Modifying PC Dead Rising 2 |
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Opening files to edit (Gibbed's)
All game items (items.txt)
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The PC version of Dead Rising 2 has a debug mode. The debug mode was created by Capcom, allowing the game creators to fix any bugs in the game before it was released.
There is no debug mode for the PC version of Off the Record, except for skipping to different missions and times.
There are over 500 options available in debug mode. For example, in debug mode, a player can:
- start at any time in the game,
- play with no zombies,
- play a demo of all weapons being used,
- enter a world where all zombies are frozen in one place, and
- travel anywhere without Chuck (the last two are perfect for taking screenshots).
This article covers:
- the instructions to enable debug mode,
- features of the debug mode start screen, and
- individual features you can enable.
Note: You cannot play on Games for Windows – Live with a modified "deadrising2.exe" file.
Enable debug mode[]
- Download debug .exe file
- Download "deadrising2_debug.rar". Make sure you have 7-Zip or WinRAR to open the downloaded file.
- Open the downloaded archive; it contains "deadrising2_debug.exe".
- Move or rename the original "deadrising2.exe" file located in the main Dead Rising 2 folder.
- Rename "deadrising2_debug.exe" to "deadrising2.exe".
- Place the new "deadrising2.exe" in the main Dead Rising 2 folder.
- Create .ini file
- In a text editor such as Notepad, create a file named "user.ini" or "master.ini".
- Add the following to the text file:
enable_dev_features="True" test_mode="True" size_window_x="1024" size_window_y="768" OverrideRenderSettings="True" RenderFullScreen="False" RenderLocalPlayerPosition="False" enable_quickie_debug_menu="True" enable_dev_only_debug_tiwwchnt="True" enable_debug_jump_menu="True" test_jumps_enabled="True"
- The purpose of this code is detailed below.
- Save the file
- Save the file. Make sure the file is saved as an .ini file and not as a .txt file.
- The file should go into your Dead Rising 2 main folder, next to "deadrising2.exe".
- Replace main menu
- IMPORTANT WARNING:
- This step may not be necessary. "mainmenu.big" may not be required to be modified if you are going to create an .ini file, as explained below. Replace "mainmenu.big" only if you do not create a text file (user.ini or master.ini). Having both a modified "mainmenu.big" and a "user.ini" or "master.ini" has been reported to cause problems (see troubleshooting).
- Download .big file
- Download File:Mainmenu.big (link is currently broken).
- Make a backup of the "mainmenu.big" file, located in "dead rising 2\data\frontend".
- Drag the downloaded "mainmenu.big" file into the "dead rising 2\data\frontend" folder, replacing the original "mainmenu.big."
- Start the game.
Troubleshooting[]
- See also: Debug Mode for problems others have had. Ask questions and problems there.
"user.ini" and "master.ini" crash the game[]
The "user.ini" and "master.ini" files crash the game for some users.
If this happens, there are two options:
FIRST OPTION: Replace the original "mainmenu.big"
Some of the code will crash the game if "mainmenu.big" is replaced. If you replaced yours, then place these lines of code in your "user.ini" and "master.ini" files:
size_window_x = "1280" size_window_y = "1024" OverrideRenderSettings = "True" RenderFullScreen = "False" DrawCameraPosition = "True" RenderLocalPlayerPosition = "True" show_camera_info = "True" disable_online = "True"
SECOND OPTION: Create a "user.ini" or "master.ini" in your Dead Rising 2 main directory
Without replacing your "mainmenu.big", this "user.ini" or "master.ini" file works:
enable_dev_features="True" test_mode="True" enable_quickie_debug_menu="True" enable_dev_only_debug_tiwwchnt="True" enable_debug_jump_menu="True" test_jumps_enabled="True" size_window_x = "1280" size_window_y = "1024" OverrideRenderSettings = "True" RenderFullScreen = "False" DrawCameraPosition = "True" RenderLocalPlayerPosition = "True" show_camera_info = "True" disable_online = "True"
[]
From the Dead Rising 2 modding forum
In debug mode, two new buttons appear on the main screen:
Debug Enter: This option simply starts a new game.
Debug Jump: Opens a new screen used to debug Cases and "Scoops".
Debug Jump[]
The menu has 5 columns:
Cases | Scoops | High Rollers (only 1 entry) | Blank | Levels (map) |
---|---|---|---|---|
Teleports to a case time/day. | Teleports to a particular mission. | Teleports Chuck to an empty world. No zombies are present in interiors, but zombies are present outside and in the underground. See X_Fortune_Exterior below to remove zombies from the outside. | Some entries crash the game |
On the bottom of the page, you see what level or map is loading and what spawn point it uses.
All entries that start with "Z" crash the game.
Spawn Points[]
- Further information: Mod:Spawn Points
High Rollers[]
Chuck will start either at:
- a random boss battle, or
- the beginning Fortune City Arena corridor near the green room. Chuck cannot actually leave the green room hallway, making this a dead end portion of the game.
In both cases, there are no zombies inside. See X_Fortune_Exterior below to remove zombies from the outside.
Levels[]
Once an AutoChuck level is started, if a player exits to the main menu and enters a scoop or case, the computer will play with the player only having control of the view. The computer AI is very poor, often getting stuck on walls and doors.
Level name | Description | Start location | Time |
---|---|---|---|
X_AutoChuck | The game plays itself, starting from the hallway between the Safe House and the Royal Flush Plaza. The player can only the control camera view, not Chuck.
Chuck walks through the Royal Flush Plaza and attacks zombies at the Americana Casino entrance with hand-to-hand moves. He enters the Americana Casino and attacks zombies in the casino. Zombies often disappear around Chuck. When the game is started, the following appears at the top of the screen in all caps and orange:
In the Americana Casino, this later changes to
Map screen: There is a unique mission on the map page called "Demo", with the description written in bad English: "Here he comes Chuck!" The red question mark for this mission is at the bottom of the Americana Casino, where Chuck travels to. If Chuck is on the watch screen, he will move regardless, but cannot open the door until the watch screen is closed.
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Royal Flush Plaza | Begins around Day 1, Sept. 25, 1:30 pm |
X_AutoChuck1 | Similar to X_AutoChuck above.
The game plays itself, starting from the hallway between the Safe House and the Royal Flush Plaza. The player can only the control camera view, not Chuck. Map screen: There is a unique mission on the map page called "Demo", with a description written in bad English: "Here he comes Chuck!" The red question mark for this mission is at the bottom of the Americana Casino, where Chuck travels to. |
||
X_AutoChuck2 | Similar to X_AutoChuck above.
The game plays itself, starting from the hallway between the Safe House and the Royal Flush Plaza. The player can only the control camera view, not Chuck. Map screen: There is a unique mission on the map page called "Demo", with a description written in bad English: "Here he comes Chuck!" |
Royal Flush Plaza | Day 2, Sept. 26, 12:00 pm |
X_AutoChuck3 | Similar to X_AutoChuck above. The Willamette Mall Security Uniform message comes up. The code says (34230124).
