_katey" Rotation = "-4" SpawnPoint = "-10.613,-1.020,9.882" UseRotationAndLocationIfSpawned = "true" cMissionDialogue x623 Dialogue0 = "70071" Dialogue1 = "70072" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionSetNPCScriptedAction x3946 IsLooping = "true" NPCName = "cast_katey" ScriptedActionName = "SSit" SnapToState = "true" cMissionSpawnNPC y29 NPCName = "cast_stacey" Rotation = "2.0" SpawnPoint = "-3.6,-1.110,7.1" UseRotationAndLocationIfSpawned = "true" cMissionDialogue BeCareful26 Dialogue0 = "70073" Dialogue1 = "70074" DialogueCondition = "0" LoopThisNode = "true" Speaker0 = "cast_stacey" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionSetNPCScriptedAction x3947 IsLooping = "true" NPCName = "cast_stacey" ScriptedActionName = "SSit" SnapToState = "true" cMissionSpawnNPC Sulli21 NPCName = "cast_sullivan" Rotation = "-1.299" SpawnPoint = "-2.904,-1.098,32.005" UseRotationAndLocationIfSpawned = "true" cMissionDialogue x624 Dialogue0 = "70075" Dialogue1 = "70076" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionSetNPCScriptedAction SulliNormal7 NPCName = "cast_sullivan" cMissionObjective ZombrexPostObjective cMissionObjectiveBeAtLocation RoyalFlush MissionWaypoint = "ROYAL_FLUSH,-306.522,-4.798,-154.758" RadiusFromWaypoint = "5"

Zombrex3CountDown
cMissionDefinition Zombrex3CountDown CaseFileScreenDescription = "80619" DisplayName = "221" Duration = "90000" ExplicitStart = "true" MissionType = "12" PrerequisiteMission = "Zombrex2GiveZombrex" ShowInHUD = "true" StartTime = "111600" cMissionObjective Zombrex3CountDown-Objective cMissionObjectiveMissionStatus Zombrex3Started MissionName = "Zombrex3" Started = "true" Success = "true"

Zombrex3
cMissionDefinition Zombrex3 CaseFileScreenDescription = "80619" Color = "8694269" DebugSpawnPoint = "BoilerRoomEntry" DisplayName = "221" Duration = "10800" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "13" ParentMission = "Zombrex3GiveZombrex" PrerequisiteMission = "Zombrex2GiveZombrex" ShowInDebugMenu = "true" ShowInHUD = "true" StartTime = "187200" WaitUntilEnd = "true" cMissionTimer Zombrex3_Timer DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall x699 HighPriority = "true" cMissionDialogue x700 Dialogue0 = "70126" SpeakerID0 = "77510" cMissionOnEnter x93 cMissionSendEvent End2 Value = "Zombrex3" cMissionLevelReady x87 LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC x104 DefaultBehaviour = "Idle" NPCName = "cast_katey" Rotation = "-4" SpawnPoint = "-10.613,-1.020,9.882" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition cond_ZombrexPlease17 ConditionParameter1 = "85001" DialogueCondition = "21" cMissionDialogue x227 Dialogue0 = "70077" Dialogue1 = "70078" LoopThisNode = "true" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionDialogue x196 Dialogue0 = "85488" Dialogue1 = "85489" LoopThisNode = "true" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionSetNPCScriptedAction x3938 IsLooping = "true" NPCName = "cast_katey" ScriptedActionName = "SSit" SnapToState = "true" cMissionSpawnNPC y22 NPCName = "cast_stacey" Rotation = "2.0" SpawnPoint = "-3.6,-1.110,7.1" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition cond_ZombrexPlease18 ConditionParameter1 = "85001" DialogueCondition = "21" cMissionDialogue BeCareful19 Dialogue0 = "70084" Dialogue1 = "70085" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue BeCareful17 Dialogue0 = "85490" Dialogue1 = "85491" Dialogue2 = "85492" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "50052" SpeakerID2 = "65167" cMissionSetNPCScriptedAction x3939 IsLooping = "true" NPCName = "cast_stacey" ScriptedActionName = "SSit" SnapToState = "true" cMissionSpawnNPC Sulli20 NPCName = "cast_sullivan" Rotation = "-1.299" SpawnPoint = "-2.904,-1.098,32.005" UseRotationAndLocationIfSpawned = "true" cMissionDialogue SullivanDialogZombrex3 Dialogue0 = "70092" Dialogue1 = "70093" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionSetNPCScriptedAction SulliNormal NPCName = "cast_sullivan"

