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{{Infobox/Video Game
{{CaseZero
 
 
|title = Dead Rising 2: Case Zero
 
|title = Dead Rising 2: Case Zero
|image = [[Image:Cboxdeadrising2case0.jpg|275px]]
+
|image = [[Image:Cboxdeadrising2case0.jpg|300px]]
|developer = Blue Castle Games
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|developer = [[Capcom Vancouver|Blue Castle Games]]
|publisher = Capcom
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|publisher = [[Capcom]]
|platforms = Xbox LIVE Arcade
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|platforms = [[Wikipedia:Xbox Live Arcade|Xbox Live Arcade]]
 
|release = <sup>NA</sup> August 31, 2010
 
|release = <sup>NA</sup> August 31, 2010
 
<sup>EU</sup> August 31, 2010
 
<sup>EU</sup> August 31, 2010
 
|modes = Single Player
 
|modes = Single Player
  +
|ratings = [[Wikipedia:Entertainment Software Rating Board|ESRB]]: Mature 17+<br>[[Wikipedia:Pan European Game Information|PEGI]]: 18+}}
|ratings = PEGI: 18<ref>[http://www.pegi.info/en/index/global_id/505/?searchString=dead+rising+2%3A+case+zero PEGI Rating]</ref>
 
  +
{{header0}}
ESRB: M (17+)
 
}}
 
'''Dead Rising 2: Case Zero''' is an exclusive downloadable game for Xbox Live Arcade, released on August 31, 2010 in North America and Europe. The game's release in Japan was late, due to concern about the game's content.<ref>http://en.wikipedia.org/wiki/Dead_Rising_2:_Case_Zero#cite_note-Case_Zero_Price-50</ref>
 
   
  +
'''''Dead Rising 2: Case Zero''''' is an exclusive downloadable game for Xbox Live Arcade, released on August 31, 2010 in North America and Europe. The game's release in Japan was late, due to concern about the game's content.<ref>http://en.wikipedia.org/wiki/Dead_Rising_2:_Case_Zero#cite_note-Case_Zero_Price-50</ref>
The game costs $4.99 on the Xbox Live Marketplace and bridges the link between the events of the first ''[[Dead Rising]]'' and ''[[Dead Rising 2]]''. It is one hour long, equivalent to 12 hours in Dead Rising time.
 
   
The game takes place two years after the events of the original ''Dead Rising'', and three years before the events of ''Dead Rising 2''.
+
The game costs $4.99 on the Xbox Live Marketplace and bridges the link between the events of the first ''[[Dead Rising]]'' and ''[[Dead Rising 2]]''. It is one hour long, equivalent to 12 hours in Dead Rising time. In February 2014, the game became free to download for users with an Xbox Live Gold Membership for the month. 
   
It is due to be re-released with the [[Dead Rising Collection]].
+
The game takes place two years after the events of the original ''Dead Rising'', and three years before the events of ''Dead Rising 2''. It was re-released with the ''[[Dead Rising Collection]].''
  +
==Plot Summary==
 
  +
==Gameplay Features==
Chuck and Katey find their way in the town of [[Still Creek]] after escaping from the [[Las Vegas]] outbreak. After their vehicle is stolen, Chuck must rebuild a broken motorbike that he finds in order to escape the city before the military arrive.
 
  +
*Chuck will still be able to level up and craft weapons, but is only able to reach level 5.
  +
*There are only 9 combo weapons available.
  +
*There are 10 saveable survivors.
  +
*An important feature of ''Case Zero'' is the ability to take any progress learned by the player (such as levels and weapons) and transfer them to ''Dead Rising 2.'' This allowed Xbox 360 players to get a head start on leveling up before ''Dead Rising 2'' was released.
  +
*Exclusive items, including costumes which can be unlocked for ''[[Dead Rising 2]]'' by playing Case Zero, including Overalls, the [[Hunting Jacket]], the [[Diner Waitress]] and the [[Bowling Shirt]].
  +
*Unlike both ''[[Dead Rising]]'' and ''[[Dead Rising 2]]'', there is no [[transceiver]]. Instead, [[Bob Blackrock]] announces any [[Still Creek Survivors|survivors]] that he's seen in a location around town.
   
 
==Story Mode==
 
==Story Mode==
''Case Zero'' takes place over a 12 hour (in game) period. There is no other mode available.
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''Case Zero'' takes place over a 12-hour (in game) period. There is no other mode available.
   
==Plot==
+
==Story==
  +
{{further|Dead Rising 2: Case Zero Walkthrough}}
{{Spoilers}}
 
  +
Acting as a prologue to Dead Rising 2, [[Chuck Greene]] flees [[Las Vegas]] with his daughter [[Katey]] after an outbreak occurs, his wife dying at some point during it. In need of fuel and looking to stock up on supplies, Chuck and Katey stop at the gas station in the small desert town of [[Still Creek]]. After giving Katey a dose of Zombrex, Chuck has a look around town after hearing an explosion. Hearing screams and gunfire, he looks outside to see a large plume of smoke over the containment zone further down the road. Then [[Truck Thief|someone]] steals Chuck’s truck, leaving the two stranded, just as zombies begin to infest the town. They take shelter in the gas station and barricade the entrance. With Katey needing a shot of Zombrex very soon, Chuck searches Still Creek for the drug and a way out of town.
[[Chuck Greene]] and his daughter [[Katey Greene|Katey]] are fleeing from the outbreak in [[Las Vegas]], where Katey's mother turned into a zombie and bit Katey. Chuck hears on the radio that the military has set up a 50 mile perimeter around Las Vegas, which includes a nearby town called Still Creek, 46 miles away from the overrun city. The military is planning on quarantining the entire zone and screening everyone at the blockades, one of which is at the eastern end of the town.
 
   
  +
After traveling through the small town, Chuck then discovers a road block with an overturned ambulance, which has Zombrex inside. During his search for Zombrex, he overhears a broadcast from a dead soldier's radio, saying that a backup quarantine crew will arrive at Still Creek by 9 PM. Chuck finds a motorbike, which he determines can be repaired. Loading it up on a trash cart, He takes the motorbike back to the gas station. Chuck examines the motorbike and determines that he will need five parts to repair the bike. As he searches town for the bike parts, he finds a handful of [[Dead Rising 2: Case Zero Survivors|survivors]] in need of assistance, including the local [[Dick Jones|pawnshop owner]], who offers to sell his wares when rescued, including a spare wheel. Chuck meets [[Jason Wong]] and [[Archie Eaton]] fending off zombies behind the Department Store, with Jason giving Chuck the handle bar he uses for a weapon. After collecting all five parts of the bike, he repairs the bike just in time to give his daughter a dose of Zombrex.
After Chuck and Katey arrive in the desert town of [[Still Creek]], they stop at a [[Brockett Gas Station|gas station]] for supplies. Chuck gets out, and places his hand near the grill of his truck, presumably hot. Their truck and supply of [[Zombrex]] is soon stolen by a survivor. Unfortunately for Chuck, the last of the soldiers at the blockade have been killed, leaving him and his daughter trapped in the overrun town without help. Whilst searching an overturned ambulance for Zombrex, he overhears from the radio of a dead soldier that the military plans on taking back the town come nightfall; now Chuck not only has to survive, but has to find an escape route as soon as possible, or risk losing his daughter to the military.
 
