Ante Up
Goal Play poker at the Safe House.
Location Safe House
Start Time Time icon 9am, Sept. 27th
End Time Time icon 9am, Sept. 28th
PP 5,000 (Each Player Eliminated)
10,000 (All Players Eliminated)
"Hey Chuck, there's an, um, interesting poker game starting up in the Safe House. Might be good to just relax a little."
Stacey Forsythe
"Hey Frank, there's a... interesting poker game starting up in the Safe House. Might help you relax a little."
—Stacey, Off the Record version

Ante Up is a mission in Dead Rising 2 and Dead Rising 2: Off the Record.

Chuck/Frank is challenged to a Strip Poker game in the Safe House by three survivors that he has rescued. Each time a player loses all of their cash, they also remove a piece of clothing. The main difference between this mission and the High Rollers is how much it costs to buy into the game. It costs only $25,000 for Chuck/Frank to play.[1]


At least one of the following survivors must have been rescued for the mission to activate. When more than 3 of them have been rescued they are randomly chosen out of any of the survivors, including:

Poker RulesEdit

 v · d · e Rules and tips

Poker handsEdit

The following is the best Texas Hold ’Em poker hands, from best (rarest) to worst (most common):
  • Royal Flush (Ace, King, Queen, Jack, 10, all of the same suit)
  • Straight Flush (a five-card Straight, all of the same suit)
  • Four of a Kind (four of any one card, such as four Kings or four 4s)
  • Full House (Three of a Kind, plus a Pair)
  • Flush (any five cards, all of the same suit)
  • Straight (five cards in consecutive order, such as 3, 4, 5, 6, 7)
  • Three of a Kind (three of any one card, such as three jacks or three 3s)
  • Two Pair (two separate Pairs of cards, such as two 9s and two 5s)
  • One Pair (one Pair of cards, such as two aces or two 2s)
  • High Card (If no player has made even one Pair, then the player with the highest hole card wins)
Dead rising texas hold em flush

Flush, five clubs



Dead rising texas hold em start

Players dealt two hole cards

Each player is dealt two private cards (called hole or pocket cards), which only they may see.

Dead rising texas hold blinds

At the beginning of each game, the small and big blind amounts are listed

First round
Big and Small Blind

One player automatically must pay the big blind (BB) bet. The player to the left of the big blind is forced to post the small blind (SB), which is always half of the big blind.
The remaining players can review their hidden hole cards before deciding whether to:

Dead rising texas hold em call

Kristin calls

  1. "call" the big blind (bet the same amount and play their hand) or
  2. "fold" (bet nothing and sit out the hand).
  3. "raise" on any turn. Raising is betting even more than the current wager. Once a raise has been made, all other players must pay the raised amount "call the bet" if they want to continue playing the hand.

Second round
three cards "flop"
Dead rising texas hold em flop

Flop appears on the right side

After everyone at the table has had a turn, three cards are dealt face up on the middle of the table. This is called the "flop." These cards dealt to the center of the table are community cards and all players can use them. The idea is to combine the central cards with your two secret hole cards to form the best five-card poker hand.

A round of betting follows the flop, in which each player may decide whether to check (take no action) or bet (raise the money). If all players check, no additional money is required.

Community card "turn"
Dead rising texas hold em turn

One more card added to the community cards, in this case a queen of hearts

One more community card is flipped onto the table next to the other three, this is called the "turn."

  1. If any player bets, all other players must either call the bet to continue playing, or
  2. a player can raise the bet, placing even more money into the pot and forcing the initial better to call.
  3. The third option is to fold, forfeiting any money you have placed into the pot thus far and giving up on the hand.

Community card "river" and reveal cards
Dead rising texas hold em river

"River" card added to the four, in this photo the three of clubs

After the turn, the fifth and final card is dealt and added to the first four. This is called the "river." A final round of betting follows afterward, all players who are still in the game must reveal their private hole cards, thereby showing their entire hand. The player whose hole cards help them create the best five-card poker hand wins, collecting all money in the main pot.

Side pot

It is also possible to have a "side pot" in poker. This happens when one player bets all of their stack of chips, while other players with larger stacks carry on betting.


