| Modifying PC Dead Rising 2 |
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Opening files to edit (Gibbed's)
All game items (items.txt)
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Each mission and case separated[]
Day2Jump[]
cMissionDefinition Day2Jump DebugSpawnPoint = "Start" DescriptionSummary = "110" DisplayName = "110" Duration = "300" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "3" Module = "0" REMOVE_BEFORE_SHIP = "true" ShowInDebugMenu = "true" StartTime = "86400" cMissionObjective Day1Jump-Objective1 cMissionObjectiveEvent Day1StartedEnd1 EventString = "Day2Started" cMissionOnEnter StartDay2 cMissionSendEvent Day1Started1 Value = "Day2Started" cMissionSetChuckState GiveKeystoUnderground ChuckState = "20" Value = "85017" cMissionSendEvent EnableItems3 Value = "FirstLooterDialogue" cMissionSendEvent EndMission17 Value = "EndPawnMission"
Day3Jump[]
cMissionDefinition Day3Jump DebugSpawnPoint = "Start" DescriptionSummary = "110" DisplayName = "110" Duration = "300" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "3" Module = "0" REMOVE_BEFORE_SHIP = "true" ShowInDebugMenu = "true" StartTime = "172800" cMissionObjective Day1Jump-Objective2 cMissionObjectiveEvent Day1StartedEnd2 EventString = "Day3Started" cMissionOnEnter StartDay3 cMissionSendEvent Day1Started2 Value = "Day3Started" cMissionSetChuckState GiveKeystoUnderground1 ChuckState = "20" Value = "85017" cMissionSendEvent EnableItems4 Value = "FirstLooterDialogue" cMissionSendEvent EndMission18 Value = "EndPawnMission"
Day4Jump[]
cMissionDefinition Day4Jump DebugSpawnPoint = "Start" DescriptionSummary = "110" DisplayName = "110" Duration = "300" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "3" Module = "0" REMOVE_BEFORE_SHIP = "true" ShowInDebugMenu = "true" StartTime = "259200" cMissionObjective Day1Jump-Objective3 cMissionObjectiveEvent Day1StartedEnd3 EventString = "Day4Started" cMissionOnEnter StartDay4 cMissionSendEvent Day1Started3 Value = "Day4Started" cMissionSetChuckState GiveKeystoUnderground2 ChuckState = "20" Value = "85017" cMissionSendEvent EnableItems5 Value = "FirstLooterDialogue" cMissionSendEvent EndMission19 Value = "EndPawnMission"
GiftsForKatie[]
cMissionDefinition GiftsForKatie Duration = "345600" ExplicitStart = "true" MissionComplete_PP = "25000" MissionType = "12" WaitUntilEnd = "false" cMissionObjective GiftsForKatie-Objective cMissionObjectiveGiveItemToNPC GiveBeachBall ITEM_NAME = "BeachBall" NPCName = "cast_katey" cMissionCinematic x121 CinematicName = "katie_recieve_gift" NoTeleportAfterIsOK = "true" cMissionSetNPCScriptedAction x431 IsLooping = "true" NPCName = "cast_katey" Orientation = "103.175" ScriptedActionName = "KatieExcited" SetOrientation = "false" UseOrientation = "true" cMissionSetChuckState GivePP_BeachBall2 ChuckState = "10" Value = "15000" cMissionSetChuckState drop_item ChuckState = "18" cMissionSetChuckState FatherOfTheMonth ChuckState = "12" Value = "1339" cMissionDialogue cast_katey_Reaction_Happy2 Dialogue0 = "65073" Speaker0 = "cast_katey" SpeakerID0 = "50051" cMissionObjectiveGiveItemToNPC GiveGiantStuffedRabbit ITEM_NAME = "GiantStuffedRabbit" NPCName = "cast_katey" cMissionCinematic x138 CinematicName = "katie_recieve_gift_large" NoTeleportAfterIsOK = "true" cMissionSetNPCScriptedAction x139 IsLooping = "true" NPCName = "cast_katey" Orientation = "103.175" ScriptedActionName = "KatieExcited" SetOrientation = "false" UseOrientation = "true" cMissionDialogue x1391 Dialogue0 = "65073" Speaker0 = "cast_katey" SpeakerID0 = "50051" cMissionSetChuckState GivePP_Rabbit1 ChuckState = "10" Value = "15000" cMissionSetChuckState drop_item1 ChuckState = "18" cMissionSetChuckState FatherOfTheMonth1 ChuckState = "12" Value = "1339" cMissionObjectiveGiveItemToNPC GiveGiantStuffedBear ITEM_NAME = "GiantStuffedBear" NPCName = "cast_katey" cMissionCinematic x152 CinematicName = "katie_recieve_gift_large" NoTeleportAfterIsOK = "true" cMissionSetNPCScriptedAction x153 IsLooping = "true" NPCName = "cast_katey" Orientation = "103.175" ScriptedActionName = "KatieExcited" SetOrientation = "false" UseOrientation = "true" cMissionDialogue x154 Dialogue0 = "65073" Speaker0 = "cast_katey" SpeakerID0 = "50051" cMissionSetChuckState GivePP_Bear1 ChuckState = "10" Value = "15000" cMissionSetChuckState drop_item2 ChuckState = "18" cMissionSetChuckState FatherOfTheMonth2 ChuckState = "12" Value = "1339" cMissionObjectiveGiveItemToNPC GiveGiantStuffedDonkey ITEM_NAME = "GiantStuffedDonkey" NPCName = "cast_katey" cMissionCinematic x162 CinematicName = "katie_recieve_gift_large" NoTeleportAfterIsOK = "true" cMissionSetNPCScriptedAction x166 IsLooping = "true" NPCName = "cast_katey" Orientation = "103.175" ScriptedActionName = "KatieExcited" SetOrientation = "false" UseOrientation = "true" cMissionDialogue x167 Dialogue0 = "65073" Speaker0 = "cast_katey" SpeakerID0 = "50051" cMissionSetChuckState GivePP_Donkey1 ChuckState = "10" Value = "15000" cMissionSetChuckState drop_item3 ChuckState = "18" cMissionSetChuckState FatherOfTheMonth5 ChuckState = "12" Value = "1339" cMissionObjectiveGiveItemToNPC GiveWaterGun ITEM_NAME = "WaterGun" NPCName = "cast_katey" cMissionCinematic x173 CinematicName = "katie_recieve_gift_rifle" NoTeleportAfterIsOK = "true" cMissionSetNPCScriptedAction x181 IsLooping = "true" NPCName = "cast_katey" Orientation = "103.175" ScriptedActionName = "KatieExcited" SetOrientation = "false" UseOrientation = "true" cMissionDialogue x180 Dialogue0 = "65073" Speaker0 = "cast_katey" SpeakerID0 = "50051" cMissionSetChuckState GivePP_WaterGun1 ChuckState = "10" Value = "10000" cMissionSetChuckState drop_item4 ChuckState = "18" cMissionSetChuckState FatherOfTheMonth4 ChuckState = "12" Value = "1339" cMissionObjectiveGiveItemToNPC GiveGiantStuffedBull ITEM_NAME = "GiantStuffedBull" NPCName = "cast_katey" cMissionCinematic x182 CinematicName = "katie_recieve_gift_large" NoTeleportAfterIsOK = "true" cMissionSetNPCScriptedAction x183 IsLooping = "true" NPCName = "cast_katey" Orientation = "103.175" ScriptedActionName = "KatieExcited" SetOrientation = "false" UseOrientation = "true" cMissionDialogue x184 Dialogue0 = "65073" Speaker0 = "cast_katey" SpeakerID0 = "50051" cMissionSetChuckState GivePP_Bull1 ChuckState = "10" Value = "15000" cMissionSetChuckState drop_item5 ChuckState = "18" cMissionSetChuckState FatherOfTheMonth6 ChuckState = "12" Value = "1339" cMissionObjectiveGiveItemToNPC GiveGiantStuffedElephant ITEM_NAME = "GiantStuffedElephant" NPCName = "cast_katey" cMissionCinematic x220 CinematicName = "katie_recieve_gift_large" NoTeleportAfterIsOK = "true" cMissionSetNPCScriptedAction x221 IsLooping = "true" NPCName = "cast_katey" Orientation = "103.175" ScriptedActionName = "KatieExcited" SetOrientation = "false" UseOrientation = "true" cMissionDialogue x219 Dialogue0 = "65073" Speaker0 = "cast_katey" SpeakerID0 = "50051" cMissionSetChuckState GivePP_Elephant1 ChuckState = "10" Value = "10000" cMissionSetChuckState drop_item6 ChuckState = "18" cMissionSetChuckState FatherOfTheMonth7 ChuckState = "12" Value = "1339" cMissionObjectiveGiveItemToNPC GiveFunnyPainting ITEM_NAME = "FunnyPainting" NPCName = "cast_katey" cMissionCinematic x224 CinematicName = "katie_recieve_gift_painting" NoTeleportAfterIsOK = "true" cMissionSetNPCScriptedAction x2211 IsLooping = "true" NPCName = "cast_katey" Orientation = "103.175" ScriptedActionName = "KatieExcited" SetOrientation = "false" UseOrientation = "true" cMissionDialogue x2241 Dialogue0 = "65073" Speaker0 = "cast_katey" SpeakerID0 = "50051" cMissionSetChuckState GivePP_PaintingFunny1 ChuckState = "10" Value = "10000" cMissionSetChuckState drop_item7 ChuckState = "18" cMissionSetChuckState FatherOfTheMonth8 ChuckState = "12" Value = "1339" cMissionObjectiveGiveItemToNPC GiveBagofMarbles ITEM_NAME = "BagofMarbles" NPCName = "cast_katey" cMissionCinematic x256 CinematicName = "katie_recieve_gift" NoTeleportAfterIsOK = "true" cMissionSetNPCScriptedAction x255 IsLooping = "true" NPCName = "cast_katey" Orientation = "103.175" ScriptedActionName = "KatieExcited" SetOrientation = "false" UseOrientation = "true" cMissionDialogue x258 Dialogue0 = "65073" Speaker0 = "cast_katey" SpeakerID0 = "50051" cMissionSetChuckState GivePP_Marbles1 ChuckState = "10" Value = "10000" cMissionSetChuckState drop_item9 ChuckState = "18" cMissionSetChuckState FatherOfTheMonth10 ChuckState = "12" Value = "1339" cMissionObjectiveGiveItemToNPC GivePonyOnStick ITEM_NAME = "PonyOnStick" NPCName = "cast_katey" cMissionCinematic x293 CinematicName = "katie_recieve_gift" NoTeleportAfterIsOK = "true" cMissionSetNPCScriptedAction x262 IsLooping = "true" NPCName = "cast_katey" Orientation = "103.175" ScriptedActionName = "KatieExcited" SetOrientation = "false" UseOrientation = "true" cMissionDialogue x263 Dialogue0 = "65073" Speaker0 = "cast_katey" SpeakerID0 = "50051" cMissionSetChuckState GivePP_PonyStick1 ChuckState = "10" Value = "15000" cMissionSetChuckState drop_item10 ChuckState = "18" cMissionSetChuckState FatherOfTheMonth11 ChuckState = "12" Value = "1339" cMissionObjectiveEvent WaitForSnowFlakeConvert EventString = "EVENT_CONVERTED_SNOWFLAKE" cMissionCinematic GiveSnowflakeNIS CinematicName = "katie_recieve_gift_tiger" NoTeleportAfterIsOK = "true" cMissionSetNPCScriptedAction makeexcited IsLooping = "true" NPCName = "cast_katey" Orientation = "103.175" ScriptedActionName = "KatieExcited" SetOrientation = "false" UseOrientation = "true" cMissionSetChuckState GiveSnowflakePP ChuckState = "10" Value = "5000" cMissionSetChuckState GaveSnowflakeGift ChuckState = "79" cMissionSetChuckState FatherOfTheMonth12 ChuckState = "12" Value = "1339" cMissionOnSuccess AwardAchievement cMissionSetChuckState FatherOfTheYear ChuckState = "12" Value = "1340" cMissionLevelReady EnterSafeHouse LevelName = "LEVEL_SAFEHOUSE" cMissionSendCommandToProp SpawnCollectedKateyGifts PropCommand = "28"
PawnShop_1[]
cMissionDefinition PawnShop_1 Duration = "518400" ExplicitStart = "true" IgnoreWarning = "true" LevelRequiredToStartName = "NONE" MissionType = "12" Module = "0" WaitUntilEnd = "false" cMissionObjective Day2Start cMissionObjectiveEvent Day2start EventString = "PawnDay2" cMissionOnEnter PawnShop_1-Start cMissionPawnShopAddItem SportsCarKey Item = "Key_sportscar" Price = "500000" PriceInflation = "0.0" cMissionPawnShopAddItem RoaringThunder Item = "ElectricThunder" Price = "15000" PriceInflation = "0" cMissionPawnShopAddItem LaserSword Item = "LaserLightSword" Price = "25000" PriceInflation = "0" cMissionPawnShopAddItem Tenderizers Item = "MMAGloves_spiked" Price = "20000" PriceInflation = "0" cMissionPawnShopAddItem BroadSword Item = "Broadsword" Price = "15000" PriceInflation = "0" cMissionPawnShopAddItem BeachBall Item = "BeachBall" Price = "1000" PriceInflation = "0" cMissionPawnShopAddItem ZombrexRoyal Item = "Zombrex" Price = "25000" PriceInflation = "0.5" cMissionPawnShopAddItem PoleArm Item = "PoleWeapon" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem BlamBow Item = "BowandArrow_explosive" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem SnowBall Item = "SnowballCannon" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem BattleAxe1 Item = "BattleAxe" Price = "15000" PriceInflation = "0" cMissionPawnShopAddItem ServeBot2 Item = "ServbotMask" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem GemBlower1 Item = "GemBlower" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem AssaultRifle Item = "M16" Price = "20000" PriceInflation = "0" cMissionPawnShopAddItem LMG Item = "M249" Price = "20000" PriceInflation = "0" cMissionPawnShopAddItem Molotov Item = "MolotovBottle" Price = "15000" PriceInflation = "0" cMissionPawnShopAddItem FountainLizard Item = "FountainLizard" Price = "10000" PriceInflation = "0" cMissionPawnShopAddItem Parablower Item = "ParaBlower" Price = "25000" PriceInflation = "0" cMissionPawnShopAddItem ZombieMask Item = "ZombieMask" Price = "1000" PriceInflation = "0" cMissionPawnShopAddItem Defiler Item = "Defiler" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem PowerGuitar Item = "PowerGuitar" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem HailMary Item = "HailMary" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem GiantStuffedBear Item = "GiantStuffedBear" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem Dynameat Item = "Dynameat" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem CommandoKey Item = "Key_commando" Price = "2000000" PriceInflation = "0.0" cMissionPawnShopAddItem TeslaBall Item = "TeslaBall" Price = "30000" PriceInflation = "0" cMissionPawnShopAddItem FreezerBomb Item = "FreezerBomb" Price = "25000" PriceInflation = "0" cMissionPawnShopAddItem RocketLauncher Item = "FireworksBazooka" Price = "35000" PriceInflation = "0" cMissionPawnShopAddItem Driller Item = "Driller" Price = "10000" PriceInflation = "0" cMissionPawnShopAddItem Keg Item = "Keg" Price = "1000" PriceInflation = "0" cMissionPawnShopAddItem Heliblade Item = "HeliBlade" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem FlameThrower Item = "FlameThrower" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem ATMHacker Item = "ATMHacker" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem ShowerHead Item = "ShowerHead" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem ChopperKey Item = "Key_chopper" Price = "1000000" PriceInflation = "0.0" cMissionPawnShopAddItem BeerHat Item = "BeerHat" Price = "25000" PriceInflation = "0" cMissionPawnShopAddItem KnifeGloves Item = "KnifeGloves" Price = "20000" PriceInflation = "0" cMissionPawnShopAddItem Auger Item = "Auger" Price = "25000" PriceInflation = "0" cMissionPawnShopAddItem FlamingGloves Item = "FlamingGloves" Price = "25000" PriceInflation = "0" cMissionPawnShopAddItem BowlingBall Item = "BowlingBall" Price = "1000" PriceInflation = "0" cMissionPawnShopAddItem SuperSlicer Item = "SuperSlicer" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem PlateLauncher Item = "PlateLauncher" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem ZombieThrower Item = "ZombieThrower" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem Massager Item = "BobsToy" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem FireSpitter Item = "FireSpitter" Price = "0" PriceInflation = "0" cMissionLevelReady Royal12 LevelName = "LEVEL_ROYAL_FLUSH" cMissionSendCommandToProp RemoveBattleAxe PropCommand = "17" PropName = "ps_royal_BattleAxe" cMissionSendCommandToProp RemoveAssault PropCommand = "17" PropName = "ps_royal_M16" cMissionSendCommandToProp RemoveLMG PropCommand = "17" PropName = "ps_royal_LMG" cMissionLevelReady Exterior2 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSendCommandToProp RemoveBroadSword1 PropCommand = "17" PropName = "ps_south_BroadSword" cMissionSendCommandToProp RemoveLMG2 PropCommand = "17" PropName = "ps_south_LMG" cMissionSendCommandToProp RemoveBattleAxe2 PropCommand = "17" PropName = "ps_north_BattleAxe" cMissionSendCommandToProp RemoveBroadSword2 PropCommand = "17" PropName = "ps_north_broadsword" cMissionSendCommandToProp RemoveAssault2 PropCommand = "17" PropName = "ps_south_M16" cMissionSendCommandToProp RemoveLMG3 PropCommand = "17" PropName = "ps_north_LMG" cMissionLevelReady Palisades4 LevelName = "LEVEL_PALISADES" cMissionSendCommandToProp RemoveBroadSword3 PropCommand = "17" PropName = "ps_palisades_broadsword" cMissionSendCommandToProp RemoveBattleAxe3 PropCommand = "17" PropName = "ps_palisades_BattleAxe" cMissionSendCommandToProp RemoveAssault1 PropCommand = "17" PropName = "ps_palisades_M16"
X_AutoChuck[]
cMissionDefinition X_AutoChuck Color = "15869409" DebugSpawnPoint = "EndQueens" DescriptionSummary = "3143" DisplayName = "7" Duration = "691200" ExplicitStart = "false" LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH" MissionType = "0" Module = "0" REMOVE_BEFORE_SHIP = "true" ShowInDebugMenu = "false" ShowInHUD = "true" StartTime = "43200" cMissionObjective AutoChuck-Objective cMissionObjectiveBeAtLocation x287 MissionWaypoint = "ARENA_BACKSTAGE,-116.437,9.169,13.738" RadiusFromWaypoint = "3" cMissionSetChuckState auto_item ChuckState = "15" cMissionTimer auto_attack9 DeltaTimeMinutesRealTime = "1" KeepAliveAfterMissionEnd = "true" cMissionSetChuckState auto_attack1 ChuckState = "14" cMissionTimer auto_return DeltaTimeMinutesRealTime = "4" KeepAliveAfterMissionEnd = "true" cMissionSetChuckState auto_attack2 ChuckState = "13" cMissionObjectiveBeAtLocation x292 MissionWaypoint = "AMERICANA_CASINO,-321.012,-5.643,-52.086" RadiusFromWaypoint = "3" cMissionSetChuckState auto_item1 ChuckState = "15" cMissionTimer auto_attack10 DeltaTimeMinutesRealTime = "1" KeepAliveAfterMissionEnd = "true" cMissionSetChuckState auto_attack4 ChuckState = "14" cMissionTimer auto_return1 DeltaTimeMinutesRealTime = "4" KeepAliveAfterMissionEnd = "true" cMissionSetChuckState auto_attack5 ChuckState = "13" cMissionObjectiveBeAtLocation x308 MissionWaypoint = "FORTUNE_EXTERIOR,61.208,0.543,-137.001" RadiusFromWaypoint = "3" cMissionSetChuckState auto_item2 ChuckState = "15" cMissionTimer auto_attack11 DeltaTimeMinutesRealTime = "1" KeepAliveAfterMissionEnd = "true" cMissionSetChuckState auto_attack7 ChuckState = "14" cMissionTimer auto_return2 DeltaTimeMinutesRealTime = "4" KeepAliveAfterMissionEnd = "true" cMissionSetChuckState auto_attack8 ChuckState = "13" cMissionOnEnter TurnOnAutoChuck cMissionSetChuckState TurnAutoChuckOn ChuckState = "59" cMissionOnEnd goback cMissionSetChuckState quitgame ChuckState = "65"
ShortcutTeleport[]
cMissionDefinition ShortcutTeleport DontAutoCompleteOnDebugJump = "true" Duration = "432000" ExplicitStart = "true" MissionType = "12" WaitUntilEnd = "true" cMissionLevelReady ShortcutTeleport-Start1 LevelName = "LEVEL_PALISADES" cMissionCondition LinetteNotYet Condition = "15" ConditionParamater = "KillGetToShortcut" cMissionDisableTriggerVolume DisableRoyalPort TriggerName = "RoyalTeleport" cMissionLevelReady ShortcutTeleport-Start2 LevelName = "LEVEL_ROYAL_FLUSH" cMissionCondition LinetteNotYet1 Condition = "15" ConditionParamater = "KillGetToShortcut" cMissionDisableTriggerVolume DisableRoyalPort1 TriggerName = "PalisadesTeleport" cMissionCondition LinetteSaveCover Condition = "6" ConditionParamater = "KillGetToShortcut" cMissionDisableTriggerVolume Save16 TriggerName = "Save14"
SouthPlazaLockedDoors[]
cMissionDefinition SouthPlazaLockedDoors Duration = "518400" ExplicitStart = "true" MissionType = "12" WaitUntilEnd = "false" cMissionObjective SouthPlazaLockedDOors1 cMissionObjectiveMissionStatus Case21 Failed = "true" MissionName = "Case1-1" Success = "true" cMissionLevelReady Park LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionHideTriggerVolume Hide_Hotel_Center TriggerName = "Hotel_Center" cMissionHideTriggerVolume Hide_Hotel_Left TriggerName = "Hotel_Left" cMissionHideTriggerVolume Hide_Hotel_Right TriggerName = "Hotel_Right" cMissionOnTrigger GateLeft DisplayName = "50455" InteractButton = "true" Location = "-129.716,-0.500,44.119" NeverFinish = "true" ZombieRotation = "0,0,0,1" cMissionRaiseDialog Locked2 Mission_Message = "50407" cMissionOnTrigger GateRight DisplayName = "50455" InteractButton = "true" Location = "-133.283,-0.500,37.954" NeverFinish = "true" ZombieRotation = "0,0,0,1" cMissionRaiseDialog Locked3 Mission_Message = "50407" cMissionOnTrigger GateCenter DisplayName = "50455" InteractButton = "true" Location = "-131.497,-0.500,41.045" NeverFinish = "true" ZombieRotation = "0,0,0,1" cMissionRaiseDialog Locked4 Mission_Message = "50407" cMissionOnSuccess Win5 cMissionHideTriggerVolume Hide_Hotel_Center1 Show = "true" TriggerName = "Hotel_Center" cMissionHideTriggerVolume Hide_Hotel_Left1 Show = "true" TriggerName = "Hotel_Left" cMissionHideTriggerVolume Hide_Hotel_Right1 Show = "true" TriggerName = "Hotel_Right" cMissionDisableTriggerVolume LockedTriggers TriggerName = "GateLeft" cMissionDisableTriggerVolume LockedTriggers2 TriggerName = "GateRight" cMissionDisableTriggerVolume LockedTriggers1 TriggerName = "GateCenter"
X_AutoChuck1[]
cMissionDefinition X_AutoChuck1 Color = "15869409" DebugSpawnPoint = "EndQueens" DescriptionSummary = "3143" DisplayName = "7" Duration = "691200" ExplicitStart = "false" LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH" MissionType = "0" Module = "0" REMOVE_BEFORE_SHIP = "true" ShowInDebugMenu = "false" ShowInHUD = "true" StartTime = "43200" cMissionObjective AutoChuck-Objective1 cMissionObjectiveBeAtLocation x321 MissionWaypoint = "FOOD_BARN,64.147,-0.105,-212.311" RadiusFromWaypoint = "3" cMissionSetChuckState auto_item3 ChuckState = "15" cMissionTimer auto_attack12 DeltaTimeMinutesRealTime = "1" KeepAliveAfterMissionEnd = "true" cMissionSetChuckState auto_attack13 ChuckState = "14" cMissionTimer auto_return3 DeltaTimeMinutesRealTime = "4" KeepAliveAfterMissionEnd = "true" cMissionSetChuckState auto_attack14 ChuckState = "13" cMissionObjectiveBeAtLocation x373 MissionWaypoint = "SOUTH_PLAZA,-283.349,-5.730,132.921" RadiusFromWaypoint = "3" cMissionSetChuckState auto_item4 ChuckState = "15" cMissionTimer auto_attack15 DeltaTimeMinutesRealTime = "1" KeepAliveAfterMissionEnd = "true" cMissionSetChuckState auto_attack16 ChuckState = "14" cMissionTimer auto_return4 DeltaTimeMinutesRealTime = "4" KeepAliveAfterMissionEnd = "true" cMissionSetChuckState auto_attack17 ChuckState = "13" cMissionObjectiveBeAtLocation x379 MissionWaypoint = "PALISADES,122.212,-0.569,-51.515" RadiusFromWaypoint = "3" cMissionSetChuckState auto_item5 ChuckState = "15" cMissionTimer auto_attack18 DeltaTimeMinutesRealTime = "1" KeepAliveAfterMissionEnd = "true" cMissionSetChuckState auto_attack19 ChuckState = "14" cMissionTimer auto_return5 DeltaTimeMinutesRealTime = "4" KeepAliveAfterMissionEnd = "true" cMissionSetChuckState auto_attack20 ChuckState = "13" cMissionOnEnter TurnOnAutoChuck1 cMissionSetChuckState TurnAutoChuckOn1 ChuckState = "59" cMissionOnEnd goback1 cMissionSetChuckState quitgame1 ChuckState = "65"
X_AutoChuck2[]
cMissionDefinition X_AutoChuck2 Color = "15869409" DebugSpawnPoint = "EndQueens" DescriptionSummary = "3143" DisplayName = "7" Duration = "691200" ExplicitStart = "false" LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH" MissionType = "0" Module = "0" REMOVE_BEFORE_SHIP = "true" ShowInDebugMenu = "false" ShowInHUD = "true" StartTime = "129600" cMissionObjective AutoChuck-Objective2 cMissionObjectiveBeAtLocation x386 MissionWaypoint = "YUCATAN_CASINO,286.972,0.020,-301.442" RadiusFromWaypoint = "3" cMissionSetChuckState auto_item6 ChuckState = "15" cMissionTimer auto_attack21 DeltaTimeMinutesRealTime = "1" KeepAliveAfterMissionEnd = "true" cMissionSetChuckState auto_attack22 ChuckState = "14" cMissionTimer auto_return9 DeltaTimeMinutesRealTime = "4" KeepAliveAfterMissionEnd = "true" cMissionSetChuckState auto_attack32 ChuckState = "13" cMissionObjectiveBeAtLocation x392 MissionWaypoint = "ROYAL_FLUSH,-189.030,5.955,-108.264" RadiusFromWaypoint = "3" cMissionSetChuckState auto_item7 ChuckState = "15" cMissionTimer auto_attack25 DeltaTimeMinutesRealTime = "1" KeepAliveAfterMissionEnd = "true" cMissionSetChuckState auto_attack26 ChuckState = "14" cMissionTimer auto_return8 DeltaTimeMinutesRealTime = "4" KeepAliveAfterMissionEnd = "true" cMissionSetChuckState auto_attack31 ChuckState = "13" cMissionObjectiveBeAtLocation x404 MissionWaypoint = "ATLANTICA_CASINO,-3.426,1.429,55.455" RadiusFromWaypoint = "3" cMissionSetChuckState auto_item8 ChuckState = "15" cMissionTimer auto_attack27 DeltaTimeMinutesRealTime = "1" KeepAliveAfterMissionEnd = "true" cMissionSetChuckState auto_attack28 ChuckState = "14" cMissionTimer auto_return7 DeltaTimeMinutesRealTime = "4" KeepAliveAfterMissionEnd = "true" cMissionSetChuckState auto_attack30 ChuckState = "13" cMissionOnEnter TurnOnAutoChuck2 cMissionSetChuckState TurnAutoChuckOn2 ChuckState = "59" cMissionOnEnd goback2 cMissionSetChuckState quitgame2 ChuckState = "65"
X_AutoChuck3[]
cMissionDefinition X_AutoChuck3 Color = "15869409" DebugSpawnPoint = "EndQueens" DescriptionSummary = "3143" DisplayName = "7" Duration = "691200" ExplicitStart = "false" LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH" MissionType = "0" Module = "0" REMOVE_BEFORE_SHIP = "true" ShowInDebugMenu = "false" ShowInHUD = "true" StartTime = "302400" cMissionObjective AutoChuck-Objective3 cMissionObjectiveBeAtLocation x427 MissionWaypoint = "UNDERGROUND,-59.415,-8.535,-134.016" RadiusFromWaypoint = "3" cMissionSetChuckState auto_item9 ChuckState = "15" cMissionTimer auto_attack23 DeltaTimeMinutesRealTime = "1" KeepAliveAfterMissionEnd = "true" cMissionSetChuckState auto_attack24 ChuckState = "14" cMissionTimer auto_return6 DeltaTimeMinutesRealTime = "4" KeepAliveAfterMissionEnd = "true" cMissionSetChuckState auto_attack29 ChuckState = "13" cMissionOnEnter TurnOnAutoChuck3 cMissionSetChuckState TurnAutoChuckOn3 ChuckState = "59" cMissionOnEnd goback3 cMissionSetChuckState quitgame3 ChuckState = "65"
Safehouse_Stacey_0b[]
cMissionDefinition Safehouse_Stacey_0b Duration = "36000" ExplicitStart = "true" LevelRequiredToStartName = "SAFEHOUSE" MissionType = "12" StartTime = "183600" cMissionObjective Safehouse_Stacey_0-Objective1 cMissionObjectiveSurvivorLives x369 KillSurvivor = "false" Name = "cast_stacey" cMissionObjectiveBeAtLocation EndJealous MissionWaypoint = "ROYAL_FLUSH,-306.414,-4.798,-154.658" RadiusFromWaypoint = "3" cMissionLevelReady EntryIntoSafehouse10 LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC y1 NPCName = "cast_stacey" Rotation = "2.0" SpawnPoint = "-3.6,-1.110,7.1" UseRotationAndLocationIfSpawned = "true" cMissionDialogue JealousStacey Dialogue0 = "66038" DialogueCondition = "0" Speaker0 = "cast_stacey" SpeakerID0 = "50052" cMissionDialogue JealousStacey1 Dialogue0 = "66039" Dialogue1 = "66040" DialogueCondition = "0" Speaker0 = "cast_stacey" Speaker1 = "cast_stacey" SpeakerID0 = "65167" SpeakerID1 = "50052" cMissionDialogue JealousStacey2 Dialogue0 = "66041" Dialogue1 = "66042" DialogueCondition = "0" Speaker0 = "cast_stacey" Speaker1 = "cast_stacey" SpeakerID0 = "50052" SpeakerID1 = "50052" cMissionDialogue JealousStacey3 Dialogue0 = "66044" DialogueCondition = "0" LoopThisNode = "true" Speaker0 = "cast_stacey" SpeakerID0 = "50052" cMissionSetNPCScriptedAction x3968 IsLooping = "true" NPCName = "cast_stacey" ScriptedActionName = "SSit" SnapToState = "true" cMissionPrereq EndFetching cMissionObjectiveMissionStatus FetchingFemales1 MissionName = "FetchingFemales" Success = "true"
SuppressStripPokerTable[]
cMissionDefinition SuppressStripPokerTable Duration = "432000" MissionType = "12" cMissionObjective SuppressStripPokerTable-Objective cMissionObjectiveEvent PokerIsOn EventString = "TurnOnPokerTable"
StripPokerSurvivorRescued[]
cMissionDefinition StripPokerSurvivorRescued Duration = "432000" ExplicitStart = "true" MissionType = "12" cMissionObjective StripPokerSurvivorRescued-Objective cMissionObjectiveBringNPC RescuedKristin HideInEasyChuck = "true" LevelName = "LEVEL_SAFEHOUSE" Location = "-6.775,-3.817,36.390" NPC_NAME = "srv_kristin" Radius = "8" cMissionSendEvent EnableStripPokerTable5 Value = "TurnOnPokerTable" cMissionObjectiveBringNPC RescuedJack HideInEasyChuck = "true" LevelName = "LEVEL_SAFEHOUSE" Location = "-6.775,-3.817,36.390" NPC_NAME = "srv_jack_0" Radius = "8" cMissionSendEvent EnableStripPokerTable9 Value = "TurnOnPokerTable" cMissionObjectiveBringNPC RescuedWoodrow HideInEasyChuck = "true" LevelName = "LEVEL_SAFEHOUSE" Location = "-6.775,-3.817,36.390" NPC_NAME = "srv_woodrow_0" Radius = "8" cMissionSendEvent EnableStripPokerTable8 Value = "TurnOnPokerTable" cMissionObjectiveBringNPC RescuedTrixieLynn HideInEasyChuck = "true" LevelName = "LEVEL_SAFEHOUSE" Location = "-6.775,-3.817,36.390" NPC_NAME = "srv_trixielynn_0" Radius = "8" cMissionSendEvent EnableStripPokerTable7 Value = "TurnOnPokerTable" cMissionObjectiveBringNPC RescuedCora HideInEasyChuck = "true" LevelName = "LEVEL_SAFEHOUSE" Location = "-6.775,-3.817,36.390" NPC_NAME = "srv_cora_0" Radius = "8" cMissionSendEvent EnableStripPokerTable6 Value = "TurnOnPokerTable"
BoykinGatePreCase6[]
cMissionDefinition BoykinGatePreCase6 Duration = "518400" ExplicitStart = "true" MissionType = "12" WaitUntilEnd = "false" cMissionObjective x352 cMissionObjectiveMissionStatus x353 MissionName = "Case6-1" Success = "true" cMissionLevelReady Underground10 LevelName = "LEVEL_UNDERGROUND" cMissionSpawnItem Gate17 ItemName = "BoykinGate" Location = "244.303,-7.615,-151.250" Rotation = "0.000,0.703,0.000,-0.704" cMissionSpawnItem LoadingBayGate7 ItemName = "Gate" Location = "167.293,2.599,-157.291" Rotation = "0.000,-0.378,0.000,0.932" cMissionSpawnItem LoadingBayGate10 ItemName = "Gate" Location = "162.557,2.609,-161.986" Rotation = "0.000,-0.378,0.000,0.932" cMissionHideTriggerVolume HideLoadingBayTrigger TriggerName = "LoadingBay" cMissionLevelReady Exterior17 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSpawnItem LoadingBayGate5 ItemName = "Gate" Location = "171.796,0.599,-153.315" Rotation = "0.000,-0.378,0.000,0.932" cMissionSpawnItem LoadingBayGate8 ItemName = "Gate" Location = "167.047,0.599,-157.999" Rotation = "0.000,-0.378,0.000,0.932" cMissionHideTriggerVolume HideLoadingBayTrigger1 TriggerName = "LoadingBay" cMissionLevelReady Palisades16 LevelName = "LEVEL_PALISADES" cMissionHideTriggerVolume HideLoadingBayTrigger2 TriggerName = "Underground_Labs"
ConvertSnowflakeAsAGift[]
cMissionDefinition ConvertSnowflakeAsAGift Duration = "345600" LevelRequiredToStartName = "SAFEHOUSE" MissionType = "12" cMissionObjective ConvertSnowflakeAsAGift-Objective cMissionObjectiveEvent ConvertSnowflake_EVENT EventString = "EVENT_CONVERTED_SNOWFLAKE" cMissionObjectiveMissionStatus kateyslife Failed = "true" MissionName = "Zombrex2FailInside3" cMissionLevelReady ConvertSnowflakeAsAGift-Start LevelName = "LEVEL_SAFEHOUSE" cMissionOnTrigger InteractSnowflake DisplayName = "50455" InnerRadius = "1.5" InteractButton = "true" Location = "-8.860,-0.490,7.824" Radius = "1.5" ZombieRotation = "0,0,0,1" cMissionDialogue TalkieTalkie AutoStart = "true" Dialogue0 = "2850" SpeakerID0 = "50051" cMissionSendEvent SnowflakeEventSend1 Value = "EVENT_CONVERTED_SNOWFLAKE" cMissionDisableTriggerVolume TurnOffTalkieTalkie TriggerName = "InteractSnowflake" cMissionOnFail stop_snowflake cMissionDisableTriggerVolume TurnOffTalkieTalkie3 TriggerName = "InteractSnowflake" cMissionPrereq SavedSnowflake cMissionObjectiveNPCJoin SnowflakeRescued ANDRESCUED = "true" NPCName = "srv_snowflake"
ComboPosters[]
cMissionDefinition ComboPosters DescriptionSummary = "216" DisplayName = "216" Duration = "432000" ExplicitStart = "true" MissionType = "12" PrerequisiteMission = "ComboIntro" WaitUntilEnd = "false" cMissionObjective ComboPoster_Triggers cMissionObjectiveEvent Poster_LaserSword1 EventString = "PosterSeen_LaserSword" cMissionObjectiveEvent Poster_Tenderizer2 EventString = "PosterSeen_Tenderizer" cMissionObjectiveEvent Poster_HolyArms2 EventString = "PosterSeen_HolyArms" cMissionObjectiveEvent Poster_Paddlesaw1 EventString = "PosterSeen_Paddlesaw" cMissionObjectiveEvent Poster_BlamBow2 EventString = "PosterSeen_BlamBow" cMissionObjectiveEvent Poster_FreedomBear EventString = "PosterSeen_FreedomBear" cMissionObjectiveEvent Poster_SnowballCannon1 EventString = "PosterSeen_SnowballCannon" cMissionLevelReady FortuneExterior_One LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionOnTrigger PosterUsed_Paddlesaw DisplayName = "50455" InnerRadius = "2.9" InteractButton = "true" Location = "-0.127,1.683,-74.276" Radius = "3" RenderSphere = "true" ZombieRotation = "0,0,0,1" cMissionSendEvent SendEventPaddlesaw Value = "PosterUsed_Paddlesaw" cMissionDisableTriggerVolume DisablePoster_One2 TriggerName = "PosterUsed_Paddlesaw" cMissionHideTriggerVolume HidePoster_One2 TriggerName = "PosterUsed_Paddlesaw" cMissionOnTrigger PosterUsed_LaserSword DisplayName = "50455" InnerRadius = "2.9" InteractButton = "true" Location = "-205.423,-3.000,-21.104" Radius = "3" RenderSphere = "true" ZombieRotation = "0,0,0,1" cMissionSendEvent SendEventLaserSword Value = "PosterUsed_LaserSword" cMissionDisableTriggerVolume DisablePoster_LaserSword1 TriggerName = "PosterUsed_LaserSword" cMissionHideTriggerVolume HidePoster_LaserSword1 TriggerName = "PosterUsed_LaserSword" cMissionLevelReady Atlantica6 LevelName = "LEVEL_ATLANTICA_CASINO" cMissionOnTrigger PosterUsed_HolyArms DisplayName = "50455" InnerRadius = "2.9" InteractButton = "true" Location = "-11.251,2.775,67.947" LookAt = "false" Radius = "3" RenderSphere = "true" ZombieRotation = "0.000,0.200,0.000,0.980" cMissionSendEvent HolyArms1 Value = "PosterUsed_HolyArms" cMissionDisableTriggerVolume DisablePoster_HolyArms2 TriggerName = "PosterUsed_HolyArms" cMissionHideTriggerVolume HidePoster_HolyArms1 TriggerName = "PosterUsed_HolyArms" cMissionLevelReady RoyalFlush_Combo1 LevelName = "LEVEL_ROYAL_FLUSH" cMissionOnTrigger PosterUsed_Tenderizer DisplayName = "50455" InnerRadius = "2.9" InteractButton = "true" Location = "-277.345,-0.185,-72.634" Radius = "3" RenderSphere = "true" ZombieRotation = "0,0,0,1" cMissionSendEvent TenderizerLive Value = "PosterUsed_Tenderizer" cMissionDisableTriggerVolume DisablePoster_Tenderizer2 TriggerName = "PosterUsed_Tenderizer" cMissionHideTriggerVolume HidePoster_Tenderizer1 TriggerName = "PosterUsed_Tenderizer" cMissionLevelReady Yucatan6 LevelName = "LEVEL_YUCATAN_CASINO" cMissionOnTrigger PosterUsed_FreedomBear DisplayName = "50455" InnerRadius = "2.9" InteractButton = "true" Location = "334.195,1.590,-350.476" Radius = "3" RenderSphere = "true" ZombieRotation = "0,0,0,1" cMissionSendEvent FreedomBear1 Value = "PosterUsed_FreedomBear" cMissionDisableTriggerVolume DisablePoster_FreedomBear2 TriggerName = "PosterUsed_FreedomBear" cMissionHideTriggerVolume HidePoster_FreedomBear1 TriggerName = "PosterUsed_FreedomBear" cMissionLevelReady SlotBarn1 LevelName = "LEVEL_FOOD_BARN" cMissionOnTrigger PosterUsed_BlamBow DisplayName = "50455" InnerRadius = "2.9" InteractButton = "true" Location = "42.917,-0.034,-221.487" LookAt = "false" Radius = "3" RenderSphere = "true" ZombieRotation = "0.000,0.200,0.000,0.980" cMissionSendEvent BlamBow5 Value = "PosterUsed_BlamBow" cMissionDisableTriggerVolume DisablePoster_BlamBow3 TriggerName = "PosterUsed_BlamBow" cMissionHideTriggerVolume HidePoster_BlamBow2 TriggerName = "PosterUsed_BlamBow" cMissionLevelReady Palisades12 LevelName = "LEVEL_PALISADES" cMissionOnTrigger PosterUsed_SnowballCannon DisplayName = "50455" InnerRadius = "2.9" InteractButton = "true" Location = "159.588,8.389,-126.626" LookAt = "false" Radius = "3" RenderSphere = "true" ZombieRotation = "0.000,0.200,0.000,0.980" cMissionSendEvent SnowballCannon4 DialogManagerOnly = "false" Value = "PosterUsed_SnowballCannon" cMissionDisableTriggerVolume DisablePoster_SnowballCannon TriggerName = "PosterUsed_SnowballCannon" cMissionHideTriggerVolume HidePoster_SnowballCannon TriggerName = "PosterUsed_SnowballCannon" cMissionOnEvent Paddlesaw EventString = "PosterUsed_Paddlesaw" OnlyExecuteOnce = "true" cMissionTeleportPlayer PosterPositionChuck_One2 Heading = "3.1" Location = "0.100,0.543,-73.320" TeleportAllPlayers = "false" TeleportPlayerOnly_YourPartyStaysPut = "true" cMissionSetChuckState HideWeapon3 ChuckState = "11" cMissionSetLookAtCamera LookAtPoster1 CameraDuration = "3.0" CameraFOV = "43" CameraLookAtTarget = "0.018,1.998,-74.442" CameraPosition = "3.487,3.785,-73.641" IgnoreAction = "false" cMissionSetChuckState Knowledge_Emote ChuckState = "39" Item = "KnowledgeGainedReaction" cMissionTimer DelayCardReward_One2 DeltaTimeSecondsRealTime = "3.0" cMissionSetChuckState GiveComboCard_Paddlesaw2 ChuckState = "19" Value = "46" cMissionTimer DelayUnhideWapon_One2 DeltaTimeSecondsRealTime = "4" cMissionSetChuckState UnhideWeapon_One2 ChuckState = "50" cMissionOnEvent LaserSword4 EventString = "PosterUsed_LaserSword" OnlyExecuteOnce = "true" cMissionTeleportPlayer PosterPositionChuck_LaserSword1 Heading = "2.7" Location = "-206.126,-4.248,-19.672" TeleportAllPlayers = "false" TeleportPlayerOnly_YourPartyStaysPut = "true" cMissionSetChuckState HideWeapon_LaserSword1 ChuckState = "11" cMissionSetLookAtCamera LookAtPoster_LaserSword1 CameraDuration = "3.0" CameraFOV = "43" CameraLookAtTarget = "-205.116,-2.441,-20.447" CameraPosition = "-204.302,-1.826,-16.155" IgnoreAction = "false" cMissionSetChuckState x15_Poster_LaserSword1 ChuckState = "39" Item = "KnowledgeGainedReaction" cMissionTimer DelayCardReward_LaserSword1 DeltaTimeSecondsRealTime = "3.0" cMissionSetChuckState GiveComboCardLaserSword1 ChuckState = "19" Value = "42" cMissionTimer cMissionTimer_DelayUnhideWeapon_LaserSword1 DeltaTimeSecondsRealTime = "4.5" cMissionSetChuckState UnhideWeapon_LaserSword1 ChuckState = "50" cMissionOnEvent HolyArms EventString = "PosterUsed_HolyArms" OnlyExecuteOnce = "true" cMissionTeleportPlayer PosterPositionChuck_HolyArms1 Heading = "-0.8" Location = "-10.715,1.459,67.539" TeleportAllPlayers = "false" TeleportPlayerOnly_YourPartyStaysPut = "true" cMissionSetChuckState HideWeapon_HolyArms1 ChuckState = "11" cMissionSetLookAtCamera LookAtPoster_HolyArms1 CameraDuration = "3.0" CameraFOV = "43" CameraLookAtTarget = "-11.632,3.088,67.543" CameraPosition = "-11.501,1.757,64.910" IgnoreAction = "false" cMissionSetChuckState x15_HolyArms1 ChuckState = "39" Item = "KnowledgeGainedReaction" cMissionTimer DelayCardReward_HolyArms1 DeltaTimeSecondsRealTime = "3.0" cMissionSetChuckState GiveComboCard_HolyArms1 ChuckState = "19" Value = "44" cMissionTimer cMissionTimer_DelayUnhideWeapon_HolyArms1 DeltaTimeSecondsRealTime = "4.5" cMissionSetChuckState UnhideWeapon_HolyArms1 ChuckState = "50" cMissionOnEvent Tenderizer EventString = "PosterUsed_Tenderizer" OnlyExecuteOnce = "true" cMissionTeleportPlayer PosterPositionChuck_Tenderizer1 Heading = "1.3" Location = "-278.276,-1.552,-72.796" TeleportAllPlayers = "false" TeleportPlayerOnly_YourPartyStaysPut = "true" cMissionSetChuckState HideWeapon_Tenderizer1 ChuckState = "11" cMissionSetLookAtCamera LookAtPoster_Tenderizer1 CameraDuration = "3.0" CameraFOV = "43" CameraLookAtTarget = "-277.177,0.106,-72.482" CameraPosition = "-279.551,0.746,-71.201" IgnoreAction = "false" cMissionSetChuckState x15_Poster_Tenderizer1 ChuckState = "39" Item = "KnowledgeGainedReaction" cMissionTimer DelayCardReward_Tenderizer1 DeltaTimeSecondsRealTime = "3.0" cMissionSetChuckState GiveComboCardTenderizer1 ChuckState = "19" Value = "36" cMissionTimer cMissionTimer_DelayUnhideWeapon_Tenderizer1 DeltaTimeSecondsRealTime = "4.5" cMissionSetChuckState UnhideWeapon_Tenderizer1 ChuckState = "50" cMissionOnEvent FreedomBear EventString = "PosterUsed_FreedomBear" OnlyExecuteOnce = "true" cMissionTeleportPlayer PosterPositionChuck_FreedomBear1 Heading = "-0.6" Location = "334.999,0.020,-350.860" TeleportAllPlayers = "false" TeleportPlayerOnly_YourPartyStaysPut = "true" cMissionSetChuckState HideWeapon_FreedomBear2 ChuckState = "11" cMissionSetLookAtCamera LookAtPoster_FreedomBear1 CameraDuration = "3.0" CameraFOV = "43" CameraLookAtTarget = "334.036,1.833,-350.959" CameraPosition = "334.144,1.358,-354.255" IgnoreAction = "false" cMissionSetChuckState x15_Poster_FreedomBear1 ChuckState = "39" Item = "KnowledgeGainedReaction" cMissionTimer DelayCardReward_FreedomBear1 DeltaTimeSecondsRealTime = "3" cMissionSetChuckState GiveComboCardFreedomBear1 ChuckState = "19" Value = "45" cMissionTimer DelayUnhideWapon_FreedomBear1 DeltaTimeSecondsRealTime = "4" cMissionSetChuckState UnhideWeapon_FreedomBear1 ChuckState = "50" cMissionOnEvent BlamBow4 EventString = "PosterUsed_BlamBow" OnlyExecuteOnce = "true" cMissionTeleportPlayer PosterPositionChuck_BlamBow2 Heading = "2.8" Location = "42.505,-1.370,-220.270" TeleportAllPlayers = "false" TeleportPlayerOnly_YourPartyStaysPut = "true" cMissionSetChuckState HideWeapon_BlamBow2 ChuckState = "11" cMissionSetLookAtCamera LookAtPoster_BlamBow2 CameraDuration = "3.0" CameraFOV = "43" CameraLookAtTarget = "42.903,0.237,-220.960" CameraPosition = "44.404,0.488,-217.169" IgnoreAction = "false" cMissionSetChuckState x15_Poster_BlamBow2 ChuckState = "39" Item = "KnowledgeGainedReaction" cMissionTimer DelayCardReward_BlamBow2 DeltaTimeSecondsRealTime = "3.0" cMissionSetChuckState GiveComboCard_BlamBow2 ChuckState = "19" Value = "43" cMissionTimer cMissionTimer_DelayUnhideWeapon_BlamBow2 DeltaTimeSecondsRealTime = "4.5" cMissionSetChuckState UnhideWeapon_BlamBow2 ChuckState = "50" cMissionOnEvent SnowballCannon EventString = "PosterUsed_SnowballCannon" OnlyExecuteOnce = "true" cMissionTeleportPlayer PosterPositionChuck_SnowballCannon2 Heading = "-2.2" Location = "160.561,6.934,-125.606" TeleportAllPlayers = "false" TeleportPlayerOnly_YourPartyStaysPut = "true" cMissionSetChuckState HideWeapon_SnowballCannon2 ChuckState = "11" cMissionSetLookAtCamera LookAtPoster CameraDuration = "3.0" CameraFOV = "43" CameraLookAtTarget = "160.417,9.121,-126.365" CameraPosition = "164.703,8.572,-125.009" IgnoreAction = "false" cMissionSetChuckState KnowledgeGained_Emote ChuckState = "39" Item = "KnowledgeGainedReaction" cMissionTimer DelayCardReward DeltaTimeSecondsRealTime = "3.0" cMissionSetChuckState GiveComboCard1 ChuckState = "19" Value = "47" cMissionTimer cMissionTimer_DelayUnhideWeapon DeltaTimeSecondsRealTime = "4.5" cMissionSetChuckState UnhideWeapon ChuckState = "50"
PawnshopFortuneExterior[]
cMissionDefinition PawnshopFortuneExterior Duration = "604800" ExplicitStart = "true" MissionType = "12" Module = "0" StartTime = "14400" WaitUntilEnd = "true" cMissionLevelReady DisableAudioTriggerFortune LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionDisableTriggerVolume DisableAudioTriggerNorthNode TriggerName = "PawnshopNorthExit" cMissionDisableTriggerVolume DisableAudioTriggerSouthNode TriggerName = "PawnshopSouthExit" cMissionLevelReady DisableAudioTriggerRoyal1 LevelName = "LEVEL_ROYAL_FLUSH" cMissionDisableTriggerVolume DisableAudioTriggerRoyalNode1 TriggerName = "PawnshopRoyalExit"
PawnShopScoop[]
cMissionDefinition PawnShopScoop DebugSpawnPoint = "EntryArena" DescriptionSummary = "85347" DisplayName = "85346" DontAutoCompleteOnDebugJump = "true" Duration = "432000" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "FORTUNE_EXTERIOR" MissionType = "3" PrerequisiteMission = "Zombrex1GiveZombrex" ShowInDebugMenu = "true" StartTime = "32400" WaitUntilEnd = "false" cMissionObjective x11 cMissionObjectiveEvent TalktoLooter EventString = "FirstLooterDialogue" MissionWaypoint = "FORTUNE_EXTERIOR,-205.640,-4.264,31.985" cMissionObjectiveEvent TalktoLooter1 EventString = "EndPawnMission" MissionWaypoint = "FORTUNE_EXTERIOR,-205.640,-4.264,31.985" cMissionTimer x29 DeltaTimeSecondsRealTime = "10" TriggerXTimes = "1" cMissionPhoneCall x281 HighPriority = "" cMissionDialogue PawnshopCall2 Dialogue0 = "85348" SpeakerID0 = "77510" cMissionLevelReady exterior1 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSpawnItem Gate26 ItemName = "Gate" Location = "-207.859,-4.245,28.481" Rotation = "0.000,-0.002,0.000,0.996" cMissionSpawnItem Gate43 ItemName = "Gate_Small" Location = "50.413,0.953,-150.607" Rotation = "0.000,-0.922,0.000,0.387" cMissionSpawnItem ClosedSign ItemName = "PawnshopSign" Location = "50.451,2.019,-150.519" Rotation = "0.000,0.444,0.000,0.891" cMissionDisableTriggerVolume DisableSpawnofSouthLooter TriggerName = "PawnshopSouthSpawn" cMissionDisableTriggerVolume DisableSpawnofSouthLooter3 TriggerName = "PawnshopSouthEnter" cMissionDisableTriggerVolume DisableSpawnofSouthLooter2 TriggerName = "PawnshopNorthEnter" cMissionDisableTriggerVolume DisableSpawnofNorthLooter1 TriggerName = "PawnshopNorthSpawn" cMissionSpawnNPC Looter DefaultBehaviour = "Idle" NPCName = "pawnshop_looter_south" Rotation = "-3.012" SpawnPoint = "-207.856,-4.245,29.497" WithProp = "Crowbar" cMissionChangeNPCState NotAggressive2 InvulnerableToGrapples = "false" NPCName = "pawnshop_looter_south" SurvivorAttacksDisabled = "true" SurvivorInvulnerableToDamage = "true" SurvivorLeavesTheParty = "false" SurvivorVULNERABLEToDamage = "false" cMissionDialogue PawnOpen1 Dialogue0 = "85393" Dialogue1 = "85394" SpeakerID0 = "65167" SpeakerID1 = "50139" cMissionDialogue PawnOpen2 Dialogue0 = "85395" Dialogue1 = "85396" SpeakerID0 = "50139" SpeakerID1 = "50139" cMissionDialogue PawnOpen3 AutoStart = "false" Dialogue0 = "65064" SpeakerID0 = "50139" cMissionSendEvent EnableItems1 Value = "FirstLooterDialogue" cMissionFadeDown Fade5 ForActivePlayer = "true" InstantFade = "false" SlowFade = "true" cMissionTimer WaittoFadeup2 DeltaTimeSecondsRealTime = "3" TriggerBothPlayers = "false" TriggerXTimes = "1" cMissionFadeUp FadeUp2 ForActivePlayer = "true" SlowFade = "true" cMissionTeleportPlayer EndLooters2 SpawnPoint = "EndLootersScoop1" TeleportAllPlayers = "false" cMissionSendEvent EndMission8 Value = "EndPawnMission" cMissionZombieRemoval ClearLooterArea Location = "-207.699,-4.245,24.941" Radius = "10" cMissionLevelReady Royal7 LevelName = "LEVEL_ROYAL_FLUSH" cMissionSpawnItem Gate27 ItemName = "Gate" Location = "-138.986,5.931,-114.063" Rotation = "0.000,-0.716,0.000,0.702" cMissionSpawnItem ClosedSign1 ItemName = "PawnshopSign" Location = "-139.028,7.415,-114.001" Rotation = "0.000,-0.708,0.000,0.700" cMissionDisableTriggerVolume DisableSpawnRoyal TriggerName = "PawnshopRoyalSpawn" cMissionDisableTriggerVolume DisableSpawnRoyal5 TriggerName = "PawnshopRoyalExit" cMissionDisableTriggerVolume DisableSpawnRoyal4 TriggerName = "PawnshopRoyalEnter" cMissionLevelReady Pallisades3 LevelName = "LEVEL_PALISADES" cMissionSpawnItem Gate28 ItemName = "Gate_Small" Location = "258.389,6.928,-185.788" Rotation = "0.000,-0.389,0.000,0.924" cMissionSpawnItem ClosedSign2 ItemName = "PawnshopSign" Location = "258.346,8.058,-185.742" Rotation = "0.000,-0.380,0.000,0.918" cMissionDisableTriggerVolume DisableSpawnofNorthLooter3 TriggerName = "PawnshopPalisadesSpawn" cMissionDisableTriggerVolume DisableSpawnofNorthLooter12 TriggerName = "PawnshopPalisadesExit" cMissionDisableTriggerVolume DisableSpawnofNorthLooter11 TriggerName = "PawnshopPalisadesEnter" cMissionOnSuccess KillGates5 cMissionSendCommandToProp KillGates6 PropCommand = "17" PropName = "Gate43" cMissionSendCommandToProp KillGates8 PropCommand = "17" PropName = "Gate27" cMissionSendCommandToProp KillGates9 PropCommand = "17" PropName = "Gate28" cMissionSendCommandToProp KillGates10 PropCommand = "17" PropName = "Gate26" cMissionSendCommandToProp KillSigns PropCommand = "17" PropName = "ClosedSign" cMissionSendCommandToProp KillSigns2 PropCommand = "17" PropName = "ClosedSign1" cMissionSendCommandToProp KillSigns1 PropCommand = "17" PropName = "ClosedSign2" cMissionEnableTriggerVolume BringBackTriggers TriggerName = "PawnshopSouthSpawn" cMissionEnableTriggerVolume BringBackTriggers1 TriggerName = "PawnshopSouthExit" cMissionEnableTriggerVolume BringBackTriggers2 TriggerName = "PawnshopNorthSpawn" cMissionEnableTriggerVolume BringBackTriggers3 TriggerName = "PawnshopNorthEnter" cMissionDestroyNPC DestroyLooter NPCName = "pawnshop_looter_south"
X_AutoChuckWeapons[]
cMissionDefinition X_AutoChuckWeapons Color = "15869409" DebugSpawnPoint = "EntryYucutan" DescriptionSummary = "3143" DisplayName = "7" Duration = "691200" ExplicitStart = "false" LevelToStartAtIfDebuggingMission = "FORTUNE_EXTERIOR" MissionType = "0" Module = "0" REMOVE_BEFORE_SHIP = "true" ShowInDebugMenu = "false" ShowInHUD = "true" StartTime = "302400" WaitUntilEnd = "false" cMissionObjective objectives1 cMissionObjectiveEvent autochuckevent EventString = "TESTDONE" cMissionTimer alwaysetstate DeltaTimeSecondsRealTime = "2" TriggerXTimes = "9999999" cMissionSetChuckState TurnAutoChuckOn12 ChuckState = "59" cMissionSetChuckState TurnAutoChuckOn16 ChuckState = "62" cMissionPauseClock autopauseclock6
X_AutoChuckVehicles[]
cMissionDefinition X_AutoChuckVehicles Color = "15869409" DebugSpawnPoint = "EntryYucutan" DescriptionSummary = "3143" DisplayName = "7" Duration = "691200" ExplicitStart = "false" LevelToStartAtIfDebuggingMission = "FORTUNE_EXTERIOR" MissionType = "0" Module = "0" REMOVE_BEFORE_SHIP = "true" ShowInDebugMenu = "false" ShowInHUD = "true" StartTime = "302400" WaitUntilEnd = "false" cMissionLevelReady turnonautochuck1 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSetChuckState TurnAutoChuckOn8 ChuckState = "59" cMissionSetChuckState TurnAutoChuckOn9 ChuckState = "63" cMissionPauseClock autopauseclock2 cMissionObjective objectives2 cMissionObjectiveEvent autochuckevent1 EventString = "TESTDONE"
X_AutoChuckNvidia[]
cMissionDefinition X_AutoChuckNvidia Color = "15869409" DebugSpawnPoint = "EntryYucutan" DescriptionSummary = "3143" DisplayName = "7" Duration = "691200" ExplicitStart = "false" LevelToStartAtIfDebuggingMission = "FORTUNE_EXTERIOR" MissionType = "0" Module = "0" REMOVE_BEFORE_SHIP = "true" ShowInDebugMenu = "false" ShowInHUD = "true" StartTime = "302400" WaitUntilEnd = "false" cMissionLevelReady turnonautochuck2 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSetChuckState TurnAutoChuckOn10 ChuckState = "59" cMissionSetChuckState TurnAutoChuckOn11 ChuckState = "64" cMissionPauseClock autopauseclock3 cMissionObjective NvidiaObjectives cMissionObjectiveBeAtLocation GetToOtherEnd MissionWaypoint = "FORTUNE_EXTERIOR,-222.068,-4.240,6.896" RadiusFromWaypoint = "5" cMissionOnEnd BackToFE cMissionSetChuckState LeaveGame ChuckState = "65"
GasVent_Activated[]
cMissionDefinition GasVent_Activated Duration = "518400" ExplicitStart = "true" MissionType = "12" PrerequisiteMission = "Case6-1" WaitUntilEnd = "false" cMissionOnEnter SetVentsOn cMissionSendCommandToProp ActivateVents1 PropCommand = "31" Value = "1" cMissionSendCommandToProp GasHeavy PropCommand = "39" cMissionObjective GasVentsObjective cMissionObjectiveMissionStatus LabComplete MissionName = "Case7-2" Success = "true" cMissionOnSuccess Complete2 cMissionSendCommandToProp VentsOff PropCommand = "31" Value = "0"
Safehouse Inventory[]
SafehouseInventoryDay1[]
cMissionDefinition SafehouseInventoryDay1 CantFailOnLevel = "SAFEHOUSE" Duration = "86400" ExplicitStart = "true" MissionType = "12" WaitUntilEnd = "true" cMissionLevelReady SafehouseInventoryDay1-Start LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnItem Melon1 ItemName = "Melon" Location = "-11.797,-0.276,23.452" Rotation = "0,0,0,1" cMissionSpawnItem Melon2 DisablePhysicsOnInitialPlacement = "true" ItemName = "Melon" Location = "-6.286,-0.128,-13.169" Rotation = "0,0,0,1" cMissionSpawnItem Coffee4 DisablePhysicsOnInitialPlacement = "true" ItemName = "Coffee" Location = "-2.814,-0.122,19.129" Rotation = "0,0,0,1" cMissionSpawnItem Coffee6 DisablePhysicsOnInitialPlacement = "true" ItemName = "Coffee" Location = "-2.847,-0.122,18.882" Rotation = "0,0,0,1" cMissionSpawnItem CoffeeCreamer1 DisablePhysicsOnInitialPlacement = "true" ItemName = "CoffeeCreamer" Location = "-2.774,-0.122,18.512" Rotation = "0,0,0,1" cMissionSpawnItem Coffee5 ItemName = "Coffee" Location = "-11.631,-0.173,19.918" Rotation = "0.025,0.000,-0.001,1.000" cMissionSpawnItem Milk1 DisablePhysicsOnInitialPlacement = "true" ItemName = "Milk" Location = "-8.483,-0.082,16.430" Rotation = "0,0,0,1" cMissionSpawnItem Milk2 DisablePhysicsOnInitialPlacement = "true" ItemName = "Milk" Location = "-7.533,0.142,6.433" Rotation = "0.000,0.129,0.000,0.989" cMissionSpawnItem OJ1 DisablePhysicsOnInitialPlacement = "true" ItemName = "OrangeJuice" Location = "-11.740,-0.190,24.014" Rotation = "0,0,0,1" cMissionSpawnItem OJ3 DisablePhysicsOnInitialPlacement = "true" ItemName = "OrangeJuice" Location = "-7.113,0.125,6.327" Rotation = "0.001,0.004,-0.001,1.000" cMissionSpawnItem Pizza1 DisablePhysicsOnInitialPlacement = "true" ItemName = "Pizza" Location = "-30.403,-1.102,36.396" Rotation = "0.074,0.075,0.703,0.701"
SafehouseInventoryDay2[]
cMissionDefinition SafehouseInventoryDay2 CantFailOnLevel = "SAFEHOUSE" Duration = "129600" ExplicitStart = "true" MissionType = "12" StartTime = "86400" WaitUntilEnd = "true" cMissionLevelReady SafehouseInventoryDay1-Start1 LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnItem Coffee7 DisablePhysicsOnInitialPlacement = "false" ItemName = "Coffee" Location = "-12.730,-0.173,20.600" Rotation = "-0.000,-0.001,-0.006,1.000" cMissionSpawnItem Coffee8 DisablePhysicsOnInitialPlacement = "true" ItemName = "Coffee" Location = "-2.847,-0.122,19.372" Rotation = "0,0,0,1" cMissionSpawnItem CoffeeCreamer2 DisablePhysicsOnInitialPlacement = "true" ItemName = "CoffeeCreamer" Location = "-2.692,-0.122,19.092" Rotation = "0,0,0,1" cMissionSpawnItem Coffee9 ItemName = "Coffee" Location = "-11.631,-0.173,19.918" Rotation = "0.025,0.000,-0.001,1.000" cMissionSpawnItem OJ2 DisablePhysicsOnInitialPlacement = "true" ItemName = "OrangeJuice" Location = "-8.644,-0.118,16.213" Rotation = "0,0,0,1" cMissionSpawnItem Apple1 DisablePhysicsOnInitialPlacement = "false" ItemName = "Apple" Location = "-13.004,-0.231,24.140" Rotation = "-0.189,0.809,-0.355,-0.430" cMissionSpawnItem Apple2 DisablePhysicsOnInitialPlacement = "false" ItemName = "Apple" Location = "-6.123,-0.175,6.284" Rotation = "0.493,-0.580,-0.605,0.236" cMissionSpawnItem LWrench1 DisablePhysicsOnInitialPlacement = "false" ItemName = "WrenchLarge" Location = "-10.857,-5.517,-0.140" Rotation = "-0.001,0.230,0.000,0.973" cMissionSpawnItem TwoByFour4 DisablePhysicsOnInitialPlacement = "false" ItemName = "TwoByFour" Location = "-33.941,-5.516,-14.124" Rotation = "0.000,0.000,-0.706,0.708" cMissionSpawnItem TwoByFour7 DisablePhysicsOnInitialPlacement = "false" ItemName = "TwoByFour" Location = "-33.783,-5.516,-14.199" Rotation = "0.000,0.000,-0.706,0.708" cMissionSpawnItem TwoByFour6 DisablePhysicsOnInitialPlacement = "false" ItemName = "TwoByFour" Location = "-34.384,-6.299,4.769" Rotation = "0.037,-0.037,-0.706,0.706" cMissionSpawnItem TwoByFour5 DisablePhysicsOnInitialPlacement = "false" ItemName = "TwoByFour" Location = "-35.091,-6.300,5.347" Rotation = "0.177,-0.177,-0.683,0.686" cMissionSpawnItem Crowbar4 DisablePhysicsOnInitialPlacement = "true" ItemName = "Crowbar" Location = "2.648,-0.573,-0.198" Rotation = "0.378,-0.387,-0.598,0.593" cMissionSpawnItem LeafRake1 DisablePhysicsOnInitialPlacement = "false" ItemName = "LeafRake" Location = "3.776,-0.205,14.115" Rotation = "0.097,0.759,-0.594,0.248" cMissionSpawnItem MetalBat1 DisablePhysicsOnInitialPlacement = "false" ItemName = "BaseballBat_Metal" Location = "-35.437,-0.661,33.915" Rotation = "-0.476,-0.345,-0.241,0.772" cMissionSpawnItem Suitcase1 DisablePhysicsOnInitialPlacement = "false" ItemName = "Suitcase" Location = "-12.039,-5.287,-12.719" Rotation = "-0.707,-0.002,-0.002,0.707" cMissionSpawnItem Suitcase2 DisablePhysicsOnInitialPlacement = "false" ItemName = "Suitcase" Location = "-42.673,-1.043,29.644" Rotation = "-0.275,0.277,-0.651,0.651" cMissionPrereq FinishSafehouse1 cMissionObjectiveMissionStatus SafehouseInventory1Done Failed = "true" MissionName = "SafehouseInventoryDay1" Success = "true"
SafehouseInventoryDay3[]
cMissionDefinition SafehouseInventoryDay3 CantFailOnLevel = "SAFEHOUSE" Duration = "61200" ExplicitStart = "true" MissionType = "12" StartTime = "216000" WaitUntilEnd = "true" cMissionLevelReady SafehouseInventoryDay1-Start2 LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnItem Beans1 DisablePhysicsOnInitialPlacement = "false" ItemName = "Beans" Location = "-12.712,-0.239,20.577" Rotation = "0.002,0.993,-0.002,0.120" cMissionSpawnItem Snack1 DisablePhysicsOnInitialPlacement = "true" ItemName = "Snack" Location = "-2.786,-0.207,17.885" Rotation = "0.400,0.598,0.648,-0.252" cMissionSpawnItem JellyBeans1 DisablePhysicsOnInitialPlacement = "false" ItemName = "Jellybeans" Location = "-5.875,-0.196,6.397" Rotation = "-0.522,0.479,0.483,0.515" cMissionSpawnItem LWrench2 DisablePhysicsOnInitialPlacement = "false" ItemName = "WrenchLarge" Location = "-10.857,-5.517,-0.140" Rotation = "-0.001,0.230,0.000,0.973" cMissionSpawnItem TwoByFour9 DisablePhysicsOnInitialPlacement = "false" ItemName = "TwoByFour" Location = "-33.941,-5.516,-14.124" Rotation = "0.000,0.000,-0.706,0.708" cMissionSpawnItem TwoByFour10 DisablePhysicsOnInitialPlacement = "false" ItemName = "TwoByFour" Location = "-33.783,-5.516,-14.199" Rotation = "0.000,0.000,-0.706,0.708" cMissionSpawnItem TwoByFour11 DisablePhysicsOnInitialPlacement = "false" ItemName = "TwoByFour" Location = "-34.384,-6.299,4.769" Rotation = "0.037,-0.037,-0.706,0.706" cMissionSpawnItem TwoByFour12 DisablePhysicsOnInitialPlacement = "false" ItemName = "TwoByFour" Location = "-35.091,-6.300,5.347" Rotation = "0.177,-0.177,-0.683,0.686" cMissionSpawnItem Crowbar13 DisablePhysicsOnInitialPlacement = "true" ItemName = "Crowbar" Location = "2.648,-0.573,-0.198" Rotation = "0.378,-0.387,-0.598,0.593" cMissionSpawnItem LeafRake2 DisablePhysicsOnInitialPlacement = "false" ItemName = "LeafRake" Location = "3.776,-0.205,14.115" Rotation = "0.097,0.759,-0.594,0.248" cMissionSpawnItem MetalBat2 DisablePhysicsOnInitialPlacement = "false" ItemName = "BaseballBat_Metal" Location = "-35.437,-0.661,33.915" Rotation = "-0.476,-0.345,-0.241,0.772" cMissionSpawnItem Suitcase3 DisablePhysicsOnInitialPlacement = "false" ItemName = "Suitcase" Location = "-12.039,-5.287,-12.719" Rotation = "-0.707,-0.002,-0.002,0.707" cMissionSpawnItem Suitcase4 DisablePhysicsOnInitialPlacement = "false" ItemName = "Suitcase" Location = "-42.673,-1.043,29.644" Rotation = "-0.275,0.277,-0.651,0.651" cMissionSpawnItem LeadPipe1 ItemName = "LeadPipe" Location = "-0.179,-3.737,41.247" Rotation = "0.654,-0.415,0.246,0.583" cMissionSpawnItem LeadPipe2 DisablePhysicsOnInitialPlacement = "false" ItemName = "LeadPipe" Location = "-14.326,-5.515,-8.070" Rotation = "-0.551,0.343,0.433,0.625" cMissionSpawnItem Nails1 DisablePhysicsOnInitialPlacement = "false" ItemName = "BoxOfNails" Location = "-13.146,-5.550,-8.134" Rotation = "-0.001,0.871,0.001,-0.491" cMissionSpawnItem Keg1 DisablePhysicsOnInitialPlacement = "false" ItemName = "Keg" Location = "-31.051,-0.877,42.654" Rotation = "-0.000,0.000,0.000,1.000" cMissionSpawnItem MeatCleaver1 DisablePhysicsOnInitialPlacement = "true" ItemName = "MeatCleaver" Location = "-23.398,-0.105,41.860" Rotation = "-0.336,-0.384,-0.558,-0.654" cMissionPrereq FinishSafehouse2 cMissionObjectiveMissionStatus SafehouseInventory1Done1 Failed = "true" MissionName = "SafehouseInventoryDay2" Success = "true"
SafehouseInventoryDay4[]
cMissionDefinition SafehouseInventoryDay4 CantFailOnLevel = "SAFEHOUSE" Duration = "432000" ExplicitStart = "true" MissionType = "12" StartTime = "277200" WaitUntilEnd = "true" cMissionLevelReady SafehouseInventoryDay1-Start3 LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnItem Beans2 DisablePhysicsOnInitialPlacement = "false" ItemName = "Beans" Location = "-12.633,-0.239,20.579" Rotation = "0.002,0.993,-0.002,0.120" cMissionSpawnItem Beans3 DisablePhysicsOnInitialPlacement = "false" ItemName = "Beans" Location = "-7.403,-0.240,20.581" Rotation = "0.000,0.861,-0.002,-0.508" cMissionSpawnItem LWrench3 DisablePhysicsOnInitialPlacement = "false" ItemName = "WrenchLarge" Location = "-10.857,-5.517,-0.140" Rotation = "-0.001,0.230,0.000,0.973" cMissionSpawnItem TwoByFour13 DisablePhysicsOnInitialPlacement = "false" ItemName = "TwoByFour" Location = "-33.941,-5.516,-14.124" Rotation = "0.000,0.000,-0.706,0.708" cMissionSpawnItem TwoByFour14 DisablePhysicsOnInitialPlacement = "false" ItemName = "TwoByFour" Location = "-33.783,-5.516,-14.199" Rotation = "0.000,0.000,-0.706,0.708" cMissionSpawnItem TwoByFour15 DisablePhysicsOnInitialPlacement = "false" ItemName = "TwoByFour" Location = "-34.384,-6.299,4.769" Rotation = "0.037,-0.037,-0.706,0.706" cMissionSpawnItem TwoByFour16 DisablePhysicsOnInitialPlacement = "false" ItemName = "TwoByFour" Location = "-35.091,-6.300,5.347" Rotation = "0.177,-0.177,-0.683,0.686" cMissionSpawnItem Crowbar14 DisablePhysicsOnInitialPlacement = "true" ItemName = "Crowbar" Location = "2.648,-0.573,-0.198" Rotation = "0.378,-0.387,-0.598,0.593" cMissionSpawnItem LeafRake3 DisablePhysicsOnInitialPlacement = "false" ItemName = "LeafRake" Location = "3.776,-0.205,14.115" Rotation = "0.097,0.759,-0.594,0.248" cMissionSpawnItem MetalBat3 DisablePhysicsOnInitialPlacement = "false" ItemName = "BaseballBat_Metal" Location = "-35.437,-0.661,33.915" Rotation = "-0.476,-0.345,-0.241,0.772" cMissionSpawnItem Suitcase5 DisablePhysicsOnInitialPlacement = "false" ItemName = "Suitcase" Location = "-12.039,-5.287,-12.719" Rotation = "-0.707,-0.002,-0.002,0.707" cMissionSpawnItem Suitcase6 DisablePhysicsOnInitialPlacement = "false" ItemName = "Suitcase" Location = "-42.673,-1.043,29.644" Rotation = "-0.275,0.277,-0.651,0.651" cMissionSpawnItem LeadPipe3 ItemName = "LeadPipe" Location = "-0.179,-3.737,41.247" Rotation = "0.654,-0.415,0.246,0.583" cMissionSpawnItem LeadPipe4 DisablePhysicsOnInitialPlacement = "false" ItemName = "LeadPipe" Location = "-14.326,-5.515,-8.070" Rotation = "-0.551,0.343,0.433,0.625" cMissionSpawnItem Nails2 DisablePhysicsOnInitialPlacement = "false" ItemName = "BoxOfNails" Location = "-13.146,-5.550,-8.134" Rotation = "-0.001,0.871,0.001,-0.491" cMissionSpawnItem Keg3 DisablePhysicsOnInitialPlacement = "false" ItemName = "Keg" Location = "-31.051,-0.877,42.654" Rotation = "-0.000,0.000,0.000,1.000" cMissionSpawnItem MeatCleaver2 DisablePhysicsOnInitialPlacement = "true" ItemName = "MeatCleaver" Location = "-23.398,-0.105,41.860" Rotation = "-0.336,-0.384,-0.558,-0.654" cMissionSpawnItem BaseballBat1 DisablePhysicsOnInitialPlacement = "false" ItemName = "BaseballBat" Location = "-1.390,-1.059,-7.705" Rotation = "-0.056,0.706,0.695,0.118" cMissionSpawnItem SawBlades1 DisablePhysicsOnInitialPlacement = "false" ItemName = "SawBlade" Location = "-20.259,-5.535,-7.910" Rotation = "-0.000,0.806,0.000,0.592" cMissionSpawnItem SawBlades2 DisablePhysicsOnInitialPlacement = "false" ItemName = "SawBlade" Location = "-19.514,-5.535,-7.912" Rotation = "0.001,0.846,0.001,0.533" cMissionSpawnItem SawBlades3 DisablePhysicsOnInitialPlacement = "false" ItemName = "SawBlade" Location = "-19.947,-5.536,-7.487" Rotation = "0.000,0.858,0.001,0.514" cMissionSpawnItem Chainsaw1 DisablePhysicsOnInitialPlacement = "false" ItemName = "Chainsaw" Location = "0.172,-3.580,33.021" Rotation = "-0.002,-0.712,-0.001,0.702" cMissionSpawnItem FireAxe1 DisablePhysicsOnInitialPlacement = "false" ItemName = "FireAxe" Location = "-28.318,-5.209,-2.025" Rotation = "-0.548,0.163,0.793,-0.213" cMissionPrereq FinishSafehouse3 cMissionObjectiveMissionStatus SafehouseInventory1Done2 Failed = "true" MissionName = "SafehouseInventoryDay3" Success = "true"
Pawnshop looter's inventory[]
PawnShop_4[]
Royal Flush Plaza’s second floor Just in Time Payday Loans pawnshop
cMissionDefinition PawnShop_4 DontAutoCompleteOnDebugJump = "true" Duration = "259200" ExplicitStart = "false" IgnoreWarning = "true" MissionType = "12" Module = "0" StartTime = "259200" WaitUntilEnd = "true" cMissionOnEnter PawnShop_1-Start3 cMissionPawnShopAddItem SportsCarKey3 Item = "Key_sportscar" Price = "500000" PriceInflation = "0.0" cMissionPawnShopAddItem RoaringThunder3 Item = "ElectricThunder" Price = "20000" PriceInflation = "0" cMissionPawnShopAddItem LaserSword3 Item = "LaserLightSword" Price = "30000" PriceInflation = "0" cMissionPawnShopAddItem Tenderizers3 Item = "MMAGloves_spiked" Price = "30000" PriceInflation = "0" cMissionPawnShopAddItem BroadSword3 Item = "Broadsword" Price = "15000" PriceInflation = "0" cMissionPawnShopAddItem BeachBall3 Item = "BeachBall" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem PoleArm3 Item = "PoleWeapon" Price = "35000" PriceInflation = "0" cMissionPawnShopAddItem BlamBow3 Item = "BowandArrow_explosive" Price = "45000" PriceInflation = "0" cMissionPawnShopAddItem SnowBall3 Item = "SnowballCannon" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem BattleAxe5 Item = "BattleAxe" Price = "15000" PriceInflation = "0" cMissionPawnShopAddItem ServeBot5 Item = "ServbotMask" Price = "5000" PriceInflation = "0" cMissionPawnShopAddItem GemBlower4 Item = "GemBlower" Price = "35000" PriceInflation = "0" cMissionPawnShopAddItem AssaultRifle4 Item = "M16" Price = "20000" PriceInflation = "0" cMissionPawnShopAddItem LMG3 Item = "M249" Price = "20000" PriceInflation = "0" cMissionPawnShopAddItem Molotov3 Item = "MolotovBottle" Price = "20000" PriceInflation = "0" cMissionPawnShopAddItem FountainLizard3 Item = "FountainLizard" Price = "20000" PriceInflation = "0" cMissionPawnShopAddItem Parablower3 Item = "ParaBlower" Price = "35000" PriceInflation = "0" cMissionPawnShopAddItem ZombieMask4 Item = "ZombieMask" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem Defiler3 Item = "Defiler" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem PowerGuitar3 Item = "PowerGuitar" Price = "45000" PriceInflation = "0" cMissionPawnShopAddItem HailMary3 Item = "HailMary" Price = "25000" PriceInflation = "0" cMissionPawnShopAddItem GiantStuffedBear4 Item = "GiantStuffedBear" Price = "2000" PriceInflation = "0" cMissionPawnShopAddItem Dynameat3 Item = "Dynameat" Price = "30000" PriceInflation = "0" cMissionPawnShopAddItem CommandoKey3 Item = "Key_commando" Price = "2000000" PriceInflation = "0.0" cMissionPawnShopAddItem TeslaBall3 Item = "TeslaBall" Price = "40000" PriceInflation = "0" cMissionPawnShopAddItem FreezerBomb3 Item = "FreezerBomb" Price = "30000" PriceInflation = "0" cMissionPawnShopAddItem RocketLauncher3 Item = "FireworksBazooka" Price = "45000" PriceInflation = "0" cMissionPawnShopAddItem Driller3 Item = "Driller" Price = "25000" PriceInflation = "0" cMissionPawnShopAddItem Keg6 Item = "Keg" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem Heliblade3 Item = "HeliBlade" Price = "35000" PriceInflation = "0" cMissionPawnShopAddItem FlameThrower3 Item = "FlameThrower" Price = "45000" PriceInflation = "0" cMissionPawnShopAddItem ATMHacker3 Item = "ATMHacker" Price = "40000" PriceInflation = "0" cMissionPawnShopAddItem ShowerHead3 Item = "ShowerHead" Price = "2000" PriceInflation = "0" cMissionPawnShopAddItem ChopperKey3 Item = "Key_chopper" Price = "1000000" PriceInflation = "0.0" cMissionPawnShopAddItem BeerHat3 Item = "BeerHat" Price = "30000" PriceInflation = "0" cMissionPawnShopAddItem KnifeGloves3 Item = "KnifeGloves" Price = "35000" PriceInflation = "0" cMissionPawnShopAddItem Auger3 Item = "Auger" Price = "30000" PriceInflation = "0" cMissionPawnShopAddItem FlamingGloves3 Item = "FlamingGloves" Price = "30000" PriceInflation = "0" cMissionPawnShopAddItem BowlingBall4 Item = "BowlingBall" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem SuperSlicer3 Item = "SuperSlicer" Price = "40000" PriceInflation = "0" cMissionPawnShopAddItem PlateLauncher3 Item = "PlateLauncher" Price = "40000" PriceInflation = "0" cMissionPawnShopAddItem ZombieThrower3 Item = "ZombieThrower" Price = "40000" PriceInflation = "0" cMissionPawnShopAddItem Massager4 Item = "BobsToy" Price = "2000" PriceInflation = "0" cMissionPawnShopAddItem FireSpitter3 Item = "FireSpitter" Price = "30000" PriceInflation = "0" cMissionTimer Delay7 DeltaTimeSecondsRealTime = "1.5" TriggerXTimes = "1" cMissionSendEvent PawnDay4 Value = "PawnDay4" cMissionLevelReady Royal16 LevelName = "LEVEL_ROYAL_FLUSH" cMissionSendCommandToProp RemoveBroadSword9 PropCommand = "17" PropName = "ps_royal_broadsword" cMissionSendCommandToProp RemoveAssault9 PropCommand = "17" PropName = "ps_royal_M16" cMissionSendCommandToProp RemoveBattleAxe10 PropCommand = "17" PropName = "ps_royal_BattleAxe" cMissionLevelReady Exterior13 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSendCommandToProp RemoveLMG10 PropCommand = "17" PropName = "ps_south_LMG" cMissionSendCommandToProp RemoveLMG11 PropCommand = "17" PropName = "ps_north_LMG" cMissionSendCommandToProp RemoveAssault11 PropCommand = "17" PropName = "ps_south_M16" cMissionSendCommandToProp RemoveAssault10 PropCommand = "17" PropName = "ps_north_M16" cMissionSendCommandToProp RemoveBattleAxe11 PropCommand = "17" PropName = "ps_south_BattleAxe" cMissionSendCommandToProp RemoveBroadSword10 PropCommand = "17" PropName = "ps_north_broadsword" cMissionLevelReady Palisades7 LevelName = "LEVEL_PALISADES" cMissionSendCommandToProp RemoveBroadSword11 PropCommand = "17" PropName = "ps_palisades_broadsword" cMissionSendCommandToProp RemoveBattleAxe12 PropCommand = "17" PropName = "ps_palisades_BattleAxe" cMissionSendCommandToProp RemoveLMG13 PropCommand = "17" PropName = "ps_palisades_LMG"
PawnShop_3[]
cMissionDefinition PawnShop_3 DontAutoCompleteOnDebugJump = "true" Duration = "345600" ExplicitStart = "false" IgnoreWarning = "true" MissionType = "12" Module = "0" StartTime = "172800" WaitUntilEnd = "false" cMissionObjective Day2Start2 cMissionObjectiveEvent Day2start1 EventString = "PawnDay4" cMissionOnEnter PawnShop_1-Start2 cMissionPawnShopAddItem SportsCarKey2 Item = "Key_sportscar" Price = "500000" PriceInflation = "0.0" cMissionPawnShopAddItem RoaringThunder2 Item = "ElectricThunder" Price = "15000" PriceInflation = "0" cMissionPawnShopAddItem LaserSword2 Item = "LaserLightSword" Price = "25000" PriceInflation = "0" cMissionPawnShopAddItem Tenderizers2 Item = "MMAGloves_spiked" Price = "25000" PriceInflation = "0" cMissionPawnShopAddItem BroadSword2 Item = "Broadsword" Price = "15000" PriceInflation = "0" cMissionPawnShopAddItem BeachBall2 Item = "BeachBall" Price = "1500" PriceInflation = "0" cMissionPawnShopAddItem PoleArm2 Item = "PoleWeapon" Price = "30000" PriceInflation = "0" cMissionPawnShopAddItem BlamBow2 Item = "BowandArrow_explosive" Price = "40000" PriceInflation = "0" cMissionPawnShopAddItem SnowBall2 Item = "SnowballCannon" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem BattleAxe4 Item = "BattleAxe" Price = "15000" PriceInflation = "0" cMissionPawnShopAddItem ServeBot4 Item = "ServbotMask" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem GemBlower3 Item = "GemBlower" Price = "30000" PriceInflation = "0" cMissionPawnShopAddItem AssaultRifle3 Item = "M16" Price = "20000" PriceInflation = "0" cMissionPawnShopAddItem LMG2 Item = "M249" Price = "20000" PriceInflation = "0" cMissionPawnShopAddItem Molotov2 Item = "MolotovBottle" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem FountainLizard2 Item = "FountainLizard" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem Parablower2 Item = "ParaBlower" Price = "30000" PriceInflation = "0" cMissionPawnShopAddItem ZombieMask3 Item = "ZombieMask" Price = "2000" PriceInflation = "0" cMissionPawnShopAddItem Defiler2 Item = "Defiler" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem PowerGuitar2 Item = "PowerGuitar" Price = "40000" PriceInflation = "0" cMissionPawnShopAddItem HailMary2 Item = "HailMary" Price = "20000" PriceInflation = "0" cMissionPawnShopAddItem GiantStuffedBear3 Item = "GiantStuffedBear" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem Dynameat2 Item = "Dynameat" Price = "25000" PriceInflation = "0" cMissionPawnShopAddItem CommandoKey2 Item = "Key_commando" Price = "2000000" PriceInflation = "0.0" cMissionPawnShopAddItem TeslaBall2 Item = "TeslaBall" Price = "35000" PriceInflation = "0" cMissionPawnShopAddItem FreezerBomb2 Item = "FreezerBomb" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem RocketLauncher2 Item = "FireworksBazooka" Price = "40000" PriceInflation = "0" cMissionPawnShopAddItem Driller2 Item = "Driller" Price = "20000" PriceInflation = "0" cMissionPawnShopAddItem Keg5 Item = "Keg" Price = "2000" PriceInflation = "0" cMissionPawnShopAddItem Heliblade2 Item = "HeliBlade" Price = "30000" PriceInflation = "0" cMissionPawnShopAddItem FlameThrower2 Item = "FlameThrower" Price = "40000" PriceInflation = "0" cMissionPawnShopAddItem ATMHacker2 Item = "ATMHacker" Price = "35000" PriceInflation = "0" cMissionPawnShopAddItem ShowerHead2 Item = "ShowerHead" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem ChopperKey2 Item = "Key_chopper" Price = "1000000" PriceInflation = "0.0" cMissionPawnShopAddItem BeerHat2 Item = "BeerHat" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem KnifeGloves2 Item = "KnifeGloves" Price = "30000" PriceInflation = "0" cMissionPawnShopAddItem Auger2 Item = "Auger" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem FlamingGloves2 Item = "FlamingGloves" Price = "25000" PriceInflation = "0" cMissionPawnShopAddItem BowlingBall3 Item = "BowlingBall" Price = "2000" PriceInflation = "0" cMissionPawnShopAddItem SuperSlicer2 Item = "SuperSlicer" Price = "35000" PriceInflation = "0" cMissionPawnShopAddItem PlateLauncher2 Item = "PlateLauncher" Price = "35000" PriceInflation = "0" cMissionPawnShopAddItem ZombieThrower2 Item = "ZombieThrower" Price = "35000" PriceInflation = "0" cMissionPawnShopAddItem Massager3 Item = "BobsToy" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem FireSpitter2 Item = "FireSpitter" Price = "25000" PriceInflation = "0" cMissionTimer Delay6 DeltaTimeSecondsRealTime = "1" TriggerXTimes = "1" cMissionSendEvent PawnDay3 Value = "PawnDay3" cMissionLevelReady Royal15 LevelName = "LEVEL_ROYAL_FLUSH" cMissionSendCommandToProp RemoveBattleAxe7 PropCommand = "17" PropName = "ps_royal_BattleAxe" cMissionSendCommandToProp RemoveBroadSword7 PropCommand = "17" PropName = "ps_royal_broadsword" cMissionSendCommandToProp RemoveLMG7 PropCommand = "17" PropName = "ps_royal_LMG" cMissionLevelReady Exterior12 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSendCommandToProp RemoveAssault6 PropCommand = "17" PropName = "ps_south_M16" cMissionSendCommandToProp RemoveAssault7 PropCommand = "17" PropName = "ps_north_M16" cMissionSendCommandToProp RemoveBattleAxe9 PropCommand = "17" PropName = "ps_north_BattleAxe" cMissionSendCommandToProp RemoveBattleAxe8 PropCommand = "17" PropName = "ps_south_BattleAxe" cMissionSendCommandToProp RemoveLMG8 PropCommand = "17" PropName = "ps_north_LMG" cMissionSendCommandToProp RemoveBroadSword8 PropCommand = "17" PropName = "ps_south_BroadSword" cMissionLevelReady Palisades6 LevelName = "LEVEL_PALISADES" cMissionSendCommandToProp RemoveBroadSword12 PropCommand = "17" PropName = "ps_palisades_broadsword" cMissionSendCommandToProp RemoveLMG9 PropCommand = "17" PropName = "ps_palisades_LMG" cMissionSendCommandToProp RemoveAssault8 PropCommand = "17" PropName = "ps_palisades_M16"
PawnShop_2[]
cMissionDefinition PawnShop_2 DontAutoCompleteOnDebugJump = "true" Duration = "432000" ExplicitStart = "false" IgnoreWarning = "true" MissionType = "12" Module = "0" StartTime = "86400" WaitUntilEnd = "false" cMissionObjective Day2Start4 cMissionObjectiveEvent Day2start2 EventString = "PawnDay3" cMissionOnEnter PawnShop_1-Start1 cMissionPawnShopAddItem SportsCarKey1 Item = "Key_sportscar" Price = "500000" PriceInflation = "0.0" cMissionPawnShopAddItem RoaringThunder1 Item = "ElectricThunder" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem LaserSword1 Item = "LaserLightSword" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem Tenderizers1 Item = "MMAGloves_spiked" Price = "20000" PriceInflation = "0" cMissionPawnShopAddItem BroadSword1 Item = "Broadsword" Price = "15000" PriceInflation = "0" cMissionPawnShopAddItem BeachBall1 Item = "BeachBall" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem PoleArm1 Item = "PoleWeapon" Price = "25000" PriceInflation = "0" cMissionPawnShopAddItem BlamBow1 Item = "BowandArrow_explosive" Price = "35000" PriceInflation = "0" cMissionPawnShopAddItem SnowBall1 Item = "SnowballCannon" Price = "30000" PriceInflation = "0" cMissionPawnShopAddItem BattleAxe3 Item = "BattleAxe" Price = "15000" PriceInflation = "0" cMissionPawnShopAddItem ServeBot3 Item = "ServbotMask" Price = "2000" PriceInflation = "0" cMissionPawnShopAddItem GemBlower2 Item = "GemBlower" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem AssaultRifle2 Item = "M16" Price = "20000" PriceInflation = "0" cMissionPawnShopAddItem LMG1 Item = "M249" Price = "20000" PriceInflation = "0" cMissionPawnShopAddItem Molotov1 Item = "MolotovBottle" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem FountainLizard1 Item = "FountainLizard" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem Parablower1 Item = "ParaBlower" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem ZombieMask2 Item = "ZombieMask" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem Defiler1 Item = "Defiler" Price = "35000" PriceInflation = "0" cMissionPawnShopAddItem PowerGuitar1 Item = "PowerGuitar" Price = "35000" PriceInflation = "0" cMissionPawnShopAddItem HailMary1 Item = "HailMary" Price = "15000" PriceInflation = "0" cMissionPawnShopAddItem GiantStuffedBear2 Item = "GiantStuffedBear" Price = "1000" PriceInflation = "0" cMissionPawnShopAddItem Dynameat1 Item = "Dynameat" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem CommandoKey1 Item = "Key_commando" Price = "2000000" PriceInflation = "0.0" cMissionPawnShopAddItem TeslaBall1 Item = "TeslaBall" Price = "35000" PriceInflation = "0" cMissionPawnShopAddItem FreezerBomb1 Item = "FreezerBomb" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem RocketLauncher1 Item = "FireworksBazooka" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem Driller1 Item = "Driller" Price = "15000" PriceInflation = "0" cMissionPawnShopAddItem Keg4 Item = "Keg" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem Heliblade1 Item = "HeliBlade" Price = "25000" PriceInflation = "0" cMissionPawnShopAddItem FlameThrower1 Item = "FlameThrower" Price = "30000" PriceInflation = "0" cMissionPawnShopAddItem ATMHacker1 Item = "ATMHacker" Price = "30000" PriceInflation = "0" cMissionPawnShopAddItem ShowerHead1 Item = "ShowerHead" Price = "1000" PriceInflation = "0" cMissionPawnShopAddItem ChopperKey1 Item = "Key_chopper" Price = "1000000" PriceInflation = "0.0" cMissionPawnShopAddItem BeerHat1 Item = "BeerHat" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem KnifeGloves1 Item = "KnifeGloves" Price = "25000" PriceInflation = "0" cMissionPawnShopAddItem Auger1 Item = "Auger" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem FlamingGloves1 Item = "FlamingGloves" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem BowlingBall2 Item = "BowlingBall" Price = "0" PriceInflation = "0" cMissionPawnShopAddItem SuperSlicer1 Item = "SuperSlicer" Price = "30000" PriceInflation = "0" cMissionPawnShopAddItem PlateLauncher1 Item = "PlateLauncher" Price = "35000" PriceInflation = "0" cMissionPawnShopAddItem ZombieThrower1 Item = "ZombieThrower" Price = "30000" PriceInflation = "0" cMissionPawnShopAddItem Massager2 Item = "BobsToy" Price = "1000" PriceInflation = "0" cMissionPawnShopAddItem FireSpitter1 Item = "FireSpitter" Price = "0" PriceInflation = "0" cMissionSendEvent PawnDay2 Value = "PawnDay2" cMissionLevelReady Royal14 LevelName = "LEVEL_ROYAL_FLUSH" cMissionSendCommandToProp RemoveAssault3 PropCommand = "17" PropName = "ps_royal_M16" cMissionSendCommandToProp RemoveLMG4 PropCommand = "17" PropName = "ps_royal_LMG" cMissionSendCommandToProp RemoveBroadSword4 PropCommand = "17" PropName = "ps_royal_broadsword" cMissionLevelReady Exterior11 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSendCommandToProp RemoveBattleAxe4 PropCommand = "17" PropName = "ps_south_BattleAxe" cMissionSendCommandToProp RemoveBattleAxe5 PropCommand = "17" PropName = "ps_north_BattleAxe" cMissionSendCommandToProp RemoveBroadSword6 PropCommand = "17" PropName = "ps_north_broadsword" cMissionSendCommandToProp RemoveBroadSword5 PropCommand = "17" PropName = "ps_south_BroadSword" cMissionSendCommandToProp RemoveLMG5 PropCommand = "17" PropName = "ps_south_LMG" cMissionSendCommandToProp RemoveAssault4 PropCommand = "17" PropName = "ps_north_M16" cMissionLevelReady Palisades5 LevelName = "LEVEL_PALISADES" cMissionSendCommandToProp RemoveBattleAxe6 PropCommand = "17" PropName = "ps_palisades_BattleAxe" cMissionSendCommandToProp RemoveLMG6 PropCommand = "17" PropName = "ps_palisades_LMG" cMissionSendCommandToProp RemoveAssault5 PropCommand = "17" PropName = "ps_palisades_M16"
X_nVidia_3D[]
cMissionDefinition X_nVidia_3D Color = "15869409" DebugSpawnPoint = "EntryYucutan" Duration = "691200" ExplicitStart = "false" LevelToStartAtIfDebuggingMission = "FORTUNE_EXTERIOR" MissionType = "0" Module = "0" REMOVE_BEFORE_SHIP = "true" ShowInDebugMenu = "false" ShowInHUD = "true" StartTime = "302400" WaitUntilEnd = "true" cMissionLevelReady turnonautochuck3 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionPauseClock autopauseclock4 cMissionSetChuckState disablegameplay ChuckState = "67"
PostFactsYucRoof[]
cMissionDefinition PostFactsYucRoof Color = "15869409" DebugSpawnPoint = "EntryYucutan" Duration = "518400" ExplicitStart = "true" LevelRequiredToStartName = "ROOFTOP_YUCATAN" LevelToStartAtIfDebuggingMission = "FORTUNE_EXTERIOR" MissionType = "12" Module = "0" PrerequisiteMission = "TheFacts" REMOVE_BEFORE_SHIP = "false" ShowInDebugMenu = "false" ShowInHUD = "false" StartTime = "0" WaitUntilEnd = "true" cMissionLevelReady YucRoofPostFacts LevelName = "LEVEL_ROOFTOP_YUCATAN" cMissionSendCommandToProp DestroyRoofItem PropCommand = "17" PropName = "PatioTable" cMissionSendCommandToProp DestroyRoofItem12 PropCommand = "17" PropName = "PatioTable12" cMissionSendCommandToProp DestroyRoofItem11 PropCommand = "17" PropName = "PatioTable11" cMissionSendCommandToProp DestroyRoofItem10 PropCommand = "17" PropName = "PatioTable10" cMissionSendCommandToProp DestroyRoofItem9 PropCommand = "17" PropName = "PatioTable9" cMissionSendCommandToProp DestroyRoofItem8 PropCommand = "17" PropName = "PatioTable8" cMissionSendCommandToProp DestroyRoofItem7 PropCommand = "17" PropName = "PatioTable7" cMissionSendCommandToProp DestroyRoofItem6 PropCommand = "17" PropName = "PatioTable6" cMissionSendCommandToProp DestroyRoofItem5 PropCommand = "17" PropName = "PatioTable5" cMissionSendCommandToProp DestroyRoofItem4 PropCommand = "17" PropName = "PatioTable4" cMissionSendCommandToProp DestroyRoofItem3 PropCommand = "17" PropName = "PatioTable3" cMissionSendCommandToProp DestroyRoofItem2 PropCommand = "17" PropName = "PatioTable2" cMissionSendCommandToProp DestroyRoofItem1 PropCommand = "17" PropName = "PatioTable1" cMissionSendCommandToProp DestroyRoofItem14 PropCommand = "17" PropName = "PottedPlant_6" cMissionSendCommandToProp DestroyRoofItem21 PropCommand = "17" PropName = "PottedPlant_7" cMissionSendCommandToProp DestroyRoofItem20 PropCommand = "17" PropName = "PottedPlant_8" cMissionSendCommandToProp DestroyRoofItem19 PropCommand = "17" PropName = "PottedPlant_9" cMissionSendCommandToProp DestroyRoofItem18 PropCommand = "17" PropName = "PottedPlant_10" cMissionSendCommandToProp DestroyRoofItem17 PropCommand = "17" PropName = "PottedPlant_11" cMissionSendCommandToProp DestroyRoofItem16 PropCommand = "17" PropName = "PottedPlant_12" cMissionSendCommandToProp DestroyRoofItem15 PropCommand = "17" PropName = "PottedPlant_13" cMissionSendCommandToProp DestroyRoofFood PropCommand = "17" PropName = "Beer4" cMissionSendCommandToProp DestroyRoofFood1 PropCommand = "17" PropName = "Beer5" cMissionSendCommandToProp DestroyRoofFood21 PropCommand = "17" PropName = "DrinkCocktail3" cMissionSendCommandToProp DestroyRoofFood20 PropCommand = "17" PropName = "DrinkCocktail4" cMissionSendCommandToProp DestroyRoofFood19 PropCommand = "17" PropName = "Fish4" cMissionSendCommandToProp DestroyRoofFood18 PropCommand = "17" PropName = "Fish5" cMissionSendCommandToProp DestroyRoofFood17 PropCommand = "17" PropName = "Fish6" cMissionSendCommandToProp DestroyRoofFood16 PropCommand = "17" PropName = "Fish7" cMissionSendCommandToProp DestroyRoofFood15 PropCommand = "17" PropName = "Lobster4" cMissionSendCommandToProp DestroyRoofFood14 PropCommand = "17" PropName = "Lobster5" cMissionSendCommandToProp DestroyRoofFood13 PropCommand = "17" PropName = "Lobster6" cMissionSendCommandToProp DestroyRoofFood12 PropCommand = "17" PropName = "OrangeJuice2" cMissionSendCommandToProp DestroyRoofFood11 PropCommand = "17" PropName = "OrangeJuice3" cMissionSendCommandToProp DestroyRoofFood10 PropCommand = "17" PropName = "OrangeJuice4" cMissionSendCommandToProp DestroyRoofFood9 PropCommand = "17" PropName = "Sushi2" cMissionSendCommandToProp DestroyRoofFood8 PropCommand = "17" PropName = "Sushi3" cMissionSendCommandToProp DestroyRoofFood7 PropCommand = "17" PropName = "Sushi4" cMissionSendCommandToProp DestroyRoofFood6 PropCommand = "17" PropName = "Vodka5" cMissionSendCommandToProp DestroyRoofFood5 PropCommand = "17" PropName = "Wine5" cMissionSendCommandToProp DestroyRoofFood4 PropCommand = "17" PropName = "Wine6" cMissionSendCommandToProp DestroyRoofFood3 PropCommand = "17" PropName = "Wine7" cMissionSendCommandToProp DestroyRoofFood2 PropCommand = "17" PropName = "Wine8"
X_AutoChuck4[]
cMissionDefinition X_AutoChuck4 Color = "15869409" DebugSpawnPoint = "EndQueens" DescriptionSummary = "3143" DisplayName = "7" Duration = "691200" ExplicitStart = "false" LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH" MissionType = "0" Module = "0" REMOVE_BEFORE_SHIP = "true" ShowInDebugMenu = "false" ShowInHUD = "true" StartTime = "129600" cMissionObjective AutoChuck-Objective4 cMissionObjectiveNPCJoin joinsur MissionWaypoint = "ROYAL_FLUSH,-271.604,-1.545,-106.604" NPCName = "srv_helen" cMissionObjectiveNPCJoin joinsur3 MissionWaypoint = "ROYAL_FLUSH,-271.604,-1.545,-106.604" NPCName = "srv_camille" cMissionObjectiveNPCJoin joinsur2 MissionWaypoint = "ROYAL_FLUSH,-271.604,-1.545,-106.604" NPCName = "srv_europa" cMissionObjectiveNPCJoin joinsur1 MissionWaypoint = "ROYAL_FLUSH,-271.604,-1.545,-106.604" NPCName = "srv_lulu" cMissionObjectiveBeAtLocation x448 MissionWaypoint = "YUCATAN_CASINO,286.972,0.020,-301.442" RadiusFromWaypoint = "3" cMissionSetChuckState auto_item10 ChuckState = "15" cMissionTimer auto_attack33 DeltaTimeMinutesRealTime = "1" KeepAliveAfterMissionEnd = "true" cMissionSetChuckState auto_attack34 ChuckState = "14" cMissionTimer auto_return10 DeltaTimeMinutesRealTime = "4" KeepAliveAfterMissionEnd = "true" cMissionSetChuckState auto_attack35 ChuckState = "13" cMissionObjectiveBeAtLocation x591 MissionWaypoint = "ROYAL_FLUSH,-189.030,5.955,-108.264" RadiusFromWaypoint = "3" cMissionSetChuckState auto_item11 ChuckState = "15" cMissionTimer auto_attack36 DeltaTimeMinutesRealTime = "1" KeepAliveAfterMissionEnd = "true" cMissionSetChuckState auto_attack37 ChuckState = "14" cMissionTimer auto_return11 DeltaTimeMinutesRealTime = "4" KeepAliveAfterMissionEnd = "true" cMissionSetChuckState auto_attack38 ChuckState = "13" cMissionObjectiveBeAtLocation x606 MissionWaypoint = "ATLANTICA_CASINO,-3.426,1.429,55.455" RadiusFromWaypoint = "3" cMissionSetChuckState auto_item12 ChuckState = "15" cMissionTimer auto_attack39 DeltaTimeMinutesRealTime = "1" KeepAliveAfterMissionEnd = "true" cMissionSetChuckState auto_attack40 ChuckState = "14" cMissionTimer auto_return12 DeltaTimeMinutesRealTime = "4" KeepAliveAfterMissionEnd = "true" cMissionSetChuckState auto_attack41 ChuckState = "13" cMissionOnEnter TurnOnAutoChuck4 cMissionSetChuckState TurnAutoChuckOn4 ChuckState = "59" cMissionOnEnd goback4 cMissionSetChuckState quitgame4 ChuckState = "65" cMissionLevelReady royalauto LevelName = "LEVEL_ROYAL_FLUSH" cMissionSpawnNPC spawnsur DefaultBehaviour = "Idle" NPCName = "srv_helen" SpawnPoint = "-271.604,-1.545,-106.604" WithProp = "Shotgun" cMissionDialogue joinall Dialogue0 = "4262" JoinChuckAfter = "true" Joiner0 = "srv_camille" Joiner1 = "srv_europa" Joiner2 = "srv_lulu" Speaker0 = "srv_helen" cMissionSpawnNPC spawnsur3 DefaultBehaviour = "Idle" NPCName = "srv_europa" SpawnPoint = "-271.604,-1.545,-106.604" WithProp = "LeadPipe" cMissionSpawnNPC spawnsur2 DefaultBehaviour = "Idle" NPCName = "srv_camille" SpawnPoint = "-271.604,-1.545,-106.604" cMissionSpawnNPC spawnsur1 DefaultBehaviour = "Idle" NPCName = "srv_lulu" SpawnPoint = "-271.604,-1.545,-106.604"
UnifiedRewardMission (Case 6-2: Last Stand with Boykin, end)[]
cMissionDefinition UnifiedRewardMission Duration = "518400" ExplicitStart = "true" MissionType = "12" WaitUntilEnd = "true" cMissionLevelReady Underground14 LevelName = "LEVEL_UNDERGROUND" cMissionCondition BoykinDefeated2 Condition = "6" ConditionParamater = "Case6-2" cMissionSpawnItem SpawnBoykinReward1 ItemName = "M249" Location = "239.928,-7.402,-242.249" Rotation = "0,0,0,1" cMissionSpawnItem BustedHummer1 ItemName = "MilitaryHummer3" Location = "237.457,-6.340,-247.123" Rotation = "0.002,-0.000,-0.001,1.000" cMissionCondition BoykinDefeatFail Condition = "6" ConditionParamater = "Case6-2_Fail_During_Boykin" cMissionSpawnItem SpawnBoykinReward3 ItemName = "M249" Location = "239.928,-7.402,-242.249" Rotation = "0,0,0,1" cMissionSpawnItem BustedHummer3 ItemName = "MilitaryHummer3" Location = "237.457,-6.340,-247.123" Rotation = "0.002,-0.000,-0.001,1.000" cMissionCondition BoykinBayHummer Condition = "6" ConditionParamater = "Case6-1" cMissionSpawnItem Hummer_Underground1 DisablePhysicsOnInitialPlacement = "true" ItemName = "MilitaryHummer2" Location = "221.866,-6.184,-211.620" NonInteractableProp = "true" Rotation = "-0.071,-0.968,0.040,0.244" cMissionSpawnItem GoodGate2 ItemName = "Gate" Location = "162.557,2.609,-161.986" Rotation = "0.000,-0.378,0.000,0.932" cMissionSpawnItem BadGate2 ItemName = "Broken_Gate" Location = "177.351,1.429,-165.154" Rotation = "0.401,-0.479,0.143,0.775" Scale = "9.187,4.845,25.409" Translation = "185.361,-1.979,-170.173" cMissionSpawnItem BrokenHummer22 DisablePhysicsOnInitialPlacement = "true" ItemName = "MilitaryHummer3" Location = "174.632,2.778,-162.859" NonInteractableProp = "true" Rotation = "0.002,0.719,-0.130,0.698" cMissionLevelReady Exterior23 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionCondition ParkWarZone Condition = "6" ConditionParamater = "Case6-1" cMissionSpawnItem BrokenHummer21 DisablePhysicsOnInitialPlacement = "true" ItemName = "MilitaryHummer3" Location = "177.114,1.078,-158.330" NonInteractableProp = "true" Rotation = "0.002,0.719,-0.130,0.698" cMissionSpawnItem BrokenHummer20 DisablePhysicsOnInitialPlacement = "true" ItemName = "MilitaryHummer3" Location = "-2.450,1.604,-77.414" NonInteractableProp = "true" Rotation = "0.577,-0.553,0.436,-0.414" cMissionSpawnItem BrokenHummer19 DisablePhysicsOnInitialPlacement = "true" ItemName = "MilitaryHummer3" Location = "-124.274,0.098,2.312" NonInteractableProp = "true" Rotation = "-0.057,-0.866,0.099,-0.481" cMissionSpawnItem BrokenHummer18 DisablePhysicsOnInitialPlacement = "true" ItemName = "MilitaryHummer3" Location = "-63.631,-0.872,-32.309" NonInteractableProp = "true" Rotation = "0.850,0.063,-0.522,-0.036" cMissionSpawnItem BrokenHummer17 DisablePhysicsOnInitialPlacement = "true" ItemName = "MilitaryHummer2" Location = "-25.547,1.717,-43.757" NonInteractableProp = "true" Rotation = "0.000,-0.837,0.000,-0.546" cMissionSpawnItem BrokenHummer16 DisablePhysicsOnInitialPlacement = "true" ItemName = "MilitaryHummer3" Location = "52.986,1.703,-115.180" NonInteractableProp = "true" Rotation = "-0.001,-0.625,0.002,-0.780" cMissionSpawnItem BrokenHummer15 DisablePhysicsOnInitialPlacement = "true" ItemName = "MilitaryHummer2" Location = "-50.586,-0.338,14.993" NonInteractableProp = "true" Rotation = "0.000,-0.902,0.003,-0.432" cMissionSpawnItem BrokenHummer14 DisablePhysicsOnInitialPlacement = "true" ItemName = "MilitaryHummer1" Location = "-120.668,-0.324,23.765" NonInteractableProp = "true" Rotation = "0.634,0.651,0.281,0.309" cMissionSpawnItem BrokenHummer13 DisablePhysicsOnInitialPlacement = "true" ItemName = "MilitaryHummer3" Location = "-87.424,-0.258,-23.083" NonInteractableProp = "true" Rotation = "-0.007,-0.942,-0.024,0.341" cMissionSpawnItem BrokenHummer12 DisablePhysicsOnInitialPlacement = "true" ItemName = "MilitaryHummer3" Location = "-33.131,-0.331,-1.380" NonInteractableProp = "true" Rotation = "0.000,-0.985,0.000,0.167" cMissionSpawnItem BrokenHummer10 DisablePhysicsOnInitialPlacement = "true" ItemName = "MilitaryHummer2" Location = "-129.223,0.016,26.729" NonInteractableProp = "true" Rotation = "0.197,0.813,-0.127,-0.529" cMissionSpawnItem GoodGate1 ItemName = "Gate" Location = "167.047,0.599,-157.999" Rotation = "0.000,-0.378,0.000,0.932" cMissionSpawnItem BadGate1 ItemName = "Broken_Gate" Location = "179.678,-0.441,-159.473" Rotation = "0.401,-0.479,0.143,0.775" Scale = "9.187,4.845,25.409" Translation = "185.361,-1.979,-170.173" cMissionSendAudioEvent HummerFire1 AudioEvent = "HummerFireStart" cMissionSpawnItem Grenade9 ItemName = "Grenade" Location = "-90.181,-1.471,-21.809" Rotation = "-0.433,-0.163,0.567,0.684" cMissionSpawnItem Grenade8 ItemName = "Grenade" Location = "-89.931,-1.471,-22.010" Rotation = "-0.211,0.081,0.680,0.698" cMissionSpawnItem Grenade7 ItemName = "Grenade" Location = "-53.934,-1.497,17.511" Rotation = "-0.056,-0.052,0.710,0.700" cMissionSpawnItem Grenade6 ItemName = "Grenade" Location = "-121.277,-1.488,26.342" Rotation = "-0.091,-0.087,0.706,0.697" cMissionSpawnItem Grenade5 ItemName = "Grenade" Location = "-130.115,-1.497,29.691" Rotation = "-0.056,-0.052,0.710,0.700" cMissionSpawnItem Guns11 ItemName = "M16" Location = "-86.549,-1.378,-9.258" Rotation = "0.000,-2.309,0.000,1.000" cMissionSpawnItem Guns10 ItemName = "M16" Location = "52.858,0.543,-117.806" Rotation = "-0.056,-0.052,0.710,0.700" cMissionSpawnItem Guns9 ItemName = "M16" Location = "-27.593,0.544,-39.664" Rotation = "-0.056,-0.052,0.710,0.700" cMissionSpawnItem Guns8 ItemName = "M16" Location = "-49.149,-1.497,18.075" Rotation = "0.354,0.354,0.612,0.612" cMissionSpawnItem Guns7 ItemName = "M16" Location = "-128.932,-1.497,31.499" Rotation = "-0.056,-0.052,0.710,0.700" cMissionSpawnItem Guns6 ItemName = "HandGun" Location = "-118.409,-1.485,23.395" Rotation = "-0.057,-0.054,0.711,0.698" cMissionSpawnItem EquipBox41 ItemName = "EquipmentBox" Location = "51.404,0.723,-117.926" Rotation = "0.000,0.537,0.000,0.843" cMissionSpawnItem EquipBox40 ItemName = "EquipmentBox" Location = "-26.793,0.734,-40.316" Rotation = "0.000,0.537,0.000,0.843" cMissionSpawnItem EquipBox39 ItemName = "EquipmentBox" Location = "-27.907,0.714,-40.778" Rotation = "0.000,0.841,0.000,0.538" cMissionSpawnItem EquipBox38 ItemName = "EquipmentBox" Location = "-30.829,-1.337,-2.226" Rotation = "0.000,0.425,0.000,0.906" cMissionSpawnItem EquipBox37 ItemName = "EquipmentBox" Location = "-49.526,-1.307,17.125" Rotation = "0.000,0.797,0.000,0.604" cMissionSpawnItem EquipBox36 ItemName = "EquipmentBox" Location = "-50.486,-1.317,18.116" Rotation = "-0.014,0.273,0.050,0.960" cMissionSpawnItem EquipBox35 ItemName = "EquipmentBox" Location = "-51.861,-1.317,12.060" Rotation = "0.000,-0.117,0.000,0.993" cMissionSpawnItem EquipBox34 ItemName = "EquipmentBox" Location = "-35.481,-1.247,1.415" Rotation = "-0.227,0.224,-0.678,0.659" cMissionSpawnItem EquipBox33 ItemName = "EquipmentBox" Location = "-123.241,-1.237,23.473" Rotation = "0.073,-0.626,-0.021,0.773" cMissionSpawnItem EquipBox32 ItemName = "EquipmentBox" Location = "-119.024,-1.295,23.479" Rotation = "-0.004,1.005,-0.003,-0.034" cMissionSpawnItem EquipBox28 ItemName = "EquipmentBox" Location = "-130.770,-1.097,30.834" Rotation = "-0.207,0.615,0.191,0.737" cMissionSpawnItem EquipBox27 ItemName = "EquipmentBox" Location = "-129.998,-1.307,30.757" Rotation = "0.000,0.862,0.000,0.502" cMissionStartEffect x791 ChuckCanBeHarmedFromEffect = "false" EffectEnum = "53" Location = "53.978,1.593,-114.777" Loop = "true" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect x790 ChuckCanBeHarmedFromEffect = "true" EffectEnum = "168" Location = "-23.614,1.921,-45.025" Loop = "true" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect x789 ChuckCanBeHarmedFromEffect = "true" EffectEnum = "168" Location = "-49.537,-0.487,14.381" Loop = "true" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect x788 ChuckCanBeHarmedFromEffect = "true" EffectEnum = "168" Location = "-65.991,-0.357,-32.819" Loop = "true" Number = "1" Rotation = "0,0,0,1" cMissionLevelReady Safehosue7 LevelName = "LEVEL_SAFEHOUSE" cMissionCondition PostBreach Condition = "6" ConditionParamater = "Case6-4" cMissionSpawnItem SpawnClosedGate4 ItemName = "SafehouseGate" Location = "3.022,-2.621,9.781" Rotation = "0.000,1.000,0.000,0.000" cMissionLevelReady YucatanCasino3 LevelName = "LEVEL_YUCATAN_CASINO" cMissionCondition TwinsReward Condition = "6" ConditionParamater = "Case4-1Battle" cMissionSpawnItem TwinSword2 ItemName = "KatanaSword" Location = "401.608,5.611,-312.397" Rotation = "0.381,-0.919,0.000,0.084" cMissionSpawnItem TwinSword3 ItemName = "KatanaSword" Location = "400.992,5.611,-311.009" Rotation = "-0.005,0.071,-0.383,-0.921" cMissionLevelReady SouthPlaza16 LevelName = "LEVEL_SOUTH_PLAZA" cMissionCondition MercGearCaseFive Condition = "6" ConditionParamater = "Case5-1" cMissionSpawnItem MetalBarricade3 ItemName = "MetalBarricade" Location = "-173.233,-5.902,30.952" Rotation = "0.052,0.014,-0.001,0.999" cMissionSpawnItem MetalBarricade2 ItemName = "MetalBarricade" Location = "-171.083,-5.904,30.299" Rotation = "-0.006,0.568,-0.012,0.823" cMissionSpawnItem Propane5 ItemName = "PropaneTank" Location = "-167.761,-6.144,40.163" Rotation = "0.000,-0.173,-0.000,-0.985" cMissionSpawnItem Propane4 ItemName = "PropaneTank" Location = "-167.351,-6.412,40.401" Rotation = "-0.706,0.304,-0.058,0.637" cMissionSpawnItem Crowbar10 ItemName = "Crowbar" Location = "-179.593,-6.406,34.426" Rotation = "-0.273,-0.257,0.653,0.658" cMissionSpawnItem Crowbar9 ItemName = "Crowbar" Location = "-175.767,-5.897,61.333" Rotation = "-0.704,-0.701,0.070,0.085" cMissionSpawnItem Hammer3 ItemName = "SledgeHammer" Location = "-175.544,-6.402,33.055" Rotation = "0.695,0.715,-0.053,-0.055" cMissionSpawnItem Knife3 ItemName = "BowieKnife" Location = "-175.891,-5.562,32.316" Rotation = "0.005,-0.707,-0.707,0.021" cMissionSpawnItem Knife2 ItemName = "BowieKnife" Location = "-173.975,-6.352,39.637" Rotation = "0.439,-0.570,-0.548,-0.427" cMissionSpawnItem HandGun2 ItemName = "HandGun" Location = "-165.195,-6.102,51.109" Rotation = "0.336,-0.568,-0.709,-0.251" cMissionSpawnItem EquipBox30 ItemName = "MilitaryCrate" Location = "-174.517,-6.237,39.731" Rotation = "0.000,0.279,0.000,0.960" cMissionSpawnItem EquipBox29 ItemName = "MilitaryCrate" Location = "-176.079,-6.229,32.282" Rotation = "0.000,0.000,0.000,1.000" cMissionSpawnItem EquipBox26 ItemName = "MilitaryCrate" Location = "-175.223,-6.212,32.038" Rotation = "0.000,-0.463,0.000,0.886" cMissionSpawnItem EquipBox25 ItemName = "MilitaryCrate" Location = "-174.439,-5.829,39.741" Rotation = "0.000,0.052,0.000,0.999" cMissionSpawnItem EquipBox24 ItemName = "MilitaryCrate" Location = "-175.716,-5.805,32.155" Rotation = "0.000,-0.445,0.000,0.896" cMissionSpawnItem EquipBox23 ItemName = "MilitaryCrate" Location = "-165.907,-6.016,58.675" Rotation = "-0.175,0.204,0.190,0.944" cMissionSpawnItem EquipBox21 ItemName = "MilitaryCrate" Location = "-165.335,-6.209,59.332" Rotation = "0.000,0.349,0.000,0.937" cMissionSpawnItem EquipBox20 ItemName = "MilitaryCrate" Location = "-171.551,-6.220,64.188" Rotation = "0.000,-0.397,0.000,0.918" cMissionSpawnItem EquipBox19 ItemName = "MilitaryCrate" Location = "-158.454,-6.219,52.092" Rotation = "0.000,-0.621,0.000,0.784" cMissionSpawnItem EquipBox18 ItemName = "MilitaryCrate" Location = "-164.887,-6.200,51.365" Rotation = "0.000,0.000,0.000,1.000" cMissionSpawnItem EquipBox17 ItemName = "MilitaryCrate" Location = "-165.943,-6.195,40.953" Rotation = "0.000,0.319,0.000,0.948" cMissionSpawnItem EquipBox14 ItemName = "MilitaryCrate" Location = "-174.043,-6.219,43.442" Rotation = "0.000,-0.979,0.000,0.207" cMissionSpawnItem EquipBox22 ItemName = "MilitaryCrate" Location = "-164.887,-6.200,51.365" Rotation = "0.000,0.000,0.000,1.000" cMissionCondition MercGuns Condition = "6" ConditionParamater = "Case5-2" cMissionSpawnItem MercAssaultRifle2 ItemName = "MercAssaultRifle" Location = "-172.725,-6.394,41.365" Rotation = "-0.013,0.005,-0.698,0.716" cMissionSpawnItem MercAssaultRifle3 ItemName = "MercAssaultRifle" Location = "-170.153,-6.396,34.600" Rotation = "0.502,-0.527,-0.477,0.492"
X_AutoChuckThrowWeapons[]
cMissionDefinition X_AutoChuckThrowWeapons Color = "15869409" DebugSpawnPoint = "EntryYucutan" DescriptionSummary = "3143" DisplayName = "7" Duration = "691200" ExplicitStart = "false" LevelToStartAtIfDebuggingMission = "FORTUNE_EXTERIOR" MissionType = "0" Module = "0" REMOVE_BEFORE_SHIP = "true" ShowInDebugMenu = "false" ShowInHUD = "true" StartTime = "302400" WaitUntilEnd = "false" cMissionLevelReady turnonautochuck4 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSetChuckState TurnAutoChuckOn13 ChuckState = "59" cMissionSetChuckState TurnAutoChuckOn14 ChuckState = "62" cMissionSetChuckState TurnAutoChuckOn15 ChuckState = "76" cMissionPauseClock autopauseclock5 cMissionObjective objectives4 cMissionObjectiveEvent autochuckevent2 EventString = "TESTDONE"
Missions section 1[]
AnIndustrialFashion[]
cMissionDefinition AnIndustrialFashion CantFailOnLevel = "SOUTH_PLAZA" Color = "16422912" DebugSpawnPoint = "EntryArena" DescriptionSummary = "80533" DisplayName = "80007" Duration = "45000" LevelToStartAtIfDebuggingMission = "SOUTH_PLAZA" MissionType = "3" ShowInDebugMenu = "true" StartTime = "97200" cMissionTimer x143 DeltaTimeSecondsRealTime = "20" TriggerXTimes = "1" cMissionPhoneCall x144 cMissionDialogue x145 Dialogue0 = "65084" SpeakerID0 = "77510" cMissionObjective AnIndustrialFashion-Objective cMissionObjectiveNPCJoin Terri ANDRESCUED = "false" MissionWaypoint = "SOUTH_PLAZA,-302.421,-7.421,114.843" NPCName = "srv_terri" cMissionObjectiveNPCJoin Willa ANDRESCUED = "false" MissionWaypoint = "SOUTH_PLAZA,-302.373,-7.421,114.728" NPCName = "srv_willa" cMissionTimer RemoveDelay2 DeltaTimeSecondsRealTime = "3" TriggerXTimes = "1" cMissionZombieRemoval BarnBurnerClear2 Location = "-310.923,-7.412,112.432" Radius = "5" cMissionOnFail x107 cMissionLevelReady Southplaza-Start LevelName = "LEVEL_SOUTH_PLAZA" cMissionSpawnNPC Willa1 DefaultBehaviour = "Idle" NPCName = "srv_willa" Rotation = "0.99" SpawnPoint = "-311.196,-4.923,115.935" cMissionDialogue d320 Dialogue0 = "65091" Dialogue1 = "65092" Dialogue2 = "65093" Dialogue3 = "65090" DialogueCondition = "0" JoinChuckAfter = "true" LoopThisNode = "false" ReactionAnim3 = "15" Speaker3 = "srv_willa" SpeakerID0 = "65167" SpeakerID1 = "65170" SpeakerID2 = "65167" SpeakerID3 = "65170" cMissionSpawnNPC Terri6 DefaultBehaviour = "Idle" NPCName = "srv_terri" Rotation = "0.957" SpawnPoint = "-305.554,-7.413,116.522" WithProp = "LeadPipe" cMissionDialogueCondition WillaRescued ConditionParameter1 = "srv_willa" DialogueCondition = "19" cMissionDialogueCondition cond_d317 ConditionParameter1 = "srv_willa" ConditionParameter2 = "srv_terri" DialogueCondition = "20" cMissionDialogue TerriInteract6 Dialogue0 = "65086" Dialogue1 = "65087" Dialogue2 = "65989" SpeakerID0 = "65167" SpeakerID1 = "65169" SpeakerID2 = "65169" cMissionDialogueCondition cond_d320 ConditionParameter1 = "srv_willa" ConditionParameter2 = "srv_terri" DialogueCondition = "20" cMissionDialogue fail_d317 Dialogue0 = "65990" LoopThisNode = "true" ReactionAnim0 = "2" Speaker0 = "srv_terri" SpeakerID0 = "65169" cMissionDialogue d326 Dialogue0 = "65088" Dialogue1 = "65089" Dialogue2 = "65064" DialogueCondition = "3" JoinChuckAfter = "true" LoopThisNode = "false" ReactionAnim0 = "0" Speaker0 = "srv_terri" SpeakerID0 = "65169" SpeakerID1 = "65167" SpeakerID2 = "65169" cMissionDialogue d330 Dialogue0 = "65088" Dialogue1 = "65089" Dialogue2 = "65064" DialogueCondition = "3" JoinChuckAfter = "true" LoopThisNode = "false" ReactionAnim0 = "0" Speaker0 = "srv_terri" SpeakerID0 = "65169" SpeakerID1 = "65167" SpeakerID2 = "65169" cMissionDialogue d325 Dialogue0 = "65088" Dialogue1 = "65089" Dialogue2 = "65064" DialogueCondition = "3" JoinChuckAfter = "true" LoopThisNode = "false" ReactionAnim0 = "0" Speaker0 = "srv_terri" SpeakerID0 = "65169" SpeakerID1 = "65167" SpeakerID2 = "65169" cMissionNPCAmbientDialogSequencer TerriAmbient DialogCycleInterval = "5" DialogStartRadius = "25" DialogStopRadius = "10" Position = "-305.554,-7.413,116.522" cMissionAmbientNPCDialog x5 Dialogue0 = "66151" SpeakerID0 = "65169" cMissionAmbientNPCDialog x70 Dialogue0 = "66152" SpeakerID0 = "65169" cMissionAmbientNPCDialog x65 Dialogue0 = "66153" SpeakerID0 = "65169"
AnteUp[]
cMissionDefinition AnteUp CantFailOnLevel = "SAFEHOUSE" Color = "3826405" DebugSpawnPoint = "Exit_Safehouse" DescriptionSummary = "80534" DisplayName = "80054" Duration = "86460" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH" MissionType = "3" Module = "0" PrerequisiteMission = "SuppressStripPokerTable" ShowInDebugMenu = "true" ShowInHUD = "false" StartTime = "205200" cMissionObjective AnteUpOver MissionWaypoint = "SAFEHOUSE,-22.726,-1.097,10.999" cMissionObjectiveEvent EndMission7 EventString = "AnteUpEnds" MissionWaypoint = "SAFEHOUSE,-22.541,-1.081,10.834" cMissionTimer StripPokerPhoneCall DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall StripCall cMissionDialogue StrippokerCall Dialogue0 = "67732" SpeakerID0 = "77510"
ReturntoPoker[]
cMissionDefinition ReturntoPoker CantFailOnLevel = "SAFEHOUSE" Color = "3826405" DebugSpawnPoint = "Exit_Safehouse" DescriptionSummary = "80534" DisplayName = "80054" Duration = "86460" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH" MissionType = "12" Module = "0" ShowInDebugMenu = "false" ShowInHUD = "false" StartTime = "205200" cMissionObjective ReturntoPoker-Objective cMissionObjectiveEvent EndMission11 EventString = "AnteUpAllBeaten" MissionWaypoint = "SAFEHOUSE,-22.541,-1.081,10.834" cMissionLevelReady InTheSafehouse LevelName = "LEVEL_SAFEHOUSE" cMissionSendCommandToProp DestroyLevelTable PropCommand = "17" PropName = "pokertable_interactive" cMissionTimer DelaySpawn DeltaTimeSecondsRealTime = "2" cMissionSpawnItem PokerTable ItemName = "pokertable_strip" Location = "-22.726,-0.657,10.999" Rotation = "0,0,0,1" cMissionPrereq AnteUpStarted cMissionObjectiveMissionStatus AnteUpStarted1 MissionName = "AnteUp" Started = "true" cMissionOnSuccess NoninteractiveTable cMissionSendCommandToProp MakeTableNoGo PropCommand = "22" PropName = "PokerTable"
ArtAppreciation[]
cMissionDefinition ArtAppreciation CantFailOnLevel = "PALISADES" Color = "16422912" DebugSpawnPoint = "EntryYucutan" DescriptionSummary = "80535" DisplayName = "80033" Duration = "28800" LevelToStartAtIfDebuggingMission = "PALISADES" MissionType = "3" ShowInDebugMenu = "true" StartTime = "213000" cMissionTimer x244 DeltaTimeSecondsRealTime = "10" TriggerXTimes = "1" cMissionPhoneCall x245 cMissionDialogue x246 Dialogue0 = "65639" SpeakerID0 = "77510" cMissionObjective ArtAppreciation-Objective cMissionObjectiveNPCJoin x247 MissionWaypoint = "PALISADES,270.664,6.928,-146.207" NPCName = "srv_randolph" cMissionLevelReady x248 LevelName = "LEVEL_PALISADES" cMissionSpawnNPC T317 DefaultBehaviour = "Idle" NPCName = "srv_randolph" Rotation = "0.123" SpawnPoint = "271.711,6.928,-145.512" UseRotationAndLocationIfSpawned = "true" cMissionDialogue RandTalk Dialogue0 = "65640" Dialogue1 = "65641" Dialogue2 = "65642" Dialogue3 = "65643" ReactionAnim1 = "2" ReactionAnim3 = "3" Speaker1 = "srv_randolph" Speaker3 = "srv_randolph" SpeakerID0 = "65167" SpeakerID1 = "65631" SpeakerID2 = "65167" SpeakerID3 = "65631" cMissionOnTrigger Begging InnerRadius = "5" Location = "258.627,9.012,-153.626" Radius = "5" ZombieRotation = "0,0,0,1" cMissionDialogue RandBegging Dialogue0 = "65646" Dialogue1 = "65647" ReactionAnim0 = "2" ReactionAnim1 = "15" Speaker0 = "srv_randolph" Speaker1 = "srv_randolph" SpeakerID0 = "65631" SpeakerID1 = "65631" cMissionDialogue d334 Dialogue0 = "65644" Dialogue1 = "65645" JoinChuckAfter = "false" LoopThisNode = "false" Speaker1 = "srv_randolph" SpeakerID0 = "65167" SpeakerID1 = "65631" cMissionDialogueCondition cond_d335 ConditionParameter1 = "3000" DialogueCondition = "10" cMissionDialogue fail_d335 Dialogue0 = "65881" LoopThisNode = "true" ReactionAnim0 = "1" Speaker0 = "srv_randolph" SpeakerID0 = "65631" cMissionDialogue d335 Dialogue0 = "65882" DialogueCondition = "10" JoinChuckAfter = "true" LoopThisNode = "false" ReactionAnim0 = "0" Speaker0 = "srv_randolph" SpeakerID0 = "65631" cMissionChangeNPCState PaintingSale2 InvulnerableToGrapples = "false" Nature = "4" NPCName = "srv_randolph" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionSendCommandToProp EnableArtPickup1 PropCommand = "23" PropName = "ArtPiece" cMissionSpawnItem ArtPiece DisablePhysicsOnInitialPlacement = "true" ItemName = "FunnyPainting" Location = "271.836,6.968,-144.407" Rotation = "0.002,-0.916,-0.121,0.376" cMissionChangeNPCState Sad Nature = "0" NPCName = "srv_randolph" cMissionSendCommandToProp DisableArtPickup PropCommand = "22" PropName = "ArtPiece" cMissionNPCAmbientDialogSequencer RandlophCries DialogCycleInterval = "4" DialogStartRadius = "25" DialogStopRadius = "15" Position = "270.680,6.928,-146.129" cMissionAmbientNPCDialog Cry1 Dialogue0 = "65870" SpeakerID0 = "65631" cMissionAmbientNPCDialog Cry5 Dialogue0 = "65871" SpeakerID0 = "65631" cMissionAmbientNPCDialog Cry4 Dialogue0 = "65872" SpeakerID0 = "65631" cMissionAmbientNPCDialog Cry3 Dialogue0 = "65873" SpeakerID0 = "65631" cMissionAmbientNPCDialog Cry2 Dialogue0 = "65874" SpeakerID0 = "65631" cMissionAmbientNPCDialog Cry6 Dialogue0 = "65875" SpeakerID0 = "65631"
BankRun[]
cMissionDefinition BankRun CantFailOnLevel = "FOOD_BARN" Color = "16422912" DebugSpawnPoint = "EntrySlotBarn" DescriptionSummary = "80536" DisplayName = "80015" Duration = "39600" LevelToStartAtIfDebuggingMission = "FORTUNE_EXTERIOR" MissionType = "3" ShowInDebugMenu = "true" StartTime = "194400" cMissionTimer Call_BankRun_OnTime DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall Call_Civic_Phone cMissionDialogue Call_Civic_Dialog Dialogue0 = "65291" SpeakerID0 = "77510" cMissionObjective Bankl-Objective cMissionObjectiveEvent TalkToWoodrow EventString = "Talkedtowoodrow" MissionWaypoint = "FOOD_BARN,-16.606,-1.619,-123.365" cMissionSendEvent AddMoney11 Value = "AddMoneyToCase" cMissionObjectiveEvent YucutanATM EventString = "ATM1" MissionWaypoint = "FOOD_BARN,-49.670,-1.618,-140.869" cMissionSendEvent AddMoney8 Value = "AddMoneyToCase" cMissionObjectiveEvent PalisadesATM EventString = "ATM2" MissionWaypoint = "FOOD_BARN,39.218,-1.360,-219.746" cMissionSendEvent AddMoney7 Value = "AddMoneyToCase" cMissionObjectiveEvent AtlanticaATM EventString = "ATM3" MissionWaypoint = "FOOD_BARN,92.200,-1.389,-231.785" cMissionSendEvent AddMoney9 Value = "AddMoneyToCase" cMissionObjectiveNPCJoin Mayor NPCName = "srv_woodrow_0" cMissionLevelReady Mayor1 LevelName = "LEVEL_FOOD_BARN" cMissionTimer x146 DeltaTimeSecondsRealTime = ".1" TriggerXTimes = "1" cMissionZombieRemoval x22 Location = "-16.869,-1.619,-123.384" Radius = "10" cMissionAdjustZombieTuning x10 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" cMissionSpawnNPC Mayor2 DefaultBehaviour = "Idle" NPCName = "srv_woodrow_0" Rotation = "2.656" SpawnPoint = "-16.626,-1.619,-123.644" UseRotationAndLocationIfSpawned = "true" WithProp = "MoneyCase" cMissionDialogue MayorTalk1 Dialogue0 = "65292" Dialogue1 = "65296" Dialogue2 = "65294" JoinChuckAfter = "false" Speaker1 = "srv_woodrow_0" Speaker2 = "srv_woodrow_0" SpeakerID0 = "65167" SpeakerID1 = "65185" SpeakerID2 = "65185" cMissionDialogue Mayor4 AutoStart = "false" Dialogue0 = "65297" Dialogue1 = "65298" Dialogue2 = "65299" DialogueCondition = "0" JoinChuckAfter = "false" LeadChuckAfter = "false" LoopThisNode = "false" Speaker0 = "srv_woodrow_0" Speaker2 = "srv_woodrow_0" SpeakerID0 = "65185" SpeakerID1 = "65167" SpeakerID2 = "65185" cMissionDialogue MAyor6 AutoStart = "false" ClearPreJoinAfterReaction1 = "true" Dialogue0 = "65302" Dialogue1 = "65303" Dialogue2 = "65390" LeadChuckAfter = "false" ReactionAnim1 = "0" Speaker1 = "srv_woodrow_0" Speaker2 = "srv_woodrow_0" SpeakerID0 = "65167" SpeakerID1 = "65185" SpeakerID2 = "65185" cMissionDialogue MAyor7 AutoStart = "true" ClearPreJoinAfterReaction1 = "false" LeadChuckAfter = "true" cMissionSetNPCScriptedAction LeadATMOne2 ExecuteOnce = "true" GotoPoint = "-49.766,-1.618,-140.755" NPCName = "srv_woodrow_0" Orientation = "316.328" SetOrientation = "true" cMissionSendEvent WoodrowStart3 DialogManagerOnly = "true" Value = "StartWoodrow" cMissionAdjustZombieTuning x325 RemoveMissionAdjustedTuning = "true" cMissionSendEvent TalkedToWoodrow1 Value = "Talkedtowoodrow" cMissionDialogueCondition ATMThird1 AutoStart = "true" ConditionParameter1 = "WoodrowATMThree" DialogueCondition = "18" cMissionDialogueCondition ATMSecond1 AutoStart = "true" ConditionParameter1 = "WoodrowATMTwo" DialogueCondition = "18" cMissionDialogueCondition ATMFirst3 AutoStart = "true" ConditionParameter1 = "StartWoodrow" DialogueCondition = "18" cMissionDialogue EmptyLoopFirst AutoStart = "true" LoopThisNode = "true" cMissionSetNPCScriptedAction LeadATMOneBackup ExecuteOnce = "true" GotoPoint = "-49.766,-1.618,-140.755" NPCName = "srv_woodrow_0" Orientation = "316.328" SetOrientation = "false" cMissionSendEvent WoodrowStart2 DialogManagerOnly = "true" Value = "StartWoodrow" cMissionDialogue EggingChuckOn19 AutoStart = "true" Dialogue0 = "65304" LoopThisNode = "false" Speaker0 = "srv_woodrow_0" SpeakerID0 = "65185" cMissionSetNPCScriptedAction LeadATMTwo1 GotoPoint = "39.939,-1.360,-220.338" NPCName = "srv_woodrow_0" Orientation = "320.658" ReactionAnim = "15" SetOrientation = "false" UseOrientation = "true" cMissionSendEvent WoodrowGoTwo DialogManagerOnly = "true" Value = "WoodrowATMTwo" cMissionSendEvent ATMOne3 Value = "ATM1" cMissionTimer AmbientTimer6 DeltaTimeSecondsRealTime = "18" TriggerXTimes = "1" cMissionDialogue HurryChuck9 Dialogue0 = "65389" Speaker0 = "srv_woodrow_0" SpeakerID0 = "65185" cMissionTimer AmbientTimer7 DeltaTimeSecondsRealTime = "30" TriggerXTimes = "1" cMissionDialogue EggingChuckOn22 Dialogue0 = "65307" Speaker0 = "srv_woodrow_0" SpeakerID0 = "65185" cMissionDialogue EmptyLoop1 AutoStart = "true" LoopThisNode = "true" cMissionDialogue EggingChuckOn21 AutoStart = "true" Dialogue0 = "65309" LoopThisNode = "false" Speaker0 = "srv_woodrow_0" SpeakerID0 = "65185" cMissionSetNPCScriptedAction LeadATMThree1 ExecuteOnce = "false" GotoPoint = "78.368,-1.338,-193.165" NPCName = "srv_woodrow_0" Orientation = "210.289" ReactionAnim = "15" SetOrientation = "false" UseOrientation = "true" cMissionSendEvent WoodrowGoThree1 DialogManagerOnly = "true" Value = "WoodrowATMThree" cMissionSendEvent ATMTwo2 Value = "ATM2" cMissionTimer AmbientTimer4 DeltaTimeSecondsRealTime = "10" TriggerXTimes = "1" cMissionDialogue EggingChuckOn17 Dialogue0 = "65311" Speaker0 = "srv_woodrow_0" SpeakerID0 = "65185" cMissionTimer AmbientTimer5 DeltaTimeSecondsRealTime = "20" TriggerXTimes = "1" cMissionDialogue EggingChuckOn13 Dialogue0 = "65308" Speaker0 = "srv_woodrow_0" SpeakerID0 = "65185" cMissionDialogue EmptyLoop2 AutoStart = "true" LoopThisNode = "true" cMissionDialogue JoinChuck4 AutoStart = "true" Dialogue0 = "65313" JoinChuckAfter = "false" LoopThisNode = "false" Speaker0 = "srv_woodrow_0" SpeakerID0 = "65185" cMissionTimer WaitOnAnim DeltaTimeSecondsRealTime = "2" IgnoreAction = "true" TriggerXTimes = "1" cMissionDialogue JoinChuck Dialogue0 = "65314" JoinChuckAfter = "true" Speaker0 = "srv_woodrow_0" SpeakerID0 = "65185" cMissionSetNPCScriptedAction ATM4Animate3 ExecuteOnce = "true" NPCName = "srv_woodrow_0" Orientation = "22.547" ReactionAnim = "15" SetOrientation = "false" UseOrientation = "true" cMissionSendEvent ATMThree2 Value = "ATM3" cMissionDialogue JoinChuck1 AutoStart = "false" Dialogue0 = "65314" JoinChuckAfter = "true" Joiner0 = "srv_woodrow_0" Speaker0 = "srv_woodrow_0" SpeakerID0 = "65185" cMissionChangeNPCState NoGrapple Interactability = "Full" InvulnerableToGrapples = "true" NPCName = "srv_woodrow_0" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionSpawnItem WheelchairBlocking ItemName = "WheelChair" Location = "-21.001,-1.110,-133.857" Rotation = "-0.000,-0.033,0.000,0.999" cMissionSendCommandToProp DestroyWheelChair PropCommand = "17" PropName = "WheelChair" cMissionOnEvent AddMoney EventString = "AddMoneyToCase" cMissionSendCommandToProp ATM9 ExecuteOnce = "true" PropCommand = "3" PropName = "MoneyCase" Value = "500"
BarnBurner[]
cMissionDefinition BarnBurner CantFailOnLevel = "ARENA_BACKSTAGE" Color = "16422912" DebugSpawnPoint = "EntrySouthStrip" DescriptionSummary = "80537" DisplayName = "80053" Duration = "32400" LevelToStartAtIfDebuggingMission = "ARENA_BACKSTAGE" MissionType = "3" ShowInDebugMenu = "true" StartTime = "61260" cMissionTimer x1610 DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall x1611 cMissionDialogue x1612 Dialogue0 = "65896" SpeakerID0 = "77510" cMissionObjective BarnBurnerOBJ cMissionObjectiveNPCJoin Elrod1 MissionWaypoint = "ARENA_BACKSTAGE,-53.186,9.169,-10.064" NPCName = "srv_elrod" cMissionObjectiveNPCJoin Trixie MissionWaypoint = "ARENA_BACKSTAGE,-55.355,9.169,-10.014" NPCName = "srv_trixielynn_0" cMissionObjectiveItemDestroyed WallOfFireDestroyed InstaceName = "WallOfFire" Item = "WallOfFire" cMissionSendAudioEvent FireOff AudioEvent = "ScoopBarnBurnerFireOff" cMissionSendCommandToProp InteractableFuel1 PropCommand = "23" PropName = "FireFuel1" cMissionSendCommandToProp InteractableFuel3 PropCommand = "23" PropName = "FireFuel3" cMissionSendCommandToProp InteractableFuel2 PropCommand = "23" PropName = "FireFuel2" cMissionSendCommandToProp InteractableFuel4 PropCommand = "23" PropName = "FireFuel4" cMissionSendCommandToProp InteractableFuel5 PropCommand = "23" PropName = "FireFuel5" cMissionSendCommandToProp BlockingWall PropCommand = "17" PropName = "BlockingWall1" cMissionSetNPCScriptedAction ElrodHooray NPCName = "srv_elrod" ReactionAnim = "1" cMissionSetNPCScriptedAction TrixieHooray NPCName = "srv_trixielynn_0" ReactionAnim = "13" cMissionSetNPCScriptedAction ElrodHooray1 NPCName = "srv_elrod" ReactionAnim = "18" cMissionSetNPCScriptedAction TrixieHooray1 NPCName = "srv_trixielynn_0" ReactionAnim = "18" cMissionChangeNPCState MakeInvalnurable2 InvulnerableToGrapples = "false" NPCName = "srv_elrod" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" SurvivorVULNERABLEToDamage = "true" cMissionChangeNPCState MakeInvalnurable3 InvulnerableToGrapples = "false" NPCName = "srv_trixielynn_0" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" SurvivorVULNERABLEToDamage = "true" cMissionLevelReady x1613 LevelName = "LEVEL_ARENA_BACKSTAGE" cMissionSpawnNPC Elrod DefaultBehaviour = "Idle" NPCName = "srv_elrod" Rotation = "-1.951" SpawnPoint = "-53.186,9.169,-10.064" WithProp = "BaseballBat" cMissionDialogueCondition cond_ElrodInteract ConditionParameter1 = "WallOfFire" DialogueCondition = "14" cMissionDialogue fail_ElrodInteract Dialogue0 = "65837" LoopThisNode = "true" ReactionAnim0 = "" Speaker0 = "srv_elrod" SpeakerID0 = "65197" cMissionDialogue ElrodInteract Dialogue0 = "65840" Dialogue1 = "65841" Dialogue2 = "65842" Dialogue3 = "65843" DialogueCondition = "14" ReactionAnim0 = "0" ReactionAnim3 = "3" Speaker0 = "srv_elrod" Speaker3 = "srv_elrod" SpeakerID0 = "65197" SpeakerID1 = "65167" SpeakerID2 = "65197" SpeakerID3 = "65197" cMissionDialogue ElrodJoin Dialogue0 = "65844" Dialogue1 = "65845" JoinChuckAfter = "true" Joiner0 = "srv_trixielynn_0" LoopThisNode = "false" ReactionAnim0 = "5" Speaker0 = "srv_elrod" SpeakerID0 = "65197" SpeakerID1 = "65197" cMissionChangeNPCState MakeInvalnurable InvulnerableToGrapples = "false" NPCName = "srv_elrod" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "true" SurvivorLeavesTheParty = "false" SurvivorVULNERABLEToDamage = "false" cMissionSpawnNPC TrixieLyn DefaultBehaviour = "Idle" NPCName = "srv_trixielynn_0" Rotation = "-3.126" SpawnPoint = "-55.355,9.169,-10.014" cMissionDialogueCondition cond_TrixieInteract ConditionParameter1 = "WallOfFire" DialogueCondition = "14" cMissionDialogue fail_TrixieInteract ClearPreJoinAfterReaction0 = "true" Dialogue0 = "66159" LoopThisNode = "true" ReactionAnim0 = "" Speaker0 = "srv_trixielynn_0" SpeakerID0 = "65198" cMissionDialogue TrixieInteract ClearPreJoinAfterReaction0 = "true" Dialogue0 = "65846" Dialogue1 = "65847" Dialogue2 = "65848" Dialogue3 = "65849" DialogueCondition = "14" JoinChuckAfter = "false" LoopThisNode = "false" ReactionAnim0 = "0" Speaker0 = "srv_trixielynn_0" Speaker2 = "srv_trixielynn_0" SpeakerID0 = "65198" SpeakerID1 = "65167" SpeakerID2 = "65198" SpeakerID3 = "65167" cMissionDialogue TrixieInteract2 Dialogue0 = "65850" JoinChuckAfter = "false" LoopThisNode = "true" ReactionAnim0 = "0" Speaker0 = "srv_trixielynn_0" SpeakerID0 = "65198" cMissionChangeNPCState MakeInvalnurable1 InvulnerableToGrapples = "false" NPCName = "srv_trixielynn_0" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "true" SurvivorLeavesTheParty = "false" SurvivorVULNERABLEToDamage = "false" cMissionOnTrigger FireCall InnerRadius = "5" Location = "-55.283,9.169,-14.874" Radius = "5" ZombieRotation = "0,0,0,1" cMissionDialogue CallChuck1 AutoStart = "true" Dialogue0 = "65837" Dialogue1 = "65838" Dialogue2 = "65839" SpeakerID0 = "65197" SpeakerID1 = "65167" SpeakerID2 = "65197" cMissionTimer RemoveDelay1 DeltaTimeSecondsRealTime = "3" TriggerXTimes = "1" cMissionZombieRemoval BarnBurnerClear1 Location = "-54.426,9.169,-8.278" Radius = "8" cMissionSpawnZombie x15 NumberOfZombies = "1" Rotation = "1.000" SpawnPoint = "-53.299,9.169,-17.008" ZombieType = "zombie_skinny" cMissionSpawnZombie x61 NumberOfZombies = "1" Rotation = "1" SpawnPoint = "-57.485,9.168,-15.139" ZombieType = "zombie_skinny" cMissionSpawnZombie x31 NumberOfZombies = "2" Rotation = "0" SpawnPoint = "-54.813,9.169,-14.206" ZombieType = "zombie_skinny" cMissionSpawnZombie x17 NumberOfZombies = "2" Rotation = "0" SpawnPoint = "-55.385,9.169,-16.713" ZombieType = "zombie_skinny" cMissionOnTrigger x545 InnerRadius = "8" Location = "-102.716,9.177,-10.781" Radius = "8" ZombieRotation = "0,0,0,1" cMissionSendCommandToProp OpenDoorDelta61 PropCommand = "8" PropName = "ArenaDoorDelta3" cMissionSendCommandToProp OpenDoorDelta5 PropCommand = "8" PropName = "ArenaDoorDelta4" cMissionSendAudioEvent BarnBurnerStart AudioEvent = "ScoopBarnBurnerStart" cMissionSpawnItem WallOfFire ItemName = "WallOfFire" Location = "-54.922,9.169,-14.390" Rotation = "0.002,0.085,-0.001,0.996" cMissionSpawnItem BlockingWall1 ItemName = "wall_short_blocking" Location = "-54.958,9.169,-12.829" Rotation = "-0.054,0.064,0.677,0.728" cMissionSpawnItem FireFuel1 DisablePhysicsOnInitialPlacement = "true" ItemName = "ProtesterSign" Location = "-54.854,9.587,-13.517" Rotation = "-0.833,0.040,0.025,0.545" TextureSubType = "1" cMissionSendCommandToProp NonInteractableFuel2 PropCommand = "22" PropName = "FireFuel1" cMissionSpawnItem FireFuel3 DisablePhysicsOnInitialPlacement = "true" ItemName = "ProtesterSign" Location = "-54.693,9.191,-14.304" Rotation = "-0.222,0.673,0.670,0.220" TextureSubType = "1" cMissionSendCommandToProp NonInteractableFuel3 PropCommand = "22" PropName = "FireFuel3" cMissionSpawnItem FireFuel2 DisablePhysicsOnInitialPlacement = "true" ItemName = "ProtesterSign" Location = "-55.376,9.288,-14.246" Rotation = "0.320,0.639,0.630,-0.305" TextureSubType = "1" cMissionSendCommandToProp NonInteractableFuel4 PropCommand = "22" PropName = "FireFuel2" cMissionSpawnItem FireFuel4 DisablePhysicsOnInitialPlacement = "true" ItemName = "TwoByFour" Location = "-54.263,9.227,-14.007" Rotation = "0.452,-0.001,0.892,-0.003" cMissionSendCommandToProp NonInteractableFuel5 PropCommand = "22" PropName = "FireFuel4" cMissionSpawnItem FireFuel5 DisablePhysicsOnInitialPlacement = "true" ItemName = "TwoByFour" Location = "-55.465,9.189,-14.230" Rotation = "0.665,-0.661,0.246,-0.246" cMissionSendCommandToProp NonInteractableFuel6 PropCommand = "22" PropName = "FireFuel5" cMissionOnEnd MissionEnd cMissionSendAudioEvent BarnBurnerEnd4 AudioEvent = "ScoopBarnBurnerEnd"
BarnBurnerFail[]
cMissionDefinition BarnBurnerFail Color = "16422912" DebugSpawnPoint = "EntrySouthStrip" Duration = "32400" ExplicitStart = "true" FailPrerequisiteMission = "BarnBurner" LevelToStartAtIfDebuggingMission = "ARENA_BACKSTAGE" MissionType = "12" ShowInDebugMenu = "false" StartTime = "61260" cMissionObjective BarnBurnerFail-Objective cMissionObjectiveEvent EndThis EventString = "BarnBurnerFail" cMissionLevelReady BarnBurnerFail-Start LevelName = "LEVEL_ARENA_BACKSTAGE" cMissionSpawnNPC Elrod2 DefaultBehaviour = "Idle" NPCName = "srv_elrod" Rotation = "-1.951" SpawnPoint = "-53.186,9.169,-10.064" WithProp = "BaseballBat" cMissionDialogue ElrodJoin1 AutoStart = "true" Dialogue0 = "66157" JoinChuckAfter = "false" LoopThisNode = "false" ReactionAnim0 = "6" Speaker0 = "srv_elrod" SpeakerID0 = "65197" cMissionSetNPCScriptedAction ElrodDefects1 Defect = "true" NPCName = "srv_elrod" cMissionSpawnNPC TrixieLyn1 DefaultBehaviour = "Idle" NPCName = "srv_trixielynn_0" Rotation = "-3.126" SpawnPoint = "-55.355,9.169,-10.014" cMissionDialogueCondition cond_TrixieInteract1 ConditionParameter1 = "WallOfFire" DialogueCondition = "14" cMissionDialogue Putoutfire Dialogue0 = "66163" LoopThisNode = "true" ReactionAnim0 = "13" SpeakerID0 = "65198" cMissionDialogue TrixieInteract1 Dialogue0 = "66158" JoinChuckAfter = "true" LoopThisNode = "false" ReactionAnim0 = "13" Speaker0 = "srv_trixielynn" SpeakerID0 = "65198" cMissionLevelReady SouthPlazaReady LevelName = "LEVEL_SOUTH_PLAZA" cMissionSendEvent SendEnd Value = "BarnBurnerFail" cMissionLevelReady ExteriorReady LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSendEvent SendEnd2 Value = "BarnBurnerFail" cMissionLevelReady AmericanaReady LevelName = "LEVEL_AMERICANA_CASINO" cMissionSendEvent SendEnd1 Value = "BarnBurnerFail"
BentWood[]
cMissionDefinition BentWood CantFailOnLevel = "SAFEHOUSE" Color = "3826405" DebugSpawnPoint = "Exit_Safehouse" DescriptionSummary = "80538" DisplayName = "80060" Duration = "14400" LevelRequiredToStartName = "NONE" LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH" MissionComplete_PP = "60000" MissionIsScoopRequest = "true" MissionType = "3" ShowInDebugMenu = "true" StartTime = "230400" cMissionObjective BentWoodObj MissionWaypoint = "SAFEHOUSE,-12.655,-1.083,16.109" cMissionObjectiveGiveItemToNPC BentWoodGive ITEM_NAME = "GolfClub" MissionWaypoint = "SAFEHOUSE,-13.528,-1.098,17.558" NPCName = "srv_luz" cMissionObjectiveEvent EndofWood EventString = "GotClub" cMissionLevelReady BentWoodLevelReady LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC BentLuz DefaultBehaviour = "Idle" NPCName = "srv_luz" Rotation = "1.164" SpawnPoint = "-13.528,-1.098,17.558" cMissionDialogue LuzWood1 Dialogue0 = "65580" Dialogue1 = "65581" Dialogue2 = "65582" ReactionAnim1 = "6" Speaker1 = "srv_luz" SpeakerID0 = "65167" SpeakerID1 = "65176" SpeakerID2 = "65167" cMissionDialogue LuzWood5 AutoStart = "false" Dialogue0 = "65583" Dialogue1 = "65584" Dialogue2 = "65585" ReactionAnim0 = "0" ReactionAnim2 = "11" Speaker0 = "srv_luz" Speaker2 = "srv_luz" SpeakerID0 = "65176" SpeakerID1 = "65167" SpeakerID2 = "65176" cMissionDialogueCondition cond_LuzWood4 AutoStart = "false" ConditionParameter1 = "GolfClub" DialogueCondition = "7" cMissionDialogue fail_LuzWood4 Dialogue0 = "65586" LoopThisNode = "true" ReactionAnim0 = "2" Speaker0 = "srv_luz" SpeakerID0 = "65176" cMissionDialogue LuzWood4 AutoStart = "false" Dialogue0 = "65587" Dialogue1 = "65588" DialogueCondition = "7" ReactionAnim0 = "13" Speaker0 = "srv_luz" SpeakerID0 = "65176" SpeakerID1 = "65167" cMissionTimer DelayEndMission1 DeltaTimeSecondsRealTime = "10" TriggerXTimes = "1" cMissionSendEvent ClubGiven2 Value = "GotClub" cMissionTimer x3114 DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall x3115 cMissionDialogue x3116 Dialogue0 = "65579" SpeakerID0 = "77510" cMissionOnSuccess money cMissionSetChuckState LuzPayment3 ChuckState = "9" Value = "50000" cMissionPrereq LuzAlive1 cMissionObjectiveNPCJoin LuzRescued ANDRESCUED = "true" NPCName = "srv_luz"
BigGameStakes[]
cMissionDefinition BigGameStakes CantFailOnLevel = "FORTUNE_EXTERIOR" Color = "16422912" DebugSpawnPoint = "EntryAtlanticaCasino" DescriptionSummary = "80539" DisplayName = "80012" Duration = "50400" LevelToStartAtIfDebuggingMission = "FORTUNE_EXTERIOR" MissionType = "3" ShowInDebugMenu = "true" StartTime = "154800" cMissionObjective BigGameStakes-Objective cMissionObjectiveNPCJoin Janus ANDRESCUED = "true" MissionWaypoint = "FORTUNE_EXTERIOR,-26.480,-1.218,32.586" NPCName = "srv_janus" cMissionLevelReady x169 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSpawnNPC Janus1 DefaultBehaviour = "Idle" NPCName = "srv_janus" Rotation = "5" SpawnPoint = "-26.446,-1.218,32.632" WithProp = "MoneyCase" cMissionDialogue JanusInteract1 Dialogue0 = "65096" Dialogue1 = "65097" Dialogue2 = "65098" SpeakerID0 = "65171" SpeakerID1 = "65167" SpeakerID2 = "65171" cMissionDialogueCondition cond_d315 DialogueCondition = "8" cMissionDialogue fail_d315 Dialogue0 = "65099" LoopThisNode = "true" ReactionAnim0 = "1" Speaker0 = "srv_janus" SpeakerID0 = "65171" cMissionDialogue d315 Dialogue0 = "65100" Dialogue1 = "65101" Dialogue2 = "65102" DialogueCondition = "8" JoinChuckAfter = "true" LoopThisNode = "false" ReactionAnim0 = "11" ReactionAnim1 = "18" Speaker0 = "srv_janus" Speaker1 = "srv_janus" SpeakerID0 = "65171" SpeakerID1 = "65167" SpeakerID2 = "65171" cMissionChangeNPCState RazoUnGrapple10 IgnoreAction = "true" InvulnerableToGrapples = "true" NPCName = "srv_janus" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionZombieRemoval BigGameZombieRemoval Location = "-26.390,-1.218,32.514" Radius = "15" cMissionNPCAmbientDialogSequencer JanusCalling DialogCycleInterval = "4" DialogStartRadius = "15" DialogStopRadius = "8" Position = "-26.378,-1.218,32.736" cMissionAmbientNPCDialog JanusCalls Dialogue0 = "65095" SpeakerID0 = "65171" cMissionAmbientNPCDialog JanusCalls1 Dialogue0 = "65139" SpeakerID0 = "65171" cMissionAmbientNPCDialog JanusCalls2 Dialogue0 = "65138" SpeakerID0 = "65171" cMissionOnZombieEnterArea ScareJanus CentreLocation = "FORTUNE_EXTERIOR,-26.446,-1.218,32.632" MinimumZombies = "1" Radius = "5" cMissionSetNPCScriptedAction JanusIsScared NPCName = "srv_janus" ReactionAnim = "7"
BrainsOverBrawn[]
cMissionDefinition BrainsOverBrawn CantFailOnLevel = "SOUTH_PLAZA" Color = "16422912" DebugSpawnPoint = "EntryArena" DescriptionSummary = "77696" DisplayName = "80023" Duration = "37800" LevelToStartAtIfDebuggingMission = "SOUTH_PLAZA" MissionType = "3" ShowInDebugMenu = "true" StartTime = "55800" cMissionTimer BrainsCall DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall StripCall1 HighPriority = "" cMissionObjective BrainsOverBrawn-Objective cMissionObjectiveNPCJoin John1 MissionWaypoint = "SOUTH_PLAZA,-317.213,-7.427,174.877" NPCName = "srv_john" cMissionObjectiveNPCJoin Curtis1 MissionWaypoint = "SOUTH_PLAZA,-318.686,-7.427,174.714" NPCName = "srv_curtis" cMissionObjectiveNPCJoin Kevin1 MissionWaypoint = "SOUTH_PLAZA,-317.205,-7.427,176.371" NPCName = "srv_kevin" cMissionObjectiveNPCJoin Brian1 MissionWaypoint = "SOUTH_PLAZA,-318.987,-7.427,176.408" NPCName = "srv_brian" cMissionLevelReady x142 LevelName = "LEVEL_SOUTH_PLAZA" cMissionSpawnNPC John DefaultBehaviour = "Idle" NPCName = "srv_john" Rotation = "-0.169" SpawnPoint = "-317.213,-7.427,174.877" cMissionDialogueCondition GirlForJohn ConditionParameter1 = "GotoGirlSpeech" DialogueCondition = "18" cMissionDialogue JohnTalk4 Dialogue0 = "65355" Dialogue1 = "65356" Dialogue2 = "65357" Dialogue3 = "65966" Dialogue4 = "65967" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "false" SpeakerID0 = "65193" SpeakerID1 = "65167" SpeakerID2 = "65193" SpeakerID3 = "65193" SpeakerID4 = "65193" cMissionDialogue JohnTalk5 AutoStart = "false" Dialogue0 = "65968" Dialogue1 = "65969" Dialogue2 = "65970" Dialogue3 = "65971" Dialogue4 = "65972" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "false" SpeakerID0 = "65193" SpeakerID1 = "65193" SpeakerID2 = "65193" SpeakerID3 = "65193" SpeakerID4 = "65167" cMissionDialogue JohnTalk6 Dialogue0 = "65973" Dialogue1 = "65974" Dialogue2 = "65358" Dialogue3 = "65359" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "false" SpeakerID0 = "65193" SpeakerID1 = "65193" SpeakerID2 = "65167" SpeakerID3 = "65193" cMissionDialogue JohnJoin2 AutoStart = "false" ClearPreJoinAfterReaction0 = "true" Dialogue0 = "65360" Dialogue1 = "65663" Dialogue2 = "65361" DialogueCondition = "0" JoinChuckAfter = "true" Joiner0 = "srv_curtis" Joiner1 = "srv_kevin" Joiner2 = "srv_brian" LoopThisNode = "false" ReactionAnim0 = "15" ReactionAnim2 = "13" Speaker0 = "srv_john" Speaker1 = "srv_john" Speaker2 = "srv_john" SpeakerID0 = "65167" SpeakerID1 = "65193" SpeakerID2 = "65193" cMissionTimer DelayGetup2 DeltaTimeSecondsRealTime = "5" TriggerXTimes = "1" cMissionSetNPCScriptedAction GetUp9 NPCName = "srv_brian" ReactionAnim = "15" cMissionSetNPCScriptedAction GetUp10 NPCName = "srv_curtis" ReactionAnim = "15" cMissionSetNPCScriptedAction GetUp11 NPCName = "srv_kevin" ReactionAnim = "15" cMissionSetNPCScriptedAction ClearPreJoin7 NPCName = "srv_curtis" ReactionAnim = "18" cMissionSetNPCScriptedAction ClearPreJoin8 NPCName = "srv_kevin" ReactionAnim = "18" cMissionSetNPCScriptedAction ClearPreJoin9 NPCName = "srv_brian" ReactionAnim = "18" cMissionDialogue JohnTalk7 ClearPreJoinAfterReaction1 = "true" Dialogue0 = "65961" Dialogue1 = "65962" Dialogue2 = "65963" Dialogue3 = "65964" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "false" ReactionAnim1 = "15" ReactionAnim2 = "18" ReactionAnim3 = "13" Speaker1 = "srv_john" Speaker2 = "srv_john" Speaker3 = "srv_john" SpeakerID0 = "65167" SpeakerID1 = "65193" SpeakerID2 = "65193" SpeakerID3 = "65193" cMissionTimer DelayGetup3 DeltaTimeSecondsRealTime = "10" TriggerXTimes = "1" cMissionSetNPCScriptedAction GetUp3 NPCName = "srv_brian" ReactionAnim = "15" cMissionSetNPCScriptedAction GetUp22 NPCName = "srv_curtis" ReactionAnim = "15" cMissionSetNPCScriptedAction GetUp12 NPCName = "srv_kevin" ReactionAnim = "15" cMissionSetNPCScriptedAction ClearPreJoin10 NPCName = "srv_brian" ReactionAnim = "18" cMissionSetNPCScriptedAction ClearPreJoin11 NPCName = "srv_curtis" ReactionAnim = "18" cMissionSetNPCScriptedAction ClearPreJoin12 NPCName = "srv_kevin" ReactionAnim = "18" cMissionDialogue JohnJoin3 AutoStart = "true" Dialogue0 = "65965" DialogueCondition = "0" JoinChuckAfter = "true" Joiner0 = "srv_curtis" Joiner1 = "srv_kevin" Joiner2 = "srv_brian" LoopThisNode = "false" Speaker0 = "srv_john" SpeakerID0 = "65193" cMissionSpawnNPC Curtis DefaultBehaviour = "idle" NPCName = "srv_curtis" Rotation = "0.681" SpawnPoint = "-318.686,-7.427,174.714" cMissionDialogueCondition GirlForCurtis ConditionParameter1 = "GotoGirlSpeech" DialogueCondition = "18" cMissionDialogue CurtisTalk2 Dialogue0 = "65340" Dialogue1 = "65341" Dialogue2 = "65342" DialogueCondition = "0" SpeakerID0 = "65194" SpeakerID1 = "65167" SpeakerID2 = "65194" cMissionDialogue CurtisJoin2 Dialogue0 = "65343" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "true" SpeakerID0 = "65194" cMissionDialogue CurtisTalk3 Dialogue0 = "65956" Dialogue1 = "65957" Dialogue2 = "65958" Dialogue3 = "65959" DialogueCondition = "0" SpeakerID0 = "65167" SpeakerID1 = "65194" SpeakerID2 = "65194" SpeakerID3 = "65194" cMissionDialogue CurtisJoin3 Dialogue0 = "65960" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "true" SpeakerID0 = "65194" cMissionSpawnNPC Kevin DefaultBehaviour = "idle" NPCName = "srv_kevin" Rotation = "-2.112" SpawnPoint = "-317.205,-7.427,176.371" cMissionDialogueCondition GirlForKevin ConditionParameter1 = "GotoGirlSpeech" DialogueCondition = "18" cMissionDialogue KevinTalk2 Dialogue0 = "65351" Dialogue1 = "65233" Dialogue2 = "65352" Dialogue3 = "65353" DialogueCondition = "0" SpeakerID0 = "50126" SpeakerID1 = "65167" SpeakerID2 = "50126" SpeakerID3 = "65167" cMissionDialogue KevinJoin2 Dialogue0 = "65354" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "true" SpeakerID0 = "50126" cMissionDialogue KevinTalk3 Dialogue0 = "65951" Dialogue1 = "65952" Dialogue2 = "65953" Dialogue3 = "65954" DialogueCondition = "0" SpeakerID0 = "65167" SpeakerID1 = "50126" SpeakerID2 = "65167" SpeakerID3 = "50126" cMissionDialogue KevinJoin3 Dialogue0 = "65955" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "true" SpeakerID0 = "50126" cMissionSpawnNPC Brian DefaultBehaviour = "idle" NPCName = "srv_brian" Rotation = "2.356" SpawnPoint = "-318.987,-7.427,176.408" cMissionDialogueCondition GirlForBrian ConditionParameter1 = "GotoGirlSpeech" DialogueCondition = "18" cMissionDialogue BrianTalk3 Dialogue0 = "65344" Dialogue1 = "65345" Dialogue2 = "65346" Dialogue3 = "65347" DialogueCondition = "0" SpeakerID0 = "65167" SpeakerID1 = "65195" SpeakerID2 = "65167" SpeakerID3 = "65195" cMissionDialogue BrianTalk4 AutoStart = "false" Dialogue0 = "65348" Dialogue1 = "65349" DialogueCondition = "0" SpeakerID0 = "65167" SpeakerID1 = "65195" SpeakerID3 = "65195" cMissionDialogue BrianJoin2 Dialogue0 = "65350" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "true" SpeakerID0 = "65195" cMissionDialogue BrianTalk5 Dialogue0 = "65947" Dialogue1 = "65948" Dialogue2 = "65949" DialogueCondition = "0" SpeakerID0 = "65195" SpeakerID1 = "65167" SpeakerID2 = "65195" cMissionDialogue BrianJoin3 Dialogue0 = "65950" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "true" SpeakerID0 = "65195" cMissionSpawnItem Barrier5 ItemName = "Bench" Location = "-326.900,-6.538,178.658" Rotation = "0.691,0.135,-0.132,0.698" cMissionSpawnItem Barrier6 ItemName = "Particle_Board" Location = "-327.860,-6.768,181.087" Rotation = "-0.007,-0.010,0.531,0.847" cMissionSpawnItem Barrier7 ItemName = "Pallet" Location = "-327.260,-6.932,180.116" Rotation = "-0.100,-0.066,0.830,0.544" cMissionSpawnItem Barrier8 ItemName = "CardboardCutout" Location = "-327.386,-6.877,179.487" Rotation = "-0.011,-0.851,0.004,0.525" cMissionSpawnItem Barrier9 ItemName = "TwoByFour" Location = "-329.435,-7.378,182.238" Rotation = "0.000,-0.044,-0.007,0.999" cMissionSpawnItem Barrier13 ItemName = "TwoByFour" Location = "-327.388,-7.125,181.370" Rotation = "0.617,0.357,0.368,0.597" cMissionSpawnItem Barrier12 ItemName = "TwoByFour" Location = "-326.734,-7.013,179.584" Rotation = "0.686,0.306,0.274,0.601" cMissionSpawnItem Barrier11 ItemName = "TwoByFour" Location = "-328.639,-7.404,178.069" Rotation = "-0.212,-0.212,0.675,0.674" cMissionSpawnItem Barrier10 ItemName = "Bucket" Location = "-328.205,-7.217,181.959" Rotation = "-0.002,0.809,0.000,0.588" cMissionSpawnItem Barrier14 ItemName = "SledgeHammer" Location = "-327.870,-6.532,183.894" Rotation = "0.948,-0.225,0.217,-0.052" cMissionSpawnItem Supplies DisablePhysicsOnInitialPlacement = "false" ItemName = "Pizza" Location = "-320.613,-7.430,176.338" Rotation = "-0.454,-0.457,-0.541,-0.541" cMissionSpawnItem Supplies7 DisablePhysicsOnInitialPlacement = "false" ItemName = "Snack" Location = "-320.569,-7.398,175.897" Rotation = "0.480,-0.369,-0.489,-0.628" cMissionSpawnItem Supplies9 DisablePhysicsOnInitialPlacement = "false" ItemName = "Snack" Location = "-321.126,-7.397,175.866" Rotation = "0.176,-0.607,-0.734,-0.248" cMissionSpawnItem Supplies6 DisablePhysicsOnInitialPlacement = "false" ItemName = "Cookies" Location = "-320.303,-7.438,176.071" Rotation = "0.002,-0.734,-0.000,-0.679" cMissionSpawnItem Supplies10 DisablePhysicsOnInitialPlacement = "false" ItemName = "Cookies" Location = "-320.445,-7.438,176.141" Rotation = "0.002,-0.734,-0.000,-0.679" cMissionSpawnItem Supplies4 DisablePhysicsOnInitialPlacement = "false" ItemName = "LargeSoda" Location = "-317.749,-7.336,173.401" Rotation = "0.000,0.000,0.001,1.000" cMissionSpawnItem Supplies3 DisablePhysicsOnInitialPlacement = "false" ItemName = "LargeSoda" Location = "-321.788,-7.338,175.701" Rotation = "0.002,0.000,0.000,1.000" cMissionSpawnItem Supplies2 DisablePhysicsOnInitialPlacement = "false" ItemName = "LargeSoda" Location = "-321.711,-7.338,175.214" Rotation = "0.002,0.000,0.000,1.000" cMissionSpawnItem Supplies1 DisablePhysicsOnInitialPlacement = "false" ItemName = "LargeSoda" Location = "-321.151,-7.337,175.481" Rotation = "0.003,0.002,-0.000,1.000" cMissionSpawnItem Supplies5 DisablePhysicsOnInitialPlacement = "true" ItemName = "BoardGame" Location = "-318.271,-7.427,175.906" Rotation = "-0.641,-0.310,-0.318,0.626" cMissionSpawnItem Toys DisablePhysicsOnInitialPlacement = "false" ItemName = "Mannequin_Female" Location = "-308.880,-6.420,178.408" Rotation = "-0.076,-0.595,-0.087,0.795" cMissionSpawnItem Toys1 DisablePhysicsOnInitialPlacement = "false" ItemName = "Mannequin_Female" Location = "-308.603,-6.420,178.928" Rotation = "-0.106,-0.207,-0.044,0.972" cMissionSpawnItem Toys2 DisablePhysicsOnInitialPlacement = "false" ItemName = "ServbotMask" Location = "-309.568,-7.237,177.390" Rotation = "0.000,-0.132,0.001,0.991" TextureSubType = "5" cMissionSpawnItem Toys5 DisablePhysicsOnInitialPlacement = "false" ItemName = "ServbotMask" Location = "-311.353,-7.238,179.129" Rotation = "0.000,-0.729,-0.001,0.684" TextureSubType = "4" cMissionSpawnItem Toys4 DisablePhysicsOnInitialPlacement = "false" ItemName = "ServbotMask" Location = "-310.210,-7.237,177.993" Rotation = "0.002,0.474,-0.001,0.881" cMissionSpawnItem Toys3 DisablePhysicsOnInitialPlacement = "false" ItemName = "ServbotMask" Location = "-309.265,-7.239,179.936" Rotation = "0.000,-0.978,0.001,-0.208" cMissionSpawnItem Toys6 DisablePhysicsOnInitialPlacement = "false" ItemName = "Bench" Location = "-310.460,-7.048,179.541" Rotation = "0.001,-0.260,-0.001,-0.966" cMissionSpawnItem Toys7 DisablePhysicsOnInitialPlacement = "false" ItemName = "Shampoo" Location = "-310.324,-7.386,178.707" Rotation = "-0.035,-0.032,-0.707,-0.706" cMissionSpawnItem Toys8 DisablePhysicsOnInitialPlacement = "false" ItemName = "RCHelicopter" Location = "-317.688,-7.276,178.500" Rotation = "-0.040,0.373,0.052,-0.926" cMissionSpawnItem Toys9 DisablePhysicsOnInitialPlacement = "false" ItemName = "WaterGun" Location = "-316.499,-7.399,173.093" Rotation = "0.009,0.008,-0.710,-0.704" cMissionSpawnItem Toys10 DisablePhysicsOnInitialPlacement = "false" ItemName = "GoblinMask" Location = "-311.872,-7.202,175.147" Rotation = "0.555,-0.591,-0.322,0.489" cMissionNPCAmbientDialogSequencer Chatty DialogCycleInterval = "10" DialogStartRadius = "25" DialogStopRadius = "5" Position = "-318.220,-7.427,175.958" cMissionAmbientNPCDialog GeekTalk1 Dialogue0 = "65333" SpeakerID0 = "65194" cMissionAmbientNPCDialog GeekTalk2 Dialogue0 = "65332" SpeakerID0 = "65193" cMissionAmbientNPCDialog GeekTalk3 Dialogue0 = "65334" SpeakerID0 = "50126" cMissionAmbientNPCDialog GeekTalk4 Dialogue0 = "65335" SpeakerID0 = "65195" cMissionAmbientNPCDialog GeekTalk5 Dialogue0 = "65336" SpeakerID0 = "50126" cMissionAmbientNPCDialog GeekTalk6 Dialogue0 = "65337" SpeakerID0 = "50126" cMissionAmbientNPCDialog GeekTalk7 Dialogue0 = "65338" SpeakerID0 = "65194" cMissionAmbientNPCDialog GeekTalk8 Dialogue0 = "65339" SpeakerID0 = "65193" cMissionAmbientNPCDialog GeekTalk9 Dialogue0 = "65935" SpeakerID0 = "65193" cMissionAmbientNPCDialog GeekTalk10 Dialogue0 = "65937" SpeakerID0 = "65195" cMissionAmbientNPCDialog GeekTalk11 Dialogue0 = "65938" SpeakerID0 = "65193" cMissionAmbientNPCDialog GeekTalk12 Dialogue0 = "65939" SpeakerID0 = "50126" cMissionAmbientNPCDialog GeekTalk13 Dialogue0 = "65940" SpeakerID0 = "65194" cMissionAmbientNPCDialog GeekTalk14 Dialogue0 = "65941" SpeakerID0 = "65195" cMissionAmbientNPCDialog GeekTalk15 Dialogue0 = "65942" SpeakerID0 = "65193" cMissionAmbientNPCDialog GeekTalk16 Dialogue0 = "65943" SpeakerID0 = "65194" cMissionAmbientNPCDialog GeekTalk17 Dialogue0 = "65944" SpeakerID0 = "50126" cMissionAmbientNPCDialog GeekTalk18 Dialogue0 = "65945" SpeakerID0 = "65195" cMissionAmbientNPCDialog GeekTalk19 Dialogue0 = "65946" SpeakerID0 = "65193" cMissionTimer Destroyzombies DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionZombieRemoval RemoveforBrainOverBrawn Location = "-317.861,-7.427,181.185" Radius = "14" cMissionOnZombieEnterArea ZombiesScareGamers CentreLocation = "SOUTH_PLAZA,-317.213,-7.427,174.877" MinimumZombies = "1" Radius = "6" cMissionSetNPCScriptedAction GetUp6 NPCName = "srv_brian" ReactionAnim = "15" cMissionSetNPCScriptedAction GetUp7 NPCName = "srv_john" ReactionAnim = "15" cMissionSetNPCScriptedAction GetUp24 NPCName = "srv_curtis" ReactionAnim = "15" cMissionSetNPCScriptedAction GetUp14 NPCName = "srv_kevin" ReactionAnim = "15" cMissionTimer ClearScaredPreJoin DeltaTimeSecondsRealTime = "0.5" TriggerXTimes = "1" cMissionSetNPCScriptedAction ClearPreJoin22 NPCName = "srv_brian" ReactionAnim = "18" cMissionSetNPCScriptedAction ClearPreJoin24 NPCName = "srv_john" ReactionAnim = "18" cMissionSetNPCScriptedAction ClearPreJoin25 NPCName = "srv_curtis" ReactionAnim = "18" cMissionSetNPCScriptedAction ClearPreJoin26 NPCName = "srv_kevin" ReactionAnim = "18" cMissionTimer PlayScared DeltaTimeSecondsRealTime = "1" TriggerXTimes = "1" cMissionSetNPCScriptedAction KevinScared1 NPCName = "srv_kevin" ReactionAnim = "7" cMissionSetNPCScriptedAction JohnScared1 NPCName = "srv_john" ReactionAnim = "7" cMissionSetNPCScriptedAction CurtisScared2 NPCName = "srv_curtis" ReactionAnim = "7" cMissionSetNPCScriptedAction BrianScared1 NPCName = "srv_brian" ReactionAnim = "7"
