Dead Rising Wiki

"Whoo hoo! Let's go huntin' boys!"
—Derrick Duggan

Militia Men is an unannounced mission in Dead Rising 2 and Dead Rising 2: Off the Record involving the four men who vow to keep America safe by killing zombies and survivors alike.

In Dead Rising 2: Off the Record this mission starts at 12am, Day 3 September 27 and lasts 18 hours, expiring at 6pm, September 27.[1]


Four redneck men have taken matters into their own hands with a mission to rid America of certain groups of people: foreigners, socialists along with "pansies, floosies, bureaucrats, liberals and them half-assed conservatives too". They start out their mission to take everyone out in Fortune City, both zombies and any human survivors they encounter. After murdering an innocent man, they split up and each take a rooftop around Fortune Park and attempt to kill Chuck Greene, along with any other survivor, in addition to taking out the zombies. It is advised that the player kills the men before bringing survivors into Fortune Park or escort them while staying indoors.

The militia men are:


  • The militia men must be taken out in the following order. The other men will not appear until the previous one has been killed: [2]
    • 1-2. Earl Flaherty / Johnny James
    • 3. Derrick Duggan
    • 4. Deetz Hartman
  • Earl is the only one whose location does not force Chuck/Frank to zone out of the Silver Strip area. This should be kept in mind regarding item/vehicle respawn strategy.
  • Do not have survivors wait in Fortune Park as they can be killed in four shots.
  • Alternatively, bring survivors to the rooftops and have them equipped with Merc Assault Rifles, assault rifles, light machine guns, shotguns or Six Shooters while the player uses a melee weapon. This will confuse the militia men, who will likely switch over to melee while the survivors shoot him. Any injured survivors can then be healed with food in the area.
    • Earl cannot be attacked by survivors since there is no way for them to reach him.
  • Moving diagonally will help dodge shots.
    • Only moving left or right has Chuck/Frank come to a stop before moving in a different direction. The stop can give the militia men enough time to fire a shot.
  • Gunfire can be avoided by using a melee weapon on the militia men. This causes them to use a bowie knife or machete instead.
  • A Rocket Launcher can also be used to quickly dispatch them.
  • If the player chooses to fight the militia men on their rooftop, the air conditioner units can be used for cover to heal up. The aforementioned firearms are also recommended.


The only weapons accurate enough to deal with them at longer ranges is the Six Shooter and Sniper Rifle. Each of the militia men will take about 19 rounds of a sniper rifle before falling, and will fire a shot in the amount of time it takes the player to get two rapid shots. Mixed Juices are strongly recommended for efficient healing.

  • Earl can be easily dealt with by taking cover behind the fountain lamp post between the Royal Flush Plaza and Fortune City Hotel while using a sniper rifle or Six Shooter.
  • Johnny and Derrick can be dealt with by making a rocket launcher in the maintenance room behind Hot Excitorama.
  • A shotgun can be used if the player treats it like a melee weapon - getting close to have them draw out their blades and then backing away while shooting. Do keep in mind they will abandon trying to stab you once you land a few shots and then rapid fire until they land a hit.

Mission Dialogue[]

Off the Record Mission Dialogue[]

Dialogue of the mission in the Off the Record game files. All text may not be actually used in the final game.


  • Although this mission is officially called "Militia Men", if modded into the mission list, the mission will be named "Live Free or Die". Which is the official motto of the U.S. state of New Hampshire.
  • In Dead Rising 2: Off the Record, the Sniper Rifles dropped by each of the militia men will respawn until 12am, October 2 (Duration = 120:00 Hours).[3]
  • Earl Flaherty, Deetz Hartman, and Derrick Duggan all have the same death animation (stumble backward and fall on their backs) while Johnny James has his own. (Falls to his knees and then falls face down).
  • Similar to the Convicts, both are optional, unmarked cases.
    • The militia men are also similar to the Hall Family as both groups use scoped rifles to hunt and kill both zombies and humans. The milita men however, do this for sport, rather than survival.
      • All groups also do not have a cutscene when killed.
  • The introduction cutscene is "088_militiamen_intro" referenced in the missions.txt file, and found in Dead Rising 2\data\cinematics\cinematics.big
    • All four militia men in the video carry guns called "cine_barett".
    • The murdered man's model is named "srv_stuart", the same as Stuart in Worker's Compensation.[4]
  • There are food and items that only appear in this mission.[5]
  • A rare glitch can occur in Dead Rising 2: Off the Record where when you get to the Cinema Rooftop while Deetz is active, he will stand in one place and drop the weapon he is holding. He will have less health for some strange reason, and the weapon he drops is called "AK-47". The AK-47 does not fire. When aimed, Franks model will deform. If the weapon is dropped, it will fall through the floor. It has only been done in Sandbox mode and has not been encountered in Story mode.
  • Judging by their shared emblem of an Eagle with the words "True patriots of America", the hunters may be part of a larger faction that call themselves "The True Patriots of America".



  1. Confirmed via OTR missions.txt, -RaZZo13
  2. Confirmed in Dead Rising 2: Off the Record on xbox360 by Razzo13
  3. Confirmed via OTR missions.txt, -RaZZo13
  4. The AnimationName for this shooting is called "088_militiamen_intro~srv_stuart", found in Dead Rising 2\data\anim\cinematic\088_militiamen_intro_big\fullbody.big\088_militiamen_intro~srv_stuart.anm
  5. These items are listed in the missions.txt file, including:
v · e · d
Dead Rising 2
Weapons - Locations - Characters - Endings
Game Modes
Story Mode - Co-Op - Terror is Reality
Zombrex 1 - Case 1-1 - Case 1-2 - Case 1-3 - Case 1-4 - Case 2-1 - Case 2-2 - Zombrex 2 - Case 3-1 - Case 3-2 - Case 4-1 - Zombrex 3 - Case 5-1 - Case 5-2 - Zombrex 4 - Case 6-1 - Case 6-2 - Case 6-3 - Case 6-4 - Case 7-1 - Case 7-2 - Case 7-3 - The Facts - Overtime
Ante Up - An Industrial Fashion - Art Appreciation - Bank Run - Barn Burner - Bent Wood - Big Game Stakes - Brains Over Brawn - Chemical Dependency - Chuck the Role Model - Code Blue - Dead or Alive? - Demand and Supply - Delta Point 1 - Everyone Knows Slappy - Family Feud - Fetching Females - Fortune City Botany Club - Fresh Meat - Happily Ever After... Sort Of - Here Comes the Groom - High Rollers - Hunger Pains - Know When to Fold 'Em - Linette's Passage - Lost... - Lush-ious Lady - Mail Order Zombrex - Meet the Contestants - Militia Men - Once Bitten - One Hit Wonder - One Man's Trash - Par for the Course - Rock Heroes - Shell Shocked - Shopping Spree - Short Sighted - Slave to Fashion - Stranded Siren - Stuart's Scheme - Tape It or Die 1 - Tape It or Die 2 - Tastes Like Chicken - The Secret of Charlie's Gold - TK is Infected - Two's Company - WWJWD? - Welcome to the Family - Wilted Flower - Workers Compensation - World's Most Dangerous Trick
Timeline - Achievements - Combo Weapons - Combo Bikes - Prestige Points - Skills - Transceiver - Waypoint