The game plays itself, starting from the hallway between the Safe House and the Royal Flush Plaza. The player can only the control camera view, not Chuck. Map screen: There is a unique mission on the map page called "Demo", with a description written in bad English: "Here he comes Chuck!" The red question mark for this mission is in the Slot Ranch Casino, where Chuck travels to.
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Day 4, Sept. 28, 12:00 pm | |
X_AutoChuckWeapons | Similar to X_AutoChuck above.
When the game is started, the following appears at the top of the screen in all caps and orange:
The game plays itself, starting from the entrance of the Yucatan Casino in the Silver Strip. The player can only the control camera view, not Chuck. Map screen: There is a unique mission on the map page called "Demo", with a description written in bad English: "Here he comes Chuck!" Chuck starts hitting a large number of zombies with a baseball bat. Instead of being covered in red blood, Chuck is covered in white, similar to the whipped cream. After the bat breaks, Chuck pulls out a metal baseball bat and begins to kill zombies with it. The zombies are attracted to Chuck, but never hit him. Chuck suddenly appears next to the Motion Madness game in Fortune Park, still hitting balls with the metal bat. The caption says:
The metal bat breaks and Chuck pulls out a broadsword next, killing zombies. Again, instead of being covered in red blood, Chuck is covered in white. Caption changes to:
The time is only Day 4, Sept. 28, 12:05 pm at this point. The caption changes to:
The caption changes to:
The caption changes to:
The caption changes to:
The lance appears and hangs in mid-air next to Chuck.
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Day 4, Sept. 28, 12:00 pm | |
X_AutoChuckVehicles | When the game is started, the following appears at the top of the screen in all caps and orange:
The game starts on the Silver Strip outside of the entrance to the Yucatan Casino with the red dirtbike. Chuck rides the motorbike around the area. |
||
X_AutoChuckNvidia | Chuck automatically runs around the Silver Strip and Platinum Strip three times, then the game shuts down and goes back to the start screen.
When the game is started, the following appears at the top of the screen in all caps and orange:
All the zombies on the Silver Strip freeze in one place, but there are still zombie sound effects. Some zombies will occasionally move in the background. |
Silver Strip outside of entrance to Yucatan Casino | |
X_nVidia 3D | There is no caption on the top of the screen.
Map screen: There is a unique mission on the map page which reads "No mission ID". There is no red question mark for this mission.
Like X_AutoChuckNvidia above, all the zombies on Silver Strip freeze in one place. Unlike the other level settings above, the player can control Chuck. This level is ideal for taking pictures of zombies. The zombies do not collapse upon death; they are frozen in one position (for example, the broadsword's secondary attack slices zombies in half, but they do not fall apart). The death animations do not work (for example, when the swordfish's secondary attack is used, Chuck will go through the animation but without the zombie on the swordfish). Chuck can only hit the zombie once, but not a second time.
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Silver Strip outside of entrance to Yucatan Casino | |
X_AutoChuck4 |
Chuck begins surrounded by the survivors Lulu Barra, Europa Westinghouse, Helen Bonner, and Camille Payne in the hallway between the Safe House and Royal Flush Plaza. One woman can be heard saying "O.M.G."
Map screen: There is a unique mission on the map page called "Demo" and the description in bad English: "Here he comes Chuck!" The red question mark for this mission is in Yucatan Casino, where Chuck automatically travels too.
The four women follow Chuck.
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X_AutoChuckThrowWeapons | When the game is started, the following appears at the top of the screen in all caps and orange:
Chuck throws the same baseball bat at zombies repeatedly. He then runs to pick it up after it is thrown. Chuck suddenly appears next to the Motion Madness game in Fortune Park. The caption is the same. Like always, zombies disappear occasionally. This time, some zombies suddenly appear around Chuck. The baseball bat drops out of the sky. Whenever Chuck cannot quickly reach a thrown weapon, it disappears, then a new item drops from the sky. Chuck continues to throw the bat, then fetches it. The metal baseball bat appears, then quickly disappears. The broadsword appears, and Chuck begins throwing it. The caption above is:
Chuck is transported a second time to Motion Madness. The broom handle appears. Four zombies appear surrounding Chuck, then disappear. It appears the order of weapons is the same as X_AutoChuckWeapons above. |
Silver Strip, outside entrance to Yucatan Casino | |
X_Survivor Box | Game crashes | ||
X_Vehicle Box | Game crashes | ||
X_GAMEPLAY ZOO | Game crashes | ||
X_FORTUNE_EXTERIOR |
All outdoor locations are completely free of zombies. See High Rollers above to remove zombies from interiors.
|
Silver Strip, outside entrance to Yucatan Casino | |
X_SHADER ZOO | Game crashes | ||
Z_RICHARD | Game crashes | ||
Z_RSTAYER | Game crashes | ||
Z_CBABIC | Game crashes | ||
Z_DPETTY | Game crashes | ||
Z_FRANK | Game crashes | ||
Z_JSTOUT | Game crashes | ||
Z_LGILBRIDE | Game crashes | ||
Z_MSHEPPARD | Game crashes | ||
X_GAMEPLAY_METRICS_BOX | Game crashes | ||
X_AUDIO_ZOO | Game crashes |
Move around the screen to any location (no-clip mode)[]
With the above suggested "master.uni" file, you are able to travel anywhere in the game without Chuck.
Press F2 to enter this mode. An Xbox 360 wired controller is almost a necessity, as it is very difficult to move around without it.
After pressing F2 a second time, Chuck will jump down and the player will regain control of Chuck.
- Gameplay
- A player must return to the body of Chuck (F2) to leave each area to travel to a new area.
- While in this mode, a player cannot access the map, pick up the transceiver, go to the main menu, pause the game, etc.
- There are no icons when a player moves past an item, and the zombies, survivors, and psychopaths ignore this out-of-body screen.
- Zombies will not attack Chuck while you are floating around elsewhere, but psychopaths will attack Chuck and he can die.
Options available[]
In your "master.ini" or "user.ini" file, there are several options.
: The option works and it is known what it does.
: The option crashes the game when set to true.
: The game does not crash when this option is set to true, but it is not known what this option does.
Name | Type | Works? | Purpose | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
16x10 | bool | ||||||||||
actor_ik_sandbox | int | ||||||||||
actor_render_shoulder_facing_dir | bool | ||||||||||
actor_show_ik | bool | ||||||||||
allow_cinematics_skip | bool | ||||||||||
always_show_mouse | bool | ||||||||||
AlwaysClearCache | bool | ||||||||||
animation_show_info | bool | Displays animations of every model: upper/face/hands/main, of chuck, survivors and psychopaths, but not zombies.
