| Modifying PC Dead Rising 2 |
|---|
|
Opening files to edit (Gibbed's)
All game items (items.txt)
|
zombies.big in the Data/models holds all of the ingame zombie models. The cinematic zombie models are found in data/models/npcs.big along with the survivors. The files include looters and mercenaries models, which are placed the same as zombies in missions.txt.
Decreasing zombies[]
- Decreasing Zombies - Mission Success, Proboards
Adding zombies - example[]
See File:Missions.txt this file has 60 zombies created in the Americana Casino during the Lushious Lady mission:
| Lushious Lady section of missions.txt |
|---|
cMissionDefinition Lush-iousLady
{
CantFailOnLevel = "AMERICANA_CASINO"
Color = "16422912"
DebugSpawnPoint = "EntryRoyalFlushPlaza"
DescriptionSummary = "80557"
DisplayName = "80041"
Duration = "45000"
LevelToStartAtIfDebuggingMission = "AMERICANA_CASINO"
MissionType = "3"
ShowInDebugMenu = "true"
StartTime = "50400"
cMissionTimer Lush_Timer
{
DeltaTimeSecondsRealTime = "2"
TriggerXTimes = "1"
cMissionPhoneCall Lush_Call
{
cMissionDialogue Lush_Dialogue
{
Dialogue0 = "65265"
SpeakerID0 = "77510"
}
}
}
cMissionObjective Lush-iousLady-Objective
{
cMissionObjectiveNPCJoin KristinJoinObj
{
MissionWaypoint = "AMERICANA_CASINO,-309.919,-5.611,-86.779"
NPCName = "srv_kristin"
}
}
cMissionLevelReady Lush_Americana
{
LevelName = "LEVEL_AMERICANA_CASINO"
cMissionSpawnNPC Kristin1
{
PropState = "-2"
DefaultBehaviour = "Idle"
NPCName = "srv_kristin"
Rotation = "-0.561"
SpawnPoint = "-310,-5.642,-85.148"
}
cMissionSpawnZombie leftSIDEUND //
{
NumberOfZombies = "30"
Rotation = "1.243"
SpawnPoint = "-292,-5.642,-65"
SpawnWithItem = "BowieKnife"
ZombieType = "zombie_dealer"
}
cMissionSpawnZombie zombiesone //
{
NumberOfZombies = "30"
Rotation = "1.243"
SpawnPoint = "-330,-4,-67"
SpawnWithItem = "BowieKnife"
ZombieType = "zombie_dealer"
}
cMissionSpawnZombie arena //
{
NumberOfZombies = "30"
SpawnPoint = "-330,-4,-68"
SpawnWithItem = "BowieKnife"
ZombieType = "zombie_knife"
}
}
}
|
Types of zombies[]
Items.txt lists pro_zombie_cop, which is the case zero cop.
The following zombie files are found in zombies.big:
| Name | Works with cMissionSpawnZombie |
ZombieBodyTypeName |
|---|---|---|
| looter.big | looter | |
| mercenary.big | KCsMercenary | |
| mercenary_pheno.big | mercenary_pheno_steve_cm[1] | mercenary_pheno |
| mercenary_tk.big | mercenary_tk | |
| soldier.big | Soldier | |
| zombie_bertha.big | zombie_bertha | |
| zombie_bride.big | zombie_bride | |
| zombie_cheerleader.big | SoldierZombie | |
| zombie_cocktaildress.big | zombie_cocktaildress | |
| zombie_construction.big | ConstructionZombie | |
| zombie_cop.big | CopZombie | |
| zombie_dealer.big | DealerZombie | |
| zombie_fat.big | Yes | AlZombie |
| zombie_fat_female.big | CocktailDressZombie | |
| zombie_gas.big | zombie_gas | |
| zombie_kitty.big | SoldierZombie | |
| zombie_knife.big | Only one model | SoldierZombie |
| zombie_maintenance.big | No | ConstructionZombie |
| zombie_protester.big | CocktailDressZombie | |
| zombie_protester_female.big | CocktailDressZombie | |
| zombie_sandwich.big | SoldierZombie | |
| zombie_showgirl.big | ShowgirlZombie | |
| zombie_skinny.big | Yes | KelseyZombie |
| zombie_skinny_female.big | Yes | CocktailDressZombie |
| zombie_soldier.big | SoldierZombie | |
| zombie_stripper.big | SoldierZombie | |
| zombie_test.big | SkeletonSlotName = "SkeletonZombie" | |
| zombie_test.tex | ||
| zombie_tir.big | SoldierZombie | |
| zombie_waitress.big | CocktailDressZombie |
This folder also has the files: bigfile.xml, fullbody.big, root.big
Zombie types in missions.txt[]
As an example, in missions.txt is these lines, which add up to 106:
NumberCocktailDressZombie0 = "4" NumberCopZombie0 = "0" NumberKelseyZombie0 = "14" NumberOfAlZombie0 = "8" NumberOfCherryZombie0 = "12" NumberOfDesZombie0 = "8" NumberOfFrankZombie0 = "4" NumberOfGradyZombie0 = "8" NumberOfJamalZombie0 = "12" NumberOfJamesZombie0 = "12" NumberOfJeremyZombie0 = "10" NumberRomanoZombie0 = "14" ZombieCount = "106"
Changing these numbers, for example, all lines to 0 and NumberCopZombie0 = "106" seem to have no effect. The same type of zombies showed up regardless.
| Full section |
|---|
cMissionZombieFactory Dealer
{
Amount0 = "4"
Amount1 = "5"
Amount2 = "1"
ClumpDiameterDelta = "1.0"
IgnoreAction = "false"
NumberCocktailDressZombie0 = "4"
NumberCopZombie0 = "0"
NumberKelseyZombie0 = "14"
NumberOfAlZombie0 = "8"
NumberOfCherryZombie0 = "12"
NumberOfDesZombie0 = "8"
NumberOfFrankZombie0 = "4"
NumberOfGradyZombie0 = "8"
NumberOfJamalZombie0 = "12"
NumberOfJamesZombie0 = "12"
NumberOfJeremyZombie0 = "10"
NumberRomanoZombie0 = "14"
Type0 = "zombie_skinny"
Type1 = "zombie_fat"
Type2 = "zombie_fat_female"
ZombieCount = "106"
ZombieWarehouseName = "Dealers"
}
|
Examples of zombies already in missions.txt[]
Found in the cMissionSpawnZombie sections of missions.txt
cMissionSpawnZombie JaredZombie1
{
NumberOfZombies = "1"
Rotation = "1.243"
SpawnPoint = "-297,-5.642,-68"
SpawnZombifiedSurvivor = "false"
ZombieType = "zombie_skinny"
}
cMissionSpawnZombie BrideZombie5
{
NumberOfZombies = "0"
Rotation = "4"
SpawnPoint = "5.147,0.693,-113.726"
ZombieType = "zombie_bride"
}
cMissionSpawnZombie construction_zoms1
{
NumberOfZombies = "1"
Rotation = "-2.5"
SpawnPoint = "166.296,28.159,-182.799"
SpawnWithItem = "Dolly"
ZombieType = "zombie_construction"
}
cMissionSpawnZombie KateyCinemaZombie1
{
Rotation = "5"
Scale = "5.238,2.050,4.388"
SpawnPoint = "-77.831,9.151,-3.394"
SpecifyZombie = "8971807585387010"
SurvivorToTargetName = "cast_katey"
Translation = "-72.452,10.847,-4.968"
ZombieType = "zombie_skinny"
ZombieVariation = "3"
}
cMissionSpawnZombie NearIRwin
{
Rotation = "1.5"
SpawnPoint = "-81.282,9.169,-12.452"
SurvivorToTargetName = "srv_irwin"
ZombieType = "zombie_skinny"
}
cMissionSpawnZombie FirstCage
{
NumberOfZombies = "2"
Rotation = "-1.57"
SpawnPoint = "-48.482,9.169,-31.987"
SurvivorToTargetName = "srv_shaun"
ZombieType = "zombie_skinny"
}
cMissionSpawnZombie FirstCage1
{
NumberOfZombies = "2"
Rotation = "-1.57"
SpawnPoint = "-48.543,9.169,-29.678"
SurvivorToTargetName = "srv_tom"
ZombieType = "zombie_skinny"
}
cMissionSpawnZombie NISmuncher
{
NumberOfZombies = "1"
Rotation = "2.7"
SpawnCorpseMunchers = "true"
SpawnPoint = "-55.251,9.168,-27.702"
ZombieType = "zombie_skinny"
}
cMissionSpawnItem SpawnCorpse
{
ItemName = "Corpse_Attractor"
Location = "-55.622,9.157,-28.551"
Rotation = "0.041,-1.081,-0.007,-0.720"
}
cMissionZombieRemoval ClearChuckSpawn
{
Location = "-55.074,9.169,-34.662"
Radius = "5"
}
cMissionSpawnZombie pali_zombie_knife6
{
NumberOfZombies = "1"
Rotation = "-0.2"
SpawnPoint = "143.352,-0.566,-70.399"
SpawnWithItem = "BowieKnife"
ZombieType = "zombie_knife"
}
cMissionSpawnZombie acetylene12
{
NumberOfZombies = "1"
Rotation = "-0.8"
SpawnPoint = "91.985,-1.616,-243.670"
SpawnWithItem = "Dolly"
ZombieType = "zombie_maintenance"
}
cMissionSpawnZombie Stripper4
{
NumberOfZombies = "1"
Rotation = "-2.7"
SpawnPoint = "53.444,0.698,-76.625"
SpawnWithItem = "BobsToy"
ZombieType = "zombie_kitty"
}
cMissionSpawnZombie GasZombie25
{
NumberOfZombies = "3"
Rotation = "1.8"
SpawnPoint = "-325.161,-5.643,-51.171"
ZombieType = "zombie_gas"
}
cMissionSpawnZombie Soldier1
{
NumberOfZombies = "1"
Rotation = "2.8"
SpawnPoint = "-48.878,-1.497,20.159"
SpawnWithItem = "M16"
ZombieType = "zombie_soldier"
}
cMissionSpawnZombie zombie_concierge1
{
NumberOfZombies = "1"
Rotation = "-1.9"
SpawnPoint = "-160.950,-6.407,64.623"
ZombieType = "zombie_dealer"
}
cMissionSpawnZombie protester4
{
Rotation = "1.6"
SpawnPoint = "-161.828,-5.811,58.327"
SpawnWithItem = "ProtesterSign"
ZombieType = "zombie_protester_female"
}
cMissionSpawnZombie Cop4
{
NumberOfZombies = "1"
Rotation = "0"
SlotFondler = "false"
SpawnPoint = "6.155,1.429,67.053"
SpawnWithItem = "HandGun"
ZombieType = "zombie_cop"
}
cMissionDefinition Drop_PushZombie_Placement
cMissionLevelReady Drop_PushZombie_FortuneExterior
cMissionSpawnZombie Slot_Fondler_38
{
SlotFondler = "true"
SpawnPoint = "-334.606,-5.639,-65.236"
ZombieType = "zombie_skinny"
}
cMissionSpawnZombie TIR_Zombies
{
NumberOfZombies = "1"
Rotation = "-1.6"
SpawnPoint = "-100.594,9.169,6.932"
ZombieType = "zombie_tir"
}
cMissionSpawnZombie SlotFondler3
{
NumberOfZombies = "1"
SlotFondler = "true"
SpawnPoint = "-33.917,-1.619,-140.638"
ZombieType = "zombie_bertha"
}
Zombie factory[]
All of the major zombie spawning is in the game is in these 10 missions.txt sections:
| Name | Start | Expires | Function |
|---|---|---|---|
| Day1 | Day 1, Sept. 25, 03:00 (10800 3 hours) |
Day 2, Sept. 26, 00:00 (75600 21 hours) |
Day one zombies |
| Day2 | Day 2, Sept. 26, 00:00 (86400 24 hours) |
Day 3, Sept. 27, 00:00 (86400 24 hours) |
Day two zombies |
| Day4to5_GASZOMBIES | Day 3, Sept. 27, 09:00 (291600 81 hours) |
Day 5, Sept. 29, 12:00 (97200 27 hours - game end) |
Gas Zombies |
| DropTerminates | Day 1, Sept. 25, 04:00 (14400 4 hours) |
Day 4, Sept. 29, 07:00 (270000 75 hours) |
Adds three zombies to the Fortune City Hotel, a protester, and two dealers |
| Day3 | Day 3, Sept. 27, 00:00 (172800 48 hours) |
Day 4, Sept. 28, 00:00 (86400 24 hours) |
Day three zombies |
| Drop_PushZombie_Placement | Day 1, Sept. 25, 03:00 (10800 3 hours) |
(424800 118 hours) |
Extra zombies around the city |
| Yucatan_Shoal | Day 2, Sept. 26, 23:00 (169200 47 hours) |
(90000 25 hours) |
Shoal after the twins are defeated |
| UndergroundElevators4 | Day 1, Sept. 25, 18:00 (64800 18 hours) |
(108000 30 hours) |
Underground zombies |
| Day4to5 | Day 4, Sept. 28, 00:00 (259200 72 hours) |
End game (1209600 336 hours) |
Day 4 and 5 zombies, after case 6-1 |
| Respawns_Rooftops_Suppressions | Day 1, Sept. 25, 03:00 (10800 3 hours) |
End game (518400 144 hours) |
Possibly removes all zombies just past doors. In Americana Casino removed the zombies past the door inside of Royal Flush Plaza |
If these 10 sections are removed, there will be virtually no zombies in Dead Rising 2. (Exceptions include the zombie in Chuck the Role Model and possibly the safehouse Breach case).