  +
  +
Immediately after [[Zombrex 1 (Case Zero)|giving his daughter Zombrex]], he must fight a psychotic [[Jed Wright|mechanic]]. As Chuck and his daughter begin to leave Still Creek, the military arrives. Chuck barely manages to escape town with his daughter as the military clean the town of undead.
  +
  +
As Chuck and his daughter are driving along the desert road, they come upon the stolen truck, and the thief dead in the driver's seat. Chuck collects their belongings and his motorcross jacket. He puts on the jacket, then gets back on the motorbike, and they ride away.
  +
  +
==Timeline==
  +
{{Timetab}} <!--tabs of all time events-->
  +
  +
[[File:Dead rising 2 case 0 very beginning start time.png|right|300px|thumb|Case Zero begins on September 12, at 7:00 am]]
  +
  +
[[Chuck Greene]] spends up to 14 hours (70 minutes real time), rescuing other survivors of the zombie outbreak, attempting to get [[Zombrex]] for his daughter [[Katey]] and finding a way to escape [[Still Creek]] before the military arrives.
  +
  +
{| class="wikitable"
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!Real Time<ref>[http://newcenstein.com/dead-rising-list.html The Big List Of Who, What, When, and Where for Dead Rising], newcenstein.com.</ref>
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|1 sec.
  +
|5 sec.
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|25 sec.
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|50 sec.
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|1 min.
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|1.4 min.
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|-
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!Game Time
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|12 sec.
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|1 min.
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|5 min.
  +
|10 min.
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|12 min.
  +
|20 min.
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|}
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  +
{|class="wikitable"
  +
!Real Time
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|3 min.
  +
|4 min.
  +
|5 min.
  +
|20 min.
  +
|1 Hour
  +
|2 hours
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|-
  +
!Game Time
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|36 min.
  +
|48 min.
  +
|1 Hour
  +
|4 Hours
  +
|12 hours
  +
|1 Day
  +
|}
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  +
Case Zero begins on September 12, at 7:00 am and at the latest, ends at 9:00 pm (21:00 hours) the same day.
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  +
{{-}}
  +
{{Case Zero Timeline}}
  +
  +
===Notification of time until military arrives===
  +
[[File:Dead rising 2 case 0 time until military arrives.png|250px|right]]
  +
After finishing [[Case 0-2: Find Zombrex]], every time Chuck leaves the safe house, he will be reminded how much time until the military arrives.
  +
{{-}}
  +
===Zombies more aggressive at dark===
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<gallery perrow=3 widths=200>
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File:Dead_rising 2 case 0 zombies 7pm boy (2).png
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File:Dead_rising 2 case 0 zombies 7pm boy (3).png
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File:Dead_rising 2 case 0 zombies 7pm boy (4).png
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File:Dead_rising 2 case 0 zombies 7pm boy (5).png
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File:Dead_rising 2 case 0 zombies 7pm boy.png
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File:Dead rising 2 case 0 zombies 7 pm.png|Zombies at 7 pm
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</gallery>
   
In addition to finding Zombrex and bike parts, he also rescues several [[Still Creek Survivors|survivors]]; however, he also meets a psychotic [[Jed Wright|mechanic]], who knows Katey is infected and wants to kill her for his "trophy" collection, and Chuck is forced to kill him to defend his daughter. Just as the military arrives, Chuck is able to escape town with his daughter, while the rest of the survivors in the safe house are collected and brought to safety in military custody.
 
   
Later on, Chuck comes across his truck, with the [[Truck Thief|driver]] that stole it dead inside from unknown causes. Large amounts of steam is seen emanating from the grill, the engine overheated. Chuck gets off the bike and goes to the truck to scavenge their supplies; their supply of Zombrex, Katey's backpack, a picture of Katey, and his Motocross jacket. Chuck puts on the jacket, gets back on the bike with Katey, and rides off to an unknown location where the military cannot find him.
 
{{endspoiler}}
 
 
==Endings==
 
==Endings==
  +
 
{{Main|Endings (Case Zero)}}
 
{{Main|Endings (Case Zero)}}
   
 
There are 6 possible endings that the player can achieve in ''Case Zero''. The final ending will reflect on Chuck's actions during his stay in [[Still Creek]].
 
There are 6 possible endings that the player can achieve in ''Case Zero''. The final ending will reflect on Chuck's actions during his stay in [[Still Creek]].
   
  +
{{Endings0}}
==Gameplay Features==
 
  +
*Chuck will still be able to level up and craft weapons, but is only able to reach level 5.
 
  +
==Reception==
*There are only 9 combo weapons available.
 
  +
<div style="font-size: 90%;float:right;margin-left:1em">
*There are 10 saveable survivors.
 
  +
{| class="wikitable"
*An important feature of ''Case Zero'' is the ability to take any progress learned by the player (such as levels and weapons) and transfer them to ''Dead Rising 2.'' This allowed Xbox 360 players to get a head start on leveling up before ''Dead Rising 2'' was released.
 
  +
|+'''Reviews and awards'''
*Exclusive items, including costumes which can be unlocked for ''[[Dead Rising 2]]'' by playing Case Zero, including Overalls, the [[Hunting Jacket]], the [[Diner Waitress]] and the [[Bowling Shirt]].
 
  +
!Publication
*Unlike both ''[[Dead Rising]]'' and ''[[Dead Rising 2]]'', there is no [[transceiver]]. Instead, [[Bob Blackrock]] announces any [[Still Creek Survivors|survivors]] that he's seen in a location around town.
 