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animation_show_main_info | bool | Display only main animation info which shows name of animation in use | |||||||||
animation_show_states | bool | Displays sgraph's Dest Animation and Current Animation States. In transitioner's sgraph, they have Destand Next in them.
| |||||||||
audio_collision_vis_enabled | bool | ||||||||||
audio_collision_vis_life | float | ||||||||||
audio_disable_local_zombies | bool | ||||||||||
audio_display_peak_meter | bool | ||||||||||
audio_draw_loader_flags | int | ||||||||||
audio_draw_loaders | bool | ||||||||||
audio_draw_message_stats | bool | ||||||||||
audio_draw_surface_debug_text | bool | ||||||||||
audio_draw_surround_emitter_flags | int | ||||||||||
audio_draw_surround_emitters | bool | ||||||||||
audio_draw_surround_volume_flags | int | ||||||||||
audio_draw_surround_volume_Types | int | ||||||||||
audio_draw_surround_volumes | bool | ||||||||||
audio_enable_game_error_messages | bool | ||||||||||
audio_enable_loose_files | bool | ||||||||||
audio_enable_propaudio_info_render | bool | ||||||||||
audio_enable_slot_ambience_rendering | bool | ||||||||||
audio_enable_zombiance_rendering | bool | ||||||||||
audio_enable_zombie_vocal_rendering | bool | ||||||||||
audio_enable_zombie_voice_override | bool | ||||||||||
audio_event_debug_output_mask | int | ||||||||||
audio_lock_listener_position | bool | ||||||||||
audio_log_verbosity | int | ||||||||||
audio_sample_rate_override | int | ||||||||||
audio_zombiance_search_grid_size | int | ||||||||||
audio_zombiance_update_per_frame | int | ||||||||||
audio_zombie_voice_action_filter_Threshold | int | ||||||||||
audio_zombie_voice_max_reference_swap | int | ||||||||||
audio_zombie_voice_override | int | ||||||||||
autochuck_enable_propsync | bool | ||||||||||
autochuck_vehicle_index | int | ||||||||||
autochuck_weapon_end_index | int | ||||||||||
autochuck_weapon_index | int | ||||||||||
BackendSyncCount | int | ||||||||||
biker_warper_show_info | bool | ||||||||||
boss_enable_prop_Avoidance | bool | ||||||||||
boss_use_debug_jump | bool | ||||||||||
boss_use_debug_menu_jump | bool | ||||||||||
boss_use_scoops | bool | ||||||||||
CharacterPreviewMode | bool | ||||||||||
choke_all_extreme_moves | bool | ||||||||||
chuck_ghost_mode | bool | There is an OUTFIT_GHOST_MASK (see Outfit.csv) | |||||||||
chuck_gravity_test | bool | ||||||||||
chuck_in_god_mode | bool | Zombies do not hurt Chuck | |||||||||
collision_render_ai_wall_nums | bool | ||||||||||
collision_render_ai_walls | bool | ||||||||||
collision_render_ext_geo | bool | ||||||||||
collision_render_octree_index | int | ||||||||||
collision_render_octrees | bool | ||||||||||
collision_viewer_distance | float | ||||||||||
ControllerLogName | string | ||||||||||
ControllerLogOverwrite | bool | ||||||||||
ControllerRecorderMode | int | ||||||||||
crank_calling_chuck | bool | ||||||||||
current_gameshow_round | int | ||||||||||
current_language | int | ||||||||||
CustomZombieFaceDecalAlpha | float | ||||||||||
CustomZombieFaceDecalBlue | float | ||||||||||
CustomZombieFaceDecalGreen | float | ||||||||||
CustomZombieFaceDecalRed | float | ||||||||||
CustomZombieFaceDecalType | int | ||||||||||
dbPrintf.Disable_Audio_Channel | bool | ||||||||||
dbPrintf.Disable_Default_Channel | bool | ||||||||||
dbPrintf.Disable_FE_Channel | bool | ||||||||||
dbPrintf.Disable_HUD_Channel | bool | ||||||||||
dbPrintf.Disable_Stream_Channel | bool | ||||||||||
dbPrintf.Disable_Trace_Channel | bool | ||||||||||
dbPrintf.Enable_Channel_Prefix | bool | ||||||||||
debug_crowd | bool | ||||||||||
debug_menu_paging_skip_count | int | ||||||||||
debug_on_controller_2_only | bool | ||||||||||
debug_show_loading_time | bool | Load time tip change | |||||||||
DefaultLevel | string | ||||||||||
DefaultMission | string | ||||||||||
diable_knockback_reaction | bool | ||||||||||
disable_assert_logging | bool | ||||||||||
disable_audio | bool | ||||||||||
disable_blood_follow_victim | bool | Less blood; when combined with two other blood sections, no blood at all from zombies. | |||||||||
disable_blood_follow_weapon | bool | Less blood; when combined with two other blood sections, no blood at all from zombies. | |||||||||
disable_blood_on_impact | bool | Less blood when melee weapon impacts. When combined with two other blood sections, no blood at all from zombies. | |||||||||
disable_car_fire | bool | ||||||||||
disable_casefiles_popup | bool | ||||||||||
disable_cinematics_capture | bool | ||||||||||
disable_crowd | bool | ||||||||||
disable_death_sequence | bool | ||||||||||
disable_guide_arrow_timeline_overrides | bool | Does not remove background arrow smudge | |||||||||
disable_level_up_message | bool | ||||||||||
disable_mainmenu_scene | bool | ||||||||||
disable_minigame_decals | bool | ||||||||||
disable_minigame_wrapper | bool | ||||||||||
disable_mission_override_for_num_updating_zombie | bool | ||||||||||
disable_mouse_tracking_with_gamepad | bool | ||||||||||
disable_movies | bool | ||||||||||
disable_nat_type_checking | bool | ||||||||||
disable_online | bool | Set this to true if you are running the patched version and Windows Live wants you to sign in or alternatively, not allowing you to get past the start game screen.[1] | |||||||||
disable_onscreen_stacktrace | bool | ||||||||||
disable_skill_move_cams | bool | ||||||||||
disable_subtitles | bool | ||||||||||
disable_Third_person_follow_cam | bool | ||||||||||
disable_time_of_day | bool | The time on the watch is for the first day, either 4 am or 9 am. But the time of day (dark, light) is the same. Blue background at startup.