Exact location of zombies[]
The exact locations (coordinates) of the zombie factory zombies which are listed in missions.txt are in the area .txt files in data/datafile.big.
For example, missions.txt mentions "CasinoArea", the CasinoArea locations for these zombies is found in fortune_exterior.txt.
| missions.txt | fortune_exterior.txt |
| Lists the amount (75) and type of zombies (zombie_fat) | Lists the locations that the zombies will be placed (-301.724,-3.553,11.103) |
cMissionZombieFactory CasinoArea
{
Amount0 = "75"
Amount1 = "75"
Amount2 = "100"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_fat"
Type1 = "zombie_fat_female"
Type2 = "zombie_skinny"
ZombieWarehouseName = "CasinoArea"
}
|
cZombieWarehouse CasinoArea
{
cPolygonSmall cPolygon28
{
Height = "2.0"
NumVertex = "9"
Vertex0 = "-301.724,-3.553,11.103"
Vertex1 = "-305.130,-3.552,7.685"
Vertex2 = "-290.791,-3.552,-6.843"
Vertex3 = "-287.404,-3.552,-3.176"
Vertex4 = "-284.450,-3.552,-2.709"
Vertex5 = "-283.860,-3.552,7.713"
Vertex6 = "-288.214,-3.552,12.932"
Vertex7 = "-294.622,-3.552,9.683"
Vertex8 = "-300.666,-3.552,14.599"
}
cPolygonSmall cPolygon44
{
Height = "2.0"
NumVertex = "11"
Vertex0 = "-269.022,-4.264,57.879"
Vertex1 = "-276.389,-4.263,60.682"
Vertex10 = "-273.444,-4.263,47.455"
Vertex2 = "-284.326,-4.263,51.724"
Vertex3 = "-284.110,-4.263,36.211"
Vertex4 = "-259.806,-4.263,26.910"
Vertex5 = "-249.224,-4.263,26.320"
Vertex6 = "-250.514,-4.263,34.568"
Vertex7 = "-261.694,-4.263,37.307"
Vertex8 = "-261.917,-4.263,40.837"
Vertex9 = "-270.956,-4.263,41.823"
}
cPolygonLarge cPolygon45
{
Height = "2.0"
NumVertex = "13"
Vertex0 = "-293.715,-4.264,29.663"
Vertex1 = "-293.064,-4.263,28.526"
Vertex10 = "-282.854,-4.263,21.902"
Vertex11 = "-292.849,-4.263,24.434"
Vertex12 = "-294.746,-4.263,29.634"
Vertex2 = "-283.045,-4.263,26.014"
Vertex3 = "-269.904,-4.263,15.191"
Vertex4 = "-258.701,-4.263,13.975"
Vertex5 = "-257.355,-4.263,3.893"
Vertex6 = "-264.687,-4.263,-3.296"
Vertex7 = "-269.932,-4.263,0.463"
Vertex8 = "-272.109,-4.263,5.569"
Vertex9 = "-273.729,-4.263,12.109"
}
}
|
Americana Casino Day 1 Section[]
In missions.txt, this is the full section of cMissionDefinition Day1 for the Americana Casino, placing all of the zombies during Day 1 in Americana Casino.
cMissionDefinition Day1
{
Duration = "75600"
ExplicitStart = "true"
IgnoreAction = "false"
MissionType = "11"
StartTime = "10800"
WaitUntilEnd = "true"
cMissionLevelReady Americana_Day1
{
LevelName = "LEVEL_AMERICANA_CASINO"
cMissionAdjustZombieTuning AmericanaDay1
{
MaxAttractorsForSurvivor = "8"
NumberOfAllowableZombiesChasingYouZone0 = "5"
NumberOfAllowableZombiesChasingYouZone1 = "5"
NumberOfAllowableZombiesChasingYouZone2 = "3"
NumberOfAllowableZombiesChasingYouZone3 = "3"
WanderingZombies = "0.4"
}
cMissionZombieFactory Dealer
{
Amount0 = "4"
Amount1 = "5"
Amount2 = "1"
ClumpDiameterDelta = "1.0"
IgnoreAction = "false"
NumberCocktailDressZombie0 = "4"
NumberCopZombie0 = "0"
NumberKelseyZombie0 = "14"
NumberOfAlZombie0 = "8"
NumberOfCherryZombie0 = "12"
NumberOfDesZombie0 = "8"
NumberOfFrankZombie0 = "4"
NumberOfGradyZombie0 = "8"
NumberOfJamalZombie0 = "12"
NumberOfJamesZombie0 = "12"
NumberOfJeremyZombie0 = "10"
NumberRomanoZombie0 = "14"
Type0 = "zombie_skinny"
Type1 = "zombie_fat"
Type2 = "zombie_fat_female"
ZombieCount = "106"
ZombieWarehouseName = "Dealers"
}
cMissionZombieFactory LevelGeneral1
{
Amount0 = "30"
Amount1 = "30"
Amount2 = "20"
ClumpDiameter = "3"
ClumpDiameterDelta = "1.0"
ClumpNoise = "3"
ClumpSize = "4"
IgnoreAction = "false"
NumberCocktailDressZombie0 = "4"
NumberCopZombie0 = "0"
NumberKelseyZombie0 = "14"
NumberOfAlZombie0 = "8"
NumberOfCherryZombie0 = "12"
NumberOfDesZombie0 = "8"
NumberOfFrankZombie0 = "4"
NumberOfGradyZombie0 = "8"
NumberOfJamalZombie0 = "12"
NumberOfJamesZombie0 = "12"
NumberOfJeremyZombie0 = "10"
NumberRomanoZombie0 = "14"
PercentClump = "50"
Type0 = "zombie_skinny"
Type1 = "zombie_fat"
Type2 = "zombie_fat_female"
ZombieCount = "106"
ZombieWarehouseName = "Level_General"
}
cMissionZombieFactory SlotAreas
{
Amount0 = "15"
Amount1 = "15"
Amount2 = "15"
Amount3 = "20"
ClumpDiameter = "2"
ClumpDiameterDelta = "1.0"
ClumpNoise = "2"
ClumpSize = "4"
NumberCopZombie0 = "10"
PercentClump = "60"
Type0 = "zombie_fat"
Type1 = "zombie_skinny"
Type2 = "zombie_fat_female"
Type3 = "zombie_skinny_female"
ZombieCount = "10"
ZombieWarehouseName = "SlotAreas"
}
cMissionZombieFactory AmericanaExit_FE
{
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_fat"
Type2 = "zombie_fat_female"
ZombieWarehouseName = "AmericanaExits_FortuneExteriorDoors"
}
cMissionZombieFactory ArenaExit
{
Amount0 = "15"
Amount1 = "15"
Amount2 = "10"
ClumpDiameter = "3"
ClumpDiameterDelta = "1.0"
ClumpNoise = "4"
ClumpSize = "6"
PercentClump = "70"
Type0 = "zombie_skinny"
Type1 = "zombie_fat"
Type2 = "zombie_fat_female"
ZombieWarehouseName = "ArenaExit"
}
cMissionZombieFactory ArenaExit1
{
Amount0 = "5"
Amount1 = "5"
Amount2 = "5"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_fat"
Type2 = "zombie_fat_female"
ZombieWarehouseName = "ArenaExit_2"
}
cMissionZombieFactory Americana_Exits
{
Amount0 = "10"
Amount1 = "10"
Amount2 = "8"
ClumpDiameter = "3"
ClumpDiameterDelta = "1.0"
ClumpNoise = "1"
ClumpSize = "6"
PercentClump = "50"
Type0 = "zombie_skinny"
Type1 = "zombie_fat"
Type2 = "zombie_fat_female"
ZombieWarehouseName = "AmericanaExits"
}
cMissionZombieFactory BennyJacks
{
Amount0 = "4"
Amount1 = "4"
Amount2 = "4"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_fat"
Type2 = "zombie_fat_female"
ZombieWarehouseName = "BJFrontage"
}
cMissionZombieFactory BennyJacksFiller1
{
Amount0 = "8"
Amount1 = "8"
Amount2 = "8"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_fat"
Type2 = "zombie_fat_female"
ZombieWarehouseName = "BJFiller"
}
cMissionZombieFactory AtriumToCasino
{
Amount0 = "4"
Amount1 = "4"
Amount2 = "4"
ClumpDiameter = "3"
ClumpDiameterDelta = "1.0"
ClumpNoise = "3"
ClumpSize = "5"
PercentClump = "60"
Type0 = "zombie_skinny"
Type1 = "zombie_fat"
Type2 = "zombie_fat_female"
ZombieWarehouseName = "Atrium2Casino"
}
cMissionZombieFactory SlotsBackWall
{
Amount0 = "7"
Amount1 = "7"
Amount2 = "7"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_fat"
Type2 = "zombie_fat_female"
ZombieWarehouseName = "SlotArea_Backwall"
}
cMissionZombieFactory Arena_Vista
{
Amount0 = "30"
Amount1 = "10"
Amount2 = "30"
Amount3 = "10"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_fat"
Type1 = "zombie_fat_female"
Type2 = "zombie_skinny"
Type3 = "zombie_skinny_female"
ZombieWarehouseName = "Arena_Vista"
}
}
}
|
Day 1 American Casino dealer only[]
Here is a minimal section of cMissionDefinition Day1 found in missions.txt, which only places 10 zombies on day 1, in the Americana Casino in one section next to the Platinum Plaza doors.
cMissionDefinition Day1
{
Duration = "75600"
ExplicitStart = "true"
IgnoreAction = "false"
MissionType = "11"
StartTime = "10800"
WaitUntilEnd = "true"
cMissionLevelReady Americana_Day1
{
LevelName = "LEVEL_AMERICANA_CASINO"
cMissionAdjustZombieTuning AmericanaDay1
{
MaxAttractorsForSurvivor = "8"
NumberOfAllowableZombiesChasingYouZone0 = "5"
NumberOfAllowableZombiesChasingYouZone1 = "5"
NumberOfAllowableZombiesChasingYouZone2 = "3"
NumberOfAllowableZombiesChasingYouZone3 = "3"
WanderingZombies = "0.4"
}
cMissionZombieFactory Dealer
{
Amount0 = "4"
Amount1 = "5"
Amount2 = "1"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_fat"
Type2 = "zombie_fat_female"
ZombieWarehouseName = "Dealers"
}
}
}
Result:

special zombies in each area[]
Three maintenance zombies spawned in Americana Casino with Dollys only the dollys appeared.
- See also the forum discussions: ZOMBIES: spawning looters and Zombie Mode
There are special zombies in each area, shown in the zombiefactory sections. These zombies will only appear in certain areas. Looters and generic mercenaries can only appear in certain areas also.
If a person attempts to mod a zombie which is not usually in an area, nothing will appear (see screenshot). If that zombie was supposed to carry an item, only the item will appear.
Zombie_skinny, zombie_fat, and zombie_skinny_female can spawn in all areas.
data\datafile.big\zombiesets.txt appears to list all possible zombies.
Here is an incomplete list of zombies possible in each area:
| Will spawn in zombiefactory | Spawn only in cMissionSpawnZombie | |
| Americana |
zombie_cop | |
|---|---|---|
| Arena |
zombie_tir | |
| Atlantica |
zombie_showgirl | |
| Food barn |
zombie_bertha | |
| Fortune Exterior |
zombie_protester_female | |
| South Plaza |
zombie_construction |
The header section of one or more of the debug missions at the bottom of missions.txt is required for this to work.
Zombies will not spawn day 1 from 12 am to 3 am[]
Zombies will not spawn from 0 (12 am) to 10800 (3 am) in most areas. The exception is the fortune exterior and Arena.[1]
Zombie behavior and characteristics[]
In items.txt, each zombies behavior and characteristics are found. For example, zombie Bertha has two sections in items.txt:
cZombieClassItem zombie_bertha
{
BehaviourNames0 = "Zombie_Bertha"
ChanceOfBehaviour0 = "100"
InitialHealth = "70"
InitialHealthForGasZombies = "300"
ModelOffsetFromGround = "0.0659999847"
QueenOffset = "0.02,0.05,0.00"
ZombieBodyTypeName = "zombie_bertha"
}
cZombieBehaviourItem Zombie_Bertha
{
AnimSetNames0 = "Zombie_Bertha_Set01"
AwareOfActorToPursueAngle = "270"
AwareOfActorToPursueHearingDistance = "5"
AwareOfActorToPursueLOSDistance = "30"
CanAttackFacingAngle = "60"
CanSwipeFacingAngle = "25"
CoolDownChance = "0.25"
DR2 = "true"
DR2EPI = "true"
DR2PRO = "true"
Enabled_0 = "true"
Enabled_1 = "true"
Enabled_2 = "false"
FallChance_0 = "0"
FallChance_1 = "0"
FallChance_2 = "0"
HeighOneChanceTripping = ".7"
HeighZeroChanceTripping = ".1"
MaxCoolDownTimeBetweenAttacks = "1.5"
MaxNightCoolDownTimeBetweenAttacks = "1.25"
MemoryOfActorToPursueTime = "7"
MinCoolDownTimeBetweenAttacks = "0.5"
MinDistanceToAttack = "1.5"
MinNightCoolDownTimeBetweenAttacks = "0.5"
NightCoolDownChance = "0.25"
NPC = "true"
}
Vertexes[]
In missions.txt, only a few of the Fortune Exterior sections have vertexes. There is still a corresponding vertex section in fortune_exterior.txt.
