For Dead Rising prestige points, see Dead Rising Prestige Points .
For Dead Rising 3 see Attribute Points .
Prestige Points often abbreviated "PP", are experience points used in Dead Rising 2: Case Zero , Dead Rising 2 , Dead Rising 2: Case West and Dead Rising 2: Off the Record . Prestige points can be gained by:
completing missions and cases,
rescuing survivors ,
killing zombies and psychopaths ,
using Combo Weapons to kill zombies,
performing certain bonus actions ,
using hand to hand skills to kill zombies.
playing minigames such as Money to Burn.
Off the Record and Case West : Taking photographs such as Photo Ops .
Prestige Point Gauge and leveling up
The PP Gauge is just underneath Chuck 's Life Bar. It displays the amount of prestige points Chuck currently has. As Chuck gains more prestige points, the gauge fills. When it fills completely, his level increases by one.
Level increase benefits
A level increase gives Chuck:
more life,
better attack strength,
more inventory space,
new skills ,
throwing distance increase,
faster running speed,
Combo Cards
Leveling up list
Level
PP required to level up
Cumulative PP
1
0
0
2
20,000[1]
20,000
3
20,000
40,000
4
20,000
60,000
5
20,000
80,000
6
even after reaching level 5, the prestige points bar will continue to fill again as normal until Chuck reaches 110,000 PP, though nothing in particular happens at that point as Chuck can only reach level 6 and beyond in the full version of Dead Rising 2.
110,000
In Dead Rising 2: Case Zero Chuck can reach up to level 5, which is carried over into Dead Rising 2 . Below is a list of Prestige Points required to attain the next level and the cumulative amount of Prestige Points needed to reach each level.
Chuck's current status
To check on Chuck's current level, skills available, and prestige points, pause the game by pressing and select status from the pause menu.
Quickly gain prestige points
Case Zero
In Case Zero , once the Mechanic Jed Wright has been defeated Chuck receives the boomstick combo card and the corresponding heavy attack.
The quickest way to increase Chuck's level is with the boomstick 's heavy attack, which is stabbing and lifting zombies into the air. It yields 2,500 Prestige points per kill, so perform the heavy attack often to get a lot of Prestige Points in a short time. Chuck can keep remaking the weapon at a maintenance table .[2]
In comparison, having a Case Zero survivor join Chuck is only worth up to 2,000 prestige points and successfully escorting a survivor is worth up to a maximum of 3,500 prestige points.
Prestige points for rescuing survivors
As Chuck progresses, the prestige point amount for each survivor increases.
Case Zero
SURVIVOR
JOIN CHUCK
SUCCESSFUL ESCORT
TOTAL
Dick Jones
N/A
N/A
N/A
Fausto Vargas
1,000
3,000
4,000
Gemini Vargas
1,000
3,000
4,000
Nikki Valentino
1,000
3,000
4,000
Tia Hernandaz
1,000
3,000
4,000
Sharon Riesinger
1,500
3,500
5,000
Jason Wong
1,500
3,500
5,000
Archie Eaton
1,500
3,500
5,000
Bob Blackrock
1,500
3,500
5,000
Darcie Blackrock
2,000
3,500
5,500
Dead Rising 2
See Dead Rising 2 Survivors
Special Prestige Point Bonuses
See also Minigames
Bonus Name
Description
Store
PP Bonus
Repeatable
PP Total
Dummy Punched Bonus!
Destroy a punching dummy. Chuck MUST punch the dummies either bare handed or with Boxing Gloves or MMA Gloves and other types of weapons will not work.
3 in Royal Flush Plaza - The Man's Sport
4 in Palisades Mall - Flexin'
1,000
7 (once each)
7,000
xx
All Dummies Bonus!
Destroy all seven dummies
10,000
No
Neon Fish Destroyed Bonus!
Shot the 6 neon fish lights in Atlantica Casino - near the Palisades Mall entrance
Atlantica Casino
1,000
6 fish total
All Neon Fish Bonus!
Shot all 6 neon fish
Atlantica Casino
10,000
No
Treadmill Bonus!
Run on one of the treadmills
Palisades Mall - Flexin'
1,000
All Treadmills Bonus!
