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Dead Rising 2: Case West


Dead Rising 2: Case West is an Xbox 360-exclusive standalone downloadable game that takes place after the events of Dead Rising 2, which was announced at the Tokyo Game Show by Keiji Inafune on September 15, 2010. This game features Chuck Greene and Frank West working side-by-side in a factory like setting.[1] It was released worldwide on December 27, 2010.

As taken from Capcom-Europe's announcement: "In co-op mode, Xbox LIVE Gold members will see the two protagonists delve deeper into the reasons behind the Fortune City outbreak and provide further links to the Willamette incident." The Xbox LIVE exclusive will provide an epilogue for Dead Rising 2.[1] It was later included in the Dead Rising Collection.

Gameplay[]

The Combo Weapons system and co-op return from Dead Rising 2. The photography aspect from Dead Rising also returns in Case West,[2] but without Prestige Point bonuses. But Prestige Point Stickers do return. New weapons and weapon combinations are also available, as well as new costumes.[3] Survivors are also present, however, they will not need to be escorted back to a Safe House, as they work in the facility and know their way around.

In single player, Frank will back Chuck up as an AI (artificial intelligence) friend. Frank is only playable in two player mode of an online game.[4]

Rob Barrett, President of Blue Castle Games stated, "I think we will see some physical Change in Frank since people saw him last, he will have aged. In the single player game [Frank] will be backing Chuck up...in co-op you will be able to play Frank. The combo weapons, which are...the pillar...of the main game, we expand on those as well."[5]

Story[]

*This game could connect to either Ending A or S, since TK dies in both.

The game starts with Chuck fighting a zombified Tyrone King in the bunker elevator, similar to Ending A albeit with no other zombies. TK overpowers Chuck and puts him down to the ground. When it seems Chuck is about to be killed, the elevator door opens and a man hits TK off of Chuck with a baseball bat, killing him and saving Chuck. The man turns out to be Frank West. Chuck thanks Frank and begins to recognize who he is. But Frank recognizes who Chuck is and what he is been accused of and is very hesitant to hear Chuck out. Chuck reiterates how Phenotrans caused the Las Vegas and Fortune City outbreaks and framed him for the latter. He also states that they also killed Rebecca Chang. Frank is shocked by the news, mostly about Rebecca's death. After hearing enough, Frank tells Chuck that he came to pick up Rebecca to investigate the Phenotrans Facility west of Fortune City based on a tip he was given by a source. Frank tells Chuck that he can tag along but if he finds out that Chuck had something to do with the outbreak, there could be serious consequences. Chuck reluctantly accepts and reiterates that he didn't do it, then Chuck see's Frank's camera and accuses Frank of just looking for a big scoop, but Frank says that there is a lot more to it than just a scoop. Before they leave, Frank's watch beeps and he gives himself a dose of Zombrex, owing to the infection he contracted in Willamette, five years ago.

Chuck and Frank are perched on a cliff, scoping out the Phenotrans compound in the distance, stating that they're off to find the evidence to clear Chuck's name and find out whatever the source has in for them.[6] The two break into the facility via the air vents and make their way to the Shipping Office to contact Frank's mysterious source. After inputting codes at several workstations, the source is able to download information for Chuck and Frank, which they find in an office at the Secure Lab. While they discuss the development of Zombrex, the various people forced to be test subjects, and the lives it has cost around the world, Frank angrily throws his own supply away, but Chuck picks it up without his knowledge.

Eventually, they cut the power to the facility in order to free Frank's source, who turns out to be Isabela Keyes. Frank and Isabela had parted ways following Willamette, and he is surprised to see her. Frank is angry to learn she works for Phenotrans. Isabela explained that she was captured and forced to work for Phenotrans after the incident at the Willamette Mall; in addition, all her research on creating a cure was stolen by Phenotrans. After explaining herself, however, the director of Phenotrans, Marian Mallon, reveals herself in a room above them and sends in guards to capture the trio. Isabela manages to get away, leading Chuck and Frank to believe that she was only using them to help her escape. She returns shortly after with a gun in an attempt to free the two. However, Harjit Singh, the head of Phenotrans security, is sent to deal with the situation and promptly knocks out Isabela when she attempts to escape. She throws a flash drive towards Frank containing information regarding Phenotrans's practices just before fainting and being taken to Marian. Harjit, however, steps on the flash drive and tries to kill Frank and Chuck. This leads to ending A.