Zombrex3GiveZombrex
cMissionDefinition Zombrex3GiveZombrex CaseFileScreenDescription = "80619" Color = "8694269" DebugSpawnPoint = "Start" DescriptionSummary = "80521" DisplayName = "90067" Duration = "3600" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "5" PrerequisiteMission = "Zombrex2GiveZombrex" ShowInDebugMenu = "false" ShowInHUD = "true" StartTime = "198000" WaitUntilEnd = "false" cMissionOnEnter Call4 cMissionTimer DelayCall2 DeltaTimeMinutesGameTime = "1" TriggerXTimes = "1" cMissionCondition ZombrexYes8 Condition = "0" ConditionParamater = "85001" cMissionPhoneCall FoundZombrex15 HighPriority = "true" Priority = "0" cMissionDialogue FoundZombrex34 Dialogue0 = "85452" SpeakerID0 = "50052" cMissionCondition ZombrexNo8 Condition = "1" ConditionParamater = "85001" cMissionPhoneCall FoundZombrex35 HighPriority = "true" cMissionDialogue FoundZombrex36 Dialogue0 = "85448" SpeakerID0 = "50052" cMissionTimer StaceysLastCall2 DeltaTimeMinutesRealTime = "2.5" TriggerXTimes = "1" cMissionCondition ZombrexYes6 Condition = "0" ConditionParamater = "85001" cMissionPhoneCall StaceyReminder8 HighPriority = "true" Priority = "0" cMissionDialogue FoundZombrex30 Dialogue0 = "85453" SpeakerID0 = "50052" cMissionCondition ZombrexNo6 Condition = "1" ConditionParamater = "85001" cMissionPhoneCall StaceyReminder9 HighPriority = "true" cMissionDialogue FoundZombrex31 Dialogue0 = "85449" SpeakerID0 = "50052"

cMissionObjective Zombrex3-Objective2 cMissionObjectiveGiveItemToNPC GetZombrex4 ITEM_NAME = "Zombrex" MissionWaypoint = "SAFEHOUSE,-9.752,-1.102,9.949" NPCName = "cast_katey" cMissionLevelReady x2892 LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC x675 DefaultBehaviour = "Idle" NPCName = "cast_katey" Rotation = "1.5" SpawnPoint = "-10.591,-1.120,10.001" UseRotationAndLocationIfSpawned = "true" cMissionDialogue x676 Dialogue0 = "70082" Dialogue1 = "70083" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionDialogueCondition cond_x677 ConditionParameter1 = "85001" DialogueCondition = "21" cMissionDialogue fail_x677 Dialogue0 = "70082" LoopThisNode = "true" ReactionAnim0 = "" cMissionDialogue x677 DialogueCondition = "7" cMissionSetNPCScriptedAction x3951 IsLooping = "true" NPCName = "cast_katey" ScriptedActionName = "KatieSitting3" SnapToState = "true" cMissionSpawnNPC y32 NPCName = "cast_stacey" Rotation = "2.0" SpawnPoint = "-3.6,-1.110,7.1" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition cond_ZombrexPlease22 ConditionParameter1 = "85001" DialogueCondition = "21" cMissionDialogue BeCareful32 Dialogue0 = "70089" Dialogue1 = "70090" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue BeCareful29 Dialogue0 = "85493" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" cMissionSetNPCScriptedAction x3952 IsLooping = "true" NPCName = "cast_stacey" ScriptedActionName = "SSit" SnapToState = "true" cMissionSpawnNPC Sulli30 NPCName = "cast_sullivan" Rotation = "-1.299" SpawnPoint = "-2.904,-1.098,32.005" UseRotationAndLocationIfSpawned = "true" cMissionDialogue x678 Dialogue0 = "70095" Dialogue1 = "70096" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionSetNPCScriptedAction SulliNormal8 NPCName = "cast_sullivan" cMissionOnTriggerCuboid x647 Height = "2.0" Vertex1 = "-2.131,-1.141,14.050" Vertex2 = "-11.462,-1.140,14.098" Vertex3 = "-11.464,-1.140,4.715" Vertex4 = "-2.073,-1.140,5.542" ZombieRotation = "0,0,0,1" cMissionCondition ZombrexYes13 Condition = "0" ConditionParamater = "85001" cMissionTimer DelaySlate4 DeltaTimeSecondsRealTime = ".25" TriggerXTimes = "1" cMissionRaiseDialog GiveZombrex13 Mission_Message = "85237" Mission_Message_Color = "2" cMissionCondition ZombrexNo13 Condition = "1" ConditionParamater = "85001" cMissionDialogue FoundZombrex52 Dialogue0 = "85448" SpeakerID0 = "50052" cMissionTimer DelaySlate5 DeltaTimeSecondsRealTime = "6" TriggerXTimes = "1" cMissionRaiseDialog GiveZombrex14 Mission_Message = "80002" Mission_Message_Color = "2" cMissionOnSuccess x197 cMissionCinematic x198 CinematicName = "042_give_katey_zombrex_03" cMissionTeleportPlayer x648 SpawnPoint = "Start" TeleportAllPlayers = "true" cMissionShowCaseFileScreen Case1_5 Case = "3" Chapter = "1" EventType = "8" ShowSavePrompt = "true" cMissionOnFail Zombrex2-x3 cMissionSendEvent KateyDead3 Value = "ChucksWorldHasEnded"