| |||||||||
disable_transparent_props | bool | ||||||||||
disable_tutorials | bool | ||||||||||
disable_vibration | bool | ||||||||||
DisableCacher | bool | ||||||||||
DisableHalfTextureForSpecificLevel | bool | ||||||||||
DisableInstaller | bool | ||||||||||
DisableZombieBlending | bool | ||||||||||
DisableZombieHeadTracking | bool | ||||||||||
DisableZombieSlicing | bool | ||||||||||
DisableZombieSprites | bool | ||||||||||
display_fe_screen_info | bool | ||||||||||
display_guide_arrow_debug_info | bool | ||||||||||
display_language | string | ||||||||||
display_terrain_interaction_info | bool | Says "No edge detected" on screen. | |||||||||
do_not_cache_static_pathfinding_solution | bool | ||||||||||
do_online_mem_dumps_on_create_destroy | bool | ||||||||||
dont_fix_havok | bool | ||||||||||
DontTintZombiefiedSurvivorSkin | bool | ||||||||||
double_players_run_speed | bool | ||||||||||
draw_4_3_debugline | bool | ||||||||||
draw_boss_debug_text | bool | ||||||||||
draw_boss_nodes | bool | ||||||||||
draw_bullet_path | bool | ||||||||||
draw_damage_logs | bool | ||||||||||
draw_edge_detector_lines | bool | ||||||||||
draw_safezone_debugline | bool | ||||||||||
DrawCameraPosition | bool | ||||||||||
Enable Player from picking up props behind walls | bool | ||||||||||
enable_123_user_minigame | bool | ||||||||||
enable_aabb_viewer | bool | Display bounding boxes of all game objects. Also displays a green asterisk when an item is picked up and a yellow line leading from the item's location to the location the item was picked up from. | |||||||||
enable_all_skill_moves | bool | ||||||||||
enable_anim_pause | bool | ||||||||||
enable_audio_log | bool | ||||||||||
enable_boss_replay | bool | ||||||||||
enable_button_through_timed_dialogs | bool | ||||||||||
enable_collision_viewer | bool | Display all collision boxes (immense lag) | |||||||||
enable_debug_jump_menu | bool | ||||||||||
enable_debug_lines | bool | ||||||||||
enable_debug_text | bool | ||||||||||
enable_dev_features | bool | ||||||||||
enable_dev_only_debug_tiwwchnt | bool | Enable quickie menu | |||||||||
enable_e3_demo_experience | bool | E3 demo added a start game/demo button and removed load game and there was a "join co-op" game option | |||||||||
enable_epilog_experience | bool | Changed menu | |||||||||
enable_havok_toi_debug | bool | ||||||||||
enable_lawnmower_cam_auto_pitch | bool | ||||||||||
enable_manual_cam | bool | ||||||||||
enable_memory_logging | bool | ||||||||||
enable_no_zombie_video_capture_mode | bool | ||||||||||
enable_one_button_debug_menu | bool | ||||||||||
enable_options_overrides | bool | ||||||||||
enable_pre_control | bool | ||||||||||
enable_precert_experience | bool | ||||||||||
enable_prolog_experience | bool | ||||||||||
enable_quickie_debug_menu | bool | Enable quickie menu | |||||||||
enable_secure_networking | bool | ||||||||||
enable_session_test_property_prop | bool | ||||||||||
enable_soak_test | bool | ||||||||||
enable_stationary_cam | bool | ||||||||||
enable_telemetry | bool | ||||||||||
enable_tir_soak_test | bool | ||||||||||
enable_visual_debugger | bool | ||||||||||
EnableAsyncLoadQueueDebugPrint | bool | ||||||||||
EnableDecalChartz | bool | ||||||||||
EnablePauseMenuCaseFiles | bool | ||||||||||
EnablePyroConnectivity | bool | ||||||||||
EnableRenderCPUBudgetChartz | bool | ||||||||||
EnableRenderPerformanceInfoChartz | bool | ||||||||||
EnableRenderTargetGPUChartz | bool | ||||||||||
EnableStreamingWorldFileEventLog | bool | ||||||||||
facing_angle_offset | float | ||||||||||
flush_every_log_line | bool | ||||||||||
force_crowd_anim | int | ||||||||||
force_disable_combined_blur | bool | ||||||||||
force_injured_state | bool | ||||||||||
force_load_fat_zombies | bool | ||||||||||
force_load_female_zombies | bool | ||||||||||
force_load_skinny_zombies | bool | ||||||||||
force_non_injured_state | bool | ||||||||||
force_phone_state | bool | ||||||||||
force_queen_bees_to_spawn | bool | ||||||||||
force_sick_state | bool | ||||||||||
ForceCustomZombieFaceDecal | bool | ||||||||||
ForceLODTexForStreamingWorld | bool | ||||||||||
ForceRenderZombiesByInstance | bool | ||||||||||
ForceStreamAllProps | bool | ||||||||||
get_all_combo_cards | bool | All combo cards become available | |||||||||
head_tracking_disabled | bool | ||||||||||
hide_actors_in_vehicle | bool | ||||||||||
hide_changelist | bool | ||||||||||
hide_droppers_in_slicecycles | bool | ||||||||||
ignore_boss_damage | bool | Ignores any damage you do to bosses | |||||||||
ignore_regional_limitations | bool | ||||||||||
infinite_prop_durability | bool | ||||||||||
inverted_aim_camera_x | bool | ||||||||||
inverted_aim_camera_y | bool | ||||||||||
inverted_camera | bool | ||||||||||
inverted_camera_x | bool | ||||||||||
inverted_camera_y | bool | ||||||||||
is_testing_p2p | bool | ||||||||||
level_render_orientation | bool | ||||||||||
LightingTest | bool | ||||||||||
limited_debug_menu | bool | ||||||||||
load_all_weapon_anims | bool | ||||||||||
lock_local_remote_zombie_control | bool | ||||||||||
main_menu_level | string | ||||||||||
make_game_go_faster | bool | ||||||||||
massive_boss_damage | bool | ||||||||||
MEMANALYSIS.disable | bool | ||||||||||
minigame_duration | int | ||||||||||
missions_everything_unlocked | bool | ||||||||||
mr_clean | bool | ||||||||||
navmeshplotter_draw_edges | bool | ||||||||||
never_draw_survivor_path | bool | ||||||||||
never_render_guide_arrow | bool | Does not remove background arrow smudge | |||||||||
not_a_team_player | bool | ||||||||||
notebook_show_all | bool | Shows all the notebook pages in the notebook. People's names are gray until found. | |||||||||
npc_party_manager_debug_render | bool | ||||||||||
npc_show_debug_info | bool | ||||||||||
number_of_player_health_bars | int | ||||||||||
number_of_player_inventory_slots | int | ||||||||||
online_bandwidth_fudge_ratio | float | ||||||||||
online_bandwidth_throttling | bool | ||||||||||
online_debug_dlc_disabled | bool | ||||||||||
online_disable_coop_triggers | bool | ||||||||||
online_disable_file_logging | bool | ||||||||||
online_disable_heartbeat | bool | ||||||||||
online_disable_pc_voip_hack | bool | ||||||||||
online_disable_time_sync | bool | ||||||||||
online_display_bandwidth | bool | ||||||||||
online_display_broadcast_stats | bool | ||||||||||
online_display_conn_stats | bool | ||||||||||
online_display_event_metrics | bool | ||||||||||
online_display_game_state_man_detail | bool | ||||||||||
online_display_host_status | bool | ||||||||||
online_display_log | bool | ||||||||||
online_display_mission_info | bool | ||||||||||
online_display_npc_info | bool | ||||||||||
online_display_p2p_client_info | bool | ||||||||||
online_display_p2p_server_info | bool | ||||||||||
online_display_prop_info | bool | ||||||||||
