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Below are section of missions which have rewards after killing a psychopath.

Boykin Case 6-4 Breach and Case 4-1 Twins[]

cMissionDefinition UnifiedRewardMission
{
	Duration = "518400"
	ExplicitStart = "true"
	MissionType = "12"
	WaitUntilEnd = "true"
	cMissionLevelReady Underground14
	{
		LevelName = "LEVEL_UNDERGROUND"
		cMissionCondition BoykinDefeated2
		{
			Condition = "6"
			ConditionParamater = "Case6-2"
			cMissionSpawnItem SpawnBoykinReward1
			{
				ItemName = "M249"
				Location = "239.928,-7.402,-242.249"
				Rotation = "0,0,0,1"
			}

			cMissionSpawnItem BustedHummer1
			{
				ItemName = "MilitaryHummer3"
				Location = "237.457,-6.340,-247.123"
				Rotation = "0.002,-0.000,-0.001,1.000"
			}

		}

…

	cMissionLevelReady Safehosue7
	{
		LevelName = "LEVEL_SAFEHOUSE"
		cMissionCondition PostBreach
		{
			Condition = "6"
			ConditionParamater = "Case6-4"
			cMissionSpawnItem SpawnClosedGate4
			{
				ItemName = "SafehouseGate"
				Location = "3.022,-2.621,9.781"
				Rotation = "0.000,1.000,0.000,0.000"
			}

		}

	}
…


	cMissionLevelReady YucatanCasino3
	{
		LevelName = "LEVEL_YUCATAN_CASINO"
		cMissionCondition TwinsReward
		{
			Condition = "6"
			ConditionParamater = "Case4-1Battle"
			cMissionSpawnItem TwinSword2
			{
				ItemName = "KatanaSword"
				Location = "401.608,5.611,-312.397"
				Rotation = "0.381,-0.919,0.000,0.084"
			}

			cMissionSpawnItem TwinSword3
			{
				ItemName = "KatanaSword"
				Location = "400.992,5.611,-311.009"
				Rotation = "-0.005,0.071,-0.383,-0.921"
			}

		}

	}

Looters South Plaza[]

Not a reward, but uses cMissionCondition

	cMissionLevelReady LooterSpawnSouth_Plaza-Start1
	{
		LevelName = "LEVEL_SOUTH_PLAZA"
		cMissionCondition Case1_Success
		{
			Condition = "6"
			ConditionParamater = "Case1-3"
			cMissionZombieFactory Looters_SouthPlaza4
			{
				Amount0 = "3"
				ClumpDiameterDelta = "1.0"
				Type0 = "looter"
				ZombieWarehouseName = "South_Plaza_Looters_01"
			}

		}

	}

Magicians[]

cMissionObjective Magicians-Objective
	{
		cMissionObjectiveKillBoss KillMagicians
		{
			BOSS_NAME = "Magicians"
			MissionWaypoint = "ATLANTICA_CASINO,68.478,2.887,49.948"
			cMissionCinematic Win9
			{
				CinematicName = "085_magicians_boss_death"
				cMissionSetChuckState GiveComboCardFireworks1
				{
					ChuckState = "19"
					Value = "35"
				}

				cMissionTeleportPlayer MagiciansEnd2
				{
					SpawnPoint = "MagEnd"
				}

				cMissionSetChuckState GivePP
				{
					ChuckState = "24"
					Value = "50000"
				}

			}

		}


Mascot Slappy reward[]

cMissionDefinition Mascot_Reward
{
	Duration = "432000"
	LevelRequiredToStartName = "PALISADES"
	MissionType = "12"
	PrerequisiteMission = "Mascot"
	StartTime = "129600"
	WaitUntilEnd = "true"
	cMissionLevelReady Mascot_Reward-Start
	{
		LevelName = "LEVEL_PALISADES"
		cMissionSpawnItem SpawnBossRewardMascot
		{
			ItemName = "FlameThrower"
			Location = "265.218,6.945,-173.455"
			Rotation = "0.072,0.099,-0.593,-0.796"
		}

	}

}


Security guard WWJWD? reward[]

cMissionDefinition Security_GuardReward
{
	Color = "13058304"
	DebugSpawnPoint = "EntryFortunePark"
	Duration = "432000"
	LevelRequiredToStartName = "SOUTH_PLAZA"
	LevelToStartAtIfDebuggingMission = "SOUTH_PLAZA"
	MissionType = "12"
	PrerequisiteMission = "Security_Guard"
	ShowInDebugMenu = "false"
	StartTime = "187200"
	WaitUntilEnd = "true"
	cMissionLevelReady SixShooterReward
	{
		LevelName = "LEVEL_SOUTH_PLAZA"
		cMissionSpawnItem SixShooter
		{
			ItemName = "SixShooter"
			Location = "-228.302,-6.282,88.574"
			Rotation = "0.249,0.250,0.662,0.661"
		}

		cMissionSpawnItem Body5
		{
			ItemName = "hangvictim_dead1"
			Location = "-209.585,-6.216,86.383"
			Rotation = "0.000,0.716,0.000,0.707"
		}

		cMissionSpawnItem Body6
		{
			ItemName = "hangvictim_dead"
			Location = "-209.703,-6.656,82.198"
			Rotation = "0.000,0.740,0.000,0.677"
		}

		cMissionSpawnItem Body7
		{
			ItemName = "hangvictim_dead3"
			Location = "-209.979,-6.156,88.225"
			Rotation = "0.000,0.547,0.000,0.839"
		}

		cMissionSpawnItem Body8
		{
			ItemName = "hangvictim_dead2"
			Location = "-209.594,-6.206,87.645"
			Rotation = "0.000,0.607,0.000,0.796"
		}