Zombrex3Post1
cMissionDefinition Zombrex3Post1 CaseFileScreenDescription = "80619" Color = "8694269" DebugSpawnPoint = "Start" DescriptionSummary = "80521" DisplayName = "50750" DontAutoCompleteOnDebugJump = "false" Duration = "32400" ExplicitStart = "true" IgnoreAction = "false" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "8" ParentMission = "Zombrex3GiveZombrex" PrerequisiteMission = "Zombrex3GiveZombrex" ShowInDebugMenu = "false" StartTime = "198000" WaitUntilEnd = "false" cMissionLevelReady x670 LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC x671 NPCName = "cast_katey" Rotation = "-4" SpawnPoint = "-10.613,-0.590,9.882" UseRotationAndLocationIfSpawned = "true" cMissionSetNPCScriptedAction x3949 IsLooping = "true" NPCName = "cast_katey" ScriptedActionName = "KatieSleeping" SnapToState = "true" cMissionSpawnNPC y31 NPCName = "cast_stacey" Rotation = "2.0" SpawnPoint = "-3.6,-1.110,7.1" UseRotationAndLocationIfSpawned = "true" cMissionDialogue BeCareful28 Dialogue0 = "70102" Dialogue1 = "70103" DialogueCondition = "0" LoopThisNode = "true" Speaker0 = "StaceyForsythe" Speaker1 = "Chuck" Speaker2 = "StaceyForsythe" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionSetNPCScriptedAction x3950 IsLooping = "true" NPCName = "cast_stacey" ScriptedActionName = "SSit" SnapToState = "true" cMissionSpawnNPC Sulli29 NPCName = "cast_sullivan" Rotation = "-1.299" SpawnPoint = "-2.904,-1.098,32.005" UseRotationAndLocationIfSpawned = "true" cMissionDialogue x673 Dialogue0 = "70104" Dialogue1 = "70105" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionSetNPCScriptedAction SulliNormal1 NPCName = "cast_sullivan" cMissionObjective ZombrexPostObjective1 cMissionObjectiveBeAtLocation RoyalFlush5 MissionWaypoint = "ROYAL_FLUSH,-306.522,-4.798,-154.758" RadiusFromWaypoint = "5"

Zombrex4CountDown
cMissionDefinition Zombrex4CountDown CaseFileScreenDescription = "80619" DisplayName = "221" Duration = "90000" ExplicitStart = "true" MissionType = "12" PrerequisiteMission = "Zombrex3GiveZombrex" ShowInHUD = "true" StartTime = "198000" cMissionObjective Zombrex4CountDown-Objective1 cMissionObjectiveMissionStatus Zombrex4Started MissionName = "Zombrex4" Started = "true" Success = "true"

Zombrex4GiveZombrex1
cMissionDefinition Zombrex4GiveZombrex1 CaseFileScreenDescription = "80619" Color = "8694269" DebugSpawnPoint = "Start" DescriptionSummary = "80521" DisplayName = "90067" Duration = "3600" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "5" PrerequisiteMission = "Zombrex3GiveZombrex" ShowInDebugMenu = "false" ShowInHUD = "true" StartTime = "284400" WaitUntilEnd = "false" cMissionOnEnter Call5 cMissionTimer DelayCall3 DeltaTimeMinutesGameTime = "1" TriggerXTimes = "1" cMissionCondition ZombrexYes7 Condition = "0" ConditionParamater = "85001" cMissionPhoneCall FoundZombrex16 HighPriority = "true" Priority = "0" cMissionDialogue FoundZombrex32 Dialogue0 = "85452" SpeakerID0 = "50052" cMissionCondition ZombrexNo7 Condition = "1" ConditionParamater = "85001" cMissionPhoneCall FoundZombrex33 HighPriority = "true" cMissionDialogue FoundZombrex37 Dialogue0 = "85448" SpeakerID0 = "50052" cMissionTimer StaceysLastCall3 DeltaTimeMinutesRealTime = "2.5" TriggerXTimes = "1" cMissionCondition ZombrexYes9 Condition = "0" ConditionParamater = "85001" cMissionPhoneCall StaceyReminder10 HighPriority = "true" Priority = "0" cMissionDialogue FoundZombrex38 Dialogue0 = "85453" SpeakerID0 = "50052" cMissionCondition ZombrexNo9 Condition = "1" ConditionParamater = "85001" cMissionPhoneCall StaceyReminder11 HighPriority = "true" cMissionDialogue FoundZombrex39 Dialogue0 = "85449" SpeakerID0 = "50052"