Endings[]

v · d · e Case West only has two endings. Ending A and when Chuck and Frank run out of time on a case.[7][8]

Ending PP Bonus Description Video
A 75,000[9]

After Frank and Chuck defeat Harjit, he tries to regain his balance on a large glass tube containing Queens and accidentally smashes through it, resulting in being stung to death by the Queens.

Frank and Chuck learn from Marian that she manage to cure herself of the zombie infection and that a cure actually exists. Phenotrans, however, refuses to release it to the general people, believing them to be not worthy. She activates the facility's self-destruct mechanism and proceeds to leave with Isabela in her arms. Chuck tries to stay behind and frantically search for the cure, but Frank convinces him to get out just in time.

Back on the cliff where they started, Chuck and Frank look at the destroyed facility. Chuck ponders on the difference a cure could make to the world, but Frank says it could have been a lie, and they at least have the proof to clear Chuck's name. Chuck states that nobody would take their word about Phenotrans' plans. Frank's watch beeps, indicating his next Zombrex dose is due, but he remembers throwing it away in the facility. He looks as if he is ready to accept his fate when Chuck, having picked the Zombrex dose back up hands it over to him, reasoning that the world needs Frank West.

Out of time
Frank and Chuck are captured by soldiers

Game ends

Locations[]

Area Location Description
Phenotrans Facility Phenotrans Facility Secret Phenotrans facility. Zombies are shipped to this facility and experimented on. This is the production center for the controversial drug Zombrex.
Research Laboratory Research Laboratory It all starts here. The Zombrex research and production takes place in this laboratory.
Research Laboratory Zombrex Research Lab A The research done in this laboratory is dedicated to increasing the effectiveness of Zombrex. Please see the lead researcher for more information and access to classified materials.
Research Laboratory Zombrex Production Lab B This information is classified. Please see the lead researcher for more information and access to classified materials.
Research Laboratory Refrigerated Containment Phase 2 Livestock by-product is transferred to this refrigerated room and stored here for use by scientists. It is imperative that this room remains within the pre-set
Research Laboratory Livestock Dissection Lab This information is classified. Please see the lead researcher for more information and access to classified materials.
Research Laboratory Harvesting Room Phase 1 Livestock is carried via a conveyor belt through the initial phase of Zombrex production. The area is constantly patrolled by security and features convenient biowaste disposal.
Research Laboratory Power Room The generator that powers the security mechanism which controls the entrance to the secure lab is located here. Non-maintenance personnel is restricted from accessing this room.
Research Laboratory Gas Control This room controls the flow of gas throughout the facility.
Living Quarters Cafeteria The cafeteria is not only a social place to gather, but also take a load off from all the research and chow down. Our resident chef makes a killer sandwich that is absolutely worth dying for.
Living Quarters Living Quarters The living quarters provide employees with the comforts of home while not at home. Take a load off and shoot some pool in the Rec Room or enjoy a drink with our executives in the Tiki Tower Lounge!
Living Quarters Living Quarters A6 A low-level employee living quarter created for function rather than comfort. These are the smallest rooms available; not meant for relaxation or recreation. Current Resident: Mizuki Tanahara
Living Quarters Living Quarters RR The recreation room is a place to sit back and relax. This large dual-entrance room features a pool table and a large lounging area. Come and enjoy movie night every week on Friday starting at 8 pm.
Living Quarters Living Quarters A9 A low-level employee living quarter created for function rather than comfort. These are the smallest rooms available; not meant for relaxation or recreation. Current Resident: Alicia Hobbes
Living Quarters Living Quarters X2 An executive living quarter fashioned for space and comfort. It reflects the position that it was crafted to accommodate. These quarters have spared no expense. Current Resident: Classified
Living Quarters Living Quarters A4 A mid-level employee living quarter meant for long term stay. These rooms offer sufficient space for comfort. Current Resident: Lisa Hersey