Run all of the six treadmills
Palisades Mall - Flexin'
10,000
Torch Lit Bonus!
??
All Torches Bonus!
??
Display Rack Spun Bonus!
3 racks in Palisades Mall - KokoNutz Sports Town
3 racks in Royal Flush Plaza Sportrance
1,000
Yes
6,000
All Display Racks Bonus!
Spin all 6 racks
10,000
Poster Sprayed Bonus!
Spray a Zombrex Poster . See page for all locations.
1,000
Yes (each poster)
33,000
All Posters Bonus!
Spray all 33 Zombrex posters .
300,000
Yes (each poster)
Exercise Bike Bonus!
Pedal one of the exercise bikes. Press the (B)
button to use and press the (A) button rapidly to ride it until bonus.
Trivia
In the PC game files items.txt , this minigame is called the FitnessBike (Fitness Bike)
Flexin'
1,000
Yes
5,000
All Exercise Bikes Bonus!
Pedal all six exercise bikes
Flexin'
No
10,000
Movie Watched Bonus!
On the Platinum Strip is a the movie theater Paradise Platinum Screens with one door Chuck can enter and watch a bad movie. The movies can only be watched at certain times that you can see listed on the marquee. See Paradise Platinum Screens for showtimes. Chuck loses one and a half hours when you watch the movie.
2,000
Yes (once each movie)
10,000
All Movies Bonus!
Watch all 5 movies
10,000
No
Time Share Bonus!
Watch the Time Share Video from 12:00-01:30 am.
10,000
No
Standee Used Bonus!
Use the Standee in front of the Fortune City Arena
Fortune Park - next toTIR Souvenir Kiosk
1,000
No
Peeping Tom Bonus!
Pay $1,000 to view a peepshow
Peep Hole .
1,000
Yes - 3 times total
3,000
All Peep Shows Bonus!
Watch the peep show three times.
10,000
No
Target Destroyed Bonus!
??
All Targets Destroyed Bonus!
??
Aversion Bonus!
??
All Gifts Given Bonus!
See Gifts for Katey
Use Slide Bonus!
Palisades Mall Grotto
10,000
No
Stove Used Bonus!
Heat up a Pan on a Stove
See Pan#Stove_locations
1,000
Yes (once each stove)
20,000
All Stoves Used Bonus!
Use all stoves
10,000
No
Strip Poker Elimination Bonus!
Strip eliminate a survivor in the mission Ante Up .
Safe House
5,000
Yes
25,000
All Stripped Bonus!!!
Strip eliminate all 5 survivors in the mission Ante Up .
Safe House
10,000
No
Test Of Strength Bonus!
See Minigames .
The Man's Sport .
5,000
Craps Table Bonus!
See Minigames Roll a seven on the Giant Dice at 'Flamin' Craps'
Royal Flush Plaza
No
10,000
Giant Wheel Bonus!
See Minigames
Bull Ride Bonus!
See Minigames
Dolphin Bonus!
See Minigames Win the "Ride the Waves"
Motion Madness Bonus!
See Minigames
Virtual Golf Bonus!
See Minigames
SporTrance .
Fortune Whisperer Bonus!
See Minigames
Fire Pit Bonus
See Minigames
Pyromaniac Bonus!
See Minigames
Yucatan Casino fire pit
Stupidity Bonus!
See Minigames
Yucatan Casino fire pot
Environment Bonus!
See Minigames
Varies
Gifts for Katey
v · d · e
Chuck can bring Katey certain items as gifts for prestige points . There are a total of 11 gifts that Chuck can give to Katey. The first gift will merit the "Father of the Month" achievement and giving all 11 will merit the "Father of the year" achievement. The gifts (and images of a location for them) are listed below in no particular order.