cMissionObjective Zombrex4-Objective3 cMissionObjectiveGiveItemToNPC GetZombrex5 ITEM_NAME = "Zombrex" MissionWaypoint = "SAFEHOUSE,-9.752,-1.102,9.949" NPCName = "cast_katey" cMissionLevelReady x2894 LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC x741 DefaultBehaviour = "Idle" NPCName = "cast_katey" Rotation = "1.5" SpawnPoint = "-10.591,-1.120,10.001" UseRotationAndLocationIfSpawned = "true" cMissionDialogue x742 Dialogue0 = "70082" Dialogue1 = "70083" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionDialogueCondition cond_x743 ConditionParameter1 = "85001" DialogueCondition = "21" cMissionDialogue fail_x743 Dialogue0 = "70082" LoopThisNode = "true" ReactionAnim0 = "" cMissionDialogue x743 DialogueCondition = "7" cMissionSetNPCScriptedAction x3964 IsLooping = "true" NPCName = "cast_katey" ScriptedActionName = "KatieSitting2" SnapToState = "true" cMissionSpawnNPC y34 NPCName = "cast_stacey" Rotation = "2.0" SpawnPoint = "-3.6,-1.110,7.1" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition cond_ZombrexPlease21 ConditionParameter1 = "85001" DialogueCondition = "21" cMissionDialogue BeCareful37 Dialogue0 = "70089" Dialogue1 = "70090" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue BeCareful34 Dialogue0 = "85500" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" cMissionSetNPCScriptedAction x3965 IsLooping = "true" NPCName = "cast_stacey" ScriptedActionName = "SSit" SnapToState = "true" cMissionSpawnNPC Sulli41 NPCName = "cast_sullivan" Rotation = "-1.299" SpawnPoint = "-2.904,-1.098,32.005" UseRotationAndLocationIfSpawned = "true" cMissionDialogue x744 Dialogue0 = "70095" Dialogue1 = "70096" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionSetNPCScriptedAction SulliNormal13 NPCName = "cast_sullivan" cMissionOnTriggerCuboid x704 Height = "2.0" Vertex1 = "-2.131,-1.141,14.050" Vertex2 = "-11.462,-1.140,14.098" Vertex3 = "-11.464,-1.140,4.715" Vertex4 = "-2.073,-1.140,5.542" ZombieRotation = "0,0,0,1" cMissionCondition ZombrexYes14 Condition = "0" ConditionParamater = "85001" cMissionTimer DelaySlate6 DeltaTimeSecondsRealTime = ".25" TriggerXTimes = "1" cMissionRaiseDialog GiveZombrex15 Mission_Message = "85237" Mission_Message_Color = "2" cMissionCondition ZombrexNo14 Condition = "1" ConditionParamater = "85001" cMissionDialogue FoundZombrex54 Dialogue0 = "85448" SpeakerID0 = "50052" cMissionTimer DelaySlate7 DeltaTimeSecondsRealTime = "6" TriggerXTimes = "1" cMissionRaiseDialog GiveZombrex16 Mission_Message = "80002" Mission_Message_Color = "2" cMissionOnSuccess x3381 cMissionCinematic x3391 CinematicName = "049_give_katey_zombrex_04" cMissionTeleportPlayer x709 SpawnPoint = "Start" TeleportAllPlayers = "true" cMissionShowCaseFileScreen Case1_6 Case = "4" Chapter = "1" EventType = "8" ShowSavePrompt = "true" cMissionOnFail Zombrex2-x4 cMissionSendEvent KateyDead4 Value = "ChucksWorldHasEnded"

Zombrex4
cMissionDefinition Zombrex4 CaseFileScreenDescription = "80619" Color = "8694269" DebugSpawnPoint = "BoilerRoomEntry" DisplayName = "221" Duration = "10800" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "13" PrerequisiteMission = "Zombrex3GiveZombrex" ShowInDebugMenu = "true" ShowInHUD = "true" StartTime = "273600" WaitUntilEnd = "true" cMissionTimer x705 DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall x706 HighPriority = "true" cMissionDialogue x707 Dialogue0 = "70126" SpeakerID0 = "77510" cMissionOnEnter x92 cMissionSendEvent End5 Value = "Zombrex4" cMissionLevelReady x90 LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC x3351 DefaultBehaviour = "Idle" NPCName = "cast_katey" Rotation = "-4" SpawnPoint = "-10.613,-1.020,9.882" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition cond_ZombrexPlease19 ConditionParameter1 = "85001" DialogueCondition = "21" cMissionDialogue x3362 Dialogue0 = "70077" Dialogue1 = "70078" LoopThisNode = "true" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionDialogue x3361 Dialogue0 = "85497" Dialogue1 = "85498" Dialogue2 = "85499" LoopThisNode = "true" SpeakerID0 = "65167" SpeakerID1 = "50051" SpeakerID2 = "65167" cMissionSetNPCScriptedAction x3960 IsLooping = "true" NPCName = "cast_katey" ScriptedActionName = "SSit" SnapToState = "true" cMissionSpawnNPC y23 NPCName = "cast_stacey" Rotation = "2.0" SpawnPoint = "-3.6,-1.110,7.1" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition cond_ZombrexPlease20 ConditionParameter1 = "85001" DialogueCondition = "21" cMissionDialogue BeCareful36 Dialogue0 = "70084" Dialogue1 = "70085" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue BeCareful35 Dialogue0 = "85494" Dialogue1 = "85495" Dialogue2 = "85496" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" SpeakerID2 = "65167" cMissionSetNPCScriptedAction x3961 IsLooping = "true" NPCName = "cast_stacey" ScriptedActionName = "SSit" SnapToState = "true" cMissionSpawnNPC Sulli38 NPCName = "cast_sullivan" Rotation = "-1.299" SpawnPoint = "-2.904,-1.098,32.005" UseRotationAndLocationIfSpawned = "true" cMissionDialogue x734 Dialogue0 = "70092" Dialogue1 = "70093" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionSetNPCScriptedAction SulliNormal2 NPCName = "cast_sullivan"