  +
!Score
  +
!Award
  +
|-
  +
| align=center|[[Wikipedia:IGN|IGN]]
  +
| align=center| 6.5/10<ref>Miller, Greg. [http://xboxlive.ign.com/articles/111/1116827p1.html Dead Rising 2: Case Zero Review Right after this load screen, there's going to be a zombie], ''IGN'', (August 31, 2010).</ref>
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| align=center|
  +
|-
  +
| align=center|''[[Wikipedia:Official Xbox Magazine|Official Xbox Magazine]]''
  +
| align=center| 8.5/10<ref>Cohen, Corey. [http://oxmonline.com/article/reviews/xbox-live-arcade/a-f/dead-rising-2-case-zero Dead Rising 2: Case Zero], ''Official Xbox Magazine'', (September 1, 2010).</ref>
  +
| align=center|
  +
|-
  +
| align=center|[[Wikipedia:Game Informer|Game Informer]]
  +
| align=center|88/100<ref>[http://gameinformer.com/games/dead_rising_2_case_0/b/xbox360/archive/2010/08/31/capcom-delivers-a-deliciously-light-appetizer.aspx Dead Rising 2: Case 0 Capcom Delivers A Deliciously Light Appetizer], ''Game Informer''</ref>
  +
| align=center|
  +
|-
  +
| align=center|[[Wikipedia:GameSpot|GameSpot]]
  +
| align=center|8/10<ref>McShea, Tom. [http://www.gamespot.com/xbox360/action/deadrising2casezero/index.html?tag=result%3Btitle%3B0 Dead Rising 2: Case Zero Dead Rising 2: Case Zero does a great job of rekindling memories of the first game while paving the way for the upcoming sequel.], ''Gamespot'', (August 31, 2010).</ref>
  +
| align=center|
  +
|-
  +
| align=center|''[[Wikipedia:1UP.com|1UP.com]]''
  +
| align=center|100/100<ref>Chick, Tom. [http://www.1up.com/do/reviewPage?cId=3181144&p=4 Dead Rising 2: Case Zero Review Capcom's fitting prologue to the zombie apocalypse], ''1UP'', (August 31, 2010).</ref>
  +
| align=center|
  +
|-
  +
| align=center|''[[Wikipedia:Wired|Wired]]''
  +
| align=center|8/10<ref>Mastrapa, Gus. [http://www.wired.com/gamelife/2010/08/dead-rising-case-zero-review Review: Dead Rising: Case Zero a Bite-Sized Zombie Massacre], ''Wired'', (August 31, 2010).</ref>
  +
|-
  +
| align=center|''[[Wikipedia:Destructoid|Destructoid]]''
  +
| align=center|7/10<ref>[http://www.destructoid.com/review-dead-rising-case-zero-182829.phtml Review: Dead Rising 2: Case Zero], ''Destructoid'', (August 31, 2010).</ref>
  +
| align=center|
  +
|-
  +
| align=center|New York Post
  +
| align=center|A<ref>[http://www.nypost.com/p/blogs/gamereport/dead_rising_case_zero_can_stop_playing_AleRf3AAkftKkbFY41gxeL Dead Rising: Case Zero: I cannot stop playing], ''New York Post'', (September 3, 2010).</ref>
  +
| align=center|
  +
|-
  +
| align=center|Toronto Sun
  +
| align=center|3.5/5<ref>Tiley, Steve. [http://www.torontosun.com/entertainment/videogames/2010/09/03/15239056.html True fans will love ‘Dead Rising 2’], ''Toronto Sun'', (September 5, 2010).</ref>
  +
| align=center|
  +
|-
  +
!colspan=3|Compilations of multiple reviews
  +
|-
  +
| align=center|[[Wikipedia:Game Rankings|Game Rankings]]
  +
|colspan=2 align=center|8/10<ref>[http://www.gamerankings.com/xbox360/989132-dead-rising-2-case-zero/index.html Dead Rising 2: Case Zero (X360)], ''Gamerankings'', (August 31, 2010).</ref>
  +
|-
  +
| align=center|[[Wikipedia:Metacritic|Metacritic]]
  +
|colspan=2 align=center|77/100<ref>[http://www.metacritic.com/game/xbox-360/dead-rising-2-case-zero Dead Rising 2: Case Zero Xbox 360], Metacritic, (August 31, 2010).</ref>
  +
|}
  +
</div>
  +
''Dead Rising 2: Case Zero'' has earned generally positive reviews.
  +
  +
Capcom announced that ''Case Zero'' had the best week-one sales of any content available on Xbox Live Arcade. "As of (September 7, 2010) the Leaderboards show that over 328,290 players have given ''Case Zero'' a go, and that's in less than 7 days - an amazing feat. Money wise, assuming Microsoft take a 30% cut on the game, Capcom could well have made $ 1,149,015 off of it for this week alone."<ref>Langley, Ryan [XBLA: Dead Rising: Case 0 Sees Over 300,000 Players In Its First Week, What Does That Mean For The Future?], ''GameBytes'', (September 7, 2010).</ref><ref>Molina, Brett. [http://content.usatoday.com/communities/gamehunters/post/2010/09/downloadable-dead-rising-2-title-breaks-xbox-live-records/1 Downloadable 'Dead Rising 2' title breaks Xbox Live records], ''USA Today'', (September 09, 2010).</ref>
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  +
CBS News stated, "For a sequel to a four-year-old game, ''Dead Rising 2: Case Zero'' is surprisingly lacking in innovation. With the lack of either offline or online co-op, we also don't get a chance to try out ''Dead Rising 2's'' other major selling point as well, which diminishes ''Case Zero's'' overall re-playability value...And by the time ''Dead Rising 2'' hits stores, you'll likely never play ''Case Zero'' again. The story is a bit of a throwaway in the grand scheme of things, so you will not be missing out if you choose to skip this one, but if you've been itching to get your hands on some third-person zombie action right now and cannot wait for the full release, then ''Dead Rising 2: Case Zero'' is a great little slice of just exactly what you're looking for."<ref>Cho, Brian. [http://www.cbsnews.com/stories/2010/09/09/tech/gamecore/main6851117.shtml Dead Rising 2: Case Zero Blue Castle Games brings this zombie prequel to XBOX Live], ''CBS News'', (September 9, 2010).</ref>
  +
{{-}}
  +
  +
==Credits==
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{|class="wikitable collapsible collapsed"
  +
!Full credits
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|-
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|[[File:Dead_rising_2_case_0_ending_credits.png|right|300px]]
  +
DEAD RISING 2
  +
  +
Capcom Presents a Blue Castle Games Inc. Production
  +
  +
;Executive Producer
  +
  +
Keiji Inafune
  +
  +
;Producer
  +
  +
Shinsaku Ohara
  +
  +
;Executive Director
  +
  +
Yoshinori Kawano
  +
  +
;Lead Game Designer
  +
  +
Hayato Tsuru
  +
  +
;Game Designers
  +
  +
Yuji Hayakawa
  +
  +
Toshiya Iwaoka
  +
  +
;Art Director
  +
  +
Naru Omori
  +
  +
;Communications and Translation
  +
  +
Jon Airhart
  +
  +
;Blue Castle Games Inc.
  +
  +
;Executive Producer
  +
  +
Rob Barrett
  +
  +
;Senior Producers
  +
  +
Josh Bridge
  +
  +