The reason for this is unknown.
cMissionZombieFactory N_StripEnd1 cMissionZombieFactory N_StripEnd_2 cMissionZombieFactory N_StripYucatan_Entrance cMissionZombieFactory N_StripBehindTrailer cMissionZombieFactory N_Strip_Park1 cMissionZombieFactory N_StripMid1 cMissionZombieFactory N_StripKerboom1 cMissionZombieFactory N_StripEnd8 cMissionZombieFactory N_StripEnd_3 cMissionZombieFactory N_StripYucatan_Entrance1 cMissionZombieFactory N_StripBehindTrailer1 cMissionZombieFactory N_Strip_Park5 cMissionZombieFactory N_StripMid5 cMissionZombieFactory N_StripKerboom2 cMissionZombieFactory N_StripMid_Gas cMissionZombieFactory N_Strip_Park_Gas cMissionZombieFactory N_StripEnd_Gas cMissionZombieFactory N_StripKerboom_Gas cMissionZombieFactory N_StripEnd11 cMissionZombieFactory N_StripEnd_6 cMissionZombieFactory N_StripYucatan_Entrance4 cMissionZombieFactory N_StripBehindTrailer4 cMissionZombieFactory N_Strip_Park9 cMissionZombieFactory N_StripMid9 cMissionZombieFactory N_StripKerboom5 cMissionZombieFactory N_StripEnd9 cMissionZombieFactory N_StripEnd_4 cMissionZombieFactory N_StripYucatan_Entrance2 cMissionZombieFactory N_StripBehindTrailer2 cMissionZombieFactory N_Strip_Park6 cMissionZombieFactory N_StripMid6 cMissionZombieFactory N_StripKerboom3 cMissionZombieFactory N_StripEnd10 cMissionZombieFactory N_StripEnd_5 cMissionZombieFactory N_StripYucatan_Entrance3 cMissionZombieFactory N_StripBehindTrailer3 cMissionZombieFactory N_Strip_Park7 cMissionZombieFactory N_StripMid7 cMissionZombieFactory N_StripKerboom4
etc.... 39 sections total in missions.txt.
Zombie variations[]
In the file data\models\zombies\zombie_pdv_variations.txt it appears to list all the possible zombie variations:
[zombie_bertha_2] zombie_bertha_mtl_clothings.pdv=zombie_bertha_mtl_clothings1.pdv, zombie_bertha_mtl_clothings2.pdv, zombie_bertha_mtl_clothings3.pdv, zombie_bertha_mtl_dress.pdv=zombie_bertha_mtl_dress1.pdv, zombie_bertha_mtl_dress2.pdv, zombie_bertha_mtl_dress3.pdv, [zombie_construction_2] zombie_construction_mtl_hardhat.pdv=zombie_construction_mtl_hardhat1.pdv, zombie_construction_mtl_hardhat2.pdv, zombie_construction_mtl_hardhat3.pdv, zombie_construction_mtl_pants.pdv=zombie_construction_mtl_pants1.pdv, zombie_construction_mtl_pants2.pdv, zombie_construction_mtl_pants3.pdv, zombie_construction_mtl_shirt.pdv=zombie_construction_mtl_shirt1.pdv, zombie_construction_mtl_shirt2.pdv, zombie_construction_mtl_shirt3.pdv, [zombie_bertha_4] zombie_bertha_4_mtl_lod4.pdv=zombie_bertha_4_mtl_lod4_var1.pdv, zombie_bertha_4_mtl_lod4_var2.pdv, zombie_bertha_4_mtl_lod4_var3.pdv, [zombie_dealer_2] zombie_dealer_mtl_pants.pdv=zombie_dealer_mtl_pants1.pdv, zombie_dealer_mtl_pants2.pdv, zombie_dealer_mtl_pants3.pdv, zombie_dealer_mtl_pants4.pdv, zombie_dealer_mtl_vest.pdv=zombie_dealer_mtl_vest1.pdv, zombie_dealer_mtl_vest2.pdv, zombie_dealer_mtl_vest3.pdv, zombie_dealer_mtl_vest4.pdv, [zombie_showgirl_2] zombie_showgirl_mtl_caps.pdv=zombie_showgirl_mtl_caps1.pdv, zombie_showgirl_mtl_caps2.pdv, zombie_showgirl_mtl_caps3.pdv, zombie_showgirl_mtl_caps4.pdv, zombie_showgirl_mtl_eye.pdv=zombie_showgirl_mtl_eye1.pdv, zombie_showgirl_mtl_eye2.pdv, zombie_showgirl_mtl_eye3.pdv, zombie_showgirl_mtl_eye4.pdv, zombie_showgirl_mtl_eyelash.pdv=zombie_showgirl_mtl_eyelash1.pdv, zombie_showgirl_mtl_eyelash2.pdv, zombie_showgirl_mtl_eyelash3.pdv, zombie_showgirl_mtl_eyelash4.pdv, zombie_showgirl_mtl_hair2.pdv=zombie_showgirl_mtl_hair21.pdv, zombie_showgirl_mtl_hair22.pdv, zombie_showgirl_mtl_hair23.pdv, zombie_showgirl_mtl_hair24.pdv, zombie_showgirl_mtl_head1.pdv=zombie_showgirl_mtl_head11.pdv, zombie_showgirl_mtl_head12.pdv, zombie_showgirl_mtl_head13.pdv, zombie_showgirl_mtl_head14.pdv, zombie_showgirl_mtl_head2.pdv=zombie_showgirl_mtl_head21.pdv, zombie_showgirl_mtl_head22.pdv, zombie_showgirl_mtl_head23.pdv, zombie_showgirl_mtl_head24.pdv, zombie_showgirl_mtl_head3.pdv=zombie_showgirl_mtl_head31.pdv, zombie_showgirl_mtl_head32.pdv, zombie_showgirl_mtl_head33.pdv, zombie_showgirl_mtl_head34.pdv, zombie_showgirl_mtl_headgear.pdv=zombie_showgirl_mtl_headgear1.pdv, zombie_showgirl_mtl_headgear2.pdv, zombie_showgirl_mtl_headgear3.pdv, zombie_showgirl_mtl_headgear4.pdv, zombie_showgirl_mtl_mouth.pdv=zombie_showgirl_mtl_mouth1.pdv, zombie_showgirl_mtl_mouth2.pdv, zombie_showgirl_mtl_mouth3.pdv, zombie_showgirl_mtl_mouth4.pdv, zombie_showgirl_mtl_outfit.pdv=zombie_showgirl_mtl_outfit1.pdv, zombie_showgirl_mtl_outfit2.pdv, zombie_showgirl_mtl_outfit3.pdv, zombie_showgirl_mtl_outfit4.pdv, zombie_showgirl_mtl_zombie_arms.pdv=zombie_showgirl_mtl_zombie_arms1.pdv, zombie_showgirl_mtl_zombie_arms2.pdv, zombie_showgirl_mtl_zombie_arms3.pdv, zombie_showgirl_mtl_zombie_arms4.pdv, zombie_showgirl_mtl_zombie_legs.pdv=zombie_showgirl_mtl_zombie_legs1.pdv, zombie_showgirl_mtl_zombie_legs2.pdv, zombie_showgirl_mtl_zombie_legs3.pdv, zombie_showgirl_mtl_zombie_legs4.pdv, zombie_showgirl_mtl_zombie_torso.pdv=zombie_showgirl_mtl_zombie_torso1.pdv, zombie_showgirl_mtl_zombie_torso2.pdv, zombie_showgirl_mtl_zombie_torso3.pdv, zombie_showgirl_mtl_zombie_torso4.pdv, [zombie_dealer_4] zombie_dealer_4_mtl_lod4.pdv=zombie_dealer_4_mtl_lod4_var1.pdv, zombie_dealer_4_mtl_lod4_var2.pdv, zombie_dealer_4_mtl_lod4_var3.pdv, [zombie_skinny_2] zombie_skinny_mtl_cap.pdv=zombie_skinny_mtl_cap1.pdv, zombie_skinny_mtl_cap2.pdv, zombie_skinny_mtl_cap3.pdv, zombie_skinny_mtl_cap4.pdv, zombie_skinny_mtl_jersey.pdv=zombie_skinny_mtl_jersey1.pdv, zombie_skinny_mtl_jersey2.pdv, zombie_skinny_mtl_jersey3.pdv, zombie_skinny_mtl_jersey4.pdv, zombie_skinny_mtl_jersey5.pdv, zombie_skinny_mtl_pants1.pdv=zombie_skinny_mtl_pants11.pdv, zombie_skinny_mtl_pants12.pdv, zombie_skinny_mtl_pants13.pdv, zombie_skinny_mtl_pants14.pdv, zombie_skinny_mtl_pants2.pdv=zombie_skinny_mtl_pants21.pdv, zombie_skinny_mtl_pants22.pdv, zombie_skinny_mtl_pants23.pdv, zombie_skinny_mtl_pants24.pdv, zombie_skinny_mtl_shirt1.pdv=zombie_skinny_mtl_shirt11.pdv, zombie_skinny_mtl_shirt12.pdv, zombie_skinny_mtl_shirt13.pdv, zombie_skinny_mtl_shirt14.pdv, zombie_skinny_mtl_shirt15.pdv, zombie_skinny_mtl_shirt2.pdv=zombie_skinny_mtl_shirt21.pdv, zombie_skinny_mtl_shirt22.pdv, zombie_skinny_mtl_shirt23.pdv, zombie_skinny_mtl_shirt24.pdv, zombie_skinny_mtl_shirt25.pdv, zombie_skinny_mtl_shirt3.pdv=zombie_skinny_mtl_shirt31.pdv, zombie_skinny_mtl_shirt32.pdv, zombie_skinny_mtl_shirt33.pdv, zombie_skinny_mtl_shirt34.pdv, zombie_skinny_mtl_shorts.pdv=zombie_skinny_mtl_shorts1.pdv, zombie_skinny_mtl_shorts2.pdv, zombie_skinny_mtl_shorts3.pdv, zombie_skinny_mtl_shorts4.pdv, zombie_skinny_mtl_trillbilly.pdv=zombie_skinny_mtl_trillbilly1.pdv, zombie_skinny_mtl_trillbilly2.pdv, zombie_skinny_mtl_trillbilly3.pdv, zombie_skinny_mtl_trillbilly4.pdv, [zombie_showgirl_4] zombie_showgirl_4_mtl_lod4.pdv=zombie_showgirl_4_mtl_lod4_var1.pdv, zombie_showgirl_4_mtl_lod4_var2.pdv, zombie_showgirl_4_mtl_lod4_var3.pdv, zombie_showgirl_4_mtl_lod4_var4.pdv, [zombie_skinny_4] zombie_skinny_4_mtl_1.pdv=zombie_skinny_4_mtl_1_var1.pdv, zombie_skinny_4_mtl_1_var2.pdv, zombie_skinny_4_mtl_1_var3.pdv, zombie_skinny_4_mtl_1_var4.pdv, zombie_skinny_4_mtl_1_var5.pdv, zombie_skinny_4_mtl_2.pdv=zombie_skinny_4_mtl_2_var1.pdv, zombie_skinny_4_mtl_2_var2.pdv, zombie_skinny_4_mtl_2_var3.pdv, zombie_skinny_4_mtl_2_var4.pdv, zombie_skinny_4_mtl_2_var5.pdv, zombie_skinny_4_mtl_3.pdv=zombie_skinny_4_mtl_3_var1.pdv, zombie_skinny_4_mtl_3_var2.pdv, zombie_skinny_4_mtl_3_var3.pdv, zombie_skinny_4_mtl_3_var4.pdv, zombie_skinny_4_mtl_3_var5.pdv, zombie_skinny_4_mtl_4.pdv=zombie_skinny_4_mtl_4_var1.pdv, zombie_skinny_4_mtl_4_var2.pdv, zombie_skinny_4_mtl_4_var3.pdv, zombie_skinny_4_mtl_4_var4.pdv, zombie_skinny_4_mtl_4_var5.pdv, [zombie_skinny_female_4] zombie_skinny_female_4_mtl_1.pdv=zombie_skinny_female_4_mtl_1_var1.pdv, zombie_skinny_female_4_mtl_1_var2.pdv, zombie_skinny_female_4_mtl_1_var3.pdv, zombie_skinny_female_4_mtl_1_var4.pdv, zombie_skinny_female_4_mtl_1_var5.pdv, zombie_skinny_female_4_mtl_2.pdv=zombie_skinny_female_4_mtl_2_var1.pdv, zombie_skinny_female_4_mtl_2_var2.pdv, zombie_skinny_female_4_mtl_2_var3.pdv, zombie_skinny_female_4_mtl_2_var4.pdv, zombie_skinny_female_4_mtl_2_var5.pdv, [zombie_skinny_female_2] zombie_skinny_female_mtl_hair.pdv=zombie_skinny_female_mtl_hair1.pdv, zombie_skinny_female_mtl_jacket.pdv=zombie_skinny_female_mtl_jacket1.pdv, zombie_skinny_female_mtl_jacket2.pdv, zombie_skinny_female_mtl_jacket3.pdv, zombie_skinny_female_mtl_jacket4.pdv, zombie_skinny_female_mtl_jacket5.pdv, zombie_skinny_female_mtl_jeanskirt.pdv=zombie_skinny_female_mtl_jeanskirt1.pdv, zombie_skinny_female_mtl_jeanskirt2.pdv, zombie_skinny_female_mtl_jeanskirt3.pdv, zombie_skinny_female_mtl_jeanskirt4.pdv, zombie_skinny_female_mtl_shorts.pdv=zombie_skinny_female_mtl_shorts1.pdv, zombie_skinny_female_mtl_shorts2.pdv, zombie_skinny_female_mtl_shorts3.pdv, zombie_skinny_female_mtl_top.pdv=zombie_skinny_female_mtl_top1.pdv, zombie_skinny_female_mtl_top2.pdv, zombie_skinny_female_mtl_top3.pdv, zombie_skinny_female_mtl_top4.pdv, zombie_skinny_female_mtl_top5.pdv, zombie_skinny_female_mtl_tshirt.pdv=zombie_skinny_female_mtl_tshirt1.pdv, zombie_skinny_female_mtl_tshirt2.pdv, zombie_skinny_female_mtl_tshirt3.pdv, [zombie_protester_female_2] zombie_protester_female_mtl_hair1.pdv=zombie_protester_female_mtl_hair11.pdv, zombie_protester_female_mtl_hair12.pdv, zombie_protester_female_mtl_hair2.pdv=zombie_protester_female_mtl_hair21.pdv, zombie_protester_female_mtl_hair22.pdv, zombie_protester_female_mtl_longsleeves.pdv=zombie_protester_female_mtl_longsleeves1.pdv, zombie_protester_female_mtl_longsleeves2.pdv, zombie_protester_female_mtl_pants1.pdv=zombie_protester_female_mtl_pants11.pdv, zombie_protester_female_mtl_pants12.pdv, zombie_protester_female_mtl_pants2.pdv=zombie_protester_female_mtl_pants21.pdv, zombie_protester_female_mtl_pants22.pdv, zombie_protester_female_mtl_shirt1.pdv=zombie_protester_female_mtl_shirt11.pdv, zombie_protester_female_mtl_shirt12.pdv, zombie_protester_female_mtl_shirt2.pdv=zombie_protester_female_mtl_shirt21.pdv, zombie_protester_female_mtl_shirt22.pdv, [zombie_protester_female_4] zombie_protester_female_4_mtl_1.pdv=zombie_protester_female_4_mtl_1_var1.pdv, zombie_protester_female_4_mtl_1_var2.pdv, zombie_protester_female_4_mtl_2.pdv=zombie_protester_female_4_mtl_2_var1.pdv, zombie_protester_female_4_mtl_2_var2.pdv, [zombie_protester_4] zombie_protester_4_mtl_1.pdv=zombie_protester_4_mtl_1_var1.pdv, zombie_protester_4_mtl_2.pdv=zombie_protester_4_mtl_2_var1.pdv, zombie_protester_4_mtl_3.pdv=zombie_protester_4_mtl_3_var1.pdv, [zombie_fat_4] zombie_fat_4_mtl_1.pdv=zombie_fat_4_mtl_1_var1.pdv, zombie_fat_4_mtl_1_var2.pdv, zombie_fat_4_mtl_1_var3.pdv, zombie_fat_4_mtl_1_var4.pdv, zombie_fat_4_mtl_2.pdv=zombie_fat_4_mtl_2_var1.pdv, zombie_fat_4_mtl_2_var2.pdv, zombie_fat_4_mtl_2_var3.pdv, zombie_fat_4_mtl_2_var4.pdv, zombie_fat_4_mtl_3.pdv=zombie_fat_4_mtl_3_var1.pdv, zombie_fat_4_mtl_3_var2.pdv, zombie_fat_4_mtl_3_var3.pdv, zombie_fat_4_mtl_3_var4.pdv, [zombie_maintenance_2] zombie_maintenance_mtl_hardhat.pdv=zombie_maintenance_mtl_hardhat1.pdv, zombie_maintenance_mtl_pants.pdv=zombie_maintenance_mtl_pants1.pdv, zombie_maintenance_mtl_shirt.pdv=zombie_maintenance_mtl_shirt1.pdv, zombie_maintenance_mtl_workerboot.pdv=zombie_maintenance_mtl_workerboot1.pdv, [zombie_fat_2] zombie_fat_mtl_hat.pdv=zombie_fat_mtl_hat1.pdv, zombie_fat_mtl_hat2.pdv, zombie_fat_mtl_hat3.pdv, zombie_fat_mtl_hat4.pdv, zombie_fat_mtl_hoody.pdv=zombie_fat_mtl_hoody1.pdv, zombie_fat_mtl_hoody2.pdv, zombie_fat_mtl_hoody3.pdv, zombie_fat_mtl_hoody4.pdv, zombie_fat_mtl_pants0.pdv=zombie_fat_mtl_pants01.pdv, zombie_fat_mtl_pants02.pdv, zombie_fat_mtl_pants03.pdv, zombie_fat_mtl_pants04.pdv, zombie_fat_mtl_pants1.pdv=zombie_fat_mtl_pants11.pdv, zombie_fat_mtl_pants12.pdv, zombie_fat_mtl_pants13.pdv, zombie_fat_mtl_pants14.pdv, zombie_fat_mtl_shirt0.pdv=zombie_fat_mtl_shirt01.pdv, zombie_fat_mtl_shirt02.pdv, zombie_fat_mtl_shirt03.pdv, zombie_fat_mtl_shirt04.pdv, zombie_fat_mtl_shirt1.pdv=zombie_fat_mtl_shirt11.pdv, zombie_fat_mtl_shirt12.pdv, zombie_fat_mtl_shirt13.pdv, zombie_fat_mtl_shirt2.pdv=zombie_fat_mtl_shirt21.pdv, zombie_fat_mtl_shirt22.pdv, zombie_fat_mtl_shirt23.pdv, zombie_fat_mtl_shirt24.pdv, zombie_fat_mtl_shorts.pdv=zombie_fat_mtl_shorts1.pdv, zombie_fat_mtl_shorts2.pdv, zombie_fat_mtl_shorts3.pdv, zombie_fat_mtl_shorts4.pdv, zombie_fat_mtl_vest.pdv=zombie_fat_mtl_vest1.pdv, zombie_fat_mtl_vest2.pdv, zombie_fat_mtl_vest3.pdv, zombie_fat_mtl_vest4.pdv, [zombie_maintenance_4] zombie_maintenance_4_mtl_lod4.pdv=zombie_maintenance_4_mtl_lod4_var1.pdv, [zombie_fat_female_4] zombie_fat_female_4_mtl_2.pdv=zombie_fat_female_4_mtl_2_var1.pdv, zombie_fat_female_4_mtl_2_var2.pdv, zombie_fat_female_4_mtl_3.pdv=zombie_fat_female_4_mtl_3_var1.pdv, zombie_fat_female_4_mtl_3_var2.pdv, zombie_fat_female_4_mtl_4.pdv=zombie_fat_female_4_mtl_4_var1.pdv, zombie_fat_female_4_mtl_4_var2.pdv, zombie_fat_female_4_mtl_5.pdv=zombie_fat_female_4_mtl_5_var1.pdv, zombie_fat_female_4_mtl_5_var2.pdv, [zombie_fat_female_2] zombie_fat_female_mtl_caprispants.pdv=zombie_fat_female_mtl_caprispants1.pdv, zombie_fat_female_mtl_caprispants2.pdv, zombie_fat_female_mtl_cleavgdress.pdv=zombie_fat_female_mtl_cleavgdress1.pdv, zombie_fat_female_mtl_cleavgdress2.pdv, zombie_fat_female_mtl_cleavgshirt.pdv=zombie_fat_female_mtl_cleavgshirt1.pdv, zombie_fat_female_mtl_cleavgshirt2.pdv, zombie_fat_female_mtl_hair5.pdv=zombie_fat_female_mtl_hair51.pdv, zombie_fat_female_mtl_hair52.pdv, zombie_fat_female_mtl_pantskhakis.pdv=zombie_fat_female_mtl_pantskhakis1.pdv, zombie_fat_female_mtl_pantskhakis2.pdv, zombie_fat_female_mtl_poloshirt.pdv=zombie_fat_female_mtl_poloshirt1.pdv, zombie_fat_female_mtl_poloshirt2.pdv, zombie_fat_female_mtl_tshirtloose.pdv=zombie_fat_female_mtl_tshirtloose1.pdv, zombie_fat_female_mtl_tshirtloose2.pdv, [zombie_skinny_female] zombie_skinny_female_mtl_hair.pdv=zombie_skinny_female_mtl_hair1.pdv, zombie_skinny_female_mtl_jacket.pdv=zombie_skinny_female_mtl_jacket1.pdv, zombie_skinny_female_mtl_jacket2.pdv, zombie_skinny_female_mtl_jacket3.pdv, zombie_skinny_female_mtl_jacket4.pdv, zombie_skinny_female_mtl_jacket5.pdv, zombie_skinny_female_mtl_jeanskirt.pdv=zombie_skinny_female_mtl_jeanskirt1.pdv, zombie_skinny_female_mtl_jeanskirt2.pdv, zombie_skinny_female_mtl_jeanskirt3.pdv, zombie_skinny_female_mtl_jeanskirt4.pdv, zombie_skinny_female_mtl_shorts.pdv=zombie_skinny_female_mtl_shorts1.pdv, zombie_skinny_female_mtl_shorts2.pdv, zombie_skinny_female_mtl_shorts3.pdv, zombie_skinny_female_mtl_top.pdv=zombie_skinny_female_mtl_top1.pdv, zombie_skinny_female_mtl_top2.pdv, zombie_skinny_female_mtl_top3.pdv, zombie_skinny_female_mtl_top4.pdv, zombie_skinny_female_mtl_top5.pdv, zombie_skinny_female_mtl_tshirt.pdv=zombie_skinny_female_mtl_tshirt1.pdv, zombie_skinny_female_mtl_tshirt2.pdv, zombie_skinny_female_mtl_tshirt3.pdv, [zombie_cocktaildress_2] zombie_cocktaildress_mtl_dress.pdv=zombie_cocktaildress_mtl_dress1.pdv, zombie_cocktaildress_mtl_dress2.pdv, zombie_cocktaildress_mtl_dress3.pdv,
|
Choosing specific zombies[]
Chuck the Role Model zombie
Each type of zombie has several subtypes of zombies. A modder can choose the specific zombie with the SpecifyZombie line.
