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The handbag is a weapon in Dead Rising 2, Dead Rising 2: Case Zero, and Dead Rising 2: Off the Record. It is one of the weakest weapons in the game; several handbags would need to be used for the player to kill a single zombie. However, the handbag is one of the very few weapon that can be swung and attacked with without stopping, making it useful to push zombies out of the way.
The handbag breaks when thrown, and its contents are left behind. The contents are also left behind if the player breaks the handbag by hitting zombies seven times with the handbag.
Attacks[]
Locations[]
Case Zero[]
- Still Creek Hotel
- The Dirty Drink (PR102)
- Grumpy Dog Bowling Alley (PR108)
- Still Creek Casino (PR110)
Dead Rising 2[]
- Royal Flush Plaza first floor main area
- Royal Flush Plaza - Casual Gals (R101)
- Royal Flush Plaza - In the Closet (R102)
- Royal Flush Plaza - The Shoehorn (R104)
- Royal Flush Plaza - Wave of Style (R106)
- Royal Flush Plaza - Marriage Makers (R108)
- Royal Flush Plaza - Roy's Mart (R109)
- Royal Flush Plaza - Stylin' Toddlers (R111)
- Royal Flush Plaza - Astonishing Illusions (R118)
- Royal Flush Plaza - Sturdy Package (R119)
- Royal Flush Plaza - Estelle's Fine-lady Cosmetics (R204)
- Royal Flush Plaza - Kathy's Space (R206)
- Royal Flush Plaza - Rush Wireless (R211)
- Americana Casino
- Americana Casino - Bennie Jack's BBQ Shack (A101)
- Slot Ranch Casino bar area
- Food Court - Cheesecake Mania (F103)
- Silver Strip main area
- Silver Strip - One Little Duck Bingo (N102)
- Silver Strip - Luaii Wauwii (N105)
- Silver Strip - Pub O' Gold (N107)
- Silver Strip - Hot Excitorama (N110)
- Platinum Strip main area
- Platinum Strip - Paradise Platinum Screens (S104)
- Fortune City Arena
- Fortune City Hotel
- Food Court - Wild West Grill House (F101)
- Food Court - Cucina Donnacci (F102)
- Atlantica Casino main floor
- Atlantica Casino - Sipparellos (T101)
- Palisades Mall - Wallington's (P106)
- Palisades Mall - Bagged! (P108)
- Palisades Mall - The Venus Touch (P109)
- Palisades Mall - Trendy Cindy (P113)
- Palisades Mall - Kicks for Her (P201)
- Palisades Mall - Que's Hats (P202)
- Palisades Mall - Brand New U (P203)
- Palisades Mall - Ned's Knicknackery (P204)
- Palisades Mall - Stan's Large Print Books and Magazines (P206)
- Palisades Mall - Everything Diamond (P215)
- Yucatan Casino main entry area
- Yucatan Casino - Shoal Nightclub (Y102)
Item which appears when a weapon is broken[]
All of the items which can appear when a weapon is broken are found in the spreadsheet data/datafile.big/breakable.csv.
The item which appears when the handbag is broken depends on what number the item is assigned when placed in the area files.[1][2]
The numbers appear to be off by one. For example, the 31 large planters is 55, yet these planters spawn scissors and handguns, which is listed as 56 and is called LD_LargePlanter.
Item which appears when weapon is broken | |||
---|---|---|---|
Column header | Number | Items | Location |
N/A | 0 |
None[3] |
Default for garbage bag and three items thrown from train in Case 2-2[4][5]
color: black; |
Garbage_Bag | 1 | Default for five garbage cans and cardboard box[6] | |
Vodka_Default | 2 |
| |
2x4 | 3 | Default for pallet and bench
| |
Newspaper_default | 4 | Default for newspaper box | |
RESERVED_WPNTEAM | 5 to 49 | None | Empty |
RESERVED_WPNTEAM | 50 |
| |
BOSSBATTLE_TKOT | 51 | Not used | |
RESERVED_BOSSTEAM | 52 | Not used | |
LD_ProMilitaryCrate | 53 | "Pro" may stand for prologue (Case Zero)
Not used | |
LD_ProBox | 54 | Not used | |
LD_ProGarbage | 55 | "Pro" may stand for prologue (Case Zero) | |
LD_LargePlanter | 56 |
Rooftop Safehouse:
| |
LD_TreasureChest | 57 |
|
Default for Military Case.
Laboratory:
|
LD_MilitaryCrate | 58 |
|
|
LD_Attractor | 59 |
|
|
LD_Jewellery | 60 |
|
|
LD_MachineRoomBox | 61 |
|
|
LD_Garbage Bag | 62 |
Arena (backstage):
| |
LD_GarbageCan | 63 |
| |
LD_ToyBox | 64 |
|
|
LD_SouthPlazaHardware | 65 |
|
Food Barn (Slot Ranch Casino and Food Court):
Fortune Exterior (Fortune Park, Platinum Strip, Silver Strip):
|
LD_Suitcases | 66 |
|
|
LD_SportBox | 67 |
|
|
LD_ClothingBox | 68 |
|
|
LD_LoadingBayBox | 69 |
|
|
LD_Handbag | 70 |
|
|
LD_DeviantSuitcase | 71 |
|
|
LD_FoodCourtBox | 72 |
|
|
LD_Kitchen | 73 |
|
|
LD_GiftshopBox | 74 |
|
|
LD_WaterGun | 75 |
|
|
LD_GarbageBodyBag | 76 |
|
|
LD_CasinoBox | 77 |
|
missions.txt only in Rock Heroes
|
LD_CommonBox | 78 |
|
|
LD_SpoiledFoodBag1 | 79 |
|
|
LD_SpoiledFoodBag2 | 80 |
|
|
LD_TrainBox | 81 |
|
Not used |
Trivia[]
- Occasionally, the handbag is empty.
- When Chuck breaks a handbag from an indefinite supply, the handbag is always empty.
- When Chuck holds the handbag over his head to throw, the handles are rigid, and the purse keeps its form, and it does not sag downward.
Weapon Animations | ||
---|---|---|
Animation name | Animation shared with | |
male_attack_1hand_a_impact_miss_8_to_4_light |
Gallery[]
Video[]
References[]
- ↑ All of these items which can appear when a weapon is broken are found in the spreadsheet data/datafile.big/breakable.csv. When the game designers placed an item, they usually added a SpawnPropFromCategory line to that item with a number. This number corresponds to a column in data/datafile.big/breakable.csv. For example:
cItemPlacement Garbage { ItemName= "GarbageCan_4" Location= "-357.314,-5.228,-56.598" Rotation= "-0.001,-0.316,0.000,0.949" SpawnPropFromCategory= "62" }
From #62 here, which is from data/datafile.big/breakable.csv you can see that the broken GarbageCan_4 will create either:
- ↑ Ten weapons have a positive default number in items.txt listed under SpawnPropFromCategoryByDefault. This means that when one of these 10 weapons are placed in an area with no SpawnPropFromCategory line, items will still appear when the weapon is broken. Both the handbag and the treasure chest do not have a default number, so when these items are placed with no SpawnPropFromCategory line, no item will appear when the handbag and treasure chest is broken.
- ↑ Since there is no column 0 in data/datafile.big/breakable.csv, these items by default do not spawn anything.
- ↑ TrainThrowGarbageCan, TrainThrowGarbage Bag, and TrainThrowBin.
- ↑ Confusingly, the 1 default category is called Garbage_Bag, even though the default category for garbage bags is 0.
- ↑ GarbageCan_1, GarbageCan_2, GarbageCan_3, GarbageCan_4, CardboardBox, PlasticBin