IsThereaGirl[]
cMissionDefinition IsThereaGirl Color = "16422912" DebugSpawnPoint = "EntryArena" Duration = "41400" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "SOUTH_PLAZA" MissionType = "8" ParentMission = "BrainsOverBrawn" ShowInDebugMenu = "false" StartTime = "55800" cMissionObjective IsThereaGirl-Objective cMissionObjectiveBringNPC BringEsther LevelName = "LEVEL_SOUTH_PLAZA" Location = "-318.960,-7.425,177.596" NPC_NAME = "srv_esther" NPCNameTo = "srv_john" Radius = "10" cMissionSendEvent GotoGirlSpeech DialogManagerOnly = "true" Value = "GotoGirlSpeech" cMissionObjectiveBringNPC BringBrittany LevelName = "LEVEL_SOUTH_PLAZA" Location = "-318.937,-7.425,177.605" NPC_NAME = "srv_brittany" NPCNameTo = "srv_john" Radius = "10" cMissionSendEvent GotoGirlSpeech1 DialogManagerOnly = "true" Value = "GotoGirlSpeech" cMissionObjectiveBringNPC TrixieLynn LevelName = "LEVEL_SOUTH_PLAZA" Location = "-318.939,-7.425,177.609" NPC_NAME = "srv_trixielynn_0" NPCNameTo = "srv_john" Radius = "10" cMissionSendEvent GotoGirlSpeech2 DialogManagerOnly = "true" Value = "GotoGirlSpeech" cMissionObjectiveBringNPC Europa LevelName = "LEVEL_SOUTH_PLAZA" Location = "-318.904,-7.425,177.701" NPC_NAME = "srv_europa" NPCNameTo = "srv_john" Radius = "10" cMissionSendEvent GotoGirlSpeech3 DialogManagerOnly = "true" Value = "GotoGirlSpeech" cMissionObjectiveBringNPC Kristin LevelName = "LEVEL_SOUTH_PLAZA" Location = "-319.071,-7.425,177.617" NPC_NAME = "srv_kristin" NPCNameTo = "srv_john" Radius = "10" cMissionSendEvent GotoGirlSpeech4 DialogManagerOnly = "true" Value = "GotoGirlSpeech" cMissionObjectiveBringNPC Vikki2 LevelName = "LEVEL_SOUTH_PLAZA" Location = "-318.969,-7.425,177.628" NPC_NAME = "srv_vikki" NPCNameTo = "srv_john" Radius = "10" cMissionSendEvent GotoGirlSpeech5 DialogManagerOnly = "true" Value = "GotoGirlSpeech" cMissionObjectiveBringNPC LaShawndra LevelName = "LEVEL_SOUTH_PLAZA" Location = "-318.918,-7.425,177.680" NPC_NAME = "srv_lashawndra" NPCNameTo = "srv_john" Radius = "10" cMissionSendEvent GotoGirlSpeech6 DialogManagerOnly = "true" Value = "GotoGirlSpeech" cMissionObjectiveBringNPC Rebecca LevelName = "LEVEL_SOUTH_PLAZA" Location = "-318.939,-7.425,177.615" NPC_NAME = "cast_rebecca" NPCNameTo = "srv_john" Radius = "10" cMissionSendEvent GotoGirlSpeech7 DialogManagerOnly = "true" Value = "GotoGirlSpeech" cMissionObjectiveBringNPC Doris1 LevelName = "LEVEL_SOUTH_PLAZA" Location = "-318.939,-7.425,177.615" NPC_NAME = "srv_doris" NPCNameTo = "srv_john" Radius = "10" cMissionSendEvent GotoGirlSpeech12 DialogManagerOnly = "true" Value = "GotoGirlSpeech" cMissionObjectiveBringNPC Terri2 LevelName = "LEVEL_SOUTH_PLAZA" Location = "-318.939,-7.425,177.615" NPC_NAME = "srv_terri" NPCNameTo = "srv_john" Radius = "10" cMissionSendEvent GotoGirlSpeech11 DialogManagerOnly = "true" Value = "GotoGirlSpeech" cMissionObjectiveBringNPC Willa3 LevelName = "LEVEL_SOUTH_PLAZA" Location = "-318.939,-7.425,177.615" NPC_NAME = "srv_willa" NPCNameTo = "srv_john" Radius = "10" cMissionSendEvent GotoGirlSpeech10 DialogManagerOnly = "true" Value = "GotoGirlSpeech" cMissionObjectiveBringNPC Jeanna LevelName = "LEVEL_SOUTH_PLAZA" Location = "-318.939,-7.425,177.615" NPC_NAME = "srv_jeanna" NPCNameTo = "srv_john" Radius = "10" cMissionSendEvent GotoGirlSpeech9 DialogManagerOnly = "true" Value = "GotoGirlSpeech" cMissionObjectiveBringNPC Cinda2 LevelName = "LEVEL_SOUTH_PLAZA" Location = "-318.939,-7.425,177.615" NPC_NAME = "srv_cinda" NPCNameTo = "srv_john" Radius = "10" cMissionSendEvent GotoGirlSpeech8 DialogManagerOnly = "true" Value = "GotoGirlSpeech"
Cases[]
Case1-1[]
cMissionDefinition Case1-1 CaseFileScreenDescription = "80600" Color = "8117675" DebugSpawnPoint = "End1-1" DescriptionSummary = "80501" DisplayName = "81551" Duration = "7200" ExplicitStart = "false" LevelRequiredToStartName = "SAFEHOUSE" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "1" PrerequisiteMission = "Zombrex1GiveZombrex" ShowInDebugMenu = "true" StartTime = "25200" cMissionOnEnter Case1-1-Start cMissionSetAudioParam SetCaseID11 AudioParamName = "CaseID" AudioParamValue = "1.1" cMissionTimer Delay5 DeltaTimeSecondsRealTime = ".5" TriggerXTimes = "1" cMissionRaiseDialog HideBlackBackground3 Hide_Black_Background = "true" Show_Black_Background = "false" cMissionSendEvent x322 Value = "EndCase1-1" cMissionObjective Case7-1-Objective4 cMissionObjectiveEvent x590 EventString = "EndCase1-1" cMissionLevelReady Safehouse1 LevelName = "LEVEL_SAFEHOUSE" cMissionTimer Delay4 DeltaTimeSecondsRealTime = ".5" TriggerBothPlayers = "false" TriggerXTimes = "1" cMissionSendEvent x323 Value = "EndCase1-1" cMissionOnSuccess x30 cMissionCinematic TriggerFramed1 CinematicName = "024_framed" cMissionTeleportPlayer Lounge1 SpawnPoint = "End1-1" TeleportAllPlayers = "true" cMissionHideTriggerVolume x755 TriggerName = "Lounge_Room_Load_Trigger" cMissionSetClock HourFour5 Time = "32400" cMissionShowCaseFileScreen Case1_2 Case = "1" Chapter = "1" EventType = "1" cMissionOnFail CaseFail cMissionShowCaseFileScreen Fail2 Case = "1" Chapter = "1" EventType = "6" cMissionSendEvent Failed Value = "Case1Fail"
Case1-2[]
cMissionDefinition Case1-2 CaseFileScreenDescription = "80601" Color = "8117675" DebugSpawnPoint = "EntryFortuneHotel" DescriptionSummary = "80502" DisplayName = "81552" Duration = "36000" LevelRequiredToStartName = "SAFEHOUSE" LevelToStartAtIfDebuggingMission = "FORTUNE_EXTERIOR" MissionType = "2" ParentMission = "Case1-1" PrerequisiteMission = "Case1-1" ShowInDebugMenu = "false" StartTime = "25200" cMissionOnEnter Case12Start cMissionSetAudioParam SetCaseID12 AudioParamName = "CaseID" AudioParamValue = "1.2" cMissionSendCommandToProp x754 PropCommand = "13" PropName = "Door_Survivor_Room2" cMissionTimer DelayTut DeltaTimeSecondsRealTime = ".5" TriggerXTimes = "1" cMissionRaiseDialog CaseFileTut1 FullScreen_TutorialID = "1" cMissionTimer Delay10 DeltaTimeSecondsRealTime = "1" KeepAliveAfterMissionEnd = "false" TriggerXTimes = "1" cMissionRaiseDialog Timeslate1 show_time_until_rescue = "true" cMissionObjective Case1-2-Objective cMissionObjectiveEvent ComboNISDone5 EventString = "Case1Guide" MissionWaypoint = "SAFEHOUSE,-8.437,-3.764,38.106" cMissionObjectiveBeAtLocation Meet_Rebecca MissionWaypoint = "SOUTH_PLAZA,-155.927,-6.408,50.810" RadiusFromWaypoint = "24" cMissionOnSuccess Completed cMissionCinematic MeetRebecca CinematicName = "025_rebecca_chang" UseLastPlayerWhoSwitchedLevel = "true" cMissionTeleportPlayer Teleport1 SpawnPoint = "ExitCase1_2" cMissionOnFail CaseFail2 cMissionShowCaseFileScreen Fail7 Case = "1" Chapter = "2" EventType = "6" cMissionSendEvent Failed1 Value = "Case1Fail" cMissionLevelReady Royal2 LevelName = "LEVEL_ROYAL_FLUSH" cMissionSendEvent Case1Guide Value = "Case1Guide" cMissionLevelReady SouthPlaza17 LevelName = "LEVEL_SOUTH_PLAZA" cMissionZombieRemoval x27 Location = "-397.203,-7.428,131.987" Radius = "8" cMissionZombieRemoval x37 Location = "-386.434,-7.427,134.681" Radius = "8" cMissionZombieRemoval x1664 Location = "-184.984,-7.411,68.034" Radius = "10" cMissionZombieRemoval x83 Location = "-162.537,-5.825,55.251" Radius = "20" cMissionZombieRemoval x96 Location = "-172.859,-6.411,36.944" Radius = "10" cMissionZombieRemoval x99 Location = "-142.914,-6.411,43.396" Radius = "10"
Case1-3[]
cMissionDefinition Case1-3 CaseFileScreenDescription = "80602" Color = "8117675" DebugSpawnPoint = "ExitCase1_2" DescriptionSummary = "80503" DisplayName = "81553" Duration = "36000" LevelRequiredToStartName = "SOUTH_PLAZA" LevelToStartAtIfDebuggingMission = "SOUTH_PLAZA" MissionType = "2" ParentMission = "Case1-1" PrerequisiteMission = "Case1-2" ShowInDebugMenu = "false" StartTime = "25200" cMissionOnEnter Case13Start cMissionSetAudioParam SetCaseID13 AudioParamName = "CaseID" AudioParamValue = "1.3" cMissionShowCaseFileScreen Case1_3 Case = "1" Chapter = "2" EventType = "1" cMissionObjective Case1-3-Objective cMissionObjectiveEvent RebeccaOnTheMove EventString = "TotheBathroom" MissionWaypoint = "SOUTH_PLAZA,-166.187,-6.405,51.682" cMissionObjectiveEvent RebeccaAtBathroom1 EventString = "TalkedToRebecca" MissionWaypoint = "SOUTH_PLAZA,-198.276,-7.402,104.125" cMissionObjectiveMissionStatus GatesOpen MissionName = "Case1-3OpenGate1" MissionWaypoint = "SOUTH_PLAZA,-405.656,-7.429,117.962" Success = "true" cMissionObjectiveEvent ChuckUsesSecurityDoor EventString = "SecurityDoor_Opened" MissionWaypoint = "ARENA_BACKSTAGE,-87.767,9.169,35.816" cMissionObjectiveSurvivorLives RebeccaLives IgnoreAction = "false" KillSurvivor = "false" Name = "cast_rebecca" cMissionObjectiveBringNPC BringRebecca LevelName = "LEVEL_ARENA_BACKSTAGE" Location = "-88.101,9.168,35.268" NPC_NAME = "cast_rebecca" Radius = "6" cMissionLevelReady SouthPlaza LevelName = "LEVEL_SOUTH_PLAZA" cMissionZombieRemoval x6 Location = "-397.203,-7.428,131.987" Radius = "8" cMissionZombieRemoval x24 Location = "-386.434,-7.427,134.681" Radius = "8" cMissionZombieRemoval x1662 Location = "-184.984,-7.411,68.034" Radius = "10" cMissionZombieRemoval x80 Location = "-162.537,-5.825,55.251" Radius = "20" cMissionZombieRemoval x84 Location = "-172.859,-6.411,36.944" Radius = "10" cMissionZombieRemoval x88 Location = "-142.914,-6.411,43.396" Radius = "10" cMissionZombieFactory AtriumsWithStops Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthPlaza_Case_1" cMissionLevelReady Arena3 LevelName = "LEVEL_ARENA_BACKSTAGE" cMissionZombieRemoval CleartheWay Location = "-118.167,9.169,15.447" Radius = "4" cMissionZombieRemoval CleartheWay5 Location = "-116.801,7.403,-21.291" Radius = "4" cMissionZombieRemoval CleartheWay4 Location = "-121.292,8.164,-13.289" Radius = "4" cMissionZombieRemoval CleartheWay3 Location = "-110.143,9.169,13.826" Radius = "4" cMissionZombieRemoval CleartheWay1 Location = "-115.339,9.169,25.483" Radius = "6" cMissionZombieRemoval CleartheWay2 Location = "-107.633,9.169,17.539" Radius = "4" cMissionZombieRemoval CleartheWay6 Location = "-135.139,6.926,25.434" Radius = "4" cMissionSendCommandToProp x112 PropCommand = "13" PropName = "ArenaHallwayRight" cMissionOnSuccess Completed1 cMissionCinematic x482 CinematicName = "026_central_security" cMissionTeleportPlayer x168 IgnoreAction = "false" SpawnPoint = "EndCase1_3" cMissionSendCommandToProp x51 IgnoreAction = "false" PropCommand = "13" PropName = "SecurityDoor" cMissionSendCommandToProp x52 IgnoreAction = "false" PropCommand = "46" Value = "1" cMissionDestroyNPC x49 NPCName = "cast_rebecca" cMissionOnFail RebeccaDied1 cMissionShowCaseFileScreen Fail1 Case = "1" Chapter = "3" EventType = "6" cMissionSendEvent Failed2 Value = "Case1Fail"
Case1-4[]
cMissionDefinition Case1-4 CaseFileScreenDescription = "80603" Color = "8117675" DebugSpawnPoint = "EndCase1_3" DescriptionSummary = "80504" DisplayName = "81554" Duration = "36000" LevelRequiredToStartName = "ARENA_BACKSTAGE" LevelToStartAtIfDebuggingMission = "ARENA_BACKSTAGE" MissionType = "14" ParentMission = "Case1-1" PrerequisiteMission = "Case1-3" ShowInDebugMenu = "false" ShowInHUD = "false" StartTime = "25200" cMissionObjective Case1-4-Objective cMissionObjectiveEvent x750 EventString = "Door_Security_Room_Opened" MissionWaypoint = "SAFEHOUSE,-3.513,-1.109,12.700" cMissionObjectiveSurvivorLives RebeccaLives1 IgnoreAction = "false" KillSurvivor = "false" Name = "cast_rebecca" cMissionOnSuccess Alliance cMissionCinematic Alliance1 CinematicName = "027_alliance" cMissionTeleportPlayer CaseEnd SpawnPoint = "EndCase1_4" cMissionSetNPCScriptedAction x3923 IsLooping = "false" NPCName = "cast_stacey" ScriptedActionName = "SSit" SnapToState = "true" cMissionSetNPCScriptedAction x367 IsLooping = "false" NPCName = "cast_katey" ScriptedActionName = "SSit" SnapToState = "true" cMissionShowCaseFileScreen Fail4 Case = "1" Chapter = "4" EventType = "3" ShowSavePrompt = "true" cMissionOnEnter Case14Start cMissionSetAudioParam SetCaseID14 AudioParamName = "CaseID" AudioParamValue = "1.4" cMissionShowCaseFileScreen Start1_4 Case = "1" Chapter = "3" EventType = "1" cMissionLevelReady x187 LevelName = "LEVEL_ARENA_BACKSTAGE" cMissionSpawnNPC Rebecca2 DefaultBehaviour = "Idle" NPCName = "cast_rebecca" Rotation = "-0.164" SpawnPoint = "-80.342,9.239,43.175" UseRotationAndLocationIfSpawned = "true" WithProp = "npc_videocamera" cMissionSetNPCScriptedAction x3940 IsLooping = "true" NPCName = "cast_rebecca" ScriptedActionName = "RebeccaConsoleIdle" SnapToState = "true" cMissionDialogue x189 AutoStart = "false" Dialogue0 = "77597" LeadChuckAfter = "false" LoopThisNode = "true" SpeakerID0 = "50047" cMissionSendCommandToProp x1892 ExecuteOnce = "false" PropCommand = "17" PropName = "Gate" cMissionSendCommandToProp x759 ExecuteOnce = "false" PropCommand = "17" PropName = "Gate8" cMissionHideTriggerVolume x608 Show = "true" TriggerName = "AmericanaCasino" cMissionHideTriggerVolume x609 Show = "true" TriggerName = "AmericanaCasino1" cMissionZombieRemoval CleartheWay8 Location = "-135.139,6.926,25.434" Radius = "4" cMissionZombieRemoval CleartheWay9 Location = "-113.555,7.405,66.822" Radius = "4" cMissionZombieRemoval CleartheWay7 Location = "-107.144,9.169,24.331" Radius = "4" cMissionLevelReady x618 LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC Sulli46 NPCName = "cast_sullivan" Rotation = "2.869" SpawnPoint = "-5.021,-1.098,11.891" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition Success45 ConditionParameter1 = "Case1-1" DialogueCondition = "23" cMissionDialogueCondition Fail33 ConditionParameter1 = "Case1-1" DialogueCondition = "22" cMissionDialogue x497 Dialogue0 = "77583" Dialogue1 = "77584" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionDialogue x498 Dialogue0 = "70008" LoopThisNode = "true" SpeakerID0 = "50222" cMissionDialogueCondition Success46 ConditionParameter1 = "Case1-2" DialogueCondition = "23" cMissionDialogueCondition Fail34 ConditionParameter1 = "Case1-2" DialogueCondition = "22" cMissionDialogue x524 Dialogue0 = "77583" Dialogue1 = "77584" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionDialogue x527 Dialogue0 = "70008" LoopThisNode = "true" SpeakerID0 = "50222" cMissionDialogueCondition Success47 ConditionParameter1 = "Case1-3" DialogueCondition = "23" cMissionDialogueCondition Fail35 ConditionParameter1 = "Case1-3" DialogueCondition = "22" cMissionDialogue x531 Dialogue0 = "77583" Dialogue1 = "77584" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionDialogue x535 Dialogue0 = "70008" LoopThisNode = "true" SpeakerID0 = "50222" cMissionDialogueCondition Success48 ConditionParameter1 = "Case1-4" DialogueCondition = "23" cMissionDialogueCondition Fail36 ConditionParameter1 = "Case1-4" DialogueCondition = "22" cMissionDialogue x499 Dialogue0 = "77583" Dialogue1 = "77584" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionDialogue x538 Dialogue0 = "70008" LoopThisNode = "true" SpeakerID0 = "50222" cMissionDialogue x558 Dialogue0 = "77585" Dialogue1 = "77588" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionOnFail RebeccaDied cMissionShowCaseFileScreen Fail Case = "1" Chapter = "4" EventType = "6" cMissionSendEvent Failed3 Value = "Case1Fail" cMissionOnZombieEnterArea ZombiesScareRebecca CentreLocation = "ARENA_BACKSTAGE,-80.342,9.239,43.175" MinimumZombies = "1" Radius = "8" cMissionSetNPCScriptedAction x3944 IsLooping = "false" NPCName = "cast_rebecca" ScriptedActionName = "SIdle" SnapToState = "false"
Case1-3AmericanaGate[]
cMissionDefinition Case1-3AmericanaGate Color = "8117675" DescriptionSummary = "80503" DisplayName = "81553" DontAutoCompleteOnDebugJump = "true" Duration = "590400" ExplicitStart = "true" MissionType = "9" ParentMission = "Case1-3" ShowInDebugMenu = "false" StartTime = "0" cMissionObjective x186 cMissionObjectiveMissionStatus x518 MissionName = "Case1-3" Success = "true" cMissionLevelReady Arena7 LevelName = "LEVEL_ARENA_BACKSTAGE" cMissionSpawnItem Gate ItemName = "Gate" Location = "-121.368,7.404,72.003" Rotation = "0.000,-0.302,0.000,0.956" cMissionSpawnItem Gate8 ItemName = "Gate" Location = "-117.001,9.169,34.972" Rotation = "0.000,0.006,0.000,0.998" cMissionHideTriggerVolume x595 TriggerName = "AmericanaCasino" cMissionHideTriggerVolume x599 TriggerName = "AmericanaCasino1" cMissionLevelReady Americana7 LevelName = "LEVEL_AMERICANA_CASINO" cMissionSpawnItem Gate2 ItemName = "Gate" Location = "-434.818,-4.766,14.981" Rotation = "0.000,-0.133,0.000,0.995" cMissionHideTriggerVolume x454 TriggerName = "Arena" cMissionHideTriggerVolume x455 TriggerName = "Arena1" cMissionOnSuccess x1871 cMissionSendCommandToProp x1891 ExecuteOnce = "false" PropCommand = "17" PropName = "Gate" cMissionSendCommandToProp x190 ExecuteOnce = "false" PropCommand = "17" PropName = "Gate2" cMissionSendCommandToProp x753 ExecuteOnce = "false" PropCommand = "17" PropName = "Gate8" cMissionSendCommandToProp x580 ExecuteOnce = "false" PropCommand = "17" PropName = "Gate9"
Case1-3SouthPlaza[]
cMissionDefinition Case1-3SouthPlaza Color = "8117675" DescriptionSummary = "80503" DisplayName = "81553" DontAutoCompleteOnDebugJump = "true" Duration = "518400" ExplicitStart = "true" MissionType = "9" ParentMission = "Case1-3" ShowInDebugMenu = "false" StartTime = "0" cMissionObjective x188 cMissionObjectiveEvent x424 EventString = "RemoveGates" cMissionLevelReady Arena8 LevelName = "LEVEL_ARENA_BACKSTAGE" cMissionSpawnItem Gate1 ItemName = "Gate" Location = "-116.956,9.185,-6.830" Rotation = "0,0,0,1" cMissionSpawnItem Gate7 ItemName = "Gate" Location = "-116.863,7.403,-32.797" Rotation = "0,0,0,1" cMissionHideTriggerVolume x4282 TriggerName = "SouthPlaza1" cMissionHideTriggerVolume x4292 TriggerName = "SouthPlaza" cMissionLevelReady SouthPlaza5 LevelName = "LEVEL_SOUTH_PLAZA" cMissionSpawnItem Gate3 ItemName = "Gate" Location = "-403.108,-7.447,124.056" Rotation = "0.000,0.169,0.000,0.988" cMissionHideTriggerVolume x426 TriggerName = "Arena" cMissionHideTriggerVolume x516 TriggerName = "Arena1" cMissionOnSuccess x491 cMissionSendCommandToProp x569 ExecuteOnce = "false" PropCommand = "17" PropName = "Gate3" cMissionSendCommandToProp x568 ExecuteOnce = "false" PropCommand = "17" PropName = "Gate1" cMissionSendCommandToProp x559 ExecuteOnce = "false" PropCommand = "17" PropName = "Gate7" cMissionHideTriggerVolume x4283 Show = "true" TriggerName = "SouthPlaza1" cMissionHideTriggerVolume x4293 Show = "true" TriggerName = "SouthPlaza"
Case1-3OpenGate1[]
cMissionDefinition Case1-3OpenGate1 Color = "8117675" DescriptionSummary = "80503" DisplayName = "81553" DontAutoCompleteOnDebugJump = "true" Duration = "75600" ExplicitStart = "true" MissionType = "9" ParentMission = "Case1-3" ShowInDebugMenu = "false" StartTime = "0" cMissionPrereq RebeccaHere cMissionObjectiveBringNPC x565 LevelName = "LEVEL_SOUTH_PLAZA" Location = "-398.188,-7.427,125.162" NPC_NAME = "cast_rebecca" Radius = "3" cMissionObjective x570 cMissionObjectiveEvent x425 EventString = "RemoveGates" cMissionLevelReady SouthPlaza6 LevelName = "LEVEL_SOUTH_PLAZA" cMissionOnTrigger SouthGateTrigger2 Cooperative = "true" DisplayName = "50455" InnerRadius = "3" InteractButton = "false" Location = "-399.458,-7.427,124.675" Radius = "3" RenderSphere = "true" ZombieRotation = "0,0,0,1" cMissionCinematic x760 CinematicName = "025a_opening_the_gate" ExitFromVehicle = "true" NoTeleportAfterIsOK = "true" cMissionTeleportPlayer movechucktoexit SpawnPoint = "EntryArena" TeleportAllPlayers = "true" cMissionLoadLevel x761 Level = "ARENA_BACKSTAGE" LevelSpawnPoint = "EntrySouthPlaza" cMissionSendEvent x762 Value = "RemoveGates"
Case1-4FailZombrex[]
cMissionDefinition Case1-4FailZombrex Color = "8117675" DebugSpawnPoint = "EndCase1_3" Duration = "432000" FailPrerequisiteMission = "Case1-4" LevelRequiredToStartName = "ARENA_BACKSTAGE" LevelToStartAtIfDebuggingMission = "ARENA_BACKSTAGE" MissionType = "8" ShowInDebugMenu = "false" ShowInHUD = "false" StartTime = "25200" cMissionPrereq NeedtoBeat1_3 cMissionObjectiveMissionStatus case1_3 MissionName = "Case1-3" Success = "true" cMissionObjective Case1-4-Objective1 cMissionObjectiveEvent End EventString = "EndFail1-4" cMissionLevelReady x193 LevelName = "LEVEL_ARENA_BACKSTAGE" cMissionSpawnNPC Rebecca9 DefaultBehaviour = "Idle" NPCName = "cast_rebecca" Rotation = "-0.164" SpawnPoint = "-79.550,9.169,41.884" UseRotationAndLocationIfSpawned = "true" WithProp = "RebeccasGun" cMissionDialogue x194 AutoStart = "false" Dialogue0 = "77602" Dialogue1 = "77563" Dialogue2 = "77604" JoinChuckAfter = "false" LeadChuckAfter = "false" LoopThisNode = "true" ReactionAnim0 = "5" ReactionAnim2 = "6" Speaker0 = "cast_rebecca" Speaker2 = "cast_rebecca" SpeakerID0 = "50047" SpeakerID1 = "65167" SpeakerID2 = "50047" cMissionLevelReady Americana20 LevelName = "LEVEL_AMERICANA_CASINO" cMissionSendEvent Ende Value = "EndFail1-4" cMissionLevelReady South2 LevelName = "LEVEL_SOUTH_PLAZA" cMissionSendEvent Ende1 Value = "EndFail1-4" cMissionLevelReady SouthStrip1 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSendEvent Ende2 Value = "EndFail1-4"
Case1-3FailZombrex1[]
cMissionDefinition Case1-3FailZombrex1 Color = "8117675" DebugSpawnPoint = "EndCase1_3" Duration = "432000" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "ARENA_BACKSTAGE" MissionType = "8" ShowInDebugMenu = "false" ShowInHUD = "false" StartTime = "25200" cMissionPrereq NeedtoBeat1_2 cMissionObjectiveMissionStatus case1_2 MissionName = "Case1-2" Success = "true" cMissionObjectiveMissionStatus case1_4 Failed = "true" MissionName = "Case1-3" cMissionOnEnter x133 cMissionChangeNPCState x230 IgnoreAction = "false" InvulnerableToGrapples = "false" NPCName = "cast_rebecca" SurvivorAttacksDisabled = "false" SurvivorLeavesTheParty = "true" cMissionObjective Case1-4-Objective2 cMissionObjectiveEvent End4 EventString = "EndFail1-3" cMissionTimer delay DeltaTimeSecondsRealTime = "2" TriggerBothPlayers = "true" TriggerXTimes = "1" cMissionSpawnNPC Rebecca17 DefaultBehaviour = "Idle" NPCName = "cast_rebecca" UseRotationAndLocationIfSpawned = "false" cMissionDialogue x319 AutoStart = "false" Dialogue0 = "77605" Dialogue1 = "77571" Dialogue2 = "77621" JoinChuckAfter = "false" LeadChuckAfter = "false" LoopThisNode = "true" ReactionAnim0 = "5" ReactionAnim2 = "6" Speaker0 = "cast_rebecca" Speaker2 = "cast_rebecca" SpeakerID0 = "50047" SpeakerID1 = "65167" SpeakerID2 = "50047" cMissionLevelLoading Loading LevelName = "LEVEL_ARENA_BACKSTAGE" cMissionSendEvent x222 Value = "EndFail1-3" cMissionLevelLoading Loading3 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSendEvent x335 Value = "EndFail1-3" cMissionLevelLoading Loading2 LevelName = "LEVEL_AMERICANA_CASINO" cMissionSendEvent x264 Value = "EndFail1-3" cMissionLevelLoading Loading1 LevelName = "LEVEL_ROYAL_FLUSH" cMissionSendEvent x231 Value = "EndFail1-3"
Case1Dialogue[]
cMissionDefinition Case1Dialogue Color = "8117675" DebugSpawnPoint = "End1-1" Duration = "518400" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "12" ShowInDebugMenu = "false" StartTime = "25200" WaitUntilEnd = "false" cMissionObjective Case1Dialogue1 cMissionObjectiveMissionStatus NextCaseBegins DontFailOnCaseFlowFailure = "true" Failed = "false" MissionName = "Case2-1" Started = "true" Success = "true" cMissionLevelReady x617 LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC SpawnKatey30 DefaultBehaviour = "Idle" NPCName = "cast_katey" Rotation = "-4" SpawnPoint = "-10.613,-1.020,9.882" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition Success25 ConditionParameter1 = "Case1-1" DialogueCondition = "23" cMissionDialogueCondition Fail11 ConditionParameter1 = "Case1-1" DialogueCondition = "22" cMissionDialogue ZombrexPlease13 Dialogue0 = "81713" Dialogue1 = "81714" LoopThisNode = "true" Speaker0 = "cast_katey" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionDialogue ZombrexPlease20 Dialogue0 = "70011" Dialogue1 = "70022" LoopThisNode = "true" Speaker0 = "cast_katey" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionDialogueCondition Success26 ConditionParameter1 = "Case1-2" DialogueCondition = "23" cMissionDialogueCondition Fail12 ConditionParameter1 = "Case1-2" DialogueCondition = "22" cMissionDialogue ZombrexPlease14 Dialogue0 = "81713" Dialogue1 = "81714" LoopThisNode = "true" Speaker0 = "cast_katey" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionDialogue ZombrexPlease21 Dialogue0 = "70011" Dialogue1 = "70022" LoopThisNode = "true" Speaker0 = "cast_katey" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionDialogueCondition Success27 ConditionParameter1 = "Case1-3" DialogueCondition = "23" cMissionDialogueCondition Fail13 ConditionParameter1 = "Case1-3" DialogueCondition = "22" cMissionDialogue ZombrexPlease17 Dialogue0 = "81713" Dialogue1 = "81714" LoopThisNode = "true" Speaker0 = "cast_katey" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionDialogue ZombrexPlease22 Dialogue0 = "70011" Dialogue1 = "70022" LoopThisNode = "true" Speaker0 = "cast_katey" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionDialogueCondition Success28 ConditionParameter1 = "Case1-4" DialogueCondition = "23" cMissionDialogueCondition Fail14 ConditionParameter1 = "Case1-4" DialogueCondition = "22" cMissionDialogue ZombrexPlease18 Dialogue0 = "81713" Dialogue1 = "81714" LoopThisNode = "true" Speaker0 = "cast_katey" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionDialogue ZombrexPlease23 Dialogue0 = "70011" Dialogue1 = "70022" LoopThisNode = "true" Speaker0 = "cast_katey" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionDialogue ZombrexPlease31 Dialogue0 = "77587" Dialogue1 = "77590" LoopThisNode = "true" Speaker0 = "cast_katey" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionSetNPCScriptedAction x554 IsLooping = "true" NPCName = "cast_katey" ScriptedActionName = "SSit" SnapToState = "true" cMissionSpawnNPC y24 NPCName = "cast_stacey" Rotation = "2.0" SpawnPoint = "-3.6,-1.110,7.1" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition Success29 ConditionParameter1 = "Case1-1" DialogueCondition = "23" cMissionDialogueCondition Fail15 ConditionParameter1 = "Case1-1" DialogueCondition = "22" cMissionDialogue BeCareful6 Dialogue0 = "81711" Dialogue1 = "81712" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue BeCareful25 Dialogue0 = "70014" Dialogue1 = "70019" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogueCondition Success30 ConditionParameter1 = "Case1-2" DialogueCondition = "23" cMissionDialogueCondition Fail16 ConditionParameter1 = "Case1-2" DialogueCondition = "22" cMissionDialogue BeCareful7 Dialogue0 = "81711" Dialogue1 = "81712" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue BeCareful27 Dialogue0 = "70014" Dialogue1 = "70019" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogueCondition Success32 ConditionParameter1 = "Case1-3" DialogueCondition = "23" cMissionDialogueCondition Fail18 ConditionParameter1 = "Case1-3" DialogueCondition = "22" cMissionDialogue BeCareful10 Dialogue0 = "81711" Dialogue1 = "81712" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue BeCareful31 Dialogue0 = "70014" Dialogue1 = "70019" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogueCondition Success31 ConditionParameter1 = "Case1-4" DialogueCondition = "23" cMissionDialogueCondition Fail17 ConditionParameter1 = "Case1-4" DialogueCondition = "22" cMissionDialogue BeCareful9 Dialogue0 = "81711" Dialogue1 = "81712" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue BeCareful30 Dialogue0 = "70014" Dialogue1 = "70019" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue BeCareful38 Dialogue0 = "77586" Dialogue1 = "77589" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionSetNPCScriptedAction x3970 IsLooping = "true" NPCName = "cast_stacey" ScriptedActionName = "SSit" SnapToState = "true" cMissionSpawnNPC Sulli44 NPCName = "cast_sullivan" Rotation = "-1.299" SpawnPoint = "-2.904,-1.098,32.005" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition Success33 ConditionParameter1 = "Case1-1" DialogueCondition = "23" cMissionDialogueCondition Fail19 ConditionParameter1 = "Case1-1" DialogueCondition = "22" cMissionDialogue x485 Dialogue0 = "77583" Dialogue1 = "77584" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionDialogue x490 Dialogue0 = "70008" LoopThisNode = "true" SpeakerID0 = "50222" cMissionDialogueCondition Success36 ConditionParameter1 = "Case1-2" DialogueCondition = "23" cMissionDialogueCondition Fail24 ConditionParameter1 = "Case1-2" DialogueCondition = "22" cMissionDialogue x503 Dialogue0 = "77583" Dialogue1 = "77584" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionDialogue x504 Dialogue0 = "70008" LoopThisNode = "true" SpeakerID0 = "50222" cMissionDialogueCondition Success35 ConditionParameter1 = "Case1-3" DialogueCondition = "23" cMissionDialogueCondition Fail23 ConditionParameter1 = "Case1-3" DialogueCondition = "22" cMissionDialogue x500 Dialogue0 = "77583" Dialogue1 = "77584" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionDialogue x502 Dialogue0 = "70008" LoopThisNode = "true" SpeakerID0 = "50222" cMissionDialogueCondition Success34 ConditionParameter1 = "Case1-4" DialogueCondition = "23" cMissionDialogueCondition Fail21 ConditionParameter1 = "Case1-4" DialogueCondition = "22" cMissionDialogue x493 Dialogue0 = "77583" Dialogue1 = "77584" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionDialogue x494 Dialogue0 = "70008" LoopThisNode = "true" SpeakerID0 = "50222" cMissionDialogue x555 Dialogue0 = "77585" Dialogue1 = "77588" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167"
Case2CountDown[]
cMissionDefinition Case2CountDown Color = "8117675" DebugSpawnPoint = "EndCase1_3" DescriptionSummary = "80620" DisplayName = "81555" Duration = "48600" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "ARENA_BACKSTAGE" MissionType = "12" PrerequisiteMission = "Case1-4" ShowInDebugMenu = "false" ShowInHUD = "true" StartTime = "25200" WaitUntilEnd = "false" cMissionObjective Case21Started cMissionObjectiveMissionStatus Case21Started1 MissionName = "Case2-1" MissionWaypoint = "SAFEHOUSE,-3.513,-1.109,12.700" Started = "true" Success = "true"
Case1-3RebeccaAtDoor[]
cMissionDefinition Case1-3RebeccaAtDoor Color = "8117675" DebugSpawnPoint = "ExitCase1_2" DescriptionSummary = "80503" DisplayName = "81553" Duration = "36000" LevelRequiredToStartName = "ARENA_BACKSTAGE" LevelToStartAtIfDebuggingMission = "SOUTH_PLAZA" MissionType = "12" ParentMission = "Case1-1" PrerequisiteMission = "Case1-2" ShowInDebugMenu = "false" StartTime = "25200" cMissionPrereq RebeccaHere1 cMissionObjectiveBringNPC BringRebecca1 LevelName = "LEVEL_ARENA_BACKSTAGE" Location = "-88.101,9.168,35.268" NPC_NAME = "cast_rebecca" Radius = "6" cMissionObjective Case1-3-Objective1 cMissionObjectiveMissionStatus Complete1_3 MissionName = "Case1-3" Success = "true" cMissionLevelReady Arena9 LevelName = "LEVEL_ARENA_BACKSTAGE" cMissionSpawnNPC Rebecca4 DefaultBehaviour = "Idle" NPCName = "cast_rebecca" UseRotationAndLocationIfSpawned = "true" WithProp = "RebeccasGun" cMissionDialogue x191 AutoStart = "false" Dialogue0 = "85517" LeadChuckAfter = "false" LoopThisNode = "true" SpeakerID0 = "50047"
Case1-3RebeccaAtBathRoom[]
cMissionDefinition Case1-3RebeccaAtBathRoom Color = "8117675" DebugSpawnPoint = "ExitCase1_2" DescriptionSummary = "80503" DisplayName = "81553" Duration = "36000" LevelRequiredToStartName = "SOUTH_PLAZA" LevelToStartAtIfDebuggingMission = "SOUTH_PLAZA" MissionType = "12" ParentMission = "Case1-1" PrerequisiteMission = "Case1-2" ShowInDebugMenu = "false" StartTime = "25200" cMissionPrereq RebeccaHere2 cMissionObjectiveBringNPC BringRebecca3 LevelName = "LEVEL_SOUTH_PLAZA" Location = "-201.219,-7.387,99.205" NPC_NAME = "cast_rebecca" Radius = "4" cMissionOnEnter LeaveParty2 cMissionChangeNPCState LeaveParty3 InvulnerableToGrapples = "false" NPCName = "cast_rebecca" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "true" SurvivorVULNERABLEToDamage = "false" cMissionObjective Case1-3-Objective2 cMissionObjectiveBringNPC BringRebecca2 LevelName = "LEVEL_ARENA_BACKSTAGE" Location = "-88.101,9.168,35.268" NPC_NAME = "cast_rebecca" Radius = "6" cMissionLevelReady SouthPlaza10 LevelName = "LEVEL_SOUTH_PLAZA" cMissionSpawnNPC Rebecca7 DefaultBehaviour = "Idle" NPCName = "cast_rebecca" Rotation = "-2.555" SpawnPoint = "-198.281,-7.402,104.133" UseRotationAndLocationIfSpawned = "true" WithProp = "RebeccasGun" cMissionDialogue x199 AutoStart = "true" Dialogue0 = "77682" Dialogue1 = "77683" LeadChuckAfter = "false" LoopThisNode = "false" SpeakerID0 = "50047" SpeakerID1 = "50047" cMissionDialogue x201 AutoStart = "false" Dialogue0 = "77684" LeadChuckAfter = "true" LoopThisNode = "false" SpeakerID0 = "50047" cMissionTimer DelayonfScripted3 DeltaTimeSecondsRealTime = "3" TriggerXTimes = "1" cMissionSendEvent WaitingForGoto2 Value = "StartGoToRebecca" cMissionSendEvent TalkedToRebecca Value = "TalkedToRebecca" cMissionLevelReady Arena4 LevelName = "LEVEL_ARENA_BACKSTAGE" cMissionSetNPCScriptedAction gotoVerona72 GotoPoint = "-99.643,9.172,40.018" IsLooping = "false" NPCName = "cast_rebecca" SnapToState = "false" UseOrientation = "false" cMissionSetNPCScriptedAction gotoVerona74 GotoPoint = "-88.169,9.168,34.440" IsLooping = "false" NPCName = "cast_rebecca" SnapToState = "false" UseOrientation = "false" cMissionSetNPCScriptedAction gotoVerona75 IsLooping = "false" NPCName = "cast_rebecca" Orientation = "221.386" SnapToState = "false" UseOrientation = "true" cMissionChangeNPCState LeaveParty1 InvulnerableToGrapples = "false" NPCName = "cast_rebecca" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "true" cMissionSendCommandToProp x192 PropCommand = "14" PropName = "ArenaHallwayLeft" cMissionOnEvent FirstAction EventString = "StartGoToRebecca" cMissionSetNPCScriptedAction GotoPoint20 GotoPoint = "-226.010,-7.421,95.717" NPCName = "cast_rebecca" cMissionSetNPCScriptedAction GotoPoint21 GotoPoint = "-270.779,-7.422,120.022" NPCName = "cast_rebecca" cMissionSetNPCScriptedAction GotoPoint26 GotoPoint = "-350.762,-7.427,165.045" NPCName = "cast_rebecca" cMissionSetNPCScriptedAction GotoPoint28 GotoPoint = "-398.413,-7.427,124.730" NPCName = "cast_rebecca" Orientation = "4" SetOrientation = "false" UseOrientation = "true"
Case1-3RebeccaInHotel[]
cMissionDefinition Case1-3RebeccaInHotel Color = "8117675" DebugSpawnPoint = "ExitCase1_2" DescriptionSummary = "80503" DisplayName = "81553" Duration = "36000" LevelRequiredToStartName = "SOUTH_PLAZA" LevelToStartAtIfDebuggingMission = "SOUTH_PLAZA" MissionType = "12" ParentMission = "Case1-1" PrerequisiteMission = "Case1-2" ShowInDebugMenu = "false" StartTime = "25200" cMissionObjective Case1-3-Objective3 cMissionObjectiveBringNPC BringRebecca4 LevelName = "LEVEL_SOUTH_PLAZA" Location = "-201.219,-7.387,99.205" NPC_NAME = "cast_rebecca" Radius = "4" cMissionLevelReady SouthPlaza2 LevelName = "LEVEL_SOUTH_PLAZA" cMissionSpawnNPC Rebecca8 DefaultBehaviour = "Idle" NPCName = "cast_rebecca" Rotation = "2.472" SpawnPoint = "-166.187,-6.405,51.682" WithProp = "RebeccasGun" cMissionDialogue x223 AutoStart = "true" Dialogue0 = "82001" LeadChuckAfter = "false" SpeakerID0 = "50047" cMissionDialogue x259 AutoStart = "false" Dialogue0 = "85364" LeadChuckAfter = "true" SpeakerID0 = "50047" cMissionTimer DelayonfScripted5 DeltaTimeSecondsRealTime = "3" TriggerXTimes = "1" cMissionSendEvent WaitingForGoto4 Value = "TotheBathroom" cMissionOnEvent FirstAction2 EventString = "TotheBathroom" cMissionSetNPCScriptedAction GotoPoint18 GotoPoint = "-198.276,-7.402,104.125" NPCName = "cast_rebecca" cMissionSetNPCScriptedAction GotoPoint19 NPCName = "cast_rebecca" Orientation = "29.938" SetOrientation = "false" UseOrientation = "true"
Case2-1[]
cMissionDefinition Case2-1 CaseFileScreenDescription = "80604" Color = "8117675" DebugSpawnPoint = "BoilerRoomEntry" DescriptionSummary = "80505" DisplayName = "81555" Duration = "3600" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "1" PrerequisiteMission = "Case1-4" ShowInDebugMenu = "true" StartTime = "70200" cMissionTimer GetToSafehouse DeltaTimeSecondsRealTime = ".5" TriggerXTimes = "1" cMissionPhoneCall Call_GoTo_SAFEHOUSE1 HighPriority = "true" cMissionDialogue BackToSafehouse2 AutoStart = "false" Dialogue0 = "77574" SpeakerID0 = "50052" cMissionObjective Case2-1-Objective cMissionObjectiveEvent x638 EventString = "Door_Security_Room_Opened" MissionWaypoint = "SAFEHOUSE,-3.513,-1.109,12.700" cMissionLevelReady Safehosue6 LevelName = "LEVEL_SAFEHOUSE" cMissionOnTriggerCuboid x640 Height = "2.0" Vertex1 = "-2.131,-1.141,14.050" Vertex2 = "-11.462,-1.140,14.098" Vertex3 = "-11.464,-1.140,4.715" Vertex4 = "-2.073,-1.140,5.542" ZombieRotation = "0,0,0,1" cMissionSendEvent EndCase6-3 Value = "Door_Security_Room_Opened" cMissionOnSuccess TriggerCinematic cMissionCinematic TriggerStaceySees CinematicName = "029_stacey_sees_something" cMissionTeleportPlayer ControlRoom SpawnPoint = "Zombrex1Start" TeleportAllPlayers = "true" cMissionOnFail CaseFail1 cMissionShowCaseFileScreen Fail3 Case = "2" Chapter = "1" EventType = "6"
Case2-2[]
cMissionDefinition Case2-2 CaseFileScreenDescription = "80605" Color = "8117675" DebugSpawnPoint = "EntryLoadingBay" DescriptionSummary = "80506" DisplayName = "81556" Duration = "36000" LevelRequiredToStartName = "SAFEHOUSE" LevelToStartAtIfDebuggingMission = "UNDERGROUND" MissionType = "14" PrerequisiteMission = "Case2-1" ShowInDebugMenu = "false" StartTime = "70200" cMissionOnEnter x25 cMissionShowCaseFileScreen Start2_2 Case = "2" Chapter = "1" EventType = "1" cMissionObjective Case2-2-Objective cMissionObjectiveBeAtLocation UndergroundDoor MissionWaypoint = "PALISADES,246.142,-0.555,-149.180" RadiusFromWaypoint = "4" cMissionObjectiveKillBoss x54 BOSS_NAME = "Train Platform" MissionWaypoint = "UNDERGROUND,261.444,-7.535,-136.759" cMissionObjectiveKillBoss x362 BOSS_NAME = "Train Chase" cMissionObjectiveKillBoss x363 BOSS_NAME = "Train Battle" cMissionObjectiveEvent DoneTrain2 EventString = "DoneTrain" cMissionLevelReady FourtuneUnderground LevelName = "LEVEL_UNDERGROUND" cMissionSendCommandToProp DestroyTrain PropCommand = "17" PropName = "KCTrain05Post" cMissionSendCommandToProp ClearJumps PropCommand = "17" PropName = "IndustrialCart14" cMissionSendCommandToProp ClearJumps1 PropCommand = "17" PropName = "IndustrialCart4" cMissionSendCommandToProp ClearJumps2 PropCommand = "17" PropName = "IndustrialCart9" cMissionSendCommandToProp ClearJumps3 PropCommand = "17" PropName = "IndustrialCart10" cMissionSendCommandToProp ClearJumps4 PropCommand = "17" PropName = "IndustrialCart12" cMissionZombieRemoval x312 Location = "244.622,-7.535,-137.273" Radius = "60" cMissionZombieRemoval ClearPushers Location = "-414.985,-8.505,-67.403" Radius = "2" cMissionZombieRemoval ClearPushers5 Location = "-51.245,-8.535,-136.537" Radius = "2" cMissionZombieRemoval ClearPushers4 Location = "138.100,-8.535,4.356" Radius = "2" cMissionZombieRemoval ClearPushers3 Location = "-311.364,-8.505,165.874" Radius = "2" cMissionZombieRemoval ClearPushers2 Location = "-405.157,-8.492,64.646" Radius = "2" cMissionZombieRemoval ClearPushers1 Location = "-177.891,-8.535,-156.179" Radius = "2" cMissionZombieRemoval ClearPushers9 Location = "123.291,-8.535,-294.231" Radius = "2" cMissionZombieRemoval ClearPushers8 Location = "299.783,-8.527,-193.829" Radius = "2" cMissionZombieRemoval ClearPushers7 Location = "243.417,-8.497,-8.330" Radius = "2" cMissionZombieRemoval ClearPushers6 Location = "-8.883,-8.505,61.636" Radius = "2" cMissionZombieRemoval ClearPushers12 Location = "-167.510,-8.493,202.649" Radius = "2" cMissionZombieRemoval ClearPushers11 Location = "-191.829,-8.535,-167.259" Radius = "2" cMissionZombieRemoval ClearPushers10 Location = "12.797,-8.535,-190.222" Radius = "2" cMissionLevelReady palisades2 LevelName = "LEVEL_PALISADES" cMissionSpawnItem Crowbar ItemName = "Crowbar" Location = "244.894,-0.557,-148.932" Rotation = "0.427,0.440,0.565,0.552" cMissionSpawnItem Crowbar1 ItemName = "Crowbar" Location = "247.232,-0.556,-148.992" Rotation = "0.620,0.613,-0.340,-0.351" cMissionSpawnItem SledgeHammer DisablePhysicsOnInitialPlacement = "true" ItemName = "SledgeHammer" Location = "247.400,-0.562,-150.611" Rotation = "0.143,0.827,0.088,0.530" cMissionSpawnItem DuffleBag ItemName = "MercDuffleBag" Location = "243.767,-0.483,-148.680" Rotation = "0.000,0.712,0.000,0.705" cMissionSpawnItem Dynamite DisablePhysicsOnInitialPlacement = "true" ItemName = "Dynamite" Location = "243.702,-0.446,-148.906" Rotation = "0.088,-0.982,-0.165,-0.009" cMissionSpawnItem EquipBox31 ItemName = "EquipmentBox" Location = "247.530,-0.371,-150.192" Rotation = "0.000,-0.445,0.000,0.896" cMissionSpawnItem EquipBox16 ItemName = "EquipmentBox" Location = "247.868,-0.401,-149.271" Rotation = "0.000,-0.126,0.000,0.992" cMissionSpawnItem EquipBox15 ItemName = "EquipmentBox" Location = "247.764,0.077,-149.855" Rotation = "0.000,0.080,0.000,0.997" cMissionSpawnZombie DeadZombie6 NumberOfZombies = "1" Rotation = "1.000" SpawnDeadZombie = "true" SpawnPoint = "243.191,-0.563,-152.943" ZombieType = "zombie_skinny_female" cMissionSpawnZombie DeadZombie7 NumberOfZombies = "1" Rotation = "5.000" SpawnDeadZombie = "true" SpawnPoint = "246.439,-0.563,-153.665" ZombieType = "zombie_skinny" cMissionStartEffect Blood19 EffectEnum = "31" Location = "247.529,-0.163,-154.303" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Blood21 EffectEnum = "20" Location = "242.368,0.037,-152.955" Number = "1" Rotation = "0,0,0,1" cMissionOnFail BringCaseFail cMissionSendEvent SendFailedEvent Value = "Case2_2Failed" cMissionOnEvent Case2_2Failed EventString = "Case2_2Failed" OnlyExecuteOnce = "true" cMissionSpawnItem UndergroundKey3 ItemName = "Key_undergroundkey" Location = "-318.619,-7.030,136.936" Rotation = "-0.272,0.713,-0.634,0.126" cMissionSpawnItem Beer9 DisablePhysicsOnInitialPlacement = "false" IsStatic = "false" ItemName = "Beer" Location = "-316.666,-7.203,137.853" NonInteractableProp = "false" Rotation = "-0.706,-0.636,-0.046,0.309" cMissionSpawnItem Chair2 DisablePhysicsOnInitialPlacement = "true" IsStatic = "true" ItemName = "Chair_3" Location = "-317.966,-7.247,137.949" NonInteractableProp = "true" Rotation = "-0.638,-0.252,-0.234,0.689" cMissionSpawnItem CopCorpse2 ItemName = "Dale_Corpse1" Location = "-317.747,-6.885,137.745" Rotation = "-0.605,-0.213,-0.314,0.702"
Case2Gate[]
cMissionDefinition Case2Gate Color = "8117675" DebugSpawnPoint = "EntryLoadingBay" DescriptionSummary = "80506" DisplayName = "81556" DontAutoCompleteOnDebugJump = "false" Duration = "572400" LevelRequiredToStartName = "SAFEHOUSE" LevelToStartAtIfDebuggingMission = "UNDERGROUND" MissionType = "8" PrerequisiteMission = "Case2-1" ShowInDebugMenu = "false" StartTime = "70200" cMissionObjective Case2-2-Objective1 cMissionObjectiveKillBoss x160 BOSS_NAME = "Train Platform" cMissionTimer DelayGateDestroy DeltaTimeSecondsRealTime = "1 " KeepAliveAfterMissionEnd = "true" TriggerXTimes = "1" cMissionSendCommandToProp x64 ExecuteOnce = "true" PropCommand = "17" PropName = "Gate6" cMissionSendCommandToProp x76 ExecuteOnce = "true" PropCommand = "17" PropName = "Gate9" cMissionSendCommandToProp x77 ExecuteOnce = "true" PropCommand = "17" PropName = "Gate4" cMissionLevelReady FourtuneUnderground1 LevelName = "LEVEL_UNDERGROUND" cMissionSpawnItem Gate4 ItemName = "GateTKBattle" Location = "276.130,-7.535,-137.566" Rotation = "0.000,-0.705,0.000,0.708" cMissionSpawnItem Gate9 ItemName = "GateTKBattle" Location = "276.070,-7.535,-144.087" Rotation = "0.000,-0.701,0.000,0.712" cMissionSpawnItem Gate6 ItemName = "GateTKBattle" Location = "276.064,-7.535,-131.053" Rotation = "0.000,-0.712,0.000,0.701" cMissionSpawnItem BlockingVolume ItemName = "wall_short_blocking" Location = "275.652,-5.845,-144.217" NonInteractableProp = "true" Rotation = "0.000,-0.712,0.000,0.701" cMissionSpawnItem BlockingVolume3 ItemName = "wall_short_blocking" Location = "275.652,-5.845,-139.417" NonInteractableProp = "true" Rotation = "0.000,-0.712,0.000,0.701" cMissionSpawnItem BlockingVolume2 ItemName = "wall_short_blocking" Location = "275.652,-5.845,-133.847" NonInteractableProp = "true" Rotation = "0.000,-0.712,0.000,0.701" cMissionSpawnItem BlockingVolume1 ItemName = "wall_short_blocking" Location = "275.652,-5.845,-129.317" NonInteractableProp = "true" Rotation = "0.000,-0.712,0.000,0.701" cMissionSpawnItem BlockingVolume4 ItemName = "wall_short_blocking" Location = "275.652,-4.465,-129.317" NonInteractableProp = "true" Rotation = "0.000,-0.712,0.000,0.701" cMissionZombieRemoval x298 Location = "285.542,-7.535,-136.479" Radius = "16"
Case2GateBroken[]
cMissionDefinition Case2GateBroken Color = "8117675" DebugSpawnPoint = "EntryLoadingBay" DescriptionSummary = "80506" DisplayName = "81556" DontAutoCompleteOnDebugJump = "true" Duration = "489600" LevelRequiredToStartName = "UNDERGROUND" LevelToStartAtIfDebuggingMission = "UNDERGROUND" MissionType = "8" ParentMission = "Case2-2" PrerequisiteMission = "Case2Gate" ShowInDebugMenu = "false" StartTime = "70200" WaitUntilEnd = "true" cMissionLevelReady FourtuneUnderground2 LevelName = "LEVEL_UNDERGROUND" cMissionSpawnItem Gate5 ItemName = "Broken_Gate" Location = "276.020,-5.635,-137.559" Rotation = "0.000,-0.740,0.000,0.674" cMissionSpawnItem Gate31 ItemName = "GateTKBattle" Location = "276.064,-7.535,-131.053" Rotation = "0.000,-0.712,0.000,0.701" cMissionSpawnItem Gate32 ItemName = "GateTKBattle" Location = "276.070,-7.535,-144.087" Rotation = "0.000,-0.701,0.000,0.712"
Case2PostMercBike[]
cMissionDefinition Case2PostMercBike Color = "8117675" DebugSpawnPoint = "EntryLoadingBay" DescriptionSummary = "80506" DisplayName = "81556" DontAutoCompleteOnDebugJump = "true" Duration = "518400" LevelRequiredToStartName = "UNDERGROUND" LevelToStartAtIfDebuggingMission = "UNDERGROUND" MissionType = "8" PrerequisiteMission = "Case2-2" ShowInDebugMenu = "false" StartTime = "70200" WaitUntilEnd = "true" cMissionLevelReady FourtuneUnderground3 LevelName = "LEVEL_UNDERGROUND" cMissionSpawnItem MercBike1 ItemName = "MercenaryBike" Location = "292.965,-6.927,-130.992" Rotation = "-0.000,0.000,0.001,0.996"
Case2PostWin[]
cMissionDefinition Case2PostWin Color = "8117675" DebugSpawnPoint = "End1-1" DontAutoCompleteOnDebugJump = "true" Duration = "39600" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "8" PrerequisiteMission = "Case2-2" ShowInDebugMenu = "false" StartTime = "70200" WaitUntilEnd = "false" cMissionObjective Dialogue1 cMissionObjectiveMissionStatus NextStarted1 Failed = "true" MissionName = "Case3-1" Started = "true" Success = "true" cMissionLevelReady x589 LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC SpawnKatey28 DefaultBehaviour = "Idle" NPCName = "cast_katey" Rotation = "-4" SpawnPoint = "-10.613,-1.020,9.882" UseRotationAndLocationIfSpawned = "true" cMissionDialogue ZombrexPlease29 Dialogue0 = "85385" Dialogue1 = "85386" LoopThisNode = "true" Speaker0 = "cast_katey" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionSetNPCScriptedAction x550 IsLooping = "true" NPCName = "cast_katey" ScriptedActionName = "SSit" SnapToState = "true" cMissionLevelReady Underground22 LevelName = "LEVEL_UNDERGROUND" cMissionZombieFactory EndCase2 Amount0 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" ZombieWarehouseName = "EndCase2_2" cMissionSendEvent TriggerEndNIS Value = "TriggerCase2End" cMissionOnEvent TriggerCase2End EventString = "TriggerCase2End" OnlyExecuteOnce = "true" cMissionCinematic Case2End33a1 CinematicName = "033a_katey_needs_zombrex_2" cMissionTeleportPlayer EndofCase3 SpawnPoint = "EndCase2" TeleportAllPlayers = "true" cMissionSetChuckState GiveKeystoBike5 ChuckState = "20" Value = "85017" cMissionTimer DelayKey1 DeltaTimeSecondsRealTime = "3" KeepAliveAfterMissionEnd = "true" TriggerXTimes = "1" cMissionShowCaseFileScreen x416 Case = "2" Chapter = "2" EventType = "3" ShowSavePrompt = "true"
Case2Dialogue[]
cMissionDefinition Case2Dialogue Color = "8117675" DebugSpawnPoint = "End1-1" Duration = "518400" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "12" PrerequisiteMission = "Case1-4" ShowInDebugMenu = "false" StartTime = "70200" WaitUntilEnd = "false" cMissionObjective Dialogue cMissionObjectiveMissionStatus NextStarted DontFailOnCaseFlowFailure = "true" Failed = "false" MissionName = "Case3-1" Started = "true" Success = "true" cMissionLevelReady Safehouse4 LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC Stacey23 NPCName = "cast_stacey" Rotation = "2.0" SpawnPoint = "-3.6,-1.110,7.1" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition Success24 ConditionParameter1 = "Case2-1" DialogueCondition = "23" cMissionDialogueCondition Fail10 ConditionParameter1 = "Case2-1" DialogueCondition = "22" cMissionDialogue x730 LoopThisNode = "true" cMissionDialogue x733 Dialogue0 = "85367" Dialogue1 = "85368" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogueCondition Success23 ConditionParameter1 = "Case2-2" DialogueCondition = "23" cMissionDialogueCondition Fail9 ConditionParameter1 = "Case2-2" DialogueCondition = "22" cMissionDialogue BeCareful13 Dialogue0 = "81715" Dialogue1 = "81716" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue x731 Dialogue0 = "85377" Dialogue1 = "85378" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue x732 Dialogue0 = "85383" Dialogue1 = "85384" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionSetNPCScriptedAction x3977 IsLooping = "true" NPCName = "cast_stacey" ScriptedActionName = "SSit" SnapToState = "true" cMissionSpawnNPC Sulli61 NPCName = "cast_sullivan" Rotation = "0.009" SpawnPoint = "-3.398,-1.098,27.286" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition Success21 ConditionParameter1 = "Case2-1" DialogueCondition = "23" cMissionDialogueCondition Fail5 ConditionParameter1 = "Case2-1" DialogueCondition = "22" cMissionDialogue x725 Dialogue0 = "85365" Dialogue1 = "85366" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionDialogue x726 Dialogue0 = "85371" Dialogue1 = "85372" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionDialogueCondition Success22 ConditionParameter1 = "Case2-2" DialogueCondition = "23" cMissionDialogueCondition Fail8 ConditionParameter1 = "Case2-2" DialogueCondition = "22" cMissionDialogue x727 Dialogue0 = "85373" Dialogue1 = "85374" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionDialogue BeCareful12 Dialogue0 = "81715" Dialogue1 = "81716" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue x728 Dialogue0 = "85381" Dialogue1 = "85382" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionDialogue x729 Dialogue0 = "85387" Dialogue1 = "85388" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionSetNPCScriptedAction SullivanSits5 IsLooping = "true" NPCName = "cast_sullivan" ScriptedActionName = "SSullivanSit" SnapToState = "true" cMissionSpawnNPC SleepingKatey NPCName = "cast_katey" Rotation = "-4" SpawnPoint = "-10.613,-0.590,9.882" UseRotationAndLocationIfSpawned = "true" cMissionSetNPCScriptedAction x1386 IsLooping = "true" NPCName = "cast_katey" ScriptedActionName = "KatieSleeping" SnapToState = "true" cMissionLevelReady FourtuneUnderground4 LevelName = "LEVEL_UNDERGROUND" cMissionCondition Case2Failed Condition = "7" ConditionParamater = "Case2-2" cMissionSpawnItem CopCorpse4 ItemName = "Dale_Corpse1" Location = "-320.218,-6.805,139.821" Rotation = "-0.653,-0.204,-0.290,0.673" cMissionSpawnItem Chair4 DisablePhysicsOnInitialPlacement = "true" IsStatic = "true" ItemName = "Chair_3" Location = "-320.390,-7.247,139.991" NonInteractableProp = "true" Rotation = "-0.638,-0.252,-0.234,0.689" cMissionSpawnItem Beer17 DisablePhysicsOnInitialPlacement = "false" IsStatic = "false" ItemName = "Beer" Location = "-319.315,-7.503,140.678" NonInteractableProp = "false" Rotation = "0.700,0.661,-0.104,0.251" cMissionSpawnItem UndergroundKey6 ItemName = "Key_undergroundkey" Location = "-321.754,-7.528,140.054" Rotation = "-0.083,0.640,-0.684,0.341"
Case2-2FailPlatform[]
cMissionDefinition Case2-2FailPlatform Color = "8117675" DebugSpawnPoint = "EntryLoadingBay" DescriptionSummary = "80506" DisplayName = "81556" DontAutoCompleteOnDebugJump = "true" Duration = "43200" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "UNDERGROUND" MissionType = "8" ShowInDebugMenu = "false" StartTime = "70200" cMissionPrereq FailCase2 cMissionObjectiveMissionStatus FailCase4 Failed = "true" MissionName = "Case2-2" cMissionObjectiveMissionStatus FailMercs Failed = "true" MissionName = "Case2-2MercPlatformbattle" cMissionObjectiveEvent DuringMercBattle EventString = "FailMercBattle" cMissionObjective Case2-2-Objective2 cMissionObjectiveEvent FailNISPlayed EventString = "EndMercBattleFail" cMissionLevelReady Underground3 LevelName = "LEVEL_UNDERGROUND" cMissionTimer WaitNIS3 DeltaTimeSecondsRealTime = "0.5" TriggerXTimes = "1" cMissionZombieRemoval x311 DestroyWorldEnemies = "true" Location = "285.542,-7.535,-136.479" Radius = "16" cMissionCinematic FailNIS5 CinematicName = "627_tk_train_boss_defeated_1" NoTeleportAfterIsOK = "true" cMissionSendEvent EndFailMission7 Value = "EndMercBattleFail" cMissionShowCaseFileScreen x89 Case = "2" Chapter = "2" EventType = "6" cMissionOnSuccess x81 cMissionSendCommandToProp x376 ExecuteOnce = "true" PropCommand = "17" PropName = "Train" cMissionSendCommandToProp x397 ExecuteOnce = "true" PropCommand = "17" PropName = "Train1" cMissionSendCommandToProp x393 ExecuteOnce = "true" PropCommand = "17" PropName = "BlockingVolume" cMissionSendCommandToProp x406 ExecuteOnce = "true" PropCommand = "17" PropName = "BlockingVolume1" cMissionSendCommandToProp x399 ExecuteOnce = "true" PropCommand = "17" PropName = "BlockingVolume2" cMissionSendCommandToProp x396 ExecuteOnce = "true" PropCommand = "17" PropName = "BlockingVolume3" cMissionDestroyNPC x301 NPCName = "cast_tk_shirt" cMissionZombieRemoval x304 Location = "285.542,-7.535,-136.479" Radius = "16" cMissionLevelReady Americana3 LevelName = "LEVEL_AMERICANA_CASINO" cMissionSendEvent EndThisFail Value = "EndMercBattleFail" cMissionShowCaseFileScreen x234 Case = "2" Chapter = "2" EventType = "6" cMissionLevelReady Arena5 LevelName = "LEVEL_ARENA_BACKSTAGE" cMissionSendEvent EndThisFail1 Value = "EndMercBattleFail" cMissionShowCaseFileScreen x242 Case = "2" Chapter = "2" EventType = "6" cMissionLevelReady Atlantica2 LevelName = "LEVEL_ATLANTICA_CASINO" cMissionSendEvent EndThisFail2 Value = "EndMercBattleFail" cMissionShowCaseFileScreen x249 Case = "2" Chapter = "2" EventType = "6" cMissionLevelReady FoodBarn5 LevelName = "LEVEL_FOOD_BARN" cMissionSendEvent EndThisFail3 Value = "EndMercBattleFail" cMissionShowCaseFileScreen x250 Case = "2" Chapter = "2" EventType = "6" cMissionLevelReady Exterior10 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSendEvent EndThisFail4 Value = "EndMercBattleFail" cMissionShowCaseFileScreen x251 Case = "2" Chapter = "2" EventType = "6" cMissionLevelReady Palisades9 LevelName = "LEVEL_PALISADES" cMissionSendEvent EndThisFail5 Value = "EndMercBattleFail" cMissionShowCaseFileScreen x252 Case = "2" Chapter = "2" EventType = "6" cMissionLevelReady RoyalFlush6 LevelName = "LEVEL_ROYAL_FLUSH" cMissionSendEvent EndThisFail6 Value = "EndMercBattleFail" cMissionShowCaseFileScreen x253 Case = "2" Chapter = "2" EventType = "6" cMissionLevelReady SouthPlaza4 LevelName = "LEVEL_SOUTH_PLAZA" cMissionSendEvent EndThisFail7 Value = "EndMercBattleFail" cMissionShowCaseFileScreen x261 Case = "2" Chapter = "2" EventType = "6" cMissionLevelReady SafeHouse1 LevelName = "LEVEL_SAFEHOUSE" cMissionSendEvent EndThisFail8 Value = "EndMercBattleFail" cMissionShowCaseFileScreen x276 Case = "2" Chapter = "2" EventType = "6" cMissionLevelReady Yucutan1 LevelName = "LEVEL_YUCATAN_CASINO" cMissionSendEvent EndThisFail9 Value = "EndMercBattleFail" cMissionShowCaseFileScreen x277 Case = "2" Chapter = "2" EventType = "6" cMissionLevelReady RoofTopSafehouse LevelName = "LEVEL_ROOFTOP_SAFEHOUSE" cMissionSendEvent EndThisFail10 Value = "EndMercBattleFail" cMissionShowCaseFileScreen x279 Case = "2" Chapter = "2" EventType = "6" cMissionLevelReady RooftopTheatre LevelName = "LEVEL_ROOFTOP_THEATER" cMissionSendEvent EndThisFail11 Value = "EndMercBattleFail" cMissionShowCaseFileScreen x283 Case = "2" Chapter = "2" EventType = "6" cMissionLevelReady RooftopAtlantica1 LevelName = "LEVEL_ROOFTOP_ATLANTICA" cMissionSendEvent EndThisFail12 Value = "EndMercBattleFail" cMissionShowCaseFileScreen x294 Case = "2" Chapter = "2" EventType = "6" cMissionLevelReady RooftopRoyal1 LevelName = "LEVEL_ROOFTOP_ROYAL" cMissionSendEvent EndThisFail13 Value = "EndMercBattleFail" cMissionShowCaseFileScreen x309 Case = "2" Chapter = "2" EventType = "6"
Case2-2MercPlatformbattle[]
cMissionDefinition Case2-2MercPlatformbattle CantFailOnLevel = "UNDERGROUND" Color = "8117675" DebugSpawnPoint = "EntryLoadingBay" DescriptionSummary = "80506" DisplayName = "81556" DontAutoCompleteOnDebugJump = "true" Duration = "36000" LevelRequiredToStartName = "SAFEHOUSE" LevelToStartAtIfDebuggingMission = "UNDERGROUND" MissionType = "8" ParentMission = "Case2-2" PrerequisiteMission = "Case2-1" ShowInDebugMenu = "false" StartTime = "70200" cMissionObjective Case2-2-Objective4 cMissionObjectiveKillBoss x55 BOSS_NAME = "Train Platform" MissionWaypoint = "UNDERGROUND,261.444,-7.535,-136.759" cMissionSendEvent StopMercBattleFail Value = "EndMercBattleFail" cMissionSetMissionState SetNextTriggerPlayer MissionName = "Case2-2TrainChase" mMissionState = "0" cMissionLevelReady FourtuneUnderground5 LevelName = "LEVEL_UNDERGROUND" cMissionOnTriggerCuboid x1524 Height = "2.0" Location = "0.000,0.000,0.000" Vertex1 = "240.287,-7.554,-126.274" Vertex2 = "253.657,-7.554,-126.286" Vertex3 = "253.669,-7.554,-150.006" Vertex4 = "238.239,-7.542,-150.015" ZombieRotation = "0,0,0,1" cMissionCinematic x1532 CinematicName = "030_tk_train_boss_battle_intro" cMissionBossBattle x1542 BattleFile = "data/datafile/battle_traina.txt" BattleName = "Train Platform" cMissionTeleportPlayer x2923 SpawnPoint = "TrainA" TeleportAllPlayers = "true" cMissionSendEvent StartFailMission Value = "FailMercBattle" cMissionSpawnZombie mercs26 IgnoreAction = "false" NumberOfZombies = "0" ZombieType = "mercenary" cMissionSpawnZombie mercs66 IgnoreAction = "false" NumberOfZombies = "1" Rotation = "6" SpawnPoint = "292.708,-7.534,-128.379" ZombieType = "mercenary" cMissionSpawnZombie mercs67 IgnoreAction = "false" NumberOfZombies = "1" Rotation = "6" SpawnPoint = "292.654,-7.534,-138.537" ZombieType = "mercenary" cMissionSpawnItem Train DisablePhysicsOnInitialPlacement = "true" IsStatic = "true" ItemName = "TrainPostBattle05" Location = "297.607,-6.885,-131.282" Rotation = "0.000,-0.715,0.000,-0.705" cMissionSpawnItem Train1 DisablePhysicsOnInitialPlacement = "true" IsStatic = "true" ItemName = "TrainPostBattle04" Location = "297.237,-6.065,-147.412" Rotation = "0.000,-0.715,0.000,-0.705" cMissionSpawnNPC x2933 NPCName = "cast_tk_shirt" Rotation = "-1.62" SpawnPoint = "292.401,-7.534,-133.664" cMissionChangeNPCState Invalnurable1 InvulnerableToGrapples = "true" NPCName = "cast_tk_shirt" SurvivorAttacksDisabled = "true" SurvivorInvulnerableToDamage = "true" SurvivorLeavesTheParty = "false" SurvivorVULNERABLEToDamage = "false" cMissionOnSuccess FinishPlatformFight cMissionSendCommandToProp x364 ExecuteOnce = "true" PropCommand = "17" PropName = "Train" cMissionSendCommandToProp x374 ExecuteOnce = "true" PropCommand = "17" PropName = "Train1" cMissionSendCommandToProp x377 ExecuteOnce = "true" PropCommand = "17" PropName = "BlockingVolume" cMissionSendCommandToProp x391 ExecuteOnce = "true" PropCommand = "17" PropName = "BlockingVolume1" cMissionSendCommandToProp x390 ExecuteOnce = "true" PropCommand = "17" PropName = "BlockingVolume2" cMissionSendCommandToProp x385 ExecuteOnce = "true" PropCommand = "17" PropName = "BlockingVolume3" cMissionDestroyNPC x296 NPCName = "cast_tk_shirt" cMissionZombieRemoval x297 DestroyWorldEnemies = "true" Location = "297.026,-7.388,-135.124" Radius = "16"
Case2-2TrainChase[]
cMissionDefinition Case2-2TrainChase CantFailOnLevel = "UNDERGROUND" Color = "8117675" DebugSpawnPoint = "EntryLoadingBay" DescriptionSummary = "80506" DisplayName = "81556" DontAutoCompleteOnDebugJump = "true" Duration = "36000" LevelRequiredToStartName = "UNDERGROUND" LevelToStartAtIfDebuggingMission = "UNDERGROUND" MissionType = "8" ParentMission = "Case2-2" PrerequisiteMission = "Case2-2MercPlatformbattle" ShowInDebugMenu = "false" StartTime = "70200" cMissionObjective Case2-2-Objective5 cMissionObjectiveKillBoss x111 BOSS_NAME = "Train Chase" cMissionLevelReady FourtuneUnderground6 LevelName = "LEVEL_UNDERGROUND" cMissionSendEvent StartFailMission1 Value = "StartChaseMission" cMissionTimer TickerTimer6 DeltaTimeSecondsRealTime = "10" TriggerXTimes = "9999" cMissionRaiseDialog TrainChaseHint5 Mission_Ticker = "85389" TickerTutorial = "true" TickerTutorial_Time = "5" cMissionSetChuckState CallsOff ChuckState = "60" Value = "1" cMissionSpawnItem MercBike5 ItemName = "MercenaryBike" Location = "291.520,-6.896,-135.502" Rotation = "-0.004,-0.130,0.063,-0.990" cMissionSendCommandToProp NoDamage10 ExecuteOnce = "true" PropCommand = "26" PropName = "MercBike5" cMissionSpawnItem P2MercBike3 CoopOnly = "true" ItemName = "MercenaryBike" Location = "289.075,-6.927,-129.793" Rotation = "0.000,0.181,0.000,1.000" cMissionSendCommandToProp NoDamage9 ExecuteOnce = "true" PropCommand = "26" PropName = "P2MercBike3" cMissionCinematic TrainAFin4 CinematicName = "031_tk_train_boss_battle_escalation" cMissionTeleportPlayer x461 SpawnPoint = "TrainChaseB" TeleportAllPlayers = "true" cMissionBossBattle Chase7 BattleFile = "data/datafile/battle_trainb.txt" BattleName = "Train Chase" cMissionTimer DelayBikeTutorial DeltaTimeSecondsRealTime = ".5" TriggerXTimes = "1" cMissionRaiseDialog BikeTutorial1 FullScreen_TutorialID = "18" cMissionSetChuckState SpawnOnBike9 ChuckState = "17" Item = "P2MercBike3" Value = "1" cMissionSetChuckState SpawnOnBike13 ChuckState = "17" Item = "MercBike5" Value = "0" cMissionLevelReady Palisades15 LevelName = "LEVEL_PALISADES" cMissionBossBattle Chase8 BattleEvent = "2" BattleFile = "data/datafile/battle_trainb.txt" BattleName = "Train Chase" cMissionOnSuccess x295 cMissionCinematic TrainBFin5 CinematicName = "032_chucks_big_entrance" ExitFromVehicle = "true" NoTeleportAfterIsOK = "true" cMissionSetChuckState CallsOff4 ChuckState = "60" Value = "0" cMissionSendEvent StopChaseFail3 Value = "EndChaseFail" cMissionLoadLevel TrainBattle9 Level = "BOSSBATTLE_TRAIN" cMissionOnFail TurnonPhone cMissionSetChuckState CallsOff5 ChuckState = "60" Value = "0"
Case2-2TrainBattle[]
cMissionDefinition Case2-2TrainBattle CantFailOnLevel = "BOSSBATTLE_TRAIN" Color = "8117675" DebugSpawnPoint = "EntryLoadingBay" DescriptionSummary = "80506" DisplayName = "81556" DontAutoCompleteOnDebugJump = "true" Duration = "36000" LevelRequiredToStartName = "BOSSBATTLE_TRAIN" LevelToStartAtIfDebuggingMission = "UNDERGROUND" MissionType = "8" ParentMission = "Case2-2" PrerequisiteMission = "Case2-2TrainChase" ShowInDebugMenu = "false" StartTime = "70200" cMissionObjective Case2-2-Objective6 cMissionObjectiveKillBoss x307 BOSS_NAME = "Train Battle" cMissionLoadLevel x318 Level = "UNDERGROUND" LevelSpawnPoint = "EndCase2" cMissionObjectiveEvent DoneTrain1 EventString = "DoneTrain" cMissionLevelReady TrainBattle6 LevelName = "LEVEL_BOSSBATTLE_TRAIN" cMissionSetChuckState CallsOff1 ChuckState = "60" Value = "1" cMissionSpawnZombie x330 NumberOfZombies = "0" ZombieType = "mercenary" cMissionBossBattle Battle5 BattleFile = "data/datafile/battle_trainc.txt" BattleName = "Train Battle" cMissionSendEvent StartTrainBattle1 Value = "StartTrainBattle" cMissionSetLevelFlags Underground17 FlagsToAdd = "4" Level = "UNDERGROUND" cMissionLevelReady Underground11 LevelName = "LEVEL_UNDERGROUND" cMissionCinematic TrainCFin3 CinematicName = "033_tk_train_boss_defeated" NoTeleportAfterIsOK = "false" cMissionTeleportPlayer ToEndPoint SpawnPoint = "EndCase2" TeleportAllPlayers = "true" cMissionZombieRemoval Suppress_zombies Location = "-322.927,-7.535,141.195" Radius = "20" cMissionSetChuckState CallsOff6 ChuckState = "60" Value = "0" cMissionSendEvent DoneTrain Value = "DoneTrain" cMissionOnSuccess x331 cMissionOnFail Failed4 cMissionSetChuckState CallsOff3 ChuckState = "60" Value = "0"
Case2-2FailChase[]
cMissionDefinition Case2-2FailChase Color = "8117675" DebugSpawnPoint = "EntryLoadingBay" DescriptionSummary = "80506" DisplayName = "81556" DontAutoCompleteOnDebugJump = "true" Duration = "43200" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "UNDERGROUND" MissionType = "8" ShowInDebugMenu = "false" StartTime = "70200" cMissionPrereq FailCase5 cMissionObjectiveMissionStatus FailCase6 Failed = "true" MissionName = "Case2-2" cMissionObjectiveMissionStatus FailTrainChase Failed = "true" MissionName = "Case2-2TrainChase" cMissionObjectiveMissionStatus MercsDefeated Failed = "false" MissionName = "Case2-2MercPlatformbattle" Success = "true" cMissionObjectiveEvent DuringMercBattle1 EventString = "StartChaseMission" cMissionObjective Case2-2-Objective7 cMissionObjectiveEvent FailNISPlayed1 EventString = "EndChaseFail" cMissionLevelReady Underground5 LevelName = "LEVEL_UNDERGROUND" cMissionTimer WaitNIS4 DeltaTimeSecondsRealTime = "0.5" TriggerXTimes = "1" cMissionCinematic FailNIS9 CinematicName = "628_tk_train_boss_defeated_2" NoTeleportAfterIsOK = "true" cMissionShowCaseFileScreen x106 Case = "2" Chapter = "2" EventType = "6" cMissionSendEvent EndFailMission8 Value = "EndChaseFail" cMissionLevelReady Americana19 LevelName = "LEVEL_AMERICANA_CASINO" cMissionSendEvent EndThisFail14 Value = "EndChaseFail" cMissionShowCaseFileScreen x118 Case = "2" Chapter = "2" EventType = "6" cMissionLevelReady Arena6 LevelName = "LEVEL_ARENA_BACKSTAGE" cMissionSendEvent EndThisFail15 Value = "EndChaseFail" cMissionShowCaseFileScreen x134 Case = "2" Chapter = "2" EventType = "6" cMissionLevelReady Atlantica3 LevelName = "LEVEL_ATLANTICA_CASINO" cMissionSendEvent EndThisFail16 Value = "EndChaseFail" cMissionShowCaseFileScreen x137 Case = "2" Chapter = "2" EventType = "6" cMissionLevelReady FoodBarn6 LevelName = "LEVEL_FOOD_BARN" cMissionSendEvent EndThisFail17 Value = "EndChaseFail" cMissionShowCaseFileScreen x148 Case = "2" Chapter = "2" EventType = "6" cMissionLevelReady Exterior14 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSendEvent EndThisFail18 Value = "EndChaseFail" cMissionShowCaseFileScreen x151 Case = "2" Chapter = "2" EventType = "6" cMissionLevelReady Palisades10 LevelName = "LEVEL_PALISADES" cMissionSendEvent EndThisFail19 Value = "EndChaseFail" cMissionShowCaseFileScreen x174 Case = "2" Chapter = "2" EventType = "6" cMissionLevelReady RoyalFlush7 LevelName = "LEVEL_ROYAL_FLUSH" cMissionSendEvent EndThisFail20 Value = "EndChaseFail" cMissionShowCaseFileScreen x176 Case = "2" Chapter = "2" EventType = "6" cMissionLevelReady SouthPlaza7 LevelName = "LEVEL_SOUTH_PLAZA" cMissionSendEvent EndThisFail21 Value = "EndChaseFail" cMissionShowCaseFileScreen x177 Case = "2" Chapter = "2" EventType = "6" cMissionLevelReady SafeHouse2 LevelName = "LEVEL_SAFEHOUSE" cMissionSendEvent EndThisFail22 Value = "EndChaseFail" cMissionShowCaseFileScreen x179 Case = "2" Chapter = "2" EventType = "6" cMissionLevelReady Yucutan2 LevelName = "LEVEL_YUCATAN_CASINO" cMissionSendEvent EndThisFail23 Value = "EndChaseFail" cMissionShowCaseFileScreen x185 Case = "2" Chapter = "2" EventType = "6" cMissionLevelReady RoofTopSafehouse1 LevelName = "LEVEL_ROOFTOP_SAFEHOUSE" cMissionSendEvent EndThisFail24 Value = "EndChaseFail" cMissionShowCaseFileScreen x195 Case = "2" Chapter = "2" EventType = "6" cMissionLevelReady RooftopTheatre1 LevelName = "LEVEL_ROOFTOP_THEATER" cMissionSendEvent EndThisFail25 Value = "EndChaseFail" cMissionShowCaseFileScreen x225 Case = "2" Chapter = "2" EventType = "6" cMissionLevelReady RooftopAtlantica2 LevelName = "LEVEL_ROOFTOP_ATLANTICA" cMissionSendEvent EndThisFail26 Value = "EndChaseFail" cMissionShowCaseFileScreen x226 Case = "2" Chapter = "2" EventType = "6" cMissionLevelReady RooftopRoyal2 LevelName = "LEVEL_ROOFTOP_ROYAL" cMissionSendEvent EndThisFail27 Value = "EndChaseFail" cMissionShowCaseFileScreen x228 Case = "2" Chapter = "2" EventType = "6"
Case2-2FailTrainBattle[]
cMissionDefinition Case2-2FailTrainBattle Color = "8117675" DebugSpawnPoint = "EntryLoadingBay" DescriptionSummary = "80506" DisplayName = "81556" DontAutoCompleteOnDebugJump = "true" Duration = "43200" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "UNDERGROUND" MissionType = "8" ShowInDebugMenu = "false" StartTime = "70200" cMissionPrereq FailCase7 cMissionObjectiveMissionStatus FailCase8 Failed = "true" MissionName = "Case2-2" cMissionObjectiveMissionStatus ChaseComplete Failed = "false" MissionName = "Case2-2TrainChase" Success = "true" cMissionObjectiveMissionStatus MercsDefeated1 Failed = "false" MissionName = "Case2-2MercPlatformbattle" Success = "true" cMissionObjectiveEvent DuringMercBattle2 EventString = "StartTrainBattle" cMissionObjective Case2-2-Objective8 cMissionObjectiveEvent FailNISPlayed2 EventString = "EndTrainBattleFail" cMissionLevelReady Underground6 LevelName = "LEVEL_UNDERGROUND" cMissionCinematic FailNIS7 CinematicName = "629_tk_train_boss_defeated_3" cMissionTeleportPlayer FailCase9 SpawnPoint = "EndCase2" TeleportAllPlayers = "true" cMissionShowCaseFileScreen x116 Case = "2" Chapter = "2" EventType = "6" cMissionSendEvent EndFailMission5 Value = "EndTrainBattleFail" cMissionOnEnter failtrainenter cMissionTimer WaitLoad1 DeltaTimeSecondsRealTime = "0.5" TriggerXTimes = "1" cMissionLoadLevel LoadBacktoUnderground4 Level = "UNDERGROUND" LevelSpawnPoint = "EndCase2"
Case3CountDown[]
cMissionDefinition Case3CountDown DescriptionSummary = "80621" DisplayName = "81557" Duration = "57600" ExplicitStart = "true" MissionType = "12" PrerequisiteMission = "Case2-2" ShowInHUD = "true" StartTime = "70200" cMissionObjective Case3CountDown-Objective cMissionObjectiveMissionStatus CAse3Started MissionName = "Case3-1" MissionWaypoint = "SAFEHOUSE,-3.513,-1.109,12.700" Started = "true" Success = "true"
Case2-2FailPreMercs[]
cMissionDefinition Case2-2FailPreMercs Color = "8117675" DebugSpawnPoint = "EntryLoadingBay" DescriptionSummary = "80506" DisplayName = "81556" Duration = "147600" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "UNDERGROUND" MissionType = "9" PrerequisiteMission = "Case2-1" ShowInDebugMenu = "false" StartTime = "70200" cMissionObjective Case2-2-Objective3 cMissionObjectiveEvent DuringMercBattle3 EventString = "FailMercBattle" cMissionOnEvent Case2_2Failed1 EventString = "Case2_2Failed" cMissionShowCaseFileScreen x310 Case = "2" Chapter = "2" EventType = "6"
Case3-1[]
cMissionDefinition Case3-1 CaseFileScreenDescription = "80606" Color = "8117675" DebugSpawnPoint = "Exit_Safehouse" DescriptionSummary = "80504" DisplayName = "81557" Duration = "3600" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH" MissionType = "1" PrerequisiteMission = "Case2-2" ShowInDebugMenu = "true" StartTime = "122400" cMissionOnEnter EnterCase31 cMissionSetAudioParam SetCaseID31 AudioParamName = "CaseID" AudioParamValue = "3.1" cMissionPhoneCall Call1 HighPriority = "true" cMissionDialogue BackToSafehouse3 AutoStart = "true" Dialogue0 = "77575" SpeakerID0 = "50052" cMissionObjective Case3-1-Objective cMissionObjectiveEvent x756 EventString = "Door_Security_Room_Opened" MissionWaypoint = "SAFEHOUSE,-3.513,-1.109,12.700" cMissionLevelReady Safehosue9 LevelName = "LEVEL_SAFEHOUSE" cMissionOnTriggerCuboid x757 Height = "2.0" Vertex1 = "-2.131,-1.141,14.050" Vertex2 = "-11.462,-1.140,14.098" Vertex3 = "-11.464,-1.140,4.715" Vertex4 = "-2.073,-1.140,5.542" cMissionSendEvent EndCase6-5 Value = "Door_Security_Room_Opened" cMissionSpawnNPC SpawnKatey36 NPCName = "cast_katey" Rotation = "-4" SpawnPoint = "-10.613,-1.020,9.882" UseRotationAndLocationIfSpawned = "true" cMissionSpawnNPC Stacey25 NPCName = "cast_stacey" Rotation = "2.0" SpawnPoint = "-3.6,-1.110,7.1" UseRotationAndLocationIfSpawned = "true" cMissionSetNPCScriptedAction x3979 IsLooping = "true" NPCName = "cast_stacey" ScriptedActionName = "SSit" SnapToState = "true" cMissionSpawnNPC Sulli57 NPCName = "cast_sullivan" Rotation = "-1.299" SpawnPoint = "-2.904,-1.098,32.005" UseRotationAndLocationIfSpawned = "true" cMissionDialogue x758 Dialogue0 = "81732" LoopThisNode = "true" SpeakerID0 = "50222" cMissionSetNPCScriptedAction SulliNormal14 IsLooping = "true" NPCName = "cast_sullivan" ScriptedActionName = "SIdle" SnapToState = "true" cMissionOnSuccess TriggerCinematic4 cMissionCinematic Cinematic9 CinematicName = "036_explosion" cMissionTeleportPlayer ChuckAfterExplosion3 SpawnPoint = "SecurityExit" cMissionDestroyNPC Rebecca6 NPCName = "cast_rebecca" cMissionOnFail CaseFail3 cMissionShowCaseFileScreen Fail6 Case = "3" Chapter = "1" EventType = "6"
Case3-2[]
cMissionDefinition Case3-2 CaseFileScreenDescription = "80607" Color = "8117675" DebugSpawnPoint = "EntryRoyalFlushPlaza" DescriptionSummary = "80508" DisplayName = "81558" Duration = "39600" LevelRequiredToStartName = "SAFEHOUSE" LevelToStartAtIfDebuggingMission = "FOOD_BARN" MissionType = "14" PrerequisiteMission = "Case3-1" ShowInDebugMenu = "false" StartTime = "122400" cMissionOnEnter x200 cMissionSetAudioParam SetCaseID32 AudioParamName = "CaseID" AudioParamValue = "3.2" cMissionShowCaseFileScreen ShowCase33 Case = "3" Chapter = "1" EventType = "1" cMissionObjective Case3-2-Objective cMissionObjectiveItemDestroyed Drill9 InstaceName = "DrillD" Item = "SafeCracker" MissionWaypoint = "AMERICANA_CASINO,-283.414,-5.785,-35.131" cMissionRaiseDialog Case3Ticker1 Mission_Ticker = "81803" cMissionTimer DelayDrillCall1 DeltaTimeSecondsRealTime = "6" TriggerXTimes = "1" cMissionPhoneCall Drill30 HighPriority = "true" cMissionDialogue Drill37 Dialogue0 = "81721" Speaker0 = "cast_stacey" SpeakerID0 = "50052" cMissionObjectiveItemDestroyed Drill1 InstaceName = "DrillA" Item = "SafeCracker" MissionWaypoint = "FOOD_BARN,-44.274,-1.757,-183.559" cMissionRaiseDialog Case3Ticker2 Mission_Ticker = "81803" cMissionTimer DelayDrillCall2 DeltaTimeSecondsRealTime = "6" TriggerXTimes = "1" cMissionPhoneCall Drill35 HighPriority = "true" cMissionDialogue Drill36 Dialogue0 = "81722" Speaker0 = "cast_stacey" SpeakerID0 = "50052" cMissionObjectiveItemDestroyed Drill2 InstaceName = "DrillB" Item = "SafeCracker" MissionWaypoint = "YUCATAN_CASINO,360.021,-0.119,-309.430" cMissionRaiseDialog Case3Ticker3 Mission_Ticker = "81803" cMissionTimer DelayDrillCall4 DeltaTimeSecondsRealTime = "6" TriggerXTimes = "1" cMissionPhoneCall Drill40 HighPriority = "true" cMissionDialogue Drill41 Dialogue0 = "81723" Dialogue1 = "81729" Dialogue2 = "81730" Speaker0 = "cast_stacey" SpeakerID0 = "50052" SpeakerID1 = "65167" SpeakerID2 = "50052" cMissionObjectiveItemDestroyed DestroyVan HideFromFE = "true" Item = "merc_van_dmg" MissionWaypoint = "FORTUNE_EXTERIOR,-21.338,-1.497,-15.649" cMissionRaiseDialog VanDestroyed Mission_Message = "85391" cMissionSendEvent Delay3_2NIS Value = "Case32DelayNIS" cMissionObjectiveEvent Show32NIS EventString = "EndCase32" cMissionOnSuccess VaultsCleared cMissionSendCommandToProp StopHelicopterCinematic2 PropCommand = "16" PropName = "GetawayHelicopter" cMissionCinematic DrillsDone4 CinematicName = "037_thwarted" cMissionTeleportPlayer x26 SpawnPoint = "End3-2" TeleportAllPlayers = "true" cMissionZombieRemoval KillMercsHack1 DestroyWorldEnemies = "true" Location = "-23.409,-1.517,-15.775" Radius = "20" cMissionShowCaseFileScreen End3_3 Case = "3" Chapter = "2" EventType = "3" ShowSavePrompt = "true" cMissionStartEffect VanSmoke1 EffectEnum = "47" Location = "-26.118,-0.387,-14.975" Loop = "true" Noise = "0" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect VanSmoke2 EffectEnum = "47" Location = "-25.898,-0.117,-16.843" Loop = "true" Noise = "0" Number = "1" Rotation = "0.000,-0.711,0.000,-0.703" cMissionSpawnZombie RefillCase3a NumberOfZombies = "3" SpawnPoint = "-23.950,-1.487,5.587" ZombieType = "zombie_skinny" cMissionSpawnZombie RefillCase3a8 NumberOfZombies = "3" SpawnPoint = "-40.506,-1.487,-12.452" ZombieType = "zombie_skinny" cMissionSpawnZombie RefillCase3a9 NumberOfZombies = "3" SpawnPoint = "-28.055,-1.487,-5.250" ZombieType = "zombie_skinny" cMissionSpawnZombie RefillCase3a10 NumberOfZombies = "3" SpawnPoint = "-22.824,-1.487,0.449" ZombieType = "zombie_skinny" cMissionSpawnZombie RefillCase3a11 NumberOfZombies = "3" SpawnPoint = "-28.198,0.550,-33.733" ZombieType = "zombie_skinny" cMissionSpawnZombie RefillCase3a1 NumberOfZombies = "3" SpawnPoint = "-33.821,-1.487,0.081" ZombieType = "zombie_skinny" cMissionSpawnZombie RefillCase3a2 NumberOfZombies = "2" SpawnPoint = "-38.676,-1.487,-15.028" ZombieType = "zombie_skinny" cMissionSpawnZombie RefillCase3a3 NumberOfZombies = "3" SpawnPoint = "-21.103,0.559,-35.479" ZombieType = "zombie_skinny" cMissionSpawnZombie RefillCase3a4 NumberOfZombies = "2" SpawnPoint = "-25.569,-0.669,-26.874" ZombieType = "zombie_skinny" cMissionSpawnZombie RefillCase3a5 NumberOfZombies = "3" SpawnPoint = "-26.644,-1.487,-2.667" ZombieType = "zombie_skinny_female" cMissionSpawnZombie RefillCase3a6 NumberOfZombies = "2" SpawnPoint = "-30.391,-1.487,-23.355" ZombieType = "zombie_skinny_female" cMissionSpawnZombie RefillCase3a7 NumberOfZombies = "3" SpawnPoint = "-27.391,0.550,-36.731" ZombieType = "zombie_skinny_female" cMissionSpawnZombie RefillCase3a12 NumberOfZombies = "3" SpawnPoint = "-26.862,-1.487,-0.893" ZombieType = "zombie_skinny_female" cMissionSetAudioParam SetCaseID321 AudioParamName = "CaseID" AudioParamValue = "3.21" cMissionOnEvent DelayNIS1 EventString = "Case32DelayNIS" cMissionTimer SlowNIS DeltaTimeSecondsRealTime = "4" TriggerXTimes = "1" cMissionSendEvent EndCase32 Value = "EndCase32" cMissionLevelReady Case3Royal LevelName = "LEVEL_ROYAL_FLUSH" cMissionOnTrigger StaceyDirections InnerRadius = "3" Location = "-302.723,-1.544,-114.933" Radius = "3" ZombieRotation = "0,0,0,1" cMissionPhoneCall Case3Directions HighPriority = "true" cMissionDialogue StaceyDirections3 AutoStart = "true" Dialogue0 = "81751" Dialogue1 = "81752" SpeakerID0 = "50052" SpeakerID1 = "50052" cMissionLevelReady AmericanaDrill3 LevelName = "LEVEL_AMERICANA_CASINO" cMissionSpawnItem Sledge1 ItemName = "SledgeHammer" Location = "-278.718,-5.630,-37.056" Rotation = "-0.311,-0.319,0.624,0.642" cMissionSpawnItem Battery1 ItemName = "Battery" Location = "-279.806,-5.630,-33.512" Rotation = "0.000,0.778,0.000,-0.629" cMissionSpawnItem Gun8 ItemName = "HandGun" Location = "-282.200,-4.730,-37.293" Rotation = "-0.311,-0.319,0.624,0.642" cMissionSpawnItem Case11 ItemName = "SmallSuitcase" Location = "-278.442,-5.450,-30.810" Rotation = "-0.001,-0.692,-0.001,0.721" cMissionSpawnItem Case18 ItemName = "SmallSuitcase" Location = "-278.984,-5.430,-30.673" Rotation = "0.938,-0.004,0.024,0.346" cMissionSpawnItem Case35 ItemName = "SmallSuitcase" Location = "-278.937,-5.536,-31.052" Rotation = "-0.495,0.504,-0.506,-0.496" cMissionSpawnItem Case36 ItemName = "ConstructionHat" Location = "-282.038,-4.606,-38.272" Rotation = "-0.713,0.050,-0.696,0.068" cMissionSpawnItem Case37 ItemName = "Crowbar" Location = "-280.939,-4.880,-30.358" Rotation = "0.121,0.132,0.697,0.695" cMissionSpawnItem Case38 ItemName = "MoneyCase" Location = "-288.629,-5.481,-29.865" Rotation = "-0.001,-0.719,0.001,0.695" cMissionSpawnItem Case39 ItemName = "PropaneTank" Location = "-282.987,-5.356,-37.533" Rotation = "0.027,0.095,-0.007,0.995" cMissionSpawnItem Case40 ItemName = "PropaneTank" Location = "-283.063,-5.456,-37.997" Rotation = "0.666,0.677,-0.241,-0.201" cMissionSpawnItem BigDrillAmer2 ItemName = "BigDrillMotor" Location = "-278.728,-5.494,-32.957" Rotation = "0.000,0.247,0.000,0.969" cMissionSpawnItem Coffee13 ItemName = "Coffee" Location = "-288.661,-4.775,-37.252" Rotation = "-0.014,-0.003,-0.036,0.999" cMissionSpawnItem Coffee14 ItemName = "Coffee" Location = "-288.397,-4.776,-37.298" Rotation = "-0.000,-0.566,-0.002,0.825" cMissionSpawnItem Coffee15 ItemName = "CoffeeCreamer" Location = "-288.661,-4.762,-37.492" Rotation = "-0.001,0.990,0.002,0.138" cMissionLevelReady YucatanDrill3 LevelName = "LEVEL_YUCATAN_CASINO" cMissionSpawnItem Power7 ItemName = "PowerDrill" Location = "357.130,0.916,-313.353" Rotation = "0.695,0.678,-0.189,-0.146" cMissionSpawnItem Bags27 ItemName = "SmallSuitcase" Location = "361.608,0.116,-305.154" Rotation = "0.412,0.576,-0.575,0.409" cMissionSpawnItem Bags28 ItemName = "SmallSuitcase" Location = "360.826,0.020,-305.259" Rotation = "0.494,0.508,-0.507,0.490" cMissionSpawnItem Bags29 ItemName = "SmallSuitcase" Location = "361.564,0.020,-305.692" Rotation = "0.707,-0.034,0.038,0.704" cMissionSpawnItem Bags30 ItemName = "SmallSuitcase" Location = "360.831,0.118,-305.536" Rotation = "0.604,0.368,-0.368,0.604" cMissionSpawnItem Hat5 ItemName = "ConstructionHat" Location = "357.075,1.022,-314.281" Rotation = "0.672,0.706,-0.155,-0.160" cMissionSpawnItem Battery7 ItemName = "Battery" Location = "360.302,0.008,-309.530" Rotation = "-0.000,0.990,-0.001,0.138" cMissionSpawnItem Crowbar11 ItemName = "Crowbar" Location = "349.895,0.925,-312.988" Rotation = "0.690,0.686,-0.157,-0.171" cMissionSpawnItem BigDrillYuc2 ItemName = "BigDrillMotor" Location = "361.504,0.140,-307.805" Rotation = "0.000,0.247,0.000,0.969" cMissionSpawnItem Propane11 ItemName = "PropaneTank" Location = "349.235,0.285,-306.794" Rotation = "-0.000,0.999,-0.000,-0.054" cMissionSpawnItem Bags31 ItemName = "SmallSuitcase" Location = "344.685,1.020,-310.219" Rotation = "0.494,0.508,-0.507,0.490" cMissionSpawnItem Chips12 ItemName = "CasinoChips" Location = "344.547,1.009,-310.816" Rotation = "0.010,0.712,-0.006,0.702" cMissionSpawnItem Chips13 ItemName = "CasinoChips" Location = "344.546,1.036,-311.248" Rotation = "0.010,0.797,-0.006,0.603" cMissionSpawnItem Chips14 ItemName = "CasinoChips" Location = "344.727,1.036,-311.366" Rotation = "0.010,0.671,-0.006,0.741" cMissionSpawnItem Chips15 ItemName = "CasinoChips" Location = "344.795,1.036,-310.805" Rotation = "0.010,0.712,-0.006,0.702" cMissionSpawnItem Beer10 ItemName = "Beer" Location = "357.396,1.073,-304.946" Rotation = "0.002,0.717,0.006,0.697" cMissionSpawnItem Beer12 ItemName = "Beer" Location = "356.973,1.076,-304.954" Rotation = "-0.002,0.714,0.003,0.700" cMissionSpawnItem Beer13 ItemName = "Beer" Location = "356.903,1.074,-306.268" Rotation = "-0.002,0.722,0.004,0.692" cMissionSpawnItem Beer19 ItemName = "Beer" Location = "358.238,0.926,-313.162" Rotation = "-0.001,0.710,0.002,0.704" cMissionSpawnItem Cake4 ItemName = "Cake" Location = "357.206,0.972,-304.536" Rotation = "-0.000,0.712,0.000,0.702" cMissionLevelReady SlotBarnDrill4 LevelName = "LEVEL_FOOD_BARN" cMissionSpawnItem Power8 ItemName = "PowerDrill" Location = "-41.363,-1.614,-175.072" Rotation = "0.654,0.654,-0.275,-0.263" cMissionSpawnItem Bags32 ItemName = "SmallSuitcase" Location = "-41.653,-1.493,-180.631" Rotation = "-0.406,-0.606,-0.509,0.457" cMissionSpawnItem Bags35 ItemName = "SmallSuitcase" Location = "-41.693,-1.436,-180.852" Rotation = "0.803,0.170,-0.432,0.374" cMissionSpawnItem Bags36 ItemName = "SmallSuitcase" Location = "-40.538,-1.411,-180.440" Rotation = "0.627,-0.211,-0.158,0.733" cMissionSpawnItem Bags37 ItemName = "SmallSuitcase" Location = "-40.816,-1.521,-180.859" Rotation = "0.379,0.597,-0.597,0.379" cMissionSpawnItem Bags38 ItemName = "SmallSuitcase" Location = "-40.804,-1.618,-180.116" Rotation = "0.387,0.592,-0.592,0.386" cMissionSpawnItem Hat6 ItemName = "ConstructionHat" Location = "357.075,1.022,-314.281" Rotation = "0.672,0.706,-0.155,-0.160" cMissionSpawnItem Battery10 ItemName = "Battery" Location = "-42.756,-1.608,-183.632" Rotation = "0.030,0.983,-0.004,0.186" cMissionSpawnItem BigDrillRanch2 ItemName = "BigDrillMotor" Location = "-46.754,-1.482,-181.587" Rotation = "0.000,0.605,0.000,0.796" cMissionSpawnItem Crowbar12 ItemName = "Crowbar" Location = "-45.948,-1.614,-179.738" Rotation = "-0.704,-0.701,0.070,0.085" cMissionSpawnItem Battery11 ItemName = "Battery" Location = "395.958,-99.862,-299.191" Rotation = "0.000,0.282,0.001,0.959" cMissionSpawnItem Propane12 ItemName = "PropaneTank" Location = "-41.924,-1.444,-173.633" Rotation = "-0.706,0.304,-0.058,0.637"
Case3-2-DrillAmericana[]
cMissionDefinition Case3-2-DrillAmericana Color = "8117675" DescriptionSummary = "80508" Duration = "39600" ExplicitStart = "true" MissionType = "9" ParentMission = "Case3-2" PrerequisiteMission = "Case3-1" ShowInDebugMenu = "false" StartTime = "122400" cMissionObjective DrillOneAndDrillTwo-Objective cMissionObjectiveItemDestroyed Drill10 InstaceName = "DrillD" Item = "SafeCracker" cMissionRaiseDialog DrillTwoDestroyed1 Mission_Message = "81571" cMissionSendAudioEvent DrillBattleEnd1 AudioEvent = "DrillBattleEnd" cMissionLevelReady AmericanaDrill1 LevelName = "LEVEL_AMERICANA_CASINO" cMissionSpawnItem DrillD ItemName = "SafeCracker" Location = "-278.704,-5.765,-34.974" Rotation = "0.002,0.710,-0.002,0.698" cMissionSendCommandToProp show_health_of_drillB1 PropCommand = "20" PropName = "DrillD" cMissionSpawnZombie mercs13 NumberOfZombies = "1" Rotation = "-1.505" SpawnPoint = "-280.925,-5.631,-39.190" ZombieType = "mercenary" cMissionSpawnZombie mercs14 NumberOfZombies = "1" Rotation = "-2.034" SpawnPoint = "-283.398,-5.634,-28.735" ZombieType = "mercenary" cMissionSpawnZombie mercs15 NumberOfZombies = "1" Rotation = "-2.803" SpawnPoint = "-297.895,-5.642,-34.843" ZombieType = "mercenary" cMissionSpawnZombie mercs17 NumberOfZombies = "1" Rotation = "3" SpawnPoint = "-301.532,-5.642,-41.457" ZombieType = "mercenary" cMissionSpawnZombie mercs18 NumberOfZombies = "1" Rotation = "3" SpawnPoint = "-304.757,-5.642,-38.511" ZombieType = "mercenary" cMissionSendCommandToProp OpenAmerCashierCage3 PropCommand = "9" PropName = "CashierDoor" cMissionSendAudioEvent DrillBattle1 AudioEvent = "DrillBattleStart" cMissionStartEffect DoorSmoke7 EffectEnum = "47" Location = "-300.728,-5.643,-40.185" Loop = "true" Rotation = "0,0,0,1"
Case3-2-DrillThree[]
cMissionDefinition Case3-2-DrillThree Color = "8117675" DescriptionSummary = "80598" DisplayName = "80597" Duration = "39600" MissionType = "9" ParentMission = "Case3-2" ShowInDebugMenu = "false" ShowInHUD = "false" StartTime = "122400" cMissionObjective DrillThree-Objective cMissionObjectiveItemDestroyed Drill6 Item = "merc_van_dmg" MissionWaypoint = "FORTUNE_EXTERIOR,-21.338,-1.497,-15.649" cMissionSendAudioEvent DrillBattleEnd4 AudioEvent = "DrillBattleEnd" cMissionLevelReady ExteriorDrill LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSpawnItem DrillC ItemName = "merc_van" Location = "-23.409,-1.517,-15.775" Rotation = "-0.002,0.709,-0.004,-0.702" cMissionSendCommandToProp show_health_of_drillC PropCommand = "20" PropName = "DrillC" cMissionSpawnItem Case9 ItemName = "SmallSuitcase" Location = "-24.375,-1.399,-18.288" Rotation = "-0.692,-0.145,0.145,-0.692" cMissionSpawnItem Case14 ItemName = "SmallSuitcase" Location = "-23.819,-1.374,-17.892" Rotation = "-0.301,0.643,0.638,0.298" cMissionSpawnItem Case15 ItemName = "SmallSuitcase" Location = "-24.425,-1.237,-17.733" Rotation = "0.557,0.166,0.490,0.650" cMissionSpawnItem Case16 ItemName = "SmallSuitcase" Location = "-24.197,-1.337,-17.651" Rotation = "-0.734,0.262,0.481,0.402" cMissionSpawnItem Case10 ItemName = "MetalBarricade" Location = "-26.144,-0.989,-12.935" Rotation = "0.002,-0.440,-0.001,0.898" cMissionSpawnItem Case17 ItemName = "MetalBarricade" Location = "-23.002,-0.979,-19.589" Rotation = "0.009,0.198,0.001,0.980" cMissionSpawnItem Case13 ItemName = "Crowbar" Location = "-28.119,-1.493,-15.306" Rotation = "0.669,-0.667,-0.227,0.237" cMissionSpawnItem Propane ItemName = "PropaneTank" Location = "-22.621,-1.234,-18.242" Rotation = "-0.000,-0.029,-0.000,1.000" cMissionSpawnItem Propane1 ItemName = "PropaneTank" Location = "-22.806,-1.320,-17.707" Rotation = "0.587,-0.726,-0.277,0.227" cMissionSpawnZombie mercs NumberOfZombies = "1" Rotation = "-0.29" SpawnPoint = "-23.996,-0.793,-10.645" ZombieType = "mercenary" cMissionSpawnZombie mercs7 NumberOfZombies = "1" Rotation = "-0.306" SpawnPoint = "-29.094,-1.497,-10.223" ZombieType = "mercenary" cMissionSpawnZombie mercs8 NumberOfZombies = "1" Rotation = "-1.566" SpawnPoint = "-27.911,-1.497,-14.346" ZombieType = "mercenary" cMissionSpawnZombie mercs9 NumberOfZombies = "1" Rotation = "3" SpawnPoint = "-24.578,-1.167,-20.393" ZombieType = "mercenary" cMissionSpawnZombie mercs10 NumberOfZombies = "1" Rotation = "3" SpawnPoint = "-24.099,-1.500,-22.400" ZombieType = "mercenary" cMissionSpawnZombie mercs12 NumberOfZombies = "1" Rotation = "-1.619" SpawnPoint = "-31.429,-1.497,-16.154" ZombieType = "mercenary" cMissionSpawnZombie mercs16 NumberOfZombies = "1" Rotation = "3" SpawnPoint = "-28.567,-1.498,-20.627" ZombieType = "mercenary" cMissionOnTrigger TriggerAudioExplosion InnerRadius = "20" Location = "108.8,0.5,-183.6" Radius = "20" RenderSphere = "true" ZombieRotation = "0,0,0,1" cMissionSendEvent SendExplosionEvent Value = "ExteriorExplosion" cMissionSendAudioEvent DrillBattle4 AudioEvent = "DrillBattleStart" cMissionStartEffect Smoke10 EffectEnum = "327" Location = "-21.129,3.355,-13.489" Loop = "true" Number = "1" Rotation = "0.000,-0.707,0.000,-0.707" cMissionLevelReady ExteriorDrill1 LevelName = "LEVEL_ROOFTOP_ATLANTICA" cMissionSpawnItem DrillC1 ItemName = "merc_van" Location = "-23.409,-1.517,-15.775" Rotation = "-0.002,0.709,-0.004,-0.702" cMissionSpawnItem Case22 ItemName = "SmallSuitcase" Location = "-24.375,-1.399,-18.288" Rotation = "-0.692,-0.145,0.145,-0.692" cMissionSpawnItem Case23 ItemName = "SmallSuitcase" Location = "-23.819,-1.374,-17.892" Rotation = "-0.301,0.643,0.638,0.298" cMissionSpawnItem Case24 ItemName = "SmallSuitcase" Location = "-24.425,-1.237,-17.733" Rotation = "0.557,0.166,0.490,0.650" cMissionSpawnItem Case25 ItemName = "SmallSuitcase" Location = "-24.197,-1.337,-17.651" Rotation = "-0.734,0.262,0.481,0.402" cMissionSpawnItem Case28 ItemName = "MetalBarricade" Location = "-26.144,-0.989,-12.935" Rotation = "0.002,-0.440,-0.001,0.898" cMissionSpawnItem Case31 ItemName = "MetalBarricade" Location = "-23.002,-0.979,-19.589" Rotation = "0.009,0.198,0.001,0.980" cMissionSpawnItem Case32 ItemName = "SledgeHammer" Location = "-25.224,-1.354,-13.393" Rotation = "-0.243,0.195,-0.707,0.635" cMissionSpawnItem Case33 ItemName = "SledgeHammer" Location = "-22.301,-1.495,-21.528" Rotation = "0.081,0.080,-0.692,-0.713" cMissionSpawnItem Case34 ItemName = "Crowbar" Location = "-28.119,-1.493,-15.306" Rotation = "0.669,-0.667,-0.227,0.237" cMissionStartEffect Smoke12 EffectEnum = "327" Location = "-21.129,3.355,-13.489" Loop = "true" Number = "1" Rotation = "0.000,-0.707,0.000,-0.707" cMissionOnEnter Case3-2-DrillThree-x299 cMissionSetAudioParam SetCaseID322 AudioParamName = "CaseID" AudioParamValue = "3.22" cMissionSetLevelFlags AtlanticaBoom FlagsToAdd = "2" FlagsToRemove = "131072" Level = "FORTUNE_EXTERIOR" cMissionTimer DelayDrillCall5 DeltaTimeSecondsRealTime = "8" TriggerXTimes = "1" cMissionPhoneCall Drill21 HighPriority = "true" cMissionDialogue Drill22 Dialogue0 = "81574" Speaker0 = "cast_stacey" SpeakerID0 = "50052" cMissionSendCommandToProp show_drill_in_map PropCommand = "44" TargetNPCName = "Case3-2" Value = "DestroyVan" cMissionPrereq Destroy3Drills cMissionObjectiveItemDestroyed Drill11 InstaceName = "DrillD" Item = "SafeCracker" MissionWaypoint = "AMERICANA_CASINO,-285.600,-5.640,-35.071" cMissionObjectiveItemDestroyed Drill7 InstaceName = "DrillA" Item = "SafeCracker" MissionWaypoint = "FOOD_BARN,-43.734,-1.602,-181.474" cMissionObjectiveItemDestroyed Drill8 InstaceName = "DrillB" Item = "SafeCracker" MissionWaypoint = "YUCATAN_CASINO,347.077,0.976,-305.318" cMissionOnEvent AudioExplosion EventString = "ExteriorExplosion" OnlyExecuteOnce = "true" cMissionTimer explosion DeltaTimeSecondsGameTime = "50" TriggerXTimes = "1" cMissionSendAudioEvent ExteriorExplosionEvent1 AudioEvent = "ExteriorExplosionStart"
Case3SafehouseDialogue[]
cMissionDefinition Case3SafehouseDialogue Color = "8117675" DebugSpawnPoint = "End1-1" Duration = "518400" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "12" PrerequisiteMission = "Case3-1" ShowInDebugMenu = "false" StartTime = "122400" WaitUntilEnd = "false" cMissionLevelReady x594 LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC SpawnKatey29 DefaultBehaviour = "Idle" NPCName = "cast_katey" Rotation = "-4" SpawnPoint = "-10.613,-1.020,9.882" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition Case3Success1 ConditionParameter1 = "Case3-2" DialogueCondition = "23" cMissionDialogueCondition Case3Fail1 ConditionParameter1 = "Case3-2" DialogueCondition = "22" cMissionDialogue KateyDuring Dialogue0 = "81719" Dialogue1 = "81720" LoopThisNode = "true" Speaker0 = "cast_katey" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionDialogue KateyFail Dialogue0 = "81745" Dialogue1 = "81746" Dialogue2 = "81747" Dialogue3 = "81748" Dialogue4 = "81749" SpeakerID0 = "50051" SpeakerID1 = "65167" SpeakerID2 = "50051" SpeakerID3 = "65167" SpeakerID4 = "50051" cMissionDialogue KateySuccess Dialogue0 = "81742" Dialogue1 = "81743" Dialogue2 = "81744" LoopThisNode = "true" Speaker0 = "cast_katey" SpeakerID0 = "50051" SpeakerID1 = "65167" SpeakerID2 = "50051" cMissionSetNPCScriptedAction x560 IsLooping = "true" NPCName = "cast_katey" ScriptedActionName = "SSit" SnapToState = "true" cMissionSpawnNPC Case3Stacey NPCName = "cast_stacey" Rotation = "2.0" SpawnPoint = "-3.6,-1.110,7.1" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition Case3Success ConditionParameter1 = "Case3-2" DialogueCondition = "23" cMissionDialogueCondition Case3Fail ConditionParameter1 = "Case3-2" DialogueCondition = "22" cMissionDialogue StaceyDuring Dialogue0 = "81717" Dialogue1 = "81750" Dialogue2 = "81718" DialogueCondition = "0" LoopThisNode = "true" Speaker0 = "cast_stacey" SpeakerID0 = "50052" SpeakerID1 = "50052" SpeakerID2 = "65167" cMissionDialogue StaceyFail Dialogue0 = "81740" Dialogue1 = "81741" Dialogue2 = "65235" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" SpeakerID2 = "50052" cMissionDialogue StaceySuccess Dialogue0 = "81737" Dialogue1 = "81738" Dialogue2 = "81739" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" SpeakerID2 = "50052" cMissionSetNPCScriptedAction x3971 IsLooping = "true" NPCName = "cast_stacey" ScriptedActionName = "SSit" SnapToState = "true" cMissionSpawnNPC Sulli45 NPCName = "cast_sullivan" Rotation = "-1.299" SpawnPoint = "-2.904,-1.098,32.005" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition Case3Success2 ConditionParameter1 = "Case3-2" DialogueCondition = "23" cMissionDialogueCondition Case3Fail2 ConditionParameter1 = "Case3-2" DialogueCondition = "22" cMissionDialogue SulliDuring Dialogue0 = "81733" Dialogue1 = "81734" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "50222" cMissionDialogue SulliFail Dialogue0 = "81736" LoopThisNode = "true" SpeakerID0 = "50222" cMissionDialogue SulliSuccess Dialogue0 = "81735" LoopThisNode = "true" SpeakerID0 = "50222" cMissionSetNPCScriptedAction SulliNormal15 IsLooping = "true" NPCName = "cast_sullivan" ScriptedActionName = "SIdle" SnapToState = "true" cMissionObjective EndDialogueCase3 cMissionObjectiveMissionStatus NextCaseStarted DontFailOnCaseFlowFailure = "true" Failed = "false" MissionName = "Case4-1" Started = "true" Success = "true"
Case3-2-DrillYucatan[]
cMissionDefinition Case3-2-DrillYucatan Color = "8117675" DescriptionSummary = "80508" Duration = "39600" ExplicitStart = "true" MissionType = "9" ParentMission = "Case3-2" PrerequisiteMission = "Case3-1" ShowInDebugMenu = "false" StartTime = "122400" cMissionObjective DrillOneAndDrillTwo-Objective1 cMissionObjectiveItemDestroyed Drill23 InstaceName = "DrillB" Item = "SafeCracker" cMissionRaiseDialog DrillTwoDestroyed2 Mission_Message = "81571" cMissionSendAudioEvent DrillBattleEnd3 AudioEvent = "DrillBattleEnd" cMissionLevelReady YucatanDrill1 LevelName = "LEVEL_YUCATAN_CASINO" cMissionSpawnItem DrillB ItemName = "SafeCracker" Location = "360.632,-0.119,-310.778" Rotation = "0.000,0.711,0.000,0.703" cMissionSendCommandToProp show_health_of_drillB2 PropCommand = "20" PropName = "DrillB" cMissionSpawnZombie mercs34 NumberOfZombies = "1" Rotation = "1.619" SpawnPoint = "357.466,0.020,-309.749" ZombieType = "mercenary" cMissionSpawnZombie mercs35 NumberOfZombies = "1" Rotation = "-1.651" SpawnPoint = "358.316,0.020,-304.489" ZombieType = "mercenary" cMissionSpawnZombie mercs36 NumberOfZombies = "1" Rotation = "3" SpawnPoint = "343.715,0.029,-309.156" ZombieType = "mercenary" cMissionSpawnZombie mercs37 NumberOfZombies = "1" Rotation = "-2.526" SpawnPoint = "349.605,0.020,-308.778" ZombieType = "mercenary" cMissionSpawnZombie mercs38 NumberOfZombies = "1" Rotation = "-0.832" SpawnPoint = "338.483,0.022,-317.512" ZombieType = "mercenary" cMissionSpawnZombie mercs39 NumberOfZombies = "1" Rotation = "-0.832" SpawnPoint = "336.421,0.022,-319.912" ZombieType = "mercenary" cMissionSpawnZombie mercs40 NumberOfZombies = "1" Rotation = "-1.677" SpawnPoint = "358.278,0.020,-314.966" ZombieType = "mercenary" cMissionStartEffect DoorSmoke2 EffectEnum = "47" Location = "338.340,0.060,-320.093" Loop = "true" Rotation = "0,0,0,1" cMissionStartEffect DoorSmoke3 EffectEnum = "47" Location = "343.028,0.080,-317.521" Loop = "true" Rotation = "0,0,0,1" cMissionStartEffect DoorSmoke4 EffectEnum = "47" Location = "344.504,0.060,-317.592" Loop = "true" Rotation = "0,0,0,1" cMissionStartEffect DoorSmoke1 EffectEnum = "47" Location = "339.426,0.100,-319.599" Loop = "true" Rotation = "0,0,0,1" cMissionSendAudioEvent DrillBattle6 AudioEvent = "DrillBattleStart" cMissionSendCommandToProp OpenYucCashierCage4 PropCommand = "9" PropName = "CashierCage" cMissionSendCommandToProp OpenYucCashierCage5 PropCommand = "9" PropName = "CashierCage2"
Case3-2-DrilSlotBarn[]
cMissionDefinition Case3-2-DrilSlotBarn Color = "8117675" DescriptionSummary = "80508" Duration = "39600" ExplicitStart = "true" MissionType = "9" ParentMission = "Case3-2" PrerequisiteMission = "Case3-1" ShowInDebugMenu = "false" StartTime = "122400" cMissionObjective DrillOneAndDrillTwo-Objective2 cMissionObjectiveItemDestroyed Drill29 InstaceName = "DrillA" Item = "SafeCracker" cMissionRaiseDialog DrillOneDestroyed2 Mission_Message = "81571" cMissionSendAudioEvent DrillBattleEnd2 AudioEvent = "DrillBattleEnd" cMissionLevelReady SlotBarnDrill2 LevelName = "LEVEL_FOOD_BARN" cMissionSpawnItem DrillA ItemName = "SafeCracker" Location = "-44.628,-1.757,-183.164" Rotation = "0.000,1.000,0.000,0.005" cMissionSendCommandToProp show_health_of_drillA2 PropCommand = "20" PropName = "DrillA" cMissionSpawnZombie mercs47 IgnoreAction = "false" NumberOfZombies = "1" Rotation = "-0.273" SpawnPoint = "-43.317,-1.603,-159.057" ZombieType = "mercenary" cMissionSpawnZombie mercs48 IgnoreAction = "false" NumberOfZombies = "1" Rotation = "-2.379" SpawnPoint = "-39.531,-1.618,-175.142" ZombieType = "mercenary" cMissionSpawnZombie mercs49 IgnoreAction = "false" NumberOfZombies = "1" Rotation = "-0.148" SpawnPoint = "-43.564,-1.573,-177.253" ZombieType = "mercenary" cMissionSpawnZombie mercs50 IgnoreAction = "false" NumberOfZombies = "1" Rotation = "0.779" SpawnPoint = "-49.665,-1.618,-148.619" ZombieType = "mercenary" cMissionSpawnZombie mercs51 IgnoreAction = "false" NumberOfZombies = "1" Rotation = "0.515" SpawnPoint = "-47.386,-1.618,-141.879" ZombieType = "mercenary" cMissionSpawnZombie mercs52 IgnoreAction = "false" NumberOfZombies = "1" Rotation = "2" SpawnPoint = "-46.191,-1.617,-164.914" ZombieType = "mercenary" cMissionSendCommandToProp OpenFoodCashierCage2 PropCommand = "9" PropName = "CashierCage" cMissionSendAudioEvent DrillBattle2 AudioEvent = "DrillBattleStart" cMissionStartEffect DoorSmoke5 EffectEnum = "47" Location = "-47.236,-1.610,-149.670" Loop = "true" Rotation = "0,0,0,1" cMissionStartEffect DoorSmoke6 EffectEnum = "47" Location = "-47.223,-1.610,-150.652" Loop = "true" Rotation = "0,0,0,1"
Case3-2Fail[]
cMissionDefinition Case3-2Fail Duration = "43200" ExplicitStart = "true" FailPrerequisiteMission = "Case3-2" MissionType = "8" PrerequisiteMission = "Case2-2" StartTime = "122400" WaitUntilEnd = "true" cMissionOnEnter PlayFailNIS cMissionShowCaseFileScreen FailCase10 Case = "3" Chapter = "2" EventType = "6" cMissionSendAudioEvent DrillFail2 AudioEvent = "DrillBattleEnd" cMissionPrereq Case3Started cMissionObjectiveMissionStatus DidCase3Start MissionName = "Case3-2" Started = "true"
MercWeapons[]
cMissionDefinition MercWeapons Duration = "432000" ExplicitStart = "true" MissionType = "12" PrerequisiteMission = "Case3-2" StartTime = "122400" WaitUntilEnd = "true" cMissionLevelReady AmericanaDrill2 LevelName = "LEVEL_AMERICANA_CASINO" cMissionSpawnItem Case7 ItemName = "SmallSuitcase" Location = "-287.385,-5.545,-32.756" Rotation = "0.703,0.079,-0.079,0.703" cMissionSpawnItem Case8 ItemName = "SmallSuitcase" Location = "-287.273,-5.490,-32.189" Rotation = "0.848,0.082,-0.136,0.505" cMissionSpawnItem Case12 ItemName = "SmallSuitcase" Location = "-287.520,-5.541,-31.657" Rotation = "-0.501,0.511,-0.498,-0.489" cMissionSpawnItem Case26 ItemName = "ConstructionHat" Location = "-286.142,-4.743,-37.929" Rotation = "-0.501,0.511,-0.498,-0.489" cMissionSpawnItem Case27 ItemName = "Crowbar" Location = "-283.283,-5.637,-33.228" Rotation = "0.533,0.541,0.465,0.455" cMissionSpawnItem Case29 ItemName = "PropaneTank" Location = "-286.997,-5.375,-38.451" Rotation = "0.000,0.007,0.000,1.000" cMissionSpawnItem Case30 ItemName = "MercAssaultRifle" Location = "-285.417,-5.622,-39.725" Rotation = "-0.055,-0.063,-0.707,-0.702" cMissionSpawnItem BigDrillAmer1 ItemName = "BigDrillMotor" Location = "-278.728,-5.494,-32.957" Rotation = "0.000,0.247,0.000,0.969" cMissionLevelReady YucatanDrill2 LevelName = "LEVEL_YUCATAN_CASINO" cMissionSpawnItem Power5 ItemName = "PowerDrill" Location = "357.130,0.916,-313.353" Rotation = "0.695,0.678,-0.189,-0.146" cMissionSpawnItem Bags25 ItemName = "SmallSuitcase" Location = "361.608,0.116,-305.154" Rotation = "0.412,0.576,-0.575,0.409" cMissionSpawnItem Bags26 ItemName = "SmallSuitcase" Location = "360.826,0.020,-305.259" Rotation = "0.494,0.508,-0.507,0.490" cMissionSpawnItem Crowbar7 ItemName = "Crowbar" Location = "349.895,0.925,-312.988" Rotation = "0.690,0.686,-0.157,-0.171" cMissionSpawnItem Propane9 ItemName = "PropaneTank" Location = "349.235,0.285,-306.794" Rotation = "-0.000,0.999,-0.000,-0.054" cMissionSpawnItem Chips8 ItemName = "CasinoChips" Location = "344.547,1.009,-310.816" Rotation = "0.010,0.712,-0.006,0.702" cMissionSpawnItem BigDrillYuc1 ItemName = "BigDrillMotor" Location = "361.504,0.140,-307.805" Rotation = "0.000,0.247,0.000,0.969" cMissionSpawnItem Chips9 ItemName = "CasinoChips" Location = "344.546,1.036,-311.248" Rotation = "0.010,0.797,-0.006,0.603" cMissionSpawnItem Chips10 ItemName = "CasinoChips" Location = "344.727,1.036,-311.366" Rotation = "0.010,0.671,-0.006,0.741" cMissionSpawnItem Chips11 ItemName = "CasinoChips" Location = "344.795,1.036,-310.805" Rotation = "0.010,0.712,-0.006,0.702" cMissionSpawnItem GunMercs ItemName = "MercAssaultRifle" Location = "357.210,0.940,-304.533" Rotation = "-0.645,0.643,-0.290,0.293" cMissionLevelReady SlotBarnDrill3 LevelName = "LEVEL_FOOD_BARN" cMissionSpawnItem Power6 ItemName = "PowerDrill" Location = "-41.363,-1.614,-175.072" Rotation = "0.654,0.654,-0.275,-0.263" cMissionSpawnItem Bags33 ItemName = "SmallSuitcase" Location = "-40.508,-1.423,-180.258" Rotation = "0.582,0.241,-0.736,0.249" cMissionSpawnItem Bags34 ItemName = "SmallSuitcase" Location = "-40.804,-1.618,-180.116" Rotation = "0.387,0.592,-0.592,0.386" cMissionSpawnItem Crowbar8 ItemName = "Crowbar" Location = "-45.948,-1.614,-179.738" Rotation = "-0.704,-0.701,0.070,0.085" cMissionSpawnItem BigDrillRanch1 ItemName = "BigDrillMotor" Location = "-46.754,-1.482,-181.587" Rotation = "0.000,0.605,0.000,0.796" cMissionSpawnItem GunMercs1 ItemName = "MercAssaultRifle" Location = "-45.868,-0.798,-158.348" Rotation = "0.088,-0.092,-0.702,0.701" cMissionSpawnItem Propane10 ItemName = "PropaneTank" Location = "-41.924,-1.444,-173.633" Rotation = "-0.706,0.304,-0.058,0.637"
MercWeapons1[]
cMissionDefinition MercWeapons1 Duration = "432000" ExplicitStart = "false" LevelRequiredToStartName = "FORTUNE_EXTERIOR" MissionType = "12" PrerequisiteMission = "MercWeaponsSetup" StartTime = "122400" WaitUntilEnd = "true" cMissionLevelReady ExteriorDrill2 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSpawnItem Case41 ItemName = "SmallSuitcase" Location = "-24.197,-1.337,-17.651" Rotation = "-0.734,0.262,0.481,0.402" cMissionSpawnItem Case44 ItemName = "Crowbar" Location = "-21.609,-1.492,-10.961" Rotation = "0.668,-0.673,-0.235,0.215"
MercWeaponsSetup[]
cMissionDefinition MercWeaponsSetup Duration = "432000" ExplicitStart = "true" LevelRequiredToStartName = "FORTUNE_EXTERIOR" MissionType = "12" PrerequisiteMission = "Case3-2" StartTime = "122400" WaitUntilEnd = "false" cMissionLevelReady Arena2 LevelName = "LEVEL_ARENA_BACKSTAGE" cMissionSendEvent StartNextMission Value = "SpawnMercMeapons" cMissionLevelReady Americana LevelName = "LEVEL_AMERICANA_CASINO" cMissionSendEvent StartNextMission1 Value = "SpawnMercMeapons" cMissionLevelReady RoyalFlush8 LevelName = "LEVEL_ROYAL_FLUSH" cMissionSendEvent StartNextMission2 Value = "SpawnMercMeapons" cMissionLevelReady FoodBarn1 LevelName = "LEVEL_FOOD_BARN" cMissionSendEvent StartNextMission3 Value = "SpawnMercMeapons" cMissionLevelReady Yucatan3 LevelName = "LEVEL_YUCATAN_CASINO" cMissionSendEvent StartNextMission4 Value = "SpawnMercMeapons" cMissionLevelReady Atlantica LevelName = "LEVEL_ATLANTICA_CASINO" cMissionSendEvent StartNextMission5 Value = "SpawnMercMeapons" cMissionLevelReady SouthPlaza1 LevelName = "LEVEL_SOUTH_PLAZA" cMissionSendEvent StartNextMission6 Value = "SpawnMercMeapons" cMissionLevelReady Underground12 LevelName = "LEVEL_UNDERGROUND" cMissionSendEvent StartNextMission7 Value = "SpawnMercMeapons" cMissionLevelReady RooftopRoyal LevelName = "LEVEL_ROOFTOP_ROYAL" cMissionSendEvent StartNextMission8 Value = "SpawnMercMeapons" cMissionLevelReady RooftopTheater LevelName = "LEVEL_ROOFTOP_THEATER" cMissionSendEvent StartNextMission9 Value = "SpawnMercMeapons" cMissionLevelReady RooftopAtlantica LevelName = "LEVEL_ROOFTOP_ATLANTICA" cMissionSendEvent StartNextMission10 Value = "SpawnMercMeapons" cMissionObjective EndMercSpawn cMissionObjectiveEvent SpawnMercWepons1 EventString = "SpawnMercMeapons"
PreCase3-1[]
cMissionDefinition PreCase3-1 Color = "8117675" DebugSpawnPoint = "BoilerRoomEntry" DescriptionSummary = "80507" DisplayName = "81557" Duration = "3900" ExplicitStart = "false" LevelRequiredToStartName = "ROYAL_FLUSH" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "12" PrerequisiteMission = "Case2-2" ShowInDebugMenu = "false" StartTime = "122100" cMissionObjective PreCase3-1-Objective cMissionObjectiveMissionStatus Case3_1Status Failed = "true" MissionName = "Case3-1" Success = "true" cMissionLevelReady PreCase3-1-Start LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC Rebecca5 DefaultBehaviour = "Idle" NPCName = "cast_rebecca" Rotation = "-0.133" SpawnPoint = "-5.859,-1.101,7.599" UseRotationAndLocationIfSpawned = "true"
Case4CountDown[]
cMissionDefinition Case4CountDown DescriptionSummary = "80622" DisplayName = "81559" Duration = "61200" ExplicitStart = "true" MissionType = "12" PrerequisiteMission = "Case3-2" ShowInHUD = "true" StartTime = "122400" cMissionObjective Case4CountDown-Objective1 cMissionObjectiveMissionStatus Case4Started MissionName = "Case4-1" MissionWaypoint = "YUCATAN_CASINO,396.710,5.520,-312.103" Started = "true" Success = "true"
Case4-1[]
cMissionDefinition Case4-1 CaseFileScreenDescription = "80608" Color = "8117675" DebugSpawnPoint = "EntryFoodCourt" DescriptionSummary = "80509" DisplayName = "81559" Duration = "14400" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "YUCATAN_CASINO" MissionType = "1" PrerequisiteMission = "Case3-2" ShowInDebugMenu = "true" StartTime = "169200" cMissionObjective Case4-1-Objective cMissionObjectiveKillBoss KillTwins BOSS_NAME = "Twins" MissionWaypoint = "YUCATAN_CASINO,396.710,5.520,-312.103" cMissionObjectiveSurvivorLives KeepRebeccaAlive2 KillSurvivor = "false" Name = "cast_rebecca_bound" cMissionObjectiveEvent TwinsCineOver1 EventString = "TwinsOver" cMissionTimer x451 DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall x452 HighPriority = "true" cMissionDialogue x453 Dialogue0 = "70023" SpeakerID0 = "77510" cMissionOnFail RebeccaDead2 cMissionShowCaseFileScreen Case4_1Failed1 Case = "4" Chapter = "1" EventType = "6" cMissionOnSuccess Finished4_1 cMissionDestroyNPC x523 NPCName = "cast_rebecca_bound" cMissionSendCommandToProp SetDoorOpen11 IgnoreAction = "false" PropCommand = "8" PropName = "NightClubDoor" cMissionSendCommandToProp SetDoorOpen18 IgnoreAction = "false" PropCommand = "8" PropName = "NightClubDoor1" cMissionSendCommandToProp SetDoorOpen19 IgnoreAction = "false" PropCommand = "14" PropName = "NightClubDoor" cMissionSendCommandToProp SetDoorOpen20 IgnoreAction = "false" PropCommand = "13" PropName = "NightClubDoor1" cMissionTeleportPlayer Teleport12 SpawnPoint = "RebeccaEnd" TeleportAllPlayers = "true" cMissionSendCommandToProp x533 PropCommand = "17" PropName = "RebeccaRope" cMissionShowCaseFileScreen End4_5 Case = "4" Chapter = "1" EventType = "3" ShowSavePrompt = "true" cMissionTimer DelayPP DeltaTimeSecondsRealTime = ".5" KeepAliveAfterMissionEnd = "true" TriggerXTimes = "1" cMissionSetChuckState TwinsPP9 ChuckState = "24" Value = "35000" cMissionLevelReady YucatanCase4 LevelName = "LEVEL_YUCATAN_CASINO" cMissionOnTriggerCuboid InsidetheClub Height = "2.0" Vertex1 = "422.150,6.048,-296.800" Vertex2 = "421.174,6.048,-337.111" Vertex3 = "374.875,6.048,-338.563" Vertex4 = "376.021,6.048,-296.743" cMissionSendEvent StartTwinFight Value = "NightClubDoor_Opened" cMissionSendCommandToProp MakeShoalDoorCoop PropCommand = "37" PropName = "NightClubDoor" cMissionSendCommandToProp MakeShoalDoorCoop1 PropCommand = "37" PropName = "NightClubDoor1" cMissionOnEvent TwinGoldDeadSuccess1 EventString = "TwinsGoldKilled" cMissionCinematic x140 CinematicName = "041a_twins_boss_defeated_2" NoTeleportAfterIsOK = "true" cMissionSendEvent GoldTwinsCineDone2 Value = "TwinsOver" cMissionOnEvent TwinSilverDeadSuccess1 EventString = "TwinsSilverKilled" cMissionCinematic x141 CinematicName = "041a_twins_boss_defeated_2_s" NoTeleportAfterIsOK = "true" cMissionSendEvent GoldTwinsCineDone3 Value = "TwinsOver" cMissionOnEvent NightClubDoorsOpen EventString = "NightClubDoor_Opened" cMissionSetChuckState strandsurvivors3 ChuckState = "48" cMissionSendEvent StartTwinsBattle2 Value = "StartTwinsBattle" cMissionSetMissionState set_twin_battle_intro_triggering_player MissionName = "Case4-1Battle" mMissionState = "0"
Case4-1SafehouseDialogue[]
cMissionDefinition Case4-1SafehouseDialogue Color = "8117675" DebugSpawnPoint = "EntryFoodCourt" DescriptionSummary = "80509" DisplayName = "81559" Duration = "518400" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "YUCATAN_CASINO" MissionType = "12" PrerequisiteMission = "Case3-2" ShowInDebugMenu = "false" StartTime = "169200" WaitUntilEnd = "false" cMissionObjective x469 cMissionObjectiveMissionStatus StartedNextCase DontFailOnCaseFlowFailure = "true" Failed = "false" MissionName = "Case5-1" Started = "true" Success = "true" cMissionLevelReady Safehouse19 LevelName = "LEVEL_SAFEHOUSE" cMissionCondition Case4SpawnFilters Condition = "3" ConditionParamater = "Overtime" cMissionSpawnNPC SulliCase4 NPCName = "cast_sullivan" Rotation = "0.009" SpawnPoint = "-3.398,-1.098,27.286" cMissionDialogueCondition SulliCase4Success ConditionParameter1 = "Case4-1" DialogueCondition = "23" cMissionDialogueCondition SulliCase4Fail ConditionParameter1 = "Case4-1" DialogueCondition = "22" cMissionDialogue x477 Dialogue0 = "70007" Dialogue1 = "70016" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionDialogue x476 Dialogue0 = "70008" LoopThisNode = "true" SpeakerID0 = "50222" cMissionDialogue x458 Dialogue0 = "70024" LoopThisNode = "true" SpeakerID0 = "50222" cMissionSetNPCScriptedAction SullivanSits4 IsLooping = "true" NPCName = "cast_sullivan" ScriptedActionName = "SSullivanSit" SnapToState = "true" cMissionSpawnNPC StaceyCase4 NPCName = "cast_stacey" Rotation = "2.0" SpawnPoint = "-3.6,-1.110,7.1" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition StaceyCase4Success ConditionParameter1 = "Case4-1" DialogueCondition = "23" cMissionDialogueCondition StaceyCase4Fail ConditionParameter1 = "Case4-1" DialogueCondition = "22" cMissionDialogue BeCareful14 Dialogue0 = "70012" Dialogue1 = "70017" DialogueCondition = "0" LoopThisNode = "true" Speaker0 = "cast_stacey" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue BeCareful15 Dialogue0 = "70014" Dialogue1 = "70019" DialogueCondition = "0" LoopThisNode = "true" Speaker0 = "cast_stacey" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue BeCareful8 Dialogue0 = "70013" Dialogue1 = "70018" DialogueCondition = "0" LoopThisNode = "true" Speaker0 = "cast_stacey" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionSetNPCScriptedAction x3927 IsLooping = "true" NPCName = "cast_stacey" ScriptedActionName = "SSit" SnapToState = "true" cMissionSpawnNPC KateyCase5 DefaultBehaviour = "Idle" NPCName = "cast_katey" Rotation = "-4" SpawnPoint = "-10.613,-1.020,9.882" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition KateyCase4Success1 ConditionParameter1 = "Case4-1" DialogueCondition = "23" cMissionDialogueCondition KateyCase4Fail1 ConditionParameter1 = "Case4-1" DialogueCondition = "22" cMissionDialogue ZombrexPlease19 Dialogue0 = "70009" Dialogue1 = "70020" LoopThisNode = "true" Speaker0 = "cast_katey" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionDialogue ZombrexPlease24 Dialogue0 = "70011" Dialogue1 = "70022" LoopThisNode = "true" Speaker0 = "cast_katey" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionDialogue ZombrexPlease25 Dialogue0 = "70010" Dialogue1 = "70021" LoopThisNode = "true" Speaker0 = "cast_katey" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionSetNPCScriptedAction x456 IsLooping = "true" NPCName = "cast_katey" ScriptedActionName = "SSit" SnapToState = "true"
Case4-1FailRebeccaAlive[]
cMissionDefinition Case4-1FailRebeccaAlive CantFailOnLevel = "YUCATAN_CASINO" Color = "8117675" DebugSpawnPoint = "EntryFoodCourt" DescriptionSummary = "80509" DisplayName = "81559" Duration = "18000" ExplicitStart = "true" LevelRequiredToStartName = "YUCATAN_CASINO" LevelToStartAtIfDebuggingMission = "YUCATAN_CASINO" MissionType = "8" ShowInDebugMenu = "false" StartTime = "169200" WaitUntilEnd = "false" cMissionObjective Case4-1-Objective11 cMissionObjectiveEvent EndCase4NIS7 EventString = "EndCase4NIS" cMissionPrereq IsRebeccaAlive cMissionObjectiveSurvivorLives KeepRebeccaAlive KillSurvivor = "false" Name = "cast_rebecca_bound" cMissionObjectiveMissionStatus Case4_1Fail Failed = "true" MissionName = "Case4-1" cMissionOnEvent TwinGoldDeadFailRebAlive EventString = "TwinsGoldKilled" cMissionCinematic GoldDeadRAlive CinematicName = "041_twin_boss_defeated" NoTeleportAfterIsOK = "true" cMissionCinematic x563 CinematicName = "630_twin_boss_defeated_3" cMissionTeleportPlayer Teleport18 SpawnPoint = "RebeccaEnd" TeleportAllPlayers = "true" cMissionDestroyNPC x539 NPCName = "cast_rebecca_bound" cMissionSendCommandToProp SetDoorOpen32 IgnoreAction = "false" PropCommand = "8" PropName = "NightClubDoor" cMissionSendCommandToProp SetDoorOpen41 IgnoreAction = "false" PropCommand = "8" PropName = "NightClubDoor1" cMissionSendCommandToProp SetDoorOpen21 IgnoreAction = "false" PropCommand = "14" PropName = "NightClubDoor" cMissionSendCommandToProp SetDoorOpen23 IgnoreAction = "false" PropCommand = "13" PropName = "NightClubDoor1" cMissionSendCommandToProp x604 PropCommand = "17" PropName = "RebeccaRope" cMissionSetChuckState TwinsPP15 ChuckState = "24" Value = "35000" cMissionSendEvent EndCase4NIS15 Value = "EndCase4NIS" cMissionOnEvent TwinSilverDeadFailRebAlive EventString = "TwinsSilverKilled" cMissionCinematic SilverdDeadRAlive CinematicName = "041_twin_boss_defeated_s" NoTeleportAfterIsOK = "true" cMissionCinematic x571 CinematicName = "630_twin_boss_defeated_3" cMissionTeleportPlayer Teleport19 SpawnPoint = "RebeccaEnd" TeleportAllPlayers = "true" cMissionDestroyNPC x540 NPCName = "cast_rebecca_bound" cMissionSendCommandToProp SetDoorOpen42 IgnoreAction = "false" PropCommand = "8" PropName = "NightClubDoor" cMissionSendCommandToProp SetDoorOpen43 IgnoreAction = "false" PropCommand = "8" PropName = "NightClubDoor1" cMissionSendCommandToProp SetDoorOpen22 IgnoreAction = "false" PropCommand = "14" PropName = "NightClubDoor" cMissionSendCommandToProp SetDoorOpen24 IgnoreAction = "false" PropCommand = "13" PropName = "NightClubDoor1" cMissionSendCommandToProp x610 PropCommand = "17" PropName = "RebeccaRope" cMissionSetChuckState TwinsPP16 ChuckState = "24" Value = "35000" cMissionSendEvent EndCase4NIS16 Value = "EndCase4NIS"
Case4-1Battle[]
cMissionDefinition Case4-1Battle CantFailOnLevel = "YUCATAN_CASINO" Color = "8117675" DebugSpawnPoint = "EntryFoodCourt" DescriptionSummary = "80509" DisplayName = "81559" Duration = "14400" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "YUCATAN_CASINO" MissionType = "8" PrerequisiteMission = "Case3-2" ShowInDebugMenu = "false" StartTime = "169200" cMissionObjective Case4-1-Objective1 cMissionObjectiveKillBoss KillTwins1 BOSS_NAME = "Twins" MissionWaypoint = "YUCATAN_CASINO,396.710,5.520,-312.103" cMissionLevelReady YucatanCasino1 LevelName = "LEVEL_YUCATAN_CASINO" cMissionSpawnNPC x492 DefaultBehaviour = "Idle" IgnoreAction = "false" NPCName = "cast_rebecca_bound" Rotation = "2.655" SpawnPoint = "402.408,6.023,-299.908" WithProp = "RebeccaRope" cMissionDialogue RebeccaTied Dialogue0 = "70015" SpeakerID0 = "50047" cMissionOnEnd Unstrandsurvivors1 cMissionSetChuckState x82 ChuckState = "49" cMissionOnEnter StartTwinsBattle cMissionSetChuckState turn_phone_off ChuckState = "60" Value = "1" cMissionCinematic Twins3 CinematicName = "039_twins_boss_intro" cMissionTeleportPlayer StartTwins2 SpawnPoint = "StartTwins" TeleportAllPlayers = "true" cMissionZombieRemoval x305 Location = "397.024,5.520,-312.098" Radius = "26" cMissionSendCommandToProp x526 IgnoreAction = "false" PropCommand = "12" PropName = "NightClubDoor" cMissionSendCommandToProp x530 IgnoreAction = "false" PropCommand = "12" PropName = "NightClubDoor1" cMissionSendCommandToProp x534 IgnoreAction = "false" PropCommand = "11" PropName = "NightClubDoor1" cMissionSendCommandToProp x529 IgnoreAction = "false" PropCommand = "11" PropName = "NightClubDoor" cMissionBossBattle TwinsBattle5 BattleFile = "data/datafile/battle_twins.txt" BattleName = "Twins" cMissionPrereq TwinsBattle cMissionObjectiveEvent StartTheFight EventString = "StartTwinsBattle" cMissionOnSuccess TwinsDefeated1 cMissionSetChuckState Twins_turn_phone_one ChuckState = "60" Value = "0" cMissionSpawnItem TwinSword4 ItemName = "KatanaSword" Location = "401.608,5.611,-312.397" Rotation = "0.381,-0.919,0.000,0.084" cMissionSpawnItem TwinSword5 ItemName = "KatanaSword" Location = "400.992,5.611,-311.009" Rotation = "-0.005,0.071,-0.383,-0.921"
Case4-1FinishRebeccaDead[]
cMissionDefinition Case4-1FinishRebeccaDead CantFailOnLevel = "YUCATAN_CASINO" Color = "8117675" DebugSpawnPoint = "EntryFoodCourt" DescriptionSummary = "80509" DisplayName = "81559" Duration = "18000" ExplicitStart = "true" LevelRequiredToStartName = "YUCATAN_CASINO" LevelToStartAtIfDebuggingMission = "YUCATAN_CASINO" MissionType = "8" ShowInDebugMenu = "false" StartTime = "169200" WaitUntilEnd = "false" cMissionObjective Case4-1-Objective10 cMissionObjectiveEvent EndCase4NIS3 EventString = "EndCase4NIS" cMissionPrereq IsRebeccaAlive1 cMissionObjectiveSurvivorLives RebeccaDies KillSurvivor = "true" Name = "cast_rebecca_bound" cMissionOnEvent TwinGoldDeadFail2 EventString = "TwinsGoldKilled" cMissionCinematic x147 CinematicName = "041_twin_boss_defeated" cMissionTeleportPlayer Teleport11 SpawnPoint = "RebeccaEnd" TeleportAllPlayers = "true" cMissionSendCommandToProp SetDoorOpen37 IgnoreAction = "false" PropCommand = "8" PropName = "NightClubDoor" cMissionSendCommandToProp SetDoorOpen38 IgnoreAction = "false" PropCommand = "8" PropName = "NightClubDoor1" cMissionSetChuckState TwinsPP8 ChuckState = "24" Value = "35000" cMissionSendEvent EndCase4NIS10 Value = "EndCase4NIS" cMissionSendCommandToProp x630 PropCommand = "17" PropName = "RebeccaRope" cMissionOnEvent TwinSilverDeadFail1 EventString = "TwinsSilverKilled" cMissionCinematic SilverDiedFail1 CinematicName = "041_twin_boss_defeated_s" cMissionTeleportPlayer Teleport17 SpawnPoint = "RebeccaEnd" TeleportAllPlayers = "true" cMissionSendCommandToProp SetDoorOpen39 IgnoreAction = "false" PropCommand = "8" PropName = "NightClubDoor" cMissionSendCommandToProp SetDoorOpen40 IgnoreAction = "false" PropCommand = "8" PropName = "NightClubDoor1" cMissionSetChuckState TwinsPP14 ChuckState = "24" Value = "35000" cMissionSendEvent EndCase4NIS14 Value = "EndCase4NIS" cMissionSendCommandToProp x631 PropCommand = "17" PropName = "RebeccaRope"
Case5CountDown[]
cMissionDefinition Case5CountDown DescriptionSummary = "80623" DisplayName = "81560" Duration = "75600" ExplicitStart = "true" MissionType = "12" PrerequisiteMission = "Case4-1" ShowInHUD = "true" StartTime = "169200" cMissionObjective Case5CountDown-Objective2 cMissionObjectiveMissionStatus case5Started MissionName = "Case5-1" MissionWaypoint = "ROOFTOP_SAFEHOUSE,-218.372,17.659,-91.709" Started = "true" Success = "true"
Case5-1[]
cMissionDefinition Case5-1 CaseFileScreenDescription = "80609" Color = "8117675" DebugSpawnPoint = "ExitRoof" DescriptionSummary = "80510" DisplayName = "81560" Duration = "3600" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "1" PrerequisiteMission = "Case4-1" ShowInDebugMenu = "true" StartTime = "241200" cMissionObjective Case5-1-Objective cMissionObjectiveBeAtLocation GetToAmericanaRoof MissionWaypoint = "ROOFTOP_SAFEHOUSE,-218.372,17.659,-91.709" RadiusFromWaypoint = "6" cMissionTimer x475 DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall x515 HighPriority = "true" cMissionDialogue x519 Dialogue0 = "70032" SpeakerID0 = "77510" cMissionLevelReady SafeHouseRoof1 LevelName = "LEVEL_ROOFTOP_SAFEHOUSE" cMissionCinematic x460 CinematicName = "043_the_getaway" UseLastPlayerWhoSwitchedLevel = "true" cMissionTeleportPlayer ChuckRoof3 SpawnPoint = "Case5" TeleportAllPlayers = "true" cMissionShowCaseFileScreen CaseSuccess4 Case = "5" Chapter = "1" EventType = "1" cMissionOnFail Fail52 cMissionShowCaseFileScreen Fail51Flow Case = "5" Chapter = "1" EventType = "6" cMissionOnSuccess Done
Case5-2[]
cMissionDefinition Case5-2 CaseFileScreenDescription = "80610" Color = "8117675" DebugSpawnPoint = "EntryFortunePark" DescriptionSummary = "80511" DisplayName = "81561" Duration = "32400" LevelRequiredToStartName = "ROOFTOP_SAFEHOUSE" LevelToStartAtIfDebuggingMission = "SOUTH_PLAZA" MissionType = "14" PrerequisiteMission = "Case5-1" ShowInDebugMenu = "false" StartTime = "241200" cMissionObjective Case5-2-Objective cMissionObjectiveEvent ElevatorTrigger1 EventString = "ElevatorTriggerUsed" MissionWaypoint = "SOUTH_PLAZA,-180.455,-5.312,32.916" cMissionObjectiveKillBoss HotelMercs BOSS_NAME = "Hotel" MissionWaypoint = "SOUTH_PLAZA,-179.582,-6.412,30.604" cMissionObjectiveKillBoss Helicopter BOSS_NAME = "Helicopter" MissionWaypoint = "ROOFTOP_HOTEL,-148.870,72.024,48.561" cMissionSetMissionState set_cinematic_player_tk_in_safehouse MissionName = "Case5-2EndTrigger" mMissionState = "0" cMissionCinematic HelicopterOutro3 CinematicName = "046_helicopter_death_01" NoTeleportAfterIsOK = "true" UseLastPlayerWhoSwitchedLevel = "false" cMissionTeleportPlayer collectsurvivors MoveAllSurvivors = "true" SpawnPoint = "HotelRoof" TeleportAllPlayers = "true" cMissionLoadLevel safehouse8 Level = "SAFEHOUSE" LevelSpawnPoint = "End5-2" cMissionObjectiveEvent x117 EventString = "EndCase5" cMissionObjectiveSurvivorLives x13 KillSurvivor = "false" Name = "cast_rebecca" cMissionLevelReady SafeHouseRoof LevelName = "LEVEL_ROOFTOP_SAFEHOUSE" cMissionSpawnItem GetawayHelicopter3 DisablePhysicsOnInitialPlacement = "true" IsStatic = "false" ItemName = "GetawayHelicopter" Location = "-147.724,79.330,36.501" Rotation = "-0.051,0.962,-0.014,-0.288" cMissionSendCommandToProp x2123 IgnoreAction = "false" PropCommand = "15" PropName = "GetawayHelicopter3" Value = "battle_helicopter_idle~prop.anm" cMissionLevelReady AtlanticaRoof1 LevelName = "LEVEL_ROOFTOP_ATLANTICA" cMissionSpawnItem GetawayHelicopter7 DisablePhysicsOnInitialPlacement = "true" IsStatic = "false" ItemName = "GetawayHelicopter" Location = "-147.724,51.630,36.501" Rotation = "-0.051,0.962,-0.014,-0.288" cMissionSendCommandToProp x2146 IgnoreAction = "false" PropCommand = "15" PropName = "GetawayHelicopter7" Value = "battle_helicopter_idle~prop.anm" cMissionLevelReady RoyalRoof LevelName = "LEVEL_ROOFTOP_ROYAL" cMissionSpawnItem GetawayHelicopter6 DisablePhysicsOnInitialPlacement = "true" IsStatic = "false" ItemName = "GetawayHelicopter" Location = "-147.724,79.330,36.501" Rotation = "-0.051,0.962,-0.014,-0.288" cMissionSendCommandToProp x2145 IgnoreAction = "false" PropCommand = "15" PropName = "GetawayHelicopter6" Value = "battle_helicopter_idle~prop.anm" cMissionLevelReady TheatreRoof1 LevelName = "LEVEL_ROOFTOP_THEATER" cMissionSpawnItem GetawayHelicopter5 DisablePhysicsOnInitialPlacement = "true" IsStatic = "false" ItemName = "GetawayHelicopter" Location = "-137.797,83.130,31.182" Rotation = "-0.051,0.962,-0.014,-0.288" cMissionSendCommandToProp x2124 IgnoreAction = "false" PropCommand = "15" PropName = "GetawayHelicopter5" Value = "battle_helicopter_idle~prop.anm" cMissionLevelReady Exterior8 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSpawnItem GetawayHelicopter4 DisablePhysicsOnInitialPlacement = "true" IsStatic = "false" ItemName = "GetawayHelicopter" Location = "-141.376,87.315,34.332" NonInteractableProp = "false" Rotation = "0.052,-0.927,0.006,0.376" cMissionSendCommandToProp x2122 IgnoreAction = "false" PropCommand = "15" PropName = "GetawayHelicopter4" Value = "battle_helicopter_idle~prop.anm" cMissionLevelReady HotelRoofTop1 LevelName = "LEVEL_ROOFTOP_HOTEL" cMissionSpawnNPC RebeccaOnRoof6 IgnoreAction = "false" NPCName = "cast_rebecca" Rotation = "-2.664" SpawnPoint = "-141.127,70.640,71.269" UseRotationAndLocationIfSpawned = "true" WithProp = "npc_videocamera" cMissionDialogue Hit6 Dialogue0 = "70182" Speaker0 = "cast_rebecca" SpeakerID0 = "50047" cMissionSetNPCScriptedAction x881 IsLooping = "true" NPCName = "cast_rebecca" ScriptedActionName = "RebeccaFilmLoop" SnapToState = "true" cMissionCinematic HelicopterIntro7 CinematicName = "045_helicopter_intro_02" cMissionTeleportPlayer ReadyForChopter8 SpawnPoint = "ChopterStart" TeleportAllPlayers = "true" cMissionBossBattle Helicopter10 BattleFile = "data/datafile/battle_helicopter.txt" BattleName = "Helicopter" IgnoreAction = "false" cMissionSendEvent StartChopper Value = "StartChopper" cMissionSetNPCScriptedAction x880 IsLooping = "true" NPCName = "cast_rebecca" ScriptedActionName = "RebeccaFilmLoop" SnapToState = "true" cMissionOnSuccess HelicopterDead cMissionShowCaseFileScreen EndOfCase Case = "5" Chapter = "2" EventType = "3" ShowSavePrompt = "true"
Case5-2Elevators[]
cMissionDefinition Case5-2Elevators Color = "8117675" DebugSpawnPoint = "EntryFoodCourt" DescriptionSummary = "80509" DisplayName = "81559" Duration = "32400" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "YUCATAN_CASINO" MissionType = "8" ParentMission = "Case5-2" PrerequisiteMission = "Case5-1" ShowInDebugMenu = "false" StartTime = "241200" WaitUntilEnd = "false" cMissionObjective MercsKilled cMissionObjectiveKillBoss KillMercs BOSS_NAME = "Hotel" cMissionSpawnZombie HotelMerc6 NumberOfZombies = "1" Rotation = "2" SpawnPoint = "-179.552,-6.412,31.344" ZombieType = "mercenary_tk" cMissionLevelReady Hotel22 LevelName = "LEVEL_SOUTH_PLAZA" cMissionTimer WaitforSuppression DeltaTimeSecondsRealTime = "0.2" cMissionBossBattle Mercs4 BattleFile = "data/datafile/battle_hotel.txt" BattleName = "Hotel" cMissionSpawnZombie HotelMerc5 IgnoreWarning = "true" NumberOfZombies = "0" Rotation = "2" SpawnPoint = "-179.552,-6.412,31.344" ZombieType = "mercenary_tk" cMissionZombieRemoval SuppressZombies Location = "-170.464,-6.412,40.861" Radius = "6" cMissionZombieRemoval SuppressZombies2 Location = "-154.378,-6.411,55.766" Radius = "5" cMissionZombieRemoval SuppressZombies1 Location = "-170.247,-6.408,54.415" Radius = "5"
Case5-2Merc[]
cMissionDefinition Case5-2Merc Color = "8117675" DebugSpawnPoint = "EntryFortunePark" DescriptionSummary = "80511" DisplayName = "81561" Duration = "32400" LevelRequiredToStartName = "SOUTH_PLAZA" LevelToStartAtIfDebuggingMission = "SOUTH_PLAZA" MissionType = "8" ParentMission = "Case5-2" PrerequisiteMission = "Case5-1" ShowInDebugMenu = "false" StartTime = "241200" cMissionObjective Case5-2-Objective1 cMissionObjectiveKillBoss HotelMercs1 BOSS_NAME = "Hotel" MissionWaypoint = "SOUTH_PLAZA,-180.455,-5.312,32.916" cMissionTimer x621 DeltaTimeSecondsRealTime = "1.5" KeepAliveAfterMissionEnd = "false" TriggerXTimes = "1" cMissionSendCommandToProp x626 PropCommand = "9" PropName = "HotelElevator1" cMissionTimer x639 DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionDisableTriggerVolume DisableElevatorTrigger TriggerName = "LeftElevator" cMissionObjectiveBeAtLocation x505 MissionWaypoint = "ROOFTOP_HOTEL,-137.604,71.639,42.532" RadiusFromWaypoint = "6" cMissionLevelReady Hotel21 LevelName = "LEVEL_SOUTH_PLAZA" cMissionOnTrigger ToHeli01 DisplayName = "81572" InnerRadius = "1" InteractButton = "true" Location = "-180.455,-5.312,32.916" Radius = "1" ZombieRotation = "0,0,0,1" cMissionSendEvent ElevatorTriggerUsed Value = "ElevatorTriggerUsed" cMissionSetMissionState set_helicoptor_cinematic_player MissionName = "Case5-2" mMissionState = "0" cMissionCinematic MercsDeadCine7 CinematicName = "044_helicopter_intro_01" NoTeleportAfterIsOK = "true" UseLastPlayerWhoSwitchedLevel = "false" cMissionLoadLevel LoadRoof8 Level = "ROOFTOP_HOTEL" LevelSpawnPoint = "HotelRoof" cMissionHideTriggerVolume HideRegularRoof TriggerName = "HotelRoof" cMissionHideTriggerVolume HideRegularRoof1 TriggerName = "HotelRoof1" cMissionSpawnZombie DeadZombie15 Rotation = "1" SpawnDeadZombie = "true" SpawnPoint = "-164.962,-6.320,46.847" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadZombie12 Rotation = "-2" SpawnDeadZombie = "true" SpawnPoint = "-165.489,-6.409,48.558" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadZombie11 Rotation = "-1.5" SpawnDeadZombie = "true" SpawnPoint = "-167.044,-6.410,47.282" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadZombie10 Rotation = "3" SpawnDeadZombie = "true" SpawnPoint = "-168.390,-6.410,49.204" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadZombie9 Rotation = "2.2" SpawnDeadZombie = "true" SpawnPoint = "-166.685,-6.408,50.681" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadZombie8 Rotation = "0.4" SpawnDeadZombie = "true" SpawnPoint = "-162.079,-6.411,47.795" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadZombie14 Rotation = "1.3" SpawnDeadZombie = "true" SpawnPoint = "-162.197,-6.412,46.273" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadZombie13 Rotation = "1" SpawnDeadZombie = "true" SpawnPoint = "-158.702,-6.412,47.499" ZombieType = "zombie_skinny" cMissionOnFail FailStuff cMissionHideTriggerVolume ShowRegularRoof3 Show = "true" TriggerName = "HotelRoof" cMissionHideTriggerVolume ShowRegularRoof2 Show = "false" TriggerName = "ToHeli01"
Case5-1Dialogue[]
cMissionDefinition Case5-1Dialogue Color = "8117675" DebugSpawnPoint = "EntryFoodCourt" DescriptionSummary = "80509" DisplayName = "81559" Duration = "432000" ExplicitStart = "true" LevelRequiredToStartName = "SAFEHOUSE" LevelToStartAtIfDebuggingMission = "YUCATAN_CASINO" MissionType = "12" PrerequisiteMission = "Case4-1" ShowInDebugMenu = "false" StartTime = "241200" WaitUntilEnd = "false" cMissionObjective x478 cMissionObjectiveMissionStatus Zombrex18 DontFailOnCaseFlowFailure = "true" Failed = "false" MissionName = "Case6-1" Started = "true" Success = "true" cMissionLevelReady Safehouse22 LevelName = "LEVEL_SAFEHOUSE" cMissionCondition Case5_SpawnFilters Condition = "3" ConditionParamater = "Overtime" cMissionSpawnNPC Sulli6 NPCName = "cast_sullivan" Rotation = "0.009" SpawnPoint = "-3.398,-1.098,27.286" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition Sul51Success ConditionParameter1 = "Case5-1" DialogueCondition = "23" cMissionDialogueCondition Sul51Fail ConditionParameter1 = "Case5-1" DialogueCondition = "22" cMissionDialogue Sul51During Dialogue0 = "70026" Dialogue1 = "70027" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionDialogue Sul51Fail1 Dialogue0 = "70033" Dialogue1 = "70034" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionDialogueCondition Sul52Success ConditionParameter1 = "Case5-2" DialogueCondition = "23" cMissionDialogueCondition Sul52Fail ConditionParameter1 = "Case5-2" DialogueCondition = "22" cMissionDialogue Sul52During Dialogue0 = "70026" Dialogue1 = "70027" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionDialogue Sul52Fail1 Dialogue0 = "70033" Dialogue1 = "70034" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionDialogue x483 Dialogue0 = "70035" Dialogue1 = "70036" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionSetNPCScriptedAction SullivanAntsy IsLooping = "true" NPCName = "cast_sullivan" ScriptedActionName = "SSullivanSit2" SnapToState = "true" cMissionSpawnNPC Stacey1 NPCName = "cast_stacey" Rotation = "2.0" SpawnPoint = "-3.6,-1.110,7.1" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition Stacey51Success ConditionParameter1 = "Case5-1" DialogueCondition = "23" cMissionDialogueCondition Stacey51Fail ConditionParameter1 = "Case5-1" DialogueCondition = "22" cMissionDialogue GoToRoof Dialogue0 = "70030" Dialogue1 = "70031" DialogueCondition = "0" LoopThisNode = "true" Speaker0 = "cast_stacey" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue TKGotAway1 Dialogue0 = "70047" Dialogue1 = "70048" DialogueCondition = "0" LoopThisNode = "true" Speaker0 = "cast_stacey" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogueCondition Stacey52Success ConditionParameter1 = "Case5-2" DialogueCondition = "23" cMissionDialogueCondition Stacey52Fail ConditionParameter1 = "Case5-2" DialogueCondition = "22" cMissionDialogue GoToHotel Dialogue0 = "70043" Dialogue1 = "70044" DialogueCondition = "0" LoopThisNode = "true" Speaker0 = "cast_stacey" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue TKGotAway Dialogue0 = "70047" Dialogue1 = "70048" DialogueCondition = "0" LoopThisNode = "true" Speaker0 = "cast_stacey" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue TKinSafehouse Dialogue0 = "70045" Dialogue1 = "70046" DialogueCondition = "0" LoopThisNode = "true" Speaker0 = "cast_stacey" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionSetNPCScriptedAction x3924 IsLooping = "true" NPCName = "cast_stacey" ScriptedActionName = "SSit" SnapToState = "true" cMissionSpawnNPC SpawnKatey9 DefaultBehaviour = "Idle" NPCName = "cast_katey" Rotation = "-4" SpawnPoint = "-10.613,-1.020,9.882" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition Success52 ConditionParameter1 = "Case5-1" DialogueCondition = "23" cMissionDialogueCondition Fail53 ConditionParameter1 = "Case5-1" DialogueCondition = "22" cMissionDialogue Katey51During1 Dialogue0 = "70028" Dialogue1 = "70029" LoopThisNode = "true" Speaker0 = "cast_katey" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionDialogue Katey51Fail1 Dialogue0 = "70041" Dialogue1 = "70042" LoopThisNode = "true" Speaker0 = "cast_katey" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionDialogueCondition Case52Success1 ConditionParameter1 = "Case5-2" DialogueCondition = "23" cMissionDialogueCondition Case52Fail1 ConditionParameter1 = "Case5-2" DialogueCondition = "22" cMissionDialogue Katey52During1 Dialogue0 = "70037" Dialogue1 = "70038" LoopThisNode = "true" Speaker0 = "cast_katey" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionDialogue Katey52Fail2 Dialogue0 = "70041" Dialogue1 = "70042" LoopThisNode = "true" Speaker0 = "cast_katey" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionDialogue Katey51Success1 Dialogue0 = "70039" Dialogue1 = "70040" LoopThisNode = "true" Speaker0 = "cast_katey" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionSetNPCScriptedAction Katey5_1Sit IsLooping = "true" NPCName = "cast_katey" ScriptedActionName = "SSit" SnapToState = "true" cMissionDestroyNPC DestroyRebecca2 NPCName = "cast_rebecca"
Case5-2EndTrigger[]
cMissionDefinition Case5-2EndTrigger Color = "8117675" DebugSpawnPoint = "EntryFoodCourt" DescriptionSummary = "80509" DisplayName = "81559" Duration = "432000" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "YUCATAN_CASINO" MissionType = "12" ShowInDebugMenu = "false" StartTime = "241200" WaitUntilEnd = "false" cMissionPrereq HeliDead cMissionObjectiveMissionStatus CompleteFiveOne MissionName = "Case5-1" Success = "true" cMissionObjectiveKillBoss KillHeli BOSS_NAME = "Helicopter" cMissionObjective x136 cMissionObjectiveMissionStatus Zombrex19 Failed = "true" MissionName = "Case6-1" Started = "true" Success = "true" cMissionLevelLoading LevelLoading LevelName = "LEVEL_SAFEHOUSE" cMissionSetChuckState skiprescue ChuckState = "77" cMissionLevelReady Safehouse6 LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC TK2 NPCName = "cast_tk_shirt" Rotation = "1.761" SpawnPoint = "-30.991,-1.135,41.152" UseRotationAndLocationIfSpawned = "true" cMissionSetNPCScriptedAction x576 IsLooping = "true" NPCName = "cast_tk_shirt" ScriptedActionName = "GurneyLying" cMissionSpawnNPC Sulli19 NPCName = "cast_sullivan" Rotation = "3.026" SpawnPoint = "-24.885,-1.098,33.935" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition Sul51Success1 ConditionParameter1 = "Case5-1" DialogueCondition = "23" cMissionDialogueCondition Sul51Fail2 ConditionParameter1 = "Case5-1" DialogueCondition = "22" cMissionDialogue Sul51During1 Dialogue0 = "70026" Dialogue1 = "70027" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionDialogue Sul51Fail3 Dialogue0 = "70033" Dialogue1 = "70034" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionDialogueCondition Sul52Success1 ConditionParameter1 = "Case5-2" DialogueCondition = "23" cMissionDialogueCondition Sul52Fail2 ConditionParameter1 = "Case5-2" DialogueCondition = "22" cMissionDialogue Sul52During1 Dialogue0 = "70026" Dialogue1 = "70027" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionDialogue Sul52Fail3 Dialogue0 = "70033" Dialogue1 = "70034" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionDialogue x488 Dialogue0 = "70035" Dialogue1 = "70036" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionSetNPCScriptedAction SulliNormal4 NPCName = "cast_sullivan" cMissionSendCommandToProp LockFirstAid PropCommand = "11" PropName = "Door_First_Aid" cMissionCinematic TKinhouse CinematicName = "048_tk_in_the_house" NoTeleportAfterIsOK = "true" UseLastPlayerWhoSwitchedLevel = "false" cMissionSendEvent End52Event Value = "EndCase5" cMissionCinematic Zombrex20 CinematicName = "048a_tk_in_the_house" UseLastPlayerWhoSwitchedLevel = "false" cMissionTeleportPlayer End25 SpawnPoint = "ExitOutsideSecurity" TeleportAllPlayers = "true" cMissionTimer WaittoAwardPP DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionSetChuckState AwardPP1 ChuckState = "24" Value = "50000"
Case5-2FailDuringHeli[]
cMissionDefinition Case5-2FailDuringHeli CantFailOnLevel = "ROOFTOP_HOTEL" Duration = "46860" ExplicitStart = "true" MissionType = "8" StartTime = "241200" cMissionPrereq KilledMercs cMissionObjectiveKillBoss KillMercs1 BOSS_NAME = "Hotel" cMissionObjectiveEvent HeliBattleStarted EventString = "StartChopper" cMissionObjectiveMissionStatus FailedCase Failed = "true" MissionName = "Case5-2" cMissionObjective Case5-2FailDuringHeli-Objective cMissionObjectiveEvent LeftRoof EventString = "LeftHotelRoof" cMissionOnEnter EndCase cMissionSendEvent ShowCaseScreen5 Value = "ShowCaseScreen" cMissionLevelReady HotelRoof1 LevelName = "LEVEL_ROOFTOP_HOTEL" cMissionBossBattle HelicopterFailDur9 BattleEvent = "2" BattleName = "Helicopter" cMissionCinematic HeliEscape13 CinematicName = "047a_helicopter_gets_away" IgnoreAction = "false" NoTeleportAfterIsOK = "true" cMissionSpawnNPC RebeccaOnRoof9 IgnoreAction = "false" NPCName = "cast_rebecca" Rotation = "-3.083" SpawnPoint = "-136.214,70.640,63.627" UseRotationAndLocationIfSpawned = "true" WithProp = "npc_videocamera " cMissionDialogue Hit9 Dialogue0 = "70183" JoinChuckAfter = "false" LoopThisNode = "true" Speaker0 = "cast_rebecca" SpeakerID0 = "50047" cMissionSetNPCScriptedAction RebeccaIdle4 NPCName = "cast_rebecca" cMissionLevelReady SouthPlaza9 LevelName = "LEVEL_SOUTH_PLAZA" cMissionSendEvent EndCase7 Value = "LeftHotelRoof" cMissionLevelReady Exterior9 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSendEvent EndCase8 Value = "LeftHotelRoof" cMissionLevelReady Arena13 LevelName = "LEVEL_ARENA_BACKSTAGE" cMissionSendEvent EndCase9 Value = "LeftHotelRoof" cMissionLevelReady Americana1 LevelName = "LEVEL_AMERICANA_CASINO" cMissionSendEvent EndCase10 Value = "LeftHotelRoof" cMissionLevelReady Atlantica7 LevelName = "LEVEL_ATLANTICA_CASINO" cMissionSendEvent EndCase11 Value = "LeftHotelRoof" cMissionLevelReady Royal4 LevelName = "LEVEL_ROYAL_FLUSH" cMissionSendEvent EndCase12 Value = "LeftHotelRoof" cMissionLevelReady Safehouse10 LevelName = "LEVEL_SAFEHOUSE" cMissionSendEvent EndCase13 Value = "LeftHotelRoof" cMissionLevelReady FoodBarn7 LevelName = "LEVEL_FOOD_BARN" cMissionSendEvent EndCase14 Value = "LeftHotelRoof" cMissionLevelReady Yuc1 LevelName = "LEVEL_YUCATAN_CASINO" cMissionSendEvent EndCase15 Value = "LeftHotelRoof" cMissionLevelReady Palisades11 LevelName = "LEVEL_PALISADES" cMissionSendEvent EndCase16 Value = "LeftHotelRoof" cMissionLevelReady Underground13 LevelName = "LEVEL_UNDERGROUND" cMissionSendEvent EndCase18 Value = "LeftHotelRoof" cMissionLevelReady TheatreRoof2 LevelName = "LEVEL_ROOFTOP_THEATER" cMissionSendEvent EndCase19 Value = "LeftHotelRoof" cMissionLevelReady AtlanticaRoof2 LevelName = "LEVEL_ROOFTOP_ATLANTICA" cMissionSendEvent EndCase20 Value = "LeftHotelRoof" cMissionLevelReady RoyalRoof1 LevelName = "LEVEL_ROOFTOP_ROYAL" cMissionSendEvent EndCase21 Value = "LeftHotelRoof" cMissionLevelReady SafehouseRoof1 LevelName = "LEVEL_ROOFTOP_SAFEHOUSE" cMissionSendEvent EndCase22 Value = "LeftHotelRoof" cMissionOnEvent ShowCaseScreen2 EventString = "ShowCaseScreen" cMissionTimer ShowCaseScreen3 DeltaTimeSecondsRealTime = "1.5" KeepAliveAfterMissionEnd = "true" TriggerBothPlayers = "true" TriggerXTimes = "1" cMissionSetChuckState DestroyChopper2 ChuckState = "40" Item = "GetawayHelicopter" cMissionShowCaseFileScreen Fail26 Case = "5" Chapter = "2" EventType = "6"
Case5-2FailPreChopper[]
cMissionDefinition Case5-2FailPreChopper Color = "8117675" DebugSpawnPoint = "EntryFortunePark" DescriptionSummary = "80511" DisplayName = "81561" Duration = "36000" LevelRequiredToStartName = "SOUTH_PLAZA" LevelToStartAtIfDebuggingMission = "SOUTH_PLAZA" MissionType = "8" ParentMission = "Case5-2" PrerequisiteMission = "Case5-1" ShowInDebugMenu = "false" StartTime = "241200" cMissionObjective Case5-2-Objective2 cMissionObjectiveBeAtLocation x506 MissionWaypoint = "ROOFTOP_HOTEL,-137.604,71.639,42.532" RadiusFromWaypoint = "6" cMissionObjectiveKillBoss HotelMercs2 BOSS_NAME = "Hotel" MissionWaypoint = "SOUTH_PLAZA,-179.582,-6.412,30.604" cMissionOnFail FailedBeforeHeli cMissionShowCaseFileScreen Fail20 Case = "5" Chapter = "2" EventType = "6" cMissionSetChuckState DestroyChopper ChuckState = "40" Item = "GetawayHelicopter"
Case6CountDown[]