In missions.txt Chuck the Role Model is the following code:
cMissionSpawnZombie PRotesterNISZombie
{
NumberOfZombies = "1"
Rotation = "-150.15"
SpawnPoint = "-455.898,-4.721,-15.032"
SpecifyZombie = "8971800068736514"
ZombieType = "zombie_skinny"
ZombieVariation = "0"
}
| Other specify zombie lines in missions.txt |
|---|
cMissionSpawnZombie DeadZombie16
{
NumberOfZombies = "1"
QueenInfected = "false"
Rotation = ".5"
SpawnDeadZombie = "true"
SpawnPoint = "-270.389,-1.545,-104.497"
SpecifyZombie = "9007129427927553"
ZombieType = "zombie_skinny"
ZombieVariation = "1"
}
cMissionSpawnZombie DeadZombie20
{
NumberOfZombies = "1"
QueenInfected = "false"
Rotation = "6"
SpawnDeadZombie = "true"
SpawnPoint = "-272.112,-1.545,-104.491"
SpecifyZombie = "8971800083875329"
ZombieType = "zombie_skinny"
ZombieVariation = "2"
}
cMissionSpawnZombie DeadZombie19
{
NumberOfZombies = "1"
QueenInfected = "false"
Rotation = "3.000"
SpawnDeadZombie = "true"
SpawnPoint = "-266.489,-1.545,-102.690"
SpecifyZombie = "8971807560025601"
ZombieType = "zombie_skinny"
ZombieVariation = "5"
}
cMissionSpawnZombie DeadZombie18
{
NumberOfZombies = "1"
QueenInfected = "false"
Rotation = "1"
SpawnDeadZombie = "true"
SpawnPoint = "-266.340,-1.545,-100.708"
SpecifyZombie = "8971460793582081"
ZombieType = "zombie_skinny"
ZombieVariation = "1"
}
cMissionSpawnZombie DeadZombie17
{
NumberOfZombies = "1"
QueenInfected = "false"
Rotation = "1.5"
SpawnDeadZombie = "true"
SpawnPoint = "-269.076,-1.545,-101.460"
SpecifyZombie = "8971462909871617"
ZombieType = "zombie_skinny"
ZombieVariation = "0"
}
cMissionSpawnZombie KateyCinemaZombie1
{
Rotation = "5"
Scale = "5.238,2.050,4.388"
SpawnPoint = "-77.831,9.151,-3.394"
SpecifyZombie = "8971807585387010"
SurvivorToTargetName = "cast_katey"
Translation = "-72.452,10.847,-4.968"
ZombieType = "zombie_skinny"
ZombieVariation = "3"
}
cMissionSpawnZombie DeadHeadless1
{
NumberOfZombies = "1"
Rotation = "1.9"
SpawnDeadZombie = "true"
SpawnPoint = "108.269,-8.534,-46.507"
SpecifyZombie = "8971800068736769"
ZombieType = "zombie_skinny"
ZombieVariation = "0"
}
cMissionSpawnZombie DeadHeadless2
{
NumberOfZombies = "1"
Rotation = "0.7"
SpawnDeadZombie = "true"
SpawnPoint = "113.216,-8.534,-53.189"
SpecifyZombie = "8971800068736769"
ZombieType = "zombie_skinny"
ZombieVariation = "0"
}
cMissionSpawnZombie DeadHeadless3
{
NumberOfZombies = "1"
Rotation = "-0.7"
SpawnDeadZombie = "true"
SpawnPoint = "121.559,-8.534,-47.221"
SpecifyZombie = "8971800068736769"
ZombieType = "zombie_skinny"
ZombieVariation = "0"
}
cMissionSpawnZombie DeadHeadless4
{
NumberOfZombies = "1"
Rotation = "1.3"
SpawnDeadZombie = "true"
SpawnPoint = "116.093,-8.534,-45.456"
SpecifyZombie = "8971800068736769"
ZombieType = "zombie_skinny"
ZombieVariation = "0"
}
cMissionSpawnZombie DeadHeadless
{
NumberOfZombies = "1"
Rotation = "1.3"
SpawnDeadZombie = "true"
SpawnPoint = "126.030,-8.534,-42.424"
SpecifyZombie = "8971800068736769"
ZombieType = "zombie_skinny"
ZombieVariation = "0"
}
;
cMissionSpawnZombie PRotesterNISZombie
{
NumberOfZombies = "1"
Rotation = "-150.15"
SpawnPoint = "-455.898,-4.721,-15.032"
SpecifyZombie = "8971800068736514"
ZombieType = "zombie_skinny"
ZombieVariation = "0"
}
|
The majority of identification numbers for each zombie is unknown.
Zombie behaviors[]
Dead zombies[]
With the line SpawnDeadZombie = "true" a modder can make any zombie dead, several examples are in the Choosing specific zombies section.
From the queen cutscene:
cMissionSpawnZombie DeadZombie17
{
NumberOfZombies = "1"
QueenInfected = "false"
Rotation = "1.5"
SpawnDeadZombie = "true"
SpawnPoint = "-269.076,-1.545,-101.460"
SpecifyZombie = "8971462909871617"
ZombieType = "zombie_skinny"
ZombieVariation = "0"
}
Queen infected zombies[]
QueenInfected = "true"
cMissionSpawnZombie DeadZombie17
{
NumberOfZombies = "1"
QueenInfected = "false"
Rotation = "1.5"
SpawnDeadZombie = "true"
SpawnPoint = "-269.076,-1.545,-101.460"
SpecifyZombie = "8971462909871617"
ZombieType = "zombie_skinny"
ZombieVariation = "0"
}
Royal flush:
cMissionSpawnZombie QIZ3
{
QueenInfected = "true"
SpawnPoint = "-232.358,-1.538,-89.558"
ZombieType = "zombie_skinny_female"
}
Slot machine fondlers[]
SlotFondler = "true" makes the zombie fondle the slot machine, for example:
cMissionSpawnZombie Slot_Fondler_4
{
SlotFondler = "true"
SpawnPoint = "-302.645,-5.642,-22.879"
ZombieType = "zombie_skinny"
}
Zombiesets.txt[]
Not important
The names of the Level (example, LevelName = "LEVEL_FORTUNE_EXTERIOR") are located in data\datafile.big\zombiesets.txt
A similar file is also found in the deleatable folder data/datafile, There is a file named "[b]0024_zombiesets.txt[/b]" in data/datafile/persistent_filecache.big. Since this is a deletable file, it has no effect on spawning zombies, despite what many chat boards say.
At the top of this file it states:
- AUTOGENERATED BY MIDDEN , DO NOT EDIT BY HAND
Main sections of zombiesets.txt:
cZombieLoadSet LEVEL_AMERICANA_CASINO cZombieLoadSet LEVEL_ARENA_BACKSTAGE cZombieLoadSet LEVEL_ATLANTICA_CASINO cZombieLoadSet LEVEL_BIKETUTORIAL cZombieLoadSet LEVEL_BOSSBATTLE_KCOT cZombieLoadSet LEVEL_BOSSBATTLE_TRAIN cZombieLoadSet LEVEL_FOOD_BARN cZombieLoadSet LEVEL_FORTUNE_EXTERIOR cZombieLoadSet LEVEL_LABORATORY cZombieLoadSet LEVEL_MAIN_MENU cZombieLoadSet LEVEL_PALISADES cZombieLoadSet LEVEL_ROOFTOP_ATLANTICA cZombieLoadSet LEVEL_ROOFTOP_HOTEL cZombieLoadSet LEVEL_ROOFTOP_ROYAL cZombieLoadSet LEVEL_ROOFTOP_SAFEHOUSE cZombieLoadSet LEVEL_ROOFTOP_THEATER cZombieLoadSet LEVEL_ROOFTOP_YUCATAN cZombieLoadSet LEVEL_ROYAL_FLUSH cZombieLoadSet LEVEL_SAFEHOUSE cZombieLoadSet LEVEL_SOUTH_PLAZA cZombieLoadSet LEVEL_TAPE_DIE cZombieLoadSet LEVEL_TKOT_BATTLE cZombieLoadSet LEVEL_UNDERGROUND cZombieLoadSet LEVEL_X_AUDIO_ZOO cZombieLoadSet LEVEL_X_GAMEPLAY_METRICS_BOX cZombieLoadSet LEVEL_X_METRICS_BOX cZombieLoadSet LEVEL_X_SURVIVOR_BOX cZombieLoadSet LEVEL_YUCATAN_CASINO
Off the Record Scare Zombies[]
- See Scare Zombies
Missions.txt file: Scare zombies only. no missions or zombies or survivors
Temporarily remove zombies[]
In missions.txt section cMissionDefinition Tutorial2_Katey:
cMissionZombieRemoval ClearChuck15
{
Location = "-263.947,-4.240,7.688"
Radius = "30"
}
Remove all zombies[]
Also removes all survivors and missions:
- missions.txt file: [2].
- Discussion
Characteristics of zombies[]
| Default characteristics of zombies in items.txt |
|---|
cZombieClassItem zombie_skinny
{
BehaviourNames0 = "MalePassiveZombie"
BehaviourNames1 = "MaleNormalZombie"
BehaviourNames2 = "MaleAggressiveZombie"
BehaviourNames3 = "MaleSlowZombie"
BehaviourNames4 = "MaleBerserkZombie"
ChanceOfBehaviour0 = "5"
ChanceOfBehaviour1 = "41"
ChanceOfBehaviour2 = "31"
ChanceOfBehaviour3 = "22"
ChanceOfBehaviour4 = "1"
InitialHealth = "100"
InitialHealthForGasZombies = "300"
ModelOffsetFromGround = "-0.01"
QueenOffset = "0.035,0.085,0.00"
QueenZombieRotation = "-0.976,0.000,0.000,0.219"
ZombieBodyTypeName = "KelseyZombie"
}
cZombieClassItem zombie_fat
{
BehaviourNames0 = "MalePassiveZombie"
BehaviourNames1 = "MaleNormalZombie"
BehaviourNames2 = "MaleAggressiveZombie"
BehaviourNames3 = "MaleSlowZombie"
BehaviourNames4 = "MaleBerserkZombie"
ChanceOfBehaviour0 = "5"
ChanceOfBehaviour1 = "41"
ChanceOfBehaviour2 = "31"
ChanceOfBehaviour3 = "21"
ChanceOfBehaviour4 = "2"
InitialHealth = "100"
InitialHealthForGasZombies = "300"
ModelOffsetFromGround = "-0.01"
QueenOffset = "0.035,0.105,0.00"
QueenZombieRotation = "-0.353,-0.205,-0.909,0.079"
ZombieBodyTypeName = "AlZombie"
}
cZombieClassItem zombie_skinny_female
{
BehaviourNames0 = "FemaleSlowZombie"
BehaviourNames1 = "FemaleNormalZombie"
BehaviourNames2 = "FemaleAggroZombie"
BehaviourNames3 = "FemaleAggroZombie1"
ChanceOfBehaviour0 = "10"
ChanceOfBehaviour1 = "50"
ChanceOfBehaviour2 = "20"
ChanceOfBehaviour3 = "20"
InitialHealth = "70"
InitialHealthForGasZombies = "300"
ModelOffsetFromGround = "-0.0059999847"
QueenOffset = "0.02,0.05,0.00"
ZombieBodyTypeName = "CocktailDressZombie"
}
cZombieClassItem zombie_fat_female
{
BehaviourNames0 = "FemaleSlowZombie"
BehaviourNames1 = "FemaleNormalZombie"
BehaviourNames2 = "FemaleAggroZombie"
BehaviourNames3 = "FemaleAggroZombie1"
ChanceOfBehaviour0 = "10"
ChanceOfBehaviour1 = "50"
ChanceOfBehaviour2 = "20"
ChanceOfBehaviour3 = "20"
InitialHealth = "70"
InitialHealthForGasZombies = "300"
ModelOffsetFromGround = "-0.02"
QueenOffset = "0.02,0.05,0.00"
QueenZombieRotation = "0,0,0,1"
ZombieBodyTypeName = "CocktailDressZombie"
}
cZombieClassItem zombie_protester
{
BehaviourNames0 = "FemaleSlowZombie"
BehaviourNames1 = "FemaleNormalZombie"
BehaviourNames2 = "FemaleAggroZombie"
BehaviourNames3 = "FemaleAggroZombie1"
ChanceOfBehaviour0 = "10"
ChanceOfBehaviour1 = "50"
ChanceOfBehaviour2 = "20"
ChanceOfBehaviour3 = "20"
InitialHealth = "70"
InitialHealthForGasZombies = "300"
ModelOffsetFromGround = "-0.03"
QueenOffset = "0.02,0.05,0.00"
QueenZombieRotation = "0,0,0,1"
ZombieBodyTypeName = "CocktailDressZombie"
}
cZombieClassItem zombie_protester_female
{
BehaviourNames0 = "FemaleSlowZombie"
BehaviourNames1 = "FemaleNormalZombie"
BehaviourNames2 = "FemaleAggroZombie"
BehaviourNames3 = "FemaleAggroZombie1"
ChanceOfBehaviour0 = "10"
ChanceOfBehaviour1 = "50"
ChanceOfBehaviour2 = "20"
ChanceOfBehaviour3 = "20"
InitialHealth = "70"
InitialHealthForGasZombies = "300"