Name
Location
PP
Beach Ball
Atlantica Casino Main Floor
Palisades Mall Grotto
Palisades Mall - Beach Body Swim House (P105)
Palisades Mall - Flexin' (P104)
Royal Flush Plaza - Just in Time Payday Loans (R205) ($1,500)
Royal Flush Plaza - Stylin' Toddlers (R111) (2)
Royal Flush Plaza - Ye Olde Toybox (3) (R107)
Silver Strip Royal Flush Plaza Rooftop
Tape It Or Die Set [3]
15,000
Bag of Marbles
Palisades Mall - Kid's Choice Clothing (P209)
Palisades Mall - Ultimate Playhouse (P103)
Platinum Strip - Moe's Maginations (S105)
Royal Flush Plaza - Children's Castle (R209)
Royal Flush Plaza - Small Fry Duds (R210)
Royal Flush Plaza - Ye Olde Toybox (∞) (R107)
Yucatan Casino - Baron Von Brathaus
10,000
Funny Painting
Art Appreciation mission Mission time: Day 3, Sept. 27, 11 am to 7:10 pm Cost: $3,000
Palisades Mall - The Cleroux Collection during the Art Appreciation - mission
10,000
Giant Stuffed Bull
Food Court Upper Platforms
Royal Flush Plaza - Children's Castle (R209)
15,000
Giant Stuffed Donkey
Royal Flush Plaza - Small Fry Duds (R210)
15,000
Giant Stuffed Elephant
Platinum Strip North Upper Platforms
Royal Flush Plaza - Children's Castle (R209)
Royal Flush Plaza - Stylin' Toddlers (R111) (2)
10,000
Giant Stuffed Rabbit
Americana Casino Upper Platforms - Reached by jumping from upper floor Bennie Jack's BBQ Shack across the ceiling lights.
Americana Casino - Bennie Jack's BBQ Shack [Verification needed ]
Atlantica Casino Upper Platforms
Food Court - Lombardi's (F104)
Palisades Mall - Chocolate Confession (P111)
Palisades Mall - Kid's Choice Clothing (P209)
Platinum Strip - Moe's Maginations (S105)
15,000
Robot Bear
Palisades Mall - Brand New U (P203)
Platinum Strip - Moe's Maginations (S105) ($1,000)
Royal Flush Plaza - Astonishing Illusions (R118) (3)
Platinum Strip South Upper Platforms
15,000
Snowflake
Tame the tiger by feeding her three steaks after killing her master, Ted Smith
Yucatan Casino
5,000*
Stick Pony
Uncle Bill's Department Store (∞)
Royal Flush Plaza - Children's Castle (R209)
Royal Flush Plaza - Ye Olde Toybox (∞) (R107)
Yucatan Casino - Baron Von Brathaus
15,000
Water Gun
See article
10,000
* Prestige Points are rewarded to Chuck for giving Katey gifts. Giving Snowflake to Katey will reward Chuck 5,000 PP, but Snowflake also gives Chuck 30,000 "rescue" prestige points for bringing him to the safe house.
It is possible to go from level 1 to level 6 (110,000 PP) from just gifting items to Katey, with no zombie killing required.
Prestige Point load screen hints
Prestige Point load screen hints from Off the Record .[4]
There are no load screen Prestige Points in the Fortune City Arena , the Safe House or Atlantica Casino .
Location
Hint
Description
PP Bonus
Hint
Description
PP bonus
It's bull that you can get PP for free!
Ride the bull in Ride the Thunder.
See minigames .
Silence the chattering cyclopes.
Shoot all the televisions at the bar in the center of the casino.
250 PP each for each small television
500 PP each for each big television[Verification needed ]
Bring down the Zombrex machine!
Spray paint all of the Zombrex posters .
1,000 PP
It's time to break the bank, Vegas style.
Hit slot machines with a baseball bat .
250 PP for hitting the slot machines: Cash Diet, Killer Blackjack, Reel It In, Lucky Lapdance, Sugar Daddy, Trouble with Turkeys, Barnyard Bonanza[5]
Things are starting to heat up, frying pans that is.
Heat a frying pan on a stove.
See special prestige point bonuses
Hint
Description
PP bonus
Things are starting to heat up, frying pans that is.
Heat a frying pan on a stove.
See special prestige point bonuses
I could really go for a Taco Platter...
Eat five tacos in Rojo Diablo Mexican Restaurant .
1000 - 5 times[6]
We call it "Music Mis-appreciation."
Break up to six acoustic guitars in the Food Court, just to the point they have a hole in the back of them. The player does not have to break them completely.