cMissionDefinition Case6CountDown DescriptionSummary = "80624" DisplayName = "81562" Duration = "54000" ExplicitStart = "true" MissionType = "12" PrerequisiteMission = "Case5-2" ShowInHUD = "true" StartTime = "241200" cMissionObjective Case6CountDown-Objective3 cMissionObjectiveMissionStatus Case6Started MissionName = "Case6-1" MissionWaypoint = "SAFEHOUSE,-3.513,-1.109,12.700" Started = "true" Success = "true"
Case6-1[]
cMissionDefinition Case6-1 CaseFileScreenDescription = "80611" Color = "8117675" DebugSpawnPoint = "BoilerRoomEntry" DescriptionSummary = "80512" DisplayName = "81562" Duration = "3600" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "1" PrerequisiteMission = "Zombrex4GiveZombrex1" ShowInDebugMenu = "true" StartTime = "291600" cMissionPrereq Case5Complete cMissionObjectiveMissionStatus Case5Complete1 MissionName = "Case5-2" Success = "true" cMissionOnEnter Mission_6_1_Enter cMissionSendEvent Event_StartZ4 REMOVE_BEFORE_SHIP = "true" Value = "Zombrex4" cMissionSendEvent Event_EndZombrex4 Value = "EndZombrex4" cMissionSendEvent endCase2Dialogue1 REMOVE_BEFORE_SHIP = "true" Value = "KillCase2Dialogue" cMissionTimer PhoneCallTimer6_1 DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall Call_6_1 HighPriority = "true" cMissionDialogue BackToSafehouse7 AutoStart = "true" Dialogue0 = "77573" SpeakerID0 = "50052" cMissionObjective Case6-1-Objective cMissionObjectiveEvent OpenedDoor EventString = "Door_Security_Room_Opened" MissionWaypoint = "SAFEHOUSE,-3.513,-1.109,12.700" cMissionSetMissionState set_cinematic_player_case_6_2 MissionName = "Case6-1Cinematics2" mMissionState = "0" cMissionCinematic mov_050a_bloodbath1 CinematicName = "050a_bloodbath" NoTeleportAfterIsOK = "true" UseLastPlayerWhoSwitchedLevel = "false" cMissionSendEvent StartCinematics Value = "StartCinematics" cMissionLoadLevel LoadExterior_for_050b1 Level = "FORTUNE_EXTERIOR" LevelSpawnPoint = "Start" cMissionObjectiveMissionStatus Case6Cine2 MissionName = "Case6-1Cinematics2" Success = "true" cMissionLevelReady Safehouse6-1 LevelName = "LEVEL_SAFEHOUSE" cMissionTimer LockFirstAidRoom1 DeltaTimeSecondsRealTime = ".25" TriggerXTimes = "1" cMissionSendCommandToProp LockAidRoom1 PropCommand = "11" PropName = "Door_First_Aid" cMissionSpawnNPC TK_Case6-1 IgnoreAction = "false" NPCName = "cast_tk_shirt" Rotation = "1.761" SpawnPoint = "-30.991,-1.135,41.152" UseRotationAndLocationIfSpawned = "true" cMissionSetNPCScriptedAction Injured6-1 IsLooping = "true" NPCName = "cast_tk_shirt" ScriptedActionName = "GurneyLying" cMissionSpawnNPC SpawnKatey6-1 DefaultBehaviour = "Idle" NPCName = "cast_katey" Rotation = "1.554" SpawnPoint = "-10.613,-1.09,9.882" UseRotationAndLocationIfSpawned = "true" cMissionSetNPCScriptedAction BeforeSit6-1 IsLooping = "true" NPCName = "cast_katey" ScriptedActionName = "SSit" SnapToState = "true" cMissionSpawnNPC Stacey_6-1 NPCName = "cast_stacey" Rotation = "2.0" SpawnPoint = "-3.6,-1.110,7.1" UseRotationAndLocationIfSpawned = "true" cMissionSetNPCScriptedAction StaceySit6-1 IsLooping = "true" NPCName = "cast_stacey" ScriptedActionName = "SSit" SnapToState = "true" cMissionSpawnNPC Sullivan_6-1 DefaultBehaviour = "Idle" NPCName = "cast_sullivan" Rotation = "-2.97" SpawnPoint = "-24.639,-1.097,34.428" UseRotationAndLocationIfSpawned = "true" cMissionDialogue Sulli_6_1_Dialogue Dialogue0 = "70124" LoopThisNode = "true" Speaker0 = "cast_rebecca" SpeakerID0 = "50222" cMissionSetNPCScriptedAction SullivanAntsy4 IsLooping = "true" NPCName = "cast_sullivan" ScriptedActionName = "SSullivanPace" SnapToState = "true" cMissionOnTriggerCuboid SecurityRoom_Case6_2 Height = "2.0" Vertex1 = "-2.131,-1.141,14.050" Vertex2 = "-11.462,-1.140,14.098" Vertex3 = "-11.464,-1.140,4.715" Vertex4 = "-2.073,-1.140,5.542" cMissionSendEvent Case6_1_End1 Value = "Door_Security_Room_Opened"
Case6-2[]
cMissionDefinition Case6-2 CaseFileScreenDescription = "80612" Color = "8117675" DescriptionSummary = "80513" DisplayName = "81563" Duration = "28800" IgnoreAction = "false" LevelRequiredToStartName = "SAFEHOUSE" MissionType = "2" PrerequisiteMission = "Case6-1" ShowInDebugMenu = "false" StartTime = "291600" cMissionOnEnter Mission_6_2_Enter cMissionShowCaseFileScreen Case6_2 Case = "6" Chapter = "1" EventType = "1" cMissionSetLevelFlags Underground15 FlagsToAdd = "2" FlagsToRemove = "1" Level = "UNDERGROUND" cMissionObjective Case6-2-Objective cMissionObjectiveKillBoss KillBoykinObjective BOSS_NAME = "Boykin" MissionWaypoint = "LEVEL_UNDERGROUND,213.471,-7.503,-229.446" cMissionDestroyNPC BoundRebecca NPCName = "cast_rebecca_bound" cMissionCinematic BoykinOutro2 CinematicName = "053_military_boss_death" cMissionTeleportPlayer Move_Chuck_After_NIS2 SpawnPoint = "EndofBoykin" TeleportAllPlayers = "true" cMissionSpawnItem SpawnBoykinReward2 ItemName = "M249" Location = "239.928,-7.402,-242.249" Rotation = "0,0,0,1" cMissionSpawnItem BustedHummer2 ItemName = "MilitaryHummer3" Location = "237.457,-6.340,-247.123" Rotation = "0.002,-0.000,-0.001,1.000" cMissionShowCaseFileScreen Case6_5 Case = "6" Chapter = "2" EventType = "1" cMissionSendEvent DoneBoykin Value = "DoneBoykin" cMissionObjectiveEvent BoykinOutroComplete EventString = "DoneBoykin" cMissionLevelReady Underground16 LevelName = "LEVEL_UNDERGROUND" cMissionOnTrigger BoykinLoading IgnoreAction = "false" InnerRadius = "4" Location = "209.804,-7.501,-219.143" Radius = "10.500" RenderSphere = "true" ZombieRotation = "0,0,0,1" cMissionCinematic BoykinIntro2 CinematicName = "052_military_boss_intro" ExitFromOtherThanBike = "true" UseLastPlayerWhoSwitchedLevel = "false" cMissionTeleportPlayer To_Boykin_Fight2 Location = "213.513,-7.502,-229.530" SpawnPoint = "BoykinSpawn2" TeleportAllPlayers = "true" cMissionBossBattle BoykinBattle2 BattleFile = "data/datafile/battle_boykin.txt" BattleName = "Boykin" cMissionHideTriggerVolume HidePlatform TriggerName = "BoykinPlatform" cMissionSendEvent BoykinEngaged Value = "BoykinEngaged" cMissionChangeNPCState RebeccaGodMode1 InvulnerableToGrapples = "false" NPCName = "cast_rebecca_bound" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "true" SurvivorLeavesTheParty = "false" SurvivorVULNERABLEToDamage = "false" cMissionOnTriggerCuboid BoykinPlatform Height = "3.0" IgnoreAction = "true" Vertex1 = "202.305,-7.521,-238.127" Vertex2 = "206.446,-7.521,-243.458" Vertex3 = "229.962,-7.521,-218.890" Vertex4 = "226.851,-7.521,-215.822" cMissionCinematic BoykinIntro1 CinematicName = "052_military_boss_intro" cMissionTeleportPlayer To_Boykin_Fight1 SpawnPoint = "BoykinSpawn2" TeleportAllPlayers = "true" cMissionBossBattle BoykinBattle1 BattleFile = "data/datafile/battle_boykin.txt" BattleName = "Boykin" cMissionHideTriggerVolume HideLoading TriggerName = "BoykinLoading" cMissionSpawnItem BoykinHummer ItemName = "MilitaryHummer1" Location = "237.457,-6.340,-247.123" Rotation = "0.002,-0.000,-0.001,1.000" cMissionSpawnNPC SpawnBoundRebecca NPCName = "cast_rebecca_bound" Rotation = "-0.098" SpawnPoint = "237.463,-6.502,-247.537" cMissionChangeNPCState RebeccaGodMode InvulnerableToGrapples = "false" NPCName = "cast_rebecca_bound" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "true" SurvivorLeavesTheParty = "false" SurvivorVULNERABLEToDamage = "false" cMissionSpawnZombie Soldier IgnoreAction = "true" NumberOfZombies = "0" ZombieType = "soldier" cMissionTimer BloodSpawn DeltaTimeSecondsRealTime = ".25" TriggerXTimes = "1" cMissionStartEffect Blood1 EffectEnum = "11" Location = "229.974,-7.0,-247.461" Noise = "1" Number = "3" Rotation = "0,0,0,1" cMissionStartEffect Blood2 EffectEnum = "11" Location = "225.595,-7.0,-247.403" Noise = "1" Number = "3" Rotation = "0,0,0,1" cMissionStartEffect Blood3 EffectEnum = "22" Location = "231.115,-7.0,-242.374" Noise = "1" Number = "3" Rotation = "0,0,0,1" cMissionStartEffect Blood4 EffectEnum = "11" Location = "246.344,-7.0,-244.902" Noise = "1" Number = "3" Rotation = "0,0,0,1" cMissionStartEffect Blood5 EffectEnum = "11" Location = "224.992,-7.0,-242.053" Noise = "1" Number = "3" Rotation = "0,0,0,1" cMissionStartEffect Blood6 EffectEnum = "22" Location = "233.234,-7.0,-233.822" Noise = "1" Number = "3" Rotation = "0,0,0,1" cMissionStartEffect Blood20 EffectEnum = "11" Location = "234.669,-7,-239.562" Noise = "1" Number = "3" Rotation = "0,0,0,1" cMissionSendCommandToProp DestroyBoxes2 PropCommand = "17" PropName = "CardboardBox60" cMissionSendCommandToProp DestroyBoxes7 PropCommand = "17" PropName = "CardboardBox61" cMissionSendCommandToProp DestroyBoxes6 PropCommand = "17" PropName = "CardboardBox62" cMissionSendCommandToProp DestroyBoxes5 PropCommand = "17" PropName = "CardboardBox76" cMissionSendCommandToProp DestroyBoxes4 PropCommand = "17" PropName = "CardboardBox94" cMissionSendCommandToProp DestroyBoxes3 PropCommand = "17" PropName = "CardboardBox95" cMissionZombieRemoval SupressZombies Location = "215.255,-7.502,-213.742" Radius = "20" cMissionLevelReady RoyalFlush_6-2 LevelName = "LEVEL_ROYAL_FLUSH" cMissionSpawnZombie Gas_Zombie1 NumberOfZombies = "1" Rotation = "2.8" SpawnPoint = "-309.051,-4.798,-136.972" ZombieType = "zombie_gas" cMissionSpawnZombie Gas_Zombie2 NumberOfZombies = "1" Rotation = "2.8" SpawnPoint = "-308.373,-4.798,-134.397" ZombieType = "zombie_gas" cMissionOnSuccess DeadBoykin cMissionSendCommandToProp DestroyHummer PropCommand = "17" PropName = "BoykinHummer" cMissionOnFail FailCase6-2 cMissionTimer WaitForFail DeltaTimeSecondsRealTime = "2" KeepAliveAfterMissionEnd = "true" TriggerXTimes = "1" cMissionShowCaseFileScreen Fail6-5 Case = "6" Chapter = "2" EventType = "6"
Case6-3[]
cMissionDefinition Case6-3 CaseFileScreenDescription = "80613" Color = "8117675" DebugSpawnPoint = "EntryLoadingBay" DescriptionSummary = "80514" DisplayName = "81564" Duration = "28800" LevelRequiredToStartName = "UNDERGROUND" LevelToStartAtIfDebuggingMission = "UNDERGROUND" MissionType = "2" PrerequisiteMission = "Case6-2" ShowInDebugMenu = "false" StartTime = "291600" cMissionOnEnter CaseStarted cMissionTimer WaitToAwardPP DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionSetChuckState AwardPPBoykin3 ChuckState = "24" Value = "50000" cMissionObjective Case6-3-Objective cMissionObjectiveSurvivorLives RebeccaLives2 KillSurvivor = "false" Name = "cast_rebecca_injured" cMissionObjectiveBringNPC BringRebeccaBack LevelName = "LEVEL_SAFEHOUSE" Location = "-7.028,-3.817,38.175" NPC_NAME = "cast_rebecca_injured" Radius = "6" cMissionDestroyNPC DestroyRebecca NPCName = "cast_rebecca_injured" cMissionCinematic NIS8 CinematicName = "054a_safehouse_is_overrun_a" NoTeleportAfterIsOK = "true" cMissionTeleportPlayer Lounge7 SpawnPoint = "End1-1" TeleportAllPlayers = "true" cMissionRaiseDialog BlackBackground Show_Black_Background = "true" cMissionSendEvent EndThisCase2 Value = "End62" cMissionObjectiveEvent CinemaDone EventString = "End62" IgnoreAction = "false" cMissionLevelReady Underground1 LevelName = "LEVEL_UNDERGROUND" cMissionSpawnNPC Spawn_Rebecca1 DefaultBehaviour = "Follow" NPCName = "cast_rebecca_injured" Rotation = "-2.827" SpawnPoint = "217.754,-7.503,-235.829" cMissionDialogue RebbecaAfterBoykin1 AutoStart = "true" Dialogue0 = "77525" JoinChuckAfter = "true" Speaker0 = "cast_rebecca_injured" SpeakerID0 = "50047" cMissionChangeNPCState RebeccaInjured Health = "1" InvulnerableToGrapples = "false" NPCName = "cast_rebecca_injured" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" SurvivorVULNERABLEToDamage = "false" cMissionOnSuccess Case_6_3_Success cMissionOnFail FailCase6-3 cMissionShowCaseFileScreen Fail6-3 Case = "6" Chapter = "3" EventType = "6"
Case6-4[]
cMissionDefinition Case6-4 CaseFileScreenDescription = "80614" Color = "8117675" DebugSpawnPoint = "ExitOutsideSecurity" DescriptionSummary = "80515" DisplayName = "81565" Duration = "28800" ExplicitStart = "true" IgnoreAction = "false" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "14" PrerequisiteMission = "Case6-3" ShowInDebugMenu = "true" ShowInHUD = "false" StartTime = "291600" cMissionPrereq Case63Success cMissionObjectiveMissionStatus Case63Complete1 MissionName = "Case6-3" Success = "true" SuccessOnly = "true" cMissionObjective Case6-4-Objective cMissionObjectiveSurvivorLives StaceyMustLive KillSurvivor = "false" Name = "cast_stacey" cMissionObjectiveSurvivorLives RebeccaMustLive KillSurvivor = "false" Name = "cast_rebecca" cMissionObjectiveMissionStatus FinishedBreach MissionName = "Case6-4_Breach" Success = "true" cMissionObjectiveEvent HackCineDone2 EventString = "HackCineDone" cMissionSetChuckState TurnOnSurvivorLoadVolumes1 ChuckState = "36" Value = "0" cMissionSendCommandToProp EnableSafehouseSpawingSurvivors PropCommand = "36" Value = "1" cMissionCinematic WhatHappened3 CinematicName = "055a_what_the_hell_happened_a" NoTeleportAfterIsOK = "false" UseLastPlayerWhoSwitchedLevel = "false" cMissionTeleportPlayer Lounge2 SpawnPoint = "EndCase1_4" TeleportAllPlayers = "true" cMissionRaiseDialog ShowBlackBackground Show_Black_Background = "true" cMissionShowCaseFileScreen EndofCase1 Case = "6" Chapter = "4" EventType = "4" ShowSavePrompt = "true" cMissionSendCommandToProp KillZombies11 PropCommand = "18" cMissionSendEvent StartNextCase Value = "StartCase7" cMissionSetMissionState set_part_b_cinematic_player MissionName = "Case7-1" mMissionState = "0" cMissionObjectiveEvent BreachOver2 EventString = "StartCase7" cMissionOnSuccess Case_6_4Completed cMissionSendCommandToProp Disable_GateHackProp PropCommand = "22" PropName = "GateHackThingy_Object" cMissionSendCommandToProp ventDoor1 PropCommand = "14" PropName = "door_vent" Value = "0" cMissionEnableTriggerVolume EnableRoyal TriggerName = "ExitToAmericana" cMissionSendAudioEvent Case64End AudioEvent = "Case64End" cMissionSendCommandToProp lockdoor PropCommand = "8" PropName = "Door_Security_Room" cMissionSendCommandToProp UnlockElevatorR PropCommand = "8" PropName = "SafehouseElevatorR" Value = "0" cMissionSendCommandToProp UnlockElevatorL PropCommand = "8" PropName = "SafehouseElevatorR" Value = "0" cMissionSendCommandToProp DestroyAnimGate PropCommand = "17" PropName = "Safehousegate64_change_this_u_die" Value = "0" cMissionSpawnItem SpawnClosedGate2 ItemName = "SafehouseGate" Location = "3.022,-2.621,9.781" Rotation = "0.000,1.000,0.000,0.000" cMissionOnFail FailCase6-4 cMissionShowCaseFileScreen Fail6-4 Case = "6" Chapter = "4" EventType = "6"
Case6-4_Breach[]
cMissionDefinition Case6-4_Breach DescriptionSummary = "80515" DisplayName = "81565" Duration = "460800" ExplicitStart = "true" LevelRequiredToStartName = "SAFEHOUSE" MissionType = "9" ParentMission = "Case6-4Bridge" StartTime = "291600" cMissionPrereq CaseStarted1 cMissionObjectiveMissionStatus Started MissionName = "Case6-4Bridge" Success = "true" cMissionObjective Case6-4_Breach-Objective cMissionObjectiveEvent ItemsGathered EventString = "ItemGatherComplete" cMissionTimer FadeTimer DeltaTimeSecondsRealTime = "3.5" TriggerBothPlayers = "false" TriggerXTimes = "1" cMissionFadeUp FadeIn ForActivePlayer = "true" cMissionSetChuckState HideWeapon2 ChuckState = "11" cMissionSetChuckState PlayAssemble1 ChuckState = "34" Value = "1" cMissionTimer WaitToKillzombies DeltaTimeSecondsRealTime = "3.5" TriggerBothPlayers = "true" TriggerXTimes = "1" cMissionSetChuckState UngrapplePlayer1 ChuckState = "72" cMissionSendCommandToProp DestroyBarrel1 PropCommand = "17" PropName = "BreachBarrelPlaced1" cMissionSendCommandToProp Generator1 PropCommand = "17" PropName = "BreachGeneratorPlaced" cMissionSendCommandToProp Wire1 PropCommand = "17" PropName = "BreachWirePlaced" cMissionSpawnItem GateHackThingy_Object DisablePhysicsOnInitialPlacement = "true" ItemName = "GateHack" Location = "2.077,-0.747,3.672" Rotation = "0,0,0,1" cMissionTimer WaitToFadeDown DeltaTimeSecondsRealTime = "1.5" TriggerBothPlayers = "false" TriggerXTimes = "1" cMissionFadeDown FadeOut ForActivePlayer = "true" cMissionTimer TurnOffAssembleInvulnerable DeltaTimeSecondsRealTime = "9" TriggerBothPlayers = "true" TriggerXTimes = "1" cMissionSetChuckState InvulnerableOFF ChuckState = "6" cMissionSetChuckState UnhideWeapon1 ChuckState = "50" cMissionObjectiveEvent GateHackComplete1 EventString = "GateClosed" MissionWaypoint = "SAFEHOUSE,2.259,-1.088,4.473" cMissionTimer Showmsg DeltaTimeSecondsGameTime = "2" TriggerBothPlayers = "true" cMissionRaiseDialog SecuredMsg1 Mission_Message = "77572" cMissionTimer SecuredSafehouse DeltaTimeSecondsRealTime = "2.5" TriggerBothPlayers = "false" cMissionSendCommandToProp StopZombieSpawners5 PropCommand = "6" cMissionSendEvent HackCineDone3 Value = "HackCineDone" cMissionSendCommandToProp Disable_GateHackProp1 PropCommand = "22" PropName = "GateHackThingy_Object" cMissionObjectiveEvent HackCineDone EventString = "HackCineDone" cMissionOnSuccess FinishedItemFetch cMissionDestroyNPC Dest_Kirby NPCName = "srv_kirby" cMissionDestroyNPC Dest_Crystal NPCName = "srv_crystal" cMissionDestroyNPC Dest_Terri1 NPCName = "srv_terri" cMissionDestroyNPC Dest_Kristopher1 NPCName = "srv_kristopher" cMissionDestroyNPC Dest_Skylar1 NPCName = "srv_skylar" cMissionDestroyNPC Dest_Anim1 NPCName = "srv_anim" cMissionDestroyNPC Dest_Tamara1 NPCName = "srv_tamara" cMissionDestroyNPC Dest_Wade NPCName = "srv_wade" cMissionSurvivorZombification EnableZombification NPCCustomEvent = "2" cMissionLevelReady Breach_Safehouse LevelName = "LEVEL_SAFEHOUSE" cMissionSendAudioEvent Case64Start AudioEvent = "Case64Start" cMissionSetChuckState EnableAttacks ChuckState = "2" cMissionAdjustZombieTuning MakeZombiesMad MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "1" cMissionZombieFactory BreachEntrance_Warehouse Amount0 = "15" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" IgnoreAction = "false" Type0 = "zombie_skinny" Type1 = "zombie_gas" Type2 = "zombie_skinny_female" ZombieWarehouseName = "BreachEntrance_Warehouse" cMissionZombieFactory EntranceLight Amount0 = "3" Amount1 = "3" ClumpDiameterDelta = "1.0" IgnoreAction = "false" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" ZombieWarehouseName = "EntranceLight" cMissionZombieFactory Breach_Safehouse1 Amount0 = "15" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "3" IgnoreAction = "false" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_gas" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Breach_Safehouse" cMissionSpawnZombieCrate RespawnEntrance DisableIfChuckIsCloserThan = "20" IgnoreAction = "false" ShapeName = "Breach" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "3" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate RespawnEntrance1 DisableIfChuckIsCloserThan = "10" IgnoreAction = "true" ShapeName = "Breach1" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "5" cMissionSpawnZombieCrate RespawnEntrance2 DisableIfChuckIsCloserThan = "6" IgnoreAction = "false" ShapeName = "Breach3" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "3" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate RespawnSafeHouse DisableIfChuckIsCloserThan = "6" IgnoreAction = "false" ShapeName = "BreachSafeHouse_9" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate RespawnSafeHouse1 DisableIfChuckIsCloserThan = "6" IgnoreAction = "false" ShapeName = "BreachSafeHouse_8" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate RespawnSafeHouse2 DisableIfChuckIsCloserThan = "6" IgnoreAction = "false" ShapeName = "BreachSafeHouse_6" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "3" cMissionSpawnZombieCrate RespawnSafeHouse3 DisableIfChuckIsCloserThan = "6" IgnoreAction = "false" ShapeName = "BreachSafeHouse_2" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate RespawnSafeHouse4 DisableIfChuckIsCloserThan = "6" IgnoreAction = "false" ShapeName = "BreachSafeHouse" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "1" cMissionSpawnItem Lure_Node_1 DisablePhysicsOnInitialPlacement = "true" ItemName = "ZombieDirectionLure4m" Location = "59.031,2.915,-13.542" Rotation = "0.000,-0.477,0.000,1.177" cMissionSpawnItem Lure_Node_2 DisablePhysicsOnInitialPlacement = "true" ItemName = "ZombieDirectionLure4m" Location = "52.285,-0.330,-6.495" Rotation = "0.000,-0.477,0.000,1.177" cMissionSpawnItem Lure_Node_3 DisablePhysicsOnInitialPlacement = "true" ItemName = "ZombieDirectionLure4m" Location = "44.227,-1.093,1.551" Rotation = "0.000,-0.477,0.000,1.177" cMissionSpawnItem Lure_Node_4 DisablePhysicsOnInitialPlacement = "true" ItemName = "ZombieDirectionLure4m" Location = "39.231,-1.093,6.632" Rotation = "0.000,-0.477,0.000,1.177" cMissionSpawnItem Lure_Node_5 DisablePhysicsOnInitialPlacement = "true" ItemName = "ZombieDirectionLure4m" Location = "33.013,-1.093,10.172" Rotation = "0.000,-1.404,0.000,1.278" cMissionSpawnItem Lure_Node_6 DisablePhysicsOnInitialPlacement = "true" ItemName = "ZombieDirectionLure4m" Location = "25.026,-1.093,10.082" Rotation = "0.000,-1.364,0.000,1.314" cMissionSpawnItem Lure_Node_7a DisablePhysicsOnInitialPlacement = "true" ItemName = "ZombieDirectionLure4m" Location = "13.018,-1.097,12.667" Rotation = "0.000,-2.096,0.000,1.000" cMissionSpawnItem Lure_Node_7b DisablePhysicsOnInitialPlacement = "true" ItemName = "ZombieDirectionLure4m" Location = "13.175,-1.089,7.200" Rotation = "0.000,-0.808,0.000,1.200" cMissionSpawnItem Lure_Node_8 DisablePhysicsOnInitialPlacement = "true" ItemName = "ZombieDirectionLure4m" Location = "6.091,-1.093,9.766" Rotation = "0.000,-1.062,0.000,1.000" cMissionSpawnItem Lure_Node_9 DisablePhysicsOnInitialPlacement = "true" ItemName = "ZombieDirectionLure4m" Location = "-3.399,-1.098,13.081" Rotation = "0.000,0.103,0.000,1.000" cMissionSpawnItem Lure_Node_10b DisablePhysicsOnInitialPlacement = "true" ItemName = "ZombieDirectionLure4m" Location = "-2.945,-1.097,7.596" Rotation = "0.000,0.296,0.000,3.270" cMissionSpawnItem Lure_Node_11 DisablePhysicsOnInitialPlacement = "true" ItemName = "ZombieDirectionLure4m" Location = "0.452,-1.099,29.439" Rotation = "0.000,-1.424,0.000,1.325" cMissionSpawnItem Lure_Node_12 DisablePhysicsOnInitialPlacement = "true" ItemName = "ZombieDirectionLure4m" Location = "-3.545,-2.929,35.853" Rotation = "0.000,-0.673,0.000,1.000" cMissionSpawnItem Lure_Node_13 DisablePhysicsOnInitialPlacement = "true" ItemName = "ZombieDirectionLure4m" Location = "-9.532,-1.097,27.591" Rotation = "0.000,-1.539,0.000,1.000" cMissionSpawnItem Lure_Node_14 DisablePhysicsOnInitialPlacement = "true" ItemName = "ZombieDirectionLure4m" Location = "-19.168,-1.097,28.151" Rotation = "0.000,-0.360,0.000,1.433" cMissionSpawnItem Lure_Node_15 DisablePhysicsOnInitialPlacement = "true" ItemName = "ZombieDirectionLure4m" Location = "-26.617,-1.097,32.517" Rotation = "0.000,-1.547,0.000,1.000" cMissionSpawnItem Lure_Node_16 DisablePhysicsOnInitialPlacement = "true" ItemName = "ZombieDirectionLure4m" Location = "-31.192,-2.433,23.815" Rotation = "0.000,-3.135,0.000,1.000" cMissionSpawnItem Lure_Node_17 DisablePhysicsOnInitialPlacement = "true" ItemName = "ZombieDirectionLure4m" Location = "-40.866,-1.094,32.383" Rotation = "0.000,2.938,0.000,1.486" cMissionSpawnItem Lure_Node_18 DisablePhysicsOnInitialPlacement = "true" ItemName = "ZombieDirectionLure4m" Location = "-40.931,4.502,14.892" Rotation = "0.000,-0.008,0.000,1.935" cMissionSpawnItem Lure_Node_19 DisablePhysicsOnInitialPlacement = "true" ItemName = "ZombieDirectionLure4m" Location = "-31.353,-5.520,12.172" Rotation = "0.000,3.274,0.000,0.099" cMissionSpawnItem Lure_Node_21 DisablePhysicsOnInitialPlacement = "true" ItemName = "ZombieDirectionLure4m" Location = "-25.709,-5.526,-0.444" Rotation = "0.000,1.553,0.000,1.128" cMissionSpawnItem Lure_Node_22 DisablePhysicsOnInitialPlacement = "true" ItemName = "ZombieDirectionLure4m" Location = "-18.475,-1.139,3.516" Rotation = "0.000,-1.000,0.000,0.008" cMissionSpawnItem Lure_Node_23 DisablePhysicsOnInitialPlacement = "true" ItemName = "ZombieDirectionLure4m" Location = "-31.433,-5.540,-2.594" Rotation = "0.000,0.125,0.000,3.260" cMissionSpawnItem Lure_Node_24 DisablePhysicsOnInitialPlacement = "true" ItemName = "ZombieDirectionLure4m" Location = "-5.464,-5.529,-12.980" Rotation = "0.000,-0.432,0.000,0.902" cMissionSpawnItem Lure_Node_28 DisablePhysicsOnInitialPlacement = "true" ItemName = "ZombieDirectionLure4m" Location = "1.172,-1.098,4.619" Rotation = "0.000,0.135,0.000,-3.205" cMissionSpawnItem Broadsword DisablePhysicsOnInitialPlacement = "false" ItemName = "Broadsword" Location = "-30.525,-5.414,25.188" Rotation = "0.707,0.707,0.000,0.000" cMissionSpawnItem TwoByFour DisablePhysicsOnInitialPlacement = "false" ItemName = "TwoByFour" Location = "1.750,-1.067,1.521" Rotation = "-0.704,0.709,-0.031,0.032" cMissionSpawnItem TwoByFour1 DisablePhysicsOnInitialPlacement = "false" ItemName = "TwoByFour" Location = "1.475,-1.010,2.188" Rotation = "0.000,2.915,0.000,-1.332" cMissionSpawnItem TwoByFour2 DisablePhysicsOnInitialPlacement = "false" ItemName = "TwoByFour" Location = "-19.523,-5.522,-6.769" Rotation = "0.000,2.915,0.000,-1.332" cMissionSpawnItem TwoByFour3 DisablePhysicsOnInitialPlacement = "false" ItemName = "TwoByFour" Location = "-17.704,-5.122,-6.881" Rotation = "-0.517,2.554,0.371,1.828" cMissionSpawnItem LeadPipe DisablePhysicsOnInitialPlacement = "false" ItemName = "LeadPipe" Location = "-19.816,-0.959,30.106" Rotation = "0.000,0.000,0.707,0.707" cMissionSpawnItem Pallete DisablePhysicsOnInitialPlacement = "false" ItemName = "Pallet" Location = "1.331,-1.010,0.816" Rotation = "0.000,2.915,0.000,-1.332" cMissionSpawnItem Pallete1 DisablePhysicsOnInitialPlacement = "false" ItemName = "Pallet" Location = "2.452,-1.097,12.741" Rotation = "0.000,2.915,0.000,-1.332" cMissionSpawnItem Pallete2 DisablePhysicsOnInitialPlacement = "false" ItemName = "Pallet" Location = "-22.396,-5.491,-10.211" Rotation = "0,0,0,1" cMissionSpawnItem Pallete3 DisablePhysicsOnInitialPlacement = "false" ItemName = "Pallet" Location = "-22.435,-5.301,-10.161" Rotation = "0.000,-0.060,0.000,1.000" cMissionSpawnItem BaseballBat DisablePhysicsOnInitialPlacement = "false" ItemName = "BaseballBat" Location = "-15.402,-5.522,-3.118" Rotation = "0.660,-0.172,-0.250,-0.688" cMissionStartEffect PanelSpark EffectEnum = "167" Location = "2.613,0.442,4.586" Loop = "true" Rotation = "0,0,0,1" cMissionTimer DoorStuff DeltaTimeSecondsRealTime = ".25" TriggerXTimes = "1" cMissionSendCommandToProp FirstAid_Lock PropCommand = "14" PropName = "Door_First_Aid" cMissionSendCommandToProp PokerRoom_Lock PropCommand = "11" PropName = "Door_Poker_Room" cMissionSendCommandToProp Surv_Room_11 PropCommand = "11" PropName = "Door_Survivor_Room11" cMissionSendCommandToProp Surv_Room_10 PropCommand = "11" PropName = "Door_Survivor_Room10" cMissionSendCommandToProp Surv_Room_09 PropCommand = "11" PropName = "Door_Survivor_Room9" cMissionSendCommandToProp Surv_Room_08 PropCommand = "11" PropName = "Door_Survivor_Room8" cMissionSendCommandToProp Surv_Room_07 PropCommand = "11" PropName = "Door_Survivor_Room7" cMissionSendCommandToProp Surv_Room_06 PropCommand = "11" PropName = "Door_Survivor_Room6" cMissionSendCommandToProp Surv_Room_05 PropCommand = "11" PropName = "Door_Survivor_Room5" cMissionSendCommandToProp Surv_Room_04 PropCommand = "11" PropName = "Door_Survivor_Room4" cMissionSendCommandToProp Surv_Room_03 PropCommand = "11" PropName = "Door_Survivor_Room3" cMissionSendCommandToProp Surv_Room_01 PropCommand = "11" PropName = "Door_Survivor_Room1" cMissionSendCommandToProp OpenGeneratorRoom PropCommand = "10" PropName = "Door_Survivor_Room2_1" cMissionSendCommandToProp OpenHallwayAirlock1 PropCommand = "9" PropName = "Airlock1" cMissionSendCommandToProp OpenHallwayAirlock2 PropCommand = "10" PropName = "Airlock2" cMissionSendCommandToProp SecurityRoom_Lock PropCommand = "11" PropName = "Door_Security_Room" cMissionSendAudioEvent CaseCStart1 AudioEvent = "CaseCStart" cMissionSetAudioParam CaseID7 AudioParamName = "CaseID" AudioParamValue = "102" cMissionSpawnNPC StaceyBreach NPCName = "cast_stacey" Rotation = "2.0" SpawnPoint = "-3.173,-1.070,7.610" UseRotationAndLocationIfSpawned = "true" cMissionSetNPCScriptedAction SetToSafehouseBreachIdle IsLooping = "true" NPCName = "cast_stacey" ScriptedActionName = "SSafehouseBreach" SnapToState = "true" cMissionSpawnNPC RebeccaLounge Location = "0.000,0.000,0.000" NPCName = "cast_rebecca" Rotation = "3.008" Scale = "2.772,1.558,3.482" SpawnPoint = "-5.020,-1.101,6.666" Translation = "-36.171,0.438,30.644" UseRotationAndLocationIfSpawned = "true" cMissionSetNPCScriptedAction SetToSafehouseBreachIdle1 IsLooping = "true" NPCName = "cast_rebecca" ScriptedActionName = "RebeccaBreachIdle" SnapToState = "true" cMissionSetChuckState TurnOffSurvivorLoadVolumes ChuckState = "36" Value = "1" cMissionSendCommandToProp DisableSafehouseSpawingSurvivors PropCommand = "36" Value = "0" cMissionSendCommandToProp ventDoor PropCommand = "12" PropName = "door_vent" Value = "0" cMissionSendCommandToProp LockElevatorR PropCommand = "11" PropName = "SafehouseElevatorR" Value = "0" cMissionSendCommandToProp LockElevatorL PropCommand = "11" PropName = "SafehouseElevatorL" Value = "0" cMissionTimer DestroyNPCs DeltaTimeSecondsRealTime = "0.1" TriggerXTimes = "1" cMissionDestroyNPC destroyRebecca NPCName = "cast_rebecca_injured" cMissionDestroyNPC destroySullivan NPCName = "cast_sullivan" cMissionDestroyNPC destroyKatey NPCName = "cast_katey" cMissionDestroyNPC destroyTK NPCName = "cast_tk_shirt_injured" cMissionDisableTriggerVolume DisableRoyal1 TriggerName = "ExitToAmericana" cMissionTeleportPlayer BreachStart1 REMOVE_BEFORE_SHIP = "true" SpawnPoint = "BreachStart" TeleportAllPlayers = "true" cMissionRaiseDialog Tutorial5 FullScreen_TutorialID = "11" cMissionTimer SpawnSurvivors1 DeltaTimeSecondsRealTime = "0.2" TriggerXTimes = "1" cMissionSpawnNPC Breach_Kirby DefaultBehaviour = "Idle" IgnoreAction = "false" NPCName = "srv_kirby" Rotation = "-2.096" SpawnPoint = "-31.745,-5.528,3.061" UseRotationAndLocationIfSpawned = "true" WithProp = "LeadPipe" cMissionSetChuckState EnableAttacksy62 ChuckState = "37" cMissionChangeNPCState Brave3 InvulnerableToGrapples = "false" Nature = "5" NPCName = "srv_kirby" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionSpawnNPC Breach_Crystal DefaultBehaviour = "Idle" IgnoreAction = "false" Location = "1.257,1.092,2.699" NPCName = "srv_crystal" Rotation = "0.000,0.504,0.000,-0.863" SpawnPoint = "0.047,-1.098,-2.452" UseRotationAndLocationIfSpawned = "true" WithProp = "FireAxe" cMissionSetChuckState EnableAttacksy63 ChuckState = "37" cMissionChangeNPCState Scared3 InvulnerableToGrapples = "false" Nature = "3" NPCName = "srv_crystal" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionSpawnNPC Breach_Terri2 DefaultBehaviour = "Idle" IgnoreAction = "false" NPCName = "srv_terri" Rotation = "-0.523" SpawnPoint = "-7.133,-5.529,-6.156" UseRotationAndLocationIfSpawned = "true" WithProp = "SledgeHammer" cMissionSetChuckState EnableAttacksy64 ChuckState = "37" cMissionChangeNPCState Brave4 InvulnerableToGrapples = "false" Nature = "5" NPCName = "srv_terri" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionSpawnNPC Breach_Kristopher2 DefaultBehaviour = "Idle" IgnoreAction = "false" NPCName = "srv_kristopher" Rotation = "-0.59" SpawnPoint = "-7.305,-1.095,28.480" UseRotationAndLocationIfSpawned = "true" WithProp = "PushBroom" cMissionSetChuckState EnableAttacksy65 ChuckState = "37" cMissionChangeNPCState Aggressive2 InvulnerableToGrapples = "false" Nature = "2" NPCName = "srv_kristopher" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionSpawnNPC Breach_Skylar2 DefaultBehaviour = "Idle" IgnoreAction = "false" NPCName = "srv_skylar" Rotation = "3.001" SpawnPoint = "0.827,-1.100,26.896" UseRotationAndLocationIfSpawned = "true" WithProp = "BaseballBat" cMissionSetChuckState EnableAttacksy66 ChuckState = "37" cMissionChangeNPCState Scared4 InvulnerableToGrapples = "false" Nature = "3" NPCName = "srv_skylar" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionSpawnNPC Breach_Anim2 DefaultBehaviour = "Idle" IgnoreAction = "false" NPCName = "srv_anim" Rotation = "1.318" SpawnPoint = "-18.967,-5.533,-12.963" UseRotationAndLocationIfSpawned = "true" WithProp = "LeadPipe" cMissionSetChuckState EnableAttacksy67 ChuckState = "37" cMissionChangeNPCState Brave5 InvulnerableToGrapples = "false" Nature = "5" NPCName = "srv_anim" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionSpawnNPC Breach_Wade DefaultBehaviour = "Idle" IgnoreAction = "false" NPCName = "srv_wade" Rotation = "-0.87" SpawnPoint = "-30.263,-5.531,-11.037" UseRotationAndLocationIfSpawned = "true" WithProp = "TwoByFour" cMissionSetChuckState EnableAttacksy68 ChuckState = "37" cMissionChangeNPCState Scared5 InvulnerableToGrapples = "false" Nature = "2" NPCName = "srv_wade" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionSpawnNPC Breach_Tamara2 DefaultBehaviour = "Idle" IgnoreAction = "false" NPCName = "srv_tamara" Rotation = "-2.421" SpawnPoint = "-31.671,-1.094,28.605" UseRotationAndLocationIfSpawned = "true" WithProp = "PushBroom" cMissionSetChuckState EnableAttacksy69 ChuckState = "37" cMissionChangeNPCState Aggressive3 InvulnerableToGrapples = "false" Nature = "2" NPCName = "srv_tamara" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionZombieRemoval SupressByPanel Location = "0.866,-1.096,10.281" Radius = "8" cMissionPropSpawnRestrictions AllowFood Level = "SAFEHOUSE" PropType = "cFoodItem" RemoveProp = "false" cMissionSendCommandToProp DestroyOldDoors PropCommand = "17" PropName = "BreachDoorRFront" cMissionSendCommandToProp DestroyOldDoors2 PropCommand = "17" PropName = "BreachDoorLBack" cMissionSendCommandToProp DestroyOldDoors3 PropCommand = "17" PropName = "BreachDoorLFront" cMissionSendCommandToProp DestroyOldDoors1 PropCommand = "17" PropName = "BreachDoorRBack" cMissionSendCommandToProp DestroyCardboardBox PropCommand = "17" PropName = "CardboardBox5" cMissionSendCommandToProp DestroyCardboardBox2 PropCommand = "17" PropName = "CardboardBox6" cMissionSendCommandToProp DestroyCardboardBox1 PropCommand = "17" PropName = "CardboardBox7" cMissionSpawnItem BreachDoorLBack2 ItemName = "BreachDoorL" Location = "17.455,-1.091,5.258" Rotation = "0.000,0.000,0.000,1.000" cMissionSpawnItem BreachDoorRBack2 ItemName = "BreachDoorR" Location = "17.454,-1.092,14.706" Rotation = "0.000,0.000,0.000,1.000" cMissionSpawnItem BreachDoorLFront1 ItemName = "BreachDoorL" Location = "8.507,-1.091,5.487" Rotation = "0.000,0.000,0.000,1.000" cMissionSpawnItem BreachDoorRFront3 ItemName = "BreachDoorR" Location = "8.507,-1.093,14.815" Rotation = "0,0,0,1" cMissionSpawnItem Nectar ItemName = "NectarJuice" Location = "52.532,-1.056,-8.449" Rotation = "-0.071,0.697,-0.676,0.228" cMissionSurvivorZombification DisableZombification NPCCustomEvent = "1" cMissionSetChuckState SurvivorsTough ChuckState = "70" Value = "15" cMissionTimer WaittoWeakenSurvivors DeltaTimeSecondsRealTime = "120" TriggerXTimes = "1" cMissionSetChuckState SurvivorsNormal ChuckState = "70" Value = "100" cMissionSpawnItem Safehousegate64_change_this_u_die DisablePhysicsOnInitialPlacement = "true" ItemName = "SafehouseGate" Location = "3.070,-2.750,1.225" Rotation = "0.000,1.000,0.000,0.000"
Case6-4_GetItems[]
cMissionDefinition Case6-4_GetItems DescriptionSummary = "80515" DisplayName = "81565" Duration = "460800" ExplicitStart = "true" LevelRequiredToStartName = "SAFEHOUSE" MissionType = "9" ParentMission = "Case6-4_Breach" ShowInDebugMenu = "false" ShowInHUD = "false" StartTime = "291600" cMissionPrereq CaseStarted2 cMissionObjectiveMissionStatus Started1 MissionName = "Case6-4Bridge" Success = "true" cMissionObjective Case6-4_GetItems-Objective1 cMissionObjectiveEvent GeneratorDone EventString = "GeneratorDone" MissionWaypoint = "SAFEHOUSE,-33.752,-1.098,33.829" cMissionRaiseDialog GeneratorDiag1 Mission_Message = "77529" cMissionSpawnItem BreachGeneratorPlaced DisablePhysicsOnInitialPlacement = "true" IsStatic = "true" ItemName = "Generator" Location = "2.614,-0.798,4.521" NonInteractableProp = "true" Rotation = "0.000,-0.707,0.000,0.707" cMissionSendAudioEvent GeneratorDiagAudio1 AudioEvent = "ObtainKeyItem" cMissionSetMissionState set_success_player1 MissionName = "Case6-4_GetItems" mMissionState = "1" cMissionObjectiveEvent WireDone EventString = "WireDone" MissionWaypoint = "SAFEHOUSE,-35.383,-6.322,-3.046" cMissionRaiseDialog WireDiag1 Mission_Message = "77530" cMissionSpawnItem BreachWirePlaced DisablePhysicsOnInitialPlacement = "true" IsStatic = "true" ItemName = "SpoolWire" Location = "2.630,-0.788,5.186" NonInteractableProp = "true" Rotation = "0,0,0,1" cMissionSendAudioEvent WireDiagAudio AudioEvent = "ObtainKeyItem" cMissionSetMissionState set_success_player3 MissionName = "Case6-4_GetItems" mMissionState = "1" cMissionObjectiveEvent BarrelDone1 EventString = "BarrelDone" MissionWaypoint = "SAFEHOUSE,-18.632,-5.526,-3.490" cMissionRaiseDialog BarrelDiag2 Mission_Message = "77528" cMissionSpawnItem BreachBarrelPlaced1 DisablePhysicsOnInitialPlacement = "true" IsStatic = "true" ItemName = "GasBarrel" Location = "2.570,-0.798,3.773" NonInteractableProp = "true" Rotation = "0.000,0.000,0.000,1.000" cMissionSendAudioEvent BarrelDiagAudio AudioEvent = "ObtainKeyItem" cMissionSetMissionState set_success_player7 MissionName = "Case6-4_GetItems" mMissionState = "1" cMissionLevelReady SafeHouse LevelName = "LEVEL_SAFEHOUSE" cMissionOnTrigger PlaceItems DisplayName = "50795" InnerRadius = "1.5" InteractButton = "true" Location = "2.785,-0.200,4.546" NeverFinish = "true" Radius = "5" ZombieRotation = "0,0,0,1" cMissionCondition GotBarrel Condition = "2" ConditionParamater = "GasBarrel" cMissionSetChuckState PlaceItemAnimation7 ChuckState = "34" cMissionTimer WaitforPlacement4 DeltaTimeSecondsRealTime = "0.5" IgnoreAction = "false" TriggerBothPlayers = "false" TriggerXTimes = "1" cMissionSendCommandToProp GetRidofBarrel8 PropCommand = "17" PropName = "BreachBarrel" cMissionSendEvent Event_Placed_Barrel7 Value = "EVENT_PLACED_BARREL" cMissionCondition GotWire Condition = "2" ConditionParamater = "SpoolWire" cMissionSetChuckState PlaceItemAnimation1 ChuckState = "34" cMissionTimer WaitforPlacement5 DeltaTimeSecondsRealTime = "0.5" IgnoreAction = "false" TriggerBothPlayers = "false" TriggerXTimes = "1" cMissionSendCommandToProp GetRidofWire2 PropCommand = "17" PropName = "BreachWire" cMissionSendEvent Event_Placed_SPOOL1 Value = "EVENT_PLACED_SPOOL" cMissionCondition GotGenerator Condition = "2" ConditionParamater = "Generator" cMissionSetChuckState PlaceItemAnimation8 ChuckState = "34" cMissionTimer WaitforPlacement6 DeltaTimeSecondsRealTime = "0.5" IgnoreAction = "false" TriggerBothPlayers = "false" TriggerXTimes = "1" cMissionSendCommandToProp GetRidofGenerator2 PropCommand = "17" PropName = "BreachGenerator" cMissionSendEvent Event_Placed_Generator1 Value = "EVENT_PLACED_GENERATOR" cMissionTimer HintsPopUp DeltaTimeSecondsRealTime = "15" TriggerXTimes = "50" cMissionRaiseDialog BreachTutorial1 Mission_Ticker = "70156" cMissionRaiseDialog BreachTutorial2 Mission_Ticker = "70157" cMissionOnSuccess AllItemsPlaced cMissionSetChuckState InvulnerableForAssemble ChuckState = "5" cMissionSendEvent ItemGatherComplete Value = "ItemGatherComplete" cMissionHideTriggerVolume HideItemTrigger TriggerName = "PlaceItems" cMissionDisableTriggerVolume DisableItemTrigger TriggerName = "PlaceItems"
Case6-1Cinematics2[]
cMissionDefinition Case6-1Cinematics2 Color = "8117675" DebugSpawnPoint = "BoilerRoomEntry" DescriptionSummary = "80512" DisplayName = "81562" Duration = "3600" ExplicitStart = "false" LevelRequiredToStartName = "FORTUNE_EXTERIOR" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "9" ParentMission = "Case6-1" ShowInDebugMenu = "false" StartTime = "291600" cMissionPrereq Started61 cMissionObjectiveEvent StartCinemas EventString = "StartCinematics" cMissionObjective Case6CineFinished cMissionObjectiveEvent FinishedCase6Cine EventString = "EndCase6Cine" cMissionLevelReady Exterior_BloodbathB LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSendCommandToProp DestroyBenches PropCommand = "17" PropName = "Bench21" cMissionSendCommandToProp DestroyBenches3 PropCommand = "17" PropName = "Bench22" cMissionSendCommandToProp DestroyBenches2 PropCommand = "17" PropName = "Bench24" cMissionSendCommandToProp DestroyBenches1 PropCommand = "17" PropName = "Bench25" cMissionSendCommandToProp DestroyBenches7 PropCommand = "17" PropName = "Bench35" cMissionSendCommandToProp DestroyBenches6 PropCommand = "17" PropName = "Bench36" cMissionSendCommandToProp DestroySign PropCommand = "17" PropName = "SquareSign7" cMissionSendCommandToProp DestroyNewsPaperBox PropCommand = "17" PropName = "NewspaperBox5" cMissionSendCommandToProp DestroyNewsPaperBox1 PropCommand = "17" PropName = "NewspaperBox8" cMissionSendCommandToProp DestroyNewsPaperBox4 PropCommand = "17" PropName = "NewspaperBox4" cMissionSendCommandToProp DestroyNewsPaperBox3 PropCommand = "17" PropName = "NewspaperBox6" cMissionSendCommandToProp GarbageCan PropCommand = "17" PropName = "GarbageCan14" cMissionSendCommandToProp GarbageCan2 PropCommand = "17" PropName = "GarbageCan12" cMissionSendCommandToProp DestroySoda PropCommand = "17" PropName = "LargeSoda9" cMissionSendCommandToProp DestroyHotDog PropCommand = "17" PropName = "HotDog" cMissionSendCommandToProp DestroyGoblinMask PropCommand = "17" PropName = "GoblinMask" cMissionSendCommandToProp DestroyHunkOfMeat PropCommand = "17" PropName = "HunkOfMeat4" cMissionSendCommandToProp DestroyPlant PropCommand = "17" PropName = "PottedPlant_49" cMissionSendCommandToProp DestroyPlant1 PropCommand = "17" PropName = "PottedPlant_53" cMissionCinematic mov_050b_bloodbath_b CinematicName = "050b_bloodbath_b" NoTeleportAfterIsOK = "true" cMissionLoadLevel LoadSafehouse_for_051 Level = "SAFEHOUSE" LevelSpawnPoint = "Start" cMissionLevelReady Safehouse_All_Hell LevelName = "LEVEL_SAFEHOUSE" cMissionCinematic mov_051_all_hell_broken_loose CinematicName = "051_all_hell_broken_loose" UseLastPlayerWhoSwitchedLevel = "false" cMissionTeleportPlayer Post_051 SpawnPoint = "ExitOutsideSecurity" TeleportAllPlayers = "true" cMissionSendEvent EndCase6Cine Value = "EndCase6Cine"
Case6_BeforeBreach[]
cMissionDefinition Case6_BeforeBreach Color = "8117675" DebugSpawnPoint = "BoilerRoomEntry" Duration = "518400" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "12" ParentMission = "Case6-4_Breach" PrerequisiteMission = "Case6-1" ShowInDebugMenu = "false" StartTime = "291600" WaitUntilEnd = "false" cMissionObjective BeforeBreach cMissionObjectiveMissionStatus Complete6_3 MissionName = "Case6-3" Success = "true" cMissionLevelReady SafehouseBeforeBreach LevelName = "LEVEL_SAFEHOUSE" cMissionTimer LockFirstAidRoom DeltaTimeSecondsRealTime = ".25" TriggerBothPlayers = "true" TriggerXTimes = "1" cMissionSendCommandToProp LockAidRoom PropCommand = "11" PropName = "Door_First_Aid" cMissionSpawnNPC TK_Case6_BeforeBreach IgnoreAction = "false" NPCName = "cast_tk_shirt" Rotation = "1.761" SpawnPoint = "-30.991,-1.135,41.152" UseRotationAndLocationIfSpawned = "true" cMissionSetNPCScriptedAction x702 IsLooping = "true" NPCName = "cast_tk_shirt" ScriptedActionName = "GurneyLying" cMissionSpawnNPC SpawnKateyBeforeBreach DefaultBehaviour = "Idle" NPCName = "cast_katey" Rotation = "1.554" SpawnPoint = "-10.613,-1.09,9.882" UseRotationAndLocationIfSpawned = "true" cMissionSetNPCScriptedAction BeforeBreachSit IsLooping = "true" NPCName = "cast_katey" ScriptedActionName = "SSit" SnapToState = "true" cMissionDialogueCondition Case6_2_Success_K ConditionParameter1 = "Case6-2" DialogueCondition = "23" cMissionDialogueCondition Case6_2_Failed_K ConditionParameter1 = "Case6-2" DialogueCondition = "22" cMissionDialogue Case6_2_During_K Dialogue0 = "70116" Dialogue1 = "70117" LoopThisNode = "true" Speaker0 = "cast_katey" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionDialogue Failed_Case6_2_K Dialogue0 = "70110" Dialogue1 = "70111" LoopThisNode = "true" Speaker0 = "cast_katey" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionDialogueCondition Case6_3_Success_K ConditionParameter1 = "Case6-3" DialogueCondition = "23" cMissionDialogueCondition Case6_3_Failed_K ConditionParameter1 = "Case6-3" DialogueCondition = "22" cMissionDialogue Case6_3_During_K Dialogue0 = "70116" Dialogue1 = "70117" LoopThisNode = "true" Speaker0 = "cast_katey" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionDialogue Failed_Case6_3_K Dialogue0 = "70110" Dialogue1 = "70111" LoopThisNode = "true" Speaker0 = "cast_katey" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionDialogue BeforeBreach_Blank cMissionSpawnNPC StaceyBeforeBreach NPCName = "cast_stacey" Rotation = "2.0" SpawnPoint = "-3.6,-1.110,7.1" UseRotationAndLocationIfSpawned = "true" cMissionSetNPCScriptedAction StaceySit_BeforeBreach IsLooping = "true" NPCName = "cast_stacey" ScriptedActionName = "SSit" SnapToState = "true" cMissionDialogueCondition Case6_2_Success_St ConditionParameter1 = "Case6-2" DialogueCondition = "23" cMissionDialogueCondition Case6_2_Failed_St ConditionParameter1 = "Case6-2" DialogueCondition = "22" cMissionDialogue Case6-2-During_Stacey Dialogue0 = "70112" Dialogue1 = "70113" DialogueCondition = "0" LoopThisNode = "true" Speaker0 = "cast_stacey" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogueCondition RebbacaDead ConditionParameter1 = "cast_rebecca" DialogueCondition = "17" cMissionDialogue Yousuck Dialogue0 = "70118" Dialogue1 = "70109" LoopThisNode = "true" Speaker0 = "cast_stacey" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue Failed_Case_6_2_St Dialogue0 = "70106" Dialogue1 = "70107" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogueCondition Case6_3_Success_St ConditionParameter1 = "Case6-3" DialogueCondition = "23" cMissionDialogueCondition Case6_3_Failed_St ConditionParameter1 = "Case6-3" DialogueCondition = "22" cMissionDialogue Case6-3-During_Stacey Dialogue0 = "70127" Dialogue1 = "70128" DialogueCondition = "0" LoopThisNode = "true" Speaker0 = "cast_stacey" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogueCondition RebbacaDead1 ConditionParameter1 = "cast_rebecca" DialogueCondition = "17" cMissionDialogue Yousuck1 Dialogue0 = "70118" Dialogue1 = "70109" LoopThisNode = "true" Speaker0 = "cast_stacey" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue Failed_Case_6_3_St Dialogue0 = "70133" Dialogue1 = "70134" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue BeforeBreach_Blank1 cMissionSpawnNPC Sullivan_BeforeBreach DefaultBehaviour = "Idle" NPCName = "cast_sullivan" Rotation = "0.196" SpawnPoint = "-6.115,-1.101,7.164" UseRotationAndLocationIfSpawned = "true" cMissionSetNPCScriptedAction SullivanAntsy1 IsLooping = "true" NPCName = "cast_sullivan" ScriptedActionName = "SSullivanPace" SnapToState = "true" cMissionDialogueCondition Case6_2_Success_Sul ConditionParameter1 = "Case6-2" DialogueCondition = "23" cMissionDialogueCondition Case6_2_Failed_Sul ConditionParameter1 = "Case6-2" DialogueCondition = "22" cMissionDialogue Case6_2_During_Sul Dialogue0 = "70114" Dialogue1 = "70115" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionDialogue Failed_Case_6_2_Sul Dialogue0 = "70108" Dialogue1 = "70109" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionDialogueCondition Case6_3_Success_Sul ConditionParameter1 = "Case6-3" DialogueCondition = "23" cMissionDialogueCondition Case6_3_Failed_Sul ConditionParameter1 = "Case6-3" DialogueCondition = "22" cMissionDialogue Case6_3_During_Sul Dialogue0 = "70129" Dialogue1 = "70130" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionDialogue Failed_Case_6_3_Sul Dialogue0 = "70108" Dialogue1 = "70109" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionDialogue BeforeBreach_Blank2
Case6-4Fail[]
cMissionDefinition Case6-4Fail Color = "8117675" DebugSpawnPoint = "BoilerRoomEntry" Duration = "518400" ExplicitStart = "true" IgnoreAction = "false" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "8" ParentMission = "Case6-4_Breach" ShowInDebugMenu = "false" StartTime = "291600" WaitUntilEnd = "true" cMissionPrereq FailedCase1 cMissionObjectiveMissionStatus FailedCase2 Failed = "true" MissionName = "Case6-4" cMissionObjectiveMissionStatus CompleteBreach Failed = "false" MissionName = "Case6-4_Breach" Success = "true" cMissionOnEnter StartFail cMissionFadeDown GoToBlack cMissionTimer FadeUp DeltaTimeSecondsRealTime = "1.5" cMissionSendCommandToProp KillZombies12 PropCommand = "18" cMissionFadeUp BackToGameplay cMissionLevelReady Safehosue3 LevelName = "LEVEL_SAFEHOUSE" cMissionTimer ClearSurvivorBus DeltaTimeSecondsRealTime = "0.5" TriggerXTimes = "1" cMissionSpawnNPC Stacey15 NPCName = "cast_stacey" Rotation = "2.0" SpawnPoint = "-3.6,-1.110,7.1" UseRotationAndLocationIfSpawned = "true" cMissionDialogue BeCareful22 Dialogue0 = "70118" DialogueCondition = "0" LoopThisNode = "true" Speaker0 = "cast_stacey" SpeakerID0 = "50052" cMissionSetNPCScriptedAction x3956 IsLooping = "true" NPCName = "cast_stacey" ScriptedActionName = "SSit" SnapToState = "true" cMissionSpawnNPC RebeccaLounge1 NPCName = "cast_rebecca" Rotation = "3.008" SpawnPoint = "-5.020,-1.101,6.666" UseRotationAndLocationIfSpawned = "true" cMissionSetNPCScriptedAction SetToSafehouseBreachIdle2 IsLooping = "true" NPCName = "cast_rebecca" ScriptedActionName = "RebeccaBreachIdle" SnapToState = "true" cMissionDialogue RebbecaAfterBoykin7 AutoStart = "false" Dialogue0 = "77621" JoinChuckAfter = "false" LoopThisNode = "true" Speaker0 = "cast_rebecca" SpeakerID0 = "50047" cMissionSpawnNPC SpawnKatey26 DefaultBehaviour = "Idle" NPCName = "cast_katey" Rotation = "-4" SpawnPoint = "-10.613,-1.020,9.882" UseRotationAndLocationIfSpawned = "true" cMissionDialogue ZombrexPlease26 Dialogue0 = "70110" Dialogue1 = "70111" LoopThisNode = "true" Speaker0 = "cast_katey" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionSetNPCScriptedAction BeforeBreachSit1 IsLooping = "true" NPCName = "cast_katey" ScriptedActionName = "SSit" SnapToState = "true" cMissionSendCommandToProp lockdoor2 PropCommand = "8" PropName = "Door_Security_Room" cMissionSendCommandToProp StopZombieSpawners3 PropCommand = "6" cMissionSendCommandToProp EnableSafehouseSpawingSurvivors2 PropCommand = "36" Value = "1" cMissionEnableTriggerVolume EnableRoyal2 TriggerName = "ExitToAmericana" cMissionSendCommandToProp ventDoor3 PropCommand = "14" PropName = "door_vent" Value = "0" cMissionTimer unLockDoors5 DeltaTimeSecondsRealTime = ".25" TriggerXTimes = "1" cMissionSendCommandToProp x850 PropCommand = "8" PropName = "Door_First_Aid" cMissionSendCommandToProp x851 PropCommand = "8" PropName = "Door_Poker_Room" cMissionSendCommandToProp x852 PropCommand = "8" PropName = "Door_Survivor_Room11" cMissionSendCommandToProp x853 PropCommand = "8" PropName = "Door_Survivor_Room10" cMissionSendCommandToProp x854 PropCommand = "8" PropName = "Door_Survivor_Room9" cMissionSendCommandToProp x855 PropCommand = "8" PropName = "Door_Survivor_Room8" cMissionSendCommandToProp x856 PropCommand = "8" PropName = "Door_Survivor_Room7" cMissionSendCommandToProp LockSafehouse4 PropCommand = "8" PropName = "Door_Survivor_Room6" cMissionSendCommandToProp Locksafehouse6 PropCommand = "8" PropName = "Door_Survivor_Room5" cMissionSendCommandToProp x857 PropCommand = "8" PropName = "Door_Survivor_Room4" cMissionSendCommandToProp x858 PropCommand = "8" PropName = "Door_Survivor_Room3" cMissionSendCommandToProp x863 PropCommand = "8" PropName = "Door_Survivor_Room1" cMissionSendCommandToProp x864 PropCommand = "12" PropName = "Door_Survivor_Room2_1" cMissionSendCommandToProp x865 PropCommand = "8" PropName = "Door_Security_Room" cMissionSpawnItem SpawnClosedGate ItemName = "SafehouseGate" Location = "3.022,-2.621,9.781" Rotation = "0,0,0,1" cMissionSetChuckState DisableAttacks ChuckState = "1"
Case6-4_Get_Generator[]
cMissionDefinition Case6-4_Get_Generator CantFailOnLevel = "SAFEHOUSE" DescriptionSummary = "80584" DisplayName = "80587" Duration = "28800" ExplicitStart = "false" LevelRequiredToStartName = "SAFEHOUSE" MissionType = "9" ParentMission = "Case6-4_Breach" PrerequisiteMission = "Case6-4Bridge" ShowInHUD = "true" StartTime = "291600" cMissionObjective GetGenerator cMissionObjectiveBringItem bringgenerator EventToWaitFor = "EVENT_PLACED_GENERATOR" Item = "Generator" MissionWaypoint = "SAFEHOUSE,2.166,-1.088,4.507" Radius = "1" RemoveItemAfterComplete = "false" Rotation = "0,0,0,1" cMissionSendEvent GeneratorPlaced2 Value = "GeneratorDone" cMissionLevelReady Safehouse_Generator LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnItem BreachGenerator ItemName = "Generator" Location = "-18.103,-5.250,-3.292" Rotation = "-0.002,-0.474,0.001,0.880"
Case6-4_Get_Wire[]
cMissionDefinition Case6-4_Get_Wire CantFailOnLevel = "SAFEHOUSE" DescriptionSummary = "80583" DisplayName = "80586" Duration = "28800" ExplicitStart = "false" LevelRequiredToStartName = "SAFEHOUSE" MissionType = "9" ParentMission = "Case6-4_Breach" PrerequisiteMission = "Case6-4Bridge" ShowInHUD = "true" StartTime = "291600" cMissionObjective GetWire cMissionObjectiveBringItem bringwire1 EventToWaitFor = "EVENT_PLACED_SPOOL" Item = "SpoolWire" MissionWaypoint = "SAFEHOUSE,2.166,-1.088,4.507" Radius = "1" RemoveItemAfterComplete = "false" Rotation = "0,0,0,1" cMissionSendEvent WirePlaced2 Value = "WireDone" cMissionLevelReady Safehouse_Wire LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnItem BreachWire ItemName = "SpoolWire" Location = "-40.739,-6.052,6.191" Rotation = "-0.000,0.013,0.001,1.000"
Case6-4_Get_Barrel[]
cMissionDefinition Case6-4_Get_Barrel CantFailOnLevel = "SAFEHOUSE" DescriptionSummary = "80582" DisplayName = "80585" Duration = "28800" ExplicitStart = "false" LevelRequiredToStartName = "SAFEHOUSE" MissionType = "9" ParentMission = "Case6-4_Breach" PrerequisiteMission = "Case6-4Bridge" ShowInHUD = "true" StartTime = "291600" cMissionObjective Get_Barrel cMissionObjectiveBringItem bringbarrel EventToWaitFor = "EVENT_PLACED_BARREL" Item = "GasBarrel" MissionWaypoint = "SAFEHOUSE,2.166,-1.088,4.507" Radius = "1" RemoveItemAfterComplete = "false" Rotation = "0,0,0,1" cMissionSendEvent BarrelPlaced2 Value = "BarrelDone" cMissionLevelReady Safehouse_Barrel LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnItem BreachBarrel ItemName = "GasBarrel" Location = "-42.886,-0.835,34.586" Rotation = "0.000,-0.284,-0.000,0.959"
Case6-2_Fail_During_Boykin[]
cMissionDefinition Case6-2_Fail_During_Boykin Color = "8117675" DebugSpawnPoint = "EntryLoadingBay" DescriptionSummary = "80514" DisplayName = "81564" Duration = "518400" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "UNDERGROUND" MissionType = "12" ParentMission = "Case6-1" ShowInDebugMenu = "false" StartTime = "291600" cMissionPrereq BoykinAndCaseFail cMissionObjectiveEvent BoykinEngaged2 EventString = "BoykinEngaged" cMissionObjectiveMissionStatus Case6_2Failed Failed = "true" MissionName = "Case6-2" cMissionObjective Case6-2Fail-Objective1 cMissionObjectiveKillBoss KillBoykinObjective1 BOSS_NAME = "Boykin" MissionWaypoint = "LEVEL_UNDERGROUND,-267.653,-6.665,-25.837" cMissionLevelReady UnderGround LevelName = "LEVEL_UNDERGROUND" cMissionSpawnItem BoykinHummer1 ItemName = "MilitaryHummer1" Location = "237.457,-6.340,-247.123" Rotation = "0.002,-0.000,-0.001,1.000" cMissionSpawnNPC SpawnBoundRebecca1 NPCName = "cast_rebecca_bound" Rotation = "-0.098" SpawnPoint = "237.463,-6.502,-247.537" cMissionChangeNPCState ccho2 InvulnerableToGrapples = "false" NPCName = "cast_rebecca_bound" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "true" SurvivorLeavesTheParty = "false" SurvivorVULNERABLEToDamage = "false" cMissionOnSuccess DeadBoykin1 cMissionDestroyNPC BoundRebecca1 NPCName = "cast_rebecca_bound" cMissionCinematic BoykinOutro3 CinematicName = "632_boykin_out_of_time" cMissionTeleportPlayer Move_Chuck_After_NIS3 SpawnPoint = "EndofBoykin" TeleportAllPlayers = "true" cMissionSendCommandToProp DestroyHummer2 PropCommand = "17" PropName = "BoykinHummer1" cMissionSendCommandToProp DestroyHummer3 PropCommand = "17" PropName = "BoykinHummer" cMissionSpawnItem SpawnBoykinReward4 ItemName = "M249" Location = "239.928,-7.402,-242.249" Rotation = "0,0,0,1" cMissionSpawnItem BustedHummer4 ItemName = "MilitaryHummer3" Location = "237.457,-6.340,-247.123" Rotation = "0.002,-0.000,-0.001,1.000" cMissionSendEvent DoneBoykin2 Value = "DoneBoykin"
Case6-2_Fail_Survivor[]
cMissionDefinition Case6-2_Fail_Survivor Color = "8117675" DebugSpawnPoint = "EntryLoadingBay" DescriptionSummary = "80514" DisplayName = "81564" Duration = "518400" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "UNDERGROUND" MissionType = "12" ParentMission = "Case6-1" ShowInDebugMenu = "false" StartTime = "291600" cMissionPrereq DuringBoykinFail cMissionObjectiveMissionStatus FailBoykin MissionName = "Case6-2_Fail_During_Boykin" Success = "true" cMissionObjective Case6-2Fail-Objective2 cMissionObjectiveBringNPC BringRebeccaBack1 LevelName = "LEVEL_SAFEHOUSE" Location = "-7.028,-3.817,38.175" NPC_NAME = "cast_rebecca_injured" Radius = "6" cMissionDestroyNPC DestroyRebecca1 NPCName = "cast_rebecca_injured" cMissionLevelReady Underground_6-2_Fail1 LevelName = "LEVEL_UNDERGROUND" cMissionSpawnNPC Spawn_Rebecca3 IgnoreAction = "false" NPCName = "cast_rebecca_injured" Rotation = "-2.827" SpawnPoint = "217.756,-7.503,-235.828" cMissionDialogue RebbecaAfterBoykin3 AutoStart = "false" Dialogue0 = "77619" Dialogue1 = "77620" JoinChuckAfter = "true" Speaker0 = "cast_rebecca_injured" SpeakerID0 = "50047" SpeakerID1 = "65167" cMissionChangeNPCState RebeccaInjured1 Health = "1" InvulnerableToGrapples = "false" NPCName = "cast_rebecca_injured" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" SurvivorVULNERABLEToDamage = "false" cMissionOnSuccess Rescued cMissionTimer AwardPP DeltaTimeSecondsRealTime = "2" KeepAliveAfterMissionEnd = "true" TriggerBothPlayers = "true" TriggerXTimes = "1" cMissionSetChuckState GivePP1 ChuckState = "73" Value = "44000"
Case6-2_Fail_Safehouse[]
cMissionDefinition Case6-2_Fail_Safehouse Color = "8117675" DebugSpawnPoint = "EntryLoadingBay" DescriptionSummary = "80514" DisplayName = "81564" Duration = "518400" ExplicitStart = "true" LevelRequiredToStartName = "SAFEHOUSE" LevelToStartAtIfDebuggingMission = "UNDERGROUND" MissionType = "12" ParentMission = "Case6-1" ShowInDebugMenu = "false" StartTime = "291600" WaitUntilEnd = "true" cMissionPrereq Survivor1 cMissionObjectiveMissionStatus FailSurvivor MissionName = "Case6-2_Fail_Survivor" Success = "true" cMissionLevelReady Safehouse_6_2Fail LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC Spawn_Rebecca7 DefaultBehaviour = "Idle" NPCName = "cast_rebecca" Rotation = "-1.266" SpawnPoint = "-5.579,-1.099,21.648" UseRotationAndLocationIfSpawned = "true" cMissionDialogue RebbecaAfterBoykin8 AutoStart = "false" Dialogue0 = "77621" JoinChuckAfter = "false" LoopThisNode = "true" Speaker0 = "cast_rebecca" SpeakerID0 = "50047"
Case6-4Bridge[]
cMissionDefinition Case6-4Bridge DebugSpawnPoint = "BreachStart" DescriptionSummary = "80515" DisplayName = "81565" Duration = "28800" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "9" ParentMission = "Case6-4" PrerequisiteMission = "Case6-1" ShowInDebugMenu = "false" ShowInHUD = "false" StartTime = "291600" cMissionPrereq Wait63End cMissionObjectiveMissionStatus Case63Complete MissionName = "Case6-3" Success = "true" cMissionObjectiveMissionStatus Case64Started MissionName = "Case6-4" Started = "true" cMissionOnEnter Enter cMissionSendEvent Event_StartZ7 REMOVE_BEFORE_SHIP = "true" Value = "Zombrex4" cMissionSendEvent Event_EndZombrex10 REMOVE_BEFORE_SHIP = "true" Value = "EndZombrex4" cMissionSendEvent endCase2Dialogue2 REMOVE_BEFORE_SHIP = "true" Value = "KillCase2Dialogue" cMissionShowCaseFileScreen Case6_6 Case = "6" Chapter = "3" EventType = "1" IgnoreAction = "false" ShowSavePrompt = "true" cMissionObjective Case6-4Bridge-Objective cMissionObjectiveEvent RealBreach EventString = "StartBreachReal" cMissionOnSuccess MissionComplete5 cMissionLoadLevel LoadSafehouse6-11 Level = "SAFEHOUSE" LevelSpawnPoint = "BreachStart" cMissionLevelReady SafeHouseStarted LevelName = "LEVEL_SAFEHOUSE" cMissionTimer WaitForNIS DeltaTimeSecondsRealTime = "0.5" TriggerXTimes = "1" cMissionCinematic NIS6 CinematicName = "054a_safehouse_is_overrun_b" NoTeleportAfterIsOK = "true" cMissionSetLevelFlags x337 FlagsToAdd = "2" FlagsToRemove = "1" Level = "SAFEHOUSE" cMissionSendEvent StartBreach1 Value = "StartBreachReal" cMissionRaiseDialog HideBlackBackground1 Hide_Black_Background = "true"
Case6-2_Fail_Pre_Boykin[]
cMissionDefinition Case6-2_Fail_Pre_Boykin Color = "8117675" DebugSpawnPoint = "EntryLoadingBay" DescriptionSummary = "80514" DisplayName = "81564" Duration = "28801" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "UNDERGROUND" MissionType = "12" ShowInDebugMenu = "false" StartTime = "291600" cMissionPrereq Case6_2_Started cMissionObjectiveMissionStatus StartedCase MissionName = "Case6-2" Started = "true" cMissionObjective Case6-2Fail-Objective3 cMissionObjectiveEvent BoykinEngaged1 EventString = "BoykinEngaged" cMissionOnFail MissionFailed cMissionKillNPC Rebecca3 NPCName = "cast_rebecca"
Case6-4_HackThePanel[]
cMissionDefinition Case6-4_HackThePanel DescriptionSummary = "80523" DisplayName = "80599" Duration = "28800" ExplicitStart = "true" LevelRequiredToStartName = "SAFEHOUSE" MissionType = "9" ParentMission = "Case6-4_Breach" ShowInDebugMenu = "false" ShowInHUD = "true" StartTime = "291600" cMissionPrereq ItemsGathered1 cMissionObjectiveMissionStatus Started2 MissionName = "Case6-4_GetItems" Success = "true" cMissionObjective Case6-4_GetItems-Objective2 cMissionObjectiveEvent GateHackComplete2 EventString = "GateClosed" MissionWaypoint = "SAFEHOUSE,2.259,-1.088,4.473"
Case6-3Fail[]
cMissionDefinition Case6-3Fail Color = "8117675" DebugSpawnPoint = "EndCase1_3" Duration = "36000" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "ARENA_BACKSTAGE" MissionType = "8" ShowInDebugMenu = "false" ShowInHUD = "false" StartTime = "291600" WaitUntilEnd = "true" cMissionPrereq NeedtoBeat1_4 cMissionObjectiveMissionStatus case1_5 MissionName = "Case6-2" Success = "true" cMissionObjectiveMissionStatus case1_6 Failed = "true" MissionName = "Case6-3" cMissionOnEnter x150 cMissionChangeNPCState x237 IgnoreAction = "false" InvulnerableToGrapples = "false" NPCName = "cast_rebecca_injured" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "true" SurvivorVULNERABLEToDamage = "false" cMissionTimer delay1 DeltaTimeSecondsRealTime = "2" TriggerBothPlayers = "true" TriggerXTimes = "1" cMissionSpawnNPC Rebecca18 DefaultBehaviour = "Idle" NPCName = "cast_rebecca_injured" UseRotationAndLocationIfSpawned = "false" cMissionDialogue x320 AutoStart = "false" Dialogue0 = "77605" Dialogue1 = "77571" Dialogue2 = "77621" JoinChuckAfter = "false" LeadChuckAfter = "false" LoopThisNode = "true" ReactionAnim0 = "5" ReactionAnim2 = "6" Speaker0 = "cast_rebecca" Speaker2 = "cast_rebecca" SpeakerID0 = "50047" SpeakerID1 = "65167" SpeakerID2 = "50047"
Case7-1[]
cMissionDefinition Case7-1 CaseFileScreenDescription = "80615" Color = "8117675" DebugSpawnPoint = "BoilerRoomEntry" DescriptionSummary = "80516" DisplayName = "81566" Duration = "54000" ExplicitStart = "true" LevelRequiredToStartName = "SAFEHOUSE" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "1" PrerequisiteMission = "Case6-4" ShowInDebugMenu = "true" StartTime = "291601" cMissionPrereq BreachOver cMissionObjectiveMissionStatus BreachDone MissionName = "Case6-4" Started = "false" Success = "true" cMissionObjective Case7-1-Objective cMissionObjectiveEvent Finished7-1 EventString = "Finish7-1" MissionWaypoint = "SAFEHOUSE,-9.253,-1.098,18.977" cMissionSendCommandToProp SetDoor3 PropCommand = "14" PropName = "Door_Survivor_Room2" cMissionLevelReady Safehouse3 LevelName = "LEVEL_SAFEHOUSE" cMissionSetChuckState EnableAttacks3 ChuckState = "1" cMissionSetChuckState EnableJump ChuckState = "43" cMissionTimer unLockDoors4 DeltaTimeSecondsRealTime = ".25" KeepAliveAfterMissionEnd = "true" TriggerXTimes = "1" cMissionSendCommandToProp x835 PropCommand = "8" PropName = "Door_First_Aid" cMissionSendCommandToProp x836 PropCommand = "8" PropName = "Door_Poker_Room" cMissionSendCommandToProp x837 PropCommand = "8" PropName = "Door_Survivor_Room11" cMissionSendCommandToProp x838 PropCommand = "8" PropName = "Door_Survivor_Room10" cMissionSendCommandToProp x839 PropCommand = "8" PropName = "Door_Survivor_Room9" cMissionSendCommandToProp x840 PropCommand = "8" PropName = "Door_Survivor_Room8" cMissionSendCommandToProp x843 PropCommand = "8" PropName = "Door_Survivor_Room7" cMissionSendCommandToProp LockSafehouse3 PropCommand = "8" PropName = "Door_Survivor_Room6" cMissionSendCommandToProp Locksafehouse5 PropCommand = "8" PropName = "Door_Survivor_Room5" cMissionSendCommandToProp x844 PropCommand = "8" PropName = "Door_Survivor_Room4" cMissionSendCommandToProp x845 PropCommand = "8" PropName = "Door_Survivor_Room3" cMissionSendCommandToProp x846 PropCommand = "8" PropName = "Door_Survivor_Room1" cMissionSendCommandToProp x847 PropCommand = "12" PropName = "Door_Survivor_Room2_1" cMissionSendCommandToProp x848 PropCommand = "8" PropName = "Door_Security_Room" cMissionSetChuckState EnableSurvivorRoomLoading4 ChuckState = "36" Value = "0" cMissionSendCommandToProp DestroyChair1 PropCommand = "17" PropName = "WoodenChair14" cMissionSendCommandToProp SetGasStateLight PropCommand = "40" cMissionSendEvent Event_EndZombrex5 REMOVE_BEFORE_SHIP = "true" Value = "EndZombrex4" cMissionSendEvent Event_StartZ6 REMOVE_BEFORE_SHIP = "true" Value = "Zombrex4" cMissionTimer WaitforNIS DeltaTimeSecondsRealTime = "1.0" TriggerBothPlayers = "false" TriggerXTimes = "1" cMissionCinematic HellHappenedB1 CinematicName = "055b_what_the_hell_happened_b" NoTeleportAfterIsOK = "true" UseLastPlayerWhoSwitchedLevel = "false" cMissionCinematic Outbreakover6 CinematicName = "055c_what_the_hell_happened_c" NoTeleportAfterIsOK = "true" UseLastPlayerWhoSwitchedLevel = "false" cMissionCinematic BiggerThanTk2 CinematicName = "057_this_is_bigger_than_tk" IgnoreAction = "false" NoTeleportAfterIsOK = "false" UseLastPlayerWhoSwitchedLevel = "false" cMissionTeleportPlayer Lounge SpawnPoint = "End1-1" TeleportAllPlayers = "true" cMissionSendCommandToProp DestroyZombiesBackup PropCommand = "18" cMissionSendEvent Finish7-3 REMOVE_BEFORE_SHIP = "true" Value = "Finish7-1" cMissionRaiseDialog HideBlackBacground Hide_Black_Background = "true" cMissionOnFail FailCase7_1 cMissionShowCaseFileScreen CaseFail4 Case = "7" Chapter = "1" EventType = "6"
Case7-2[]
cMissionDefinition Case7-2 CaseFileScreenDescription = "80616" Color = "8117675" DebugSpawnPoint = "EntryLoadingBay" DescriptionSummary = "80517" DisplayName = "81567" Duration = "54000" LevelRequiredToStartName = "SAFEHOUSE" LevelToStartAtIfDebuggingMission = "UNDERGROUND" MissionType = "2" ParentMission = "Case7-1" PrerequisiteMission = "Case7-1" ShowInDebugMenu = "false" StartTime = "291601" cMissionOnEnter Mission_7_2_Enter1 cMissionShowCaseFileScreen Start7_2 Case = "7" Chapter = "1" EventType = "1" cMissionTeleportPlayer Lounge6 SpawnPoint = "End1-1" TeleportAllPlayers = "true" cMissionObjective Case7-2-Objective cMissionObjectiveEvent UndergroundDoorOpened EventString = "UndergroundDoor_Opened" MissionWaypoint = "SOUTH_PLAZA,-303.692,-7.517,106.825" cMissionObjectiveEvent OpenGate EventString = "TunnelLocked_Opened" MissionWaypoint = "UNDERGROUND,147.669,-7.25,-0.052" cMissionSetChuckState map_add_tunnel ChuckState = "33" Value = "599" cMissionSendCommandToProp Eject_From_Vehicle4 PropCommand = "19" cMissionCinematic EnterSewers2 CinematicName = "057a_enter_the_sewers" NoTeleportAfterIsOK = "true" cMissionLoadLevel LoadLab1 Level = "LABORATORY" LevelSpawnPoint = "AfterQueenA" cMissionObjectiveEvent labFightTrigger1 EventString = "LabFightTriggered" MissionWaypoint = "LABORATORY,100.279,-4.521,-67.119" cMissionObjectiveEvent end_of_cinematic2 EventString = "case7over" cMissionCinematic queensExit4 CinematicName = "059_queens_exit" NoTeleportAfterIsOK = "true" UseLastPlayerWhoSwitchedLevel = "false" cMissionTeleportPlayer AfterLAbFight IgnoreAction = "false" IgnoreWarning = "false" SpawnPoint = "LabSpawn" TeleportAllPlayers = "true" cMissionSetChuckState GiveLAbKey3 ChuckState = "20" Value = "85008" cMissionTimer WaitCaseScreen DeltaTimeSecondsRealTime = "2" KeepAliveAfterMissionEnd = "true" TriggerXTimes = "1" cMissionShowCaseFileScreen Start7_14 Case = "7" Chapter = "2" EventType = "1" cMissionLevelReady Underground4 LevelName = "LEVEL_UNDERGROUND" REMOVE_BEFORE_SHIP = "false" cMissionTimer UserGotToUnderground DeltaTimeSecondsRealTime = "0.1" TriggerXTimes = "1" cMissionSendEvent UndergroundReached Value = "UndergroundDoor_Opened" cMissionSpawnItem lure DisablePhysicsOnInitialPlacement = "false" ItemName = "ZombieDirectionLure15m" Location = "300.529,-8.535,-127.166" Rotation = "0.000,0.011,0.000,1.000" cMissionSpawnItem lure10 DisablePhysicsOnInitialPlacement = "false" ItemName = "ZombieDirectionLure15m" Location = "301.328,-8.535,-151.649" Rotation = "0.000,0.011,0.000,1.000" cMissionSpawnItem lure11 DisablePhysicsOnInitialPlacement = "false" ItemName = "ZombieDirectionLure15m" Location = "301.153,-8.535,-173.961" Rotation = "0.000,0.011,0.000,1.000" cMissionSpawnItem lure1 ItemName = "ZombieDirectionLure15m" Location = "299.387,-8.535,-102.568" Rotation = "0.000,-0.073,0.000,1.012" cMissionSpawnItem lure2 ItemName = "ZombieDirectionLure15m" Location = "296.409,-8.536,-77.192" Rotation = "0.000,-0.177,0.000,1.121" cMissionSpawnItem lure3 ItemName = "ZombieDirectionLure15m" Location = "286.800,-8.536,-54.218" Rotation = "0.000,-0.295,0.000,1.120" cMissionSpawnItem lure4 ItemName = "ZombieDirectionLure15m" Location = "273.798,-8.536,-34.527" Rotation = "0.000,-0.418,0.000,1.144" cMissionSpawnItem lure5 ItemName = "ZombieDirectionLure15m" Location = "255.046,-8.536,-16.910" Rotation = "0.000,-0.695,0.000,1.240" cMissionSpawnItem lure7 ItemName = "ZombieDirectionLure15m" Location = "234.267,-8.536,-2.510" Rotation = "0.000,-0.915,0.000,1.361" cMissionSpawnItem lure6 ItemName = "ZombieDirectionLure15m" Location = "210.357,-8.536,5.465" Rotation = "0.000,-1.183,0.000,1.363" cMissionSpawnItem lure8 ItemName = "ZombieDirectionLure15m" Location = "183.965,-8.536,9.543" Rotation = "0.000,-1.457,0.000,1.158" cMissionSpawnItem lure9 ItemName = "ZombieDirectionLure15m" Location = "157.719,-8.535,8.225" Rotation = "0.000,-1.488,0.000,1.530" cMissionSpawnItem lure20 ItemName = "ZombieDirectionLure4m" Location = "123.631,-8.535,6.178" Rotation = "0.000,2.445,0.000,1.774" cMissionSpawnItem lure43 ItemName = "ZombieDirectionLure4m" Location = "130.031,-8.535,7.573" Rotation = "0.000,2.851,0.000,1.000" cMissionSpawnItem lure42 ItemName = "ZombieDirectionLure4m" Location = "133.911,-8.535,4.248" Rotation = "0.000,2.851,0.000,1.000" cMissionSpawnItem lure41 ItemName = "ZombieDirectionLure4m" Location = "137.981,-8.535,8.358" Rotation = "0.000,3.015,0.000,0.202" cMissionSpawnItem lure40 ItemName = "ZombieDirectionLure4m" Location = "138.111,-8.535,1.348" Rotation = "0.000,3.019,0.000,0.023" cMissionSpawnItem lure39 ItemName = "ZombieDirectionLure4m" Location = "142.381,-8.535,8.358" Rotation = "0.000,2.987,0.000,-0.444" cMissionSpawnItem lure47 ItemName = "ZombieDirectionLure4m" Location = "143.381,-8.535,2.358" Rotation = "0.000,2.969,0.000,-0.549" cMissionSpawnItem lure46 ItemName = "ZombieDirectionLure4m" Location = "137.241,-8.535,-3.242" Rotation = "0.000,2.993,0.000,0.414" cMissionSpawnItem lure44 ItemName = "ZombieDirectionLure4m" Location = "142.241,-8.535,-3.202" Rotation = "0.000,3.004,0.000,-0.310" cMissionSpawnItem lure21 ItemName = "ZombieDirectionLure15m" Location = "106.852,-8.535,10.496" Rotation = "0.000,1.560,0.000,1.394" cMissionSpawnItem lure25 ItemName = "ZombieDirectionLure15m" Location = "82.255,-8.505,11.200" Rotation = "0.000,1.546,0.000,1.326" cMissionSpawnItem lure24 ItemName = "ZombieDirectionLure15m" Location = "58.563,-8.505,15.958" Rotation = "0.000,1.521,0.000,1.245" cMissionSpawnItem lure23 ItemName = "ZombieDirectionLure15m" Location = "35.588,-8.505,25.483" Rotation = "0.000,1.928,0.000,1.228" cMissionSpawnItem lure22 ItemName = "ZombieDirectionLure15m" Location = "16.044,-8.505,38.140" Rotation = "0.000,2.098,0.000,1.054" cMissionSpawnItem lure26 ItemName = "ZombieDirectionLure15m" Location = "-3.890,-8.505,55.123" Rotation = "0.000,2.326,0.000,1.000" cMissionSpawnItem lure31 ItemName = "ZombieDirectionLure15m" Location = "-18.354,-8.505,70.731" Rotation = "0.000,2.413,0.000,1.000" cMissionSpawnItem lure30 ItemName = "ZombieDirectionLure15m" Location = "-39.242,-8.505,89.597" Rotation = "0.000,2.464,0.000,1.000" cMissionSpawnItem lure29 ItemName = "ZombieDirectionLure15m" Location = "-56.265,-8.505,105.133" Rotation = "0.000,2.373,0.000,1.000" cMissionSpawnItem lure28 ItemName = "ZombieDirectionLure15m" Location = "-71.602,-8.505,122.910" Rotation = "0.000,2.364,0.000,1.000" cMissionSpawnItem lure27 ItemName = "ZombieDirectionLure15m" Location = "-85.053,-8.505,136.738" Rotation = "0.000,2.483,0.000,1.000" cMissionSpawnItem lure38 ItemName = "ZombieDirectionLure15m" Location = "-109.776,-8.505,162.094" Rotation = "0.000,2.370,0.000,1.000" cMissionSpawnItem lure36 ItemName = "ZombieDirectionLure15m" Location = "-128.924,-8.505,180.269" Rotation = "0.000,2.444,0.000,1.000" cMissionSpawnItem lure35 ItemName = "ZombieDirectionLure15m" Location = "-163.402,-8.505,204.505" Rotation = "0.000,2.118,0.000,1.185" cMissionSpawnItem lure34 ItemName = "ZombieDirectionLure15m" Location = "-205.739,-8.505,213.854" Rotation = "0.000,1.573,0.000,1.395" cMissionSpawnItem lure33 ItemName = "ZombieDirectionLure15m" Location = "-245.078,-8.505,210.440" Rotation = "0.000,1.165,0.000,1.376" cMissionSpawnItem lure32 ItemName = "ZombieDirectionLure15m" Location = "-272.856,-8.505,200.294" Rotation = "0.000,0.844,0.000,1.347" cMissionSpawnItem lure37 ItemName = "ZombieDirectionLure15m" Location = "-297.562,-8.505,180.403" Rotation = "0.000,0.664,0.000,1.274" cMissionSpawnItem lure45 ItemName = "ZombieDirectionLure15m" Location = "-331.694,-8.505,146.454" Rotation = "0.000,0.578,0.000,1.269" cMissionZombieFactory LabEntrance Amount0 = "3" Amount1 = "3" ClumpDiameterDelta = "1.0" IgnoreAction = "false" NumberKelseyZombie0 = "16" PercentGas = "50" Type0 = "zombie_gas" Type1 = "zombie_skinny" ZombieCount = "16" ZombieWarehouseName = "LabEntrance" cMissionOnTrigger TriggerGate Cooperative = "true" DisplayName = "50455" InnerRadius = "2" InteractButton = "true" Location = "147.121,-7.196,-0.005" Radius = "2" ZombieRotation = "0,0,0,1" cMissionSendEvent OpenGate2 Value = "TunnelLocked_Opened" cMissionHideTriggerVolume HideLabEntrance1 TriggerName = "LabEntrance1" cMissionOnSuccess End7-2 cMissionTimer WaitLoad cMissionOnFail FailCase7_2 cMissionShowCaseFileScreen CaseFail5 Case = "7" Chapter = "2" EventType = "6"
Case7-3[]
cMissionDefinition Case7-3 CaseFileScreenDescription = "80617" Color = "8117675" DescriptionSummary = "80518" DisplayName = "81568" Duration = "54000" LevelToStartAtIfDebuggingMission = "LABORATORY" MissionType = "14" ParentMission = "Case7-1" PrerequisiteMission = "Case7-2" ShowInDebugMenu = "false" StartTime = "291601" cMissionObjective Case7-3-Objective cMissionObjectiveEvent Start_TheFacts_Obj2 EventString = "Door_Security_Room_Opened" MissionWaypoint = "SAFEHOUSE,-3.513,-1.109,12.700" cMissionOnEnter Started4 cMissionSetLevelFlags Safehouselaptop FlagsToAdd = "8" Level = "SAFEHOUSE" cMissionLevelReady Safehouse13 LevelName = "LEVEL_SAFEHOUSE" cMissionOnTriggerCuboid EnterSH_for_TheFacts3 Height = "2.0" Vertex1 = "-2.131,-1.141,14.050" Vertex2 = "-11.462,-1.140,14.098" Vertex3 = "-11.464,-1.140,4.715" Vertex4 = "-2.073,-1.140,5.542" cMissionSendEvent Start_TheFacts3 Value = "Door_Security_Room_Opened" cMissionSpawnNPC Sullivan_TheFacts3 NPCName = "cast_sullivan" Rotation = "-0.02" SpawnPoint = "-4.687,-1.098,28.581" UseRotationAndLocationIfSpawned = "true" cMissionSetNPCScriptedAction SullivanAntsy3 IsLooping = "true" NPCName = "cast_sullivan" ScriptedActionName = "SSullivanPace" SnapToState = "true" cMissionSpawnNPC Rebecca_TheFacts3 DefaultBehaviour = "RebeccaLoungingIdle" NPCName = "cast_rebecca" Rotation = "-1.9" SpawnPoint = "-3.428,-1.05,9.577" UseRotationAndLocationIfSpawned = "true" cMissionSetNPCScriptedAction Facts_Lounge_Rebecca4 IsLooping = "true" NPCName = "cast_rebecca" ScriptedActionName = "RebeccaLoungingIdle" SnapToState = "true" cMissionSpawnNPC StaceyTheFacts4 NPCName = "cast_stacey" Rotation = "2.0" SpawnPoint = "-3.6,-1.110,7.1" UseRotationAndLocationIfSpawned = "true" cMissionSetNPCScriptedAction Facts_Sit4 IsLooping = "true" NPCName = "cast_stacey" ScriptedActionName = "SSit" SnapToState = "true" cMissionSpawnNPC SpawnKateyTheFacts5 DefaultBehaviour = "Idle" NPCName = "cast_katey" Rotation = "1.554" SpawnPoint = "-10.613,-1.09,9.882" UseRotationAndLocationIfSpawned = "true" cMissionSetNPCScriptedAction Case7Sit6 IsLooping = "true" NPCName = "cast_katey" ScriptedActionName = "SSit" SnapToState = "true" cMissionSpawnItem RebeccaChair4 ItemName = "chair_security_rm" Location = "-3.426,-0.706,9.519" Rotation = "0.000,0.964,0.000,0.263" cMissionLevelReady Palisades1 LevelName = "LEVEL_PALISADES" cMissionTimer ComebackSafeHouse3 DeltaTimeSecondsRealTime = "5" TriggerBothPlayers = "true" TriggerXTimes = "1" cMissionPhoneCall PostLabFightCall3 HighPriority = "true" cMissionDialogue StaceyPostLabFight3 Dialogue0 = "77562" Dialogue1 = "77616" Dialogue2 = "77617" SpeakerID0 = "50047" SpeakerID1 = "65167" SpeakerID2 = "50047" cMissionSpawnZombie GasZombie130 NumberOfZombies = "1" Rotation = "2.572" SpawnPoint = "85.940,0.709,-80.381" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie132 NumberOfZombies = "1" Rotation = "3" SpawnPoint = "80.087,0.705,-78.738" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie131 NumberOfZombies = "1" Rotation = "1" SpawnPoint = "79.430,0.705,-76.440" ZombieType = "zombie_gas" cMissionOnSuccess on7-3Finish cMissionSendAudioEvent ComputerLabEndEvent1 AudioEvent = "ComputerLabEnd" cMissionSetMissionState set_the_facts_cinematic_player MissionName = "TheFacts" mMissionState = "0" cMissionOnFail FailCase7_3 cMissionShowCaseFileScreen CaseFail6 Case = "7" Chapter = "3" EventType = "6" cMissionSendAudioEvent ComputerLabEndEvent2 AudioEvent = "ComputerLabEnd"
Case7-3LabFight[]
cMissionDefinition Case7-3LabFight Color = "8117675" DescriptionSummary = "80518" DisplayName = "81568" Duration = "54000" LevelRequiredToStartName = "LABORATORY" LevelToStartAtIfDebuggingMission = "UNDERGROUND" MissionType = "8" ParentMission = "Case7-1" ShowInDebugMenu = "false" StartTime = "291601" cMissionObjective Case7-3-Objective1 cMissionObjectiveSurvivorLives other_guy_dies KillSurvivor = "true" MissionWaypoint = "LABORATORY,147.851,-11.682,-103.500" Name = "srv_lab2" cMissionObjectiveSurvivorLives guy_dies1 KillSurvivor = "true" MissionWaypoint = "LABORATORY,147.851,-11.682,-103.500" Name = "srv_lab1" cMissionLevelReady Laboratory3 LevelName = "LEVEL_LABORATORY" cMissionOnTrigger TriggerLabFight Cooperative = "true" DisplayName = "50455" InnerRadius = "1.5" InteractButton = "true" Location = "103.580,-3.385,-67.848" Radius = "1.5" ZombieRotation = "0,0,0,1" cMissionSendEvent LabFightTrigger Value = "LabFightTriggered" cMissionCinematic TechsFound7 CinematicName = "058b_queens_b" UseLastPlayerWhoSwitchedLevel = "false" cMissionTeleportPlayer LabEntry2 SpawnPoint = "EnterLabs" TeleportAllPlayers = "true" cMissionSpawnNPC LabTech15 NPCName = "srv_lab1" Rotation = "1.976" SpawnPoint = "91.622,-4.515,-62.846" UseRotationAndLocationIfSpawned = "true" WithProp = "HandGun" cMissionSpawnNPC LabTech16 NPCName = "srv_lab2" Rotation = "0.262" SpawnPoint = "92.864,-4.515,-61.770" UseRotationAndLocationIfSpawned = "true" WithProp = "HandGun" cMissionSendAudioEvent ComputerLabEnter2 AudioEvent = "ComputerLabEnter" cMissionSendCommandToProp OpenLabDoor5 PropCommand = "10" PropName = "LabDoor4" cMissionSendCommandToProp OpenLabDoor6 PropCommand = "9" PropName = "LabDoor3" cMissionDisableTriggerVolume KillDoorTrigger TriggerName = "LabDoorTrigger" cMissionStartEffect GasPlumeDown EffectEnum = "363" Location = "126.899,0.640,-51.112" Loop = "true" Rotation = "0,0,0,1" cMissionStartEffect GasPlumeDown7 EffectEnum = "363" Location = "123.542,0.640,-54.355" Loop = "true" Rotation = "0,0,0,1" cMissionStartEffect GasPlumeDown6 EffectEnum = "363" Location = "119.954,0.640,-57.913" Loop = "true" Rotation = "0,0,0,1" cMissionStartEffect GasPlumeDown5 EffectEnum = "363" Location = "116.473,0.640,-61.398" Loop = "true" Rotation = "0,0,0,1" cMissionStartEffect GasPlumeDown4 EffectEnum = "363" Location = "94.120,0.710,-47.046" Loop = "true" Rotation = "0,0,0,1" cMissionStartEffect GasPlumeDown3 EffectEnum = "363" Location = "108.645,0.710,-32.865" Loop = "true" Rotation = "0,0,0,1" cMissionStartEffect GasPlumeDown8 EffectEnum = "363" Location = "105.351,0.710,-36.222" Loop = "true" Rotation = "0,0,0,1" cMissionStartEffect GasPlumeDown2 EffectEnum = "363" Location = "101.820,0.710,-39.861" Loop = "true" Rotation = "0,0,0,1" cMissionStartEffect GasPlumeDown1 EffectEnum = "363" Location = "98.234,0.710,-43.334" Loop = "true" Rotation = "0,0,0,1" cMissionSpawnItem BFG ItemName = "BFG" Location = "90.546,-4.500,-49.179" Rotation = "0.098,-0.099,-0.699,0.702" cMissionSendAudioEvent LabFightMerc AudioEvent = "LabFightMerc" cMissionSpawnZombie ZombieSetSkinny NumberOfZombies = "0" ZombieType = "zombie_skinny" cMissionSpawnZombie ZombieSetFat NumberOfZombies = "0" ZombieType = "zombie_skinny" cMissionCinematic QueensA4 CinematicName = "058a_queens_a" NoTeleportAfterIsOK = "true" cMissionTeleportPlayer ToStart SpawnPoint = "AfterQueenA" TeleportAllPlayers = "true" cMissionSpawnZombie DeadHeadlessFat1 NumberOfZombies = "1" Rotation = "-1.2" SpawnDeadZombie = "true" SpawnPoint = "116.601,-8.534,-50.637" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadHeadlessFat2 NumberOfZombies = "1" Rotation = "-0.2" SpawnDeadZombie = "true" SpawnPoint = "118.352,-8.534,-45.088" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadHeadlessFat3 NumberOfZombies = "1" Rotation = "1" SpawnDeadZombie = "true" SpawnPoint = "122.791,-8.534,-49.093" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadHeadlessFat4 NumberOfZombies = "1" Rotation = "0" SpawnDeadZombie = "true" SpawnPoint = "115.683,-8.534,-52.228" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadHeadlessFat NumberOfZombies = "1" Rotation = "1.3" SpawnDeadZombie = "true" SpawnPoint = "109.818,-8.534,-44.884" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadHeadless1 NumberOfZombies = "1" Rotation = "1.9" SpawnDeadZombie = "true" SpawnPoint = "108.269,-8.534,-46.507" SpecifyZombie = "8971800068736769" ZombieType = "zombie_skinny" ZombieVariation = "0" cMissionSpawnZombie DeadHeadless2 NumberOfZombies = "1" Rotation = "0.7" SpawnDeadZombie = "true" SpawnPoint = "113.216,-8.534,-53.189" SpecifyZombie = "8971800068736769" ZombieType = "zombie_skinny" ZombieVariation = "0" cMissionSpawnZombie DeadHeadless3 NumberOfZombies = "1" Rotation = "-0.7" SpawnDeadZombie = "true" SpawnPoint = "121.559,-8.534,-47.221" SpecifyZombie = "8971800068736769" ZombieType = "zombie_skinny" ZombieVariation = "0" cMissionSpawnZombie DeadHeadless4 NumberOfZombies = "1" Rotation = "1.3" SpawnDeadZombie = "true" SpawnPoint = "116.093,-8.534,-45.456" SpecifyZombie = "8971800068736769" ZombieType = "zombie_skinny" ZombieVariation = "0" cMissionSpawnZombie DeadHeadless NumberOfZombies = "1" Rotation = "1.3" SpawnDeadZombie = "true" SpawnPoint = "126.030,-8.534,-42.424" SpecifyZombie = "8971800068736769" ZombieType = "zombie_skinny" ZombieVariation = "0" cMissionSpawnZombie DeadGas3 NumberOfZombies = "3" Rotation = "0.3" SpawnDeadZombie = "false" SpawnPoint = "124.590,-8.534,-47.651" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadGas5 NumberOfZombies = "3" Rotation = "1" SpawnDeadZombie = "false" SpawnPoint = "120.318,-8.534,-42.092" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadGas4 NumberOfZombies = "1" Rotation = "1.3" SpawnDeadZombie = "false" SpawnPoint = "121.759,-8.534,-46.809" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadGas6 NumberOfZombies = "1" Rotation = "-0.2" SpawnDeadZombie = "false" SpawnPoint = "114.322,-8.534,-49.938" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadGas7 NumberOfZombies = "3" Rotation = "1.2" SpawnDeadZombie = "false" SpawnPoint = "117.623,-8.534,-51.089" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadGas8 NumberOfZombies = "1" Rotation = "-0.75" SpawnDeadZombie = "false" SpawnPoint = "103.871,-8.534,-42.603" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadGas9 NumberOfZombies = "3" Rotation = "1.999" SpawnDeadZombie = "false" SpawnPoint = "99.564,-8.534,-48.592" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadGas11 NumberOfZombies = "1" Rotation = "-0.513" SpawnDeadZombie = "false" SpawnPoint = "108.132,-8.534,-57.821" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadGas2 NumberOfZombies = "3" Rotation = "-1.565" SpawnDeadZombie = "false" SpawnPoint = "113.630,-8.534,-47.624" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadGas1 NumberOfZombies = "1" Rotation = "-2.378" SpawnDeadZombie = "false" SpawnPoint = "106.745,-8.534,-40.979" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadGas NumberOfZombies = "3" Rotation = "-2.977" SpawnDeadZombie = "false" SpawnPoint = "110.030,-8.534,-46.283" ZombieType = "zombie_skinny" cMissionSpawnZombie Entrance_Crowd NumberOfZombies = "5" Rotation = "-2.977" SpawnDeadZombie = "false" SpawnPoint = "138.667,-8.533,-16.858" ZombieType = "zombie_skinny" cMissionSpawnZombie Entrance_Crowd4 NumberOfZombies = "5" Rotation = "-2.977" SpawnDeadZombie = "false" SpawnPoint = "141.723,-8.534,-14.027" ZombieType = "zombie_skinny" cMissionSpawnZombie Entrance_Crowd3 NumberOfZombies = "5" Rotation = "-2.977" SpawnDeadZombie = "false" SpawnPoint = "140.518,-8.534,-11.919" ZombieType = "zombie_skinny" cMissionSpawnZombie Entrance_Crowd2 NumberOfZombies = "5" Rotation = "-2.977" SpawnDeadZombie = "false" SpawnPoint = "137.190,-8.533,-11.019" ZombieType = "zombie_skinny" cMissionSpawnZombie Entrance_Crowd1 NumberOfZombies = "5" Rotation = "-2.977" SpawnDeadZombie = "false" SpawnPoint = "142.963,-8.525,-10.798" ZombieType = "zombie_skinny" cMissionSpawnZombie PhenoMerc3 IgnoreAction = "false" NumberOfZombies = "1" Rotation = "0.738" SpawnPoint = "111.673,-4.524,-65.264" ZombieType = "mercenary_pheno" cMissionSpawnZombie PhenoMerc2 IgnoreAction = "false" NumberOfZombies = "1" Rotation = "1.256" SpawnPoint = "91.989,-4.534,-50.676" ZombieType = "mercenary_pheno" cMissionSpawnZombie PhenoMerc1 IgnoreAction = "false" NumberOfZombies = "1" Rotation = "1.499" SpawnPoint = "89.899,-4.521,-49.384" ZombieType = "mercenary_pheno" cMissionSpawnZombie PhenoMerc IgnoreAction = "false" NumberOfZombies = "1" Rotation = "-0.244" SpawnPoint = "108.792,-4.533,-64.509" ZombieType = "mercenary_pheno" cMissionSendCommandToProp ZombiesHeadsExplode3 ExecuteOnce = "false" PropCommand = "25" Value = "6.5" cMissionOnSuccess x579 cMissionTimer WaitNIS7 DeltaTimeSecondsRealTime = "2" KeepAliveAfterMissionEnd = "true" TriggerXTimes = "1" cMissionSendEvent case7end6 Value = "case7over" cMissionOnFail Failed10 cMissionHideTriggerVolume HideNISTrigger TriggerName = "TriggerLabFight" cMissionDisableTriggerVolume DisableNISTrigger TriggerName = "TriggerLabFight" cMissionHideTriggerVolume ShowDoorTrigger Show = "true" TriggerName = "LabDoorTrigger" cMissionEnableTriggerVolume EnableDoorTrigger TriggerName = "LabDoorTrigger"
Case7Lights[]
cMissionDefinition Case7Lights Color = "8117675" DebugSpawnPoint = "BoilerRoomEntry" Duration = "259200" ExplicitStart = "true" IgnoreAction = "false" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "12" PrerequisiteMission = "Case7-1" ShowInDebugMenu = "false" StartTime = "291601" WaitUntilEnd = "true" cMissionLevelReady Underground LevelName = "LEVEL_UNDERGROUND" cMissionSpawnItem Spotlight ItemName = "UndergroundSpotLight" Location = "133.907,-5.695,0.092" Rotation = "-0.046,-0.707,-0.718,0.010" cMissionSpawnItem Spotlight1 ItemName = "UndergroundSpotLight" Location = "146.195,-5.595,0.036" Rotation = "0.030,-0.714,-0.704,-0.014" cMissionLevelReady SouthPlazaDoor LevelName = "LEVEL_SOUTH_PLAZA" REMOVE_BEFORE_SHIP = "false" cMissionTimer UnlockUnderground DeltaTimeSecondsRealTime = ".5" TriggerXTimes = "1" cMissionSendCommandToProp UnlockUnderDoor2 PropCommand = "8" PropName = "UndergroundDoor"
Case7-2Sulli[]
cMissionDefinition Case7-2Sulli Color = "8117675" DebugSpawnPoint = "EntryLoadingBay" Duration = "54000" LevelRequiredToStartName = "SAFEHOUSE" LevelToStartAtIfDebuggingMission = "UNDERGROUND" MissionType = "8" ParentMission = "Case7-1" PrerequisiteMission = "Case7-1" ShowInDebugMenu = "false" StartTime = "291601" cMissionObjective Case7-2-Objective2 cMissionObjectiveEvent OpenGate1 EventString = "MoveSulliCase7" MissionWaypoint = "UNDERGROUND,-19.084,-8.505,56.241" cMissionLevelReady safehouse7 LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC Sulli53 NPCName = "cast_sullivan" Rotation = "3.1" SpawnPoint = "-8.284,-1.102,25.972" UseRotationAndLocationIfSpawned = "true" cMissionDialogue Sulli54 Dialogue0 = "77557" Dialogue1 = "77558" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionSetNPCScriptedAction SullivanAntsy2 IsLooping = "true" NPCName = "cast_sullivan" ScriptedActionName = "SSullivanPace" SnapToState = "true" cMissionLevelReady Royal5 LevelName = "LEVEL_ROYAL_FLUSH" cMissionOnTrigger x278 InnerRadius = "4" Location = "-306.509,-4.798,-154.419" Radius = "4" RenderSphere = "true" ZombieRotation = "0,0,0,1" cMissionSendEvent x619 Value = "MoveSulliCase7"
Case7-2SulliZombrex[]
cMissionDefinition Case7-2SulliZombrex Color = "8117675" DebugSpawnPoint = "EntryLoadingBay" DescriptionSummary = "80517" DisplayName = "81567" Duration = "54000" LevelRequiredToStartName = "SAFEHOUSE" LevelToStartAtIfDebuggingMission = "UNDERGROUND" MissionType = "8" ParentMission = "Case7-1" PrerequisiteMission = "Case7-2Sulli" ShowInDebugMenu = "false" StartTime = "291601" cMissionObjective Case7-2-Objective3 cMissionObjectiveMissionStatus Finish7_3_Sulli MissionName = "Case7-3" Started = "true" Success = "true" cMissionLevelReady Sulli_Safehouse LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC Sulli_Zombrex_Case7 NPCName = "cast_sullivan" Rotation = "3.1" SpawnPoint = "-23.711,-1.098,34.367" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition Zombrex5_Failed ConditionParameter1 = "Zombrex5" DialogueCondition = "23" cMissionDialogue Zombrex5_Sulli Dialogue0 = "70170" Dialogue1 = "70171" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionDialogueCondition Case7Fail ConditionParameter1 = "Case7-3" DialogueCondition = "23" cMissionDialogue Sulli_Case7 Dialogue0 = "77557" Dialogue1 = "77558" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionDialogue SulliBlank LoopThisNode = "true" cMissionSetNPCScriptedAction SulliNormal10 NPCName = "cast_sullivan"
Case7_Dialogue[]
cMissionDefinition Case7_Dialogue Color = "8117675" DebugSpawnPoint = "BoilerRoomEntry" Duration = "518400" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "12" PrerequisiteMission = "Case7-1" ShowInDebugMenu = "false" StartTime = "291601" WaitUntilEnd = "false" cMissionObjective BeforeBreach1 cMissionObjectiveMissionStatus Complete7_3 DontFailOnCaseFlowFailure = "true" Failed = "false" MissionName = "TheFacts" Started = "true" Success = "true" cMissionLevelReady Case7_Dialogues LevelName = "LEVEL_SAFEHOUSE" cMissionCondition DontLoadFilters7_Dialogue Condition = "3" ConditionParamater = "Overtime" cMissionSpawnNPC SpawnKateyCase7 DefaultBehaviour = "Idle" NPCName = "cast_katey" Rotation = "1.554" SpawnPoint = "-10.613,-1.09,9.882" UseRotationAndLocationIfSpawned = "true" cMissionSetNPCScriptedAction Case7Sit IsLooping = "true" NPCName = "cast_katey" ScriptedActionName = "SSit" SnapToState = "true" cMissionDialogueCondition Case7_2_Success ConditionParameter1 = "Case7-2" DialogueCondition = "23" cMissionDialogueCondition Case7_2_Failed_K ConditionParameter1 = "Case7-2" DialogueCondition = "22" cMissionDialogue Case7_2_During_K Dialogue0 = "77564" Dialogue1 = "77565" LoopThisNode = "true" Speaker0 = "cast_katey" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionDialogue Failed_Case7_2_K Dialogue0 = "77566" Dialogue1 = "77567" LoopThisNode = "true" Speaker0 = "cast_katey" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionDialogueCondition Case7_3_Success ConditionParameter1 = "Case7-3" DialogueCondition = "23" cMissionDialogueCondition Case7_3_Failed_K ConditionParameter1 = "Case7-3" DialogueCondition = "22" cMissionDialogue Case7_3_During_K Dialogue0 = "77564" Dialogue1 = "77565" LoopThisNode = "true" Speaker0 = "cast_katey" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionDialogue Failed_Case7_3_K Dialogue0 = "77566" Dialogue1 = "77567" LoopThisNode = "true" Speaker0 = "cast_katey" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionDialogue BeforeBreach_Blank3 cMissionSpawnNPC Stacey_Case7 NPCName = "cast_stacey" Rotation = "2.0" SpawnPoint = "-3.6,-1.110,7.1" UseRotationAndLocationIfSpawned = "true" cMissionSetNPCScriptedAction Case7_sit_Stacey IsLooping = "true" NPCName = "cast_stacey" ScriptedActionName = "SSit" SnapToState = "true" cMissionDialogueCondition Case7_2_Success_St ConditionParameter1 = "Case7-2" DialogueCondition = "23" cMissionDialogueCondition Case7_2_Failed_St1 ConditionParameter1 = "Case7-2" DialogueCondition = "22" cMissionDialogue Case7-2-During_Stacey1 Dialogue0 = "77568" Dialogue1 = "77569" DialogueCondition = "0" LoopThisNode = "true" Speaker0 = "cast_stacey" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue Failed_Case_7_2_St1 Dialogue0 = "77570" Dialogue1 = "77571" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogueCondition Case7_3_Success_St ConditionParameter1 = "Case7-3" DialogueCondition = "23" cMissionDialogueCondition Case7_3_Failed_St1 ConditionParameter1 = "Case7-3" DialogueCondition = "22" cMissionDialogue Case7-3-During_Stacey1 Dialogue0 = "77568" Dialogue1 = "77569" DialogueCondition = "0" LoopThisNode = "true" Speaker0 = "cast_stacey" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue Failed_Case_7_3_St1 Dialogue0 = "77570" Dialogue1 = "77571" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue BeforeBreach_Blank4 cMissionSpawnNPC Rebecca_Case7 DefaultBehaviour = "RebeccaLoungingIdle" NPCName = "cast_rebecca" Rotation = "-2.28" SpawnPoint = "-6.490,-1.099,21.134" UseRotationAndLocationIfSpawned = "true" cMissionSetNPCScriptedAction Case7_Lounge_Rebecca IsLooping = "true" NPCName = "cast_rebecca" ScriptedActionName = "RebeccaLoungingIdle" SnapToState = "true" cMissionDialogueCondition Case7_2_Success_Reb ConditionParameter1 = "Case7-2" DialogueCondition = "23" cMissionDialogueCondition Case7_2_Failed_Reb ConditionParameter1 = "Case7-2" DialogueCondition = "22" cMissionDialogue Case7_2_During_Reb Dialogue0 = "77560" Dialogue1 = "77561" LoopThisNode = "true" Speaker0 = "cast_rebecca" SpeakerID0 = "50047" SpeakerID1 = "65167" cMissionDialogue Failed_Case_7_2_Reb Dialogue0 = "77621" Dialogue1 = "77563" LoopThisNode = "true" Speaker0 = "cast_rebecca" SpeakerID0 = "50047" SpeakerID1 = "65167" cMissionDialogueCondition Case7_3_Success_Reb ConditionParameter1 = "Case7-3" DialogueCondition = "23" cMissionDialogueCondition Case7_3_Failed_Reb ConditionParameter1 = "Case7-3" DialogueCondition = "22" cMissionDialogue Case7_3_During_Reb Dialogue0 = "77560" Dialogue1 = "77561" LoopThisNode = "true" Speaker0 = "cast_rebecca" SpeakerID0 = "50047" SpeakerID1 = "65167" cMissionDialogue Failed_Case_7_3_Reb Dialogue0 = "77621" Dialogue1 = "77563" LoopThisNode = "true" SpeakerID0 = "50047" SpeakerID1 = "65167" cMissionDialogue BeforeBreach_Blank6
Case7-2UnlockLab[]
cMissionDefinition Case7-2UnlockLab Color = "8117675" DebugSpawnPoint = "EntryLoadingBay" Duration = "518400" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "UNDERGROUND" MissionType = "12" ShowInDebugMenu = "false" StartTime = "0" WaitUntilEnd = "true" cMissionPrereq CompleteCase cMissionObjectiveMissionStatus CaseComplete Failed = "true" MissionName = "Case7-3LabFight" Success = "true" cMissionLevelReady Underground8 LevelName = "LEVEL_UNDERGROUND" REMOVE_BEFORE_SHIP = "false" cMissionOnTrigger LabEntrance3 DisplayName = "50455" InnerRadius = "1.5" InteractButton = "true" Location = "147.121,-7.196,-0.005" NeverFinish = "true" Radius = "5" RenderSphere = "true" ZombieRotation = "0,0,0,1" cMissionLoadLevel Laboratory2 Level = "LABORATORY" LevelSpawnPoint = "Start" cMissionLevelReady Laboratory1 LevelName = "LEVEL_LABORATORY" REMOVE_BEFORE_SHIP = "false" cMissionOnTrigger LabExit1 DisplayName = "50455" InnerRadius = "1.5" InteractButton = "true" Location = "146.618,-7.302,-8.320" NeverFinish = "true" Radius = "5" RenderSphere = "true" ZombieRotation = "0,0,0,1" cMissionLoadLevel Underground9 Level = "UNDERGROUND" LevelSpawnPoint = "TunnelExit"
Case7LockedLab[]
cMissionDefinition Case7LockedLab Color = "8117675" DebugSpawnPoint = "EntryLoadingBay" Duration = "518400" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "UNDERGROUND" MissionType = "12" ShowInDebugMenu = "false" StartTime = "0" WaitUntilEnd = "false" cMissionObjective LabGateLock1 cMissionObjectiveMissionStatus FailCase13 Failed = "true" MissionName = "Case7-3LabFight" Started = "false" Success = "true" cMissionLevelReady Underground7 LevelName = "LEVEL_UNDERGROUND" REMOVE_BEFORE_SHIP = "false" cMissionOnTrigger LabEntrance1 DisplayName = "50455" InnerRadius = "1.5" InteractButton = "true" Location = "147.121,-7.196,-0.005" NeverFinish = "true" Radius = "5" RenderSphere = "true" ZombieRotation = "0,0,0,1" cMissionRaiseDialog Locked Mission_Message = "50407" Use_Small_Slate = "true" cMissionHideTriggerVolume HideSelf2 TriggerName = "LabEntrance1" cMissionSendEvent UnhideSelf Value = "UnhideLabEntrance" cMissionLevelReady Laboratory LevelName = "LEVEL_LABORATORY" REMOVE_BEFORE_SHIP = "false" cMissionOnTrigger LabExit DisplayName = "50455" InnerRadius = "1.5" InteractButton = "true" Location = "146.618,-7.302,-8.320" NeverFinish = "true" Radius = "5" RenderSphere = "true" ZombieRotation = "0,0,0,1" cMissionRaiseDialog Locked1 Mission_Message = "50407" Use_Small_Slate = "true" cMissionSendEvent UnhideSelf1 Value = "UnhideLabExit" cMissionHideTriggerVolume HideSelf3 TriggerName = "LabExit" cMissionOnEvent UnhideTrigger EventString = "UnhideLabEntrance" cMissionTimer Wait DeltaTimeSecondsRealTime = "3" cMissionHideTriggerVolume ShowTrigger Show = "true" TriggerName = "LabEntrance1" cMissionOnEvent UnhideLabExit EventString = "UnhideLabExit" cMissionTimer Wait1 DeltaTimeSecondsRealTime = "3" cMissionHideTriggerVolume ShowTrigger1 Show = "true" TriggerName = "LabExit"
Missions section 2[]
Chef[]
cMissionDefinition Chef CantFailOnLevel = "FOOD_BARN" Color = "13058304" DebugSpawnPoint = "EntryFoodCourt" DescriptionSummary = "80541" DisplayName = "80024" Duration = "79200" LevelToStartAtIfDebuggingMission = "YUCATAN_CASINO" MissionType = "4" ShowInDebugMenu = "true" StartTime = "81000" cMissionPrereq SurvivorSpawned cMissionObjectiveMissionStatus ChefSurvivorStarted MissionName = "ChefSurvivors" Started = "true" cMissionObjective Chef-Objective MissionWaypoint = "FOOD_BARN,-20.803,-5.594,-193.971" cMissionObjectiveKillBoss Chef1 BOSS_NAME = "Antoine" MissionWaypoint = "FOOD_BARN,36.179,-1.352,-235.614" cMissionTimer x3120 DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall x3121 cMissionDialogue x3122 Dialogue0 = "77545" SpeakerID0 = "77510" cMissionLevelReady FoodBarn LevelName = "LEVEL_FOOD_BARN" cMissionOnTriggerCuboid Trigger_Cinematic_Chef Height = "10" Vertex1 = "49.767,-2,-243.472" Vertex2 = "43.964,-2,-221.401" Vertex3 = "37.861,-2.000,-223.264" Vertex4 = "48.123,-2.000,-244.133" cMissionCinematic ChefIntro2 CinematicName = "076_chef_boss_intro" cMissionTeleportPlayer ToTheFight2 SpawnPoint = "Chef_Start" cMissionBossBattle Chef3 BattleFile = "data/datafile/battle_antoine.txt" BattleName = "Antoine" cMissionSpawnItem ChefFood ItemName = "Chef_potroast" Location = "39.610,-0.582,-238.547" NonInteractableProp = "true" Rotation = "0.000,-0.110,0.000,0.995" cMissionSpawnItem ChefFood1 ItemName = "Chef_veganplate" Location = "37.383,-0.518,-229.948" NonInteractableProp = "true" Rotation = "0.000,0.000,0.000,1.000" cMissionSpawnItem ChefFood2 ItemName = "Chef_potroast" Location = "22.615,-0.407,-234.765" NonInteractableProp = "true" Rotation = "0.000,-0.751,0.000,0.661" cMissionSpawnItem ChefFood3 ItemName = "Chef_chilipot" Location = "20.653,-0.382,-240.619" NonInteractableProp = "true" Rotation = "0.000,0.000,0.000,1.000" cMissionSendCommandToProp DestroyChefFood PropCommand = "17" PropName = "Lobster" cMissionSendCommandToProp DestroyChefFood1 PropCommand = "17" PropName = "Lobster1" cMissionSendCommandToProp DestroyChefFood2 PropCommand = "17" PropName = "Pasta" cMissionSendCommandToProp DestroyChefFood3 PropCommand = "17" PropName = "Pasta3" cMissionSendCommandToProp DestroyChefFood4 PropCommand = "17" PropName = "Pasta4" cMissionSendCommandToProp DestroyChefFood5 PropCommand = "17" PropName = "Pasta5" cMissionSendCommandToProp DestroyChefFood6 PropCommand = "17" PropName = "Pineapple" cMissionSendCommandToProp DestroyChefFood7 PropCommand = "17" PropName = "Steak2" cMissionSendCommandToProp DestroyChefFood8 PropCommand = "17" PropName = "Wine" cMissionSendCommandToProp DestroyChefFood12 PropCommand = "17" PropName = "Wine4" cMissionSendCommandToProp DestroyChefFood11 PropCommand = "17" PropName = "Wine3" cMissionSendCommandToProp DestroyChefFood10 PropCommand = "17" PropName = "Wine2" cMissionSendCommandToProp DestroyChefFood9 PropCommand = "17" PropName = "Wine1" cMissionSendCommandToProp DestroyChefChair PropCommand = "17" PropName = "Chair_50" cMissionSendCommandToProp DestroyChefChair4 PropCommand = "17" PropName = "Chair_10" cMissionSendCommandToProp DestroyChefChair3 PropCommand = "17" PropName = "Chair_8" cMissionSendCommandToProp DestroyChefChair2 PropCommand = "17" PropName = "Chair_7" cMissionSendCommandToProp DestroyChefChair1 PropCommand = "17" PropName = "Chair_80" cMissionStartEffect Steam EffectEnum = "44" Location = "39.538,-0.456,-238.511" Loop = "true" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Steam1 EffectEnum = "44" Location = "20.663,-0.066,-240.677" Loop = "true" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Steam3 EffectEnum = "44" Location = "22.618,-0.244,-234.745" Loop = "true" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Steam2 EffectEnum = "44" Location = "37.351,-0.460,-229.834" Loop = "true" Number = "1" Rotation = "0,0,0,1" cMissionOnSuccess DeadChef cMissionCinematic ChefOutro CinematicName = "077_chef_boss_death" cMissionTeleportPlayer AfterFight SpawnPoint = "Chef_Finish" TeleportAllPlayers = "true" cMissionSetChuckState Kill_Chef_PP1 ChuckState = "24" Value = "20000"
ChefSurvivors[]
cMissionDefinition ChefSurvivors CantFailOnLevel = "FOOD_BARN" DescriptionSummary = "80024" DisplayName = "80024" Duration = "79200" ExplicitStart = "false" MissionType = "3" StartTime = "81000" cMissionObjective ChefSurvivors-Objective cMissionObjectiveNPCJoin Cinda NPCName = "srv_cinda" cMissionObjectiveNPCJoin Jasper3 MissionWaypoint = "FOOD_BARN,88.969,4.224,-213.353" NPCName = "srv_jasper" cMissionLevelReady ChefSurvivors-Start LevelName = "LEVEL_FOOD_BARN" cMissionSpawnNPC Cinda1 DefaultBehaviour = "Idle" NPCName = "srv_cinda" Rotation = "2.717" SpawnPoint = "15.000,-1.354,-228.962" WithProp = "RebeccaRope" cMissionDialogue Setup5 ClearPreJoinAfterReaction0 = "false" Dialogue0 = "65107" Speaker0 = "srv_cinda" SpeakerID0 = "65173" cMissionSetChuckState HideWeapon ChuckState = "11" cMissionSendCommandToProp DestroyRope6 PropCommand = "17" TargetNPCName = "srv_cinda" cMissionSetChuckState UntieCinda4 ChuckState = "39" Item = "Untie" cMissionSetNPCScriptedAction ClearCindaPreJoin1 NPCName = "srv_cinda" ReactionAnim = "18" cMissionDialogueCondition JasperDead1 ConditionParameter1 = "srv_jasper" DialogueCondition = "17" cMissionDialogueCondition cond_Join7 ConditionParameter1 = "srv_jasper" DialogueCondition = "19" cMissionDialogueCondition cond_Join9 ConditionParameter1 = "srv_jasper" ConditionParameter2 = "srv_cinda" DialogueCondition = "3" cMissionDialogueCondition cond_Join10 ConditionParameter1 = "srv_jasper" DialogueCondition = "24" cMissionDialogue Setup12 ClearPreJoinAfterReaction0 = "false" Dialogue0 = "65108" ReactionAnim0 = "1" Speaker0 = "srv_cinda" SpeakerID0 = "65173" cMissionDialogue Setup13 ClearPreJoinAfterReaction0 = "true" Dialogue0 = "65109" Dialogue1 = "65110" ReactionAnim0 = "0" ReactionAnim1 = "9" Speaker1 = "srv_cinda" SpeakerID0 = "65167" SpeakerID1 = "65173" cMissionDialogue fail_Join12 Dialogue0 = "65111" LoopThisNode = "true" ReactionAnim0 = "1" Speaker0 = "srv_cinda" SpeakerID0 = "65173" cMissionDialogue fail_Join8 Dialogue0 = "85430" LoopThisNode = "false" ReactionAnim0 = "1" SpeakerID0 = "65173" cMissionSendEvent CindaDefects1 Value = "CindaDefects" cMissionDialogue Setup14 ClearPreJoinAfterReaction0 = "false" Dialogue0 = "85520" Dialogue1 = "65118" Dialogue2 = "65117" ReactionAnim0 = "1" ReactionAnim1 = "13" Speaker0 = "srv_cinda" Speaker1 = "srv_jasper" SpeakerID0 = "65173" SpeakerID1 = "65172" SpeakerID2 = "65172" cMissionDialogue Setup15 ClearPreJoinAfterReaction0 = "false" Dialogue0 = "65112" JoinChuckAfter = "true" ReactionAnim0 = "5" SpeakerID0 = "65173" cMissionDialogue Setup16 ClearPreJoinAfterReaction0 = "false" Dialogue0 = "85520" ReactionAnim0 = "1" Speaker0 = "srv_cinda" SpeakerID0 = "65173" cMissionDialogue fail_Join13 Dialogue0 = "65114" Dialogue1 = "65113" Dialogue2 = "65112" JoinChuckAfter = "true" LoopThisNode = "false" ReactionAnim0 = "1" SpeakerID0 = "65167" SpeakerID1 = "65167" SpeakerID2 = "65173" cMissionDialogue JasperDead2 Dialogue0 = "85520" SpeakerID0 = "65173" cMissionDialogue JasperDead3 Dialogue0 = "85521" Dialogue1 = "85522" ReactionAnim1 = "2" Speaker1 = "srv_cinda" SpeakerID0 = "65167" SpeakerID1 = "65173" cMissionSendEvent CindaDefects Value = "CindaDefects" cMissionSpawnNPC Jasper1 DefaultBehaviour = "Idle" NPCName = "srv_jasper" Rotation = "-1.5" SpawnPoint = "90.118,3.683,-208.319" cMissionDialogue JasperStart2 AutoStart = "false" Dialogue0 = "65163" Dialogue1 = "65104" JoinChuckAfter = "false" LoopThisNode = "false" ReactionAnim0 = "5" ReactionAnim1 = "5" ReactionAnim2 = "4" ReactionAnim3 = "5" ReactionAnim4 = "21" Speaker1 = "srv_jasper" SpeakerID0 = "65167" SpeakerID1 = "65172" cMissionDialogue JasperStart3 AutoStart = "false" Dialogue0 = "65105" Dialogue1 = "65106" Dialogue2 = "65977" JoinChuckAfter = "false" LoopThisNode = "false" ReactionAnim0 = "4" ReactionAnim1 = "5" ReactionAnim2 = "21" ReactionAnim3 = "5" ReactionAnim4 = "21" Speaker0 = "srv_jasper" Speaker1 = "srv_jasper" Speaker2 = "srv_jasper" SpeakerID0 = "65172" SpeakerID1 = "65172" SpeakerID2 = "65172" cMissionDialogueCondition IsCindaDead1 AutoStart = "false" ConditionParameter1 = "srv_cinda" DialogueCondition = "17" cMissionDialogueCondition HasChuckMetCinda1 AutoStart = "false" ConditionParameter1 = "srv_cinda" DialogueCondition = "16" cMissionDialogue LetsFindCinda4 AutoStart = "false" Dialogue0 = "65978" JoinChuckAfter = "true" LoopThisNode = "false" SpeakerID0 = "65167" cMissionDialogue LetsGoToCinda2 AutoStart = "false" Dialogue0 = "65981" Dialogue1 = "65982" JoinChuckAfter = "true" LoopThisNode = "false" SpeakerID0 = "65167" SpeakerID1 = "65172" cMissionDialogue LetsGoToCinda3 AutoStart = "false" Dialogue0 = "65979" Dialogue1 = "65980" JoinChuckAfter = "true" LoopThisNode = "false" ReactionAnim1 = "8" Speaker1 = "srv_jasper" SpeakerID0 = "65167" SpeakerID1 = "65172" cMissionDialogue SorryButCindaIsDead3 AutoStart = "false" Dialogue0 = "65981" Dialogue1 = "65982" Dialogue2 = "65983" Dialogue3 = "65984" ReactionAnim1 = "13" ReactionAnim3 = "5" Speaker1 = "srv_jasper" Speaker3 = "srv_jasper" SpeakerID0 = "65167" SpeakerID1 = "65172" SpeakerID2 = "65167" SpeakerID3 = "65172" cMissionDialogue SorryButCindaIsDead4 AutoStart = "false" Dialogue0 = "65983" Dialogue1 = "65984" ReactionAnim1 = "5" ReactionAnim3 = "5" Speaker1 = "srv_jasper" SpeakerID0 = "65167" SpeakerID1 = "65172" cMissionDialogue SorryButCindaIsDead5 AutoStart = "true" Dialogue0 = "65986" Dialogue1 = "65987" Dialogue2 = "65988" JoinChuckAfter = "true" ReactionAnim0 = "6" Speaker0 = "srv_jasper" SpeakerID0 = "65172" SpeakerID1 = "65167" SpeakerID2 = "65172" cMissionSpawnItem JasperFood4 ItemName = "Coffee" Location = "89.798,4.323,-212.497" Rotation = "-0.001,-0.013,-0.001,1.000" cMissionSpawnItem JasperFood5 DisablePhysicsOnInitialPlacement = "true" ItemName = "Coffee" Location = "89.372,4.739,-208.433" Rotation = "0.005,-0.497,-0.011,0.868" cMissionSpawnItem JasperFood6 ItemName = "Snack" Location = "90.051,4.246,-212.670" Rotation = "0.321,-0.531,-0.603,-0.502" cMissionSpawnItem JasperFood7 ItemName = "Snack" Location = "90.024,4.246,-212.267" Rotation = "0.724,0.277,0.206,-0.597" cMissionOnTrigger ClearPreJoin Location = "95.446,3.667,-216.353" Radius = "6" RenderSphere = "true" ZombieRotation = "0,0,0,1" cMissionSetNPCScriptedAction jell2 ExecuteOnce = "true" NPCName = "srv_jasper" ReactionAnim = "18" cMissionOnEvent DefectionForCinda EventString = "CindaDefects" cMissionTimer DelayDefection1 DeltaTimeSecondsRealTime = "5" TriggerBothPlayers = "true" TriggerXTimes = "1" cMissionSetNPCScriptedAction DefectCinda9 Defect = "true" NPCName = "srv_cinda"
Chef_Reward[]
cMissionDefinition Chef_Reward Duration = "511200" ExplicitStart = "true" LevelRequiredToStartName = "FOOD_BARN" MissionType = "12" PrerequisiteMission = "Chef" StartTime = "81000" WaitUntilEnd = "true" cMissionLevelReady Chef_Reward2 LevelName = "LEVEL_FOOD_BARN" cMissionSpawnItem Chef_Reward3 ItemName = "ChefKnife" Location = "17.902,-1.354,-242.472" Rotation = "0.000,1.802,0.000,1.000" cMissionSpawnItem Chef_Reward4 ItemName = "MeatCleaver" Location = "17.622,-1.348,-243.342" Rotation = "0.648,-0.628,-0.322,0.286" cMissionSpawnItem Chef_Reward5 ItemName = "Pan" Location = "17.967,-1.354,-242.907" Rotation = "0.000,1.115,0.000,1.000" cMissionSendCommandToProp OpenFreezer2 PropCommand = "9" PropName = "FreezerDoor" cMissionSendCommandToProp FreezerNoInteract1 PropCommand = "22" PropName = "FreezerDoor"
ChefSurvivorsFail[]
cMissionDefinition ChefSurvivorsFail DescriptionSummary = "80024" DisplayName = "80024" Duration = "79200" ExplicitStart = "true" FailPrerequisiteMission = "ChefSurvivors" MissionType = "8" StartTime = "81000" cMissionObjective ChefSurvivors-Objective1 cMissionObjectiveEvent EndFailMission EventString = "EndChefFailMission" cMissionLevelReady ChefSurvivors-Start1 LevelName = "LEVEL_FOOD_BARN" cMissionSpawnNPC Jasper2 DefaultBehaviour = "Idle" NPCName = "srv_jasper" Rotation = "-1.5" SpawnPoint = "90.118,3.683,-208.319" cMissionDialogue SorryButCindaIsDead6 AutoStart = "false" Dialogue0 = "65163" Dialogue1 = "65105" Dialogue2 = "65977" ReactionAnim1 = "4" ReactionAnim2 = "3" ReactionAnim3 = "5" Speaker1 = "srv_jasper" Speaker2 = "srv_jasper" SpeakerID0 = "65167" SpeakerID1 = "65172" SpeakerID2 = "65172" cMissionDialogue SorryButCindaIsDead7 AutoStart = "false" Dialogue0 = "65981" Dialogue1 = "65983" Dialogue2 = "65984" ReactionAnim2 = "5" Speaker2 = "srv_jasper" SpeakerID0 = "65167" SpeakerID1 = "65167" SpeakerID2 = "65172" cMissionDialogue SorryButCindaIsDead8 AutoStart = "true" Dialogue0 = "65986" Dialogue1 = "65987" Dialogue2 = "65988" JoinChuckAfter = "true" ReactionAnim0 = "6" Speaker0 = "srv_jasper" SpeakerID0 = "65172" SpeakerID1 = "65167" SpeakerID2 = "65172" cMissionSendEvent CindaDefects5 Value = "EndChefFailMission" cMissionSpawnNPC Cinda6 DefaultBehaviour = "Idle" NPCName = "srv_cinda" Rotation = "2.717" SpawnPoint = "15.000,-1.354,-228.962" WithProp = "RebeccaRope" cMissionDialogue JasperDead9 Dialogue0 = "85520" SpeakerID0 = "65173" cMissionDialogue JasperDead10 Dialogue0 = "85521" Dialogue1 = "85522" ReactionAnim1 = "2" Speaker1 = "srv_cinda" SpeakerID0 = "65167" SpeakerID1 = "65173" cMissionSendEvent CindaDefects8 Value = "CindaDefects" cMissionSendEvent CindaDefects9 Value = "EndChefFailMission" cMissionTimer DelayDefection2 DeltaTimeSecondsRealTime = "5" KeepAliveAfterMissionEnd = "true" TriggerBothPlayers = "true" TriggerXTimes = "1" cMissionSetNPCScriptedAction DefectCinda10 Defect = "true" NPCName = "srv_cinda" cMissionSendCommandToProp DestroyRope12 PropCommand = "17" TargetNPCName = "srv_cinda" cMissionSetNPCScriptedAction ClearCindaPreJoin7 NPCName = "srv_cinda" ReactionAnim = "18" cMissionSpawnItem JasperFood8 ItemName = "Coffee" Location = "89.798,4.323,-212.497" Rotation = "-0.001,-0.013,-0.001,1.000" cMissionSpawnItem JasperFood9 DisablePhysicsOnInitialPlacement = "true" ItemName = "Coffee" Location = "89.372,4.739,-208.433" Rotation = "0.005,-0.497,-0.011,0.868" cMissionSpawnItem JasperFood10 ItemName = "Snack" Location = "90.051,4.246,-212.670" Rotation = "0.321,-0.531,-0.603,-0.502" cMissionSpawnItem JasperFood11 ItemName = "Snack" Location = "90.024,4.246,-212.267" Rotation = "0.724,0.277,0.206,-0.597" cMissionOnTrigger ClearPreJoin1 Location = "95.446,3.667,-216.353" Radius = "6" RenderSphere = "true" ZombieRotation = "0,0,0,1" cMissionSetNPCScriptedAction jell3 ExecuteOnce = "true" NPCName = "srv_jasper" ReactionAnim = "18"
ChemicalDependency[]
cMissionDefinition ChemicalDependency Color = "3826405" DebugSpawnPoint = "Exit_Safehouse" DescriptionSummary = "80542" DisplayName = "80061" Duration = "14340" LevelRequiredToStartName = "NONE" LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH" MissionComplete_PP = "60000" MissionIsScoopRequest = "true" MissionType = "3" ShowInDebugMenu = "true" StartTime = "212400" cMissionObjective ChemicalObj MissionWaypoint = "SAFEHOUSE,-0.905,-1.088,-15.767" cMissionObjectiveEvent ChemDepEvent EventString = "ChemDepEnd" MissionWaypoint = "SAFEHOUSE,-9.205,-1.102,18.906" cMissionLevelReady ChemicalLevelReady LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC ChemicalJared DefaultBehaviour = "Idle" NPCName = "srv_jared" Rotation = "0.094" SpawnPoint = "-9.205,-1.102,18.906" UseRotationAndLocationIfSpawned = "true" cMissionDialogue JaredChemical1 Dialogue0 = "65593" SpeakerID0 = "65533" cMissionDialogueCondition cond_JaredChemical2 DialogueCondition = "15" cMissionDialogue fail_JaredChemical2 Dialogue0 = "65622" LoopThisNode = "true" ReactionAnim0 = "10" Speaker0 = "srv_jared" SpeakerID0 = "65533" cMissionDialogue JaredChemical2 Dialogue0 = "65594" Dialogue1 = "65595" Dialogue2 = "65596" DialogueCondition = "15" ReactionAnim0 = "0" ReactionAnim2 = "8" Speaker0 = "srv_jared" Speaker2 = "srv_jared" SpeakerID0 = "65533" SpeakerID1 = "65167" SpeakerID2 = "65533" cMissionSendEvent ChemDepEnd1 Value = "ChemDepEnd" cMissionTimer ChemDepDeplay DeltaTimeSecondsRealTime = "12" TriggerBothPlayers = "true" TriggerXTimes = "1" cMissionChangeNPCState health Health = "0" InvulnerableToGrapples = "false" NPCName = "srv_jared" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" SurvivorVULNERABLEToDamage = "false" cMissionSpawnNPC Sullivan1 DefaultBehaviour = "idle" NPCName = "cast_sullivan" Rotation = "0.295" SpawnPoint = "-8.445,-1.101,27.223" UseRotationAndLocationIfSpawned = "true" cMissionDialogue SullivanWarning Dialogue0 = "65597" LoopThisNode = "true" ReactionAnim0 = "2" Speaker0 = "cast_sullivan" SpeakerID0 = "50222" cMissionSetNPCScriptedAction SulliNormal11 NPCName = "cast_sullivan" cMissionTimer x3117 DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall x3118 cMissionDialogue x3119 Dialogue0 = "65591" Dialogue1 = "65592" SpeakerID0 = "77510" SpeakerID1 = "50222" cMissionPrereq JaredRescued cMissionObjectiveNPCJoin JaredRescued1 ANDRESCUED = "true" NPCName = "srv_jared"
ChemicalFailSulivan[]
cMissionDefinition ChemicalFailSulivan DisplayName = "80039" Duration = "28800" ExplicitStart = "false" LevelRequiredToStartName = "SAFEHOUSE" MissionType = "8" StartTime = "212400" WaitUntilEnd = "false" cMissionPrereq ChemicalDependancyComplete cMissionObjectiveMissionStatus ChemDepComplete Failed = "true" MissionName = "ChemicalDependency" Success = "true" cMissionObjectiveNPCJoin JaredRescued3 ANDRESCUED = "true" NPCName = "srv_jared" cMissionObjective x513 cMissionObjectiveBeAtLocation x28 MissionWaypoint = "ROYAL_FLUSH,-305.572,-4.798,-155.427" RadiusFromWaypoint = "20" cMissionLevelReady x27111 LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC sulivan1 DefaultBehaviour = "Idle" NPCName = "cast_sullivan" Rotation = "-1.705" SpawnPoint = "-3.170,-1.098,31.678" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition JaredDead3 ConditionParameter1 = "srv_jared" DialogueCondition = "17" cMissionDialogue d33118 Dialogue0 = "65598" JoinChuckAfter = "false" LoopThisNode = "true" ReactionAnim0 = "11" Speaker0 = "cast_sullivan" SpeakerID0 = "50222" cMissionDialogue x45 Dialogue0 = "65599" SpeakerID0 = "50222" cMissionDialogue x46 Dialogue0 = "65603" LoopThisNode = "true" SpeakerID0 = "50222" cMissionSetNPCScriptedAction SulliNormal12 NPCName = "cast_sullivan"
ChemicalFail1[]
cMissionDefinition ChemicalFail1 DisplayName = "80039" Duration = "14400" ExplicitStart = "true" LevelRequiredToStartName = "SAFEHOUSE" MissionType = "8" StartTime = "226740" WaitUntilEnd = "false" cMissionObjective ChemicalObj1 MissionWaypoint = "SAFEHOUSE,-0.905,-1.088,-15.767" cMissionObjectiveEvent ChemDepEvent1 EventString = "JaredIsDead" MissionWaypoint = "SAFEHOUSE,-9.205,-1.102,18.906" cMissionPrereq ChemicalDependancyFail cMissionObjectiveMissionStatus ChemicalDependancy Failed = "true" MissionName = "ChemicalDependency" cMissionObjectiveNPCJoin JaredRescued2 ANDRESCUED = "true" NPCName = "srv_jared" cMissionOnEnter KillTheJared cMissionCondition in_safehouse Condition = "14" ConditionParamater = "LEVEL_SAFEHOUSE" cMissionKillNPC KillJared9 IgnoreAction = "false" NPCName = "srv_jared" cMissionSendEvent ChemDepEnd4 Value = "JaredIsDead" cMissionLevelReady safehouse1 LevelName = "LEVEL_SAFEHOUSE" cMissionCinematic KilledJared5 CinematicName = "611_jared_death_in_the_safehouse" IgnoreAction = "false" NoTeleportAfterIsOK = "true" UseLastPlayerWhoSwitchedLevel = "false" cMissionKillNPC KillJared8 IgnoreAction = "false" NPCName = "srv_jared" cMissionSendEvent ChemDepEnd5 Value = "JaredIsDead"
CodeBlue[]
cMissionDefinition CodeBlue CantFailOnLevel = "FORTUNE_EXTERIOR" Color = "16422912" DebugSpawnPoint = "EntryYucutan" DescriptionSummary = "80543" DisplayName = "80052" Duration = "32940" LevelToStartAtIfDebuggingMission = "FORTUNE_EXTERIOR" MissionType = "3" ShowInDebugMenu = "true" StartTime = "79200" cMissionObjective CodeBlue-Objective MissionWaypoint = "FORTUNE_EXTERIOR,17.935,1.071,-144.229" cMissionObjectiveNPCJoin SvenhasJoined ANDRESCUED = "false" MissionWaypoint = "FORTUNE_EXTERIOR,16.709,1.102,-141.801" NPCName = "srv_sven" cMissionLevelReady Fortune_Exterior2 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSpawnNPC Sven NPCName = "srv_sven" Rotation = "-0.769" SpawnPoint = "15.474,0.841,-140.562" cMissionDialogue SvenIntro ClearPreJoinAfterReaction2 = "false" Dialogue0 = "65564" JoinChuckAfter = "false" SpeakerID0 = "65167" cMissionDialogueCondition ZombiesNear3 AutoStart = "true" ConditionParameter1 = "CodeBlueZombies" DialogueCondition = "18" cMissionDialogue SvenNoZs5 AutoStart = "true" ClearPreJoinAfterReaction1 = "true" ClearPreJoinAfterReaction2 = "false" Dialogue0 = "65565" Dialogue1 = "65566" Dialogue2 = "65567" Dialogue3 = "65568" JoinChuckAfter = "false" ReactionAnim1 = "15" ReactionAnim2 = "6" ReactionAnim3 = "6" Speaker0 = "srv_sven" Speaker1 = "srv_sven" Speaker2 = "srv_sven" SpeakerID0 = "65199" SpeakerID1 = "65167" SpeakerID2 = "65199" SpeakerID3 = "65167" cMissionDialogue SvenJoin7 Dialogue0 = "65569" Dialogue1 = "65975" Dialogue2 = "65976" JoinChuckAfter = "true" ReactionAnim0 = "6" ReactionAnim2 = "11" ReactionAnim3 = "0" Speaker0 = "srv_sven" Speaker2 = "srv_sven" SpeakerID0 = "65199" SpeakerID1 = "65167" SpeakerID2 = "65199" cMissionDialogue SvenZs4 AutoStart = "true" ClearPreJoinAfterReaction2 = "false" Dialogue0 = "67865" Dialogue1 = "67866" Dialogue2 = "67867" Dialogue3 = "67868" JoinChuckAfter = "false" ReactionAnim0 = "6" ReactionAnim3 = "6" Speaker0 = "srv_sven" Speaker1 = "srv_sven" Speaker2 = "srv_sven" Speaker3 = "srv_sven" SpeakerID0 = "65199" SpeakerID1 = "65199" SpeakerID2 = "65199" SpeakerID3 = "65199" cMissionDialogue SvenJoin8 AutoStart = "false" Dialogue0 = "67869" Dialogue1 = "65975" Dialogue2 = "65976" JoinChuckAfter = "true" ReactionAnim0 = "6" ReactionAnim2 = "11" ReactionAnim3 = "0" Speaker0 = "srv_sven" Speaker2 = "srv_sven" SpeakerID0 = "65199" SpeakerID1 = "65167" SpeakerID2 = "65199" cMissionSpawnItem CPRCorpse DisablePhysicsOnInitialPlacement = "true" ItemName = "CodeBlue_corpse" Location = "15.472,0.800,-139.016" Rotation = "0.000,0.170,0.000,0.986" cMissionSpawnItem CPRApple DisablePhysicsOnInitialPlacement = "false" ItemName = "Apple" Location = "13.688,1.988,-139.637" Rotation = "-0.992,-0.000,0.126,0.000" cMissionSpawnItem CPRTool DisablePhysicsOnInitialPlacement = "false" ItemName = "Scissors" Location = "14.966,0.844,-141.696" Rotation = "-0.702,0.694,0.120,-0.125" cMissionSpawnItem CPRBarricade DisablePhysicsOnInitialPlacement = "false" ItemName = "PlasticBin" Location = "17.203,1.251,-136.968" Rotation = "-0.625,0.689,0.321,-0.179" cMissionSpawnItem CPRBarricade1 DisablePhysicsOnInitialPlacement = "false" ItemName = "PottedPlant_5" Location = "15.268,1.144,-137.206" Rotation = "0.226,-0.272,-0.594,0.723" cMissionSpawnItem CPRBarricade2 DisablePhysicsOnInitialPlacement = "false" ItemName = "PottedPlant_5" Location = "19.678,1.147,-141.216" Rotation = "-0.550,0.669,0.318,-0.386" cMissionSendCommandToProp Destroyplant1 PropCommand = "17" PropName = "PottedPlant_54" cMissionSendCommandToProp Destroyplant2 PropCommand = "17" PropName = "PottedPlant_56" cMissionSendCommandToProp DestroyPlasticBin PropCommand = "17" PropName = "PlasticBin6" cMissionOnTrigger CodeBlueBlood InnerRadius = "8" Location = "24.165,0.831,-125.902" NeverFinish = "true" Radius = "8" ZombieRotation = "0,0,0,1" cMissionStartEffect CorpseBlood EffectEnum = "30" Location = "14.932,1.080,-140.048" Noise = "1" Number = "3" Rotation = "0.814,0.000,0.000,0.581" cMissionSetChuckState MetTim1 ChuckState = "51" Item = "srv_codebluecorpse" cMissionKillNPC KillTim2 NPCName = "srv_codebluecorpse" cMissionTimer StaceyCall2 DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall CodeBlue1 cMissionOnZombieEnterArea CodeZombies CentreLocation = "FORTUNE_EXTERIOR,15.474,1.071,-140.562" MinimumZombies = "1" Radius = "5.5" cMissionSetNPCScriptedAction SvenUp NPCName = "srv_sven" ReactionAnim = "15" cMissionSetNPCScriptedAction SvenClear NPCName = "srv_sven" ReactionAnim = "18" cMissionSendEvent SvenZs DialogManagerOnly = "true" Value = "CodeBlueZombies"
DeadOrAlive[]
cMissionDefinition DeadOrAlive CantFailOnLevel = "PALISADES" Color = "16422912" DebugSpawnPoint = "EntryAtlanticaCasino" DescriptionSummary = "80544" DisplayName = "80045" Duration = "39600" LevelToStartAtIfDebuggingMission = "PALISADES" MissionType = "3" ShowInDebugMenu = "true" StartTime = "244800" cMissionTimer DeadOrAlive_Timer DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall DoA_Call cMissionDialogue StaceyCall_DoA Dialogue0 = "65895" SpeakerID0 = "77510" cMissionObjective JoinTheHorde-Objective cMissionObjectiveNPCJoin AndyJoins MissionWaypoint = "PALISADES,155.568,1.898,-83.675" NPCName = "srv_andy" cMissionLevelReady Palisades_DoA LevelName = "LEVEL_PALISADES" cMissionSpawnNPC SpawnAndy1 DefaultBehaviour = "Idle" NPCName = "srv_andy" Rotation = "2.571" SpawnPoint = "156.973,1.898,-83.787" WithProp = "Shotgun" cMissionChangeNPCState NotAggressive1 InvulnerableToGrapples = "false" NPCName = "srv_andy" SurvivorAttacksDisabled = "true" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionDialogue Andy Dialogue0 = "65768" Dialogue1 = "65769" ReactionAnim1 = "0" Speaker1 = "srv_andy" SpeakerID0 = "65167" SpeakerID1 = "50006" cMissionOnTriggerCuboid Kill_Andy3 Height = "10" Location = "185.003,-0.566,-90.006" RenderSphere = "false" Vertex1 = "185.561,-0.566,-66.539" Vertex2 = "131.440,-0.566,-121.071" Vertex3 = "228.435,-0.566,-214.355" Vertex4 = "281.505,-0.566,-161.218" ZombieRotation = "0,0,0,1" cMissionSetNPCScriptedAction AndyDefect Defect = "true" NPCName = "srv_andy" cMissionTimer AndySuicide DeltaTimeSecondsRealTime = "2" KeepAliveAfterMissionEnd = "true" cMissionDialogue ByeBye4 AutoStart = "true" Dialogue0 = "65867" Speaker0 = "srv_andy" SpeakerID0 = "50006" cMissionTimer delay146 DeltaTimeSecondsRealTime = "5" IgnoreAction = "false" KeepAliveAfterMissionEnd = "true" cMissionSetNPCScriptedAction eatgun126 GotoPoint = "156.393,-0.566,-86.806" NPCName = "srv_andy" ReactionAnim = "15" SnapToState = "true" cMissionOnTriggerCuboid Kill_Andy4 Cooperative = "false" Height = "10" Location = "185.003,-0.566,-90.006" RenderSphere = "false" Vertex1 = "135.314,-0.566,12.386" Vertex2 = "58.929,-0.566,-68.838" Vertex3 = "116.336,-0.566,-113.850" Vertex4 = "187.364,-0.566,-40.767" ZombieRotation = "0,0,0,1" cMissionSetNPCScriptedAction AndyDefect1 Defect = "true" NPCName = "srv_andy" cMissionTimer AndySuicide1 DeltaTimeSecondsRealTime = "2" KeepAliveAfterMissionEnd = "true" cMissionDialogue ByeBye5 AutoStart = "true" Dialogue0 = "65867" Speaker0 = "srv_andy" SpeakerID0 = "50006" cMissionTimer delay147 DeltaTimeSecondsRealTime = "5" IgnoreAction = "false" KeepAliveAfterMissionEnd = "true" cMissionSetNPCScriptedAction eatgun127 GotoPoint = "156.393,-0.566,-86.806" NPCName = "srv_andy" ReactionAnim = "15" SnapToState = "true" cMissionOnTriggerCuboid Kill_Andy5 Cooperative = "false" Height = "20" Location = "185.003,-0.566,-90.006" RenderSphere = "false" Vertex1 = "126.543,-0.566,-104.744" Vertex2 = "144.609,-0.566,-90.167" Vertex3 = "152.355,-0.566,-97.721" Vertex4 = "142.270,-0.566,-118.481" ZombieRotation = "0,0,0,1" cMissionSetNPCScriptedAction AndyDefect2 Defect = "true" NPCName = "srv_andy" cMissionTimer AndySuicide2 DeltaTimeSecondsRealTime = "2" KeepAliveAfterMissionEnd = "true" cMissionDialogue ByeBye7 AutoStart = "true" Dialogue0 = "65867" Speaker0 = "srv_andy" SpeakerID0 = "50006" cMissionTimer delay148 DeltaTimeSecondsRealTime = "5" IgnoreAction = "false" KeepAliveAfterMissionEnd = "true" cMissionSetNPCScriptedAction eatgun128 GotoPoint = "156.393,-0.566,-86.806" NPCName = "srv_andy" ReactionAnim = "15" SnapToState = "true" cMissionDialogue Andy14 Dialogue0 = "65770" Dialogue1 = "65771" Speaker0 = "srv_andy" SpeakerID0 = "50006" SpeakerID1 = "65167" cMissionDialogue Andy13 Dialogue0 = "65772" Dialogue1 = "65773" ReactionAnim0 = "5" Speaker0 = "srv_andy" Speaker1 = "srv_andy" SpeakerID0 = "50006" SpeakerID1 = "50006" cMissionDialogue Andy12 Dialogue0 = "65774" Dialogue1 = "65775" ReactionAnim1 = "2" Speaker1 = "srv_andy" SpeakerID0 = "65167" SpeakerID1 = "50006" cMissionDialogue Andy11 Dialogue0 = "65776" Dialogue1 = "65777" Speaker1 = "srv_andy" SpeakerID0 = "65167" SpeakerID1 = "50006" cMissionDialogue Andy10 Dialogue0 = "65778" Dialogue1 = "65779" Speaker0 = "srv_andy" SpeakerID0 = "50006" SpeakerID1 = "65167" cMissionDialogue Andy9 Dialogue0 = "65780" Dialogue1 = "65781" Speaker0 = "srv_andy" Speaker1 = "srv_andy" SpeakerID0 = "50006" SpeakerID1 = "50006" cMissionDialogue Andy8 Dialogue0 = "65785" Dialogue1 = "65786" ReactionAnim1 = "12" Speaker1 = "srv_andy" SpeakerID0 = "65167" SpeakerID1 = "50006" cMissionDialogue Andy7 Dialogue0 = "65787" Dialogue1 = "65788" SpeakerID0 = "65167" SpeakerID1 = "65167" cMissionDialogue Andy6 Dialogue0 = "65789" Dialogue1 = "65808" ReactionAnim0 = "12" Speaker0 = "srv_andy" Speaker1 = "srv_andy" SpeakerID0 = "50006" SpeakerID1 = "50006" cMissionDialogue Andy5 Dialogue0 = "65809" Dialogue1 = "65810" ReactionAnim1 = "5" Speaker1 = "srv_andy" SpeakerID0 = "65167" SpeakerID1 = "50006" cMissionDialogue Andy4 Dialogue0 = "65811" Dialogue1 = "65812" Speaker1 = "srv_andy" SpeakerID0 = "65167" SpeakerID1 = "50006" cMissionDialogue Andy3 Dialogue0 = "65813" Dialogue1 = "65814" Speaker1 = "srv_andy" SpeakerID0 = "65167" SpeakerID1 = "50006" cMissionDialogue Andy2 Dialogue0 = "65815" Dialogue1 = "65816" JoinChuckAfter = "true" ReactionAnim1 = "3" Speaker1 = "srv_andy" SpeakerID0 = "65167" SpeakerID1 = "50006" cMissionHideTriggerVolume KillAndy3 TriggerName = "Kill_Andy" cMissionHideTriggerVolume KillAndy4 TriggerName = "Kill_Andy1" cMissionHideTriggerVolume KillAndy5 TriggerName = "Kill_Andy2" cMissionChangeNPCState EnableNPCAttacks1 InvulnerableToGrapples = "false" NPCName = "srv_andy" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionSpawnItem ProtesterSign11 ItemName = "ProtesterSign" Location = "152.697,-0.521,-85.145" REMOVE_BEFORE_SHIP = "false" Rotation = "-0.575,0.413,0.415,0.571" cMissionSpawnItem ProtesterSign21 ItemName = "ProtesterSign" Location = "159.954,-0.545,-87.455" REMOVE_BEFORE_SHIP = "false" Rotation = "-0.575,-0.414,-0.408,0.576" cMissionSpawnItem ProtesterSign31 ItemName = "ProtesterSign" Location = "156.932,-0.488,-81.115" REMOVE_BEFORE_SHIP = "false" Rotation = "-0.575,0.413,0.415,0.571" cMissionSpawnItem ProtesterSign41 ItemName = "ProtesterSign" Location = "159.229,-0.533,-84.420" REMOVE_BEFORE_SHIP = "false" Rotation = "0.512,0.490,0.491,-0.507" cMissionSpawnZombie JumpHorde1 NumberOfZombies = "10" SpawnPoint = "157.708,-0.563,-85.059" ZombieType = "zombie_skinny"
DeltaPoint1[]
cMissionDefinition DeltaPoint1 CantFailOnLevel = "FORTUNE_EXTERIOR" Color = "16422912" DebugSpawnPoint = "EntryRoyalFlushPlaza" DescriptionSummary = "80545" DisplayName = "80049" Duration = "32400" LevelRequiredToStartName = "FORTUNE_EXTERIOR" LevelToStartAtIfDebuggingMission = "FORTUNE_EXTERIOR" MissionType = "3" PrerequisiteMission = "Case6-2" ShowInDebugMenu = "true" ShowInHUD = "false" StartTime = "291600" cMissionObjective DeltaPoint1-Objective MissionWaypoint = "FORTUNE_EXTERIOR,-125.820,-1.194,6.100" cMissionObjectiveNPCJoin x313 MissionWaypoint = "FORTUNE_EXTERIOR,-66.857,-1.596,10.058" NPCName = "srv_michael" cMissionObjectiveNPCJoin x3110 MissionWaypoint = "FORTUNE_EXTERIOR,-66.186,-1.662,13.199" NPCName = "srv_matthew" cMissionLevelReady DeltaPoint_Exterior LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSpawnNPC DeltaPoint_Michael DefaultBehaviour = "Idle" NPCName = "srv_michael" Rotation = "1.557" SpawnPoint = "-66.772,-1.592,10.040" WithProp = "M16" cMissionDialogue Michael_1 Dialogue0 = "65286" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "false" ReactionAnim0 = "12" Speaker0 = "srv_michael" SpeakerID0 = "65189" cMissionDialogue Michael_2 Dialogue0 = "65287" Dialogue1 = "65288" Dialogue2 = "65289" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "false" ReactionAnim1 = "12" Speaker1 = "srv_michael" SpeakerID0 = "65167" SpeakerID1 = "65189" SpeakerID2 = "65167" cMissionDialogue MichaelJoin AutoStart = "true" ClearPreJoinAfterReaction1 = "true" ClearPreJoinAfterReaction2 = "true" ClearPreJoinAfterReaction3 = "false" Dialogue0 = "65290" Dialogue1 = "65282" Dialogue2 = "65283" DialogueCondition = "0" JoinChuckAfter = "true" Joiner0 = "srv_matthew" LoopThisNode = "false" ReactionAnim0 = "12" ReactionAnim2 = "3" Speaker0 = "srv_michael" Speaker2 = "srv_michael" SpeakerID0 = "65189" SpeakerID1 = "65190" SpeakerID2 = "65189" cMissionSpawnNPC DeltaPoint_Matthew DefaultBehaviour = "Idle" NPCName = "srv_matthew" Rotation = "3.073" SpawnPoint = "-66.194,-1.662,13.198" WithProp = "HandGun" cMissionDialogue d3410 Dialogue0 = "65279" Dialogue1 = "65280" Dialogue2 = "65281" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "false" SpeakerID0 = "65167" SpeakerID1 = "65190" SpeakerID2 = "65190" cMissionDialogue d3412 ClearPreJoinAfterReaction0 = "false" ClearPreJoinAfterReaction1 = "false" Dialogue0 = "65282" Dialogue1 = "65283" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "true" ReactionAnim1 = "3" Speaker0 = "srv_matthew" Speaker1 = "srv_michael" SpeakerID0 = "65190" SpeakerID1 = "65189" cMissionOnTrigger GunDialogue2 InnerRadius = "9" Location = "-59.580,-1.689,5.256" Radius = "9" ZombieRotation = "0,0,0,1" cMissionSendEvent Proxy1Complete1 Value = "Proximity1" cMissionSetNPCScriptedAction LookatChuck4 NPCName = "srv_michael" SetOrientation = "true" cMissionSetNPCScriptedAction LookatChuck5 NPCName = "srv_matthew" SetOrientation = "true" cMissionOnTrigger GunDialogue1b1 InnerRadius = "9" Location = "-77.908,-1.689,14.968" Radius = "9" ZombieRotation = "0,0,0,1" cMissionSendEvent Proxy1Completeb1 Value = "Proximity1" cMissionSetNPCScriptedAction LookatChuck6 NPCName = "srv_michael" SetOrientation = "true" cMissionSetNPCScriptedAction LookatChuck7 NPCName = "srv_matthew" SetOrientation = "true" cMissionOnTrigger GunDialogue3 InnerRadius = "6" Location = "-61.669,-1.689,6.952" Radius = "6" ZombieRotation = "0,0,0,1" cMissionSendEvent Proxy2Complete1 Value = "Proximity2" cMissionOnTrigger GunDialogueb1 InnerRadius = "6" Location = "-73.063,-1.689,15.150" Radius = "6" ZombieRotation = "0,0,0,1" cMissionSendEvent Proxy2Completeb1 Value = "Proximity2" cMissionSpawnItem DeltaPoint_Barricade ItemName = "MetalBarricade" Location = "-66.045,-1.044,9.861" Rotation = "-0.018,0.928,0.013,0.373" cMissionSpawnItem DeltaPoint_Barricade3 ItemName = "MetalBarricade" Location = "-68.018,-1.179,13.666" Rotation = "0.020,-0.383,0.006,0.923" cMissionSpawnItem DeltaPoint_Barricade4 ItemName = "MilitaryHummer2" Location = "-60.286,-0.313,10.580" NonInteractableProp = "true" Rotation = "0.000,-0.512,0.000,2.851" cMissionStartEffect Delta_HummerFire EffectEnum = "234" Location = "-60.684,-0.193,12.457" Loop = "true" Rotation = "0.000,0.824,0.000,1.000" cMissionOnEvent Proximity_1 EventString = "Proximity1" OnlyExecuteOnce = "true" cMissionDialogue GunTalk4 Dialogue0 = "65277" SpeakerID0 = "65189" cMissionOnEvent Proximity_2 EventString = "Proximity2" OnlyExecuteOnce = "true" cMissionDialogue GunTalk5 Dialogue0 = "65728" SpeakerID0 = "65189"
DemandAndSupply[]
cMissionDefinition DemandAndSupply CantFailOnLevel = "SAFEHOUSE" Color = "3816421" DebugSpawnPoint = "Exit_Safehouse" DescriptionSummary = "80546" DisplayName = "80062" Duration = "14400" LevelRequiredToStartName = "NONE" LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH" MissionComplete_PP = "10000" MissionIsScoopRequest = "true" MissionType = "3" ShowInDebugMenu = "true" StartTime = "248400" cMissionObjective DemandAndSupplyOBJ MissionWaypoint = "SAFEHOUSE,-24.363,-1.090,40.915" cMissionObjectiveEvent EndMuleOBJ EventString = "EndMule" cMissionLevelReady DemandAndSupplyLevelReady LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC MuleSven DefaultBehaviour = "Idle" NPCName = "srv_sven" Rotation = "-0.004" SpawnPoint = "-5.567,-1.094,18.946" cMissionDialogue BoozeSpeech Dialogue0 = "65655" Dialogue1 = "65656" Dialogue2 = "65657" ReactionAnim0 = "9" ReactionAnim1 = "5" Speaker0 = "srv_sven" Speaker2 = "srv_sven" SpeakerID0 = "65199" SpeakerID1 = "65167" SpeakerID2 = "65199" cMissionDialogue BoozeSpeech1 Dialogue0 = "65658" Dialogue1 = "65659" Dialogue2 = "66186" ReactionAnim1 = "2" ReactionAnim2 = "11" Speaker1 = "srv_sven" Speaker2 = "srv_sven" SpeakerID0 = "65167" SpeakerID1 = "65199" SpeakerID2 = "65199" cMissionDialogueCondition Whiskey2 ConditionParameter1 = "Whiskey" DialogueCondition = "7" cMissionDialogueCondition Vodka1 ConditionParameter1 = "Vodka" DialogueCondition = "7" cMissionDialogue fail_SvenDialogue2 Dialogue0 = "65661" LoopThisNode = "true" ReactionAnim0 = "2" Speaker0 = "srv_sven" SpeakerID0 = "65199" cMissionDialogue SvenDialogue2 Dialogue0 = "65660" DialogueCondition = "13" ReactionAnim0 = "0" Speaker0 = "srv_sven" SpeakerID0 = "65199" cMissionTimer EndDelay2 DeltaTimeSecondsRealTime = "13" TriggerXTimes = "1" cMissionSendEvent EndMule2 Value = "EndMule" cMissionTimer delayZombrex1 DeltaTimeSecondsRealTime = "8" KeepAliveAfterMissionEnd = "true" TriggerXTimes = "1" cMissionSetChuckState GiveZombrex3 ChuckState = "20" Value = "85001" cMissionChangeNPCState SvenCalm InvulnerableToGrapples = "false" Nature = "4" NPCName = "srv_sven" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionDialogue SvenDialogue1 Dialogue0 = "65660" DialogueCondition = "13" ReactionAnim0 = "0" Speaker0 = "srv_sven" SpeakerID0 = "65199" cMissionTimer EndDelay1 DeltaTimeSecondsRealTime = "13" TriggerXTimes = "1" cMissionSendEvent EndMule1 Value = "EndMule" cMissionTimer delayZombrex DeltaTimeSecondsRealTime = "8" KeepAliveAfterMissionEnd = "true" TriggerXTimes = "1" cMissionSetChuckState GiveZombrex2 ChuckState = "20" Value = "85001" cMissionChangeNPCState SvenCalm1 InvulnerableToGrapples = "false" Nature = "4" NPCName = "srv_sven" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionChangeNPCState SvenConfused InvulnerableToGrapples = "false" Nature = "1" NPCName = "srv_sven" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionSpawnItem Tray ItemName = "ServingTray" Location = "-4.109,-1.098,20.295" Rotation = "-0.000,-0.434,0.000,0.901" cMissionSpawnItem Tray1 ItemName = "ServingTray" Location = "-5.767,-1.096,17.273" Rotation = "0.005,0.001,-1.000,0.000" cMissionSpawnItem Mustard ItemName = "Mustard" Location = "-7.292,-1.073,18.385" Rotation = "-0.589,0.390,-0.393,-0.588" cMissionSpawnItem Ketchup ItemName = "Ketchup" Location = "-5.167,-1.074,18.035" Rotation = "0.389,0.592,-0.584,0.397" cMissionSpawnItem Box ItemName = "CardboardBox" Location = "-7.944,-0.907,17.531" Rotation = "-0.002,0.742,0.002,0.670" cMissionSpawnItem Box1 ItemName = "CardboardBox" Location = "-3.797,-0.830,17.810" Rotation = "-0.416,0.570,0.573,0.417" cMissionOnSuccess GiveZombrex cMissionPrereq SvenAlive1 cMissionObjectiveNPCJoin SvenRescued ANDRESCUED = "true" NPCName = "srv_sven"
Diva[]
cMissionDefinition Diva DebugSpawnPoint = "EntryRoyalFlushPlaza" DescriptionSummary = "80547" DisplayName = "80027" Duration = "75600" LevelToStartAtIfDebuggingMission = "FOOD_BARN" MissionType = "4" ShowInDebugMenu = "true" ShowInHUD = "false" StartTime = "226800" cMissionTimer x471 DeltaTimeSecondsRealTime = "2" IgnoreAction = "false" TriggerXTimes = "1" cMissionPhoneCall x472 cMissionDialogue x528 Dialogue0 = "65899" SpeakerID0 = "77510" cMissionObjective Diva-Objective2 cMissionObjectiveEvent StartDiva EventString = "StartDivaBattle" MissionWaypoint = "FOOD_BARN,-56.861,-1.131,-129.731" cMissionObjectiveEvent StartMiniGames1 EventString = "EndZombieFetch" MissionWaypoint = "FOOD_BARN,-64.739,0.197,-128.034" cMissionObjectiveNPCJoin Allison3 NPCName = "srv_allison" cMissionObjectiveNPCJoin Juan3 NPCName = "srv_juan" cMissionObjectiveNPCJoin Cameron3 NPCName = "srv_cameron" cMissionLevelReady Diva1 LevelName = "LEVEL_FOOD_BARN" cMissionTimer x9 DeltaTimeSecondsRealTime = ".25" TriggerXTimes = "1" cMissionZombieRemoval x8 Location = "-55.942,-1.130,-130.491" Radius = "17" cMissionSpawnNPC SpawnAllison1 DefaultBehaviour = "Idle" NPCName = "srv_allison" Rotation = "2.0" SpawnPoint = "-65.173,-1.120,-129.987" UseRotationAndLocationIfSpawned = "true" WithProp = "RebeccaRope" cMissionDialogueCondition ReadyToExplain4 ConditionParameter1 = "GoAllison" DialogueCondition = "18" cMissionDialogue Explaination Dialogue0 = "66115" Dialogue1 = "66016" Speaker0 = "srv_allison" Speaker1 = "srv_allison" SpeakerID0 = "65177" SpeakerID1 = "65177" cMissionDialogue FetchQuestsLoop8 AutoStart = "false" Dialogue0 = "66019" LoopThisNode = "true" Speaker0 = "srv_allison" SpeakerID0 = "65177" cMissionDialogueCondition DrinkFetch2 ConditionParameter1 = "YayDrink" DialogueCondition = "18" cMissionDialogue DrinkExplain2 Dialogue0 = "66181" Dialogue1 = "66171" LoopThisNode = "true" Speaker1 = "srv_allison" SpeakerID0 = "65167" SpeakerID1 = "65177" cMissionDialogueCondition SuitFetch2 ConditionParameter1 = "YaySuit" DialogueCondition = "18" cMissionDialogue SuitExplain2 Dialogue0 = "66114" Dialogue1 = "66179" LoopThisNode = "true" Speaker0 = "srv_allison" Speaker1 = "srv_allison" SpeakerID0 = "65177" SpeakerID1 = "65177" cMissionDialogueCondition AudienceFetch2 ConditionParameter1 = "AudienceComplete" DialogueCondition = "18" cMissionDialogue AudienceExplain2 Dialogue0 = "66183" Dialogue1 = "66011" Dialogue2 = "66180" LoopThisNode = "true" Speaker1 = "srv_allison" Speaker2 = "srv_allison" SpeakerID0 = "65167" SpeakerID1 = "65177" SpeakerID2 = "65177" cMissionDialogue GoodToGo5 Dialogue0 = "66168" LoopThisNode = "true" Speaker0 = "srv_allison" SpeakerID0 = "65177" cMissionSpawnNPC SpawnCameron1 DefaultBehaviour = "Idle" NPCName = "srv_cameron" Rotation = "-1.031" SpawnPoint = "-47.915,-1.518,-132.580" UseRotationAndLocationIfSpawned = "true" WithProp = "RebeccaRope" cMissionDialogue SpeakLoop2 AutoStart = "false" Dialogue0 = "66020" LoopThisNode = "false" Speaker0 = "srv_cameron" SpeakerID0 = "65179" cMissionSpawnNPC SpawnJuan1 DefaultBehaviour = "Idle" NPCName = "srv_juan" Rotation = "-1" SpawnPoint = "-48.656,-1.518,-135.258" UseRotationAndLocationIfSpawned = "true" WithProp = "RebeccaRope" cMissionDialogue SpeakLoop4 AutoStart = "false" Dialogue0 = "66021" LoopThisNode = "true" Speaker0 = "srv_juan" SpeakerID0 = "65180" cMissionOnTrigger DivaIntro1 InnerRadius = "9.5" InteractButton = "false" Location = "-56.198,-0.951,-130.549" Radius = "9.500" RenderSphere = "true" ZombieRotation = "0,0,0,1" cMissionCinematic DivaIntro4 CinematicName = "082_diva_boss_intro" cMissionTeleportPlayer Start17 SpawnPoint = "DivaStartFetch" cMissionSendEvent DivaIntrocomplete Value = "AllowBoom" cMissionSendEvent EndFallBack1 Value = "EndFallback" cMissionSendCommandToProp DestroyBeer PropCommand = "17" PropName = "BeerDiva" cMissionSendCommandToProp DestroyBeer1 PropCommand = "17" PropName = "BeerDiva1" cMissionSpawnItem HunkOfMeat1 ItemName = "HunkOfMeat" Location = "-43.810,-1.602,-139.713" Rotation = "0.044,-0.837,-0.030,0.545" cMissionSpawnItem HunkOfMeat3 ItemName = "HunkOfMeat" Location = "-64.046,-1.565,-109.678" Rotation = "-0.120,-0.027,0.992,0.039" cMissionSpawnItem HunkOfMeat2 ItemName = "HunkOfMeat" Location = "-45.429,-1.603,-104.799" Rotation = "-0.006,0.031,-0.050,0.998" cMissionSpawnItem ToyHelicopter1 ItemName = "RCHelicopter" Location = "46.305,-1.366,-190.548" Rotation = "0.308,0.031,-0.002,0.951" cMissionSpawnItem FireCracker DisablePhysicsOnInitialPlacement = "true" ItemName = "FireCrackers" Location = "-65.880,-0.412,-135.438" Rotation = "0.707,0.052,-0.055,0.703" cMissionSpawnItem FireCracker1 DisablePhysicsOnInitialPlacement = "true" ItemName = "FireCrackers" Location = "-65.831,-0.422,-135.854" Rotation = "-0.360,-0.612,-0.610,0.353" cMissionSpawnItem FireCracker2 DisablePhysicsOnInitialPlacement = "true" ItemName = "FireCrackers" Location = "-65.501,-0.432,-135.790" Rotation = "0.695,0.125,-0.126,0.696" cMissionSpawnItem FireCracker4 DisablePhysicsOnInitialPlacement = "true" ItemName = "FireCrackers" Location = "-65.638,-1.102,-134.658" Rotation = "0.695,0.125,-0.126,0.696" cMissionSpawnItem FireCracker3 DisablePhysicsOnInitialPlacement = "true" ItemName = "FireCrackers" Location = "-65.775,-1.106,-133.299" Rotation = "0.695,0.125,-0.126,0.696" cMissionSpawnItem FireCracker5 DisablePhysicsOnInitialPlacement = "true" ItemName = "FireCrackers" Location = "-65.464,-1.102,-133.568" Rotation = "0.695,0.125,-0.126,0.696" cMissionSpawnItem FireCracker6 DisablePhysicsOnInitialPlacement = "true" ItemName = "FireCrackers" Location = "-57.562,-1.102,-141.129" Rotation = "0.695,0.125,-0.126,0.696" cMissionSpawnItem FireCracker7 DisablePhysicsOnInitialPlacement = "true" ItemName = "FireCrackers" Location = "-58.712,-1.102,-141.114" Rotation = "0.695,0.125,-0.126,0.696" cMissionSpawnItem FireworksPot ItemName = "FireworksPotSm" Location = "-55.175838,-1.100000,-127.74162 " NonInteractableProp = "true" Rotation = "0,0,0,1" cMissionSpawnItem FireworksPot5 ItemName = "FireworksPotSm" Location = "-53.761623,-1.100000,-129.15584 " NonInteractableProp = "true" Rotation = "0,0,0,1" cMissionSpawnItem FireworksPot4 ItemName = "FireworksPotSm" Location = "-59.630611,-1.100000,-128.66086 " NonInteractableProp = "true" Rotation = "0,0,0,1" cMissionSpawnItem FireworksPot3 ItemName = "FireworksPotSm" Location = "-54.680862,-1.100000,-133.61061 " NonInteractableProp = "true" Rotation = "0,0,0,1" cMissionSpawnItem FireworksPot2 ItemName = "FireworksPotSm" Location = "-61.681221,-1.100000,-132.12569 " NonInteractableProp = "true" Rotation = "0,0,0,1" cMissionSpawnItem FireworksPot1 ItemName = "FireworksPotSm" Location = "-58.145687,-1.100000,-135.66122" NonInteractableProp = "true" Rotation = "0,0,0,1" cMissionSpawnZombie ExtraZombies NumberOfZombies = "2" SpawnPoint = "-31.805,-1.619,-112.912" ZombieType = "zombie_skinny" cMissionSpawnZombie ExtraZombies1 NumberOfZombies = "2" SpawnPoint = "-32.487,-1.619,-112.560" ZombieType = "zombie_skinny" cMissionSpawnZombie ExtraZombies2 NumberOfZombies = "2" SpawnPoint = "-32.521,-1.619,-114.108" ZombieType = "zombie_skinny_female" cMissionSpawnZombie ExtraZombies3 NumberOfZombies = "2" SpawnPoint = "-30.660,-1.619,-113.821" ZombieType = "zombie_skinny" cMissionSpawnZombie ExtraZombies7 NumberOfZombies = "2" SpawnPoint = "-33.339,-1.619,-111.016" ZombieType = "zombie_skinny" cMissionSpawnZombie ExtraZombies6 NumberOfZombies = "2" SpawnPoint = "-34.398,-1.619,-110.924" ZombieType = "zombie_skinny" cMissionSpawnZombie ExtraZombies5 NumberOfZombies = "2" SpawnPoint = "-34.041,-1.619,-109.364" ZombieType = "zombie_skinny" cMissionSpawnZombie ExtraZombies4 NumberOfZombies = "2" SpawnPoint = "-31.907,-1.619,-108.586" ZombieType = "zombie_skinny_female" cMissionSpawnZombie ExtraZombies11 NumberOfZombies = "2" SpawnPoint = "-30.131,-1.619,-107.201" ZombieType = "zombie_skinny" cMissionSpawnZombie ExtraZombies10 NumberOfZombies = "2" SpawnPoint = "-31.794,-1.619,-106.842" ZombieType = "zombie_skinny" cMissionSpawnZombie ExtraZombies9 NumberOfZombies = "2" SpawnPoint = "-32.791,-1.619,-105.661" ZombieType = "zombie_skinny" cMissionSpawnZombie ExtraZombies8 NumberOfZombies = "2" SpawnPoint = "-35.209,-1.619,-110.245" ZombieType = "zombie_skinny_female" cMissionSpawnZombie ExtraZombies15 NumberOfZombies = "2" SpawnPoint = "-42.283,-1.618,-115.237" ZombieType = "zombie_skinny_female" cMissionSpawnZombie ExtraZombies14 NumberOfZombies = "2" SpawnPoint = "-43.428,-1.618,-114.641" ZombieType = "zombie_skinny" cMissionSpawnZombie ExtraZombies13 NumberOfZombies = "2" SpawnPoint = "-41.370,-1.618,-113.518" ZombieType = "zombie_skinny" cMissionSpawnZombie ExtraZombies12 NumberOfZombies = "2" SpawnPoint = "-38.344,-1.618,-114.509" ZombieType = "zombie_skinny" cMissionSpawnZombie ExtraZombies19 NumberOfZombies = "2" SpawnPoint = "-74.117,-1.619,-116.407" ZombieType = "zombie_skinny" cMissionSpawnZombie ExtraZombies18 NumberOfZombies = "2" SpawnPoint = "-74.547,-1.619,-115.520" ZombieType = "zombie_skinny" cMissionSpawnZombie ExtraZombies17 NumberOfZombies = "2" SpawnPoint = "-73.617,-1.619,-114.319" ZombieType = "zombie_skinny" cMissionSpawnZombie ExtraZombies16 NumberOfZombies = "2" SpawnPoint = "-71.206,-1.619,-114.712" ZombieType = "zombie_skinny" cMissionSpawnZombie ExtraZombies25 NumberOfZombies = "2" SpawnPoint = "-45.057,-1.618,-100.680" ZombieType = "zombie_skinny" cMissionSpawnZombie ExtraZombies24 NumberOfZombies = "2" SpawnPoint = "-43.255,-1.618,-101.385" ZombieType = "zombie_skinny" cMissionSpawnZombie ExtraZombies23 NumberOfZombies = "2" SpawnPoint = "-43.945,-1.618,-103.293" ZombieType = "zombie_skinny" cMissionSpawnZombie ExtraZombies22 NumberOfZombies = "2" SpawnPoint = "-45.559,-1.618,-105.249" ZombieType = "zombie_skinny_female" cMissionSpawnZombie ExtraZombies21 NumberOfZombies = "2" SpawnPoint = "-47.091,-1.618,-105.584" ZombieType = "zombie_skinny_female" cMissionSpawnZombie ExtraZombies20 NumberOfZombies = "2" SpawnPoint = "-47.415,-1.618,-104.382" ZombieType = "zombie_skinny" cMissionSpawnZombie ExtraZombies26 NumberOfZombies = "2" SpawnPoint = "-52.813,-1.610,-108.950" ZombieType = "zombie_skinny" cMissionSpawnZombie ExtraZombies27 NumberOfZombies = "2" SpawnPoint = "-53.605,-1.610,-110.515" ZombieType = "zombie_skinny" cMissionSpawnZombie ExtraZombies29 NumberOfZombies = "2" SpawnPoint = "-33.526,-1.610,-125.603" ZombieType = "zombie_skinny" cMissionSpawnZombie ExtraZombies28 NumberOfZombies = "2" SpawnPoint = "-34.557,-1.610,-124.854" ZombieType = "zombie_skinny" cMissionSpawnZombie ExtraZombies30 NumberOfZombies = "2" SpawnPoint = "-35.212,-1.610,-126.480" ZombieType = "zombie_skinny_female" cMissionZombieFactory DivaExtraZombies Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "8" PercentClump = "30" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "DivaWarehouse" cMissionSpawnItem ZombieDirection2 DisablePhysicsOnInitialPlacement = "true" ItemName = "ZombieDirectionLure4m" Location = "-50.390,-2.118,-133.064" Rotation = "0.000,0.077,0.000,1.002" cMissionSpawnItem DivaBomb ItemName = "cine_diva_bomb" Location = "-67.320,0.005,-130.023" NonInteractableProp = "true" Rotation = "-0.653,-0.653,0.271,0.271" cMissionSpawnItem DivaBomb1 ItemName = "cine_diva_bomb" Location = "-49.037,-1.248,-132.677" NonInteractableProp = "true" Rotation = "0.000,0.000,1.000,0.000" cMissionSpawnItem DivaBomb2 ItemName = "cine_diva_bomb" Location = "-50.220,-1.238,-135.586" NonInteractableProp = "true" Rotation = "0.241,0.000,0.972,0.000" cMissionOnFail DivaDied3 cMissionSendEvent EndZombieFetch2 Value = "EndZombieFetch" cMissionSendEvent DivaDied4 Value = "PlayDeathNIS" cMissionSetChuckState DestroyallRope4 ChuckState = "40" Item = "RebeccaRope" cMissionPrereq divaprereq cMissionObjectiveMissionStatus divabusfree MissionName = "DivaBusHolder" Started = "true"
