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Ad Board (Dead Rising 2)
1 dead rising ad board TextureSubType 1
Type Melee
Uses 15
Strength Good
Location Momma's Diner
Royal Flush Plaza
Food Court
Silver Strip
Dining at Davey's
Palisades Mall
Yucatan Casino
Fits in Inventory No


The ad board is a weapon in Dead Rising 2, Dead Rising 2: Case Zero, Dead Rising 2: Case West, and Dead Rising 2: Off the Record. It is a wooden chalkboard with advertising signs written on it, appearing in several different types.

Its durability can be increased with the Domestic magazine.

AttacksEdit

Dead rising ad board main
  • Main: Tap X/Square to lift the board over the player's right shoulder and swing the board diagonally down.


Dead rising ad board combo
  • Combo: Quickly tap X/Square again to perform a follow-up horizontal swing across the waist.

TriviaEdit

  • The ad board has five versions of writing in chalk:
Image Name Chalk writing
0 dead rising ad board TextureSubType 0
Newstuff[1] HUNGRY? ...Then eat something! Now Open Breakfast Brunch Dinner and Lunch
1 dead rising ad board TextureSubType 1
Cafe[2] CAFE Get your tall non-fat, quad, soy, half-caf, half-non-caf, extra-hot, sugar-free Lattes HERE NOW! Need a coffee break?
2 dead rising ad board TextureSubType 2
Kids[3] Kid [sic] Eat 4 Free
3 dead rising ad board TextureSubType 3
Supplies[4] Supplies →
4 dead rising ad board TextureSubType 4
Open[5] Zombies eat people, people eat here!!

GalleryEdit

VideoEdit

Dead rising 2 ad board

Dead rising 2 ad board


ReferencesEdit

  1. This is the default ad board.
    missions.txt entry:
    AlternateTextureName4 = "data/models/weapons/adboard_newstuff"
    items.txt entry: TextureSubType = "0"
  2. missions.txt entry: AlternateTextureName0 = "data/models/weapons/adboard_cafe"
    items.txt entry: TextureSubType = "1"
  3. missions.txt entry: AlternateTextureName1 = "data/models/weapons/adboard_kids"
    items.txt entry: TextureSubType = "2"
  4. missions.txt entry: AlternateTextureName2 = "data/models/weapons/adboard_supplies"
    items.txt entry: TextureSubType = "3"
  5. missions.txt entry: AlternateTextureName3 = "data/models/weapons/adboard_open"
    items.txt entry: TextureSubType = "4"
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