Dead Rising Wiki
Modifying PC Dead Rising 2


Tutorials


List of what each file does

All game items (items.txt)
  Item animations (PyroEffect)
    Bigfile.xml
All game text
All missions and cases (missions.txt)
  Times of all missions
  Mission breakdown
All major packed files (big files)
  datafile.big
  Character models (npcs.big)
Sgraph - animations
HUD (game player's interface)
Camera.txt (camera view)
Lighting
Zombie models
Game rules (frontend)
Cutscenes (cinematics.big)
Environment
  Royal Flush Plaza
  Safe House
  Americana Casino
  Fortune City Arena
Collision - controls solid surfaces
Excel coordinates of all areas


Tools


Other

v · d · e


The royal flush files, located in the data/models/environment/royal flush folder control what people and items are placed in the Royal Flush Plaza.

Files[]

royal_flush_z01.big[]

z01, z04, z05 map

z01, z04, z05 map

Includes:

Files found in data/models/environment/royal flush.

royal_flush_z01.big Bigfile.xml[]

Removing most files from royal_flush_z01.big Bigfile.xml[]

By unpacking then cutting out a portion of the above Data/models/environment/royal flush/royal_flush_z01.big to:

<?xml version="1.0" encoding="utf-8"?>
<files version="2">
  <entry name="ZONE_ORGANIZATION.big" alignment="4">ZONE_ORGANIZATION.big</entry>
  <entry name="ZONE_ORGANIZATION.tex" alignment="4">ZONE_ORGANIZATION.tex</entry>
  <entry name="MERGED_COLLISION.big" alignment="4">MERGED_COLLISION.big</entry>
  <entry name="MERGED_COLLISION.tex" alignment="4">MERGED_COLLISION.tex</entry>
</files>

then repacking the files, the following results occur:

royal_flush_z02.big[]

escalator and craps (Flaming Craps minigame)

Coordinates of flaming craps[]

royal_flush_z03.big[]

car_slot01
r211 Rush Wireless
roys Roy's Mart R109

royal_flush_z04.big[]

This file is a portion of Royal Flush plaza including:

Modified:

<?xml version="1.0" encoding="utf-8"?>
<files version="2">
  <entry name="ZONE_ORGANIZATION.big" alignment="4">ZONE_ORGANIZATION.big</entry>
  <entry name="ZONE_ORGANIZATION.tex" alignment="4">ZONE_ORGANIZATION.tex</entry>
  <entry name="MERGED_COLLISION.big" alignment="4">MERGED_COLLISION.big</entry>
  <entry name="MERGED_COLLISION.tex" alignment="4">MERGED_COLLISION.tex</entry>
  <entry name="COMMON_TEXTURE.tex" alignment="4">COMMON_TEXTURE.tex</entry>
  <entry name="COMMON_TEXTURE_LOD.tex" alignment="4">COMMON_TEXTURE_LOD.tex</entry>
</files>

Then saving royal_flush_z04.big and then repacking the files, the following results occur:

Janitors room removed from bigfile.xml[]

This is the janitors room in the hallway between the safehouse and royal flush plaza

Removing only:

  <entry name="z04_jan_rm.big" alignment="4">z04_jan_rm.big</entry>
  <entry name="z04_jan_rm.tex" alignment="4">z04_jan_rm.tex</entry>
  <entry name="z04_jan_rm_prop01.big" alignment="4">z04_jan_rm_prop01.big</entry>
  <entry name="z04_jan_rm_prop01.tex" alignment="4">z04_jan_rm_prop01.tex</entry>

Result:

In the Closet removed from bigfile.xml[]

Removing:

  <entry name="z04_ITC_ChainLink.big" alignment="4">z04_ITC_ChainLink.big</entry>
  <entry name="z04_ITC_ChainLink.tex" alignment="4">z04_ITC_ChainLink.tex</entry>
  <entry name="z04_ITC_Product.big" alignment="4">z04_ITC_Product.big</entry>
  <entry name="z04_ITC_Product.tex" alignment="4">z04_ITC_Product.tex</entry>
  <entry name="z04_ITC_Product_03.big" alignment="4">z04_ITC_Product_03.big</entry>
  <entry name="z04_ITC_Product_03.tex" alignment="4">z04_ITC_Product_03.tex</entry>

Retaining (along with other non-ITC files):

  <entry name="ITC_FanSpin.big" alignment="4">ITC_FanSpin.big</entry>
  <entry name="ITC_FanSpin.tex" alignment="4">ITC_FanSpin.tex</entry>
  <entry name="z04_ITC_Floor.big" alignment="4">z04_ITC_Floor.big</entry>
  <entry name="z04_ITC_Floor.tex" alignment="4">z04_ITC_Floor.tex</entry>

Maintenance room removed from bigfile.xml[]

Hallway exit sign removed (z04_cr1_19_big)[]

Maintenance room furniture removed (z04_cr1_19_big)[]

Screenshots of files in COMP z04 cr1 05.big[]

Modified bigfile.xml Grouped by area[]

Grouped by area:


royal_flush_z05.big[]

frontage_magic Astonishing Illusions R118
r111 Stylin' Toddlers R111
three_club_monte R117 Three Club Monte


royal_flush_z06.big[]

bath
mirror

royal_flush_z07.big[]

r201 Albert's Apparel
the_shoehorn The Shoehorn rf_104
rf_202 Wily Travels

royal_flush_z08.big[]

estelles
R105
tunemakers

royal_flush_z09.big[]

chief_brglass
112
115
116
fishcoonhats
sportrance
universe_of_optics

royal_flush_z10.big[]

119
212
213
Bookshelfsigns
players
R119

royal_flush_z11.big[]

108 Maybe Marriage Makers R108
205 Maybe Just in Time Payday Loans R205
206 Maybe Eternal Timepieces R206
Pawnshoparrows
R108 Maybe Marriage Makers R108
marriage_makers

royal_flush_z12.big[]

childrens_castle
small_fry

royal_flush_z13.big[]

kathys_space
modern_businessman

royal_flush_z14.big[]

boxes

roy drinks

royal_flush_z15.big[]

Block box

Shadow box

Prop

Neon

zonelist.big[]