ZombieAudience[]
cMissionDefinition ZombieAudience Duration = "75600" ExplicitStart = "true" IgnoreAction = "false" LevelRequiredToStartName = "FOOD_BARN" MissionType = "8" ParentMission = "Diva" StartTime = "226800" cMissionPrereq DivaInitialize cMissionObjectiveEvent StartCountingZombies EventString = "StartZombieCount" cMissionObjective ZombieAudience-Objective cMissionObjectiveEvent EndZombieFetching1 EventString = "EndZombieFetch" cMissionObjectiveKillZombies CountFive BringThem = "true" MissionWaypoint = "FOOD_BARN,-56.198,-0.951,-130.549" Radius = "9.500" ZombiesToHave = "5" cMissionDialogue NeedMore Dialogue0 = "66012" LoopThisNode = "true" SpeakerID0 = "50798" cMissionObjectiveKillZombies Count10 BringThem = "true" MissionWaypoint = "FOOD_BARN,-56.198,-0.951,-130.549" Radius = "9.500" ZombiesToHave = "10" cMissionDialogue AlmostThere Dialogue0 = "66113" LoopThisNode = "true" SpeakerID0 = "50798" cMissionObjectiveKillZombies Count15 BringThem = "true" MissionWaypoint = "FOOD_BARN,-56.198,-0.951,-130.549" Radius = "9.500" ZombiesToHave = "15" cMissionDialogue AlmostThere1 Dialogue0 = "66006" Dialogue1 = "66007" LoopThisNode = "false" ReactionAnim0 = "8" ReactionAnim1 = "2" Speaker0 = "srv_diva" Speaker1 = "srv_diva" SpeakerID0 = "50798" SpeakerID1 = "50798" cMissionSendEvent AudienceGathered DialogManagerOnly = "true" Value = "AudienceComplete" cMissionLevelReady FoodBarn2 LevelName = "LEVEL_FOOD_BARN" cMissionSpawnItem ZombieDirection DisablePhysicsOnInitialPlacement = "true" ItemName = "ZombieDirectionLure4m" Location = "-49.890,-1.603,-124.082" Rotation = "0.000,-2.403,0.000,0.916" cMissionSpawnItem ZombieDirection1 DisablePhysicsOnInitialPlacement = "true" ItemName = "ZombieDirectionLure4m" Location = "-50.390,-2.118,-133.064" Rotation = "0.000,0.077,0.000,1.002"
DivaMiniGames[]
cMissionDefinition DivaMiniGames Duration = "75600" ExplicitStart = "true" LevelRequiredToStartName = "FOOD_BARN" MissionType = "8" ParentMission = "DivaDivaWatch" ShowInDebugMenu = "false" StartTime = "226800" cMissionPrereq BossBattleReady cMissionObjectiveEvent Ready EventString = "StartDivaBattle" cMissionObjective DivaMiniGames-Objective5 cMissionObjectiveKillBoss BeatDiva BOSS_NAME = "Diva" cMissionLevelReady LetsGoBoss LevelName = "LEVEL_FOOD_BARN" cMissionOnTrigger StartShowActual1 Cooperative = "true" DisplayName = "66176" InnerRadius = "2.01" InteractButton = "true" Location = "-65.260,0.197,-128.507" Radius = "5" RenderSphere = "false" ZombieRotation = "0,0,0,1" cMissionSendEvent EndZombieFetching2 DialogManagerOnly = "false" Value = "EndZombieFetch" cMissionSpawnNPC Diva8 NPCName = "srv_diva" SpawnPoint = "90.592,3.921,-208.949" UseRotationAndLocationIfSpawned = "true" cMissionHideTriggerVolume HideSelf TriggerName = "StartShowActual1" cMissionSetChuckState NoCalls ChuckState = "60" Value = "1" cMissionCinematic MiniGameIntro2 CinematicName = "082a_diva_minigame_intro" NoTeleportAfterIsOK = "true" cMissionBossBattle GoDiva2 BattleFile = "data/datafile/battle_diva.txt" BattleName = "Diva" cMissionTimer WaitToPauseClock DeltaTimeSecondsRealTime = "5" TriggerXTimes = "1" cMissionPauseClock PauseTime1 cMissionStartEffect GreenLight EffectEnum = "342" Location = "-65.201,0.193,-128.596" Loop = "true" Rotation = "0.000,0.095,0.000,0.996" cMissionOnSuccess PassedMiniGames cMissionZombieRemoval x418 Location = "-55.942,-1.130,-130.491" Radius = "15" cMissionSetChuckState DestroyallRope1 ChuckState = "40" Item = "RebeccaRope" cMissionSetChuckState GoCalls ChuckState = "60" Value = "0" cMissionCinematic SuccessCinema CinematicName = "083_diva_boss_death" cMissionSendEvent EndDivaFailMission Value = "EndDivaFail" cMissionDialogue EveryoneJoins Dialogue0 = "66177" JoinChuckAfter = "true" Joiner0 = "srv_allison" Joiner1 = "srv_cameron" Joiner2 = "srv_juan" SpeakerID0 = "65177" cMissionTeleportPlayer ToFailSpot1 SpawnPoint = "DivaDone" cMissionSetChuckState PPReward1 ChuckState = "24" Value = "40000" cMissionOnFail Failed6 cMissionSendEvent EndZombieFetch3 Value = "EndZombieFetch" cMissionSendEvent DivaDied6 Value = "PlayDeathNIS"
DivaSurvivor[]
cMissionDefinition DivaSurvivor Duration = "75600" ExplicitStart = "true" LevelRequiredToStartName = "FOOD_BARN" MissionType = "8" ParentMission = "Diva" PrerequisiteMission = "DivaMiniGames" StartTime = "226800" WaitUntilEnd = "false" cMissionObjective FetchAudience-Objective1 cMissionObjectiveNPCJoin DivaJoin NPCName = "srv_diva" cMissionLevelReady FetchAudience-Start1 LevelName = "LEVEL_FOOD_BARN" cMissionSpawnNPC DivaSpawn7 DefaultBehaviour = "Idle" NPCName = "srv_diva" Rotation = "-2.525" SpawnPoint = "-51.605,-2.118,-125.596" UseRotationAndLocationIfSpawned = "true" cMissionSetNPCScriptedAction x366 NPCName = "srv_diva" ReactionAnim = "18" cMissionChangeNPCState DivaScared InvulnerableToGrapples = "false" Nature = "3" NPCName = "srv_diva" SurvivorAttacksDisabled = "false" SurvivorLeavesTheParty = "false" cMissionDialogueCondition SafeArea DialogueCondition = "9" cMissionDialogue NotSafe AutoStart = "false" Dialogue0 = "66178" LoopThisNode = "true" SpeakerID0 = "50798" cMissionDialogue DivaJoin1 AutoStart = "false" Dialogue0 = "66022" Dialogue1 = "66013" Dialogue2 = "66014" JoinChuckAfter = "true" Speaker2 = "srv_diva" SpeakerID0 = "50798" SpeakerID1 = "65167" SpeakerID2 = "50798" cMissionChangeNPCState DivaScared1 InvulnerableToGrapples = "false" Nature = "5" NPCName = "srv_diva" SurvivorAttacksDisabled = "false" SurvivorLeavesTheParty = "false" cMissionZombieFactory x235 Amount0 = "3" Amount1 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" ZombieWarehouseName = "DivaEndZombies"
DivaFailNIS1[]
cMissionDefinition DivaFailNIS1 Duration = "75599" ExplicitStart = "false" LevelRequiredToStartName = "FOOD_BARN" MissionType = "8" StartTime = "226800" WaitUntilEnd = "false" cMissionPrereq DivaIntroDone cMissionObjectiveEvent AllowBoom EventString = "AllowBoom" cMissionObjective DivaFailNIS1-Objective cMissionObjectiveEvent EndDivaFail EventString = "EndDivaFail" cMissionObjectiveMissionStatus fetchclosed MissionName = "DivaFetchQuests" Success = "true" cMissionOnEvent DivaDied EventString = "PlayDeathNIS" OnlyExecuteOnce = "true" cMissionCondition infoodbarn Condition = "13" ConditionParamater = "LEVEL_FOOD_BARN" cMissionSetChuckState DestroyallRope5 ChuckState = "40" Item = "RebeccaRope" cMissionCinematic FailMiniGames7 CinematicName = "083a_diva_boss_death_02" IgnoreAction = "false" UseLastPlayerWhoSwitchedLevel = "false" cMissionTeleportPlayer ToFailSpot SpawnPoint = "FailDiva" TeleportAllPlayers = "true" cMissionSetChuckState setupdiva ChuckState = "68" cMissionSpawnNPC SpawnDivaBelow7 DefaultBehaviour = "Idle" NPCName = "srv_diva" Rotation = "-1.539" SpawnPoint = "-49.340,-2.103,-131.315" UseRotationAndLocationIfSpawned = "true" cMissionKillNPC KillNPCs29 NPCName = "srv_diva" cMissionSendEvent EndSelf8 Value = "EndDivaFail" cMissionTimer WaitExplode DeltaTimeSecondsRealTime = "1" KeepAliveAfterMissionEnd = "true" TriggerXTimes = "1" cMissionSpawnItem SpawnExplodeAllison7 ItemName = "PropaneTank" Location = "-65.468,-1.102,-129.444" Rotation = "0,0,0,1" cMissionSendCommandToProp Detonate31 PropCommand = "4" PropName = "SpawnExplodeAllison7" cMissionSpawnItem SpawnExplodeDiva7 ItemName = "PropaneTank" Location = "-47.890,-2.103,-131.361" Rotation = "0,0,0,1" cMissionSendCommandToProp Detonate30 PropCommand = "4" PropName = "SpawnExplodeDiva7" cMissionSpawnItem SpawnExplodeRightGuy7 ItemName = "PropaneTank" Location = "-47.999,-2.118,-132.666" Rotation = "0,0,0,1" cMissionSendCommandToProp Detonate29 PropCommand = "4" PropName = "SpawnExplodeRightGuy7" cMissionSpawnItem SpawnExplodeLeftGuy7 ItemName = "PropaneTank" Location = "-48.882,-2.118,-135.124" Rotation = "0,0,0,1" cMissionSendCommandToProp Detonate28 PropCommand = "4" PropName = "SpawnExplodeLeftGuy7" cMissionKillNPC KillNPCs31 NPCName = "srv_cameron" cMissionKillNPC KillNPCs30 NPCName = "srv_allison" cMissionKillNPC KillNPCs28 IgnoreAction = "false" NPCName = "srv_juan" cMissionSendCommandToProp DestroyBomb PropCommand = "17" PropName = "DivaBomb" cMissionSendCommandToProp DestroyBomb2 PropCommand = "17" PropName = "DivaBomb1" cMissionSendCommandToProp DestroyBomb1 PropCommand = "17" PropName = "DivaBomb2" cMissionCondition notinfoodbarn Condition = "14" ConditionParamater = "LEVEL_FOOD_BARN" cMissionSendEvent EndSelf9 Value = "EndDivaFail"
DivaFetchQuests[]
cMissionDefinition DivaFetchQuests Duration = "75600" ExplicitStart = "true" LevelRequiredToStartName = "FOOD_BARN" MissionType = "8" ParentMission = "DivaDivaWatch" StartTime = "226800" cMissionPrereq DivaIntro2 cMissionObjectiveEvent AllowBoom1 EventString = "AllowBoom" cMissionObjective DivaFetchQuests-Objective1 cMissionObjectiveEvent EndMission EventString = "EndZombieFetch" cMissionLevelReady DivaFetchQuests-Start1 LevelName = "LEVEL_FOOD_BARN" cMissionSpawnNPC DivaSpawn14 DefaultBehaviour = "Idle" NPCName = "srv_diva" Rotation = "1.785" SpawnPoint = "-56.861,-1.131,-129.731" UseRotationAndLocationIfSpawned = "true" cMissionDialogue FetchQuestsSetup3 AutoStart = "false" Dialogue0 = "66000" Dialogue1 = "66001" Dialogue2 = "66002" ReactionAnim0 = "9" ReactionAnim2 = "2" Speaker0 = "srv_diva" Speaker1 = "srv_diva" Speaker2 = "srv_diva" SpeakerID0 = "50798" SpeakerID1 = "50798" SpeakerID2 = "50798" cMissionSendEvent ReadyToExplain2 DialogManagerOnly = "true" Value = "GoAllison" cMissionDialogueCondition BringDrink1 AutoStart = "false" DialogueCondition = "6" cMissionDialogue FailDrink1 Dialogue0 = "66004" LoopThisNode = "true" ReactionAnim0 = "2" Speaker0 = "srv_diva" SpeakerID0 = "50798" cMissionDialogue DrinkSuccess1 AutoStart = "false" Dialogue0 = "66005" Dialogue1 = "66169" DialogueCondition = "7" ReactionAnim0 = "13" Speaker0 = "srv_diva" Speaker1 = "srv_diva" SpeakerID0 = "50798" SpeakerID1 = "50798" cMissionSendEvent DrinkBrought1 DialogManagerOnly = "true" Value = "YayDrink" cMissionDialogueCondition WearSuit1 ConditionParameter1 = "OUTFIT_BLACK_TUXEDO_BOW_TIE" DialogueCondition = "11" cMissionDialogue FailSuit2 Dialogue0 = "66008" LoopThisNode = "true" ReactionAnim0 = "9" Speaker0 = "srv_diva" SpeakerID0 = "50798" cMissionDialogue SuitSuccess1 AutoStart = "false" Dialogue0 = "66009" Dialogue1 = "66010" DialogueCondition = "11" ReactionAnim0 = "13" ReactionAnim1 = "5" Speaker0 = "srv_diva" Speaker1 = "srv_diva" SpeakerID0 = "50798" SpeakerID1 = "50798" cMissionSendEvent CountZombiesNow1 Value = "StartZombieCount" cMissionSendEvent SuitBrought1 DialogManagerOnly = "true" Value = "YaySuit" cMissionDialogueCondition BringAudience1 ConditionParameter1 = "AudienceComplete" DialogueCondition = "18" cMissionDialogue FailAudience1 AutoStart = "false" Dialogue0 = "66010" LoopThisNode = "true" ReactionAnim0 = "5" Speaker0 = "srv_diva" SpeakerID0 = "50798" cMissionDialogue AudienceSuccess1 AutoStart = "false" Dialogue0 = "66170" LoopThisNode = "true" ReactionAnim0 = "13" Speaker0 = "srv_diva" SpeakerID0 = "50798" cMissionSendEvent StartDivaMiniGames2 Value = "StartDivaBattle" cMissionDisableTriggerVolume DisableFakeTrigger TriggerName = "StartShowFake" cMissionHideTriggerVolume HideFakeTrigger2 TriggerName = "StartShowFake"
DivaKilledInitial[]
cMissionDefinition DivaKilledInitial Duration = "75600" ExplicitStart = "true" IgnoreAction = "false" StartTime = "226800" cMissionObjective DivaKilledInitial-Objective cMissionObjectiveEvent EndFallBack EventString = "EndFallback" cMissionLevelReady DivaKilledInitial-Start LevelName = "LEVEL_FOOD_BARN" cMissionSpawnNPC SpawnJuan2 DefaultBehaviour = "Idle" NPCName = "srv_juan" Rotation = "-0.459" SpawnPoint = "-48.656,-1.518,-135.258" UseRotationAndLocationIfSpawned = "false" cMissionDialogue SpeakLoop5 AutoStart = "false" Dialogue0 = "66175" LoopThisNode = "true" Speaker0 = "srv_juan" SpeakerID0 = "65180" cMissionSpawnNPC SpawnCameron2 DefaultBehaviour = "Idle" NPCName = "srv_cameron" Rotation = "-1.031" SpawnPoint = "-47.915,-1.518,-132.580" cMissionDialogue SpeakLoop3 AutoStart = "false" Dialogue0 = "66017" LoopThisNode = "true" Speaker0 = "srv_cameron" SpeakerID0 = "65179" cMissionSpawnNPC Allison NPCName = "srv_allison" Rotation = "2.41" SpawnPoint = "-65.173,-1.120,-129.987" UseRotationAndLocationIfSpawned = "true" cMissionDialogue x71 Dialogue0 = "66018" LoopThisNode = "true" Speaker0 = "srv_allison" SpeakerID0 = "65177" cMissionDestroyNPC DestroyDiva NPCName = "srv_diva" cMissionLevelReady Yucutan LevelName = "LEVEL_YUCATAN_CASINO" cMissionSendEvent EndFallback Value = "EndFallback" cMissionLevelReady Exterior5 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSendEvent EndFallback1 Value = "EndFallback" cMissionLevelReady RoyalFlush9 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSendEvent EndFallback2 Value = "EndFallback" cMissionPrereq diva_started_prereq1 cMissionObjectiveMissionStatus diva_started1 MissionName = "Diva" Started = "true"
DivaDivaWatch[]
cMissionDefinition DivaDivaWatch Duration = "75600" ExplicitStart = "true" IgnoreWarning = "false" MissionType = "8" StartTime = "226800" cMissionPrereq DivaStarted cMissionObjectiveEvent AllowBoom2 EventString = "AllowBoom" cMissionObjective DivaDivaWatch-Objective cMissionObjectiveNPCJoin Diva2 IgnoreWarning = "true" NPCName = "srv_diva" cMissionOnFail DivaDied5 cMissionTimer WaitASec DeltaTimeSecondsRealTime = "2" KeepAliveAfterMissionEnd = "true" TriggerXTimes = "1" cMissionSendEvent EndZombieFetch4 Value = "EndZombieFetch" cMissionSendEvent DivaDied7 Value = "PlayDeathNIS"
DivaFakeTrigger[]
cMissionDefinition DivaFakeTrigger Duration = "75600" ExplicitStart = "true" LevelRequiredToStartName = "FOOD_BARN" MissionType = "8" ParentMission = "Diva" StartTime = "226800" cMissionObjective DivaFetchQuests-Objective2 cMissionObjectiveEvent EndMission1 EventString = "StartDivaBattle" cMissionLevelReady DivaFetchQuests-Start2 LevelName = "LEVEL_FOOD_BARN" cMissionOnTrigger StartShowFake1 Cooperative = "true" DisplayName = "66176" InnerRadius = "2.01" InteractButton = "true" Location = "-65.260,0.197,-128.507" NeverFinish = "true" Radius = "5" RenderSphere = "false" ZombieRotation = "0,0,0,1" cMissionRaiseDialog ControlPanel1 Mission_Message = "66184" Use_Small_Slate = "true" cMissionHideTriggerVolume HideFakeTrigger4 IgnoreAction = "false" TriggerName = "StartShowFake1" cMissionSendEvent ShowSelf1 Value = "ShowFakeTrigger" cMissionOnEvent FakeTriggerdisable1 EventString = "ShowFakeTrigger" cMissionTimer ThreeSeconds1 DeltaTimeSecondsRealTime = "3" cMissionHideTriggerVolume ShowFakeTrigger1 Show = "true" TriggerName = "StartShowFake1" cMissionOnSuccess ClearTrigger cMissionHideTriggerVolume HideFakeTrigger5 TriggerName = "StartShowFake1" cMissionOnFail ClearTrigger1 cMissionHideTriggerVolume HideFakeTrigger6 TriggerName = "StartShowFake1" cMissionPrereq diva_started_prereq cMissionObjectiveMissionStatus diva_started MissionName = "Diva" Started = "true"
DivaBusHolder[]
cMissionDefinition DivaBusHolder DescriptionSummary = "16" DisplayName = "16" Duration = "75600" ExplicitStart = "false" MissionType = "3" ParentMission = "Diva" StartTime = "226800" WaitUntilEnd = "false" cMissionObjective FetchAudience-Objective2 cMissionObjectiveNPCJoin DivaJoin2 NPCName = "srv_diva" cMissionLevelReady unused_level LevelName = "LEVEL_TKOT_BATTLE" cMissionSpawnNPC DivaSpawn8 DefaultBehaviour = "Idle" NPCName = "srv_diva" Rotation = "-2.525" SpawnPoint = "-51.605,-2.118,-125.596" UseRotationAndLocationIfSpawned = "true"
FamilyFeud[]
cMissionDefinition FamilyFeud CantFailOnLevel = "ROOFTOP_HOTEL" Color = "16422912" DebugSpawnPoint = "HotelRoof" DescriptionSummary = "80548" DisplayName = "80008" Duration = "32400" LevelToStartAtIfDebuggingMission = "ROOFTOP_HOTEL" MissionType = "3" PrerequisiteMission = "Case5-2Merc" ShowInDebugMenu = "true" ShowInHUD = "true" StartTime = "266400" cMissionTimer FamFeudCall DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall FamFeudPhone cMissionDialogue FamFeudStacey Dialogue0 = "65202" SpeakerID0 = "77510" cMissionObjective FamilyFeud-Objective cMissionObjectiveEvent TalktoLilian EventString = "MetLil" MissionWaypoint = "ROOFTOP_HOTEL,-162.981,71.642,29.128" cMissionObjectiveBeAtLocation ToCamille MissionWaypoint = "ATLANTICA_CASINO,-6.144,0.253,39.126" RadiusFromWaypoint = "3" cMissionObjectiveNPCJoin LilianJoin MissionWaypoint = "ROOFTOP_HOTEL,-162.981,71.642,29.128" NPCName = "srv_lillian" cMissionLevelReady RooftopHotel LevelName = "LEVEL_ROOFTOP_HOTEL" cMissionSpawnNPC Lillian DefaultBehaviour = "Idle" NPCName = "srv_lillian" Rotation = "-2.452" SpawnPoint = "-163.216,71.641,28.983" cMissionDialogue LilianMeet3 Dialogue0 = "65205" Dialogue1 = "65206" Dialogue2 = "65207" Dialogue3 = "65208" Dialogue4 = "65209" SpeakerID0 = "65167" SpeakerID1 = "65186" SpeakerID2 = "65167" SpeakerID3 = "65186" SpeakerID4 = "65167" cMissionSendEvent SendLilEvent1 Value = "MetLil" cMissionDialogue LilianMeet5 AutoStart = "true" Dialogue0 = "65210" SpeakerID0 = "65186" cMissionDialogueCondition CamilleDead ConditionParameter1 = "srv_camille" DialogueCondition = "17" cMissionDialogueCondition MomRescued ConditionParameter1 = "srv_camille" DialogueCondition = "19" cMissionDialogueCondition cond_d316 AutoStart = "true" ConditionParameter1 = "srv_camille" ConditionParameter2 = "srv_lillian" DialogueCondition = "3" cMissionDialogue fail_d316 Dialogue0 = "65211" LoopThisNode = "true" ReactionAnim0 = "" Speaker0 = "srv_lillian" SpeakerID0 = "65186" cMissionDialogue d322 Dialogue0 = "65220" Dialogue1 = "65223" Dialogue2 = "65224" DialogueCondition = "3" JoinChuckAfter = "true" LoopThisNode = "false" Speaker0 = "srv_camille" Speaker1 = "srv_lillian" SpeakerID0 = "50309" SpeakerID1 = "65186" SpeakerID2 = "65167" cMissionChangeNPCState LilScared InvulnerableToGrapples = "false" Nature = "3" NPCName = "srv_lillian" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionDialogue x59 Dialogue0 = "65212" Dialogue1 = "66129" Dialogue2 = "66130" Dialogue3 = "65214" Dialogue4 = "65215" SpeakerID0 = "65186" SpeakerID1 = "65167" SpeakerID2 = "65186" SpeakerID3 = "65186" SpeakerID4 = "65186" cMissionSetChuckState MakeLillianInvincible0 ChuckState = "78" cMissionTimer x419 DeltaTimeSecondsRealTime = "18.5" TriggerXTimes = "1" cMissionKillNPC x10113 NPCName = "srv_lillian" cMissionTimer RunDelay4 DeltaTimeSecondsRealTime = "10" TriggerXTimes = "1" cMissionSetNPCScriptedAction JumpOffLedge3 NPCName = "srv_lillian" Orientation = "2.514" ReactionAnim = "16" SetOrientation = "false" UseOrientation = "false" cMissionTimer ChuckNOOOO5 DeltaTimeSecondsRealTime = "11" TriggerXTimes = "1" cMissionDialogue lilianDead10 Dialogue0 = "65216" SpeakerID0 = "65167" cMissionDialogue d3116 Dialogue0 = "65212" Dialogue1 = "65213" Dialogue2 = "65214" Dialogue3 = "65215" JoinChuckAfter = "false" LoopThisNode = "false" ReactionAnim2 = "6" Speaker2 = "srv_lillian" Speaker3 = "srv_lillian" SpeakerID0 = "65186" SpeakerID1 = "65167" SpeakerID2 = "65186" SpeakerID3 = "65186" cMissionSetChuckState MakeLillianInvincible1 ChuckState = "78" cMissionTimer x411 DeltaTimeSecondsRealTime = "18.5" TriggerBothPlayers = "true" TriggerXTimes = "1" cMissionKillNPC x10112 NPCName = "srv_lillian" cMissionTimer RunDelay3 DeltaTimeSecondsRealTime = "10" TriggerBothPlayers = "true" TriggerXTimes = "1" cMissionSetNPCScriptedAction JumpOffLedge2 NPCName = "srv_lillian" Orientation = "2.514" ReactionAnim = "16" SetOrientation = "false" UseOrientation = "false" cMissionTimer ChuckNOOOO4 DeltaTimeSecondsRealTime = "11" TriggerBothPlayers = "true" TriggerXTimes = "1" cMissionDialogue lilianDead9 Dialogue0 = "65216" SpeakerID0 = "65167" cMissionOnTrigger LilianAmbient InnerRadius = "12" Location = "-146.242,72.021,50.646" Radius = "12" ZombieRotation = "0,0,0,1" cMissionDialogue StarterConverstation AutoStart = "true" Dialogue0 = "65203" Dialogue1 = "65204" SpeakerID0 = "65186" SpeakerID1 = "65186" cMissionOnTrigger LiliansLament InnerRadius = "3" Location = "-159.758,71.640,39.082" Radius = "3" ZombieRotation = "0,0,0,1" cMissionDialogue LiliansLament2 Dialogue0 = "65391" SpeakerID0 = "65186" cMissionLevelReady TIOD LevelName = "LEVEL_TAPE_DIE" cMissionSpawnNPC Camille2 DefaultBehaviour = "Idle" NPCName = "srv_camille" Rotation = "5" SpawnPoint = "-6.144,0.253,39.126" WithProp = "LeadPipe"
FamilyFeud_SpawnMother[]
cMissionDefinition FamilyFeud_SpawnMother CantFailOnLevel = "ATLANTICA_CASINO" Color = "16422912" DisplayName = "80008" Duration = "32400" MissionType = "0" ShowInDebugMenu = "false" StartTime = "266400" cMissionPrereq GettoLilian cMissionObjectiveEvent MetLilian EventString = "MetLil" cMissionObjective FamilyFeud-Objective1 cMissionObjectiveNPCJoin CamilleJoin NPCName = "srv_camille" cMissionLevelReady FamFeud_Atlantica LevelName = "LEVEL_ATLANTICA_CASINO" cMissionSpawnNPC Camille1 DefaultBehaviour = "Idle" NPCName = "srv_camille" Rotation = "5" SpawnPoint = "-6.144,0.253,39.126" WithProp = "LeadPipe" cMissionSetNPCScriptedAction FaceChuck_FF1 NPCName = "srv_camille" SetOrientation = "true" cMissionDialogueCondition DaughterDead ConditionParameter1 = "srv_lillian" DialogueCondition = "17" cMissionDialogue CammileJoin Dialogue0 = "65217" Dialogue1 = "65218" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "false" ReactionAnim0 = "0" Speaker0 = "srv_camille" SpeakerID0 = "50309" SpeakerID1 = "65167" cMissionDialogue CammileJoin1 Dialogue0 = "65219" DialogueCondition = "0" JoinChuckAfter = "true" LoopThisNode = "true" ReactionAnim0 = "7" Speaker0 = "srv_camille" SpeakerID0 = "50309" cMissionDialogue Lili_Dead_Setup Dialogue0 = "66124" Dialogue1 = "66125" Dialogue2 = "66126" Dialogue3 = "66127" Dialogue4 = "66128" JoinChuckAfter = "false" ReactionAnim1 = "12" ReactionAnim4 = "6" Speaker1 = "srv_camille" Speaker4 = "srv_camille" SpeakerID0 = "65167" SpeakerID1 = "50309" SpeakerID2 = "65167" SpeakerID3 = "65167" SpeakerID4 = "50309" cMissionDialogue Lili_Dead_Loop Dialogue0 = "66128" JoinChuckAfter = "false" LoopThisNode = "true" ReactionAnim0 = "6" Speaker0 = "srv_camille" SpeakerID0 = "50309" cMissionSpawnZombie SpawnCamilleZombie NumberOfZombies = "5" Rotation = "1.9" SpawnPoint = "-11.784,0.445,40.015" SurvivorToTargetName = "srv_camille" ZombieType = "zombie_skinny" cMissionSpawnZombie SpawnCamilleZombie1 NumberOfZombies = "5" Rotation = "0.9" SpawnPoint = "-11.893,0.456,36.101" SurvivorToTargetName = "srv_camille" ZombieType = "zombie_skinny"
FetchingFemales[]
cMissionDefinition FetchingFemales CantFailOnLevel = "PALISADES" Color = "16422912" DebugSpawnPoint = "EntryAtlanticaCasino" DescriptionSummary = "80549" DisplayName = "80032" Duration = "21600" LevelToStartAtIfDebuggingMission = "PALISADES" MissionType = "3" ShowInDebugMenu = "true" StartTime = "183600" cMissionTimer x239 DeltaTimeSecondsRealTime = "10" TriggerXTimes = "1" cMissionPhoneCall x240 cMissionDialogue x241 Dialogue0 = "65226" SpeakerID0 = "77510" cMissionObjective FetchingFemales-Objective MissionWaypoint = "PALISADES,131.461,1.456,-90.775" cMissionObjectiveNPCJoin Cora MissionWaypoint = "PALISADES,200.479,5.424,-120.773" NPCName = "srv_cora_0" cMissionObjectiveNPCJoin Summer MissionWaypoint = "PALISADES,200.484,5.424,-120.773" NPCName = "srv_summer" cMissionObjectiveNPCJoin Nina MissionWaypoint = "PALISADES,200.479,5.423,-120.779" NPCName = "srv_nina" cMissionLevelReady x243 LevelName = "LEVEL_PALISADES" cMissionSpawnNPC T316 DefaultBehaviour = "Idle" NPCName = "srv_cora_0" Rotation = "-2.064" SpawnPoint = "200.483,5.424,-120.777" cMissionDialogue CoraTalk1 Dialogue0 = "65037" Dialogue1 = "65038" Dialogue2 = "65232" Dialogue3 = "65042" Speaker0 = "srv_cora_0" Speaker2 = "srv_cora_0" SpeakerID0 = "50201" SpeakerID1 = "65167" SpeakerID2 = "50201" SpeakerID3 = "50201" cMissionSendEvent CoraTalked1 DialogManagerOnly = "true" Value = "SpokeToCora" cMissionDialogueCondition NinaDeal1 ConditionParameter1 = "NinaDeal" DialogueCondition = "18" cMissionDialogue CoraTalk3 AutoStart = "false" Dialogue0 = "65233" Dialogue1 = "65234" Dialogue2 = "65783" Speaker1 = "srv_cora_0" SpeakerID0 = "65167" SpeakerID1 = "50201" SpeakerID2 = "65167" cMissionDialogueCondition cond_d3312 ConditionParameter1 = "10000" DialogueCondition = "10" cMissionDialogue fail_d3312 Dialogue0 = "65236" LoopThisNode = "true" ReactionAnim0 = "" SpeakerID0 = "50201" cMissionDialogue d3315 Dialogue0 = "65237" DialogueCondition = "10" JoinChuckAfter = "true" Joiner0 = "srv_summer" Joiner1 = "srv_nina" LoopThisNode = "false" ReactionAnim0 = "0" Speaker0 = "srv_cora_0" SpeakerID0 = "50201" cMissionDialogue NinasDeal1 Dialogue0 = "67892" Dialogue1 = "67893" Dialogue2 = "67894" Speaker0 = "srv_cora_0" SpeakerID0 = "50201" SpeakerID1 = "50201" SpeakerID2 = "50201" cMissionDialogueCondition PayDiscount1 ConditionParameter1 = "5000" DialogueCondition = "10" cMissionDialogue NinasDeal2 Dialogue0 = "67895" LoopThisNode = "true" Speaker0 = "srv_cora_0" SpeakerID0 = "50201" cMissionDialogue NinasDeal3 Dialogue0 = "65237" JoinChuckAfter = "true" Joiner0 = "srv_nina" Joiner1 = "srv_summer" ReactionAnim0 = "0" Speaker0 = "srv_cora_0" SpeakerID0 = "50201" cMissionSpawnNPC SpawnSummer DefaultBehaviour = "Idle" NPCName = "srv_summer" Rotation = "3.132" SpawnPoint = "197.875,5.420,-119.153" cMissionDialogue SummerTalk1 Dialogue0 = "65034" Dialogue1 = "65045" Speaker0 = "srv_summer" Speaker1 = "srv_summer" SpeakerID0 = "77519" SpeakerID1 = "77519" cMissionDialogue SummerTalk2 Dialogue0 = "65033" Dialogue1 = "65035" Speaker0 = "srv_summer" Speaker1 = "srv_summer" SpeakerID0 = "77519" SpeakerID1 = "77519" cMissionDialogue fail_SummerTalk4 Dialogue0 = "65239" LoopThisNode = "true" ReactionAnim0 = "" SpeakerID0 = "77519" cMissionSpawnNPC SpawnNina DefaultBehaviour = "Idle" NPCName = "srv_nina" Rotation = "-1.118" SpawnPoint = "200.035,5.421,-123.463" cMissionDialogue NinaTalk1 Dialogue0 = "65029" Dialogue1 = "65229" SpeakerID0 = "50103" SpeakerID1 = "50103" cMissionDialogue NinaTalk2 Dialogue0 = "65041" JoinChuckAfter = "false" SpeakerID0 = "50103" cMissionDialogue NinaTalk3 Dialogue0 = "65238" JoinChuckAfter = "false" SpeakerID0 = "50103" cMissionDialogue NinaTalk4 Dialogue0 = "65238" JoinChuckAfter = "false" SpeakerID0 = "50103" cMissionDialogue NinaTalk5 Dialogue0 = "65238" JoinChuckAfter = "false" SpeakerID0 = "50103" cMissionDialogueCondition TalkedtoCora ConditionParameter1 = "SpokeToCora" DialogueCondition = "18" cMissionDialogue NinaTalk14 Dialogue0 = "66026" Dialogue1 = "66027" JoinChuckAfter = "false" SpeakerID0 = "50103" SpeakerID1 = "50103" cMissionDialogue NinaTalk13 Dialogue0 = "66028" Dialogue1 = "66029" JoinChuckAfter = "false" SpeakerID0 = "65167" SpeakerID1 = "50103" cMissionDialogue NinaTalk12 Dialogue0 = "66030" Dialogue1 = "66031" Dialogue2 = "66032" JoinChuckAfter = "false" SpeakerID0 = "65167" SpeakerID1 = "50103" SpeakerID2 = "50103" cMissionDialogueCondition TalkedtoCora1 ConditionParameter1 = "SpokeToCora" DialogueCondition = "18" cMissionDialogue NinaTalk16 AutoStart = "false" Dialogue0 = "66033" Dialogue1 = "66034" Dialogue2 = "66035" JoinChuckAfter = "false" SpeakerID0 = "50103" SpeakerID1 = "50103" SpeakerID2 = "50103" cMissionSendEvent TalkedToNina1 DialogManagerOnly = "true" Value = "NinaDeal" cMissionDialogue NinaTalk11 Dialogue0 = "67896" Dialogue1 = "66036" Dialogue2 = "66037" DialogueCondition = "10" JoinChuckAfter = "false" LoopThisNode = "true" SpeakerID0 = "50103" SpeakerID1 = "50103" SpeakerID2 = "50103" cMissionDialogue NinaTalk7 Dialogue0 = "65238" JoinChuckAfter = "false" LoopThisNode = "true" SpeakerID0 = "50103" cMissionDialogue NinaTalk8 Dialogue0 = "65238" JoinChuckAfter = "false" LoopThisNode = "true" SpeakerID0 = "50103" cMissionOnZombieEnterArea FetchingZombies CentreLocation = "PALISADES,198.438,5.412,-121.464" MinimumZombies = "1" Radius = "10" cMissionSetNPCScriptedAction SummerZombie NPCName = "srv_summer" ReactionAnim = "18" cMissionSetNPCScriptedAction CoraZombie NPCName = "srv_cora_0" ReactionAnim = "18" cMissionSetNPCScriptedAction NinaZombie NPCName = "srv_nina" ReactionAnim = "18" cMissionSetNPCScriptedAction CoraZombie3 NPCName = "srv_cora_0" ReactionAnim = "8" cMissionSetNPCScriptedAction SummerZombie1 NPCName = "srv_summer" ReactionAnim = "3" cMissionSetNPCScriptedAction NinaZombie1 NPCName = "srv_nina" ReactionAnim = "3"
FetchingFemales-SummerAndNina[]
cMissionDefinition FetchingFemales-SummerAndNina Duration = "432000" MissionType = "8" PrerequisiteMission = "FetchingFemales" StartTime = "183600" cMissionObjective FetchingFemales-SummerAndNina-Objective cMissionObjectiveEvent SummerNinaOver EventString = "SummerNinaOver" cMissionObjectiveSurvivorLives SummerAlive1 KillSurvivor = "false" Name = "srv_summer" cMissionObjectiveSurvivorLives NinaAlive1 KillSurvivor = "false" Name = "srv_nina" cMissionTimer x3011 DeltaTimeSecondsRealTime = "3" TriggerXTimes = "1" cMissionSpawnNPC WaitingSummer InvulnerableToGrapples = "false" NPCName = "srv_summer" SpawnDynamically = "true" cMissionDialogue fail_x802 Dialogue0 = "66025" LoopThisNode = "false" Speaker0 = "srv_summer" SpeakerID0 = "77519" cMissionDialogueCondition cond_x801 ConditionParameter1 = "5000" DialogueCondition = "10" cMissionDialogue fail_x801 Dialogue0 = "66025" LoopThisNode = "true" ReactionAnim0 = "" SpeakerID0 = "77519" cMissionDialogue x801 Dialogue0 = "67897" DialogueCondition = "10" JoinChuckAfter = "true" Joiner0 = "srv_nina" ReactionAnim0 = "0" Speaker0 = "srv_summer" SpeakerID0 = "77519" cMissionSendEvent OverForSummerNina Value = "SummerNinaOver" cMissionSpawnNPC WaitingNina NPCName = "srv_nina" SpawnDynamically = "true" cMissionDialogue fail_x803 Dialogue0 = "66024" LoopThisNode = "false" ReactionAnim0 = "" SpeakerID0 = "50103" cMissionDialogueCondition cond_x823 ConditionParameter1 = "5000" DialogueCondition = "10" cMissionDialogue fail_x823 Dialogue0 = "66024" LoopThisNode = "true" ReactionAnim0 = "" SpeakerID0 = "50103" cMissionDialogue x823 Dialogue0 = "67898" DialogueCondition = "10" JoinChuckAfter = "true" Joiner0 = "srv_summer" ReactionAnim0 = "0" Speaker0 = "srv_nina" SpeakerID0 = "50103" cMissionSendEvent OverForSummerNina1 Value = "SummerNinaOver" cMissionOnEnter GirlsLEave cMissionChangeNPCState SummerLeaves2 InvulnerableToGrapples = "true" Nature = "3" NPCName = "srv_summer" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "true" cMissionChangeNPCState NinaLeaves2 InvulnerableToGrapples = "true" Nature = "0" NPCName = "srv_nina" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "true" cMissionSetNPCScriptedAction MakeSummerSad NPCName = "srv_summer" ReactionAnim = "6" cMissionSetNPCScriptedAction MakeNinaSad NPCName = "srv_nina" ReactionAnim = "6" cMissionPrereq CoraDied cMissionObjectiveSurvivorLives CoraDies1 KillSurvivor = "true" Name = "srv_cora_0" cMissionOnSuccess ReturnToNormal cMissionChangeNPCState SummerReturns InvulnerableToGrapples = "false" Nature = "2" NPCName = "srv_summer" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionChangeNPCState NinaReturns InvulnerableToGrapples = "false" Nature = "5" NPCName = "srv_nina" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false"
FetchingFemales-SummerAndCora[]
cMissionDefinition FetchingFemales-SummerAndCora Duration = "432000" MissionType = "8" PrerequisiteMission = "FetchingFemales" StartTime = "183600" cMissionObjective FetchingFemales-SummerAndCora-Objective cMissionObjectiveEvent SummerCoraOver EventString = "SummerCoraOver" cMissionObjectiveSurvivorLives SummerAlive2 KillSurvivor = "false" Name = "srv_summer" cMissionObjectiveSurvivorLives CoraAlive2 KillSurvivor = "false" Name = "srv_cora_0" cMissionTimer x3022 DeltaTimeSecondsRealTime = "3" TriggerXTimes = "1" cMissionSpawnNPC WaitingSummer2 NPCName = "srv_summer" SpawnDynamically = "true" cMissionDialogue fail_x807 Dialogue0 = "66025" LoopThisNode = "false" ReactionAnim0 = "" SpeakerID0 = "77519" cMissionDialogueCondition cond_x831 ConditionParameter1 = "5000" DialogueCondition = "10" cMissionDialogue fail_x831 Dialogue0 = "66025" LoopThisNode = "true" ReactionAnim0 = "" SpeakerID0 = "77519" cMissionDialogue x831 Dialogue0 = "67897" DialogueCondition = "10" JoinChuckAfter = "true" Joiner0 = "srv_cora_0" ReactionAnim0 = "0" Speaker0 = "srv_summer" SpeakerID0 = "77519" cMissionSendEvent OverForSummerCora Value = "SummerCoraOver" cMissionSpawnNPC WaitingCora NPCName = "srv_cora_0" SpawnDynamically = "true" cMissionDialogue fail_x806 Dialogue0 = "66023" LoopThisNode = "false" ReactionAnim0 = "" SpeakerID0 = "50201" cMissionDialogueCondition cond_x842 ConditionParameter1 = "5000" DialogueCondition = "10" cMissionDialogue fail_x842 Dialogue0 = "66023" LoopThisNode = "true" ReactionAnim0 = "" SpeakerID0 = "50201" cMissionDialogue x842 Dialogue0 = "65387" DialogueCondition = "10" JoinChuckAfter = "true" Joiner0 = "srv_summer" ReactionAnim0 = "0" Speaker0 = "srv_cora_0" SpeakerID0 = "50201" cMissionSendEvent OverForSummerCora1 Value = "SummerCoraOver" cMissionPrereq NinaDied cMissionObjectiveSurvivorLives NinaDies1 KillSurvivor = "true" Name = "srv_nina" cMissionOnEnter GirlsLeave2 cMissionChangeNPCState SummerLeaves3 InvulnerableToGrapples = "true" Nature = "3" NPCName = "srv_summer" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "true" cMissionChangeNPCState CoraLeaves2 InvulnerableToGrapples = "true" Nature = "0" NPCName = "srv_cora_0" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "true" cMissionSetNPCScriptedAction MakeSummerSad2 NPCName = "srv_summer" ReactionAnim = "6" cMissionSetNPCScriptedAction MakeCoraSad NPCName = "srv_cora_0" ReactionAnim = "6" cMissionOnSuccess ReturnToNormal1 cMissionChangeNPCState SummerReturns2 InvulnerableToGrapples = "false" Nature = "2" NPCName = "srv_summer" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionChangeNPCState CoraReturns InvulnerableToGrapples = "false" Nature = "4" NPCName = "srv_cora_0" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false"
FetchingFemales-NinaAndCora[]
cMissionDefinition FetchingFemales-NinaAndCora Duration = "432000" MissionType = "8" PrerequisiteMission = "FetchingFemales" StartTime = "183600" cMissionObjective FetchingFemales-NinaAndCora-Objective cMissionObjectiveEvent NinaCoraOver EventString = "NinaCoraOver" cMissionObjectiveSurvivorLives NinaAlive2 KillSurvivor = "false" Name = "srv_nina" cMissionObjectiveSurvivorLives CoraAlive1 KillSurvivor = "false" Name = "srv_cora_0" cMissionTimer x3021 DeltaTimeSecondsRealTime = "3" TriggerXTimes = "1" cMissionSpawnNPC WaitingCora1 NPCName = "srv_cora_0" SpawnDynamically = "true" cMissionDialogue fail_x805 Dialogue0 = "66023" LoopThisNode = "false" ReactionAnim0 = "" SpeakerID0 = "50201" cMissionDialogueCondition cond_x841 ConditionParameter1 = "5000" DialogueCondition = "10" cMissionDialogue fail_x841 Dialogue0 = "66023" LoopThisNode = "true" ReactionAnim0 = "" SpeakerID0 = "50201" cMissionDialogue x841 Dialogue0 = "65387" DialogueCondition = "10" JoinChuckAfter = "true" Joiner0 = "srv_nina" ReactionAnim0 = "0" Speaker0 = "srv_cora_0" SpeakerID0 = "50201" cMissionSendEvent OverNinaCora Value = "NinaCoraOver" cMissionSpawnNPC WaitingNina1 NPCName = "srv_nina" SpawnDynamically = "true" cMissionDialogue fail_x804 Dialogue0 = "66024" LoopThisNode = "false" ReactionAnim0 = "" SpeakerID0 = "50103" cMissionDialogueCondition cond_x120 ConditionParameter1 = "5000" DialogueCondition = "10" cMissionDialogue fail_x120 Dialogue0 = "66024" LoopThisNode = "true" ReactionAnim0 = "" SpeakerID0 = "50103" cMissionDialogue x120 Dialogue0 = "67898" DialogueCondition = "10" JoinChuckAfter = "true" Joiner0 = "srv_cora_0" ReactionAnim0 = "0" Speaker0 = "srv_nina" SpeakerID0 = "50103" cMissionSendEvent OverNinaCora1 Value = "NinaCoraOver" cMissionOnEnter SummerDied cMissionChangeNPCState NinaLeaves3 InvulnerableToGrapples = "true" Nature = "3" NPCName = "srv_nina" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "true" cMissionChangeNPCState CoraLeaves4 InvulnerableToGrapples = "true" Nature = "0" NPCName = "srv_cora_0" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "true" cMissionSetNPCScriptedAction MakeCoraSad1 NPCName = "srv_cora_0" ReactionAnim = "6" cMissionSetNPCScriptedAction MakeNinaSad2 NPCName = "srv_nina" ReactionAnim = "6" cMissionPrereq SummerDied1 cMissionObjectiveSurvivorLives SummerDies1 KillSurvivor = "true" Name = "srv_summer" cMissionOnSuccess ReturnToNormal2 cMissionChangeNPCState CoraReturns1 InvulnerableToGrapples = "false" Nature = "4" NPCName = "srv_cora_0" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionChangeNPCState NinaReturns1 InvulnerableToGrapples = "false" Nature = "5" NPCName = "srv_nina" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false"
FetchingFemales-SummerLeft[]
cMissionDefinition FetchingFemales-SummerLeft Duration = "432000" MissionType = "8" PrerequisiteMission = "FetchingFemales" StartTime = "183600" cMissionObjective FetchingFemales-SummerAndNina-Objective1 cMissionObjectiveEvent SummerOver1 EventString = "SummerOver" cMissionObjectiveSurvivorLives SummerAlive KillSurvivor = "false" Name = "srv_summer" cMissionTimer x3012 DeltaTimeSecondsRealTime = "3" TriggerXTimes = "1" cMissionSpawnNPC WaitingSummer1 InvulnerableToGrapples = "false" NPCName = "srv_summer" SpawnDynamically = "true" cMissionDialogue SummerAlone1 Dialogue0 = "67910" LoopThisNode = "false" ReactionAnim0 = "6" Speaker0 = "srv_summer" SpeakerID0 = "77519" cMissionDialogue SummerAlone2 Dialogue0 = "67911" Dialogue1 = "67912" Dialogue2 = "67913" LoopThisNode = "false" ReactionAnim0 = "" ReactionAnim1 = "2" Speaker1 = "srv_summer" SpeakerID0 = "65167" SpeakerID1 = "77519" SpeakerID2 = "77519" cMissionDialogueCondition cond_x802 ConditionParameter1 = "10000" DialogueCondition = "10" cMissionDialogue fail_x809 Dialogue0 = "67914" LoopThisNode = "true" ReactionAnim0 = "" SpeakerID0 = "77519" cMissionDialogue x803 Dialogue0 = "67915" DialogueCondition = "10" JoinChuckAfter = "true" Joiner0 = "srv_nina" ReactionAnim0 = "0" Speaker0 = "srv_summer" SpeakerID0 = "77519" cMissionSendEvent OverForSummerNina2 Value = "SummerOver" cMissionOnEnter GirlsLEave1 cMissionChangeNPCState SummerLeaves4 InvulnerableToGrapples = "true" Nature = "0" NPCName = "srv_summer" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "true" cMissionSetNPCScriptedAction MakeSummerSad3 NPCName = "srv_summer" ReactionAnim = "6" cMissionPrereq CoraNinaDied cMissionObjectiveSurvivorLives CoraDies2 KillSurvivor = "true" Name = "srv_cora_0" cMissionObjectiveSurvivorLives NinaDies2 KillSurvivor = "true" Name = "srv_nina" cMissionOnSuccess ReturnToNormal3 cMissionChangeNPCState SummerReturns3 InvulnerableToGrapples = "false" Nature = "2" NPCName = "srv_summer" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false"
FetchingFemales-NinaLeft[]
cMissionDefinition FetchingFemales-NinaLeft Duration = "432000" MissionType = "8" PrerequisiteMission = "FetchingFemales" StartTime = "183600" cMissionObjective FetchingFemales-NinaAndCora-Objective1 cMissionObjectiveEvent NinaOver EventString = "NinaOver" cMissionObjectiveSurvivorLives NinaAlive KillSurvivor = "false" Name = "srv_nina" cMissionTimer x3023 DeltaTimeSecondsRealTime = "3" TriggerXTimes = "1" cMissionSpawnNPC WaitingNina2 NPCName = "srv_nina" SpawnDynamically = "true" cMissionDialogue fail_x811 Dialogue0 = "67899" LoopThisNode = "false" ReactionAnim0 = "6" Speaker0 = "srv_nina" SpeakerID0 = "50103" cMissionDialogue fail_x812 Dialogue0 = "67900" Dialogue1 = "67901" LoopThisNode = "false" ReactionAnim0 = "12" Speaker0 = "srv_nina" Speaker1 = "srv_nina" SpeakerID0 = "50103" SpeakerID1 = "50103" cMissionDialogueCondition cond_x121 ConditionParameter1 = "10000" DialogueCondition = "10" cMissionDialogue fail_x121 Dialogue0 = "67901" LoopThisNode = "true" ReactionAnim0 = "" SpeakerID0 = "50103" cMissionDialogue x135 Dialogue0 = "67902" DialogueCondition = "10" JoinChuckAfter = "true" Joiner0 = "srv_cora_0" ReactionAnim0 = "0" Speaker0 = "srv_nina" SpeakerID0 = "50103" cMissionSendEvent OverNinaCora3 Value = "NinaOver" cMissionOnEnter SummerDied2 cMissionChangeNPCState NinaLeaves4 InvulnerableToGrapples = "true" Nature = "0" NPCName = "srv_nina" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "true" cMissionSetNPCScriptedAction MakeNinaSad3 NPCName = "srv_nina" ReactionAnim = "6" cMissionPrereq SummerDied3 cMissionObjectiveSurvivorLives SummerDies2 KillSurvivor = "true" Name = "srv_summer" cMissionObjectiveSurvivorLives CoraDies4 KillSurvivor = "true" Name = "srv_cora_0" cMissionOnSuccess ReturnToNormal4 cMissionChangeNPCState NinaReturns2 InvulnerableToGrapples = "false" Nature = "5" NPCName = "srv_nina" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false"
FetchingFemales-CoraLeft[]
cMissionDefinition FetchingFemales-CoraLeft Duration = "432000" MissionType = "8" PrerequisiteMission = "FetchingFemales" StartTime = "183600" cMissionObjective FetchingFemales-NinaAndCora-Objective2 cMissionObjectiveEvent CoraOver EventString = "CoraOver" cMissionObjectiveSurvivorLives CoraAlive KillSurvivor = "false" Name = "srv_cora_0" cMissionTimer x3024 DeltaTimeSecondsRealTime = "3" TriggerXTimes = "1" cMissionSpawnNPC WaitingCora2 NPCName = "srv_cora_0" SpawnDynamically = "true" cMissionDialogue fail_x810 Dialogue0 = "67903" Dialogue1 = "67904" LoopThisNode = "false" ReactionAnim0 = "6" Speaker0 = "srv_cora_0" Speaker1 = "srv_cora_0" SpeakerID0 = "50201" SpeakerID1 = "50201" cMissionDialogue fail_x813 Dialogue0 = "67905" Dialogue1 = "67906" Dialogue2 = "67907" LoopThisNode = "false" ReactionAnim1 = "1" ReactionAnim2 = "12" Speaker1 = "srv_cora_0" Speaker2 = "srv_cora_0" SpeakerID0 = "65167" SpeakerID1 = "50201" SpeakerID2 = "50201" cMissionDialogueCondition cond_x843 ConditionParameter1 = "10000" DialogueCondition = "10" cMissionDialogue fail_x843 Dialogue0 = "67908" LoopThisNode = "true" ReactionAnim0 = "" SpeakerID0 = "50201" cMissionDialogue x849 Dialogue0 = "67909" DialogueCondition = "10" JoinChuckAfter = "true" Joiner0 = "srv_nina" ReactionAnim0 = "0" Speaker0 = "srv_cora_0" SpeakerID0 = "50201" cMissionSendEvent OverNinaCora2 Value = "CoraOver" cMissionOnEnter SummerDied4 cMissionChangeNPCState CoraLeaves5 InvulnerableToGrapples = "true" Nature = "0" NPCName = "srv_cora_0" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "true" cMissionSetNPCScriptedAction MakeCoraSad2 NPCName = "srv_cora_0" ReactionAnim = "6" cMissionPrereq SummerDied5 cMissionObjectiveSurvivorLives SummerDies4 KillSurvivor = "true" Name = "srv_summer" cMissionObjectiveSurvivorLives NinaDies5 KillSurvivor = "true" Name = "srv_nina" cMissionOnSuccess ReturnToNormal5 cMissionChangeNPCState CoraReturns2 InvulnerableToGrapples = "false" Nature = "4" NPCName = "srv_cora_0" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false"
FortuneCityBotanyClub[]
cMissionDefinition FortuneCityBotanyClub CantFailOnLevel = "SAFEHOUSE" Color = "3826405" DebugSpawnPoint = "Exit_Safehouse" DescriptionSummary = "80550" DisplayName = "80063" Duration = "28800" LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH" MissionComplete_PP = "10000" MissionIsScoopRequest = "true" MissionType = "3" ShowInDebugMenu = "true" ShowInHUD = "true" StartTime = "273600" cMissionPrereq VikkiAlive2 cMissionObjectiveNPCJoin Vikki3 ANDRESCUED = "true" NPCName = "srv_vikki" cMissionTimer BotanyClubPhone DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall BotanyClubPhonecall cMissionDialogue BotanyClubPhoneStacey Dialogue0 = "65375" SpeakerID0 = "77510" cMissionObjective BotanyObj MissionWaypoint = "SAFEHOUSE,-9.152,-1.098,20.827" cMissionObjectiveEvent TalkToVikki EventString = "TalkToVikki" MissionWaypoint = "SAFEHOUSE,-9.291,-1.098,20.843" cMissionObjectiveEvent GuideArrowto_Palisades1 EventString = "KillBotanyGuide" MissionWaypoint = "PALISADES,265.713,6.929,-148.991" cMissionObjectiveGiveItemToNPC BotanyGive ITEM_NAME = "PeaceArt" MissionWaypoint = "SAFEHOUSE,-9.291,-1.098,20.843" NPCName = "srv_vikki" cMissionObjectiveEvent MissionOver EventString = "FCBCOver" cMissionLevelReady BotanyLevelReady LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC Vikki_Botany DefaultBehaviour = "Idle" NPCName = "srv_vikki" Rotation = "5" SpawnPoint = "-9.291,-1.098,20.843" cMissionDialogue VikkiTalk2 Dialogue0 = "65376" Dialogue1 = "65377" Dialogue2 = "65378" Dialogue3 = "65379" Dialogue4 = "65380" SpeakerID0 = "65178" SpeakerID1 = "65167" SpeakerID2 = "65178" SpeakerID3 = "65167" SpeakerID4 = "65178" cMissionDialogue VikkiTalk3 Dialogue0 = "65381" Dialogue1 = "65382" Dialogue2 = "65383" Dialogue3 = "65384" SpeakerID0 = "65178" SpeakerID1 = "65178" SpeakerID2 = "65167" SpeakerID3 = "65178" cMissionSendEvent TalkedToVikki Value = "TalkToVikki" cMissionDialogueCondition GivePeaceArt ConditionParameter1 = "PeaceArt" DialogueCondition = "7" cMissionDialogue DoNotHavePeaceArt Dialogue0 = "65385" LoopThisNode = "true" ReactionAnim0 = "" Speaker0 = "srv_vikki" SpeakerID0 = "65178" cMissionDialogue GavePeaceArt ClearPreJoinAfterReaction0 = "false" Dialogue0 = "65386" DialogueCondition = "7" JoinChuckAfter = "false" LoopThisNode = "false" Speaker0 = "srv_vikki" SpeakerID0 = "65178" cMissionSendEvent KillTheBotanyGuideArrow1 Value = "KillBotanyGuide" cMissionSetNPCScriptedAction setholdingplant3 IsLooping = "true" NPCName = "srv_vikki" ScriptedActionName = "BotanyPlantHolding" SnapToState = "false" cMissionTimer DelayEnd DeltaTimeSecondsRealTime = "4" TriggerXTimes = "1" cMissionSendEvent FCBCOver Value = "FCBCOver" cMissionLevelReady PalisadesGuideArrow LevelName = "LEVEL_PALISADES" cMissionOnTrigger SendTheEvent InnerRadius = "5" Location = "265.713,6.929,-148.991" Radius = "5" ZombieRotation = "0,0,0,1" cMissionSendEvent KillTheBotanyGuideArrow Value = "KillBotanyGuide"
HappilyEverAfterSortOf[]
cMissionDefinition HappilyEverAfterSortOf CantFailOnLevel = "ROYAL_FLUSH" Color = "16422912" DebugSpawnPoint = "Exit_Safehouse" DescriptionSummary = "1" DisplayName = "80000" Duration = "36000" LevelRequiredToStartName = "SAFEHOUSE" LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH" MissionType = "3" ShowInDebugMenu = "true" StartTime = "20700" cMissionObjective HappilyEverAfterSortOf-Objective cMissionObjectiveNPCJoin GordonJoin3 MissionWaypoint = "ROYAL_FLUSH,-281.732,-1.545,-121.191" NPCName = "srv_gordon" cMissionSendEvent KillAmbient Value = "KillHapplyAmbient" cMissionObjectiveNPCJoin LaShawndraJoin5 MissionWaypoint = "ROYAL_FLUSH,-249.328,-0.421,-78.536" NPCName = "srv_lashawndra" cMissionSendEvent KillAmbient1 Value = "KillHapplyAmbient" cMissionOnFail HappilyEverAfterSortOf-x cMissionLevelReady x1112 LevelName = "LEVEL_ROYAL_FLUSH" cMissionSpawnNPC Gordon1 DefaultBehaviour = "Idle" NPCName = "srv_gordon" Rotation = "1.863" SpawnPoint = "-283.286,-1.558,-93.173" cMissionChangeNPCState GordonCry6 InvulnerableToGrapples = "false" Nature = "0" NPCName = "srv_gordon" SurvivorAttacksDisabled = "false" SurvivorLeavesTheParty = "false" cMissionDialogueCondition DidLaShawndraJoin ConditionParameter1 = "srv_lashawndra" DialogueCondition = "20" cMissionDialogue GordonIntro1 AutoStart = "false" Dialogue0 = "65905" Dialogue1 = "65906" JoinChuckAfter = "false" LoopThisNode = "false" SpeakerID0 = "65167" SpeakerID1 = "50090" cMissionDialogueCondition MetLaShawndra3 ConditionParameter1 = "srv_lashawndra" DialogueCondition = "16" cMissionDialogue NotMetLaShawndra2 Dialogue0 = "65907" Dialogue1 = "65908" Dialogue2 = "65909" Dialogue3 = "65910" JoinChuckAfter = "true" ReactionAnim3 = "11" Speaker3 = "srv_gordon" SpeakerID0 = "50090" SpeakerID1 = "50090" SpeakerID2 = "65167" SpeakerID3 = "50090" cMissionChangeNPCState GordonScared10 InvulnerableToGrapples = "false" Nature = "3" NPCName = "srv_gordon" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionDialogue SpokeToLaShawndra2 AutoStart = "false" Dialogue0 = "65914" Dialogue1 = "65915" Dialogue2 = "65916" Dialogue3 = "65917" JoinChuckAfter = "true" ReactionAnim2 = "13" ReactionAnim3 = "3" Speaker2 = "srv_gordon" Speaker3 = "srv_gordon" SpeakerID0 = "50090" SpeakerID1 = "65167" SpeakerID2 = "50090" SpeakerID3 = "50090" cMissionChangeNPCState GordonScared11 InvulnerableToGrapples = "false" Nature = "3" NPCName = "srv_gordon" SurvivorAttacksDisabled = "false" SurvivorLeavesTheParty = "false" cMissionDialogueCondition LaShawndraInProximity ConditionParameter1 = "srv_lashawndra" ConditionParameter2 = "srv_gordon" DialogueCondition = "3" cMissionDialogue GordonIntro2 AutoStart = "false" Dialogue0 = "65905" Dialogue1 = "65906" JoinChuckAfter = "false" LoopThisNode = "false" SpeakerID0 = "65167" SpeakerID1 = "50090" cMissionDialogueCondition LaShawndraInProximity2 ConditionParameter1 = "srv_lashawndra" ConditionParameter2 = "srv_gordon" DialogueCondition = "3" cMissionDialogue LaShawndraFoundIntro1 AutoStart = "false" Dialogue0 = "65914" Dialogue1 = "65915" Dialogue2 = "65918" JoinChuckAfter = "false" LoopThisNode = "false" ReactionAnim2 = "12" Speaker2 = "srv_gordon" SpeakerID0 = "50090" SpeakerID1 = "65167" SpeakerID2 = "50090" cMissionDialogueCondition LaShawndraInProximity3 ConditionParameter1 = "srv_lashawndra" ConditionParameter2 = "srv_gordon" DialogueCondition = "3" cMissionDialogue LaShawndraFoundIntro2 AutoStart = "true" Dialogue0 = "66133" JoinChuckAfter = "false" LoopThisNode = "false" SpeakerID0 = "65167" cMissionChangeNPCState MakeGordonFeelBetter InvulnerableToGrapples = "false" Nature = "3" NPCName = "srv_gordon" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionDialogueCondition LaShawndraInProximity4 ConditionParameter1 = "srv_lashawndra" ConditionParameter2 = "srv_gordon" DialogueCondition = "3" cMissionDialogue GordonAskingForLaShawndra Dialogue0 = "66134" LoopThisNode = "true" ReactionAnim0 = "5" Speaker0 = "srv_gordon" SpeakerID0 = "50090" cMissionDialogue GordonLaShawndraReunite10 AutoStart = "false" Dialogue0 = "65929" Dialogue1 = "65930" Dialogue2 = "65931" JoinChuckAfter = "true" LoopThisNode = "false" ReactionAnim1 = "11" ReactionAnim2 = "4" Speaker1 = "srv_lashawndra" Speaker2 = "srv_gordon" SpeakerID0 = "65167" SpeakerID1 = "50121" SpeakerID2 = "50090" cMissionChangeNPCState GordonScared17 InvulnerableToGrapples = "false" Nature = "3" NPCName = "srv_gordon" SurvivorAttacksDisabled = "false" SurvivorLeavesTheParty = "false" cMissionDialogue GordonLaShawndraReunite9 AutoStart = "false" Dialogue0 = "65929" Dialogue1 = "65930" Dialogue2 = "65931" JoinChuckAfter = "true" LoopThisNode = "false" ReactionAnim1 = "11" ReactionAnim2 = "4" Speaker1 = "srv_lashawndra" Speaker2 = "srv_gordon" SpeakerID0 = "65167" SpeakerID1 = "50121" SpeakerID2 = "50090" cMissionChangeNPCState GordonScared16 InvulnerableToGrapples = "false" Nature = "3" NPCName = "srv_gordon" SurvivorAttacksDisabled = "false" SurvivorLeavesTheParty = "false" cMissionDialogue GordonLaShawndraReunite8 AutoStart = "false" Dialogue0 = "65929" Dialogue1 = "65930" Dialogue2 = "65931" JoinChuckAfter = "true" LoopThisNode = "false" ReactionAnim1 = "11" ReactionAnim2 = "4" Speaker1 = "srv_lashawndra" Speaker2 = "srv_gordon" SpeakerID0 = "65167" SpeakerID1 = "50121" SpeakerID2 = "50090" cMissionChangeNPCState GordonScared15 InvulnerableToGrapples = "false" Nature = "3" NPCName = "srv_gordon" SurvivorAttacksDisabled = "false" SurvivorLeavesTheParty = "false" cMissionDialogue GordonLaShawndraReunite6 AutoStart = "false" Dialogue0 = "65929" Dialogue1 = "65930" Dialogue2 = "65931" JoinChuckAfter = "true" LoopThisNode = "false" ReactionAnim1 = "11" ReactionAnim2 = "4" Speaker1 = "srv_lashawndra" Speaker2 = "srv_gordon" SpeakerID0 = "65167" SpeakerID1 = "50121" SpeakerID2 = "50090" cMissionChangeNPCState GordonScared9 InvulnerableToGrapples = "false" Nature = "3" NPCName = "srv_gordon" SurvivorAttacksDisabled = "false" SurvivorLeavesTheParty = "false" cMissionSpawnNPC Leshawndra DefaultBehaviour = "Idle" NPCName = "srv_lashawndra" Rotation = "-3.037" SpawnPoint = "-249.326,-0.421,-78.538" WithProp = "LeadPipe" cMissionDialogueCondition DidGordonJoin ConditionParameter1 = "srv_gordon" DialogueCondition = "20" cMissionDialogue LaShawndraIntro2 Dialogue0 = "65003" Dialogue1 = "65901" Dialogue2 = "65902" DialogueCondition = "0" SpeakerID0 = "65167" SpeakerID1 = "50121" SpeakerID2 = "50121" cMissionDialogueCondition MetGordon2 ConditionParameter1 = "srv_gordon" DialogueCondition = "16" cMissionDialogue NotMetGordon3 AutoStart = "false" Dialogue0 = "65903" Dialogue1 = "65904" JoinChuckAfter = "true" SpeakerID0 = "65167" SpeakerID1 = "50121" cMissionDialogue SpokeToGordon3 AutoStart = "false" Dialogue0 = "65911" Dialogue1 = "65912" Dialogue2 = "65913" JoinChuckAfter = "true" ReactionAnim2 = "2" Speaker2 = "srv_lashawndra" SpeakerID0 = "50121" SpeakerID1 = "65167" SpeakerID2 = "50121" cMissionDialogueCondition GordonInProximity ConditionParameter1 = "srv_gordon" ConditionParameter2 = "srv_lashawndra" DialogueCondition = "3" cMissionDialogue LaShawndraIntro3 Dialogue0 = "65003" Dialogue1 = "65901" Dialogue2 = "65902" DialogueCondition = "0" SpeakerID0 = "65167" SpeakerID1 = "50121" SpeakerID2 = "50121" cMissionDialogueCondition GordonInProximity2 ConditionParameter1 = "srv_gordon" ConditionParameter2 = "srv_lashawndra" DialogueCondition = "3" cMissionDialogue GordonFoundIntro1 AutoStart = "false" Dialogue0 = "65911" Dialogue1 = "65912" Dialogue2 = "65925" Dialogue3 = "66132" JoinChuckAfter = "false" LoopThisNode = "false" ReactionAnim2 = "12" Speaker2 = "srv_lashawndra" SpeakerID0 = "50121" SpeakerID1 = "65167" SpeakerID2 = "50121" SpeakerID3 = "65167" cMissionDialogueCondition GordonInProximity3 ConditionParameter1 = "srv_gordon" ConditionParameter2 = "srv_lashawndra" DialogueCondition = "3" cMissionDialogue LaShawndraAskingForGordon1 Dialogue0 = "66131" LoopThisNode = "true" ReactionAnim0 = "5" Speaker0 = "srv_lashawndra" SpeakerID0 = "50121" cMissionDialogue GordonLaShawndraReunite12 AutoStart = "false" Dialogue0 = "65929" Dialogue1 = "65930" Dialogue2 = "65931" JoinChuckAfter = "true" LoopThisNode = "false" ReactionAnim1 = "11" ReactionAnim2 = "4" Speaker1 = "srv_lashawndra" Speaker2 = "srv_gordon" SpeakerID0 = "65167" SpeakerID1 = "50121" SpeakerID2 = "50090" cMissionDialogue GordonLaShawndraReunite11 AutoStart = "false" Dialogue0 = "65929" Dialogue1 = "65930" Dialogue2 = "65931" JoinChuckAfter = "true" LoopThisNode = "false" ReactionAnim1 = "11" ReactionAnim2 = "4" Speaker1 = "srv_lashawndra" Speaker2 = "srv_gordon" SpeakerID0 = "65167" SpeakerID1 = "50121" SpeakerID2 = "50090" cMissionDialogue GordonLaShawndraReunite4 AutoStart = "false" Dialogue0 = "65929" Dialogue1 = "65930" Dialogue2 = "65931" JoinChuckAfter = "true" LoopThisNode = "false" ReactionAnim1 = "11" ReactionAnim2 = "4" Speaker1 = "srv_lashawndra" Speaker2 = "srv_gordon" SpeakerID0 = "65167" SpeakerID1 = "50121" SpeakerID2 = "50090" cMissionZombieRemoval ClearLaShawndra Location = "-257.949,-1.463,-81.149" Radius = "6" cMissionSpawnItem Bench ItemName = "Bench" Location = "-286.020,-1.262,-88.582" Rotation = "-0.534,-0.579,0.417,0.456" cMissionSpawnItem Bench1 ItemName = "Bench" Location = "-284.449,-1.086,-87.374" Rotation = "0.676,-0.185,-0.675,0.229"
HEA_GordonJoin1[]
cMissionDefinition HEA_GordonJoin1 Color = "16422912" DebugSpawnPoint = "Exit_Safehouse" DescriptionSummary = "1" DisplayName = "80000" Duration = "36000" LevelRequiredToStartName = "ROYAL_FLUSH" LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH" MissionType = "8" ParentMission = "HappilyEverAfterSortOf" ShowInDebugMenu = "false" StartTime = "20700" cMissionObjective HappilyEverAfterGordonJoin-Objective2 cMissionObjectiveEvent Done1 EventString = "KillHapplyAmbient" cMissionLevelReady LaShawndraAmbient1 LevelName = "LEVEL_ROYAL_FLUSH" cMissionNPCAmbientDialogSequencer LashawndraAngry1 DialogCycleInterval = "4" DialogStartRadius = "5.2" DialogStopRadius = "3" Position = "-282.756,-1.558,-92.757" cMissionAmbientNPCDialog Angry1 Dialogue0 = "65008" SpeakerID0 = "50090" cMissionAmbientNPCDialog Angry7 Dialogue0 = "65009" SpeakerID0 = "50090" cMissionAmbientNPCDialog Angry8 Dialogue0 = "65010" SpeakerID0 = "50090" cMissionAmbientNPCDialog Angry9 Dialogue0 = "65011" SpeakerID0 = "50090" cMissionAmbientNPCDialog Angry10 Dialogue0 = "65012" SpeakerID0 = "50090" cMissionPrereq hea_prereq cMissionObjectiveMissionStatus hea_prereq1 MissionName = "HappilyEverAfterSortOf" Started = "true"
HEA_LeShawndraJoin1[]
cMissionDefinition HEA_LeShawndraJoin1 Color = "16422912" DebugSpawnPoint = "Exit_Safehouse" DescriptionSummary = "1" DisplayName = "80000" Duration = "36000" LevelRequiredToStartName = "ROYAL_FLUSH" LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH" MissionType = "8" ParentMission = "HappilyEverAfterSortOf" ShowInDebugMenu = "false" StartTime = "20700" cMissionObjective HappilyEverAfterLeShawndraJoin-Objective1 cMissionObjectiveEvent Done2 EventString = "KillHapplyAmbient" cMissionLevelReady LaShawndraAmbient2 LevelName = "LEVEL_ROYAL_FLUSH" cMissionNPCAmbientDialogSequencer LashawndraAngry2 DialogCycleInterval = "4" DialogStartRadius = "13" DialogStopRadius = "10" Position = "-249.326,-0.421,-78.538" cMissionAmbientNPCDialog Angry11 Dialogue0 = "65000" SpeakerID0 = "50121" cMissionAmbientNPCDialog Angry12 Dialogue0 = "65001" SpeakerID0 = "50121" cMissionAmbientNPCDialog Angry13 Dialogue0 = "65002" SpeakerID0 = "50121" cMissionAmbientNPCDialog Angry14 Dialogue0 = "65004" SpeakerID0 = "50121" cMissionAmbientNPCDialog Angry15 Dialogue0 = "65005" SpeakerID0 = "50121" cMissionAmbientNPCDialog Angry16 Dialogue0 = "65006" SpeakerID0 = "50121" cMissionPrereq hea_prereq2 cMissionObjectiveMissionStatus hea_prereq3 MissionName = "HappilyEverAfterSortOf" Started = "true"
HEA_SortOfFail[]
cMissionDefinition HEA_SortOfFail Color = "16422912" DebugSpawnPoint = "Exit_Safehouse" DescriptionSummary = "1" DisplayName = "80000" Duration = "36000" ExplicitStart = "true" FailPrerequisiteMission = "HappilyEverAfterSortOf" LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH" MissionType = "8" ShowInDebugMenu = "false" StartTime = "20700" cMissionObjective HEA_SortOfFail-Objective cMissionObjectiveEvent FailMissionOver EventString = "HappilyFailOver" cMissionLevelReady FailRoyalFlush LevelName = "LEVEL_ROYAL_FLUSH" cMissionSpawnNPC Gordon2 DefaultBehaviour = "Idle" NPCName = "srv_gordon" Rotation = "-1.393" SpawnPoint = "-283.289,-1.554,-92.851" cMissionChangeNPCState GordonCry7 InvulnerableToGrapples = "false" Nature = "0" NPCName = "srv_gordon" SurvivorAttacksDisabled = "false" SurvivorLeavesTheParty = "false" cMissionDialogue LaShawndraDeadIntro3 AutoStart = "false" Dialogue0 = "65914" Dialogue1 = "65915" Dialogue2 = "65918" JoinChuckAfter = "false" LoopThisNode = "false" ReactionAnim2 = "12" Speaker2 = "srv_gordon" SpeakerID0 = "50090" SpeakerID1 = "65167" SpeakerID2 = "50090" cMissionDialogue LaShawndraDeadConvoA4 Dialogue0 = "65919" Dialogue1 = "65920" Dialogue2 = "65921" Dialogue3 = "65922" ReactionAnim3 = "6" Speaker1 = "srv_gordon" Speaker3 = "srv_gordon" SpeakerID0 = "65167" SpeakerID1 = "50090" SpeakerID2 = "65167" SpeakerID3 = "50090" cMissionDialogue LaShawndraDeadConvoB3 AutoStart = "true" Dialogue0 = "65923" Dialogue1 = "65924" JoinChuckAfter = "true" ReactionAnim1 = "6" Speaker1 = "srv_gordon" SpeakerID0 = "65167" SpeakerID1 = "50090" cMissionTimer waittoendhappily DeltaTimeSecondsRealTime = "3" TriggerXTimes = "1" cMissionSendEvent end_happily Value = "HappilyFailOver" cMissionSpawnNPC Leshawndra1 DefaultBehaviour = "Idle" NPCName = "srv_lashawndra" Rotation = "-2.741" SpawnPoint = "-249.554,-0.421,-66.914" WithProp = "LeadPipe" cMissionDialogue GordonDeadIntro4 AutoStart = "false" Dialogue0 = "65911" Dialogue1 = "65912" Dialogue2 = "65925" JoinChuckAfter = "false" LoopThisNode = "false" ReactionAnim2 = "12" Speaker2 = "srv_lashawndra" SpeakerID0 = "50121" SpeakerID1 = "65167" SpeakerID2 = "50121" cMissionDialogue GordonDeadConvoA3 Dialogue0 = "65926" Dialogue1 = "65927" Dialogue2 = "65923" Dialogue3 = "65928" JoinChuckAfter = "true" ReactionAnim1 = "6" ReactionAnim3 = "11" Speaker1 = "srv_lashawndra" Speaker3 = "srv_lashawndra" SpeakerID0 = "65167" SpeakerID1 = "50121" SpeakerID2 = "65167" SpeakerID3 = "50121" cMissionTimer waittoendhappily1 DeltaTimeSecondsRealTime = "3" TriggerXTimes = "1" cMissionSendEvent end_happily1 Value = "HappilyFailOver"
High_Rollers[]
cMissionDefinition High_Rollers CantFailOnLevel = "ATLANTICA_CASINO" Color = "16422912" DebugSpawnPoint = "EntryFortunePark" DescriptionSummary = "80552" DisplayName = "80014" Duration = "43200" LevelToStartAtIfDebuggingMission = "ATLANTICA_CASINO" MissionType = "3" ShowInDebugMenu = "true" ShowInHUD = "false" StartTime = "176400" cMissionObjective High_Rollers-Objective cMissionObjectiveNPCJoin JessicaJoin NPCName = "srv_jessica" cMissionObjectiveNPCJoin JacobJoin NPCName = "srv_jacob" cMissionObjectiveNPCJoin NevadaJoin NPCName = "srv_nevada" cMissionLevelReady High_Rollers-Start LevelName = "LEVEL_ATLANTICA_CASINO" cMissionCondition did_we_talk_to_jessica Condition = "11" ConditionParamater = "TableGo" cMissionSendCommandToProp MakePokerTableGoNow3 PropCommand = "23" PropName = "HighRollerTable" cMissionSpawnNPC Jessica4 NPCName = "srv_jessica" Rotation = "-1.101" SpawnPoint = "34.274,1.898,3.882" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition SpeechDone2 AutoStart = "false" ConditionParameter1 = "IntroSpeechDone" DialogueCondition = "18" cMissionDialogue JessicaIntro5 Dialogue0 = "66076" Dialogue1 = "66077" Dialogue2 = "66078" Speaker0 = "srv_jessica" Speaker2 = "srv_jessica" SpeakerID0 = "81725" SpeakerID1 = "65167" SpeakerID2 = "81725" cMissionDialogue JessicaIntro6 AutoStart = "false" Dialogue0 = "66079" Dialogue1 = "66097" LoopThisNode = "true" Speaker0 = "srv_jessica" Speaker1 = "srv_jessica" SpeakerID0 = "81725" SpeakerID1 = "81725" cMissionSendEvent EndHRIntroSpeech3 DialogManagerOnly = "true" Value = "IntroSpeechDone" cMissionSendEvent TableEvent10 DialogManagerOnly = "true" Value = "TableGo" cMissionSendCommandToProp MakePokerTableGoNow2 PropCommand = "23" PropName = "HighRollerTable" cMissionDialogue JoinText14 Dialogue0 = "66080" LoopThisNode = "true" SpeakerID0 = "81725" cMissionSpawnNPC Jacob4 NPCName = "srv_jacob" Rotation = "-0.253" SpawnPoint = "33.429,1.898,0.849" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition SpeechDone1 AutoStart = "false" ConditionParameter1 = "IntroSpeechDone" DialogueCondition = "18" cMissionDialogue JacobIntro4 Dialogue0 = "66081" Dialogue1 = "66082" Dialogue2 = "66083" Speaker0 = "srv_jacob" Speaker2 = "srv_jacob" SpeakerID0 = "81726" SpeakerID1 = "65167" SpeakerID2 = "81726" cMissionDialogue JacobIntro5 AutoStart = "false" Dialogue0 = "66084" Dialogue1 = "66085" LoopThisNode = "false" ReactionAnim1 = "11" Speaker1 = "srv_jacob" SpeakerID0 = "65167" SpeakerID1 = "81726" cMissionDialogue JacobIntro6 AutoStart = "false" Dialogue0 = "66086" LoopThisNode = "true" ReactionAnim0 = "11" Speaker0 = "srv_jacob" SpeakerID0 = "81726" cMissionSendEvent EndHRIntroSpeech8 DialogManagerOnly = "true" Value = "IntroSpeechDone" cMissionSendEvent TableEvent11 DialogManagerOnly = "true" Value = "TableGo" cMissionSendCommandToProp MakePokerTableGoNow5 PropCommand = "23" PropName = "HighRollerTable" cMissionDialogue JoinText15 Dialogue0 = "66098" LoopThisNode = "true" Speaker0 = "srv_jacob" SpeakerID0 = "81726" cMissionSendEvent TableEvent7 Value = "TableGo" cMissionSpawnNPC Nevada4 NPCName = "srv_nevada" Rotation = "-0.605" SpawnPoint = "40.343,1.898,1.468" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition SpeechDone AutoStart = "false" ConditionParameter1 = "IntroSpeechDone" DialogueCondition = "18" cMissionDialogue NevadaIntro3 Dialogue0 = "66087" Dialogue1 = "66088" Dialogue2 = "66089" ReactionAnim2 = "11" Speaker0 = "srv_nevada" Speaker2 = "srv_nevada" SpeakerID0 = "81727" SpeakerID1 = "65167" SpeakerID2 = "81727" cMissionDialogue NevadaIntro4 AutoStart = "false" Dialogue0 = "66090" Dialogue1 = "66091" Dialogue2 = "66092" LoopThisNode = "false" Speaker0 = "srv_nevada" Speaker1 = "srv_nevada" SpeakerID0 = "81727" SpeakerID1 = "81727" SpeakerID2 = "65167" cMissionDialogue NevadaIntro5 AutoStart = "false" Dialogue0 = "66093" Dialogue1 = "66094" Dialogue2 = "66095" LoopThisNode = "false" ReactionAnim2 = "11" Speaker0 = "srv_nevada" Speaker2 = "srv_nevada" SpeakerID0 = "81727" SpeakerID1 = "65167" SpeakerID2 = "81727" cMissionDialogue Nevada Dialogue0 = "66101" LoopThisNode = "true" Speaker0 = "srv_nevada" SpeakerID0 = "81727" cMissionSendEvent EndHRIntroSpeech10 DialogManagerOnly = "true" Value = "IntroSpeechDone" cMissionSendEvent TableEvent12 DialogManagerOnly = "true" Value = "TableGo" cMissionSendCommandToProp MakePokerTableGoNow6 PropCommand = "23" PropName = "HighRollerTable" cMissionDialogue JoinText16 Dialogue0 = "66099" Dialogue1 = "66100" Dialogue2 = "66096" LoopThisNode = "true" ReactionAnim2 = "6" Speaker0 = "srv_nevada" Speaker2 = "srv_nevada" SpeakerID0 = "81727" SpeakerID1 = "65167" SpeakerID2 = "81727" cMissionSendEvent TableEvent8 Value = "TableGo" cMissionOnSuccess TurnOffTable cMissionSendCommandToProp StopPokerWin PropCommand = "22" PropName = "HighRollerTable" cMissionOnFail NoMorePoker cMissionSendCommandToProp StopPokerFail PropCommand = "22" PropName = "HighRollerTable" cMissionOnEvent DestroytheHighRollerZombies EventString = "DestroyPokerZombies" cMissionZombieRemoval HighRollerZombiesGoBuhBye Location = "36.519,1.898,-1.493" Radius = "15" cMissionSendCommandToProp LCloseDoorsIn3 PropCommand = "32" PropName = "Door6" cMissionSendCommandToProp RCloseDoorsIn2 PropCommand = "32" PropName = "Door7" cMissionOnEvent JessicaLose EventString = "PokerBeatJessica" cMissionDialogue JessicaLoss2 Dialogue0 = "66105" JoinChuckAfter = "true" Joiner0 = "srv_jessica" Joiner1 = "srv_jacob" Joiner2 = "srv_nevada" ReactionAnim0 = "11" Speaker0 = "srv_jessica" SpeakerID0 = "81725" cMissionOnEvent NevadaLose1 EventString = "PokerBeatNevada" cMissionDialogue NevadaLoss2 Dialogue0 = "66103" JoinChuckAfter = "true" Joiner0 = "srv_jessica" Joiner1 = "srv_jacob" Joiner2 = "srv_nevada" Speaker0 = "srv_nevada" SpeakerID0 = "81727" cMissionOnEvent JacobLose1 EventString = "PokerBeatJacob" cMissionDialogue JacobLoss2 Dialogue0 = "66107" JoinChuckAfter = "true" Joiner0 = "srv_jessica" Joiner1 = "srv_jacob" Joiner2 = "srv_nevada" ReactionAnim0 = "2" Speaker0 = "srv_jacob" SpeakerID0 = "81726" cMissionOnEvent QuitGame EventString = "HIGHROLLERS_QUIT" cMissionDialogue TooBad Dialogue0 = "66191" LoopThisNode = "true" Speaker0 = "srv_jessica" SpeakerID0 = "81725" cMissionOnEvent LostGame EventString = "HIGHROLLERS_LOST" cMissionDialogue TooBad1 Dialogue0 = "66192" LoopThisNode = "true" Speaker0 = "srv_jessica" SpeakerID0 = "81725" cMissionOnEnter SCF_highrollers cMissionSendEvent CF_highrollers Value = "CF_highrollers"
HighRollerFail[]
cMissionDefinition HighRollerFail Color = "16422912" DebugSpawnPoint = "EntryFortunePark" DescriptionSummary = "99999" DisplayName = "80014" Duration = "47100" ExplicitStart = "true" FailPrerequisiteMission = "High_Rollers" LevelToStartAtIfDebuggingMission = "ATLANTICA_CASINO" MissionType = "8" ShowInDebugMenu = "false" ShowInHUD = "false" StartTime = "176400" WaitUntilEnd = "false" cMissionObjective HighRollerFail1 cMissionObjectiveEvent KillThisMission EventString = "KillHighRollerFail" cMissionLevelReady High_Rollers-Fail LevelName = "LEVEL_ATLANTICA_CASINO" cMissionSpawnNPC Jessica3 NPCName = "srv_jessica" Rotation = "-1.101" SpawnPoint = "33.103,1.898,4.745" cMissionDialogue JoinText9 Dialogue0 = "67858" LoopThisNode = "true" ReactionAnim0 = "1" Speaker0 = "srv_jessica" SpeakerID0 = "81725" cMissionSpawnNPC Nevada3 NPCName = "srv_nevada" Rotation = "-0.605" SpawnPoint = "40.343,1.898,1.468" cMissionDialogue JoinText11 Dialogue0 = "67860" LoopThisNode = "true" ReactionAnim0 = "1" Speaker0 = "srv_nevada" SpeakerID0 = "81727" cMissionSpawnNPC Jacob3 NPCName = "srv_jacob" Rotation = "-0.253" SpawnPoint = "33.510,1.898,-0.168" cMissionDialogue Jacob Dialogue0 = "67859" ReactionAnim0 = "1" Speaker0 = "srv_jacob" SpeakerID0 = "81726" cMissionTimer delaystatechange1 DeltaTimeSecondsRealTime = "1" TriggerXTimes = "1" cMissionChangeNPCState JessicaScared InvulnerableToGrapples = "false" Nature = "3" NPCName = "srv_jessica" SurvivorLeavesTheParty = "false" cMissionChangeNPCState NevadaScared InvulnerableToGrapples = "false" Nature = "3" NPCName = "srv_jessica" SurvivorLeavesTheParty = "false" cMissionChangeNPCState JacobMadState InvulnerableToGrapples = "false" Nature = "2" NPCName = "srv_jacob" SurvivorLeavesTheParty = "false" cMissionSetNPCScriptedAction JessicaNoMorePreJoin1 NPCName = "srv_jessica" ReactionAnim = "18" cMissionSetNPCScriptedAction JacobMad1 Defect = "true" NPCName = "srv_jacob" cMissionLevelReady Palisades14 LevelName = "LEVEL_PALISADES" cMissionSendEvent KillSelf Value = "KillHighRollerFail" cMissionLevelReady Exterior22 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSendEvent KillSelf1 Value = "KillHighRollerFail" cMissionPrereq prereq_cf cMissionObjectiveEvent cf_highrollers EventString = "CF_highrollers"
HungerPains[]
cMissionDefinition HungerPains CantFailOnLevel = "FORTUNE_EXTERIOR" Color = "16422912" DebugSpawnPoint = "EntryAmericanaCasino" DescriptionSummary = "80553" DisplayName = "80006" Duration = "28800" LevelToStartAtIfDebuggingMission = "FORTUNE_EXTERIOR" MissionType = "3" ShowInDebugMenu = "true" StartTime = "180000" cMissionTimer x203 DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall x204 cMissionDialogue x205 Dialogue0 = "65074" SpeakerID0 = "77510" cMissionObjective HungerPains-Objective cMissionObjectiveNPCJoin Richard MissionWaypoint = "FORTUNE_EXTERIOR,-245.524,-2.661,42.704" NPCName = "srv_richard" cMissionLevelReady x206 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSpawnNPC Richard1 DefaultBehaviour = "Idle" NPCName = "srv_richard" Rotation = "-1.105" SpawnPoint = "-245.524,-2.661,42.704" cMissionDialogue RichardInteract1 ClearPreJoinAfterReaction1 = "true" Dialogue0 = "65075" Dialogue1 = "65076" Dialogue2 = "65077" Dialogue3 = "65078" Dialogue4 = "65079" ReactionAnim1 = "15" ReactionAnim3 = "16" Speaker1 = "srv_richard" Speaker3 = "srv_richard" SpeakerID0 = "65167" SpeakerID1 = "65168" SpeakerID2 = "65167" SpeakerID3 = "65168" SpeakerID4 = "65167" cMissionDialogue RichardInteract3 Dialogue0 = "65080" ReactionAnim0 = "16" Speaker0 = "srv_richard" SpeakerID0 = "65168" cMissionDialogueCondition cond_d323 DialogueCondition = "5" cMissionDialogueCondition give_spoiled_food AutoStart = "false" DialogueCondition = "25" mLooping = "true" cMissionDialogue fail_d323 AutoStart = "false" Dialogue0 = "65081" LoopThisNode = "true" ReactionAnim0 = "16" Speaker0 = "srv_richard" SpeakerID0 = "65168" cMissionDialogue empty_loop_vomit AutoStart = "false" Dialogue0 = "65083" LoopThisNode = "true" ReactionAnim1 = "10" Speaker0 = "srv_richard" Speaker1 = "srv_richard" SpeakerID0 = "65168" cMissionDialogue d323 Dialogue0 = "65083" DialogueCondition = "5" JoinChuckAfter = "false" LeadChuckAfter = "false" LoopThisNode = "false" SpeakerID0 = "65168" cMissionDialogue RichardLEads3 AutoStart = "false" Dialogue0 = "65742" JoinChuckAfter = "true" LeadChuckAfter = "false" ReactionAnim0 = "17" Speaker0 = "srv_richard" SpeakerID0 = "65168" cMissionTimer DelayHungerRemoval DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionZombieRemoval HungerLooterRemoval DestroyWorldEnemies = "true" Location = "-234.038,-2.147,41.912" Radius = "19" cMissionSpawnItem RichardMess1 ItemName = "Coffeepot" Location = "-243.903,-2.597,43.245" Rotation = "-0.515,-0.283,-0.590,0.553" cMissionSpawnItem RichardMess2 ItemName = "MeatCleaver" Location = "-243.922,-2.668,42.268" Rotation = "-0.086,0.117,-0.702,0.697" cMissionSpawnItem RichardMess4 ItemName = "Plates" Location = "-245.042,-2.650,44.842" Rotation = "-0.078,-0.003,-0.997,-0.001" cMissionSpawnItem RichardMess3 ItemName = "Plates" Location = "-243.046,-2.650,41.981" Rotation = "0.027,0.001,1.000,-0.001" cMissionSpawnItem RichardMess5 ItemName = "ServingTray" Location = "-244.995,-2.623,44.620" Rotation = "-0.096,0.216,0.000,0.972" cMissionSendCommandToProp RichardAteIt2 PropCommand = "17" PropName = "Beer25" cMissionSendCommandToProp RichardAteIt3 PropCommand = "17" PropName = "Beer26" cMissionSendCommandToProp RichardAteIt4 PropCommand = "17" PropName = "Beer27" cMissionSendCommandToProp RichardAteIt5 PropCommand = "17" PropName = "Beer28" cMissionSendCommandToProp RichardAteIt6 PropCommand = "17" PropName = "Hamburger1" cMissionSendCommandToProp RichardAteIt7 PropCommand = "17" PropName = "Vodka21" cMissionSendCommandToProp RichardAteIt8 PropCommand = "17" PropName = "Vodka22" cMissionSendCommandToProp RichardAteIt9 PropCommand = "17" PropName = "Beer1" cMissionSendCommandToProp RichardAteIt10 PropCommand = "17" PropName = "Beer2" cMissionSendCommandToProp RichardAteIt11 PropCommand = "17" PropName = "Beer6" cMissionSendCommandToProp RichardAteIt12 PropCommand = "17" PropName = "Beer29" cMissionSendCommandToProp RichardAteIt13 PropCommand = "17" PropName = "Beer30" cMissionSendCommandToProp RichardAteIt14 PropCommand = "17" PropName = "Beer31" cMissionSendCommandToProp RichardAteIt15 PropCommand = "17" PropName = "Beer32" cMissionSendCommandToProp RichardAteIt16 PropCommand = "17" PropName = "Beer33" cMissionSendCommandToProp RichardAteIt17 PropCommand = "17" PropName = "BeerA" cMissionSendCommandToProp RichardAteIt18 PropCommand = "17" PropName = "Whiskey6" cMissionSendCommandToProp RichardAteIt19 PropCommand = "17" PropName = "Whiskey7" cMissionSendCommandToProp RichardAteIt20 PropCommand = "17" PropName = "Coffee" cMissionSendCommandToProp RichardAteIt21 PropCommand = "17" PropName = "Coffee1" cMissionSendCommandToProp RichardAteIt22 PropCommand = "17" PropName = "Coffee2" cMissionSendCommandToProp RichardAteIt23 PropCommand = "17" PropName = "CoffeeCreamer" cMissionSendCommandToProp RichardAteIt24 PropCommand = "17" PropName = "CoffeeCreamer1" cMissionSendCommandToProp RichardAteIt25 PropCommand = "17" PropName = "LargeSoda6" cMissionSendCommandToProp RichardAteIt26 PropCommand = "17" PropName = "LargeSoda7" cMissionSendCommandToProp RichardAteIt27 PropCommand = "17" PropName = "Pie" cMissionSendCommandToProp RichardAteIt28 PropCommand = "17" PropName = "Pie1" cMissionSendCommandToProp RichardAteIt29 PropCommand = "17" PropName = "Pie2" cMissionSendCommandToProp RichardAteIt30 PropCommand = "17" PropName = "Pie3" cMissionSendCommandToProp RichardAteIt31 PropCommand = "17" PropName = "Pie4" cMissionSendCommandToProp RichardAteIt32 PropCommand = "17" PropName = "Pie6" cMissionSendCommandToProp RichardAteIt33 PropCommand = "17" PropName = "Pie7" cMissionSendCommandToProp RichardAteIt34 PropCommand = "17" PropName = "Pie8" cMissionSendCommandToProp RichardAteIt35 PropCommand = "17" PropName = "Pizza" cMissionSendCommandToProp RichardAteIt36 PropCommand = "17" PropName = "Pizza1" cMissionSendCommandToProp RichardAteIt37 PropCommand = "17" PropName = "Pizza2" cMissionSendCommandToProp RichardAteIt38 PropCommand = "17" PropName = "HotDog1" cMissionSendCommandToProp RichardAteIt39 PropCommand = "17" PropName = "LargeSoda5" cMissionSendCommandToProp RichardAteIt40 PropCommand = "17" PropName = "Pie5" cMissionSendCommandToProp RichardAteIt41 PropCommand = "17" PropName = "Hotdog1" cMissionSendCommandToProp RichardAteIt42 PropCommand = "17" PropName = "Hotdog2" cMissionSendCommandToProp RichardAteIt43 PropCommand = "17" PropName = "JellyBeans1" cMissionSendCommandToProp RichardAteIt44 PropCommand = "17" PropName = "JellyBeans2" cMissionSendCommandToProp RichardAteIt45 PropCommand = "17" PropName = "JellyBeans3" cMissionSendCommandToProp RichardAteIt46 PropCommand = "17" PropName = "JellyBeans4" cMissionSendCommandToProp RichardAteIt47 PropCommand = "17" PropName = "LargeSoda" cMissionSendCommandToProp RichardAteIt48 PropCommand = "17" PropName = "LargeSoda1" cMissionSendCommandToProp RichardAteIt49 PropCommand = "17" PropName = "LargeSoda3" cMissionSendCommandToProp RichardAteIt50 PropCommand = "17" PropName = "LargeSoda4" cMissionSendCommandToProp RichardAteIt51 PropCommand = "17" PropName = "Snack2"
RichardsGluttony[]
cMissionDefinition RichardsGluttony Duration = "345600" LevelRequiredToStartName = "SAFEHOUSE" MissionType = "12" StartTime = "180000" WaitUntilEnd = "false" cMissionOnEnter DestroySafehouseFood1 cMissionPropSpawnRestrictions NoFood3 Level = "SAFEHOUSE" PropType = "cFoodItem" RemoveProp = "true" cMissionPrereq SaveRichard cMissionObjectiveNPCJoin RescueRichard ANDRESCUED = "true" NPCName = "srv_richard" cMissionObjective Complete cMissionObjectiveMissionStatus Case63Complete2 MissionName = "Case6-3" Success = "true"
KnowWhenToFoldEm[]
cMissionDefinition KnowWhenToFoldEm CantFailOnLevel = "FORTUNE_EXTERIOR" Color = "16422912" DebugSpawnPoint = "EntryYucutan" DescriptionSummary = "80554" DisplayName = "80055" Duration = "28800" LevelToStartAtIfDebuggingMission = "FORTUNE_EXTERIOR" MissionType = "3" ShowInDebugMenu = "true" StartTime = "219600" cMissionTimer x1614 DeltaTimeSecondsRealTime = "5" TriggerXTimes = "1" cMissionPhoneCall x1615 cMissionDialogue x1616 Dialogue0 = "65876" SpeakerID0 = "77510" cMissionObjective KnowWhenToFoldEmOBJ MissionWaypoint = "FORTUNE_EXTERIOR,105.906,0.752,-120.385" cMissionObjectiveNPCJoin BillJoin MissionWaypoint = "FORTUNE_EXTERIOR,105.763,0.752,-120.742" NPCName = "srv_bill" cMissionLevelReady x1617 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSpawnNPC BillSpawn DefaultBehaviour = "Idle" NPCName = "srv_bill" Rotation = "-1.388" SpawnPoint = "105.763,0.752,-120.742" UseRotationAndLocationIfSpawned = "true" cMissionDialogue BillInteract1 Dialogue0 = "65683" Dialogue1 = "65684" Dialogue2 = "65685" SpeakerID0 = "65167" SpeakerID1 = "65535" SpeakerID2 = "65167" cMissionDialogue d317 AutoStart = "false" Dialogue0 = "65686" Dialogue1 = "65687" Dialogue2 = "65688" JoinChuckAfter = "false" LoopThisNode = "false" ReactionAnim2 = "1" Speaker0 = "srv_bill" Speaker2 = "srv_bill" SpeakerID0 = "65535" SpeakerID1 = "65167" SpeakerID2 = "65535" cMissionDialogueCondition cond_d318 AutoStart = "false" ConditionParameter1 = "20000" DialogueCondition = "10" cMissionDialogue fail_d318 Dialogue0 = "65690" LoopThisNode = "true" ReactionAnim0 = "1" Speaker0 = "srv_bill" SpeakerID0 = "65535" cMissionDialogue d318 AutoStart = "false" Dialogue0 = "65691" Dialogue1 = "65765" DialogueCondition = "10" JoinChuckAfter = "false" LoopThisNode = "false" ReactionAnim0 = "3" Speaker0 = "srv_bill" SpeakerID0 = "65535" SpeakerID1 = "65167" cMissionDialogueCondition cond_d319 AutoStart = "false" ConditionParameter1 = "5000" DialogueCondition = "10" cMissionDialogue fail_d319 Dialogue0 = "65767" LoopThisNode = "true" ReactionAnim0 = "11" Speaker0 = "srv_bill" SpeakerID0 = "65535" cMissionDialogue d319 AutoStart = "false" Dialogue0 = "65766" DialogueCondition = "10" JoinChuckAfter = "true" LoopThisNode = "false" ReactionAnim0 = "0" Speaker0 = "srv_bill" SpeakerID0 = "65535" cMissionChangeNPCState BillnoGrapple InvulnerableToGrapples = "true" NPCName = "srv_bill" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionNPCAmbientDialogSequencer Chatty1 DialogCycleInterval = "8" DialogStartRadius = "15" DialogStopRadius = "8" Position = "105.860,0.752,-120.345" cMissionAmbientNPCDialog BillProximity1 Dialogue0 = "65877" SpeakerID0 = "65535" cMissionOnTrigger x60 InnerRadius = "8" Location = "86.233,0.709,-134.714" NeverFinish = "true" Radius = "8" ZombieRotation = "0,0,0,1" cMissionSendCommandToProp DisableDoctorCash PropCommand = "22" PropName = "slot_doctor_cash54" cMissionSendCommandToProp DisableDoctorCash2 PropCommand = "22" PropName = "slot_doctor_cash55" cMissionZombieRemoval RemoveAroundBill Location = "105.763,0.752,-120.742" Radius = "10" cMissionOnSuccess ReEnableLuckyLapdance1 cMissionSendCommandToProp EnableDoctorCash1 PropCommand = "23" PropName = "slot_doctor_cash54" cMissionSendCommandToProp EnableDoctorCash2 PropCommand = "23" PropName = "slot_doctor_cash55"
LootersSpawn[]
RoyalFlush_Looters
cMissionDefinition LootersSpawn Color = "16514560" Duration = "54000" ExplicitStart = "true" MissionType = "11" StartTime = "54000" WaitUntilEnd = "true" cMissionLevelReady RoyalFlush_Looters LevelName = "LEVEL_ROYAL_FLUSH" cMissionZombieFactory Looter_RoyalFlush Amount0 = "3" ClumpDiameterDelta = "1.0" Type0 = "looter" ZombieWarehouseName = "RoyalFlush_Looters_01_X" cMissionZombieFactory Looter_RoyalFlush1 Amount0 = "3" ClumpDiameterDelta = "1.0" Type0 = "looter" ZombieWarehouseName = "RoyalFlush_Looters_02_X" cMissionZombieFactory Looter_RoyalFlush2 Amount0 = "3" ClumpDiameterDelta = "1.0" Type0 = "looter" ZombieWarehouseName = "RoyalFlush_Looters_03_X" cMissionLevelReady South_Strip_Looters LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionZombieFactory Looter_SouthStrip1 Amount0 = "3" ClumpDiameterDelta = "1.0" Type0 = "looter" ZombieWarehouseName = "South_Strip_Looters_01" cMissionLevelReady Palisades_Looters LevelName = "LEVEL_PALISADES" cMissionSpawnZombie Looter2 NumberOfZombies = "2" Rotation = "-2.0" SpawnPoint = "156.041,6.926,-34.148" ZombieType = "looter" cMissionSpawnZombie Looter3 NumberOfZombies = "1" Rotation = "-1.0" SpawnPoint = "150.329,6.926,-43.294" ZombieType = "looter" cMissionSpawnZombie Looter4 NumberOfZombies = "1" Rotation = "1.7" SpawnPoint = "145.243,6.926,-38.605" ZombieType = "looter" cMissionSpawnZombie Looter5 Rotation = "-0.9" SpawnPoint = "148.344,6.926,-33.478" ZombieType = "looter" cMissionSpawnZombie Looter11 Rotation = "-0.5" SpawnPoint = "150.588,6.926,-31.285" ZombieType = "looter" cMissionSpawnZombie Looter12 Rotation = "-2.2" SpawnPoint = "155.244,6.926,-30.639" ZombieType = "looter" cMissionSpawnZombie Looter13 Rotation = "-0.9" SpawnPoint = "153.943,6.926,-33.418" ZombieType = "looter" cMissionCondition WelcomeFamily_Over Condition = "8" ConditionParamater = "WelcomeToTheFamily" cMissionZombieFactory Palisades_looters2 Amount0 = "3" ClumpDiameterDelta = "1.0" Type0 = "looter" ZombieWarehouseName = "Looter_Shanks" cMissionLevelReady LooterSpawnSouth_Plaza-Start1 LevelName = "LEVEL_SOUTH_PLAZA" cMissionCondition Case1_Success Condition = "6" ConditionParamater = "Case1-3" cMissionZombieFactory Looters_SouthPlaza4 Amount0 = "3" ClumpDiameterDelta = "1.0" Type0 = "looter" ZombieWarehouseName = "South_Plaza_Looters_01"
LootersSpawn1[]
cMissionDefinition LootersSpawn1 Color = "16514560" Duration = "82800" ExplicitStart = "true" MissionType = "11" StartTime = "198000" WaitUntilEnd = "true" cMissionLevelReady RoyalFlush_Looters1 LevelName = "LEVEL_ROYAL_FLUSH" cMissionZombieFactory Looter_RoyalFlush3 Amount0 = "3" ClumpDiameterDelta = "1.0" Type0 = "looter" ZombieWarehouseName = "RoyalFlush_Looters_01_X" cMissionZombieFactory Looter_RoyalFlush4 Amount0 = "3" ClumpDiameterDelta = "1.0" Type0 = "looter" ZombieWarehouseName = "RoyalFlush_Looters_02_X" cMissionZombieFactory Looter_RoyalFlush5 Amount0 = "3" ClumpDiameterDelta = "1.0" Type0 = "looter" ZombieWarehouseName = "RoyalFlush_Looters_03_X" cMissionLevelReady South_Strip_Looters1 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionZombieFactory Looter_SouthStrip2 Amount0 = "3" ClumpDiameterDelta = "1.0" Type0 = "looter" ZombieWarehouseName = "South_Strip_Looters_01"
LootersSpawnIntro[]
cMissionDefinition LootersSpawnIntro Color = "16514560" DontAutoCompleteOnDebugJump = "true" Duration = "54000" ExplicitStart = "false" MissionType = "11" StartTime = "54000" WaitUntilEnd = "false" cMissionObjective Spawnintro cMissionObjectiveEvent IntroOver3 EventString = "EndLooterIntro" cMissionLevelReady RoyalFlush_Looters2 LevelName = "LEVEL_ROYAL_FLUSH" cMissionTimer DelayClear DeltaTimeSecondsRealTime = ".25" KeepAliveAfterMissionEnd = "true" TriggerXTimes = "1" cMissionZombieRemoval ClearLooters1 Location = "-230.415,-1.552,-90.989" Radius = "12" cMissionSpawnItem SprayCan ItemName = "Spraypaint" Location = "-228.529,-1.520,-91.525" Rotation = "-0.549,-0.525,-0.445,0.474" cMissionSpawnItem SprayCan5 ItemName = "Spraypaint" Location = "-230.358,-1.520,-91.749" Rotation = "0.661,-0.110,0.251,0.698" cMissionSpawnItem SprayCan4 ItemName = "Spraypaint" Location = "-229.612,-1.520,-92.984" Rotation = "-0.280,0.198,0.651,0.677" cMissionSpawnItem SprayCan3 ItemName = "Spraypaint" Location = "-231.489,-1.519,-92.504" Rotation = "-0.352,-0.374,-0.614,0.600" cMissionSpawnItem SprayCan2 ItemName = "Spraypaint" Location = "-233.868,-1.528,-92.026" Rotation = "0.281,-0.649,0.644,-0.292" cMissionSpawnItem SprayCan1 ItemName = "Spraypaint" Location = "-230.288,-1.533,-93.032" Rotation = "-0.438,-0.654,0.555,0.268" cMissionTimer DelayLooterSpawn DeltaTimeSecondsRealTime = "3" KeepAliveAfterMissionEnd = "true" TriggerXTimes = "1" cMissionSpawnZombie Looter10 NumberOfZombies = "1" Rotation = "5" SpawnPoint = "-236.061,-1.552,-91.441" ZombieType = "looter" cMissionSpawnZombie Looter9 NumberOfZombies = "1" Rotation = "3" SpawnPoint = "-233.242,-1.552,-88.528" ZombieType = "looter" cMissionSpawnZombie Looter8 NumberOfZombies = "1" Rotation = "2" SpawnPoint = "-229.068,-1.552,-93.138" ZombieType = "looter" cMissionSpawnZombie Looter7 NumberOfZombies = "1" Rotation = "6" SpawnPoint = "-232.719,-1.552,-92.934" ZombieType = "looter" cMissionSpawnZombie Looter6 NumberOfZombies = "1" Rotation = "4" SpawnPoint = "-229.393,-1.552,-87.207" ZombieType = "looter" cMissionSendEvent EndLooterIntro Value = "EndLooterIntro"
Lost[]
cMissionDefinition Lost CantFailOnLevel = "FORTUNE_EXTERIOR" Color = "16422912" DebugSpawnPoint = "EntryFortunePark" DescriptionSummary = "80556" DisplayName = "80028" Duration = "46800" LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH" MissionType = "3" ShowInDebugMenu = "true" StartTime = "33000" cMissionTimer Lost_Timer1 DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall Lost_Call cMissionDialogue Lost_Stacey Dialogue0 = "66166" SpeakerID0 = "77510" cMissionObjective Lost-Objective MissionWaypoint = "FORTUNE_EXTERIOR,-368.496,-5.233,36.125" cMissionObjectiveNPCJoin Lost_Obj_Doris MissionWaypoint = "FORTUNE_EXTERIOR,-368.066,-5.233,35.965" NPCName = "srv_doris" cMissionSendEvent CrackersOVer Value = "KillCrackers" cMissionObjectiveNPCJoin Lost_Chad MissionWaypoint = "FORTUNE_EXTERIOR,-368.066,-5.233,35.965" NPCName = "srv_chad" cMissionLevelReady Lost_FortuneExterior LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSpawnNPC Doris2 DefaultBehaviour = "Idle" NPCName = "srv_doris" Rotation = "-1.042" SpawnPoint = "-367.103,-5.224,36.662" WithProp = "HandGun" cMissionOnTriggerCuboid PlayerClimbsUp1 Height = "2.0" Vertex1 = "-366.869,-5.232,34.030" Vertex2 = "-366.060,-5.251,35.918" Vertex3 = "-369.114,-5.229,37.568" Vertex4 = "-370.586,-5.420,35.811" cMissionSetNPCScriptedAction DorisFaceChuck NPCName = "srv_doris" ScriptedActionName = "SIDLE" SetOrientation = "true" cMissionDialogue PlayerClimbedUp AutoStart = "true" ClearPreJoinAfterReaction0 = "true" Dialogue0 = "66160" LoopThisNode = "false" RandomDelay = "false" ReactionAnim0 = "12" Speaker0 = "srv_doris" SpeakerID0 = "65532" cMissionDialogueCondition ChadDead1 AutoStart = "false" ConditionParameter1 = "srv_chad" DialogueCondition = "17" cMissionDialogueCondition ChadRescued1 AutoStart = "false" ConditionParameter1 = "srv_chad" DialogueCondition = "19" cMissionDialogueCondition ChadBrought AutoStart = "false" ConditionParameter1 = "srv_chad" ConditionParameter2 = "srv_doris" DialogueCondition = "3" cMissionDialogue ChadNotPresent AutoStart = "false" Dialogue0 = "66161" Dialogue1 = "66162" LoopThisNode = "false" RandomDelay = "false" Speaker1 = "srv_doris" SpeakerID0 = "65167" SpeakerID1 = "65532" cMissionDialogue ChadNotPresent1 AutoStart = "false" Dialogue0 = "66116" LoopThisNode = "true" RandomDelay = "false" Speaker0 = "srv_doris" SpeakerID0 = "65532" cMissionSendEvent CrackersOVer1 Value = "KillCrackers" cMissionDialogue ChadBrought2 AutoStart = "true" ClearPreJoinAfterReaction0 = "true" ClearPreJoinAfterReaction1 = "false" Dialogue0 = "65546" Dialogue1 = "65545" JoinChuckAfter = "false" LoopThisNode = "false" ReactionAnim0 = "18" Speaker0 = "srv_doris" Speaker1 = "srv_chad" SpeakerID0 = "65532" SpeakerID1 = "65531" cMissionDialogue ChadBroughtJoin2 ClearPreJoinAfterReaction1 = "false" Dialogue0 = "65548" Dialogue1 = "65549" Dialogue2 = "65550" Dialogue3 = "65551" JoinChuckAfter = "true" LoopThisNode = "false" ReactionAnim1 = "9" ReactionAnim3 = "11" Speaker1 = "srv_doris" Speaker3 = "srv_doris" SpeakerID0 = "65167" SpeakerID1 = "65532" SpeakerID2 = "65167" SpeakerID3 = "65532" cMissionDialogue ChadRescued2 AutoStart = "true" Dialogue0 = "65544" Dialogue1 = "66116" JoinChuckAfter = "false" SpeakerID0 = "65532" SpeakerID1 = "65532" cMissionDialogue ChadRescuedJoin1 AutoStart = "false" Dialogue0 = "66120" Dialogue1 = "66121" Dialogue2 = "66122" JoinChuckAfter = "true" SpeakerID0 = "65167" SpeakerID1 = "65532" SpeakerID2 = "65167" cMissionSendEvent CrackersOVer2 Value = "KillCrackers" cMissionDialogue ChadDeadDialogue1 AutoStart = "true" Dialogue0 = "65544" Dialogue1 = "66116" Dialogue2 = "66117" Dialogue3 = "66118" Dialogue4 = "66119" JoinChuckAfter = "true" ReactionAnim3 = "6" SpeakerID0 = "65532" SpeakerID1 = "65532" SpeakerID2 = "65167" SpeakerID3 = "65532" SpeakerID4 = "65167" cMissionChangeNPCState DorisSad2 InvulnerableToGrapples = "false" Nature = "0" NPCName = "srv_doris" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionSendEvent CrackersOVer3 Value = "KillCrackers" cMissionOnTrigger DorisYell1 InnerRadius = "15" Location = "-368.067,-5.233,34.585" Radius = "15" ZombieRotation = "0,0,0,1" cMissionDialogue DorisYelling AutoStart = "true" Dialogue0 = "67923" Dialogue1 = "65543" JoinChuckAfter = "false" LoopThisNode = "false" SpeakerID0 = "65532" SpeakerID1 = "65532" cMissionSetNPCScriptedAction DorisThrow1 NPCName = "srv_doris" ReactionAnim = "15" cMissionTimer DelayFirework1 DeltaTimeSecondsRealTime = "3" TriggerXTimes = "1" cMissionStartEffect DorisCrackers EffectEnum = "62" Location = "-374.563,-7.535,44.330" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionStartEffect DorisCrackers3 EffectEnum = "62" Location = "-374.556,-7.539,44.321" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionStartEffect DorisCrackers5 EffectEnum = "62" Location = "-374.557,-7.539,44.322" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionTimer DelayFirework2 DeltaTimeSecondsRealTime = "3.5" TriggerXTimes = "1" cMissionStartEffect DorisCrackers6 EffectEnum = "62" Location = "-374.563,-7.535,44.330" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionStartEffect DorisCrackers7 EffectEnum = "62" Location = "-374.556,-7.539,44.321" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionStartEffect DorisCrackers8 EffectEnum = "62" Location = "-374.557,-7.539,44.322" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionTimer DelayFirework3 DeltaTimeSecondsRealTime = "4" TriggerXTimes = "1" cMissionStartEffect DorisCrackers9 EffectEnum = "62" Location = "-374.563,-7.535,44.330" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionStartEffect DorisCrackers10 EffectEnum = "62" Location = "-374.556,-7.539,44.321" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionStartEffect DorisCrackers11 EffectEnum = "62" Location = "-374.557,-7.539,44.322" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionTimer DelayFirework4 DeltaTimeSecondsRealTime = "4.5" TriggerXTimes = "1" cMissionStartEffect DorisCrackers12 EffectEnum = "62" Location = "-374.563,-7.535,44.330" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionStartEffect DorisCrackers13 EffectEnum = "62" Location = "-374.556,-7.539,44.321" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionStartEffect DorisCrackers14 EffectEnum = "62" Location = "-374.557,-7.539,44.322" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionTimer DelayFirework5 DeltaTimeSecondsRealTime = "5" TriggerXTimes = "1" cMissionStartEffect DorisCrackers15 EffectEnum = "62" Location = "-374.563,-7.535,44.330" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionStartEffect DorisCrackers16 EffectEnum = "62" Location = "-374.556,-7.539,44.321" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionStartEffect DorisCrackers17 EffectEnum = "62" Location = "-374.557,-7.539,44.322" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionTimer DelayFirework6 DeltaTimeSecondsRealTime = "5.5" TriggerXTimes = "1" cMissionStartEffect DorisCrackers18 EffectEnum = "62" Location = "-374.563,-7.535,44.330" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionStartEffect DorisCrackers19 EffectEnum = "62" Location = "-374.556,-7.539,44.321" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionStartEffect DorisCrackers20 EffectEnum = "62" Location = "-374.557,-7.539,44.322" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionTimer DelayFirework7 DeltaTimeSecondsRealTime = "6" TriggerXTimes = "1" cMissionStartEffect DorisCrackers21 EffectEnum = "62" Location = "-374.563,-7.535,44.330" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionStartEffect DorisCrackers22 EffectEnum = "62" Location = "-374.556,-7.539,44.321" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionStartEffect DorisCrackers23 EffectEnum = "62" Location = "-374.557,-7.539,44.322" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionTimer DelayFirework8 DeltaTimeSecondsRealTime = "6.5" TriggerXTimes = "1" cMissionStartEffect DorisCrackers24 EffectEnum = "62" Location = "-374.563,-7.535,44.330" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionStartEffect DorisCrackers25 EffectEnum = "62" Location = "-374.556,-7.539,44.321" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionStartEffect DorisCrackers26 EffectEnum = "62" Location = "-374.557,-7.539,44.322" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionTimer DelayFirework9 DeltaTimeSecondsRealTime = "7" TriggerXTimes = "1" cMissionStartEffect DorisCrackers27 EffectEnum = "62" Location = "-374.563,-7.535,44.330" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionStartEffect DorisCrackers28 EffectEnum = "62" Location = "-374.556,-7.539,44.321" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionStartEffect DorisCrackers29 EffectEnum = "62" Location = "-374.557,-7.539,44.322" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionTimer DelayFirework10 DeltaTimeSecondsRealTime = "7.5" TriggerXTimes = "1" cMissionStartEffect DorisCrackers30 EffectEnum = "62" Location = "-374.563,-7.535,44.330" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionStartEffect DorisCrackers31 EffectEnum = "62" Location = "-374.556,-7.539,44.321" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionStartEffect DorisCrackers32 EffectEnum = "62" Location = "-374.557,-7.539,44.322" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionTimer DelayFirework11 DeltaTimeSecondsRealTime = "8" TriggerXTimes = "1" cMissionStartEffect DorisCrackers33 EffectEnum = "62" Location = "-374.563,-7.535,44.330" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionStartEffect DorisCrackers34 EffectEnum = "62" Location = "-374.556,-7.539,44.321" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionStartEffect DorisCrackers35 EffectEnum = "62" Location = "-374.557,-7.539,44.322" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionSpawnItem DorisLure2 DisablePhysicsOnInitialPlacement = "true" ItemName = "ZombieDirectionLure15m" Location = "-358.564,-7.757,42.767" Rotation = "0.000,-0.697,0.000,0.717" cMissionSpawnItem DorisLure3 DisablePhysicsOnInitialPlacement = "true" ItemName = "ZombieDirectionLure4m" Location = "-381.996,-7.165,43.022" Rotation = "-0.593,0.375,0.372,0.595" cMissionSpawnItem DorisLure4 DisablePhysicsOnInitialPlacement = "true" ItemName = "ZombieDirectionLure15m" Location = "-392.576,-7.165,58.847" Rotation = "-0.264,0.654,0.651,0.265" cMissionSpawnItem DorisLure5 DisablePhysicsOnInitialPlacement = "true" ItemName = "ZombieDirectionLure15m" Location = "-393.669,-7.165,28.270" Rotation = "-0.567,0.416,0.415,0.570" cMissionSpawnItem DorisLure18 DisablePhysicsOnInitialPlacement = "true" ItemName = "ZombieDirectionLure4m" Location = "-376.373,-7.165,48.680" Rotation = "0.000,-1.672,0.000,-0.175" cMissionSpawnItem DorisLure17 DisablePhysicsOnInitialPlacement = "true" ItemName = "ZombieDirectionLure4m" Location = "-376.380,-7.165,37.304" Rotation = "0.000,0.273,0.000,1.668" cMissionSpawnItem Snack13 ItemName = "Snack" Location = "-367.243,-5.202,34.811" Rotation = "0.485,-0.429,0.560,0.517" cMissionSpawnItem Snack14 ItemName = "Snack" Location = "-369.303,-5.203,35.905" Rotation = "0.721,-0.035,0.162,0.671" cMissionSpawnItem Snack15 ItemName = "Snack" Location = "-369.650,-5.202,36.287" Rotation = "-0.040,-0.670,0.737,0.083" cMissionSpawnItem Crackers ItemName = "FireCrackers" Location = "-368.185,-5.177,36.891" Rotation = "-0.702,0.079,0.081,0.703" cMissionSpawnNPC Chad2 DefaultBehaviour = "Idle" NPCName = "srv_chad" Rotation = "-2.401" SpawnPoint = "-232.974,-2.778,25.002" WithProp = "Shotgun" cMissionDialogueCondition ChadNotSafe3 AutoStart = "false" ConditionParameter1 = "srv_chad" DialogueCondition = "9" cMissionDialogue ChadNotSafeDialogue3 AutoStart = "true" Dialogue0 = "66146" JoinChuckAfter = "false" LoopThisNode = "true" RandomDelay = "false" Speaker0 = "srv_chad" SpeakerID0 = "65531" cMissionDialogueCondition MetDoris4 AutoStart = "false" ConditionParameter1 = "srv_doris" DialogueCondition = "16" cMissionDialogue NotMetDoris7 AutoStart = "true" Dialogue0 = "65537" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "false" ReactionAnim0 = "3" Speaker0 = "srv_chad" SpeakerID0 = "65531" cMissionDialogue NotMetDoris8 AutoStart = "false" Dialogue0 = "65538" Dialogue1 = "65539" Dialogue2 = "65540" Dialogue3 = "65541" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "false" SpeakerID0 = "65167" SpeakerID1 = "65531" SpeakerID2 = "65167" SpeakerID3 = "65531" cMissionDialogue ChadJoinNotMetDoris3 AutoStart = "false" ClearPreJoinAfterReaction0 = "false" Dialogue0 = "65542" Dialogue1 = "65623" JoinChuckAfter = "true" ReactionAnim1 = "11" Speaker1 = "srv_chad" SpeakerID0 = "65167" SpeakerID1 = "65531" cMissionDialogue MetDorisChad5 AutoStart = "true" Dialogue0 = "65537" Dialogue1 = "66147" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "false" ReactionAnim0 = "3" Speaker0 = "srv_chad" SpeakerID0 = "65531" SpeakerID1 = "65167" cMissionDialogue MetDorisChadJoin7 AutoStart = "false" Dialogue0 = "66148" Dialogue1 = "66149" Dialogue2 = "66150" DialogueCondition = "0" JoinChuckAfter = "true" LoopThisNode = "false" ReactionAnim2 = "13" Speaker2 = "srv_chad" SpeakerID0 = "65531" SpeakerID1 = "65167" SpeakerID2 = "65531" cMissionTimer Lost_ZombieRemove DeltaTimeSecondsRealTime = ".25" TriggerXTimes = "1" cMissionZombieRemoval Doris_Zombie_Removal Location = "-360.129,-7.745,32.828" Radius = "5" cMissionZombieRemoval Doris_Zombie_Removal1 Location = "-366.301,-7.745,40.657" Radius = "5" cMissionZombieRemoval Doris_Zombie_Removal2 Location = "-366.467,-7.745,47.416" Radius = "5" cMissionZombieRemoval Doris_Zombie_Removal3 Location = "-350.578,-7.745,35.010" Radius = "5" cMissionZombieRemoval Doris_Zombie_Removal4 Location = "-359.061,-7.745,49.999" Radius = "5" cMissionOnEvent KillCrackers1 EventString = "KillCrackers" cMissionSendCommandToProp KillLure6 PropCommand = "17" PropName = "DorisLure17" cMissionSendCommandToProp KillLure8 PropCommand = "17" PropName = "DorisLure4" cMissionSendCommandToProp KillLure9 PropCommand = "17" PropName = "DorisLure5" cMissionSendCommandToProp KillLure10 PropCommand = "17" PropName = "DorisLure18" cMissionSendCommandToProp KillLure11 PropCommand = "17" PropName = "DorisLure3" cMissionSendCommandToProp KillLure12 PropCommand = "17" PropName = "DorisLure2" cMissionOnEnter SCF_lost cMissionSendEvent CF_lost Value = "CF_lost"
LostFail[]
cMissionDefinition LostFail Color = "16422912" DebugSpawnPoint = "EntryFortunePark" DescriptionSummary = "80556" DisplayName = "80028" Duration = "46800" LevelRequiredToStartName = "FORTUNE_EXTERIOR" LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH" MissionType = "8" ShowInDebugMenu = "false" StartTime = "33000" cMissionPrereq FailLost cMissionObjectiveMissionStatus FailLost1 Failed = "true" MissionName = "Lost" cMissionObjectiveEvent cf_highrollers1 EventString = "CF_lost" cMissionObjective Lost-Objective1 MissionWaypoint = "FORTUNE_EXTERIOR,-368.496,-5.233,36.125" cMissionObjectiveEvent EndMission6 EventString = "EndLostFail" cMissionLevelReady Lost_FortuneExterior1 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSpawnNPC Doris3 DefaultBehaviour = "Idle" NPCName = "srv_doris" Rotation = "0.651" SpawnPoint = "-367.103,-5.224,36.662" WithProp = "HandGun" cMissionDialogueCondition ChadDead2 AutoStart = "false" ConditionParameter1 = "srv_chad" DialogueCondition = "17" cMissionDialogueCondition ChadRescued3 AutoStart = "false" ConditionParameter1 = "srv_chad" DialogueCondition = "24" cMissionDialogue ChadBrought3 AutoStart = "false" ClearPreJoinAfterReaction0 = "true" ClearPreJoinAfterReaction1 = "false" Dialogue0 = "65546" Dialogue1 = "65545" JoinChuckAfter = "false" LoopThisNode = "true" ReactionAnim0 = "18" Speaker0 = "srv_doris" Speaker1 = "srv_chad" SpeakerID0 = "65532" SpeakerID1 = "65531" cMissionDialogue ChadRescued4 AutoStart = "true" Dialogue0 = "85471" Dialogue1 = "85472" Dialogue2 = "85473" JoinChuckAfter = "false" SpeakerID0 = "65532" SpeakerID1 = "65167" SpeakerID2 = "65532" cMissionDialogue ChadRescuedJoin2 AutoStart = "true" Dialogue0 = "85474" JoinChuckAfter = "false" SpeakerID0 = "65532" cMissionTimer DelayDefect1 DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionSetNPCScriptedAction DorisDefects2 Defect = "true" NPCName = "srv_doris" cMissionSendEvent EndIt4 Value = "EndLostFail" cMissionDialogue ChadDeadDialogue2 AutoStart = "true" Dialogue0 = "65544" Dialogue1 = "66116" Dialogue2 = "66117" Dialogue3 = "66118" Dialogue4 = "66119" JoinChuckAfter = "true" ReactionAnim3 = "6" SpeakerID0 = "65532" SpeakerID1 = "65532" SpeakerID2 = "65167" SpeakerID3 = "65532" SpeakerID4 = "65167" cMissionChangeNPCState DorisSad3 InvulnerableToGrapples = "false" Nature = "0" NPCName = "srv_doris" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionSendEvent EndIt1 Value = "EndLostFail" cMissionOnTrigger DorisYell2 InnerRadius = "15" Location = "-368.067,-5.233,34.585" Radius = "15" ZombieRotation = "0,0,0,1" cMissionDialogue DorisYelling1 AutoStart = "true" Dialogue0 = "65543" JoinChuckAfter = "false" LoopThisNode = "false" SpeakerID0 = "65532" cMissionSpawnNPC Chad3 DefaultBehaviour = "Idle" NPCName = "srv_chad" Rotation = "-2.401" SpawnPoint = "-232.974,-2.778,25.002" WithProp = "Shotgun" cMissionDialogueCondition ChadNotSafe4 AutoStart = "false" ConditionParameter1 = "srv_chad" DialogueCondition = "9" cMissionDialogue ChadNotSafeDialogue4 AutoStart = "true" Dialogue0 = "66146" JoinChuckAfter = "false" LoopThisNode = "true" RandomDelay = "false" Speaker0 = "srv_chad" SpeakerID0 = "65531" cMissionDialogueCondition MetDoris6 AutoStart = "false" ConditionParameter1 = "srv_doris" DialogueCondition = "17" cMissionDialogueCondition MetDoris5 AutoStart = "false" ConditionParameter1 = "srv_doris" DialogueCondition = "24" cMissionDialogue NotMetDoris9 AutoStart = "true" Dialogue0 = "65537" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "false" ReactionAnim0 = "3" Speaker0 = "srv_chad" SpeakerID0 = "65531" cMissionDialogue MetDorisChad6 AutoStart = "false" Dialogue0 = "85475" Dialogue1 = "85476" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "false" ReactionAnim0 = "3" Speaker0 = "srv_chad" SpeakerID0 = "65531" SpeakerID1 = "65167" cMissionDialogue MetDorisChad7 AutoStart = "true" Dialogue0 = "85477" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "false" ReactionAnim0 = "3" Speaker0 = "srv_chad" SpeakerID0 = "65531" cMissionTimer DelayDefect2 DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionSetNPCScriptedAction ChadDefects1 Defect = "true" NPCName = "srv_chad" cMissionSendEvent EndIt2 Value = "EndLostFail" cMissionDialogue MetDorisChad8 AutoStart = "false" Dialogue0 = "85478" Dialogue1 = "85479" Dialogue2 = "85480" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "false" ReactionAnim0 = "3" ReactionAnim2 = "6" Speaker0 = "srv_chad" Speaker2 = "srv_chad" SpeakerID0 = "65531" SpeakerID1 = "65167" SpeakerID2 = "65531" cMissionChangeNPCState ChadSad InvulnerableToGrapples = "false" Nature = "0" NPCName = "srv_chad" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionDialogue MetDorisChadJoin8 AutoStart = "false" Dialogue0 = "85481" Dialogue1 = "85482" DialogueCondition = "0" JoinChuckAfter = "true" LoopThisNode = "false" SpeakerID0 = "65167" SpeakerID1 = "65531" cMissionSendEvent EndIt3 Value = "EndLostFail"
Lush-iousLady[]
cMissionDefinition Lush-iousLady CantFailOnLevel = "AMERICANA_CASINO" Color = "16422912" DebugSpawnPoint = "EntryRoyalFlushPlaza" DescriptionSummary = "80557" DisplayName = "80041" Duration = "45000" LevelToStartAtIfDebuggingMission = "AMERICANA_CASINO" MissionType = "3" ShowInDebugMenu = "true" StartTime = "50400" cMissionTimer Lush_Timer DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall Lush_Call cMissionDialogue Lush_Dialogue Dialogue0 = "65265" SpeakerID0 = "77510" cMissionObjective Lush-iousLady-Objective cMissionObjectiveNPCJoin KristinJoinObj MissionWaypoint = "AMERICANA_CASINO,-309.919,-5.611,-86.779" NPCName = "srv_kristin" cMissionLevelReady Lush_Americana LevelName = "LEVEL_AMERICANA_CASINO" cMissionSpawnNPC Kristin1 DefaultBehaviour = "Idle" NPCName = "srv_kristin" Rotation = "-0.561" SpawnPoint = "-310.435,-5.642,-85.148" cMissionTimer KristinPreJoin DeltaTimeSecondsRealTime = "15" TriggerXTimes = "9999" cMissionSetNPCScriptedAction KristinVomit NPCName = "srv_kristin" ReactionAnim = "10" cMissionDialogue Kristin_Setup Dialogue0 = "65266" Dialogue1 = "65267" Dialogue2 = "65268" Dialogue3 = "65269" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "false" ReactionAnim1 = "5" ReactionAnim3 = "15" Speaker1 = "srv_kristin" Speaker3 = "srv_kristin" SpeakerID0 = "65167" SpeakerID1 = "65192" SpeakerID2 = "65167" SpeakerID3 = "65192" cMissionDialogue KristinTalk3 Dialogue0 = "65270" Dialogue1 = "65271" Dialogue2 = "65272" Dialogue3 = "65273" ReactionAnim1 = "5" Speaker1 = "srv_kristin" Speaker3 = "srv_kristin" SpeakerID0 = "65167" SpeakerID1 = "65192" SpeakerID2 = "65167" SpeakerID3 = "65192" cMissionDialogue KristinJoin AutoStart = "false" Dialogue0 = "65274" Dialogue1 = "65275" Dialogue2 = "65276" JoinChuckAfter = "true" ReactionAnim1 = "15" Speaker1 = "srv_kristin" SpeakerID0 = "65167" SpeakerID1 = "65192" SpeakerID2 = "65167" cMissionSpawnItem Booze2 ItemName = "Vodka" Location = "-309.254,-5.582,-85.249" Rotation = "-0.623,-0.334,-0.335,0.623" cMissionSpawnItem Booze5 ItemName = "Vodka" Location = "-312.560,-5.605,-86.204" Rotation = "0.377,0.117,0.598,0.697" cMissionSpawnItem Booze3 ItemName = "Vodka" Location = "-310.000,-5.468,-85.941" Rotation = "-0.000,0.000,0.003,1.000" cMissionSpawnItem Booze6 ItemName = "Vodka" Location = "-310.320,-5.605,-83.442" Rotation = "-0.119,0.598,0.697,0.377" cMissionSpawnItem Booze4 ItemName = "Wine" Location = "-311.539,-5.598,-85.830" Rotation = "-0.051,-0.590,0.705,-0.389"
Magicians[]
cMissionDefinition Magicians CantFailOnLevel = "ATLANTICA_CASINO" Color = "13058304" DebugSpawnPoint = "EntryAtlanticaCasino" DescriptionSummary = "80558" DisplayName = "80057" Duration = "32400" LevelToStartAtIfDebuggingMission = "PALISADES" MissionType = "4" ShowInDebugMenu = "true" StartTime = "259200" cMissionTimer Mag_Call DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall Stacey_Mag_Call cMissionDialogue Mag_Dialogue Dialogue0 = "65898" SpeakerID0 = "77510" cMissionObjective Magicians-Objective cMissionObjectiveKillBoss KillMagicians BOSS_NAME = "Magicians" MissionWaypoint = "ATLANTICA_CASINO,68.478,2.887,49.948" cMissionCinematic Win9 CinematicName = "085_magicians_boss_death" cMissionSetChuckState GiveComboCardFireworks1 ChuckState = "19" Value = "35" cMissionTeleportPlayer MagiciansEnd2 SpawnPoint = "MagEnd" cMissionSetChuckState GivePP ChuckState = "24" Value = "50000" cMissionSendCommandToProp EnableDoors4 PropCommand = "23" PropName = "ShowDoor1" cMissionSendCommandToProp EnableDoors5 PropCommand = "23" PropName = "ShowDoor2" cMissionSendCommandToProp EnableDoors6 PropCommand = "23" PropName = "ShowDoor3" cMissionSendCommandToProp EnableDoors7 PropCommand = "23" PropName = "ShowDoor4" cMissionLevelReady Atlantica1 LevelName = "LEVEL_ATLANTICA_CASINO" cMissionTimer x39410 DeltaTimeSecondsRealTime = ".25" TriggerXTimes = "1" cMissionZombieRemoval x3693 Location = "69.745,1.436,25.805" Radius = "8" cMissionZombieRemoval x3694 Location = "56.367,1.436,26.306" Radius = "8" cMissionZombieRemoval x3695 Location = "46.498,1.436,40.837" Radius = "9" cMissionSendCommandToProp RemoveChair PropCommand = "17" PropName = "Chair_73" cMissionSendCommandToProp RemoveChair34 PropCommand = "17" PropName = "PalChair7" cMissionSendCommandToProp RemoveChair33 PropCommand = "17" PropName = "PalChair126" cMissionSendCommandToProp RemoveChair32 PropCommand = "17" PropName = "PalChair125" cMissionSendCommandToProp RemoveChair31 PropCommand = "17" PropName = "PalChair133" cMissionSendCommandToProp RemoveChair30 PropCommand = "17" PropName = "PalChair109" cMissionSendCommandToProp RemoveChair29 PropCommand = "17" PropName = "PalChair110" cMissionSendCommandToProp RemoveChair28 PropCommand = "17" PropName = "PalChair103" cMissionSendCommandToProp RemoveChair27 PropCommand = "17" PropName = "PalChair104" cMissionSendCommandToProp RemoveChair26 PropCommand = "17" PropName = "PalChair106" cMissionSendCommandToProp RemoveChair25 PropCommand = "17" PropName = "PalChair115" cMissionSendCommandToProp RemoveChair24 PropCommand = "17" PropName = "PalChair140" cMissionSendCommandToProp RemoveChair23 PropCommand = "17" PropName = "PalChair129" cMissionSendCommandToProp RemoveChair22 PropCommand = "17" PropName = "PalChair131" cMissionSendCommandToProp RemoveChair21 PropCommand = "17" PropName = "PalChair128" cMissionSendCommandToProp RemoveChair20 PropCommand = "17" PropName = "PalChair83" cMissionSendCommandToProp RemoveChair19 PropCommand = "17" PropName = "PalChair84" cMissionSendCommandToProp RemoveChair18 PropCommand = "17" PropName = "PalChair92" cMissionSendCommandToProp RemoveChair17 PropCommand = "17" PropName = "PalChair96" cMissionSendCommandToProp RemoveChair16 PropCommand = "17" PropName = "PalChair97" cMissionSendCommandToProp RemoveChair15 PropCommand = "17" PropName = "PalChair141" cMissionSendCommandToProp RemoveChair14 PropCommand = "17" PropName = "PalChair75" cMissionSendCommandToProp RemoveChair13 PropCommand = "17" PropName = "PalChair116" cMissionSendCommandToProp RemoveChair12 PropCommand = "17" PropName = "PalChair66" cMissionSendCommandToProp RemoveChair11 PropCommand = "17" PropName = "PalChair69" cMissionSendCommandToProp RemoveChair10 PropCommand = "17" PropName = "PalChair38" cMissionSendCommandToProp RemoveChair9 PropCommand = "17" PropName = "PalSmallChair2" cMissionSendCommandToProp RemoveChair8 PropCommand = "17" PropName = "PalSmallChair1" cMissionSendCommandToProp RemoveChair7 PropCommand = "17" PropName = "PalSmallChair" cMissionStartEffect Blood EffectEnum = "9" Location = "70.149,3.528,51.783" Noise = "1" Number = "8" Rotation = "0,0,0,1" cMissionZombieRemoval ZombieRemovalMagician Location = "50.584,1.429,29.385" Radius = "12" cMissionZombieRemoval ZombieRemovalMagician1 Location = "65.737,1.429,17.809" Radius = "12" cMissionZombieRemoval ZombieRemovalMagician2 Location = "42.455,1.429,50.701" Radius = "12" cMissionZombieRemoval ZombieRemovalMagician3 Location = "84.122,1.429,19.010" Radius = "12" cMissionZombieRemoval ZombieRemovalMagician4 Location = "53.397,1.429,7.128" Radius = "8" cMissionZombieRemoval ZombieRemovalMagician5 Location = "73.541,1.429,32.535" Radius = "6" cMissionSendCommandToProp MakeCoop10 PropCommand = "37" PropName = "ShowDoor1" cMissionSendCommandToProp MakeCoop13 PropCommand = "37" PropName = "ShowDoor2" cMissionSendCommandToProp MakeCoop12 PropCommand = "37" PropName = "ShowDoor3" cMissionSendCommandToProp MakeCoop11 PropCommand = "37" PropName = "ShowDoor4" cMissionOnEvent OnDoorOpen3 EventString = "ShowDoor1_Opened" cMissionSendEvent StartBattle5 Value = "StartMagicians" cMissionOnEvent OnDoorOpen6 EventString = "ShowDoor2_Opened" cMissionSendEvent StartBattle6 Value = "StartMagicians" cMissionOnEvent OnDoorOpen7 EventString = "ShowDoor3_Opened" cMissionSendEvent StartBattle7 Value = "StartMagicians" cMissionOnEvent OnDoorOpen8 EventString = "ShowDoor4_Opened" cMissionSendEvent StartBattle12 Value = "StartMagicians" cMissionOnEvent StartMagic1 EventString = "StartMagicians" cMissionCinematic Intro8 CinematicName = "084_magicians_boss_intro" cMissionBossBattle Magicians3 BattleFile = "data/datafile/battle_highrollers.txt" BattleName = "Magicians" cMissionSetChuckState MetMadison ChuckState = "51" Item = "srv_madison" cMissionSendEvent OpenCurtains2 Value = "OpenCurtains" cMissionSendCommandToProp DisableDoor12 ExecuteOnce = "true" PropCommand = "22" PropName = "ShowDoor4" cMissionSendCommandToProp DisableDoor13 ExecuteOnce = "true" PropCommand = "22" PropName = "ShowDoor3" cMissionSendCommandToProp DisableDoor14 ExecuteOnce = "true" PropCommand = "22" PropName = "ShowDoor2" cMissionSendCommandToProp DisableDoor15 ExecuteOnce = "true" PropCommand = "22" PropName = "ShowDoor1" cMissionSendCommandToProp OpenDoors16 ExecuteOnce = "true" PropCommand = "14" PropName = "ShowDoor4" cMissionSendCommandToProp OpenDoors17 ExecuteOnce = "true" PropCommand = "13" PropName = "ShowDoor3" cMissionSendCommandToProp OpenDoors18 ExecuteOnce = "true" PropCommand = "13" PropName = "ShowDoor2" cMissionSendCommandToProp OpenDoors19 ExecuteOnce = "true" PropCommand = "14" PropName = "ShowDoor1" cMissionKillNPC KillMadison NPCName = "srv_madison" cMissionTeleportPlayer MagiciansStart2 SpawnPoint = "MagFight" TeleportAllPlayers = "true" cMissionZombieRemoval ZombieRemovalMagician6 Location = "47.931,1.450,45.675" Radius = "12"
Magicians_Reward[]
cMissionDefinition Magicians_Reward Duration = "432000" LevelRequiredToStartName = "ATLANTICA_CASINO" MissionType = "12" PrerequisiteMission = "Magicians" StartTime = "259200" WaitUntilEnd = "true" cMissionLevelReady Magicians_Reward-Start1 LevelName = "LEVEL_ATLANTICA_CASINO" cMissionSpawnItem SpawnBossRewardMagicianFireworks ItemName = "FireworksBazooka_reward" Location = "73.064,2.538,51.321" Rotation = "-0.596,0.717,-0.232,0.279" cMissionSpawnItem SpawnBossRewardMagicianSwords ItemName = "MagicianSword" Location = "74.046,2.436,50.568" Rotation = "-0.643,0.299,0.301,0.637"
MainMenuZombies[]
cMissionDefinition MainMenuZombies Duration = "518400" ExplicitStart = "true" MissionType = "12" WaitUntilEnd = "true" cMissionLevelReady MainMenuZombies-Start LevelName = "LEVEL_MAIN_MENU" cMissionAdjustZombieTuning main_menu_tuning MaxAttractorsForSurvivor = "0" MaxNumUpdatingZombies = "100" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = ".5" cMissionZombieFactory MainMenuZombies1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_showgirl" Type1 = "zombie_showgirl" Type2 = "zombie_cocktaildress" Type3 = "zombie_cocktaildress" ZombieWarehouseName = "ArenaStairs" cMissionPauseClock PauseClockInFE
Mascot[]
cMissionDefinition Mascot CantFailOnLevel = "PALISADES" Color = "13058304" DebugSpawnPoint = "EntryPalisadesMall" DescriptionSummary = "80559" DisplayName = "80058" Duration = "54000" LevelToStartAtIfDebuggingMission = "ATLANTICA_CASINO" MissionType = "4" ShowInDebugMenu = "true" StartTime = "129600" cMissionObjective Mascot-Objective MissionWaypoint = "PALISADES,266.013,6.928,-174.129" cMissionObjectiveKillBoss Mascot2 BOSS_NAME = "Mascot" MissionWaypoint = "PALISADES,266.013,6.928,-174.129" cMissionSendCommandToProp DestroySuzie PropCommand = "17" PropName = "Dead_GF" cMissionLevelReady Exterior6 LevelName = "LEVEL_PALISADES" cMissionOnTrigger MascotTrigger1 Cooperative = "true" DisplayName = "50455" InnerRadius = "5" InteractButton = "true" Location = "266.013,7.778,-173.849" Radius = "10" RenderSphere = "false" ZombieRotation = "0,0,0,1" cMissionCinematic Intro2 CinematicName = "086_mascot_boss_intro" cMissionTeleportPlayer Start4 SpawnPoint = "SlappyStart" TeleportAllPlayers = "true" cMissionZombieRemoval RemoveZombies Location = "261.480,6.928,-161.944" Radius = "6" cMissionHideTriggerVolume x101 TriggerName = "MascotTrigger1" cMissionBossBattle Mascot5 BattleFile = "data/datafile/battle_mascot.txt" BattleName = "Mascot" cMissionSetChuckState MetSuzie ChuckState = "51" Item = "boss_mascotgirlfriend" cMissionSetChuckState MetSlappy ChuckState = "51" Item = "boss_mascot" cMissionSetChuckState MarkSuzieAsDead ChuckState = "71" Item = "boss_mascotgirlfriend" cMissionSpawnItem Dead_GF ItemName = "Mascot_dead_gf" Location = "266.013,6.928,-174.069" Rotation = "0.000,-0.482,0.000,0.881" cMissionTimer x368 DeltaTimeSecondsRealTime = ".25" TriggerXTimes = "1" cMissionZombieRemoval x3691 Location = "266.013,6.928,-174.129" Radius = "12" cMissionOnTrigger SuziesBlood InnerRadius = "40" Location = "267.013,7.778,-174.849" Radius = "40" ZombieRotation = "0,0,0,1" cMissionStartEffect CorpseBlood1 EffectEnum = "30" Location = "266.013,7.188,-174.069" Noise = "2" Number = "6" Rotation = "0,0,0,1" cMissionStartEffect CorpseBlood2 EffectEnum = "30" Location = "264.571,7.188,-172.038" Noise = "4" Number = "6" Rotation = "0,0,0,1" cMissionStartEffect CorpseBlood3 EffectEnum = "30" Location = "264.147,7.188,-173.265" Noise = "4" Number = "6" Rotation = "0,0,0,1" cMissionSpawnZombie SuziesWrath1 NumberOfZombies = "1" Rotation = "3" SpawnDeadZombie = "true" SpawnPoint = "265.503,6.928,-171.150" ZombieType = "zombie_skinny" cMissionSpawnZombie SuziesWrath7 NumberOfZombies = "1" Rotation = "2" SpawnDeadZombie = "true" SpawnPoint = "262.712,6.928,-175.132" ZombieType = "zombie_skinny" cMissionSpawnZombie SuziesWrath6 NumberOfZombies = "1" Rotation = "3" SpawnDeadZombie = "true" SpawnPoint = "264.083,6.928,-172.122" ZombieType = "zombie_skinny" cMissionSpawnZombie SuziesWrath2 NumberOfZombies = "1" Rotation = "1" SpawnDeadZombie = "true" SpawnPoint = "264.339,6.928,-175.106" ZombieType = "zombie_skinny_female" cMissionSpawnZombie SuziesWrath4 NumberOfZombies = "1" Rotation = "4" SpawnDeadZombie = "true" SpawnPoint = "266.115,6.928,-172.396" ZombieType = "zombie_skinny_female" cMissionSpawnZombie SuziesWrath8 NumberOfZombies = "1" Rotation = "8" SpawnDeadZombie = "true" SpawnPoint = "263.490,6.928,-173.534" ZombieType = "zombie_skinny" cMissionOnSuccess Win3 cMissionCinematic Win4 CinematicName = "087_mascot_boss_death" cMissionSetChuckState GiveComboCard ChuckState = "19" Value = "34" cMissionTeleportPlayer Start5 SpawnPoint = "SlappyEnd" TeleportAllPlayers = "true" cMissionSetChuckState AddMascotPP2 ChuckState = "24" Value = "20000" cMissionTimer MascotCall DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall MascotCall1 cMissionDialogue StaceyMascotCall Dialogue0 = "66043" SpeakerID0 = "77510"
Mascot_Reward[]
cMissionDefinition Mascot_Reward Duration = "432000" LevelRequiredToStartName = "PALISADES" MissionType = "12" PrerequisiteMission = "Mascot" StartTime = "129600" WaitUntilEnd = "true" cMissionLevelReady Mascot_Reward-Start LevelName = "LEVEL_PALISADES" cMissionSpawnItem SpawnBossRewardMascot ItemName = "FlameThrower" Location = "265.218,6.945,-173.455" Rotation = "0.072,0.099,-0.593,-0.796"
MilitiaMen[]
cMissionDefinition MilitiaMen CantFailOnLevel = "FORTUNE_EXTERIOR" Color = "13058304" DebugSpawnPoint = "EntryFortuneHotel" DescriptionSummary = "80560" DisplayName = "80009" Duration = "86400" LevelToStartAtIfDebuggingMission = "FORTUNE_EXTERIOR" MissionType = "4" ShowInDebugMenu = "true" StartTime = "205200" cMissionObjective MilitiaMen-Objective cMissionObjectiveKillBoss Mascot9 BOSS_NAME = "Militia" MissionWaypoint = "FORTUNE_EXTERIOR,-136.054,1.504,38.373" cMissionLevelReady Exterior3 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionCinematic Intro6 CinematicName = "088_militiamen_intro" NoTeleportAfterIsOK = "true" UseLastPlayerWhoSwitchedLevel = "false" cMissionBossBattle Mascot7 BattleFile = "data/datafile/battle_militia.txt" BattleName = "Militia"
MMWpnSpawn[]
cMissionDefinition MMWpnSpawn Color = "13058304" DebugSpawnPoint = "EntryFortuneHotel" Duration = "432000" ExplicitStart = "true" LevelRequiredToStartName = "FORTUNE_EXTERIOR" LevelToStartAtIfDebuggingMission = "FORTUNE_EXTERIOR" MissionType = "12" ShowInDebugMenu = "false" StartTime = "205200" WaitUntilEnd = "true" cMissionLevelReady TheaterRooftop LevelName = "LEVEL_ROOFTOP_THEATER" cMissionSpawnItem WeaponCache ItemName = "Chair_9" Location = "-199.941,4.382,-4.749" Rotation = "-0.187,-0.605,-0.147,0.760" cMissionSpawnItem WeaponCache1 ItemName = "HandGun" Location = "-200.926,4.340,-1.671" Rotation = "0.591,-0.613,-0.340,0.399" cMissionSpawnItem WeaponCache6 ItemName = "Hamburger" Location = "-200.013,4.373,-5.689" Rotation = "-0.148,-0.147,0.689,0.694" cMissionSpawnItem WeaponCache7 ItemName = "Snack" Location = "-200.990,4.520,-5.208" Rotation = "0.000,-0.318,0.000,0.949" cMissionSpawnItem WeaponCache16 ItemName = "Snack" Location = "-200.602,4.520,-5.488" Rotation = "0,0,0,1" cMissionLevelReady AtlanticaRooftop LevelName = "LEVEL_ROOFTOP_ATLANTICA" cMissionSpawnItem WeaponCache3 ItemName = "Chair_9" Location = "-32.456,18.522,25.994" Rotation = "-0.024,-0.949,-0.074,0.306" cMissionSpawnItem WeaponCache5 ItemName = "BowieKnife" Location = "-32.127,18.493,25.373" Rotation = "-0.580,-0.377,0.375,-0.618" cMissionSpawnItem WeaponCache8 ItemName = "Beer" Location = "-31.533,18.524,25.834" Rotation = "0.190,0.684,0.682,-0.177" cMissionSpawnItem WeaponCache9 ItemName = "Beer" Location = "-31.995,18.525,26.072" Rotation = "-0.181,0.190,0.683,0.681" cMissionSpawnItem WeaponCache21 ItemName = "Beer" Location = "-31.984,19.613,26.363" Rotation = "-0.001,0.001,-0.002,1.000" cMissionSpawnItem WeaponCache20 ItemName = "Beer" Location = "-31.756,19.613,26.447" Rotation = "-0.001,0.001,-0.002,1.000" cMissionLevelReady RoyalRooftop LevelName = "LEVEL_ROOFTOP_ROYAL" cMissionSpawnItem WeaponCache10 ItemName = "Chair_9" Location = "-67.002,11.539,-82.224" Rotation = "-0.157,0.585,0.117,0.787" cMissionSpawnItem WeaponCache11 ItemName = "HandGun" Location = "-65.467,11.500,-82.727" Rotation = "-0.180,0.225,-0.655,0.698" cMissionSpawnItem WeaponCache12 ItemName = "BowieKnife" Location = "-67.377,11.500,-81.013" Rotation = "0.441,-0.571,0.549,0.423" cMissionSpawnItem WeaponCache13 ItemName = "Hamburger" Location = "-65.684,11.532,-81.305" Rotation = "-0.047,-0.046,0.705,0.706" cMissionSpawnItem WeaponCache14 ItemName = "Beer" Location = "-66.241,11.532,-82.374" Rotation = "-0.498,-0.684,0.500,0.184" cMissionLevelReady ExteriorRoofTop LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSpawnItem WeaponCache15 ItemName = "Chair_9" Location = "-168.493,-0.679,21.784" Rotation = "-0.274,0.097,0.027,0.956" cMissionSpawnItem WeaponCache17 ItemName = "BowieKnife" Location = "-169.029,-0.720,21.941" Rotation = "0.385,-0.608,0.595,0.358" cMissionSpawnItem WeaponCache18 ItemName = "Hamburger" Location = "-168.870,-0.689,22.357" Rotation = "-0.463,-0.466,0.535,0.532" cMissionSpawnItem WeaponCache19 ItemName = "Beer" Location = "-168.023,-0.567,22.017" Rotation = "-0.002,0.000,0.003,1.000"
NightZombiesNIS[]
cMissionDefinition NightZombiesNIS Color = "7697781" Duration = "3600" ExplicitStart = "true" MissionType = "12" StartTime = "68400" cMissionObjective NightZombies cMissionObjectiveEvent EndNightZombies EventString = "EndNightZombies" cMissionOnEnter NightZombiesNIS-Start cMissionCinematic Night CinematicName = "028_nightdead" NoTeleportAfterIsOK = "true" cMissionSendEvent EndMission9 Value = "EndNightZombies"
OnceBitten[]
cMissionDefinition OnceBitten Color = "16422912" DebugSpawnPoint = "EntryFortunePark" DescriptionSummary = "80561" DisplayName = "80039" Duration = "47100" LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH" MissionType = "3" ShowInDebugMenu = "true" StartTime = "70500" cMissionTimer x271 DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall x272 cMissionDialogue x273 Dialogue0 = "65554" SpeakerID0 = "77510" cMissionObjective OnceBitten-Objective cMissionObjectiveNPCJoin x274 MissionWaypoint = "ROYAL_FLUSH,-194.957,5.944,-144.708" NPCName = "srv_jared" cMissionObjectiveSurvivorLives JaredAlive KillSurvivor = "false" Name = "srv_jared" cMissionLevelReady x275 LevelName = "LEVEL_ROYAL_FLUSH" cMissionSpawnNPC T321 DefaultBehaviour = "Idle" NPCName = "srv_jared" Rotation = "1.243" SpawnPoint = "-193.641,5.942,-143.018" cMissionDialogue d338 Dialogue0 = "65555" Dialogue1 = "65556" JoinChuckAfter = "false" LoopThisNode = "false" SpeakerID0 = "65167" SpeakerID1 = "65533" cMissionSendEvent TalkedToJared Value = "TalkedToJared" cMissionDialogue d339 Dialogue0 = "65557" Dialogue1 = "65558" JoinChuckAfter = "false" LoopThisNode = "false" SpeakerID0 = "65167" SpeakerID1 = "65533" cMissionDialogueCondition cond_d3313 ConditionParameter1 = "85001" DialogueCondition = "21" cMissionDialogue fail_d3313 Dialogue0 = "65559" LoopThisNode = "true" ReactionAnim0 = "" SpeakerID0 = "65533" cMissionDialogue fail_d3315 Dialogue0 = "85461" Dialogue1 = "85462" Dialogue2 = "85463" LoopThisNode = "false" ReactionAnim0 = "" SpeakerID0 = "65533" SpeakerID1 = "65167" SpeakerID2 = "65533" cMissionDialogueCondition cond_d3314 DialogueCondition = "15" cMissionDialogue fail_d3314 Dialogue0 = "65559" LoopThisNode = "true" ReactionAnim0 = "" SpeakerID0 = "65533" cMissionDialogue d3313 ClearPreJoinAfterReaction0 = "true" Dialogue0 = "65560" Dialogue1 = "65561" Dialogue2 = "85465" Dialogue3 = "65562" DialogueCondition = "15" JoinChuckAfter = "true" LoopThisNode = "false" ReactionAnim0 = "15" ReactionAnim2 = "16" Speaker0 = "srv_jared" Speaker2 = "srv_jared" SpeakerID0 = "65533" SpeakerID1 = "65167" SpeakerID2 = "65533" SpeakerID3 = "65533" cMissionSendCommandToProp AttachNeedle ExecuteOnce = "true" PropCommand = "2" PropName = "ZombrexSyringe" TargetNPCName = "srv_jared" cMissionOnTrigger TriggerBlood1 InnerRadius = "6" Location = "-188.051,8.654,-115.888" Radius = "6" ZombieRotation = "0,0,0,1" cMissionStartEffect JaredBloody EffectEnum = "39" Location = "-193.637,6.900,-143.179" Noise = "1" Number = "5" Rotation = "0,0,0,1" cMissionOnTrigger TriggerBlood2 InnerRadius = "6" Location = "-169.270,8.084,-136.499" Radius = "6" ZombieRotation = "0,0,0,1" cMissionStartEffect JaredBloody1 EffectEnum = "39" Location = "-193.637,6.1,-143.179" Noise = "1" Number = "5" Rotation = "0,0,0,1" cMissionSpawnItem BittenBarricade ItemName = "MetalBarricade" Location = "-186.730,6.448,-131.167" Rotation = "-0.007,0.413,-0.012,0.910" cMissionSpawnItem BittenBarricade1 ItemName = "MetalBarricade" Location = "-182.994,6.449,-135.319" Rotation = "-0.004,0.393,-0.013,0.919" cMissionSpawnItem BittenBarricade2 ItemName = "Bench" Location = "-185.162,6.323,-132.833" Rotation = "0.000,0.931,0.000,0.364" cMissionSpawnItem BittenBarricade3 ItemName = "CardboardCutout" Location = "-183.950,6.509,-133.600" Rotation = "-0.036,0.482,0.017,0.875" cMissionSpawnItem BittenBarricade4 ItemName = "GarbageCan_1" Location = "-184.409,6.349,-134.051" Rotation = "0.000,0.000,-0.001,1.000" cMissionSpawnItem ZombrexSyringe ItemName = "ZombrexSyringe" Location = "0,0,0" Rotation = "0,0,0,1" cMissionOnSuccess Win cMissionTimer DelayDestroy DeltaTimeSecondsRealTime = "2" KeepAliveAfterMissionEnd = "true" TriggerXTimes = "1" cMissionSendCommandToProp AttachNeedle2 ExecuteOnce = "true" PropCommand = "17" PropName = "ZombrexSyringe"
JaredsFate[]
cMissionDefinition JaredsFate CantFailOnLevel = "ROYAL_FLUSH" Color = "16422912" DebugSpawnPoint = "EntryFortunePark" DisplayName = "80039" Duration = "900" ExplicitStart = "true" FailPrerequisiteMission = "OnceBitten" LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH" MissionType = "8" ShowInDebugMenu = "false" StartTime = "117300" cMissionPrereq TalkedToJared1 cMissionObjectiveEvent TalkedToJared2 EventString = "TalkedToJared" cMissionObjectiveSurvivorLives JaredAlive2 KillSurvivor = "false" Name = "srv_jared" cMissionObjective JaredsFate-Objective cMissionObjectiveEvent FinishJared EventString = "FinishJared" cMissionLevelReady JaredsFate-Start LevelName = "LEVEL_ROYAL_FLUSH" cMissionSpawnNPC T327 DefaultBehaviour = "Idle" NPCName = "srv_jared" Rotation = "1.243" SpawnPoint = "-193.641,5.942,-143.018" UseRotationAndLocationIfSpawned = "true" cMissionOnTrigger ZombifyJared1 InnerRadius = "10" Location = "-193.641,5.942,-143.018" Radius = "10" ZombieRotation = "0,0,0,1" cMissionCinematic Zombified CinematicName = "612_jared_death_in_the_field" NoTeleportAfterIsOK = "true" cMissionDestroyNPC DestroyJared NPCName = "srv_jared" cMissionSpawnZombie JaredZombie1 NumberOfZombies = "1" Rotation = "1.243" SpawnPoint = "-193.641,5.942,-143.018" SpawnZombifiedSurvivor = "false" ZombieType = "zombie_skinny" cMissionSendEvent Finished1 Value = "FinishJared"
Overtime[]
cMissionDefinition Overtime Color = "13107200" DebugSpawnPoint = "SecurityExit" DescriptionSummary = "80520" DisplayName = "81570" DontAutoCompleteOnDebugJump = "true" Duration = "97200" LevelRequiredToStartName = "SAFEHOUSE" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "3" PrerequisiteMission = "Zombrex5" ShowInDebugMenu = "true" StartTime = "291606" cMissionOnEnter AchievementUnlocked cMissionSetChuckState UnlockOvertimeAchievement ChuckState = "12" Value = "1337" cMissionSetChuckState OT_Survivors_Off ChuckState = "36" Value = "1" cMissionSendCommandToProp DisableSafehouseSpawingSurvivors1 PropCommand = "36" Value = "0" cMissionRaiseDialog hide_zombrex hide_zombrex_counter = "true" cMissionObjective Overtime-Objective cMissionObjectiveMissionStatus Photo MissionName = "OvertimePhoto" Success = "true" cMissionObjectiveMissionStatus GiftBasket MissionName = "OvertimeGiftBasket" Success = "true" cMissionObjectiveMissionStatus Champagne MissionName = "OvertimeChampagne" Success = "true" cMissionObjectiveMissionStatus BlueTooth MissionName = "OvertimeBlueTooth" Success = "true" cMissionObjectiveMissionStatus QueenCase MissionName = "OvertimeQueenCase" Success = "true" cMissionObjectiveMissionStatus USB MissionName = "OvertimeUSB" Success = "true" cMissionObjectiveMissionStatus LabSuit MissionName = "OvertimeLabSuit" Success = "true" cMissionObjectiveKillBoss KillTK BOSS_NAME = "TK Overtime" cMissionSetChuckState AwardOvertimeCompletedAchievement2 ChuckState = "12" Value = "1338" cMissionLevelReady Safehouse5 LevelName = "LEVEL_SAFEHOUSE" cMissionOnTrigger KateyBackpackReaction1 DisplayName = "50455" InnerRadius = "2" InteractButton = "true" Location = "-6.870,-1.099,9.023" NeverFinish = "true" Radius = "2" ZombieRotation = "0,0,0,1" cMissionDialogue ChuckKateyPack Dialogue0 = "77615" LoopThisNode = "true" SpeakerID0 = "65167" cMissionSpawnItem Backpack ItemName = "Katey_Backpack" Location = "-6.870,-1.099,9.023" Rotation = "0.701,-0.075,-0.046,0.709" cMissionSendEvent ShowCaseScreen Value = "FactsCaseScreen" cMissionSendCommandToProp OpenFADoor PropCommand = "9" PropName = "Door_First_Aid" cMissionLevelReady TKBattle LevelName = "LEVEL_TKOT_BATTLE" cMissionZombieFactory ArenaZombies1 Amount0 = "15" Amount1 = "15" Amount2 = "15" Amount3 = "15" Amount4 = "3" ClumpDiameterDelta = "1.0" PercentQueen = "2" Type0 = "zombie_protester" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" Type4 = "zombie_maintenance" ZombieWarehouseName = "TKOT_Zombie" cMissionCinematic TKIntro CinematicName = "066_tk_boss_intro" NoTeleportAfterIsOK = "false" UseLastPlayerWhoSwitchedLevel = "false" cMissionTeleportPlayer TeleportOTBattle SpawnPoint = "TKOTStart" TeleportAllPlayers = "true" cMissionTimer WaitforNISOver DeltaTimeSecondsRealTime = "2" TriggerBothPlayers = "true" TriggerXTimes = "1" cMissionPauseClock StopTime cMissionBossBattle TKBattle2 BattleFile = "data/datafile/battle_kc.txt" BattleName = "TK Overtime" cMissionSetChuckState EmptyInventory ChuckState = "35" cMissionSetChuckState ChuckNoWatch ChuckState = "52" cMissionLevelReady Backstage LevelName = "LEVEL_ARENA_BACKSTAGE" cMissionSendAudioEvent TKTauntOn AudioEvent = "StartTKHallTaunt" cMissionLevelReady Americana8 LevelName = "LEVEL_AMERICANA_CASINO" cMissionSendAudioEvent TKTauntOff AudioEvent = "EndTKHallTaunt" cMissionLevelReady FortuneExterior3 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSendAudioEvent TKTauntOff1 AudioEvent = "EndTKHallTaunt" cMissionLevelReady SouthPlaza8 LevelName = "LEVEL_SOUTH_PLAZA" cMissionSendAudioEvent TKTauntOff2 AudioEvent = "EndTKHallTaunt" cMissionTimer WaitForTK6 DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionDialogue TKTaunt10 Dialogue0 = "77578" IgnoreAction = "true" SpeakerID0 = "50310" cMissionLevelReady Palisades8 LevelName = "LEVEL_PALISADES" cMissionSendAudioEvent TKTauntOff3 AudioEvent = "EndTKHallTaunt" cMissionTimer WaitForTK7 DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionDialogue TKTaunt11 Dialogue0 = "77576" IgnoreAction = "true" SpeakerID0 = "50310" cMissionLevelReady FoodBarn8 LevelName = "LEVEL_FOOD_BARN" cMissionSendAudioEvent TKTauntOff4 AudioEvent = "EndTKHallTaunt" cMissionTimer WaitForTK8 DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionDialogue TKTaunt12 Dialogue0 = "77544" IgnoreAction = "true" SpeakerID0 = "50310" cMissionLevelReady Atlantica5 LevelName = "LEVEL_ATLANTICA_CASINO" cMissionSendAudioEvent TKTauntOff5 AudioEvent = "EndTKHallTaunt" cMissionTimer WaitForTK9 DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionDialogue TKTaunt13 Dialogue0 = "77543" IgnoreAction = "true" SpeakerID0 = "50310" cMissionLevelReady BossBattleTK LevelName = "LEVEL_BOSSBATTLE_KCOT" cMissionSendAudioEvent TKTauntOff6 AudioEvent = "EndTKHallTaunt" cMissionLevelReady Yuc LevelName = "LEVEL_YUCATAN_CASINO" cMissionHideTriggerVolume HideElevatorButton TriggerName = "YucatanRoof2" cMissionDisableTriggerVolume DisableElevatorButton TriggerName = "YucatanRoof2" cMissionOnEvent CaseFileScreenFacts EventString = "FactsCaseScreen" OnlyExecuteOnce = "true" cMissionShowCaseFileScreen FactsDone2 Case = "8" Chapter = "1" EventType = "4" ShowSavePrompt = "true" cMissionTimer WaitNIS2 DeltaTimeSecondsRealTime = "0.5" TriggerXTimes = "1" cMissionCinematic x342 CinematicName = "064_tk_returns" cMissionTeleportPlayer x344 SpawnPoint = "Zombrex1Start" TeleportAllPlayers = "true" cMissionRaiseDialog ClearBlackBackground Hide_Black_Background = "true" cMissionSetChuckState AwardPP2 ChuckState = "24" Value = "60000" cMissionOnEvent StaceyKateyEaten EventString = "Katey_Stacey_Eaten" OnlyExecuteOnce = "true" cMissionSetChuckState endmaingame1 ChuckState = "66" Value = "0" cMissionCinematic extraending CinematicName = "631_ending_a3" NoTeleportAfterIsOK = "true" UseLastPlayerWhoSwitchedLevel = "false" cMissionSendCommandToProp AutoFailMissionOverTime1 PropCommand = "43" Value = "Overtime" cMissionPrereq TheFactsDone cMissionObjectiveMissionStatus TheFacts2 MissionName = "TheFactsOvertimeBridge" Success = "true"
OvertimePhoto[]
cMissionDefinition OvertimePhoto Color = "13107200" DescriptionSummary = "80588" DisplayName = "85004" Duration = "97200" LevelRequiredToStartName = "SAFEHOUSE" MissionType = "8" PrerequisiteMission = "Zombrex5" ShowInDebugMenu = "false" ShowInHUD = "true" StartTime = "291606" cMissionObjective Overtime_GetPhoto MissionWaypoint = "AMERICANA_CASINO,-315.520,-4.793,-83.797" cMissionObjectiveGiveItemToNPC GetPhoto ITEM_NAME = "Key_photo" MissionWaypoint = "AMERICANA_CASINO,-315.520,-4.793,-83.797" cMissionTimer GotPhoto DeltaTimeSecondsRealTime = "3" TriggerBothPlayers = "true" TriggerXTimes = "1" cMissionDialogue TK_GotPhoto Dialogue0 = "77538" IgnoreAction = "true" SpeakerID0 = "50310" cMissionSendEvent FinishPhoto Value = "TimerDone2" cMissionObjectiveEvent PhotoFinished EventString = "TimerDone2" MissionWaypoint = "AMERICANA_CASINO,0.000,0.000,0.000" cMissionLevelReady OT_Americana LevelName = "LEVEL_AMERICANA_CASINO" cMissionSpawnItem SpawnPhoto DisablePhysicsOnInitialPlacement = "true" ItemName = "Key_photo" Location = "-315.520,-4.793,-83.797" Rotation = "0.267,-0.656,-0.655,-0.266" cMissionTimer WaitForTK DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionDialogue TKTaunt Dialogue0 = "77579" IgnoreAction = "true" SpeakerID0 = "50310" cMissionPrereq TheFactsDone1 cMissionObjectiveMissionStatus TheFacts4 MissionName = "TheFacts" Success = "true"
OvertimeGiftBasket[]
cMissionDefinition OvertimeGiftBasket Color = "13107200" DescriptionSummary = "80589" DisplayName = "85010" Duration = "97200" LevelRequiredToStartName = "SAFEHOUSE" MissionType = "8" PrerequisiteMission = "Zombrex5" ShowInDebugMenu = "false" ShowInHUD = "true" StartTime = "291606" cMissionObjective Overtime_GetBasket MissionWaypoint = "SOUTH_PLAZA,-155.035,-6.211,64.305" cMissionObjectiveGiveItemToNPC GetGiftBasket ITEM_NAME = "Key_giftbasket" MissionWaypoint = "SOUTH_PLAZA,-160.392,-6.421,63.775" cMissionTimer GotGiftBasket DeltaTimeSecondsRealTime = "1.25" TriggerBothPlayers = "true" TriggerXTimes = "1" cMissionSendEvent FinishBasket Value = "TimerDone6" cMissionDialogue TKTaunt1 Dialogue0 = "77592" IgnoreAction = "true" SpeakerID0 = "50310" cMissionObjectiveEvent BasketFinished EventString = "TimerDone6" cMissionLevelReady OT_Hotel LevelName = "LEVEL_SOUTH_PLAZA" cMissionSpawnItem SpawnBasket DisablePhysicsOnInitialPlacement = "true" ItemName = "Key_giftbasket" Location = "-160.392,-6.421,63.775" Rotation = "0.000,0.231,0.000,0.974" cMissionPrereq TheFactsDone2 cMissionObjectiveMissionStatus TheFacts5 MissionName = "TheFacts" Success = "true"
OvertimeChampagne[]
cMissionDefinition OvertimeChampagne Color = "13107200" DescriptionSummary = "80590" DisplayName = "85011" Duration = "97200" LevelRequiredToStartName = "SAFEHOUSE" MissionType = "8" PrerequisiteMission = "Zombrex5" ShowInDebugMenu = "false" ShowInHUD = "true" StartTime = "291606" cMissionObjective Overtime_GetChampagne MissionWaypoint = "FORTUNE_EXTERIOR,47.334,4.370,-88.475" cMissionObjectiveGiveItemToNPC GetChampagne ITEM_NAME = "Key_champagne" MissionWaypoint = "FORTUNE_EXTERIOR,52.619,2.010,-85.483" cMissionTimer GotChampagne DeltaTimeSecondsRealTime = "3" TriggerBothPlayers = "true" TriggerXTimes = "1" cMissionDialogue TK_GotChampagne Dialogue0 = "77539" IgnoreAction = "true" SpeakerID0 = "50310" cMissionSendEvent FinishChampagne Value = "TimerDone7" cMissionObjectiveEvent ChampagneFinished EventString = "TimerDone7" cMissionLevelReady OT_NorthStrip LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSpawnItem SpawnChampagne DisablePhysicsOnInitialPlacement = "true" ItemName = "Key_champagne" Location = "52.619,2.010,-85.483" Rotation = "0.000,-0.696,0.000,0.718" cMissionTimer WaitForTK1 DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionDialogue TKTaunt2 Dialogue0 = "77593" IgnoreAction = "true" SpeakerID0 = "50310" cMissionPrereq TheFactsDone3 cMissionObjectiveMissionStatus TheFacts6 MissionName = "TheFacts" Success = "true"
OvertimeQueenCase[]
cMissionDefinition OvertimeQueenCase Color = "13107200" DescriptionSummary = "80591" DisplayName = "85005" Duration = "97200" LevelRequiredToStartName = "SAFEHOUSE" MissionType = "8" PrerequisiteMission = "Zombrex5" ShowInDebugMenu = "false" ShowInHUD = "true" StartTime = "291606" cMissionObjective Overtime_GetQueenCase cMissionObjectiveGiveItemToNPC GetQueenCase ITEM_NAME = "Key_caseofqueens" MissionWaypoint = "LABORATORY,128.613,-4.535,-51.602" cMissionTimer GotCase DeltaTimeSecondsRealTime = "1.25" TriggerBothPlayers = "true" TriggerXTimes = "1" cMissionSendEvent FinishCase Value = "TimerDone3" cMissionObjectiveEvent QueenCaseFinished EventString = "TimerDone3" cMissionLevelReady Lboratory LevelName = "LEVEL_LABORATORY" cMissionSpawnItem SpawnQueenCase DisablePhysicsOnInitialPlacement = "true" ItemName = "Key_caseofqueens" Location = "128.613,-4.535,-51.602" Rotation = "0.000,-0.928,0.000,0.373" cMissionLevelReady Underground2 LevelName = "LEVEL_UNDERGROUND" cMissionOnTrigger ProximityToLab Location = "141.764,-8.535,7.435" Radius = "25" RenderSphere = "true" ZombieRotation = "0,0,0,1" cMissionDialogue TKTaunt3 Dialogue0 = "77581" IgnoreAction = "true" SpeakerID0 = "50310" cMissionPrereq TheFactsDone4 cMissionObjectiveMissionStatus TheFacts7 MissionName = "TheFacts" Success = "true"
