Overview (cases/scoops) • Books • Clothing • Food • Psychopaths • Stores • Survivors • Weapons
GOAL
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Walk from the Security Room to Paradise Plaza. |
Case 1-1: A Dangerous Encounter is the first case Frank West receives in Dead Rising. It occurs after escaping to the Security Room when the zombies break into the mall, and is activated by entering the hall in the Warehouse leading toward Paradise Plaza. It consists of a cutscene and is completed after the cutscene ends.
After completing this case, Frank receives a handgun and Case 1-2: Backup for Brad begins.
Overview[]
As Frank approaches the door to Paradise Plaza, he hears a sound coming from behind him. Preparing for the worst, he picks up a fire extinguisher and swings it at the source, narrowly missing Jessie, whom he had mistaken for a zombie. Startled, Jessie stumbles backward and sprains her ankle, hindering her mission to assist Brad, who was last seen being fired upon in the Food Court. Frank convinces Jessie to let him take her place and she gives him a handgun. Before they part ways, he insists that afterward, they are going to have a chat once the commotion is over.
Frank's first case: A Dangerous Encounter
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Frank: Zombies, huh? Had a feeling you'd show up...
Jessie: Ahhhhhh! Frank: Ohhh... oh God! It's you! Look, don't sneak up on me. Jessie: Brad was attacked. I located him on the monitor. Oh!
Frank: It's probably just a sprain. Jessie: I've gotta help Brad... or he's done for! Frank: Alright, fine... Gimme your gun. C'mon. I'm the reason you just got hurt. Let me help. Jessie: No! I cannot let a civilian do that. That's against regulations. Frank: Yeah, well, I don't think they had zombie-infested malls in mind when they wrote those regulations, kid. Jessie: Do you know how to use this? Frank: Kinda. I've covered wars, you know. Frank: Look, after I'm through helping you... you and I are going to have a nice little chat.[2] |
After the Case 1-1 cutscene, Frank is in front of the exit door to Paradise Plaza. Switch from the handgun given by Jessie to a melee weapon (such as the lead pipe) and open the door to enter Paradise Plaza, one of the main sections of the mall.
Case panels[]
- Further information: Case
Cases are the main storyline missions, covering the events that lead Frank West to the truth behind the zombie outbreak in Willamette. When Frank finds out about a case, the case file screen appears. The case panels inside the case file screen list important information, such as if the case is pending or engaged, if it has been solved, or if it has expired. The case file screen can be accessed at any time by pressing / and then selecting "Case File" from the menu.[1]
Notes[]
Case expiration[]
On Day 1, September 19, 5:00 pm, The Queen cutscene begins in the warehouse. After 5:00 pm:
- Case 1-1 is lost forever.
- On the pause menu, Frank cannot access the case file screen.
- There is no "The Truth Has Vanished Into The Darkness" notice; Frank simply never gets a case.
- If Frank travels to the Food Court, it is full of zombies, and the Case 1-2: Backup for Brad cutscene never starts.
Scoop cues[]
- Further information: Transceiver
When janitor Otis Washington has important information on a scoop, he uses the transceiver he gave Frank to get in touch with him. A scoop cue is information detailing events and whereabouts of other survivors. As with cases, scoops are time-based. A time gauge appears along the top right side of the screen when a scoop is uncovered.[1]
Otis can be cantankerous and doesn't take lightly to being interrupted when calling Frank. In order to hear him out, Frank has to refrain from using a weapon during a call. If Frank does cause on interruption, Otis typically rings him back a few moments later and begins all over again.[1]
Chop Till You Drop[]
In Chop Till You Drop, this mission is preceded by both Love Lasts a Lifetime and Twin Sisters.
Trivia[]
- While the scoop does not have an in-game title, the official guide and other sources name it "A Dangerous Encounter" and "A Chance Encounter".
- This case expires at 5:00 pm. However, if Frank fails this case, he does not receive the "the truth has vanished into darkness" message; instead, he just continues as if the case never existed.
- This case is the only time that a fire extinguisher is seen being used as a melee weapon in the game, and only during the cutscene is this seen.