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Below is a list of all possible endings in Dead Rising 2.

There are six different endings available. The final ending achieved by the player will depend on the actions throughout Chuck Greene's journey in Fortune City.

Ending S was the original canon ending before the release of Dead Rising 2: Case West, which confirmed that Ending A was the canon ending to Dead Rising 2. Although in E3 2013 the developers mistakenly claimed Ending S to be the canon ending,[Verification needed] Dead Rising 3's Overtime Mode officially confirmed that Case West was a part of the overall Dead Rising 2 story, making Ending A the true ending for the game.

Ending S[]

Dead_Rising_2_-_Ending_S

Dead Rising 2 - Ending S

Method: Chuck defeats Tyrone "TK" King in OVERTIME (completes all cases, but saves TK with Zombrex (during TK is Infected)).

After defeating Raymond Sullivan and preventing the firebombing, Chuck lands on the rooftop of the Fortune City Emergency Shelter but heads back inside to collect Katey Greene and Stacey Forsythe. Inside the Shelter, both Katey and Stacey are nowhere to be found. Chuck picks up Katey's dropped backpack and stands there silently with it in his hands as the game seemingly ends.

After the credits, however, TK will talk to Chuck through the Transceiver, telling him that he has both Katey and Stacey. During OVERTIME, Chuck will have to travel across the city collecting various items for TK. After Chuck has collected the items, he will need to return to the Fortune City Arena.

When Chuck makes it back to the arena, TK shocks him a couple of times, knocking him unconscious. He then wakes up dangling from a rope, watching Katey and Stacey slowly being lowered to a horde of zombies. Chuck climbs up the rope to try and raise Katey and Stacey. TK sees Chuck climbing the rope, rushes to the platform, and hits Chuck with his microphone, initiating the final battle. Chuck manages to knock TK to the ground and then heads to raise Katey and Stacey. TK gets up, however, and tries to push Chuck over the edge, but fails to do so and falls to his death, with the Zombies gathering to feast on his body. Chuck raises Katey and Stacey up to the platform, and they all walk away as a family. The camera slowly pans away until a zombie jumps up at the screen and screams loudly as a final scare to the player.

Failing to return to the arena in time will result in a cutscene where TK says, "Aw, looks like Mr. Chuckie Greene had other things to do with his busy schedule. And TK's plum out of patience." After he says that, it shows Katey and Stacey slowly dropping into a group of zombies, where they are eaten alive.

PP reward: 100,000

Ending A (canon ending)[]

Dead_Rising_2_-_Ending_A-0

Dead Rising 2 - Ending A-0

Method: Chuck completes all cases, but does not give TK Zombrex.

After preventing the firebombing, Chuck lands on the Safe House with the helicopter and finds Stacey and Katey, but Katey drops her backpack. Chuck goes to retrieve it, but just as he is about to pick it up, the zombified TK grabs his arm and forces him into the elevator full of zombies. Chuck throws the backpack to Stacey, shouts for the chopper to lift off, and for Stacey to take care of Katey. As the chopper lifts off, the scene transitions briefly back to the elevator. Chuck is floored by the zombies while the elevator doors close. Inside, Chuck is seen holding TK off while the rest of the zombies surround him before the screen fades.

A message states that a group of media choppers rescued the living survivors and that although Chuck was cleared of the charges and lauded as a hero due to Stacey's information, it remains unknown if he died from being eaten, was infected, if the resumption of the firebombing killed him, or if he somehow managed to escape. The outbreak comes to be known itself as "Fortune's End," ending with the note that Phenotrans' share prices continued to rise.

This ending is continued in the next game, Dead Rising 2: Case West which introduces Frank West to the Dead Rising 2 storyline and expands on Chuck's initially unknown fate.

PP reward: 75,000

Ending B[]

Dead_Rising_2_-_Ending_B

Dead Rising 2 - Ending B

Method 1: Chuck fails a case after Case 6-1: Help Arrives that allows play to continue, and the time until the firebomb runs out.

Method 2: Chuck fails to catch or defeat Sullivan during The Facts before the time until the firebomb runs out.

A cutscene shows firebombs being dropped upon Fortune City as scheduled, wiping out any remaining survivors and containing the virus. After the scene, a text is shown, saying: "Unable to effectively deal with the Fortune City outbreak, the U.S. Government dispatched a squadron of bombers to level the city, erasing all traces of life, both alive and undead."

PP reward: 50,000

Ending C[]

Dead_Rising_2_-_Ending_C

Dead Rising 2 - Ending C

Method 1: Chuck fails the story (before Case 6-1: Help Arrives) but saves Katey with Zombrex and is inside the Safe House when the military arrives.

Method 2: Chuck is inside the Safe House at 10:00 am on the 28th, but not in the security room.

Chuck, Katey, and Stacey get ready to watch the military rescue, but they hear gunshots and screams. Chuck goes to investigate, but pauses when he sees the attacker (offscreen, but most likely Sullivan). Chuck is shot in the chest twice, killing him. Then the screen fades to black. An epilogue reads that the military rescue of Fortune City was considered a failure, and it is not known whether anyone survived as the city was firebombed. This ending is similar to Off the Record's Ending D, in which Frank is also shot, presumably by Stacey.

PP reward: 25,000

Ending D[]

Dead_Rising_2_-_Ending_D

Dead Rising 2 - Ending D

Method: The only requirement for this ending is for Chuck to be outside the Safe House when the military arrives after 72 hours.

