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- As to the current Damage Definitions, I think an improved way to store this information needs to be found. Simply describing a weapon's damage as "good" or "great" is inadequate in my opinion.
To prepare for Dead Rising 2, I've recorded the number of hits it takes for Lv.1 Frank's STRONG KICK to kill zombies at the very start of the game.
Those figures are:
Woman Zombie - 3, Average Zombie - 4, Large (Orange Pants) Zombie - 5, Cop Zombie - 7
At night these figures change to
Woman Zombie - 5, Average Zombie - 7, Large (Orange Pants) Zombie - 10, Cop Zombie - 14
This suggests that Women zombies actually have 2.5 HP, and Average zombies, 3.5, and at night, toughness doubles.
While these figures are very LOOSE, the number of hits it takes to kill zombies with various weapons (from Lv.1) can be used to measure their damage, scale-wise. This eliminates the arbitrary "Good" and "Poor" ratings, replacing them with cold, hard true facts.
- OK, now that Dead Rising Case Zero is out, I have started testing damage potentials of the basic weapons there, some weapons have significantly changed design.Shockfrost 22:50, September 3, 2010 (UTC)
- Wouldn't this take forever though? I think it's just easier to put them into general categories like "good", "bad". Who has the patience to test this out with every weapon/skill? It would also add a lot of text to the weapon boxes. - Ash Crimson 06:08, July 17, 2010 (UTC)
- Replacing "Good" with "4" is not that much text difference. The Lv. 1 Strong Kick is just to establish a "HP Standard" so a baseball bat hit (which kills a regular zombie but not a fat one) is "4 damage". I have already started to compile this data... remember when Dead Rising 2 comes out, this will be a critical asset to make this wiki popular; accurate weapon data.Shockfrost 14:22, July 17, 2010 (UTC)
- I do agree with Shockfrost. It would take a while to change everything, but that'd only take a little while if we have a few people working on it. Frank-West 14:50, July 17, 2010 (UTC)