1000 PP - 6 times[7]
Hint
Description
PP bonus
Mmm... garbage Hamburger.
Eat a spoiled hamburger from the trash can outside.
1,000 PP - 5 times[8]
Massage that ball!
Hit the bingo ball cage in One Little Duck Bingo with a massager .
1,000 PP - once[9]
2x4 x Bank Machine = PP!
Hit any ATM in the Silver Strip, Fortune Park, or Platinum Strip with a 2" x 4" .
1,000 PP - 4 times[10]
Beer and chips... mmmm.[11]
Involves vending machine and keg .
1,000 PP - once
None
In the Silver Strip, Fortune Park, or Platinum Strip - Slot machines - Sugar Daddy, Barnyard Bonanza, Killer Blackjack.
250 PP - each once[12]
Hint
Description
PP bonus
Grabbing all the cash is sure to be worth something.
Win the minigame Cash Me If You Can, in which the player grabs as much cash as they can in a box.
See minigames
It's time to drink like it's a cold Russian winter.
Drink a bottle of vodka in the Slot Ranch Casino or Food Court . One can be found behind the counter on the left side of the bar.
1000 PP - once[16]
Hint
Description
PP bonus
Good things come to those with money to burn.
Play the "Money to Burn" minigame .
See minigames
Bring down the Zombrex machine!
Spray paint all of the Zombrex posters .
1,000 PP
Slice your way through the Yucatan's neon jungle.
Slice certain slot machines with a machete .
250 PP - each once: Doctor Cash, Kings Crown, Lucky Lapdance, Megaman, Sugar Daddy, Trouble Turkeys, Video Poker Draw[21]
Things are starting to heat up, frying pans that is.
Heat a frying pan on a stove. For locations, see article .
See special prestige point bonuses
Tame the jungle heart.
Tame Snowflake .
See Fresh Meat
NONE
Knock over bowling pins with a bowling ball
1,000 PP - up to ten times[22]
NONE
Donkey Lamp , Football and Novelty Cell Phone
100 PP[23] [24] [25]
NONE
Bow and Arrow and Novelty Poker Chip
5 PP[26]
NONE
Paint Can and Cardboard Cutout - including Cardboard Cutout - Frank West and Cardboard Cutout - Chuck Greene
25 PP[27]
NONE
TIR Baseball Bat , regular Baseball Bat and Sports Car
100 PP[28]
NONE
Bass Guitar and Amplifier
10 PP[29]
Sticker locations in Dead Rising 2: Off the Record
See Off the Record Prestige Points Stickers
Gallery
External Links
References
References
↑ Alucadrian, Dead Rising 2: Case Zero: Levelling Guide , GameFAQs , (September 6, 2010).
↑ Hall, Kevin. Dead Rising 2: Case 0 Walkthrough , IGN , (September 6, 2010).
↑ a b Incorrectly not listed in the Dead Rising 2 Prima Official Game Guide . In the PC file: datafile.big/tape_die.txt
↑ Mod:Game text
↑ items.txt :
cPlayerWeaponItem BaseballBat
...