Zombrex4Post2
cMissionDefinition Zombrex4Post2 CaseFileScreenDescription = "80619" Color = "8694269" DebugSpawnPoint = "Start" DescriptionSummary = "80521" DisplayName = "50750" DontAutoCompleteOnDebugJump = "false" Duration = "3600" ExplicitStart = "false" LevelRequiredToStartName = "SAFEHOUSE" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "8" PrerequisiteMission = "Zombrex4GiveZombrex1" ShowInDebugMenu = "false" StartTime = "284400" WaitUntilEnd = "false" cMissionObjective x95 cMissionObjectiveBeAtLocation RoyalFlush14 MissionWaypoint = "ROYAL_FLUSH,-306.522,-4.798,-154.758" RadiusFromWaypoint = "5" cMissionLevelReady Safehouse12 LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC x746 DefaultBehaviour = "Idle" NPCName = "cast_katey" Rotation = "-4" SpawnPoint = "-10.613,-1.020,9.882" UseRotationAndLocationIfSpawned = "true" cMissionDialogue x747 Dialogue0 = "70100" Dialogue1 = "70101" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionSetNPCScriptedAction x3966 IsLooping = "true" NPCName = "cast_katey" ScriptedActionName = "SSit" SnapToState = "true" cMissionSpawnNPC y35 NPCName = "cast_stacey" Rotation = "2.0" SpawnPoint = "-3.6,-1.110,7.1" UseRotationAndLocationIfSpawned = "true" cMissionDialogue BeCareful39 Dialogue0 = "70102" Dialogue1 = "70103" DialogueCondition = "0" LoopThisNode = "true" Speaker0 = "StaceyForsythe" Speaker1 = "Chuck" Speaker2 = "StaceyForsythe" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionSetNPCScriptedAction x3967 IsLooping = "true" NPCName = "cast_stacey" ScriptedActionName = "SSit" SnapToState = "true" cMissionSpawnNPC Sulli42 NPCName = "cast_sullivan" Rotation = "-1.299" SpawnPoint = "-2.904,-1.098,32.005" UseRotationAndLocationIfSpawned = "true" cMissionDialogue x748 Dialogue0 = "70104" Dialogue1 = "70105" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionSetNPCScriptedAction SulliNormal3 NPCName = "cast_sullivan" cMissionLevelReady SafeHouseRoof2 LevelName = "LEVEL_ROOFTOP_SAFEHOUSE" cMissionSendEvent Event_EndZombrex8 Value = "EndZombrex4" cMissionLevelReady RoyalFlush11 LevelName = "LEVEL_ROYAL_FLUSH" cMissionSendEvent Event_EndZombrex7 Value = "EndZombrex4"

Zombrex5
cMissionDefinition Zombrex5 Color = "8694269" DebugSpawnPoint = "End5-2" DescriptionSummary = "80522" DisplayName = "80524" Duration = "79200" ExplicitStart = "true" LevelRequiredToStartName = "SAFEHOUSE" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "12" PrerequisiteMission = "Case6-4_Breach" ShowInDebugMenu = "true" ShowInHUD = "true" StartTime = "291600" cMissionObjective Zombrex5-Objective cMissionObjectiveEvent GaveZombrexToTK EventString = "EVENT_GAVE_ZOMBREX_TK" cMissionLevelReady Safehouse7 LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC Zombrex5_TK IgnoreAction = "false" NPCName = "cast_tk_shirt_injured" Rotation = "1.761" SpawnPoint = "-30.991,-1.135,41.152" cMissionSetNPCScriptedAction Zombrex5TK IsLooping = "true" NPCName = "cast_tk_shirt_injured" ScriptedActionName = "GurneyLying" cMissionDialogueCondition TK_Need_Zombrex DialogueCondition = "15" cMissionDialogue TK_Says_NEED_ZOMBREX Dialogue0 = "70168" Dialogue1 = "70169" LoopThisNode = "true" Speaker0 = "cast_tk_shirt_injured" SpeakerID0 = "50310" SpeakerID1 = "65167" cMissionDialogue GaveTKZombrex_Blank cMissionSendEvent GAVE_TK_ZOMBREX_EVENT Value = "EVENT_GAVE_ZOMBREX_TK"

cMissionOnSuccess TKGetsZombrex cMissionCinematic x114 CinematicName = "056_give_tk_zombrex" cMissionTeleportPlayer End1 SpawnPoint = "TKZombrexEnd" TeleportAllPlayers = "true"