  • Fold if you have a weak hand: If you are dealt weak hole cards, such as a 4-8 off suit (unsuited), don’t hesitate to fold. Your rivals can eliminate each another without your help; you do not need to play every hand. The worst starting hand is the 7-2 off suit, because the value of both cards is low and you have little chance of making a Flush or Straight.
  • High Hands Are Rare: It is not very often that someone makes a Straight or Flush in a four-handed poker game—the odds are quite high against it. If you’ve made Two Pair or Three of a Kind, feel confident that you have drawn the best hand, and play the hand aggressively.
  • Call the big blind: If you have been forced to post the small blind, you might as well call the big blind, even if you are not sitting on the greatest hole cards. It is only half the amount of the big bind to call, and you might draw a lucky flop and end up winning a lot.
  • Count cards: Consider the community cards, think of all the hands your rivals could potentially have and watch how they bet. If you have a pretty good hand, such as a "Top Pair" (the highest possible pair), place a small bet and see how your opponents react. If someone raises you, chances are they may have something even better, such as a Two Pair or Three of a Kind. Consider folding unless you are certain they’re bluffing.
  • The kicker card: Being dealt a King is great, but this does not help if the other hole card is weak, like a 3. Even if you have a two pair of kings on the flop, a rival may have done the same, and their other hole card (known as the “kicker”) would likely be greater in this case. Play weak hands like a king and a 6 when it is cheap to buy in, otherwise fold immediately.
  • Entice rivals to bet: Even if you have made a great hand, such as flopping a Two Pair or Three of a Kind, check instead of betting. This can entice your rivals to bet, because they assume that your hand is weak. Call each bet until you reach the river card, then make a bold raise and see if they fall for it. Even if they somehow have you beat, you have risked less money by checking and calling instead of betting and raising.
  • Aggressive at the end: Start playing more aggressively as players are eliminated from the game. Bet with every hand before the flop, this is because players are far more likely to draw weak hole cards than strong ones in Texas Hold ’Em, and betting early will usually entice your rivals to fold.[1]
  • The magic of time travel: A tactic that obviously does not apply in real life, simply do nothing but go All In until another player does the same. If you lose, just reload your save, go back to the poker game, and try it again until it works. In High Rollers you'll have to keep going if you don't want to pay the buy-in again, but in Ante Up you can quit the round and come back with no penalties except for your money being reset. More than any other strategy this relies on having all three Gambling magazines, but sometimes cheaters do prosper.


  • If Chuck is eliminated and the Underwear clothing item has not been unlocked before then it can be found in the locker. This does not occur in Off the Record, as the Underwear never appears in the locker in that game.
  • If Chuck eliminates Jack, he will unlock the item Knight Helmet, which is a part of the Knight Armor. This is the only way to acquire this helmet.
    • If any other players succeed in knocking out Jack while Chuck/Frank is still in the game, Chuck/Frank will still obtain the helmet. Chuck/Frank can choose to quit directly after he is knocked out and he will still have the helmet. It will be waiting in the locker, if he is not already wearing it.
  • In Off the Record, Jack is wearing the Protoman Helmet instead of the Knight Helmet but all the same rules apply.

Trivia and NotesEdit

  • To satisfy the completion of this mission you are only required to be at the table when someone else is knocked out of the game.
  • Chuck/Frank can play with a friend during co-op mode. Use the magazines that give gambling bonuses to get more advantageous hands. This allows you to complete the mission in a shorter period of time, before the military arrives or other missions expire.
  • Having all three Gambling magazines (Gambling 1, Gambling 2 and Gambling 3) makes this much easier.
  • Neglecting to rescue the other survivors tied to this mission (Kristin, Woodrow, Cora, Trixie-Lynn) will result in a one-on-one match against Jack. This method, along with playing on co-op, may be the simplest way to defeat Jack and obtain the Knight's Helmet, considering that when you have other survivors in the game, and thus more money on the table, Jack's skills usually cause his winnings to sky-rocket, making him increasingly difficult to knock out of the game.
  • Alternately, if you've saved all the players but still want to make it easier to get Jack's helmet, saving and loading can become your best friend. Start by getting into a game without Jack, then beat them all and save. Next time you play you'll be up against Jack and whichever of the four other survivors wasn't in the first game, already simplifying things by taking one player out. Either knock out who's left other than Jack, or work Jack down to his helmet (whichever comes first), then save again. You'll lose the lead in money that you might've had, but if things manage to go poorly you can just reload and try again without losing as much progress. If you knock out the other player but Jack still has more than just his helmet, save after taking something else off of him.
  • If you are playing this mission while waiting for the military to arrive, you can keep playing the poker game and automatically go to ending C.
  • No notifications are given to enter the room to watch the miitary rescue if you are playing this mission.
  • If you quit the game, any clothes removed from the players will remain removed in the succeeding games. This allows you to do other scoops in between games until you beat everyone.

The message screen for this mission states:

GOAL: Play poker in the Safe House
DESTINATION: Safe House Poker Room
I've been challenged to a poker game by the survivors back at the Safe House.



  1. a b Stratton, Stepehen (2010). Dead Rising 2 Prima Official Game Guide. Prima. 
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