Jason Leigh
  +
  +
;Producers
  +
  +
Brent Arnst
  +
  +
Robert Baxter
  +
  +
Tom Green
  +
  +
Patrick Harris
  +
  +
Roy McCombe
  +
  +
Megumi Muto
  +
  +
Johnny Oh
  +
  +
Kevin Scherbey
  +
  +
;Project Director
  +
  +
Robyn Wallace
  +
  +
;Senior Project
  +
  +
Manager Rob McMurtry
  +
  +
;Project Managers
  +
  +
Francis Chan
  +
  +
Cindy Currie
  +
  +
Shelley Klann
  +
  +
Darren Martz
  +
  +
Steve Melchiorre
  +
  +
Daryl Smith
  +
  +
;Level Designers
  +
  +
Brian Boog
  +
  +
Jeff Chang
  +
  +
John Ellenton
  +
  +
Curtis Meyers
  +
  +
Randolph Stayer
  +
  +
;Writer
  +
  +
Annie Reid
  +
  +
;Technical Directors
  +
  +
James Hall
  +
  +
Tom Niwinski
  +
  +
Dee Jay Randall
  +
  +
;Lead Gameplay Software Engineer
  +
  +
Sam Sheth
  +
  +
;Gameplay & Missions Software Engineers
  +
  +
Tane Adam
  +
  +
Dan Brown
  +
  +
Francois Chabot
  +
  +
Germain Le Chapelain
  +
  +
Adrian Cheung
  +
  +
Yann Cleroux
  +
  +
Chuck Chow
  +
  +
John Barrington Craggs
  +
  +
Craig Hall
  +
  +
Brad Kram
  +
  +
Bronson Lysy
  +
  +
Dan O'Connor
  +
  +
Zach Olesh
  +
  +
Thomas Shaskin
  +
  +
;Lead Front End Software Engineer
  +
  +
Ehsan Rezaie
  +
  +
;Front End Software Engineers
  +
  +
Nicole Dempsey
  +
  +
Lena Lee
  +
  +
;Lead Online Software Engineers
  +
  +
Bashar Taha
  +
  +
Stephen Yeung
  +
  +
;Online Software Engineers
  +
  +
Hui Chen
  +
  +
Eric Freytag
  +
  +
Ming Huo
  +
  +
Chris Kimberley
  +
  +
Jack Sun
  +
  +
;Lead Economy Software Engineer
  +
  +
Scott Barcik
  +
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;Economy Software Engineer
  +
  +
Andy Adam
  +
  +
;Lead Audio Software Engineer
  +
  +
Victor Chow
  +
  +
;Audio Software Engineers
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  +
Jason Jarvis
  +
  +
Bob Purewai
  +
  +
David Wong Chin Man
  +
  +
;Lead Boss Battles Software Engineer
  +
  +
Haroon Qureshi
  +
  +
  +
;Boss Battles Software Engineers
  +
  +
Tim Andersen
  +
  +
Jason Chin
  +
  +
Steve Pearce
  +
  +
;Lead Tools Software Engineer
  +
  +
Tim Roy
  +
  +
;Tools Software Engineers
  +
  +
Porter Bae
  +
  +
Tony Jiang
  +
  +
David Payne
  +
  +
Ryan Pearson
  +
  +
;Rendering Software Engineers
  +
  +
Peter Andrews
  +
  +
Seongmin Hong
  +
  +
Dmitry Medvedev
  +
  +
Pavlo Penenko
  +
  +
Johann Seidenz
  +
  +
Art Zaratsyan
  +
  +
;Art Director
  +
  +
Dave Taylor
  +
  +
;Technical Art Director
  +
  +
Richard Burgess-Dawson
  +
  +
;Lead Front End Artist
  +
  +
Jeff Buchwitz
  +
  +
;Front End Artists
  +
  +
Uarrn Phann
  +
  +
  +
  +
  +
;Lead Front End Artist
  +
  +
Jeff Buchwitz
  +
  +
;Front End Artists
  +
  +
Marco Chang
  +
  +
Barry McDermott
  +
  +
;Lead Environment Artist
  +
  +
Chris Babic
  +
  +
;Environment Artists
  +
  +
Rob Aduna
  +
  +
Rhiannon Catton
  +
  +
Alan Jarvie
  +
  +
Sephine Kuan
  +
  +
Li Lao
  +
  +
Feng (Frank) Liu
  +
  +
Dillon Petty
  +
  +
Matt Sheppard
  +
  +
Kevin Shi
  +
  +
James Stout
  +
  +
Yun Kyung (Judy) Suh
  +
  +
;Lead Character Artist
  +
  +
Izmeth Siddeek
  +
  +
;Character Artists
  +
  +
Lisa Griffiths
  +
  +
Jun Huang
  +
  +
Maciej Krol
  +
  +
Antonio Siu
  +
  +
Echo Yu
  +
  +
;Lead Weapons and Props Artist
  +
  +
Burke Revet
  +
  +
  +
  +
  +
;Weapons and Props Artists
  +
  +
Shih-Kai Chang
  +
  +
Dave Wang
  +
  +
;Cinematics Directors
  +
  +
Matt Leigh
  +
  +
Shane Welbourn
  +
  +
;Pre-Rendered Videos
  +
  +
Brad McGiveron
  +
  +
;Cinematics Artists
  +
  +
Stephen Clee
  +
  +
Andrew Ford
  +
  +
Leo Ito
  +
  +
Jim Kang
  +
  +
SangHo Lee
  +
  +
Ben Staples
  +
  +
Mark Wong
  +
  +
;Lead Animator
  +
  +
Terry Sanderson
  +
  +
;Animators
  +
  +
Steve Cady
  +
  +
Steve Chan
  +
  +
Terence Cheng
  +
  +
Desmond Duggan
  +
  +
Fredrick Fasse
  +
  +
Austin Kwan
  +
  +
Jeff Martens
  +
  +
Phil Tiqui
  +
  +
Lee Willock
  +
  +
  +
;Technical Artists
  +
  +
Ted Charlton
  +
  +
Liam Gilbride
  +
  +
Wade Howard
  +
  +
;Concept Artists
  +
  +
Todd Grenier
  +
  +
;VFX Artists
  +
  +
Terry Kalinich
  +
  +
Ryan Wilson
  +
  +
;Audio Director
  +
  +
Dieter Piltz
  +
  +
;Audio Designers
  +
  +
Chris Helsley
  +
  +
Andrew Kalmbach
  +
  +
Devan Kraushar
  +
  +
Jodie Kupsco
  +
  +
;Music Composed and Produced by Oleksa Lozowchuk
  +
  +
;Development Support Lead
  +
  +
Anim All
  +
  +
;Development Support
  +
  +
John Calvert
  +
  +
Jeff Uegama
  +
  +
Skylar White
  +
  +
;Production Coordinator
  +
  +
Stevie Van Skiver
  +
  +
;Additional Programming
  +
  +
Bobby Paulose
  +
  +
Chris Petkau
  +
  +
Special Thanks
  +
  +
Chris Albeluhn
  +
  +
Cindy Chow
  +
  +
Krisztina Collins
  +
  +
Ben Crouse
  +
  +
Kraig Docherty
  +
  +
Lynda Donnachie
  +
  +
John Fasal
  +
  +
Mary Jo Lang
  +
  +
Ryan MacDougall
  +
  +
Alyson Moore
  +
  +
Colleen Poeta
  +
  +
John Roesch
  +
  +
Melissa Schellenberg
  +
  +
Christian Sherwood
  +
  +
Michelle Versteeg
  +
  +
Bryan Watkins
  +
  +
David Zaballero
  +
  +
;Voice Talent
  +
  +
;Main Characters
  +
  +
;Chuck Greene
  +
  +
Peter Flemming
  +
  +
;Katey
  +
  +
Allyson Armstrong
  +
  +
;Psycho - Mechanic
  +
  +
Brian Dobson
  +
  +
;Survivors
  +
  +
Doug Abrahams
  +
  +
Nikki Burke
  +
  +
Brian Dobson
  +
  +
Paul Dobson
  +
  +
Laara Gilchrist
  +
  +
Scott McNeil
  +
  +
France Perras
  +
  +
Stevie Van Skiver
  +
  +
;Zombies
  +
  +
Nikki Burke
  +
  +
Victor Chow
  +
  +
Patrick Harris
  +
  +
Chris Helsley
  +
  +
Andrew Kalmbach
  +
  +
Devan Kraushar
  +
  +
Jodie Kupsco
  +
  +
France Perras
  +
  +
Jeremy Sabo
  +
  +
Isaac Vonderau
  +
  +
And the DR1 Zombies
  +
  +
'''Misc Voice Overs'''
  +
  +
'''Slot Machines'''
  +
  +
Cindy Currie
  +
  +
Andrew Kalmbach
  +
  +
  +
'''Additional Music by'''
  +
  +
The Humble Brothers
  +
  +
Jeremy Soule (and Julian Soule)
  +
  +
  +
'''Cellist'''
  +
Blair Lofgren
  +
  +
;Violinist
  +
  +
Ashley Plaut
  +
  +
;"Kill The Sound"
  +
Written and Produced by OL and Klayton/Celldweller<br />
  +
Additional vocals produced by the Humble Brothers<br />
  +
Mixed by Grant Mohrman/Klayton<br />
  +
© CAPCOM CO., LTD. 2010 ALL RIGHTS RESERVED.
  +
  +
;Indemnify
  +
Written, Produced and Mixed by The Humble Brothers<br />