online_display_prop_stats | bool | ||||||||||
online_display_type_metrics | bool | ||||||||||
online_display_vehicle_info | bool | ||||||||||
online_display_voip_stats | bool | ||||||||||
online_display_weapon_anim_banks | bool | ||||||||||
online_display_zombie_ownership | bool | ||||||||||
online_display_zombie_pool_info | bool | ||||||||||
online_display_zombie_sync_info | bool | ||||||||||
online_enable_logging | bool | ||||||||||
online_enable_net_sim | bool | ||||||||||
online_enable_profiling | bool | ||||||||||
online_enable_quick_test | bool | ||||||||||
online_enable_quick_test_for_ip | int | ||||||||||
online_enable_tel_me | bool | ||||||||||
online_enable_velocity_blur | bool | ||||||||||
online_enable_write_peak_free_mem_to_file | bool | ||||||||||
online_endptr_stats_type | int | ||||||||||
online_extended_heart_beat | float | ||||||||||
online_ignore_matchmaking_errors | bool | ||||||||||
online_is_enable_systemlink | bool | ||||||||||
online_is_render_telme_status | bool | ||||||||||
online_is_show_name_with_port_num | bool | ||||||||||
online_is_systemlink_host | bool | ||||||||||
online_log.3 | string | ||||||||||
online_log.prefix | string | ||||||||||
online_log.verbose_level | int | ||||||||||
online_net_sim_consecutive_lost | int | ||||||||||
online_net_sim_latency | int | ||||||||||
online_net_sim_lost_rate | int | ||||||||||
online_net_sim_lost_type | int | ||||||||||
online_normal_heart_beat | float | ||||||||||
online_num_players | int | ||||||||||
online_platform_dlc_disabled | bool | ||||||||||
online_send_rate_limit_kbps | float | ||||||||||
online_server_address | string | ||||||||||
online_start_with_max_sent_rate | int | ||||||||||
online_test_leaderboard_ui | bool | ||||||||||
online_time_sync_cap_renderframe_skip | int | ||||||||||
online_unreliable_data_send_rate_percentage | float | ||||||||||
online_use_reduced_bandwidth_metrics | bool | ||||||||||
online_voip_enable_receive_buffering | bool | ||||||||||
online_voip_send_buffer_ms | int | ||||||||||
override_gameshow_round | bool | ||||||||||
override_head_max_cdown | float | ||||||||||
override_head_max_cup | float | ||||||||||
override_head_max_left | float | ||||||||||
override_head_max_right | float | ||||||||||
override_head_max_sdown | float | ||||||||||
override_head_max_sup | float | ||||||||||
override_head_tracking | bool | ||||||||||
override_jump_heights | bool | ||||||||||
override_minigame_duration | bool | ||||||||||
override_minigame_event_1 | int | ||||||||||
override_minigame_event_2 | int | ||||||||||
override_minigame_event_3 | int | ||||||||||
override_minigame_event_4 | int | ||||||||||
override_minigame_events | bool | ||||||||||
override_player_health_bars | bool | ||||||||||
override_player_inventory_slots | bool | ||||||||||
override_player_patch_table | bool | ||||||||||
override_players_speed_scalar | float | ||||||||||
override_region | bool | ||||||||||
OverrideRenderSettings | bool | Controls size of window, see Play the game windowed | |||||||||
ParticleMemorySandbox | bool | ||||||||||
pathfinding_auto_plot_enable | bool | ||||||||||
pathfinding_cache_path_solution | bool | ||||||||||
pathfinding_debugger | bool | ||||||||||
pathfinding_debugger_use_bulleye | bool | ||||||||||
pathfinding_disable_doa | bool | ||||||||||
pathfinding_disable_smoothing | bool | ||||||||||
pathfinding_disable_steering | bool | ||||||||||
pathfinding_disabled | bool | ||||||||||
pathfinding_display_graph_cache_status | bool | ||||||||||
pathfinding_display_workspace_debug_info | bool | ||||||||||
pathfinding_do_not_use_navigation_mesh | bool | ||||||||||
pathfinding_doa_plot_samples | bool | ||||||||||
pathfinding_draw_complete_solution | bool | ||||||||||
pathfinding_draw_connections | bool | ||||||||||
pathfinding_draw_connections_directions | bool | ||||||||||
pathfinding_draw_failures | bool | ||||||||||
pathfinding_draw_navigation_mesh | bool | ||||||||||
pathfinding_draw_navmesh_coordinate | bool | ||||||||||
pathfinding_draw_new_node_connection | bool | ||||||||||
pathfinding_draw_nodes | bool | ||||||||||
pathfinding_draw_side_a | bool | ||||||||||
pathfinding_draw_solution | bool | ||||||||||
pathfinding_draw_workspace | bool | ||||||||||
pathfinding_errors_render_plain | bool | ||||||||||
pathfinding_fast_waypoint_plot | bool | ||||||||||
pathfinding_go_straight_when_no_path | bool | ||||||||||
pathfinding_show_nodes_indices | bool | ||||||||||
pathfinding_validator_draw_edge_numbers | bool | ||||||||||
pause_minigame_timer | bool | ||||||||||
pickup_katie_enabled | bool | ||||||||||
player1_score | int | ||||||||||
player2_score | int | ||||||||||
player3_score | int | ||||||||||
player4_score | int | ||||||||||
player_render_aistatus_info | bool | ||||||||||
player_render_anim_event_info | bool | ||||||||||
player_render_arrow | bool | Does not remove background arrow smudge | |||||||||
player_render_assignment | bool | ||||||||||
player_render_assignmentinfo | bool | ||||||||||
player_render_attrib | bool | ||||||||||
player_render_controller | bool | ||||||||||
player_render_filter_role | int | ||||||||||
player_render_filter_text_by_role | bool | ||||||||||
player_render_goal | bool | ||||||||||
player_render_goal_file_info | bool | ||||||||||
player_render_goal_info | bool | ||||||||||
player_render_graph_blending | bool | ||||||||||
player_render_mode | int | ||||||||||
player_render_name_role | bool | ||||||||||
player_render_online_info | bool | ||||||||||
player_render_position | bool | ||||||||||
player_render_set_rotation | bool | ||||||||||
print_handling_styles | bool | ||||||||||
PrintOverBudgetTextures | bool | ||||||||||
profile_show_average_ct | bool | ||||||||||
profile_use_game_data | bool | ||||||||||
profiler_display_in_seconds | bool | ||||||||||
props_info_distance | float | ||||||||||
ragdoll_bindpose | bool | ||||||||||
ragdoll_enabled | bool | ||||||||||
random_seed | int | ||||||||||
ranged_camera_snaps_to_player | bool | ||||||||||
ranged_camera_snaps_to_player | bool | ||||||||||
region | string | ||||||||||
RENDER.disable_fp | bool | ||||||||||
RENDER.disable_widescr | bool | ||||||||||
RENDER.enable_framerate_graph | bool | ||||||||||
RENDER.enable_wii_screenshot | bool | ||||||||||
RENDER.EnableGPUTimingQueries | bool | ||||||||||
RENDER.force_30hz | bool | ||||||||||
RENDER.force_fullscreen | bool | ||||||||||
RENDER.forcenvperfhud | bool | ||||||||||
RENDER.forceref | bool | ||||||||||
RENDER.forceref | bool | ||||||||||
RENDER.forcesoftware | bool | ||||||||||
RENDER.forcesoftware | bool | ||||||||||
RENDER.mip0test | bool | ||||||||||
RENDER.pause_framerate_graph | bool | ||||||||||
RENDER.swap_missing_texture | bool | ||||||||||
RENDER.wii_lowgraphics | bool | ||||||||||
render_online_mem | bool | ||||||||||
render_prop_bones | bool | ||||||||||