ModelOffsetFromGround = "-0.02"
QueenOffset = "0.02,0.05,0.00"
QueenZombieRotation = "0,0,0,1"
ZombieBodyTypeName = "CocktailDressZombie"
}
cZombieClassItem mercenary
{
BehaviourNames0 = "DefaultMerc"
ChanceOfBehaviour0 = "100"
InitialHealth = "260"
ModelOffsetFromGround = "0"
ZombieBodyTypeName = "KCsMercenary"
}
cZombieClassItem mercenary_pheno
{
BehaviourNames0 = "DefaultMerc"
ChanceOfBehaviour0 = "100"
InitialHealth = "260"
ModelOffsetFromGround = "0"
ZombieBodyTypeName = "mercenary_pheno"
}
cZombieClassItem mercenary_tk
{
BehaviourNames0 = "DefaultMerc"
ChanceOfBehaviour0 = "100"
InitialHealth = "260"
ModelOffsetFromGround = "0"
ZombieBodyTypeName = "mercenary_tk"
}
cZombieClassItem mercenary_army
{
BehaviourNames0 = "ArmyMerc"
ChanceOfBehaviour0 = "100"
InitialHealth = "260"
ModelOffsetFromGround = "0"
ZombieBodyTypeName = "mercenary_army"
}
cZombieClassItem zombie_maintenance
{
BehaviourNames0 = "MalePassiveZombie"
BehaviourNames1 = "MaleNormalZombie"
BehaviourNames2 = "MaleAggressiveZombie"
BehaviourNames3 = "MaleSlowZombie"
BehaviourNames4 = "MaleBerserkZombie"
ChanceOfBehaviour0 = "5"
ChanceOfBehaviour1 = "41"
ChanceOfBehaviour2 = "31"
ChanceOfBehaviour3 = "21"
ChanceOfBehaviour4 = "1"
InitialHealth = "120"
InitialHealthForGasZombies = "300"
ModelOffsetFromGround = "0"
QueenOffset = "0.02,0.05,0.00"
ZombieBodyTypeName = "ConstructionZombie"
}
cZombieClassItem zombie_cop
{
BehaviourNames0 = "MalePassiveZombie"
BehaviourNames1 = "MaleNormalZombie"
BehaviourNames2 = "MaleAggressiveZombie"
BehaviourNames3 = "MaleSlowZombie"
BehaviourNames4 = "MaleBerserkZombie"
ChanceOfBehaviour0 = "5"
ChanceOfBehaviour1 = "41"
ChanceOfBehaviour2 = "31"
ChanceOfBehaviour3 = "21"
ChanceOfBehaviour4 = "2"
InitialHealth = "120"
InitialHealthForGasZombies = "300"
ModelOffsetFromGround = "-0.01"
QueenOffset = "0.02,0.05,0.00"
QueenZombieRotation = "0,0,0,1"
ZombieBodyTypeName = "CopZombie"
}
cZombieClassItem zombie_construction
{
BehaviourNames0 = "MalePassiveZombie"
BehaviourNames1 = "MaleNormalZombie"
BehaviourNames2 = "MaleAggressiveZombie"
BehaviourNames3 = "MaleSlowZombie"
BehaviourNames4 = "MaleBerserkZombie"
ChanceOfBehaviour0 = "10"
ChanceOfBehaviour1 = "44"
ChanceOfBehaviour2 = "25"
ChanceOfBehaviour3 = "20"
ChanceOfBehaviour4 = "1"
InitialHealth = "120"
InitialHealthForGasZombies = "300"
ModelOffsetFromGround = "0"
QueenOffset = "0.02,0.05,0.00"
ZombieBodyTypeName = "ConstructionZombie"
}
cZombieClassItem zombie_dealer
{
BehaviourNames0 = "FemaleSlowZombie"
BehaviourNames1 = "FemaleNormalZombie"
BehaviourNames2 = "FemaleAggroZombie"
BehaviourNames3 = "FemaleAggroZombie1"
BehaviourNames4 = "MaleBerserkZombie"
ChanceOfBehaviour0 = "10"
ChanceOfBehaviour1 = "45"
ChanceOfBehaviour2 = "40"
ChanceOfBehaviour3 = "4"
ChanceOfBehaviour4 = "1"
InitialHealth = "70"
InitialHealthForGasZombies = "300"
ModelOffsetFromGround = "0.0659999847"
QueenOffset = "0.02,0.05,0.00"
ZombieBodyTypeName = "DealerZombie"
}
cZombieClassItem zombie_waitress
{
BehaviourNames0 = "FemaleSlowZombie"
BehaviourNames1 = "FemaleNormalZombie"
BehaviourNames2 = "FemaleAggroZombie"
BehaviourNames3 = "FemaleAggroZombie1"
ChanceOfBehaviour0 = "10"
ChanceOfBehaviour1 = "50"
ChanceOfBehaviour2 = "20"
ChanceOfBehaviour3 = "20"
InitialHealth = "70"
InitialHealthForGasZombies = "300"
ModelOffsetFromGround = "0.0659999847"
QueenOffset = "0.02,0.05,0.00"
ZombieBodyTypeName = "CocktailDressZombie"
}
cZombieClassItem zombie_knife
{
BehaviourNames0 = "MaleNormalZombie"
BehaviourNames1 = "MaleAggressiveZombie"
BehaviourNames2 = "MalePassiveZombie"
BehaviourNames3 = "MaleBerserkZombie"
ChanceOfBehaviour0 = "80"
ChanceOfBehaviour1 = "10"
ChanceOfBehaviour2 = "9"
ChanceOfBehaviour3 = "1"
InitialHealth = "150"
InitialHealthForGasZombies = "300"
ModelOffsetFromGround = "0"
QueenOffset = "0.02,0.05,0.00"
QueenZombieRotation = "0,0,0,1"
ZombieBodyTypeName = "SoldierZombie"
}
cZombieClassItem zombie_sandwich
{
BehaviourNames0 = "MaleSlowZombie"
BehaviourNames1 = "MaleNormalZombie"
BehaviourNames2 = "MaleAggressiveZombie"
BehaviourNames3 = "MalePassiveZombie"
ChanceOfBehaviour0 = "5"
ChanceOfBehaviour1 = "80"
ChanceOfBehaviour2 = "10"
ChanceOfBehaviour3 = "5"
InitialHealth = "150"
InitialHealthForGasZombies = "300"
ModelOffsetFromGround = "0"
QueenOffset = "0.02,0.05,0.00"
ZombieBodyTypeName = "SoldierZombie"
}
cZombieClassItem zombie_soldier
{
BehaviourNames0 = "MaleSlowZombie"
BehaviourNames1 = "MaleNormalZombie"
BehaviourNames2 = "MaleAggressiveZombie"
BehaviourNames3 = "MaleBerserkZombie"
ChanceOfBehaviour0 = "5"
ChanceOfBehaviour1 = "43"
ChanceOfBehaviour2 = "31"
ChanceOfBehaviour3 = "21"
InitialHealth = "150"
InitialHealthForGasZombies = "300"
ModelOffsetFromGround = "0"
QueenOffset = "0.02,0.05,0.00"
ZombieBodyTypeName = "SoldierZombie"
}
cZombieClassItem zombie_tir
{
BehaviourNames0 = "TestSolderZombie"
ChanceOfBehaviour0 = "100"
InitialHealth = "150"
InitialHealthForGasZombies = "300"
ModelOffsetFromGround = "0"
QueenOffset = "0.02,0.05,0.00"
ZombieBodyTypeName = "SoldierZombie"
}
cZombieClassItem zombie_stripper
{
BehaviourNames0 = "FemaleSlowZombie"
BehaviourNames1 = "FemaleNormalZombie"
BehaviourNames2 = "FemaleAggroZombie"
BehaviourNames3 = "FemaleAggroZombie1"
ChanceOfBehaviour0 = "10"
ChanceOfBehaviour1 = "70"
ChanceOfBehaviour2 = "10"
ChanceOfBehaviour3 = "10"
InitialHealth = "150"
InitialHealthForGasZombies = "300"
ModelOffsetFromGround = "0"
QueenOffset = "0.02,0.05,0.00"
ZombieBodyTypeName = "SoldierZombie"
}
cZombieClassItem zombie_showgirl
{
BehaviourNames0 = "FemaleSlowZombie"
BehaviourNames1 = "FemaleNormalZombie"
BehaviourNames2 = "FemaleAggroZombie"
BehaviourNames3 = "FemaleAggroZombie1"
ChanceOfBehaviour0 = "10"
ChanceOfBehaviour1 = "70"
ChanceOfBehaviour2 = "10"
ChanceOfBehaviour3 = "10"
InitialHealth = "70"
InitialHealthForGasZombies = "300"
ModelOffsetFromGround = "0.0659999847"
QueenOffset = "0.02,0.05,0.00"
ZombieBodyTypeName = "ShowgirlZombie"
}
cZombieClassItem zombie_cheerleader
{
BehaviourNames0 = "FemaleNormalZombie"
BehaviourNames1 = "FemaleAggroZombie"
BehaviourNames2 = "FemaleSlowZombie"
BehaviourNames3 = "FemaleAggroZombie1"
ChanceOfBehaviour0 = "70"
ChanceOfBehaviour1 = "10"
ChanceOfBehaviour2 = "10"
ChanceOfBehaviour3 = "10"
InitialHealth = "150"
InitialHealthForGasZombies = "300"
ModelOffsetFromGround = "0"
QueenOffset = "0.02,0.05,0.00"
ZombieBodyTypeName = "SoldierZombie"
}
cZombieClassItem zombie_kitty
{
BehaviourNames0 = "FemaleNormalZombie"
BehaviourNames1 = "FemaleSlowZombie"
BehaviourNames2 = "FemaleAggroZombie"
BehaviourNames3 = "FemaleAggroZombie1"
ChanceOfBehaviour0 = "70"
ChanceOfBehaviour1 = "10"
ChanceOfBehaviour2 = "10"
ChanceOfBehaviour3 = "10"
InitialHealth = "150"
InitialHealthForGasZombies = "300"
ModelOffsetFromGround = "0"
QueenOffset = "0.02,0.05,0.00"
QueenZombieRotation = "0,0,0,1"
ZombieBodyTypeName = "SoldierZombie"
}
cZombieClassItem soldier
{
BehaviourNames0 = "TestSolder"
ChanceOfBehaviour0 = "100"
InitialHealth = "150"
ModelOffsetFromGround = "0"
ZombieBodyTypeName = "Soldier"
}
cZombieClassItem looter
{
BehaviourNames0 = "DefaultLooter"
ChanceOfBehaviour0 = "100"
InitialHealth = "250"
ModelOffsetFromGround = "0"
QueenZombieRotation = "0,0,0,1"
ZombieBodyTypeName = "looter"
}
cZombieClassItem zombie_bertha
{
BehaviourNames0 = "Zombie_Bertha"
ChanceOfBehaviour0 = "100"
InitialHealth = "70"
InitialHealthForGasZombies = "300"
ModelOffsetFromGround = "0.0659999847"
QueenOffset = "0.02,0.05,0.00"
ZombieBodyTypeName = "zombie_bertha"
}
cZombieClassItem zombie_bride
{
BehaviourNames0 = "Zombie_Bertha"
ChanceOfBehaviour0 = "100"
InitialHealth = "70"
InitialHealthForGasZombies = "300"
ModelOffsetFromGround = "0.0659999847"
QueenOffset = "0.02,0.05,0.00"
ZombieBodyTypeName = "zombie_bride"
}
cZombieClassItem zombie_gas
{
AttackDamage = "75"
BehaviourNames0 = "GasZombie1"
ChanceOfBehaviour0 = "100"
InitialHealth = "300"
InitialHealthForGasZombies = "300"
ModelOffsetFromGround = "0"
QueenOffset = "0.02,0.05,0.00"
ZombieBodyTypeName = "zombie_gas"
}
cZombieClassItem pro_zombie_trucker
{
BehaviourNames0 = "MalePassiveZombie"
BehaviourNames1 = "MaleNormalZombie"
BehaviourNames2 = "MaleAggressiveZombie"
BehaviourNames3 = "MaleSlowZombie"
BehaviourNames4 = "MaleBerserkZombie"
ChanceOfBehaviour0 = "9"
ChanceOfBehaviour1 = "35"
ChanceOfBehaviour2 = "20"
ChanceOfBehaviour3 = "35"
ChanceOfBehaviour4 = "1"
InitialHealth = "120"
InitialHealthForGasZombies = "300"
ModelOffsetFromGround = "0"
QueenOffset = "0.02,0.05,0.00"
ZombieBodyTypeName = "pro_zombie_trucker"
}
cZombieClassItem pro_zombie_bowling
{
BehaviourNames0 = "MalePassiveZombie"
BehaviourNames1 = "MaleNormalZombie"
BehaviourNames2 = "MaleAggressiveZombie"
BehaviourNames3 = "MaleSlowZombie"
BehaviourNames4 = "MaleBerserkZombie"
ChanceOfBehaviour0 = "9"
ChanceOfBehaviour1 = "35"
ChanceOfBehaviour2 = "20"
ChanceOfBehaviour3 = "35"
ChanceOfBehaviour4 = "1"
InitialHealth = "120"
InitialHealthForGasZombies = "300"
ModelOffsetFromGround = "0"
QueenOffset = "0.02,0.05,0.00"
ZombieBodyTypeName = "pro_zombie_bowling"
}
cZombieClassItem zombie_cocktaildress
{
BehaviourNames0 = "FemaleSlowZombie"
BehaviourNames1 = "FemaleNormalZombie"
BehaviourNames2 = "FemaleAggroZombie"
BehaviourNames3 = "FemaleAggroZombie1"
ChanceOfBehaviour0 = "10"
ChanceOfBehaviour1 = "70"
ChanceOfBehaviour2 = "10"
ChanceOfBehaviour3 = "10"
InitialHealth = "70"