Living Quarters Living Quarters A1 A mid-level employee living quarter meant for long term stay. These rooms offer sufficient space for comfort. Current Residents: Robert Staymore, Allie Jack
Living Quarters Living Quarters A9 A low-level employee living quarter created for function rather than comfort. These are the smallest rooms available; not meant for relaxation or recreation. Current Resident: Alicia Hobbes
Living Quarters Server Room This is the main data center that houses computer servers. All non-classified information is stored here. The entire farm is controlled via a single workstation which is located on-site in this area.
Living Quarters Living Quarters X1 An executive living quarter fashioned for space and comfort. It reflects the position that it was crafted to accommodate. These quarters have spared no expense. Current Resident: Jerry Sampson
Living Quarters Living Quarters A8 A low-level employee living quarter created for function rather than comfort. These are the smallest rooms available; not meant for relaxation or recreation. Current Resident: Unknown
Living Quarters Living Quarters A7 The on-site Library. Predominantly features scientific research materials and magazines from around the world.
Living Quarters Living Quarters A5 A low-level employee living quarter created for function rather than comfort. These are the smallest rooms available; not meant for relaxation or recreation. Current Resident: Dean Templeton
Holding Pens Security Tower All heavy artillery is stored in this fortified tower. In case of a livestock-related emergency, the commanding officer may ask security personnel to report to this tower to regain control.
Secure Laboratory Secure Lab Observatory This information is classified. Please see the Director for access to classified materials.
Secure Laboratory Director's Office The Director's Office. No unauthorized access allowed.
Shipping Office Shipping Office All inbound shipments are registered and tracked by the personnel in this department. A number of Interior and Exterior security measures also operate from this office.
Holding Pens Loading Bay Shipments of livestock are delivered through the loading bay and transferred to holding pens. All traffic is required to show proper identification when entering and leaving the facility.
Holding Pens Storage Bay Livestock is sorted and herded through receiving pens then placed in holding pens where they are held until further processing is required. Necessary products and equipment are also stored here.
Secure Laboratory Secure Laboratory This information is classified. Please see the Director for access to classified materials.
Holding Pens Holding Pens This is the most dangerous area in the facility. Livestock is organized and maintained here. All non-security personnel is required to have a security escort during scheduled livestock assemblies.
Phenotrans Facility Underground Tunnel An underground tunnel that connects the Holding Pens to the Harvesting Room.

Announcement[]

The game was announced at the Capcom's Tokyo Game Show 2010 Press Conference on September 14, 2010, where the Japanese game-maker also announced purchasing Dead Rising 2 developer Blue Castle Games, dubbing it Capcom Game Studio Vancouver. Keiji Inafune cited the record Xbox Live sales of nearly 500,000 copies of Dead Rising 2's prequel Case Zero in deciding to create Case West, "Case Zero was a prologue, so of course we need an epilogue." Kotaku speculates that the Case West announcement explains the grainy photo of Chuck and someone who looked like Frank, which was posted on September 10, 2010 on Capcom's Tape It or Die viral blog.[10][11][12][13]

Reception[]

 Reception
Aggregate scores
Aggregator Score
Metacritic 74[14]
Review scores
Publication Score
Eurogamer 8/10[15]
GameSpot 7[16]
GameTrailers 7.9[17]
IGN 8.5[18]

Case West received generally positive reviews, with a score of 74 on Metacritic. IGN gave the title an 8.5 out of 10 rating. They praised the story, combo weapons, and fun co-op mode. Eurogamer gave the title an 8 out of 10 rating, stating that the product was more a worth while purchase for people planning to play co-op with a friend. Gametrailers awarded the title with a 7.9 out of 10 rating, saying that the $10 asking price was worth it. GameSpot gave the title a 7 out of 10 rating, praising the new weapons, fun while rescuing survivors, wacky humor, and plenty of replay value, but criticizing the similarity it has to Case Zero, no integration with previous games, and that the photography in the game has less impact.