  +
Published by River Lakes and Traz Music Publishing<br />
  +
© 2010 The Humble Brothers
  +
  +
;"The Best It's Gonna Get"
  +
Written by Klayton<br />
  +
Performed by Celldweller<br />
  +
Courtesy of FiXT Music/Position Music<br />
  +
Published by Celldweller Music<br />
  +
  +
DBC Sound inc.
  +
  +
Binari Sonori S.r.l.
  +
  +
Dhruva Interactive
  +
  +
Rainmaker Motion Capture
  +
  +
The Background: Voice Recording
  +
  +
Alistair Able: Voice Direction
  +
  +
Wayne Kozak Audio Productions: Recording Studio
  +
  +
Scott Stewart: Dialogue Editing
  +
  +
Tim McKenzie: Dialogue Editing, Gameplay & Cinematics
  +
  +
A big special thanks from the team at Blue Castle Games to all of our family and friends for supporting us during the development of Dead Rising 2!
  +
  +
'''Quality Assurance'''
  +
  +
'''Quality Assurance Managers'''
  +
  +
Masayasu Mukai
  +
  +
Tomokazu Kudo
  +
  +
'''Lead Tester'''
  +
  +
Yuki Son
  +
  +
;Assistant Lead Tester
  +
  +
  +
;Assistant Lead Tester
  +
  +
Yasuo Takayama
  +
  +
;Testers
  +
  +
Miki Fujiki
  +
  +
Yousuke Sato
  +
  +
Kazushige Funada
  +
  +
Masahiro Fujita
  +
  +
Yasumasa Urano
  +
  +
Issei Ueda
  +
  +
Kozue Akamatsu
  +
  +
;Customer Team
  +
  +
Shogyoku Gen
  +
  +
Minako Murakami
  +
  +
Yoshinobu Harada
  +
  +
;Publicity Team
  +
  +
Ryosuke Hagiwara
  +
  +
Takako Akutagawa
  +
  +
Mitsuhiko Ikegami
  +
  +
;Promotion Team
  +
  +
Tsutomu Masuda
  +
  +
Manabu Okamoto
  +
  +
;R&D Promotion
  +
  +
Kunio Funahara
  +
  +
Kosuke Nakano
  +
  +
Moto Shinobe
  +
  +
;Intellectual Property
  +
  +
Management
  +
  +
Masakazu Hashida
  +
  +
Kyosuke Takahashi
  +
  +
Jumpei Isejima
  +
  +
Yuko Yasuda
  +
  +
Ayumi Mimura
  +
  +
Noriko Watanabe
  +
  +
Shizuka Fujita
  +
  +
;International Business Administration
  +
  +
Yuji Ito
  +
  +
Masayuki Fukumoto
  +
  +
Ayumi Kambara
  +
  +
Yohko Kawakami
  +
  +
;Capcom Entertainment Europe Ltd
  +
  +
;European Marketing Manager
  +
  +
Mickey Torode
  +
  +
;European Product Manager
  +
  +
Dominic Matthews
  +
  +
;European Marketing Director
  +
  +
Michael Pattison
  +
  +
;Director European PR and Community
  +
  +
Ben Le Rougetel
  +
  +
;Senior Online Marketing and Community Manager
  +
  +
Chiara Woolford
  +
  +
;Marketing Coordinator
  +
  +
Shigemi Tanaka-Lee
  +
  +
;CAPCOM Entertainment Inc.
  +
  +
;Marketing Vice President
  +
  +
Mona Hamilton
  +
  +
;Marketing Brand Marketing Director
  +
  +
Mike Webster
  +
  +
;Marketing Product Manager
  +
  +
Mike Schmitt
  +
  +
;Marketing PR Senior Manager
  +
  +
Melody Ann Pfeiffer
  +
  +
;Marketing PR Associate Manager
  +
  +
Wes Phillips
  +
  +
;Marketing PR Community Senior Manager
  +
  +
Seth Killian
  +
  +
;Marketing PR Community Manager
  +
  +
Joveth Gonzalez
  +
  +
;Marketing PR Community Specialist
  +
  +
Shawn Baxter
  +
  +
;Marketing Coordination/Support Director
  +
  +
Kaori Tsukuda
  +
  +
;Marketing Coordination/Support Manager
  +
  +
Tsuvoshi Kanda
  +
  +
;Marketing Creative Service Senior Director
  +
  +
Francis Mao
  +
  +
;Marketing Creative Service
  +
  +
Derek Van Dyke
  +
  +
;Licensing Business Development Senior Director
  +
  +
Seon King
  +
  +
;Licensing Business Development Director
  +
  +
Josha Izzo
  +
  +
;Licensing Operations Director
  +
  +
Steve Lee
  +
  +
;Licensing Operations Traffic Coordinator
  +
  +
Brian Oliveira
  +
  +
;Licensing Creative Manager
  +
  +
Will Hirsch
  +
  +
;Licensing Administrator
  +
  +
Shawna Towler
  +
  +
;PD Technical Support Director
  +
  +
Takashi Kubozono
  +
  +
;PD Operations Manager
  +
  +
Dave Witcher
  +
  +
;PD Quality Assurance Manager
  +
  +
William James Rompf II
  +
  +
;PD Quality Assurance
  +
  +
Greg Lewickyj
  +
  +
;PD Quality Assurance
  +
  +
Derek Neal
  +
  +
;PD Quality Assurance
  +
  +
Taek Yun
  +
  +
;Business Development and Strategic Planning Vice President
  +
  +
Christian Svensson
  +
  +
;Special Thanks
  +
  +
Noriyuki Miyane
  +
  +
Toyoshige Hanaoka
  +
  +
Norihiko Kawabata
  +
  +
Tetsuto Koyama
  +
  +
Mitsuko Yamamoto
  +
  +
Shuji Takagi
  +
  +
Yoshihiro Kura
  +
  +
Yohko Kawakami
  +
  +
Setsuo Yamamoto
  +
  +
Arata Iwashina
  +
  +
Masako Homma
  +
  +
Shinichiro Komizu
  +
  +
Satoshi Ukai
  +
  +
Yumiko Uchida
  +
  +
Tomohiro Goto
  +
  +
Shinichi Muraoka
  +
  +
Toshiaki Mori
  +
  +
Haruo Murata
  +
  +
Makoto Ikehara
  +
  +
Minoru Nakai
  +
  +
Ben Judd
  +
  +
David Crislip
  +
  +
Natsuko Osada
  +
  +
Shutaro Kobayashi
  +
  +
Takahiro Tokuda
  +
  +
Shigemi Komatsu
  +
  +
Yasuhiro Matsuo
  +
  +
Keita Nakajima
  +
  +
Mitsutoshi Kurahashi
  +
  +
Asuka Koba
  +
  +
Peter Fabiano
  +
  +
James Wilson
  +
  +
Nobuyuki Matsushima
  +
  +
Masaru ljuin
  +
  +
Yasuhide Sawada
  +
  +
Masaru ljuin
  +
  +
Yasuhide Sawada
  +
  +
Ichiro Yunde
  +
  +
Jun Matsumoto
  +
  +
Kentaro Kaneko
  +
  +
Yuichi Kuno
  +
  +
Tatsuya Nakae
  +
  +
Hiroyuki Minamitani
  +
  +
Mototaka Ido
  +
  +
Koji Yoshida
  +
  +
Akihiro Yokoyama
  +
  +
Katsunori Shinano
  +
  +
;Enzyme QA Team
  +
  +
;Worldwide Production Manager
  +
  +
Carolljo Maher
  +
  +
;Head of Production
  +
  +
Remy Julita
  +
  +
;Project Managers
  +
  +
Pascal Faucher
  +
  +
Serge Handfield
  +
  +
Guillaume Jolicoeur
  +
  +
Manuela Martin
  +
  +
Louis St-Denis
  +
  +
;Lead Testers
  +
  +
Michael Applebee
  +
  +
Eric Morissette
  +
  +
;Testers
  +
  +
Gabriel Anhin
  +
  +
;Testers
  +
  +
Gabriel Aubin
  +
  +
Denis Douville
  +
  +
Patrick Goulet
  +
  +
Martin Goyer
  +
  +
Maxime Grenier
  +
  +
Marc-Andre
  +
  +
Jargstorff Maxime
  +
  +
Lanthier Samuel
  +
  +
Raby-Lessard
  +
  +
Olga Levshina
  +
  +
Pavel Shukhman
  +
  +
;Japanese Translations Team
  +
  +
Saiko Higashionna
  +
  +
Mitsuko Koike
  +
  +
Junko Takahashi
  +
  +
Kokoro Yoshikawa
  +
  +
The typefaces included herein are solely developed by DynaComware.
  +
  +
The typefaces included herein are partially developed by UNIKOTECH Co.,Ltd.
  +
  +
HAVOK
  +
  +
Dead Rising 2 uses Havok®.
  +
  +
© Copyright 1999-2010 Havok.com Inc. (and its Licensors).
  +
  +
All Rights Reserved.
  +
  +
See www.havok.com for details.
  +
|}
   