InitialHealthForGasZombies = "300"
ModelOffsetFromGround = "0.0659999847"
QueenOffset = "0.02,0.05,0.00"
ZombieBodyTypeName = "zombie_cocktaildress"
}
cZombieClassItem pro_zombie_cop
{
BehaviourNames0 = "MalePassiveZombie"
BehaviourNames1 = "MaleNormalZombie"
BehaviourNames2 = "MaleAggressiveZombie"
BehaviourNames3 = "MaleSlowZombie"
BehaviourNames4 = "MaleBerserkZombie"
ChanceOfBehaviour0 = "9"
ChanceOfBehaviour1 = "35"
ChanceOfBehaviour2 = "20"
ChanceOfBehaviour3 = "35"
ChanceOfBehaviour4 = "1"
InitialHealth = "120"
InitialHealthForGasZombies = "300"
ModelOffsetFromGround = "0"
QueenOffset = "0.02,0.05,0.00"
ZombieBodyTypeName = "pro_zombie_cop"
}
cZombieLevelTuningItem gameplaytest
{
Level = "X_GAMEPLAY_ZOO"
NumberOfAllowableZombiesChasingYouZone0 = "5"
NumberOfAllowableZombiesChasingYouZone1 = "2"
NumberOfAllowableZombiesChasingYouZone2 = "2"
NumberOfAllowableZombiesChasingYouZone3 = "1"
WanderingZombies = "0.1"
}
cZombieLevelTuningItem fortune_exterior
{
Level = "FORTUNE_EXTERIOR"
NumberOfAllowableZombiesChasingYouZone0 = "5"
NumberOfAllowableZombiesChasingYouZone1 = "8"
NumberOfAllowableZombiesChasingYouZone2 = "5"
NumberOfAllowableZombiesChasingYouZone3 = "2"
WanderingZombies = "0.25"
}
cZombieLevelTuningItem stickit_tuning
{
DR2 = "true"
Level = "STICK_IT"
NumberOfAllowableZombiesChasingYouZone0 = "2"
NumberOfAllowableZombiesChasingYouZone1 = "0"
NumberOfAllowableZombiesChasingYouZone2 = "0"
NumberOfAllowableZombiesChasingYouZone3 = "0"
WanderingZombies = "0.25"
}
cZombieLevelTuningItem headache_tuning
{
DR2 = "true"
Level = "MADHATTER"
NumberOfAllowableZombiesChasingYouZone0 = "2"
NumberOfAllowableZombiesChasingYouZone1 = "0"
NumberOfAllowableZombiesChasingYouZone2 = "0"
NumberOfAllowableZombiesChasingYouZone3 = "0"
WanderingZombies = "0.25"
}
cZombieLevelTuningItem zomboni_tuning
{
DR2 = "true"
Level = "TANK"
NumberOfAllowableZombiesChasingYouZone0 = "0"
NumberOfAllowableZombiesChasingYouZone1 = "0"
NumberOfAllowableZombiesChasingYouZone2 = "0"
NumberOfAllowableZombiesChasingYouZone3 = "0"
WanderingZombies = "0"
}
cZombieLevelTuningItem moosehead_tuning
{
DR2 = "true"
Level = "MOOSEHEAD"
NumberOfAllowableZombiesChasingYouZone0 = "2"
NumberOfAllowableZombiesChasingYouZone1 = "0"
NumberOfAllowableZombiesChasingYouZone2 = "0"
NumberOfAllowableZombiesChasingYouZone3 = "0"
WanderingZombies = "0.25"
}
|
| "Hungry zombies" characteristics in items.txt |
|---|
cZombieClassItem zombie_skinny
{
BehaviourNames0 = "MalePassiveZombie"
BehaviourNames1 = "MaleNormalZombie"
BehaviourNames2 = "MaleAggressiveZombie"
BehaviourNames3 = "MaleSlowZombie"
BehaviourNames4 = "MaleBerserkZombie"
ChanceOfBehaviour0 = "0"
ChanceOfBehaviour1 = "0"
ChanceOfBehaviour2 = "0"
ChanceOfBehaviour3 = "0"
ChanceOfBehaviour4 = "100"
InitialHealth = "100"
InitialHealthForGasZombies = "300"
ModelOffsetFromGround = "-0.01"
QueenOffset = "0.035,0.085,0.00"
QueenZombieRotation = "-0.976,0.000,0.000,0.219"
ZombieBodyTypeName = "KelseyZombie"
}
cZombieClassItem zombie_fat
{
BehaviourNames0 = "MalePassiveZombie"
BehaviourNames1 = "MaleNormalZombie"
BehaviourNames2 = "MaleAggressiveZombie"
BehaviourNames3 = "MaleSlowZombie"
BehaviourNames4 = "MaleBerserkZombie"
ChanceOfBehaviour0 = "0"
ChanceOfBehaviour1 = "0"
ChanceOfBehaviour2 = "0"
ChanceOfBehaviour3 = "0"
ChanceOfBehaviour4 = "100"
InitialHealth = "100"
InitialHealthForGasZombies = "300"
ModelOffsetFromGround = "-0.01"
QueenOffset = "0.035,0.105,0.00"
QueenZombieRotation = "-0.353,-0.205,-0.909,0.079"
ZombieBodyTypeName = "AlZombie"
}
cZombieClassItem zombie_skinny_female
{
BehaviourNames0 = "FemaleSlowZombie"
BehaviourNames1 = "FemaleNormalZombie"
BehaviourNames2 = "FemaleAggroZombie"
BehaviourNames3 = "FemaleAggroZombie1"
ChanceOfBehaviour0 = "0"
ChanceOfBehaviour1 = "0"
ChanceOfBehaviour2 = "0"
ChanceOfBehaviour3 = "100"
InitialHealth = "70"
InitialHealthForGasZombies = "300"
ModelOffsetFromGround = "-0.0059999847"
QueenOffset = "0.02,0.05,0.00"
ZombieBodyTypeName = "CocktailDressZombie"
}
cZombieClassItem zombie_fat_female
{
BehaviourNames0 = "FemaleSlowZombie"
BehaviourNames1 = "FemaleNormalZombie"
BehaviourNames2 = "FemaleAggroZombie"
BehaviourNames3 = "FemaleAggroZombie1"
ChanceOfBehaviour0 = "0"
ChanceOfBehaviour1 = "0"
ChanceOfBehaviour2 = "0"
ChanceOfBehaviour3 = "100"
InitialHealth = "70"
InitialHealthForGasZombies = "300"
ModelOffsetFromGround = "-0.02"
QueenOffset = "0.02,0.05,0.00"
QueenZombieRotation = "0,0,0,1"
ZombieBodyTypeName = "CocktailDressZombie"
}
cZombieClassItem zombie_protester
{
BehaviourNames0 = "FemaleSlowZombie"
BehaviourNames1 = "FemaleNormalZombie"
BehaviourNames2 = "FemaleAggroZombie"
BehaviourNames3 = "FemaleAggroZombie1"
ChanceOfBehaviour0 = "0"
ChanceOfBehaviour1 = "0"
ChanceOfBehaviour2 = "0"
ChanceOfBehaviour3 = "100"
InitialHealth = "70"
InitialHealthForGasZombies = "300"
ModelOffsetFromGround = "-0.03"
QueenOffset = "0.02,0.05,0.00"
QueenZombieRotation = "0,0,0,1"
ZombieBodyTypeName = "CocktailDressZombie"
}
cZombieClassItem zombie_protester_female
{
BehaviourNames0 = "FemaleSlowZombie"
BehaviourNames1 = "FemaleNormalZombie"
BehaviourNames2 = "FemaleAggroZombie"
BehaviourNames3 = "FemaleAggroZombie1"
ChanceOfBehaviour0 = "0"
ChanceOfBehaviour1 = "0"
ChanceOfBehaviour2 = "0"
ChanceOfBehaviour3 = "100"
InitialHealth = "70"
InitialHealthForGasZombies = "300"
ModelOffsetFromGround = "-0.02"
QueenOffset = "0.02,0.05,0.00"
QueenZombieRotation = "0,0,0,1"
ZombieBodyTypeName = "CocktailDressZombie"
}
cZombieClassItem mercenary
{
BehaviourNames0 = "DefaultMerc"
ChanceOfBehaviour0 = "100"
InitialHealth = "260"
ModelOffsetFromGround = "0"
ZombieBodyTypeName = "KCsMercenary"
}
cZombieClassItem mercenary_pheno
{
BehaviourNames0 = "DefaultMerc"
ChanceOfBehaviour0 = "100"
InitialHealth = "260"
ModelOffsetFromGround = "0"
ZombieBodyTypeName = "mercenary_pheno"
}
cZombieClassItem mercenary_tk
{
BehaviourNames0 = "DefaultMerc"
ChanceOfBehaviour0 = "100"
InitialHealth = "260"
ModelOffsetFromGround = "0"
ZombieBodyTypeName = "mercenary_tk"
}
cZombieClassItem mercenary_army
{
BehaviourNames0 = "ArmyMerc"
ChanceOfBehaviour0 = "100"
InitialHealth = "260"
ModelOffsetFromGround = "0"
ZombieBodyTypeName = "mercenary_army"
}
cZombieClassItem zombie_maintenance
{
BehaviourNames0 = "MalePassiveZombie"
BehaviourNames1 = "MaleNormalZombie"
BehaviourNames2 = "MaleAggressiveZombie"
BehaviourNames3 = "MaleSlowZombie"
BehaviourNames4 = "MaleBerserkZombie"
ChanceOfBehaviour0 = "0"
ChanceOfBehaviour1 = "0"
ChanceOfBehaviour2 = "0"
ChanceOfBehaviour3 = "0"
ChanceOfBehaviour4 = "100"
InitialHealth = "120"
InitialHealthForGasZombies = "300"
ModelOffsetFromGround = "0"
QueenOffset = "0.02,0.05,0.00"
ZombieBodyTypeName = "ConstructionZombie"
}
cZombieClassItem zombie_cop
{
BehaviourNames0 = "MalePassiveZombie"
BehaviourNames1 = "MaleNormalZombie"
BehaviourNames2 = "MaleAggressiveZombie"
BehaviourNames3 = "MaleSlowZombie"
BehaviourNames4 = "MaleBerserkZombie"
ChanceOfBehaviour0 = "0"
ChanceOfBehaviour1 = "0"
ChanceOfBehaviour2 = "0"
ChanceOfBehaviour3 = "0"
ChanceOfBehaviour4 = "100"
InitialHealth = "120"
InitialHealthForGasZombies = "300"
ModelOffsetFromGround = "-0.01"
QueenOffset = "0.02,0.05,0.00"
QueenZombieRotation = "0,0,0,1"
ZombieBodyTypeName = "CopZombie"
}
cZombieClassItem zombie_construction
{
BehaviourNames0 = "MalePassiveZombie"
BehaviourNames1 = "MaleNormalZombie"
BehaviourNames2 = "MaleAggressiveZombie"
BehaviourNames3 = "MaleSlowZombie"
BehaviourNames4 = "MaleBerserkZombie"
ChanceOfBehaviour0 = "0"
ChanceOfBehaviour1 = "0"
ChanceOfBehaviour2 = "0"
ChanceOfBehaviour3 = "0"
ChanceOfBehaviour4 = "100"
InitialHealth = "120"
InitialHealthForGasZombies = "300"
ModelOffsetFromGround = "0"
QueenOffset = "0.02,0.05,0.00"
ZombieBodyTypeName = "ConstructionZombie"
}
cZombieClassItem zombie_dealer
{
BehaviourNames0 = "FemaleSlowZombie"
BehaviourNames1 = "FemaleNormalZombie"
BehaviourNames2 = "FemaleAggroZombie"
BehaviourNames3 = "FemaleAggroZombie1"
BehaviourNames4 = "MaleBerserkZombie"
ChanceOfBehaviour0 = "0"
ChanceOfBehaviour1 = "0"
ChanceOfBehaviour2 = "0"
ChanceOfBehaviour3 = "0"
ChanceOfBehaviour4 = "100"
InitialHealth = "70"
InitialHealthForGasZombies = "300"
ModelOffsetFromGround = "0.0659999847"
QueenOffset = "0.02,0.05,0.00"
ZombieBodyTypeName = "DealerZombie"
}
cZombieClassItem zombie_waitress
{
BehaviourNames0 = "FemaleSlowZombie"
BehaviourNames1 = "FemaleNormalZombie"
BehaviourNames2 = "FemaleAggroZombie"
BehaviourNames3 = "FemaleAggroZombie1"
ChanceOfBehaviour0 = "0"
ChanceOfBehaviour1 = "0"
ChanceOfBehaviour2 = "0"
ChanceOfBehaviour3 = "100"
InitialHealth = "70"
InitialHealthForGasZombies = "300"
ModelOffsetFromGround = "0.0659999847"
QueenOffset = "0.02,0.05,0.00"
ZombieBodyTypeName = "CocktailDressZombie"
}
cZombieClassItem zombie_knife
{
BehaviourNames0 = "MaleNormalZombie"
BehaviourNames1 = "MaleAggressiveZombie"
BehaviourNames2 = "MalePassiveZombie"
BehaviourNames3 = "MaleBerserkZombie"
ChanceOfBehaviour0 = "0"
ChanceOfBehaviour1 = "0"
ChanceOfBehaviour2 = "0"
ChanceOfBehaviour3 = "100"
InitialHealth = "150"
InitialHealthForGasZombies = "300"
ModelOffsetFromGround = "0"
QueenOffset = "0.02,0.05,0.00"
QueenZombieRotation = "0,0,0,1"
ZombieBodyTypeName = "SoldierZombie"
}
cZombieClassItem zombie_sandwich
{
BehaviourNames0 = "MaleSlowZombie"
BehaviourNames1 = "MaleNormalZombie"
BehaviourNames2 = "MaleAggressiveZombie"