cPrestigePointInteractionItem PPHint10
{
DynamicPropName = "slot_cash_diet"
EnvironmentalPPBonus = "250"
EnvironmentalPPFreq = "1"
InteractionType = "0"
LevelName = "LEVEL_AMERICANA_CASINO"
TimesToGivePP = "1"
}
cPrestigePointInteractionItem PPHint11
{
DynamicPropName = "slot_killer_blackjack"
EnvironmentalPPBonus = "250"
EnvironmentalPPFreq = "1"
InteractionType = "0"
LevelName = "LEVEL_AMERICANA_CASINO"
TimesToGivePP = "1"
}
cPrestigePointInteractionItem PPHint12
{
DynamicPropName = "slot_reel_it_in"
EnvironmentalPPBonus = "250"
EnvironmentalPPFreq = "1"
InteractionType = "0"
LevelName = "LEVEL_AMERICANA_CASINO"
TimesToGivePP = "1"
}
cPrestigePointInteractionItem PPHint13
{
DynamicPropName = "slot_lucky_lapdance"
EnvironmentalPPBonus = "250"
EnvironmentalPPFreq = "1"
InteractionType = "0"
LevelName = "LEVEL_AMERICANA_CASINO"
TimesToGivePP = "1"
}
cPrestigePointInteractionItem PPHint14
{
DynamicPropName = "slot_sugar_daddy"
EnvironmentalPPBonus = "250"
EnvironmentalPPFreq = "1"
InteractionType = "0"
LevelName = "LEVEL_AMERICANA_CASINO"
TimesToGivePP = "1"
}
cPrestigePointInteractionItem PPHint15
{
DynamicPropName = "slot_trouble_turkeys"
EnvironmentalPPBonus = "250"
EnvironmentalPPFreq = "1"
InteractionType = "0"
LevelName = "LEVEL_AMERICANA_CASINO"
TimesToGivePP = "1"
}
cPrestigePointInteractionItem PPHint16
{
DynamicPropName = "slot_barnyard_bonanza"
EnvironmentalPPBonus = "250"
EnvironmentalPPFreq = "1"
InteractionType = "0"
LevelName = "LEVEL_AMERICANA_CASINO"
TimesToGivePP = "1"
}
↑
cFoodItem Taco
...
cPrestigePointInteractionItem Mmmtaco
{
EnvironmentalPPBonus = "1000"
EnvironmentalPPFreq = "5"
InteractionType = "2"
LevelName = "LEVEL_FOOD_BARN"
TimesToGivePP = "5"
}
↑
cPlayerWeaponItem AcousticGuitar
...
cPrestigePointInteractionItem GuitarPP
{
EnvironmentalPPBonus = "1000"
EnvironmentalPPFreq = "6"
InteractionType = "2"
LevelName = "LEVEL_FOOD_BARN"
TimesToGivePP = "6"
}
↑
cFoodItem SpoiledHamburger
...
cPrestigePointInteractionItem SBurgerPPHint
{
EnvironmentalPPBonus = "1000"
EnvironmentalPPFreq = "5"
InteractionType = "2"
Level = "LEVEL_FORTUNE_EXTERIOR"
TimesToGivePP = "5"
}
↑
cPlayerWeaponItem BobsToy
...
cPrestigePointInteractionItem PPHint40
{
DynamicPropName = "BingoBall"
EnvironmentalPPBonus = "1000"
EnvironmentalPPFreq = "1"
InteractionType = "0"
LevelName = "LEVEL_FORTUNE_EXTERIOR"
TimesToGivePP = "1"
}
↑
cPlayerWeaponItem TwoByFour
....
cPrestigePointInteractionItem PPHint37
{
DynamicPropName = "ATM"
EnvironmentalPPBonus = "1000"
EnvironmentalPPFreq = "4"
InteractionType = "1"
Level = "LEVEL_FORTUNE_EXTERIOR"
TimesToGivePP = "4"
}
↑
cExplosiveItem Keg
...
cPrestigePointInteractionItem PPHint38
{
DynamicPropName = "VendingMachine1"
EnvironmentalPPBonus = "1000"
EnvironmentalPPFreq = "1"
InteractionType = "0"
LevelName = "LEVEL_FORTUNE_EXTERIOR"
TimesToGivePP = "1"
}
↑
cSlotMachineItem slot_sugar_daddy
...
cPrestigePointInteractionItem PPHint34
{
EnvironmentalPPBonus = "250"
EnvironmentalPPFreq = "1"
InteractionType = "2"
LevelName = "LEVEL_FORTUNE_EXTERIOR"
TimesToGivePP = "1"
}
...
cSlotMachineItem slot_barnyard_bonanza
...
cPrestigePointInteractionItem PPHint30
{
EnvironmentalPPBonus = "250"
EnvironmentalPPFreq = "1"
InteractionType = "2"
LevelName = "LEVEL_FORTUNE_EXTERIOR"
TimesToGivePP = "1"
}
...
cSlotMachineItem slot_killer_blackjack
...