Zombrex5PostWin
cMissionDefinition Zombrex5PostWin Color = "8694269" DebugSpawnPoint = "End5-2" Duration = "82800" LevelRequiredToStartName = "SAFEHOUSE" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "12" ParentMission = "Zombrex5" PrerequisiteMission = "Zombrex5" ShowInDebugMenu = "false" StartTime = "291600" WaitUntilEnd = "false" cMissionObjective EndForOvertime cMissionObjectiveMissionStatus TheFactsComplete MissionName = "TheFacts" Success = "true" cMissionLevelReady Safehouse8 LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC TK12 NPCName = "cast_tk_shirt_injured" Rotation = "1.761" SpawnPoint = "-30.991,-1.135,41.152" cMissionSetNPCScriptedAction x749 IsLooping = "true" NPCName = "cast_tk_shirt_injured" ScriptedActionName = "GurneyLying" cMissionDialogue x3343 Dialogue0 = "85819" Dialogue1 = "85820" LoopThisNode = "true" Speaker0 = "cast_tk_shirt_injured" SpeakerID0 = "50310" SpeakerID1 = "65167"

=Zombrex=

SpawnZombrexUnderground
cMissionDefinition SpawnZombrexUnderground Color = "13107200" DescriptionSummary = "85001" DisplayName = "85001" Duration = "432000" ExplicitStart = "true" MissionType = "12" ShowInDebugMenu = "false" ShowInHUD = "false" StartTime = "25200" cMissionPrereq ZombrexDone1 cMissionObjectiveMissionStatus Zombrex7 Failed = "true" MissionName = "Zombrex1GiveZombrex" Started = "true" Success = "true" cMissionObjective Overtime-Objective15 cMissionObjectiveEvent PickupUndergroundZombrex EventString = "UndergroundZombrex" cMissionLevelReady Underground19 LevelName = "LEVEL_UNDERGROUND" cMissionSpawnItem UndergroundZombrex DisablePhysicsOnInitialPlacement = "false" ItemName = "Zombrex" Location = "25.332,-5.205,17.774" Rotation = "-0.707,-0.001,-0.014,0.707"

SpawnZombrexYucatan
cMissionDefinition SpawnZombrexYucatan Color = "13107200" DescriptionSummary = "85001" DisplayName = "85001" Duration = "432000" ExplicitStart = "true" MissionType = "12" ShowInDebugMenu = "false" ShowInHUD = "false" StartTime = "25200" cMissionPrereq ZombrexDone2 cMissionObjectiveMissionStatus Zombrex8 Failed = "true" MissionName = "Zombrex1GiveZombrex" Started = "true" Success = "true" cMissionObjective Overtime-Objective16 cMissionObjectiveEvent PickupYucatanZombrex EventString = "YucatanZombrex" cMissionLevelReady Yucatan4 LevelName = "LEVEL_YUCATAN_CASINO" cMissionSpawnItem YucatanZombrex DisablePhysicsOnInitialPlacement = "false" ItemName = "Zombrex" Location = "294.764,6.026,-294.288" Rotation = "-0.236,-0.226,-0.662,-0.674"

SpawnZombrexAmericana
cMissionDefinition SpawnZombrexAmericana Color = "13107200" DescriptionSummary = "85001" DisplayName = "85001" Duration = "432000" ExplicitStart = "true" MissionType = "12" ShowInDebugMenu = "false" ShowInHUD = "false" StartTime = "10800" WaitUntilEnd = "false" cMissionObjective Overtime-Objective17 cMissionObjectiveEvent PickupAmericanaZombrex EventString = "AmericanaZombrex" cMissionLevelReady Americana2 LevelName = "LEVEL_AMERICANA_CASINO" cMissionSpawnItem AmericanaZombrex DisablePhysicsOnInitialPlacement = "false" ItemName = "Zombrex" Location = "-314.565,0.367,-76.620" Rotation = "-0.707,-0.001,-0.014,0.707"

