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(clean up, typos fixed: Yucatan → Yucatán (4)) Tag: apiedit |
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==Attacks== |
==Attacks== |
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{|width= 60% |
{|width= 60% |
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− | |[[ |
+ | |[[File:dead rising {{lc:Indoor Garbage Can}} main.png|130px|right]] |
*'''Main:''' Tap {{x|s}} to swing. |
*'''Main:''' Tap {{x|s}} to swing. |
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{{-}} |
{{-}} |
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− | [[ |
+ | [[File:dead rising {{lc:Indoor Garbage Can}} combo.png|130px|right]] |
*'''Combo:''' During the main attack, tap {{x|s}} to swing again. |
*'''Combo:''' During the main attack, tap {{x|s}} to swing again. |
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{{-}} |
{{-}} |
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− | [[ |
+ | [[File:dead rising {{lc:Indoor Garbage Can}} combo 2.png|130px|right]] |
*'''Combo 2:''' During the first combo attack, tap {{x|s}} to swing again. |
*'''Combo 2:''' During the first combo attack, tap {{x|s}} to swing again. |
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|} |
|} |
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#Yucatan Casino VIP Room |
#Yucatan Casino VIP Room |
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#Yucatan Casino - Shoal Nightclub (Y102) |
#Yucatan Casino - Shoal Nightclub (Y102) |
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− | {{ |
+ | {{Spawned}} |
==Trivia== |
==Trivia== |
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− | *The item is destroyed when thrown. <ref>In [[items.txt]], this item has the line DestroyOnThrownImpact= "true". see [[Mod: |
+ | *The item is destroyed when thrown. <ref>In [[items.txt]], this item has the line DestroyOnThrownImpact= "true". see [[Mod:List of items#Item breaks on contact when thrown|Mod:List of items]].</ref> |
*Oddly, The ash and cigarette buns cannot in the top of this garbage can can never move, no matter what position the garbage can is in. |
*Oddly, The ash and cigarette buns cannot in the top of this garbage can can never move, no matter what position the garbage can is in. |
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*[[File:Dead_rising_garbage_cans_items_txt_names.png|thumb|203px]]In the PC game file [http://deadrising.wikia.com/wiki/Items.txt items.txt] the garbage cans have the following names: |
*[[File:Dead_rising_garbage_cans_items_txt_names.png|thumb|203px]]In the PC game file [http://deadrising.wikia.com/wiki/Items.txt items.txt] the garbage cans have the following names: |
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**[http://deadrising.wikia.com/wiki/Garbage_Can_(Dead_Rising_2) Garbage Can] (GarbageCan_1) |
**[http://deadrising.wikia.com/wiki/Garbage_Can_(Dead_Rising_2) Garbage Can] (GarbageCan_1) |
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**[http://deadrising.wikia.com/wiki/Plastic_Bin Plastic Bin] (PlasticBin) |
**[http://deadrising.wikia.com/wiki/Plastic_Bin Plastic Bin] (PlasticBin) |
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− | {{ |
+ | {{Animate |
|collapse = yes |
|collapse = yes |
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|a = male_attack_lgbox_3_to_7_b |
|a = male_attack_lgbox_3_to_7_b |
Revision as of 16:46, 13 December 2016
Dead Rising 2 | Dead Rising 3 |
The Indoor Garbage Can is a weapon found in Dead Rising 2 and Dead Rising 2: Off the Record. It is a garbage can for temporarily storing refuse and waste.
When thrown, it can drop numerous objects, such as drinks and food items. It is surprisingly, noticeably effective on gas zombies.
Attacks
|
Locations
Dead Rising 2
- Americana Casino Main Floor
- Americana Casino Security Office
- Atlantica Casino Main Floor
- Atlantica Casino Poker Room
- Fortune City Arena Green Rooms
- Fortune City Arena Security Area
- Fortune City Hotel Lobby
- Fortune City Hotel Rooftop
- Palisades Mall First Floor Main Area
- Palisades Mall Second Floor Main Area
- Platinum Strip Main Area
- Royal Flush Plaza First Floor Main Area
- Royal Flush Plaza - Roy's Mart (R109)
- Silver Strip Maintenance Hall
- Silver Strip - Shamrock Casino (N106)
- Silver Strip - Swept Away (N101)
- Slot Ranch Casino Main Floor
- Yucatan Casino Main Entry Area
- Yucatan Casino Restroom Area
- Yucatan Casino VIP Room
- Yucatan Casino - Shoal Nightclub (Y102)
Item which appears when a weapon is broken
All of the items which can appear when a weapon is broken are found in the spreadsheet data/datafile.big/breakable.csv.
The item which appears when the Indoor Garbage Can (Dead Rising 2) is broken depends on what number the item is assigned when placed in the area files.[1][2]
The numbers appear to be off by one. For example, the 31 large planters is 55, yet these planters spawn scissors and handguns, which is listed as 56 and is called LD_LargePlanter.