OvertimeBlueTooth[]
cMissionDefinition OvertimeBlueTooth Color = "13107200" DescriptionSummary = "80592" DisplayName = "85006" Duration = "97200" LevelRequiredToStartName = "SAFEHOUSE" MissionType = "8" PrerequisiteMission = "Zombrex5" ShowInDebugMenu = "false" ShowInHUD = "true" StartTime = "291606" cMissionObjective Overtime_GetEarpiece cMissionObjectiveGiveItemToNPC GetEarPiece ITEM_NAME = "Key_bluetooth" MissionWaypoint = "YUCATAN_CASINO,327.900,0.020,-335.302" cMissionTimer GotEarPiece DeltaTimeSecondsRealTime = "3" TriggerBothPlayers = "true" TriggerXTimes = "1" cMissionDialogue TK_GotEarPiece Dialogue0 = "77540" IgnoreAction = "true" SpeakerID0 = "50310" cMissionSendEvent EarPieceFinished Value = "TimerDone4" cMissionObjectiveEvent FinishEarPiece EventString = "TimerDone4" cMissionLevelReady Yucatan5 LevelName = "LEVEL_YUCATAN_CASINO" cMissionTimer WaitForTK2 DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionDialogue TKTaunt4 Dialogue0 = "77582" IgnoreAction = "true" SpeakerID0 = "50310" cMissionSpawnItem SpawnEarPiece1 DisablePhysicsOnInitialPlacement = "true" ItemName = "Key_bluetooth" Location = "327.900,0.020,-335.302" Rotation = "-0.323,0.255,-0.635,0.654" cMissionStartEffect BloodSplatter6 EffectEnum = "220" Location = "327.929,0.620,-335.298" Rotation = "0.000,0.937,0.000,1.000" cMissionPrereq TheFactsDone5 cMissionObjectiveMissionStatus TheFacts8 MissionName = "TheFacts" Success = "true"
OvertimeUSB[]
cMissionDefinition OvertimeUSB Color = "13107200" DescriptionSummary = "80593" DisplayName = "85003" Duration = "97200" LevelRequiredToStartName = "SAFEHOUSE" MissionType = "8" PrerequisiteMission = "Zombrex5" ShowInDebugMenu = "false" ShowInHUD = "true" StartTime = "291606" WaitUntilEnd = "false" cMissionObjective Overtime_GetUSB MissionWaypoint = "UNDERGROUND,116.961,-6.225,-242.965" cMissionObjectiveGiveItemToNPC GetUSB ITEM_NAME = "Key_usbdrive" MissionWaypoint = "UNDERGROUND,117.300,-7.535,-240.663" cMissionTimer GotUSB DeltaTimeSecondsRealTime = "2" TriggerBothPlayers = "true" TriggerXTimes = "1" cMissionSendEvent USBFinished Value = "TimerDone1" cMissionObjectiveEvent FinishUSB EventString = "TimerDone1" cMissionLevelReady OT_Underground_USB LevelName = "LEVEL_UNDERGROUND" cMissionSpawnItem SpawnUSB DisablePhysicsOnInitialPlacement = "true" ItemName = "Key_usbdrive" Location = "117.300,-7.535,-240.663" Rotation = "0.000,0.011,0.000,1.000" cMissionTimer WaitForTK3 DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionDialogue TKTaunt5 Dialogue0 = "77580" IgnoreAction = "true" SpeakerID0 = "50310" cMissionPrereq TheFactsDone6 cMissionObjectiveMissionStatus TheFacts9 MissionName = "TheFacts" Success = "true"
OvertimeLabSuit[]
cMissionDefinition OvertimeLabSuit Color = "13107200" DescriptionSummary = "80594" DisplayName = "85007" Duration = "97200" LevelRequiredToStartName = "SAFEHOUSE" MissionType = "8" PrerequisiteMission = "Zombrex5" ShowInDebugMenu = "false" ShowInHUD = "true" StartTime = "291606" cMissionObjective Overtime_GetCoat cMissionObjectiveGiveItemToNPC GetCoat ITEM_NAME = "Key_labsuit" MissionWaypoint = "ROYAL_FLUSH,-112.396,-1.558,-103.669" cMissionTimer GotCoat DeltaTimeSecondsRealTime = "3" TriggerBothPlayers = "true" TriggerXTimes = "1" cMissionDialogue TK_GotCoat Dialogue0 = "77541" IgnoreAction = "true" SpeakerID0 = "50310" cMissionSendEvent FinishCoat1 Value = "TimerDone5" cMissionObjectiveEvent CoatFinished1 EventString = "TimerDone5" cMissionLevelReady RoyalFlush13 LevelName = "LEVEL_ROYAL_FLUSH" cMissionSpawnItem SpawnLabCoat DisablePhysicsOnInitialPlacement = "true" ItemName = "Key_labsuit" Location = "-112.670,-1.518,-104.104" Rotation = "0.000,0.380,0.000,0.927" cMissionTimer WaitForTK4 DeltaTimeSecondsRealTime = "2" TriggerBothPlayers = "true" TriggerXTimes = "1" cMissionDialogue TKTaunt8 Dialogue0 = "77591" IgnoreAction = "true" SpeakerID0 = "50310" cMissionPrereq TheFactsDone7 cMissionObjectiveMissionStatus TheFacts10 MissionName = "TheFacts" Success = "true"
OvertimeDoorLocked[]
cMissionDefinition OvertimeDoorLocked Color = "13107200" Duration = "97200" LevelRequiredToStartName = "SAFEHOUSE" MissionType = "8" PrerequisiteMission = "Zombrex5" ShowInDebugMenu = "false" ShowInHUD = "false" StartTime = "291606" cMissionObjective Overtime_UnlocksDoor cMissionObjectiveMissionStatus USB1 MissionName = "OvertimeUSB" Success = "true" cMissionObjectiveMissionStatus Photo2 MissionName = "OvertimePhoto" Success = "true" cMissionObjectiveMissionStatus QueenCase1 MissionName = "OvertimeQueenCase" Success = "true" cMissionObjectiveMissionStatus BlueTooth1 MissionName = "OvertimeBlueTooth" Success = "true" cMissionObjectiveMissionStatus LabSuit1 MissionName = "OvertimeLabSuit" Success = "true" cMissionObjectiveMissionStatus GiftBasket1 MissionName = "OvertimeGiftBasket" Success = "true" cMissionObjectiveMissionStatus Champagne1 MissionName = "OvertimeChampagne" Success = "true" cMissionPrereq TheFactsDone8 cMissionObjectiveMissionStatus TheFacts11 MissionName = "TheFacts" Success = "true" cMissionLevelReady Arena11 LevelName = "LEVEL_ARENA_BACKSTAGE" cMissionTimer WaitForTK5 DeltaTimeSecondsRealTime = "2" cMissionDialogue TKTaunt9 Dialogue0 = "77577" IgnoreAction = "true" LoopThisNode = "true" SpeakerID0 = "50310"
ReturnToArena[]
cMissionDefinition ReturnToArena Color = "13107200" DebugSpawnPoint = "EntrySouthStrip" DescriptionSummary = "80595" DisplayName = "80596" Duration = "97200" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "ARENA_BACKSTAGE" MissionType = "8" PrerequisiteMission = "OvertimeDoorLocked" ShowInDebugMenu = "false" ShowInHUD = "true" StartTime = "291606" cMissionObjective Overtime-Objective4 cMissionObjectiveEvent x495 EventString = "OTDoorOpened" MissionWaypoint = "ARENA_BACKSTAGE,-64.558,13.679,14.069" cMissionCinematic ChuckGetsKnockedOut CinematicName = "065a_chuck_is_knocked_out_a" NoTeleportAfterIsOK = "true" UseLastPlayerWhoSwitchedLevel = "false" cMissionLoadLevel Load4 Level = "TKOT_BATTLE" LevelSpawnPoint = "TKOTStart" cMissionSetMissionState set_tk_intro_cinematic_player MissionName = "Overtime" mMissionState = "0" cMissionObjectiveBeAtLocation x501 MissionWaypoint = "TKOT_BATTLE,7.455,12.531,-32.214" RadiusFromWaypoint = "4" cMissionLevelReady ArenaBackstage2 LevelName = "LEVEL_ARENA_BACKSTAGE" cMissionSendCommandToProp OpenArenaDoors PropCommand = "8" PropName = "Arena_Halldoor1" cMissionSendCommandToProp OpenArenaDoors3 PropCommand = "8" PropName = "Arena_Halldoor2" cMissionSendCommandToProp OpenArenaDoors2 PropCommand = "8" PropName = "Arena_Halldoor3" cMissionSendCommandToProp OpenArenaDoors1 PropCommand = "8" PropName = "Arena_Halldoor4" cMissionZombieRemoval x612 Location = "-68.823,13.678,14.758" Radius = "5" cMissionZombieRemoval x716 Location = "-135.590,6.926,16.012" Radius = "8" cMissionZombieRemoval x717 Location = "-125.757,9.183,14.847" Radius = "5" cMissionZombieRemoval x719 Location = "-115.662,9.185,14.283" Radius = "5" cMissionZombieRemoval x632 Location = "-105.738,9.185,14.180" Radius = "5" cMissionZombieRemoval x649 Location = "-97.242,11.418,14.450" Radius = "8" cMissionZombieRemoval x650 Location = "-87.866,13.678,14.311" Radius = "8" cMissionZombieRemoval x651 Location = "-77.413,13.678,13.870" Radius = "8" cMissionTimer DelayDeadZombies DeltaTimeSecondsRealTime = ".25" TriggerXTimes = "1" cMissionSpawnZombie DeadZombie21 NumberOfZombies = "1" Rotation = "5" SpawnDeadZombie = "true" SpawnPoint = "-103.269,9.169,16.733" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadZombie33 NumberOfZombies = "1" Rotation = "2" SpawnDeadZombie = "true" SpawnPoint = "-103.444,9.169,11.810" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadZombie32 NumberOfZombies = "1" Rotation = "6" SpawnDeadZombie = "true" SpawnPoint = "-96.973,11.418,16.601" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadZombie31 NumberOfZombies = "1" Rotation = "2" SpawnDeadZombie = "true" SpawnPoint = "-91.295,13.681,13.584" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadZombie30 NumberOfZombies = "1" Rotation = "1" SpawnDeadZombie = "true" SpawnPoint = "-87.834,13.681,15.887" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadZombie29 NumberOfZombies = "1" Rotation = "5" SpawnDeadZombie = "true" SpawnPoint = "-82.342,13.681,11.145" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadZombie28 NumberOfZombies = "1" Rotation = "3" SpawnDeadZombie = "true" SpawnPoint = "-79.793,13.681,14.080" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadZombie27 NumberOfZombies = "1" Rotation = "2.5" SpawnDeadZombie = "true" SpawnPoint = "-77.040,13.681,16.246" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadZombie26 NumberOfZombies = "1" Rotation = "6" SpawnDeadZombie = "true" SpawnPoint = "-75.338,13.681,12.799" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadZombie25 NumberOfZombies = "1" Rotation = "4.5" SpawnDeadZombie = "true" SpawnPoint = "-72.630,13.681,16.180" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadZombie24 NumberOfZombies = "1" Rotation = "1" SpawnDeadZombie = "true" SpawnPoint = "-70.460,13.681,12.597" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadZombie23 NumberOfZombies = "1" Rotation = "5.5" SpawnDeadZombie = "true" SpawnPoint = "-68.014,13.681,15.530" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadZombie22 NumberOfZombies = "1" Rotation = "3.5" SpawnDeadZombie = "true" SpawnPoint = "-97.323,11.418,11.930" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadZombie38 NumberOfZombies = "1" Rotation = "6" SpawnDeadZombie = "true" SpawnPoint = "-113.472,9.169,11.237" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadZombie37 NumberOfZombies = "1" Rotation = "5" SpawnDeadZombie = "true" SpawnPoint = "-120.577,9.168,16.063" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadZombie36 NumberOfZombies = "1" Rotation = "4" SpawnDeadZombie = "true" SpawnPoint = "-125.020,9.168,10.973" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadZombie35 NumberOfZombies = "1" Rotation = "5" SpawnDeadZombie = "true" SpawnPoint = "-136.244,6.926,12.600" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadZombie34 NumberOfZombies = "1" Rotation = "2" SpawnDeadZombie = "true" SpawnPoint = "-136.886,6.926,18.616" ZombieType = "zombie_skinny" cMissionStartEffect Blood23 EffectEnum = "11" Location = "-103.153,10.469,16.560" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Blood35 EffectEnum = "11" Location = "-103.516,9.569,11.835" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Blood34 EffectEnum = "11" Location = "-97.029,12.218,16.508" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Blood33 EffectEnum = "11" Location = "-91.164,13.881,13.553" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Blood32 EffectEnum = "11" Location = "-87.896,14.281,15.788" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Blood31 EffectEnum = "11" Location = "-82.413,14.481,10.976" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Blood30 EffectEnum = "11" Location = "-79.872,14.281,13.985" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Blood29 EffectEnum = "11" Location = "-77.031,14.481,16.383" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Blood28 EffectEnum = "11" Location = "-75.347,14.381,12.782" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Blood27 EffectEnum = "11" Location = "-72.672,14.681,16.086" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Blood26 EffectEnum = "11" Location = "-70.506,14.381,12.605" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Blood25 EffectEnum = "11" Location = "-68.008,14.181,15.532" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Blood24 EffectEnum = "11" Location = "-97.189,13.018,11.716" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Blood36 EffectEnum = "229" Location = "-97.546,12.531,13.945" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Blood37 EffectEnum = "27" Location = "-87.489,14.278,11.746" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Blood40 EffectEnum = "54" Location = "-83.323,14.378,15.139" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Blood39 EffectEnum = "21" Location = "-78.628,14.478,11.007" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Blood38 EffectEnum = "21" Location = "-72.413,14.278,14.381" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Blood41 EffectEnum = "229" Location = "-67.388,14.378,12.441" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Blood42 EffectEnum = "229" Location = "-113.563,9.469,11.261" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Blood46 EffectEnum = "229" Location = "-120.575,9.768,16.064" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Blood45 EffectEnum = "229" Location = "-129.869,8.819,12.320" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Blood44 EffectEnum = "229" Location = "-136.178,7.326,12.701" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Blood43 EffectEnum = "229" Location = "-136.963,7.326,18.575" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Blood50 EffectEnum = "229" Location = "-134.918,8.726,21.007" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Blood49 EffectEnum = "229" Location = "-129.719,9.560,22.055" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Blood48 EffectEnum = "229" Location = "-122.875,9.669,18.900" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Blood47 EffectEnum = "229" Location = "-116.634,9.969,17.126" Number = "1" Rotation = "0,0,0,1" cMissionTimer Delay DeltaTimeSecondsRealTime = "5" TriggerBothPlayers = "true" TriggerXTimes = "1" cMissionPhoneCall TKcallsChuck HighPriority = "true" cMissionDialogue ChuckGotEverything Dialogue0 = "77595" SpeakerID0 = "50310" cMissionOnEvent ArenaDoorsOpened1 EventString = "Arena_Halldoor1_Opened" cMissionSendEvent x517 Value = "OTDoorOpened" cMissionOnEvent ArenaDoorsOpened4 EventString = "Arena_Halldoor2_Opened" cMissionSendEvent x544 Value = "OTDoorOpened" cMissionOnEvent ArenaDoorsOpened3 EventString = "Arena_Halldoor3_Opened" cMissionSendEvent x537 Value = "OTDoorOpened" cMissionOnEvent ArenaDoorsOpened2 EventString = "Arena_Halldoor4_Opened" cMissionSendEvent x536 Value = "OTDoorOpened"
OvertimeZombrexCall[]
cMissionDefinition OvertimeZombrexCall Color = "13107200" Duration = "3600" MissionType = "8" PrerequisiteMission = "Zombrex5" ShowInDebugMenu = "false" ShowInHUD = "false" StartTime = "370806" cMissionObjective ItemsGathered2 cMissionObjectiveEvent BossBattleStarted EventString = "OTDoorOpened" cMissionPrereq TheFactsDone9 cMissionObjectiveMissionStatus TheFacts12 MissionName = "TheFacts" Success = "true" cMissionTimer WaitToCall DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall CallZombrex1 DeactivateOnLevelTransition = "false" HighPriority = "true" cMissionDialogue TKZombrexCall1 Dialogue0 = "77596" SpeakerID0 = "50310" cMissionOnFail ItemsNotGathered cMissionLevelReady TKOT LevelName = "LEVEL_TKOT_BATTLE" cMissionSendEvent EndThis2 Value = "OTDoorOpened"
Missions Section 3[]
ParForTheCourse[]
cMissionDefinition ParForTheCourse CantFailOnLevel = "ROYAL_FLUSH" Color = "16422912" DebugSpawnPoint = "EntryFortunePark" DescriptionSummary = "80562" DisplayName = "80026" Duration = "25200" LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH" MissionType = "3" ShowInDebugMenu = "true" StartTime = "158400" cMissionTimer x212 DeltaTimeSecondsRealTime = "4" TriggerXTimes = "1" cMissionPhoneCall x213 cMissionDialogue x214 Dialogue0 = "65130" SpeakerID0 = "77510" cMissionObjective ParForTheCourse-Objective cMissionObjectiveNPCJoin Luz MissionWaypoint = "ROYAL_FLUSH,-189.968,-1.558,-79.755" NPCName = "srv_luz" cMissionLevelReady x215 LevelName = "LEVEL_ROYAL_FLUSH" cMissionSpawnNPC Luz1 DefaultBehaviour = "Idle" NPCName = "srv_luz" Rotation = "2.731" SpawnPoint = "-190.070,-1.558,-79.781" WithProp = "GolfClub" cMissionDialogueCondition LuzSafeZone DialogueCondition = "9" cMissionDialogue d327 AutoStart = "false" Dialogue0 = "65131" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "true" SpeakerID0 = "65176" cMissionDialogue d329 Dialogue0 = "65132" Dialogue1 = "65133" Dialogue2 = "65134" JoinChuckAfter = "false" LoopThisNode = "false" ReactionAnim0 = "0" Speaker0 = "srv_luz" SpeakerID0 = "65176" SpeakerID1 = "65167" SpeakerID2 = "65167" cMissionDialogue d332 Dialogue0 = "65135" Dialogue1 = "65136" JoinChuckAfter = "true" LoopThisNode = "false" ReactionAnim0 = "5" ReactionAnim1 = "12" Speaker0 = "srv_luz" Speaker1 = "srv_luz" SpeakerID0 = "65176" SpeakerID1 = "65176" cMissionZombieFactory x14 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_cocktaildress" Type3 = "zombie_skinny_female" ZombieWarehouseName = "ParZombies"
Postman[]
cMissionDefinition Postman CantFailOnLevel = "ROYAL_FLUSH" Color = "13058304" DebugSpawnPoint = "EntryRoyalFlushPlaza" DescriptionSummary = "80563" DisplayName = "80042" Duration = "54000" ExplicitStart = "false" LevelToStartAtIfDebuggingMission = "AMERICANA_CASINO" MissionType = "4" ShowInDebugMenu = "true" StartTime = "169200" cMissionTimer x127 DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall x128 cMissionDialogue x129 Dialogue0 = "65149" SpeakerID0 = "77510" cMissionObjective Postman-Objective MissionWaypoint = "ROYAL_FLUSH,-213.183,-1.546,-99.431" cMissionObjectiveKillBoss Postman1 BOSS_NAME = "Postman" MissionWaypoint = "ROYAL_FLUSH,-219.069,-0.596,-110.562" cMissionLevelReady PostmanLoc LevelName = "LEVEL_ROYAL_FLUSH" cMissionOnTrigger Trigger_Postman Cooperative = "true" DisplayName = "50455" InnerRadius = "2.01" InteractButton = "true" Location = "-219.069,-0.596,-110.562" Radius = "5" RenderSphere = "true" ZombieRotation = "0,0,0,1" cMissionCinematic PostmanIntro CinematicName = "089_postman_boss_intro" cMissionTeleportPlayer ToTheFight1 SpawnPoint = "PostmanBattle" TeleportAllPlayers = "true" cMissionBossBattle Postman2 BattleFile = "data/datafile/battle_postman.txt" BattleName = "Postman" cMissionDisableTriggerVolume DisablePostmanTrigger TriggerName = "Trigger_Postman" cMissionSendEvent PstmanStarted Value = "PostmanStarted" cMissionStartEffect Flames ChuckCanBeHarmedFromEffect = "true" EffectEnum = "168" Location = "-219.436,-1.135,-110.036" Loop = "true" Rotation = "0,0,0,1" cMissionStartEffect Flames1 ChuckCanBeHarmedFromEffect = "true" EffectEnum = "168" Location = "-217.962,-1.545,-111.200" Loop = "true" Rotation = "0,0,0,1" cMissionTimer PostmanZombieRemoval DeltaTimeSecondsRealTime = ".25" cMissionZombieRemoval PostmanZRemove3 Location = "-214.345,-1.552,-106.710" Radius = "20" cMissionSpawnItem CardboardBox ItemName = "CardboardBox" Location = "-219.257,-1.263,-113.649" Rotation = "-0.188,-0.191,0.678,0.680" cMissionSpawnItem CardboardBox1 ItemName = "CardboardBox" Location = "-218.553,-1.351,-114.497" Rotation = "-0.000,0.000,0.000,1.000" cMissionSpawnItem NewsPaper ItemName = "Newspaper" Location = "-216.382,-1.520,-112.136" Rotation = "-0.556,0.098,-0.437,0.700" cMissionSpawnItem NewsPaper2 ItemName = "Newspaper" Location = "-216.416,-1.525,-113.810" Rotation = "-0.106,0.285,-0.697,0.649" cMissionSpawnItem NewsPaper1 ItemName = "Newspaper" Location = "-217.499,-1.530,-113.231" Rotation = "-0.155,0.694,-0.690,0.136" cMissionSendCommandToProp DestroyBoard PropCommand = "17" PropName = "SandwichBoard5" cMissionOnSuccess DeadPostman cMissionCinematic PostmanOutro CinematicName = "090_postman_boss_death" cMissionTeleportPlayer EndofPostmanFight SpawnPoint = "PostmanEnd" TeleportAllPlayers = "true" cMissionSpawnItem PostmanShotgun ItemName = "Shotgun" Location = "-225.089,-1.542,-101.846" Rotation = "0.670,0.672,0.222,0.222" cMissionSpawnItem PostmanPropaneTank ItemName = "PropaneTank" Location = "-227.588,-1.546,-99.755" Rotation = "0.670,0.672,0.222,0.222" cMissionSendCommandToProp Detonate PropCommand = "4" PropName = "PostmanPropaneTank" cMissionHideTriggerVolume x20 TriggerName = "Trigger_Cinematic1" cMissionTimer ZombrexTimer DeltaTimeSecondsRealTime = "1.5" KeepAliveAfterMissionEnd = "true" TriggerXTimes = "1" cMissionSetChuckState PostmanZombrex ChuckState = "20" Value = "85001" cMissionTimer PsychoPP DeltaTimeSecondsRealTime = "3" KeepAliveAfterMissionEnd = "true" TriggerXTimes = "1" cMissionSetChuckState AddPP ChuckState = "24" Value = "20000"
PostmanGoodCart[]
cMissionDefinition PostmanGoodCart Color = "13058304" DebugSpawnPoint = "EntryRoyalFlushPlaza" DescriptionSummary = "80563" DisplayName = "80042" Duration = "54000" ExplicitStart = "false" LevelToStartAtIfDebuggingMission = "AMERICANA_CASINO" MissionType = "8" ShowInDebugMenu = "false" StartTime = "169200" cMissionObjective ClearCart cMissionObjectiveEvent PostmanStarted1 EventString = "PostmanStarted" cMissionLevelReady PostmanLoc1 LevelName = "LEVEL_ROYAL_FLUSH" cMissionSpawnItem GoodCart ItemName = "PostManTruck" Location = "-218.916,-0.596,-110.690" Rotation = "0.000,-0.199,0.000,1.000" cMissionOnSuccess Finished cMissionSendCommandToProp DestroyGoodCart PropCommand = "17" PropName = "GoodCart" cMissionSendAudioEvent CartOnFire AudioEvent = "PostalCartOnFire"
PostmanWreckedCart[]
cMissionDefinition PostmanWreckedCart Color = "13058304" DebugSpawnPoint = "EntryRoyalFlushPlaza" DescriptionSummary = "80563" DisplayName = "80042" Duration = "486000" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "AMERICANA_CASINO" MissionType = "8" ShowInDebugMenu = "false" StartTime = "169200" WaitUntilEnd = "true" cMissionPrereq PostmanStarted cMissionObjectiveMissionStatus GoodCart2 MissionName = "PostmanGoodCart" Success = "true" cMissionLevelReady PostmanLoc2 LevelName = "LEVEL_ROYAL_FLUSH" cMissionSpawnItem WreckedCart ItemName = "PostManTruckDmg" Location = "-218.916,-0.596,-110.690" Rotation = "0.000,-0.199,0.000,1.000"
Protester[]
cMissionDefinition Protester CantFailOnLevel = "AMERICANA_CASINO" Color = "13058304" DebugSpawnPoint = "EntryAmericanaCasino" DescriptionSummary = "80564" DisplayName = "80005" Duration = "68400" LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH" MissionType = "4" ShowInDebugMenu = "true" StartTime = "61200" cMissionPrereq VikkiSpawned cMissionObjectiveMissionStatus VikkiSrv MissionName = "ProtesterSurvivors" Started = "true" cMissionObjective Protester-Objective MissionWaypoint = "AMERICANA_CASINO,-441.761,-4.737,-11.463" cMissionObjectiveKillBoss KillProtester BOSS_NAME = "Protester" MissionWaypoint = "AMERICANA_CASINO,-441.821,-4.737,-11.470" cMissionTimer x465 DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall x520 cMissionDialogue x525 Dialogue0 = "65115" SpeakerID0 = "77510" cMissionLevelReady AmericanaCasino1 LevelName = "LEVEL_AMERICANA_CASINO" cMissionOnTrigger Trigger_Cinematic2 InnerRadius = "2" Location = "-441.821,-4.737,-11.474" Radius = "2" RenderSphere = "true" ZombieRotation = "0,0,0,1" cMissionCinematic Intro CinematicName = "091_protestor_boss_intro" cMissionTeleportPlayer Start3 SpawnPoint = "ProtesterStart" cMissionBossBattle ProtesterBattle1 BattleFile = "data/datafile/battle_protester.txt" BattleName = "Protester" cMissionSpawnItem Boss_sign3 ItemName = "ProtesterSign" Location = "-450.075,-4.234,-6.584" Rotation = "-0.753,0.165,-0.079,1.553" cMissionSpawnItem Boss_GarbageCan ItemName = "GarbageCan_1" Location = "-441.485,-4.196,-13.965" Rotation = "-1.206,-1.659,1.363,-0.134" cMissionSpawnItem Boss_Snack ItemName = "Snack" Location = "-441.930,-4.560,-14.837" Rotation = "0.000,-0.815,0.000,1.000" cMissionSpawnItem Boss_sign1 ItemName = "ProtesterSign" Location = "-450.779,-4.737,-5.702" Rotation = "0.000,2.894,0.000,1.000" cMissionDisableTriggerVolume DisableSave27 TriggerName = "Save1" cMissionDisableTriggerVolume DisableSave28 TriggerName = "Save26" cMissionDisableTriggerVolume DisableSave29 TriggerName = "Save25" cMissionDisableTriggerVolume DisableSave30 TriggerName = "Save24" cMissionDisableTriggerVolume DisableSave31 TriggerName = "Save23" cMissionDisableTriggerVolume DisableSave32 TriggerName = "Save22" cMissionDisableTriggerVolume DisableSave33 TriggerName = "Save21" cMissionDisableTriggerVolume DisableSave34 TriggerName = "Save20" cMissionDisableTriggerVolume DisableSave35 TriggerName = "Save19" cMissionDisableTriggerVolume DisableSave36 TriggerName = "Save18" cMissionDisableTriggerVolume DisableSave37 TriggerName = "Save17" cMissionDisableTriggerVolume DisableSave38 TriggerName = "Save16" cMissionDisableTriggerVolume DisableSave39 TriggerName = "Save15" cMissionDisableTriggerVolume DisableSave40 TriggerName = "Save14" cMissionDisableTriggerVolume DisableSave41 TriggerName = "Save13" cMissionDisableTriggerVolume DisableSave42 TriggerName = "Save12" cMissionDisableTriggerVolume DisableSave43 TriggerName = "Save11" cMissionDisableTriggerVolume DisableSave44 TriggerName = "Save10" cMissionDisableTriggerVolume DisableSave45 TriggerName = "Save9" cMissionDisableTriggerVolume DisableSave46 TriggerName = "Save8" cMissionDisableTriggerVolume DisableSave47 TriggerName = "Save7" cMissionDisableTriggerVolume DisableSave48 TriggerName = "Save6" cMissionDisableTriggerVolume DisableSave49 TriggerName = "Save5" cMissionDisableTriggerVolume DisableSave50 TriggerName = "Save4" cMissionDisableTriggerVolume DisableSave51 TriggerName = "Save3" cMissionDisableTriggerVolume DisableSave52 TriggerName = "Save2" cMissionDisableTriggerVolume DisableSaveUrinal1 TriggerName = "SaveUrinal1" cMissionDisableTriggerVolume DisableSaveUrinal2 TriggerName = "SaveUrinal2" cMissionDisableTriggerVolume DisableSaveUrinal3 TriggerName = "SaveUrinal3" cMissionDisableTriggerVolume DisableSaveUrinal4 TriggerName = "SaveUrinal4" cMissionDisableTriggerVolume DisableSaveUrinal5 TriggerName = "SaveUrinal5" cMissionDisableTriggerVolume DisableSaveUrinal6 TriggerName = "SaveUrinal6" cMissionDisableTriggerVolume DisableSaveUrinal7 TriggerName = "SaveUrinal7" cMissionDisableTriggerVolume DisableSaveUrinal8 TriggerName = "SaveUrinal8" cMissionDisableTriggerVolume DisableSaveUrinal9 TriggerName = "SaveUrinal9" cMissionDisableTriggerVolume DisableSaveUrinal10 TriggerName = "SaveUrinal10" cMissionDisableTriggerVolume DisableSaveUrinal11 TriggerName = "SaveUrinal11" cMissionDisableTriggerVolume DisableSaveUrinal12 TriggerName = "SaveUrinal12" cMissionDisableTriggerVolume DisableSaveUrinal13 TriggerName = "SaveUrinal13" cMissionDisableTriggerVolume DisableSaveUrinal14 TriggerName = "SaveUrinal14" cMissionDisableTriggerVolume DisableSaveUrinal15 TriggerName = "SaveUrinal15" cMissionDisableTriggerVolume DisableSaveUrinal16 TriggerName = "SaveUrinal16" cMissionOnSuccess Win1 cMissionCinematic Win2 CinematicName = "092_protestor_boss_death" cMissionTeleportPlayer Protester_Defeated SpawnPoint = "ProtesterEnd" cMissionEnableTriggerVolume EnableSave52 TriggerName = "Save2" cMissionEnableTriggerVolume EnableSave51 TriggerName = "Save3" cMissionEnableTriggerVolume EnableSave50 TriggerName = "Save4" cMissionEnableTriggerVolume EnableSave45 TriggerName = "Save9" cMissionEnableTriggerVolume EnableSave49 TriggerName = "Save5" cMissionEnableTriggerVolume EnableSave48 TriggerName = "Save6" cMissionEnableTriggerVolume EnableSave47 TriggerName = "Save7" cMissionEnableTriggerVolume EnableSave46 TriggerName = "Save8" cMissionEnableTriggerVolume EnableSave44 TriggerName = "Save10" cMissionEnableTriggerVolume EnableSave43 TriggerName = "Save11" cMissionEnableTriggerVolume EnableSave42 TriggerName = "Save12" cMissionEnableTriggerVolume EnableSave41 TriggerName = "Save13" cMissionEnableTriggerVolume EnableSave40 TriggerName = "Save14" cMissionEnableTriggerVolume EnableSave39 TriggerName = "Save15" cMissionEnableTriggerVolume EnableSave38 TriggerName = "Save16" cMissionEnableTriggerVolume EnableSave37 TriggerName = "Save17" cMissionEnableTriggerVolume EnableSave36 TriggerName = "Save18" cMissionEnableTriggerVolume EnableSave35 TriggerName = "Save19" cMissionEnableTriggerVolume EnableSave34 TriggerName = "Save20" cMissionEnableTriggerVolume EnableSave33 TriggerName = "Save21" cMissionEnableTriggerVolume EnableSave32 TriggerName = "Save22" cMissionEnableTriggerVolume EnableSave29 TriggerName = "Save25" cMissionEnableTriggerVolume EnableSave28 TriggerName = "Save26" cMissionEnableTriggerVolume EnableSave31 TriggerName = "Save23" cMissionEnableTriggerVolume EnableSave30 TriggerName = "Save24" cMissionEnableTriggerVolume EnableSave27 TriggerName = "Save1" cMissionEnableTriggerVolume EnableSaveUrinal1 TriggerName = "SaveUrinal1" cMissionEnableTriggerVolume EnableSaveUrinal2 TriggerName = "SaveUrinal2" cMissionEnableTriggerVolume EnableSaveUrinal3 TriggerName = "SaveUrinal3" cMissionEnableTriggerVolume EnableSaveUrinal4 TriggerName = "SaveUrinal4" cMissionEnableTriggerVolume EnableSaveUrinal5 TriggerName = "SaveUrinal5" cMissionEnableTriggerVolume EnableSaveUrinal6 TriggerName = "SaveUrinal6" cMissionEnableTriggerVolume EnableSaveUrinal7 TriggerName = "SaveUrinal7" cMissionEnableTriggerVolume EnableSaveUrinal8 TriggerName = "SaveUrinal8" cMissionEnableTriggerVolume EnableSaveUrinal9 TriggerName = "SaveUrinal9" cMissionEnableTriggerVolume EnableSaveUrinal10 TriggerName = "SaveUrinal10" cMissionEnableTriggerVolume EnableSaveUrinal11 TriggerName = "SaveUrinal11" cMissionEnableTriggerVolume EnableSaveUrinal12 TriggerName = "SaveUrinal12" cMissionEnableTriggerVolume EnableSaveUrinal13 TriggerName = "SaveUrinal13" cMissionEnableTriggerVolume EnableSaveUrinal14 TriggerName = "SaveUrinal14" cMissionEnableTriggerVolume EnableSaveUrinal15 TriggerName = "SaveUrinal15" cMissionEnableTriggerVolume EnableSaveUrinal16 TriggerName = "SaveUrinal16" cMissionSetChuckState ProtesterPP ChuckState = "24" Value = "20000" cMissionSpawnZombie PRotesterNISZombie NumberOfZombies = "1" Rotation = "-150.15" SpawnPoint = "-455.898,-4.721,-15.032" SpecifyZombie = "8971800068736514" ZombieType = "zombie_skinny" ZombieVariation = "0" cMissionOnEnter x7 cMissionSetLevelFlags x16 FlagsToAdd = "6" FlagsToRemove = "5" Level = "AMERICANA_CASINO" cMissionOnFail ProtesterFail cMissionEnableTriggerVolume EnableSave1 TriggerName = "Save1" cMissionEnableTriggerVolume EnableSave26 TriggerName = "Save26" cMissionEnableTriggerVolume EnableSave25 TriggerName = "Save25" cMissionEnableTriggerVolume EnableSave24 TriggerName = "Save24" cMissionEnableTriggerVolume EnableSave23 TriggerName = "Save23" cMissionEnableTriggerVolume EnableSave22 TriggerName = "Save22" cMissionEnableTriggerVolume EnableSave21 TriggerName = "Save21" cMissionEnableTriggerVolume EnableSave20 TriggerName = "Save20" cMissionEnableTriggerVolume EnableSave19 TriggerName = "Save19" cMissionEnableTriggerVolume EnableSave18 TriggerName = "Save18" cMissionEnableTriggerVolume EnableSave17 TriggerName = "Save17" cMissionEnableTriggerVolume EnableSave16 TriggerName = "Save16" cMissionEnableTriggerVolume EnableSave15 TriggerName = "Save15" cMissionEnableTriggerVolume EnableSave14 TriggerName = "Save14" cMissionEnableTriggerVolume EnableSave13 TriggerName = "Save13" cMissionEnableTriggerVolume EnableSave12 TriggerName = "Save12" cMissionEnableTriggerVolume EnableSave11 TriggerName = "Save11" cMissionEnableTriggerVolume EnableSave10 TriggerName = "Save10" cMissionEnableTriggerVolume EnableSave9 TriggerName = "Save9" cMissionEnableTriggerVolume EnableSave8 TriggerName = "Save8" cMissionEnableTriggerVolume EnableSave7 TriggerName = "Save7" cMissionEnableTriggerVolume EnableSave6 TriggerName = "Save6" cMissionEnableTriggerVolume EnableSave5 TriggerName = "Save5" cMissionEnableTriggerVolume EnableSave4 TriggerName = "Save4" cMissionEnableTriggerVolume EnableSave3 TriggerName = "Save3" cMissionEnableTriggerVolume EnableSave2 TriggerName = "Save2"
ProtesterSurvivors[]
cMissionDefinition ProtesterSurvivors CantFailOnLevel = "AMERICANA_CASINO" Color = "13058304" DescriptionSummary = "80005" DisplayName = "80005" Duration = "68400" ExplicitStart = "false" MissionType = "3" ShowInDebugMenu = "false" ShowInHUD = "false" StartTime = "61200" cMissionObjective Protester-Objective3 cMissionObjectiveNPCJoin Vikki NPCName = "srv_vikki" cMissionLevelReady AmericanaCasino2 LevelName = "LEVEL_AMERICANA_CASINO" cMissionSpawnNPC Vikki1 DefaultBehaviour = "Idle" NPCName = "srv_vikki" Rotation = "-0.057" SpawnPoint = "-452.734,-4.728,-14.382" WithProp = "RebeccaRope" cMissionDialogueCondition ProtesterDead ConditionParameter1 = "Protester" DialogueCondition = "23" cMissionDialogue JoinMe11 ClearPreJoinAfterReaction0 = "false" Dialogue0 = "65817" JoinChuckAfter = "false" LoopThisNode = "true" Speaker0 = "srv_vikki" SpeakerID0 = "65178" cMissionDialogue JoinMe10 AutoStart = "false" ClearPreJoinAfterReaction0 = "false" ClearPreJoinAfterReaction1 = "false" Dialogue0 = "65618" JoinChuckAfter = "true" Speaker0 = "srv_vikki" SpeakerID0 = "65178" cMissionSetChuckState HideWeapon1 ChuckState = "11" cMissionSendCommandToProp DestroyRope4 PropCommand = "17" TargetNPCName = "srv_vikki" cMissionSetChuckState UntieVikki2 ChuckState = "39" Item = "Untie" cMissionTimer WaitReact DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionSetNPCScriptedAction VikkiGetUp NPCName = "srv_vikki" ReactionAnim = "16" cMissionSetNPCScriptedAction ClearVikkiPrejoin3 NPCName = "srv_vikki" ReactionAnim = "18" cMissionOnFail VikkiDead cMissionSetChuckState DestroyRopes ChuckState = "40" Item = "RebeccaRope"
QueenWaspsNIS (Introduction to the queen)[]
cMissionDefinition QueenWaspsNIS Color = "7697781" Duration = "262800" ExplicitStart = "false" LevelRequiredToStartName = "SAFEHOUSE" MissionType = "8" StartTime = "111600" cMissionObjective x97 cMissionObjectiveEvent x306 EventString = "EndQueensNIS" cMissionOnEvent x202 EventString = "Machine4_Opened" cMissionSendEvent x316 Value = "EndQueensNIS" cMissionOnEvent Machine3Opened EventString = "Machine3_Opened" cMissionSendEvent EndQueen Value = "EndQueensNIS" cMissionOnSuccess x315 cMissionCinematic Queen1 CinematicName = "035_intro_to_queen_wasps" cMissionTeleportPlayer x370 SpawnPoint = "EndQueens" TeleportAllPlayers = "true" cMissionSendCommandToProp x372 PropCommand = "14" PropName = "Machine3" cMissionSendCommandToProp x371 PropCommand = "13" PropName = "Machine4" cMissionSpawnZombie DeadZombie16 NumberOfZombies = "1" QueenInfected = "false" Rotation = ".5" SpawnDeadZombie = "true" SpawnPoint = "-270.389,-1.545,-104.497" SpecifyZombie = "9007129427927553" ZombieType = "zombie_skinny" ZombieVariation = "1" cMissionSpawnZombie DeadZombie20 NumberOfZombies = "1" QueenInfected = "false" Rotation = "6" SpawnDeadZombie = "true" SpawnPoint = "-272.112,-1.545,-104.491" SpecifyZombie = "8971800083875329" ZombieType = "zombie_skinny" ZombieVariation = "2" cMissionSpawnZombie DeadZombie19 NumberOfZombies = "1" QueenInfected = "false" Rotation = "3.000" SpawnDeadZombie = "true" SpawnPoint = "-266.489,-1.545,-102.690" SpecifyZombie = "8971807560025601" ZombieType = "zombie_skinny" ZombieVariation = "5" cMissionSpawnZombie DeadZombie18 NumberOfZombies = "1" QueenInfected = "false" Rotation = "1" SpawnDeadZombie = "true" SpawnPoint = "-266.340,-1.545,-100.708" SpecifyZombie = "8971460793582081" ZombieType = "zombie_skinny" ZombieVariation = "1" cMissionSpawnZombie DeadZombie17 NumberOfZombies = "1" QueenInfected = "false" Rotation = "1.5" SpawnDeadZombie = "true" SpawnPoint = "-269.076,-1.545,-101.460" SpecifyZombie = "8971462909871617" ZombieType = "zombie_skinny" ZombieVariation = "0" cMissionPrereq Zombrex2Success cMissionObjectiveMissionStatus GiveZombrex1 MissionName = "Zombrex2GiveZombrex" Success = "true" cMissionLevelReady RoyalFlush10 LevelName = "LEVEL_ROYAL_FLUSH" cMissionSendCommandToProp CloseDoors PropCommand = "32" PropName = "Machine3" cMissionSendCommandToProp CloseDoors1 PropCommand = "32" PropName = "Machine4"
RockHeroes[]
cMissionDefinition RockHeroes CantFailOnLevel = "FORTUNE_EXTERIOR" Color = "16422912" DebugSpawnPoint = "EntryYucutan" DescriptionSummary = "80565" DisplayName = "80043" Duration = "39600" LevelToStartAtIfDebuggingMission = "FORTUNE_EXTERIOR" MissionType = "3" ShowInDebugMenu = "true" StartTime = "100800" cMissionTimer x284 DeltaTimeSecondsRealTime = "5" TriggerXTimes = "1" cMissionPhoneCall x285 cMissionDialogue x286 Dialogue0 = "65893" SpeakerID0 = "77510" cMissionObjective RockHeroes-Objective cMissionObjectiveNPCJoin JeannaJoin MissionWaypoint = "FORTUNE_EXTERIOR,61.841,2.620,-113.257" NPCName = "srv_jeanna" cMissionObjectiveNPCJoin FloydJoin MissionWaypoint = "FORTUNE_EXTERIOR,61.841,2.620,-113.257" NPCName = "srv_floyd" cMissionObjectiveNPCJoin AllenJoin MissionWaypoint = "FORTUNE_EXTERIOR,61.841,2.620,-113.257" NPCName = "srv_allen" cMissionLevelReady x288 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSpawnNPC SpawnJeanna DefaultBehaviour = "Idle" NPCName = "srv_jeanna" Rotation = "-2.007" SpawnPoint = "59.570,2.400,-115.507" cMissionDialogue d340 Dialogue0 = "65692" Dialogue1 = "65693" Dialogue2 = "65694" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "false" ReactionAnim0 = "2" Speaker0 = "srv_jeanna" SpeakerID0 = "65627" SpeakerID1 = "65167" SpeakerID2 = "65627" cMissionDialogue d345 Dialogue0 = "65695" Dialogue1 = "65696" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "false" ReactionAnim0 = "2" SpeakerID0 = "65167" SpeakerID1 = "65627" cMissionDialogue d341 AutoStart = "true" Dialogue0 = "65697" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "false" ReactionAnim0 = "15" Speaker0 = "srv_jeanna" SpeakerID0 = "65627" cMissionSetNPCScriptedAction Jenna_Rock_Out2 NPCName = "srv_jeanna" ReactionAnim = "15" cMissionSetNPCScriptedAction Floyd_Rock_Out2 NPCName = "srv_floyd" ReactionAnim = "15" cMissionSetNPCScriptedAction Allen_Rock_Out2 NPCName = "srv_allen" ReactionAnim = "15" cMissionSendAudioEvent RockHeroesEnd4 AudioEvent = "ScoopRockHeroesEnd" cMissionSendCommandToProp ZombiesHeadsExplode5 ExecuteOnce = "true" PropCommand = "25" Value = "4" cMissionSendEvent NoDialogueforBand DialogManagerOnly = "true" Value = "stoptalking" cMissionTimer DelayClearPrejoin DeltaTimeSecondsRealTime = "4" TriggerXTimes = "1" cMissionSetNPCScriptedAction Jenna_Clear1 NPCName = "srv_jeanna" ReactionAnim = "18" cMissionSetNPCScriptedAction FloydClear1 NPCName = "srv_floyd" ReactionAnim = "18" cMissionSetNPCScriptedAction AllenClear1 NPCName = "srv_allen" ReactionAnim = "18" cMissionDialogue d342 AutoStart = "false" Dialogue0 = "66045" DialogueCondition = "0" JoinChuckAfter = "true" Joiner0 = "srv_allen" Joiner1 = "srv_floyd" LoopThisNode = "false" Speaker0 = "srv_jeanna" SpeakerID0 = "65627" cMissionSpawnNPC Floyd DefaultBehaviour = "idle" NPCName = "srv_floyd" Rotation = "-2.778" SpawnPoint = "60.084,2.400,-113.019" WithProp = "ElectricGuitar" cMissionDialogueCondition NotePlayed ConditionParameter1 = "stoptalking" DialogueCondition = "18" cMissionDialogue FloydTalk4 Dialogue0 = "65698" Dialogue1 = "65699" Dialogue2 = "65700" Dialogue3 = "65701" JoinChuckAfter = "false" SpeakerID0 = "65628" SpeakerID1 = "65167" SpeakerID2 = "65628" SpeakerID3 = "65167" cMissionDialogue FloydTalk16 AutoStart = "false" Dialogue0 = "65702" JoinChuckAfter = "false" LoopThisNode = "true" SpeakerID0 = "65628" cMissionDialogue FloydTalk5 AutoStart = "false" Dialogue0 = "66045" JoinChuckAfter = "true" Joiner0 = "srv_allen" Joiner1 = "srv_jeanna" LoopThisNode = "false" SpeakerID0 = "65628" cMissionSpawnNPC Allen DefaultBehaviour = "idle" NPCName = "srv_allen" Rotation = "-1.578" SpawnPoint = "62.526,2.399,-115.358" WithProp = "BassGuitar" cMissionDialogueCondition NotePlayed1 ConditionParameter1 = "stoptalking" DialogueCondition = "18" cMissionDialogue AllenTalk5 Dialogue0 = "65705" Dialogue1 = "65706" Dialogue2 = "65707" Dialogue3 = "65708" JoinChuckAfter = "false" SpeakerID0 = "65629" SpeakerID1 = "65167" SpeakerID2 = "65629" SpeakerID3 = "65167" cMissionDialogue AllenTalk16 AutoStart = "false" Dialogue0 = "65709" JoinChuckAfter = "false" LoopThisNode = "true" SpeakerID0 = "65629" cMissionDialogue FloydTalk6 AutoStart = "false" Dialogue0 = "66045" JoinChuckAfter = "true" Joiner0 = "srv_floyd" Joiner1 = "srv_jeanna" LoopThisNode = "false" SpeakerID0 = "65629" cMissionTimer ache DeltaTimeSecondsRealTime = "1" cMissionAdjustZombieTuning ForceUpdateMoreZombies MaxAttractorsForSurvivor = "0" MaxNumUpdatingZombies = "150" WanderingZombies = "0.3" cMissionSpawnItem MicCheck DisablePhysicsOnInitialPlacement = "true" ItemName = "MicStand" Location = "59.308,2.575,-115.730" Rotation = "0.000,0.924,0.000,0.385" cMissionSpawnItem RockHeroesFood DisablePhysicsOnInitialPlacement = "false" ItemName = "Beer" Location = "66.253,2.944,-110.852" Rotation = "-0.262,0.656,0.683,0.187" cMissionSpawnItem RockHeroesFood1 DisablePhysicsOnInitialPlacement = "false" ItemName = "Beer" Location = "66.288,3.010,-111.155" Rotation = "0.000,0.924,0.000,0.385" cMissionSpawnItem RockHeroesFood2 DisablePhysicsOnInitialPlacement = "false" ItemName = "CardboardBox" Location = "66.135,2.810,-112.048" Rotation = "0.000,0.811,0.000,0.586" SpawnPropFromCategory = "77" cMissionSpawnItem RockHeroesFood3 DisablePhysicsOnInitialPlacement = "false" ItemName = "Pizza" Location = "66.103,3.040,-112.088" Rotation = "0.469,0.482,-0.528,-0.514" SpawnPropFromCategory = "77" cMissionSpawnItem RockHeroesFood4 DisablePhysicsOnInitialPlacement = "false" ItemName = "Vodka" Location = "65.944,2.795,-112.574" Rotation = "-0.007,-0.981,0.001,0.196" SpawnPropFromCategory = "77" cMissionSpawnZombie CrowdAdjustr NumberOfZombies = "12" SpawnPoint = "58.916,0.543,-122.462" ZombieType = "zombie_skinny" cMissionSpawnZombie CrowdAdjustr1 NumberOfZombies = "12" SpawnPoint = "55.288,0.543,-117.664" ZombieType = "zombie_skinny" cMissionSpawnZombie CrowdAdjustr2 NumberOfZombies = "12" SpawnPoint = "53.503,0.543,-121.052" ZombieType = "zombie_skinny" cMissionNPCAmbientDialogSequencer SongLyrics DialogCycleInterval = "3" DialogStartRadius = "45" DialogStopRadius = "10" Position = "57.721,0.543,-116.673" cMissionAmbientNPCDialog Song1 Dialogue0 = "85349" SpeakerID0 = "65627" cMissionAmbientNPCDialog Song2 Dialogue0 = "85350" SpeakerID0 = "65627" cMissionAmbientNPCDialog Song3 Dialogue0 = "85351" SpeakerID0 = "65627" cMissionAmbientNPCDialog Song4 Dialogue0 = "85352" SpeakerID0 = "65627" cMissionSendCommandToProp DisableArtPickup1 PropCommand = "22" PropName = "MicCheck" cMissionSendAudioEvent RockHeroesStart AudioEvent = "ScoopRockHeroesStart" cMissionSendCommandToProp DestroyStageprops PropCommand = "17" PropName = "AcousticGuitar1" cMissionSendCommandToProp DestroyStageprops1 PropCommand = "17" PropName = "MicStand" cMissionSendCommandToProp DestroyStageprops3 PropCommand = "17" PropName = "MetalBarricade21" cMissionSendCommandToProp DestroyStageprops2 PropCommand = "17" PropName = "MetalBarricade24" cMissionOnSuccess DestroytheHeads1 cMissionSendCommandToProp MicPickup PropCommand = "23" PropName = "MicCheck" cMissionOnFail FAIL_ROCKERS cMissionSendAudioEvent RockHeroesEnd2 AudioEvent = "ScoopRockHeroesEnd" cMissionSendCommandToProp MicPickup1 PropCommand = "23" PropName = "MicCheck" cMissionOnEnd RockHeroesCleanup cMissionAdjustZombieTuning ResetRHZombieTuningSuccess1 MaxAttractorsForSurvivor = "0" MaxNumUpdatingZombies = "100" WanderingZombies = "0.3"
SecretOfCharliesGold[]
cMissionDefinition SecretOfCharliesGold CantFailOnLevel = "SAFEHOUSE" Color = "3826405" DebugSpawnPoint = "Exit_Safehouse" DescriptionSummary = "80566" DisplayName = "80066" Duration = "21600" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH" MissionComplete_PP = "10000" MissionType = "3" PrerequisiteMission = "Case3-2" ShowInDebugMenu = "true" StartTime = "187200" cMissionPrereq LennyAlive2 IgnoreAction = "false" cMissionObjectiveNPCJoin LennyRescued ANDRESCUED = "true" NPCName = "srv_lenny" cMissionObjective SecretOfCharliesGold-Objective1 cMissionObjectiveEvent PlaceMoney EventString = "PlaceYucMoney" cMissionObjectiveEvent EndMission10 EventString = "LennyOver" cMissionLevelReady SecretOfCharliesGoldSafehouse LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC SecretLenny1 DefaultBehaviour = "Idle" NPCName = "srv_lenny" Rotation = "-1.363" SpawnPoint = "-3.935,-1.087,19.476" cMissionDialogue LennySecret4 Dialogue0 = "65851" Dialogue1 = "65852" Dialogue2 = "65854" ReactionAnim0 = "0" Speaker0 = "srv_lenny" Speaker2 = "srv_lenny" SpeakerID0 = "65633" SpeakerID1 = "65167" SpeakerID2 = "65633" cMissionDialogue LennySecret5 AutoStart = "false" Dialogue0 = "65855" Dialogue1 = "65856" Dialogue2 = "65857" Speaker1 = "srv_lenny" SpeakerID0 = "65167" SpeakerID1 = "65633" SpeakerID2 = "65167" cMissionDialogue LennySecret6 AutoStart = "false" Dialogue0 = "65858" Dialogue1 = "65859" Dialogue2 = "65860" Speaker0 = "srv_lenny" Speaker1 = "srv_lenny" SpeakerID0 = "65633" SpeakerID1 = "65633" SpeakerID2 = "65167" cMissionDialogue LennySecret7 AutoStart = "false" Dialogue0 = "65861" Dialogue1 = "65862" LoopThisNode = "false" ReactionAnim0 = "0" Speaker0 = "srv_lenny" SpeakerID0 = "65633" SpeakerID1 = "65167" cMissionSendEvent PlaceYucMoney3 Value = "PlaceYucMoney" cMissionSetChuckState GiveKeyCard ChuckState = "20" Value = "85018" cMissionDialogueCondition GotMoneyEvent ConditionParameter1 = "CharliesGoldYucutan" DialogueCondition = "23" cMissionDialogue LennySecret3 Dialogue0 = "65869" LoopThisNode = "true" Speaker0 = "srv_lenny" SpeakerID0 = "65633" cMissionDialogue LennysGood3 Dialogue0 = "65865" Dialogue1 = "65866" ReactionAnim1 = "11" Speaker1 = "srv_lenny" SpeakerID0 = "65167" SpeakerID1 = "65633" cMissionDialogue LennysGood4 Dialogue0 = "65868" Dialogue1 = "65853" ReactionAnim1 = "0" Speaker0 = "srv_lenny" Speaker1 = "srv_lenny" SpeakerID0 = "65167" SpeakerID1 = "65633" cMissionTimer DelayendofSecretOfCharliesGold3 DeltaTimeSecondsRealTime = "5" TriggerBothPlayers = "true" TriggerXTimes = "1" cMissionSendEvent LennyDone3 Value = "LennyOver"
CharliesGoldYucutan[]
cMissionDefinition CharliesGoldYucutan Color = "3826405" DebugSpawnPoint = "Exit_Safehouse" DescriptionSummary = "99998" DisplayName = "80066" Duration = "453600" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH" MissionComplete_PP = "0" MissionType = "12" ParentMission = "SecretOfCharliesGold" ShowInDebugMenu = "false" StartTime = "187200" cMissionPrereq TalkedToLenny cMissionObjectiveEvent TalkedToLenny1 EventString = "PlaceYucMoney" cMissionObjective CharliesGoldYucutanOBJ MissionWaypoint = "SAFEHOUSE,-3.228,-1.087,19.572" cMissionObjectiveBeAtLocation EndCharliesGold MissionWaypoint = "YUCATAN_CASINO,367.217,0.020,-309.749" RadiusFromWaypoint = "2" cMissionSendEvent GotMoney DialogManagerOnly = "true" Value = "GotMoney" cMissionObjectiveEvent FoundFirstStash EventString = "FoundFirstStash" cMissionSetChuckState GiveMoney1 ChuckState = "9" Value = "125000" cMissionObjectiveEvent FoundSecondStash EventString = "FoundSecondStash" cMissionSetChuckState GiveMoney2 ChuckState = "9" Value = "125000" cMissionLevelReady CharliesGold-Start1 LevelName = "LEVEL_YUCATAN_CASINO" cMissionSpawnItem CDogsGold10 DisablePhysicsOnInitialPlacement = "true" ItemName = "OneHundredDollars" Location = "369.209,0.021,-308.335" Rotation = "0.000,0.104,-0.003,0.994" cMissionSpawnItem CDogsGold9 DisablePhysicsOnInitialPlacement = "true" ItemName = "OneHundredDollars" Location = "369.457,0.030,-308.515" Rotation = "-0.000,-0.328,-0.000,0.945" cMissionSpawnItem CDogsGold8 DisablePhysicsOnInitialPlacement = "true" ItemName = "OneHundredDollars" Location = "367.776,0.030,-310.447" Rotation = "-0.000,0.200,-0.000,0.980" cMissionSpawnItem CDogsGold7 DisablePhysicsOnInitialPlacement = "true" ItemName = "OneHundredDollars" Location = "367.546,0.022,-310.221" Rotation = "-0.000,0.003,-0.000,1.000" cMissionOnTrigger SpawnMoney DisplayName = "50455" InnerRadius = "2" InteractButton = "true" Location = "367.716,1.069,-310.763" Radius = "4" ZombieRotation = "0,0,0,1" cMissionSendEvent FirstMoney Value = "FoundFirstStash" cMissionOnTrigger SpawnMoney1 DisplayName = "50455" InnerRadius = "2" InteractButton = "true" Location = "369.384,1.169,-307.901" Radius = "4" ZombieRotation = "0,0,0,1" cMissionSendEvent SecondMoney1 Value = "FoundSecondStash"
Security_Guard (WWJWD?)[]
cMissionDefinition Security_Guard CantFailOnLevel = "SOUTH_PLAZA" Color = "13058304" DebugSpawnPoint = "EntryFortunePark" DescriptionSummary = "80567" DisplayName = "80011" Duration = "54000" LevelToStartAtIfDebuggingMission = "SOUTH_PLAZA" MissionType = "4" ShowInDebugMenu = "true" StartTime = "187200" cMissionTimer HangmanCall DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall HangmanCall1 cMissionDialogue HangmanStacey Dialogue0 = "65878" Dialogue1 = "65879" SpeakerID0 = "77510" SpeakerID1 = "77510" cMissionObjective Security_Guard-Objective cMissionObjectiveKillBoss KillProtester1 BOSS_NAME = "Hangman" MissionWaypoint = "SOUTH_PLAZA,-213.400,-6.672,84.418" cMissionCinematic Win7 CinematicName = "094_security_guard_death" cMissionTeleportPlayer Start15 SpawnPoint = "HangmanEnd" TeleportAllPlayers = "true" cMissionSetChuckState AddHangmanPP1 ChuckState = "24" Value = "20000" cMissionSendCommandToProp KillBody1 PropCommand = "17" PropName = "Body1" cMissionSendCommandToProp KillBody4 PropCommand = "17" PropName = "Body4" cMissionSendCommandToProp KillBody3 PropCommand = "17" PropName = "Body3" cMissionSendCommandToProp KillBody2 PropCommand = "17" PropName = "Body2" cMissionLevelReady South LevelName = "LEVEL_SOUTH_PLAZA" cMissionTimer HangmanZombie DeltaTimeSecondsRealTime = ".25" TriggerXTimes = "1" cMissionZombieFactory SouthPlaza_Mall3 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthPlaza_Mall" cMissionZombieRemoval ZombieRemovalHangman2 Location = "-195.736,-7.420,76.754" Radius = "4" cMissionZombieRemoval ZombieRemovalHangman3 Location = "-189.418,-7.412,70.606" Radius = "4" cMissionOnTrigger Trigger_Cinematic8 InnerRadius = "25" Location = "-214.902,-6.637,85.575" Radius = "25" RenderSphere = "true" ZombieRotation = "0,0,0,1" cMissionSendEvent HangmanTrigger2 Value = "StartHangman" cMissionSpawnItem Body1 ItemName = "hangvictim_dead1" Location = "-209.585,-6.216,86.383" Rotation = "0.000,0.716,0.000,0.707" cMissionSpawnItem Body4 ItemName = "hangvictim_dead" Location = "-209.703,-6.656,82.198" Rotation = "0.000,0.740,0.000,0.677" cMissionSpawnItem Body3 ItemName = "hangvictim_dead3" Location = "-209.979,-6.156,88.225" Rotation = "0.000,0.547,0.000,0.839" cMissionSpawnItem Body2 ItemName = "hangvictim_dead2" Location = "-209.594,-6.206,87.645" Rotation = "0.000,0.607,0.000,0.796" cMissionSpawnItem Noose2 ItemName = "NooseRope" Location = "-209.865,-6.477,88.440" Rotation = "-0.029,-0.370,0.054,0.929" cMissionSpawnItem Noose5 ItemName = "NooseRope" Location = "-209.410,-6.486,87.658" Rotation = "0.010,-0.135,0.060,0.991" cMissionSpawnItem Noose4 ItemName = "NooseRope" Location = "-209.386,-6.496,86.426" Rotation = "0.000,0.000,0.060,1.001" cMissionSpawnItem Noose3 ItemName = "NooseRope" Location = "-209.628,-6.966,82.246" Rotation = "0.000,0.000,0.030,1.001" cMissionZombieRemoval ZombieRemovalHangman1 Location = "-213.400,-6.672,84.418" Radius = "24" cMissionSendCommandToProp RemovedBody ExecuteOnce = "true" PropCommand = "17" PropName = "Noose3" cMissionSendCommandToProp RemovedBody1 ExecuteOnce = "true" PropCommand = "17" PropName = "Body4" cMissionOnEvent StartSecurity EventString = "StartHangman" OnlyExecuteOnce = "true" cMissionCinematic Intro5 CinematicName = "093_security_guard_intro" cMissionTeleportPlayer Start16 SpawnPoint = "HangmanStart" TeleportAllPlayers = "true" cMissionBossBattle ProtesterBattle5 BattleFile = "data/datafile/battle_hangman.txt" BattleName = "Hangman" cMissionSpawnItem Noose10 ItemName = "NooseRope" Location = "-209.628,-6.966,82.246" Rotation = "0.000,0.000,0.030,1.001" cMissionSpawnItem Body9 ItemName = "hangvictim_dead" Location = "-209.703,-6.656,82.198" Rotation = "0.000,0.740,0.000,0.677" cMissionSetChuckState MetJustin ChuckState = "51" Item = "cine_hangvictim" cMissionSetChuckState JustinDead ChuckState = "71" Item = "cine_hangvictim" cMissionPrereq HangmanPreReq cMissionObjectiveMissionStatus HasRayStarted MissionName = "SurvivorRay" Started = "true"
SurvivorRay[]
cMissionDefinition SurvivorRay DescriptionSummary = "80567" DisplayName = "80011" Duration = "72000" ExplicitStart = "true" MissionType = "3" StartTime = "187200" cMissionObjective SurvivorRay-Objective1 cMissionObjectiveNPCJoin SaveRay3 MissionWaypoint = ",-215.276,-6.672,84.834" NPCName = "srv_ray" cMissionLevelReady SurvivorRayr-Start1 LevelName = "LEVEL_SOUTH_PLAZA" cMissionSpawnNPC SpawnRay2 DefaultBehaviour = "Idle" NPCName = "srv_ray" Rotation = "-1.771" SpawnPoint = "-231.344,-7.421,123.858" WithProp = "BaseballBat" cMissionDialogueCondition HangmanDead ConditionParameter1 = "Security_Guard" DialogueCondition = "23" cMissionDialogue TalkToRay4 Dialogue0 = "66200" JoinChuckAfter = "false" LoopThisNode = "true" Speaker0 = "srv_ray" SpeakerID0 = "65634" cMissionDialogue TalkToRay3 ClearPreJoinAfterReaction3 = "true" Dialogue0 = "66201" Dialogue1 = "66202" Dialogue2 = "66203" Dialogue3 = "66204" JoinChuckAfter = "true" ReactionAnim0 = "7" ReactionAnim1 = "1" ReactionAnim3 = "0" Speaker0 = "srv_ray" Speaker1 = "srv_ray" Speaker3 = "srv_ray" SpeakerID0 = "65634" SpeakerID1 = "65634" SpeakerID2 = "65167" SpeakerID3 = "65634"
Security_GuardReward[]
cMissionDefinition Security_GuardReward Color = "13058304" DebugSpawnPoint = "EntryFortunePark" Duration = "432000" LevelRequiredToStartName = "SOUTH_PLAZA" LevelToStartAtIfDebuggingMission = "SOUTH_PLAZA" MissionType = "12" PrerequisiteMission = "Security_Guard" ShowInDebugMenu = "false" StartTime = "187200" WaitUntilEnd = "true" cMissionLevelReady SixShooterReward LevelName = "LEVEL_SOUTH_PLAZA" cMissionSpawnItem SixShooter ItemName = "SixShooter" Location = "-228.302,-6.282,88.574" Rotation = "0.249,0.250,0.662,0.661" cMissionSpawnItem Body5 ItemName = "hangvictim_dead1" Location = "-209.585,-6.216,86.383" Rotation = "0.000,0.716,0.000,0.707" cMissionSpawnItem Body6 ItemName = "hangvictim_dead" Location = "-209.703,-6.656,82.198" Rotation = "0.000,0.740,0.000,0.677" cMissionSpawnItem Body7 ItemName = "hangvictim_dead3" Location = "-209.979,-6.156,88.225" Rotation = "0.000,0.547,0.000,0.839" cMissionSpawnItem Body8 ItemName = "hangvictim_dead2" Location = "-209.594,-6.206,87.645" Rotation = "0.000,0.607,0.000,0.796" cMissionStartEffect Blood22 EffectEnum = "30" Location = "-227.698,-6.436,88.674" Number = "2" Rotation = "0,0,0,1" cMissionStartEffect Blood51 EffectEnum = "30" Location = "-226.957,-6.920,89.680" Number = "2" Rotation = "0,0,0,1" cMissionStartEffect Blood52 EffectEnum = "30" Location = "-228.365,-7.417,90.572" Number = "2" Rotation = "0,0,0,1" cMissionSpawnItem Noose6 ItemName = "NooseRope" Location = "-209.865,-6.477,88.440" Rotation = "-0.029,-0.370,0.054,0.929" cMissionSpawnItem Noose7 ItemName = "NooseRope" Location = "-209.410,-6.486,87.658" Rotation = "0.010,-0.135,0.060,0.991" cMissionSpawnItem Noose8 ItemName = "NooseRope" Location = "-209.386,-6.496,86.426" Rotation = "0.000,0.000,0.060,1.001" cMissionSpawnItem Noose9 ItemName = "NooseRope" Location = "-209.628,-6.966,82.246" Rotation = "0.000,0.000,0.030,1.001"
SexDeviant[]
cMissionDefinition SexDeviant CantFailOnLevel = "FORTUNE_EXTERIOR" Color = "13058304" DebugSpawnPoint = "EntryNorthStrip" DescriptionSummary = "80568" DisplayName = "80040" Duration = "57600" IgnoreAction = "false" LevelToStartAtIfDebuggingMission = "YUCATAN_CASINO" MissionType = "4" ShowInDebugMenu = "true" ShowInHUD = "false" StartTime = "147600" cMissionTimer DeviantTimer DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall DeviantPhonecall cMissionDialogue DeviantStacey Dialogue0 = "65611" SpeakerID0 = "77510" cMissionObjective SexDeviant-Objective cMissionObjectiveKillBoss KillDeviant BOSS_NAME = "Deviant" MissionWaypoint = "FORTUNE_EXTERIOR,6.757,0.693,-112.201" cMissionOnSuccess Defeated cMissionCinematic Death CinematicName = "081_deviant_death" ExitFromVehicle = "true" cMissionTeleportPlayer FightDeviant4 SpawnPoint = "DeviantEnd" TeleportAllPlayers = "true" cMissionSendCommandToProp DestroyBride PropCommand = "17" PropName = "DeadBride" cMissionSendCommandToProp Deviant_ChapelDoorEnable ExecuteOnce = "true" PropCommand = "23" PropName = "ChapelDoor" cMissionSendCommandToProp Deviant_ChapelDoorEnable1 ExecuteOnce = "true" PropCommand = "23" PropName = "ChapelDoor1" cMissionSetChuckState DeviantKill1 ChuckState = "24" Value = "30000" cMissionSendEvent SpawnBrideEvent1 Value = "SpawnBride" cMissionLevelReady DeadPeople LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSpawnItem DeadBride ItemName = "Bride_dead1" Location = "0.327,0.683,-121.364" NonInteractableProp = "true" Rotation = "0.000,-0.934,0.000,0.363" cMissionSpawnItem DeadJoP ItemName = "jpdead" Location = "-9.367,2.075,-128.196" NonInteractableProp = "true" Rotation = "0.000,0.410,0.000,0.996" cMissionTimer DeviantZombieRemoval DeltaTimeSecondsRealTime = ".25" TriggerXTimes = "1" cMissionZombieRemoval DeviantZomRemovalSphere Location = "13.227,0.696,-105.114" Radius = "8" cMissionOnTrigger DeviantChapelTriggerDoors Cooperative = "false" InnerRadius = "60" Location = "6.845,0.693,-112.053" Radius = "60" RenderSphere = "true" ZombieRotation = "0,0,0,1" cMissionSpawnZombie DeviantVictim2 NumberOfZombies = "1" Rotation = "1" SpawnDeadZombie = "true" SpawnPoint = "10.259,0.693,-104.428" ZombieType = "zombie_skinny" cMissionSpawnZombie DeviantVictim6 NumberOfZombies = "1" Rotation = "3" SpawnDeadZombie = "true" SpawnPoint = "12.891,0.693,-106.873" ZombieType = "zombie_skinny" cMissionSpawnZombie DeviantVictim5 NumberOfZombies = "1" Rotation = "2" SpawnDeadZombie = "true" SpawnPoint = "12.809,0.693,-108.532" ZombieType = "zombie_skinny" cMissionSpawnZombie DeviantVictim4 NumberOfZombies = "1" Rotation = "4" SpawnDeadZombie = "true" SpawnPoint = "12.009,0.693,-105.347" ZombieType = "zombie_skinny" cMissionSpawnZombie DeviantVictim10 NumberOfZombies = "1" Rotation = "5" SpawnDeadZombie = "true" SpawnPoint = "11.380,0.693,-107.473" ZombieType = "zombie_skinny" cMissionSpawnZombie DeviantVictim3 NumberOfZombies = "1" Rotation = "1.5" SpawnDeadZombie = "true" SpawnPoint = "14.454,0.693,-107.504" ZombieType = "zombie_skinny" cMissionSpawnZombie DeviantVictim9 NumberOfZombies = "1" Rotation = "2.5" SpawnDeadZombie = "true" SpawnPoint = "12.836,0.693,-102.982" ZombieType = "zombie_skinny" cMissionSpawnZombie DeviantVictim8 NumberOfZombies = "1" Rotation = "3.5" SpawnDeadZombie = "true" SpawnPoint = "17.050,0.693,-103.620" ZombieType = "zombie_skinny" cMissionSpawnZombie DeviantVictim7 NumberOfZombies = "1" SpawnDeadZombie = "true" SpawnPoint = "16.020,0.693,-106.663" ZombieType = "zombie_skinny" cMissionStartEffect DeviantVictimBlood1 EffectEnum = "27" Location = "12.888,1.706,-105.097" Noise = "4" Number = "15" Rotation = "0,0,0,1" cMissionSpawnZombie BrideZombie5 NumberOfZombies = "0" Rotation = "4" SpawnPoint = "5.147,0.693,-113.726" ZombieType = "zombie_bride" cMissionSendCommandToProp MakeDoorCoop5 PropCommand = "37" PropName = "ChapelDoor" cMissionSendCommandToProp MakeDoorCoop6 PropCommand = "37" PropName = "ChapelDoor1" cMissionOnEvent StartDeviantBattle EventString = "ChapelDoor_Opened" OnlyExecuteOnce = "true" SilenceDoor = "true" cMissionCinematic DeviantIntro3 CinematicName = "080_deviant_boss_intro" NoTeleportAfterIsOK = "false" cMissionTeleportPlayer FightDeviant7 SpawnPoint = "DeviantStart" TeleportAllPlayers = "true" cMissionBossBattle DeviantFight6 BattleFile = "data/datafile/battle_deviant.txt" BattleName = "Deviant" cMissionSendCommandToProp Deviant_ChapelDoorDisable ExecuteOnce = "true" PropCommand = "22" PropName = "ChapelDoor" cMissionSendCommandToProp Deviant_ChapelDoorDisable2 ExecuteOnce = "true" PropCommand = "22" PropName = "ChapelDoor1" cMissionSendCommandToProp Deviant_ChapelDoorOpen ExecuteOnce = "true" PropCommand = "13" PropName = "ChapelDoor" cMissionSendCommandToProp Deviant_ChapelDoorOpen1 ExecuteOnce = "true" PropCommand = "14" PropName = "ChapelDoor1" cMissionSetChuckState MetJP ChuckState = "51" Item = "cine_jp" cMissionSetChuckState JPDead ChuckState = "71" Item = "cine_jp" cMissionPrereq BrideStarted cMissionObjectiveMissionStatus BrideStarted1 MissionName = "SexDeviantBride" Started = "true" Success = "false"
SexDeviantBride[]
cMissionDefinition SexDeviantBride CantFailOnLevel = "FORTUNE_EXTERIOR" Color = "13058304" DebugSpawnPoint = "EntrySlotBarn" DescriptionSummary = "80568" DisplayName = "80040" Duration = "57600" ExplicitStart = "false" LevelToStartAtIfDebuggingMission = "FORTUNE_EXTERIOR" MissionType = "3" ShowInDebugMenu = "false" ShowInHUD = "false" StartTime = "147600" cMissionObjective SexDeviant-Objective2 cMissionObjectiveNPCJoin Lulu1 NPCName = "srv_danni" cMissionLevelReady NorthStrip2 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionCondition DeviantDead Condition = "8" ConditionParamater = "SexDeviant" cMissionSendEvent SpawnBrideEvent Value = "SpawnBride" cMissionOnEvent SpawnBride EventString = "SpawnBride" cMissionSpawnNPC Lulu6 NPCName = "srv_danni" Rotation = "1.337" SpawnPoint = "-8.945,1.312,-126.975" UseRotationAndLocationIfSpawned = "true" cMissionDialogue JoinMe9 Dialogue0 = "65612" Dialogue1 = "65613" Dialogue2 = "65614" JoinChuckAfter = "true" ReactionAnim0 = "6" Speaker0 = "srv_danni" Speaker2 = "srv_danni" SpeakerID0 = "65635" SpeakerID1 = "65167" SpeakerID2 = "65635" cMissionSpawnZombie BrideZombie4 NumberOfZombies = "1" Rotation = "4" SpawnPoint = "5.147,0.693,-113.726" ZombieType = "zombie_bride"
SexDeviantUnlockDoors[]
cMissionDefinition SexDeviantUnlockDoors Color = "13058304" DebugSpawnPoint = "EntryNorthStrip" DisplayName = "80040" Duration = "57600" ExplicitStart = "true" IgnoreAction = "false" LevelToStartAtIfDebuggingMission = "YUCATAN_CASINO" MissionType = "12" ShowInDebugMenu = "false" ShowInHUD = "false" StartTime = "147600" WaitUntilEnd = "false" cMissionPrereq BrideStarted2 cMissionObjectiveMissionStatus BrideStarted3 MissionName = "SexDeviant" Started = "true" Success = "true" cMissionOnEnter SendCommand cMissionSendEvent UnlockChapel Value = "ChapelDoorsUnlocked" cMissionObjective EndUnlockDoors cMissionObjectiveEvent ChapelUnlocked EventString = "ChapelDoorsUnlocked"
SexDeviant_Reward[]
cMissionDefinition SexDeviant_Reward Duration = "432000" LevelRequiredToStartName = "FORTUNE_EXTERIOR" MissionType = "12" PrerequisiteMission = "SexDeviant" StartTime = "147600" WaitUntilEnd = "true" cMissionLevelReady Deviant_Reward-Start1 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSpawnItem SpawnBossRewardDeviant DisablePhysicsOnInitialPlacement = "true" ItemName = "GiantPinkChainsaw" Location = "-8.338,2.476,-128.097" Rotation = "0.208,-0.046,-0.937,0.278"
ShellShocked[]
cMissionDefinition ShellShocked CantFailOnLevel = "AMERICANA_CASINO" Color = "16422912" DebugSpawnPoint = "EntryArena" DescriptionSummary = "80569" DisplayName = "80034" Duration = "32400" LevelToStartAtIfDebuggingMission = "AMERICANA_CASINO" MissionType = "3" ShowInDebugMenu = "true" StartTime = "220500" cMissionTimer ShellShocked_CallTimer DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall ShellShockedCall cMissionDialogue StaceyShellShocked Dialogue0 = "65892" SpeakerID0 = "77510" cMissionObjective ShellShocked-Objective cMissionObjectiveNPCJoin DeanJoins MissionWaypoint = "AMERICANA_CASINO,-399.819,-4.737,-50.586" NPCName = "srv_dean" cMissionLevelReady ShellShockedAmericana LevelName = "LEVEL_AMERICANA_CASINO" cMissionSpawnNPC SpawnDean DefaultBehaviour = "Idle" NPCName = "srv_dean" Rotation = "-0.13" SpawnPoint = "-399.713,-4.737,-50.538" WithProp = "HandGun" cMissionDialogue DeanDialog1 AutoStart = "true" Dialogue0 = "65650" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "false" ReactionAnim0 = "12" Speaker0 = "srv_dean" SpeakerID0 = "65624" cMissionDialogue DeanDialogJoin AutoStart = "false" Dialogue0 = "65651" Dialogue1 = "65652" Dialogue2 = "65653" Dialogue3 = "65654" DialogueCondition = "0" JoinChuckAfter = "true" LoopThisNode = "false" ReactionAnim1 = "1" ReactionAnim3 = "12" Speaker1 = "srv_dean" Speaker3 = "srv_dean" SpeakerID0 = "65167" SpeakerID1 = "65624" SpeakerID2 = "65167" SpeakerID3 = "65624" cMissionOnTrigger DeanCall1 InnerRadius = "20" Location = "-392.663,-4.737,-33.298" Radius = "20" ZombieRotation = "0,0,0,1" cMissionDialogue DieZombies Dialogue0 = "65648" SpeakerID0 = "65624" cMissionStartEffect DeanBloody EffectEnum = "39" Location = "-399.666,-4.722,-50.022" Noise = "4" Number = "15" Rotation = "0,0,0,1" cMissionOnTrigger DeanCall2 InnerRadius = "8" Location = "-399.745,-4.715,-46.452" Radius = "8" ZombieRotation = "0,0,0,1" cMissionDialogue DieZombies1 Dialogue0 = "65649" SpeakerID0 = "65624" cMissionSpawnZombie DeadGroup1 NumberOfZombies = "1" SpawnDeadZombie = "false" SpawnPoint = "-399.991,-4.737,-46.290" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadGroup2 NumberOfZombies = "1" SpawnDeadZombie = "false" SpawnPoint = "-400.132,-4.722,-46.253" ZombieType = "zombie_skinny" cMissionSpawnZombie LastAlive NumberOfZombies = "2" SpawnPoint = "-399.140,-4.737,-44.034" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadZombie NumberOfZombies = "1" Rotation = "1.0" SpawnDeadZombie = "true" SpawnPoint = "-401.415,-4.737,-46.760" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadZombie5 NumberOfZombies = "1" Rotation = "2.0" SpawnDeadZombie = "true" SpawnPoint = "-399.207,-4.737,-47.331" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadZombie4 NumberOfZombies = "1" Rotation = "5.0" SpawnDeadZombie = "true" SpawnPoint = "-398.971,-4.737,-49.283" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadZombie3 NumberOfZombies = "1" Rotation = "6.0" SpawnDeadZombie = "true" SpawnPoint = "-401.252,-4.737,-47.621" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadZombie2 NumberOfZombies = "1" Rotation = "2.0" SpawnDeadZombie = "true" SpawnPoint = "-400.277,-4.737,-46.870" ZombieType = "zombie_skinny" cMissionSpawnZombie DeadZombie1 NumberOfZombies = "1" Rotation = "3.0" SpawnDeadZombie = "true" SpawnPoint = "-399.578,-4.737,-48.276" ZombieType = "zombie_skinny" cMissionChangeNPCState DeanCannotBeGrappled InvulnerableToGrapples = "true" NPCName = "srv_dean"
ShoppingBoxDestruction[]
cMissionDefinition ShoppingBoxDestruction Duration = "259200" LevelRequiredToStartName = "SAFEHOUSE" MissionType = "12" StartTime = "115200" WaitUntilEnd = "true" cMissionLevelReady ShoppingBoxDestruction-Start LevelName = "LEVEL_SAFEHOUSE" cMissionSendCommandToProp KillShoppingBoxes PropCommand = "17" PropName = "LargeShoppingBoxes"
ShoppingSpree[]
cMissionDefinition ShoppingSpree CantFailOnLevel = "ROYAL_FLUSH" Color = "16422912" DebugSpawnPoint = "EntryFortunePark" DescriptionSummary = "80570" DisplayName = "80037" Duration = "28800" LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH" MissionType = "3" ShowInDebugMenu = "true" StartTime = "115200" cMissionObjective ShoppingSpree-Objective cMissionObjectiveNPCJoin Bessie MissionWaypoint = "ROYAL_FLUSH,-105.148,5.942,-101.202" NPCName = "srv_bessie" cMissionObjectiveNPCJoin Erica MissionWaypoint = "ROYAL_FLUSH,-103.040,5.942,-100.735" NPCName = "srv_erica" cMissionObjectiveNPCJoin Rosa MissionWaypoint = "ROYAL_FLUSH,-105.836,5.942,-100.081" NPCName = "srv_rosa" cMissionLevelReady x266 LevelName = "LEVEL_ROYAL_FLUSH" cMissionSpawnNPC Spawn_Rosa DefaultBehaviour = "Idle" NPCName = "srv_rosa" Rotation = "1.554" SpawnPoint = "-104.219,5.942,-99.956" WithProp = "HandBag" cMissionDialogue d336 Dialogue0 = "65247" Dialogue1 = "65249" Dialogue2 = "65250" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "false" Speaker0 = "srv_rosa" Speaker1 = "srv_rosa" SpeakerID0 = "50547" SpeakerID1 = "50547" SpeakerID2 = "65167" cMissionDialogue d3312 AutoStart = "false" Dialogue0 = "65251" Dialogue1 = "65252" Dialogue2 = "65253" DialogueCondition = "0" JoinChuckAfter = "true" Joiner0 = "srv_bessie" Joiner1 = "srv_erica" LoopThisNode = "false" Speaker0 = "srv_rosa" Speaker2 = "srv_rosa" SpeakerID0 = "50547" SpeakerID1 = "65167" SpeakerID2 = "50547" cMissionSpawnNPC Spawn_Erica DefaultBehaviour = "Idle" NPCName = "srv_erica" Rotation = "-1.8" SpawnPoint = "-104.630,5.942,-95.802" cMissionDialogue d3310 Dialogue0 = "65254" Dialogue1 = "65255" Dialogue2 = "65256" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "false" Speaker0 = "srv_erica" Speaker2 = "srv_erica" SpeakerID0 = "50548" SpeakerID1 = "65167" SpeakerID2 = "50548" cMissionDialogue d3314 Dialogue0 = "65257" Dialogue1 = "65258" DialogueCondition = "0" JoinChuckAfter = "true" Joiner0 = "srv_rosa" Joiner1 = "srv_bessie" LoopThisNode = "false" Speaker1 = "srv_erica" SpeakerID0 = "65167" SpeakerID1 = "50548" cMissionSpawnNPC Spawn_Bessie DefaultBehaviour = "Idle" NPCName = "srv_bessie" Rotation = "0.219" SpawnPoint = "-106.534,5.942,-97.222" cMissionDialogue BessieTalk Dialogue0 = "65240" Dialogue1 = "65241" Dialogue2 = "65242" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "false" Speaker0 = "srv_bessie" Speaker2 = "srv_bessie" SpeakerID0 = "50017" SpeakerID1 = "65167" SpeakerID2 = "50017" cMissionDialogue BessieTalk1 Dialogue0 = "65243" Dialogue1 = "65244" DialogueCondition = "0" JoinChuckAfter = "true" Joiner0 = "srv_rosa" Joiner1 = "srv_erica" LoopThisNode = "false" Speaker1 = "srv_bessie" SpeakerID0 = "65167" SpeakerID1 = "50017" cMissionSetNPCFollowItem FollowBox3 FollowDistanceMeters = "3.0" ItemName = "LargeShoppingBoxes" NPCName = "srv_rosa" cMissionSetNPCFollowItem FollowBox4 FollowDistanceMeters = "3.0" ItemName = "LargeShoppingBoxes" NPCName = "srv_erica" cMissionSetNPCFollowItem FollowBox5 FollowDistanceMeters = "3.0" ItemName = "LargeShoppingBoxes" NPCName = "srv_bessie" cMissionSendCommandToProp CantGetBoxes PropCommand = "22" PropName = "LargeShoppingBoxes" cMissionSendCommandToProp DestroyBoxes PropCommand = "17" PropName = "ShoppingBoxesSpree" cMissionSendCommandToProp DestroyBoxes1 PropCommand = "17" PropName = "ShoppingBoxesSpree1" cMissionOnSuccess GetBoxes cMissionSendCommandToProp GetBoxes1 PropCommand = "23" PropName = "LargeShoppingBoxes"
ShortSighted[]
cMissionDefinition ShortSighted CantFailOnLevel = "ROYAL_FLUSH" Color = "16422912" DebugSpawnPoint = "EntryAmericanaCasino" DescriptionSummary = "80571" DisplayName = "80010" Duration = "34200" LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH" MissionType = "3" ShowInDebugMenu = "true" StartTime = "36000" cMissionTimer x155 DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall x156 cMissionDialogue x157 Dialogue0 = "65570" SpeakerID0 = "77510" cMissionObjective ShortSighted-Objective cMissionObjectiveNPCJoin x158 MissionWaypoint = "ROYAL_FLUSH,-142.329,5.942,-35.648" NPCName = "srv_esther" cMissionLevelReady x159 LevelName = "LEVEL_ROYAL_FLUSH" cMissionSpawnNPC T37 DefaultBehaviour = "Idle" NPCName = "srv_esther" Rotation = "1.992" SpawnPoint = "-142.329,5.942,-35.648" cMissionDialogue EstherIntro Dialogue0 = "65571" Dialogue1 = "65572" Dialogue2 = "66164" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "false" Speaker1 = "srv_esther" Speaker2 = "srv_esther" SpeakerID0 = "65167" SpeakerID1 = "65534" SpeakerID2 = "65534" cMissionChangeNPCState MakeCalm InvulnerableToGrapples = "false" Nature = "4" NPCName = "srv_esther" SurvivorAttacksDisabled = "false" SurvivorLeavesTheParty = "false" cMissionDialogue EstherIntro1 Dialogue0 = "66165" Dialogue1 = "65573" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "false" ReactionAnim0 = "2" Speaker0 = "srv_esther" SpeakerID0 = "65534" SpeakerID1 = "65167" cMissionDialogue EstherTalk1 AutoStart = "false" Dialogue0 = "65574" Dialogue1 = "65575" Dialogue2 = "65576" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "false" Speaker0 = "srv_esther" Speaker2 = "srv_esther" SpeakerID0 = "65534" SpeakerID1 = "65167" SpeakerID2 = "65534" cMissionDialogue EstherTalk2 AutoStart = "false" Dialogue0 = "65577" Dialogue1 = "65578" Dialogue2 = "66135" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "false" Speaker1 = "srv_esther" SpeakerID0 = "65167" SpeakerID1 = "65534" SpeakerID2 = "65167" cMissionDialogue EstherTalk3 AutoStart = "false" Dialogue0 = "66136" Dialogue1 = "66137" Dialogue2 = "66138" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "false" SpeakerID0 = "65167" SpeakerID1 = "65167" SpeakerID2 = "65167" cMissionDialogue EstherTalk5 AutoStart = "false" Dialogue0 = "66139" Dialogue1 = "66140" Dialogue2 = "66141" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "false" ReactionAnim1 = "5" ReactionAnim2 = "9" Speaker1 = "srv_esther" Speaker2 = "srv_esther" SpeakerID0 = "65167" SpeakerID1 = "65534" SpeakerID2 = "65534" cMissionDialogue EstherTalk4 AutoStart = "false" Dialogue0 = "66142" Dialogue1 = "66143" Dialogue2 = "66144" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "false" ReactionAnim0 = "9" Speaker1 = "srv_esther" SpeakerID0 = "65167" SpeakerID1 = "65534" SpeakerID2 = "65167" cMissionDialogue EstherJoin AutoStart = "false" Dialogue0 = "66145" DialogueCondition = "0" JoinChuckAfter = "true" LoopThisNode = "false" ReactionAnim0 = "3" Speaker0 = "srv_esther" SpeakerID0 = "65534" cMissionSpawnItem FoodSupplies1 ItemName = "Hamburger" Location = "-139.397,7.009,-41.250" Rotation = "0.022,0.010,-0.704,0.710" cMissionSpawnItem FoodSupplies4 ItemName = "LargeSoda" Location = "-139.463,7.038,-41.564" Rotation = "0.002,0.006,0.002,1.000" cMissionSpawnItem FoodSupplies3 ItemName = "OnionRing" Location = "-139.184,6.995,-41.263" Rotation = "0.017,0.737,-0.011,0.677" cMissionSpawnItem FoodSupplies2 ItemName = "ServingTray" Location = "-139.290,6.943,-41.271" Rotation = "0.000,-0.007,-0.000,1.000" cMissionOnSuccess ChangeEstherToConfused cMissionChangeNPCState MakeConfused InvulnerableToGrapples = "false" Nature = "1" NPCName = "srv_esther" SurvivorAttacksDisabled = "false" SurvivorLeavesTheParty = "false"
SlaveToFashion[]
cMissionDefinition SlaveToFashion CantFailOnLevel = "SOUTH_PLAZA" Color = "16422912" DebugSpawnPoint = "EntryFortunePark" DescriptionSummary = "80572" DisplayName = "80051" Duration = "32400" LevelToStartAtIfDebuggingMission = "SOUTH_PLAZA" MissionType = "3" ShowInDebugMenu = "true" StartTime = "206100" cMissionTimer x232 DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall x233 cMissionDialogue x236 Dialogue0 = "65315" SpeakerID0 = "77510" cMissionObjective SlaveToFashion3 cMissionObjectiveEvent EuropaAskingForUnderwear EventString = "ChuckUnderwear" MissionWaypoint = "SOUTH_PLAZA,-178.876,-6.412,40.221" cMissionObjectiveEvent UnderwearFound EventString = "ChuckUnderwearFound" MissionWaypoint = "SOUTH_PLAZA,-341.418,-7.427,137.895" cMissionObjectiveNPCJoin x238 MissionWaypoint = "SOUTH_PLAZA,-178.876,-6.412,40.221" NPCName = "srv_europa" cMissionObjectiveBringNPC GetEuropaOnTheFloor1 LevelName = "LEVEL_SOUTH_PLAZA" Location = "-177.082,-6.412,35.940" NPC_NAME = "srv_europa" Radius = "1" cMissionSendEvent EuropaIsOnTheFloor DialogManagerOnly = "true" Value = "EuropaGoingDown" cMissionLevelReady x254 LevelName = "LEVEL_SOUTH_PLAZA" cMissionSpawnNPC T314 DefaultBehaviour = "Idle" NPCName = "srv_europa" Rotation = "2.832" SpawnPoint = "-178.876,-6.412,40.221" cMissionDialogue EuropaTalk Dialogue0 = "65316" Dialogue1 = "65317" Dialogue2 = "65318" Dialogue3 = "65319" ReactionAnim1 = "15" ReactionAnim3 = "15" Speaker1 = "srv_europa" Speaker3 = "srv_europa" SpeakerID0 = "65167" SpeakerID1 = "65191" SpeakerID2 = "65167" SpeakerID3 = "65191" cMissionDialogue EuropaTalk1 Dialogue0 = "65320" Dialogue1 = "65321" Dialogue2 = "65322" Dialogue3 = "65323" ReactionAnim1 = "15" ReactionAnim3 = "15" Speaker1 = "srv_europa" Speaker3 = "srv_europa" SpeakerID0 = "65167" SpeakerID1 = "65191" SpeakerID2 = "65167" SpeakerID3 = "65191" cMissionDialogue EuropaTalk4 Dialogue0 = "65324" Dialogue1 = "65325" Dialogue2 = "65327" ReactionAnim2 = "15" Speaker1 = "srv_europa" Speaker2 = "srv_europa" SpeakerID0 = "65167" SpeakerID1 = "65191" SpeakerID2 = "65191" cMissionDialogue EuropaTalk5 AutoStart = "false" Dialogue0 = "65726" Dialogue1 = "65727" Speaker0 = "srv_europa" Speaker1 = "srv_europa" SpeakerID0 = "65191" SpeakerID1 = "65191" cMissionSendEvent EndUnderwear5 Value = "ChuckUnderwear" cMissionDialogueCondition cond_d3210 ConditionParameter1 = "OUTFIT_NAKED" DialogueCondition = "11" cMissionDialogue fail_d3212 Dialogue0 = "65328" LoopThisNode = "true" ReactionAnim0 = "2" Speaker0 = "srv_europa" SpeakerID0 = "65191" cMissionDialogue d3210 Dialogue0 = "66167" Dialogue1 = "65329" Dialogue2 = "65330" Dialogue3 = "65331" DialogueCondition = "11" JoinChuckAfter = "false" LeadChuckAfter = "true" LoopThisNode = "false" ReactionAnim0 = "11" Speaker1 = "srv_europa" Speaker3 = "srv_europa" SpeakerID0 = "65167" SpeakerID1 = "65191" SpeakerID2 = "65167" SpeakerID3 = "65191" cMissionSendEvent EndUnderwear1 Value = "ChuckUnderwear" cMissionSendEvent ChuckFoundUnderwear2 Value = "ChuckUnderwearFound" cMissionSetNPCScriptedAction EuropaJumpDown GotoPoint = "-177.082,-6.412,35.940" NPCName = "srv_europa" SetOrientation = "false" UseOrientation = "true" cMissionDialogueCondition MadeitToTheFloor1 ConditionParameter1 = "EuropaGoingDown" DialogueCondition = "18" cMissionDialogue MoveChuck Dialogue0 = "65736" LoopThisNode = "true" Speaker0 = "srv_europa" SpeakerID0 = "65191" cMissionDialogue EuropaJoinsFloor1 AutoStart = "false" Dialogue0 = "65737" Dialogue1 = "65849" JoinChuckAfter = "true" Joiner0 = "srv_europa" Speaker0 = "srv_europa" SpeakerID0 = "65191" SpeakerID1 = "65167" cMissionTimer DelayHotelClearout DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionZombieRemoval RemvoeZombies1 Location = "-180.479,-6.412,37.910" Radius = "15" cMissionOnTrigger FoundTheUnderwear1 InnerRadius = "3" Location = "-341.418,-7.427,137.895" Radius = "3" ZombieRotation = "0,0,0,1" cMissionDialogue ChuckSeesUnderwear1 Dialogue0 = "65735" SpeakerID0 = "65167" cMissionSendEvent ChuckFoundUnderwear3 Value = "ChuckUnderwearFound"
Snowflake[]
cMissionDefinition Snowflake CantFailOnLevel = "YUCATAN_CASINO" Color = "13058304" DebugSpawnPoint = "EntryYucutan" DescriptionSummary = "1" DisplayName = "80035" Duration = "108000" LevelToStartAtIfDebuggingMission = "FOOD_BARN" MissionType = "4" ShowInDebugMenu = "true" StartTime = "14400" cMissionPrereq SurvivorsSpawned cMissionObjectiveMissionStatus TedStarted MissionName = "Snowflake_Ted" Started = "true" cMissionObjectiveMissionStatus LennyStarted MissionName = "SnowflakeSurvivor" Started = "true" cMissionObjectiveMissionStatus sf_bus_free MissionName = "SF_Bus_Reservation" Started = "true" cMissionObjective Snowflake-Objective cMissionObjectiveKillBoss KillSnowFlake BOSS_NAME = "Snowflake" cMissionLevelReady Yucatan LevelName = "LEVEL_YUCATAN_CASINO" cMissionSpawnItem SnowflakeBucket ItemName = "Bucket" Location = "254.462,0.426,-305.328" Rotation = "0.119,-0.635,-0.747,0.154" cMissionSpawnItem SnowflakeBucket1 ItemName = "Bucket" Location = "247.993,3.415,-298.143" Rotation = "-0.732,0.395,-0.192,-0.521" cMissionSpawnItem SnowflakeFood3 ItemName = "Steak" Location = "248.285,3.288,-298.653" Rotation = "-0.001,0.853,0.000,-0.522" cMissionSpawnItem SnowflakeFood4 ItemName = "Steak" Location = "248.283,3.286,-298.517" Rotation = "-0.001,0.853,0.000,-0.522" cMissionSpawnItem SnowflakeFood5 ItemName = "Steak" Location = "254.130,1.537,-296.259" Rotation = "0.052,0.902,-0.142,0.404" cMissionZombieRemoval ClearCage Location = "256.357,0.020,-312.952" Radius = "16" cMissionCinematic SnowflakeIntro CinematicName = "095_snowflake_boss_intro" cMissionBossBattle Snowflake1 BattleFile = "data/datafile/battle_snowflake.txt" BattleName = "Snowflake" cMissionTeleportPlayer Start9 SpawnPoint = "SnowflakeStart" cMissionZombieRemoval SnowflakeZombieRemov IgnoreAction = "false" Location = "263.507,0.020,-313.914" Radius = "20" cMissionSendEvent SpawnTed1 Value = "SpawnTed" cMissionOnSuccess Killed cMissionSendEvent LennySnowflakeDead1 Value = "LennySnowflakeDead" cMissionSendEvent LennySnowflakeDone Value = "LennySnowflakeDone"
SnowflakeSurvivor[]
cMissionDefinition SnowflakeSurvivor CantFailOnLevel = "YUCATAN_CASINO" Color = "13058304" DebugSpawnPoint = "EntryFoodCourt" DescriptionSummary = "1" DisplayName = "80035" Duration = "108000" LevelToStartAtIfDebuggingMission = "YUCATAN_CASINO" MissionType = "3" ShowInDebugMenu = "false" StartTime = "14400" cMissionObjective Snowflake-Objective1 cMissionObjectiveSurvivorLives Lennysurvives1 KillSurvivor = "false" Name = "srv_lenny" cMissionObjectiveEvent DeadYes2 EventString = "LennySnowflakeDone" cMissionObjectiveNPCJoin LennyJoin2 NPCName = "srv_lenny" cMissionLevelReady Yucatan2 LevelName = "LEVEL_YUCATAN_CASINO" cMissionSpawnNPC LennySpawn NPCName = "srv_lenny" Rotation = "3.125" SpawnPoint = "277.444,0.020,-245.480" cMissionDialogue LennyScaredDiag Dialogue0 = "85312" JoinChuckAfter = "false" LoopThisNode = "true" ReactionAnim0 = "7" SpeakerID0 = "65633" cMissionChangeNPCState ScaredLenny InvulnerableToGrapples = "false" Nature = "3" NPCName = "srv_lenny" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false"
RecruitLenny[]
cMissionDefinition RecruitLenny Duration = "108000" ExplicitStart = "true" MissionType = "8" ParentMission = "Snowflake" PrerequisiteMission = "Snowflake" StartTime = "14400" cMissionPrereq SurvivorsSpawned2 cMissionObjectiveSurvivorLives Lennysurvives2 KillSurvivor = "false" Name = "srv_lenny" cMissionObjective RecruitLenny-Objective1 cMissionObjectiveNPCJoin LennyJoin NPCName = "srv_lenny" cMissionObjectiveMissionStatus survmissionover MissionName = "SnowflakeSurvivor" Started = "false" Success = "true" cMissionLevelReady RecruitLenny1 LevelName = "LEVEL_YUCATAN_CASINO" cMissionSpawnNPC LennySpawnRec NPCName = "srv_lenny" Rotation = "3.125" SpawnPoint = "277.444,0.020,-245.480" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition x108 ConditionParameter1 = "srv_snowflake" DialogueCondition = "20" cMissionDialogue LennyPostSnow4 Dialogue0 = "85313" Dialogue1 = "85317" JoinChuckAfter = "false" LeadChuckAfter = "true" LoopThisNode = "false" SpeakerID1 = "65633" cMissionTimer x584 DeltaTimeSecondsRealTime = "7" TriggerXTimes = "1" cMissionSetNPCScriptedAction x2217 GotoPoint = "326.395,0.020,-352.050" NPCName = "srv_lenny" cMissionSendEvent PowerboxReached5 Value = "ReachedPowerBox" cMissionSendEvent SwitchisThere2 Value = "LennyExplains" cMissionDialogue LennyPostSnow3 Dialogue0 = "85314" Dialogue1 = "85315" Dialogue2 = "85316" Dialogue3 = "85317" JoinChuckAfter = "false" LeadChuckAfter = "true" LoopThisNode = "false" SpeakerID0 = "65633" SpeakerID1 = "65167" SpeakerID2 = "65633" SpeakerID3 = "65633" cMissionTimer x592 DeltaTimeSecondsRealTime = "7" TriggerXTimes = "1" cMissionSetNPCScriptedAction x2218 GotoPoint = "326.395,0.020,-352.050" NPCName = "srv_lenny" cMissionSendEvent PowerboxReached6 Value = "ReachedPowerBox" cMissionSendEvent SwitchisThere3 Value = "LennyExplains" cMissionChangeNPCState ScaredLenny1 InvulnerableToGrapples = "true" Nature = "1" NPCName = "srv_lenny" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionSendCommandToProp OpenDoors PropCommand = "14" PropName = "JanitorDoor" cMissionSendCommandToProp OpenDoors1 PropCommand = "13" PropName = "JanitorDoor2" cMissionSpawnItem Box38 IsStatic = "true" ItemName = "Particle_Board" Location = "324.022,0.011,-352.769" NonInteractableProp = "true" Rotation = "0.000,0.380,-0.000,0.925" cMissionDisableTriggerVolume KillUnderground TriggerName = "Underground" cMissionOnEvent x72 EventString = "LennyExplains" cMissionDialogue LennyPostSnow5 Dialogue0 = "85318" JoinChuckAfter = "false" LeadChuckAfter = "false" LoopThisNode = "false" SpeakerID0 = "65633"
Snowflake_Ted[]
cMissionDefinition Snowflake_Ted CantFailOnLevel = "YUCATAN_CASINO" Color = "13058304" DebugSpawnPoint = "EntryYucutan" DescriptionSummary = "1" DisplayName = "80035" Duration = "108000" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "FOOD_BARN" MissionType = "3" ShowInDebugMenu = "false" StartTime = "14400" cMissionPrereq SurvivorsSpawned1 cMissionObjectiveMissionStatus LennyStarted1 MissionName = "SnowflakeSurvivor" Started = "true" cMissionObjective Ted_objective cMissionObjectiveSurvivorLives Ted_Die KillSurvivor = "true" Name = "srv_ted" cMissionLevelReady Yucatan1 LevelName = "LEVEL_YUCATAN_CASINO" cMissionSpawnNPC Spawn_Ted NPCName = "srv_ted" Rotation = "1.322" SpawnPoint = "249.558,0.423,-312.257" WithProp = "HandGun" cMissionOnSuccess Ted_dies cMissionTimer Delay3 DeltaTimeSecondsRealTime = "1" KeepAliveAfterMissionEnd = "true" TriggerXTimes = "1" cMissionCinematic TedDieMovie1 CinematicName = "095a_snowflake_kills_ted" cMissionTeleportPlayer EndOfTed1 SpawnPoint = "SnowflakeStart" TeleportAllPlayers = "true" cMissionSetChuckState GiveMechanicPP3 ChuckState = "24" Value = "15000"
Snowflake_Joins[]
cMissionDefinition Snowflake_Joins Duration = "108000" StartTime = "14400" cMissionObjective Snowflake_Joins-Objective1 cMissionObjectiveEvent SnowflakeJoins EventString = "SnowflakeLived" cMissionCinematic SnowflakeJoins6 CinematicName = "096_snowflake_joins" cMissionTeleportPlayer Start13 SpawnPoint = "SnowflakeEnd" TeleportAllPlayers = "true" cMissionSendEvent JoinCineDone3 Value = "JoinCineDone" cMissionObjectiveEvent JoinCineDone EventString = "JoinCineDone" cMissionOnSuccess SendLennyEvent cMissionSendEvent LennySnowflakeDead2 Value = "LennySnowflakeLives" cMissionSendEvent LennySnowflakeDone1 Value = "LennySnowflakeDone" cMissionSetChuckState SnowflakeAchievement3 ChuckState = "12" Value = "1341"
Snowflake_Spawn_Joined[]
cMissionDefinition Snowflake_Spawn_Joined Duration = "108000" ExplicitStart = "true" PrerequisiteMission = "Snowflake_Joins" StartTime = "14400" cMissionLevelReady Snowflake_Spawn_Joined-Start2 LevelName = "LEVEL_YUCATAN_CASINO" cMissionSpawnNPC SnowflakeJoins7 DefaultBehaviour = "Idle" NPCName = "srv_snowflake" Rotation = "0.552" SpawnPoint = "257.134,0.020,-317.908" cMissionDialogue snowflakejoin3 AutoStart = "true" Dialogue0 = "65508" JoinChuckAfter = "true" ReactionAnim0 = "22" SpeakerID0 = "65626" cMissionObjective objectives cMissionObjectiveNPCJoin ObjSnowJoin NPCName = "srv_snowflake" cMissionOnSuccess sfjoined cMissionSendEvent LennySnowflakeDone3 Value = "SnowflakeJoined"
PowerYucatan[]
cMissionDefinition PowerYucatan Duration = "432000" ExplicitStart = "true" WaitUntilEnd = "false" cMissionObjective PowerYucatan-Objective cMissionObjectiveSurvivorLives LennyMustLive KillSurvivor = "false" Name = "srv_lenny" cMissionObjectiveEvent PoweredYucatan1 EventString = "PoweredYucatan" cMissionObjectiveNPCJoin LennyJoin1 NPCName = "srv_lenny" cMissionLevelReady PowerYucatan-Start LevelName = "LEVEL_YUCATAN_CASINO" cMissionOnTrigger EnablePower1 DisplayName = "50455" InnerRadius = "2" InteractButton = "true" Location = "328.230,1.160,-353.301" Radius = "3" ZombieRotation = "0,0,0,1" cMissionSendEvent PoweredYucatan2 Value = "PoweredYucatan" cMissionSetLookAtCamera x417 CameraFOV = "60" CameraLockDuration = "4" CameraLookAtTarget = "319.624,3.268,-334.214" CameraPosition = "319.624,3.268,-334.214" FadeINDuration = "0" FadeOUTDuration = "0" SlowFade = "false" cMissionTimer x400 DeltaTimeSecondsRealTime = "2" KeepAliveAfterMissionEnd = "true" TriggerXTimes = "1" cMissionSetChuckState PowerOff3 ChuckState = "42" cMissionTimer x414 DeltaTimeSecondsRealTime = "4.5" KeepAliveAfterMissionEnd = "true" TriggerXTimes = "1" cMissionDialogue LennyPostPoweredYuc1 Dialogue0 = "85319" Dialogue1 = "85320" JoinChuckAfter = "true" Joiner0 = "srv_lenny" LeadChuckAfter = "false" LoopThisNode = "false" ReactionAnim0 = "12" Speaker1 = "srv_lenny" SpeakerID0 = "65167" SpeakerID1 = "65633" cMissionPrereq ReachedPowerbox1 cMissionObjectiveEvent MustReachPowerBox EventString = "ReachedPowerBox" cMissionOnSuccess YucatanPowerRestored cMissionSetChuckState PowerRestored ChuckState = "42"
PoweredYucatan[]
cMissionDefinition PoweredYucatan Duration = "432000" ExplicitStart = "false" PrerequisiteMission = "PowerYucatan" WaitUntilEnd = "true" cMissionLevelReady PowerYucatan-Start1 LevelName = "LEVEL_YUCATAN_CASINO" cMissionSetChuckState PowerOff1 ChuckState = "42"
SF_Bus_Reservation[]
cMissionDefinition SF_Bus_Reservation Color = "13058304" DebugSpawnPoint = "EntryFoodCourt" DescriptionSummary = "1" DisplayName = "80035" Duration = "108000" LevelToStartAtIfDebuggingMission = "YUCATAN_CASINO" MissionType = "3" ShowInDebugMenu = "false" StartTime = "14400" cMissionObjective Snowflake-Objective2 cMissionObjectiveEvent DeadYes3 EventString = "SnowflakeBusClear" cMissionLevelReady tapediesf LevelName = "LEVEL_TAPE_DIE" cMissionSpawnNPC sf_bus_holder NPCName = "srv_snowflake" Rotation = "3.125" SpawnPoint = "1,1,1" cMissionOnEvent sf_dead EventString = "SnowflakeDead" cMissionSendEvent busdone1 Value = "SnowflakeBusClear" cMissionOnEvent sf_joined EventString = "SnowflakeJoined" cMissionSendEvent busdone Value = "SnowflakeBusClear"
StrandedSiren[]
cMissionDefinition StrandedSiren CantFailOnLevel = "ATLANTICA_CASINO" Color = "16422912" DebugSpawnPoint = "EntryFortunePark" DescriptionSummary = "80574" DisplayName = "80038" Duration = "32400" LevelToStartAtIfDebuggingMission = "ATLANTICA_CASINO" MissionType = "3" ShowInDebugMenu = "true" StartTime = "237780" cMissionTimer x267 DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall x268 cMissionDialogue x269 Dialogue0 = "65894" SpeakerID0 = "77510" cMissionObjective StrandedSiren-Objective cMissionObjectiveNPCJoin x270 MissionWaypoint = "ATLANTICA_CASINO,40.317,3.492,62.075" NPCName = "srv_tammy" cMissionLevelReady x289 LevelName = "LEVEL_ATLANTICA_CASINO" cMissionSpawnNPC T320 DefaultBehaviour = "Idle" NPCName = "srv_tammy" Rotation = "-2.232" SpawnPoint = "39.240,2.579,60.278" UseRotationAndLocationIfSpawned = "true" cMissionDialogue d337 Dialogue0 = "65819" Dialogue1 = "65820" Dialogue2 = "65821" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "false" Speaker1 = "srv_tammy" SpeakerID0 = "65167" SpeakerID1 = "65630" SpeakerID2 = "65167" cMissionDialogue d344 Dialogue0 = "65824" Dialogue1 = "65825" Dialogue2 = "65828" DialogueCondition = "0" JoinChuckAfter = "true" LoopThisNode = "false" Speaker0 = "srv_tammy" Speaker2 = "srv_tammy" SpeakerID0 = "65630" SpeakerID1 = "65167" SpeakerID2 = "65630" cMissionNPCAmbientDialogSequencer StrandedSirenHelp DialogCycleInterval = "5" DialogStartRadius = "30" DialogStopRadius = "8" Position = "40.245,3.492,60.892" cMissionAmbientNPCDialog StrandedSirenHelp1 Dialogue0 = "65817" SpeakerID0 = "65630" cMissionAmbientNPCDialog StrandedSirenHelp2 Dialogue0 = "65818" SpeakerID0 = "65630" cMissionAmbientNPCDialog StrandedSirenHelp3 Dialogue0 = "65095" SpeakerID0 = "65630"
StuartsScheme[]
cMissionDefinition StuartsScheme CantFailOnLevel = "SAFEHOUSE" Color = "3826405" DebugSpawnPoint = "Exit_Safehouse" DescriptionSummary = "80575" DisplayName = "80059" Duration = "18000" LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH" MissionComplete_PP = "10000" MissionType = "3" ShowInDebugMenu = "true" ShowInHUD = "false" StartTime = "163800" cMissionPrereq StuartAlive1 cMissionObjectiveNPCJoin StuartRescued ANDRESCUED = "true" NPCName = "srv_stuart" cMissionTimer x1622 DeltaTimeSecondsRealTime = "5" TriggerXTimes = "1" cMissionPhoneCall x1623 DeactivateOnLevelTransition = "false" HighPriority = "" cMissionDialogue x1624 Dialogue0 = "65890" SpeakerID0 = "77510" cMissionObjective StuartsSchemeOBJ cMissionObjectiveEvent StuartBeatenUp EventString = "StuartBeatenUp" MissionWaypoint = "SAFEHOUSE,-0.336,-1.100,28.098" cMissionLevelReady Safehouse17 LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC Stuart2 DefaultBehaviour = "Idle" NPCName = "srv_stuart" Rotation = "-0.403" SpawnPoint = "-0.336,-1.100,28.098" UseRotationAndLocationIfSpawned = "true" cMissionDialogue StuartArgue Dialogue0 = "65667" Dialogue1 = "65668" Dialogue2 = "65669" ReactionAnim0 = "2" ReactionAnim2 = "9" Speaker0 = "srv_stuart" Speaker2 = "srv_stuart" SpeakerID0 = "65174" SpeakerID1 = "65167" SpeakerID2 = "65174" cMissionDialogue StuartArgue5 Dialogue0 = "65670" Dialogue1 = "65671" Dialogue2 = "65672" ReactionAnim1 = "9" Speaker1 = "srv_stuart" SpeakerID0 = "65167" SpeakerID1 = "65174" SpeakerID2 = "65167" cMissionDialogue StuartArgue4 Dialogue0 = "65673" Dialogue1 = "65674" Dialogue2 = "65675" ReactionAnim0 = "9" ReactionAnim2 = "7" Speaker0 = "srv_stuart" Speaker2 = "srv_stuart" SpeakerID0 = "65174" SpeakerID1 = "65167" SpeakerID2 = "65174" cMissionDialogue StuartArgue3 Dialogue0 = "65744" Dialogue1 = "65745" Dialogue2 = "65746" ReactionAnim1 = "3" SpeakerID0 = "65167" SpeakerID1 = "65174" SpeakerID2 = "65167" cMissionDialogue StuartArgue2 Dialogue0 = "65747" Dialogue1 = "65748" Dialogue2 = "65749" ReactionAnim2 = "1" Speaker2 = "srv_stuart" SpeakerID0 = "65174" SpeakerID1 = "65167" SpeakerID2 = "65174" cMissionChangeNPCState StuartScared1 InvulnerableToGrapples = "false" Nature = "3" NPCName = "srv_stuart" SurvivorAttacksDisabled = "true" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionDialogue StuartArgue1 AutoStart = "true" Dialogue0 = "66185" SpeakerID0 = "65167" cMissionTimer StuartCompleteDelay2 DeltaTimeSecondsRealTime = "5" TriggerXTimes = "1" cMissionSendEvent ChuckBeatStuart5 Value = "StuartBeatenUp" cMissionOnFail SurvivorsLeaveAfterFailedConversion cMissionSendCommandToProp RemoveSurvivorsFromThisRoom3 PropCommand = "24" cMissionSetChuckState mutiny ChuckState = "58" cMissionOnSuccess MissionComplete cMissionRaiseDialog MutinyAverted Mission_Message = "65880" Mission_Message_Color = "4" cMissionOnEnter MissionHasStarted cMissionSendEvent StuartsSchemeisActive Value = "StartedStuartsScheme"
StuartAttack[]
cMissionDefinition StuartAttack Duration = "432000" LevelRequiredToStartName = "SAFEHOUSE" MissionType = "8" StartTime = "163800" cMissionPrereq FailState cMissionObjectiveMissionStatus StuartFail Failed = "true" MissionName = "StuartsScheme" cMissionObjectiveEvent HasStuartsSchemeStarted1 EventString = "StartedStuartsScheme" cMissionObjective StuartAttack-Objective cMissionObjectiveSurvivorLives StuartDead KillSurvivor = "true" Name = "srv_stuart" cMissionLevelReady StuartAttack-Start LevelName = "LEVEL_ROYAL_FLUSH" cMissionSpawnNPC AngryStuart DefaultBehaviour = "Idle" NPCName = "srv_stuart" Rotation = "-0.85" SpawnPoint = "-307.441,-4.794,-122.669" WithProp = "BaseballBat" cMissionOnTrigger makehostile InnerRadius = "12" Location = "-307.441,-4.794,-122.669" Radius = "12" ZombieRotation = "0,0,0,1" cMissionSendEvent SendHostile Value = "MakeStuartHostile" cMissionOnTrigger makehostile1 InnerRadius = "12" Location = "-303.100,-4.798,-148.597" Radius = "12" ZombieRotation = "0,0,0,1" cMissionSendEvent SendHostile1 Value = "MakeStuartHostile" cMissionOnEvent StuartHostile EventString = "MakeStuartHostile" OnlyExecuteOnce = "true" cMissionDialogue MAdStuart1 AutoStart = "true" Dialogue0 = "65667" SpeakerID0 = "65174" cMissionSetNPCScriptedAction ClearStuartsPrejoin5 Defect = "true" NPCName = "srv_stuart" ReactionAnim = "18"
StuartFailCall[]
cMissionDefinition StuartFailCall Duration = "21600" ExplicitStart = "true" MissionType = "8" StartTime = "163800" cMissionPrereq FailState1 cMissionObjectiveMissionStatus StuartFail1 Failed = "true" MissionName = "StuartsScheme" cMissionObjectiveEvent HasStuartsSchemeStarted2 EventString = "StartedStuartsScheme" cMissionObjective StuartAttack-Objective1 cMissionObjectiveEvent CallSent EventString = "FailStuartCallSent" cMissionTimer DelayPhone DeltaTimeSecondsRealTime = "2" KeepAliveAfterMissionEnd = "true" TriggerBothPlayers = "true" TriggerXTimes = "1" cMissionPhoneCall x1629 DeactivateOnLevelTransition = "false" HighPriority = "true" cMissionDialogue x1630 Dialogue0 = "65891" SpeakerID0 = "77510" cMissionSendEvent EndMission3 Value = "FailStuartCallSent" cMissionTimer DelayDefections DeltaTimeSecondsRealTime = "10" KeepAliveAfterMissionEnd = "true" TriggerBothPlayers = "true" TriggerXTimes = "1" cMissionSetNPCScriptedAction EstherDefect1 Defect = "true" NPCName = "srv_esther" cMissionSetNPCScriptedAction DenyceDefect1 Defect = "true" NPCName = "srv_denyce" cMissionSetNPCScriptedAction TerriDefect1 Defect = "true" NPCName = "srv_terri" cMissionSetNPCScriptedAction WillaDefect1 Defect = "true" NPCName = "srv_willa" cMissionSetNPCScriptedAction KristinDefect1 Defect = "true" NPCName = "srv_kristin"
X_Survivor_Box[]
cMissionDefinition X_Survivor_Box DescriptionSummary = "117" DisplayName = "103" Duration = "259200" ExplicitStart = "true" LevelRequiredToStartName = "X_SURVIVOR_BOX" LevelToStartAtIfDebuggingMission = "X_SURVIVOR_BOX" MissionType = "0" REMOVE_BEFORE_SHIP = "true" ShowInDebugMenu = "true" StartTime = "0" WaitUntilEnd = "true" cMissionLevelReady X_Survivor_Box-Start LevelName = "LEVEL_X_SURVIVOR_BOX" cMissionSpawnNPC x21 DefaultBehaviour = "Idle" NPCName = "srv_sven" Rotation = "1.286" SpawnPoint = "-64.109,0.020,-138.736" cMissionDialogue x5611 Dialogue0 = "65090" DialogueCondition = "0" JoinChuckAfter = "true" SpeakerID0 = "65187" cMissionSpawnNPC x170 DefaultBehaviour = "Idle" NPCName = "srv_floyd" Rotation = "-2.413" SpawnPoint = "-66.182,0.020,-141.761" cMissionDialogue x5631 Dialogue0 = "65090" DialogueCondition = "0" JoinChuckAfter = "true" SpeakerID0 = "65535" cMissionSpawnNPC x5521 DefaultBehaviour = "Idle" NPCName = "srv_stuart" Rotation = "-0.135" SpawnPoint = "-85.382,7.520,-163.388" cMissionDialogue x5641 Dialogue0 = "65090" DialogueCondition = "0" JoinChuckAfter = "true" SpeakerID0 = "50249" cMissionSpawnNPC x5561 DefaultBehaviour = "Idle" NPCName = "srv_gordon" Rotation = "0.012" SpawnPoint = "-82.651,7.520,-163.486" cMissionDialogue x5601 Dialogue0 = "65090" DialogueCondition = "0" JoinChuckAfter = "true" SpeakerID0 = "77519" cMissionSpawnNPC x5581 DefaultBehaviour = "Idle" NPCName = "srv_linnette" Rotation = "0.011" SpawnPoint = "-80.317,7.520,-163.595" cMissionDialogue x5651 Dialogue0 = "65090" DialogueCondition = "0" JoinChuckAfter = "true" SpeakerID0 = "50103" cMissionSpawnNPC x5582 DefaultBehaviour = "Idle" NPCName = "srv_willa" Rotation = "-0.266" SpawnPoint = "-77.831,7.520,-163.338" cMissionDialogue x5652 Dialogue0 = "65090" DialogueCondition = "0" JoinChuckAfter = "true" SpeakerID0 = "50103" cMissionSpawnNPC Zombification_Victim NPCName = "srv_kristin_4" Rotation = "-0.343" SpawnPoint = "-77.141,0.027,-118.474" cMissionZombieFactory test Amount0 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_gas" ZombieWarehouseName = "test_gas" cMissionZombieFactory x39 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" Amount5 = "0" ClumpDiameterDelta = "1.0" Type0 = "zombie_protester" Type1 = "zombie_protester_female" Type2 = "zombie_knife" Type3 = "zombie_sandwich" Type4 = "zombie_soldier" Type5 = "zombie_bride" ZombieWarehouseName = "SurvivorBox"
X_Vehicle_Box[]
cMissionDefinition X_Vehicle_Box DebugSpawnPoint = "Vehicle_Start" DescriptionSummary = "117" DisplayName = "103" Duration = "259200" ExplicitStart = "true" LevelRequiredToStartName = "X_SURVIVOR_BOX" LevelToStartAtIfDebuggingMission = "X_SURVIVOR_BOX" MissionType = "0" REMOVE_BEFORE_SHIP = "true" ShowInDebugMenu = "true" WaitUntilEnd = "true"
TapeItOrDie[]
cMissionDefinition TapeItOrDie CantFailOnLevel = "PALISADES" Color = "16422912" DebugSpawnPoint = "EntryYucutan" DescriptionSummary = "80576" DisplayName = "80044" Duration = "28800" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "PALISADES" MissionType = "3" Module = "0" PrerequisiteMission = "FinishTIOD" ShowInDebugMenu = "true" ShowInHUD = "true" StartTime = "292500" cMissionObjective TapeItOrDie-Objective cMissionObjectiveNPCJoin Mike5 MissionWaypoint = "PALISADES,227.219,-0.561,-98.545" NPCName = "srv_mike" cMissionObjectiveNPCJoin Meg4 MissionWaypoint = "PALISADES,227.219,-0.561,-98.545" NPCName = "srv_meg" cMissionObjectiveNPCJoin Jeff2 MissionWaypoint = "PALISADES,227.219,-0.561,-98.545" NPCName = "srv_jeff" cMissionObjectiveNPCJoin Matt MissionWaypoint = "PALISADES,227.219,-0.561,-98.545" NPCName = "srv_matt" cMissionTimer TIODBreachPhoner DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall TIODBreachPhone HighPriority = "false" cMissionDialogue TIODStaceyCall Dialogue0 = "67842" SpeakerID0 = "77510" cMissionLevelReady PalisadesSmoke LevelName = "LEVEL_PALISADES" cMissionStartEffect TIODSmokeInPalisades EffectEnum = "47" Location = "234.179,-0.565,-91.349" Loop = "true" Number = "2" Rotation = "0.000,0.480,0.000,0.877" cMissionSpawnNPC Mike1 NPCName = "srv_mike" Rotation = "-2.487" SpawnPoint = "226.938,-0.565,-95.464" WithProp = "DonkeyLamp" cMissionDialogueCondition MikeSafeCondition2 DialogueCondition = "9" cMissionDialogue MikeSafe3 AutoStart = "true" Dialogue0 = "67755" LoopThisNode = "true" SpeakerID0 = "50460" cMissionDialogue Mike8 Dialogue0 = "67756" Dialogue1 = "67771" Dialogue2 = "67757" JoinChuckAfter = "true" Joiner0 = "srv_jeff" Joiner1 = "srv_matt" Joiner2 = "srv_meg" Speaker0 = "srv_mike" SpeakerID0 = "50460" SpeakerID1 = "50460" SpeakerID2 = "65167" cMissionSpawnNPC Meg3 NPCName = "srv_meg" Rotation = "-2.364" SpawnPoint = "231.373,-0.565,-94.780" WithProp = "BaseballBat" cMissionDialogueCondition MegSafeCondition2 DialogueCondition = "9" cMissionDialogue MegSafe2 AutoStart = "true" Dialogue0 = "67772" LoopThisNode = "true" SpeakerID0 = "65724" cMissionDialogue Meg9 Dialogue0 = "67773" Dialogue1 = "67774" JoinChuckAfter = "true" Joiner0 = "srv_mike" Joiner1 = "srv_jeff" Joiner2 = "srv_matt" Speaker0 = "srv_meg" SpeakerID0 = "65724" SpeakerID1 = "65167" cMissionSpawnNPC Jeff4 NPCName = "srv_jeff" Rotation = "-2.758" SpawnPoint = "231.501,-0.565,-98.959" WithProp = "PowerDrill" cMissionDialogueCondition JeffSafeCondition1 DialogueCondition = "9" cMissionDialogue JeffSafe1 AutoStart = "true" Dialogue0 = "67811" LoopThisNode = "true" SpeakerID0 = "65725" cMissionDialogue Jeff14 AutoStart = "false" Dialogue0 = "67827" Dialogue1 = "67812" Dialogue2 = "67813" JoinChuckAfter = "true" Joiner0 = "srv_mike" Joiner1 = "srv_meg" Joiner2 = "srv_matt" Speaker1 = "srv_jeff" SpeakerID0 = "65725" SpeakerID1 = "65725" SpeakerID2 = "65167" cMissionSetNPCScriptedAction ClearPreJoin2 NPCName = "srv_jeff" ReactionAnim = "18" cMissionSpawnNPC Matt4 NPCName = "srv_matt" Rotation = "-0.713" SpawnPoint = "228.623,-0.564,-100.354" cMissionDialogueCondition MattSafeCondition1 DialogueCondition = "9" cMissionDialogue MattSafe1 AutoStart = "true" Dialogue0 = "67790" LoopThisNode = "true" SpeakerID0 = "50155" cMissionDialogue Matt6 Dialogue0 = "67826" Dialogue1 = "67791" Dialogue2 = "67792" JoinChuckAfter = "true" Joiner0 = "srv_mike" Joiner1 = "srv_jeff" Joiner2 = "srv_meg" ReactionAnim0 = "6" Speaker0 = "srv_matt" Speaker1 = "srv_matt" SpeakerID0 = "50155" SpeakerID1 = "50155" SpeakerID2 = "65167" cMissionOnTrigger SpawnZombies1 InnerRadius = "35" Location = "201.953,-0.426,-118.120" Radius = "35" ZombieRotation = "0,0,0,1" cMissionSpawnZombie TIODZombieGroup1 NumberOfZombies = "5" SpawnPoint = "224.234,-0.563,-102.217" ZombieType = "zombie_skinny" cMissionSpawnZombie TIODZombieGroup2 NumberOfZombies = "5" SpawnPoint = "227.030,-0.563,-103.287" ZombieType = "zombie_skinny_female" cMissionSpawnZombie TIODZombieGroup3 NumberOfZombies = "10" SpawnPoint = "229.934,-0.564,-100.758" ZombieType = "zombie_skinny_female" cMissionSpawnZombie TIODZombieGroup4 NumberOfZombies = "5" SpawnPoint = "225.061,-0.553,-94.633" ZombieType = "zombie_skinny" cMissionSpawnZombie TIODZombieGroup5 NumberOfZombies = "5" SpawnPoint = "230.343,-0.565,-95.829" ZombieType = "zombie_skinny"
TapeItOrDieComboCreation1[]
cMissionDefinition TapeItOrDieComboCreation1 CantFailOnLevel = "TAPE_DIE" Color = "16422912" DescriptionSummary = "80576" DisplayName = "80044" Duration = "21600" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "TAPE_DIE" MissionType = "3" Module = "0" ShowInDebugMenu = "true" StartTime = "194400" cMissionObjective TapeItOrDieComboCreation1-Objective cMissionObjectiveEvent CC1Ends EventString = "TIODOVER" cMissionLevelReady TapeItOrDieComboCreation1-Start LevelName = "LEVEL_TAPE_DIE" cMissionSpawnNPC Mike2 NPCName = "srv_mike" Rotation = "1.047" SpawnPoint = "245.020,-4.548,-79.046" cMissionDialogueCondition MikeIntroduction AutoStart = "false" ConditionParameter1 = "TIODintroOver" DialogueCondition = "18" cMissionDialogue MikeIntro1 ClearPreJoinAfterReaction2 = "false" Dialogue0 = "67737" Dialogue1 = "67738" JoinChuckAfter = "false" LoopThisNode = "false" Speaker0 = "srv_mike" SpeakerID0 = "50460" SpeakerID1 = "65167" cMissionDialogue MikeIntro1b AutoStart = "false" ClearPreJoinAfterReaction2 = "false" Dialogue0 = "67739" JoinChuckAfter = "false" LoopThisNode = "true" ReactionAnim0 = "9" Speaker0 = "srv_mike" SpeakerID0 = "50460" cMissionSendEvent IntroOverMike1 DialogManagerOnly = "true" Value = "TIODintroOver" cMissionDialogueCondition MikeExplanation1 ConditionParameter1 = "TIODexp1Over" DialogueCondition = "18" cMissionDialogue MikeExp1 ClearPreJoinAfterReaction0 = "false" Dialogue0 = "67740" Dialogue1 = "67741" Dialogue2 = "67742" LoopThisNode = "false" ReactionAnim1 = "9" Speaker1 = "srv_mike" SpeakerID0 = "65167" SpeakerID1 = "50460" SpeakerID2 = "65167" cMissionDialogue MikeExp1b ClearPreJoinAfterReaction0 = "false" Dialogue0 = "67743" Dialogue1 = "67744" LoopThisNode = "true" SpeakerID0 = "50460" SpeakerID1 = "50460" cMissionSendEvent Exp1OverMike1 DialogManagerOnly = "true" Value = "TIODexp1Over" cMissionDialogueCondition MikeExplanation2 ConditionParameter1 = "TIODexp2Over" DialogueCondition = "18" cMissionDialogue MikeExp2 ClearPreJoinAfterReaction0 = "false" Dialogue0 = "67745" Dialogue1 = "67746" Dialogue2 = "67747" Speaker0 = "srv_mike" SpeakerID0 = "50460" SpeakerID1 = "50460" SpeakerID2 = "50460" cMissionDialogue MikeExp2a ClearPreJoinAfterReaction0 = "false" Dialogue0 = "67748" Dialogue1 = "67749" SpeakerID0 = "65167" SpeakerID1 = "50460" cMissionDialogue MikeExp2b ClearPreJoinAfterReaction0 = "false" Dialogue0 = "67750" Dialogue1 = "67751" Dialogue2 = "67752" LoopThisNode = "true" ReactionAnim1 = "1" Speaker1 = "srv_mike" SpeakerID0 = "65167" SpeakerID1 = "50460" SpeakerID2 = "50460" cMissionSendEvent Exp2OverMike DialogManagerOnly = "true" Value = "TIODexp2Over" cMissionDialogueCondition MikeRepeat1 ConditionParameter1 = "BothWeaponsInHand" DialogueCondition = "18" cMissionDialogue MikeLoop Dialogue0 = "67752" JoinChuckAfter = "false" LoopThisNode = "true" Speaker0 = "srv_mike" SpeakerID0 = "50460" cMissionDialogueCondition RewardLoop3 ConditionParameter1 = "TIODDialoguesOver" DialogueCondition = "18" cMissionDialogue MikeRepeat Dialogue0 = "67816" LoopThisNode = "true" SpeakerID0 = "50460" cMissionDialogue MikeRepeat4 Dialogue0 = "67823" LoopThisNode = "true" SpeakerID0 = "50460" cMissionSpawnNPC Meg2 NPCName = "srv_meg" Rotation = "0.398" SpawnPoint = "247.930,-4.559,-83.483" cMissionDialogueCondition MegIntroduction ConditionParameter1 = "TIODintroOver" DialogueCondition = "18" cMissionDialogue MegIntro ClearPreJoinAfterReaction2 = "false" Dialogue0 = "67758" Dialogue1 = "67759" Dialogue2 = "67760" Dialogue3 = "67761" Dialogue4 = "67762" JoinChuckAfter = "false" LoopThisNode = "true" ReactionAnim0 = "5" ReactionAnim2 = "9" ReactionAnim4 = "1" Speaker0 = "srv_meg" Speaker2 = "srv_meg" Speaker4 = "srv_meg" SpeakerID0 = "65724" SpeakerID1 = "65167" SpeakerID2 = "65724" SpeakerID3 = "65167" SpeakerID4 = "65724" cMissionSendEvent IntroOverMeg DialogManagerOnly = "true" Value = "TIODintroOver" cMissionDialogueCondition MegExplanation1 ConditionParameter1 = "TIODexp1Over" DialogueCondition = "18" cMissionDialogue MegExp1 ClearPreJoinAfterReaction0 = "false" Dialogue0 = "67763" Dialogue1 = "67764" LoopThisNode = "true" ReactionAnim1 = "3" Speaker1 = "srv_meg" SpeakerID0 = "65167" SpeakerID1 = "65724" cMissionSendEvent Exp1OverMeg DialogManagerOnly = "true" Value = "TIODexp1Over" cMissionDialogueCondition MegExplanation2 ConditionParameter1 = "TIODexp2Over" DialogueCondition = "18" cMissionDialogue MegExp2 ClearPreJoinAfterReaction0 = "false" Dialogue0 = "67765" Dialogue1 = "67766" Dialogue2 = "67767" Dialogue3 = "67768" Dialogue4 = "67769" LoopThisNode = "true" ReactionAnim3 = "0" Speaker0 = "srv_meg" Speaker3 = "srv_meg" SpeakerID0 = "65724" SpeakerID1 = "65724" SpeakerID2 = "65167" SpeakerID3 = "65724" SpeakerID4 = "65724" cMissionSendEvent Exp2OverMeg DialogManagerOnly = "true" Value = "TIODexp2Over" cMissionDialogueCondition MegRepeat2 ConditionParameter1 = "BothWeaponsInHand" DialogueCondition = "18" cMissionDialogue MegLoop Dialogue0 = "67770" JoinChuckAfter = "false" LoopThisNode = "true" Speaker0 = "srv_meg" SpeakerID0 = "65724" cMissionDialogueCondition RewardLoop2 ConditionParameter1 = "TIODDialoguesOver" DialogueCondition = "18" cMissionDialogue MegRepeat Dialogue0 = "67817" LoopThisNode = "true" SpeakerID0 = "65724" cMissionDialogue MegRepeat3 Dialogue0 = "67824" LoopThisNode = "true" SpeakerID0 = "65724" cMissionSpawnNPC Jeff3 NPCName = "srv_jeff" Rotation = "0.875" SpawnPoint = "247.924,-4.565,-89.417" cMissionDialogueCondition JeffIntroduction ConditionParameter1 = "TIODintroOver" DialogueCondition = "18" cMissionDialogue JeffIntro1 ClearPreJoinAfterReaction2 = "false" Dialogue0 = "67793" Dialogue1 = "67794" JoinChuckAfter = "false" ReactionAnim0 = "2" Speaker0 = "srv_jeff" SpeakerID0 = "65725" SpeakerID1 = "65167" cMissionDialogue JeffIntro1b AutoStart = "true" ClearPreJoinAfterReaction0 = "true" ClearPreJoinAfterReaction2 = "false" Dialogue0 = "67795" Dialogue1 = "67796" JoinChuckAfter = "false" ReactionAnim1 = "5" Speaker0 = "srv_jeff" Speaker1 = "srv_jeff" SpeakerID0 = "65725" SpeakerID1 = "65725" cMissionSetNPCScriptedAction FaceChuck NPCName = "srv_jeff" ReactionAnim = "5" SetOrientation = "true" cMissionSetNPCScriptedAction FaceChuck1 NPCName = "srv_jeff" ReactionAnim = "18" SetOrientation = "false" cMissionDialogue JeffIntro2 Dialogue0 = "67798" Dialogue1 = "67799" Dialogue2 = "67800" LoopThisNode = "true" Speaker0 = "srv_jeff" Speaker2 = "srv_jeff" SpeakerID0 = "65725" SpeakerID1 = "65167" SpeakerID2 = "65725" cMissionSendEvent IntroOver DialogManagerOnly = "true" Value = "TIODintroOver" cMissionDialogueCondition JeffExplanation1 ConditionParameter1 = "TIODexp1Over" DialogueCondition = "18" cMissionDialogue JeffExp1 ClearPreJoinAfterReaction0 = "true" Dialogue0 = "67801" Dialogue1 = "67802" LoopThisNode = "true" Speaker0 = "srv_jeff" SpeakerID0 = "65167" SpeakerID1 = "65725" cMissionSendEvent Exp1Over DialogManagerOnly = "true" Value = "TIODexp1Over" cMissionDialogueCondition JeffExplanation2 ConditionParameter1 = "TIODexp2Over" DialogueCondition = "18" cMissionDialogue JeffExp2 ClearPreJoinAfterReaction0 = "true" Dialogue0 = "67803" Dialogue1 = "67804" Dialogue2 = "67805" LoopThisNode = "false" Speaker0 = "srv_jeff" SpeakerID0 = "65167" SpeakerID1 = "65725" SpeakerID2 = "65167" cMissionDialogue JeffExp2b AutoStart = "true" ClearPreJoinAfterReaction0 = "true" Dialogue0 = "67806" LoopThisNode = "true" Speaker0 = "srv_jeff" SpeakerID0 = "65725" cMissionSendEvent Exp2Over2 DialogManagerOnly = "true" Value = "TIODexp2Over" cMissionDialogue JeffExp3 ClearPreJoinAfterReaction0 = "true" ClearPreJoinAfterReaction1 = "true" Dialogue0 = "67807" Dialogue1 = "67808" Speaker0 = "srv_jeff" SpeakerID0 = "65167" SpeakerID1 = "65725" cMissionDialogueCondition SawBrought1 ConditionParameter1 = "BroughtSaw" DialogueCondition = "18" cMissionDialogueCondition PlatesBrought1 ConditionParameter1 = "BroughtPlates" DialogueCondition = "18" cMissionDialogueCondition GiveSaw2 ConditionParameter1 = "CementSaw" DialogueCondition = "7" cMissionDialogueCondition GivePlates2 ConditionParameter1 = "Plates" DialogueCondition = "7" cMissionDialogue NeedSawAndPlates1 Dialogue0 = "67809" LoopThisNode = "true" SpeakerID0 = "65725" cMissionDialogue ThanksPlates2 ClearPreJoinAfterReaction0 = "true" Dialogue0 = "67810" LoopThisNode = "true" ReactionAnim0 = "0" Speaker0 = "srv_jeff" SpeakerID0 = "65725" cMissionSendEvent BroughtPlates3 DialogManagerOnly = "true" Value = "BroughtPlates" cMissionTimer DelayItemGive7 DeltaTimeSecondsRealTime = "1" TriggerXTimes = "1" cMissionSendCommandToProp DestroyJeffItem7 PropCommand = "17" TargetNPCName = "srv_jeff" cMissionDialogue ThanksSaw2 ClearPreJoinAfterReaction0 = "true" Dialogue0 = "67810" LoopThisNode = "true" ReactionAnim0 = "0" Speaker0 = "srv_jeff" SpeakerID0 = "65725" cMissionSendEvent BroughtSaw2 DialogManagerOnly = "true" Value = "BroughtSaw" cMissionTimer DelayItemGive8 DeltaTimeSecondsRealTime = "1" TriggerXTimes = "1" cMissionSendCommandToProp DestroyJeffItem8 PropCommand = "17" TargetNPCName = "srv_jeff" cMissionDialogueCondition GiveSaw3 ConditionParameter1 = "CementSaw" DialogueCondition = "7" cMissionDialogue NeedASaw1 Dialogue0 = "67820" LoopThisNode = "true" Speaker0 = "srv_jeff" SpeakerID0 = "65725" cMissionDialogue ThanksSaw3 ClearPreJoinAfterReaction0 = "true" Dialogue0 = "67810" LoopThisNode = "true" ReactionAnim0 = "0" Speaker0 = "srv_jeff" SpeakerID0 = "65725" cMissionSendEvent BroughtSaw3 DialogManagerOnly = "true" Value = "BroughtSaw" cMissionTimer DelayItemGive9 DeltaTimeSecondsRealTime = "1" TriggerXTimes = "1" cMissionSendCommandToProp DestroyJeffItem9 PropCommand = "17" TargetNPCName = "srv_jeff" cMissionDialogueCondition BroughtPlates4 AutoStart = "false" ConditionParameter1 = "BroughtPlates" DialogueCondition = "18" cMissionDialogueCondition GivePlates3 ConditionParameter1 = "Plates" DialogueCondition = "7" cMissionDialogue NeedPlates1 Dialogue0 = "67821" LoopThisNode = "true" Speaker0 = "srv_jeff" SpeakerID0 = "65725" cMissionDialogue ThanksPlates3 ClearPreJoinAfterReaction0 = "true" Dialogue0 = "67810" LoopThisNode = "true" ReactionAnim0 = "0" Speaker0 = "srv_jeff" SpeakerID0 = "65725" cMissionSendEvent BroughtPlates5 DialogManagerOnly = "true" Value = "BroughtPlates" cMissionTimer DelayItemGive10 DeltaTimeSecondsRealTime = "1" TriggerXTimes = "1" cMissionSendCommandToProp DestroyJeffItem10 PropCommand = "17" TargetNPCName = "srv_jeff" cMissionDialogue BroughtAll1 AutoStart = "true" ClearPreJoinAfterReaction0 = "true" Dialogue0 = "90358" Speaker0 = "srv_jeff" SpeakerID0 = "65725" cMissionSendEvent BothWeaponsInHand2 DialogManagerOnly = "true" Value = "BothWeaponsInHand" cMissionSendEvent Got2Weapons5 Value = "Got2Weapons1" cMissionSetNPCScriptedAction Tinkering1 NPCName = "srv_jeff" ReactionAnim = "3" SetOrientation = "false" UseOrientation = "false" cMissionDialogue JeffBuilding AutoStart = "true" Dialogue0 = "67814" Speaker0 = "srv_jeff" SpeakerID0 = "65725" cMissionDialogue JeffExp7 AutoStart = "true" ClearPreJoinAfterReaction0 = "true" Dialogue0 = "67819" Speaker0 = "srv_jeff" SpeakerID0 = "65725" cMissionSendEvent JeffsDone Value = "ItemCreated" cMissionDialogue JeffReward1 AutoStart = "true" Dialogue0 = "67861" LoopThisNode = "false" SpeakerID0 = "65725" cMissionTimer DelayComboCard2 DeltaTimeSecondsRealTime = "3" TriggerXTimes = "1" cMissionSetChuckState GiveComboCard3 ChuckState = "19" Value = "37" cMissionSendCommandToProp MakeComboWeaponGo2 PropCommand = "23" PropName = "ComboWeaponCreated2" cMissionSendEvent RewardOver4 Value = "TIODDialoguesOver" cMissionDialogue Jeff1hrRepeat3 AutoStart = "false" Dialogue0 = "67822" LoopThisNode = "true" SpeakerID0 = "65725" cMissionDialogue Jeff1hrRepeat6 Dialogue0 = "67822" IgnoreAction = "true" LoopThisNode = "true" SpeakerID0 = "65725" cMissionSpawnNPC Matt3 NPCName = "srv_matt" Rotation = "3.035" SpawnPoint = "253.035,-4.565,-87.154" cMissionDialogueCondition MattIntroduction ConditionParameter1 = "TIODintroOver" DialogueCondition = "18" cMissionDialogue MattIntro ClearPreJoinAfterReaction2 = "false" Dialogue0 = "67775" Dialogue1 = "67776" Dialogue2 = "67777" Dialogue3 = "67778" JoinChuckAfter = "false" LoopThisNode = "true" ReactionAnim0 = "5" ReactionAnim2 = "5" ReactionAnim3 = "8" Speaker0 = "srv_matt" Speaker2 = "srv_matt" Speaker3 = "srv_matt" SpeakerID0 = "50155" SpeakerID1 = "65167" SpeakerID2 = "50155" SpeakerID3 = "50155" cMissionSendEvent IntroOverMatt DialogManagerOnly = "true" Value = "TIODintroOver" cMissionDialogueCondition MattExplanation1 ConditionParameter1 = "TIODexp1Over" DialogueCondition = "18" cMissionDialogue MattExp1 ClearPreJoinAfterReaction0 = "false" Dialogue0 = "67779" Dialogue1 = "67780" LoopThisNode = "true" Speaker1 = "srv_matt" SpeakerID0 = "65167" SpeakerID1 = "50155" cMissionSendEvent Exp1OverMatt DialogManagerOnly = "true" Value = "TIODexp1Over" cMissionDialogueCondition MattExplanation2 ConditionParameter1 = "TIODexp2Over" DialogueCondition = "18" cMissionDialogue MattExp2 ClearPreJoinAfterReaction0 = "false" Dialogue0 = "67781" Dialogue1 = "67782" Dialogue2 = "67783" Dialogue3 = "67784" Dialogue4 = "67785" ReactionAnim2 = "1" ReactionAnim3 = "0" Speaker0 = "srv_matt" Speaker2 = "srv_matt" SpeakerID0 = "50155" SpeakerID1 = "65167" SpeakerID2 = "50155" SpeakerID3 = "65167" SpeakerID4 = "50155" cMissionDialogue MattExp2b AutoStart = "true" Dialogue0 = "67786" Dialogue1 = "67787" LoopThisNode = "true" Speaker0 = "srv_matt" Speaker1 = "srv_matt" SpeakerID0 = "50155" SpeakerID1 = "50155" cMissionSendEvent Exp2OverMeg2 DialogManagerOnly = "true" Value = "TIODexp2Over" cMissionDialogueCondition MattRepeat1 ConditionParameter1 = "BothWeaponsInHand" DialogueCondition = "18" cMissionDialogue Matt7 Dialogue0 = "67788" JoinChuckAfter = "false" LoopThisNode = "true" Speaker0 = "srv_matt" SpeakerID0 = "50155" cMissionDialogueCondition RewardLoop ConditionParameter1 = "TIODDialoguesOver" DialogueCondition = "18" cMissionDialogue MattRepeat6 Dialogue0 = "67818" LoopThisNode = "true" SpeakerID0 = "50155" cMissionDialogue MattRepeat5 Dialogue0 = "67825" LoopThisNode = "true" SpeakerID0 = "50155" cMissionChangeNPCState CalmMeg InvulnerableToGrapples = "false" Nature = "4" NPCName = "srv_meg" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionChangeNPCState CalmMatt InvulnerableToGrapples = "false" Nature = "4" NPCName = "srv_matt" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionSpawnItem TIODSupplies1 ItemName = "Taco" Location = "246.480,-3.766,-78.340" Rotation = "-0.320,0.660,-0.570,-0.369" cMissionSpawnItem TIODSupplies2 ItemName = "Burrito" Location = "246.451,-3.750,-77.905" Rotation = "-0.000,0.003,0.001,1.000" cMissionSpawnItem TIODSupplies3 ItemName = "LargeSoda" Location = "247.099,-3.673,-78.192" Rotation = "0.001,0.001,0.000,1.000" cMissionSpawnItem TIODSupplies4 ItemName = "Cookies" Location = "251.506,-3.750,-85.609" Rotation = "0.001,0.001,0.000,1.000" cMissionSpawnItem TIODSupplies5 ItemName = "Snack" Location = "252.253,-3.734,-83.384" Rotation = "-0.747,-0.108,-0.002,0.656" cMissionLevelReady Palisades LevelName = "LEVEL_PALISADES" cMissionSendCommandToProp UnlockDoor PropCommand = "8" PropName = "TIODEntranceDoor" cMissionOnEnd LockDoor cMissionSendCommandToProp LockDoor1 PropCommand = "11" PropName = "TIODEntranceDoor" cMissionOnEvent SpawnTheItem EventString = "ItemCreated" cMissionStartEffect SmokeReveal EffectEnum = "47" Location = "248.410,-3.371,-88.309" Noise = "1" Number = "3" Rotation = "0,0,0,1" cMissionSpawnItem ComboWeaponCreated2 ItemName = "PlateLauncher" Location = "248.410,-3.371,-88.309" Rotation = "0.001,-0.894,-0.004,0.448" cMissionSendCommandToProp MakeComboWeaponStop1 PropCommand = "22" PropName = "ComboWeaponCreated2" cMissionSetNPCScriptedAction ClearJeffForProud1 NPCName = "srv_jeff" ReactionAnim = "13" cMissionChangeNPCState MakeJeffProud1 InvulnerableToGrapples = "false" Nature = "4" NPCName = "srv_jeff" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" SurvivorVULNERABLEToDamage = "false"
FinishTIOD[]
cMissionDefinition FinishTIOD CantFailOnLevel = "TAPE_DIE" Color = "16422912" DescriptionSummary = "80576" DisplayName = "80044" Duration = "21600" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "TAPE_DIE" MissionType = "8" Module = "0" ShowInDebugMenu = "false" StartTime = "194400" cMissionObjective FinishTIOD-Objective cMissionObjectiveBeAtLocation Palisades2 MissionWaypoint = "PALISADES,232.146,-0.565,-93.326" RadiusFromWaypoint = "5" cMissionOnSuccess SendTIODover cMissionSendEvent KillTIODcomboCreation Value = "TIODOVER" cMissionPrereq EndPreReq cMissionObjectiveEvent TIODDialoguesOver EventString = "TIODDialoguesOver"
The Facts[]
cMissionDefinition TheFacts CaseFileScreenDescription = "80618" Color = "8117675" DebugSpawnPoint = "ExitOutsideSecurity" DescriptionSummary = "80519" DisplayName = "81569" Duration = "79200" ExplicitStart = "true" LevelRequiredToStartName = "SAFEHOUSE" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "1" PrerequisiteMission = "Case7-3" ShowInDebugMenu = "true" ShowInHUD = "true" StartTime = "291602" cMissionObjective TheFacts-Objective cMissionObjectiveKillBoss Gunship2 BOSS_NAME = "Sullivan Gunship" MissionWaypoint = "ROOFTOP_YUCATAN,161.778,38.101,-186.941" cMissionCinematic x1012 CinematicName = "062_sullivan_boss_death" NoTeleportAfterIsOK = "true" UseLastPlayerWhoSwitchedLevel = "false" cMissionCondition TKActive Condition = "9" ConditionParamater = "Zombrex5" cMissionSetClock Day7 Time = "370800" cMissionCondition TKActive1 Condition = "6" ConditionParamater = "Zombrex5" cMissionSetClock Day8 Time = "352800" cMissionTeleportPlayer collectsurvivors1 MoveAllSurvivors = "true" SpawnPoint = "StartSulliFight" TeleportAllPlayers = "true" cMissionLoadLevel SafeHouseRoof3 Level = "ROOFTOP_SAFEHOUSE" LevelSpawnPoint = "SafeHouseRoof" cMissionOnEnter Started3 cMissionSendCommandToProp DestroyChair3 PropCommand = "17" PropName = "RebeccaChair2" cMissionSendEvent Event_EndZombrex12 REMOVE_BEFORE_SHIP = "true" Value = "EndZombrex4" cMissionTimer WaitNIS DeltaTimeSecondsRealTime = "0.5" TriggerBothPlayers = "true" TriggerXTimes = "1" cMissionSetLevelFlags Safehouselaptop1 FlagsToRemove = "8" Level = "SAFEHOUSE" cMissionCinematic TriggerFacts5 CinematicName = "060_the_facts" NoTeleportAfterIsOK = "true" UseLastPlayerWhoSwitchedLevel = "false" cMissionDestroyNPC ByeByeRebecca5 NPCName = "cast_rebecca" cMissionDestroyNPC ByeByeSullivan4 NPCName = "cast_sullivan" cMissionShowCaseFileScreen TheFacts13 Case = "7" Chapter = "3" EventType = "1" ShowSavePrompt = "true" cMissionSetChuckState MarkRebeccaDead ChuckState = "71" Item = "cast_rebecca" cMissionLoadLevel ExitOutsideSecurity Level = "SAFEHOUSE" LevelSpawnPoint = "ExitOutsideSecurity" cMissionLevelReady YucatanRoof4 LevelName = "LEVEL_ROOFTOP_YUCATAN" cMissionTimer Yucatan9 DeltaTimeSecondsRealTime = ".25" TriggerXTimes = "1" cMissionZombieRemoval x3698 Location = "16.245,-1.380,-5.793" Radius = "10" cMissionZombieFactory x47 Amount0 = "15" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" ZombieWarehouseName = "Facts" cMissionLevelReady Safehouse_TheFacts1 LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC Katey_The_Facts_3 NPCName = "cast_katey" Rotation = "1.5" SpawnPoint = "-10.591,-1.120,9.361" UseRotationAndLocationIfSpawned = "true" cMissionSetNPCScriptedAction KateyComforted_Facts1 IsLooping = "true" NPCName = "cast_katey" ScriptedActionName = "KateyComforted" SnapToState = "true" cMissionSpawnNPC Stacey_The_Facts_3 NPCName = "cast_stacey" Rotation = "1.5" SpawnPoint = "-10.599,-1.166,9.076" UseRotationAndLocationIfSpawned = "true" cMissionSetNPCScriptedAction Stacey_Sit_Facts1 IsLooping = "true" NPCName = "cast_stacey" Rotation = "0.000,0.000,0.000,1.000" Scale = "0.958,0.669,1.088" ScriptedActionName = "StaceyComfort" SnapToState = "true" Translation = "-54.798,9.856,-36.808" cMissionDialogue Stacey_TheFacts_Dialogue1 Dialogue0 = "70172" Dialogue1 = "70173" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionLevelReady Yucatan_The_Facts LevelName = "LEVEL_YUCATAN_CASINO" cMissionTimer WaitforCall3 DeltaTimeSecondsRealTime = "1" TriggerXTimes = "1" cMissionSendEvent ElevatorCall Value = "StaceyElevatorCall" cMissionSpawnZombie SulliKill11 NumberOfZombies = "1" Rotation = "6" SpawnDeadZombie = "true" SpawnPoint = "249.321,-4.980,-248.188" ZombieType = "zombie_skinny" cMissionSpawnZombie SulliKill12 NumberOfZombies = "1" Rotation = "3" SpawnDeadZombie = "true" SpawnPoint = "273.075,0.020,-271.395" ZombieType = "zombie_skinny" cMissionSpawnZombie SulliKill13 NumberOfZombies = "1" Rotation = "1" SpawnDeadZombie = "true" SpawnPoint = "305.246,0.020,-294.172" ZombieType = "zombie_skinny" cMissionSpawnZombie SulliKill14 NumberOfZombies = "1" Rotation = "2" SpawnDeadZombie = "true" SpawnPoint = "320.979,0.020,-321.376" ZombieType = "zombie_skinny" cMissionSpawnZombie SulliKill15 NumberOfZombies = "1" Rotation = "5" SpawnDeadZombie = "true" SpawnPoint = "327.917,0.020,-336.506" ZombieType = "zombie_skinny" cMissionSpawnZombie SulliKill16 NumberOfZombies = "1" Rotation = "3" SpawnDeadZombie = "true" SpawnPoint = "331.261,0.020,-342.278" ZombieType = "zombie_skinny" cMissionStartEffect Blood13 EffectEnum = "229" Location = "249.321,-4.380,-248.193" Rotation = "0,0,0,1" cMissionStartEffect Blood14 EffectEnum = "229" Location = "273.085,0.120,-271.402" Rotation = "0,0,0,1" cMissionStartEffect Blood15 EffectEnum = "229" Location = "305.150,0.120,-294.325" Rotation = "0,0,0,1" cMissionStartEffect Blood16 EffectEnum = "229" Location = "320.981,0.120,-321.266" Rotation = "0,0,0,1" cMissionStartEffect Blood17 EffectEnum = "229" Location = "331.281,0.220,-342.140" Rotation = "0,0,0,1" cMissionStartEffect Blood18 EffectEnum = "229" Location = "328.111,0.620,-336.656" Rotation = "0,0,0,1" cMissionLevelReady RoyalFlush_The_Facts LevelName = "LEVEL_ROYAL_FLUSH" cMissionTimer WaitforCall DeltaTimeSecondsRealTime = "5" TriggerXTimes = "1" cMissionPhoneCall HintRoyal HighPriority = "true" cMissionDialogue RoyalHint Dialogue0 = "70176" SpeakerID0 = "50052" cMissionTimer TimerforBlood DeltaTimeSecondsRealTime = "0.5" TriggerXTimes = "1" cMissionStartEffect Blood_g EffectEnum = "229" Location = "-104.832,-0.756,-41.027" Number = "5" Rotation = "0,0,0,1" cMissionStartEffect Blood_f EffectEnum = "229" Location = "-100.808,-0.458,-38.269" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Blood_e EffectEnum = "14" Location = "-104.891,-1.158,-38.169" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Blood_d EffectEnum = "29" Location = "-121.409,-1.158,-67.988" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Blood_c EffectEnum = "14" Location = "-136.306,-1.156,-77.621" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Blood_b EffectEnum = "21" Location = "-148.684,-1.156,-91.445" Number = "1" Rotation = "0,0,0,1" cMissionStartEffect Blood_a EffectEnum = "14" Location = "-159.192,-1.00,-92.796" Number = "1" Rotation = "0,0,0,1" cMissionSpawnZombie SulliKill_g NumberOfZombies = "1" Rotation = "6" SpawnDeadZombie = "true" SpawnPoint = "-104.704,-1.458,-41.100" ZombieType = "zombie_skinny" cMissionSpawnZombie SulliKill_f NumberOfZombies = "1" Rotation = "4" SpawnDeadZombie = "true" SpawnPoint = "-100.172,-1.558,-38.232" ZombieType = "zombie_skinny" cMissionSpawnZombie SulliKill_e NumberOfZombies = "1" Rotation = "1" SpawnDeadZombie = "true" SpawnPoint = "-104.891,-1.558,-38.169" ZombieType = "zombie_skinny" cMissionSpawnZombie SulliKill_d NumberOfZombies = "1" Rotation = "2" SpawnDeadZombie = "true" SpawnPoint = "-121.406,-1.558,-67.979" ZombieType = "zombie_skinny" cMissionSpawnZombie SulliKill_c NumberOfZombies = "1" Rotation = "6" SpawnDeadZombie = "true" SpawnPoint = "-135.825,-1.558,-77.326" ZombieType = "zombie_skinny" cMissionSpawnZombie SulliKill_b NumberOfZombies = "1" Rotation = "5" SpawnDeadZombie = "true" SpawnPoint = "-148.913,-1.558,-91.397" ZombieType = "zombie_skinny" cMissionSpawnZombie SulliKill_a NumberOfZombies = "1" Rotation = "1" SpawnDeadZombie = "true" SpawnPoint = "-159.192,-1.546,-92.796" ZombieType = "zombie_skinny" cMissionLevelReady Exterior LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionTimer WaitforCall2 DeltaTimeSecondsRealTime = "3" TriggerXTimes = "1" cMissionPhoneCall HintRoyal2 HighPriority = "true" cMissionDialogue RoyalHint2 Dialogue0 = "70177" SpeakerID0 = "50052" cMissionSpawnZombie SulliKill7 NumberOfZombies = "1" Rotation = "6" SpawnDeadZombie = "true" SpawnPoint = "-77.814,-1.497,-26.799" ZombieType = "zombie_skinny" cMissionSpawnZombie SulliKill8 NumberOfZombies = "1" Rotation = "1" SpawnDeadZombie = "true" SpawnPoint = "-33.852,0.693,-54.082" ZombieType = "zombie_skinny" cMissionSpawnZombie SulliKill9 NumberOfZombies = "1" Rotation = "3" SpawnDeadZombie = "true" SpawnPoint = "2.515,0.543,-85.289" ZombieType = "zombie_skinny" cMissionSpawnZombie SulliKill10 NumberOfZombies = "1" Rotation = "3" SpawnDeadZombie = "true" SpawnPoint = "46.186,0.543,-126.576" ZombieType = "zombie_skinny" cMissionSpawnZombie SulliKill17 NumberOfZombies = "1" Rotation = "6" SpawnDeadZombie = "true" SpawnPoint = "112.609,0.693,-190.882" ZombieType = "zombie_skinny" cMissionSpawnZombie SulliKill18 NumberOfZombies = "1" Rotation = "1" SpawnDeadZombie = "true" SpawnPoint = "118.145,0.693,-187.680" ZombieType = "zombie_skinny" cMissionStartEffect Blood7 EffectEnum = "229" Location = "-77.819,-1.297,-26.798" Rotation = "0,0,0,1" cMissionStartEffect Blood8 EffectEnum = "229" Location = "-33.851,0.993,-54.082" Rotation = "0,0,0,1" cMissionStartEffect Blood9 EffectEnum = "229" Location = "2.515,0.843,-85.287" Rotation = "0,0,0,1" cMissionStartEffect Blood10 EffectEnum = "229" Location = "46.245,2.143,-126.695" Rotation = "0,0,0,1" cMissionStartEffect Blood11 EffectEnum = "229" Location = "112.612,0.893,-190.875" Rotation = "0,0,0,1" cMissionStartEffect Blood12 EffectEnum = "229" Location = "118.116,0.993,-187.692" Rotation = "0,0,0,1" cMissionOnEvent x859 EventString = "Machine1_Opened" OnlyExecuteOnce = "true" cMissionSendEvent x860 Value = "PlayChaseNIS" cMissionOnEvent x861 EventString = "Machine2_Opened" OnlyExecuteOnce = "true" cMissionSendEvent x862 Value = "PlayChaseNIS" cMissionOnEvent MachineRoomDoorOpened EventString = "PlayChaseNIS" OnlyExecuteOnce = "true" cMissionCinematic RunSulli9 CinematicName = "060a_chasing_sullivan" cMissionTeleportPlayer Exitchase7 SpawnPoint = "Chase" TeleportAllPlayers = "true" cMissionZombieRemoval x810 Location = "-260.392,-1.545,-94.546" Radius = "5" cMissionSendCommandToProp x812 PropCommand = "13" PropName = "Machine1" cMissionSendCommandToProp x813 PropCommand = "14" PropName = "Machine2" cMissionOnEvent YucRoofDoors EventString = "RoofDoor1_Opened" OnlyExecuteOnce = "true" cMissionCinematic x1016 CinematicName = "061_sullivan_boss_intro" cMissionBossBattle Gunship8 BattleFile = "data/datafile/battle_gunship.txt" BattleName = "Sullivan Gunship" cMissionTeleportPlayer Teleport5 Location = "159.121,38.101,-187.333" SpawnPoint = "StartSulliFight" TeleportAllPlayers = "true" cMissionSetChuckState SuppressCalls1 ChuckState = "60" Value = "1" cMissionOnEvent SuppressCalls3 EventString = "RoofDoor1_Opened" OnlyExecuteOnce = "false" cMissionSetChuckState SuppressCalls2 ChuckState = "60" Value = "1" cMissionOnEvent StaceyCall3 EventString = "StaceyElevatorCall" OnlyExecuteOnce = "true" cMissionPhoneCall Hint_Yucatan_Roof1 DeactivateOnLevelTransition = "false" HighPriority = "true" cMissionDialogue Stacey_Hint_Yuc_Roof1 Dialogue0 = "70178" SpeakerID0 = "50052"
TheFactsOvertimeBridge[]
cMissionDefinition TheFactsOvertimeBridge Duration = "518400" ExplicitStart = "true" MissionType = "8" Module = "0" ParentMission = "TheFacts" StartTime = "291602" WaitUntilEnd = "false" cMissionPrereq x98 cMissionObjectiveMissionStatus GaveTKZombrex MissionName = "Zombrex5" Success = "true" cMissionObjectiveMissionStatus GaveTKZombrex1 MissionName = "TheFacts" Success = "true" cMissionObjective x832 cMissionObjectiveEvent x834 EventString = "GotToOvertimeRoof" cMissionLevelReady Safehouse_roof LevelName = "LEVEL_ROOFTOP_SAFEHOUSE" cMissionCinematic x1017 CinematicName = "063_ending_a" NoTeleportAfterIsOK = "true" UseLastPlayerWhoSwitchedLevel = "false" cMissionRaiseDialog SetBlackBackground Show_Black_Background = "true" cMissionTeleportPlayer gathersurvivors MoveAllSurvivors = "true" SpawnPoint = "SafeHouseRoof" TeleportAllPlayers = "true" cMissionLoadLevel Safehouse30 Level = "SAFEHOUSE" LevelSpawnPoint = "ExitOutsideSecurity" cMissionLevelReady Safehouse9 LevelName = "LEVEL_SAFEHOUSE" cMissionSendCommandToProp OpenSecurityRoom1 PropCommand = "10" PropName = "Door_Security_Room" cMissionSendCommandToProp DestroyCondiments PropCommand = "17" PropName = "Cafe_Ketchup" cMissionSendCommandToProp DestroyCondiments3 PropCommand = "17" PropName = "Cafe_Ketchup1" cMissionSendCommandToProp DestroyCondiments2 PropCommand = "17" PropName = "Cafe_Mustard" cMissionSendCommandToProp DestroyCondiments1 PropCommand = "17" PropName = "Cafe_Mustard1" cMissionSendCommandToProp DisableSafehouseSpawingSurvivors2 PropCommand = "36" Value = "0" cMissionSetChuckState OT_Survivors_Off1 ChuckState = "36" Value = "1" cMissionCinematic SafehouseCinema CinematicName = "063_ending_a_b" Location = "0.000,0.000,0.000" NoTeleportAfterIsOK = "true" UseLastPlayerWhoSwitchedLevel = "false" cMissionRaiseDialog SetBlackBackground1 Show_Black_Background = "true" cMissionSendEvent end_mission2 Value = "GotToOvertimeRoof" cMissionOnSuccess Complete1 cMissionLevelLoading LevelLoading1 LevelName = "LEVEL_SAFEHOUSE" cMissionSetChuckState skiprescue1 ChuckState = "77"
TheFacts_Yucatan_Elevator[]
cMissionDefinition TheFacts_Yucatan_Elevator Color = "8117675" Duration = "295200" ExplicitStart = "true" LevelRequiredToStartName = "ROYAL_FLUSH" MissionType = "12" PrerequisiteMission = "Case7-3" ShowInDebugMenu = "false" StartTime = "291602" WaitUntilEnd = "true" cMissionLevelReady Yucatan_Elevators LevelName = "LEVEL_YUCATAN_CASINO" cMissionSendCommandToProp x447 PropCommand = "17" PropName = "LeftPanel" cMissionSendCommandToProp x805 PropCommand = "13" PropName = "RightElevatorDoorR" cMissionSpawnItem Spawn_Damaged_Elevator_Panel1 ItemName = "ElevatorPanelDmg" Location = "327.477,0.750,-332.545" Rotation = "0.000,0.357,0.000,0.937" cMissionStartEffect Panel_Spark1 EffectEnum = "167" Location = "327.550,1.380,-332.475" Loop = "true" Rotation = "0,0,0,1" cMissionHideTriggerVolume HideElevator TriggerName = "YucatanElevator1" cMissionDisableTriggerVolume YucElevator TriggerName = "YucatanElevator1"
TheFactsWarningCall[]
cMissionDefinition TheFactsWarningCall Color = "8117675" DebugSpawnPoint = "ExitOutsideSecurity" DescriptionSummary = "80519" DisplayName = "81569" Duration = "3600" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "12" ShowInDebugMenu = "false" ShowInHUD = "false" StartTime = "367200" WaitUntilEnd = "false" cMissionPrereq TheFactsStarted cMissionObjectiveMissionStatus TheFacts1 MissionName = "TheFacts" Started = "true" cMissionObjective TheFacts-Objective1 cMissionObjectiveKillBoss Gunship3 BOSS_NAME = "Sullivan Gunship" MissionWaypoint = "ROOFTOP_YUCATAN,161.778,38.101,-186.941" cMissionOnEnter Started5 cMissionTimer WaitNIS6 DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall StaceyCall HighPriority = "true" cMissionDialogue StaceyWarning Dialogue0 = "70184" Speaker0 = "cast_stacey" SpeakerID0 = "77510"
Facts_Rooftop_Zombies[]
cMissionDefinition Facts_Rooftop_Zombies Duration = "97200" ExplicitStart = "true" MissionType = "11" StartTime = "291600" WaitUntilEnd = "true" cMissionLevelReady Facts_Rooftop_Zombies-Start LevelName = "LEVEL_ROOFTOP_YUCATAN" cMissionZombieFactory Topfloor_Facts Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" Amount5 = "9" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "4" ClumpSize = "8" PercentClump = "50" PercentQueen = "3" Type0 = "zombie_cocktaildress" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_showgirl" Type5 = "zombie_skinny" ZombieWarehouseName = "TopFloor_Facts" cMissionSpawnZombie construction_zoms1 NumberOfZombies = "1" Rotation = "-2.5" SpawnPoint = "166.296,28.159,-182.799" SpawnWithItem = "Dolly" ZombieType = "zombie_construction" cMissionSpawnZombie construction_zoms2 NumberOfZombies = "1" Rotation = "-2.5" SpawnPoint = "155.623,28.159,-187.326" SpawnWithItem = "Dolly" ZombieType = "zombie_construction" cMissionSpawnZombie construction_zoms3 NumberOfZombies = "1" Rotation = "1.5" SpawnPoint = "152.003,28.192,-198.524" SpawnWithItem = "Dolly" ZombieType = "zombie_construction" cMissionSpawnZombie construction_zoms4 NumberOfZombies = "1" Rotation = "-2.5" SpawnPoint = "155.623,28.159,-187.326" SpawnWithItem = "Dolly" ZombieType = "zombie_construction" cMissionSpawnZombie construction_zoms5 NumberOfZombies = "1" Rotation = "2.4" SpawnPoint = "157.231,28.180,-207.440" SpawnWithItem = "Dolly" ZombieType = "zombie_construction" cMissionSpawnZombie construction_zoms6 NumberOfZombies = "1" Rotation = "0.7" SpawnPoint = "167.214,28.192,-193.429" SpawnWithItem = "Dolly" ZombieType = "zombie_construction" cMissionSpawnZombie construction_zoms7 NumberOfZombies = "1" Rotation = "-0.6" SpawnPoint = "176.709,28.192,-194.239" SpawnWithItem = "SledgeHammer" ZombieType = "zombie_construction" cMissionSpawnZombie construction_zoms8 NumberOfZombies = "1" Rotation = "-1.6" SpawnPoint = "157.381,30.652,-195.589" SpawnWithItem = "PowerDrill" ZombieType = "zombie_construction" cMissionSpawnZombie construction_zoms10 NumberOfZombies = "1" Rotation = "0.9" SpawnPoint = "158.009,30.669,-181.295" SpawnWithItem = "TwoByFour" ZombieType = "zombie_construction" cMissionSpawnZombie construction_zoms11 NumberOfZombies = "1" Rotation = "-2.8" SpawnPoint = "163.502,30.664,-178.493" SpawnWithItem = "LeadPipe" ZombieType = "zombie_construction" cMissionSpawnZombie climber NumberOfZombies = "1" Rotation = "-0.3" SpawnPoint = "160.338,30.664,-202.324" SpawnWithItem = "HunkOfMeat" ZombieType = "zombie_cocktaildress" cMissionSpawnZombie climber1 NumberOfZombies = "1" Rotation = "2.1" SpawnPoint = "148.191,30.669,-195.289" SpawnWithItem = "Pan" ZombieType = "zombie_skinny_female" cMissionSpawnZombie climber2 NumberOfZombies = "1" Rotation = "-2.2" SpawnPoint = "148.638,31.410,-190.327" SpawnWithItem = "ChefKnife" ZombieType = "zombie_skinny" cMissionSpawnZombie climber3 NumberOfZombies = "1" Rotation = "-0.4" SpawnPoint = "159.723,30.662,-181.242" SpawnWithItem = "CroupierStick" ZombieType = "zombie_dealer" cMissionZombieFactory RooftopScatter1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_showgirl" ZombieWarehouseName = "RooftopScatter" cMissionLevelReady Yucatan_Elevator LevelName = "LEVEL_YUCATAN_CASINO" cMissionSpawnZombie Elevator_Crowd NumberOfZombies = "4" Rotation = "-2.1" SpawnPoint = "329.728,0.025,-332.432" ZombieType = "zombie_skinny" cMissionSpawnZombie Elevator_Crowd1 NumberOfZombies = "2" Rotation = "-2.5" SpawnPoint = "328.910,0.024,-331.876" ZombieType = "zombie_skinny_female" cMissionSpawnZombie Elevator_Crowd2 NumberOfZombies = "1" Rotation = "-1.8" SpawnPoint = "330.701,0.023,-333.869" ZombieType = "zombie_skinny" cMissionSpawnZombie Elevator_Crowd3 NumberOfZombies = "2" Rotation = "-2.1" SpawnPoint = "330.041,0.029,-331.281" ZombieType = "zombie_skinny_female" cMissionSpawnZombie Elevator_Crowd4 NumberOfZombies = "2" Rotation = "-1.9" SpawnPoint = "331.115,0.031,-331.673" ZombieType = "zombie_skinny_female" cMissionSpawnZombie Elevator_Crowd5 NumberOfZombies = "1" Rotation = "-2.1" SpawnPoint = "331.805,0.032,-332.255" ZombieType = "zombie_dealer" cMissionSpawnZombie Elevator_Crowd6 NumberOfZombies = "1" Rotation = "-2.1" SpawnPoint = "329.907,0.026,-332.069" ZombieType = "zombie_skinny_female" cMissionSpawnZombie Elevator_Crowd7 NumberOfZombies = "1" Rotation = "-2.1" SpawnPoint = "330.400,0.025,-332.868" ZombieType = "zombie_showgirl"
TheFactsEscape[]
cMissionDefinition TheFactsEscape CaseFileScreenDescription = "80618" Color = "8117675" DebugSpawnPoint = "ExitOutsideSecurity" DescriptionSummary = "80519" DisplayName = "81569" Duration = "79170" ExplicitStart = "true" LevelRequiredToStartName = "SAFEHOUSE" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "12" Module = "0" PrerequisiteMission = "Case7-3" ShowInDebugMenu = "false" ShowInHUD = "false" StartTime = "291602" cMissionPrereq SullivanEngaged1 cMissionObjectiveEvent SullivanEngaged2 EventString = "RoofDoor1_Opened" cMissionObjective TheFacts-Objective2 cMissionObjectiveKillBoss Gunship4 BOSS_NAME = "Sullivan Gunship" MissionWaypoint = "ROOFTOP_YUCATAN,161.778,38.101,-186.941" cMissionOnFail SullivanEscapes cMissionCinematic SullivanEscapes1 CinematicName = "062a_sullivan_escapes" NoTeleportAfterIsOK = "true" cMissionRaiseDialog Showblack Show_Black_Background = "true" cMissionSetClock EndGame Time = "370800"
Meet the Contestants[]
TIRUltimateFan1[]
cMissionDefinition TIRUltimateFan1 CantFailOnLevel = "FORTUNE_EXTERIOR" Color = "13058304" DebugSpawnPoint = "EntryAmericanaCasino1" DescriptionSummary = "80577" DisplayName = "80001" Duration = "64800" LevelToStartAtIfDebuggingMission = "FORTUNE_EXTERIOR" MissionComplete_PP = "20000" MissionType = "4" ShowInDebugMenu = "true" StartTime = "52200" cMissionObjective TIRUltimateFan1-Objective MissionWaypoint = "FORTUNE_EXTERIOR,-361.430,-7.745,54.861" cMissionObjectiveKillBoss Kill_Fan BOSS_NAME = "Ultimate Fan" MissionWaypoint = "FORTUNE_EXTERIOR,-363.606,-7.745,54.319" cMissionCinematic Outro1 CinematicName = "079_ultimate_fan_death" cMissionTeleportPlayer ToTheFight7 SpawnPoint = "UltFan_End" TeleportAllPlayers = "true" cMissionStartEffect Smoke14 EffectEnum = "47" Location = "86.559,0.693,-185.689" Loop = "true" Noise = "2" Number = "6" Rotation = "0,0,0,1" cMissionLevelReady Exterior4 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionOnTrigger SouthStripTrigger InnerRadius = "24" Location = "-362.961,-5.954,54.936" Radius = "24" RenderSphere = "true" ZombieRotation = "0,0,0,1" cMissionSendEvent StartBattle14 Value = "StartUltimateFan" cMissionZombieRemoval UFanZombieRemoval3 Location = "-362.961,-5.954,54.936" Radius = "28" cMissionTimer x3123 DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall x3124 cMissionDialogue x3125 Dialogue0 = "65897" SpeakerID0 = "77510" cMissionOnEvent x403 EventString = "StartUltimateFan" OnlyExecuteOnce = "true" cMissionKillNPC KillCarlos1 NPCName = "srv_carlos" cMissionCinematic Intro10 CinematicName = "078_ultimate_fan_intro" cMissionTeleportPlayer ToTheFight4 SpawnPoint = "UltFan_Start" TeleportAllPlayers = "true" cMissionSetChuckState GiveKeystoBike2 ChuckState = "20" Value = "85009" cMissionSendEvent Keygot5 Value = "BikeKeyGot" cMissionZombieFactory SpawnZombies Amount0 = "3" Amount1 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" ZombieWarehouseName = "UltimateFanZombies" cMissionBossBattle Ultimate_Fan3 BattleFile = "data/datafile/battle_ultimatefan.txt" BattleName = "Ultimate Fan" cMissionSetChuckState MetCarlos ChuckState = "51" Item = "srv_carlos"
TrailerUnlock[]
cMissionDefinition TrailerUnlock Color = "13058304" DebugSpawnPoint = "EntryYucutan" DisplayName = "50513" Duration = "518400" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "FORTUNE_EXTERIOR" MissionType = "12" PrerequisiteMission = "TIRUltimateFan1" ShowInDebugMenu = "false" StartTime = "0" WaitUntilEnd = "true" cMissionLevelReady ExteriorTrailerUnlock LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSendCommandToProp DoorLOpen3 PropCommand = "13" PropName = "LeonDoorL" cMissionSendCommandToProp DoorLOpen4 PropCommand = "14" PropName = "LeonDoorR" cMissionSetChuckState SetComboBayReward ChuckState = "46" cMissionTimer UltimateFanZombieRemoval2 DeltaTimeSecondsRealTime = ".25" TriggerXTimes = "1" cMissionZombieRemoval UFanZombieRemoval5 Location = "93.706,0.543,-185.477" Radius = "6" cMissionStartEffect SpawnBlast EffectEnum = "267" Location = "86.678,0.702,-185.867" Number = "8" Rotation = "0,0,0,1"
Introduction[]
Tutorial1[]