BehaviourNames3 = "MalePassiveZombie"
ChanceOfBehaviour0 = "0"
ChanceOfBehaviour1 = "0"
ChanceOfBehaviour2 = "0"
ChanceOfBehaviour3 = "100"
InitialHealth = "150"
InitialHealthForGasZombies = "300"
ModelOffsetFromGround = "0"
QueenOffset = "0.02,0.05,0.00"
ZombieBodyTypeName = "SoldierZombie"
}
cZombieClassItem zombie_soldier
{
BehaviourNames0 = "MaleSlowZombie"
BehaviourNames1 = "MaleNormalZombie"
BehaviourNames2 = "MaleAggressiveZombie"
BehaviourNames3 = "MaleBerserkZombie"
ChanceOfBehaviour0 = "0"
ChanceOfBehaviour1 = "0"
ChanceOfBehaviour2 = "0"
ChanceOfBehaviour3 = "100"
InitialHealth = "150"
InitialHealthForGasZombies = "300"
ModelOffsetFromGround = "0"
QueenOffset = "0.02,0.05,0.00"
ZombieBodyTypeName = "SoldierZombie"
}
cZombieClassItem zombie_tir
{
BehaviourNames0 = "TestSolderZombie"
ChanceOfBehaviour0 = "100"
InitialHealth = "150"
InitialHealthForGasZombies = "300"
ModelOffsetFromGround = "0"
QueenOffset = "0.02,0.05,0.00"
ZombieBodyTypeName = "SoldierZombie"
}
cZombieClassItem zombie_stripper
{
BehaviourNames0 = "FemaleSlowZombie"
BehaviourNames1 = "FemaleNormalZombie"
BehaviourNames2 = "FemaleAggroZombie"
BehaviourNames3 = "FemaleAggroZombie1"
ChanceOfBehaviour0 = "0"
ChanceOfBehaviour1 = "0"
ChanceOfBehaviour2 = "0"
ChanceOfBehaviour3 = "100"
InitialHealth = "150"
InitialHealthForGasZombies = "300"
ModelOffsetFromGround = "0"
QueenOffset = "0.02,0.05,0.00"
ZombieBodyTypeName = "SoldierZombie"
}
cZombieClassItem zombie_showgirl
{
BehaviourNames0 = "FemaleSlowZombie"
BehaviourNames1 = "FemaleNormalZombie"
BehaviourNames2 = "FemaleAggroZombie"
BehaviourNames3 = "FemaleAggroZombie1"
ChanceOfBehaviour0 = "0"
ChanceOfBehaviour1 = "0"
ChanceOfBehaviour2 = "0"
ChanceOfBehaviour3 = "100"
InitialHealth = "70"
InitialHealthForGasZombies = "300"
ModelOffsetFromGround = "0.0659999847"
QueenOffset = "0.02,0.05,0.00"
ZombieBodyTypeName = "ShowgirlZombie"
}
cZombieClassItem zombie_cheerleader
{
BehaviourNames0 = "FemaleNormalZombie"
BehaviourNames1 = "FemaleAggroZombie"
BehaviourNames2 = "FemaleSlowZombie"
BehaviourNames3 = "FemaleAggroZombie1"
ChanceOfBehaviour0 = "0"
ChanceOfBehaviour1 = "0"
ChanceOfBehaviour2 = "0"
ChanceOfBehaviour3 = "100"
InitialHealth = "150"
InitialHealthForGasZombies = "300"
ModelOffsetFromGround = "0"
QueenOffset = "0.02,0.05,0.00"
ZombieBodyTypeName = "SoldierZombie"
}
cZombieClassItem zombie_kitty
{
BehaviourNames0 = "FemaleNormalZombie"
BehaviourNames1 = "FemaleSlowZombie"
BehaviourNames2 = "FemaleAggroZombie"
BehaviourNames3 = "FemaleAggroZombie1"
ChanceOfBehaviour0 = "0"
ChanceOfBehaviour1 = "0"
ChanceOfBehaviour2 = "0"
ChanceOfBehaviour3 = "100"
InitialHealth = "150"
InitialHealthForGasZombies = "300"
ModelOffsetFromGround = "0"
QueenOffset = "0.02,0.05,0.00"
QueenZombieRotation = "0,0,0,1"
ZombieBodyTypeName = "SoldierZombie"
}
cZombieClassItem soldier
{
BehaviourNames0 = "TestSolder"
ChanceOfBehaviour0 = "100"
InitialHealth = "150"
ModelOffsetFromGround = "0"
ZombieBodyTypeName = "Soldier"
}
cZombieClassItem looter
{
BehaviourNames0 = "DefaultLooter"
ChanceOfBehaviour0 = "100"
InitialHealth = "250"
ModelOffsetFromGround = "0"
QueenZombieRotation = "0,0,0,1"
ZombieBodyTypeName = "looter"
}
cZombieClassItem zombie_bertha
{
BehaviourNames0 = "Zombie_Bertha"
ChanceOfBehaviour0 = "100"
InitialHealth = "70"
InitialHealthForGasZombies = "300"
ModelOffsetFromGround = "0.0659999847"
QueenOffset = "0.02,0.05,0.00"
ZombieBodyTypeName = "zombie_bertha"
}
cZombieClassItem zombie_bride
{
BehaviourNames0 = "Zombie_Bertha"
ChanceOfBehaviour0 = "100"
InitialHealth = "70"
InitialHealthForGasZombies = "300"
ModelOffsetFromGround = "0.0659999847"
QueenOffset = "0.02,0.05,0.00"
ZombieBodyTypeName = "zombie_bride"
}
cZombieClassItem zombie_gas
{
AttackDamage = "75"
BehaviourNames0 = "GasZombie1"
ChanceOfBehaviour0 = "100"
InitialHealth = "300"
InitialHealthForGasZombies = "300"
ModelOffsetFromGround = "0"
QueenOffset = "0.02,0.05,0.00"
ZombieBodyTypeName = "zombie_gas"
}
cZombieClassItem pro_zombie_trucker
{
BehaviourNames0 = "MalePassiveZombie"
BehaviourNames1 = "MaleNormalZombie"
BehaviourNames2 = "MaleAggressiveZombie"
BehaviourNames3 = "MaleSlowZombie"
BehaviourNames4 = "MaleBerserkZombie"
ChanceOfBehaviour0 = "0"
ChanceOfBehaviour1 = "0"
ChanceOfBehaviour2 = "0"
ChanceOfBehaviour3 = "0"
ChanceOfBehaviour4 = "100"
InitialHealth = "120"
InitialHealthForGasZombies = "300"
ModelOffsetFromGround = "0"
QueenOffset = "0.02,0.05,0.00"
ZombieBodyTypeName = "pro_zombie_trucker"
}
cZombieClassItem pro_zombie_bowling
{
BehaviourNames0 = "MalePassiveZombie"
BehaviourNames1 = "MaleNormalZombie"
BehaviourNames2 = "MaleAggressiveZombie"
BehaviourNames3 = "MaleSlowZombie"
BehaviourNames4 = "MaleBerserkZombie"
ChanceOfBehaviour0 = "0"
ChanceOfBehaviour1 = "0"
ChanceOfBehaviour2 = "0"
ChanceOfBehaviour3 = "0"
ChanceOfBehaviour4 = "100"
InitialHealth = "120"
InitialHealthForGasZombies = "300"
ModelOffsetFromGround = "0"
QueenOffset = "0.02,0.05,0.00"
ZombieBodyTypeName = "pro_zombie_bowling"
}
cZombieClassItem zombie_cocktaildress
{
BehaviourNames0 = "FemaleSlowZombie"
BehaviourNames1 = "FemaleNormalZombie"
BehaviourNames2 = "FemaleAggroZombie"
BehaviourNames3 = "FemaleAggroZombie1"
ChanceOfBehaviour0 = "0"
ChanceOfBehaviour1 = "0"
ChanceOfBehaviour2 = "0"
ChanceOfBehaviour3 = "100"
InitialHealth = "70"
InitialHealthForGasZombies = "300"
ModelOffsetFromGround = "0.0659999847"
QueenOffset = "0.02,0.05,0.00"
ZombieBodyTypeName = "zombie_cocktaildress"
}
cZombieClassItem pro_zombie_cop
{
BehaviourNames0 = "MalePassiveZombie"
BehaviourNames1 = "MaleNormalZombie"
BehaviourNames2 = "MaleAggressiveZombie"
BehaviourNames3 = "MaleSlowZombie"
BehaviourNames4 = "MaleBerserkZombie"
ChanceOfBehaviour0 = "0"
ChanceOfBehaviour1 = "0"
ChanceOfBehaviour2 = "0"
ChanceOfBehaviour3 = "0"
ChanceOfBehaviour4 = "100"
InitialHealth = "120"
InitialHealthForGasZombies = "300"
ModelOffsetFromGround = "0"
QueenOffset = "0.02,0.05,0.00"
ZombieBodyTypeName = "pro_zombie_cop"
}
cZombieLevelTuningItem gameplaytest
{
Level = "X_GAMEPLAY_ZOO"
NumberOfAllowableZombiesChasingYouZone0 = "1000000000000"
NumberOfAllowableZombiesChasingYouZone1 = "1000000000000"
NumberOfAllowableZombiesChasingYouZone2 = "1000000000000"
NumberOfAllowableZombiesChasingYouZone3 = "1000000000000"
WanderingZombies = "0"
}
cZombieLevelTuningItem fortune_exterior
{
Level = "FORTUNE_EXTERIOR"
NumberOfAllowableZombiesChasingYouZone0 = "1000000000000"
NumberOfAllowableZombiesChasingYouZone1 = "1000000000000"
NumberOfAllowableZombiesChasingYouZone2 = "1000000000000"
NumberOfAllowableZombiesChasingYouZone3 = "1000000000000"
WanderingZombies = "0"
}
cZombieLevelTuningItem stickit_tuning
{
DR2 = "true"
Level = "STICK_IT"
NumberOfAllowableZombiesChasingYouZone0 = "1000000000000"
NumberOfAllowableZombiesChasingYouZone1 = "1000000000000"
NumberOfAllowableZombiesChasingYouZone2 = "1000000000000"
NumberOfAllowableZombiesChasingYouZone3 = "1000000000000"
WanderingZombies = "0"
}
cZombieLevelTuningItem headache_tuning
{
DR2 = "true"
Level = "MADHATTER"
NumberOfAllowableZombiesChasingYouZone0 = "1000000000000"
NumberOfAllowableZombiesChasingYouZone1 = "1000000000000"
NumberOfAllowableZombiesChasingYouZone2 = "1000000000000"
NumberOfAllowableZombiesChasingYouZone3 = "1000000000000"
WanderingZombies = "0"
}
cZombieLevelTuningItem zomboni_tuning
{
DR2 = "true"
Level = "TANK"
NumberOfAllowableZombiesChasingYouZone0 = "1000000000000"
NumberOfAllowableZombiesChasingYouZone1 = "1000000000000"
NumberOfAllowableZombiesChasingYouZone2 = "1000000000000"
NumberOfAllowableZombiesChasingYouZone3 = "1000000000000"
WanderingZombies = "0"
}
cZombieLevelTuningItem moosehead_tuning
{
DR2 = "true"
Level = "MOOSEHEAD"
NumberOfAllowableZombiesChasingYouZone0 = "1000000000000"
NumberOfAllowableZombiesChasingYouZone1 = "1000000000000"
NumberOfAllowableZombiesChasingYouZone2 = "1000000000000"
NumberOfAllowableZombiesChasingYouZone3 = "1000000000000"
WanderingZombies = "0"
}
|
Zombie death animations[]
Found in Mod:sgraph.txt
cAnimGroup 4944
{
cRandomChooser random
{
Dice = "Dice"
cChooserEntryFloat zombie_dead_onbelly40609
{
Anim = 5337
Value = 0.000000
}
cChooserEntryFloat zombie_dead_onground100796
{
Anim = 5338
Value = 0.000000
}
cChooserEntryFloat zombie_dead_headshot_fall_onface220296
{
Anim = 5339
Value = 0.000000
}
cChooserEntryFloat zombie_dead_headshot_fall_onside_r300031
{
Anim = 5340
Value = 0.000000
}
}
cAnimRef 5337
{
File = -1425160767
DataRate = 1.000000
Looping = "true"
Mirror = "false"
PhysicalStartSpeed = "PhysicalStartSpeed"
PhysicalEndSpeed = "PhysicalEndSpeed"
cAnimEvent 984278783
{
Time = 0.000000
Duration = 8.000000
}
}
cAnimRef 5338
{
File = -1096575302
DataRate = 1.000000
Looping = "false"
Mirror = "false"
PhysicalStartSpeed = "PhysicalStartSpeed"
PhysicalEndSpeed = "PhysicalEndSpeed"
cAnimEvent -1141532598
{
Time = 0.000000
Duration = 8.000000
}
}
cAnimRef 5339
{
File = -835294159
DataRate = 1.000000
Looping = "false"
Mirror = "false"
cAnimEvent -1141388864
{
Time = 0.000000
Duration = 8.000000
}
}
cAnimRef 5340
{
File = 1814446758
DataRate = 1.000000
Looping = "false"
Mirror = "false"
cAnimEvent -1140982630
{
Time = 0.000000
Duration = 8.000000
}
}
}
|
Gallery[]
External links[]
- Decreasing Zombies - Mission Success, Proboards.
References[]
- ↑ Infinity Mode Project Dead Rising 2 Mod Proboard, (May 28, 2011).