Item which appears when weapon is broken | |||
---|---|---|---|
Column header | Number | Items | Location |
N/A | 0 |
None[3] |
Default for garbage bag and three items thrown from train in Case 2-2[4][5]
color: black; |
Garbage_Bag | 1 | Default for five garbage cans and cardboard box[6] | |
Vodka_Default | 2 |
| |
2x4 | 3 | Default for pallet and bench
| |
Newspaper_default | 4 | Default for newspaper box | |
RESERVED_WPNTEAM | 5 to 49 | None | Empty |
RESERVED_WPNTEAM | 50 |
| |
BOSSBATTLE_TKOT | 51 | Not used | |
RESERVED_BOSSTEAM | 52 | Not used | |
LD_ProMilitaryCrate | 53 | "Pro" may stand for prologue (Case Zero)
Not used | |
LD_ProBox | 54 | Not used | |
LD_ProGarbage | 55 | "Pro" may stand for prologue (Case Zero) | |
LD_LargePlanter | 56 |
Rooftop Safehouse:
| |
LD_TreasureChest | 57 |
|
Default for Military Case.
Laboratory:
|
LD_MilitaryCrate | 58 |
|
|
LD_Attractor | 59 |
|
|
LD_Jewellery | 60 |
|
|
LD_MachineRoomBox | 61 |
|
|
LD_Garbage Bag | 62 |
Arena (backstage):
| |
LD_GarbageCan | 63 |
| |
LD_ToyBox | 64 |
|
|
LD_SouthPlazaHardware | 65 |
|
Food Barn (Slot Ranch Casino and Food Court):
Fortune Exterior (Fortune Park, Platinum Strip, Silver Strip):
|
LD_Suitcases | 66 |
|
|
LD_SportBox | 67 |
|
|
LD_ClothingBox | 68 |
|
|
LD_LoadingBayBox | 69 |
|
|
LD_Handbag | 70 |
|
|
LD_DeviantSuitcase | 71 |
|
|
LD_FoodCourtBox | 72 |
|
|
LD_Kitchen | 73 |
|
|
LD_GiftshopBox | 74 |
|
|
LD_WaterGun | 75 |
|
|
LD_GarbageBodyBag | 76 |
|
|
LD_CasinoBox | 77 |
|
missions.txt only in Rock Heroes
|
LD_CommonBox | 78 |
|
|
LD_SpoiledFoodBag1 | 79 |
|
|
LD_SpoiledFoodBag2 | 80 |
|
|
LD_TrainBox | 81 |
|
Not used |
Trivia
- The item is destroyed when thrown. [7]
- Oddly, The ash and cigarette buns cannot in the top of this garbage can can never move, no matter what position the garbage can is in.
- In the PC game file items.txt the garbage cans have the following names:
- Metal Garbage Can(GarbageCan_4)
- Plastic Garbage Can(GarbageCan_3)
- Indoor Garbage Can (GarbageCan_2)
- Garbage Can (GarbageCan_1)
- Plastic Bin (PlasticBin)
Weapon Animations | ||
---|---|---|
Animation name | Animation shared with | |
male_attack_lgbox_3_to_7_b |
| |
male_attack_lgbox_7_to_3_a | ||
male_attack_lgbox_8_to_4_a |
Gallery
References
- ↑ All of these items which can appear when a weapon is broken are found in the spreadsheet data/datafile.big/breakable.csv. When the game designers placed an item, they usually added a SpawnPropFromCategory line to that item with a number. This number corresponds to a column in data/datafile.big/breakable.csv. For example:
cItemPlacement Garbage { ItemName= "GarbageCan_4" Location= "-357.314,-5.228,-56.598" Rotation= "-0.001,-0.316,0.000,0.949" SpawnPropFromCategory= "62" }
From #62 here, which is from data/datafile.big/breakable.csv you can see that the broken GarbageCan_4 will create either:
- ↑ Ten weapons have a positive default number in items.txt listed under SpawnPropFromCategoryByDefault. This means that when one of these 10 weapons are placed in an area with no SpawnPropFromCategory line, items will still appear when the weapon is broken. Both the handbag and the treasure chest do not have a default number, so when these items are placed with no SpawnPropFromCategory line, no item will appear when the handbag and treasure chest is broken.
- ↑ Since there is no column 0 in data/datafile.big/breakable.csv, these items by default do not spawn anything.
- ↑ TrainThrowGarbageCan, TrainThrowGarbage Bag, and TrainThrowBin.
- ↑ Confusingly, the 1 default category is called Garbage_Bag, even though the default category for garbage bags is 0.
- ↑ GarbageCan_1, GarbageCan_2, GarbageCan_3, GarbageCan_4, CardboardBox, PlasticBin
- ↑ In items.txt, this item has the line DestroyOnThrownImpact= "true". see Mod:List of items.