{
EnvironmentalPPBonus = "250"
EnvironmentalPPFreq = "1"
InteractionType = "2"
LevelName = "LEVEL_FORTUNE_EXTERIOR"
TimesToGivePP = "1"
}
↑
cPlayerWeaponItem BattleAxe
...
cPrestigePointInteractionItem PPHAxe
{
DynamicPropName = "Vase2"
EnvironmentalPPBonus = "1000"
EnvironmentalPPFreq = "5"
InteractionType = "1"
LevelName = "LEVEL_PALISADES"
TimesToGivePP = "5"
}
↑
cFoodItem Coffee
...
cPrestigePointInteractionItem CPPHint
{
EnvironmentalPPBonus = "1000"
EnvironmentalPPFreq = "7"
InteractionType = "2"
LevelName = "LEVEL_ROYAL_FLUSH"
TimesToGivePP = "7"
}
↑
cPlayerWeaponItem Brick
...
cPrestigePointInteractionItem BrickPPBonus
{
DynamicPropName = "CardboardBox"
EnvironmentalPPBonus = "1000"
EnvironmentalPPFreq = "5"
InteractionType = "0"
LevelName = "LEVEL_ROYAL_FLUSH"
TimesToGivePP = "5"
}
↑
cFoodItem Vodka
...
cPrestigePointInteractionItem PPHVodka
{
EnvironmentalPPBonus = "1000"
EnvironmentalPPFreq = "2"
InteractionType = "2"
LevelName = "LEVEL_FOOD_BARN"
TimesToGivePP = "1"
}
↑ items.txt :
cPrestigePointInteractionItem HotDogPPHint
{
EnvironmentalPPBonus = "1000"
EnvironmentalPPFreq = "2"
InteractionType = "2"
LevelName = "LEVEL_THEME_PARK"
TimesToGivePP = "2"
}
cPrestigePointInteractionItem HotDogPPHint1
{
EnvironmentalPPBonus = "250"
EnvironmentalPPFreq = "2"
InteractionType = "2"
LevelName = "LEVEL_SOUTH_PLAZA"
TimesToGivePP = "2"
}
↑
cPlayerWeaponItem SledgeHammer
...
cPrestigePointInteractionItem Vase3SmashPPBonus
{
DynamicPropName = "Mole"
EnvironmentalPPBonus = "1500"
EnvironmentalPPFreq = "12"
InteractionPrestigePoints = "20"
InteractionType = "1"
MinInteractionPrestigePoints = "500"
}
↑
cPlayerWeaponItem SpaceHammer
...
cPrestigePointInteractionItem MoleWackyHit1
{
AudioEventConditionValue = "7"
DynamicPropName = "Mole"
InteractionType = "0"
MinInteractionPrestigePoints = "45"
PlayInteractionAnimation = "true"
}
↑
cPlayerWeaponItem AlienHead
...
cPrestigePointInteractionItem ALienPP
{
EnvironmentalPPBonus = "1000"
EnvironmentalPPFreq = "5"
InteractionType = "2"
LevelName = "LEVEL_THEME_PARK"
}
↑
cPlayerWeaponItem Machete
...
cPrestigePointInteractionItem YucSlot1
{
DynamicPropName = "slot_doctor_cash_YUC"
EnvironmentalPPBonus = "250"
EnvironmentalPPFreq = "1"
InteractionType = "1"
LevelName = "LEVEL_YUCATAN_CASINO"
TimesToGivePP = "1"
}
cPrestigePointInteractionItem YucSlot2
{
DynamicPropName = "slot_kings_crown_YUC"
EnvironmentalPPBonus = "250"
EnvironmentalPPFreq = "1"
InteractionType = "1"
LevelName = "LEVEL_YUCATAN_CASINO"
TimesToGivePP = "1"
}
cPrestigePointInteractionItem YucSlot3
{
DynamicPropName = "slot_lucky_lapdance_YUC"
EnvironmentalPPBonus = "250"
EnvironmentalPPFreq = "1"
InteractionType = "1"
LevelName = "LEVEL_YUCATAN_CASINO"
TimesToGivePP = "1"
}
cPrestigePointInteractionItem YucSlot4
{
DynamicPropName = "slot_mega_man_YUC"
EnvironmentalPPBonus = "250"
EnvironmentalPPFreq = "1"
InteractionType = "1"
LevelName = "LEVEL_YUCATAN_CASINO"
TimesToGivePP = "1"
}
cPrestigePointInteractionItem YucSlot5
{
DynamicPropName = "slot_sugar_daddy_YUC"
EnvironmentalPPBonus = "250"
EnvironmentalPPFreq = "1"
InteractionType = "1"
LevelName = "LEVEL_YUCATAN_CASINO"
TimesToGivePP = "1"
}
cPrestigePointInteractionItem YucSlot6
{
DynamicPropName = "slot_trouble_turkeys_YUC"
EnvironmentalPPBonus = "250"
EnvironmentalPPFreq = "1"
InteractionType = "1"
LevelName = "LEVEL_YUCATAN_CASINO"
TimesToGivePP = "1"
}
cPrestigePointInteractionItem YucSlot7
{
DynamicPropName = "slot_videopoker_draw_YUC"
EnvironmentalPPBonus = "250"
EnvironmentalPPFreq = "1"
InteractionType = "1"
LevelName = "LEVEL_YUCATAN_CASINO"
TimesToGivePP = "1"
}
}
↑
cPlayerWeaponItem BowlingBall
...
