Mod:Character animations, zombie and unarmed damage

sgraph.txt, located in the datafile.big folder:
 * 1) Controls all of the game's animations. This includes:
 * 2) Chuck's idle animations.
 * 3) Chuck's animation when trying on clothes
 * 4) Chuck's animation when saving game, including urinating into urinal.

sgraph.txt is more focused on effects, animation events, flags.

Change damage zombies give
For the zombies, open sgraph.txt and search for cHealthEvent. Negative values are the ones you're looking for. Last night, I left a zombie chewing on my head for a good 20 minutes while I was away from the game. Health was still full.

sgraph.txt is more focused on effects, animation events, flags, that type of thing. Since a zombie chewing on chuck isn't using a weapon and the damage is linked to the event of being grabbed and such...you get the idea. Experiment with it. Try -1, 0, or even a normal positive number like 100. Maybe you'll get zombies restoring your HP, but I haven't tried that yet.

Huge radius damage for Chucks skills/moves
For the ultimate cheat attack: In sgraph.txt, find the line AttackName = "elbowdrop" and go down to AttackRadius= and change it to 1000 or something high like that.

Edit maxheightdiff for an attack that kills most the zombies in any two story room you're in.

So every time you use the elbowdrop, all the zombies around you drop dead. Note that this might effect survivor escorts.