		cMissionStartEffect Blood22
		{
			EffectEnum = "30"
			Location = "-227.698,-6.436,88.674"
			Number = "2"
			Rotation = "0,0,0,1"
		}

		cMissionStartEffect Blood51
		{
			EffectEnum = "30"
			Location = "-226.957,-6.920,89.680"
			Number = "2"
			Rotation = "0,0,0,1"
		}

		cMissionStartEffect Blood52
		{
			EffectEnum = "30"
			Location = "-228.365,-7.417,90.572"
			Number = "2"
			Rotation = "0,0,0,1"
		}

		cMissionSpawnItem Noose6
		{
			ItemName = "NooseRope"
			Location = "-209.865,-6.477,88.440"
			Rotation = "-0.029,-0.370,0.054,0.929"
		}

		cMissionSpawnItem Noose7
		{
			ItemName = "NooseRope"
			Location = "-209.410,-6.486,87.658"
			Rotation = "0.010,-0.135,0.060,0.991"
		}

		cMissionSpawnItem Noose8
		{
			ItemName = "NooseRope"
			Location = "-209.386,-6.496,86.426"
			Rotation = "0.000,0.000,0.060,1.001"
		}

		cMissionSpawnItem Noose9
		{
			ItemName = "NooseRope"
			Location = "-209.628,-6.966,82.246"
			Rotation = "0.000,0.000,0.030,1.001"
		}

	}

}

Sex deviant reward[]

cMissionDefinition SexDeviant_Reward
{
	Duration = "432000"
	LevelRequiredToStartName = "FORTUNE_EXTERIOR"
	MissionType = "12"
	PrerequisiteMission = "SexDeviant"
	StartTime = "147600"
	WaitUntilEnd = "true"
	cMissionLevelReady Deviant_Reward-Start1
	{
		LevelName = "LEVEL_FORTUNE_EXTERIOR"
		cMissionSpawnItem SpawnBossRewardDeviant
		{
			DisablePhysicsOnInitialPlacement = "true"
			ItemName = "GiantPinkChainsaw"
			Location = "-8.338,2.476,-128.097"
			Rotation = "0.208,-0.046,-0.937,0.278"
		}

	}

}

Tape it or die award[]

			cMissionDialogue JeffReward1
			{
				AutoStart = "true"
				Dialogue0 = "67861"
				LoopThisNode = "false"
				SpeakerID0 = "65725"
				cMissionTimer DelayComboCard2
				{
					DeltaTimeSecondsRealTime = "3"
					TriggerXTimes = "1"
					cMissionSetChuckState GiveComboCard3
					{
						ChuckState = "19"
						Value = "37"
					}

					cMissionSendCommandToProp MakeComboWeaponGo2
					{
						PropCommand = "23"
						PropName = "ComboWeaponCreated2"
					}

					cMissionSendEvent RewardOver4
					{
						Value = "TIODDialoguesOver"
					}

				}

ultimate fan meet the contestants open trailer[]


cMissionDefinition TrailerUnlock
{
	Color = "13058304"
	DebugSpawnPoint = "EntryYucutan"
	DisplayName = "50513"
	Duration = "518400"
	ExplicitStart = "true"
	LevelToStartAtIfDebuggingMission = "FORTUNE_EXTERIOR"
	MissionType = "12"
	PrerequisiteMission = "TIRUltimateFan1"
	ShowInDebugMenu = "false"
	StartTime = "0"
	WaitUntilEnd = "true"
	cMissionLevelReady ExteriorTrailerUnlock
	{
		LevelName = "LEVEL_FORTUNE_EXTERIOR"
		cMissionSendCommandToProp DoorLOpen3
		{
			PropCommand = "13"
			PropName = "LeonDoorL"
		}

		cMissionSendCommandToProp DoorLOpen4
		{
			PropCommand = "14"
			PropName = "LeonDoorR"
		}

		cMissionSetChuckState SetComboBayReward
		{
			ChuckState = "46"
		}

		cMissionTimer UltimateFanZombieRemoval2
		{
			DeltaTimeSecondsRealTime = ".25"
			TriggerXTimes = "1"
			cMissionZombieRemoval UFanZombieRemoval5
			{
				Location = "93.706,0.543,-185.477"
				Radius = "6"
			}

		}

		cMissionStartEffect SpawnBlast
		{
			EffectEnum = "267"
			Location = "86.678,0.702,-185.867"
			Number = "8"
			Rotation = "0,0,0,1"
		}

	}

}

Chef tastes like chicken[]

cMissionDefinition Chef_Reward
{
	Duration = "511200"
	ExplicitStart = "true"
	LevelRequiredToStartName = "FOOD_BARN"
	MissionType = "12"
	PrerequisiteMission = "Chef"
	StartTime = "81000"
	WaitUntilEnd = "true"
	cMissionLevelReady Chef_Reward2
	{
		LevelName = "LEVEL_FOOD_BARN"
		cMissionSpawnItem Chef_Reward3
		{
			ItemName = "ChefKnife"
			Location = "17.902,-1.354,-242.472"
			Rotation = "0.000,1.802,0.000,1.000"
		}

		cMissionSpawnItem Chef_Reward4
		{
			ItemName = "MeatCleaver"
			Location = "17.622,-1.348,-243.342"
			Rotation = "0.648,-0.628,-0.322,0.286"
		}

		cMissionSpawnItem Chef_Reward5
		{
			ItemName = "Pan"
			Location = "17.967,-1.354,-242.907"
			Rotation = "0.000,1.115,0.000,1.000"
		}

		cMissionSendCommandToProp OpenFreezer2
		{
			PropCommand = "9"
			PropName = "FreezerDoor"
		}

		cMissionSendCommandToProp FreezerNoInteract1
		{
			PropCommand = "22"
			PropName = "FreezerDoor"
		}

	}

}

Protestor[]

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