cMissionDefinition Tutorial1 Duration = "3600" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "BIKETUTORIAL" ShowInDebugMenu = "true" cMissionObjective Tutorial1-Objective cMissionObjectiveEvent MinigameDone EventString = "TirDone" cMissionTIRMatch x361 Operation = "2" cMissionLoadLevel Arena10 Level = "ARENA_BACKSTAGE" LevelSpawnPoint = "Start" SkipInCoop = "true" cMissionLevelReady Tutorial1-Start LevelName = "LEVEL_BIKETUTORIAL" cMissionCinematic chuckIntro4 CinematicName = "002_chuck_green" IgnoreAction = "false" NoTeleportAfterIsOK = "true" cMissionCinematic chuckIntro10 CinematicName = "002a_dr2_title" NoTeleportAfterIsOK = "true" cMissionTIRMatch hidebikes1 Operation = "3" cMissionCinematic chuckIntro11 CinematicName = "003_chucks_entrance" NoTeleportAfterIsOK = "true" cMissionZombieRemoval DestroyOpeningZombies Location = "0.787,-6.926,-32.854" Radius = "30" cMissionTIRMatch x365 Operation = "0" cMissionTimer Tut1InstructionTimer7 DeltaTimeSecondsRealTime = "4.1" TriggerXTimes = "1" cMissionRaiseDialog Tut1Controls15 Mission_Ticker = "2133" Mission_Ticker_PC = "9500" TickerTutorial = "true" cMissionRaiseDialog Tut1Instructions7 Mission_Ticker = "2134" TickerTutorial = "true" cMissionTIRMatch playMatch7 Operation = "1" cMissionTimer WaitZombies DeltaTimeSecondsRealTime = "0.5" cMissionZombieFactory zombies9 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Lawnmower_Warehouse" cMissionOnEvent DisplayResults1P EventString = "TirDisplayResults_Place_0" cMissionRaiseDialog firstplace_msg1 Mission_Message = "13215" Mission_Message_Color = "0" cMissionOnEvent MinigameDone1P EventString = "TirDone_Place_0" cMissionCinematic winner1 CinematicName = "006_chuck_victory_02" NoTeleportAfterIsOK = "true" cMissionSendEvent TirDoneEvent1 Value = "TirDone" cMissionSendCommandToProp getoffbike6 PropCommand = "19" cMissionOnEvent DisplayResults2P EventString = "TirDisplayResults_Place_1" cMissionRaiseDialog secondplace_msg1 Mission_Message = "13216" Mission_Message_Color = "0" cMissionOnEvent MinigameDone2P EventString = "TirDone_Place_1" cMissionCinematic loser8 CinematicName = "005_gameshow_loss_1" NoTeleportAfterIsOK = "true" cMissionSendEvent TirDoneEvent8 Value = "TirDone" cMissionSendCommandToProp getoffbike9 PropCommand = "19" cMissionOnEvent DisplayResults3P EventString = "TirDisplayResults_Place_2" cMissionRaiseDialog thirdplace_msg1 Mission_Message = "13217" Mission_Message_Color = "0" cMissionOnEvent MinigameDone3P EventString = "TirDone_Place_2" cMissionCinematic loser9 CinematicName = "005_gameshow_loss_1" NoTeleportAfterIsOK = "true" cMissionSendEvent TirDoneEvent9 Value = "TirDone" cMissionSendCommandToProp getoffbike11 PropCommand = "19" cMissionOnEvent DisplayResults4P EventString = "TirDisplayResults_Place_3" cMissionRaiseDialog fourthplace_msg1 Mission_Message = "13218" Mission_Message_Color = "0" cMissionOnEvent MinigameDone4P EventString = "TirDone_Place_3" cMissionCinematic loser10 CinematicName = "005_gameshow_loss_1" NoTeleportAfterIsOK = "true" cMissionSendEvent TirDoneEvent10 Value = "TirDone" cMissionSendCommandToProp getoffbike13 PropCommand = "19" cMissionLevelLoading Biketutorial_Horde LevelName = "LEVEL_BIKETUTORIAL" cMissionZombieFactory Horde Amount0 = "15" Amount1 = "15" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" ZombieWarehouseName = "Bike_Elevator"
Tutorial2_Katey[]
cMissionDefinition Tutorial2_Katey DebugSpawnPoint = "Start" Duration = "14400" ExplicitStart = "false" IgnoreAction = "false" LevelRequiredToStartName = "ARENA_BACKSTAGE" LevelToStartAtIfDebuggingMission = "ARENA_BACKSTAGE" MissionType = "15" Module = "0" PrerequisiteMission = "Tutorial1" ShowInDebugMenu = "true" ShowInHUD = "false" StartTime = "0" cMissionObjective Tutorial2_Katey-Objective cMissionObjectiveEvent ElevatorCinema EventString = "ElevatorEvent" MissionWaypoint = "ARENA_BACKSTAGE,-53.139,1.420,-36.677" cMissionCinematic x2610 CinematicName = "009_elevator_1" NoTeleportAfterIsOK = "true" cMissionSendEvent x3562 Value = "ElevatorCinema3" cMissionObjectiveEvent KateyRoomDoor EventString = "DressingRoomKatey_Opened" MissionWaypoint = "ARENA_BACKSTAGE,-76.514,9.152,-6.132" cMissionDestroyNPC DestroyAlice IgnoreAction = "false" NPCName = "srv_alice" cMissionDestroyNPC DestroyNoah IgnoreAction = "false" NPCName = "srv_noah" cMissionDestroyNPC DestroyJenny IgnoreAction = "false" NPCName = "srv_jenny" cMissionDestroyNPC DestroyDrake IgnoreAction = "false" NPCName = "srv_drake" cMissionDestroyNPC DestroyTom IgnoreAction = "false" NPCName = "srv_tom" cMissionCinematic FoundKatey2 CinematicName = "012_chuck_rescues_katey" cMissionTeleportPlayer SetChuckToFaceDoor2 IgnoreAction = "false" SpawnPoint = "TutorialKateyRoom" TeleportAllPlayers = "true" cMissionSetChuckState CarryKatey3 ChuckState = "3" cMissionRaiseDialog CarryKetteyTutorial2 IgnoreAction = "false" Mission_Ticker = "2135" TickerTutorial = "true" cMissionSendAudioEvent T2FoundKatey1 AudioEvent = "T2FoundKatey" cMissionSpawnZombie KateyCinemaZombie1 Rotation = "5" Scale = "5.238,2.050,4.388" SpawnPoint = "-77.831,9.151,-3.394" SpecifyZombie = "8971807585387010" SurvivorToTargetName = "cast_katey" Translation = "-72.452,10.847,-4.968" ZombieType = "zombie_skinny" ZombieVariation = "3" cMissionSpawnItem KateyRoomCorpse DisablePhysicsOnInitialPlacement = "true" ItemName = "pa_corpse_attractor" Location = "-76.704,9.120,-0.082" Rotation = "0.021,-0.983,0.009,-0.173" cMissionSetLookAtCamera KateyRoomCam CameraFOV = "43" CameraLookAtTarget = "-77.780,10.023,-2.052" CameraPosition = "-79.084,10.864,2.187" cMissionTimer WaitSpawnZombies DeltaTimeSecondsRealTime = "0.5" TriggerXTimes = "1" cMissionSpawnZombie Reinforcement27 Rotation = "0.4" SpawnPoint = "-115.525,9.169,20.140" ZombieType = "zombie_skinny" cMissionSpawnZombie Reinforcement24 Rotation = "0.4" SpawnPoint = "-118.541,9.168,2.115" ZombieType = "zombie_skinny" cMissionSpawnZombie Reinforcement21 Rotation = "0.4" SpawnPoint = "-136.988,6.926,6.063" ZombieType = "zombie_skinny" cMissionSpawnZombie Reinforcement22 Rotation = "0.4" SpawnPoint = "-128.216,8.165,1.909" ZombieType = "zombie_skinny" cMissionSpawnZombie Reinforcement23 Rotation = "0.4" SpawnPoint = "-122.846,9.168,4.722" ZombieType = "zombie_skinny" cMissionSpawnZombie Reinforcement25 Rotation = "0.4" SpawnPoint = "-116.836,9.169,20.205" ZombieType = "zombie_skinny" cMissionSpawnZombie Reinforcement26 Rotation = "0.4" SpawnPoint = "-116.072,9.169,20.739" ZombieType = "zombie_skinny" cMissionSpawnZombie IrwinZombie6 Rotation = "0.4" SpawnPoint = "-75.254,9.167,-14.005" SurvivorToTargetName = "srv_irwin" ZombieType = "zombie_skinny" cMissionSpawnZombie IrwinZombie5 Rotation = "0.4" SpawnPoint = "-76.580,9.168,-14.164" SurvivorToTargetName = "srv_irwin" ZombieType = "zombie_skinny" cMissionSpawnZombie IrwinZombie4 Rotation = "0.4" SpawnPoint = "-76.085,9.167,-14.472" SurvivorToTargetName = "srv_irwin" ZombieType = "zombie_skinny" cMissionSpawnZombie IrwinZombie3 Rotation = "0.4" SpawnPoint = "-75.500,9.168,-12.241" SurvivorToTargetName = "srv_irwin" ZombieType = "zombie_skinny" cMissionSpawnZombie IrwinZombie2 Rotation = "0.4" SpawnPoint = "-74.914,9.167,-14.728" SurvivorToTargetName = "srv_irwin" ZombieType = "zombie_skinny" cMissionSpawnZombie IrwinZombie1 Rotation = "0.4" SpawnPoint = "-73.926,9.167,-14.182" SurvivorToTargetName = "srv_irwin" ZombieType = "zombie_skinny" cMissionSpawnZombie IrwinZombie Rotation = "0.4" SpawnPoint = "-77.974,9.179,-13.570" SurvivorToTargetName = "srv_irwin" ZombieType = "zombie_skinny" cMissionDestroyNPC DestroyShaun IgnoreAction = "true" NPCName = "srv_shaun" cMissionSendCommandToProp OpenKateyRoom PropCommand = "10" PropName = "DressingRoomKatey" cMissionSendCommandToProp ArenaDoorsNonInteract13 PropCommand = "22" PropName = "DressingRoomKatey" cMissionSendCommandToProp ArenaDoorsNonInteract PropCommand = "22" PropName = "DressingRoomOne" cMissionSendCommandToProp ArenaDoorsNonInteract1 PropCommand = "22" PropName = "DressingRoomTwo" cMissionSendCommandToProp ArenaDoorsNonInteract2 PropCommand = "22" PropName = "ArenaDoorDelta3" cMissionSendCommandToProp ArenaDoorsNonInteract3 PropCommand = "22" PropName = "ArenaDoorDelta4" cMissionSendCommandToProp ArenaDoorsNonInteract4 PropCommand = "22" PropName = "ArenaLobby2" cMissionSendCommandToProp ArenaDoorsNonInteract5 PropCommand = "22" PropName = "ArenaLobby3" cMissionSendCommandToProp ArenaDoorsNonInteract7 PropCommand = "22" PropName = "ArenaHallwayLeft" cMissionSendCommandToProp ArenaDoorsNonInteract6 PropCommand = "22" PropName = "ArenaHallwayRight" cMissionSendCommandToProp ArenaDoorsNonInteract11 PropCommand = "22" PropName = "Arena_Halldoor1" cMissionSendCommandToProp ArenaDoorsNonInteract10 PropCommand = "22" PropName = "Arena_Halldoor2" cMissionSendCommandToProp ArenaDoorsNonInteract9 PropCommand = "22" PropName = "Arena_Halldoor3" cMissionSendCommandToProp ArenaDoorsNonInteract8 PropCommand = "22" PropName = "Arena_Halldoor4" cMissionSendCommandToProp DestroyInvisibleCorpse PropCommand = "17" PropName = "InvisibleAtractor" cMissionZombieFactory ExtraElevator Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "4" PercentClump = "30" Type0 = "zombie_skinny" Type1 = "zombie_cop" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "ExtraElevator" cMissionEnableTriggerVolume EnableIrwin TriggerName = "SeeIrwin" cMissionTimer TickerTimer DeltaTimeSecondsRealTime = "6" TriggerXTimes = "40" cMissionRaiseDialog EscapeTicker3 Mission_Ticker = "2142" TickerTutorial = "true" TickerTutorial_Time = "5" cMissionZombieRemoval RemoveZombies2 Location = "-80.727,9.168,-11.760" Radius = "8" cMissionSetChuckState ChuckGetHealth ChuckState = "7" cMissionObjectiveEvent ElevatorFinal EventString = "ElevatorCinema3" cMissionCinematic T2_ElevatorNIS2 CinematicName = "011_elevator_2" IgnoreAction = "false" cMissionSendAudioEvent T2Elevator2 AudioEvent = "T2Elevator" cMissionSpawnNPC Alice DefaultBehaviour = "Idle" NPCName = "srv_alice" Rotation = "1.8" SpawnPoint = "-55.663,9.169,-16.751" cMissionSendCommandToProp AliceCanDie PropCommand = "1" TargetNPCName = "srv_alice" cMissionSpawnNPC Noah DefaultBehaviour = "Idle" NPCName = "srv_noah" Rotation = "3.14" SpawnPoint = "-62.697,9.175,-12.191" cMissionSendCommandToProp NoahCanDie PropCommand = "1" TargetNPCName = "srv_noah" cMissionSpawnNPC Jenny DefaultBehaviour = "Idle" NPCName = "srv_jenny" Rotation = "3.14" SpawnPoint = "-61.786,9.168,-11.989" cMissionSendCommandToProp JennyCanDie PropCommand = "1" TargetNPCName = "srv_jenny" cMissionSpawnNPC Drake DefaultBehaviour = "Dead" NPCName = "srv_drake" Rotation = "0" SpawnPoint = "-69.783,9.167,-18.307" cMissionSpawnNPC Tom DefaultBehaviour = "Idle" NPCName = "srv_tom" Rotation = "-1.57" SpawnPoint = "-49.191,9.169,-30.102" cMissionSendCommandToProp TomCanDie PropCommand = "1" TargetNPCName = "srv_tom" cMissionSpawnNPC Shaun DefaultBehaviour = "Idle" NPCName = "srv_shaun" Rotation = "-2" SpawnPoint = "-49.277,9.169,-31.442" cMissionSendCommandToProp ShaunCanDie PropCommand = "1" TargetNPCName = "srv_shaun" cMissionTeleportPlayer TeleportChuck9 SpawnPoint = "TutorialElevator" TeleportAllPlayers = "true" cMissionRaiseDialog ShowZombies1 DialogName = "SHOW_ZOMBIES" cMissionSetChuckState EnableCombat3 ChuckState = "2" cMissionDestroyNPC TwinGold2 NPCName = "cast_twingold" cMissionSpawnZombie AliceZombie NumberOfZombies = "1" Rotation = "2.7" SpawnCorpseMunchers = "false" SpawnPoint = "-54.693,9.169,-16.988" SurvivorToTargetName = "srv_alice" ZombieType = "zombie_skinny" cMissionSpawnZombie ForLance Rotation = "1.5" SpawnPoint = "-57.449,9.181,-7.583" ZombieType = "zombie_skinny" cMissionSpawnZombie NearIrwin Rotation = "1.5" SpawnPoint = "-82.639,9.168,-12.236" SurvivorToTargetName = "srv_irwin" ZombieType = "zombie_skinny" cMissionSpawnZombie NearIRwin Rotation = "1.5" SpawnPoint = "-81.282,9.169,-12.452" SurvivorToTargetName = "srv_irwin" ZombieType = "zombie_skinny" cMissionSpawnZombie NearIrwin1 Rotation = "1.5" SpawnPoint = "-82.043,9.168,-14.578" SurvivorToTargetName = "srv_irwin" ZombieType = "zombie_skinny" cMissionSpawnZombie FirstCage NumberOfZombies = "2" Rotation = "-1.57" SpawnPoint = "-48.482,9.169,-31.987" SurvivorToTargetName = "srv_shaun" ZombieType = "zombie_skinny" cMissionSpawnZombie FirstCage1 NumberOfZombies = "2" Rotation = "-1.57" SpawnPoint = "-48.543,9.169,-29.678" SurvivorToTargetName = "srv_tom" ZombieType = "zombie_skinny" cMissionSpawnZombie SecondCage NumberOfZombies = "2" Rotation = "1.5" SpawnPoint = "-62.320,9.168,-9.681" SurvivorToTargetName = "srv_jenny" ZombieType = "zombie_skinny" cMissionSpawnZombie SecondCage1 NumberOfZombies = "2" Rotation = "1.5" SpawnPoint = "-64.197,9.167,-11.053" SurvivorToTargetName = "srv_noah" ZombieType = "zombie_skinny" cMissionSpawnZombie NISmuncher NumberOfZombies = "1" Rotation = "2.7" SpawnCorpseMunchers = "true" SpawnPoint = "-55.251,9.168,-27.702" ZombieType = "zombie_skinny" cMissionSpawnItem SpawnCorpse ItemName = "Corpse_Attractor" Location = "-55.622,9.157,-28.551" Rotation = "0.041,-1.081,-0.007,-0.720" cMissionZombieRemoval ClearChuckSpawn Location = "-55.074,9.169,-34.662" Radius = "5" cMissionHideTriggerVolume ShowTeleport Show = "true" TriggerName = "SafteyTeleport" cMissionEnableTriggerVolume EnableSaftey TriggerName = "SafteyTeleport" cMissionObjectiveEvent DrakeDragged EventString = "DragDrake" cMissionSetNPCScriptedAction DragGuyAway1 NPCName = "srv_drake" ScriptedActionName = "Dragged" SnapToState = "true" cMissionSpawnZombie Muncher1 NumberOfZombies = "1" Rotation = "0" SpawnCorpseMunchers = "true" SpawnPoint = "-71.457,9.175,-21.835" ZombieType = "zombie_skinny" cMissionSpawnZombie Muncher3 NumberOfZombies = "1" Rotation = "0" SpawnCorpseMunchers = "true" SpawnPoint = "-70.675,9.175,-23.247" ZombieType = "zombie_skinny" cMissionSpawnZombie Muncher2 NumberOfZombies = "1" Rotation = "0" SpawnCorpseMunchers = "true" SpawnPoint = "-68.531,9.175,-22.290" ZombieType = "zombie_skinny" cMissionTimer x3692 DeltaTimeSecondsRealTime = "1" cMissionKillNPC x3681 NPCName = "srv_drake" cMissionObjectiveEvent GoToSafehouse EventString = "GoToSafehouse" MissionWaypoint = "FORTUNE_EXTERIOR,-267.000,-7.254,-30.210" cMissionOnPlayerKilled x1161 cMissionOnFail Tutorial2_Katey-x65 cMissionSendEvent SendTutorialFailed Value = "TutorialFailed" cMissionLevelReady Arena_Backstage LevelName = "LEVEL_ARENA_BACKSTAGE" cMissionLoadAnimBank LoadAnimF15 AnimBankName = "data/anim/battle/first15.big" cMissionSetChuckState MetBobby2 ChuckState = "51" Item = "CineContestant2" cMissionSetChuckState MetLeonBell2 ChuckState = "51" Item = "boss_ultimatefan" cMissionSetChuckState MetTwinGold2 ChuckState = "51" Item = "cast_twingold" cMissionSetChuckState MetTwinSilver2 ChuckState = "51" Item = "cast_twinsilver" cMissionSetChuckState MetTK2 ChuckState = "51" Item = "cast_tk_coat" cMissionSetChuckState MetKatey2 ChuckState = "51" Item = "cast_katey" cMissionSetChuckState MetGordon3 ChuckState = "51" Item = "srv_anim" cMissionSetChuckState MetRoland3 ChuckState = "51" Item = "CineContestant3" cMissionAdjustZombieTuning Arena1 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.25" cMissionOnTrigger LockerRoom InnerRadius = "5" InteractButton = "false" Location = "-9.194,0.735,0.025" Radius = "5" RenderSphere = "false" ZombieRotation = "0,0,0,1" cMissionCinematic T2_IntroCin1 CinematicName = "008_locker_room" IgnoreAction = "false" cMissionTeleportPlayer x1851 SpawnPoint = "TutorialLockerRoom" cMissionSpawnItem SpawnLockerDoor IgnoreAction = "false" ItemName = "arena_locker_door" Location = "-5.818,0.183,2.372" Rotation = "0.000,-1.000,0.000,0.000" cMissionTimer PrizeMoneyDelay2 DeltaTimeSecondsRealTime = "4" SkipInCoop = "true" TriggerXTimes = "1" cMissionSendEvent GetMoney Value = "TIRWinnings" cMissionCondition wonfirst Condition = "4" ConditionParamater = "1" cMissionSetChuckState x3314 ChuckState = "9" Value = "10000" cMissionSetChuckState x3318 ChuckState = "73" Value = "5000" cMissionCondition wonsecond Condition = "4" ConditionParamater = "2" cMissionSetChuckState x3317 ChuckState = "9" Value = "5000" cMissionSetChuckState x3319 ChuckState = "73" Value = "2500" cMissionCondition wonthird Condition = "4" ConditionParamater = "3" cMissionSetChuckState x3316 ChuckState = "9" Value = "2500" cMissionSetChuckState x3320 ChuckState = "73" Value = "1000" cMissionCondition wonfourth Condition = "4" ConditionParamater = "4" cMissionSetChuckState x3315 ChuckState = "9" Value = "1000" cMissionSetChuckState x3321 ChuckState = "73" Value = "500" cMissionTimer DelayRaiseDialogue DeltaTimeSecondsRealTime = ".5" TriggerXTimes = "1" cMissionRaiseDialog PrizeMoney Key_Item = "85015" SkipInCoop = "true" cMissionOnTrigger TriggerKateyHint InnerRadius = "4" InteractButton = "false" Location = "-55.067,9.168,-34.534" Radius = "4" RenderSphere = "false" ZombieRotation = "0,0,0,1" cMissionTimer WaitForHint DeltaTimeSecondsRealTime = "1" TriggerXTimes = "1" cMissionRaiseDialog FindKatey Mission_Message = "85359" cMissionOnTrigger Elevator Cooperative = "true" DisplayName = "50455" InnerRadius = "1.5" InteractButton = "true" Location = "-53.139,1.420,-36.677" LookAt = "false" Radius = "1.5" ZombieRotation = "0,0,0,1" cMissionSendEvent ElevatorEvent Value = "ElevatorEvent" cMissionDestroyNPC LockerRoomGuys NPCName = "srv_anim" cMissionDestroyNPC LockerRoomGuys1 NPCName = "srv_kristopher" cMissionOnTrigger DrakeDragged1 InnerRadius = "2" Location = "-69.095,9.167,-16.747" LookAt = "true" Radius = "2" ZombieRotation = "0,0,0,1" cMissionSendEvent SendDragEvent Value = "DragDrake" cMissionOnTriggerCuboid DrakeBackup Height = "4" Vertex1 = "-60.723,9.149,-13.589" Vertex2 = "-60.929,9.150,-19.559" Vertex3 = "-59.900,9.150,-19.557" Vertex4 = "-60.111,9.149,-13.610" ZombieRotation = "0,0,0,1" cMissionSendEvent SendDragEvent2 Value = "DragDrake" cMissionOnTrigger MakeDudesRun3 InnerRadius = "5" Location = "-100.272,9.174,-14.807" LookAt = "false" Radius = "5" ZombieRotation = "0,0,0,1" cMissionSpawnNPC Lance1 DefaultBehaviour = "GotoPoint" GotoPoint = "-117.945,9.169,27.106" NPCName = "srv_lance" Rotation = "-1.121" SpawnPoint = "-113.860,9.169,-2.109" UseRotationAndLocationIfSpawned = "true" cMissionSendCommandToProp LanceCanDie PropCommand = "1" TargetNPCName = "srv_lance" cMissionSpawnNPC LucasRun DefaultBehaviour = "GotoPoint" GotoPoint = "-135.560,6.940,20.656" NPCName = "srv_luca" Rotation = "-1.4" SpawnPoint = "-99.766,10.702,13.154" cMissionSendCommandToProp LucasCanDie PropCommand = "1" TargetNPCName = "srv_luca" cMissionSpawnNPC Andrea1 DefaultBehaviour = "GotoPoint" GotoPoint = "-137.833,6.926,27.473" NPCName = "srv_andrea" Rotation = "-1.463" SpawnPoint = "-99.684,10.774,17.113" cMissionSendCommandToProp AndreaCanDie2 PropCommand = "1" TargetNPCName = "srv_andrea" cMissionSpawnNPC Adrian1 DefaultBehaviour = "GotoPoint" GotoPoint = "-139.212,6.926,20.322" NPCName = "srv_adrian" Rotation = "-1.585" SpawnPoint = "-96.606,11.418,16.425" cMissionSendCommandToProp AdrianCanDie2 PropCommand = "1" TargetNPCName = "srv_adrian" cMissionSpawnNPC Helen1 DefaultBehaviour = "GotoPoint" GotoPoint = "-136.640,6.926,4.713" NPCName = "srv_helen" Rotation = "0.4" SpawnPoint = "-119.328,9.182,18.630" cMissionSendAudioEvent TIRStaff5 AudioEvent = "T2ScreamingTIRStaff3" cMissionSendAudioEvent TIRStaff6 AudioEvent = "T2ScreamingTIRStaff4" cMissionSpawnZombie ForLance1 NumberOfZombies = "1" SpawnPoint = "-117.391,9.169,11.187" SurvivorToTargetName = "srv_lance" ZombieType = "zombie_skinny" cMissionSpawnZombie ForLance4 NumberOfZombies = "1" SpawnPoint = "-120.125,9.169,4.472" SurvivorToTargetName = "srv_lance" ZombieType = "zombie_skinny" cMissionSpawnZombie ForLance3 NumberOfZombies = "1" SpawnPoint = "-116.221,9.169,5.599" SurvivorToTargetName = "srv_lance" ZombieType = "zombie_skinny" cMissionSpawnZombie ForLance5 NumberOfZombies = "1" SpawnPoint = "-118.549,9.169,2.088" SurvivorToTargetName = "srv_lance" ZombieType = "zombie_skinny" cMissionSpawnZombie ForJeremiah NumberOfZombies = "1" SpawnPoint = "-119.863,9.170,13.391" SurvivorToTargetName = "srv_jeremiah" ZombieType = "zombie_skinny" cMissionSpawnZombie ForJeremiah2 NumberOfZombies = "1" SpawnPoint = "-117.160,9.170,12.452" SurvivorToTargetName = "srv_jeremiah" ZombieType = "zombie_skinny" cMissionSpawnZombie ForJeremiah1 NumberOfZombies = "1" SpawnPoint = "-117.047,9.170,14.415" SurvivorToTargetName = "srv_jeremiah" ZombieType = "zombie_skinny" cMissionOnTrigger MakeDudesRun4 InnerRadius = "4.5" Location = "-107.061,9.169,0.784" LookAt = "false" Radius = "4.5" ZombieRotation = "0,0,0,1" cMissionSpawnNPC KaleeRun DefaultBehaviour = "GotoPoint" GotoPoint = "-121.317,9.169,17.193" NPCName = "srv_kalee" Rotation = "-1.4" SpawnPoint = "-104.435,9.169,14.906" cMissionSendAudioEvent TIRStaff7 AudioEvent = "T2ScreamingTIRStaff1" cMissionSendAudioEvent TIRStaff8 AudioEvent = "T2ScreamingTIRStaff2" cMissionTimer ElevatorFallback DeltaTimeMinutesRealTime = "10" TriggerXTimes = "1" cMissionSendEvent ElevatorFallback1 Value = "ElevatorEvent" cMissionOnTrigger SeeIrwin InnerRadius = "1.5" Location = "-84.032,10.580,-14.877" LookAt = "true" Radius = "1.500" ZombieRotation = "0,0,0,1" cMissionSpawnNPC GuyRunningThroughDoorIntoZombie3 NPCName = "srv_irwin" Rotation = "7" SpawnPoint = "-84.927,9.171,-17.681" cMissionSetNPCScriptedAction RunAndTrip1 GotoPoint = "-69.855,9.167,-15.846" IgnoreAction = "false" NPCName = "srv_irwin" ScriptedActionName = "IrwinRunThroughDoor" SnapToState = "true" cMissionSendCommandToProp IrwinCanDie2 PropCommand = "1" TargetNPCName = "srv_irwin" cMissionSpawnZombie NearIrwin2 Rotation = "7" SpawnPoint = "-85.281,9.169,-18.569" SurvivorToTargetName = "srv_irwin" ZombieType = "zombie_skinny" cMissionSendCommandToProp OpenDoorDelta20 PropCommand = "10" PropName = "ArenaDoorDelta4" cMissionSendCommandToProp OpenDoorDelta21 PropCommand = "9" PropName = "ArenaDoorDelta3" cMissionSendAudioEvent T2DoorBurstStop3 AudioEvent = "T2DoorBurstStop" cMissionDisableTriggerVolume DisableIrwin TriggerName = "SeeIrwin" cMissionOnTriggerCuboid TriggerSaveTut1 Height = "2.0" Vertex1 = "-49.697,0.001,-5.616" Vertex2 = "-48.751,0.001,-5.613" Vertex3 = "-48.771,0.001,-1.630" Vertex4 = "-49.718,0.001,-1.639" cMissionRaiseDialog SaveTut3 FullScreen_TutorialID = "7" cMissionSetLookAtCamera LookatSave1 CameraFOV = "50" CameraLockDuration = "0" CameraLookAtTarget = "-47.179,1.729,-4.761" CameraPosition = "-47.166,1.731,-4.766" FadeINDuration = "1" FadeOUTDuration = "1" cMissionSetChuckState x110 ChuckState = "52" cMissionOnTrigger PreGrapples InnerRadius = "5" Location = "-92.122,9.174,-23.356" Radius = "5" RenderSphere = "true" ZombieRotation = "0,0,0,1" cMissionZombieRemoval AroundPat Location = "-108.660,9.169,1.062" Radius = "8" cMissionSpawnNPC PatRun DefaultBehaviour = "Idle" GotoPoint = "-109.583,9.174,2.893" NPCName = "srv_pat" Rotation = "-1.4" SpawnPoint = "-108.660,9.169,1.062" cMissionSpawnNPC JeremiahRun1 DefaultBehaviour = "Idle" GotoPoint = "-112.510,9.184,13.984" NPCName = "srv_jeremiah" Rotation = "-2.719" SpawnPoint = "-111.816,9.170,3.479" cMissionTimer WaitToSpawn DeltaTimeSecondsRealTime = "0.2" TriggerXTimes = "1" cMissionSpawnZombie Muncher NumberOfZombies = "1" Rotation = "-2.719" SpawnCorpseMunchers = "true" SpawnPoint = "-107.936,9.169,6.575" ZombieType = "zombie_skinny" cMissionSpawnZombie WaitforLucas1 NumberOfZombies = "2" Rotation = "-2.719" SpawnPoint = "-132.853,7.458,19.872" SurvivorToTargetName = "srv_luca" ZombieType = "zombie_skinny" cMissionSpawnZombie WaitforLucas NumberOfZombies = "2" Rotation = "-2.719" SpawnPoint = "-137.605,6.927,19.446" SurvivorToTargetName = "srv_luca" ZombieType = "zombie_skinny" cMissionSpawnZombie WaitForKale NumberOfZombies = "2" Rotation = "-2.719" SpawnPoint = "-131.906,7.663,21.468" SurvivorToTargetName = "srv_kalee" ZombieType = "zombie_skinny" cMissionSpawnZombie WaitforKale NumberOfZombies = "2" Rotation = "-2.719" SpawnPoint = "-137.033,6.927,23.568" SurvivorToTargetName = "srv_kalee" ZombieType = "zombie_skinny" cMissionSpawnZombie GrappleJer NumberOfZombies = "2" Rotation = "-2.719" SpawnPoint = "-111.879,9.170,4.829" SurvivorToTargetName = "srv_jeremiah" ZombieType = "zombie_skinny" cMissionSpawnZombie GrapplePat2 NumberOfZombies = "1" Rotation = "-2.719" SpawnPoint = "-106.640,9.170,1.381" SurvivorToTargetName = "srv_pat" ZombieType = "zombie_skinny" cMissionSpawnZombie GrapplePat NumberOfZombies = "2" Rotation = "-2.719" SpawnPoint = "-108.631,9.169,2.018" SurvivorToTargetName = "srv_pat" ZombieType = "zombie_skinny" cMissionSpawnNPC TwinGold DefaultBehaviour = "Idle" NPCName = "cast_twingold" Rotation = "-1.1" SpawnPoint = "-53.433,0.035,-18.473" cMissionDialogue Greeting2 AutoStart = "true" Dialogue0 = "70001" cMissionDialogue TauntTwin7 AutoStart = "false" Dialogue0 = "70002" cMissionDialogue TauntTwin8 AutoStart = "false" Dialogue0 = "70003" cMissionDialogue TauntTwin9 AutoStart = "false" Dialogue0 = "70004" cMissionDialogue Room2 Dialogue0 = "70006" JoinChuckAfter = "false" LoopThisNode = "true" cMissionChangeNPCState SetInteractive5 Behaviour = "Idle" Interactability = "Full" InvulnerableToGrapples = "false" NPCName = "cast_twingold" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionSetChuckState DisableCombat1 ChuckState = "1" cMissionRaiseDialog HideZombieCount1 DialogName = "HIDE_ZOMBIES" cMissionSetClock ResetTheClock1 Time = "1" cMissionSpawnNPC Katey2 IgnoreAction = "false" NPCName = "cast_katey" SpawnPoint = "-72.955,9.141,-1.237" cMissionZombieFactory BackstageZombies Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "3" IgnoreAction = "false" PercentClump = "15" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_cop" Type3 = "zombie_skinny_female" ZombieWarehouseName = "BackstageZombies" cMissionZombieFactory HordeZombies1 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" IgnoreAction = "false" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_cop" ZombieWarehouseName = "BackstageHorde" cMissionZombieFactory ArenaLobby Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "10" IgnoreAction = "false" PercentClump = "40" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_cop" ZombieWarehouseName = "ArenaLobby1" cMissionZombieFactory ArenaLobby_PostOutbreak Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" IgnoreAction = "false" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_cop" ZombieWarehouseName = "ArenaLobby_PostOutbreak" cMissionZombieFactory BackstageHall Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "4" IgnoreAction = "false" PercentClump = "30" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_cop" ZombieWarehouseName = "BackstageHall" cMissionZombieFactory BacksatgeHallToKatey Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" IgnoreAction = "false" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_cop" ZombieWarehouseName = "BacksatgeHallToKatey" cMissionZombieFactory ArenaFiller Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" IgnoreAction = "false" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_cop" ZombieWarehouseName = "ArenaFiller" cMissionZombieFactory ArenaEpicenter Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" IgnoreAction = "false" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_cop" ZombieWarehouseName = "ArenaEpicenter" cMissionZombieFactory ArenaEntranceFiller Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" IgnoreAction = "false" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_cop" ZombieWarehouseName = "ArenaEntranceFiller" cMissionZombieFactory ArenaEntranceFiller1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" IgnoreAction = "false" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_cop" ZombieWarehouseName = "ArenaExitLevel_PO" cMissionZombieFactory HallwayFiller Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" IgnoreAction = "false" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_cop" ZombieWarehouseName = "HallwayFiller" cMissionZombieFactory FEx Amount0 = "15" Amount1 = "15" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_cop" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Arena_FEx_View" cMissionSpawnNPC SpawnAnim NPCName = "srv_anim" Rotation = "0.102" SpawnPoint = "-3.827,-0.030,0.112" cMissionDialogue AnimTalk Dialogue0 = "66154" LoopThisNode = "true" SpeakerID0 = "66156" cMissionSetNPCScriptedAction x75 IsLooping = "true" NPCName = "srv_anim" ScriptedActionName = "SSit" SnapToState = "true" cMissionSpawnNPC SpawnKristopher DefaultBehaviour = "Idle" NPCName = "srv_kristopher" Rotation = "0.552" SpawnPoint = "-6.937,0.026,1.681" cMissionDialogue x36 Dialogue0 = "66155" LoopThisNode = "true" SpeakerID0 = "65196" cMissionOnTriggerCuboid TriggerTaunt Height = "4" Vertex1 = "-51.803,0.002,-15.799" Vertex2 = "-51.256,0.550,-20.114" Vertex3 = "-50.834,0.001,-19.887" Vertex4 = "-50.677,0.208,-16.185" cMissionDialogue InOurDressing Dialogue0 = "85360" SpeakerID0 = "50248" cMissionSpawnItem SpawnCorpse1 ItemName = "Corpse_Attractor" Location = "-52.094,9.357,-15.710" Rotation = "-0.059,0.671,0.094,0.731" cMissionSpawnItem SpawnCorpse14 ItemName = "Corpse_Attractor" Location = "-119.628,9.169,15.461" Rotation = "-0.059,0.671,0.094,0.731" cMissionSpawnItem SpawnCorpse5 ItemName = "Corpse_Attractor" Location = "-138.356,6.917,6.406" Rotation = "0.001,0.342,-0.001,-0.940" cMissionSpawnItem SpawnCorpse8 ItemName = "Corpse_Attractor" Location = "-100.517,9.157,-13.874" Rotation = "0.001,-0.645,0.000,-0.764" cMissionSpawnItem SpawnCorpse4 ItemName = "Corpse_Attractor" Location = "-108.913,9.325,11.573" Rotation = "0.041,-0.140,0.008,-0.992" cMissionSpawnItem SpawnCorpse3 ItemName = "Corpse_Attractor" Location = "-121.955,9.160,12.512" Rotation = "-0.000,-0.141,-0.000,-0.990" cMissionSpawnItem SpawnCorpse7 ItemName = "Corpse_Attractor" Location = "-111.879,9.259,16.200" Rotation = "0.041,-0.840,0.008,-0.992" cMissionSpawnItem SpawnCorpse6 ItemName = "Corpse_Attractor" Location = "-66.780,9.146,-14.534" Rotation = "0.023,-0.967,-0.035,-0.250" cMissionSpawnItem SpawnBarraCorpse ItemName = "svr_barra_corpse_attractor" Location = "-108.672,9.169,5.349" Rotation = "0.000,0.739,0.000,0.678" cMissionSpawnItem SpawnKerriCorpse ItemName = "svr_kerri_corpse_attractor" Location = "-137.905,7.150,17.405" Rotation = "0.904,-0.026,0.422,0.064" cMissionSpawnItem SpawnKerriCorpse3 ItemName = "svr_kerri_corpse_attractor" Location = "-121.543,9.169,7.331" Rotation = "0.000,-0.786,0.000,0.622" cMissionSpawnItem SpawnDeanCorpse ItemName = "dean_corpse_attractor" Location = "-120.821,9.169,23.345" Rotation = "0.000,-0.841,0.000,0.541" cMissionSpawnItem SpawnDeanCorpse3 ItemName = "dean_corpse_attractor" Location = "-96.824,9.169,-17.343" Rotation = "0,0,0,1" cMissionSpawnItem Barricade31 IsStatic = "true" ItemName = "MetalBarricade" Location = "-111.096,9.678,-3.299" NonInteractableProp = "true" Rotation = "0.001,-0.822,-0.001,0.568" cMissionSpawnItem Barricade36 IsStatic = "true" ItemName = "MetalBarricade" Location = "-112.706,9.679,-0.976" NonInteractableProp = "true" Rotation = "-0.001,0.393,-0.002,0.920" cMissionSpawnItem Barricade35 IsStatic = "true" ItemName = "MetalBarricade" Location = "-114.624,9.679,1.024" NonInteractableProp = "true" Rotation = "0.000,0.485,-0.002,0.877" cMissionSpawnItem Barricade34 IsStatic = "true" ItemName = "MetalBarricade" Location = "-116.438,9.678,3.246" NonInteractableProp = "true" Rotation = "0.000,0.380,-0.002,0.922" cMissionSpawnItem Barricade32 IsStatic = "true" ItemName = "MetalBarricade" Location = "-123.422,9.679,4.369" NonInteractableProp = "true" Rotation = "0.001,0.155,-0.002,0.988" cMissionSpawnItem Barricade33 IsStatic = "true" ItemName = "MetalBarricade" Location = "-104.762,9.676,19.121" NonInteractableProp = "true" Rotation = "0.000,0.155,-0.002,0.988" cMissionSpawnItem Barricade41 IsStatic = "true" ItemName = "MetalBarricade" Location = "-107.322,9.679,20.599" NonInteractableProp = "true" Rotation = "0.000,0.454,-0.002,0.891" cMissionSpawnItem Barricade40 IsStatic = "true" ItemName = "MetalBarricade" Location = "-119.681,9.679,28.068" NonInteractableProp = "true" Rotation = "0.000,0.977,-0.002,0.214" cMissionSpawnItem Barricade39 IsStatic = "true" ItemName = "MetalBarricade" Location = "-122.051,9.679,26.487" NonInteractableProp = "true" Rotation = "0.000,0.918,-0.001,0.405" cMissionSpawnItem Barricade38 IsStatic = "true" ItemName = "MetalBarricade" Location = "-116.870,9.678,28.898" NonInteractableProp = "true" Rotation = "0.000,0.995,-0.001,0.088" cMissionSpawnItem Barricade37 IsStatic = "true" ItemName = "MetalBarricade" Location = "-114.955,9.679,16.925" NonInteractableProp = "true" Rotation = "0.000,0.837,-0.002,0.534" cMissionSpawnItem Barricade44 IsStatic = "true" ItemName = "MetalBarricade" Location = "-116.883,9.679,15.028" NonInteractableProp = "true" Rotation = "0.000,0.977,-0.002,0.215" cMissionSpawnItem Barricade43 IsStatic = "true" ItemName = "MetalBarricade" Location = "-119.630,9.679,14.296" NonInteractableProp = "true" Rotation = "0.000,-0.085,-0.002,0.996" cMissionSpawnItem BaseballBat2 IsStatic = "false" ItemName = "BaseballBat" Location = "-56.535,9.200,-30.667" NonInteractableProp = "false" Rotation = "0.663,0.677,0.215,0.230" cMissionSpawnItem FireAxe IsStatic = "false" ItemName = "FireAxe" Location = "-53.188,9.181,-29.535" NonInteractableProp = "false" Rotation = "-0.649,-0.656,0.270,0.269" cMissionSendCommandToProp DestroyBarricade PropCommand = "17" PropName = "MetalBarricade" cMissionSendCommandToProp DestroyBarricade2 PropCommand = "17" PropName = "MetalBarricade2" cMissionSendCommandToProp DestroyBarricade1 PropCommand = "17" PropName = "MetalBarricade1" cMissionSendAudioEvent T2LockerRoom AudioEvent = "T2LockerRoom" cMissionOnTrigger TriggerGuideArrowTut1 InnerRadius = "2" Location = "-8.298,0.026,-0.011" Radius = "2" RenderSphere = "true" ZombieRotation = "0,0,0,1" cMissionRaiseDialog GuideArrowTut1 FullScreen_TutorialID = "19" cMissionHideTriggerVolume HideSaftey TriggerName = "SafteyTeleport" cMissionDisableTriggerVolume DisableSaftey1 TriggerName = "SafteyTeleport" cMissionOnSuccess Success cMissionLevelReady FortuneExterior LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionAdjustZombieTuning fortune_exterior1 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.5" cMissionZombieRemoval ClearBarricades Location = "-249.056,-3.719,27.000" Radius = "2" cMissionZombieRemoval ClearBarricades5 Location = "-250.561,-3.744,29.266" Radius = "2" cMissionZombieRemoval ClearBarricades4 Location = "-250.614,-3.748,32.119" Radius = "2" cMissionZombieRemoval ClearBarricades3 Location = "-236.136,-3.735,19.232" Radius = "4" cMissionZombieRemoval ClearBarricades2 Location = "-236.082,-3.685,16.363" Radius = "2" cMissionZombieRemoval ClearBarricades1 Location = "-236.761,-3.745,4.888" Radius = "2" cMissionZombieRemoval ClearBarricades7 Location = "-237.604,-3.685,2.122" Radius = "2" cMissionZombieRemoval ClearBarricades6 Location = "-237.048,-3.675,7.309" Radius = "2" cMissionZombieRemoval ClearChuck21 Location = "-360.552,-7.741,62.841" Radius = "18" cMissionZombieRemoval ClearChuck22 Location = "-388.998,-5.040,74.459" Radius = "15" cMissionZombieRemoval ClearChuck20 Location = "-342.842,-7.741,52.220" Radius = "10" cMissionZombieRemoval ClearChuck18 Location = "-360.001,-7.741,79.193" Radius = "5" cMissionZombieRemoval ClearChuck17 Location = "-340.846,-7.736,35.588" Radius = "5" cMissionZombieRemoval ClearChuck16 Location = "-266.065,-4.240,9.524" Radius = "30" cMissionZombieRemoval ClearChuck15 Location = "-263.947,-4.240,7.688" Radius = "30" cMissionSpawnItem Barricade IsStatic = "true" ItemName = "MetalBarricade" Location = "-387.989,-4.648,71.752" NonInteractableProp = "true" Rotation = "0.000,0.155,0.000,0.989" cMissionSpawnItem Barricade1 IsStatic = "true" ItemName = "MetalBarricade" Location = "-385.427,-4.648,70.488" NonInteractableProp = "true" Rotation = "0.000,0.155,0.000,0.988" cMissionSpawnItem Barricade2 IsStatic = "true" ItemName = "MetalBarricade" Location = "-382.618,-4.648,69.656" NonInteractableProp = "true" Rotation = "0.000,0.140,0.000,0.993" cMissionSpawnItem Barricade3 DisablePhysicsOnInitialPlacement = "false" IsStatic = "true" ItemName = "MetalBarricade" Location = "-379.684,-4.648,68.745" NonInteractableProp = "true" Rotation = "0.000,0.125,0.000,0.992" cMissionSpawnItem Barricade4 IsStatic = "true" ItemName = "MetalBarricade" Location = "-385.837,-4.648,80.267" NonInteractableProp = "true" Rotation = "0.000,0.135,0.000,0.990" cMissionSpawnItem Barricade5 IsStatic = "true" ItemName = "MetalBarricade" Location = "-381.579,-4.648,79.969" NonInteractableProp = "true" Rotation = "0,0,0,1" cMissionSpawnItem Barricade6 IsStatic = "true" ItemName = "MetalBarricade" Location = "-378.434,-5.100,79.020" NonInteractableProp = "true" Rotation = "-0.790,-0.132,-0.181,0.571" cMissionSpawnItem Barricade7 IsStatic = "true" ItemName = "MetalBarricade" Location = "-362.621,-7.605,79.273" NonInteractableProp = "true" Rotation = "-0.790,-0.132,-0.181,0.571" cMissionSpawnItem Barricade8 IsStatic = "true" ItemName = "MetalBarricade" Location = "-358.813,-7.200,86.141" NonInteractableProp = "true" Rotation = "0.000,-0.240,0.000,0.972" cMissionSpawnItem Barricade9 IsStatic = "true" ItemName = "MetalBarricade" Location = "-363.772,-7.200,61.672" NonInteractableProp = "true" Rotation = "0,0,0,1" cMissionSpawnItem Barricade10 IsStatic = "true" ItemName = "MetalBarricade" Location = "-359.833,-7.200,60.813" NonInteractableProp = "true" Rotation = "0.000,0.170,0.000,0.986" cMissionSpawnItem Barricade11 IsStatic = "true" ItemName = "MetalBarricade" Location = "-357.211,-7.200,59.447" NonInteractableProp = "true" Rotation = "0.000,0.309,0.000,0.955" cMissionSpawnItem Barricade12 IsStatic = "true" ItemName = "MetalBarricade" Location = "-354.849,-7.2,57.910" NonInteractableProp = "true" Rotation = "0.000,0.239,0.000,0.973" cMissionSpawnItem Barricade13 IsStatic = "true" ItemName = "MetalBarricade" Location = "-352.031,-7.200,57.168" NonInteractableProp = "true" Rotation = "0.000,0.095,0.000,0.998" cMissionSpawnItem Barricade14 IsStatic = "true" ItemName = "MetalBarricade" Location = "-341.271,-7.200,50.164" NonInteractableProp = "true" Rotation = "0.000,0.302,0.000,0.954" cMissionSpawnItem Barricade15 IsStatic = "true" ItemName = "MetalBarricade" Location = "-287.017,-3.706,49.474" NonInteractableProp = "true" Rotation = "0.000,0.593,0.000,0.805" cMissionSpawnItem Barricade16 IsStatic = "true" ItemName = "MetalBarricade" Location = "-287.207,-4.108,45.574" NonInteractableProp = "true" Rotation = "0.588,-0.405,0.552,0.431" cMissionSpawnItem Barricade17 IsStatic = "true" ItemName = "MetalBarricade" Location = "-287.186,-3.675,40.609" NonInteractableProp = "true" Rotation = "0.000,-0.657,0.000,0.757" cMissionSpawnItem Barricade18 IsStatic = "true" ItemName = "MetalBarricade" Location = "-286.434,-3.701,33.881" NonInteractableProp = "true" Rotation = "0.000,-0.708,0.000,0.714" cMissionSpawnItem Barricade19 IsStatic = "true" ItemName = "MetalBarricade" Location = "-236.082,-3.685,16.363" NonInteractableProp = "true" Rotation = "0.000,-0.657,0.000,0.753" cMissionSpawnItem Barricade20 IsStatic = "true" ItemName = "MetalBarricade" Location = "-237.300,-3.734,20.622" NonInteractableProp = "true" Rotation = "0.002,-0.779,0.000,0.631" cMissionSpawnItem Barricade24 IsStatic = "true" ItemName = "MetalBarricade" Location = "-236.136,-3.735,19.232" NonInteractableProp = "true" Rotation = "0.006,-0.773,-0.000,0.635" cMissionSpawnItem Barricade21 IsStatic = "true" ItemName = "MetalBarricade" Location = "-235.766,-3.685,22.635" NonInteractableProp = "true" Rotation = "0.000,-0.641,0.000,0.765" cMissionSpawnItem Barricade22 IsStatic = "true" ItemName = "MetalBarricade" Location = "-250.561,-3.744,29.266" NonInteractableProp = "true" Rotation = "0.003,-0.734,-0.001,0.680" cMissionSpawnItem Barricade23 IsStatic = "true" ItemName = "MetalBarricade" Location = "-249.056,-3.719,27.000" NonInteractableProp = "true" Rotation = "0.012,-0.968,-0.012,0.252" cMissionSpawnItem Barricade30 IsStatic = "true" ItemName = "MetalBarricade" Location = "-250.015,-3.746,34.780" NonInteractableProp = "true" Rotation = "0.000,-0.466,-0.001,0.885" cMissionSpawnItem Barricade29 IsStatic = "true" ItemName = "MetalBarricade" Location = "-250.614,-3.748,32.119" NonInteractableProp = "true" Rotation = "0.001,-0.710,-0.001,0.704" cMissionSpawnItem Barricade25 IsStatic = "true" ItemName = "MetalBarricade" Location = "-237.048,-3.675,7.309" NonInteractableProp = "true" Rotation = "0.000,-0.717,0.000,0.697" cMissionSpawnItem Barricade26 IsStatic = "true" ItemName = "MetalBarricade" Location = "-236.761,-3.745,4.888" NonInteractableProp = "true" Rotation = "0.000,-0.563,0.000,0.827" cMissionSpawnItem Barricade27 IsStatic = "true" ItemName = "MetalBarricade" Location = "-237.604,-3.685,2.122" NonInteractableProp = "true" Rotation = "0.000,-0.643,0.000,0.765" cMissionSpawnItem Barricade28 IsStatic = "true" ItemName = "MetalBarricade" Location = "-238.459,-3.645,-0.815" NonInteractableProp = "true" Rotation = "0.000,-0.479,0.000,0.877" cMissionStartEffect HotDogCartFire EffectEnum = "51" Location = "-337.965,-6.715,64.818" Loop = "true" Rotation = "0,0,0,1" cMissionStartEffect GolfCartFire EffectEnum = "51" Location = "-343.681,-7.165,46.743" Loop = "true" Rotation = "0,0,0,1" cMissionStartEffect GolfCartFire1 EffectEnum = "51" Location = "-344.752,-7.185,47.367" Loop = "true" Rotation = "0,0,0,1" cMissionSpawnItem SpawnCorpse2 ItemName = "Corpse_Attractor" Location = "-329.920,-7.745,56.979" Rotation = "-0.007,0.000,0.000,1.001" cMissionSpawnItem SpawnCorpse18 ItemName = "Corpse_Attractor" Location = "-333.460,-7.745,59.241" Rotation = "-0.007,0.000,0.000,1.000" cMissionSpawnItem SpawnCorpse17 ItemName = "Corpse_Attractor" Location = "-332.193,-7.745,66.630" Rotation = "-0.007,0.000,0.000,0.999" cMissionSpawnItem SpawnCorpse16 ItemName = "Corpse_Attractor" Location = "-340.226,-7.745,62.733" Rotation = "0.058,1.001,0.012,0.008" cMissionSpawnItem SpawnCorpse15 ItemName = "Corpse_Attractor" Location = "-337.591,-7.650,56.152" Rotation = "0.067,0.692,-0.026,0.720" cMissionSpawnItem SpawnDeanCorpse2 ItemName = "dean_corpse_attractor" Location = "-352.876,-7.712,59.776" Rotation = "-0.001,0.645,-0.001,0.766" cMissionSpawnItem SpawnBarraCorpse2 ItemName = "svr_barra_corpse_attractor" Location = "-384.552,-5.229,64.391" Rotation = "-0.000,0.138,-0.000,0.990" cMissionSpawnItem SpawnKerriCorpse1 ItemName = "svr_kerri_corpse_attractor" Location = "-347.881,-7.730,65.411" Rotation = "0.000,-0.430,0.001,0.901" cMissionSendCommandToProp DestroyLevelBarricades PropCommand = "17" PropName = "MetalBarricade2" cMissionSendCommandToProp DestroyLevelBarricades10 PropCommand = "17" PropName = "MetalBarricade3" cMissionSendCommandToProp DestroyLevelBarricades9 PropCommand = "17" PropName = "MetalBarricade4" cMissionSendCommandToProp DestroyLevelBarricades8 PropCommand = "17" PropName = "MetalBarricade8" cMissionSendCommandToProp DestroyLevelBarricades7 PropCommand = "17" PropName = "MetalBarricade31" cMissionSendCommandToProp DestroyLevelBarricades6 PropCommand = "17" PropName = "MetalBarricade32" cMissionSendCommandToProp DestroyLevelBarricades5 PropCommand = "17" PropName = "MetalBarricade33" cMissionSendCommandToProp DestroyLevelBarricades4 PropCommand = "17" PropName = "MetalBarricade34" cMissionSendCommandToProp DestroyLevelBarricades3 PropCommand = "17" cMissionSendCommandToProp DestroyLevelBarricades2 PropCommand = "17" cMissionSendCommandToProp DestroyLevelBarricades1 PropCommand = "17" cMissionSpawnZombie FillerZombies NumberOfZombies = "2" SpawnPoint = "-321.504,-4.647,53.116" ZombieType = "zombie_skinny" cMissionSpawnZombie FillerZombies4 NumberOfZombies = "2" SpawnPoint = "-315.756,-4.238,54.084" ZombieType = "zombie_skinny" cMissionSpawnZombie FillerZombies3 NumberOfZombies = "2" SpawnPoint = "-322.284,-6.494,57.478" ZombieType = "zombie_skinny" cMissionSpawnZombie TargetMarvin NumberOfZombies = "2" Rotation = "6" SpawnPoint = "-323.445,-4.250,46.756" SurvivorToTargetName = "srv_lance0" ZombieType = "zombie_skinny" cMissionSpawnZombie TargetMarvin1 NumberOfZombies = "4" Rotation = "4.5" SpawnPoint = "-280.645,-4.246,23.421" SurvivorToTargetName = "srv_lance0" ZombieType = "zombie_skinny" cMissionSpawnZombie TargetMarvin2 NumberOfZombies = "4" Rotation = "4" SpawnPoint = "-272.290,-4.246,14.403" SurvivorToTargetName = "srv_lance0" ZombieType = "zombie_skinny" cMissionSpawnZombie TargetMarvin4 NumberOfZombies = "4" Rotation = "5.3" SpawnPoint = "-279.680,-4.246,19.410" SurvivorToTargetName = "srv_lance0" ZombieType = "zombie_skinny" cMissionSpawnZombie TargetHelen NumberOfZombies = "3" Rotation = "5" SpawnPoint = "-306.537,-4.261,44.232" SurvivorToTargetName = "srv_helen" ZombieType = "zombie_skinny" cMissionSpawnZombie TargetHelen1 NumberOfZombies = "4" Rotation = "5" SpawnPoint = "-319.929,-4.235,50.133" SurvivorToTargetName = "srv_helen" ZombieType = "zombie_skinny" cMissionSpawnZombie TargetHelen2 NumberOfZombies = "4" Rotation = "5.5" SpawnPoint = "-291.616,-4.260,33.285" SurvivorToTargetName = "srv_helen" ZombieType = "zombie_skinny" cMissionSpawnZombie TargetWade NumberOfZombies = "4" Rotation = "5.3" SpawnPoint = "-290.071,-4.259,39.183" SurvivorToTargetName = "srv_wade" ZombieType = "zombie_skinny" cMissionSpawnZombie TargetWade1 NumberOfZombies = "4" SpawnPoint = "-291.525,-4.263,36.399" SurvivorToTargetName = "srv_wade" ZombieType = "zombie_skinny" cMissionSpawnZombie TargetCrystal NumberOfZombies = "4" Rotation = "1" SpawnPoint = "-258.851,-4.245,4.640" SurvivorToTargetName = "srv_crystal" ZombieType = "zombie_skinny" cMissionSpawnZombie TargetCrystal1 NumberOfZombies = "4" Rotation = "1.5" SpawnPoint = "-257.587,-4.245,8.102" SurvivorToTargetName = "srv_crystal" ZombieType = "zombie_skinny" cMissionSpawnZombie TargetCrystal3 NumberOfZombies = "4" Rotation = "1.5" SpawnPoint = "-255.105,-4.245,13.289" SurvivorToTargetName = "srv_crystal" ZombieType = "zombie_skinny" cMissionSpawnZombie TargetAndrea NumberOfZombies = "4" Rotation = "1" SpawnPoint = "-337.788,-7.745,51.352" SurvivorToTargetName = "srv_andrea" ZombieType = "zombie_skinny" cMissionStartEffect BloodSplatter1 EffectEnum = "30" Location = "-353.749,-7.245,63.322" Noise = "3" Number = "5" Rotation = "0,0,0,1" cMissionStartEffect BloodSplatter2 EffectEnum = "30" Location = "-352.885,-7.245,61.440" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionStartEffect BloodSplatter3 EffectEnum = "30" Location = "-346.945,-7.245,61.398" Noise = "2" Number = "3" Rotation = "0,0,0,1" cMissionStartEffect BloodSplatter4 EffectEnum = "30" Location = "-295.839,-3.856,29.856" Noise = "3" Number = "5" Rotation = "0,0,0,1" cMissionStartEffect BloodSplatter5 EffectEnum = "30" Location = "-322.647,-3.938,50.000" Noise = "3" Number = "5" Rotation = "0,0,0,1" cMissionSpawnItem CorpseRight1 ItemName = "Corpse_Attractor" Location = "-377.361,-5.245,85.037" Rotation = "0.000,-0.556,0.000,0.829" cMissionSpawnZombie ZombieNISRight1 NumberOfZombies = "1" Rotation = "3" SpawnCorpseMunchers = "true" SpawnPoint = "-377.271,-5.245,86.589" ZombieType = "zombie_skinny" cMissionSpawnItem CorpseStairs1 ItemName = "Corpse_Attractor" Location = "-373.334,-5.245,78.597" Rotation = "0.000,-0.235,0.000,0.972" cMissionSpawnZombie ZombieNISStairs1 NumberOfZombies = "1" Rotation = "4.5" SpawnCorpseMunchers = "true" SpawnPoint = "-371.985,-5.245,79.010" ZombieType = "zombie_skinny" cMissionSpawnItem CorpseWoman1 ItemName = "Corpse_Attractor" Location = "-380.806,-5.245,71.281" Rotation = "0.000,-0.841,0.000,-0.542" cMissionSpawnZombie ZombieNISWoman1 NumberOfZombies = "1" Rotation = "2" SpawnCorpseMunchers = "true" SpawnPoint = "-382.226,-5.245,71.657" ZombieType = "zombie_skinny" cMissionSendAudioEvent T2LeftArena1 AudioEvent = "T2LeftArena" cMissionLevelLoading Exterior15 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionZombieFactory ArenaPlaza Amount0 = "15" Amount1 = "15" Amount2 = "3" Amount3 = "15" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_cop" Type3 = "zombie_skinny_female" ZombieWarehouseName = "ArenaPlaza" cMissionZombieFactory CasinoArea Amount0 = "3" Amount1 = "3" Amount2 = "15" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" ZombieWarehouseName = "CasinoArea" cMissionCinematic LeavingArena1 CinematicName = "013_exit_the_stadium" NoTeleportAfterIsOK = "true" cMissionSendEvent x557 Value = "GoToSafehouse" cMissionSetChuckState x587 ChuckState = "4" cMissionSendAudioEvent T2EnterSafehouse3 AudioEvent = "T2EnterSafehouse" cMissionSetClock HourFour6 Time = "10800" cMissionSetChuckState AutoRescueDefaultSurvivors4 ChuckState = "54" cMissionLoadLevel LoadSafeHouse5 Level = "SAFEHOUSE" LevelSpawnPoint = "Start"
Tutorial2_FailState[]
cMissionDefinition Tutorial2_FailState DisplayName = "21100" Duration = "21600" ExplicitStart = "true" MissionType = "12" cMissionPrereq FailedTutorial cMissionObjectiveEvent FailedTutorial1 EventString = "TutorialFailed" cMissionObjective Tutorial2_FailState-Objective cMissionObjectiveEvent MissionKilled EventString = "GoToSafehouse" cMissionLevelReady Arena LevelName = "LEVEL_ARENA_BACKSTAGE" cMissionLoadLevel LoadSafehouse Level = "FORTUNE_EXTERIOR" LevelSpawnPoint = "EntryArena" cMissionLevelReady Exterior1 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSetChuckState x2 ChuckState = "7" cMissionCinematic x163 CinematicName = "015_arrive_at_the_safehouse_2" NoTeleportAfterIsOK = "true" cMissionSetClock x164 Time = "10800" cMissionSetChuckState AutoRescueDefaultSurvivors3 ChuckState = "54" cMissionLoadLevel gotosafehouse6 Level = "SAFEHOUSE" LevelSpawnPoint = "Start" cMissionLevelReady Safehouse35 LevelName = "LEVEL_SAFEHOUSE" cMissionSendEvent KillMission Value = "GoToSafehouse"
Missions Section 4[]
TwosCompany[]
cMissionDefinition TwosCompany CantFailOnLevel = "FORTUNE_EXTERIOR" Color = "16422912" DebugSpawnPoint = "EntryYucutan" DescriptionSummary = "80578" DisplayName = "80016" Duration = "28800" LevelToStartAtIfDebuggingMission = "FORTUNE_EXTERIOR" MissionType = "3" ShowInDebugMenu = "true" StartTime = "255600" cMissionTimer StaceyCall1 DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall TwosCompanyCall cMissionDialogue StaceysCall Dialogue0 = "65362" SpeakerID0 = "77510" cMissionObjective TwosCompany-Objective cMissionObjectiveNPCJoin Walter MissionWaypoint = "FORTUNE_EXTERIOR,29.146,0.772,-69.302" NPCName = "srv_walter" cMissionObjectiveNPCJoin Royce MissionWaypoint = "FORTUNE_EXTERIOR,30.722,0.772,-67.297" NPCName = "srv_royce" cMissionLevelReady TwosCompany_Exterior LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionOnTrigger WalterInteract InnerRadius = "6" Location = "22.994,0.772,-74.254" Radius = "6" ZombieRotation = "0,0,0,1" cMissionDialogue WalterInteract1 AutoStart = "true" Dialogue0 = "65363" Dialogue1 = "65364" ReactionAnim0 = "2" ReactionAnim1 = "8" Speaker0 = "srv_walter" Speaker1 = "srv_royce" SpeakerID0 = "65187" SpeakerID1 = "65188" cMissionOnTrigger WalterInteract3 InnerRadius = "4" Location = "25.044,0.772,-71.620" Radius = "4" ZombieRotation = "0,0,0,1" cMissionDialogue WalterInteract4 AutoStart = "true" Dialogue0 = "65366" Dialogue1 = "65367" ReactionAnim0 = "5" ReactionAnim1 = "8" ReactionAnim2 = "8" Speaker0 = "srv_walter" Speaker1 = "srv_royce" SpeakerID0 = "65187" SpeakerID1 = "65188" cMissionSetNPCScriptedAction Pointing ExecuteOnce = "true" NPCName = "srv_walter" ReactionAnim = "13" SetOrientation = "true" cMissionSpawnItem TrophySpawn DisablePhysicsOnInitialPlacement = "true" ItemName = "ComedyTrophy" Location = "26.061,1.722,-68.476" Rotation = "0.000,-1.000,0.000,0.000" cMissionSendCommandToProp DisableTrophy PropCommand = "22" PropName = "TrophySpawn" cMissionSpawnNPC Walter6 DefaultBehaviour = "Idle" NPCName = "srv_walter" Rotation = "2.297" SpawnPoint = "27.542,0.703,-69.123" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition GiveTrophy ConditionParameter1 = "ComedyTrophy" DialogueCondition = "7" cMissionDialogueCondition IntroOver1 ConditionParameter1 = "TwosCompanyDialogue1Over" DialogueCondition = "18" cMissionDialogueCondition RoyceStartedIntro ConditionParameter1 = "RoyceIntro" DialogueCondition = "18" cMissionDialogue WalterInteract9 Dialogue0 = "65729" Dialogue1 = "65730" Dialogue2 = "65731" ReactionAnim2 = "1" Speaker0 = "srv_walter" Speaker2 = "srv_walter" SpeakerID0 = "65187" SpeakerID1 = "65167" SpeakerID2 = "65187" cMissionSendEvent WalterIntro1 DialogManagerOnly = "true" Value = "WalterIntro" cMissionDialogue WalterInteract11 Dialogue0 = "65732" Dialogue1 = "65733" Dialogue2 = "65734" ReactionAnim1 = "8" Speaker1 = "srv_walter" SpeakerID0 = "65167" SpeakerID1 = "65187" SpeakerID2 = "65187" cMissionDialogue WalterJoin7 Dialogue0 = "66055" Dialogue1 = "66056" Dialogue2 = "66057" JoinChuckAfter = "false" LoopThisNode = "true" ReactionAnim2 = "12" Speaker0 = "srv_walter" Speaker2 = "srv_walter" SpeakerID0 = "65187" SpeakerID1 = "65187" SpeakerID2 = "65187" cMissionSendEvent IntroOver5 DialogManagerOnly = "true" Value = "TwosCompanyDialogue1Over" cMissionDialogue WalterInteract12 Dialogue0 = "66075" LoopThisNode = "true" ReactionAnim2 = "1" Speaker0 = "srv_walter" SpeakerID0 = "65187" cMissionDialogue WalterInteract13 Dialogue0 = "66065" Dialogue1 = "65371" Speaker0 = "srv_walter" Speaker1 = "srv_walter" SpeakerID0 = "65187" SpeakerID1 = "65187" cMissionDialogue WalterInteract14 Dialogue0 = "66102" ReactionAnim0 = "8" Speaker0 = "srv_walter" SpeakerID0 = "65187" cMissionSendEvent WalterToldJoke DialogManagerOnly = "true" Value = "WalterJokeTold2" cMissionSendEvent WalterToldJoke1 DialogManagerOnly = "false" Value = "WalterJokeTold" cMissionDialogueCondition DoesRoyceHaveTheTrophy ConditionParameter1 = "RoyceHasTrophy" DialogueCondition = "18" cMissionDialogue fail_WalterJoin4 Dialogue0 = "66066" LoopThisNode = "true" ReactionAnim0 = "8" Speaker0 = "srv_walter" SpeakerID0 = "65187" cMissionDialogue WalterComplain2 AutoStart = "false" Dialogue0 = "65394" JoinChuckAfter = "true" Joiner0 = "srv_walter" ReactionAnim0 = "6" Speaker0 = "srv_walter" SpeakerID0 = "65187" cMissionDialogue WalterJoin8 AutoStart = "true" Dialogue0 = "65373" DialogueCondition = "7" JoinChuckAfter = "true" ReactionAnim0 = "13" ReactionAnim1 = "2" Speaker0 = "srv_walter" Speaker1 = "srv_royce" SpeakerID0 = "65187" cMissionChangeNPCState WalterHappy5 InvulnerableToGrapples = "false" Nature = "5" NPCName = "srv_walter" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionSetNPCScriptedAction RoyceIsSad2 NPCName = "srv_royce" ReactionAnim = "6" cMissionSendEvent WalterGotTrophy1 DialogManagerOnly = "true" Value = "WalterHasTrophy" cMissionSpawnNPC SpawnRoyce4 DefaultBehaviour = "idle" NPCName = "srv_royce" Rotation = "-0.175" SpawnPoint = "29.302,0.702,-70.624" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition GiveTrophy1 ConditionParameter1 = "ComedyTrophy" DialogueCondition = "7" cMissionDialogueCondition IntroOver2 ConditionParameter1 = "TwosCompanyDialogue1Over" DialogueCondition = "18" cMissionDialogueCondition WalterStartedIntro ConditionParameter1 = "WalterIntro" DialogueCondition = "18" cMissionDialogue RoyceInteract11 Dialogue0 = "66058" Dialogue1 = "66059" Dialogue2 = "66060" ReactionAnim2 = "11" ReactionAnim4 = "1" Speaker0 = "srv_royce" Speaker1 = "srv_royce" Speaker2 = "srv_royce" SpeakerID0 = "65188" SpeakerID1 = "65188" SpeakerID2 = "65188" cMissionSendEvent WalterIntro2 DialogManagerOnly = "true" Value = "RoyceIntro" cMissionDialogue RoyceInteract12 Dialogue0 = "66061" Dialogue1 = "66062" ReactionAnim1 = "1" Speaker1 = "srv_royce" SpeakerID0 = "65167" SpeakerID1 = "65188" cMissionDialogue RoyceJoin9 Dialogue0 = "66063" Dialogue1 = "66064" JoinChuckAfter = "false" LoopThisNode = "true" ReactionAnim1 = "3" Speaker0 = "srv_royce" Speaker1 = "srv_royce" SpeakerID0 = "65188" SpeakerID1 = "65188" cMissionSendEvent EndMission14 DialogManagerOnly = "true" Value = "TwosCompanyDialogue1Over" cMissionDialogue RoycerInteract15 Dialogue0 = "66075" LoopThisNode = "true" ReactionAnim2 = "1" Speaker0 = "srv_royce" SpeakerID0 = "65188" cMissionDialogue RoyceInteract10 Dialogue0 = "66067" Dialogue1 = "66068" Dialogue2 = "65372" ReactionAnim1 = "11" Speaker1 = "srv_royce" Speaker2 = "srv_royce" SpeakerID0 = "65188" SpeakerID1 = "65188" SpeakerID2 = "65188" cMissionDialogue RoyceInteract13 Dialogue0 = "66104" ReactionAnim0 = "8" Speaker0 = "srv_royce" SpeakerID0 = "65188" cMissionSendEvent RoyceToldJoke DialogManagerOnly = "false" Value = "RoyceJokeTold" cMissionSendEvent RoyceToldJoke1 DialogManagerOnly = "true" Value = "RoyceJokeTold2" cMissionDialogueCondition DoesWalterHaveTrophy ConditionParameter1 = "WalterHasTrophy" DialogueCondition = "18" cMissionDialogue fail_RoyceJoin3 Dialogue0 = "66069" LoopThisNode = "true" ReactionAnim0 = "8" Speaker0 = "srv_royce" SpeakerID0 = "65188" cMissionDialogue RoyceComplain3 AutoStart = "false" Dialogue0 = "65393" JoinChuckAfter = "false" ReactionAnim0 = "2" Speaker0 = "srv_royce" SpeakerID0 = "65188" cMissionDialogue RoyceInteract7 Dialogue0 = "66070" Dialogue1 = "66071" Dialogue2 = "66072" ReactionAnim0 = "1" Speaker0 = "srv_royce" Speaker1 = "srv_royce" Speaker2 = "srv_royce" SpeakerID0 = "65188" SpeakerID1 = "65188" SpeakerID2 = "65188" cMissionDialogueCondition GiveMoney ConditionParameter1 = "5000" DialogueCondition = "10" cMissionDialogue fail_RoyceJoin5 Dialogue0 = "66073" LoopThisNode = "true" ReactionAnim0 = "8" Speaker0 = "srv_royce" SpeakerID0 = "65188" cMissionDialogue RoyceJoin7 AutoStart = "false" Dialogue0 = "65766" DialogueCondition = "10" JoinChuckAfter = "true" ReactionAnim0 = "13" Speaker0 = "srv_royce" SpeakerID0 = "65188" cMissionDialogue RoyceJoin3 AutoStart = "true" Dialogue0 = "65374" DialogueCondition = "7" JoinChuckAfter = "true" ReactionAnim0 = "13" Speaker0 = "srv_royce" SpeakerID0 = "65188" cMissionChangeNPCState WalterSad3 InvulnerableToGrapples = "false" Nature = "0" NPCName = "srv_walter" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionChangeNPCState RoyceHappy3 InvulnerableToGrapples = "false" Nature = "5" NPCName = "srv_royce" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionSendEvent RoyceGotTrophy DialogManagerOnly = "true" Value = "RoyceHasTrophy" cMissionSendCommandToProp DestroyMassager PropCommand = "17" PropName = "BobsToy" cMissionSendCommandToProp DestroyMassager1 PropCommand = "17" PropName = "BobsToy1" cMissionSendCommandToProp DestroyHandbag PropCommand = "17" PropName = "HandBag2" cMissionOnSuccess TwosCompanyComplete cMissionSendCommandToProp StopSmashTrophy PropCommand = "29" PropName = "SmashTropy"
SmashTrophy[]
cMissionDefinition SmashTrophy CantFailOnLevel = "FORTUNE_EXTERIOR" Duration = "28800" MissionType = "8" StartTime = "255600" WaitUntilEnd = "false" cMissionObjective SmashTrophy-Objective cMissionObjectiveItemDestroyed DestroyTrophy InstaceName = "TrophySpawn" Item = "ComedyTrophy" cMissionSetNPCScriptedAction DefectWalter Defect = "true" NPCName = "srv_walter" ReactionAnim = "2" cMissionSetNPCScriptedAction DefectRoyce Defect = "true" NPCName = "srv_royce" ReactionAnim = "2"
EnableTrophy[]
cMissionDefinition EnableTrophy CantFailOnLevel = "FORTUNE_EXTERIOR" Duration = "28800" ExplicitStart = "true" MissionType = "8" StartTime = "255600" WaitUntilEnd = "false" cMissionPrereq JokesTold cMissionObjectiveEvent WalterJokeTold2 EventString = "WalterJokeTold" cMissionObjectiveEvent RoyceJokeTold1 EventString = "RoyceJokeTold" cMissionObjective EnableTrophy1 cMissionObjectiveMissionStatus TwosCompanyDone Failed = "true" MissionName = "TwosCompany" Started = "false" Success = "true" cMissionLevelReady Exterior_TwosTrophy LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSendCommandToProp EnableTrophy7 PropCommand = "23" PropName = "TrophySpawn"
RoyceDead[]
cMissionDefinition RoyceDead CantFailOnLevel = "FORTUNE_EXTERIOR" Duration = "28800" ExplicitStart = "true" MissionType = "8" StartTime = "255600" WaitUntilEnd = "false" cMissionPrereq RoyceDied cMissionObjectiveSurvivorLives RoyceDies KillSurvivor = "true" Name = "srv_royce" cMissionObjective EnableTrophy3 cMissionObjectiveNPCJoin Walter1 MissionWaypoint = "FORTUNE_EXTERIOR,29.146,0.772,-69.302" NPCName = "srv_walter" cMissionLevelReady Exterior_TwosTrophy1 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSpawnNPC Walter7 DefaultBehaviour = "Idle" NPCName = "srv_walter" Rotation = "2.297" SpawnPoint = "27.542,0.703,-69.123" UseRotationAndLocationIfSpawned = "false" cMissionDialogueCondition DidRoyceTellJoke2 AutoStart = "false" ConditionParameter1 = "RoyceJokeTold2" DialogueCondition = "18" cMissionDialogueCondition DidWalterTellJoke2 AutoStart = "false" ConditionParameter1 = "WalterJokeTold2" DialogueCondition = "18" cMissionDialogue Scared_Walter_Join AutoStart = "false" Dialogue0 = "66106" Dialogue1 = "66123" Dialogue2 = "66189" JoinChuckAfter = "true" LoopThisNode = "false" ReactionAnim0 = "5" ReactionAnim2 = "13" Speaker0 = "srv_walter" Speaker2 = "srv_walter" SpeakerID0 = "65187" SpeakerID1 = "65167" SpeakerID2 = "65187" cMissionDialogue Walter_Join AutoStart = "false" Dialogue0 = "66187" Dialogue1 = "66123" Dialogue2 = "66189" JoinChuckAfter = "true" LoopThisNode = "false" ReactionAnim0 = "5" ReactionAnim2 = "13" Speaker0 = "srv_walter" SpeakerID0 = "65187" SpeakerID1 = "65167" SpeakerID2 = "65187" cMissionDialogue WalterWooHoo AutoStart = "false" Dialogue0 = "66188" Dialogue1 = "66123" Dialogue2 = "66189" DialogueCondition = "7" JoinChuckAfter = "true" LoopThisNode = "false" ReactionAnim2 = "13" Speaker0 = "srv_walter" SpeakerID0 = "65187" SpeakerID1 = "65167" SpeakerID2 = "65187" cMissionChangeNPCState WalterHappy6 InvulnerableToGrapples = "false" Nature = "5" NPCName = "srv_walter" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionSetNPCScriptedAction WalterLaughs NPCName = "srv_walter" ReactionAnim = "8"
WalterDead[]
cMissionDefinition WalterDead CantFailOnLevel = "FORTUNE_EXTERIOR" Duration = "28800" ExplicitStart = "true" MissionType = "8" StartTime = "255600" WaitUntilEnd = "false" cMissionPrereq WalterDied cMissionObjectiveSurvivorLives WalterDieds KillSurvivor = "true" Name = "srv_walter" cMissionObjective EnableTrophy5 cMissionObjectiveNPCJoin Royce2 MissionWaypoint = "FORTUNE_EXTERIOR,29.146,0.772,-69.302" NPCName = "srv_royce" cMissionLevelReady Exterior_TwosTrophy2 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSpawnNPC SpawnRoyce5 DefaultBehaviour = "idle" NPCName = "srv_royce" Rotation = "-0.175" SpawnPoint = "29.302,0.702,-70.624" UseRotationAndLocationIfSpawned = "false" cMissionDialogueCondition DidWalterTellJoke ConditionParameter1 = "WalterJokeTold2" DialogueCondition = "18" cMissionDialogueCondition DidRoyceTellJoke ConditionParameter1 = "RoyceJokeTold2" DialogueCondition = "18" cMissionDialogue Scared_Royce_Join Dialogue0 = "66106" Dialogue1 = "66123" Dialogue2 = "66189" JoinChuckAfter = "true" ReactionAnim0 = "5" ReactionAnim2 = "13" Speaker0 = "srv_royce" Speaker2 = "srv_royce" SpeakerID0 = "65188" SpeakerID1 = "65167" SpeakerID2 = "65188" cMissionDialogue Royce_Join Dialogue0 = "66187" Dialogue1 = "66123" Dialogue2 = "66189" JoinChuckAfter = "true" LoopThisNode = "false" ReactionAnim0 = "5" ReactionAnim2 = "13" Speaker0 = "srv_royce" Speaker2 = "srv_royce" SpeakerID0 = "65188" SpeakerID1 = "65167" SpeakerID2 = "65188" cMissionDialogue RoyceWooHoo AutoStart = "false" Dialogue0 = "66188" Dialogue1 = "66123" Dialogue2 = "66189" DialogueCondition = "7" JoinChuckAfter = "true" ReactionAnim0 = "13" ReactionAnim2 = "13" Speaker0 = "srv_royce" Speaker2 = "srv_royce" SpeakerID0 = "65188" SpeakerID1 = "65167" SpeakerID2 = "65188" cMissionChangeNPCState RoyceHappy4 InvulnerableToGrapples = "false" Nature = "5" NPCName = "srv_royce" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionSetNPCScriptedAction RoyceLaughs NPCName = "srv_royce" ReactionAnim = "8"
WelcomeToTheFamily[]
cMissionDefinition WelcomeToTheFamily CantFailOnLevel = "PALISADES" Color = "16422912" DebugSpawnPoint = "EntryYucutan" DescriptionSummary = "80579" DisplayName = "80003" Duration = "28800" LevelToStartAtIfDebuggingMission = "PALISADES" MissionType = "3" ShowInDebugMenu = "true" StartTime = "39600" cMissionTimer x122 DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall x123 cMissionDialogue x124 Dialogue0 = "66003" SpeakerID0 = "77510" cMissionObjective WelcomeToTheFamily-Objective cMissionObjectiveNPCJoin x125 MissionWaypoint = "PALISADES,258.280,-0.569,-194.649" NPCName = "srv_kenneth" cMissionObjectiveNPCJoin x1210 MissionWaypoint = "PALISADES,258.344,-0.569,-194.749" NPCName = "srv_jack_0" cMissionLevelReady x126 LevelName = "LEVEL_PALISADES" cMissionSpawnNPC T34 DefaultBehaviour = "Idle" NPCName = "srv_kenneth" Rotation = "5" SpawnPoint = "258.085,-0.569,-193.551" WithProp = "BowieKnife" cMissionDialogueCondition cond_d35 AutoStart = "false" DialogueCondition = "9" cMissionDialogue fail_d35 Dialogue0 = "65024" LoopThisNode = "true" ReactionAnim0 = "" cMissionDialogue KennethIntro2 AutoStart = "false" Dialogue0 = "65020" Dialogue1 = "65021" Dialogue2 = "65022" Dialogue3 = "67873" JoinChuckAfter = "false" LoopThisNode = "false" Speaker0 = "srv_kenneth" Speaker2 = "srv_kenneth" SpeakerID0 = "50167" SpeakerID1 = "65167" SpeakerID2 = "50167" SpeakerID3 = "50167" cMissionDialogue KennethRepeat1 AutoStart = "false" Dialogue0 = "67874" Dialogue1 = "67875" JoinChuckAfter = "false" LoopThisNode = "true" ReactionAnim0 = "9" Speaker0 = "srv_kenneth" SpeakerID0 = "50167" SpeakerID1 = "50167" cMissionSpawnNPC T36 DefaultBehaviour = "Idle" NPCName = "srv_jack_0" Rotation = "1" SpawnPoint = "258.720,-0.569,-197.007" cMissionDialogueCondition JacksSafe DialogueCondition = "9" cMissionDialogue d37 Dialogue0 = "65023" DialogueCondition = "0" JoinChuckAfter = "false" LoopThisNode = "true" Speaker0 = "srv_jack_0" SpeakerID0 = "50316" cMissionDialogue JackIntro2 ClearPreJoinAfterReaction1 = "false" ClearPreJoinAfterReaction2 = "true" Dialogue0 = "67880" Dialogue1 = "67881" Dialogue2 = "67882" Dialogue3 = "67883" ReactionAnim3 = "6" Speaker0 = "srv_jack_0" Speaker2 = "srv_jack_0" Speaker3 = "srv_jack_0" SpeakerID0 = "50316" SpeakerID1 = "65167" SpeakerID2 = "50316" SpeakerID3 = "50316" cMissionDialogue JackJoins1 ClearPreJoinAfterReaction1 = "false" ClearPreJoinAfterReaction2 = "false" Dialogue0 = "67884" Dialogue1 = "67885" Dialogue2 = "67886" Dialogue3 = "67887" JoinChuckAfter = "true" Joiner0 = "srv_kenneth" ReactionAnim0 = "6" ReactionAnim3 = "11" Speaker0 = "srv_jack_0" Speaker1 = "srv_jack_0" Speaker3 = "srv_jack_0" SpeakerID0 = "65167" SpeakerID1 = "50316" SpeakerID2 = "65167" SpeakerID3 = "50316" cMissionStartEffect kennethBloody EffectEnum = "38" Location = "257.974,0.432,-192.579" Noise = "6" Number = "15" Rotation = "0,0,0,1" cMissionNPCAmbientDialogSequencer kennethcomplaining DialogCycleInterval = "4" DialogStartRadius = "25" DialogStopRadius = "10" Position = "257.060,-0.569,-192.302" cMissionAmbientNPCDialog Cry7 Dialogue0 = "65934" SpeakerID0 = "50167" cMissionAmbientNPCDialog Cry8 Dialogue0 = "65933" SpeakerID0 = "50167" cMissionAmbientNPCDialog Cry9 Dialogue0 = "65932" SpeakerID0 = "50167" cMissionAmbientNPCDialog Cry12 Dialogue0 = "67870" SpeakerID0 = "50167" cMissionAmbientNPCDialog Cry11 Dialogue0 = "67871" SpeakerID0 = "50167" cMissionAmbientNPCDialog Cry10 Dialogue0 = "67872" SpeakerID0 = "50167" cMissionSpawnItem JacksPop ItemName = "LargeSoda" Location = "260.650,-0.475,-192.714" Rotation = "-0.001,-0.000,-0.000,1.000" cMissionSpawnItem JacksSnack ItemName = "Snack" Location = "261.167,-0.538,-192.371" Rotation = "0.684,0.138,0.052,0.715" cMissionSpawnItem JacksSnack1 ItemName = "Fries" Location = "260.804,-0.547,-192.470" Rotation = "0.467,0.597,0.485,-0.437" cMissionOnTrigger WelcomeToTheZombies InnerRadius = "25" Location = "238.464,-0.569,-169.246" NeverFinish = "true" Radius = "25" ZombieRotation = "0,0,0,1" cMissionSpawnZombie spawn_some_zombies2 NumberOfZombies = "10" SpawnPoint = "255.296,-0.568,-190.611" ZombieType = "zombie_skinny" cMissionSpawnZombie spawn_some_zombies4 NumberOfZombies = "5" SpawnPoint = "255.296,-0.568,-190.611" ZombieType = "zombie_skinny_female" cMissionOnEnter SCF_welcome cMissionSendEvent CF_welcome Value = "CF_welcome"
WelcomeToTheFamilyFails[]
cMissionDefinition WelcomeToTheFamilyFails CantFailOnLevel = "PALISADES" Color = "16422912" DebugSpawnPoint = "EntryYucutan" DescriptionSummary = "80579" DisplayName = "80003" Duration = "28800" ExplicitStart = "true" FailPrerequisiteMission = "WelcomeToTheFamily" LevelToStartAtIfDebuggingMission = "PALISADES" MissionType = "8" ShowInDebugMenu = "false" StartTime = "39600" cMissionObjective WelcomeToTheFamily-Objective1 cMissionObjectiveEvent WelcomeOver EventString = "WelcomeFailOver" cMissionLevelReady x149 LevelName = "LEVEL_PALISADES" cMissionSpawnNPC T35 DefaultBehaviour = "Idle" NPCName = "srv_kenneth" Rotation = "5" SpawnPoint = "258.085,-0.569,-193.551" WithProp = "BowieKnife" cMissionDialogue JackDead2 Dialogue0 = "67876" Dialogue1 = "67877" Dialogue2 = "67878" Dialogue3 = "67879" JoinChuckAfter = "true" ReactionAnim0 = "6" ReactionAnim1 = "13" ReactionAnim3 = "12" Speaker0 = "srv_kenneth" Speaker1 = "srv_kenneth" Speaker3 = "srv_kenneth" SpeakerID0 = "50167" SpeakerID1 = "50167" SpeakerID2 = "65167" SpeakerID3 = "50167" cMissionSpawnNPC T38 DefaultBehaviour = "Idle" NPCName = "srv_jack_0" Rotation = "1" SpawnPoint = "258.720,-0.569,-197.007" cMissionDialogue KensDead1 ClearPreJoinAfterReaction0 = "true" Dialogue0 = "67888" Dialogue1 = "67889" Dialogue2 = "67890" JoinChuckAfter = "true" ReactionAnim0 = "6" ReactionAnim1 = "6" ReactionAnim2 = "6" Speaker0 = "srv_jack_0" Speaker1 = "srv_jack_0" Speaker2 = "srv_jack_0" SpeakerID0 = "50316" SpeakerID1 = "65167" SpeakerID2 = "50316" cMissionChangeNPCState MakeJackSad1 InvulnerableToGrapples = "false" Nature = "0" NPCName = "srv_jack_0" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" cMissionLevelReady EndWelcomeFail LevelName = "LEVEL_YUCATAN_CASINO" cMissionSendEvent EndWelcome Value = "WelcomeFailOver" cMissionLevelReady EndWelcomeFail1 LevelName = "LEVEL_ATLANTICA_CASINO" cMissionSendEvent EndWelcome1 Value = "WelcomeFailOver" cMissionLevelReady EndWelcomeFail2 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSendEvent EndWelcome2 Value = "WelcomeFailOver" cMissionLevelReady EndWelcomeFail3 LevelName = "LEVEL_ROYAL_FLUSH" cMissionSendEvent EndWelcome3 Value = "WelcomeFailOver" cMissionLevelReady EndWelcomeFail4 LevelName = "LEVEL_UNDERGROUND" cMissionSendEvent EndWelcome4 Value = "WelcomeFailOver" cMissionPrereq prereq_cf1 cMissionObjectiveEvent cf_welcome EventString = "CF_welcome"
WiltedFlower[]
cMissionDefinition WiltedFlower CantFailOnLevel = "PALISADES" Color = "16422912" DebugSpawnPoint = "EntryYucutan" DescriptionSummary = "80580" DisplayName = "80025" Duration = "18000" LevelToStartAtIfDebuggingMission = "PALISADES" MissionType = "3" ShowInDebugMenu = "true" StartTime = "131400" cMissionTimer x207 DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall x208 cMissionDialogue x209 Dialogue0 = "65829" SpeakerID0 = "77510" cMissionObjective WiltedFlower-Objective cMissionObjectiveNPCJoin x210 MissionWaypoint = "PALISADES,241.606,-0.554,-128.292" NPCName = "srv_linnette" cMissionLevelReady x211 LevelName = "LEVEL_PALISADES" cMissionSpawnNPC T311 DefaultBehaviour = "Idle" NPCName = "srv_linnette" Rotation = "-2.599" SpawnPoint = "241.606,-0.554,-128.292" cMissionDialogue LinetteTalk Dialogue0 = "65830" Dialogue1 = "65831" Dialogue2 = "65832" Dialogue3 = "65833" JoinChuckAfter = "false" LoopThisNode = "false" SpeakerID0 = "65167" SpeakerID1 = "65200" SpeakerID2 = "65167" SpeakerID3 = "65200" cMissionDialogue LinetteTalk2 AutoStart = "true" ClearPreJoinAfterReaction1 = "true" Dialogue0 = "65834" Dialogue1 = "65836" Dialogue2 = "65835" JoinChuckAfter = "false" LoopThisNode = "false" ReactionAnim1 = "15" Speaker1 = "srv_linnette" Speaker2 = "srv_linnette" SpeakerID0 = "65167" SpeakerID1 = "65200" SpeakerID2 = "65200" cMissionDialogueCondition cond_LinetteTalk3 AutoStart = "false" DialogueCondition = "6" cMissionDialogue fail_LinetteTalk3 Dialogue0 = "65887" LoopThisNode = "true" ReactionAnim0 = "" SpeakerID0 = "65200" cMissionDialogue LinetteTalk3 AutoStart = "false" Dialogue0 = "65884" Dialogue1 = "65885" Dialogue2 = "65886" Dialogue3 = "65889" DialogueCondition = "6" JoinChuckAfter = "true" LoopThisNode = "false" SpeakerID0 = "65200" SpeakerID1 = "65167" SpeakerID2 = "65200" SpeakerID3 = "65200"
GetToShortcut[]
cMissionDefinition GetToShortcut Color = "16422912" DebugSpawnPoint = "EntryYucutan" DescriptionSummary = "85516" DisplayName = "85515" Duration = "432000" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "PALISADES" MissionType = "8" ShowInDebugMenu = "false" ShowInHUD = "true" StartTime = "131460" cMissionObjective GetToShortcut-Objective cMissionObjectiveEvent GetToShortcutDone EventString = "GetToShortcutIsOver" MissionWaypoint = "PALISADES,135.677,6.942,-100.523" cMissionPrereq FinishWilted cMissionObjectiveMissionStatus LinetteJoined MissionName = "WiltedFlower" Success = "true"
KillGetToShortcut[]
cMissionDefinition KillGetToShortcut Color = "16422912" DebugSpawnPoint = "EntryYucutan" Duration = "475200" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "PALISADES" MissionType = "8" ShowInDebugMenu = "false" ShowInHUD = "false" StartTime = "131460" cMissionObjective KillGetToShortcut-Objective cMissionObjectiveBringNPC GetLinetteHere1 LevelName = "LEVEL_PALISADES" Location = "135.677,6.942,-100.523" NPC_NAME = "srv_linnette" Radius = "7" cMissionDialogue Confirmation1 AutoStart = "true" Dialogue0 = "65888" SpeakerID0 = "65200" cMissionSendEvent GetToShortcutOver1 Value = "GetToShortcutIsOver" cMissionLevelReady KillGetToShortcut-Start LevelName = "LEVEL_SAFEHOUSE" cMissionSendEvent GetToShortcutOver Value = "GetToShortcutIsOver" cMissionPrereq FinishWilted1 cMissionObjectiveMissionStatus LinetteJoined1 MissionName = "WiltedFlower" Success = "true" cMissionOnSuccess LinetteOpens cMissionEnableTriggerVolume ShowRoyalPort TriggerName = "RoyalTeleport"
WorkersCompensation[]
cMissionDefinition WorkersCompensation CantFailOnLevel = "AMERICANA_CASINO" Color = "16422912" DebugSpawnPoint = "EntryArena" DescriptionSummary = "80581" DisplayName = "80021" Duration = "32400" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "AMERICANA_CASINO" MissionType = "3" ShowInDebugMenu = "true" StartTime = "46800" cMissionObjective WorkersCompensation-Objective1 cMissionObjectiveNPCJoin Brittany2 MissionWaypoint = "AMERICANA_CASINO,-341.441,-5.642,-6.480" NPCName = "srv_brittany" cMissionObjectiveNPCJoin Stuart3 MissionWaypoint = "AMERICANA_CASINO,-343.044,-5.626,-6.742" NPCName = "srv_stuart" cMissionObjectiveEvent ChucksHere1 EventString = "ChuckisClose" cMissionDialogue NoticeChuck5 AutoStart = "true" Dialogue0 = "65120" Dialogue1 = "65122" Speaker0 = "srv_brittany" Speaker1 = "srv_stuart" SpeakerID0 = "65175" SpeakerID1 = "65174" cMissionSetNPCScriptedAction BrittanyNotices5 NPCName = "srv_brittany" ReactionAnim = "15" SetOrientation = "true" cMissionTimer SlowthHostility3 DeltaTimeSecondsRealTime = "1" TriggerBothPlayers = "true" TriggerXTimes = "1" cMissionSetNPCScriptedAction ClearStuartsPrejoin6 NPCName = "srv_stuart" ReactionAnim = "18" cMissionTimer x216 DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall x217 cMissionDialogue x218 Dialogue0 = "65119" SpeakerID0 = "77510" cMissionLevelReady x299 LevelName = "LEVEL_AMERICANA_CASINO" cMissionSpawnNPC Stuart4 DefaultBehaviour = "Idle" NPCName = "srv_stuart" Rotation = "-1.801" SpawnPoint = "-343.044,-5.626,-6.742" WithProp = "CroupierStick" cMissionDialogueCondition cond_d328 AutoStart = "true" ConditionParameter1 = "800" ConditionParameter2 = "srv_stuart" DialogueCondition = "1" cMissionDialogue fail_d328 Dialogue0 = "" LoopThisNode = "true" ReactionAnim0 = "" Speaker0 = "srv_stuart" SpeakerID0 = "65174" cMissionDialogue d328 AutoStart = "true" Dialogue0 = "65127" Dialogue1 = "65128" Dialogue2 = "65129" DialogueCondition = "1" JoinChuckAfter = "true" LoopThisNode = "false" ReactionAnim0 = "15" ReactionAnim2 = "16" Speaker0 = "srv_stuart" Speaker2 = "srv_stuart" SpeakerID0 = "65174" SpeakerID1 = "65167" SpeakerID2 = "65174" cMissionSpawnNPC Brittany3 DefaultBehaviour = "Idle" NPCName = "srv_brittany" Rotation = "-1.977" SpawnPoint = "-341.441,-5.642,-6.480" cMissionDialogueCondition StuartInParty1 ConditionParameter1 = "srv_stuart" DialogueCondition = "20" cMissionDialogueCondition StuartInParty3 ConditionParameter1 = "srv_stuart" DialogueCondition = "19" cMissionDialogue d347 Dialogue0 = "65123" JoinChuckAfter = "false" LoopThisNode = "true" ReactionAnim0 = "7" Speaker0 = "srv_brittany" SpeakerID0 = "65175" cMissionDialogue d343 Dialogue0 = "65124" Dialogue1 = "65125" Dialogue2 = "65126" JoinChuckAfter = "true" LoopThisNode = "false" ReactionAnim2 = "16" Speaker0 = "srv_brittany" Speaker2 = "srv_brittany" SpeakerID0 = "65175" SpeakerID1 = "65167" SpeakerID2 = "65175" cMissionDialogue d346 Dialogue0 = "65124" Dialogue1 = "65125" Dialogue2 = "65126" JoinChuckAfter = "true" LoopThisNode = "false" ReactionAnim2 = "16" Speaker0 = "srv_brittany" Speaker2 = "srv_brittany" SpeakerID0 = "65175" SpeakerID1 = "65167" SpeakerID2 = "65175" cMissionTimer delayRemoval2 DeltaTimeSecondsRealTime = "3" TriggerXTimes = "1" cMissionZombieRemoval SafetyforWorkersComp1 Location = "-341.119,-5.642,-9.238" Radius = "7" cMissionSpawnItem WorkersBarrier4 FixOnPlacement = "true" ItemName = "DrinkCart" Location = "-342.525,-5.639,-3.346" Rotation = "0.000,0.557,0.000,0.831" cMissionSpawnItem WorkersBarrier5 DisablePhysicsOnInitialPlacement = "false" FixOnPlacement = "true" ItemName = "Bench" Location = "-340.818,-5.260,-15.442" Rotation = "0.000,0.819,0.000,0.574" cMissionSpawnItem WorkersBarrier23 DisablePhysicsOnInitialPlacement = "false" FixOnPlacement = "true" ItemName = "MetalBarricade" Location = "-343.311,-5.133,-14.630" Rotation = "0.053,0.198,-0.011,0.979" cMissionSpawnItem WorkersBarrier24 DisablePhysicsOnInitialPlacement = "false" FixOnPlacement = "true" ItemName = "Pallet" Location = "-339.790,-5.125,-3.117" Rotation = "0.457,0.559,0.438,0.536" cMissionSpawnItem WorkersBarrier25 DisablePhysicsOnInitialPlacement = "false" FixOnPlacement = "true" ItemName = "PlasticBin" Location = "-343.660,-4.907,-4.035" Rotation = "-0.001,0.023,0.002,1.000" cMissionSpawnItem WorkersBarrier36 FixOnPlacement = "true" ItemName = "DrinkCart" Location = "-341.167,-5.623,-3.254" Rotation = "-0.012,0.329,-0.033,0.944" cMissionSpawnItem WorkersBarrier37 FixOnPlacement = "true" ItemName = "DrinkCart" Location = "-338.338,-5.643,-8.590" Rotation = "-0.000,0.270,0.001,0.963" cMissionSpawnItem WorkersBarrier38 FixOnPlacement = "true" ItemName = "DrinkCart" Location = "-338.704,-5.610,-9.722" Rotation = "-0.011,-0.043,0.062,0.997" cMissionSpawnItem WorkersBarrier39 FixOnPlacement = "true" ItemName = "DrinkCart" Location = "-345.794,-5.645,-8.043" Rotation = "0.000,-0.461,-0.001,0.887" cMissionSpawnItem WorkersBarrier40 FixOnPlacement = "true" ItemName = "DrinkCart" Location = "-345.609,-5.642,-9.879" Rotation = "0.000,-0.034,-0.000,0.999" cMissionSpawnItem WorkersBarrier41 FixOnPlacement = "true" ItemName = "DrinkCart" Location = "-344.976,-5.642,-8.999" Rotation = "0.000,-0.990,0.000,0.138" cMissionSpawnItem MoneyCase ItemName = "MoneyCase" Location = "-343.007,-5.613,-8.148" Rotation = "0.551,-0.550,-0.443,0.444" cMissionSpawnItem FloorMoney ItemName = "OneHundredDollars" Location = "-342.600,-5.641,-8.405" Rotation = "0.002,-0.776,-0.002,0.631" cMissionSpawnItem FloorMoney4 ItemName = "OneHundredDollars" Location = "-343.677,-5.642,-8.061" Rotation = "0.813,0.000,-0.581,0.002" cMissionSpawnItem FloorMoney3 ItemName = "OneHundredDollars" Location = "-344.008,-5.641,-8.012" Rotation = "0.003,-0.987,-0.002,0.169" cMissionSpawnItem FloorMoney2 ItemName = "OneHundredDollars" Location = "-342.783,-5.641,-9.089" Rotation = "0.003,-0.490,-0.003,0.873" cMissionSpawnItem FloorMoney1 ItemName = "OneHundredDollars" Location = "-342.681,-5.623,-8.547" Rotation = "-0.067,-0.182,-0.001,0.981" cMissionChangeNPCState Make_Brittany_Scared2 InvulnerableToGrapples = "false" Nature = "3" NPCName = "srv_brittany" SurvivorAttacksDisabled = "false" SurvivorLeavesTheParty = "false" cMissionSendCommandToProp DamageSlotMachine1 ExecuteOnce = "true" PropCommand = "35" PropName = "Turkeys11" cMissionSendCommandToProp DamageSlotMachine2 ExecuteOnce = "true" PropCommand = "35" PropName = "Turkeys12" cMissionSendCommandToProp DamageSlotMachine3 ExecuteOnce = "true" PropCommand = "35" PropName = "Turkeys13" cMissionOnTrigger Trigger9 InnerRadius = "3" Location = "-341.966,-5.638,-9.194" Radius = "5" ZombieRotation = "0,0,0,1" cMissionSendEvent MissionComplete10 Value = "ChuckisClose" cMissionOnSuccess Make_Brittany_Normal cMissionChangeNPCState Make_Brittany_Scared1 InvulnerableToGrapples = "false" Nature = "4" NPCName = "srv_brittany" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false" SurvivorVULNERABLEToDamage = "false" cMissionOnEnter SCF_workerscomp cMissionSendEvent CF_workerscomp Value = "CF_workerscomp"
WorkersFail[]
cMissionDefinition WorkersFail CantFailOnLevel = "AMERICANA_CASINO" Color = "16422912" DebugSpawnPoint = "EntryArena" DescriptionSummary = "80581" DisplayName = "80021" Duration = "32400" ExplicitStart = "true" FailPrerequisiteMission = "WorkersCompensation" LevelToStartAtIfDebuggingMission = "AMERICANA_CASINO" MissionType = "8" ShowInDebugMenu = "false" StartTime = "46800" cMissionObjective WorkersCompensation-Objective2 cMissionObjectiveEvent JoinAnyways EventString = "EndFailWorkers" cMissionLevelReady x302 LevelName = "LEVEL_AMERICANA_CASINO" cMissionSpawnNPC Stuart6 DefaultBehaviour = "Idle" NPCName = "srv_stuart" Rotation = "-1.801" SpawnPoint = "-343.044,-5.626,-6.742" WithProp = "CroupierStick" cMissionSetNPCScriptedAction ClearStuartsPrejoin7 Defect = "true" NPCName = "srv_stuart" ReactionAnim = "18" cMissionSendEvent EndMission4 Value = "EndFailWorkers" cMissionSpawnNPC Brittany5 DefaultBehaviour = "Idle" NPCName = "srv_brittany" Rotation = "-1.977" SpawnPoint = "-341.441,-5.642,-6.480" cMissionDialogueCondition StuartInParty2 ConditionParameter1 = "srv_stuart" DialogueCondition = "20" cMissionDialogueCondition IsHeDead1 ConditionParameter1 = "srv_stuart" DialogueCondition = "17" cMissionDialogue d349 Dialogue0 = "65123" JoinChuckAfter = "false" LoopThisNode = "true" ReactionAnim0 = "7" Speaker0 = "srv_brittany" SpeakerID0 = "65175" cMissionDialogue d350 Dialogue0 = "85361" Dialogue1 = "85362" Dialogue2 = "85363" JoinChuckAfter = "true" LoopThisNode = "false" ReactionAnim0 = "6" ReactionAnim2 = "5" Speaker0 = "srv_brittany" SpeakerID0 = "65175" SpeakerID1 = "65167" SpeakerID2 = "65175" cMissionSendEvent EndMission2 Value = "EndFailWorkers" cMissionDialogue d351 Dialogue0 = "65124" Dialogue1 = "65125" Dialogue2 = "65126" JoinChuckAfter = "true" LoopThisNode = "false" ReactionAnim2 = "16" Speaker0 = "srv_brittany" Speaker2 = "srv_brittany" SpeakerID0 = "65175" SpeakerID1 = "65167" SpeakerID2 = "65175" cMissionOnSuccess Make_Brittany_Normal1 cMissionChangeNPCState Make_Brittany_Scared4 InvulnerableToGrapples = "false" Nature = "0" NPCName = "srv_brittany" SurvivorAttacksDisabled = "false" SurvivorLeavesTheParty = "false" cMissionPrereq prereq_cf2 cMissionObjectiveEvent cf_workscomp EventString = "CF_workerscomp"
x_temp_zombie_placement1[]
cMissionDefinition x_temp_zombie_placement1 Duration = "345600" ExplicitStart = "true" LevelRequiredToStartName = "X_GAMEPLAY_ZOO" REMOVE_BEFORE_SHIP = "true" cMissionLevelReady gameplay_zoo1 LevelName = "LEVEL_X_GAMEPLAY_METRICS_BOX" cMissionZombieFactory zombies2 Amount0 = "3" Amount1 = "3" ClumpDiameterDelta = "1.0" NumberCocktailDressZombie0 = "10" NumberCopZombie0 = "5" NumberKelseyZombie0 = "1" NumberOfJamesZombie0 = "1" Type0 = "zombie_skinny" Type1 = "zombie_gas" ZombieCount = "17" ZombieWarehouseName = "tada"
ZOMBIE PLACEMENT[]
Day1[]
cMissionDefinition Day1 Duration = "75600" ExplicitStart = "true" IgnoreAction = "false" MissionType = "11" StartTime = "10800" WaitUntilEnd = "true" cMissionLevelReady Americana_Day1 LevelName = "LEVEL_AMERICANA_CASINO" cMissionAdjustZombieTuning AmericanaDay1 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory Dealer Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" IgnoreAction = "false" NumberCocktailDressZombie0 = "4" NumberCopZombie0 = "0" NumberKelseyZombie0 = "1" NumberOfAlZombie0 = "1" NumberOfCherryZombie0 = "8" NumberOfDesZombie0 = "1" NumberOfFrankZombie0 = "1" NumberOfGradyZombie0 = "1" NumberOfJamalZombie0 = "1" NumberOfJamesZombie0 = "1" NumberOfJeremyZombie0 = "1" NumberRomanoZombie0 = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieCount = "21" ZombieWarehouseName = "Dealers" cMissionZombieFactory LevelGeneral1 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "4" IgnoreAction = "false" NumberCocktailDressZombie0 = "4" NumberCopZombie0 = "0" NumberKelseyZombie0 = "1" NumberOfAlZombie0 = "1" NumberOfCherryZombie0 = "8" NumberOfDesZombie0 = "1" NumberOfFrankZombie0 = "1" NumberOfGradyZombie0 = "1" NumberOfJamalZombie0 = "1" NumberOfJamesZombie0 = "1" NumberOfJeremyZombie0 = "1" NumberRomanoZombie0 = "1" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieCount = "21" ZombieWarehouseName = "Level_General" cMissionZombieFactory SlotAreas Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "4" NumberCopZombie0 = "10" PercentClump = "60" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieCount = "10" ZombieWarehouseName = "SlotAreas" cMissionZombieFactory AmericanaExit_FE Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "AmericanaExits_FortuneExteriorDoors" cMissionZombieFactory ArenaExit Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "4" ClumpSize = "6" PercentClump = "70" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "ArenaExit" cMissionZombieFactory ArenaExit1 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "ArenaExit_2" cMissionZombieFactory Americana_Exits Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "6" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "AmericanaExits" cMissionZombieFactory BennyJacks Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "BJFrontage" cMissionZombieFactory BennyJacksFiller1 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "BJFiller" cMissionZombieFactory AtriumToCasino Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "5" PercentClump = "60" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Atrium2Casino" cMissionZombieFactory SlotsBackWall Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SlotArea_Backwall" cMissionZombieFactory Arena_Vista Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Arena_Vista" cMissionLevelReady ArenaBackstage_Day1 LevelName = "LEVEL_ARENA_BACKSTAGE" cMissionAdjustZombieTuning AB_Day1 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory Arena_Exits1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "ArenaExits" cMissionZombieFactory BackstageZombies2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_tir" Type4 = "zombie_skinny_female" ZombieWarehouseName = "BackstageZombies" cMissionZombieFactory BaseofStairs_PO Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "6" ClumpSize = "12" PercentClump = "100" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_tir" Type4 = "zombie_skinny_female" ZombieWarehouseName = "BaseofStairs_PO" cMissionZombieFactory ArenaExitLevel_PO Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "ArenaExitLevel_PO" cMissionZombieFactory BackstageHorde_PO Amount0 = "15" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_tir" Type4 = "zombie_skinny_female" ZombieWarehouseName = "BackstageHorde_POutbreak" cMissionZombieFactory ArenaLobby_PO Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "11" PercentClump = "40" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "ArenaLobby_PostOutbreak" cMissionZombieFactory ArenaLobby_PO_Stairs Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_tir" Type4 = "zombie_skinny_female" ZombieWarehouseName = "ArenaLobby_PostOutbreak_Stairs" cMissionZombieFactory BackstageHall2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "4" PercentClump = "60" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_tir" Type4 = "zombie_skinny_female" ZombieWarehouseName = "BackstageHall" cMissionZombieFactory BackstageDoor_PO Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "4" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "Backstage_Door_PO" cMissionZombieFactory AmericanaHall Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "AmericanaHallFiller" cMissionZombieFactory SouthPlazaHall Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "SouthPlazaHallFiller" cMissionZombieFactory AmericanaPath_PO Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "4" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "AmericanaPath_PO" cMissionZombieFactory SouthPlazaPath_PO Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "4" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "SouthPlazaPath_PO" cMissionZombieFactory ArenaMainHall_PO Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "ArenaMainHall_PostOutbreak" cMissionZombieFactory Arena_FEx_View Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Arena_FEx_View" cMissionZombieFactory Americana_View Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Americana_View" cMissionZombieFactory SouthPlaza_Vista Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "SouthPlaza_Vista" cMissionLevelReady Atlantica_Casino_Day1 LevelName = "LEVEL_ATLANTICA_CASINO" cMissionZombieFactory Atlantica_FEx Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "8" PercentClump = "10" Type0 = "zombie_skinny" Type1 = "zombie_showgirl" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "w_Atlantica_FEx" cMissionZombieFactory Atlantica_Slots Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_showgirl" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_dealer" ZombieWarehouseName = "w_Atlantica_Slots" cMissionZombieFactory Atlantica_PM Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "1" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "8" PercentClump = "10" Type0 = "zombie_skinny" Type1 = "zombie_showgirl" Type2 = "zombie_dealer" Type3 = "zombie_skinny_female" Type4 = "zombie_skinny" ZombieWarehouseName = "w_Atlantica_PM" cMissionZombieFactory Atlantica_Entrance Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "0" ClumpDiameterDelta = "1.0" ClumpNoise = "0" ClumpSize = "0" PercentClump = "0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_showgirl" ZombieWarehouseName = "w_Atlantica_Entrance" cMissionZombieFactory Atlantica_Entrance1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "0" ClumpDiameterDelta = "1.0" ClumpNoise = "0" ClumpSize = "0" PercentClump = "0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_showgirl" ZombieWarehouseName = "w_Atlantica_EntranceFiller" cMissionZombieFactory Atlantica_Tables Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "0" ClumpDiameterDelta = "1.0" ClumpNoise = "0" ClumpSize = "0" PercentClump = "0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_showgirl" Type3 = "zombie_dealer" ZombieWarehouseName = "w_Atlantica_Tables" cMissionAdjustZombieTuning DEFAULT MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionLevelReady FoodBarn_Day1 LevelName = "LEVEL_FOOD_BARN" cMissionZombieFactory Foodcourt_Walkway Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "5" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "6" PercentClump = "70" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_bertha" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "W_FoodCourt" cMissionZombieFactory Foodcourt_Scatter Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "100" Type0 = "zombie_skinny" Type1 = "zombie_bertha" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Foodcourt_Scatter" cMissionZombieFactory Foodcourt_Proper Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "5" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "8" PercentClump = "70" PercentQueen = "2.5" Type0 = "zombie_skinny" Type1 = "zombie_bertha" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "W_Foodcourt_Playa" cMissionZombieFactory Foodcourt_Stage Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "8" PercentClump = "80" PercentQueen = "2.5" Type0 = "zombie_skinny" Type1 = "zombie_bertha" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "W_Foodcourt_Stage" cMissionAdjustZombieTuning DEFAULT1 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory FC_YucatanHall Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "10" PercentClump = "80" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_bertha" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "FC_YucatanHall" cMissionZombieFactory SlotBarn_Entire3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "8" PercentClump = "30" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_bertha" ZombieWarehouseName = "W_SlotBarn" cMissionZombieFactory W_Nstrip_Exit Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_bertha" ZombieWarehouseName = "W_NStripExit" cMissionZombieFactory Slotbarn_RFVista1 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" ZombieWarehouseName = "SlotBarn_RFVista" cMissionSpawnZombie acetylene11 NumberOfZombies = "1" Rotation = "-0.8" SpawnPoint = "91.985,-1.616,-243.670" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionZombieFactory FoodBarn_Ext_Vista Amount0 = "15" Amount1 = "15" Amount2 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "4" ClumpSize = "10" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Food_Barn_extVista" cMissionZombieFactory YucHall Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "YucatanHall" cMissionLevelReady Fortune_Exterior_Day1 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionAdjustZombieTuning fortune_exterior MaxAttractorsForSurvivor = "0" MaxNumUpdatingZombies = "100" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.30" cMissionZombieFactory w_park_Atlantica Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "FortunePark_Atlantica" cMissionZombieFactory w_park_Atlantica_Ent Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Atlantica_Ent" cMissionZombieFactory w_park_Huxley Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "20" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "FortunePark_Huxley" cMissionZombieFactory w_park_Northstrip Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "FortunePark_NorthStrip" cMissionZombieFactory w_park_RoyalFlush Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_protester" Type3 = "zombie_protester_female" Type4 = "zombie_skinny_female" ZombieWarehouseName = "FortunePark_RoyalFlush" cMissionZombieFactory RF_Ent_Grad1 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "RF_Ent_Grad" cMissionZombieFactory Hux_Ent_Grad Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Huxley_Ent_Grad" cMissionZombieFactory w_park_Southstrip Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "FortunePark_SouthStrip" cMissionZombieFactory w_park_FortunePark Amount0 = "15" Amount1 = "15" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "2" ClumpNoise = "3" ClumpSize = "11" PercentClump = "40" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_protester" Type3 = "zombie_protester_female" Type4 = "zombie_skinny_female" ZombieWarehouseName = "FortunePark_Park" cMissionZombieFactory w_park_FortunePark4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "2" ClumpNoise = "3" ClumpSize = "11" PercentClump = "40" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_protester" Type3 = "zombie_protester_female" Type4 = "zombie_skinny_female" ZombieWarehouseName = "FortunePark_Gateway" cMissionZombieFactory w_arena Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "5" ClumpDiameterDelta = "4" ClumpNoise = "3" ClumpSize = "8" PercentClump = "30" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_protester_female" Type3 = "zombie_protester" Type4 = "zombie_skinny_female" ZombieWarehouseName = "w_arena" cMissionZombieFactory w_arenadoors Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "5" ClumpDiameterDelta = "4" ClumpNoise = "3" ClumpSize = "8" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_protester_female" Type3 = "zombie_protester" Type4 = "zombie_skinny_female" ZombieWarehouseName = "ArenaDoors" cMissionZombieFactory w_arena_PROTEST1 Amount0 = "3" Amount1 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "8" PercentClump = "50" Type0 = "zombie_protester" Type1 = "zombie_protester_female" ZombieWarehouseName = "w_arena_PROTEST" cMissionZombieFactory w_arena_plaza Amount0 = "15" Amount1 = "15" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "2.0" ClumpNoise = "2" ClumpSize = "11" PercentClump = "70" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_protester_female" Type3 = "zombie_protester" Type4 = "zombie_skinny_female" ZombieWarehouseName = "ArenaPlaza" cMissionZombieFactory w_south_strip Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "1" ClumpNoise = "2" ClumpSize = "8" PercentClump = "70" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "w_south_strip" cMissionZombieFactory w_south_strip_Fountain1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_protester" Type1 = "zombie_protester_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny" Type4 = "zombie_skinny_female" ZombieWarehouseName = "Fountain" cMissionZombieFactory w_south_strip_Fountain_actual Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_protester" Type1 = "zombie_protester_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny" Type4 = "zombie_skinny_female" ZombieWarehouseName = "FountainActual" cMissionZombieFactory w_south_strip_AmericanaEntrance Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1" ClumpNoise = "1" ClumpSize = "11" PercentClump = "10" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Americana_Entrance" cMissionZombieFactory w_south_strip_MOES Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1" ClumpNoise = "1" ClumpSize = "11" PercentClump = "60" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthStrip_MOES" cMissionZombieFactory w_south_strip_VENTURE Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_protester_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "SouthStrip_VENTURE" cMissionZombieFactory w_south_strip_JUGGZ Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1" ClumpNoise = "1" ClumpSize = "11" PercentClump = "80" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthStrip_JUGGZ2" cMissionZombieFactory w_south_strip_ROSIES Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1" ClumpNoise = "1" ClumpSize = "11" PercentClump = "60" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthStrip_ROSIES" cMissionZombieFactory w_south_strip_KILBRIDES Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1" ClumpNoise = "1" ClumpSize = "11" PercentClump = "40" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthStrip_KILBRIDES" cMissionZombieFactory C_SouthStrip1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "7" PercentClump = "70" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_protester" Type4 = "zombie_protester_female" ZombieWarehouseName = "C_SouthStrip" cMissionZombieFactory C_SouthStrip_STAIRS Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" Amount5 = "8" ClumpDiameterDelta = "1.0" Type0 = "zombie_protester" Type1 = "zombie_protester_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny" Type4 = "zombie_protester_female" Type5 = "zombie_skinny_female" ZombieWarehouseName = "C_SouthStrip_STAIRS" cMissionZombieFactory N_Strip Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "2.0" ClumpNoise = "2" ClumpSize = "8" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_protester_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "N_Strip" cMissionZombieFactory N_StripEnd1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "2" ClumpNoise = "4" ClumpSize = "10" NumVertex = "7" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_protester_female" Type3 = "zombie_skinny_female" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "N_Strip_End" cMissionZombieFactory N_StripEnd_2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "2" ClumpNoise = "4" ClumpSize = "10" NumVertex = "7" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_protester_female" Type3 = "zombie_skinny_female" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "N_Strip_End_2" cMissionZombieFactory N_StripYucatan_Entrance Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "2" ClumpNoise = "4" ClumpSize = "10" NumVertex = "7" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_protester_female" Type3 = "zombie_skinny_female" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "Entrance_Blockers1" cMissionZombieFactory N_StripBehindTrailer Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "2" ClumpNoise = "3" ClumpSize = "5" NumVertex = "7" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_protester_female" Type3 = "zombie_skinny_female" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "N_Strip_BehindTrailer" cMissionZombieFactory Luaii_Wauii Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_protester_female" Type4 = "zombie_protester" ZombieWarehouseName = "Luaii_Wauwii" cMissionZombieFactory N_Strip_Park1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" NumVertex = "7" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_protester_female" Type3 = "zombie_skinny_female" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "N_Strip_To_Park" cMissionZombieFactory N_StripMid1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "4" ClumpSize = "7" NumVertex = "7" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_protester_female" Type3 = "zombie_skinny_female" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "N_Strip_Mid" cMissionZombieFactory N_StripKerboom1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "1.0" ClumpNoise = "4" ClumpSize = "12" NumVertex = "7" PercentClump = "80" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_protester_female" Type3 = "zombie_skinny_female" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "N_Strip_Kerboom" cMissionZombieFactory N_StripWalks1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_protester_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "North_Strip_Walks" cMissionZombieFactory N_Strip_Shamrock_Casino Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Shamrocks" cMissionZombieFactory N_Strip_PubOGold Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" ZombieWarehouseName = "Stripclub" cMissionZombieFactory CashGordans1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_protester_female" Type2 = "zombie_skinny" Type3 = "zombie_protester" Type4 = "zombie_skinny_female" ZombieWarehouseName = "CashGordans" cMissionZombieFactory Breach Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Breach_Exterior" cMissionZombieFactory Breach_BlendCrowd Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "5" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Breach_Exterior_Blend" cMissionZombieFactory Food_Barn Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Food_Barn" cMissionLevelReady FortuneExterior_Protestors1 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSpawnZombie ProtestM_Isle3 NumberOfZombies = "1" Rotation = "-1.0" SpawnPoint = "-204.360,-3.695,13.947" SpawnWithItem = "ProtesterSign" ZombieType = "zombie_protester" cMissionSpawnZombie ProtestM_Arena4 NumberOfZombies = "1" Rotation = "0.3" SpawnPoint = "-342.205,-7.745,62.231" SpawnWithItem = "ProtesterSign" ZombieType = "zombie_protester" cMissionSpawnZombie ProtestM_Arena5 NumberOfZombies = "1" Rotation = "0.3" SpawnPoint = "-342.205,-7.745,62.231" SpawnWithItem = "ProtesterSign" ZombieType = "zombie_protester" cMissionSpawnZombie ProtestM_Arena6 NumberOfZombies = "1" Rotation = "-1.9" SpawnPoint = "-357.364,-7.745,58.708" SpawnWithItem = "ProtesterSign" ZombieType = "zombie_protester" cMissionSpawnZombie ProtestF_Arena5 NumberOfZombies = "1" Rotation = "0.3" SpawnPoint = "-355.967,-7.745,57.208" SpawnWithItem = "ProtesterSign" ZombieType = "zombie_protester_female" cMissionSpawnZombie ProtestF_Arena3 NumberOfZombies = "1" Rotation = "-1.5" SpawnPoint = "-337.199,-7.745,53.833" SpawnWithItem = "ProtesterSign" ZombieType = "zombie_protester_female" cMissionSpawnZombie ProtestF_Arena6 NumberOfZombies = "1" Rotation = "-1.4" SpawnPoint = "-345.594,-7.285,52.060" SpawnWithItem = "ProtesterSign" ZombieType = "zombie_protester_female" cMissionSpawnZombie ProtestF_Arena7 NumberOfZombies = "1" Rotation = "-2.3" SpawnPoint = "-352.557,-7.745,40.757" SpawnWithItem = "ProtesterSign" ZombieType = "zombie_protester_female" cMissionSpawnZombie ProtestM_Arena7 NumberOfZombies = "1" Rotation = "2.3" SpawnPoint = "-350.243,-7.745,61.491" SpawnWithItem = "ProtesterSign" ZombieType = "zombie_protester" cMissionSpawnZombie ProtestM_Isle4 NumberOfZombies = "1" Rotation = "0.8" SpawnPoint = "-196.397,-3.695,15.234" SpawnWithItem = "ProtesterSign" ZombieType = "zombie_protester" cMissionSpawnZombie ProtestM_Isle5 NumberOfZombies = "1" Rotation = "-2" SpawnPoint = "-208.797,-3.695,13.416" SpawnWithItem = "ProtesterSign" ZombieType = "zombie_protester" cMissionLevelReady Palisades_Day1 LevelName = "LEVEL_PALISADES" cMissionAdjustZombieTuning palisades MaxAttractorsForSurvivor = "0" MaxNumUpdatingZombies = "100" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory Atlantica_Exit Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "8" PercentClump = "25" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_Atlantia_Exit" cMissionZombieFactory Palisades_South_Atrium_F1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "8" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_South_Atrium_F1" cMissionZombieFactory Palisades_South_Atrium_F2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "6" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_South_Atrium_F2" cMissionZombieFactory Palisades_S_Atrium_P202_Esca Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "2" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_S_Atrium_P202_Esca" cMissionZombieFactory Palisades_S_Atrium_P217_Esca Amount0 = "3" Amount1 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" ZombieWarehouseName = "Palisades_S_Atrium_P217_Esca" cMissionZombieFactory Palisades_S_Atrium_P201 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_S_Atrium_P201" cMissionZombieFactory Palisades_S_Atrium_P218 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_S_Atrium_P218" cMissionZombieFactory Palisades_S_Atrium_Slots_Hallway Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_S_Atrium_Slots_Hallway" cMissionZombieFactory Palisades_Grotto_F1_South Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.5" ClumpNoise = "4" ClumpSize = "8" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_Grotto_F1_South" cMissionZombieFactory Palisades_N_Atrium_Slots_Hallway Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "6" PercentClump = "75" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_N_Atrium_Slots_Hallway" cMissionZombieFactory Palisades_North_Atrium_F1_Boundary Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.5" ClumpNoise = "2" ClumpSize = "5" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_North_Atrium_F1_Boundary" cMissionZombieFactory Palisades_North_Atrium_F1_Center Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.5" ClumpNoise = "2" ClumpSize = "5" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_North_Atrium_F1_Center" cMissionZombieFactory Palisades_North_Atrium_F1_Yuc_Exit Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "4" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_North_Atrium_F1_Yuc_Exit" cMissionZombieFactory Palisades_Grotto_F2_East Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "6" PercentClump = "100" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_Grotto_F2_East" cMissionZombieFactory Palisades_Grotto_F2_West Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "6" PercentClump = "100" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_Grotto_F2_West" cMissionZombieFactory Palisades_North_Atrium_F2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "100" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_North_Atrium_F2" cMissionZombieFactory Grotto4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Grotto" cMissionLevelReady Royal_Flush_Plaza_Day_1 LevelName = "LEVEL_ROYAL_FLUSH" cMissionAdjustZombieTuning RoyalFlushDay1 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory RoyalFlush_Coffee Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "1.0" ClumpNoise = "4" ClumpSize = "6" PercentClump = "20" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "RoyalFlush_Coffee" cMissionZombieFactory RoyalFlush_Dice Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "4" PercentClump = "10" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "RoyalFlush_Dice" cMissionZombieFactory RoyalFlush_SportsCar Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "4" ClumpSize = "10" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "RoyalFlush_SportsCar" cMissionZombieFactory RoyalFlush_UpperDice Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "4" ClumpSize = "10" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "RoyalFlush_Upper_Dice" cMissionZombieFactory RoyalFlush_Upper_SportsCar Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "4" ClumpSize = "10" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "RoyalFlush_Upper_SportsCar" cMissionZombieFactory RoyalFlush_Stairs Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "8" PercentClump = "80" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Stairs" cMissionZombieFactory RoyalFlush_SB_Exit Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "SlotBarn_Exit" cMissionZombieFactory RoyalFlush_Americana_Exit Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Americana_Exit" cMissionZombieFactory RoyalFlush_Fortune_Exit Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "FortuneExt_Exit" cMissionZombieFactory RoyalFlush_Halls11 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "5" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "8" PercentClump = "30" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "W_Royal_Halls" cMissionZombieFactory RoyalFlush_Halls12 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "5" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "8" PercentClump = "30" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "W_Royal_Halls2" cMissionZombieFactory RoyalFlush_UpperHall1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "UpperHall" cMissionZombieFactory ExteriorVista2 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Exterior_Vista" cMissionZombieFactory RF_AVista2 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Rotation = "0.000,1.000,0.000,-0.000" Scale = "12.181,3.300,13.913" Translation = "-164.568,1.166,-125.627" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" ZombieWarehouseName = "RF_Americana_Vista" cMissionLevelReady South_Plaza_Day1 LevelName = "LEVEL_SOUTH_PLAZA" cMissionAdjustZombieTuning SP_Day1 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory SouthPlaza_Mall Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "6" PercentClump = "60" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_protester" Type4 = "zombie_protester_female" ZombieWarehouseName = "SouthPlaza_Mall" cMissionZombieFactory SouthPlaza_Gated Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthPlaza_Gated" cMissionZombieFactory SouthPlaza_Hotel_to_Exterior1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_protester" Type4 = "zombie_protester_female" ZombieWarehouseName = "South_Plaza_HoteltoExterior" cMissionZombieFactory SouthPlaza_Mall_Plaza Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "6" PercentClump = "40" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthPlaza_Mall_Plaza2" cMissionZombieFactory SouthPlaza_Hall_2 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthPlaza_Hall_2" cMissionZombieFactory SouthPlaza_Density Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "2.0" ClumpNoise = "1" ClumpSize = "5" PercentClump = "40" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_protester" Type4 = "zombie_protester_female" ZombieWarehouseName = "Density" cMissionZombieFactory SouthPlaza_Hotel Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_protester" Type4 = "zombie_protester_female" ZombieWarehouseName = "SouthPlaza_Hotel" cMissionZombieFactory SouthPlaza_HotelEntrance Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "2" PercentClump = "40" Type0 = "zombie_skinny" Type1 = "zombie_protester_female" Type2 = "zombie_protester" ZombieWarehouseName = "SouthPlaza_HotelEntrance" cMissionZombieFactory SouthPlaza_ArenaEntrance Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "2" PercentClump = "30" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" ZombieWarehouseName = "SouthPlaza_ArenaEntrance" cMissionLevelReady Underground_Day1 LevelName = "LEVEL_UNDERGROUND" cMissionAdjustZombieTuning DEFAULT2 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory x2151 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "LoadingBayPrime" cMissionZombieFactory x2128 Amount0 = "15" Amount1 = "15" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "6" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" ZombieWarehouseName = "W_Underground_Track" cMissionZombieFactory x2127 Amount0 = "15" Amount1 = "15" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "6" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" ZombieWarehouseName = "W_Underground_Track" cMissionZombieFactory x2126 Amount0 = "15" Amount1 = "15" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "6" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" ZombieWarehouseName = "W_Underground_Track" cMissionZombieFactory x2125 Amount0 = "15" Amount1 = "15" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "6" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" ZombieWarehouseName = "W_Underground_Track" cMissionZombieFactory x2105 Amount0 = "3" Amount1 = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "0" ClumpSize = "0" PercentClump = "0" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" ZombieWarehouseName = "W_Underground_Loadingbay1" cMissionZombieFactory x2106 Amount0 = "3" Amount1 = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "0" ClumpSize = "0" PercentClump = "0" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" ZombieWarehouseName = "W_Underground_Loadingbay2" cMissionZombieFactory x2107 Amount0 = "3" Amount1 = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "0" ClumpSize = "0" PercentClump = "0" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" ZombieWarehouseName = "W_Underground_Loadingbay3" cMissionZombieFactory x2111 Amount0 = "15" Amount1 = "15" Amount2 = "15" Amount3 = "15" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "10" PercentClump = "30" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Innertunnels" cMissionLevelReady Yucutan_Day1 LevelName = "LEVEL_YUCATAN_CASINO" cMissionAdjustZombieTuning DEFAULT3 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory w_Yucatan_Walkways_F Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "8" ClumpDiameterDelta = "2" ClumpNoise = "5" ClumpSize = "11" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_showgirl" ZombieWarehouseName = "w_Yucatan_Walkways" cMissionZombieFactory w_Yucatan_Walkways_F6 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "10" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "11" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_showgirl" ZombieWarehouseName = "w_Yucatan_Walkways_SSentrance" cMissionZombieFactory w_Yucatan_NStrip_Exit_F Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_showgirl" ZombieWarehouseName = "w_Yucatan_NStrip_Exit" cMissionZombieFactory w_Yucatan_NStrip_Exit_F6 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "w_Yucatan_NStrip_Exit_Grad1" cMissionZombieFactory w_Yucatan_NStrip_Exit2_F Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_showgirl" ZombieWarehouseName = "w_Yucatan_NStrip_Exit_Grad" cMissionZombieFactory w_Yucatan_Slots_F2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "3" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_showgirl" Type3 = "zombie_skinny" ZombieWarehouseName = "w_Yucatan_Slots" cMissionZombieFactory w_Yucatan_Palisades_exit Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "w_Yucatan_Exit_Palisades" cMissionZombieFactory w_Yucatan_FoodBarn_exit Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "w_Yucatan_Exit_FoodBarn" cMissionZombieFactory w_Yucatan_FoodBarn_exitdoors Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "w_Yucatan_Exit_FoodBarndoors" cMissionZombieFactory w_Yucatan_Rug Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_showgirl" Type3 = "zombie_skinny" ZombieWarehouseName = "w_Yucatan_Rug" cMissionZombieFactory Shoal_Entryway2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_showgirl" Type3 = "zombie_skinny" ZombieWarehouseName = "w_Yucatan_Shoal" cMissionZombieFactory YucatanTrhoughFoodBarnDoors1 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "YucatanThroughFoodBarnDoors" cMissionLevelReady Palisades_Knife LevelName = "LEVEL_PALISADES" cMissionSpawnZombie pali_zombie_knife NumberOfZombies = "1" Rotation = "-2" SpawnPoint = "193.843,-0.566,-132.439" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie pali_zombie_knife1 NumberOfZombies = "1" Rotation = "-0.8" SpawnPoint = "195.101,-0.565,-133.551" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie pali_zombie_knife2 NumberOfZombies = "1" Rotation = "0.9" SpawnPoint = "192.049,-0.565,-133.632" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie pali_zombie_knife3 NumberOfZombies = "1" Rotation = "1.8" SpawnPoint = "140.855,-0.566,-55.531" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie pali_zombie_knife4 NumberOfZombies = "1" Rotation = "0.9" SpawnPoint = "245.309,-0.566,-176.745" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie pali_zombie_knife5 NumberOfZombies = "1" Rotation = "0.2" SpawnPoint = "145.733,6.931,-69.243" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie pali_zombie_knife6 NumberOfZombies = "1" Rotation = "-0.2" SpawnPoint = "143.352,-0.566,-70.399" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie pali_zombie_knife7 NumberOfZombies = "1" Rotation = "-1.8" SpawnPoint = "142.002,-0.566,-71.224" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie pali_zombie_knife8 NumberOfZombies = "1" Rotation = "-1.1" SpawnPoint = "243.060,-0.568,-173.458" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife"
Day2[]
cMissionDefinition Day2 Duration = "86400" ExplicitStart = "true" IgnoreAction = "false" MissionType = "11" StartTime = "86400" WaitUntilEnd = "true" cMissionLevelReady Americana_Day2 LevelName = "LEVEL_AMERICANA_CASINO" cMissionAdjustZombieTuning AmericanaDay2 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory Dealer7 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" IgnoreAction = "false" NumberCocktailDressZombie0 = "4" NumberCopZombie0 = "0" NumberKelseyZombie0 = "1" NumberOfAlZombie0 = "1" NumberOfCherryZombie0 = "8" NumberOfDesZombie0 = "1" NumberOfFrankZombie0 = "1" NumberOfGradyZombie0 = "1" NumberOfJamalZombie0 = "1" NumberOfJamesZombie0 = "1" NumberOfJeremyZombie0 = "1" NumberRomanoZombie0 = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieCount = "21" ZombieWarehouseName = "Dealers" cMissionZombieFactory LevelGeneral8 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "4" IgnoreAction = "false" NumberCocktailDressZombie0 = "4" NumberCopZombie0 = "0" NumberKelseyZombie0 = "1" NumberOfAlZombie0 = "1" NumberOfCherryZombie0 = "8" NumberOfDesZombie0 = "1" NumberOfFrankZombie0 = "1" NumberOfGradyZombie0 = "1" NumberOfJamalZombie0 = "1" NumberOfJamesZombie0 = "1" NumberOfJeremyZombie0 = "1" NumberRomanoZombie0 = "1" PercentClump = "50" PercentQueen = "2.5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieCount = "21" ZombieWarehouseName = "Level_General" cMissionZombieFactory SlotAreas7 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "4" NumberCopZombie0 = "10" PercentClump = "60" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieCount = "10" ZombieWarehouseName = "SlotAreas" cMissionZombieFactory AmericanaExit_FE1 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "AmericanaExits_FortuneExteriorDoors" cMissionZombieFactory ArenaExit2 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "8" ClumpDiameterDelta = "4" ClumpNoise = "4" ClumpSize = "6" PercentClump = "70" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "ArenaExit" cMissionZombieFactory ArenaExit3 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "ArenaExit_2" cMissionZombieFactory Americana_Exits1 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "6" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "AmericanaExits" cMissionZombieFactory BennyJacks1 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "BJFrontage" cMissionZombieFactory BennyJacksFiller2 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "BJFiller" cMissionZombieFactory AtriumToCasino1 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "5" PercentClump = "60" PercentQueen = "5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Atrium2Casino" cMissionZombieFactory SlotsBackWall1 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SlotArea_Backwall" cMissionZombieFactory Arena_Vista1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Arena_Vista" cMissionLevelReady ArenaBackstage_Day2 LevelName = "LEVEL_ARENA_BACKSTAGE" cMissionAdjustZombieTuning AB_Day2 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory Arena_Exits2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "ArenaExits" cMissionZombieFactory BackstageZombies3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_tir" Type4 = "zombie_skinny_female" ZombieWarehouseName = "BackstageZombies" cMissionZombieFactory BaseofStairs_PO1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "6" ClumpSize = "12" PercentClump = "100" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_tir" Type4 = "zombie_skinny_female" ZombieWarehouseName = "BaseofStairs_PO" cMissionZombieFactory ArenaExitLevel_PO1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "ArenaExitLevel_PO" cMissionZombieFactory BackstageHorde_PO1 Amount0 = "15" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_tir" Type4 = "zombie_skinny_female" ZombieWarehouseName = "BackstageHorde_POutbreak" cMissionZombieFactory ArenaLobby_PO1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "11" PercentClump = "40" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "ArenaLobby_PostOutbreak" cMissionZombieFactory ArenaLobby_PO_Stairs1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_tir" Type4 = "zombie_skinny_female" ZombieWarehouseName = "ArenaLobby_PostOutbreak_Stairs" cMissionZombieFactory BackstageHall3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "4" PercentClump = "60" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_tir" Type4 = "zombie_skinny_female" ZombieWarehouseName = "BackstageHall" cMissionZombieFactory BackstageDoor_PO1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "4" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "Backstage_Door_PO" cMissionZombieFactory AmericanaHall1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "AmericanaHallFiller" cMissionZombieFactory SouthPlazaHall1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "SouthPlazaHallFiller" cMissionZombieFactory AmericanaPath_PO1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "4" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "AmericanaPath_PO" cMissionZombieFactory SouthPlazaPath_PO1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "4" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "SouthPlazaPath_PO" cMissionZombieFactory ArenaMainHall_PO1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "ArenaMainHall_PostOutbreak" cMissionZombieFactory SouthPlaza_Vista1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "SouthPlaza_Vista" cMissionZombieFactory Arena_FEx_View1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Arena_FEx_View" cMissionZombieFactory Americana_View1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Americana_View" cMissionLevelReady Atlantica_Casino_Day2 LevelName = "LEVEL_ATLANTICA_CASINO" cMissionZombieFactory Atlantica_FEx1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "8" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_showgirl" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "w_Atlantica_FEx" cMissionZombieFactory Atlantica_Slots1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_showgirl" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_dealer" ZombieWarehouseName = "w_Atlantica_Slots" cMissionZombieFactory Atlantica_PM1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "1" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "8" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_showgirl" Type2 = "zombie_dealer" Type3 = "zombie_skinny_female" Type4 = "zombie_skinny" ZombieWarehouseName = "w_Atlantica_PM" cMissionZombieFactory Atlantica_Entrance2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "8" PercentClump = "10" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_showgirl" ZombieWarehouseName = "w_Atlantica_Entrance" cMissionZombieFactory Atlantica_Entrance3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "10" PercentClump = "25" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_showgirl" ZombieWarehouseName = "w_Atlantica_EntranceFiller" cMissionZombieFactory Atlantica_Tables1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "0" ClumpDiameterDelta = "1.0" ClumpNoise = "0" ClumpSize = "0" PercentClump = "0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_showgirl" Type3 = "zombie_dealer" ZombieWarehouseName = "w_Atlantica_Tables" cMissionAdjustZombieTuning DEFAULT12 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionLevelReady FoodBarn_Day2 LevelName = "LEVEL_FOOD_BARN" cMissionAdjustZombieTuning DEFAULT21 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory Foodcourt_Walkway1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "5" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "6" PercentClump = "70" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_bertha" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "W_FoodCourt" cMissionZombieFactory Foodcourt_Scatter1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "100" Type0 = "zombie_skinny" Type1 = "zombie_bertha" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Foodcourt_Scatter" cMissionZombieFactory Foodcourt_Proper1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "5" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "8" PercentClump = "70" PercentQueen = "2.5" Type0 = "zombie_skinny" Type1 = "zombie_bertha" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "W_Foodcourt_Playa" cMissionZombieFactory Foodcourt_Stage1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "8" PercentClump = "80" PercentQueen = "2.5" Type0 = "zombie_skinny" Type1 = "zombie_bertha" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "W_Foodcourt_Stage" cMissionZombieFactory FC_YucatanHall4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "10" PercentClump = "80" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_bertha" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "FC_YucatanHall" cMissionZombieFactory SlotBarn_Entire5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "8" PercentClump = "30" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_bertha" ZombieWarehouseName = "W_SlotBarn" cMissionZombieFactory W_Nstrip_Exit1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_bertha" ZombieWarehouseName = "W_NStripExit" cMissionZombieFactory Slotbarn_RFVista3 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" ZombieWarehouseName = "SlotBarn_RFVista" cMissionZombieFactory FoodBarn_Ext_Vista1 Amount0 = "15" Amount1 = "15" Amount2 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "4" ClumpSize = "10" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Food_Barn_extVista" cMissionZombieFactory YucHall1 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "YucatanHall" cMissionSpawnZombie acetylene12 NumberOfZombies = "1" Rotation = "-0.8" SpawnPoint = "91.985,-1.616,-243.670" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionLevelReady Fortune_Exterior_Day_2 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionAdjustZombieTuning fortune_exterior5 MaxAttractorsForSurvivor = "0" MaxNumUpdatingZombies = "100" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.30" cMissionZombieFactory w_park_Atlantica4 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "FortunePark_Atlantica" cMissionZombieFactory w_park_Atlantica_Ent4 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Atlantica_Ent" cMissionZombieFactory w_park_Huxley4 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "20" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "FortunePark_Huxley" cMissionZombieFactory w_park_Northstrip4 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "FortunePark_NorthStrip" cMissionZombieFactory w_park_RoyalFlush4 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "FortunePark_RoyalFlush" cMissionZombieFactory RF_Ent_Grad5 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "RF_Ent_Grad" cMissionZombieFactory Hux_Ent_Grad4 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Huxley_Ent_Grad" cMissionZombieFactory w_park_Southstrip4 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "FortunePark_SouthStrip" cMissionZombieFactory w_park_FortunePark5 Amount0 = "15" Amount1 = "15" Amount2 = "15" ClumpDiameter = "4" ClumpDiameterDelta = "2" ClumpNoise = "3" ClumpSize = "11" PercentClump = "40" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "FortunePark_Park" cMissionZombieFactory w_park_FortunePark6 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "2" ClumpNoise = "3" ClumpSize = "11" PercentClump = "40" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "FortunePark_Gateway" cMissionZombieFactory w_arena1 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "5" ClumpDiameterDelta = "4" ClumpNoise = "3" ClumpSize = "8" PercentClump = "30" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "w_arena" cMissionZombieFactory w_arenadoors4 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "5" ClumpDiameterDelta = "4" ClumpNoise = "3" ClumpSize = "8" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "ArenaDoors" cMissionZombieFactory w_arena_PROTEST2 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "8" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "w_arena_PROTEST" cMissionZombieFactory w_arena_plaza4 Amount0 = "15" Amount1 = "15" Amount2 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "2.0" ClumpNoise = "2" ClumpSize = "11" PercentClump = "70" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "ArenaPlaza" cMissionZombieFactory w_south_strip1 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "1" ClumpNoise = "2" ClumpSize = "8" PercentClump = "70" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "w_south_strip" cMissionZombieFactory w_south_strip_Fountain5 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Fountain" cMissionZombieFactory w_south_strip_Fountain_actual4 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "FountainActual" cMissionZombieFactory w_south_strip_AmericanaEntrance4 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1" ClumpNoise = "1" ClumpSize = "11" PercentClump = "10" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Americana_Entrance" cMissionZombieFactory w_south_strip_MOES4 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1" ClumpNoise = "1" ClumpSize = "11" PercentClump = "60" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthStrip_MOES" cMissionZombieFactory w_south_strip_VENTURE4 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1" PercentQueen = "10" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthStrip_VENTURE" cMissionZombieFactory w_south_strip_JUGGZ4 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1" ClumpNoise = "1" ClumpSize = "11" PercentClump = "80" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthStrip_JUGGZ2" cMissionZombieFactory w_south_strip_ROSIES4 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1" ClumpNoise = "1" ClumpSize = "11" PercentClump = "60" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthStrip_ROSIES" cMissionZombieFactory w_south_strip_KILBRIDES4 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1" ClumpNoise = "1" ClumpSize = "11" PercentClump = "40" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthStrip_KILBRIDES" cMissionZombieFactory C_SouthStrip2 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "7" PercentClump = "70" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "C_SouthStrip" cMissionZombieFactory C_SouthStrip_STAIRS4 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "C_SouthStrip_STAIRS" cMissionZombieFactory N_Strip4 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "2.0" ClumpNoise = "2" ClumpSize = "8" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "N_Strip" cMissionZombieFactory N_StripEnd8 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "2" ClumpNoise = "4" ClumpSize = "10" NumVertex = "7" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "N_Strip_End" cMissionZombieFactory N_StripEnd_3 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "2" ClumpNoise = "4" ClumpSize = "10" NumVertex = "7" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "N_Strip_End_2" cMissionZombieFactory N_StripYucatan_Entrance1 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "2" ClumpNoise = "4" ClumpSize = "10" NumVertex = "7" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "Entrance_Blockers1" cMissionZombieFactory N_StripBehindTrailer1 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "2" ClumpNoise = "3" ClumpSize = "5" NumVertex = "7" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "N_Strip_BehindTrailer" cMissionZombieFactory Luaii_Wauii1 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" ZombieWarehouseName = "Luaii_Wauwii" cMissionZombieFactory N_Strip_Park5 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" NumVertex = "7" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "N_Strip_To_Park" cMissionZombieFactory N_StripMid5 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "4" ClumpSize = "7" NumVertex = "7" PercentClump = "50" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "N_Strip_Mid" cMissionZombieFactory N_StripKerboom2 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "1.0" ClumpNoise = "4" ClumpSize = "12" NumVertex = "7" PercentClump = "80" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "N_Strip_Kerboom" cMissionZombieFactory N_StripWalks5 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "North_Strip_Walks" cMissionZombieFactory N_Strip_Shamrock_Casino4 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Shamrocks" cMissionZombieFactory N_Strip_PubOGold4 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" ZombieWarehouseName = "Stripclub" cMissionZombieFactory CashGordans5 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" ZombieWarehouseName = "CashGordans" cMissionZombieFactory Breach1 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Breach_Exterior" cMissionZombieFactory Breach_BlendCrowd1 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "5" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Breach_Exterior_Blend" cMissionZombieFactory Food_Barn1 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Food_Barn" cMissionLevelReady NorthStrip_Drop1 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSpawnZombie Stripper4 NumberOfZombies = "1" Rotation = "-2.7" SpawnPoint = "53.444,0.698,-76.625" SpawnWithItem = "BobsToy" ZombieType = "zombie_kitty" cMissionSpawnZombie Stripper5 NumberOfZombies = "1" Rotation = "-2.0" SpawnPoint = "59.881,0.705,-79.828" ZombieType = "zombie_kitty" cMissionSpawnZombie Stripper6 NumberOfZombies = "1" Rotation = "-0.8" SpawnPoint = "63.291,0.702,-88.426" ZombieType = "zombie_kitty" cMissionSpawnZombie Stripper7 NumberOfZombies = "1" Rotation = "0.5" SpawnPoint = "52.861,0.702,-84.256" ZombieType = "zombie_kitty" cMissionLevelReady Palisades_Day2 LevelName = "LEVEL_PALISADES" cMissionAdjustZombieTuning palisades1 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory Atlantica_Exit1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "8" PercentClump = "25" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_Atlantia_Exit" cMissionZombieFactory Palisades_South_Atrium_F3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "8" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_South_Atrium_F1" cMissionZombieFactory Palisades_South_Atrium_F4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "6" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_South_Atrium_F2" cMissionZombieFactory Palisades_S_Atrium_P202_Esca1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "2" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_S_Atrium_P202_Esca" cMissionZombieFactory Palisades_S_Atrium_P217_Esca1 Amount0 = "3" Amount1 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" ZombieWarehouseName = "Palisades_S_Atrium_P217_Esca" cMissionZombieFactory Palisades_S_Atrium_P202 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_S_Atrium_P201" cMissionZombieFactory Palisades_S_Atrium_P219 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_S_Atrium_P218" cMissionZombieFactory Palisades_S_Atrium_Slots_Hallway1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_S_Atrium_Slots_Hallway" cMissionZombieFactory Palisades_Grotto_F1_South1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.5" ClumpNoise = "4" ClumpSize = "8" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_Grotto_F1_South" cMissionZombieFactory Palisades_N_Atrium_Slots_Hallway1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "6" PercentClump = "75" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "Palisades_N_Atrium_Slots_Hallway" cMissionZombieFactory Palisades_North_Atrium_F1_Boundary1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.5" ClumpNoise = "2" ClumpSize = "5" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "Palisades_North_Atrium_F1_Boundary" cMissionZombieFactory Palisades_North_Atrium_F1_Center1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.5" ClumpNoise = "2" ClumpSize = "5" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "Palisades_North_Atrium_F1_Center" cMissionZombieFactory Palisades_North_Atrium_F1_Yuc_Exit1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "4" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "Palisades_North_Atrium_F1_Yuc_Exit" cMissionZombieFactory Palisades_Grotto_F2_East1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "6" PercentClump = "100" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "Palisades_Grotto_F2_East" cMissionZombieFactory Palisades_Grotto_F2_West1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "6" PercentClump = "100" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "Palisades_Grotto_F2_West" cMissionZombieFactory Palisades_North_Atrium_F3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "100" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_North_Atrium_F2" cMissionZombieFactory Grotto Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Grotto" cMissionLevelReady Royal_Flush_Plaza_Day_2 LevelName = "LEVEL_ROYAL_FLUSH" cMissionAdjustZombieTuning RoyalFlushDay3 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory RoyalFlush_Coffee2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "1.0" ClumpNoise = "4" ClumpSize = "6" PercentClump = "20" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "RoyalFlush_Coffee" cMissionZombieFactory RoyalFlush_Dice2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "8" ClumpDiameterDelta = "4" ClumpNoise = "4" ClumpSize = "10" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_cocktaildress" Type4 = "zombie_skinny_female" ZombieWarehouseName = "RoyalFlush_Dice" cMissionZombieFactory RoyalFlush_SportsCar2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "10" ClumpDiameterDelta = "4" ClumpNoise = "4" ClumpSize = "10" PercentClump = "50" PercentQueen = "2.5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "RoyalFlush_SportsCar" cMissionZombieFactory RoyalFlush_UpperDice2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "3" ClumpNoise = "4" ClumpSize = "10" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_cocktaildress" Type4 = "zombie_skinny_female" ZombieWarehouseName = "RoyalFlush_Upper_Dice" cMissionZombieFactory RoyalFlush_Upper_SportsCar2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "10" ClumpDiameterDelta = "4" ClumpNoise = "4" ClumpSize = "10" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "RoyalFlush_Upper_SportsCar" cMissionZombieFactory RoyalFlush_Stairs2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "8" PercentClump = "80" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "Stairs" cMissionZombieFactory RoyalFlush_SB_Exit2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "SlotBarn_Exit" cMissionZombieFactory RoyalFlush_Americana_Exit2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "1.0" ClumpNoise = "4" ClumpSize = "10" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Americana_Exit" cMissionZombieFactory RoyalFlush_Fortune_Exit2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "FortuneExt_Exit" cMissionZombieFactory RoyalFlush_Halls15 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "5" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "8" PercentClump = "70" PercentQueen = "2.5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "W_Royal_Halls" cMissionZombieFactory RoyalFlush_Halls18 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "5" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "8" PercentClump = "70" PercentQueen = "2.5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "W_Royal_Halls2" cMissionZombieFactory RoyalFlush_UpperHall2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "UpperHall" cMissionZombieFactory ExteriorVista4 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Exterior_Vista" cMissionZombieFactory RF_AVista4 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" ZombieWarehouseName = "RF_Americana_Vista" cMissionLevelReady South_Plaza_Day2 LevelName = "LEVEL_SOUTH_PLAZA" cMissionAdjustZombieTuning SP_Day2 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory SouthPlaza_Mall1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "6" PercentClump = "60" PercentQueen = "3" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_tir" Type4 = "zombie_protester_female" ZombieWarehouseName = "SouthPlaza_Mall" cMissionZombieFactory SouthPlaza_Gated1 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthPlaza_Gated" cMissionZombieFactory SouthPlaza_Hotel_to_Exterior2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_protester_female" ZombieWarehouseName = "South_Plaza_HoteltoExterior" cMissionZombieFactory SouthPlaza_Mall_Plaza1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "6" PercentClump = "40" PercentQueen = "5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_protester_female" Type4 = "zombie_tir" ZombieWarehouseName = "SouthPlaza_Mall_Plaza2" cMissionZombieFactory SouthPlaza_Hall_3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_protester_female" Type4 = "zombie_tir" ZombieWarehouseName = "SouthPlaza_Hall_2" cMissionZombieFactory SouthPlaza_Density1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "2.0" ClumpNoise = "1" ClumpSize = "5" PercentClump = "40" PercentQueen = "2.5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_protester_female" Type4 = "zombie_tir" ZombieWarehouseName = "Density" cMissionZombieFactory SouthPlaza_Hotel1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_protester_female" ZombieWarehouseName = "SouthPlaza_Hotel" cMissionZombieFactory SouthPlaza_HotelEntrance1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "2" PercentClump = "70" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_protester_female" ZombieWarehouseName = "SouthPlaza_HotelEntrance" cMissionZombieFactory SouthPlaza_ArenaEntrance1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "2" PercentClump = "30" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_tir" ZombieWarehouseName = "SouthPlaza_ArenaEntrance" cMissionLevelReady Underground_Day2 LevelName = "LEVEL_UNDERGROUND" cMissionAdjustZombieTuning DEFAULT4 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory x2147 Amount0 = "15" Amount1 = "15" Amount2 = "15" Amount3 = "15" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "10" PercentClump = "30" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Innertunnels" cMissionZombieFactory x2129 Amount0 = "15" Amount1 = "15" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "6" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" ZombieWarehouseName = "W_Underground_Track" cMissionZombieFactory x2130 Amount0 = "15" Amount1 = "15" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "6" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" ZombieWarehouseName = "W_Underground_Track" cMissionZombieFactory x2131 Amount0 = "15" Amount1 = "15" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "6" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" ZombieWarehouseName = "W_Underground_Track" cMissionZombieFactory x2132 Amount0 = "15" Amount1 = "15" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "6" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" ZombieWarehouseName = "W_Underground_Track" cMissionZombieFactory x2108 Amount0 = "3" Amount1 = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "0" ClumpSize = "0" PercentClump = "0" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" ZombieWarehouseName = "W_Underground_Loadingbay1" cMissionZombieFactory x2109 Amount0 = "3" Amount1 = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "0" ClumpSize = "0" PercentClump = "0" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" ZombieWarehouseName = "W_Underground_Loadingbay2" cMissionZombieFactory x2112 Amount0 = "3" Amount1 = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "0" ClumpSize = "0" PercentClump = "0" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" ZombieWarehouseName = "W_Underground_Loadingbay3" cMissionLevelReady Yucutan_Day2 LevelName = "LEVEL_YUCATAN_CASINO" cMissionAdjustZombieTuning DEFAULT8 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory w_Yucatan_Walkways_F1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "8" ClumpDiameterDelta = "2" ClumpNoise = "5" ClumpSize = "11" PercentClump = "50" PercentQueen = "3" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_showgirl" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "w_Yucatan_Walkways" cMissionZombieFactory w_Yucatan_Walkways_F7 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "10" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "11" PercentClump = "50" PercentQueen = "5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_showgirl" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "w_Yucatan_Walkways_SSentrance" cMissionZombieFactory w_Yucatan_NStrip_Exit_F1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_showgirl" ZombieWarehouseName = "w_Yucatan_NStrip_Exit" cMissionZombieFactory w_Yucatan_NStrip_Exit_F7 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "w_Yucatan_NStrip_Exit_Grad1" cMissionZombieFactory w_Yucatan_NStrip_Exit2_F1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_showgirl" ZombieWarehouseName = "w_Yucatan_NStrip_Exit_Grad" cMissionZombieFactory w_Yucatan_Slots_F3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "3" PercentClump = "50" PercentQueen = "5" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_showgirl" Type3 = "zombie_skinny" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "w_Yucatan_Slots" cMissionZombieFactory w_Yucatan_Rug1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_showgirl" Type3 = "zombie_skinny" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "w_Yucatan_Rug" cMissionZombieFactory w_Yucatan_Palisades_exit1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_showgirl" ZombieWarehouseName = "w_Yucatan_Exit_Palisades" cMissionZombieFactory w_Yucatan_FoodBarn_exit1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_showgirl" ZombieWarehouseName = "w_Yucatan_Exit_FoodBarn" cMissionZombieFactory w_Yucatan_FoodBarn_exitdoors1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_showgirl" ZombieWarehouseName = "w_Yucatan_Exit_FoodBarndoors" cMissionZombieFactory HotelReception1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "5" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_showgirl" ZombieWarehouseName = "HotelReception" cMissionZombieFactory Shoal_Entryway4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_showgirl" Type3 = "zombie_skinny" ZombieWarehouseName = "w_Yucatan_Shoal" cMissionZombieFactory YucatanTrhoughFoodBarnDoors2 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "YucatanThroughFoodBarnDoors" cMissionLevelReady Palisades_Knife1 LevelName = "LEVEL_PALISADES" cMissionSpawnZombie pali_zombie_knife9 NumberOfZombies = "1" Rotation = "-2" SpawnPoint = "193.843,-0.566,-132.439" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie pali_zombie_knife10 NumberOfZombies = "1" Rotation = "-0.8" SpawnPoint = "195.101,-0.565,-133.551" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie pali_zombie_knife11 NumberOfZombies = "1" Rotation = "0.9" SpawnPoint = "192.049,-0.565,-133.632" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie pali_zombie_knife12 NumberOfZombies = "1" Rotation = "1.8" SpawnPoint = "140.855,-0.566,-55.531" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie pali_zombie_knife13 NumberOfZombies = "1" Rotation = "0.9" SpawnPoint = "245.309,-0.566,-176.745" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie pali_zombie_knife14 NumberOfZombies = "1" Rotation = "0.2" SpawnPoint = "145.733,6.931,-69.243" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie pali_zombie_knife15 NumberOfZombies = "1" Rotation = "-0.2" SpawnPoint = "143.352,-0.566,-70.399" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie pali_zombie_knife16 NumberOfZombies = "1" Rotation = "-1.8" SpawnPoint = "142.002,-0.566,-71.224" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie pali_zombie_knife17 NumberOfZombies = "1" Rotation = "-1.1" SpawnPoint = "243.060,-0.568,-173.458" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife"