Trivia[]

Dead rising dont startle the witch
  • In the Underground Tunnel, there is a reference to Left 4 Dead as "Don't startle the wi-" can be found written on the wall in blood, with a woman's cries coming from the vent below. This is a reference to the Witch, an enemy popular in the Left 4 Dead series.
Dr. Wily costume Case West
  • There is a costume that allows Chuck to dress up similar to Dr. Wily, a character from the Mega Man series.
  • Dead Rising 2: Case West is the only game in the Dead Rising series that does not have any victims.
  • A player cannot continue the game after failing the main story unlike other Dead Rising games.[19]
  • The Chuck player in single player mode can give Frank the command to change outfits by aiming and pointing toward some clothes then pressing the Ybutton button to give Frank the command to put the clothes on.[19]
  • This is the only Dead Rising game that does not feature a Chainsaw as a weapon. However, the Cement Saw is still featured.
  • Players are able to perform the Hands Off and the Smash move for Chuck, and the Face Crusher move for Frank on soldiers, unlike the other games, where these can only be performed on zombies.
  • Case West is also the only game where zombies will not be enhanced after 7 p.m. (This does not include Dead Rising 4, because it has no time limit, and Fresh Zombies replaces the enhanced zombies).


Game Text[]

Introduction to the game.

Gallery[]

References[]

  1. a b Warmoth, Brian. 'Dead Rising 2: Case West' DLC Epilogue Will Bring Back Frank West, MTV, (September 15, 2010).
  2. West Brings Photography Back, Joystiq, (September 22, 2010)
  3. Dead Rising 2: Case West - Extreme Trailer, Youtube (IGN).
  4. MacDonald, Keza. Dead Rising 2: Case West Interview, Eurogamer, (September 22, 2010).
  5. Dead Rising 2: Case West, Game Trailers, (September 22, 2010). Rob Barrett, President of Blue Castle Games.
  6. Davis, Christian. Dead Rising 2: Case West Trailer Revealed at Tokyo Game Show, Device Magazine, (September 15, 2010).
  7. How many endings?, GameFAQs, (2011).
  8. how many endings are there?, GameFAQs, (December 31, 2010).
  9. Dead rising 2 Case West Ending A, Youtube, 7 minutes.
  10. When Zombie-Killing "Woahs" Turn into Camera Woes (See What I Did There?), Tape It Or Die, (September 10, 2010).
  11. Frank West Returns In New Dead Rising Title, Kotaku, (September 15, 2010).
  12. Wilson, Jason. Dead Rising 2 getting Xbox 360-exclusive epilogue; Capcom acquiring its developer, Gamepro, (September 15, 2010).
  13. Nguyen, Thierry. Dead Rising 2: Case West Announced By Capcom Downloadable epilogue to feature original Dead Rising protagonist. Downloadable epilogue to feature original Dead Rising protagonist, 1up (September 15, 2010).
  14. Dead Rising 2: Case West, Metacritic
  15. Dead rising 2 Case West Review, EuroGamer.
  16. Gamespot
  17. Gametrailers
  18. Xboxlive
  19. a b Kevin Hall, Dead Rising 2: Case West Walkthrough, IGN, (January 6, 2011).

External links[]

v · e · d
Dead Rising 2: Case West
Case West
Weapons - Locations - Characters
Cases
Case 1-1: Introduction - Case 1-2: Access Codes - Case 2-1: Chuck's Evidence - Case 2-2: Infiltration - Case 2-3: Regroup - Case 3-1: The Way Out - Case 3-2: Blackout - Case 3-3: Secure Lab
Missions
Organ Donor - The Search for Lisa
Gameplay
Achievements - Combo Weapons - Notebook - Skills - PP Stickers - Cameras
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