render_props_bone | bool | ||||||||||
render_props_info | bool | ||||||||||
render_props_locators | bool | ||||||||||
render_props_locators_type | bool | ||||||||||
render_props_particle_locators | bool | ||||||||||
render_props_pivots | bool | ||||||||||
render_props_root | bool | ||||||||||
render_zombies_as_debug_lines | bool | ||||||||||
RenderActivityMonitor | bool | ||||||||||
RenderAudioHeapStats | bool | ||||||||||
RenderFEHeapStats | bool | ||||||||||
RenderFullScreen | bool | Controls size of widow, see Play the game windowed | |||||||||
RenderLocalHeapStats | bool | ||||||||||
RenderLocalPlayerPosition | bool | Green data showing game coordinates of Chuck's location | |||||||||
RenderOnlineHeapStats | bool | ||||||||||
RenderOnlineStats | bool | ||||||||||
RenderPerformanceInfo | bool | ||||||||||
RenderPhysicalMemoryStats | bool | ||||||||||
RenderPrimaryHeapStats | bool | ||||||||||
RenderPrimaryVBHeapStats | bool | ||||||||||
RenderRemotePlayerPosition | bool | ||||||||||
RenderReplayHeapStats | bool | ||||||||||
RenderStreamingHeapStats | bool | ||||||||||
RenderStreamingTexVBHeapStats | bool | ||||||||||
RenderThreadInfo | bool | ||||||||||
RenderZombieHeapStats | bool | ||||||||||
RenderZombieStats | bool | Small white text near zombies killed: Upd zombie: 76, Ren: 76, Sport: 0 Inv: 229 | |||||||||
RenderZoneInfo | int | ||||||||||
ScreenScale | float | ||||||||||
scriptfe | bool | ||||||||||
show_active_buffs | bool | Displays all active buffs applied by magazines carried in your inventory. | |||||||||
show_actor_attachment_info | bool | ||||||||||
show_actor_source_files | bool | ||||||||||
show_attack_directions | bool | ||||||||||
show_attack_radius_info | bool | ||||||||||
show_attack_window_ray_frames | bool | ||||||||||
show_bones_names | bool | ||||||||||
show_boss_clearout_range | bool | ||||||||||
show_boss_target_info | bool | ||||||||||
show_camera_info | bool |
| |||||||||
show_chuck_info | bool | Small white text health bar appears on Chuck. 1.0 = 1 bar | |||||||||
show_cinematic_info | bool | ||||||||||
show_collision_info | bool | ||||||||||
show_combo_seq_counter | bool | ||||||||||
show_jump_height | bool | ||||||||||
show_player_destination | bool | ||||||||||
show_trigger_volume | bool | ||||||||||
show_zombie_los | bool | ||||||||||
ShowStreamingWorldMessage | bool | ||||||||||
size_window_x | int | Controls size of window; see Play the game windowed | |||||||||
size_window_y | int | Controls size of window; see Play the game windowed | |||||||||
SkinnedDecalingRTScaleU | float | ||||||||||
SkinnedDecalingRTScaleV | float | ||||||||||
skip_cinematics | bool | Loading is much faster. Beginning background of stadium is gray.
| |||||||||
skip_easychuck_cinematics | bool | ||||||||||
skip_movie | bool | ||||||||||
skip_startup | bool | Chuck is in an empty arena with four bikes. He cannot leave. Below him is zombies in cages, which he cannot access.
| |||||||||
soak_test_timeout_in_seconds | int | ||||||||||
soak_test_timer_expired_DONT_USE | bool | ||||||||||
start_window_x | int | ||||||||||
start_window_y | int | ||||||||||
superride_player_patch_table | bool | ||||||||||
survivor_combat_info | bool | ||||||||||
survivor_show_info | bool | ||||||||||
survivor_turn_limits | bool | ||||||||||
suspend_on_lost_focus | bool | ||||||||||
swap_buttons | bool | ||||||||||
telemetry_changelist_prefix | string | ||||||||||
telemetry_server | string | ||||||||||
test_jumps_enabled | bool | ||||||||||
test_mode | bool | ||||||||||
tir_soak_test_failed_create_attempts_DONT_USE | int | ||||||||||
tir_soak_test_playthroughs_DONT_USE | int | ||||||||||
tir_soak_test_soak_index_DONT_USE | int | ||||||||||
tir_soak_test_timer_DONT_USE | float | ||||||||||
tir_soak_test_timer_expired_DONT_USE | bool | ||||||||||
track_memory_conditions | bool | ||||||||||
TurnOnSeekFileLog | bool | ||||||||||
TurnOnSeekTrace | bool | ||||||||||
unittest_dbassert_on_fail | bool | ||||||||||
use_dr1_controller_layout | bool | ||||||||||
use_homogeneous_survivor_awareness | bool | ||||||||||
use_nth_uniform | int | ||||||||||
use_nth_uniform_for_client | int | ||||||||||
use_nth_uniform_for_host | int | ||||||||||
use_pc_profile_video_settings | bool | ||||||||||
use_ramster_for_slicecycles | bool | ||||||||||
UseAltCSV | bool | ||||||||||
user_hamster_ball | bool | ||||||||||
vehicle_camera_free_look | bool | ||||||||||
vehicle_disable_procedural_animation | bool | ||||||||||
vehicle_enable_debug_buttons | bool | ||||||||||
vehicle_hide_debug_tire_marks | bool | ||||||||||
vehicle_plot_enviro_collision | bool | ||||||||||
vehicle_show_center_of_mass | bool | ||||||||||
vehicle_show_health_info | bool | ||||||||||
vehicle_show_info | bool | ||||||||||
vehicle_show_suspension | bool | ||||||||||
vehicle_show_wheel_transform | bool | ||||||||||
vehicle_syncronise_dt_with_animation | bool | ||||||||||
weapon_show_debug_info | bool | ||||||||||
Widescreen | bool | ||||||||||
xbox_live_session_test_property_prop1 | int | ||||||||||
xbox_live_session_test_property_prop2 | int | ||||||||||
xbox_live_session_test_property_prop3 | int | ||||||||||
zombie_attack_disabled | bool | ||||||||||
zombie_attack_even_in_manual_cam | bool | ||||||||||
zombie_camera_debug_line | bool | ||||||||||
zombie_dead_go_ragdoll_disabled | bool | ||||||||||
zombie_disable_camera_transparency | bool | ||||||||||
zombie_disable_fall_from_ledging | bool | ||||||||||
zombie_disable_terrain_scan | bool | ||||||||||
zombie_dont_do_grapple_position_hack | bool | ||||||||||
zombie_enable_caps | bool | ||||||||||
zombie_enable_preemptive_ragdoll | bool | ||||||||||
zombie_grapple_camera_disabled | bool | ||||||||||
zombie_grapples_disabled | bool | ||||||||||
zombie_immortal | bool | ||||||||||
zombie_logic_disabled | bool | ||||||||||
zombie_plot_damage | bool | ||||||||||
zombie_plot_reachability_test | bool | ||||||||||
zombie_plot_tripping_test | bool | ||||||||||
zombie_plot_zombie_in_grapple_window | bool | ||||||||||
zombie_population_max_num_limit | int | ||||||||||
zombie_reactivate_dead_ragdoll | bool | ||||||||||
zombie_render_grapple_interface | bool | ||||||||||
zombie_render_grapple_windows | bool | ||||||||||
zombie_render_skeleton | bool | ||||||||||
zombie_show_debug_info | bool | ||||||||||
zombie_show_heading | bool | ||||||||||
zombie_tripping_chance_always | bool | ||||||||||
zombie_update_target_at_state_switch | bool | ||||||||||
zombies_ignore_all_humans | bool |
|
Play the game windowed[]
OverrideRenderSettings="True" RenderFullScreen="False" size_window_x="1024" size_window_y="768"
size_window_x and size_window_y will be overridden by RenderWidth and RenderHeight in "rendersettings.ini" if they have been set by you.[1]
[]
This option allows a player to rebind a quickie menu to the keyboard.