Day4to5_GASZOMBIES[]
cMissionDefinition Day4to5_GASZOMBIES Duration = "97200" ExplicitStart = "true" IgnoreAction = "false" MissionType = "11" StartTime = "291600" WaitUntilEnd = "true" cMissionPrereq GasPrereq1 cMissionObjectiveMissionStatus End61 MissionName = "Day4to5" Success = "true" cMissionLevelReady Americana_Day_4 LevelName = "LEVEL_AMERICANA_CASINO" cMissionAdjustZombieTuning AmericanaDay8 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory Dealer18 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" IgnoreAction = "false" NumberCocktailDressZombie0 = "4" NumberCopZombie0 = "0" NumberKelseyZombie0 = "1" NumberOfAlZombie0 = "1" NumberOfCherryZombie0 = "8" NumberOfDesZombie0 = "1" NumberOfFrankZombie0 = "1" NumberOfGradyZombie0 = "1" NumberOfJamalZombie0 = "1" NumberOfJamesZombie0 = "1" NumberOfJeremyZombie0 = "1" NumberRomanoZombie0 = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieCount = "21" ZombieWarehouseName = "Dealers" cMissionZombieFactory LevelGeneral14 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "1" ClumpNoise = "2" ClumpSize = "4" IgnoreAction = "false" NumberCocktailDressZombie0 = "4" NumberCopZombie0 = "0" NumberKelseyZombie0 = "1" NumberOfAlZombie0 = "1" NumberOfCherryZombie0 = "8" NumberOfDesZombie0 = "1" NumberOfFrankZombie0 = "1" NumberOfGradyZombie0 = "1" NumberOfJamalZombie0 = "1" NumberOfJamesZombie0 = "1" NumberOfJeremyZombie0 = "1" NumberRomanoZombie0 = "1" PercentClump = "50" PercentQueen = "2.5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieCount = "21" ZombieWarehouseName = "Level_General" cMissionZombieFactory SlotAreas13 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "4" NumberCopZombie0 = "10" PercentClump = "60" PercentQueen = "5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieCount = "10" ZombieWarehouseName = "SlotAreas" cMissionZombieFactory AmericanaExit_FE7 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_gas" ZombieWarehouseName = "AmericanaExits_FortuneExteriorDoors" cMissionZombieFactory ArenaExit14 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "8" ClumpDiameterDelta = "4" ClumpNoise = "4" ClumpSize = "6" PercentClump = "70" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_gas" ZombieWarehouseName = "ArenaExit" cMissionZombieFactory ArenaExit15 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_gas" ZombieWarehouseName = "ArenaExit_2" cMissionZombieFactory Americana_Exits7 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "6" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_gas" ZombieWarehouseName = "AmericanaExits" cMissionZombieFactory BennyJacks7 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" PercentQueen = "5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "BJFrontage" cMissionZombieFactory BennyJacksFiller3 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "BJFiller" cMissionZombieFactory AtriumToCasino7 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "5" PercentClump = "60" PercentQueen = "5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Atrium2Casino" cMissionZombieFactory SlotsBackWall7 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SlotArea_Backwall" cMissionZombieFactory Arena_Vista2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Arena_Vista" cMissionSpawnZombie GasZombie25 NumberOfZombies = "3" Rotation = "1.8" SpawnPoint = "-325.161,-5.643,-51.171" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie26 NumberOfZombies = "3" Rotation = "3.1" SpawnPoint = "-318.965,-5.643,-44.695" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie27 NumberOfZombies = "3" Rotation = "0.8" SpawnPoint = "-320.261,-5.642,-34.543" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie28 NumberOfZombies = "3" Rotation = "0.3" SpawnPoint = "-349.208,-5.642,-16.428" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie29 NumberOfZombies = "3" Rotation = "0.4" SpawnPoint = "-327.153,-5.642,-28.573" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie30 NumberOfZombies = "3" Rotation = "2.2" SpawnPoint = "-366.513,-5.642,-29.210" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie31 NumberOfZombies = "3" Rotation = "1.3" SpawnPoint = "-367.280,-5.642,-35.137" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie32 NumberOfZombies = "3" Rotation = "-0.9" SpawnPoint = "-342.514,-5.642,-40.364" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie33 NumberOfZombies = "3" Rotation = "-1.4" SpawnPoint = "-338.741,-5.642,-30.975" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie34 NumberOfZombies = "3" Rotation = "-1.4" SpawnPoint = "-343.310,-5.642,-67.262" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie35 NumberOfZombies = "4" Rotation = "2.5" SpawnPoint = "-392.005,-4.722,-18.080" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie36 NumberOfZombies = "2" Rotation = "0.7" SpawnPoint = "-418.349,-4.698,-6.725" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie37 NumberOfZombies = "4" Rotation = "1.9" SpawnPoint = "-342.377,-5.642,0.585" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie38 NumberOfZombies = "3" Rotation = "-2.5" SpawnPoint = "-314.031,-5.642,-3.924" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie39 NumberOfZombies = "3" Rotation = "-0.8" SpawnPoint = "-300.160,-5.642,-21.858" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie40 NumberOfZombies = "3" Rotation = "-2.5" SpawnPoint = "-303.376,-5.642,-44.363" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie41 NumberOfZombies = "2" Rotation = "1.8" SpawnPoint = "-345.737,-5.272,-81.830" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie42 NumberOfZombies = "2" Rotation = "3.1" SpawnPoint = "-411.811,-4.701,-8.906" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie43 NumberOfZombies = "4" Rotation = "-2.5" SpawnPoint = "-307.493,-5.642,-12.829" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie44 NumberOfZombies = "2" Rotation = "0.4" SpawnPoint = "-385.736,-4.717,-46.338" ZombieType = "zombie_gas" cMissionLevelReady ArenaBackstage_Day_4 LevelName = "LEVEL_ARENA_BACKSTAGE" cMissionSpawnZombie GasZombie45 NumberOfZombies = "3" Rotation = "-0.1" SpawnPoint = "-114.035,9.168,37.507" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie46 NumberOfZombies = "3" Rotation = "0.7" SpawnPoint = "-120.024,9.170,36.385" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie47 NumberOfZombies = "3" Rotation = "-1.4" SpawnPoint = "-115.345,9.170,-6.964" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie48 NumberOfZombies = "3" Rotation = "1.6" SpawnPoint = "-118.708,9.170,-6.744" ZombieType = "zombie_gas" cMissionZombieFactory ArenaMainHall_PO3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" Amount5 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" Type5 = "zombie_gas" ZombieWarehouseName = "ArenaMainHall_PostOutbreak" cMissionZombieFactory SouthPlazaPath_PO3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "4" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "SouthPlazaPath_PO" cMissionZombieFactory AmericanaPath_PO3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "4" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "AmericanaPath_PO" cMissionZombieFactory SouthPlazaHall3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" Amount5 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" Type5 = "zombie_gas" ZombieWarehouseName = "SouthPlazaHallFiller" cMissionZombieFactory AmericanaHall3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" Amount5 = "4" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" Type5 = "zombie_gas" ZombieWarehouseName = "AmericanaHallFiller" cMissionZombieFactory BackstageDoor_PO3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "4" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "Backstage_Door_PO" cMissionZombieFactory BackstageHall5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "4" PercentClump = "60" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_tir" Type4 = "zombie_skinny_female" ZombieWarehouseName = "BackstageHall" cMissionZombieFactory ArenaLobby_PO_Stairs3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_tir" Type4 = "zombie_skinny_female" ZombieWarehouseName = "ArenaLobby_PostOutbreak_Stairs" cMissionZombieFactory ArenaLobby_PO3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "11" PercentClump = "40" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "ArenaLobby_PostOutbreak" cMissionZombieFactory BackstageHorde_PO3 Amount0 = "15" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_tir" Type4 = "zombie_skinny_female" ZombieWarehouseName = "BackstageHorde_POutbreak" cMissionZombieFactory ArenaExitLevel_PO3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "ArenaExitLevel_PO" cMissionZombieFactory BaseofStairs_PO3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "6" ClumpSize = "12" PercentClump = "100" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_tir" Type4 = "zombie_skinny_female" ZombieWarehouseName = "BaseofStairs_PO" cMissionZombieFactory BackstageZombies5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_tir" Type4 = "zombie_skinny_female" ZombieWarehouseName = "BackstageZombies" cMissionZombieFactory Arena_Exits4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "ArenaExits" cMissionZombieFactory SouthPlaza_Vista3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "SouthPlaza_Vista" cMissionLevelReady FoodBarn_Day6 LevelName = "LEVEL_FOOD_BARN" cMissionZombieFactory Foodcourt_Scatter6 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "100" Type0 = "zombie_skinny" Type1 = "zombie_bertha" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Foodcourt_Scatter" cMissionZombieFactory Foodcourt_Walkway6 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "5" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "6" PercentClump = "70" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_bertha" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "W_FoodCourt" cMissionZombieFactory Foodcourt_Stage6 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "8" PercentClump = "80" PercentQueen = "2.5" Type0 = "zombie_skinny" Type1 = "zombie_bertha" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "W_Foodcourt_Stage" cMissionZombieFactory Foodcourt_Proper6 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "5" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "8" PercentClump = "70" PercentQueen = "2.5" Type0 = "zombie_skinny" Type1 = "zombie_bertha" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "W_Foodcourt_Playa" cMissionAdjustZombieTuning DEFAULT22 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.8" cMissionZombieFactory FC_YucatanHall9 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "10" PercentClump = "80" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_bertha" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "FC_YucatanHall" cMissionZombieFactory SlotBarn_Entire8 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "8" PercentClump = "30" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_bertha" ZombieWarehouseName = "W_SlotBarn" cMissionZombieFactory W_Nstrip_Exit5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_bertha" ZombieWarehouseName = "W_NStripExit" cMissionZombieFactory Slotbarn_RFVista7 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" ZombieWarehouseName = "SlotBarn_RFVista" cMissionZombieFactory FoodBarn_Ext_Vista3 Amount0 = "15" Amount1 = "15" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "4" ClumpSize = "10" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_gas" ZombieWarehouseName = "Food_Barn_extVista" cMissionZombieFactory YucHall4 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "YucatanHall" cMissionSpawnZombie acetylene15 NumberOfZombies = "1" Rotation = "-0.8" SpawnPoint = "91.985,-1.616,-243.670" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionSpawnZombie SlotRanchGZ NumberOfZombies = "3" Rotation = "-2.5" SpawnPoint = "-12.349,-1.610,-85.287" ZombieType = "zombie_gas" cMissionSpawnZombie SlotRanchGZ1 NumberOfZombies = "2" Rotation = "1.8" SpawnPoint = "-14.281,-1.610,-87.030" ZombieType = "zombie_gas" cMissionSpawnZombie SlotRanchGZ2 NumberOfZombies = "1" Rotation = "-1.1" SpawnPoint = "-11.846,-1.610,-89.935" ZombieType = "zombie_gas" cMissionSpawnZombie SlotRanchGZ3 NumberOfZombies = "1" Rotation = "0.7" SpawnPoint = "-15.932,-1.610,-91.574" ZombieType = "zombie_gas" cMissionSpawnZombie SlotRanchGZ4 NumberOfZombies = "2" Rotation = "-2.1" SpawnPoint = "-33.655,-1.610,-109.967" ZombieType = "zombie_gas" cMissionSpawnZombie SlotRanchGZ5 NumberOfZombies = "2" Rotation = "-0.7" SpawnPoint = "-33.748,-1.610,-110.012" ZombieType = "zombie_gas" cMissionSpawnZombie SlotRanchGZ6 NumberOfZombies = "2" Rotation = "1.1" SpawnPoint = "-31.993,-1.610,-109.051" ZombieType = "zombie_gas" cMissionSpawnZombie SlotRanchGZ7 NumberOfZombies = "1" Rotation = "2.8" SpawnPoint = "-31.261,-1.610,-112.129" ZombieType = "zombie_gas" cMissionSpawnZombie SlotRanchGZ8 NumberOfZombies = "3" Rotation = "-0.7" SpawnPoint = "5.393,-1.610,-155.828" ZombieType = "zombie_gas" cMissionSpawnZombie SlotRanchGZ9 NumberOfZombies = "3" Rotation = "1.2" SpawnPoint = "5.861,-1.610,-156.590" ZombieType = "zombie_gas" cMissionSpawnZombie SlotRanchGZ10 NumberOfZombies = "1" Rotation = "-0.7" SpawnPoint = "4.778,-1.610,-159.102" ZombieType = "zombie_gas" cMissionSpawnZombie SlotRanchGZ11 NumberOfZombies = "2" Rotation = "-1.2" SpawnPoint = "13.322,-1.610,-157.136" ZombieType = "zombie_gas" cMissionSpawnZombie SlotRanchGZ12 NumberOfZombies = "3" Rotation = "0.2" SpawnPoint = "61.115,-1.620,-196.903" ZombieType = "zombie_gas" cMissionSpawnZombie SlotRanchGZ13 NumberOfZombies = "2" Rotation = "-1.5" SpawnPoint = "61.608,-1.620,-194.009" ZombieType = "zombie_gas" cMissionSpawnZombie SlotRanchGZ14 NumberOfZombies = "3" Rotation = "-0.7" SpawnPoint = "40.166,-1.620,-207.879" ZombieType = "zombie_gas" cMissionSpawnZombie SlotRanchGZ15 NumberOfZombies = "1" Rotation = "0.7" SpawnPoint = "37.684,-1.620,-205.823" ZombieType = "zombie_gas" cMissionSpawnZombie SlotRanchGZ16 NumberOfZombies = "3" Rotation = "0.9" SpawnPoint = "77.022,-1.620,-237.502" ZombieType = "zombie_gas" cMissionSpawnZombie SlotRanchGZ17 NumberOfZombies = "2" Rotation = "1.9" SpawnPoint = "78.832,-1.620,-237.142" ZombieType = "zombie_gas" cMissionLevelReady Fortune_Exterior_GAS LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionZombieFactory w_arena_gas Amount0 = "3" ClumpDiameter = "1.5" ClumpDiameterDelta = "1" ClumpNoise = "2" ClumpSize = "3" PercentClump = "100" Type0 = "zombie_gas" ZombieWarehouseName = "w_arena" cMissionZombieFactory w_arena_plaza_Gas Amount0 = "3" ClumpDiameter = "1" ClumpDiameterDelta = "1" ClumpNoise = "2" ClumpSize = "3" PercentClump = "100" Type0 = "zombie_gas" ZombieWarehouseName = "ArenaPlaza" cMissionZombieFactory w_south_strip_gas Amount0 = "3" ClumpDiameter = "1" ClumpDiameterDelta = "1" ClumpNoise = "2" ClumpSize = "3" PercentClump = "100" Type0 = "zombie_gas" ZombieWarehouseName = "w_south_strip" cMissionZombieFactory C_SouthStrip_gas Amount0 = "3" ClumpDiameter = "1" ClumpDiameterDelta = "1" ClumpNoise = "2" ClumpSize = "3" PercentClump = "100" Type0 = "zombie_gas" ZombieWarehouseName = "C_SouthStrip" cMissionZombieFactory Breach_Gas Amount0 = "3" ClumpDiameter = "1" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "3" PercentClump = "100" Type0 = "zombie_gas" ZombieWarehouseName = "Breach_Exterior" cMissionZombieFactory N_StripMid_Gas Amount0 = "3" ClumpDiameter = "1" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "3" NumVertex = "7" PercentClump = "100" Type0 = "zombie_gas" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "N_Strip_Mid" cMissionZombieFactory N_Strip_Park_Gas Amount0 = "3" ClumpDiameter = "1.5" ClumpDiameterDelta = "1" ClumpNoise = "2" ClumpSize = "3" NumVertex = "7" PercentClump = "100" Type0 = "zombie_gas" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "N_Strip_To_Park" cMissionZombieFactory N_StripEnd_Gas Amount0 = "3" ClumpDiameter = "1" ClumpDiameterDelta = "1" ClumpNoise = "2" ClumpSize = "3" NumVertex = "7" PercentClump = "100" Type0 = "zombie_gas" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "N_Strip_End" cMissionZombieFactory N_Strip_Gas Amount0 = "3" ClumpDiameter = "1.5" ClumpDiameterDelta = "1" ClumpNoise = "2" ClumpSize = "3" PercentClump = "100" Type0 = "zombie_gas" ZombieWarehouseName = "N_Strip" cMissionZombieFactory N_StripKerboom_Gas Amount0 = "3" ClumpDiameter = "1.5" ClumpDiameterDelta = "1" ClumpNoise = "2" ClumpSize = "3" NumVertex = "7" PercentClump = "100" Type0 = "zombie_gas" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "N_Strip_Kerboom" cMissionLevelReady Fortune_Exterior_D_4 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionAdjustZombieTuning fortune_exterior9 MaxAttractorsForSurvivor = "0" MaxNumUpdatingZombies = "100" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.30" cMissionZombieFactory w_park_Atlantica8 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "FortunePark_Atlantica" cMissionZombieFactory w_park_Atlantica_Ent8 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Atlantica_Ent" cMissionZombieFactory w_park_Huxley8 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "20" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "FortunePark_Huxley" cMissionZombieFactory w_park_Northstrip8 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "FortunePark_NorthStrip" cMissionZombieFactory w_park_RoyalFlush8 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_cocktaildress" Type3 = "zombie_skinny_female" ZombieWarehouseName = "FortunePark_RoyalFlush" cMissionZombieFactory RF_Ent_Grad9 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_cocktaildress" ZombieWarehouseName = "RF_Ent_Grad" cMissionZombieFactory Hux_Ent_Grad8 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Huxley_Ent_Grad" cMissionZombieFactory w_park_Southstrip8 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "FortunePark_SouthStrip" cMissionZombieFactory w_park_FortunePark12 Amount0 = "15" Amount1 = "15" Amount2 = "15" Amount3 = "3" Amount4 = "15" ClumpDiameter = "4" ClumpDiameterDelta = "2" ClumpNoise = "3" ClumpSize = "11" PercentClump = "40" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_cocktaildress" Type4 = "zombie_gas" ZombieWarehouseName = "FortunePark_Park" cMissionZombieFactory w_park_FortunePark13 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "2" ClumpNoise = "3" ClumpSize = "11" PercentClump = "40" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_cocktaildress" ZombieWarehouseName = "FortunePark_Gateway" cMissionZombieFactory w_arena4 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "5" ClumpDiameterDelta = "4" ClumpNoise = "3" ClumpSize = "8" PercentClump = "30" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "w_arena" cMissionZombieFactory w_arenadoors8 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "5" ClumpDiameterDelta = "4" ClumpNoise = "3" ClumpSize = "8" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "ArenaDoors" cMissionZombieFactory w_arena_PROTEST5 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "8" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "w_arena_PROTEST" cMissionZombieFactory w_arena_plaza8 Amount0 = "15" Amount1 = "15" Amount2 = "3" Amount3 = "15" ClumpDiameter = "2" ClumpDiameterDelta = "2.0" ClumpNoise = "2" ClumpSize = "11" PercentClump = "70" PercentQueen = "0.01" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_gas" ZombieWarehouseName = "ArenaPlaza" cMissionZombieFactory w_south_strip4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "1" ClumpNoise = "2" ClumpSize = "8" PercentClump = "70" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_gas" ZombieWarehouseName = "w_south_strip" cMissionZombieFactory w_south_strip_Fountain9 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Fountain" cMissionZombieFactory w_south_strip_Fountain_actual8 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "FountainActual" cMissionZombieFactory w_south_strip_AmericanaEntrance8 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1" ClumpNoise = "1" ClumpSize = "11" PercentClump = "10" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Americana_Entrance" cMissionZombieFactory w_south_strip_MOES8 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1" ClumpNoise = "1" ClumpSize = "11" PercentClump = "60" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthStrip_MOES" cMissionZombieFactory w_south_strip_VENTURE8 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthStrip_VENTURE" cMissionZombieFactory w_south_strip_JUGGZ8 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1" ClumpNoise = "1" ClumpSize = "11" PercentClump = "80" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthStrip_JUGGZ2" cMissionZombieFactory w_south_strip_ROSIES8 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1" ClumpNoise = "1" ClumpSize = "11" PercentClump = "60" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthStrip_ROSIES" cMissionZombieFactory w_south_strip_KILBRIDES8 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1" ClumpNoise = "1" ClumpSize = "11" PercentClump = "40" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthStrip_KILBRIDES" cMissionZombieFactory C_SouthStrip5 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "7" PercentClump = "70" PercentQueen = "0.5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "C_SouthStrip" cMissionZombieFactory C_SouthStrip_STAIRS8 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "C_SouthStrip_STAIRS" cMissionZombieFactory N_Strip8 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "2.0" ClumpNoise = "2" ClumpSize = "8" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "N_Strip" cMissionZombieFactory N_StripEnd11 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "2" ClumpNoise = "4" ClumpSize = "10" NumVertex = "7" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_cocktaildress" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "N_Strip_End" cMissionZombieFactory N_StripEnd_6 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "2" ClumpNoise = "4" ClumpSize = "10" NumVertex = "7" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_cocktaildress" Type3 = "zombie_skinny_female" Type4 = "zombie_gas" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "N_Strip_End_2" cMissionZombieFactory N_StripYucatan_Entrance4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "2" ClumpNoise = "4" ClumpSize = "10" NumVertex = "7" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_cocktaildress" Type3 = "zombie_skinny_female" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "Entrance_Blockers1" cMissionZombieFactory N_StripBehindTrailer4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "2" ClumpNoise = "3" ClumpSize = "5" NumVertex = "7" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_cocktaildress" Type3 = "zombie_skinny_female" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "N_Strip_BehindTrailer" cMissionZombieFactory Luaii_Wauii4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_cocktaildress" Type4 = "zombie_gas" ZombieWarehouseName = "Luaii_Wauwii" cMissionZombieFactory N_Strip_Park9 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" NumVertex = "7" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_cocktaildress" Type3 = "zombie_skinny_female" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "N_Strip_To_Park" cMissionZombieFactory N_StripMid9 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "4" ClumpSize = "7" NumVertex = "7" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_cocktaildress" Type3 = "zombie_skinny_female" Type4 = "zombie_gas" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "N_Strip_Mid" cMissionZombieFactory N_StripKerboom5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "1.0" ClumpNoise = "4" ClumpSize = "12" NumVertex = "7" PercentClump = "80" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_cocktaildress" Type3 = "zombie_skinny_female" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "N_Strip_Kerboom" cMissionZombieFactory N_StripWalks9 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_cocktaildress" Type3 = "zombie_skinny_female" ZombieWarehouseName = "North_Strip_Walks" cMissionZombieFactory N_Strip_Shamrock_Casino8 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Shamrocks" cMissionZombieFactory N_Strip_PubOGold8 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" ZombieWarehouseName = "Stripclub" cMissionZombieFactory CashGordans9 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_cocktaildress" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "CashGordans" cMissionZombieFactory Breach4 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Breach_Exterior" cMissionZombieFactory Breach_BlendCrowd4 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "5" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Breach_Exterior_Blend" cMissionZombieFactory Food_Barn2 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Food_Barn" cMissionLevelReady Royal_Flush_Plaza_Day_4 LevelName = "LEVEL_ROYAL_FLUSH" cMissionAdjustZombieTuning RoyalFlushDay9 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory ExteriorVista7 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Exterior_Vista" cMissionZombieFactory RF_AVista7 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" ZombieWarehouseName = "RF_Americana_Vista" cMissionZombieFactory RoyalFlush_Fortune_Exit6 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_gas" ZombieWarehouseName = "FortuneExt_Exit" cMissionZombieFactory RoyalFlush_Americana_Exit6 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "1.0" ClumpNoise = "4" ClumpSize = "10" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Americana_Exit" cMissionZombieFactory RoyalFlush_SB_Exit6 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "SlotBarn_Exit" cMissionZombieFactory RoyalFlush_Stairs12 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "8" PercentClump = "80" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Stairs" cMissionZombieFactory RoyalFlush_Halls14 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "8" PercentClump = "70" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "W_Royal_Halls2" cMissionZombieFactory RoyalFlush_Halls6 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "5" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "8" PercentClump = "70" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "W_Royal_Halls" cMissionZombieFactory RoyalFlush_UpperSportsCar7 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "3" ClumpNoise = "4" ClumpSize = "10" PercentClump = "50" PercentQueen = "2.5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "RoyalFlush_Upper_SportsCar" cMissionZombieFactory RoyalFlush_UpperDice6 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "5" ClumpDiameterDelta = "2" ClumpNoise = "2" ClumpSize = "10" PercentClump = "20" PercentQueen = "2.5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "RoyalFlush_Upper_Dice" cMissionZombieFactory RoyalFlush_UpperHall Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "5" ClumpDiameterDelta = "2" ClumpNoise = "2" ClumpSize = "10" PercentClump = "20" PercentQueen = "2.5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "UpperHall" cMissionZombieFactory RoyalFlush_SportsCar6 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "5" ClumpDiameterDelta = "2" ClumpNoise = "2" ClumpSize = "10" PercentClump = "70" PercentQueen = "2.5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "RoyalFlush_SportsCar" cMissionZombieFactory RoyalFlush_Dice6 Amount0 = "15" Amount1 = "15" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "2" ClumpNoise = "4" ClumpSize = "16" PercentClump = "30" PercentQueen = "5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "RoyalFlush_Dice" cMissionZombieFactory RoyalFlush_Coffee6 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1" ClumpNoise = "3" ClumpSize = "10" PercentClump = "20" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "RoyalFlush_Coffee" cMissionSpawnZombie GasZombie NumberOfZombies = "2" Rotation = "2.3" SpawnPoint = "-276.067,-1.552,-74.722" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie14 NumberOfZombies = "3" Rotation = "0.7" SpawnPoint = "-276.244,-1.552,-70.022" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie1 NumberOfZombies = "3" Rotation = "-0.4" SpawnPoint = "-234.000,-1.552,-84.670" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie2 NumberOfZombies = "2" Rotation = "-2.8" SpawnPoint = "-235.956,-1.552,-86.609" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie3 NumberOfZombies = "3" Rotation = "-1.7" SpawnPoint = "-202.458,-1.552,-108.592" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie4 NumberOfZombies = "2" Rotation = "1" SpawnPoint = "-203.521,-1.552,-118.810" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie5 NumberOfZombies = "2" Rotation = "-3.1" SpawnPoint = "-163.224,-1.551,-121.588" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie6 NumberOfZombies = "2" Rotation = "-0.8" SpawnPoint = "-161.618,-1.551,-119.904" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie7 NumberOfZombies = "2" Rotation = "3" SpawnPoint = "-149.374,-1.551,-91.943" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie8 NumberOfZombies = "2" Rotation = "-1.5" SpawnPoint = "-146.567,-1.551,-94.741" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie9 NumberOfZombies = "3" Rotation = "-0.8" SpawnPoint = "-111.385,-1.552,-69.156" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie10 NumberOfZombies = "3" Rotation = "-3.1" SpawnPoint = "-122.891,-1.552,-60.196" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie11 NumberOfZombies = "3" Rotation = "1.7" SpawnPoint = "-94.759,-1.552,-79.622" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie16 NumberOfZombies = "2" Rotation = "-0.3" SpawnPoint = "-92.393,-1.552,-77.766" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie12 NumberOfZombies = "3" Rotation = "-2.7" SpawnPoint = "-174.343,-1.551,-98.536" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie13 NumberOfZombies = "2" Rotation = "2.1" SpawnPoint = "-175.644,-1.551,-96.882" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie15 NumberOfZombies = "2" Rotation = "2.2" SpawnPoint = "-114.388,-1.552,-40.710" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie17 NumberOfZombies = "3" Rotation = "-3" SpawnPoint = "-123.667,5.955,-76.159" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie18 NumberOfZombies = "3" Rotation = "-1.1" SpawnPoint = "-127.187,5.942,-72.206" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie19 NumberOfZombies = "2" Rotation = "-1.7" SpawnPoint = "-102.353,5.947,-37.950" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie20 NumberOfZombies = "2" Rotation = "1.7" SpawnPoint = "-106.245,5.942,-48.002" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie21 NumberOfZombies = "2" Rotation = "1.7" SpawnPoint = "-153.809,5.962,-95.641" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie22 NumberOfZombies = "2" Rotation = "0.4" SpawnPoint = "-146.911,5.962,-101.721" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie23 NumberOfZombies = "4" Rotation = "0.7" SpawnPoint = "-186.573,5.955,-125.260" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie24 NumberOfZombies = "3" Rotation = "-2.3" SpawnPoint = "-147.432,-1.551,-123.074" ZombieType = "zombie_gas" cMissionLevelReady South_Plaza_Day_4 LevelName = "LEVEL_SOUTH_PLAZA" cMissionAdjustZombieTuning SP_Day8 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory SouthPlaza_Mall7 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "6" PercentClump = "60" PercentQueen = "3" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthPlaza_Mall" cMissionZombieFactory SouthPlaza_Gated7 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthPlaza_Gated" cMissionZombieFactory SouthPlaza_Hotel_to_Exterior4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_gas" ZombieWarehouseName = "South_Plaza_HoteltoExterior" cMissionZombieFactory SouthPlaza_Mall_Plaza7 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "6" PercentClump = "40" PercentQueen = "5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthPlaza_Mall_Plaza2" cMissionZombieFactory SouthPlaza_Hall_9 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthPlaza_Hall_2" cMissionZombieFactory SouthPlaza_Density7 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" PercentQueen = "2.5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Density" cMissionZombieFactory SouthPlaza_Hotel7 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" ZombieWarehouseName = "SouthPlaza_Hotel" cMissionZombieFactory SouthPlaza_HotelEntrance7 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "2" PercentClump = "70" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" ZombieWarehouseName = "SouthPlaza_HotelEntrance" cMissionZombieFactory SouthPlaza_ArenaEntrance3 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "2" PercentClump = "30" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" ZombieWarehouseName = "SouthPlaza_ArenaEntrance" cMissionSpawnZombie GasZombie49 NumberOfZombies = "4" Rotation = "2.6" SpawnPoint = "-368.556,-7.428,148.938" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie50 NumberOfZombies = "3" Rotation = "-2.6" SpawnPoint = "-339.889,-7.427,170.409" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie51 NumberOfZombies = "3" Rotation = "1.6" SpawnPoint = "-336.395,-7.427,174.218" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie52 NumberOfZombies = "3" Rotation = "1.9" SpawnPoint = "-298.969,-7.423,145.831" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie53 NumberOfZombies = "3" Rotation = "-1.1" SpawnPoint = "-295.425,-7.423,147.902" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie54 NumberOfZombies = "3" Rotation = "2.0" SpawnPoint = "-273.395,-7.422,118.251" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie55 NumberOfZombies = "2" Rotation = "-2.5" SpawnPoint = "-265.919,-7.422,149.437" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie56 NumberOfZombies = "3" Rotation = "-0.4" SpawnPoint = "-270.168,-7.422,121.014" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie57 NumberOfZombies = "3" Rotation = "0.9" SpawnPoint = "-244.439,-7.421,96.933" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie58 NumberOfZombies = "2" Rotation = "2.8" SpawnPoint = "-241.719,-7.421,102.919" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie59 NumberOfZombies = "3" Rotation = "1.2" SpawnPoint = "-219.296,-7.421,68.844" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie60 NumberOfZombies = "2" Rotation = "-0.1" SpawnPoint = "-221.430,-7.354,68.791" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie61 NumberOfZombies = "3" Rotation = "-2.6" SpawnPoint = "-198.402,-7.421,78.078" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie62 NumberOfZombies = "2" Rotation = "-0.8" SpawnPoint = "-200.233,-7.421,82.045" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie63 NumberOfZombies = "3" Rotation = "2.9" SpawnPoint = "-169.128,-6.402,62.457" ZombieType = "zombie_gas" cMissionSpawnZombie GasZombie64 NumberOfZombies = "3" Rotation = "-0.2" SpawnPoint = "-173.378,-6.405,33.512" ZombieType = "zombie_gas" cMissionLevelReady Palisades_Day_4 LevelName = "LEVEL_PALISADES" cMissionAdjustZombieTuning palisades5 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory Atlantica_Exit4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "8" PercentClump = "25" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_Atlantia_Exit" cMissionZombieFactory Palisades_South_Atrium_F9 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "8" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_South_Atrium_F1" cMissionZombieFactory Palisades_South_Atrium_F10 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "6" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_South_Atrium_F2" cMissionZombieFactory Palisades_S_Atrium_P202_Esca4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "2" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_S_Atrium_P202_Esca" cMissionZombieFactory Palisades_S_Atrium_P217_Esca4 Amount0 = "3" Amount1 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" ZombieWarehouseName = "Palisades_S_Atrium_P217_Esca" cMissionZombieFactory Palisades_S_Atrium_P205 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_S_Atrium_P201" cMissionZombieFactory Palisades_S_Atrium_P222 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_S_Atrium_P218" cMissionZombieFactory Palisades_S_Atrium_Slots_Hallway4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "Palisades_S_Atrium_Slots_Hallway" cMissionZombieFactory Palisades_Grotto_F1_South4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.5" ClumpNoise = "4" ClumpSize = "8" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "Palisades_Grotto_F1_South" cMissionZombieFactory Palisades_N_Atrium_Slots_Hallway4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "6" PercentClump = "75" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "Palisades_N_Atrium_Slots_Hallway" cMissionZombieFactory Palisades_North_Atrium_F1_Boundary4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.5" ClumpNoise = "2" ClumpSize = "5" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "Palisades_North_Atrium_F1_Boundary" cMissionZombieFactory Palisades_North_Atrium_F1_Center4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.5" ClumpNoise = "2" ClumpSize = "5" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "Palisades_North_Atrium_F1_Center" cMissionZombieFactory Palisades_North_Atrium_F1_Yuc_Exit4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "4" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "Palisades_North_Atrium_F1_Yuc_Exit" cMissionZombieFactory Palisades_Grotto_F2_East4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "6" PercentClump = "100" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "Palisades_Grotto_F2_East" cMissionZombieFactory Palisades_Grotto_F2_West4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "6" PercentClump = "100" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "Palisades_Grotto_F2_West" cMissionZombieFactory Palisades_North_Atrium_F6 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "100" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_North_Atrium_F2" cMissionZombieFactory Grotto3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Grotto" cMissionSpawnZombie GZ35 NumberOfZombies = "2" Rotation = "-2.6" SpawnPoint = "227.161,-0.551,-188.422" ZombieType = "zombie_gas" cMissionSpawnZombie GZ34 NumberOfZombies = "3" Rotation = "0.9" SpawnPoint = "228.264,-0.551,-187.831" ZombieType = "zombie_gas" cMissionSpawnZombie GZ33 NumberOfZombies = "1" Rotation = "2.7" SpawnPoint = "226.516,-0.553,-174.054" ZombieType = "zombie_gas" cMissionSpawnZombie GZ32 NumberOfZombies = "3" Rotation = "-1.6" SpawnPoint = "237.203,-0.559,-167.532" ZombieType = "zombie_gas" cMissionSpawnZombie GZ31 NumberOfZombies = "2" Rotation = "2.7" SpawnPoint = "211.915,-0.552,-152.049" ZombieType = "zombie_gas" cMissionSpawnZombie GZ30 NumberOfZombies = "3" Rotation = "-3.0" SpawnPoint = "210.543,-0.553,-144.956" ZombieType = "zombie_gas" cMissionSpawnZombie GZ29 NumberOfZombies = "2" Rotation = "1.6" SpawnPoint = "174.823,-0.553,-130.830" ZombieType = "zombie_gas" cMissionSpawnZombie GZ28 NumberOfZombies = "1" Rotation = "0.2" SpawnPoint = "162.094,-0.557,-100.374" ZombieType = "zombie_gas" cMissionSpawnZombie GZ27 NumberOfZombies = "3" Rotation = "-3.1" SpawnPoint = "146.618,-0.557,-85.569" ZombieType = "zombie_gas" cMissionSpawnZombie GZ26 NumberOfZombies = "3" Rotation = "3.0" SpawnPoint = "143.285,-0.560,-72.068" ZombieType = "zombie_gas" cMissionSpawnZombie GZ25 NumberOfZombies = "1" Rotation = "1.8" SpawnPoint = "182.349,-0.552,-88.173" ZombieType = "zombie_gas" cMissionSpawnZombie GZ24 NumberOfZombies = "2" Rotation = "-0.6" SpawnPoint = "201.771,-0.553,-101.564" ZombieType = "zombie_gas" cMissionSpawnZombie GZ39 NumberOfZombies = "3" Rotation = "-3.1" SpawnPoint = "217.491,-0.551,-123.740" ZombieType = "zombie_gas" cMissionSpawnZombie GZ38 NumberOfZombies = "3" Rotation = "2.5" SpawnPoint = "255.294,6.928,-156.812" ZombieType = "zombie_gas" cMissionSpawnZombie GZ37 NumberOfZombies = "0.4" Rotation = "2.8" SpawnPoint = "159.458,6.929,-122.093" ZombieType = "zombie_gas" cMissionSpawnZombie GZ36 NumberOfZombies = "2" Rotation = "-0.5" SpawnPoint = "226.129,6.931,-121.182" ZombieType = "zombie_gas" cMissionSpawnZombie GZ40 NumberOfZombies = "3" Rotation = "-0.9" SpawnPoint = "127.305,6.928,-40.402" ZombieType = "zombie_gas" cMissionSpawnZombie GZ41 NumberOfZombies = "2" Rotation = "-2.8" SpawnPoint = "126.098,6.928,-38.522" ZombieType = "zombie_gas" cMissionSpawnZombie GZ42 NumberOfZombies = "3" Rotation = "1.5" SpawnPoint = "124.741,6.928,-39.476" ZombieType = "zombie_gas" cMissionSpawnZombie GZ43 NumberOfZombies = "2" Rotation = "-0.2" SpawnPoint = "126.306,6.928,-40.899" ZombieType = "zombie_gas" cMissionSpawnZombie GZ44 NumberOfZombies = "3" Rotation = "2.3" SpawnPoint = "251.681,-0.543,-179.735" ZombieType = "zombie_gas" cMissionSpawnZombie GZ45 NumberOfZombies = "3" Rotation = "0.2" SpawnPoint = "253.393,-0.543,-181.235" ZombieType = "zombie_gas" cMissionSpawnZombie GZ46 NumberOfZombies = "3" Rotation = "-1.7" SpawnPoint = "253.950,-0.543,-179.675" ZombieType = "zombie_gas" cMissionLevelReady Underground_Day4 LevelName = "LEVEL_UNDERGROUND" cMissionAdjustZombieTuning DEFAULT7 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory x2149 Amount0 = "15" Amount1 = "15" Amount2 = "15" Amount3 = "15" Amount4 = "15" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "10" IgnoreAction = "true" PercentClump = "30" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" Type4 = "zombie_gas" ZombieWarehouseName = "Innertunnels" cMissionZombieFactory x2137 Amount0 = "3" Amount1 = "3" Amount2 = "15" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "6" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_gas" ZombieWarehouseName = "W_Underground_Track" cMissionZombieFactory x2138 Amount0 = "3" Amount1 = "3" Amount2 = "15" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "6" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_gas" ZombieWarehouseName = "W_Underground_Track" cMissionZombieFactory x2139 Amount0 = "3" Amount1 = "3" Amount2 = "15" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "6" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_gas" ZombieWarehouseName = "W_Underground_Track" cMissionZombieFactory x2140 Amount0 = "3" Amount1 = "3" Amount2 = "15" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "6" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_gas" ZombieWarehouseName = "W_Underground_Track" cMissionZombieFactory x2116 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "0" ClumpSize = "0" PercentClump = "0" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_gas" ZombieWarehouseName = "W_Underground_Loadingbay1" cMissionZombieFactory x2117 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "0" ClumpNoise = "0" ClumpSize = "0" PercentClump = "0" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_gas" ZombieWarehouseName = "W_Underground_Loadingbay2" cMissionZombieFactory x2118 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "0" ClumpSize = "0" PercentClump = "0" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_gas" ZombieWarehouseName = "W_Underground_Loadingbay3" cMissionZombieFactory x2121 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "0" ClumpSize = "0" IgnoreAction = "false" PercentClump = "0" PercentQueen = "0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_gas" ZombieWarehouseName = "W_Underground_Loadingbay0" cMissionZombieFactory Boykin_Warehouse1 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "3" PercentClump = "25" PercentGas = "5" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Boykin_Warehouse" cMissionZombieFactory Boykin_LoadingBay1 Amount0 = "3" Amount1 = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "3" PercentClump = "25" Type0 = "zombie_skinny" Type1 = "zombie_skinny" ZombieWarehouseName = "Boykin_LoadingBayEnt" cMissionLevelReady Atlantica_Casino_Day4 LevelName = "LEVEL_ATLANTICA_CASINO" cMissionZombieFactory Atlantica_FEx3 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "8" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_gas" Type2 = "zombie_skinny" ZombieWarehouseName = "w_Atlantica_FEx" cMissionZombieFactory Atlantica_Slots3 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_gas" Type2 = "zombie_skinny" ZombieWarehouseName = "w_Atlantica_Slots" cMissionZombieFactory Atlantica_PM3 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "1" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "8" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_gas" Type2 = "zombie_skinny" ZombieWarehouseName = "w_Atlantica_PM" cMissionZombieFactory Atlantica_Entrance6 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "8" PercentClump = "10" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_gas" ZombieWarehouseName = "w_Atlantica_Entrance" cMissionZombieFactory Atlantica_Entrance7 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "10" PercentClump = "25" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_gas" ZombieWarehouseName = "w_Atlantica_EntranceFiller" cMissionZombieFactory Atlantica_Tables3 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "0" ClumpDiameterDelta = "1.0" ClumpNoise = "0" ClumpSize = "0" PercentClump = "0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_gas" ZombieWarehouseName = "w_Atlantica_Tables" cMissionAdjustZombieTuning DEFAULT15 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionLevelReady UndergroundElevators5 LevelName = "LEVEL_UNDERGROUND" cMissionZombieFactory x2173 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Stair_1" cMissionZombieFactory x2174 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Stair_2" cMissionZombieFactory x2175 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Stair_3" cMissionZombieFactory x2170 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "25" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Stair_4" cMissionZombieFactory x2176 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "foyer_2" cMissionZombieFactory x2177 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "foyer_3" cMissionLevelReady Yucutan_Day6 LevelName = "LEVEL_YUCATAN_CASINO" cMissionAdjustZombieTuning DEFAULT14 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory w_Yucatan_Walkways_F12 Amount0 = "15" Amount1 = "15" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "2" ClumpNoise = "3" ClumpSize = "11" PercentClump = "35" PercentQueen = "3" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_showgirl" Type4 = "zombie_gas" ZombieWarehouseName = "w_Yucatan_Walkways" cMissionZombieFactory w_Yucatan_Walkways_F13 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "10" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "11" PercentClump = "50" PercentQueen = "5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_showgirl" Type4 = "zombie_gas" ZombieWarehouseName = "w_Yucatan_Walkways_SSentrance" cMissionZombieFactory w_Yucatan_NStrip_Exit_F12 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_showgirl" Type4 = "zombie_gas" ZombieWarehouseName = "w_Yucatan_NStrip_Exit" cMissionZombieFactory w_Yucatan_NStrip_Exit_F13 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "w_Yucatan_NStrip_Exit_Grad1" cMissionZombieFactory w_Yucatan_NStrip_Exit2_F6 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_showgirl" ZombieWarehouseName = "w_Yucatan_NStrip_Exit_Grad" cMissionZombieFactory w_Yucatan_Slots_F8 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "3" PercentClump = "50" PercentQueen = "5" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_showgirl" Type3 = "zombie_skinny" Type4 = "zombie_gas" ZombieWarehouseName = "w_Yucatan_Slots" cMissionZombieFactory w_Yucatan_Rug6 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_showgirl" Type3 = "zombie_skinny" Type4 = "zombie_gas" ZombieWarehouseName = "w_Yucatan_Rug" cMissionZombieFactory w_Yucatan_Palisades_exit6 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_gas" ZombieWarehouseName = "w_Yucatan_Exit_Palisades" cMissionZombieFactory w_Yucatan_FoodBarn_exit6 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_gas" ZombieWarehouseName = "w_Yucatan_Exit_FoodBarn" cMissionZombieFactory w_Yucatan_FoodBarn_exitdoors6 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "w_Yucatan_Exit_FoodBarndoors" cMissionZombieFactory HotelReception4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "5" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_showgirl" Type4 = "zombie_gas" ZombieWarehouseName = "HotelReception" cMissionZombieFactory Shoal_Entry3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_showgirl" Type3 = "zombie_skinny" ZombieWarehouseName = "w_Yucatan_Shoal" cMissionZombieFactory w_Yucatan_Shoal_Interior2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "40" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_showgirl" ZombieWarehouseName = "w_Yucatan_Shoal_Interior" cMissionSendCommandToProp CloseDoors7 PropCommand = "9" PropName = "NightClubDoor" cMissionSendCommandToProp CloseDoors6 PropCommand = "10" PropName = "NightClubDoor1" cMissionLevelReady FortuneExterior2 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSpawnZombie Soldier1 NumberOfZombies = "1" Rotation = "2.8" SpawnPoint = "-48.878,-1.497,20.159" SpawnWithItem = "M16" ZombieType = "zombie_soldier" cMissionSpawnZombie Soldier2 NumberOfZombies = "1" Rotation = "-0.1" SpawnPoint = "-47.408,-1.497,16.165" SpawnWithItem = "M16" ZombieType = "zombie_soldier" cMissionSpawnZombie Soldier3 NumberOfZombies = "1" Rotation = "2.2" SpawnPoint = "-49.965,-1.497,11.021" SpawnWithItem = "M16" ZombieType = "zombie_soldier" cMissionSpawnZombie Soldier4 NumberOfZombies = "1" Rotation = "1.1" SpawnPoint = "-42.604,-1.497,16.796" SpawnWithItem = "Grenade" ZombieType = "zombie_soldier" cMissionSpawnZombie Soldier5 NumberOfZombies = "1" Rotation = "-1.0" SpawnPoint = "-36.525,-1.497,-1.605" SpawnWithItem = "M16" ZombieType = "zombie_soldier" cMissionSpawnZombie Soldier6 NumberOfZombies = "1" Rotation = "-0.4" SpawnPoint = "-34.287,-1.497,2.506" SpawnWithItem = "M16" ZombieType = "zombie_soldier" cMissionSpawnZombie Soldier7 NumberOfZombies = "1" Rotation = "1.4" SpawnPoint = "-31.265,-1.497,-0.937" SpawnWithItem = "M16" ZombieType = "zombie_soldier" cMissionSpawnZombie Soldier8 NumberOfZombies = "1" Rotation = "1.7" SpawnPoint = "-31.339,-1.497,-4.805" SpawnWithItem = "M16" ZombieType = "zombie_soldier" cMissionSpawnZombie Soldier9 NumberOfZombies = "1" Rotation = "-1.9" SpawnPoint = "-27.682,0.546,-46.084" SpawnWithItem = "M16" ZombieType = "zombie_soldier" cMissionSpawnZombie Soldier10 NumberOfZombies = "1" Rotation = "-0.8" SpawnPoint = "-28.718,0.546,-43.009" SpawnWithItem = "M16" ZombieType = "zombie_soldier" cMissionSpawnZombie Soldier11 NumberOfZombies = "1" Rotation = "-0.4" SpawnPoint = "-27.132,0.543,-39.070" SpawnWithItem = "Grenade" ZombieType = "zombie_soldier" cMissionSpawnZombie Soldier12 NumberOfZombies = "1" Rotation = "1.3" SpawnPoint = "-23.043,0.543,-43.782" SpawnWithItem = "M16" ZombieType = "zombie_soldier" cMissionSpawnZombie Soldier13 NumberOfZombies = "1" Rotation = "-0.4" SpawnPoint = "-2.467,0.543,-75.271" SpawnWithItem = "M16" ZombieType = "zombie_soldier" cMissionSpawnZombie Soldier14 NumberOfZombies = "1" Rotation = "-1.1" SpawnPoint = "-3.964,0.543,-79.461" SpawnWithItem = "M16" ZombieType = "zombie_soldier" cMissionSpawnZombie Soldier15 NumberOfZombies = "1" Rotation = "2.0" SpawnPoint = "-1.572,0.543,-79.996" SpawnWithItem = "M16" ZombieType = "zombie_soldier" cMissionLevelReady NorthStrip_Drop4 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSpawnZombie Stripper16 NumberOfZombies = "1" Rotation = "-2.7" SpawnPoint = "53.444,0.698,-76.625" SpawnWithItem = "BobsToy" ZombieType = "zombie_kitty" cMissionSpawnZombie Stripper17 NumberOfZombies = "1" Rotation = "-2.0" SpawnPoint = "59.881,0.705,-79.828" ZombieType = "zombie_kitty" cMissionSpawnZombie Stripper18 NumberOfZombies = "1" Rotation = "-0.8" SpawnPoint = "63.291,0.702,-88.426" ZombieType = "zombie_kitty" cMissionSpawnZombie Stripper19 NumberOfZombies = "1" Rotation = "0.5" SpawnPoint = "52.861,0.702,-84.256" ZombieType = "zombie_kitty"
DropTerminates[]
cMissionDefinition DropTerminates Duration = "270000" ExplicitStart = "true" MissionType = "11" StartTime = "14400" WaitUntilEnd = "true" cMissionLevelReady SouthPlazaHuxley LevelName = "LEVEL_SOUTH_PLAZA" cMissionSpawnZombie zombie_concierge1 NumberOfZombies = "1" Rotation = "-1.9" SpawnPoint = "-160.950,-6.407,64.623" ZombieType = "zombie_dealer" cMissionSpawnZombie zombie_concierge NumberOfZombies = "1" Rotation = "-2.9" SpawnPoint = "-156.913,-6.409,63.641" ZombieType = "zombie_dealer" cMissionSpawnZombie protester4 Rotation = "1.6" SpawnPoint = "-161.828,-5.811,58.327" SpawnWithItem = "ProtesterSign" ZombieType = "zombie_protester_female"
Day3[]
cMissionDefinition Day3 Duration = "86400" ExplicitStart = "true" IgnoreAction = "false" LevelName = "LEVEL_ROYAL_FLUSH" MissionType = "11" StartTime = "172800" WaitUntilEnd = "true" cMissionLevelReady Americana_Day3 LevelName = "LEVEL_AMERICANA_CASINO" cMissionAdjustZombieTuning AmericanaDay3 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory Dealer9 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" IgnoreAction = "false" NumberCocktailDressZombie0 = "4" NumberCopZombie0 = "0" NumberKelseyZombie0 = "1" NumberOfAlZombie0 = "1" NumberOfCherryZombie0 = "8" NumberOfDesZombie0 = "1" NumberOfFrankZombie0 = "1" NumberOfGradyZombie0 = "1" NumberOfJamalZombie0 = "1" NumberOfJamesZombie0 = "1" NumberOfJeremyZombie0 = "1" NumberRomanoZombie0 = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieCount = "21" ZombieWarehouseName = "Dealers" cMissionZombieFactory LevelGeneral9 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "4" IgnoreAction = "false" NumberCocktailDressZombie0 = "4" NumberCopZombie0 = "0" NumberKelseyZombie0 = "1" NumberOfAlZombie0 = "1" NumberOfCherryZombie0 = "8" NumberOfDesZombie0 = "1" NumberOfFrankZombie0 = "1" NumberOfGradyZombie0 = "1" NumberOfJamalZombie0 = "1" NumberOfJamesZombie0 = "1" NumberOfJeremyZombie0 = "1" NumberRomanoZombie0 = "1" PercentClump = "50" PercentQueen = "2.5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieCount = "21" ZombieWarehouseName = "Level_General" cMissionZombieFactory SlotAreas8 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "4" NumberCopZombie0 = "10" PercentClump = "60" PercentQueen = "5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieCount = "10" ZombieWarehouseName = "SlotAreas" cMissionZombieFactory AmericanaExit_FE2 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "8" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "AmericanaExits_FortuneExteriorDoors" cMissionZombieFactory ArenaExit4 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "2" ClumpNoise = "4" ClumpSize = "10" PercentClump = "70" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "ArenaExit" cMissionZombieFactory ArenaExit5 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "ArenaExit_2" cMissionZombieFactory Americana_Exits2 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "6" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "AmericanaExits" cMissionZombieFactory BennyJacks2 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" PercentQueen = "5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "BJFrontage" cMissionZombieFactory BennyJacksFiller4 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "BJFiller" cMissionZombieFactory AtriumToCasino2 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "5" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "5" PercentClump = "60" PercentQueen = "5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Atrium2Casino" cMissionZombieFactory SlotsBackWall2 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "5" PercentClump = "50" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SlotArea_Backwall" cMissionZombieFactory Arena_Vista3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Arena_Vista" cMissionLevelReady ArenaBackstage_Day3 LevelName = "LEVEL_ARENA_BACKSTAGE" cMissionAdjustZombieTuning AB_Day3 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory Arena_Exits3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "ArenaExits" cMissionZombieFactory BackstageZombies4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_tir" Type4 = "zombie_skinny_female" ZombieWarehouseName = "BackstageZombies" cMissionZombieFactory BaseofStairs_PO2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "6" ClumpSize = "12" PercentClump = "100" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_tir" Type4 = "zombie_skinny_female" ZombieWarehouseName = "BaseofStairs_PO" cMissionZombieFactory ArenaExitLevel_PO2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "ArenaExitLevel_PO" cMissionZombieFactory BackstageHorde_PO2 Amount0 = "15" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_tir" Type4 = "zombie_skinny_female" ZombieWarehouseName = "BackstageHorde_POutbreak" cMissionZombieFactory ArenaLobby_PO2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "11" PercentClump = "40" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "ArenaLobby_PostOutbreak" cMissionZombieFactory ArenaLobby_PO_Stairs2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_tir" Type4 = "zombie_skinny_female" ZombieWarehouseName = "ArenaLobby_PostOutbreak_Stairs" cMissionZombieFactory BackstageHall4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "4" PercentClump = "60" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_tir" Type4 = "zombie_skinny_female" ZombieWarehouseName = "BackstageHall" cMissionZombieFactory BackstageDoor_PO2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "4" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "Backstage_Door_PO" cMissionZombieFactory AmericanaHall2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "AmericanaHallFiller" cMissionZombieFactory SouthPlazaHall2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "SouthPlazaHallFiller" cMissionZombieFactory AmericanaPath_PO2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "4" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "AmericanaPath_PO" cMissionZombieFactory SouthPlazaPath_PO2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "4" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "SouthPlazaPath_PO" cMissionZombieFactory ArenaMainHall_PO2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "ArenaMainHall_PostOutbreak" cMissionZombieFactory SouthPlaza_Vista2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "SouthPlaza_Vista" cMissionZombieFactory Arena_FEx_View2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Arena_FEx_View" cMissionZombieFactory Americana_View4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Americana_View" cMissionLevelReady Atlantica_Casino_Day3 LevelName = "LEVEL_ATLANTICA_CASINO" cMissionZombieFactory Atlantica_FEx2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "8" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_showgirl" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "w_Atlantica_FEx" cMissionZombieFactory Atlantica_Slots2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_showgirl" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_dealer" ZombieWarehouseName = "w_Atlantica_Slots" cMissionZombieFactory Atlantica_PM2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "1" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "8" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_showgirl" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_dealer" ZombieWarehouseName = "w_Atlantica_PM" cMissionZombieFactory Atlantica_Entrance4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "8" PercentClump = "10" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_showgirl" ZombieWarehouseName = "w_Atlantica_Entrance" cMissionZombieFactory Atlantica_Entrance5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "10" PercentClump = "25" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_showgirl" ZombieWarehouseName = "w_Atlantica_EntranceFiller" cMissionZombieFactory Atlantica_Tables2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "0" ClumpDiameterDelta = "1.0" ClumpNoise = "0" ClumpSize = "0" PercentClump = "0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_showgirl" Type3 = "zombie_dealer" ZombieWarehouseName = "w_Atlantica_Tables" cMissionAdjustZombieTuning DEFAULT13 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionLevelReady FoodBarn_Day3 LevelName = "LEVEL_FOOD_BARN" cMissionZombieFactory Foodcourt_Walkway5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "5" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "6" PercentClump = "70" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_bertha" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "W_FoodCourt" cMissionZombieFactory Foodcourt_Proper5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "5" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "8" PercentClump = "70" PercentQueen = "2.5" Type0 = "zombie_skinny" Type1 = "zombie_bertha" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "W_Foodcourt_Playa" cMissionZombieFactory Foodcourt_Scatter3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "100" Type0 = "zombie_skinny" Type1 = "zombie_bertha" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Foodcourt_Scatter" cMissionZombieFactory Foodcourt_Stage3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "8" PercentClump = "80" PercentQueen = "2.5" Type0 = "zombie_skinny" Type1 = "zombie_bertha" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "W_Foodcourt_Stage" cMissionAdjustZombieTuning DEFAULT16 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory FC_YucatanHall6 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "10" PercentClump = "80" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_bertha" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "FC_YucatanHall" cMissionZombieFactory SlotBarn_Entire6 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "8" PercentClump = "30" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_bertha" ZombieWarehouseName = "W_SlotBarn" cMissionZombieFactory W_Nstrip_Exit2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_bertha" ZombieWarehouseName = "W_NStripExit" cMissionZombieFactory Slotbarn_RFVista4 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" ZombieWarehouseName = "SlotBarn_RFVista" cMissionZombieFactory FoodBarn_Ext_Vista2 Amount0 = "15" Amount1 = "15" Amount2 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "4" ClumpSize = "10" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Food_Barn_extVista" cMissionZombieFactory YucHall2 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "YucatanHall" cMissionSpawnZombie acetylene13 NumberOfZombies = "1" Rotation = "-0.8" SpawnPoint = "91.985,-1.616,-243.670" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionLevelReady Fortune_Exterior_Day_3 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionAdjustZombieTuning fortune_exterior6 MaxAttractorsForSurvivor = "0" MaxNumUpdatingZombies = "100" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.30" cMissionZombieFactory w_park_Atlantica5 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "FortunePark_Atlantica" cMissionZombieFactory w_park_Atlantica_Ent5 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Atlantica_Ent" cMissionZombieFactory w_park_Huxley5 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "20" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "FortunePark_Huxley" cMissionZombieFactory w_park_Northstrip5 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "FortunePark_NorthStrip" cMissionZombieFactory w_park_RoyalFlush5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_cocktaildress" Type3 = "zombie_skinny_female" ZombieWarehouseName = "FortunePark_RoyalFlush" cMissionZombieFactory RF_Ent_Grad6 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_cocktaildress" ZombieWarehouseName = "RF_Ent_Grad" cMissionZombieFactory Hux_Ent_Grad5 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Huxley_Ent_Grad" cMissionZombieFactory w_park_Southstrip5 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "FortunePark_SouthStrip" cMissionZombieFactory w_park_FortunePark8 Amount0 = "15" Amount1 = "15" Amount2 = "15" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "2" ClumpNoise = "3" ClumpSize = "11" PercentClump = "40" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_cocktaildress" ZombieWarehouseName = "FortunePark_Park" cMissionZombieFactory w_park_FortunePark9 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "2" ClumpNoise = "3" ClumpSize = "11" PercentClump = "40" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_cocktaildress" ZombieWarehouseName = "FortunePark_Gateway" cMissionZombieFactory w_arena2 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "5" ClumpDiameterDelta = "4" ClumpNoise = "3" ClumpSize = "8" PercentClump = "30" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "w_arena" cMissionZombieFactory w_arenadoors5 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "5" ClumpDiameterDelta = "4" ClumpNoise = "3" ClumpSize = "8" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "ArenaDoors" cMissionZombieFactory w_arena_PROTEST3 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "8" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "w_arena_PROTEST" cMissionZombieFactory w_arena_plaza5 Amount0 = "15" Amount1 = "15" Amount2 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "2.0" ClumpNoise = "2" ClumpSize = "11" PercentClump = "70" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "ArenaPlaza" cMissionZombieFactory w_south_strip2 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "1" ClumpNoise = "2" ClumpSize = "8" PercentClump = "70" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "w_south_strip" cMissionZombieFactory w_south_strip_Fountain6 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Fountain" cMissionZombieFactory w_south_strip_Fountain_actual5 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "FountainActual" cMissionZombieFactory w_south_strip_AmericanaEntrance5 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1" ClumpNoise = "1" ClumpSize = "11" PercentClump = "10" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Americana_Entrance" cMissionZombieFactory w_south_strip_MOES5 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1" ClumpNoise = "1" ClumpSize = "11" PercentClump = "60" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthStrip_MOES" cMissionZombieFactory w_south_strip_VENTURE5 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthStrip_VENTURE" cMissionZombieFactory w_south_strip_JUGGZ5 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1" ClumpNoise = "1" ClumpSize = "11" PercentClump = "80" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthStrip_JUGGZ2" cMissionZombieFactory w_south_strip_ROSIES5 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1" ClumpNoise = "1" ClumpSize = "11" PercentClump = "60" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthStrip_ROSIES" cMissionZombieFactory w_south_strip_KILBRIDES5 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1" ClumpNoise = "1" ClumpSize = "11" PercentClump = "40" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthStrip_KILBRIDES" cMissionZombieFactory C_SouthStrip3 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "7" PercentClump = "70" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "C_SouthStrip" cMissionZombieFactory C_SouthStrip_STAIRS5 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "C_SouthStrip_STAIRS" cMissionZombieFactory N_Strip5 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "2.0" ClumpNoise = "2" ClumpSize = "8" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "N_Strip" cMissionZombieFactory N_StripEnd9 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "2" ClumpNoise = "4" ClumpSize = "10" NumVertex = "7" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_cocktaildress" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "N_Strip_End" cMissionZombieFactory N_StripEnd_4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "2" ClumpNoise = "4" ClumpSize = "10" NumVertex = "7" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_cocktaildress" Type3 = "zombie_skinny_female" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "N_Strip_End_2" cMissionZombieFactory N_StripYucatan_Entrance2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "2" ClumpNoise = "4" ClumpSize = "10" NumVertex = "7" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_cocktaildress" Type3 = "zombie_skinny_female" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "Entrance_Blockers1" cMissionZombieFactory N_StripBehindTrailer2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "2" ClumpNoise = "3" ClumpSize = "5" NumVertex = "7" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_cocktaildress" Type3 = "zombie_skinny_female" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "N_Strip_BehindTrailer" cMissionZombieFactory Luaii_Wauii2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_cocktaildress" ZombieWarehouseName = "Luaii_Wauwii" cMissionZombieFactory N_Strip_Park6 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" NumVertex = "7" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_cocktaildress" Type3 = "zombie_skinny_female" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "N_Strip_To_Park" cMissionZombieFactory N_StripMid6 Amount0 = "15" Amount1 = "15" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "4" ClumpSize = "7" NumVertex = "7" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_cocktaildress" Type3 = "zombie_skinny_female" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "N_Strip_Mid" cMissionZombieFactory N_StripKerboom3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "1.0" ClumpNoise = "4" ClumpSize = "12" NumVertex = "7" PercentClump = "80" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_cocktaildress" Type3 = "zombie_skinny_female" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "N_Strip_Kerboom" cMissionZombieFactory N_StripWalks6 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_cocktaildress" Type3 = "zombie_skinny_female" ZombieWarehouseName = "North_Strip_Walks" cMissionZombieFactory N_Strip_Shamrock_Casino5 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Shamrocks" cMissionZombieFactory N_Strip_PubOGold5 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" ZombieWarehouseName = "Stripclub" cMissionZombieFactory CashGordans6 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_cocktaildress" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "CashGordans" cMissionZombieFactory Breach2 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Breach_Exterior" cMissionZombieFactory Breach_BlendCrowd2 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "5" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Breach_Exterior_Blend" cMissionZombieFactory Food_Barn3 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Food_Barn" cMissionLevelReady NorthStrip_Drop2 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSpawnZombie Stripper8 NumberOfZombies = "1" Rotation = "-2.7" SpawnPoint = "53.444,0.698,-76.625" SpawnWithItem = "BobsToy" ZombieType = "zombie_kitty" cMissionSpawnZombie Stripper9 NumberOfZombies = "1" Rotation = "-2.0" SpawnPoint = "59.881,0.705,-79.828" ZombieType = "zombie_kitty" cMissionSpawnZombie Stripper10 NumberOfZombies = "1" Rotation = "-0.8" SpawnPoint = "63.291,0.702,-88.426" ZombieType = "zombie_kitty" cMissionSpawnZombie Stripper11 NumberOfZombies = "1" Rotation = "0.5" SpawnPoint = "52.861,0.702,-84.256" ZombieType = "zombie_kitty" cMissionLevelReady Palisades_Day3 LevelName = "LEVEL_PALISADES" cMissionAdjustZombieTuning palisades3 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory Atlantica_Exit2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "8" PercentClump = "25" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_Atlantia_Exit" cMissionZombieFactory Palisades_South_Atrium_F5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "8" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_South_Atrium_F1" cMissionZombieFactory Palisades_South_Atrium_F6 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "6" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_South_Atrium_F2" cMissionZombieFactory Palisades_S_Atrium_P202_Esca2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "2" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_S_Atrium_P202_Esca" cMissionZombieFactory Palisades_S_Atrium_P217_Esca2 Amount0 = "3" Amount1 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" ZombieWarehouseName = "Palisades_S_Atrium_P217_Esca" cMissionZombieFactory Palisades_S_Atrium_P203 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_S_Atrium_P201" cMissionZombieFactory Palisades_S_Atrium_P220 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_S_Atrium_P218" cMissionZombieFactory Palisades_S_Atrium_Slots_Hallway2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "Palisades_S_Atrium_Slots_Hallway" cMissionZombieFactory Palisades_Grotto_F1_South2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.5" ClumpNoise = "4" ClumpSize = "8" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "Palisades_Grotto_F1_South" cMissionZombieFactory Palisades_N_Atrium_Slots_Hallway2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "6" PercentClump = "75" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "Palisades_N_Atrium_Slots_Hallway" cMissionZombieFactory Palisades_North_Atrium_F1_Boundary2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.5" ClumpNoise = "2" ClumpSize = "5" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "Palisades_North_Atrium_F1_Boundary" cMissionZombieFactory Palisades_North_Atrium_F1_Center2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.5" ClumpNoise = "2" ClumpSize = "5" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "Palisades_North_Atrium_F1_Center" cMissionZombieFactory Palisades_North_Atrium_F1_Yuc_Exit2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "4" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "Palisades_North_Atrium_F1_Yuc_Exit" cMissionZombieFactory Palisades_Grotto_F2_East2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "6" PercentClump = "100" PercentQueen = "1" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "Palisades_Grotto_F2_East" cMissionZombieFactory Palisades_Grotto_F2_West2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "6" PercentClump = "100" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "Palisades_Grotto_F2_West" cMissionZombieFactory Palisades_North_Atrium_F4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "100" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_North_Atrium_F2" cMissionZombieFactory Grotto1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Grotto" cMissionLevelReady Royal_Flush_Plaza_Day_3 LevelName = "LEVEL_ROYAL_FLUSH" cMissionAdjustZombieTuning RoyalFlushDay5 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory RoyalFlush_Coffee4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1" ClumpNoise = "3" ClumpSize = "10" PercentClump = "20" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "RoyalFlush_Coffee" cMissionZombieFactory RoyalFlush_Dice4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1" ClumpNoise = "4" ClumpSize = "16" PercentClump = "70" PercentQueen = "5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "RoyalFlush_Dice" cMissionZombieFactory RoyalFlush_SportsCar4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "8" ClumpDiameterDelta = "2" ClumpNoise = "2" ClumpSize = "10" PercentClump = "70" PercentQueen = "2.5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "RoyalFlush_SportsCar" cMissionZombieFactory RoyalFlush_UpperDice4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "3" ClumpNoise = "2" ClumpSize = "8" PercentClump = "50" PercentQueen = "2.5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "RoyalFlush_Upper_Dice" cMissionZombieFactory RoyalFlush_UpperSportsCar5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "3" ClumpNoise = "4" ClumpSize = "10" PercentClump = "50" PercentQueen = "2.5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "RoyalFlush_Upper_SportsCar" cMissionZombieFactory RoyalFlush_Halls4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "5" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "8" PercentClump = "70" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "W_Royal_Halls" cMissionZombieFactory RoyalFlush_Halls10 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "8" PercentClump = "70" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "W_Royal_Halls2" cMissionZombieFactory RoyalFlush_UpperHall3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "5" PercentClump = "30" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "UpperHall" cMissionZombieFactory RoyalFlush_Stairs10 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "8" PercentClump = "80" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Stairs" cMissionZombieFactory RoyalFlush_SB_Exit4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "SlotBarn_Exit" cMissionZombieFactory RoyalFlush_Americana_Exit4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "1.0" ClumpNoise = "4" ClumpSize = "10" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Americana_Exit" cMissionZombieFactory RoyalFlush_Fortune_Exit4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "FortuneExt_Exit" cMissionZombieFactory RF_AVista6 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" ZombieWarehouseName = "RF_Americana_Vista" cMissionZombieFactory ExteriorVista6 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Exterior_Vista" cMissionZombieRemoval rfzombiebgone2 Location = "-258.992,-1.544,-91.969" Radius = "6.0" cMissionZombieRemoval rfzombiebgone3 Location = "-142.961,5.967,-114.703" Radius = "7.0" cMissionLevelReady South_Plaza_Day3 LevelName = "LEVEL_SOUTH_PLAZA" cMissionAdjustZombieTuning SP_Day3 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory SouthPlaza_Mall2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "6" PercentClump = "60" PercentQueen = "3" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_tir" ZombieWarehouseName = "SouthPlaza_Mall" cMissionZombieFactory SouthPlaza_Gated2 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthPlaza_Gated" cMissionZombieFactory SouthPlaza_Hotel_to_Exterior3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_tir" ZombieWarehouseName = "South_Plaza_HoteltoExterior" cMissionZombieFactory SouthPlaza_Mall_Plaza2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "6" PercentClump = "40" PercentQueen = "5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_tir" ZombieWarehouseName = "SouthPlaza_Mall_Plaza2" cMissionZombieFactory SouthPlaza_Hall_4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_tir" ZombieWarehouseName = "SouthPlaza_Hall_2" cMissionZombieFactory SouthPlaza_Density2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" PercentQueen = "2.5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_tir" ZombieWarehouseName = "Density" cMissionZombieFactory SouthPlaza_Hotel2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_tir" ZombieWarehouseName = "SouthPlaza_Hotel" cMissionZombieFactory SouthPlaza_HotelEntrance2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "2" PercentClump = "70" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_tir" ZombieWarehouseName = "SouthPlaza_HotelEntrance" cMissionZombieFactory SouthPlaza_ArenaEntrance2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "2" PercentClump = "30" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_tir" ZombieWarehouseName = "SouthPlaza_ArenaEntrance" cMissionLevelReady Underground_Day3 LevelName = "LEVEL_UNDERGROUND" cMissionAdjustZombieTuning DEFAULT6 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory x2148 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "10" IgnoreAction = "false" PercentClump = "30" PercentQueen = "0.1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Innertunnels" cMissionZombieFactory x2133 Amount0 = "15" Amount1 = "15" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "6" IgnoreAction = "false" PercentClump = "50" PercentQueen = "0.1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" ZombieWarehouseName = "W_Underground_Track" cMissionZombieFactory x2134 Amount0 = "15" Amount1 = "15" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "6" IgnoreAction = "false" PercentClump = "50" PercentQueen = "0.1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" ZombieWarehouseName = "W_Underground_Track" cMissionZombieFactory x2135 Amount0 = "15" Amount1 = "15" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "6" IgnoreAction = "false" PercentClump = "50" PercentQueen = "0.1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" ZombieWarehouseName = "W_Underground_Track" cMissionZombieFactory x2136 Amount0 = "15" Amount1 = "15" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "6" IgnoreAction = "false" PercentClump = "50" PercentQueen = "0.1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" ZombieWarehouseName = "W_Underground_Track" cMissionZombieFactory x2113 Amount0 = "3" Amount1 = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "0" ClumpSize = "0" IgnoreAction = "false" PercentClump = "0" PercentQueen = "0.1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" ZombieWarehouseName = "W_Underground_Loadingbay1" cMissionZombieFactory x2114 Amount0 = "3" Amount1 = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "0" ClumpSize = "0" IgnoreAction = "false" PercentClump = "0" PercentQueen = "0.1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" ZombieWarehouseName = "W_Underground_Loadingbay2" cMissionZombieFactory x2115 Amount0 = "3" Amount1 = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "0" ClumpSize = "0" IgnoreAction = "false" PercentClump = "0" PercentQueen = "0.1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" ZombieWarehouseName = "W_Underground_Loadingbay3" cMissionZombieFactory x2120 Amount0 = "3" Amount1 = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "0" ClumpSize = "0" IgnoreAction = "false" PercentClump = "0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" ZombieWarehouseName = "W_Underground_Loadingbay0" cMissionLevelReady UndergroundElevators2 LevelName = "LEVEL_UNDERGROUND" cMissionZombieFactory x2163 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "25" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Stair_1" cMissionZombieFactory x2164 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "25" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Stair_2" cMissionZombieFactory x2165 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "25" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Stair_3" cMissionZombieFactory x2169 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "25" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Stair_4" cMissionZombieFactory x2166 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "25" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "foyer_2" cMissionZombieFactory x2167 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "foyer_3" cMissionLevelReady Yucutan_Day3 LevelName = "LEVEL_YUCATAN_CASINO" cMissionAdjustZombieTuning DEFAULT9 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory w_Yucatan_Walkways_F2 Amount0 = "15" Amount1 = "15" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "2" ClumpNoise = "3" ClumpSize = "11" PercentClump = "35" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_showgirl" ZombieWarehouseName = "w_Yucatan_Walkways" cMissionZombieFactory w_Yucatan_Walkways_F8 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "10" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "11" PercentClump = "50" PercentQueen = "5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_showgirl" ZombieWarehouseName = "w_Yucatan_Walkways_SSentrance" cMissionZombieFactory w_Yucatan_NStrip_Exit_F2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_showgirl" ZombieWarehouseName = "w_Yucatan_NStrip_Exit" cMissionZombieFactory w_Yucatan_NStrip_Exit_F8 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "w_Yucatan_NStrip_Exit_Grad1" cMissionZombieFactory w_Yucatan_NStrip_Exit2_F2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_showgirl" ZombieWarehouseName = "w_Yucatan_NStrip_Exit_Grad" cMissionZombieFactory w_Yucatan_Slots_F4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "3" PercentClump = "50" PercentQueen = "5" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_showgirl" Type3 = "zombie_skinny" ZombieWarehouseName = "w_Yucatan_Slots" cMissionZombieFactory w_Yucatan_Rug2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_showgirl" Type3 = "zombie_skinny" ZombieWarehouseName = "w_Yucatan_Rug" cMissionZombieFactory w_Yucatan_Palisades_exit2 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "w_Yucatan_Exit_Palisades" cMissionZombieFactory w_Yucatan_FoodBarn_exit2 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "w_Yucatan_Exit_FoodBarn" cMissionZombieFactory w_Yucatan_FoodBarn_exitdoors2 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "w_Yucatan_Exit_FoodBarndoors" cMissionZombieFactory HotelReception Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "5" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_showgirl" ZombieWarehouseName = "HotelReception" cMissionZombieFactory Shoal_Entry Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_showgirl" Type3 = "zombie_skinny" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "w_Yucatan_Shoal" cMissionZombieFactory YucatanTrhoughFoodBarnDoors3 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "YucatanThroughFoodBarnDoors" cMissionLevelReady Palisades_Knife2 LevelName = "LEVEL_PALISADES" cMissionSpawnZombie pali_zombie_knife18 NumberOfZombies = "1" Rotation = "-2" SpawnPoint = "193.843,-0.566,-132.439" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie pali_zombie_knife19 NumberOfZombies = "1" Rotation = "-0.8" SpawnPoint = "195.101,-0.565,-133.551" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie pali_zombie_knife20 NumberOfZombies = "1" Rotation = "0.9" SpawnPoint = "192.049,-0.565,-133.632" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie pali_zombie_knife21 NumberOfZombies = "1" Rotation = "1.8" SpawnPoint = "140.855,-0.566,-55.531" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie pali_zombie_knife22 NumberOfZombies = "1" Rotation = "0.9" SpawnPoint = "245.309,-0.566,-176.745" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie pali_zombie_knife23 NumberOfZombies = "1" Rotation = "0.2" SpawnPoint = "145.733,6.931,-69.243" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie pali_zombie_knife24 NumberOfZombies = "1" Rotation = "-0.2" SpawnPoint = "143.352,-0.566,-70.399" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie pali_zombie_knife25 NumberOfZombies = "1" Rotation = "-1.8" SpawnPoint = "142.002,-0.566,-71.224" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie pali_zombie_knife26 NumberOfZombies = "1" Rotation = "-1.1" SpawnPoint = "243.060,-0.568,-173.458" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife"
Drop_PushZombie_Placement[]
cMissionDefinition Drop_PushZombie_Placement Duration = "424800" ExplicitStart = "true" MissionType = "11" StartTime = "10800" WaitUntilEnd = "true" cMissionLevelReady Drop_PushZombie_Atlantica LevelName = "LEVEL_ATLANTICA_CASINO" cMissionSpawnZombie Cop4 NumberOfZombies = "1" Rotation = "0" SlotFondler = "false" SpawnPoint = "6.155,1.429,67.053" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie Cop3 NumberOfZombies = "1" Rotation = "-2.9" SlotFondler = "false" SpawnPoint = "7.646,1.429,65.124" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie Cop2 NumberOfZombies = "1" Rotation = "2.7" SlotFondler = "false" SpawnPoint = "59.056,1.429,36.675" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie Cop1 NumberOfZombies = "1" Rotation = "-1.2" SlotFondler = "false" SpawnPoint = "67.885,1.429,33.432" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie Cop13 NumberOfZombies = "1" Rotation = "-1.2" SlotFondler = "false" SpawnPoint = "40.173,1.403,13.973" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie Cop12 NumberOfZombies = "1" Rotation = "-1.2" SlotFondler = "false" SpawnPoint = "32.411,1.408,14.370" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie Bartender NumberOfZombies = "1" Rotation = "-1.2" SlotFondler = "false" SpawnPoint = "30.437,0.929,37.558" ZombieType = "zombie_dealer" cMissionLevelReady Drop_PushZombie_Americana1 LevelName = "LEVEL_AMERICANA_CASINO" cMissionSpawnZombie CashCageLurker9 NumberOfZombies = "1" Rotation = "1.6" SlotFondler = "false" SpawnPoint = "-304.813,-5.642,-35.544" SpawnWithItem = "HandBag" ZombieType = "zombie_skinny_female" cMissionSpawnZombie CashCageLurker10 NumberOfZombies = "1" Rotation = "1.3" SlotFondler = "false" SpawnPoint = "-302.644,-5.643,-39.809" SpawnWithItem = "HandBag" ZombieType = "zombie_skinny_female" cMissionSpawnZombie SaAwLurker7 NumberOfZombies = "1" Rotation = "-2.3" SlotFondler = "false" SpawnPoint = "-327.129,-4.659,-35.256" SpawnWithItem = "HandBag" ZombieType = "zombie_skinny_female" cMissionSpawnZombie SaAwLurker8 NumberOfZombies = "1" Rotation = "1.0" SlotFondler = "false" SpawnPoint = "-306.881,-5.643,-71.838" SpawnWithItem = "HunkOfMeat" ZombieType = "zombie_skinny" cMissionSpawnZombie SaAwLurker9 NumberOfZombies = "1" Rotation = "1.0" SlotFondler = "false" SpawnPoint = "-332.692,-4.659,-38.063" SpawnWithItem = "HunkOfMeat" ZombieType = "zombie_skinny_female" cMissionSpawnZombie BJBBQLurker4 NumberOfZombies = "1" Rotation = "1.0" SlotFondler = "false" SpawnPoint = "-354.483,-5.142,-73.838" ZombieType = "zombie_skinny_female" cMissionSpawnZombie BJBBQLurker5 NumberOfZombies = "1" Rotation = "0.1" SlotFondler = "false" SpawnPoint = "-347.640,-5.142,-75.722" ZombieType = "zombie_skinny_female" cMissionSpawnZombie BJBBQLurker6 NumberOfZombies = "1" Rotation = "2.2" SlotFondler = "false" SpawnPoint = "-359.444,-5.593,-64.709" ZombieType = "zombie_skinny" cMissionSpawnZombie BJBBQLurker7 NumberOfZombies = "1" Rotation = "-1" SlotFondler = "false" SpawnPoint = "-343.809,-5.142,-73.943" ZombieType = "zombie_skinny" cMissionSpawnZombie Exterior_ExitLurker2 NumberOfZombies = "1" Rotation = "1.4" SlotFondler = "false" SpawnPoint = "-305.918,-4.642,-7.587" ZombieType = "zombie_skinny" cMissionSpawnZombie Exterior_ExitLurker3 NumberOfZombies = "1" Rotation = "1.4" SlotFondler = "false" SpawnPoint = "-305.918,-4.642,-7.587" ZombieType = "zombie_skinny" cMissionSpawnZombie Wheelchair_Push1 NumberOfZombies = "1" Rotation = "-1.2" SlotFondler = "false" SpawnPoint = "-391.972,-4.723,-27.578" SpawnWithItem = "WheelChair" ZombieType = "zombie_skinny" cMissionSpawnZombie Dealer34 NumberOfZombies = "1" Rotation = "2" SlotFondler = "false" SpawnPoint = "-331.268,-5.642,-18.247" SpawnWithItem = "CroupierStick" ZombieType = "zombie_dealer" cMissionSpawnZombie Dealer35 NumberOfZombies = "1" Rotation = "-1.0" SlotFondler = "false" SpawnPoint = "-316.079,-5.642,-14.675" ZombieType = "zombie_dealer" cMissionSpawnZombie Dealer36 NumberOfZombies = "1" Rotation = "-1.0" SlotFondler = "false" SpawnPoint = "-323.954,-5.642,-21.067" SpawnWithItem = "CroupierStick" ZombieType = "zombie_dealer" cMissionSpawnZombie Dealer37 NumberOfZombies = "1" Rotation = "-1.0" SlotFondler = "false" SpawnPoint = "-306.806,-5.642,-22.682" ZombieType = "zombie_dealer" cMissionSpawnZombie Dealer38 NumberOfZombies = "1" Rotation = "-1.1" SlotFondler = "false" SpawnPoint = "-309.264,-5.642,-24.393" ZombieType = "zombie_dealer" cMissionSpawnZombie Cop5 NumberOfZombies = "1" Rotation = "0" SlotFondler = "false" SpawnPoint = "-302.502,-5.643,-45.523" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie Cop6 NumberOfZombies = "1" Rotation = "-2.9" SlotFondler = "false" SpawnPoint = "-302.630,-5.643,-53.358" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie Cop10 NumberOfZombies = "1" Rotation = "2.7" SlotFondler = "false" SpawnPoint = "-322.128,-5.395,-56.013" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie Cop11 NumberOfZombies = "1" Rotation = "-1.2" SlotFondler = "false" SpawnPoint = "-330.009,-5.395,-57.601" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie KnifeZombie30 SpawnPoint = "-327.117,-4.659,-45.482" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie KnifeZombie47 SpawnPoint = "-301.156,-4.630,-11.999" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie KnifeZombie46 SpawnPoint = "-344.039,-5.642,-24.309" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie KnifeZombie45 SpawnPoint = "-366.797,-0.643,-67.525" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie KnifeZombie44 SpawnPoint = "-384.897,-5.643,-58.438" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie KnifeZombie43 SpawnPoint = "-384.291,-4.713,-31.147" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie KnifeZombie34 SpawnPoint = "-428.774,-4.719,8.591" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie KnifeZombie33 SpawnPoint = "-299.482,-5.643,-65.842" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie KnifeZombie32 SpawnPoint = "-327.546,-5.395,-60.245" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie Slot_Fondler_37 SlotFondler = "true" SpawnPoint = "-325.608,-5.639,-72.186" ZombieType = "zombie_skinny" cMissionSpawnZombie Slot_Fondler_38 SlotFondler = "true" SpawnPoint = "-334.606,-5.639,-65.236" ZombieType = "zombie_skinny" cMissionSpawnZombie Slot_Fondler_39 SlotFondler = "true" SpawnPoint = "-338.562,-5.639,-67.556" ZombieType = "zombie_skinny" cMissionSpawnZombie Slot_Fondler_40 SlotFondler = "true" SpawnPoint = "-344.726,-5.640,-53.660" ZombieType = "zombie_skinny" cMissionSpawnZombie Slot_Fondler_41 SlotFondler = "true" SpawnPoint = "-353.376,-5.641,-39.789" ZombieType = "zombie_skinny" cMissionSpawnZombie Slot_Fondler_42 SlotFondler = "true" SpawnPoint = "-337.558,-5.641,-12.852" ZombieType = "zombie_skinny" cMissionSpawnZombie Slot_Fondler_43 SlotFondler = "true" SpawnPoint = "-326.184,-5.642,-15.753" ZombieType = "zombie_skinny" cMissionSpawnZombie Slot_Fondler_44 SlotFondler = "true" SpawnPoint = "-310.590,-5.636,-34.349" ZombieType = "zombie_skinny" cMissionSpawnZombie Slot_Fondler_45 SlotFondler = "true" SpawnPoint = "-310.066,-5.637,-44.315" ZombieType = "zombie_skinny" cMissionSpawnZombie Slot_Fondler_46 SlotFondler = "true" SpawnPoint = "-338.311,-5.637,-82.035" ZombieType = "zombie_skinny_female" cMissionSpawnZombie Slot_Fondler_47 SlotFondler = "true" SpawnPoint = "-335.401,-5.637,-77.478" ZombieType = "zombie_skinny" cMissionSpawnZombie Slot_Fondler_48 SlotFondler = "true" SpawnPoint = "-328.442,-5.637,-79.370" ZombieType = "zombie_skinny" cMissionSpawnZombie Slot_Fondler_49 SlotFondler = "true" SpawnPoint = "-324.471,-5.637,-80.547" ZombieType = "zombie_skinny" cMissionSpawnZombie Slot_Fondler_50 SlotFondler = "true" SpawnPoint = "-325.311,-5.639,-75.558" ZombieType = "zombie_skinny_female" cMissionSpawnZombie Slot_Fondler_51 SlotFondler = "true" SpawnPoint = "-343.732,-5.639,-62.032" ZombieType = "zombie_skinny" cMissionSpawnZombie Slot_Fondler_52 SlotFondler = "true" SpawnPoint = "-353.936,-5.640,-45.174" ZombieType = "zombie_skinny" cMissionSpawnZombie Slot_Fondler_53 SlotFondler = "true" SpawnPoint = "-361.242,-5.640,-23.949" ZombieType = "zombie_skinny" cMissionSpawnZombie Slot_Fondler_54 SlotFondler = "true" SpawnPoint = "-345.978,-5.640,-29.159" ZombieType = "zombie_skinny" cMissionSpawnZombie Slot_Fondler_55 SlotFondler = "true" SpawnPoint = "-326.198,-5.642,-5.539" ZombieType = "zombie_skinny" cMissionSpawnZombie Slot_Fondler_56 SlotFondler = "true" SpawnPoint = "-335.291,-5.642,2.633" ZombieType = "zombie_skinny_female" cMissionSpawnZombie Slot_Fondler_57 SlotFondler = "true" SpawnPoint = "-343.290,-5.642,2.759" ZombieType = "zombie_skinny" cMissionSpawnZombie Slot_Fondler_58 SlotFondler = "true" SpawnPoint = "-337.349,-5.642,-5.926" ZombieType = "zombie_skinny" cMissionSpawnZombie Slot_Fondler_3 SlotFondler = "true" SpawnPoint = "-304.183,-5.638,-25.740" ZombieType = "zombie_skinny" cMissionSpawnZombie Slot_Fondler_4 SlotFondler = "true" SpawnPoint = "-302.645,-5.642,-22.879" ZombieType = "zombie_skinny" cMissionLevelReady Drop_PushZombie_Arena_Backstage LevelName = "LEVEL_ARENA_BACKSTAGE" cMissionSpawnZombie Cop_Arena_1 NumberOfZombies = "1" Rotation = "-0.2" SpawnPoint = "-116.631,9.171,-3.247" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie Cop_Arena_3 NumberOfZombies = "1" Rotation = "-1.6" SpawnPoint = "-118.367,9.171,-3.679" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie Cop_Arena_4 NumberOfZombies = "1" Rotation = "-2.4" SpawnPoint = "-112.535,9.169,-1.180" SpawnWithItem = "Shotgun" ZombieType = "zombie_cop" cMissionSpawnZombie Cop_Arena_2 NumberOfZombies = "1" Rotation = "1.3" SpawnPoint = "-129.095,8.161,3.744" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie TIR_Zombies NumberOfZombies = "1" Rotation = "-1.6" SpawnPoint = "-100.594,9.169,6.932" ZombieType = "zombie_tir" cMissionLevelReady Drop_PushZombie_FoodCourt LevelName = "LEVEL_FOOD_BARN" cMissionSpawnZombie Maintenance NumberOfZombies = "1" Rotation = "1.5" SpawnPoint = "6.200,-1.620,-155.838" SpawnWithItem = "UtilityCart" ZombieType = "zombie_maintenance" cMissionSpawnZombie Musician NumberOfZombies = "1" Rotation = "1.5" SpawnPoint = "68.064,-0.855,-207.600" SpawnWithItem = "AcousticGuitar" ZombieType = "zombie_skinny" cMissionSpawnZombie Maintenance13 NumberOfZombies = "1" Rotation = "0.4" SpawnPoint = "85.156,-1.389,-208.481" SpawnWithItem = "WrenchLarge" ZombieType = "zombie_maintenance" cMissionLevelReady Drop_PushZombie_FortuneExterior LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSpawnZombie CashGordanSLOTF5 NumberOfZombies = "1" Rotation = "-2.4" SlotFondler = "true" SpawnPoint = "-249.586,-4.236,-12.158" ZombieType = "zombie_skinny" cMissionSpawnZombie CashGordanSLOTF4 NumberOfZombies = "1" Rotation = "-2.4" SlotFondler = "true" SpawnPoint = "-261.939,-4.236,-11.086" ZombieType = "zombie_skinny" cMissionSpawnZombie CashGordanSLOTF3 NumberOfZombies = "1" Rotation = "-2.4" SlotFondler = "true" SpawnPoint = "-261.845,-4.245,-7.752" ZombieType = "zombie_skinny" cMissionSpawnZombie CashGordanSLOTF2 NumberOfZombies = "1" Rotation = "-2.4" SlotFondler = "true" SpawnPoint = "-256.323,-4.245,-5.518" ZombieType = "zombie_skinny" cMissionSpawnZombie CashGordanSLOTF1 NumberOfZombies = "1" Rotation = "-2.4" SlotFondler = "true" SpawnPoint = "-256.683,-4.245,-13.440" ZombieType = "zombie_skinny" cMissionSpawnZombie CashGordanSLOTF NumberOfZombies = "1" Rotation = "-2.4" SlotFondler = "true" SpawnPoint = "-253.641,-4.245,-16.561" ZombieType = "zombie_skinny" cMissionSpawnZombie Shamrocks NumberOfZombies = "1" Rotation = "1.8" SlotFondler = "true" SpawnPoint = "95.951,0.755,-125.882" ZombieType = "zombie_skinny" cMissionSpawnZombie Shamrocks2 NumberOfZombies = "1" Rotation = "0.0" SlotFondler = "true" SpawnPoint = "95.096,0.755,-124.033" ZombieType = "zombie_skinny" cMissionSpawnZombie Shamrocks3 NumberOfZombies = "1" Rotation = "1.4" SlotFondler = "true" SpawnPoint = "101.567,0.755,-121.714" ZombieType = "zombie_skinny" cMissionSpawnZombie Shamrocks4 NumberOfZombies = "1" Rotation = "2.1" SlotFondler = "true" SpawnPoint = "105.814,0.755,-125.968" ZombieType = "zombie_skinny" cMissionSpawnZombie Shamrocks5 NumberOfZombies = "1" Rotation = "-0.1" SlotFondler = "true" SpawnPoint = "104.207,0.755,-123.287" ZombieType = "zombie_skinny" cMissionSpawnZombie Shamrocks6 NumberOfZombies = "1" Rotation = "2.5" SlotFondler = "true" SpawnPoint = "110.477,0.755,-122.374" ZombieType = "zombie_skinny" cMissionSpawnZombie Shamrocks1 NumberOfZombies = "1" Rotation = "-1" SlotFondler = "true" SpawnPoint = "84.256,0.755,-124.433" ZombieType = "zombie_skinny" cMissionSpawnZombie VentureLurker4 NumberOfZombies = "1" Rotation = "3.1" SpawnPoint = "-209.302,-4.245,4.124" ZombieType = "zombie_skinny" cMissionSpawnZombie DinerPatioLurker2 NumberOfZombies = "1" Rotation = "-2.4" SpawnPoint = "-228.953,-2.774,32.054" ZombieType = "zombie_skinny" cMissionSpawnZombie DinerPatioLurker1 NumberOfZombies = "1" Rotation = "2.7" SpawnPoint = "-236.479,-2.774,26.585" ZombieType = "zombie_skinny" cMissionSpawnZombie DinerPatioLurker NumberOfZombies = "1" Rotation = "-1.3" SpawnPoint = "-240.871,-2.774,27.740" ZombieType = "zombie_skinny" cMissionSpawnZombie WHLChr2 NumberOfZombies = "1" Rotation = "-1.3" SpawnPoint = "-202.478,-4.245,5.904" SpawnWithItem = "WheelChair" ZombieType = "zombie_skinny" cMissionSpawnZombie WHLChr NumberOfZombies = "1" Rotation = "-0.3" SpawnPoint = "-249.719,-4.245,-0.211" SpawnWithItem = "WheelChair" ZombieType = "zombie_skinny" cMissionSpawnZombie Cop_SSTrip2 NumberOfZombies = "1" Rotation = "-0.7" SpawnPoint = "-217.064,-4.245,7.464" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie Cop_SSTrip1 NumberOfZombies = "1" Rotation = "0.8" SpawnPoint = "-215.558,-4.245,6.113" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie Cop_SSTrip NumberOfZombies = "1" Rotation = "-0.3" SpawnPoint = "-217.484,-4.245,4.998" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie Cop_Arena6 NumberOfZombies = "1" Rotation = "-2.4" SpawnPoint = "-251.712,-4.245,-3.955" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie Cop_Arena5 NumberOfZombies = "1" Rotation = "-3.1" SpawnPoint = "-247.661,-4.245,-2.900" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie Cop_Arena3 NumberOfZombies = "1" Rotation = "-0.3" SpawnPoint = "-249.719,-4.245,-0.211" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie Cop_Arena2 NumberOfZombies = "1" Rotation = "-2.1" SpawnPoint = "-254.483,-4.257,34.482" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie Cop_Arena1 NumberOfZombies = "1" Rotation = "-2.2" SpawnPoint = "-353.933,-7.745,74.960" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie NStrip_Cop6 NumberOfZombies = "1" Rotation = "-2.9" SpawnPoint = "47.142,0.693,-102.389" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie NStrip_Cop7 NumberOfZombies = "1" Rotation = "-3.0" SpawnPoint = "50.796,0.693,-98.052" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie NStrip_Cop8 NumberOfZombies = "1" Rotation = "-0.8" SpawnPoint = "45.422,0.693,-97.880" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie NStrip_Cop9 NumberOfZombies = "1" Rotation = "1.1" SpawnPoint = "49.708,0.708,-141.655" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie NStrip_Cop10 NumberOfZombies = "1" Rotation = "-0.1" SpawnPoint = "58.905,0.708,-151.045" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie NStrip_Cop11 NumberOfZombies = "1" Rotation = "-2.1" SpawnPoint = "62.809,0.552,-139.142" SpawnWithItem = "Shotgun" ZombieType = "zombie_cop" cMissionSpawnZombie RooftopEntrance4 NumberOfZombies = "1" Rotation = "-2.6" SpawnPoint = "9.922,0.694,-39.675" ZombieType = "zombie_skinny" cMissionSpawnZombie RooftopEntrance5 NumberOfZombies = "2" Rotation = "-2.8" SpawnPoint = "7.310,0.694,-32.087" ZombieType = "zombie_skinny" cMissionSpawnZombie RooftopEntrance6 NumberOfZombies = "1" Rotation = "-2.8" SpawnPoint = "17.767,0.694,-39.863" ZombieType = "zombie_skinny" cMissionSpawnZombie RooftopEntrance7 NumberOfZombies = "2" Rotation = "-2.8" SpawnPoint = "6.316,0.694,-31.787" ZombieType = "zombie_skinny" cMissionSpawnZombie RooftopEntrance8 NumberOfZombies = "1" Rotation = "-2.0" SpawnPoint = "4.115,0.694,-34.466" SpawnWithItem = "HunkOfMeat" ZombieType = "zombie_skinny" cMissionSpawnZombie RooftopEntrance9 NumberOfZombies = "1" Rotation = "2.7" SpawnPoint = "-0.750,0.694,-24.707" SpawnWithItem = "NightStick" ZombieType = "zombie_cop" cMissionSpawnZombie RooftopEntrance10 NumberOfZombies = "1" Rotation = "2.7" SpawnPoint = "-0.750,0.694,-24.707" SpawnWithItem = "HunkOfMeat" ZombieType = "zombie_cop" cMissionLevelReady Drop_PushZombie_SlotBarn LevelName = "LEVEL_FOOD_BARN" cMissionSpawnZombie Dealers3 NumberOfZombies = "1" Rotation = "2.5" SpawnPoint = "-46.776,-1.616,-88.101" SpawnWithItem = "CroupierStick" ZombieType = "zombie_dealer" cMissionSpawnZombie Dealers2 NumberOfZombies = "1" Rotation = "2.5" SpawnPoint = "-49.117,-1.614,-77.452" SpawnWithItem = "CroupierStick" ZombieType = "zombie_dealer" cMissionSpawnZombie Dealers1 NumberOfZombies = "1" Rotation = "2.5" SpawnPoint = "-6.991,-1.336,-116.755" ZombieType = "zombie_dealer" cMissionSpawnZombie Dealers NumberOfZombies = "1" SpawnPoint = "-4.471,-1.336,-112.267" ZombieType = "zombie_dealer" cMissionSpawnZombie SlotFondler11 NumberOfZombies = "1" SlotFondler = "true" SpawnPoint = "-24.832,-1.585,-89.133" ZombieType = "zombie_bertha" cMissionSpawnZombie SlotFondler10 NumberOfZombies = "1" SlotFondler = "true" SpawnPoint = "-36.161,-1.618,-95.248" ZombieType = "zombie_skinny" cMissionSpawnZombie SlotFondler9 NumberOfZombies = "1" SlotFondler = "true" SpawnPoint = "-41.798,-1.618,-94.252" ZombieType = "zombie_skinny_female" cMissionSpawnZombie SlotFondler8 NumberOfZombies = "1" SlotFondler = "true" SpawnPoint = "-55.352,-1.616,-100.461" ZombieType = "zombie_skinny" cMissionSpawnZombie SlotFondler7 NumberOfZombies = "1" SlotFondler = "true" SpawnPoint = "-70.051,-1.616,-117.087" ZombieType = "zombie_skinny_female" cMissionSpawnZombie SlotFondler6 NumberOfZombies = "1" SlotFondler = "true" SpawnPoint = "-60.872,-1.616,-120.096" ZombieType = "zombie_skinny" cMissionSpawnZombie SlotFondler5 NumberOfZombies = "1" SlotFondler = "true" SpawnPoint = "-46.368,-1.616,-110.970" ZombieType = "zombie_bertha" cMissionSpawnZombie SlotFondler4 NumberOfZombies = "1" SlotFondler = "true" SpawnPoint = "-40.094,-1.618,-124.674" ZombieType = "zombie_skinny" cMissionSpawnZombie SlotFondler3 NumberOfZombies = "1" SlotFondler = "true" SpawnPoint = "-33.917,-1.619,-140.638" ZombieType = "zombie_bertha" cMissionSpawnZombie SlotFondler2 NumberOfZombies = "1" SlotFondler = "true" SpawnPoint = "-28.461,-1.619,-135.123" ZombieType = "zombie_skinny_female" cMissionSpawnZombie SlotFondler1 NumberOfZombies = "1" SlotFondler = "true" SpawnPoint = "-30.100,-1.619,-120.306" ZombieType = "zombie_skinny" cMissionLevelReady Drop_PushZombie_SouthPlaza LevelName = "LEVEL_SOUTH_PLAZA" cMissionSpawnZombie zombie_lurker15 NumberOfZombies = "1" Rotation = "-1.4" SpawnPoint = "-249.035,-4.885,100.054" ZombieType = "zombie_skinny" cMissionSpawnZombie zombie_lurker14 NumberOfZombies = "2" Rotation = "2.3" SpawnPoint = "-252.364,-4.885,102.080" ZombieType = "zombie_skinny" cMissionSpawnZombie zombie_lurker13 NumberOfZombies = "1" Rotation = "2.3" SpawnPoint = "-328.253,-4.899,161.726" ZombieType = "zombie_skinny_female" cMissionSpawnZombie zombie_lurker12 NumberOfZombies = "3" Rotation = "2.3" SpawnPoint = "-338.578,-4.899,191.331" ZombieType = "zombie_skinny" cMissionSpawnZombie zombie_lurker11 NumberOfZombies = "1" Rotation = "-2.3" SpawnPoint = "-262.789,-4.923,141.055" ZombieType = "zombie_maintenance" cMissionSpawnZombie zombie_lurker10 NumberOfZombies = "1" Rotation = "2.3" SpawnPoint = "-268.131,-4.896,111.926" ZombieType = "zombie_skinny" cMissionSpawnZombie zombie_lurker9 NumberOfZombies = "1" Rotation = "1.4" SpawnPoint = "-251.856,-4.896,112.255" ZombieType = "zombie_skinny" cMissionSpawnZombie zombie_lurker8 NumberOfZombies = "1" Rotation = "2.3" SpawnPoint = "-305.530,-7.427,204.930" ZombieType = "zombie_skinny_female" cMissionSpawnZombie zombie_lurker7 NumberOfZombies = "1" Rotation = "-1.1" SpawnPoint = "-256.959,-4.896,105.462" ZombieType = "zombie_skinny_female" cMissionSpawnZombie zombie_lurker4 NumberOfZombies = "0" Rotation = "2.3" SpawnPoint = "-305.530,-7.427,204.930" ZombieType = "zombie_skinny_female" cMissionSpawnZombie zombie_lurker3 NumberOfZombies = "1" Rotation = "2.3" SpawnPoint = "-235.200,-7.422,118.012" ZombieType = "zombie_skinny_female" cMissionSpawnZombie zombie_lurker2 NumberOfZombies = "1" Rotation = "-1" SpawnPoint = "-157.611,-6.412,42.741" SpawnWithItem = "HandBag" ZombieType = "zombie_skinny_female" cMissionSpawnZombie zombie_lurker1 NumberOfZombies = "1" Rotation = "0.4" SpawnPoint = "-275.337,-7.361,104.957" SpawnWithItem = "HunkOfMeat" ZombieType = "zombie_skinny" cMissionSpawnZombie zombie_lurker6 NumberOfZombies = "1" Rotation = "2.6" SpawnPoint = "-289.077,-7.403,192.952" SpawnWithItem = "PowerDrill" ZombieType = "zombie_construction" cMissionSpawnZombie zombie_lurker5 NumberOfZombies = "1" Rotation = "2.0" SpawnPoint = "-232.227,-7.364,57.042" SpawnWithItem = "HunkOfMeat" ZombieType = "zombie_skinny_female" cMissionSpawnZombie zombie_lurker NumberOfZombies = "1" Rotation = "2.0" SpawnPoint = "-210.656,-7.377,59.094" ZombieType = "zombie_skinny" cMissionSpawnZombie zombie_maintenance3 NumberOfZombies = "1" Rotation = "0.3" SpawnPoint = "-298.861,-7.399,166.637" SpawnWithItem = "HunkOfMeat" ZombieType = "zombie_maintenance" cMissionSpawnZombie zombie_maintenance2 NumberOfZombies = "1" Rotation = "1.0" SpawnPoint = "-306.909,-7.269,138.794" ZombieType = "zombie_maintenance" cMissionSpawnZombie zombie_maintenance NumberOfZombies = "1" Rotation = "-1.8" SpawnPoint = "-200.153,-7.415,77.975" SpawnWithItem = "UtilityCart" ZombieType = "zombie_maintenance" cMissionSpawnZombie zombie_construction23 NumberOfZombies = "1" Rotation = "2.8" SpawnPoint = "-222.741,-1.369,100.528" ZombieType = "zombie_construction" cMissionSpawnZombie zombie_construction10 NumberOfZombies = "1" Rotation = "-1.4" SpawnPoint = "-313.949,-7.423,155.186" SpawnWithItem = "Dolly" ZombieType = "zombie_construction" cMissionSpawnZombie zombie_construction22 NumberOfZombies = "1" Rotation = "-1" SpawnPoint = "-339.927,-7.419,164.910" SpawnWithItem = "Dolly" ZombieType = "zombie_construction" cMissionSpawnZombie zombie_construction24 NumberOfZombies = "1" Rotation = "-2.5" SpawnPoint = "-391.117,-7.427,135.988" SpawnWithItem = "Dolly" ZombieType = "zombie_construction" cMissionSpawnZombie zombie_construction25 NumberOfZombies = "1" Rotation = "1.0" SpawnPoint = "-367.344,-7.419,146.539" SpawnWithItem = "Dolly" ZombieType = "zombie_construction" cMissionSpawnZombie zombie_construction9 NumberOfZombies = "1" Rotation = "1.9" SpawnPoint = "-307.620,-7.423,153.491" SpawnWithItem = "Dolly" ZombieType = "zombie_construction" cMissionSpawnZombie zombie_construction8 NumberOfZombies = "1" Rotation = "-2.3" SpawnPoint = "-252.951,-7.355,107.652" SpawnWithItem = "Dolly" ZombieType = "zombie_construction" cMissionSpawnZombie zombie_construction7 NumberOfZombies = "1" Rotation = "-1" SpawnPoint = "-192.659,-4.896,77.563" SpawnWithItem = "LeadPipe" ZombieType = "zombie_construction" cMissionSpawnZombie zombie_construction6 NumberOfZombies = "1" Rotation = "-0.7" SpawnPoint = "-267.416,-7.361,82.996" SpawnWithItem = "LeadPipe" ZombieType = "zombie_construction" cMissionSpawnZombie zombie_construction5 NumberOfZombies = "1" Rotation = "2" SpawnPoint = "-290.921,-7.422,125.371" SpawnWithItem = "SledgeHammer" ZombieType = "zombie_construction" cMissionSpawnZombie zombie_construction4 NumberOfZombies = "1" Rotation = "2" SpawnPoint = "-259.428,-7.361,79.916" SpawnWithItem = "SledgeHammer" ZombieType = "zombie_construction" cMissionSpawnZombie zombie_construction3 NumberOfZombies = "1" Rotation = "-1.3" SpawnPoint = "-205.414,-7.415,72.223" SpawnWithItem = "SledgeHammer" ZombieType = "zombie_construction" cMissionSpawnZombie zombie_construction2 NumberOfZombies = "1" Rotation = "-2" SpawnPoint = "-243.747,-7.354,86.887" SpawnWithItem = "PowerDrill" ZombieType = "zombie_construction" cMissionSpawnZombie zombie_construction21 NumberOfZombies = "1" Rotation = "-2.6" SpawnPoint = "-227.099,-7.350,90.467" SpawnWithItem = "TwoByFour" ZombieType = "zombie_construction" cMissionSpawnZombie zombie_construction20 NumberOfZombies = "1" Rotation = "-2.2" SpawnPoint = "-212.441,-2.426,87.435" SpawnWithItem = "PowerDrill" ZombieType = "zombie_construction" cMissionSpawnZombie zombie_construction19 NumberOfZombies = "1" Rotation = "-2.2" SpawnPoint = "-217.612,-2.421,95.664" SpawnWithItem = "LeadPipe" ZombieType = "zombie_construction" cMissionSpawnZombie zombie_construction18 NumberOfZombies = "1" Rotation = "0.0" SpawnPoint = "-224.001,0.079,90.584" SpawnWithItem = "SledgeHammer" ZombieType = "zombie_construction" cMissionSpawnZombie zombie_construction17 NumberOfZombies = "1" Rotation = "2.7" SpawnPoint = "-211.002,0.079,87.866" SpawnWithItem = "WrenchLarge" ZombieType = "zombie_construction" cMissionSpawnZombie zombie_construction16 NumberOfZombies = "1" Rotation = "2.2" SpawnPoint = "-217.873,0.079,86.584" SpawnWithItem = "PowerDrill" ZombieType = "zombie_construction" cMissionSpawnZombie zombie_construction15 NumberOfZombies = "1" Rotation = "-1.6" SpawnPoint = "-229.887,-7.422,108.028" SpawnWithItem = "TwoByFour" ZombieType = "zombie_construction" cMissionSpawnZombie zombie_construction14 NumberOfZombies = "1" Rotation = "-2.6" SpawnPoint = "-248.535,-7.422,128.363" SpawnWithItem = "TwoByFour" ZombieType = "zombie_construction" cMissionSpawnZombie zombie_construction13 NumberOfZombies = "1" Rotation = "-0.2" SpawnPoint = "-251.599,-7.422,126.474" SpawnWithItem = "PowerDrill" ZombieType = "zombie_construction" cMissionSpawnZombie zombie_construction12 NumberOfZombies = "1" Rotation = "-2.9" SpawnPoint = "-203.836,-7.353,96.635" SpawnWithItem = "LeadPipe" ZombieType = "zombie_construction" cMissionSpawnZombie zombie_construction11 NumberOfZombies = "1" Rotation = "-3.1" SpawnPoint = "-208.469,-7.422,87.626" SpawnWithItem = "WrenchLarge" ZombieType = "zombie_construction" cMissionSpawnZombie zombie_construction1 NumberOfZombies = "1" Rotation = "-1.7" SpawnPoint = "-255.107,-7.361,76.198" SpawnWithItem = "WrenchLarge" ZombieType = "zombie_construction" cMissionSpawnZombie zombie_construction NumberOfZombies = "1" Rotation = "-1.8" SpawnPoint = "-238.372,-7.354,83.378" SpawnWithItem = "TwoByFour" ZombieType = "zombie_construction" cMissionLevelReady Drop_PushZombie_Palisades LevelName = "LEVEL_PALISADES" cMissionSpawnZombie pali_zombie_cop NumberOfZombies = "1" Rotation = "-2.1" SpawnPoint = "110.137,-0.558,-55.463" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie pali_zombie_cop1 NumberOfZombies = "1" Rotation = "1.4" SpawnPoint = "110.303,-0.558,-57.807" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie pali_zombie_cop12 NumberOfZombies = "1" Rotation = "-1.1" SpawnPoint = "112.152,-0.559,-56.830" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie pali_zombie_cop3 NumberOfZombies = "1" Rotation = "1.7" SpawnPoint = "261.588,-0.567,-165.246" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie pali_zombie_cop4 NumberOfZombies = "1" Rotation = "1" SpawnPoint = "262.194,-0.567,-167.091" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie pali_zombie_cop5 NumberOfZombies = "1" Rotation = "-0.4" SpawnPoint = "160.385,6.929,-125.078" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie pali_zombie_cop13 NumberOfZombies = "1" Rotation = "0.9" SpawnPoint = "161.376,6.929,-125.952" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie pali_zombie_cop6 NumberOfZombies = "1" Rotation = "-0.2" SpawnPoint = "117.724,6.931,-53.045" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie pali_zombie_cop14 NumberOfZombies = "1" Rotation = "-2.2" SpawnPoint = "118.033,6.927,-49.935" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie pali_zombie_cop15 NumberOfZombies = "1" Rotation = "1.9" SpawnPoint = "115.001,6.927,-51.434" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie pali_zombie_cop7 NumberOfZombies = "1" Rotation = "0.9" SpawnPoint = "242.946,6.944,-191.930" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie pali_zombie_cop8 NumberOfZombies = "1" Rotation = "0.2" SpawnPoint = "241.023,6.944,-191.181" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie pali_zombie_cop9 NumberOfZombies = "1" Rotation = "3.0" SpawnPoint = "204.068,6.932,-93.609" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie pali_zombie_cop16 NumberOfZombies = "1" Rotation = "-1.3" SpawnPoint = "204.346,6.932,-96.006" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie pali_zombie_cop10 NumberOfZombies = "1" Rotation = "-2.8" SpawnPoint = "151.945,-0.555,-83.381" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie pali_zombie_cop17 NumberOfZombies = "1" Rotation = "3" SpawnPoint = "150.605,-0.557,-82.628" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie pali_zombie_cop11 NumberOfZombies = "1" Rotation = "-1.6" SpawnPoint = "227.053,-0.561,-130.989" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie GrottoKitty NumberOfZombies = "1" Rotation = "2.9" SpawnPoint = "186.560,-0.576,-114.743" ZombieType = "zombie_kitty" cMissionSpawnZombie GrottoKitty1 NumberOfZombies = "1" Rotation = "0.9" SpawnPoint = "178.718,0.432,-113.296" ZombieType = "zombie_kitty" cMissionSpawnZombie GrottoKitty2 NumberOfZombies = "1" Rotation = "2.3" SpawnPoint = "178.723,0.432,-116.092" ZombieType = "zombie_kitty" cMissionSpawnZombie GrottoKitty3 NumberOfZombies = "1" Rotation = "-1.0" SpawnPoint = "196.866,0.424,-114.554" ZombieType = "zombie_kitty" cMissionSpawnZombie GrottoKitty4 NumberOfZombies = "1" Rotation = "0.6" SpawnPoint = "186.451,-0.576,-124.611" ZombieType = "zombie_kitty" cMissionSpawnZombie GrottoKitty5 NumberOfZombies = "1" Rotation = "-2.1" SpawnPoint = "193.182,-0.330,-108.663" ZombieType = "zombie_kitty" cMissionSpawnZombie GrottoKitty6 NumberOfZombies = "1" Rotation = "-2.1" SpawnPoint = "179.029,0.823,-126.630" ZombieType = "zombie_kitty" cMissionSpawnZombie GrottoPatron NumberOfZombies = "1" Rotation = "2.1" SpawnPoint = "180.915,1.610,-127.958" ZombieType = "zombie_skinny" cMissionSpawnZombie GrottoPatron1 NumberOfZombies = "1" Rotation = "0.5" SpawnPoint = "183.025,2.217,-128.263" ZombieType = "zombie_skinny" cMissionSpawnZombie GrottoPatron2 NumberOfZombies = "1" Rotation = "2.8" SpawnPoint = "185.402,3.058,-127.819" ZombieType = "zombie_skinny" cMissionLevelReady Drop_PushZombie_Yucatan3 LevelName = "LEVEL_YUCATAN_CASINO" cMissionSpawnZombie Dealer25 NumberOfZombies = "1" Rotation = "2.4" SpawnPoint = "296.263,0.020,-249.061" ZombieType = "zombie_dealer" cMissionSpawnZombie Dealer26 NumberOfZombies = "1" Rotation = "2.4" SpawnPoint = "274.946,0.020,-322.230" ZombieType = "zombie_dealer" cMissionSpawnZombie Dealer27 NumberOfZombies = "1" Rotation = "-1.1" SpawnPoint = "264.384,0.020,-319.723" ZombieType = "zombie_dealer" cMissionSpawnZombie Dealer28 NumberOfZombies = "1" Rotation = "-0.4" SpawnPoint = "272.671,0.020,-311.185" ZombieType = "zombie_dealer" cMissionSpawnZombie Dealer29 NumberOfZombies = "1" Rotation = "-2.7" SpawnPoint = "291.605,0.020,-252.574" ZombieType = "zombie_dealer" cMissionSpawnZombie Dealer30 NumberOfZombies = "1" Rotation = "-2.0" SpawnPoint = "287.188,0.020,-255.329" ZombieType = "zombie_dealer" cMissionSpawnZombie Dealer31 NumberOfZombies = "1" Rotation = "-1.7" SpawnPoint = "308.104,0.020,-266.999" SpawnWithItem = "CroupierStick" ZombieType = "zombie_dealer" cMissionSpawnZombie Dealer32 NumberOfZombies = "1" Rotation = "1.6" SpawnPoint = "317.889,0.020,-266.241" SpawnWithItem = "CroupierStick" ZombieType = "zombie_dealer" cMissionSpawnZombie Dealer33 NumberOfZombies = "1" Rotation = "-1.6" SpawnPoint = "313.306,0.020,-271.129" SpawnWithItem = "CroupierStick" ZombieType = "zombie_dealer" cMissionSpawnZombie Showgirl_Pusher6 NumberOfZombies = "1" Rotation = "-0.9" SpawnPoint = "301.908,0.020,-289.534" SpawnWithItem = "DrinkCart" ZombieType = "zombie_showgirl" cMissionSpawnZombie Showgirl_Pusher7 NumberOfZombies = "1" Rotation = "-2.9" SpawnPoint = "321.197,0.020,-307.790" SpawnWithItem = "DrinkCart" ZombieType = "zombie_showgirl" cMissionSpawnZombie Showgirl_Pusher8 NumberOfZombies = "1" Rotation = "-0.9" SpawnPoint = "314.879,0.020,-328.601" SpawnWithItem = "DrinkCart" ZombieType = "zombie_showgirl" cMissionSpawnZombie slotf19 NumberOfZombies = "1" Rotation = "2.3" SlotFondler = "true" SpawnPoint = "264.844,0.020,-297.731" ZombieType = "zombie_skinny" cMissionSpawnZombie slotf20 NumberOfZombies = "1" Rotation = "2.3" SlotFondler = "true" SpawnPoint = "270.709,0.020,-289.290" ZombieType = "zombie_skinny" cMissionSpawnZombie slotf21 NumberOfZombies = "1" Rotation = "2.3" SlotFondler = "true" SpawnPoint = "275.891,0.020,-287.856" ZombieType = "zombie_skinny_female" cMissionSpawnZombie slotf22 NumberOfZombies = "1" Rotation = "2.3" SlotFondler = "true" SpawnPoint = "276.038,0.020,-292.609" ZombieType = "zombie_skinny" cMissionSpawnZombie slotf23 NumberOfZombies = "1" Rotation = "2.3" SlotFondler = "true" SpawnPoint = "273.569,0.020,-298.944" ZombieType = "zombie_skinny" cMissionSpawnZombie slotf24 NumberOfZombies = "1" Rotation = "2.3" SlotFondler = "true" SpawnPoint = "278.431,0.020,-295.866" ZombieType = "zombie_skinny" cMissionSpawnZombie slotf25 NumberOfZombies = "1" Rotation = "2.3" SlotFondler = "true" SpawnPoint = "291.889,0.020,-297.607" ZombieType = "zombie_skinny_female" cMissionSpawnZombie slotf26 NumberOfZombies = "1" Rotation = "2.3" SlotFondler = "true" SpawnPoint = "294.288,0.020,-283.868" ZombieType = "zombie_skinny" cMissionSpawnZombie slotf27 NumberOfZombies = "1" Rotation = "2.3" SlotFondler = "true" SpawnPoint = "295.688,0.020,-274.652" ZombieType = "zombie_skinny" cMissionSpawnZombie slotf28 NumberOfZombies = "1" Rotation = "2.3" SlotFondler = "true" SpawnPoint = "283.650,0.020,-269.646" ZombieType = "zombie_skinny_female" cMissionSpawnZombie slotf29 NumberOfZombies = "1" Rotation = "2.3" SlotFondler = "true" SpawnPoint = "283.646,0.020,-274.021" ZombieType = "zombie_skinny" cMissionSpawnZombie slotf30 NumberOfZombies = "1" Rotation = "2.3" SlotFondler = "true" SpawnPoint = "307.324,0.020,-279.981" ZombieType = "zombie_showgirl" cMissionSpawnZombie slotf31 NumberOfZombies = "1" Rotation = "2.3" SlotFondler = "true" SpawnPoint = "316.066,0.020,-279.348" ZombieType = "zombie_skinny" cMissionSpawnZombie slotf32 NumberOfZombies = "1" Rotation = "2.3" SlotFondler = "true" SpawnPoint = "326.659,0.020,-287.981" ZombieType = "zombie_skinny" cMissionSpawnZombie slotf33 NumberOfZombies = "1" Rotation = "2.3" SlotFondler = "true" SpawnPoint = "330.366,0.020,-296.968" ZombieType = "zombie_skinny" cMissionSpawnZombie slotf34 NumberOfZombies = "1" Rotation = "2.3" SlotFondler = "true" SpawnPoint = "330.416,0.020,-306.396" ZombieType = "zombie_dealer" cMissionSpawnZombie slotf35 NumberOfZombies = "1" Rotation = "2.3" SlotFondler = "true" SpawnPoint = "316.298,0.020,-298.675" ZombieType = "zombie_skinny" cMissionSpawnZombie slotf36 NumberOfZombies = "1" Rotation = "2.3" SlotFondler = "true" SpawnPoint = "273.767,0.036,-279.917" ZombieType = "zombie_skinny" cMissionSpawnZombie cop1 SpawnPoint = "298.374,2.656,-298.018" SpawnWithItem = "Shotgun" ZombieType = "zombie_cop" cMissionSpawnZombie Wchair5 SpawnPoint = "304.343,0.020,-277.150" SpawnWithItem = "WheelChair" ZombieType = "zombie_showgirl" cMissionSpawnZombie chomper3 SpawnPoint = "262.226,0.020,-324.271" SpawnWithItem = "HunkOfMeat" ZombieType = "zombie_showgirl" cMissionSpawnZombie chomper4 SpawnPoint = "262.226,0.020,-324.271" SpawnWithItem = "HunkOfMeat" ZombieType = "zombie_showgirl" cMissionSpawnZombie chomper5 SpawnPoint = "295.173,0.020,-315.190" SpawnWithItem = "HunkOfMeat" ZombieType = "zombie_showgirl" cMissionSpawnZombie chomper6 Rotation = "2.8" SpawnPoint = "295.133,1.020,-344.811" SpawnWithItem = "HunkOfMeat" ZombieType = "zombie_skinny_female" cMissionSpawnZombie chomper7 SpawnPoint = "295.173,0.020,-315.190" ZombieType = "zombie_skinny" cMissionSpawnZombie chomper8 Rotation = "2.9" SpawnPoint = "301.859,1.020,-345.991" SpawnWithItem = "HunkOfMeat" ZombieType = "zombie_skinny" cMissionSpawnZombie chomper9 Rotation = "-1.7" SpawnPoint = "296.881,1.020,-357.892" SpawnWithItem = "HunkOfMeat" ZombieType = "zombie_skinny_female" cMissionSpawnZombie chomper10 NumberOfZombies = "2" Rotation = "-0.6" SpawnPoint = "299.482,1.025,-341.969" ZombieType = "zombie_skinny" cMissionSpawnZombie Cop7 NumberOfZombies = "1" Rotation = "-0.5" SpawnPoint = "288.225,1.020,-338.111" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie Cop8 NumberOfZombies = "1" Rotation = "0.1" SpawnPoint = "285.073,1.020,-339.901" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie Cop9 NumberOfZombies = "1" Rotation = "-1.2" SpawnPoint = "290.813,1.020,-335.986" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionLevelReady Drop_PushZombie_RoyalFlush2 LevelName = "LEVEL_ROYAL_FLUSH" cMissionSpawnZombie HandagSkinny_F9 SpawnPoint = "-150.014,5.955,-129.669" SpawnWithItem = "HandBag" ZombieType = "zombie_skinny_female" cMissionSpawnZombie HandagSkinny_F10 SpawnPoint = "-132.509,5.942,-87.932" SpawnWithItem = "HandBag" ZombieType = "zombie_skinny_female" cMissionSpawnZombie HandagSkinny_F11 SpawnPoint = "-107.183,1.442,-74.867" SpawnWithItem = "HandBag" ZombieType = "zombie_skinny_female" cMissionSpawnZombie Maintenance14 SpawnPoint = "-154.884,-1.551,-100.698" SpawnWithItem = "UtilityCart" ZombieType = "zombie_maintenance" cMissionSpawnZombie Cop25 Rotation = "0.3" SpawnPoint = "-126.230,-0.625,-52.305" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie Cop26 Rotation = "-2.3" SpawnPoint = "-170.370,-1.487,-111.951" SpawnWithItem = "NightStick" ZombieType = "zombie_cop" cMissionSpawnZombie Cop27 Rotation = "-0.2" SpawnPoint = "-169.439,-1.487,-108.079" SpawnWithItem = "NightStick" ZombieType = "zombie_cop" cMissionSpawnZombie Cop28 Rotation = "2.2" SpawnPoint = "-169.649,-1.487,-108.021" SpawnWithItem = "NightStick" ZombieType = "zombie_cop" cMissionSpawnZombie Cop29 SpawnPoint = "-145.355,5.942,-94.939" SpawnWithItem = "NightStick" ZombieType = "zombie_cop" cMissionSpawnZombie Cop30 SpawnPoint = "-146.528,5.942,-92.076" SpawnWithItem = "NightStick" ZombieType = "zombie_cop" cMissionSpawnZombie Cop31 SpawnPoint = "-143.564,5.942,-92.711" SpawnWithItem = "NightStick" ZombieType = "zombie_cop" cMissionSpawnZombie KnifeZombie29 SpawnPoint = "-158.650,5.955,-136.092" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie KnifeZombie31 SpawnPoint = "-140.351,5.955,-121.129" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie KnifeZombie35 SpawnPoint = "-132.217,5.949,-80.406" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie KnifeZombie36 SpawnPoint = "-105.490,-1.552,-60.640" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie KnifeZombie37 SpawnPoint = "-119.357,-1.552,-47.747" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie KnifeZombie38 SpawnPoint = "-158.004,-1.022,-123.374" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie KnifeZombie39 SpawnPoint = "-156.818,-1.028,-120.517" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie KnifeZombie40 SpawnPoint = "-197.874,-1.551,-114.756" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie KnifeZombie41 Rotation = "0.4" SpawnPoint = "-195.506,-0.844,-113.284" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie QIZ3 QueenInfected = "true" SpawnPoint = "-232.358,-1.538,-89.558" ZombieType = "zombie_skinny_female" cMissionSpawnZombie Wchair7 NumberOfZombies = "1" SpawnPoint = "-118.960,-1.552,-59.665" SpawnWithItem = "WheelChair" ZombieType = "zombie_skinny" cMissionSpawnZombie chompers5 SpawnPoint = "-257.245,-1.470,-80.665" SpawnWithItem = "HunkOfMeat" ZombieType = "zombie_skinny_female" cMissionSpawnZombie chompers6 SpawnPoint = "-211.541,-1.551,-117.090" SpawnWithItem = "HunkOfMeat" ZombieType = "zombie_skinny" cMissionSpawnZombie chompers7 SpawnPoint = "-185.145,-1.547,-114.403" SpawnWithItem = "HunkOfMeat" ZombieType = "zombie_skinny" cMissionSpawnZombie chompers8 SpawnPoint = "-134.772,-1.552,-80.821" SpawnWithItem = "HunkOfMeat" ZombieType = "zombie_skinny_female" cMissionLevelReady Drop_PushZombie_Underground LevelName = "LEVEL_UNDERGROUND" cMissionSpawnZombie Maintenance1 NumberOfZombies = "1" Rotation = "2.9" SpawnPoint = "-295.320,-7.535,128.527" SpawnWithItem = "HunkOfMeat" ZombieType = "zombie_maintenance" cMissionSpawnZombie Maintenance2 NumberOfZombies = "1" Rotation = "-1.1" SpawnPoint = "-285.367,-7.535,108.633" SpawnWithItem = "UtilityCart" ZombieType = "zombie_maintenance" cMissionSpawnZombie Maintenance3 NumberOfZombies = "1" Rotation = "2.9" SpawnPoint = "-302.267,-7.535,90.013" SpawnWithItem = "PowerDrill" ZombieType = "zombie_maintenance" cMissionSpawnZombie Maintenance4 NumberOfZombies = "1" Rotation = "2.9" SpawnPoint = "-311.675,-7.535,118.296" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionSpawnZombie MaintenanceDolly NumberOfZombies = "1" Rotation = "3.1" SpawnPoint = "-377.127,-6.005,117.389" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionSpawnZombie MaintenanceDolly10 NumberOfZombies = "1" Rotation = "3.1" SpawnPoint = "-431.949,-7.535,-54.430" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionSpawnZombie MaintenanceDolly14 NumberOfZombies = "1" Rotation = "3.1" SpawnPoint = "-414.851,-8.505,-67.444" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionSpawnZombie MaintenanceDolly13 NumberOfZombies = "1" Rotation = "3.1" SpawnPoint = "-273.014,-7.509,-42.892" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionSpawnZombie MaintenanceDolly12 NumberOfZombies = "1" Rotation = "3.1" SpawnPoint = "-175.982,-3.697,7.059" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionSpawnZombie MaintenanceDolly11 NumberOfZombies = "1" Rotation = "3.1" SpawnPoint = "-214.515,-5.570,107.242" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionSpawnZombie MaintenanceDolly9 NumberOfZombies = "1" Rotation = "3.1" SpawnPoint = "-323.612,-6.005,-236.315" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionSpawnZombie MaintenanceDolly8 NumberOfZombies = "1" Rotation = "3.1" SpawnPoint = "-51.000,-8.535,-136.641" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionSpawnZombie MaintenanceDolly7 NumberOfZombies = "1" Rotation = "3.1" SpawnPoint = "85.248,-7.525,-243.753" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionSpawnZombie MaintenanceDolly6 NumberOfZombies = "1" Rotation = "3.1" SpawnPoint = "250.534,-6.035,-298.562" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionSpawnZombie MaintenanceDolly5 NumberOfZombies = "1" Rotation = "3.1" SpawnPoint = "289.393,-7.534,-128.612" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionSpawnZombie MaintenanceDolly4 NumberOfZombies = "1" Rotation = "3.1" SpawnPoint = "137.911,-8.535,4.448" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionSpawnZombie MaintenanceDolly3 NumberOfZombies = "1" Rotation = "3.1" SpawnPoint = "53.638,-6.005,6.234" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionSpawnZombie MaintenanceDolly2 NumberOfZombies = "1" Rotation = "3.1" SpawnPoint = "-113.071,-5.999,175.786" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionSpawnZombie MaintenanceDolly1 NumberOfZombies = "1" Rotation = "3.1" SpawnPoint = "-311.364,-8.505,165.874" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionSpawnZombie MaintenanceDolly24 NumberOfZombies = "1" Rotation = "3.1" SpawnPoint = "63.560,-7.535,-153.959" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionSpawnZombie MaintenanceDolly26 NumberOfZombies = "1" Rotation = "3.1" SpawnPoint = "239.614,-7.530,-183.678" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionSpawnZombie MaintenanceDolly25 NumberOfZombies = "1" Rotation = "3.1" SpawnPoint = "213.098,-7.502,-197.058" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionSpawnZombie MaintenanceDolly23 NumberOfZombies = "1" Rotation = "3.1" SpawnPoint = "-405.157,-8.492,64.646" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionSpawnZombie MaintenanceDolly22 NumberOfZombies = "1" Rotation = "3.1" SpawnPoint = "-177.891,-8.535,-156.179" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionSpawnZombie MaintenanceDolly21 NumberOfZombies = "1" Rotation = "3.1" SpawnPoint = "123.291,-8.535,-294.231" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionSpawnZombie MaintenanceDolly20 NumberOfZombies = "1" Rotation = "3.1" SpawnPoint = "299.783,-8.527,-193.829" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionSpawnZombie MaintenanceDolly19 NumberOfZombies = "1" Rotation = "3.1" SpawnPoint = "243.417,-8.497,-8.330" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionSpawnZombie MaintenanceDolly18 NumberOfZombies = "1" Rotation = "3.1" SpawnPoint = "-8.883,-8.505,61.636" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionSpawnZombie MaintenanceDolly17 NumberOfZombies = "1" Rotation = "3.1" SpawnPoint = "-167.510,-8.493,202.649" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionSpawnZombie MaintenanceDolly16 NumberOfZombies = "1" Rotation = "3.1" SpawnPoint = "-191.829,-8.535,-167.259" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionSpawnZombie MaintenanceDolly15 NumberOfZombies = "1" Rotation = "3.1" SpawnPoint = "12.797,-8.535,-190.222" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionSpawnZombie Maintenance6 NumberOfZombies = "1" Rotation = "0.1" SpawnPoint = "-407.737,-6.005,-11.220" SpawnWithItem = "SledgeHammer" ZombieType = "zombie_maintenance" cMissionSpawnZombie Maintenance15 NumberOfZombies = "1" Rotation = "1.8" SpawnPoint = "-438.903,-7.535,-54.896" SpawnWithItem = "UtilityCart" ZombieType = "zombie_maintenance" cMissionSpawnZombie Maintenance16 NumberOfZombies = "1" Rotation = "-0.5" SpawnPoint = "-437.637,-7.532,-47.616" SpawnWithItem = "WrenchLarge" ZombieType = "zombie_maintenance" cMissionSpawnZombie Maintenance17 NumberOfZombies = "1" Rotation = "-1.7" SpawnPoint = "-465.121,-2.835,-35.250" SpawnWithItem = "HunkOfMeat" ZombieType = "zombie_maintenance" cMissionSpawnZombie Cop NumberOfZombies = "1" Rotation = "0.1" SpawnPoint = "-481.418,-7.535,-57.838" SpawnWithItem = "Shotgun" ZombieType = "zombie_cop" cMissionSpawnZombie Cop14 NumberOfZombies = "1" Rotation = "2.5" SpawnPoint = "-479.555,-7.535,-61.595" SpawnWithItem = "Shotgun" ZombieType = "zombie_cop" cMissionSpawnZombie Cop15 NumberOfZombies = "1" Rotation = "0.1" SpawnPoint = "-482.208,-7.535,-62.948" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionSpawnZombie Maintenance21 NumberOfZombies = "1" Rotation = "-0.4" SpawnPoint = "110.170,-7.535,-231.144" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionSpawnZombie Maintenance22 NumberOfZombies = "1" Rotation = "-2.1" SpawnPoint = "102.529,-7.535,-230.907" SpawnWithItem = "WrenchLarge" ZombieType = "zombie_maintenance" cMissionSpawnZombie Cop16 NumberOfZombies = "1" Rotation = "-2.5" SpawnPoint = "98.414,-7.535,-220.405" SpawnWithItem = "Shotgun" ZombieType = "zombie_cop" cMissionSpawnZombie Maintenance23 NumberOfZombies = "1" Rotation = "1.7" SpawnPoint = "111.934,-7.535,-209.446" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionSpawnZombie Cop17 NumberOfZombies = "1" Rotation = "0.8" SpawnPoint = "30.938,-5.495,-116.941" SpawnWithItem = "Shotgun" ZombieType = "zombie_cop"
Yucatan_Shoal[]
cMissionDefinition Yucatan_Shoal Duration = "90000" ExplicitStart = "false" MissionType = "11" StartTime = "169200" WaitUntilEnd = "true" cMissionPrereq Twinsdefeated cMissionObjectiveMissionStatus rbax4 Failed = "false" MissionName = "Case4-1Battle" Started = "false" Success = "true" cMissionLevelReady Yucatan_Shoal1 LevelName = "LEVEL_YUCATAN_CASINO" cMissionZombieFactory w_Yucatan_Shoal_Interior Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "40" PercentQueen = "2" Type0 = "zombie_cocktaildress" Type1 = "zombie_skinny" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_showgirl" ZombieWarehouseName = "w_Yucatan_Shoal_Interior" cMissionSendCommandToProp CloseDoors2 PropCommand = "9" PropName = "NightClubDoor" cMissionSendCommandToProp CloseDoors3 PropCommand = "10" PropName = "NightClubDoor1"
UndergroundElevators4[]
cMissionDefinition UndergroundElevators4 Duration = "108000" ExplicitStart = "true" MissionType = "11" StartTime = "64800" WaitUntilEnd = "true" cMissionLevelReady UndergroundElevators LevelName = "LEVEL_UNDERGROUND" cMissionZombieFactory x2153 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "25" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Stair_1" cMissionZombieFactory x2154 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "25" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Stair_2" cMissionZombieFactory x2155 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "25" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Stair_3" cMissionZombieFactory x2168 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "25" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Stair_4" cMissionZombieFactory x2156 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "foyer_2" cMissionZombieFactory x2157 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "foyer_3" cMissionZombieFactory x2119 Amount0 = "3" Amount1 = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "0" ClumpSize = "0" IgnoreAction = "false" PercentClump = "0" PercentQueen = "0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" ZombieWarehouseName = "W_Underground_Loadingbay0" cMissionPrereq Case2Ends1 cMissionObjectiveMissionStatus ENDCase3 Failed = "true" MissionName = "Case2-2" Success = "true"
Day4to5[]