SpawnZombrexFoodBarn
cMissionDefinition SpawnZombrexFoodBarn Color = "13107200" DescriptionSummary = "85001" DisplayName = "85001" Duration = "432000" ExplicitStart = "true" MissionType = "12" ShowInDebugMenu = "false" ShowInHUD = "false" StartTime = "10800" cMissionObjective Overtime-Objective18 MissionWaypoint = "FOOD_BARN,-61.055,2.465,-135.275" cMissionObjectiveEvent PickupFoodBarnZombrex EventString = "FoodBarnZombrex" cMissionLevelReady FoodBarn4 LevelName = "LEVEL_FOOD_BARN" cMissionSpawnItem FoodBarnZombrex DisablePhysicsOnInitialPlacement = "false" ItemName = "Zombrex" Location = "-58.290,1.796,-142.153" Rotation = "-0.236,-0.226,-0.662,-0.674"

=Special debug=

z_germ_game_play_zoo
cMissionDefinition z_germ_game_play_zoo DebugSpawnPoint = "Start" Duration = "3628800" LevelRequiredToStartName = "X_GAMEPLAY_ZOO" LevelToStartAtIfDebuggingMission = "X_GAMEPLAY_ZOO" MissionType = "0" REMOVE_BEFORE_SHIP = "true" ShowInDebugMenu = "false" ShowInHUD = "false"

z_germ_metric_box
cMissionDefinition z_germ_metric_box DebugSpawnPoint = "Start" Duration = "3628800" LevelRequiredToStartName = "X_METRICS_BOX" LevelToStartAtIfDebuggingMission = "X_METRICS_BOX" MissionType = "0" REMOVE_BEFORE_SHIP = "true" ShowInDebugMenu = "false" ShowInHUD = "false" cMissionLevelReady z_germ_metric_box-Start LevelName = "LEVEL_X_METRICS_BOX" cMissionZombieFactory main_room NumberKelseyZombie0 = "1" ZombieCount = "1" ZombieWarehouseName = "zombies_main_room"

z_germ_royalflush
cMissionDefinition z_germ_royalflush Duration = "3628800" LevelRequiredToStartName = "ROYAL_FLUSH" MissionType = "0" REMOVE_BEFORE_SHIP = "true" ShowInDebugMenu = "false"

X_GAMEPLAY_ZOO
cMissionDefinition X_GAMEPLAY_ZOO DebugSpawnPoint = "Start" DescriptionSummary = "110" DisplayName = "110" Duration = "3600" LevelRequiredToStartName = "X_GAMEPLAY_ZOO" LevelToStartAtIfDebuggingMission = "X_GAMEPLAY_ZOO" MissionType = "0" Module = "0" REMOVE_BEFORE_SHIP = "true" WaitUntilEnd = "true" cMissionTimer wait5sec DeltaTimeSecondsRealTime = "5" cMissionPauseClock PauseMission

X_FORTUNE_EXTERIOR
cMissionDefinition X_FORTUNE_EXTERIOR DebugSpawnPoint = "EntryYucutan" DescriptionSummary = "110" DisplayName = "110" Duration = "3600" LevelRequiredToStartName = "FORTUNE_EXTERIOR" LevelToStartAtIfDebuggingMission = "FORTUNE_EXTERIOR" MissionType = "0" Module = "0" REMOVE_BEFORE_SHIP = "true" WaitUntilEnd = "true" cMissionTimer wait5sec1 DeltaTimeSecondsRealTime = "5" cMissionPauseClock x440

X_SHADER_ZOO
cMissionDefinition X_SHADER_ZOO DescriptionSummary = "110" DisplayName = "110" Duration = "3600" LevelRequiredToStartName = "X_SHADER_ZOO" LevelToStartAtIfDebuggingMission = "X_SHADER_ZOO" MissionType = "0" Module = "0" REMOVE_BEFORE_SHIP = "true" WaitUntilEnd = "true" cMissionTimer wait5sec4 DeltaTimeSecondsRealTime = "5" cMissionPauseClock x625

Z_RICHARD
cMissionDefinition Z_RICHARD DescriptionSummary = "110" DisplayName = "110" Duration = "3600" IgnoreAction = "false" LevelRequiredToStartName = "Z_RICHARD" LevelToStartAtIfDebuggingMission = "Z_RICHARD" MissionType = "0" Module = "0" REMOVE_BEFORE_SHIP = "true" WaitUntilEnd = "true" cMissionTimer wait5sec5 DeltaTimeSecondsRealTime = "5" cMissionPauseClock x735

Z_RSTAYER
cMissionDefinition Z_RSTAYER DescriptionSummary = "110" DisplayName = "110" Duration = "3600" IgnoreAction = "false" LevelRequiredToStartName = "Z_RSTAYER" LevelToStartAtIfDebuggingMission = "Z_RSTAYER" MissionType = "0" Module = "0" REMOVE_BEFORE_SHIP = "true" WaitUntilEnd = "true" cMissionTimer wait5sec2_ DeltaTimeSecondsRealTime = "5" cMissionPauseClock x70_