To enable, add the following:
enable_quickie_debug_menu="True" enable_dev_only_debug_tiwwchnt="True"
Edit the file "keymap.txt".
Example:
COMMAND_DEBUG_QUICKIE_MENU( KEY_F8, HELD, KEY_F7, HELD, AND) COMMAND_DEBUG_QUICKIE_MENU_SUB1( KEY_LEFT, PRESSED, NONE, NONE, NONE) COMMAND_DEBUG_QUICKIE_MENU_SUB2( KEY_RIGHT, PRESSED, NONE, NONE, NONE)
"user.ini", "master.ini" example[]
All 500+ options are listed in this "user.ini"/"master.ini" file, but only around 10 options are active. The "//" hides the options and allows for comments. Simply remove the "//" to make the option active/true.
Easy way to test and change all options |
---|
//Start the game same as debug enter, both work skip_cinematics="True" enable_dev_features="True" test_mode="True" size_window_x="1024" size_window_y="768" OverrideRenderSettings="True" RenderFullScreen="False" RenderLocalPlayerPosition="True" enable_quickie_debug_menu="True" enable_dev_only_debug_tiwwchnt="True" enable_debug_jump_menu="True" test_jumps_enabled="True" //16x10="True" ?? //actor_ik_sandbox="True" //actor_render_shoulder_facing_dir="True" //actor_show_ik="True" //allow_cinematics_skip="True" //always_show_mouse="True" //AlwaysClearCache="True" //animation_show_info="True" //animation_show_main_info="True" //animation_show_states="True" //audio_collision_vis_enabled="True" //audio_collision_vis_life="True" //audio_disable_local_zombies="True" //audio_display_peak_meter="True" //audio_draw_loader_flags="True" //audio_draw_loaders="True" //audio_draw_message_stats="True" //audio_draw_surface_debug_text="True" //audio_draw_surround_emitter_flags="True" //audio_draw_surround_emitters="True" //audio_draw_surround_volume_flags="True" //audio_draw_surround_volume_Types="True" //audio_draw_surround_volumes="True" //audio_enable_game_error_messages="True" //audio_enable_loose_files="True" //audio_enable_propaudio_info_render="True" //audio_enable_slot_ambience_rendering="True" //audio_enable_zombiance_rendering="True" //audio_enable_zombie_vocal_rendering="True" //audio_enable_zombie_voice_override="True" //audio_event_debug_output_mask="True" //audio_lock_listener_position="True" //audio_log_verbosity="True" //audio_sample_rate_override="True" //audio_zombiance_search_grid_size="True" //audio_zombiance_update_per_frame="True" //audio_zombie_voice_action_filter_Threshold="True" //audio_zombie_voice_max_reference_swap="True" //audio_zombie_voice_override="True" //autochuck_enable_propsync="True" //autochuck_vehicle_index="True" //autochuck_weapon_end_index="True" //autochuck_weapon_index="True" //BackendSyncCount="True" //biker_warper_show_info="True" //boss_enable_prop_Avoidance="True" //boss_use_debug_jump="True" //boss_use_debug_menu_jump="True" ? //boss_use_scoops="True" //CharacterPreviewMode="True" //choke_all_extreme_moves="True" //chuck_ghost_mode="True" //chuck_gravity_test="True" //chuck_in_god_mode="True" Zombies do no hurt Chuck //collision_render_ai_wall_nums="True" //collision_render_ai_walls="True" //collision_render_ext_geo="True" //collision_render_octree_index="True" //collision_render_octrees="True" //collision_viewer_distance="True" //ControllerLogName="True" //ControllerLogOverwrite="True" //ControllerRecorderMode="True" //crank_calling_chuck="True" //current_gameshow_round="True" //current_language="True" //CustomZombieFaceDecalAlpha="True" //CustomZombieFaceDecalBlue="True" //CustomZombieFaceDecalGreen="True" //CustomZombieFaceDecalRed="True" //CustomZombieFaceDecalType="True" //dbPrintf.Disable_Audio_Channel="True" //dbPrintf.Disable_Default_Channel="True" //dbPrintf.Disable_FE_Channel="True" //dbPrintf.Disable_HUD_Channel="True" //dbPrintf.Disable_Stream_Channel="True" //dbPrintf.Disable_Trace_Channel="True" //dbPrintf.Enable_Channel_Prefix="True" //debug_crowd="True" //debug_menu_paging_skip_count="True" //debug_on_controller_2_only="True" //debug_show_loading_time="True" load time tip change //DefaultLevel="True" //DefaultMission="True" //diable_knockback_reaction="True" //disable_assert_logging="True" //disable_audio="True" //disable_blood_follow_victim="True" //disable_blood_follow_weapon="True" //disable_blood_on_impact="True" //disable_car_fire="True" //disable_casefiles_popup="True" //disable_cinematics_capture="True" //disable_crowd="True" ?? //disable_death_sequence="True" //disable_guide_arrow_timeline_overrides="True" //disable_level_up_message="True" //disable_mainmenu_scene="True" //disable_minigame_decals="True" //disable_minigame_wrapper="True" //disable_mission_override_for_num_updating_zombie="True" //disable_mouse_tracking_with_gamepad="True" //disable_movies="True" ?? //disable_nat_type_checking="True" //disable_online="True" ?? //disable_onscreen_stacktrace="True" //disable_skill_move_cams="True" //disable_subtitles="True" //disable_Third_person_follow_cam="True" //disable_time_of_day="True" time always starts at 9-28 9 or 4 am //disable_transparent_props="True" //disable_tutorials="True" //disable_vibration="True" //DisableCacher="True" //DisableHalfTextureForSpecificLevel="True" //DisableInstaller="True" //DisableZombieBlending="True" //DisableZombieHeadTracking="True" //DisableZombieSlicing="True" //DisableZombieSprites="True" //display_fe_screen_info="True" //display_guide_arrow_debug_info="True" //display_language="True" //display_terrain_interaction_info="True" no edge detected on screen //do_not_cache_static_pathfinding_solution="True" //do_online_mem_dumps_on_create_destroy="True" //dont_fix_havok="True" //DontTintZombiefiedSurvivorSkin="True" //double_players_run_speed="True" //draw_4_3_debugline="True" //draw_boss_debug_text="True" //draw_boss_nodes="True" //draw_bullet_path="True" //draw_damage_logs="True" //draw_edge_detector_lines="True" //draw_safezone_debugline="True" //DrawCameraPosition="True" //Enable Player from picking up props behind