Chuck awakens in the back of a military truck. The soldiers express their disdain at not being allowed to kill Chuck then and there, as they believe he is responsible for the outbreak.

Suddenly, they encounter something unexpected amidst the mysterious green gas, and the screen fades to black. A message states that Fortune City was subsequently firebombed, eliminating any traces of life, while the outbreak was remembered as the "Greene Outbreak."

PP reward: 10,000

Ending F[]

Dead_Rising_2_-_Ending_F

Dead Rising 2 - Ending F

Method: Chuck doesn't manage to save Katey with Zombrex, thus failing all/any remaining cases and is still inside the Safe House when the military arrives.

Chuck stands inside the Safe House holding Katey's backpack. Stacey tells him not to blame himself for her death and that they need to get going. However, Chuck doesn't respond and continues staring blankly at the backpack. Suddenly, zombies force their way into the room, and it appears that someone has breached the Shelter. Chuck does nothing to prevent the zombies from dragging him to the floor and eating him alive, while Stacey watches in horror, soon to be the next victim. No living survivors were found, and Fortune City was firebombed shortly after. The incident became known as the "Greene Outbreak."

PP reward: 5,000

NOTE: Regardless of whether Chuck has kept Katey alive with Zombrex or not, being outside the Safe House when the military arrives will result in Ending D.

Alternate Ending F: Chuck fails Overtime by not collecting all requested items or not reaching the arena in time. Therefore, Chuck must complete all case files in order to unlock Overtime.

If going by the alternate method, a cutscene will show TK declaring that Chuck "had other things to do with his busy schedule" and laughing as he lowers Katey and Stacey into the zombies. A final shot shows the rope they are tied to shaking violently as the zombies eat them alive.

Otherwise, if Chuck fails to keep Katey and Stacey from going too low down, it will show Katey and Stacey being lowered into the zombie crowd before the final shot shows their rope shaking.

These alternate Ending F scenes are not considered an ending and will result in a game over.

Trivia[]

  • Chuck is killed in every ending except Endings A and S.
    • In Ending B, he is incinerated in the firebombing.
    • In Ending C, he is shot by an unseen attacker, possibly Sullivan.
    • In Ending D, he is either killed by the gas zombies or in the firebombing.
    • In Ending F, he allows himself to be eaten alive by zombies.
      • Originally, before the release of Dead Rising 2: Case West, Ending A was believed to be an ending where Chuck dies as he is floored and surrounded by zombies, but this was later proven false.
  • Strangely, there is no Ending E, unlike in Dead Rising. This may be due to there being no plans for such an ending, or it may have been cut during development.
    • It is possible that such an ending would have occurred if Chuck failed to secure the breached Safe House in time; however, this simply leads to a case and story failure, allowing the game to continue as normal.
  • In every ending except for Ending S, after the credits and the loading screen, the scene where Chuck looks out the security room window in Ending C appears, even if Ending C was not achieved.
  • In the remastered version, the credits cannot be skipped by any means. However, if players reach Overtime, the initial fake credits can be skipped as the game is not yet over, and this sequence is considered a cutscene.
  • Although Ending S was considered canon by the developers, in Dead Rising 3, it is noted that Chuck and Isabela Keyes recognized each other. Chuck recalls his experiences in the Phenotrans Facility with Frank West to Nick Ramos. These events transpired after Ending A, leading to Case West and the events occurring at the Phenotrans Facility.
v · e · d
Dead Rising 2
Weapons - Locations - Characters - Endings
Game Modes
Story Mode - Co-Op - Terror is Reality
Cases
Zombrex 1 - Case 1-1 - Case 1-2 - Case 1-3 - Case 1-4 - Case 2-1 - Case 2-2 - Zombrex 2 - Case 3-1 - Case 3-2 - Case 4-1 - Zombrex 3 - Case 5-1 - Case 5-2 - Zombrex 4 - Case 6-1 - Case 6-2 - Case 6-3 - Case 6-4 - Case 7-1 - Case 7-2 - Case 7-3 - The Facts - Overtime
Missions
Ante Up - An Industrial Fashion - Art Appreciation - Bank Run - Barn Burner - Bent Wood - Big Game Stakes - Brains Over Brawn - Chemical Dependency - Chuck the Role Model - Code Blue - Dead or Alive? - Demand and Supply - Delta Point 1 - Everyone Knows Slappy - Family Feud - Fetching Females - Fortune City Botany Club - Fresh Meat - Happily Ever After... Sort Of - Here Comes the Groom - High Rollers - Hunger Pains - Know When to Fold 'Em - Linette's Passage - Lost... - Lush-ious Lady - Mail Order Zombrex - Meet the Contestants - Militia Men - Once Bitten - One Hit Wonder - One Man's Trash - Par for the Course - Rock Heroes - Shell Shocked - Shopping Spree - Short Sighted - Slave to Fashion - Stranded Siren - Stuart's Scheme - Tape It or Die 1 - Tape It or Die 2 - Tastes Like Chicken - The Secret of Charlie's Gold - TK is Infected - Two's Company - WWJWD? - Welcome to the Family - Wilted Flower - Workers Compensation - World's Most Dangerous Trick
Gameplay
Timeline - Achievements - Combo Weapons - Combo Bikes - Prestige Points - Skills - Transceiver - Waypoint
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