cPrestigePointInteractionItem BowlingBall_interaction
{
DynamicPropName = "BowlingPin"
DynamicPropName0 = "BowlingPin"
EnvironmentalPPBonus = "5000"
EnvironmentalPPFreq = "10"
FinalPrestigePointBonus = "5000"
InteractionPrestigePoints = "1000"
InteractionType = "0"
MaxNumberOfInteractions = "10"
}
↑
cPlayerWeaponItem DonkeyLamp
...
cPrestigePointInteractionItem PPreward
{
DynamicPropName = "Football"
InteractionPrestigePoints = "100"
InteractionType = "0"
}
↑
cPlayerWeaponItem Football
...
cPrestigePointInteractionItem DonkeyLampReward1
{
AudioEventConditionValue = "1"
DynamicPropName = "DonkeyLamp"
InteractionPrestigePoints = "100"
InteractionType = "0"
MinInteractionPrestigePoints = "50"
}
↑
cPlayerWeaponItem NoveltyCellPhone
...
cPrestigePointInteractionItem DonkeyLampReward
{
DynamicPropName = "Football"
InteractionPrestigePoints = "10"
InteractionType = "0"
}
cGainPPInfoItem NoveltyPhonePP
{
AlternateTextureIdx = "1"
Genre = "4"
HorizontalAngle = "-90"
OffsetY = ".180"
PPAmount = "100"
PPUsesAngles = "true"
Radius = "0.4"
}
↑
cPlayerWeaponItem Arrow
...
cPrestigePointInteractionItem ArrowHitPP
{
DynamicPropName = "NoveltyPokerChip"
InteractionPrestigePoints = "5"
InteractionType = "0"
}
↑
cPlayerWeaponItem CardboardCutout
...
cPrestigePointInteractionItem PaintCanReward
{
DynamicPropName = "PaintCan"
InteractionPrestigePoints = "25"
InteractionType = "0"
}
...
cPlayerWeaponItem FrankStandee
...
cPrestigePointInteractionItem PaintCanReward1
{
DynamicPropName = "PaintCan"
InteractionPrestigePoints = "25"
InteractionType = "0"
}
cPlayerWeaponItem ChuckStandee
...
cPrestigePointInteractionItem PaintCanReward2
{
DynamicPropName = "PaintCan"
InteractionPrestigePoints = "25"
InteractionType = "0"
}
↑
cPlayerWeaponItem TIRBaseballBat
....
cPrestigePointInteractionItem baseballbat_interaction_info2
{
DynamicPropName = "SportsCar"
InteractionPrestigePoints = "100"
InteractionType = "0"
}
...
cPlayerWeaponItem BaseballBat
...
cPrestigePointInteractionItem baseballbat_interaction_info
{
DynamicPropName = "SportsCar"
InteractionPrestigePoints = "100"
InteractionType = "0"
↑
cPlayerWeaponItem BassGuitar
...
cPrestigePointInteractionItem BassGuitar_interaction
{
DynamicPropName = "Amp"
InteractionPrestigePoints = "10"
InteractionType = "1"
}