 
==Trivia==
 
==Trivia==
  +
[[File:chuckbeta23.jpg|250px|right]]
*If the game is left on the pause screen for some time, the mall music from ''Dead Rising'' will play.
 
  +
;''See also [[Dead Rising 2 Bugs#Case Zero]]''
*There is a way to get outside of the map when you are in the safe area. Open the door near the bathroom so it opens outward (toward the junkyard). Stand on the barrels near the door and jump on top of the door. This may take a few tries. Then climb on top of the shed and you will be outside of the map. Since you are technically still in the safe area, you cannot attack, and there are some spots (namely the road) that if you walk on them you will reappear outside the safe area near the van that Dick the shop owner stands on. You can walk on the road that Chuck rides his motorcycle on in ending A, though there are some invisible walls that take some effort to get around.
 
  +
*During development, Chuck wearing his standard Ijiek Jacket was up for consideration, as seen in the beta.
*A bug may occur if one purchases too much Zombrex where Bob will not wave for any missions.
 
  +
[[File:Briefcasezero.JPG|150px|thumb|right]]
*''Case Zero'' was originally going to be just a demo for ''[[Dead Rising 2]]''.
 
*In the opening sequence, during the scene where Chuck runs into the safehouse with Katey, a propane tank appears out of nowhere.
+
* If the game is left on the pause screen for some time, the mall music from [[Dead Rising]] will play.
  +
*Ending A takes place directly outside the town on the road that Chuck drove on during the intro.
  +
*In the ''Dead Rising'' universe, there is a game called ''Dead Rising 2: Case Zero'', during the zombie outbreak in [[Fortune City]] [[Left Hand Lance]] blogged on [[Tape it or Die]]:
  +
:"Oh, yeah, I also managed to jack myself an xbox and downloaded me some Dead rising 2 Case Zero, which is kind of a backstory for [[Chuck Greene]] (the dude what caused the outbreak). they pumped that one out pretty quickly. almost seems like an exploitation of chuck………a Chuxploitation, Lol! still, i’m not complaining. if there’s any way to relax after killing ome zombies in real life, it’s killing them in virtual life. LOL."<ref>Lance, [http://tapeitordie.com/blog/weapon-week-1st-september WEAPON OF THE WEEK - 1st September], ''[[Tape It Or Die]]'', (September 1, 2010).</ref>
  +
*There are some posters around town that are a reference to Valve's ''Left 4 Dead'' series. The poster acts as a campaign poster with a title and quote, along with the series' logo (the hand).
  +
{|align=center
  +
|[[File:Dead rising 2 left for dead poster.jpg|150px|thumb|The poster!]]
  +
|[[File:Dead rising 2 left for dead poster (2).jpg|175px|thumb|The green building]]
  +
|[[File:Dead rising 2 left for dead poster (3).jpg|200px|thumb|Location of building]]
  +
|}
  +
* There are several [[bugs]] in the game, see [[Dead Rising 2 Bugs#Case Zero]].
  +
*As seen in the unused game text for ''Dead Rising 2'', apparently there was supposed to be a 911 call that Chuck could overhear or witness, or somehow be presented to the player through other purposes, sometime in ''Dead Rising 2: Case Zero'':
  +
:'''Las Vegas 911''' what is the...
  +
:'''Woman''' They're everywhere! It's spreading!
  +
:'''Las Vegas 911''' Ma'am, you're going to have to calm down and tell me exactly what is...
  +
:'''Woman''' They're coming! Please!! They're going to - GOD!!! NO!!!!!!
  +
:'''Las Vegas 911''' Ma'am, I'm contacting dispatch now. What is your location?!
  +
:'''Woman''' No, stay away! NO!
  +
:'''Las Vegas 911''' Ma'am? Ma'am?!
  +
:'''Woman''' No, no.... not again...{{only}}
   
 
==Videos==
 
==Videos==
   
<center>[[File:Dead Rising 2 Case Zero Bad News Video|300px]][[File:Dead Rising 2 Case Zero Video Review|300px]][[File:Dead Rising 2 Case Zero E3 2010 Debut Trailer|300px]]
+
[[File:Dead Rising 2 Case Zero Bad News Video|300px|left]][[File:Dead Rising 2 Case Zero Video Review|300px|left]][[File:Dead Rising 2 Case Zero E3 2010 Debut Trailer|300px|left]]
  +
{{clr}}
</center>
 
   
 
==Gallery==
 
==Gallery==
 
<gallery widths="215" orientation="none" position="center">
 
<gallery widths="215" orientation="none" position="center">
 
Case Zero title screen.png
 
Case Zero title screen.png
  +
Dead rising 2 case zero start screen.png
 
Chuck (Sledgehammer).jpg
 
Chuck (Sledgehammer).jpg
 
Chuck (Diner Clothes).jpg
 
Chuck (Diner Clothes).jpg

Revision as of 12:48, 24 October 2017

Dead Rising 2: Case Zero
Cases and MissionsWalkthroughMapStoresSurvivorsWeaponsFoodMagazinesClothing


Dead Rising 2: Case Zero is an exclusive downloadable game for Xbox Live Arcade, released on August 31, 2010 in North America and Europe. The game's release in Japan was late, due to concern about the game's content.[1]

The game costs $4.99 on the Xbox Live Marketplace and bridges the link between the events of the first Dead Rising and Dead Rising 2. It is one hour long, equivalent to 12 hours in Dead Rising time. In February 2014, the game became free to download for users with an Xbox Live Gold Membership for the month. 