Z_CBABIC
cMissionDefinition Z_CBABIC DescriptionSummary = "110" DisplayName = "110" Duration = "3600" IgnoreAction = "false" LevelRequiredToStartName = "Z_CBABIC" LevelToStartAtIfDebuggingMission = "Z_CBABIC" MissionType = "0" Module = "0" REMOVE_BEFORE_SHIP = "true" WaitUntilEnd = "true" cMissionTimer wait5sec2_1 DeltaTimeSecondsRealTime = "5" cMissionPauseClock x70_1

Z_DPETTY
cMissionDefinition Z_DPETTY DescriptionSummary = "110" DisplayName = "110" Duration = "3600" IgnoreAction = "false" LevelRequiredToStartName = "Z_DPETTY" LevelToStartAtIfDebuggingMission = "Z_DPETTY" MissionType = "0" Module = "0" REMOVE_BEFORE_SHIP = "true" WaitUntilEnd = "true" cMissionTimer wait5sec2_2 DeltaTimeSecondsRealTime = "5" cMissionPauseClock x70_2

Z_FRANK
cMissionDefinition Z_FRANK DescriptionSummary = "110" DisplayName = "110" Duration = "3600" IgnoreAction = "false" LevelRequiredToStartName = "Z_FRANK" LevelToStartAtIfDebuggingMission = "Z_FRANK" MissionType = "0" Module = "0" REMOVE_BEFORE_SHIP = "true" WaitUntilEnd = "true" cMissionTimer wait5sec2_3 DeltaTimeSecondsRealTime = "5" cMissionPauseClock x70_3

Z_JSTOUT
cMissionDefinition Z_JSTOUT DescriptionSummary = "110" DisplayName = "110" Duration = "3600" IgnoreAction = "false" LevelRequiredToStartName = "Z_JSTOUT" LevelToStartAtIfDebuggingMission = "Z_JSTOUT" MissionType = "0" Module = "0" REMOVE_BEFORE_SHIP = "true" WaitUntilEnd = "true" cMissionTimer wait5sec2_4 DeltaTimeSecondsRealTime = "5" cMissionPauseClock x70_4

Z_LGILBRIDE
cMissionDefinition Z_LGILBRIDE DescriptionSummary = "110" DisplayName = "110" Duration = "3600" IgnoreAction = "false" LevelRequiredToStartName = "Z_LGILBRIDE" LevelToStartAtIfDebuggingMission = "Z_LGILBRIDE" MissionType = "0" Module = "0" REMOVE_BEFORE_SHIP = "true" WaitUntilEnd = "true" cMissionTimer wait5sec2_5 DeltaTimeSecondsRealTime = "5" cMissionPauseClock x70_5

Z_MSHEPPARD
cMissionDefinition Z_MSHEPPARD DescriptionSummary = "110" DisplayName = "110" Duration = "3600" IgnoreAction = "false" LevelRequiredToStartName = "Z_MSHEPPARD" LevelToStartAtIfDebuggingMission = "Z_MSHEPPARD" MissionType = "0" Module = "0" REMOVE_BEFORE_SHIP = "true" WaitUntilEnd = "true" cMissionTimer wait5sec2_6 DeltaTimeSecondsRealTime = "5" cMissionPauseClock x70_6

X_GAMEPLAY_METRICS_BOX
cMissionDefinition X_GAMEPLAY_METRICS_BOX DescriptionSummary = "110" DisplayName = "110" Duration = "3600" LevelRequiredToStartName = "X_GAMEPLAY_METRICS_BOX" LevelToStartAtIfDebuggingMission = "X_GAMEPLAY_METRICS_BOX" MissionType = "0" Module = "0" REMOVE_BEFORE_SHIP = "true" WaitUntilEnd = "true" cMissionTimer wait5sec6 DeltaTimeSecondsRealTime = "5" cMissionPauseClock x47_

X_AUDIO_ZOO
cMissionDefinition X_AUDIO_ZOO DescriptionSummary = "110" DisplayName = "110" Duration = "3600" LevelRequiredToStartName = "X_AUDIO_ZOO" LevelToStartAtIfDebuggingMission = "X_AUDIO_ZOO" MissionType = "0" Module = "0" REMOVE_BEFORE_SHIP = "true" WaitUntilEnd = "true" cMissionTimer wait5sec7 DeltaTimeSecondsRealTime = "5" cMissionPauseClock x5_ cMissionLevelReady AudioZooReady LevelName = "LEVEL_X_AUDIO_ZOO" cMissionZombieFactory LevelGeneral2 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "4" IgnoreAction = "false" NumberCocktailDressZombie0 = "4" NumberCopZombie0 = "0" NumberKelseyZombie0 = "1" NumberOfAlZombie0 = "1" NumberOfCherryZombie0 = "8" NumberOfDesZombie0 = "1" NumberOfFrankZombie0 = "1" NumberOfGradyZombie0 = "1" NumberOfJamalZombie0 = "1" NumberOfJamesZombie0 = "1" NumberOfJeremyZombie0 = "1" NumberRomanoZombie0 = "1" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieCount = "21" ZombieWarehouseName = "Level_General"