cMissionDefinition Day4to5 Duration = "1209600" ExplicitStart = "true" IgnoreAction = "false" LevelName = "LEVEL_ROYAL_FLUSH" MissionType = "11" StartTime = "259200" WaitUntilEnd = "false" cMissionObjective Endof6_1 cMissionObjectiveMissionStatus Success6_1 MissionName = "Case6-1" Success = "true" cMissionLevelReady Americana_Day4 LevelName = "LEVEL_AMERICANA_CASINO" cMissionAdjustZombieTuning AmericanaDay4 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory Dealer10 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" IgnoreAction = "false" NumberCocktailDressZombie0 = "4" NumberCopZombie0 = "0" NumberKelseyZombie0 = "1" NumberOfAlZombie0 = "1" NumberOfCherryZombie0 = "8" NumberOfDesZombie0 = "1" NumberOfFrankZombie0 = "1" NumberOfGradyZombie0 = "1" NumberOfJamalZombie0 = "1" NumberOfJamesZombie0 = "1" NumberOfJeremyZombie0 = "1" NumberRomanoZombie0 = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieCount = "21" ZombieWarehouseName = "Dealers" cMissionZombieFactory LevelGeneral10 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "4" IgnoreAction = "false" NumberCocktailDressZombie0 = "4" NumberCopZombie0 = "0" NumberKelseyZombie0 = "1" NumberOfAlZombie0 = "1" NumberOfCherryZombie0 = "8" NumberOfDesZombie0 = "1" NumberOfFrankZombie0 = "1" NumberOfGradyZombie0 = "1" NumberOfJamalZombie0 = "1" NumberOfJamesZombie0 = "1" NumberOfJeremyZombie0 = "1" NumberRomanoZombie0 = "1" PercentClump = "50" PercentQueen = "2.5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieCount = "21" ZombieWarehouseName = "Level_General" cMissionZombieFactory SlotAreas9 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "4" NumberCopZombie0 = "10" PercentClump = "60" PercentQueen = "5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieCount = "10" ZombieWarehouseName = "SlotAreas" cMissionZombieFactory AmericanaExit_FE3 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "8" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "AmericanaExits_FortuneExteriorDoors" cMissionZombieFactory ArenaExit6 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "2" ClumpNoise = "4" ClumpSize = "10" PercentClump = "70" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "ArenaExit" cMissionZombieFactory ArenaExit7 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "ArenaExit_2" cMissionZombieFactory Americana_Exits3 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "6" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "AmericanaExits" cMissionZombieFactory BennyJacks3 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" PercentQueen = "5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "BJFrontage" cMissionZombieFactory BennyJacksFiller5 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "BJFiller" cMissionZombieFactory AtriumToCasino3 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "5" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "5" PercentClump = "60" PercentQueen = "5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Atrium2Casino" cMissionZombieFactory SlotsBackWall3 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "5" PercentClump = "50" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SlotArea_Backwall" cMissionZombieFactory Arena_Vista4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Arena_Vista" cMissionLevelReady ArenaBackstage_Day4 LevelName = "LEVEL_ARENA_BACKSTAGE" cMissionAdjustZombieTuning AB_Day4 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory Arena_Exits6 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "ArenaExits" cMissionZombieFactory BackstageZombies7 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_tir" Type4 = "zombie_skinny_female" ZombieWarehouseName = "BackstageZombies" cMissionZombieFactory BaseofStairs_PO5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "6" ClumpSize = "12" PercentClump = "100" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_tir" Type4 = "zombie_skinny_female" ZombieWarehouseName = "BaseofStairs_PO" cMissionZombieFactory ArenaExitLevel_PO5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "ArenaExitLevel_PO" cMissionZombieFactory BackstageHorde_PO5 Amount0 = "15" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_tir" Type4 = "zombie_skinny_female" ZombieWarehouseName = "BackstageHorde_POutbreak" cMissionZombieFactory ArenaLobby_PO5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "11" PercentClump = "40" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "ArenaLobby_PostOutbreak" cMissionZombieFactory ArenaLobby_PO_Stairs5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_tir" Type4 = "zombie_skinny_female" ZombieWarehouseName = "ArenaLobby_PostOutbreak_Stairs" cMissionZombieFactory BackstageHall7 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "4" PercentClump = "60" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_tir" Type4 = "zombie_skinny_female" ZombieWarehouseName = "BackstageHall" cMissionZombieFactory BackstageDoor_PO5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "4" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "Backstage_Door_PO" cMissionZombieFactory AmericanaHall5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "AmericanaHallFiller" cMissionZombieFactory SouthPlazaHall5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "SouthPlazaHallFiller" cMissionZombieFactory AmericanaPath_PO5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "4" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "AmericanaPath_PO" cMissionZombieFactory SouthPlazaPath_PO5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "4" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "SouthPlazaPath_PO" cMissionZombieFactory ArenaMainHall_PO5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_tir" ZombieWarehouseName = "ArenaMainHall_PostOutbreak" cMissionZombieFactory SouthPlaza_Vista5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "SouthPlaza_Vista" cMissionZombieFactory Arena_FEx_View3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Arena_FEx_View" cMissionZombieFactory Americana_View5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Americana_View" cMissionLevelReady Atlantica_Casino_Day6 LevelName = "LEVEL_ATLANTICA_CASINO" cMissionZombieFactory Atlantica_FEx5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "8" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_showgirl" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "w_Atlantica_FEx" cMissionZombieFactory Atlantica_Slots5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_showgirl" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_dealer" ZombieWarehouseName = "w_Atlantica_Slots" cMissionZombieFactory Atlantica_PM5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "1" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "8" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_showgirl" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" Type4 = "zombie_dealer" ZombieWarehouseName = "w_Atlantica_PM" cMissionZombieFactory Atlantica_Entrance10 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "8" PercentClump = "10" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_showgirl" ZombieWarehouseName = "w_Atlantica_Entrance" cMissionZombieFactory Atlantica_Entrance11 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "10" PercentClump = "25" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_showgirl" ZombieWarehouseName = "w_Atlantica_EntranceFiller" cMissionZombieFactory Atlantica_Tables5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "0" ClumpDiameterDelta = "1.0" ClumpNoise = "0" ClumpSize = "0" PercentClump = "0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_showgirl" Type3 = "zombie_dealer" ZombieWarehouseName = "w_Atlantica_Tables" cMissionAdjustZombieTuning DEFAULT17 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionLevelReady FoodBarn_Day4 LevelName = "LEVEL_FOOD_BARN" cMissionZombieFactory Foodcourt_Scatter5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "100" Type0 = "zombie_skinny" Type1 = "zombie_bertha" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Foodcourt_Scatter" cMissionZombieFactory Foodcourt_Walkway3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "5" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "6" PercentClump = "70" Type0 = "zombie_skinny" Type1 = "zombie_bertha" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "W_FoodCourt" cMissionZombieFactory Foodcourt_Stage5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "8" PercentClump = "80" PercentQueen = "2.5" Type0 = "zombie_skinny" Type1 = "zombie_bertha" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "W_Foodcourt_Stage" cMissionZombieFactory Foodcourt_Proper3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "5" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "8" PercentClump = "70" PercentQueen = "2.5" Type0 = "zombie_skinny" Type1 = "zombie_bertha" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "W_Foodcourt_Playa" cMissionAdjustZombieTuning DEFAULT19 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory FC_YucatanHall8 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "10" PercentClump = "80" Type0 = "zombie_skinny" Type1 = "zombie_bertha" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "FC_YucatanHall" cMissionZombieFactory SlotBarn_Entire7 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "8" PercentClump = "30" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_bertha" ZombieWarehouseName = "W_SlotBarn" cMissionZombieFactory W_Nstrip_Exit3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_bertha" ZombieWarehouseName = "W_NStripExit" cMissionZombieFactory Slotbarn_RFVista5 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" ZombieWarehouseName = "SlotBarn_RFVista" cMissionZombieFactory FoodBarn_Ext_Vista4 Amount0 = "15" Amount1 = "15" Amount2 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "4" ClumpSize = "10" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Food_Barn_extVista" cMissionZombieFactory YucHall3 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "YucatanHall" cMissionSpawnZombie acetylene14 NumberOfZombies = "1" Rotation = "-0.8" SpawnPoint = "91.985,-1.616,-243.670" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionLevelReady NorthStrip_Drop3 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSpawnZombie Stripper12 NumberOfZombies = "1" Rotation = "-2.7" SpawnPoint = "53.444,0.698,-76.625" SpawnWithItem = "BobsToy" ZombieType = "zombie_kitty" cMissionSpawnZombie Stripper13 NumberOfZombies = "1" Rotation = "-2.0" SpawnPoint = "59.881,0.705,-79.828" ZombieType = "zombie_kitty" cMissionSpawnZombie Stripper14 NumberOfZombies = "1" Rotation = "-0.8" SpawnPoint = "63.291,0.702,-88.426" ZombieType = "zombie_kitty" cMissionSpawnZombie Stripper15 NumberOfZombies = "1" Rotation = "0.5" SpawnPoint = "52.861,0.702,-84.256" ZombieType = "zombie_kitty" cMissionLevelReady Palisades_Day4 LevelName = "LEVEL_PALISADES" cMissionAdjustZombieTuning palisades4 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory Atlantica_Exit3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "8" PercentClump = "25" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_Atlantia_Exit" cMissionZombieFactory Palisades_South_Atrium_F7 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "8" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_South_Atrium_F1" cMissionZombieFactory Palisades_South_Atrium_F8 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "6" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_South_Atrium_F2" cMissionZombieFactory Palisades_S_Atrium_P202_Esca3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "2" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_S_Atrium_P202_Esca" cMissionZombieFactory Palisades_S_Atrium_P217_Esca3 Amount0 = "3" Amount1 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" ZombieWarehouseName = "Palisades_S_Atrium_P217_Esca" cMissionZombieFactory Palisades_S_Atrium_P204 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_S_Atrium_P201" cMissionZombieFactory Palisades_S_Atrium_P221 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_S_Atrium_P218" cMissionZombieFactory Palisades_S_Atrium_Slots_Hallway3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "Palisades_S_Atrium_Slots_Hallway" cMissionZombieFactory Palisades_Grotto_F1_South3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.5" ClumpNoise = "4" ClumpSize = "8" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "Palisades_Grotto_F1_South" cMissionZombieFactory Palisades_N_Atrium_Slots_Hallway3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "6" PercentClump = "75" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "Palisades_N_Atrium_Slots_Hallway" cMissionZombieFactory Palisades_North_Atrium_F1_Boundary3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.5" ClumpNoise = "2" ClumpSize = "5" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "Palisades_North_Atrium_F1_Boundary" cMissionZombieFactory Palisades_North_Atrium_F1_Center3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.5" ClumpNoise = "2" ClumpSize = "5" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "Palisades_North_Atrium_F1_Center" cMissionZombieFactory Palisades_North_Atrium_F1_Yuc_Exit3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "4" PercentClump = "50" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "Palisades_North_Atrium_F1_Yuc_Exit" cMissionZombieFactory Palisades_Grotto_F2_East3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "6" PercentClump = "100" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "Palisades_Grotto_F2_East" cMissionZombieFactory Palisades_Grotto_F2_West3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "6" PercentClump = "100" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "Palisades_Grotto_F2_West" cMissionZombieFactory Palisades_North_Atrium_F5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "100" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Palisades_North_Atrium_F2" cMissionZombieFactory Grotto2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Grotto" cMissionLevelReady Fortune_Exterior_D4 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionAdjustZombieTuning fortune_exterior7 MaxAttractorsForSurvivor = "0" MaxNumUpdatingZombies = "125" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.30" cMissionZombieFactory w_park_Atlantica6 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "FortunePark_Atlantica" cMissionZombieFactory w_park_Atlantica_Ent6 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Atlantica_Ent" cMissionZombieFactory w_park_Huxley6 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "20" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "FortunePark_Huxley" cMissionZombieFactory w_park_Northstrip6 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "FortunePark_NorthStrip" cMissionZombieFactory w_park_RoyalFlush6 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_cocktaildress" Type3 = "zombie_skinny_female" ZombieWarehouseName = "FortunePark_RoyalFlush" cMissionZombieFactory RF_Ent_Grad7 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_cocktaildress" ZombieWarehouseName = "RF_Ent_Grad" cMissionZombieFactory Hux_Ent_Grad6 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Huxley_Ent_Grad" cMissionZombieFactory w_park_Southstrip6 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "FortunePark_SouthStrip" cMissionZombieFactory w_park_FortunePark10 Amount0 = "15" Amount1 = "15" Amount2 = "15" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "2" ClumpNoise = "3" ClumpSize = "11" PercentClump = "40" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_cocktaildress" ZombieWarehouseName = "FortunePark_Park" cMissionZombieFactory w_park_FortunePark11 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "2" ClumpNoise = "3" ClumpSize = "11" PercentClump = "40" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_cocktaildress" ZombieWarehouseName = "FortunePark_Gateway" cMissionZombieFactory w_arena3 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "5" ClumpDiameterDelta = "4" ClumpNoise = "3" ClumpSize = "8" PercentClump = "30" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "w_arena" cMissionZombieFactory w_arenadoors6 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "5" ClumpDiameterDelta = "4" ClumpNoise = "3" ClumpSize = "8" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "ArenaDoors" cMissionZombieFactory w_arena_PROTEST4 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "8" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "w_arena_PROTEST" cMissionZombieFactory w_arena_plaza6 Amount0 = "15" Amount1 = "15" Amount2 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "2.0" ClumpNoise = "2" ClumpSize = "11" PercentClump = "70" PercentQueen = "0.01" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "ArenaPlaza" cMissionZombieFactory w_south_strip3 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "1" ClumpNoise = "2" ClumpSize = "8" PercentClump = "70" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "w_south_strip" cMissionZombieFactory w_south_strip_Fountain7 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Fountain" cMissionZombieFactory w_south_strip_Fountain_actual6 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "FountainActual" cMissionZombieFactory w_south_strip_AmericanaEntrance6 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1" ClumpNoise = "1" ClumpSize = "11" PercentClump = "10" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Americana_Entrance" cMissionZombieFactory w_south_strip_MOES6 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1" ClumpNoise = "1" ClumpSize = "11" PercentClump = "60" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthStrip_MOES" cMissionZombieFactory w_south_strip_VENTURE6 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthStrip_VENTURE" cMissionZombieFactory w_south_strip_JUGGZ6 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1" ClumpNoise = "1" ClumpSize = "11" PercentClump = "80" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthStrip_JUGGZ2" cMissionZombieFactory w_south_strip_ROSIES6 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1" ClumpNoise = "1" ClumpSize = "11" PercentClump = "60" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthStrip_ROSIES" cMissionZombieFactory w_south_strip_KILBRIDES6 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1" ClumpNoise = "1" ClumpSize = "11" PercentClump = "40" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthStrip_KILBRIDES" cMissionZombieFactory C_SouthStrip4 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "7" PercentClump = "70" PercentQueen = "0.5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "C_SouthStrip" cMissionZombieFactory C_SouthStrip_STAIRS6 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "C_SouthStrip_STAIRS" cMissionZombieFactory N_Strip6 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "2.0" ClumpNoise = "2" ClumpSize = "8" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "N_Strip" cMissionZombieFactory N_StripEnd10 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "2" ClumpNoise = "4" ClumpSize = "10" NumVertex = "7" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_cocktaildress" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "N_Strip_End" cMissionZombieFactory N_StripEnd_5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "2" ClumpNoise = "4" ClumpSize = "10" NumVertex = "7" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_cocktaildress" Type3 = "zombie_skinny_female" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "N_Strip_End_2" cMissionZombieFactory N_StripYucatan_Entrance3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "2" ClumpNoise = "4" ClumpSize = "10" NumVertex = "7" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_cocktaildress" Type3 = "zombie_skinny_female" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "Entrance_Blockers1" cMissionZombieFactory N_StripBehindTrailer3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "2" ClumpNoise = "3" ClumpSize = "5" NumVertex = "7" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_cocktaildress" Type3 = "zombie_skinny_female" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "N_Strip_BehindTrailer" cMissionZombieFactory Luaii_Wauii3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_cocktaildress" ZombieWarehouseName = "Luaii_Wauwii" cMissionZombieFactory N_Strip_Park7 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" NumVertex = "7" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_cocktaildress" Type3 = "zombie_skinny_female" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "N_Strip_To_Park" cMissionZombieFactory N_StripMid7 Amount0 = "15" Amount1 = "15" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "4" ClumpSize = "7" NumVertex = "7" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_cocktaildress" Type3 = "zombie_skinny_female" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "N_Strip_Mid" cMissionZombieFactory N_StripKerboom4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "1.0" ClumpNoise = "4" ClumpSize = "12" NumVertex = "7" PercentClump = "80" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_cocktaildress" Type3 = "zombie_skinny_female" Vertex0 = "14.943,0.666,-46.632" Vertex1 = "18.786,0.666,-42.652" Vertex2 = "17.319,0.667,-39.095" Vertex3 = "2.205,0.667,-25.048" Vertex4 = "-0.943,0.667,-23.682" Vertex5 = "-2.986,0.667,-26.288" Vertex6 = "13.217,0.667,-43.553" ZombieWarehouseName = "N_Strip_Kerboom" cMissionZombieFactory N_StripWalks7 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_cocktaildress" Type3 = "zombie_skinny_female" ZombieWarehouseName = "North_Strip_Walks" cMissionZombieFactory N_Strip_Shamrock_Casino6 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Shamrocks" cMissionZombieFactory N_Strip_PubOGold6 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" ZombieWarehouseName = "Stripclub" cMissionZombieFactory CashGordans7 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_cocktaildress" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "CashGordans" cMissionZombieFactory Breach3 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Breach_Exterior" cMissionZombieFactory Breach_BlendCrowd3 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "5" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Breach_Exterior_Blend" cMissionZombieFactory Food_Barn4 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Food_Barn" cMissionLevelReady Royal_Flush_Plaza_Day_6 LevelName = "LEVEL_ROYAL_FLUSH" cMissionAdjustZombieTuning RoyalFlushDay6 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory ExteriorVista8 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Exterior_Vista" cMissionZombieFactory RF_AVista8 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" ZombieWarehouseName = "RF_Americana_Vista" cMissionZombieFactory RoyalFlush_Fortune_Exit5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "FortuneExt_Exit" cMissionZombieFactory RoyalFlush_Americana_Exit5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "1.0" ClumpNoise = "4" ClumpSize = "10" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Americana_Exit" cMissionZombieFactory RoyalFlush_SB_Exit5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "SlotBarn_Exit" cMissionZombieFactory RoyalFlush_Stairs11 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "8" PercentClump = "80" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Stairs" cMissionZombieFactory RoyalFlush_Halls13 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "8" PercentClump = "70" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "W_Royal_Halls2" cMissionZombieFactory RoyalFlush_Halls5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "5" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "8" PercentClump = "70" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "W_Royal_Halls" cMissionZombieFactory RoyalFlush_UpperHall4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "5" PercentClump = "30" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "UpperHall" cMissionZombieFactory RoyalFlush_UpperSportsCar6 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "3" ClumpNoise = "4" ClumpSize = "10" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "RoyalFlush_Upper_SportsCar" cMissionZombieFactory RoyalFlush_UpperDice5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "3" ClumpNoise = "2" ClumpSize = "8" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "RoyalFlush_Upper_Dice" cMissionZombieFactory RoyalFlush_SportsCar5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "8" ClumpDiameterDelta = "2" ClumpNoise = "2" ClumpSize = "10" PercentClump = "70" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "RoyalFlush_SportsCar" cMissionZombieFactory RoyalFlush_Dice7 Amount0 = "15" Amount1 = "15" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "2" ClumpNoise = "4" ClumpSize = "16" PercentClump = "30" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "RoyalFlush_Dice" cMissionZombieFactory RoyalFlush_Coffee7 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" Amount4 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1" ClumpNoise = "3" ClumpSize = "10" PercentClump = "20" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" Type4 = "zombie_cocktaildress" ZombieWarehouseName = "RoyalFlush_Coffee" cMissionZombieRemoval rfzombiebgone4 Location = "-258.992,-1.544,-91.969" Radius = "6.0" cMissionZombieRemoval rfzombiebgone5 Location = "-142.961,5.967,-114.703" Radius = "7.0" cMissionLevelReady South_Plaza_Day4 LevelName = "LEVEL_SOUTH_PLAZA" cMissionAdjustZombieTuning SP_Day4 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory SouthPlaza_Mall4 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "6" PercentClump = "60" PercentQueen = "3" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthPlaza_Mall" cMissionZombieFactory SouthPlaza_Gated3 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthPlaza_Gated" cMissionZombieFactory SouthPlaza_Hotel_to_Exterior6 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" ZombieWarehouseName = "South_Plaza_HoteltoExterior" cMissionZombieFactory SouthPlaza_Mall_Plaza3 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "6" PercentClump = "40" PercentQueen = "5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthPlaza_Mall_Plaza2" cMissionZombieFactory SouthPlaza_Hall_5 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "SouthPlaza_Hall_2" cMissionZombieFactory SouthPlaza_Density3 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" PercentQueen = "2.5" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Density" cMissionZombieFactory SouthPlaza_Hotel3 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" ZombieWarehouseName = "SouthPlaza_Hotel" cMissionZombieFactory SouthPlaza_HotelEntrance3 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "2" PercentClump = "70" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" ZombieWarehouseName = "SouthPlaza_HotelEntrance" cMissionZombieFactory SouthPlaza_ArenaEntrance5 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "2" ClumpDiameterDelta = "1.0" ClumpNoise = "1" ClumpSize = "2" PercentClump = "30" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" ZombieWarehouseName = "SouthPlaza_ArenaEntrance" cMissionLevelReady Underground_Day6 LevelName = "LEVEL_UNDERGROUND" cMissionAdjustZombieTuning DEFAULT18 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory x2152 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "10" IgnoreAction = "false" PercentClump = "30" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Innertunnels" cMissionZombieFactory x2158 Amount0 = "15" Amount1 = "15" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "6" IgnoreAction = "false" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" ZombieWarehouseName = "W_Underground_Track" cMissionZombieFactory x2159 Amount0 = "15" Amount1 = "15" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "6" IgnoreAction = "false" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" ZombieWarehouseName = "W_Underground_Track" cMissionZombieFactory x2160 Amount0 = "15" Amount1 = "15" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "6" IgnoreAction = "false" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" ZombieWarehouseName = "W_Underground_Track" cMissionZombieFactory x2161 Amount0 = "15" Amount1 = "15" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "6" IgnoreAction = "false" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" ZombieWarehouseName = "W_Underground_Track" cMissionZombieFactory x2162 Amount0 = "3" Amount1 = "3" ClumpDiameterDelta = "0" ClumpNoise = "0" ClumpSize = "0" IgnoreAction = "false" PercentClump = "0" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" ZombieWarehouseName = "W_Underground_Loadingbay1" cMissionZombieFactory x2178 Amount0 = "3" Amount1 = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "0" ClumpSize = "0" IgnoreAction = "false" PercentClump = "0" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" ZombieWarehouseName = "W_Underground_Loadingbay2" cMissionZombieFactory x2179 Amount0 = "3" Amount1 = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "0" ClumpSize = "0" IgnoreAction = "false" PercentClump = "0" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" ZombieWarehouseName = "W_Underground_Loadingbay3" cMissionZombieFactory x2141 Amount0 = "3" Amount1 = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "0" ClumpSize = "0" IgnoreAction = "false" PercentClump = "0" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" ZombieWarehouseName = "W_Underground_Loadingbay0" cMissionLevelReady Yucutan_Day4 LevelName = "LEVEL_YUCATAN_CASINO" cMissionAdjustZombieTuning DEFAULT10 MaxAttractorsForSurvivor = "0" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "0.4" cMissionZombieFactory w_Yucatan_Walkways_F3 Amount0 = "15" Amount1 = "15" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "2" ClumpNoise = "3" ClumpSize = "11" PercentClump = "35" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_showgirl" ZombieWarehouseName = "w_Yucatan_Walkways" cMissionZombieFactory w_Yucatan_Walkways_F9 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "10" ClumpDiameterDelta = "1.0" ClumpNoise = "5" ClumpSize = "11" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_showgirl" ZombieWarehouseName = "w_Yucatan_Walkways_SSentrance" cMissionZombieFactory w_Yucatan_NStrip_Exit_F3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_showgirl" ZombieWarehouseName = "w_Yucatan_NStrip_Exit" cMissionZombieFactory w_Yucatan_NStrip_Exit_F9 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "w_Yucatan_NStrip_Exit_Grad1" cMissionZombieFactory w_Yucatan_NStrip_Exit2_F3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_showgirl" ZombieWarehouseName = "w_Yucatan_NStrip_Exit_Grad" cMissionZombieFactory w_Yucatan_Slots_F5 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "3" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_showgirl" Type3 = "zombie_skinny" ZombieWarehouseName = "w_Yucatan_Slots" cMissionZombieFactory w_Yucatan_Rug3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_showgirl" Type3 = "zombie_skinny" ZombieWarehouseName = "w_Yucatan_Rug" cMissionZombieFactory w_Yucatan_Palisades_exit3 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "w_Yucatan_Exit_Palisades" cMissionZombieFactory w_Yucatan_FoodBarn_exit3 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "w_Yucatan_Exit_FoodBarn" cMissionZombieFactory w_Yucatan_FoodBarn_exitdoors3 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "w_Yucatan_Exit_FoodBarndoors" cMissionZombieFactory HotelReception2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "2" ClumpSize = "5" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_showgirl" ZombieWarehouseName = "HotelReception" cMissionZombieFactory Shoal_Entry2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_showgirl" Type3 = "zombie_skinny" ZombieWarehouseName = "w_Yucatan_Shoal" cMissionZombieFactory w_Yucatan_Shoal_Interior1 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "4" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "40" PercentQueen = "2" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_showgirl" ZombieWarehouseName = "w_Yucatan_Shoal_Interior" cMissionZombieFactory YucatanTrhoughFoodBarnDoors4 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "YucatanThroughFoodBarnDoors" cMissionSendCommandToProp CloseDoors4 PropCommand = "9" PropName = "NightClubDoor" cMissionSendCommandToProp CloseDoors5 PropCommand = "10" PropName = "NightClubDoor1" cMissionLevelReady UndergroundElevators6 LevelName = "LEVEL_UNDERGROUND" cMissionZombieFactory x2180 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "25" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Stair_1" cMissionZombieFactory x2181 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "25" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Stair_2" cMissionZombieFactory x2182 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "25" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Stair_3" cMissionZombieFactory x2185 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "25" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Stair_4" cMissionZombieFactory x2183 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "foyer_2" cMissionZombieFactory x2184 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "6" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "foyer_3"
Respawns_Rooftops_Suppressions[]
cMissionDefinition Respawns_Rooftops_Suppressions Duration = "518400" ExplicitStart = "true" MissionType = "11" StartTime = "10800" WaitUntilEnd = "true" cMissionLevelReady Americana_Respawns LevelName = "LEVEL_AMERICANA_CASINO" cMissionSpawnZombieCrate americanarefill81 DisableIfChuckIsCloserThan = "10" ShapeName = "A2C_01" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate americanarefill82 DisableIfChuckIsCloserThan = "10" ShapeName = "main_walkways_01" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate americanarefill83 DisableIfChuckIsCloserThan = "10" ShapeName = "main_walkways_02" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate americanarefill84 DisableIfChuckIsCloserThan = "10" ShapeName = "main_walkways_03" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate americanarefill85 DisableIfChuckIsCloserThan = "10" ShapeName = "main_walkways_04" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate americanarefill86 DisableIfChuckIsCloserThan = "10" ShapeName = "main_walkways_05" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate americanarefill87 DisableIfChuckIsCloserThan = "10" ShapeName = "main_walkways_06" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate americanarefill88 DisableIfChuckIsCloserThan = "10" ShapeName = "BJBBQS_Entrance" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate americanarefill89 DisableIfChuckIsCloserThan = "10" ShapeName = "slot_areas_2" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate americanarefill90 DisableIfChuckIsCloserThan = "10" ShapeName = "slot_areas_3" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate americanarefill91 DisableIfChuckIsCloserThan = "10" ShapeName = "slot_areas_4" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate americanarefill92 DisableIfChuckIsCloserThan = "10" ShapeName = "slot_areas_5" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate americanarefill93 DisableIfChuckIsCloserThan = "10" ShapeName = "slot_areas_6" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate americanarefill94 DisableIfChuckIsCloserThan = "10" ShapeName = "slot_areas_7" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate americanarefill95 DisableIfChuckIsCloserThan = "10" ShapeName = "slot_areas_7" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate americanarefill96 DisableIfChuckIsCloserThan = "10" ShapeName = "slot_areas_8" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate americanarefill97 DisableIfChuckIsCloserThan = "10" ShapeName = "slot_areas_9" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate americanarefill98 DisableIfChuckIsCloserThan = "10" ShapeName = "BJBBQS_Entrance" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate americanarefill99 DisableIfChuckIsCloserThan = "10" ShapeName = "ArenaExit1" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate americanarefill100 DisableIfChuckIsCloserThan = "10" ShapeName = "ArenaExit2" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "2" cMissionZombieFactory RF_Vista Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "RF_Vista" cMissionLevelReady ArenaBackstage_Respawns LevelName = "LEVEL_ARENA_BACKSTAGE" cMissionSpawnZombieCrate refillcrate72 DisableIfChuckIsCloserThan = "5" ShapeName = "cPolygon16" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate refillcrate73 DisableIfChuckIsCloserThan = "5" ShapeName = "cPolygon17" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate refillcrate74 DisableIfChuckIsCloserThan = "5" ShapeName = "cPolygon45" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate refillcrate75 DisableIfChuckIsCloserThan = "5" ShapeName = "cPolygon30" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate refillcrate76 DisableIfChuckIsCloserThan = "5" ShapeName = "cPolygon32" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate refillcrate77 DisableIfChuckIsCloserThan = "5" ShapeName = "cPolygon34" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate refillcrate78 DisableIfChuckIsCloserThan = "5" ShapeName = "cPolygon35" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate refillcrate79 DisableIfChuckIsCloserThan = "5" ShapeName = "cPolygon41" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate refillcrate80 DisableIfChuckIsCloserThan = "5" ShapeName = "cPolygon42" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate refillcrate81 DisableIfChuckIsCloserThan = "5" ShapeName = "cPolygon43" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate refillcrate82 DisableIfChuckIsCloserThan = "5" ShapeName = "cPolygon37" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate refillcrate83 DisableIfChuckIsCloserThan = "5" ShapeName = "cPolygon38" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "2" cMissionZombieFactory Arena_FEx_View4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny_female" Type1 = "zombie_skinny" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Arena_FEx_View" cMissionZombieFactory Americana_View2 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Americana_View" cMissionZombieFactory SouthPlaza_Vista4 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "SouthPlaza_Vista" cMissionLevelReady Atlantica_Casino_Respawns LevelName = "LEVEL_ATLANTICA_CASINO" cMissionSpawnZombieCrate AtlatnicaRefill52 DisableIfChuckIsCloserThan = "10" ShapeName = "cPolygon1" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "3" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate AtlatnicaRefill53 DisableIfChuckIsCloserThan = "10" ShapeName = "cPolygon1" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "3" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate AtlatnicaRefill54 DisableIfChuckIsCloserThan = "10" ShapeName = "cPolygon3" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "3" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate AtlatnicaRefill55 DisableIfChuckIsCloserThan = "10" ShapeName = "cPolygon5" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "3" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate AtlatnicaRefill56 DisableIfChuckIsCloserThan = "10" ShapeName = "cPolygon6" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "3" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate AtlatnicaRefill57 DisableIfChuckIsCloserThan = "10" ShapeName = "cPolygon7" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "3" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate AtlatnicaRefill58 DisableIfChuckIsCloserThan = "10" ShapeName = "cPolygon8" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "3" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate AtlatnicaRefill59 DisableIfChuckIsCloserThan = "10" ShapeName = "cPolygon9" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "3" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate AtlatnicaRefill60 DisableIfChuckIsCloserThan = "10" ShapeName = "cPolygon11" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "3" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate AtlatnicaRefill61 DisableIfChuckIsCloserThan = "10" ShapeName = "cPolygon13" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "3" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate AtlatnicaRefill62 DisableIfChuckIsCloserThan = "10" ShapeName = "cPolygon14" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "3" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate AtlatnicaRefill63 DisableIfChuckIsCloserThan = "10" ShapeName = "Slots" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "3" ZombiesPerSpawnTime = "1" cMissionSpawnZombieCrate AtlatnicaRefill64 DisableIfChuckIsCloserThan = "10" ShapeName = "Tables" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "3" ZombiesPerSpawnTime = "1" cMissionLevelReady SlotBarn_Respawns LevelName = "LEVEL_FOOD_BARN" cMissionSpawnZombieCrate refillcrate109 DisableIfChuckIsCloserThan = "10" ShapeName = "cPolygon2" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate refillcrate110 DisableIfChuckIsCloserThan = "10" ShapeName = "cPolygon3" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate refillcrate113 DisableIfChuckIsCloserThan = "1" ShapeName = "cPolygon10" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate refillcrate114 DisableIfChuckIsCloserThan = "10" ShapeName = "cPolygon12" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate refillcrate115 DisableIfChuckIsCloserThan = "10" ShapeName = "cPolygon13" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate refillcrate116 DisableIfChuckIsCloserThan = "10" ShapeName = "cPolygon" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate refillcrate118 DisableIfChuckIsCloserThan = "10" ShapeName = "cPolygon4" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate refillcrate123 DisableIfChuckIsCloserThan = "10" ShapeName = "cPolygon9" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionZombieFactory Slotbarn_RFVista2 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" ZombieWarehouseName = "SlotBarn_RFVista" cMissionZombieRemoval RoyalFLushExit Location = "-73.074,-1.610,-99.844" Radius = "10" cMissionLevelReady Fortune_Exterior_respawns LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSpawnZombieCrate FExrefill90 DisableIfChuckIsCloserThan = "5" ShapeName = "cPolygon1" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate FExrefill91 DisableIfChuckIsCloserThan = "5" ShapeName = "cPolygon2" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate FExrefill92 DisableIfChuckIsCloserThan = "5" ShapeName = "cPolygon4" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate FExrefill93 DisableIfChuckIsCloserThan = "5" ShapeName = "cPolygon13" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate FExrefill94 DisableIfChuckIsCloserThan = "5" ShapeName = "cPolygon15" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate FExrefill95 DisableIfChuckIsCloserThan = "5" ShapeName = "cPolygon22" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate FExrefill96 DisableIfChuckIsCloserThan = "5" ShapeName = "cPolygon26" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate FExrefill97 DisableIfChuckIsCloserThan = "5" ShapeName = "cPolygon27" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate FExrefill98 DisableIfChuckIsCloserThan = "5" ShapeName = "cPolygon28" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate FExrefill99 DisableIfChuckIsCloserThan = "5" ShapeName = "FortunePark_4" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate FExrefill100 DisableIfChuckIsCloserThan = "5" ShapeName = "FortunePark_7" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate FExrefill101 DisableIfChuckIsCloserThan = "5" ShapeName = "FortunePark_10" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate FExrefill102 DisableIfChuckIsCloserThan = "5" ShapeName = "FortunePark_11" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate FExrefill103 DisableIfChuckIsCloserThan = "5" ShapeName = "Entrance" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate FExrefill104 DisableIfChuckIsCloserThan = "5" ShapeName = "cPolygonSmall1" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate FExrefill105 DisableIfChuckIsCloserThan = "5" ShapeName = "cPolygonSmall2" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate FExrefill106 DisableIfChuckIsCloserThan = "5" ShapeName = "cPolygonSmall5" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate FExrefill107 DisableIfChuckIsCloserThan = "5" ShapeName = "SouthStriptoParkWest" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate FExrefill108 DisableIfChuckIsCloserThan = "5" ShapeName = "SoutStriptoParkEast" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate FExrefill109 DisableIfChuckIsCloserThan = "5" ShapeName = "Southstrip_Kilbrides_2" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate FExrefill110 DisableIfChuckIsCloserThan = "5" ShapeName = "Nstrip_6" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate FExrefill111 DisableIfChuckIsCloserThan = "5" ShapeName = "Nstrip_7" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate FExrefill112 DisableIfChuckIsCloserThan = "5" ShapeName = "Nstrip_8" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate FExrefill113 DisableIfChuckIsCloserThan = "5" ShapeName = "Nstrip_10" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate FExrefill114 DisableIfChuckIsCloserThan = "5" ShapeName = "Nstrip_11" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate FExrefill115 DisableIfChuckIsCloserThan = "5" ShapeName = "Nstrip_kerboom" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate FExrefill116 DisableIfChuckIsCloserThan = "5" ShapeName = "NStrip_Sidewalk_1" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate FExrefill117 DisableIfChuckIsCloserThan = "5" ShapeName = "Nstrip_Sidewalk_3" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate FExrefill118 DisableIfChuckIsCloserThan = "5" ShapeName = "Nstrip_Sidewalk_4" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionZombieFactory ParkToRoyal Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "ParkToRoyal" cMissionLevelReady Palisades_Respawns LevelName = "LEVEL_PALISADES" cMissionSpawnZombieCrate crate50 DisableIfChuckIsCloserThan = "10" ShapeName = "Pali_Grotto_F1_South_1" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate crate51 DisableIfChuckIsCloserThan = "10" ShapeName = "Pali_Grotto_F1_South_2" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate crate52 DisableIfChuckIsCloserThan = "10" ShapeName = "Pali_Grotto_F1_South_3" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate crate53 DisableIfChuckIsCloserThan = "10" ShapeName = "Pali_Grotto_F1_South_4" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate crate54 DisableIfChuckIsCloserThan = "1" ShapeName = "Pali_Grotto_P204_P205_x" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate crate55 DisableIfChuckIsCloserThan = "1" ShapeName = "Pali_Grotto_P214_P215_x" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate crate56 DisableIfChuckIsCloserThan = "10" ShapeName = "Pali_N_Atrium_F2_w" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate crate57 DisableIfChuckIsCloserThan = "10" ShapeName = "Pali_N_Atrium_F2_e" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate crate58 DisableIfChuckIsCloserThan = "10" ShapeName = "Pali_N_Atrium_F2_s" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate crate59 DisableIfChuckIsCloserThan = "10" ShapeName = "Pali_N_Atrium_F1_1" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate crate60 DisableIfChuckIsCloserThan = "10" ShapeName = "Pali_N_Atrium_F1_2" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate crate61 DisableIfChuckIsCloserThan = "10" ShapeName = "Pali_N_Atrium_F1_Center_1" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate crate62 DisableIfChuckIsCloserThan = "10" ShapeName = "P218_P" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate crate63 DisableIfChuckIsCloserThan = "10" ShapeName = "Pali_S_Atrium_F1_1" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate crate64 DisableIfChuckIsCloserThan = "10" ShapeName = "Pali_S_Atrium_F1_2" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate crate65 DisableIfChuckIsCloserThan = "10" ShapeName = "Pali_S_Atrium_F1_3" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "2" cMissionZombieRemoval YucExit Location = "217.968,-0.561,-194.690" Radius = "10.0" cMissionZombieFactory YucVista Amount0 = "15" Amount1 = "15" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Palisades_Yucatan_Exit_1" cMissionLevelReady South_Plaza_Respawns LevelName = "LEVEL_SOUTH_PLAZA" cMissionSpawnZombieCrate refillcrate127 DisableIfChuckIsCloserThan = "30" ShapeName = "Density_Plaza2_1" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate refillcrate128 DisableIfChuckIsCloserThan = "30" ShapeName = "Density_Plaza2_2" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate refillcrate129 DisableIfChuckIsCloserThan = "30" ShapeName = "Hall2" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate refillcrate130 DisableIfChuckIsCloserThan = "30" ShapeName = "Hall1" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate refillcrate131 DisableIfChuckIsCloserThan = "30" ShapeName = "Hall3" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate refillcrate132 DisableIfChuckIsCloserThan = "30" ShapeName = "Plaza1_Centurion" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate refillcrate151 DisableIfChuckIsCloserThan = "30" ShapeName = "Plaza3_LionvsMan" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate refillcrate152 DisableIfChuckIsCloserThan = "30" ShapeName = "Entrance_fr_Arena" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate refillcrate153 DisableIfChuckIsCloserThan = "30" ShapeName = "Hotel_Lobby" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "2" cMissionLevelReady Underground_Respawns LevelName = "LEVEL_UNDERGROUND" cMissionSpawnZombieCrate respawnunderground_crate46 DisableIfChuckIsCloserThan = "50" ShapeName = "c10" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate respawnunderground_crate47 DisableIfChuckIsCloserThan = "50" ShapeName = "cPolygon3" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate respawnunderground_crate48 DisableIfChuckIsCloserThan = "50" ShapeName = "cPolygon4" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate respawnunderground_crate49 DisableIfChuckIsCloserThan = "50" ShapeName = "cPolygon7" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate respawnunderground_crate50 DisableIfChuckIsCloserThan = "50" ShapeName = "cPolygon8" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate respawnunderground_crate51 DisableIfChuckIsCloserThan = "50" ShapeName = "cPolygon12" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate respawnunderground_crate52 DisableIfChuckIsCloserThan = "50" ShapeName = "cPolygon30" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate respawnunderground_crate53 DisableIfChuckIsCloserThan = "50" ShapeName = "cPolygon31" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate respawnunderground_crate54 DisableIfChuckIsCloserThan = "50" ShapeName = "cPolygon32" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate respawnunderground_crate55 DisableIfChuckIsCloserThan = "50" ShapeName = "cPolygon33" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate respawnunderground_crate56 DisableIfChuckIsCloserThan = "50" ShapeName = "cPolygon34" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate respawnunderground_crate68 DisableIfChuckIsCloserThan = "50" ShapeName = "cPolygon41" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "2" ZombiesPerSpawnTime = "2" cMissionLevelReady Underground_InnerTunnels_Respawns LevelName = "LEVEL_UNDERGROUND" cMissionSpawnZombieCrate respawnunderground_crate69 DisableIfChuckIsCloserThan = "50" ShapeName = "cPolygon13" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "10" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate respawnunderground_crate70 DisableIfChuckIsCloserThan = "50" ShapeName = "cPolygon14" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "10" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate respawnunderground_crate71 DisableIfChuckIsCloserThan = "50" ShapeName = "cPolygon15" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "10" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate respawnunderground_crate72 DisableIfChuckIsCloserThan = "50" ShapeName = "cPolygon16" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "10" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate respawnunderground_crate73 DisableIfChuckIsCloserThan = "50" ShapeName = "cPolygon17" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "10" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate respawnunderground_crate74 DisableIfChuckIsCloserThan = "50" ShapeName = "cPolygon23" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "10" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate respawnunderground_crate75 DisableIfChuckIsCloserThan = "50" ShapeName = "cPolygon25" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "10" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate respawnunderground_crate76 DisableIfChuckIsCloserThan = "50" ShapeName = "cPolygon26" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "10" ZombiesPerSpawnTime = "2" cMissionLevelReady Royal_Flush_Plaza_Respawns LevelName = "LEVEL_ROYAL_FLUSH" cMissionSpawnZombieCrate refillcrate154 DisableIfChuckIsCloserThan = "10" ShapeName = "cPolygon12" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "6" cMissionSpawnZombieCrate refillcrate155 DisableIfChuckIsCloserThan = "10" ShapeName = "cPolygon14" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "6" cMissionSpawnZombieCrate refillcrate156 DisableIfChuckIsCloserThan = "10" ShapeName = "cPolygon11" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "6" cMissionSpawnZombieCrate refillcrate157 DisableIfChuckIsCloserThan = "10" ShapeName = "cPolygon8" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "6" cMissionSpawnZombieCrate refillcrate158 DisableIfChuckIsCloserThan = "10" ShapeName = "cPolygon19" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "6" cMissionSpawnZombieCrate refillcrate159 DisableIfChuckIsCloserThan = "10" ShapeName = "cPolygon18" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "5" ZombiesPerSpawnTime = "6" cMissionZombieFactory RoyalFlush_SB_Exit3 Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny_female" ZombieWarehouseName = "SlotBarn_LOD" cMissionZombieFactory ExteriorVista5 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Exterior_Vista" cMissionLevelReady Yucutan_Respawns LevelName = "LEVEL_YUCATAN_CASINO" cMissionSpawnZombieCrate YucatanRefill26 DisableIfChuckIsCloserThan = "5" ShapeName = "Exit_1" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "3" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate YucatanRefill27 DisableIfChuckIsCloserThan = "5" ShapeName = "Exit_2" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "3" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate YucatanRefill28 DisableIfChuckIsCloserThan = "5" ShapeName = "c2" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "3" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate YucatanRefill29 DisableIfChuckIsCloserThan = "5" ShapeName = "c3" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "3" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate YucatanRefill30 DisableIfChuckIsCloserThan = "5" ShapeName = "cPolygon12" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "3" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate YucatanRefill31 DisableIfChuckIsCloserThan = "5" ShapeName = "Slot_1" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "3" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate YucatanRefill32 DisableIfChuckIsCloserThan = "5" ShapeName = "Slot_2" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "3" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate YucatanRefill33 DisableIfChuckIsCloserThan = "5" ShapeName = "Slot_3" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "3" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate YucatanRefill34 DisableIfChuckIsCloserThan = "5" ShapeName = "Slot_4" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "3" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate YucatanRefill35 DisableIfChuckIsCloserThan = "5" ShapeName = "Slot_5" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "3" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate YucatanRefill36 DisableIfChuckIsCloserThan = "5" ShapeName = "cPolygon3" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "3" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate YucatanRefill37 DisableIfChuckIsCloserThan = "5" ShapeName = "cPolygon4" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "3" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate YucatanRefill38 DisableIfChuckIsCloserThan = "5" ShapeName = "c1" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "3" ZombiesPerSpawnTime = "2" cMissionSpawnZombieCrate YucatanRefill52 DisableIfChuckIsCloserThan = "5" ShapeName = "cPolygon13" StartWhenZombiesDropBelow = "3" TimeBetweenSpawns = "10" ZombiesPerSpawnTime = "1" cMissionZombieRemoval PalExit Location = "336.433,1.020,-242.147" Radius = "10" cMissionZombieFactory PalVista Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieWarehouseName = "Pal_Vista" cMissionLevelReady Food_Court_Respawns LevelName = "LEVEL_FOOD_BARN" cMissionSpawnZombie acetylene10 NumberOfZombies = "1" Rotation = "-0.8" SpawnPoint = "91.985,-1.616,-243.670" SpawnWithItem = "Dolly" ZombieType = "zombie_maintenance" cMissionLevelReady Theatre_Rooftop LevelName = "LEVEL_ROOFTOP_THEATER" cMissionZombieFactory theatrevantage Amount0 = "15" Amount1 = "15" Amount2 = "15" Amount3 = "15" ClumpDiameter = "6" ClumpDiameterDelta = "1.0" ClumpNoise = "8" ClumpSize = "15" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_skinny" ZombieWarehouseName = "Zombies_Exterior_Theatre" cMissionLevelReady Royal_Rooftop LevelName = "LEVEL_ROOFTOP_ROYAL" cMissionZombieFactory rbax Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameter = "6" ClumpDiameterDelta = "1.0" ClumpNoise = "8" ClumpSize = "15" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Exterior_View_Royal" cMissionLevelReady Atlantica_Rooftop LevelName = "LEVEL_ROOFTOP_ATLANTICA" cMissionZombieFactory rbax1 Amount0 = "15" Amount1 = "15" Amount2 = "15" Amount3 = "15" ClumpDiameter = "6" ClumpDiameterDelta = "1.0" ClumpNoise = "8" ClumpSize = "15" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny_female" Type2 = "zombie_skinny" Type3 = "zombie_skinny_female" ZombieWarehouseName = "Exterior_View_Atlantica"
Zombrex missions[]
Zombrex 1 files
Zombrex1[]
cMissionDefinition Zombrex1 CaseFileScreenDescription = "80619" Color = "8694269" DebugSpawnPoint = "Start" DescriptionSummary = "77599" DisplayName = "221" Duration = "25200" LevelRequiredToStartName = "SAFEHOUSE" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "13" ParentMission = "Zombrex1GiveZombrex" ShowInDebugMenu = "true" ShowInHUD = "true" StartTime = "0" WaitUntilEnd = "false" cMissionObjective x32 cMissionObjectiveEvent PickupRoyalZombrex2 EventString = "EndLootersDoor" MissionWaypoint = "ROYAL_FLUSH,-100.964,-1.552,-80.664" cMissionObjectiveEvent PickupRoyalZombrex3 EventString = "RoyalFlushZombrex" MissionWaypoint = "ROYAL_FLUSH,-107.488,-1.558,-105.951" cMissionOnEnter Zombrex1-Start cMissionSetClock set_starting_time Time = "10800" cMissionSetChuckState MetInOutBreak ChuckState = "71" Item = "srv_noah" cMissionSetChuckState MetInOutBreak1 ChuckState = "71" Item = "srv_jenny" cMissionSetChuckState MetInOutBreak13 ChuckState = "71" Item = "srv_tom" cMissionSetChuckState MetInOutBreak12 ChuckState = "71" Item = "srv_shaun" cMissionSetChuckState MetInOutBreak11 ChuckState = "71" Item = "srv_lance" cMissionSetChuckState MetInOutBreak10 ChuckState = "71" Item = "srv_luca" cMissionSetChuckState MetInOutBreak9 ChuckState = "71" Item = "srv_andrea" cMissionSetChuckState MetInOutBreak8 ChuckState = "71" Item = "srv_helen" cMissionSetChuckState MetInOutBreak7 ChuckState = "71" Item = "srv_adrian" cMissionSetChuckState MetInOutBreak6 ChuckState = "71" Item = "srv_irwin" cMissionSetChuckState MetInOutBreak5 ChuckState = "71" Item = "srv_jeremiah" cMissionSetChuckState MetInOutBreak4 ChuckState = "71" Item = "srv_pat" cMissionSetChuckState MetInOutBreak3 ChuckState = "71" Item = "srv_kalee" cMissionSetChuckState MetInOutBreak2 ChuckState = "71" Item = "srv_alice" cMissionSetChuckState MetInOutBreak14 ChuckState = "71" Item = "srv_drake" cMissionSetChuckState SafeNPC12 ChuckState = "69" Item = "cast_katey" cMissionSetChuckState SafeNPC13 ChuckState = "69" Item = "cast_stacey" cMissionSetChuckState SafeNPC15 ChuckState = "69" Item = "srv_anim" cMissionSetChuckState SafeNPC16 ChuckState = "69" Item = "srv_lulu" cMissionSetChuckState SafeNPC17 ChuckState = "69" Item = "srv_tamara" cMissionSetChuckState SafeNPC18 ChuckState = "69" Item = "srv_skylar" cMissionSetChuckState SafeNPC19 ChuckState = "69" Item = "srv_kristopher" cMissionSetChuckState SafeNPC21 ChuckState = "69" Item = "srv_crystal" cMissionSetChuckState SafeNPC22 ChuckState = "69" Item = "srv_wade" cMissionSetChuckState SafeNPC23 ChuckState = "69" Item = "srv_kirby" cMissionSetChuckState SafeNPC24 ChuckState = "69" Item = "cast_sullivan" cMissionCinematic GetKateyZombrex1 CinematicName = "016_inside_the_safehouse_a" NoTeleportAfterIsOK = "true" cMissionCinematic GetKateyZombrex2 CinematicName = "016_inside_the_safehouse_b" cMissionTeleportPlayer NISEnd1 SpawnPoint = "Zombrex1Start" TeleportAllPlayers = "true" cMissionTimer CinemaDelay DeltaTimeSecondsRealTime = "0.2" cMissionRaiseDialog x346 FullScreen_TutorialID = "9" cMissionRaiseDialog Coop_tutorial FullScreen_TutorialID = "20" cMissionSetChuckState FullHealth ChuckState = "7" cMissionTimer x628 DeltaTimeSecondsRealTime = "1" TriggerXTimes = "1" cMissionSetChuckState GiveTrasceiver4 ChuckState = "20" Value = "85013" cMissionRaiseDialog x724 Mission_Ticker = "85113" cMissionSetChuckState GiveMap6 ChuckState = "20" IgnoreAction = "false" Value = "85012" cMissionRaiseDialog x722 Mission_Ticker = "85112" cMissionRaiseDialog MapTransSlate1 Key_Item = "85016" cMissionSendCommandToProp OpenSecurityRoom PropCommand = "9" PropName = "Door_Security_Room" cMissionSetChuckState Coopable ChuckState = "74" Value = "85017" cMissionLevelReady Safehouse LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC Sulli NPCName = "cast_sullivan" Rotation = "-1.273" SpawnPoint = "3.283,-1.088,12.518" UseRotationAndLocationIfSpawned = "true" cMissionDialogue x172 Dialogue0 = "81062" LoopThisNode = "true" SpeakerID0 = "50222" cMissionSpawnNPC StaceyZom1 NPCName = "cast_stacey" Rotation = "2.0" SpawnPoint = "-3.6,-1.110,7.1" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition cond_ZombrexPlease10 ConditionParameter1 = "85001" DialogueCondition = "21" cMissionDialogue BeCareful49 Dialogue0 = "85431" Dialogue1 = "85432" DialogueCondition = "0" LoopThisNode = "false" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue BeCareful50 Dialogue0 = "85433" Dialogue1 = "85434" DialogueCondition = "0" LoopThisNode = "false" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue BeCareful52 Dialogue0 = "85435" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" cMissionStartEffect Blood53 EffectEnum = "30" Location = "-226.957,-6.920,89.680" Number = "2" Rotation = "0,0,0,1" cMissionDialogue BeCareful51 Dialogue0 = "85440" Dialogue1 = "85441" DialogueCondition = "0" LoopThisNode = "false" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue BeCareful53 Dialogue0 = "85442" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" cMissionSetNPCScriptedAction x3945 IsLooping = "true" NPCName = "cast_stacey" ScriptedActionName = "SSit" SnapToState = "true" cMissionSpawnNPC KateyZom1 DefaultBehaviour = "Idle" NPCName = "cast_katey" Rotation = "-4" SpawnPoint = "-10.613,-1.020,9.882" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition cond_ZombrexPlease11 ConditionParameter1 = "85001" DialogueCondition = "21" cMissionDialogue ZombrexPlease7 Dialogue0 = "85436" Dialogue1 = "85437" LoopThisNode = "false" ReactionAnim1 = "6" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionDialogue ZombrexPlease8 Dialogue0 = "85438" Dialogue1 = "85439" LoopThisNode = "true" ReactionAnim1 = "6" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionDialogue fail_ZombrexPlease10 Dialogue0 = "85443" Dialogue1 = "85444" Dialogue2 = "85445" LoopThisNode = "true" ReactionAnim0 = "7" SpeakerID0 = "50051" SpeakerID1 = "65167" SpeakerID2 = "50051" cMissionSetNPCScriptedAction x398 IsLooping = "false" NPCName = "cast_katey" ScriptedActionName = "SSit" SnapToState = "true" cMissionSetChuckState x291 ChuckState = "53" cMissionLevelReady Exterior18 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSpawnItem Gate12 ItemName = "Gate_Small" Location = "50.413,0.953,-150.607" Rotation = "0.000,-0.922,0.000,0.387" cMissionSpawnItem Gate13 ItemName = "Gate" Location = "-207.748,-4.245,28.615" Rotation = "0.000,-0.022,0.000,0.996" cMissionDisableTriggerVolume DisableSpawnofNorthLooter2 TriggerName = "PawnshopNorthSpawn" cMissionDisableTriggerVolume DisableSpawnofNorthLooter16 TriggerName = "PawnshopNorthEnter" cMissionDisableTriggerVolume DisableSpawnofNorthLooter15 TriggerName = "PawnshopNorthExit" cMissionDisableTriggerVolume DisableSpawnofNorthLooter4 TriggerName = "PawnshopSouthSpawn" cMissionDisableTriggerVolume DisableSpawnofNorthLooter14 TriggerName = "PawnshopSouthEnter" cMissionDisableTriggerVolume DisableSpawnofNorthLooter13 TriggerName = "PawnshopSouthExit" cMissionLevelReady Royal LevelName = "LEVEL_ROYAL_FLUSH" cMissionSpawnItem Gate14 ItemName = "Gate" Location = "-138.986,5.931,-114.063" Rotation = "0.000,-0.716,0.000,0.702" cMissionDisableTriggerVolume DisableSpawnRoyal1 TriggerName = "PawnshopRoyalSpawn" cMissionDisableTriggerVolume DisableSpawnRoyal7 TriggerName = "PawnshopRoyalEnter" cMissionDisableTriggerVolume DisableSpawnRoyal6 TriggerName = "PawnshopRoyalExit" cMissionLevelReady Pallisades LevelName = "LEVEL_PALISADES" cMissionSpawnItem Gate15 ItemName = "Gate_Small" Location = "258.389,6.928,-185.788" Rotation = "0.000,-0.389,0.000,0.924" cMissionDisableTriggerVolume DisableSpawnofNorthLooter5 TriggerName = "PawnshopPalisadesSpawn" cMissionDisableTriggerVolume DisableSpawnofNorthLooter18 TriggerName = "PawnshopPalisadesEnter" cMissionDisableTriggerVolume DisableSpawnofNorthLooter17 TriggerName = "PawnshopPalisadesExit" cMissionOnSuccess KillGates cMissionSendCommandToProp KillGates1 PropCommand = "17" PropName = "Gate12" cMissionSendCommandToProp KillGates4 PropCommand = "17" PropName = "Gate13" cMissionSendCommandToProp KillGates3 PropCommand = "17" PropName = "Gate14" cMissionSendCommandToProp KillGates2 PropCommand = "17" PropName = "Gate15"
Zombrex1_Looters[]
cMissionDefinition Zombrex1_Looters Color = "8694269" DebugSpawnPoint = "Start" Duration = "18000" LevelRequiredToStartName = "SAFEHOUSE" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "8" ParentMission = "Zombrex1GiveZombrex" ShowInDebugMenu = "false" StartTime = "10800" cMissionObjective Zombrex1_Looters-Objective cMissionObjectiveKillBoss x38 BOSS_NAME = "Pharmacy" cMissionCinematic Fin3 CinematicName = "020_find_zombrex" cMissionTeleportPlayer x2201 SpawnPoint = "EndLooters" cMissionHideTriggerVolume x2251 TriggerName = "LockpharmacyDoorsTrigger1" cMissionSetChuckState give_key ChuckState = "20" Value = "85000" cMissionLevelReady RoyalFlush1 LevelName = "LEVEL_ROYAL_FLUSH" cMissionSpawnZombie battle_looters_factory NumberOfZombies = "0" ZombieType = "looter" cMissionOnTrigger TriggerLooters InnerRadius = "2" Location = "-101.841,-1.547,-90.116" Radius = "2" RenderSphere = "false" ZombieRotation = "0,0,0,1" cMissionBossBattle Looters4 BattleFile = "data/datafile/battle_pharmacy.txt" BattleName = "Pharmacy" cMissionSendCommandToProp MakeCoop6 PropCommand = "37" PropName = "RoysMart3" cMissionSendCommandToProp MakeCoop7 PropCommand = "37" PropName = "RoysMart" cMissionOnTrigger RoyalDescTrigger2 InnerRadius = "6" Location = "-303.088,-1.581,-115.660" Radius = "6" ZombieRotation = "0,0,0,1" cMissionSendEvent StartRoyalDesc1 Value = "StartRoyalDescription" cMissionZombieRemoval x178 Location = "-93.412,-1.558,-76.462" Radius = "12" cMissionOnEvent RoyalFlushCall EventString = "StartRoyalDescription" OnlyExecuteOnce = "true" cMissionPhoneCall StaceyRoyalDesc4 DeactivateOnLevelTransition = "true" HighPriority = "true" cMissionDialogue RoyalDesc4 Dialogue0 = "67926" SpeakerID0 = "77510"
Zombrex1_Survivor[]
cMissionDefinition Zombrex1_Survivor CantFailOnLevel = "ROYAL_FLUSH" Duration = "18000" LevelRequiredToStartName = "ROYAL_FLUSH" MissionType = "8" StartTime = "10800" cMissionObjective Zombrex1_Survivor-Objective cMissionObjectiveNPCJoin Join NPCName = "srv_denyce" cMissionLevelReady Mall4 LevelName = "LEVEL_ROYAL_FLUSH" cMissionSpawnNPC Survivor NPCName = "srv_denyce" Rotation = "1.959" SpawnPoint = "-115.749,-1.558,-95.732" cMissionDialogueCondition LootersDone ConditionParameter1 = "Zombrex1_Looters" DialogueCondition = "23" cMissionDialogueCondition LootersDone1 ConditionParameter1 = "Zombrex1_Looters" DialogueCondition = "22" cMissionDialogue JoinMe2 Dialogue0 = "65817" JoinChuckAfter = "false" LoopThisNode = "true" ReactionAnim0 = "7" Speaker0 = "srv_denyce" SpeakerID0 = "85250" cMissionDialogue JoinMe Dialogue0 = "81065" Dialogue1 = "81066" Dialogue2 = "81067" Dialogue3 = "81068" JoinChuckAfter = "true" ReactionAnim0 = "7" Speaker0 = "srv_denyce" SpeakerID0 = "85250" SpeakerID1 = "65167" SpeakerID2 = "85250" SpeakerID3 = "65167" cMissionDialogue JoinMe1 Dialogue0 = "81065" Dialogue1 = "81066" Dialogue2 = "81067" Dialogue3 = "81068" JoinChuckAfter = "true" ReactionAnim0 = "7" Speaker0 = "srv_denyce" SpeakerID0 = "85250" SpeakerID1 = "65167" SpeakerID2 = "85250" SpeakerID3 = "65167" cMissionOnSuccess WIn cMissionChangeNPCState BecomeBrave InvulnerableToGrapples = "false" Nature = "5" NPCName = "srv_denyce" SurvivorAttacksDisabled = "false" SurvivorInvulnerableToDamage = "false" SurvivorLeavesTheParty = "false"
Zombrex1_SulliSpawn[]
cMissionDefinition Zombrex1_SulliSpawn CaseFileScreenDescription = "80619" Color = "8694269" DebugSpawnPoint = "Start" DescriptionSummary = "80521" DisplayName = "21650" Duration = "18000" LevelRequiredToStartName = "SAFEHOUSE" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "8" ParentMission = "Zombrex1GiveZombrex" ShowInDebugMenu = "false" StartTime = "10800" cMissionObjective Objective1 cMissionObjectiveBeAtLocation x42 MissionWaypoint = "ROYAL_FLUSH,-306.546,-4.798,-154.822" RadiusFromWaypoint = "5" cMissionLevelReady Safehouse14 LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC Sulli1 NPCName = "cast_sullivan" Rotation = "-1.273" SpawnPoint = "7.210,-1.088,8.861" UseRotationAndLocationIfSpawned = "true" cMissionDialogue x314 Dialogue0 = "81062" LoopThisNode = "true"
Zombrex1_SulliSpawn2[]
cMissionDefinition Zombrex1_SulliSpawn2 CaseFileScreenDescription = "80619" Color = "8694269" DebugSpawnPoint = "Start" DescriptionSummary = "80521" DisplayName = "21650" Duration = "18000" LevelRequiredToStartName = "SAFEHOUSE" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "8" ParentMission = "Zombrex1GiveZombrex" PrerequisiteMission = "Zombrex1_SulliSpawn" ShowInDebugMenu = "false" StartTime = "10800" WaitUntilEnd = "false" cMissionObjective SulliSpawn cMissionObjectiveMissionStatus ComepleteZombrex1 MissionName = "Zombrex1GiveZombrex" Success = "true" cMissionLevelReady Safehouse15 LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC Sulli2 NPCName = "cast_sullivan" Rotation = "-1.299" SpawnPoint = "-2.904,-1.098,32.005" UseRotationAndLocationIfSpawned = "true" cMissionDialogue x324 Dialogue0 = "81724" LoopThisNode = "true" SpeakerID0 = "50222"
Zombrex1GiveZombrex[]
cMissionDefinition Zombrex1GiveZombrex CaseFileScreenDescription = "80619" Color = "8694269" DebugSpawnPoint = "Start" DescriptionSummary = "80521" DisplayName = "21650" Duration = "3600" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "5" ShowInDebugMenu = "false" StartTime = "25200" cMissionOnEnter Call2 cMissionTimer DelayCall DeltaTimeMinutesGameTime = "1" TriggerXTimes = "1" cMissionCondition ZombrexYes2 Condition = "0" ConditionParamater = "85001" cMissionPhoneCall FoundZombrex7 HighPriority = "true" Priority = "0" cMissionDialogue FoundZombrex20 Dialogue0 = "85452" SpeakerID0 = "50052" cMissionCondition ZombrexNo4 Condition = "1" ConditionParamater = "85001" cMissionPhoneCall FoundZombrex21 HighPriority = "true" cMissionDialogue FoundZombrex23 Dialogue0 = "85448" SpeakerID0 = "50052" cMissionSendEvent GiveZombrex1Start1 Value = "GiveZombrex1Start" cMissionObjective Objective4 cMissionObjectiveGiveItemToNPC GetZombrex6 ITEM_NAME = "Zombrex" MissionWaypoint = "ROYAL_FLUSH,-107.488,-1.558,-105.951" cMissionObjectiveGiveItemToNPC GetZombrex2 ITEM_NAME = "Zombrex" MissionWaypoint = "SAFEHOUSE,-10.613,-1.020,9.882" NPCName = "cast_katey" cMissionTimer StaceysLastCall DeltaTimeMinutesRealTime = "2.5" TriggerXTimes = "1" cMissionCondition ZombrexYes3 Condition = "0" ConditionParamater = "85001" cMissionPhoneCall StaceyReminder4 HighPriority = "true" Priority = "0" cMissionDialogue FoundZombrex25 Dialogue0 = "85453" SpeakerID0 = "50052" cMissionCondition ZombrexNo2 Condition = "1" ConditionParamater = "85001" cMissionPhoneCall StaceyReminder5 HighPriority = "true" cMissionDialogue FoundZombrex26 Dialogue0 = "85449" SpeakerID0 = "50052" cMissionLevelReady Safehouse33 LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC Sulli28 NPCName = "cast_sullivan" Rotation = "-1.299" SpawnPoint = "-2.904,-1.098,32.005" UseRotationAndLocationIfSpawned = "true" cMissionDialogue x7492 Dialogue0 = "70142" Dialogue1 = "70143" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionSpawnNPC SpawnKatey20 DefaultBehaviour = "Idle" NPCName = "cast_katey" Rotation = "-4" SpawnPoint = "-10.613,-1.020,9.882" UseRotationAndLocationIfSpawned = "true" cMissionSetNPCScriptedAction x3935 IsLooping = "true" NPCName = "cast_katey" ScriptedActionName = "KatieSitting2" SnapToState = "true" cMissionDialogueCondition cond_ZombrexPlease26 ConditionParameter1 = "85001" DialogueCondition = "21" cMissionDialogue fail_ZombrexPlease26 Dialogue0 = "85438" Dialogue1 = "85439" LoopThisNode = "true" ReactionAnim0 = "7" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionDialogue ZombrexPlease32 cMissionSpawnNPC y41 NPCName = "cast_stacey" Rotation = "2.0" SpawnPoint = "-3.6,-1.110,7.1" UseRotationAndLocationIfSpawned = "true" cMissionSetNPCScriptedAction x3953 IsLooping = "true" NPCName = "cast_stacey" ScriptedActionName = "SSit" SnapToState = "true" cMissionDialogueCondition cond_ZombrexPlease14 ConditionParameter1 = "85001" DialogueCondition = "21" cMissionDialogue BeCareful60 Dialogue0 = "85446" Dialogue1 = "85447" DialogueCondition = "0" LoopThisNode = "false" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue BeCareful61 Dialogue0 = "85450" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" cMissionDialogue BeCareful62 Dialogue0 = "85446" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" cMissionOnTriggerCuboid x641 Height = "2.0" Vertex1 = "-2.131,-1.141,14.050" Vertex2 = "-11.462,-1.140,14.098" Vertex3 = "-11.464,-1.140,4.715" Vertex4 = "-2.073,-1.140,5.542" ZombieRotation = "0,0,0,1" cMissionCondition ZombrexYes11 Condition = "0" ConditionParamater = "85001" cMissionTimer DelaySlate1 DeltaTimeSecondsRealTime = ".25" TriggerXTimes = "1" cMissionRaiseDialog GiveZombrex7 Mission_Message = "85237" Mission_Message_Color = "2" cMissionCondition ZombrexNo11 Condition = "1" ConditionParamater = "85001" cMissionDialogue FoundZombrex41 Dialogue0 = "85448" SpeakerID0 = "50052" cMissionTimer DelaySlate DeltaTimeSecondsRealTime = "6" TriggerXTimes = "1" cMissionRaiseDialog GiveZombrex8 Mission_Message = "80002" Mission_Message_Color = "2" cMissionLevelReady Pallisades1 LevelName = "LEVEL_PALISADES" cMissionSpawnItem Gate16 ItemName = "Gate_Small" Location = "258.389,6.928,-185.788" Rotation = "0.000,-0.389,0.000,0.924" cMissionDisableTriggerVolume DisableSpawnofNorthLooter19 TriggerName = "PawnshopPalisadesSpawn" cMissionDisableTriggerVolume DisableSpawnofNorthLooter21 TriggerName = "PawnshopPalisadesEnter" cMissionDisableTriggerVolume DisableSpawnofNorthLooter20 TriggerName = "PawnshopPalisadesExit" cMissionLevelReady Royal9 LevelName = "LEVEL_ROYAL_FLUSH" cMissionSpawnItem Gate20 ItemName = "Gate" Location = "-138.986,5.931,-114.063" Rotation = "0.000,-0.716,0.000,0.702" cMissionDisableTriggerVolume DisableSpawnRoyal8 TriggerName = "PawnshopRoyalExit" cMissionDisableTriggerVolume DisableSpawnRoyal10 TriggerName = "PawnshopRoyalEnter" cMissionDisableTriggerVolume DisableSpawnRoyal9 TriggerName = "PawnshopRoyalSpawn" cMissionLevelReady Exterior19 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSpawnItem Gate18 ItemName = "Gate_Small" Location = "50.413,0.953,-150.607" Rotation = "0.000,-0.922,0.000,0.387" cMissionSpawnItem Gate19 ItemName = "Gate" Location = "-207.748,-4.245,28.615" Rotation = "0.000,-0.022,0.000,0.996" cMissionDisableTriggerVolume DisableSpawnofNorthLooter22 TriggerName = "PawnshopSouthExit" cMissionDisableTriggerVolume DisableSpawnofNorthLooter25 TriggerName = "PawnshopSouthEnter" cMissionDisableTriggerVolume DisableSpawnofNorthLooter24 TriggerName = "PawnshopSouthSpawn" cMissionDisableTriggerVolume DisableSpawnofNorthLooter23 TriggerName = "PawnshopNorthEnter" cMissionDisableTriggerVolume DisableSpawnofNorthLooter28 TriggerName = "PawnshopNorthExit" cMissionDisableTriggerVolume DisableSpawnofNorthLooter27 TriggerName = "PawnshopNorthSpawn" cMissionOnFail Zombrex1-x1 cMissionSendEvent KateyDead1 Value = "ChucksWorldHasEnded" cMissionSetClock HourFour4 Time = "32400" cMissionTimer Delay9 DeltaTimeSecondsRealTime = ".5" KeepAliveAfterMissionEnd = "true" TriggerXTimes = "1" cMissionRaiseDialog Timeslate show_time_until_rescue = "true" cMissionOnSuccess GiveKateyZombrex4 cMissionCinematic KateyZombrex2 CinematicName = "023_give_katey_zombrex_01" NoTeleportAfterIsOK = "true" cMissionTeleportPlayer correctcouhcposition SpawnPoint = "Zombrex1Start" TeleportAllPlayers = "true" cMissionShowCaseFileScreen Case1_8 Case = "1" Chapter = "1" EventType = "8" ShowSavePrompt = "true" cMissionRaiseDialog HideBlackBackground2 Hide_Black_Background = "false" Show_Black_Background = "true" cMissionSetMissionState set_case_1_cinematic_player MissionName = "Case1-1" mMissionState = "0"
Zombrex2FailInside3[]
cMissionDefinition Zombrex2FailInside3 DontAutoCompleteOnDebugJump = "true" Duration = "518400" ExplicitStart = "true" MissionType = "12" StartTime = "0" WaitUntilEnd = "false" cMissionLevelReady DefaultName47 LevelName = "LEVEL_SAFEHOUSE" cMissionHideTriggerVolume x58 Show = "true" TriggerName = "ExitToAmericana" cMissionDisableTriggerVolume x79 TriggerName = "Cinematic3" cMissionObjective Objectivess cMissionObjectiveEvent x91 EventString = "KillInsideNIS" cMissionOnEvent OnDoorOpen5 EventString = "Door_Security_Room_Opened" cMissionCinematic cast_kateyDead11 CinematicName = "068_rip_katey_01" cMissionTeleportPlayer x1315 SpawnPoint = "EndCase1_4" cMissionSendCommandToProp x222_ PropCommand = "14" PropName = "Door_Security_Room" cMissionSendEvent x740 Value = "KillInsideNIS" cMissionPrereq KateyDeadYet cMissionObjectiveEvent Yup EventString = "ChucksWorldHasEnded"
Zombrex1LeavingSafehouse[]
cMissionDefinition Zombrex1LeavingSafehouse CaseFileScreenDescription = "80619" Color = "8694269" DebugSpawnPoint = "Start" DescriptionSummary = "80521" DisplayName = "50343" Duration = "18000" LevelRequiredToStartName = "SAFEHOUSE" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "8" ParentMission = "Zombrex1GiveZombrex" ShowInDebugMenu = "false" ShowInHUD = "false" StartTime = "10800" WaitUntilEnd = "false" cMissionObjective x34 cMissionObjectiveEvent SafehouseLeft EventString = "SafehouseLeft" cMissionLevelReady Safehouse29 LevelName = "LEVEL_SAFEHOUSE" cMissionOnTrigger Cinematic3 Cooperative = "true" DisplayName = "50455" InnerRadius = "2" InteractButton = "true" Location = "-8.835,-2.397,38.027" Radius = "2" RenderSphere = "true" ZombieRotation = "0,0,0,1" cMissionSetMissionState SetNextTriggerPlayer1 MissionName = "Zombrex1LeavingSafehouse" mMissionState = "0" cMissionCinematic WayOut3 CinematicName = "017_another_way_1" NoTeleportAfterIsOK = "true" UseLastPlayerWhoSwitchedLevel = "false" cMissionLoadLevel RoyalFlush3 Level = "ROYAL_FLUSH" LevelSpawnPoint = "Exit_Safehouse" cMissionSendCommandToProp DestroyOpenVent PropCommand = "32" PropName = "door_vent" cMissionHideTriggerVolume x63 TriggerName = "ExitToAmericana" cMissionLevelReady RoyalFlush2 LevelName = "LEVEL_ROYAL_FLUSH" cMissionOnTrigger TriggerCine1 InnerRadius = "5" Location = "-307.875,-4.798,-155.032" Radius = "5" RenderSphere = "true" ZombieRotation = "0,0,0,1" cMissionCinematic WayOut4 CinematicName = "018_another_way_2" cMissionTeleportPlayer TeleportAfterNIS1 SpawnPoint = "Exit_Safehouse" TeleportAllPlayers = "true" cMissionSendEvent KillMission1 Value = "SafehouseLeft"
Zombrex12FailOutside3[]
cMissionDefinition Zombrex12FailOutside3 DontAutoCompleteOnDebugJump = "true" Duration = "518400" ExplicitStart = "true" IgnoreAction = "false" MissionType = "12" StartTime = "0" WaitUntilEnd = "false" cMissionPrereq KateyDeadYet1 cMissionObjectiveEvent Yup1 EventString = "ChucksWorldHasEnded" cMissionObjective x667 cMissionObjectiveEvent x668 EventString = "KillOutsideNIS" cMissionSetChuckState FailZombrexs5 ChuckState = "31" cMissionShowCaseFileScreen RaiseFail Case = "1" Chapter = "1" EventType = "9" cMissionSendEvent x723 Value = "KillInsideNIS2" cMissionTimer x109_ DeltaTimeSecondsRealTime = "1" KeepAliveAfterMissionEnd = "true" cMissionKillNPC x690 NPCName = "cast_katey" cMissionPhoneCall KateyDead HighPriority = "true" cMissionDialogue deadManDead Dialogue0 = "77611" SpeakerID0 = "50052" cMissionLevelReady HotelRoof LevelName = "LEVEL_ROOFTOP_HOTEL" cMissionCinematic KateyDead29 CinematicName = "615_katey_turns" IgnoreWarning = "false" NoTeleportAfterIsOK = "true" cMissionSendEvent x669 Value = "KillOutsideNIS" cMissionLevelReady AtlanticaRoof LevelName = "LEVEL_ROOFTOP_ATLANTICA" cMissionCinematic KateyDead41 CinematicName = "615_katey_turns" IgnoreWarning = "false" NoTeleportAfterIsOK = "true" cMissionSendEvent x691 Value = "KillOutsideNIS" cMissionLevelReady Royalroof LevelName = "LEVEL_ROOFTOP_ROYAL" cMissionCinematic KateyDead40 CinematicName = "615_katey_turns" IgnoreWarning = "false" NoTeleportAfterIsOK = "true" cMissionSendEvent x689 Value = "KillOutsideNIS" cMissionLevelReady SafehouseRoof LevelName = "LEVEL_ROOFTOP_SAFEHOUSE" cMissionCinematic KateyDead43 CinematicName = "615_katey_turns" IgnoreWarning = "false" NoTeleportAfterIsOK = "true" cMissionSendEvent x694 Value = "KillOutsideNIS" cMissionLevelReady TheatreRoof LevelName = "LEVEL_ROOFTOP_THEATER" cMissionCinematic KateyDead42 CinematicName = "615_katey_turns" IgnoreWarning = "false" NoTeleportAfterIsOK = "true" cMissionSendEvent x692 Value = "KillOutsideNIS" cMissionLevelReady YucatanRoof LevelName = "LEVEL_ROOFTOP_YUCATAN" cMissionCinematic KateyDead44 CinematicName = "615_katey_turns" IgnoreWarning = "false" NoTeleportAfterIsOK = "true" cMissionSendEvent x701 Value = "KillOutsideNIS" cMissionLevelReady Exterior7 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionCinematic KateyDead30 CinematicName = "615_katey_turns" IgnoreWarning = "false" NoTeleportAfterIsOK = "true" cMissionSendEvent x679 Value = "KillOutsideNIS" cMissionLevelReady Royal3 LevelName = "LEVEL_ROYAL_FLUSH" cMissionCinematic KateyDead31 CinematicName = "615_katey_turns" IgnoreWarning = "false" NoTeleportAfterIsOK = "true" cMissionSendEvent x680 Value = "KillOutsideNIS" cMissionLevelReady Americana4 LevelName = "LEVEL_AMERICANA_CASINO" cMissionCinematic KateyDead32 CinematicName = "615_katey_turns" IgnoreWarning = "false" NoTeleportAfterIsOK = "true" cMissionSendEvent x681 Value = "KillOutsideNIS" cMissionLevelReady Arena12 LevelName = "LEVEL_ARENA_BACKSTAGE" cMissionCinematic KateyDead33 CinematicName = "615_katey_turns" IgnoreWarning = "false" NoTeleportAfterIsOK = "true" cMissionSendEvent x682 Value = "KillOutsideNIS" cMissionLevelReady SouthPlaza3 LevelName = "LEVEL_SOUTH_PLAZA" cMissionCinematic KateyDead34 CinematicName = "615_katey_turns" IgnoreWarning = "false" NoTeleportAfterIsOK = "true" cMissionSendEvent x683 Value = "KillOutsideNIS" cMissionLevelReady Atlantica4 LevelName = "LEVEL_ATLANTICA_CASINO" cMissionCinematic KateyDead35 CinematicName = "615_katey_turns" IgnoreWarning = "false" NoTeleportAfterIsOK = "true" cMissionSendEvent x684 Value = "KillOutsideNIS" cMissionLevelReady Palisades3 LevelName = "LEVEL_PALISADES" cMissionCinematic KateyDead36 CinematicName = "615_katey_turns" IgnoreWarning = "false" NoTeleportAfterIsOK = "true" cMissionSendEvent x685 Value = "KillOutsideNIS" cMissionLevelReady Yucatan7 LevelName = "LEVEL_YUCATAN_CASINO" cMissionCinematic KateyDead37 CinematicName = "615_katey_turns" IgnoreWarning = "false" NoTeleportAfterIsOK = "true" cMissionSendEvent x686 Value = "KillOutsideNIS" cMissionLevelReady FoodBarn3 LevelName = "LEVEL_FOOD_BARN" cMissionCinematic KateyDead38 CinematicName = "615_katey_turns" IgnoreWarning = "false" NoTeleportAfterIsOK = "true" cMissionSendEvent x687 Value = "KillOutsideNIS" cMissionLevelReady Underground18 LevelName = "LEVEL_UNDERGROUND" cMissionCinematic KateyDead39 CinematicName = "615_katey_turns" IgnoreAction = "false" IgnoreWarning = "false" NoTeleportAfterIsOK = "true" cMissionSendEvent x688 Value = "KillOutsideNIS" cMissionLevelReady TrainBattle LevelName = "LEVEL_BOSSBATTLE_TRAIN" cMissionCinematic KateyDead45 CinematicName = "615_katey_turns" IgnoreAction = "false" IgnoreWarning = "false" NoTeleportAfterIsOK = "true" cMissionSendEvent x703 Value = "KillOutsideNIS"
Zombrex1CountDown1[]
cMissionDefinition Zombrex1CountDown1 CaseFileScreenDescription = "80619" Color = "8694269" DebugSpawnPoint = "Exit_Safehouse" DescriptionSummary = "80521" DisplayName = "90066" Duration = "14400" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH" MissionType = "13" ParentMission = "Zombrex1GiveZombrex" PrerequisiteMission = "Zombrex1" ShowInDebugMenu = "false" ShowInHUD = "true" StartTime = "10800" WaitUntilEnd = "false" cMissionObjective GuideArrow MissionWaypoint = "SAFEHOUSE,-10.613,-1.020,9.882" cMissionObjectiveEvent GiveZombrex1Start EventString = "GiveZombrex1Start" MissionWaypoint = "SAFEHOUSE,-10.613,-1.020,9.882" cMissionLevelReady Royal11 LevelName = "LEVEL_ROYAL_FLUSH" cMissionSpawnItem Gate21 ItemName = "Gate" Location = "-138.986,5.931,-114.063" Rotation = "0.000,-0.716,0.000,0.702" cMissionDisableTriggerVolume DisableSpawnRoyal2 TriggerName = "PawnshopRoyalSpawn" cMissionDisableTriggerVolume DisableSpawnRoyal12 TriggerName = "PawnshopRoyalExit" cMissionDisableTriggerVolume DisableSpawnRoyal11 TriggerName = "PawnshopRoyalEnter" cMissionLevelReady Pallisades2 LevelName = "LEVEL_PALISADES" cMissionSpawnItem Gate22 ItemName = "Gate_Small" Location = "258.389,6.928,-185.788" Rotation = "0.000,-0.389,0.000,0.924" cMissionDisableTriggerVolume DisableSpawnofNorthLooter6 TriggerName = "PawnshopPalisadesSpawn" cMissionDisableTriggerVolume DisableSpawnofNorthLooter29 TriggerName = "PawnshopPalisadesEnter" cMissionDisableTriggerVolume DisableSpawnofNorthLooter26 TriggerName = "PawnshopPalisadesExit" cMissionLevelReady Exterior20 LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSpawnItem Gate23 ItemName = "Gate_Small" Location = "50.413,0.953,-150.607" Rotation = "0.000,-0.922,0.000,0.387" cMissionDisableTriggerVolume DisableSpawnofNorthLooter7 TriggerName = "PawnshopNorthSpawn" cMissionDisableTriggerVolume DisableSpawnofNorthLooter31 TriggerName = "PawnshopNorthEnter" cMissionDisableTriggerVolume DisableSpawnofNorthLooter30 TriggerName = "PawnshopNorthExit" cMissionDisableTriggerVolume DisableSpawnofNorthLooter8 TriggerName = "PawnshopSouthEnter" cMissionDisableTriggerVolume DisableSpawnofNorthLooter33 TriggerName = "PawnshopSouthSpawn" cMissionDisableTriggerVolume DisableSpawnofNorthLooter32 TriggerName = "PawnshopSouthExit" cMissionSpawnItem Gate24 ItemName = "Gate" Location = "-207.748,-4.245,28.615" Rotation = "0.000,-0.022,0.000,0.996"
FailZombrexSafehouseNPC[]
cMissionDefinition FailZombrexSafehouseNPC DontAutoCompleteOnDebugJump = "true" Duration = "432000" ExplicitStart = "true" IgnoreAction = "false" MissionType = "8" StartTime = "25200" WaitUntilEnd = "true" cMissionPrereq IsKateyAlive cMissionObjectiveEvent Yup3 EventString = "ChucksWorldHasEnded" cMissionLevelReady DefaultName50 LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC Sulli60 NPCName = "cast_sullivan" Rotation = "-1.299" SpawnPoint = "-2.904,-1.098,32.005" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition FailZombrex1 ConditionParameter1 = "Zombrex1GiveZombrex" DialogueCondition = "23" cMissionDialogueCondition FailZombrex2 ConditionParameter1 = "Zombrex1GiveZombrex" DialogueCondition = "22" cMissionDialogue x642_2 Dialogue0 = "70150" Dialogue1 = "70151" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionDialogue x642_1 Dialogue0 = "70150" Dialogue1 = "70151" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionDialogueCondition FailZombrex3 ConditionParameter1 = "Zombrex2GiveZombrex" DialogueCondition = "23" cMissionDialogueCondition FailZombrex4 ConditionParameter1 = "Zombrex2GiveZombrex" DialogueCondition = "22" cMissionDialogue x642_3 Dialogue0 = "70150" Dialogue1 = "70151" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionDialogue x642_4 Dialogue0 = "70070" LoopThisNode = "true" SpeakerID0 = "50222" cMissionDialogueCondition FailZombrex7 ConditionParameter1 = "Zombrex3GiveZombrex" DialogueCondition = "23" cMissionDialogueCondition FailZombrex8 ConditionParameter1 = "Zombrex3GiveZombrex" DialogueCondition = "22" cMissionDialogue x642_6 Dialogue0 = "70150" Dialogue1 = "70151" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionDialogue x642_7 Dialogue0 = "70099" LoopThisNode = "true" SpeakerID0 = "50222" cMissionDialogueCondition FailZombrex5 ConditionParameter1 = "Zombrex4GiveZombrex1" DialogueCondition = "23" cMissionDialogueCondition FailZombrex6 ConditionParameter1 = "Zombrex4GiveZombrex1" DialogueCondition = "22" cMissionDialogue x642_5 Dialogue0 = "70150" Dialogue1 = "70151" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionDialogue x642_8 Dialogue0 = "70150" Dialogue1 = "70151" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionDialogue x642_9 LoopThisNode = "false" cMissionSetNPCScriptedAction SullibackToNormal NPCName = "cast_sullivan" cMissionSpawnNPC y269 NPCName = "cast_stacey" Rotation = "2.0" SpawnPoint = "-3.6,-1.110,7.1" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition FailZombrex9 ConditionParameter1 = "Zombrex1GiveZombrex" DialogueCondition = "23" cMissionDialogueCondition FailZombrex10 ConditionParameter1 = "Zombrex1GiveZombrex" DialogueCondition = "22" cMissionDialogue BeCareful241 Dialogue0 = "70148" Dialogue1 = "70149" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue BeCareful240 Dialogue0 = "70148" Dialogue1 = "70149" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogueCondition FailZombrex11 ConditionParameter1 = "Zombrex2GiveZombrex" DialogueCondition = "23" cMissionDialogueCondition FailZombrex12 ConditionParameter1 = "Zombrex2GiveZombrex" DialogueCondition = "22" cMissionDialogue BeCareful243 Dialogue0 = "70148" Dialogue1 = "70149" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue BeCareful242 Dialogue0 = "70069" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" cMissionDialogueCondition FailZombrex13 ConditionParameter1 = "Zombrex3GiveZombrex" DialogueCondition = "23" cMissionDialogueCondition FailZombrex14 ConditionParameter1 = "Zombrex3GiveZombrex" DialogueCondition = "22" cMissionDialogue BeCareful244 Dialogue0 = "70148" Dialogue1 = "70149" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue BeCareful245 Dialogue0 = "70097" Dialogue1 = "70098" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogueCondition FailZombrex15 ConditionParameter1 = "Zombrex4GiveZombrex1" DialogueCondition = "23" cMissionDialogueCondition FailZombrex16 ConditionParameter1 = "Zombrex4GiveZombrex1" DialogueCondition = "22" cMissionDialogue BeCareful246 Dialogue0 = "70148" Dialogue1 = "70149" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue BeCareful247 Dialogue0 = "70148" Dialogue1 = "70149" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue BeCareful239 Dialogue0 = "70148" Dialogue1 = "70149" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionSetNPCScriptedAction x39409 IsLooping = "true" NPCName = "cast_stacey" ScriptedActionName = "SSit" SnapToState = "true" cMissionSpawnItem BackPack ItemName = "Katey_Backpack" Location = "-10.603,-0.627,9.839" Rotation = "0.433,-0.545,0.560,0.421"
ZombrexFound[]
cMissionDefinition ZombrexFound Color = "8694269" DebugSpawnPoint = "Start" Duration = "14400" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "8" ParentMission = "Zombrex1GiveZombrex" PrerequisiteMission = "Zombrex1" ShowInDebugMenu = "false" ShowInHUD = "false" StartTime = "10800" WaitUntilEnd = "true" cMissionOnEnter ZombrexFoundCall cMissionTimer DelayOnCall DeltaTimeSecondsRealTime = "5" TriggerXTimes = "1" cMissionPhoneCall FoundZombrex8 HighPriority = "true" cMissionDialogue FoundZombrex9 Dialogue0 = "85451" SpeakerID0 = "50052" cMissionRaiseDialog Ticker5 Mission_Ticker = "2216" TickerTutorial = "true" TickerTutorial_Time = "7" cMissionLevelReady Safehouse20 LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC StaceyZom2 NPCName = "cast_stacey" Rotation = "2.0" SpawnPoint = "-3.6,-1.110,7.1" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition cond_ZombrexPlease12 ConditionParameter1 = "85001" DialogueCondition = "21" cMissionDialogue BeCareful54 Dialogue0 = "85431" Dialogue1 = "85432" DialogueCondition = "0" LoopThisNode = "false" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue BeCareful55 Dialogue0 = "85433" Dialogue1 = "85434" DialogueCondition = "0" LoopThisNode = "false" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue BeCareful56 Dialogue0 = "85435" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" cMissionDialogue BeCareful57 Dialogue0 = "85440" Dialogue1 = "85441" DialogueCondition = "0" LoopThisNode = "false" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue BeCareful58 Dialogue0 = "85442" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" cMissionSetNPCScriptedAction x3948 IsLooping = "true" NPCName = "cast_stacey" ScriptedActionName = "SSit" SnapToState = "true" cMissionSpawnNPC KateyZom2 DefaultBehaviour = "Idle" NPCName = "cast_katey" Rotation = "-4" SpawnPoint = "-10.613,-1.020,9.882" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition cond_ZombrexPlease13 ConditionParameter1 = "85001" DialogueCondition = "21" cMissionDialogue ZombrexPlease10 Dialogue0 = "85436" Dialogue1 = "85437" LoopThisNode = "false" ReactionAnim1 = "6" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionDialogue ZombrexPlease11 Dialogue0 = "85438" Dialogue1 = "85439" LoopThisNode = "true" ReactionAnim1 = "6" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionDialogue BeCareful63 AutoStart = "false" DialogueCondition = "0" LoopThisNode = "false" cMissionRaiseDialog ZombrexTut1 FullScreen_TutorialID = "12" cMissionDialogue fail_ZombrexPlease12 Dialogue0 = "85443" Dialogue1 = "85444" Dialogue2 = "85445" LoopThisNode = "false" ReactionAnim0 = "7" SpeakerID0 = "50051" SpeakerID1 = "65167" SpeakerID2 = "50051" cMissionDialogue fail_ZombrexPlease13 Dialogue0 = "85445" LoopThisNode = "true" ReactionAnim0 = "7" SpeakerID0 = "50051" cMissionSetNPCScriptedAction x402 IsLooping = "false" NPCName = "cast_katey" ScriptedActionName = "SSit" SnapToState = "true"
Zombrex2FailInside4[]
cMissionDefinition Zombrex2FailInside4 DontAutoCompleteOnDebugJump = "true" Duration = "518400" ExplicitStart = "true" MissionType = "12" StartTime = "0" WaitUntilEnd = "false" cMissionPrereq KateyDeadYet2 cMissionObjectiveEvent Yup2 EventString = "ChucksWorldHasEnded" cMissionLevelReady DefaultName49 LevelName = "LEVEL_SAFEHOUSE" cMissionCinematic cast_kateyDead13 CinematicName = "068_rip_katey_01" cMissionSendEvent x737 Value = "KillOutsideNIS" cMissionSetChuckState FailZombrexs13 ChuckState = "31" cMissionTeleportPlayer x1317 SpawnPoint = "EndCase1_4" cMissionSendCommandToProp x222_1 PropCommand = "14" PropName = "Door_Security_Room" cMissionSendEvent x693 Value = "KillInsideNIS" cMissionSendEvent x738 Value = "KillInsideNIS2" cMissionDestroyNPC x279_ NPCName = "cast_katey" cMissionShowCaseFileScreen RaiseFail4 Case = "1" Chapter = "1" EventType = "9" cMissionTimer x109_1 DeltaTimeSecondsRealTime = "1" KeepAliveAfterMissionEnd = "true" cMissionKillNPC x739 NPCName = "cast_katey" cMissionObjective Objectivess1 cMissionObjectiveEvent x333 EventString = "KillOutsideNIS" cMissionObjectiveEvent x340 EventString = "KillInsideNIS2"
ComboIntro[]
cMissionDefinition ComboIntro Color = "8694269" DebugSpawnPoint = "End1-1" DescriptionSummary = "85019" DisplayName = "85019" DontAutoCompleteOnDebugJump = "false" Duration = "432000" ExplicitStart = "false" LevelRequiredToStartName = "SAFEHOUSE" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "8" ShowInDebugMenu = "false" ShowInHUD = "false" StartTime = "10800" WaitUntilEnd = "false" cMissionPrereq FinishZombrex cMissionObjectiveMissionStatus Zombrex6 Failed = "true" MissionName = "Zombrex1GiveZombrex" Success = "true" cMissionObjective x66 cMissionObjectiveEvent ComboNISDone EventString = "ComboRoomFound" cMissionObjectiveBeAtLocation ExitedMachineRoom HideFromFE = "false" MissionWaypoint = "ROYAL_FLUSH,-261.114,-1.545,-95.482" RadiusFromWaypoint = "6" cMissionLevelReady Royal1 LevelName = "LEVEL_ROYAL_FLUSH" cMissionZombieFactory ComboNISZombies Amount0 = "3" Amount1 = "3" Amount2 = "3" Amount3 = "3" ClumpDiameterDelta = "1.0" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" Type3 = "zombie_maintenance" ZombieWarehouseName = "ComboZombies" cMissionSendCommandToProp ClosetheDoors2 PropCommand = "12" PropName = "Machine5" cMissionSendCommandToProp ClosetheDoors5 PropCommand = "12" PropName = "Machine6" cMissionSendCommandToProp MakeDoorCoop1 PropCommand = "37" PropName = "Machine5" cMissionSendCommandToProp MakeDoorCoop2 PropCommand = "37" PropName = "Machine6" cMissionSpawnItem ZombieMeatAttractor1 ItemName = "HunkOfMeat" Location = "-280.524,-1.529,-108.317" Rotation = "-0.003,-0.001,-0.054,0.999" cMissionSpawnZombie KnifeZombie42 SpawnPoint = "-281.826,-1.545,-109.478" SpawnWithItem = "BowieKnife" ZombieType = "zombie_knife" cMissionSpawnZombie Cop32 SpawnPoint = "-278.523,-1.545,-111.949" SpawnWithItem = "HandGun" ZombieType = "zombie_cop" cMissionOnEvent OpenMachineDoors EventString = "Machine5_Opened" OnlyExecuteOnce = "true" cMissionCinematic PlayComnboNIS CinematicName = "625_combo_room_discovery" cMissionTeleportPlayer IntoComboRoom SpawnPoint = "ComboRoomEnter" TeleportAllPlayers = "true" cMissionSendEvent KillMissions Value = "ComboRoomFound" cMissionSetChuckState GiveComboCardNorthStrip8 ChuckState = "19" Value = "48" cMissionSendCommandToProp ClosetheDoors4 PropCommand = "14" PropName = "Machine5" cMissionSendCommandToProp ClosetheDoors6 PropCommand = "14" PropName = "Machine6"
ComboIntroSullivan[]
cMissionDefinition ComboIntroSullivan Color = "8694269" DebugSpawnPoint = "End1-1" DescriptionSummary = "85019" DisplayName = "85019" DontAutoCompleteOnDebugJump = "false" Duration = "432000" ExplicitStart = "false" LevelRequiredToStartName = "SAFEHOUSE" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "8" ShowInDebugMenu = "false" ShowInHUD = "false" StartTime = "10800" WaitUntilEnd = "false" cMissionPrereq FinishZombrex1 cMissionObjectiveMissionStatus Zombrex17 Failed = "true" MissionName = "Zombrex1GiveZombrex" Success = "true" cMissionObjective x86 cMissionObjectiveEvent ComboNISDone4 EventString = "TalkedToSulliOrTrigger" cMissionLevelReady Safehouse2 LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC Sulli4 NPCName = "cast_sullivan" Rotation = "2.826" SpawnPoint = "-8.174,-3.814,39.150" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition TalktoMe ConditionParameter1 = "TalkedToSulli" DialogueCondition = "18" cMissionDialogueCondition TalktoMe1 ConditionParameter1 = "SecondSulliDialogue" DialogueCondition = "18" cMissionDialogue Careful8 Dialogue0 = "85467" Dialogue1 = "85468" Dialogue2 = "85469" LoopThisNode = "true" Speaker0 = "cast_sullivan" SpeakerID0 = "50222" SpeakerID1 = "65167" SpeakerID2 = "50222" cMissionSendEvent EndComboSulli7 DialogManagerOnly = "true" Value = "SecondSulliDialogue" cMissionDisableTriggerVolume SaveDisabled4 TriggerName = "Save" cMissionDisableTriggerVolume KillLevelSwitch8 TriggerName = "TriggerDialogue" cMissionEnableTriggerVolume ExitToAmericana4 TriggerName = "TriggerDialogue1" cMissionHideTriggerVolume Hide TriggerName = "Save" cMissionHideTriggerVolume Hide1 TriggerName = "TriggerDialogue" cMissionHideTriggerVolume Hide14 Show = "true" TriggerName = "TriggerDialogue1" cMissionDialogue Careful9 Dialogue0 = "77717" LoopThisNode = "true" Speaker0 = "cast_sullivan" SpeakerID0 = "50222" cMissionDisableTriggerVolume KillLevelSwitch9 TriggerName = "TriggerDialogue1" cMissionHideTriggerVolume Hide2 TriggerName = "TriggerDialogue1" cMissionSetChuckState GiveComboKey16 ChuckState = "20" Value = "85019" cMissionSendEvent EnableTheTrigger6 Value = "EnableExitTrigger" cMissionSendEvent EndComboSulli8 DialogManagerOnly = "true" Value = "TalkedToSulli" cMissionDialogue Careful7 AutoStart = "false" Dialogue0 = "85470" LoopThisNode = "true" SpeakerID0 = "50222" cMissionCondition no_key Condition = "1" ConditionParamater = "85019" cMissionDisableTriggerVolume KillLevelSwitch3 TriggerName = "ExitToAmericana" cMissionOnTrigger TriggerDialogue DisplayName = "712" InnerRadius = "2" InteractButton = "true" Location = "-9.073,-2.527,38.050" Radius = "2" ZombieRotation = "0,0,0,1" cMissionCondition Zombrex2Started1 Condition = "9" ConditionParamater = "Case1-2" cMissionDialogue Careful6 Dialogue0 = "85467" Dialogue1 = "85468" Dialogue2 = "85469" LoopThisNode = "false" Speaker0 = "cast_sullivan" SpeakerID0 = "50222" SpeakerID1 = "65167" SpeakerID2 = "50222" cMissionSendEvent EndComboSulli10 DialogManagerOnly = "true" Value = "SecondSulliDialogue" cMissionDisableTriggerVolume SaveDisabled2 TriggerName = "Save" cMissionDisableTriggerVolume DialogueDisabled3 TriggerName = "TriggerDialogue" cMissionHideTriggerVolume Hide5 TriggerName = "Save" cMissionHideTriggerVolume Hide6 TriggerName = "TriggerDialogue" cMissionHideTriggerVolume Hide13 Show = "true" TriggerName = "TriggerDialogue1" cMissionEnableTriggerVolume ExitToAmericana5 TriggerName = "TriggerDialogue1" cMissionCondition Zombrex2Started2 Condition = "7" ConditionParamater = "Case1-2" cMissionTimer DelayItem8 DeltaTimeSecondsRealTime = ".25" TriggerBothPlayers = "true" TriggerXTimes = "1" cMissionSetChuckState GiveComboKey17 ChuckState = "20" Value = "85019" cMissionSendEvent EnableTheTrigger7 Value = "EnableExitTrigger" cMissionSendEvent EndComboSulli13 DialogManagerOnly = "true" Value = "TalkedToSulli" cMissionOnTrigger TriggerDialogue1 DisplayName = "712" InnerRadius = "2" InteractButton = "true" Location = "-9.073,-2.527,38.050" Radius = "2" ZombieRotation = "0,0,0,1" cMissionDialogue Careful10 Dialogue0 = "77717" LoopThisNode = "false" Speaker0 = "cast_sullivan" SpeakerID0 = "50222" cMissionSetChuckState GiveComboKey19 ChuckState = "20" Value = "85019" cMissionSendEvent EnableTheTrigger8 Value = "EnableExitTrigger" cMissionSendEvent EndComboSulli12 DialogManagerOnly = "true" Value = "TalkedToSulli" cMissionCondition has_key Condition = "0" ConditionParamater = "85019" cMissionDisableTriggerVolume KillLevelSwitch4 TriggerName = "TriggerDialogue" cMissionDisableTriggerVolume DialogueDisabled4 TriggerName = "TriggerDialogue1" cMissionHideTriggerVolume Hide8 TriggerName = "TriggerDialogue1" cMissionLevelReady Royal10 LevelName = "LEVEL_ROYAL_FLUSH" cMissionSendEvent TalkedToSulliOrTrigger1 Value = "TalkedToSulliOrTrigger" cMissionOnEvent EnableTigger EventString = "EnableExitTrigger" cMissionDisableTriggerVolume KillLevelSwitch5 TriggerName = "TriggerDialogue" cMissionDisableTriggerVolume KillLevelSwitch7 TriggerName = "TriggerDialogue1" cMissionEnableTriggerVolume ExitToAmericana1 TriggerName = "ExitToAmericana" cMissionEnableTriggerVolume ExitToAmericana2 TriggerName = "Save" cMissionHideTriggerVolume Hide10 TriggerName = "TriggerDialogue" cMissionHideTriggerVolume Hide9 TriggerName = "TriggerDialogue1" cMissionHideTriggerVolume Hide12 Show = "true" TriggerName = "ExitToAmericana" cMissionHideTriggerVolume Hide11 Show = "true" TriggerName = "Save" cMissionEnableTriggerVolume ExitToAmericana3 TriggerName = "ExitToAmericana"
Zombrex1_SpawnZombrex[]
cMissionDefinition Zombrex1_SpawnZombrex Color = "8694269" DebugSpawnPoint = "Start" Duration = "518400" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "8" ParentMission = "Zombrex1GiveZombrex" ShowInDebugMenu = "false" StartTime = "10800" WaitUntilEnd = "false" cMissionObjective Zombrex1_Looters-Objective2 cMissionObjectiveEvent PickupRoyalZombrex1 EventString = "RoyalFlushZombrex" cMissionLevelReady RoyalFlush4 LevelName = "LEVEL_ROYAL_FLUSH" cMissionSpawnItem RoyalFlushZombrex DisablePhysicsOnInitialPlacement = "false" ItemName = "Zombrex" Location = "-107.290,-0.542,-107.391" Rotation = "0.016,-0.018,-0.707,0.707" cMissionSendCommandToProp KillBroom PropCommand = "17" PropName = "Bucket9" cMissionSendCommandToProp KillBroom1 PropCommand = "17" PropName = "PushBroom1"
CountDown[]
cMissionDefinition CountDown Color = "8694269" DebugSpawnPoint = "Start" DisplayName = "221" Duration = "104400" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "12" PrerequisiteMission = "Zombrex1GiveZombrex" ShowInDebugMenu = "false" ShowInHUD = "true" StartTime = "10800" WaitUntilEnd = "false" cMissionObjective CountDownObjective cMissionObjectiveMissionStatus Zombrex2Started Failed = "false" MissionName = "Zombrex2" Started = "true" Success = "true"
Zombrex1_LootersTrigger[]
cMissionDefinition Zombrex1_LootersTrigger Color = "8694269" DebugSpawnPoint = "Start" Duration = "18000" LevelRequiredToStartName = "SAFEHOUSE" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "8" ParentMission = "Zombrex1GiveZombrex" ShowInDebugMenu = "false" StartTime = "10800" cMissionObjective Zombrex1_Looters-Objective1 cMissionObjectiveEvent EndLootersDoor EventString = "EndLootersDoor" cMissionLevelReady RoyalFlush12 LevelName = "LEVEL_ROYAL_FLUSH" cMissionSendCommandToProp MakeCoop8 PropCommand = "37" PropName = "RoysMart3" cMissionSendCommandToProp MakeCoop9 PropCommand = "37" PropName = "RoysMart" cMissionSendCommandToProp DestrpyRotatingsign3 PropCommand = "17" PropName = "RotatingDisplay8" cMissionOnEvent RoysDoorsOpened2 EventString = "RoysMart_Opened" OnlyExecuteOnce = "true" cMissionCinematic x3106 CinematicName = "019_looters" cMissionTeleportPlayer inStore6 SpawnPoint = "TeleportLooterFight" TeleportAllPlayers = "true" cMissionSendEvent StartLooters8 Value = "EndLootersDoor" cMissionOnEvent RoysDoorsOpened3 EventString = "RoysMart3_Opened" OnlyExecuteOnce = "true" cMissionCinematic x3107 CinematicName = "019_looters" cMissionTeleportPlayer inStore7 SpawnPoint = "TeleportLooterFight" TeleportAllPlayers = "true" cMissionSendEvent StartLooters10 Value = "EndLootersDoor"
Zombrex2[]
cMissionDefinition Zombrex2 CaseFileScreenDescription = "80619" Color = "8694269" DebugSpawnPoint = "Exit_Safehouse" DisplayName = "221" Duration = "10800" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH" MissionType = "13" ParentMission = "Zombrex2GiveZombrex" PrerequisiteMission = "Zombrex1GiveZombrex" ShowInDebugMenu = "true" ShowInHUD = "true" StartTime = "100800" WaitUntilEnd = "true" cMissionTimer x695 DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall x696 HighPriority = "true" cMissionDialogue x697 Dialogue0 = "70125" SpeakerID0 = "77510" cMissionOnEnter x94 cMissionSendEvent End3 Value = "Zombrex2" cMissionSendEvent End6 Value = "Zombrex2Starting" cMissionSendEvent KillCase2Dialogue3 Value = "KillCase2Dialogue" cMissionLevelReady x67 LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC x68 DefaultBehaviour = "Idle" NPCName = "cast_katey" Rotation = "-4" SpawnPoint = "-10.613,-1.020,9.882" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition cond_ZombrexPlease15 ConditionParameter1 = "85001" DialogueCondition = "21" cMissionDialogue x85 Dialogue0 = "70049" Dialogue1 = "70050" LoopThisNode = "true" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionDialogue x69 Dialogue0 = "85483" Dialogue1 = "85484" LoopThisNode = "true" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionSetNPCScriptedAction x3917 IsLooping = "true" NPCName = "cast_katey" ScriptedActionName = "SSit" SnapToState = "true" cMissionSpawnNPC y21 NPCName = "cast_stacey" Rotation = "2.0" SpawnPoint = "-3.6,-1.110,7.1" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition cond_ZombrexPlease16 ConditionParameter1 = "85001" DialogueCondition = "21" cMissionDialogue BeCareful18 Dialogue0 = "70056" Dialogue1 = "70057" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "50052" cMissionDialogue BeCareful16 Dialogue0 = "85485" Dialogue1 = "85486" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionSetNPCScriptedAction x3937 IsLooping = "true" NPCName = "cast_stacey" ScriptedActionName = "SSit" SnapToState = "true" cMissionSpawnNPC Sulli14 NPCName = "cast_sullivan" Rotation = "-1.299" SpawnPoint = "-2.904,-1.098,32.005" UseRotationAndLocationIfSpawned = "true" cMissionDialogue x600 Dialogue0 = "70064" Dialogue1 = "70065" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionSetNPCScriptedAction SulliNormal5 NPCName = "cast_sullivan"
Zombrex2GiveZombrex[]
cMissionDefinition Zombrex2GiveZombrex CaseFileScreenDescription = "80619" Color = "8694269" DebugSpawnPoint = "Start" DescriptionSummary = "80521" DisplayName = "90067" Duration = "3600" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "5" PrerequisiteMission = "Zombrex1GiveZombrex" ShowInDebugMenu = "false" ShowInHUD = "true" StartTime = "111600" WaitUntilEnd = "false" cMissionOnEnter Call3 cMissionTimer DelayCall1 DeltaTimeMinutesGameTime = "1" TriggerXTimes = "1" cMissionCondition ZombrexYes4 Condition = "0" ConditionParamater = "85001" cMissionPhoneCall FoundZombrex14 HighPriority = "true" Priority = "0" cMissionDialogue FoundZombrex22 Dialogue0 = "85452" SpeakerID0 = "50052" cMissionCondition ZombrexNo5 Condition = "1" ConditionParamater = "85001" cMissionPhoneCall FoundZombrex24 HighPriority = "true" cMissionDialogue FoundZombrex27 Dialogue0 = "85448" SpeakerID0 = "50052" cMissionTimer StaceysLastCall1 DeltaTimeMinutesRealTime = "2.5" TriggerXTimes = "1" cMissionCondition ZombrexYes5 Condition = "0" ConditionParamater = "85001" cMissionPhoneCall StaceyReminder6 HighPriority = "true" Priority = "0" cMissionDialogue FoundZombrex28 Dialogue0 = "85453" SpeakerID0 = "50052" cMissionCondition ZombrexNo3 Condition = "1" ConditionParamater = "85001" cMissionPhoneCall StaceyReminder7 HighPriority = "true" cMissionDialogue FoundZombrex29 Dialogue0 = "85449" SpeakerID0 = "50052" cMissionObjective Zombrex2-Objective1 cMissionObjectiveGiveItemToNPC GetZombrex3 ITEM_NAME = "Zombrex" MissionWaypoint = "SAFEHOUSE,-9.752,-1.102,9.949" NPCName = "cast_katey" cMissionCinematic x105 CinematicName = "034_give_katey_zombrex_02" cMissionTeleportPlayer x645 SpawnPoint = "Start" TeleportAllPlayers = "true" cMissionSendCommandToProp GasZombies_On4 PropCommand = "34" Value = "1" cMissionShowCaseFileScreen Case1_14 Case = "2" Chapter = "1" EventType = "8" ShowSavePrompt = "true" cMissionLevelReady x2891 LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC x596 DefaultBehaviour = "Idle" NPCName = "cast_katey" Rotation = "1.5" SpawnPoint = "-10.591,-1.120,10.001" UseRotationAndLocationIfSpawned = "true" cMissionDialogue x597 Dialogue0 = "70054" Dialogue1 = "70055" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionDialogueCondition cond_x605 ConditionParameter1 = "85001" DialogueCondition = "21" cMissionDialogue fail_x605 Dialogue0 = "70054" LoopThisNode = "true" ReactionAnim0 = "" cMissionDialogue x605 DialogueCondition = "7" cMissionSetNPCScriptedAction x3941 IsLooping = "true" NPCName = "cast_katey" ScriptedActionName = "KatieSitting3" SnapToState = "true" cMissionSpawnNPC y27 NPCName = "cast_stacey" Rotation = "2.0" SpawnPoint = "-3.6,-1.110,7.1" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition cond_ZombrexPlease23 ConditionParameter1 = "85001" DialogueCondition = "21" cMissionDialogue BeCareful33 Dialogue0 = "70061" Dialogue1 = "70062" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue BeCareful24 Dialogue0 = "85487" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" cMissionSetNPCScriptedAction x3942 IsLooping = "true" NPCName = "cast_stacey" ScriptedActionName = "SSit" SnapToState = "true" cMissionSpawnNPC Sulli18 NPCName = "cast_sullivan" Rotation = "-1.299" SpawnPoint = "-2.904,-1.098,32.005" UseRotationAndLocationIfSpawned = "true" cMissionDialogue x602 Dialogue0 = "70067" Dialogue1 = "70068" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionSetNPCScriptedAction SulliNormal6 NPCName = "cast_sullivan" cMissionOnTriggerCuboid x646 Height = "2.0" Vertex1 = "-2.131,-1.141,14.050" Vertex2 = "-11.462,-1.140,14.098" Vertex3 = "-11.464,-1.140,4.715" Vertex4 = "-2.073,-1.140,5.542" ZombieRotation = "0,0,0,1" cMissionCondition ZombrexYes12 Condition = "0" ConditionParamater = "85001" cMissionTimer DelaySlate2 DeltaTimeSecondsRealTime = ".25" TriggerXTimes = "1" cMissionRaiseDialog GiveZombrex11 Mission_Message = "85237" Mission_Message_Color = "2" cMissionCondition ZombrexNo12 Condition = "1" ConditionParamater = "85001" cMissionDialogue FoundZombrex49 Dialogue0 = "85448" SpeakerID0 = "50052" cMissionTimer DelaySlate3 DeltaTimeSecondsRealTime = "6" TriggerXTimes = "1" cMissionRaiseDialog GiveZombrex12 Mission_Message = "80002" Mission_Message_Color = "2" cMissionOnSuccess x78 cMissionOnFail Zombrex2-x2 cMissionSendEvent KateyDead2 Value = "ChucksWorldHasEnded" cMissionSendCommandToProp GasZombies_On3 PropCommand = "34" Value = "1"
Zombrex2Post[]
cMissionDefinition Zombrex2Post CaseFileScreenDescription = "80619" Color = "8694269" DebugSpawnPoint = "Start" DescriptionSummary = "80521" DisplayName = "50750" DontAutoCompleteOnDebugJump = "false" Duration = "10800" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "8" ParentMission = "Zombrex2GiveZombrex" PrerequisiteMission = "Zombrex2GiveZombrex" ShowInDebugMenu = "false" StartTime = "111600" WaitUntilEnd = "false" cMissionLevelReady x607 LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC x622 DefaultBehaviour = "Idle" NPCName = "cast_katey" Rotation = "-4" SpawnPoint = "-10.613,-1.020,9.882" UseRotationAndLocationIfSpawned = "true" cMissionDialogue x623 Dialogue0 = "70071" Dialogue1 = "70072" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionSetNPCScriptedAction x3946 IsLooping = "true" NPCName = "cast_katey" ScriptedActionName = "SSit" SnapToState = "true" cMissionSpawnNPC y29 NPCName = "cast_stacey" Rotation = "2.0" SpawnPoint = "-3.6,-1.110,7.1" UseRotationAndLocationIfSpawned = "true" cMissionDialogue BeCareful26 Dialogue0 = "70073" Dialogue1 = "70074" DialogueCondition = "0" LoopThisNode = "true" Speaker0 = "cast_stacey" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionSetNPCScriptedAction x3947 IsLooping = "true" NPCName = "cast_stacey" ScriptedActionName = "SSit" SnapToState = "true" cMissionSpawnNPC Sulli21 NPCName = "cast_sullivan" Rotation = "-1.299" SpawnPoint = "-2.904,-1.098,32.005" UseRotationAndLocationIfSpawned = "true" cMissionDialogue x624 Dialogue0 = "70075" Dialogue1 = "70076" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionSetNPCScriptedAction SulliNormal7 NPCName = "cast_sullivan" cMissionObjective ZombrexPostObjective cMissionObjectiveBeAtLocation RoyalFlush MissionWaypoint = "ROYAL_FLUSH,-306.522,-4.798,-154.758" RadiusFromWaypoint = "5"
Zombrex3CountDown[]
cMissionDefinition Zombrex3CountDown CaseFileScreenDescription = "80619" DisplayName = "221" Duration = "90000" ExplicitStart = "true" MissionType = "12" PrerequisiteMission = "Zombrex2GiveZombrex" ShowInHUD = "true" StartTime = "111600" cMissionObjective Zombrex3CountDown-Objective cMissionObjectiveMissionStatus Zombrex3Started MissionName = "Zombrex3" Started = "true" Success = "true"
Zombrex3[]
cMissionDefinition Zombrex3 CaseFileScreenDescription = "80619" Color = "8694269" DebugSpawnPoint = "BoilerRoomEntry" DisplayName = "221" Duration = "10800" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "13" ParentMission = "Zombrex3GiveZombrex" PrerequisiteMission = "Zombrex2GiveZombrex" ShowInDebugMenu = "true" ShowInHUD = "true" StartTime = "187200" WaitUntilEnd = "true" cMissionTimer Zombrex3_Timer DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall x699 HighPriority = "true" cMissionDialogue x700 Dialogue0 = "70126" SpeakerID0 = "77510" cMissionOnEnter x93 cMissionSendEvent End2 Value = "Zombrex3" cMissionLevelReady x87 LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC x104 DefaultBehaviour = "Idle" NPCName = "cast_katey" Rotation = "-4" SpawnPoint = "-10.613,-1.020,9.882" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition cond_ZombrexPlease17 ConditionParameter1 = "85001" DialogueCondition = "21" cMissionDialogue x227 Dialogue0 = "70077" Dialogue1 = "70078" LoopThisNode = "true" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionDialogue x196 Dialogue0 = "85488" Dialogue1 = "85489" LoopThisNode = "true" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionSetNPCScriptedAction x3938 IsLooping = "true" NPCName = "cast_katey" ScriptedActionName = "SSit" SnapToState = "true" cMissionSpawnNPC y22 NPCName = "cast_stacey" Rotation = "2.0" SpawnPoint = "-3.6,-1.110,7.1" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition cond_ZombrexPlease18 ConditionParameter1 = "85001" DialogueCondition = "21" cMissionDialogue BeCareful19 Dialogue0 = "70084" Dialogue1 = "70085" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue BeCareful17 Dialogue0 = "85490" Dialogue1 = "85491" Dialogue2 = "85492" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "50052" SpeakerID2 = "65167" cMissionSetNPCScriptedAction x3939 IsLooping = "true" NPCName = "cast_stacey" ScriptedActionName = "SSit" SnapToState = "true" cMissionSpawnNPC Sulli20 NPCName = "cast_sullivan" Rotation = "-1.299" SpawnPoint = "-2.904,-1.098,32.005" UseRotationAndLocationIfSpawned = "true" cMissionDialogue SullivanDialogZombrex3 Dialogue0 = "70092" Dialogue1 = "70093" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionSetNPCScriptedAction SulliNormal NPCName = "cast_sullivan"
Zombrex3GiveZombrex[]
cMissionDefinition Zombrex3GiveZombrex CaseFileScreenDescription = "80619" Color = "8694269" DebugSpawnPoint = "Start" DescriptionSummary = "80521" DisplayName = "90067" Duration = "3600" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "5" PrerequisiteMission = "Zombrex2GiveZombrex" ShowInDebugMenu = "false" ShowInHUD = "true" StartTime = "198000" WaitUntilEnd = "false" cMissionOnEnter Call4 cMissionTimer DelayCall2 DeltaTimeMinutesGameTime = "1" TriggerXTimes = "1" cMissionCondition ZombrexYes8 Condition = "0" ConditionParamater = "85001" cMissionPhoneCall FoundZombrex15 HighPriority = "true" Priority = "0" cMissionDialogue FoundZombrex34 Dialogue0 = "85452" SpeakerID0 = "50052" cMissionCondition ZombrexNo8 Condition = "1" ConditionParamater = "85001" cMissionPhoneCall FoundZombrex35 HighPriority = "true" cMissionDialogue FoundZombrex36 Dialogue0 = "85448" SpeakerID0 = "50052" cMissionTimer StaceysLastCall2 DeltaTimeMinutesRealTime = "2.5" TriggerXTimes = "1" cMissionCondition ZombrexYes6 Condition = "0" ConditionParamater = "85001" cMissionPhoneCall StaceyReminder8 HighPriority = "true" Priority = "0" cMissionDialogue FoundZombrex30 Dialogue0 = "85453" SpeakerID0 = "50052" cMissionCondition ZombrexNo6 Condition = "1" ConditionParamater = "85001" cMissionPhoneCall StaceyReminder9 HighPriority = "true" cMissionDialogue FoundZombrex31 Dialogue0 = "85449" SpeakerID0 = "50052" cMissionObjective Zombrex3-Objective2 cMissionObjectiveGiveItemToNPC GetZombrex4 ITEM_NAME = "Zombrex" MissionWaypoint = "SAFEHOUSE,-9.752,-1.102,9.949" NPCName = "cast_katey" cMissionLevelReady x2892 LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC x675 DefaultBehaviour = "Idle" NPCName = "cast_katey" Rotation = "1.5" SpawnPoint = "-10.591,-1.120,10.001" UseRotationAndLocationIfSpawned = "true" cMissionDialogue x676 Dialogue0 = "70082" Dialogue1 = "70083" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionDialogueCondition cond_x677 ConditionParameter1 = "85001" DialogueCondition = "21" cMissionDialogue fail_x677 Dialogue0 = "70082" LoopThisNode = "true" ReactionAnim0 = "" cMissionDialogue x677 DialogueCondition = "7" cMissionSetNPCScriptedAction x3951 IsLooping = "true" NPCName = "cast_katey" ScriptedActionName = "KatieSitting3" SnapToState = "true" cMissionSpawnNPC y32 NPCName = "cast_stacey" Rotation = "2.0" SpawnPoint = "-3.6,-1.110,7.1" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition cond_ZombrexPlease22 ConditionParameter1 = "85001" DialogueCondition = "21" cMissionDialogue BeCareful32 Dialogue0 = "70089" Dialogue1 = "70090" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue BeCareful29 Dialogue0 = "85493" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" cMissionSetNPCScriptedAction x3952 IsLooping = "true" NPCName = "cast_stacey" ScriptedActionName = "SSit" SnapToState = "true" cMissionSpawnNPC Sulli30 NPCName = "cast_sullivan" Rotation = "-1.299" SpawnPoint = "-2.904,-1.098,32.005" UseRotationAndLocationIfSpawned = "true" cMissionDialogue x678 Dialogue0 = "70095" Dialogue1 = "70096" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionSetNPCScriptedAction SulliNormal8 NPCName = "cast_sullivan" cMissionOnTriggerCuboid x647 Height = "2.0" Vertex1 = "-2.131,-1.141,14.050" Vertex2 = "-11.462,-1.140,14.098" Vertex3 = "-11.464,-1.140,4.715" Vertex4 = "-2.073,-1.140,5.542" ZombieRotation = "0,0,0,1" cMissionCondition ZombrexYes13 Condition = "0" ConditionParamater = "85001" cMissionTimer DelaySlate4 DeltaTimeSecondsRealTime = ".25" TriggerXTimes = "1" cMissionRaiseDialog GiveZombrex13 Mission_Message = "85237" Mission_Message_Color = "2" cMissionCondition ZombrexNo13 Condition = "1" ConditionParamater = "85001" cMissionDialogue FoundZombrex52 Dialogue0 = "85448" SpeakerID0 = "50052" cMissionTimer DelaySlate5 DeltaTimeSecondsRealTime = "6" TriggerXTimes = "1" cMissionRaiseDialog GiveZombrex14 Mission_Message = "80002" Mission_Message_Color = "2" cMissionOnSuccess x197 cMissionCinematic x198 CinematicName = "042_give_katey_zombrex_03" cMissionTeleportPlayer x648 SpawnPoint = "Start" TeleportAllPlayers = "true" cMissionShowCaseFileScreen Case1_5 Case = "3" Chapter = "1" EventType = "8" ShowSavePrompt = "true" cMissionOnFail Zombrex2-x3 cMissionSendEvent KateyDead3 Value = "ChucksWorldHasEnded"
Zombrex3Post1[]
cMissionDefinition Zombrex3Post1 CaseFileScreenDescription = "80619" Color = "8694269" DebugSpawnPoint = "Start" DescriptionSummary = "80521" DisplayName = "50750" DontAutoCompleteOnDebugJump = "false" Duration = "32400" ExplicitStart = "true" IgnoreAction = "false" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "8" ParentMission = "Zombrex3GiveZombrex" PrerequisiteMission = "Zombrex3GiveZombrex" ShowInDebugMenu = "false" StartTime = "198000" WaitUntilEnd = "false" cMissionLevelReady x670 LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC x671 NPCName = "cast_katey" Rotation = "-4" SpawnPoint = "-10.613,-0.590,9.882" UseRotationAndLocationIfSpawned = "true" cMissionSetNPCScriptedAction x3949 IsLooping = "true" NPCName = "cast_katey" ScriptedActionName = "KatieSleeping" SnapToState = "true" cMissionSpawnNPC y31 NPCName = "cast_stacey" Rotation = "2.0" SpawnPoint = "-3.6,-1.110,7.1" UseRotationAndLocationIfSpawned = "true" cMissionDialogue BeCareful28 Dialogue0 = "70102" Dialogue1 = "70103" DialogueCondition = "0" LoopThisNode = "true" Speaker0 = "StaceyForsythe" Speaker1 = "Chuck" Speaker2 = "StaceyForsythe" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionSetNPCScriptedAction x3950 IsLooping = "true" NPCName = "cast_stacey" ScriptedActionName = "SSit" SnapToState = "true" cMissionSpawnNPC Sulli29 NPCName = "cast_sullivan" Rotation = "-1.299" SpawnPoint = "-2.904,-1.098,32.005" UseRotationAndLocationIfSpawned = "true" cMissionDialogue x673 Dialogue0 = "70104" Dialogue1 = "70105" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionSetNPCScriptedAction SulliNormal1 NPCName = "cast_sullivan" cMissionObjective ZombrexPostObjective1 cMissionObjectiveBeAtLocation RoyalFlush5 MissionWaypoint = "ROYAL_FLUSH,-306.522,-4.798,-154.758" RadiusFromWaypoint = "5"
Zombrex4CountDown[]
cMissionDefinition Zombrex4CountDown CaseFileScreenDescription = "80619" DisplayName = "221" Duration = "90000" ExplicitStart = "true" MissionType = "12" PrerequisiteMission = "Zombrex3GiveZombrex" ShowInHUD = "true" StartTime = "198000" cMissionObjective Zombrex4CountDown-Objective1 cMissionObjectiveMissionStatus Zombrex4Started MissionName = "Zombrex4" Started = "true" Success = "true"
Zombrex4GiveZombrex1[]
cMissionDefinition Zombrex4GiveZombrex1 CaseFileScreenDescription = "80619" Color = "8694269" DebugSpawnPoint = "Start" DescriptionSummary = "80521" DisplayName = "90067" Duration = "3600" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "5" PrerequisiteMission = "Zombrex3GiveZombrex" ShowInDebugMenu = "false" ShowInHUD = "true" StartTime = "284400" WaitUntilEnd = "false" cMissionOnEnter Call5 cMissionTimer DelayCall3 DeltaTimeMinutesGameTime = "1" TriggerXTimes = "1" cMissionCondition ZombrexYes7 Condition = "0" ConditionParamater = "85001" cMissionPhoneCall FoundZombrex16 HighPriority = "true" Priority = "0" cMissionDialogue FoundZombrex32 Dialogue0 = "85452" SpeakerID0 = "50052" cMissionCondition ZombrexNo7 Condition = "1" ConditionParamater = "85001" cMissionPhoneCall FoundZombrex33 HighPriority = "true" cMissionDialogue FoundZombrex37 Dialogue0 = "85448" SpeakerID0 = "50052" cMissionTimer StaceysLastCall3 DeltaTimeMinutesRealTime = "2.5" TriggerXTimes = "1" cMissionCondition ZombrexYes9 Condition = "0" ConditionParamater = "85001" cMissionPhoneCall StaceyReminder10 HighPriority = "true" Priority = "0" cMissionDialogue FoundZombrex38 Dialogue0 = "85453" SpeakerID0 = "50052" cMissionCondition ZombrexNo9 Condition = "1" ConditionParamater = "85001" cMissionPhoneCall StaceyReminder11 HighPriority = "true" cMissionDialogue FoundZombrex39 Dialogue0 = "85449" SpeakerID0 = "50052" cMissionObjective Zombrex4-Objective3 cMissionObjectiveGiveItemToNPC GetZombrex5 ITEM_NAME = "Zombrex" MissionWaypoint = "SAFEHOUSE,-9.752,-1.102,9.949" NPCName = "cast_katey" cMissionLevelReady x2894 LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC x741 DefaultBehaviour = "Idle" NPCName = "cast_katey" Rotation = "1.5" SpawnPoint = "-10.591,-1.120,10.001" UseRotationAndLocationIfSpawned = "true" cMissionDialogue x742 Dialogue0 = "70082" Dialogue1 = "70083" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionDialogueCondition cond_x743 ConditionParameter1 = "85001" DialogueCondition = "21" cMissionDialogue fail_x743 Dialogue0 = "70082" LoopThisNode = "true" ReactionAnim0 = "" cMissionDialogue x743 DialogueCondition = "7" cMissionSetNPCScriptedAction x3964 IsLooping = "true" NPCName = "cast_katey" ScriptedActionName = "KatieSitting2" SnapToState = "true" cMissionSpawnNPC y34 NPCName = "cast_stacey" Rotation = "2.0" SpawnPoint = "-3.6,-1.110,7.1" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition cond_ZombrexPlease21 ConditionParameter1 = "85001" DialogueCondition = "21" cMissionDialogue BeCareful37 Dialogue0 = "70089" Dialogue1 = "70090" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue BeCareful34 Dialogue0 = "85500" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" cMissionSetNPCScriptedAction x3965 IsLooping = "true" NPCName = "cast_stacey" ScriptedActionName = "SSit" SnapToState = "true" cMissionSpawnNPC Sulli41 NPCName = "cast_sullivan" Rotation = "-1.299" SpawnPoint = "-2.904,-1.098,32.005" UseRotationAndLocationIfSpawned = "true" cMissionDialogue x744 Dialogue0 = "70095" Dialogue1 = "70096" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionSetNPCScriptedAction SulliNormal13 NPCName = "cast_sullivan" cMissionOnTriggerCuboid x704 Height = "2.0" Vertex1 = "-2.131,-1.141,14.050" Vertex2 = "-11.462,-1.140,14.098" Vertex3 = "-11.464,-1.140,4.715" Vertex4 = "-2.073,-1.140,5.542" ZombieRotation = "0,0,0,1" cMissionCondition ZombrexYes14 Condition = "0" ConditionParamater = "85001" cMissionTimer DelaySlate6 DeltaTimeSecondsRealTime = ".25" TriggerXTimes = "1" cMissionRaiseDialog GiveZombrex15 Mission_Message = "85237" Mission_Message_Color = "2" cMissionCondition ZombrexNo14 Condition = "1" ConditionParamater = "85001" cMissionDialogue FoundZombrex54 Dialogue0 = "85448" SpeakerID0 = "50052" cMissionTimer DelaySlate7 DeltaTimeSecondsRealTime = "6" TriggerXTimes = "1" cMissionRaiseDialog GiveZombrex16 Mission_Message = "80002" Mission_Message_Color = "2" cMissionOnSuccess x3381 cMissionCinematic x3391 CinematicName = "049_give_katey_zombrex_04" cMissionTeleportPlayer x709 SpawnPoint = "Start" TeleportAllPlayers = "true" cMissionShowCaseFileScreen Case1_6 Case = "4" Chapter = "1" EventType = "8" ShowSavePrompt = "true" cMissionOnFail Zombrex2-x4 cMissionSendEvent KateyDead4 Value = "ChucksWorldHasEnded"
Zombrex4[]
cMissionDefinition Zombrex4 CaseFileScreenDescription = "80619" Color = "8694269" DebugSpawnPoint = "BoilerRoomEntry" DisplayName = "221" Duration = "10800" ExplicitStart = "true" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "13" PrerequisiteMission = "Zombrex3GiveZombrex" ShowInDebugMenu = "true" ShowInHUD = "true" StartTime = "273600" WaitUntilEnd = "true" cMissionTimer x705 DeltaTimeSecondsRealTime = "2" TriggerXTimes = "1" cMissionPhoneCall x706 HighPriority = "true" cMissionDialogue x707 Dialogue0 = "70126" SpeakerID0 = "77510" cMissionOnEnter x92 cMissionSendEvent End5 Value = "Zombrex4" cMissionLevelReady x90 LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC x3351 DefaultBehaviour = "Idle" NPCName = "cast_katey" Rotation = "-4" SpawnPoint = "-10.613,-1.020,9.882" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition cond_ZombrexPlease19 ConditionParameter1 = "85001" DialogueCondition = "21" cMissionDialogue x3362 Dialogue0 = "70077" Dialogue1 = "70078" LoopThisNode = "true" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionDialogue x3361 Dialogue0 = "85497" Dialogue1 = "85498" Dialogue2 = "85499" LoopThisNode = "true" SpeakerID0 = "65167" SpeakerID1 = "50051" SpeakerID2 = "65167" cMissionSetNPCScriptedAction x3960 IsLooping = "true" NPCName = "cast_katey" ScriptedActionName = "SSit" SnapToState = "true" cMissionSpawnNPC y23 NPCName = "cast_stacey" Rotation = "2.0" SpawnPoint = "-3.6,-1.110,7.1" UseRotationAndLocationIfSpawned = "true" cMissionDialogueCondition cond_ZombrexPlease20 ConditionParameter1 = "85001" DialogueCondition = "21" cMissionDialogue BeCareful36 Dialogue0 = "70084" Dialogue1 = "70085" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionDialogue BeCareful35 Dialogue0 = "85494" Dialogue1 = "85495" Dialogue2 = "85496" DialogueCondition = "0" LoopThisNode = "true" SpeakerID0 = "50052" SpeakerID1 = "65167" SpeakerID2 = "65167" cMissionSetNPCScriptedAction x3961 IsLooping = "true" NPCName = "cast_stacey" ScriptedActionName = "SSit" SnapToState = "true" cMissionSpawnNPC Sulli38 NPCName = "cast_sullivan" Rotation = "-1.299" SpawnPoint = "-2.904,-1.098,32.005" UseRotationAndLocationIfSpawned = "true" cMissionDialogue x734 Dialogue0 = "70092" Dialogue1 = "70093" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionSetNPCScriptedAction SulliNormal2 NPCName = "cast_sullivan"
Zombrex4Post2[]
cMissionDefinition Zombrex4Post2 CaseFileScreenDescription = "80619" Color = "8694269" DebugSpawnPoint = "Start" DescriptionSummary = "80521" DisplayName = "50750" DontAutoCompleteOnDebugJump = "false" Duration = "3600" ExplicitStart = "false" LevelRequiredToStartName = "SAFEHOUSE" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "8" PrerequisiteMission = "Zombrex4GiveZombrex1" ShowInDebugMenu = "false" StartTime = "284400" WaitUntilEnd = "false" cMissionObjective x95 cMissionObjectiveBeAtLocation RoyalFlush14 MissionWaypoint = "ROYAL_FLUSH,-306.522,-4.798,-154.758" RadiusFromWaypoint = "5" cMissionLevelReady Safehouse12 LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC x746 DefaultBehaviour = "Idle" NPCName = "cast_katey" Rotation = "-4" SpawnPoint = "-10.613,-1.020,9.882" UseRotationAndLocationIfSpawned = "true" cMissionDialogue x747 Dialogue0 = "70100" Dialogue1 = "70101" SpeakerID0 = "50051" SpeakerID1 = "65167" cMissionSetNPCScriptedAction x3966 IsLooping = "true" NPCName = "cast_katey" ScriptedActionName = "SSit" SnapToState = "true" cMissionSpawnNPC y35 NPCName = "cast_stacey" Rotation = "2.0" SpawnPoint = "-3.6,-1.110,7.1" UseRotationAndLocationIfSpawned = "true" cMissionDialogue BeCareful39 Dialogue0 = "70102" Dialogue1 = "70103" DialogueCondition = "0" LoopThisNode = "true" Speaker0 = "StaceyForsythe" Speaker1 = "Chuck" Speaker2 = "StaceyForsythe" SpeakerID0 = "50052" SpeakerID1 = "65167" cMissionSetNPCScriptedAction x3967 IsLooping = "true" NPCName = "cast_stacey" ScriptedActionName = "SSit" SnapToState = "true" cMissionSpawnNPC Sulli42 NPCName = "cast_sullivan" Rotation = "-1.299" SpawnPoint = "-2.904,-1.098,32.005" UseRotationAndLocationIfSpawned = "true" cMissionDialogue x748 Dialogue0 = "70104" Dialogue1 = "70105" LoopThisNode = "true" SpeakerID0 = "50222" SpeakerID1 = "65167" cMissionSetNPCScriptedAction SulliNormal3 NPCName = "cast_sullivan" cMissionLevelReady SafeHouseRoof2 LevelName = "LEVEL_ROOFTOP_SAFEHOUSE" cMissionSendEvent Event_EndZombrex8 Value = "EndZombrex4" cMissionLevelReady RoyalFlush11 LevelName = "LEVEL_ROYAL_FLUSH" cMissionSendEvent Event_EndZombrex7 Value = "EndZombrex4"
Zombrex5[]
cMissionDefinition Zombrex5 Color = "8694269" DebugSpawnPoint = "End5-2" DescriptionSummary = "80522" DisplayName = "80524" Duration = "79200" ExplicitStart = "true" LevelRequiredToStartName = "SAFEHOUSE" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "12" PrerequisiteMission = "Case6-4_Breach" ShowInDebugMenu = "true" ShowInHUD = "true" StartTime = "291600" cMissionObjective Zombrex5-Objective cMissionObjectiveEvent GaveZombrexToTK EventString = "EVENT_GAVE_ZOMBREX_TK" cMissionLevelReady Safehouse7 LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC Zombrex5_TK IgnoreAction = "false" NPCName = "cast_tk_shirt_injured" Rotation = "1.761" SpawnPoint = "-30.991,-1.135,41.152" cMissionSetNPCScriptedAction Zombrex5TK IsLooping = "true" NPCName = "cast_tk_shirt_injured" ScriptedActionName = "GurneyLying" cMissionDialogueCondition TK_Need_Zombrex DialogueCondition = "15" cMissionDialogue TK_Says_NEED_ZOMBREX Dialogue0 = "70168" Dialogue1 = "70169" LoopThisNode = "true" Speaker0 = "cast_tk_shirt_injured" SpeakerID0 = "50310" SpeakerID1 = "65167" cMissionDialogue GaveTKZombrex_Blank cMissionSendEvent GAVE_TK_ZOMBREX_EVENT Value = "EVENT_GAVE_ZOMBREX_TK" cMissionOnSuccess TKGetsZombrex cMissionCinematic x114 CinematicName = "056_give_tk_zombrex" cMissionTeleportPlayer End1 SpawnPoint = "TKZombrexEnd" TeleportAllPlayers = "true"
Zombrex5PostWin[]
cMissionDefinition Zombrex5PostWin Color = "8694269" DebugSpawnPoint = "End5-2" Duration = "82800" LevelRequiredToStartName = "SAFEHOUSE" LevelToStartAtIfDebuggingMission = "SAFEHOUSE" MissionType = "12" ParentMission = "Zombrex5" PrerequisiteMission = "Zombrex5" ShowInDebugMenu = "false" StartTime = "291600" WaitUntilEnd = "false" cMissionObjective EndForOvertime cMissionObjectiveMissionStatus TheFactsComplete MissionName = "TheFacts" Success = "true" cMissionLevelReady Safehouse8 LevelName = "LEVEL_SAFEHOUSE" cMissionSpawnNPC TK12 NPCName = "cast_tk_shirt_injured" Rotation = "1.761" SpawnPoint = "-30.991,-1.135,41.152" cMissionSetNPCScriptedAction x749 IsLooping = "true" NPCName = "cast_tk_shirt_injured" ScriptedActionName = "GurneyLying" cMissionDialogue x3343 Dialogue0 = "85819" Dialogue1 = "85820" LoopThisNode = "true" Speaker0 = "cast_tk_shirt_injured" SpeakerID0 = "50310" SpeakerID1 = "65167"
Zombrex[]
SpawnZombrexUnderground[]
cMissionDefinition SpawnZombrexUnderground Color = "13107200" DescriptionSummary = "85001" DisplayName = "85001" Duration = "432000" ExplicitStart = "true" MissionType = "12" ShowInDebugMenu = "false" ShowInHUD = "false" StartTime = "25200" cMissionPrereq ZombrexDone1 cMissionObjectiveMissionStatus Zombrex7 Failed = "true" MissionName = "Zombrex1GiveZombrex" Started = "true" Success = "true" cMissionObjective Overtime-Objective15 cMissionObjectiveEvent PickupUndergroundZombrex EventString = "UndergroundZombrex" cMissionLevelReady Underground19 LevelName = "LEVEL_UNDERGROUND" cMissionSpawnItem UndergroundZombrex DisablePhysicsOnInitialPlacement = "false" ItemName = "Zombrex" Location = "25.332,-5.205,17.774" Rotation = "-0.707,-0.001,-0.014,0.707"
SpawnZombrexYucatan[]
cMissionDefinition SpawnZombrexYucatan Color = "13107200" DescriptionSummary = "85001" DisplayName = "85001" Duration = "432000" ExplicitStart = "true" MissionType = "12" ShowInDebugMenu = "false" ShowInHUD = "false" StartTime = "25200" cMissionPrereq ZombrexDone2 cMissionObjectiveMissionStatus Zombrex8 Failed = "true" MissionName = "Zombrex1GiveZombrex" Started = "true" Success = "true" cMissionObjective Overtime-Objective16 cMissionObjectiveEvent PickupYucatanZombrex EventString = "YucatanZombrex" cMissionLevelReady Yucatan4 LevelName = "LEVEL_YUCATAN_CASINO" cMissionSpawnItem YucatanZombrex DisablePhysicsOnInitialPlacement = "false" ItemName = "Zombrex" Location = "294.764,6.026,-294.288" Rotation = "-0.236,-0.226,-0.662,-0.674"
SpawnZombrexAmericana[]
cMissionDefinition SpawnZombrexAmericana Color = "13107200" DescriptionSummary = "85001" DisplayName = "85001" Duration = "432000" ExplicitStart = "true" MissionType = "12" ShowInDebugMenu = "false" ShowInHUD = "false" StartTime = "10800" WaitUntilEnd = "false" cMissionObjective Overtime-Objective17 cMissionObjectiveEvent PickupAmericanaZombrex EventString = "AmericanaZombrex" cMissionLevelReady Americana2 LevelName = "LEVEL_AMERICANA_CASINO" cMissionSpawnItem AmericanaZombrex DisablePhysicsOnInitialPlacement = "false" ItemName = "Zombrex" Location = "-314.565,0.367,-76.620" Rotation = "-0.707,-0.001,-0.014,0.707"
SpawnZombrexFoodBarn[]
cMissionDefinition SpawnZombrexFoodBarn Color = "13107200" DescriptionSummary = "85001" DisplayName = "85001" Duration = "432000" ExplicitStart = "true" MissionType = "12" ShowInDebugMenu = "false" ShowInHUD = "false" StartTime = "10800" cMissionObjective Overtime-Objective18 MissionWaypoint = "FOOD_BARN,-61.055,2.465,-135.275" cMissionObjectiveEvent PickupFoodBarnZombrex EventString = "FoodBarnZombrex" cMissionLevelReady FoodBarn4 LevelName = "LEVEL_FOOD_BARN" cMissionSpawnItem FoodBarnZombrex DisablePhysicsOnInitialPlacement = "false" ItemName = "Zombrex" Location = "-58.290,1.796,-142.153" Rotation = "-0.236,-0.226,-0.662,-0.674"
Special debug[]
z_germ_game_play_zoo[]
cMissionDefinition z_germ_game_play_zoo DebugSpawnPoint = "Start" Duration = "3628800" LevelRequiredToStartName = "X_GAMEPLAY_ZOO" LevelToStartAtIfDebuggingMission = "X_GAMEPLAY_ZOO" MissionType = "0" REMOVE_BEFORE_SHIP = "true" ShowInDebugMenu = "false" ShowInHUD = "false"
z_germ_metric_box[]
cMissionDefinition z_germ_metric_box DebugSpawnPoint = "Start" Duration = "3628800" LevelRequiredToStartName = "X_METRICS_BOX" LevelToStartAtIfDebuggingMission = "X_METRICS_BOX" MissionType = "0" REMOVE_BEFORE_SHIP = "true" ShowInDebugMenu = "false" ShowInHUD = "false" cMissionLevelReady z_germ_metric_box-Start LevelName = "LEVEL_X_METRICS_BOX" cMissionZombieFactory main_room NumberKelseyZombie0 = "1" ZombieCount = "1" ZombieWarehouseName = "zombies_main_room"
z_germ_royalflush[]
cMissionDefinition z_germ_royalflush Duration = "3628800" LevelRequiredToStartName = "ROYAL_FLUSH" MissionType = "0" REMOVE_BEFORE_SHIP = "true" ShowInDebugMenu = "false"
X_GAMEPLAY_ZOO[]
cMissionDefinition X_GAMEPLAY_ZOO DebugSpawnPoint = "Start" DescriptionSummary = "110" DisplayName = "110" Duration = "3600" LevelRequiredToStartName = "X_GAMEPLAY_ZOO" LevelToStartAtIfDebuggingMission = "X_GAMEPLAY_ZOO" MissionType = "0" Module = "0" REMOVE_BEFORE_SHIP = "true" WaitUntilEnd = "true" cMissionTimer wait5sec DeltaTimeSecondsRealTime = "5" cMissionPauseClock PauseMission
X_FORTUNE_EXTERIOR[]
cMissionDefinition X_FORTUNE_EXTERIOR DebugSpawnPoint = "EntryYucutan" DescriptionSummary = "110" DisplayName = "110" Duration = "3600" LevelRequiredToStartName = "FORTUNE_EXTERIOR" LevelToStartAtIfDebuggingMission = "FORTUNE_EXTERIOR" MissionType = "0" Module = "0" REMOVE_BEFORE_SHIP = "true" WaitUntilEnd = "true" cMissionTimer wait5sec1 DeltaTimeSecondsRealTime = "5" cMissionPauseClock x440
X_SHADER_ZOO[]
cMissionDefinition X_SHADER_ZOO DescriptionSummary = "110" DisplayName = "110" Duration = "3600" LevelRequiredToStartName = "X_SHADER_ZOO" LevelToStartAtIfDebuggingMission = "X_SHADER_ZOO" MissionType = "0" Module = "0" REMOVE_BEFORE_SHIP = "true" WaitUntilEnd = "true" cMissionTimer wait5sec4 DeltaTimeSecondsRealTime = "5" cMissionPauseClock x625
Z_RICHARD[]
cMissionDefinition Z_RICHARD DescriptionSummary = "110" DisplayName = "110" Duration = "3600" IgnoreAction = "false" LevelRequiredToStartName = "Z_RICHARD" LevelToStartAtIfDebuggingMission = "Z_RICHARD" MissionType = "0" Module = "0" REMOVE_BEFORE_SHIP = "true" WaitUntilEnd = "true" cMissionTimer wait5sec5 DeltaTimeSecondsRealTime = "5" cMissionPauseClock x735
Z_RSTAYER[]
cMissionDefinition Z_RSTAYER DescriptionSummary = "110" DisplayName = "110" Duration = "3600" IgnoreAction = "false" LevelRequiredToStartName = "Z_RSTAYER" LevelToStartAtIfDebuggingMission = "Z_RSTAYER" MissionType = "0" Module = "0" REMOVE_BEFORE_SHIP = "true" WaitUntilEnd = "true" cMissionTimer wait5sec2_ DeltaTimeSecondsRealTime = "5" cMissionPauseClock x70_
Z_CBABIC[]
cMissionDefinition Z_CBABIC DescriptionSummary = "110" DisplayName = "110" Duration = "3600" IgnoreAction = "false" LevelRequiredToStartName = "Z_CBABIC" LevelToStartAtIfDebuggingMission = "Z_CBABIC" MissionType = "0" Module = "0" REMOVE_BEFORE_SHIP = "true" WaitUntilEnd = "true" cMissionTimer wait5sec2_1 DeltaTimeSecondsRealTime = "5" cMissionPauseClock x70_1
Z_DPETTY[]
cMissionDefinition Z_DPETTY DescriptionSummary = "110" DisplayName = "110" Duration = "3600" IgnoreAction = "false" LevelRequiredToStartName = "Z_DPETTY" LevelToStartAtIfDebuggingMission = "Z_DPETTY" MissionType = "0" Module = "0" REMOVE_BEFORE_SHIP = "true" WaitUntilEnd = "true" cMissionTimer wait5sec2_2 DeltaTimeSecondsRealTime = "5" cMissionPauseClock x70_2
Z_FRANK[]
cMissionDefinition Z_FRANK DescriptionSummary = "110" DisplayName = "110" Duration = "3600" IgnoreAction = "false" LevelRequiredToStartName = "Z_FRANK" LevelToStartAtIfDebuggingMission = "Z_FRANK" MissionType = "0" Module = "0" REMOVE_BEFORE_SHIP = "true" WaitUntilEnd = "true" cMissionTimer wait5sec2_3 DeltaTimeSecondsRealTime = "5" cMissionPauseClock x70_3
Z_JSTOUT[]
cMissionDefinition Z_JSTOUT DescriptionSummary = "110" DisplayName = "110" Duration = "3600" IgnoreAction = "false" LevelRequiredToStartName = "Z_JSTOUT" LevelToStartAtIfDebuggingMission = "Z_JSTOUT" MissionType = "0" Module = "0" REMOVE_BEFORE_SHIP = "true" WaitUntilEnd = "true" cMissionTimer wait5sec2_4 DeltaTimeSecondsRealTime = "5" cMissionPauseClock x70_4
Z_LGILBRIDE[]
cMissionDefinition Z_LGILBRIDE DescriptionSummary = "110" DisplayName = "110" Duration = "3600" IgnoreAction = "false" LevelRequiredToStartName = "Z_LGILBRIDE" LevelToStartAtIfDebuggingMission = "Z_LGILBRIDE" MissionType = "0" Module = "0" REMOVE_BEFORE_SHIP = "true" WaitUntilEnd = "true" cMissionTimer wait5sec2_5 DeltaTimeSecondsRealTime = "5" cMissionPauseClock x70_5
Z_MSHEPPARD[]
cMissionDefinition Z_MSHEPPARD DescriptionSummary = "110" DisplayName = "110" Duration = "3600" IgnoreAction = "false" LevelRequiredToStartName = "Z_MSHEPPARD" LevelToStartAtIfDebuggingMission = "Z_MSHEPPARD" MissionType = "0" Module = "0" REMOVE_BEFORE_SHIP = "true" WaitUntilEnd = "true" cMissionTimer wait5sec2_6 DeltaTimeSecondsRealTime = "5" cMissionPauseClock x70_6
X_GAMEPLAY_METRICS_BOX[]
cMissionDefinition X_GAMEPLAY_METRICS_BOX DescriptionSummary = "110" DisplayName = "110" Duration = "3600" LevelRequiredToStartName = "X_GAMEPLAY_METRICS_BOX" LevelToStartAtIfDebuggingMission = "X_GAMEPLAY_METRICS_BOX" MissionType = "0" Module = "0" REMOVE_BEFORE_SHIP = "true" WaitUntilEnd = "true" cMissionTimer wait5sec6 DeltaTimeSecondsRealTime = "5" cMissionPauseClock x47_
X_AUDIO_ZOO[]
cMissionDefinition X_AUDIO_ZOO DescriptionSummary = "110" DisplayName = "110" Duration = "3600" LevelRequiredToStartName = "X_AUDIO_ZOO" LevelToStartAtIfDebuggingMission = "X_AUDIO_ZOO" MissionType = "0" Module = "0" REMOVE_BEFORE_SHIP = "true" WaitUntilEnd = "true" cMissionTimer wait5sec7 DeltaTimeSecondsRealTime = "5" cMissionPauseClock x5_ cMissionLevelReady AudioZooReady LevelName = "LEVEL_X_AUDIO_ZOO" cMissionZombieFactory LevelGeneral2 Amount0 = "3" Amount1 = "3" Amount2 = "3" ClumpDiameter = "3" ClumpDiameterDelta = "1.0" ClumpNoise = "3" ClumpSize = "4" IgnoreAction = "false" NumberCocktailDressZombie0 = "4" NumberCopZombie0 = "0" NumberKelseyZombie0 = "1" NumberOfAlZombie0 = "1" NumberOfCherryZombie0 = "8" NumberOfDesZombie0 = "1" NumberOfFrankZombie0 = "1" NumberOfGradyZombie0 = "1" NumberOfJamalZombie0 = "1" NumberOfJamesZombie0 = "1" NumberOfJeremyZombie0 = "1" NumberRomanoZombie0 = "1" PercentClump = "50" Type0 = "zombie_skinny" Type1 = "zombie_skinny" Type2 = "zombie_skinny_female" ZombieCount = "21" ZombieWarehouseName = "Level_General"