The game takes place two years after the events of the original Dead Rising, and three years before the events of Dead Rising 2. It was re-released with the Dead Rising Collection.

Gameplay Features

  • Chuck will still be able to level up and craft weapons, but is only able to reach level 5.
  • There are only 9 combo weapons available.
  • There are 10 saveable survivors.
  • An important feature of Case Zero is the ability to take any progress learned by the player (such as levels and weapons) and transfer them to Dead Rising 2. This allowed Xbox 360 players to get a head start on leveling up before Dead Rising 2 was released.
  • Exclusive items, including costumes which can be unlocked for Dead Rising 2 by playing Case Zero, including Overalls, the Hunting Jacket, the Diner Waitress and the Bowling Shirt.
  • Unlike both Dead Rising and Dead Rising 2, there is no transceiver. Instead, Bob Blackrock announces any survivors that he's seen in a location around town.

Story Mode

Case Zero takes place over a 12-hour (in game) period. There is no other mode available.

Story

Acting as a prologue to Dead Rising 2, Chuck Greene flees Las Vegas with his daughter Katey after an outbreak occurs, his wife dying at some point during it. In need of fuel and looking to stock up on supplies, Chuck and Katey stop at the gas station in the small desert town of Still Creek. After giving Katey a dose of Zombrex, Chuck has a look around town after hearing an explosion. Hearing screams and gunfire, he looks outside to see a large plume of smoke over the containment zone further down the road. Then someone steals Chuck’s truck, leaving the two stranded, just as zombies begin to infest the town. They take shelter in the gas station and barricade the entrance. With Katey needing a shot of Zombrex very soon, Chuck searches Still Creek for the drug and a way out of town.

After traveling through the small town, Chuck then discovers a road block with an overturned ambulance, which has Zombrex inside. During his search for Zombrex, he overhears a broadcast from a dead soldier's radio, saying that a backup quarantine crew will arrive at Still Creek by 9 PM. Chuck finds a motorbike, which he determines can be repaired. Loading it up on a trash cart, He takes the motorbike back to the gas station. Chuck examines the motorbike and determines that he will need five parts to repair the bike. As he searches town for the bike parts, he finds a handful of survivors in need of assistance, including the local pawnshop owner, who offers to sell his wares when rescued, including a spare wheel. Chuck meets Jason Wong and Archie Eaton fending off zombies behind the Department Store, with Jason giving Chuck the handle bar he uses for a weapon. After collecting all five parts of the bike, he repairs the bike just in time to give his daughter a dose of Zombrex.

Immediately after giving his daughter Zombrex, he must fight a psychotic mechanic. As Chuck and his daughter begin to leave Still Creek, the military arrives. Chuck barely manages to escape town with his daughter as the military clean the town of undead.

As Chuck and his daughter are driving along the desert road, they come upon the stolen truck, and the thief dead in the driver's seat. Chuck collects their belongings and his motorcross jacket. He puts on the jacket, then gets back on the motorbike, and they ride away.

Timeline

 72 Hour Mode(DR1) Story Mode(DR2) Story Mode(DR3) Overtime Mode(DR1) Overtime(DR2) Overtime(OTR) Chapter 8(DR3) Infinity Mode Sandbox Mode Nightmare Mode Endings 


  Helicopter Intro(DR1) Mall Intro(DR1) Intro(DR2) Intro(OTR) History Timeline(DR1) Timeline(Case Zero) Timeline(DR2) Timeline(OTR) Co-Op(DR2) Co-Op(DR3) 


Dead rising 2 case 0 very beginning start time

Case Zero begins on September 12, at 7:00 am

Chuck Greene spends up to 14 hours (70 minutes real time), rescuing other survivors of the zombie outbreak, attempting to get Zombrex for his daughter Katey and finding a way to escape Still Creek before the military arrives.

Real Time[2] 1 sec. 5 sec. 25 sec. 50 sec. 1 min. 1.4 min.
Game Time 12 sec. 1 min. 5 min. 10 min. 12 min. 20 min.
Real Time 3 min. 4 min. 5 min. 20 min. 1 Hour 2 hours
Game Time 36 min. 48 min. 1 Hour 4 Hours 12 hours 1 Day

Case Zero begins on September 12, at 7:00 am and at the latest, ends at 9:00 pm (21:00 hours) the same day.


Case Zero Timelinev · d · e
Dark. Zombies more     aggressive.
Military arrives
7 am
8 am
9 am
10 am
11 am
12 pm
1 pm
2 pm
3 pm
4 pm
5 pm
6 pm
7 pm
8 pm

Notification of time until military arrives

Dead rising 2 case 0 time until military arrives

After finishing Case 0-2: Find Zombrex, every time Chuck leaves the safe house, he will be reminded how much time until the military arrives.

Zombies more aggressive at dark


Endings

Main article: Endings (Case Zero)

There are 6 possible endings that the player can achieve in Case Zero. The final ending will reflect on Chuck's actions during his stay in Still Creek.

v · d · e

Visit the Endings in the Dead Rising 2: Case Zero/Gallery to view images and find more detailed information about the endings in Dead Rising 2: Case Zero

There are six possible endings with three possible cut-scenes.[5]

Ending Accomplishments Cutscene PP bonus Video
Case 0-3 Return bike Give Katey Zombrex Complete bike Get on bike Escape town
A Checkmark Checkmark Checkmark Checkmark Checkmark Escape town 15,000
Chuck successfully builds the motorbike and navigates through the town, now infested with troops. Afterwards you escape into a tunnel and head on out back into the world. On the way, the truck is found with the dead thief inside. Chuck takes his jacket, Katey's bag, a photo of Katey and three boxes of Zombrex from the car. Then Chuck heads back to the bike, gives Katey her bag and drives away. All cases had to have been completed, Katey has to be given her Zombrex, and the bike has to be done to achieve this ending.
B Checkmark Checkmark Checkmark Checkmark Not done Katey quarantined 10,000
valign=top
Chuck finishes the bike and gives Katey her Zombrex, but doesn't get away in time. This ending is very similar to ending D where the bike is not built. To obtain this ending, Katey has to be given Zombrex, all cases has to be done, the bike must be finished (one difference from Ending D) but you mustn't escape when on the bike, instead let the time run out.
C Checkmark Checkmark Checkmark Not done Not done Katey quarantined 5,000
Ending Accomplishments Cutscene PP bonus Video
Case 0-3 Return bike Give Katey Zombrex Complete bike Get on bike Escape town
This ending happens when time runs out once the bike is finished but Chuck does not get on it on time. As in B and D the military takes Katey and Chuck is knocked unconciuous. To obtain this ending, Katey has to be given Zombrex , all cases have to be done, the bike must be finished (difference from Ending D) but you mustn't get on the bike, instead let the time run out (difference from ending B).
D Checkmark Checkmark Not done Not done Not done Katey quarantined 2,000
valign=top
Chuck does not manage to build the bike in time. The military takes Katey into quarantine and knocks Chuck unconcious with the butt of their rifle. What happens after he is knocked out is unknown. To achieve this ending, Katey has to be given the Zombrex, but the bike must not be fixed.
E Not done Checkmark Katey quarantined 1,000
F Not done Katey zombified 0
valign=top
Chuck fails to give Zombrex to Katey which results with Katey's zombification. To get this ending, never give Katey her daily dose of Zombrex. There are two versions of this ending.
Ending Accomplishments Cutscene PP bonus Video
Case 0-3 Return bike Give Katey Zombrex Complete bike Get on bike Escape town

