- "Scenic Fortune Park, where the sun is always shining and the birds are always singing. A perfect centerpiece to fantastic Fortune City and a great to take an afternoon stroll, see the sights and breathe in the fresh desert air"
- —Fortune City Map
The Fortune Park is one of the areas found in Fortune City. It serves as the main entrance of the entire Fortune City, and is adjacent to the Platinum Strip and the Silver Strip. Three other major sections, the Atlantica Casino, the Royal Flush Plaza, and the Fortune City Hotel, can be accessed in the park.
The park (and possibly Fortune City itself) was founded in 1992. It contains three maintenance rooms, one restroom and a ramster ball minigame that gives Chuck prestige points when completed.
The city's gates can be found in the park, though they are locked and inaccessible due to the outbreak. The military are able to enter when they arrive for the city's clean-up operation, though the gates remain inaccessible to Chuck and the survivors after the military's demise. After the failed clean-up, two soldiers who survived the massacre can be found in the center of the grotto in a makeshift barricade, attempting to keep the zombies at bay. Bodies of other soldiers and ruined vehicles also litter the park.
There was also a survivor found wandering the park but was executed by a sniper.
Locations and Items List
Store | Location | Map | Type | Weapon | Food Books | Clothing | Mission | |
---|---|---|---|---|---|---|---|---|
Fortune Park Central Grotto | Football | Flower Head Piece |
| |||||
Fortune Park Main Area | 4x4 | Meet the Contestants | ||||||
Maintenance Room 11 [[File: | center]] | Maintenance Room | Boxing Gloves (1) Bowie Knife (1) |
| ||||
Maintenance Room 12 [[File: | center]] | Maintenance Room | 2" x 4" (2) Battery (1) |
Domestic |
| |||
Maintenance Room 13 [[File: | center]] | Maintenance Room | Pylon (1) Fire Extinguisher (1) |
|
Prestige Point Sticker Locations
Off the Record Prestige Point Sticker locations
Store | Area | Location | Number[1]
|
---|
Zombrex Poster Locations
Zombrex Poster locations for the achievement Improper Behavior.
Map | Location | Location description
|
---|
Load Screen Prestige Points
Hidden load screen prestige points for Fortune Park, Platinum Strip and Silver Strip:
Location | Hint | Description | PP Bonus
|
---|
Trivia
- Although Fortune City was built to serve as the "new" Las Vegas after the Las Vegas outbreak, the sign says "Founded 1992".
- Above the entrance to the Royal Flush Plaza there is a billboard advertising a fictional MP3 player called "BOOM". The same billboard can be seen in the intro of Dead Rising.
- Fortune Park is called "Prospect Park" by some of the Tape It or Die bloggers, though they later use the term Fortune Park.
- In the PC files, all of the items in the Silver Strip, Fortune Park and Platinum Strip are found in fortune_exterior.txt.
Gallery
References
- ↑ a b Dan Noel, Jeremy Chan, Dead Rising 2: Off the Record Official Strategy Guide, Brady Games, (2011). Located at the beginning of description of each area.
- ↑
cFoodItem SpoiledHamburger ... cPrestigePointInteractionItem SBurgerPPHint { EnvironmentalPPBonus = "1000" EnvironmentalPPFreq = "5" InteractionType = "2" Level = "LEVEL_FORTUNE_EXTERIOR" TimesToGivePP = "5" }
- ↑
cPlayerWeaponItem BobsToy ... cPrestigePointInteractionItem PPHint40 { DynamicPropName = "BingoBall" EnvironmentalPPBonus = "1000" EnvironmentalPPFreq = "1" InteractionType = "0" LevelName = "LEVEL_FORTUNE_EXTERIOR" TimesToGivePP = "1" }
- ↑
cPlayerWeaponItem TwoByFour .... cPrestigePointInteractionItem PPHint37 { DynamicPropName = "ATM" EnvironmentalPPBonus = "1000" EnvironmentalPPFreq = "4" InteractionType = "1" Level = "LEVEL_FORTUNE_EXTERIOR" TimesToGivePP = "4" }
- ↑
cExplosiveItem Keg ... cPrestigePointInteractionItem PPHint38 { DynamicPropName = "VendingMachine1" EnvironmentalPPBonus = "1000" EnvironmentalPPFreq = "1" InteractionType = "0" LevelName = "LEVEL_FORTUNE_EXTERIOR" TimesToGivePP = "1" }
- ↑
cSlotMachineItem slot_sugar_daddy ... cPrestigePointInteractionItem PPHint34 { EnvironmentalPPBonus = "250" EnvironmentalPPFreq = "1" InteractionType = "2" LevelName = "LEVEL_FORTUNE_EXTERIOR" TimesToGivePP = "1" } ... cSlotMachineItem slot_barnyard_bonanza ... cPrestigePointInteractionItem PPHint30 { EnvironmentalPPBonus = "250" EnvironmentalPPFreq = "1" InteractionType = "2" LevelName = "LEVEL_FORTUNE_EXTERIOR" TimesToGivePP = "1" } ... cSlotMachineItem slot_killer_blackjack ... { EnvironmentalPPBonus = "250" EnvironmentalPPFreq = "1" InteractionType = "2" LevelName = "LEVEL_FORTUNE_EXTERIOR" TimesToGivePP = "1" }