Reception

Reviews and awards
Publication Score Award
IGN 6.5/10[6]
Official Xbox Magazine 8.5/10[7]
Game Informer 88/100[8]
GameSpot 8/10[9]
1UP.com 100/100[10]
Wired 8/10[11]
Destructoid 7/10[12]
New York Post A[13]
Toronto Sun 3.5/5[14]
Compilations of multiple reviews
Game Rankings 8/10[15]
Metacritic 77/100[16]

Dead Rising 2: Case Zero has earned generally positive reviews.

Capcom announced that Case Zero had the best week-one sales of any content available on Xbox Live Arcade. "As of (September 7, 2010) the Leaderboards show that over 328,290 players have given Case Zero a go, and that's in less than 7 days - an amazing feat. Money wise, assuming Microsoft take a 30% cut on the game, Capcom could well have made $ 1,149,015 off of it for this week alone."[17][18]

CBS News stated, "For a sequel to a four-year-old game, Dead Rising 2: Case Zero is surprisingly lacking in innovation. With the lack of either offline or online co-op, we also don't get a chance to try out Dead Rising 2's other major selling point as well, which diminishes Case Zero's overall re-playability value...And by the time Dead Rising 2 hits stores, you'll likely never play Case Zero again. The story is a bit of a throwaway in the grand scheme of things, so you will not be missing out if you choose to skip this one, but if you've been itching to get your hands on some third-person zombie action right now and cannot wait for the full release, then Dead Rising 2: Case Zero is a great little slice of just exactly what you're looking for."[19]

Credits

Trivia

Chuckbeta23
See also Dead Rising 2 Bugs#Case Zero
  • During development, Chuck wearing his standard Ijiek Jacket was up for consideration, as seen in the beta.
Briefcasezero
  • If the game is left on the pause screen for some time, the mall music from Dead Rising will play.
  • Ending A takes place directly outside the town on the road that Chuck drove on during the intro.
  • In the Dead Rising universe, there is a game called Dead Rising 2: Case Zero, during the zombie outbreak in Fortune City Left Hand Lance blogged on Tape it or Die:
"Oh, yeah, I also managed to jack myself an xbox and downloaded me some Dead rising 2 Case Zero, which is kind of a backstory for Chuck Greene (the dude what caused the outbreak). they pumped that one out pretty quickly. almost seems like an exploitation of chuck………a Chuxploitation, Lol! still, i’m not complaining. if there’s any way to relax after killing ome zombies in real life, it’s killing them in virtual life. LOL."[20]
  • There are some posters around town that are a reference to Valve's Left 4 Dead series. The poster acts as a campaign poster with a title and quote, along with the series' logo (the hand).
Dead rising 2 left for dead poster

The poster!

Dead rising 2 left for dead poster (2)

The green building

Dead rising 2 left for dead poster (3)

Location of building

  • There are several bugs in the game, see Dead Rising 2 Bugs#Case Zero.
  • As seen in the unused game text for Dead Rising 2, apparently there was supposed to be a 911 call that Chuck could overhear or witness, or somehow be presented to the player through other purposes, sometime in Dead Rising 2: Case Zero:
Las Vegas 911 what is the...
Woman They're everywhere! It's spreading!
Las Vegas 911 Ma'am, you're going to have to calm down and tell me exactly what is...
Woman They're coming! Please!! They're going to - GOD!!! NO!!!!!!
Las Vegas 911 Ma'am, I'm contacting dispatch now. What is your location?!
Woman No, stay away! NO!
Las Vegas 911 Ma'am? Ma'am?!
Woman No, no.... not again...[21]

Videos

Gallery

References

  1. http://en.wikipedia.org/wiki/Dead_Rising_2:_Case_Zero#cite_note-Case_Zero_Price-50
  2. The Big List Of Who, What, When, and Where for Dead Rising, newcenstein.com.
  3. Available as soon as Dick Jones is rescued.
  4. Ends at 8:34 pm, the first mission/scoop to ever end on the half hour.
  5. All Endings to Dead Rising 2 Case Zero, Youtube, (September 01, 2010).
  6. Miller, Greg. Dead Rising 2: Case Zero Review Right after this load screen, there's going to be a zombie, IGN, (August 31, 2010).
  7. Cohen, Corey. Dead Rising 2: Case Zero, Official Xbox Magazine, (September 1, 2010).
  8. Dead Rising 2: Case 0 Capcom Delivers A Deliciously Light Appetizer, Game Informer
  9. McShea, Tom. Dead Rising 2: Case Zero Dead Rising 2: Case Zero does a great job of rekindling memories of the first game while paving the way for the upcoming sequel., Gamespot, (August 31, 2010).
  10. Chick, Tom. Dead Rising 2: Case Zero Review Capcom's fitting prologue to the zombie apocalypse, 1UP, (August 31, 2010).
  11. Mastrapa, Gus. Review: Dead Rising: Case Zero a Bite-Sized Zombie Massacre, Wired, (August 31, 2010).
  12. Review: Dead Rising 2: Case Zero, Destructoid, (August 31, 2010).
  13. Dead Rising: Case Zero: I cannot stop playing, New York Post, (September 3, 2010).
  14. Tiley, Steve. True fans will love ‘Dead Rising 2’, Toronto Sun, (September 5, 2010).
  15. Dead Rising 2: Case Zero (X360), Gamerankings, (August 31, 2010).
  16. Dead Rising 2: Case Zero Xbox 360, Metacritic, (August 31, 2010).
  17. Langley, Ryan [XBLA: Dead Rising: Case 0 Sees Over 300,000 Players In Its First Week, What Does That Mean For The Future?], GameBytes, (September 7, 2010).
  18. Molina, Brett. Downloadable 'Dead Rising 2' title breaks Xbox Live records, USA Today, (September 09, 2010).
  19. Cho, Brian. Dead Rising 2: Case Zero Blue Castle Games brings this zombie prequel to XBOX Live, CBS News, (September 9, 2010).
  20. Lance, WEAPON OF THE WEEK - 1st September, Tape It Or Die, (September 1, 2010).
  21. This text is not in the final version of the game, it can only be found in the game text files.


v · e · d
Dead Rising 2: Case Zero
Case Zero
Weapons - Locations - Characters
Cases
Case 0-1 - Case 0-2 - Case 0-3 - Case 0-4 - Zombrex 1 - Military Arrival
Missions
Above the Law - Gemini's Request - Handle With Care - The Mechanic - The Morning After - Win Some Lose Some
Gameplay
Achievements - Chuck's Notebook - Combo Weapons - Prestige Points