walls="True" //enable_123_user_minigame="True" //enable_aabb_viewer="True" //enable_all_skill_moves="True" //enable_anim_pause="True" //enable_audio_log="True" //enable_boss_replay="True" //enable_button_through_timed_dialogs="True" //enable_collision_viewer="True" //enable_debug_jump_menu="True" //enable_debug_lines="True" //enable_debug_text="True" //enable_dev_features="True" //enable_dev_only_debug_tiwwchnt="True" //enable_e3_demo_experience="True" //enable_epilog_experience="True" //enable_havok_toi_debug="True" //enable_lawnmower_cam_auto_pitch="True" //enable_manual_cam="True" //enable_memory_logging="True" //enable_no_zombie_video_capture_mode="True" //enable_one_button_debug_menu="True" //enable_options_overrides="True" //enable_pre_control="True" //enable_precert_experience="True" //enable_prolog_experience="True" //enable_quickie_debug_menu="True" //enable_secure_networking="True" //enable_session_test_property_prop="True" //enable_soak_test="True" //enable_stationary_cam="True" //enable_telemetry="True" //enable_tir_soak_test="True" //enable_visual_debugger="True" //EnableAsyncLoadQueueDebugPrint="True" //EnableDecalChartz="True" //EnablePauseMenuCaseFiles="True" //EnablePyroConnectivity="True" //EnableRenderCPUBudgetChartz="True" //EnableRenderPerformanceInfoChartz="True" //EnableRenderTargetGPUChartz="True" //EnableStreamingWorldFileEventLog="True" //facing_angle_offset="True" //flush_every_log_line="True" //force_crowd_anim="True" //force_disable_combined_blur="True" //force_injured_state="True" //force_load_fat_zombies="True" ?? //force_load_female_zombies="True" ?? //force_load_skinny_zombies="True" ?? //force_non_injured_state="True" //force_phone_state="True" //force_queen_bees_to_spawn="True" //force_sick_state="True" //ForceCustomZombieFaceDecal="True" //ForceLODTexForStreamingWorld="True" //ForceRenderZombiesByInstance="True" //ForceStreamAllProps="True" //get_all_combo_cards="True" OK //head_tracking_disabled="True" //hide_actors_in_vehicle="True" //hide_changelist="True" //hide_droppers_in_slicecycles="True" //ignore_boss_damage="True" //ignore_regional_limitations="True" //infinite_prop_durability="True" //inverted_aim_camera_x="True" //inverted_aim_camera_y="True" //inverted_camera="True" //inverted_camera_x="True" //inverted_camera_y="True" //is_testing_p2p="True" //level_render_orientation="True" LightingTest="True" //limited_debug_menu="True" //load_all_weapon_anims="True" //lock_local_remote_zombie_control="True" //main_menu_level="True" //make_game_go_faster="True" //massive_boss_damage="True" //MEMANALYSIS.disable="True" //minigame_duration="True" //missions_everything_unlocked="True" //mr_clean="True" ?? //navmeshplotter_draw_edges="True" //never_draw_survivor_path="True" //never_render_guide_arrow="True" //not_a_team_player="True" notebook_show_all="True" //OK //npc_party_manager_debug_render="True" //npc_show_debug_info="True" //number_of_player_health_bars="True" //number_of_player_inventory_slots="True" //online_bandwidth_fudge_ratio="True" //online_bandwidth_throttling="True" //online_debug_dlc_disabled="True" //online_disable_coop_triggers="True" //online_disable_file_logging="True" //online_disable_heartbeat="True" //online_disable_pc_voip_hack="True" //online_disable_time_sync="True" //online_display_bandwidth="True" //online_display_broadcast_stats="True" //online_display_conn_stats="True" //online_display_event_metrics="True" //online_display_game_state_man_detail="True" //online_display_host_status="True" //online_display_log="True" //online_display_mission_info="True" //online_display_npc_info="True" //online_display_p2p_client_info="True" //online_display_p2p_server_info="True" //online_display_prop_info="True" //online_display_prop_stats="True" //online_display_type_metrics="True" //online_display_vehicle_info="True" //online_display_voip_stats="True" //online_display_weapon_anim_banks="True" //online_display_zombie_ownership="True" //online_display_zombie_pool_info="True" //online_display_zombie_sync_info="True" //online_enable_logging="True" //online_enable_net_sim="True" //online_enable_profiling="True" //online_enable_quick_test="True" //online_enable_quick_test_for_ip="True" //online_enable_tel_me="True" //online_enable_velocity_blur="True" //online_enable_write_peak_free_mem_to_file="True" //online_endptr_stats_type="True" //online_extended_heart_beat="True" //online_ignore_matchmaking_errors="True" //online_is_enable_systemlink="True" //online_is_render_telme_status="True" //online_is_show_name_with_port_num="True" //online_is_systemlink_host="True" //online_log.3="True" //online_log.prefix="True" //online_log.verbose_level="True" //online_net_sim_consecutive_lost="True" //online_net_sim_latency="True" //online_net_sim_lost_rate="True" //online_net_sim_lost_type="True" //online_normal_heart_beat="True" //online_num_players="True" //online_platform_dlc_disabled="True" //online_send_rate_limit_kbps="True" //online_server_address="True" //online_start_with_max_sent_rate="True" //online_test_leaderboard_ui="True" //online_time_sync_cap_renderframe_skip="True" //online_unreliable_data_send_rate_percentage="True" //online_use_reduced_bandwidth_metrics="True" //online_voip_enable_receive_buffering="True" //online_voip_send_buffer_ms="True" //override_gameshow_round="True" //override_head_max_cdown="True" //override_head_max_cup="True" //override_head_max_left="True" //override_head_max_right="True" //override_head_max_sdown="True" //override_head_max_sup="True" //override_head_tracking="True" //override_jump_heights="True" //override_minigame_duration="True" //override_minigame_event_1="True" //override_minigame_event_2="True" //override_minigame_event_3="True" //override_minigame_event_4="True" //override_minigame_events="True" //override_player_health_bars="True" //override_player_inventory_slots="True" //override_player_patch_table="True" //override_players_speed_scalar="True" //override_region="True" //OverrideRenderSettings="True" //ParticleMemorySandbox="True" //pathfinding_auto_plot_enable="True" //pathfinding_cache_path_solution="True" //pathfinding_debugger="True" //pathfinding_debugger_use_bulleye="True" //pathfinding_disable_doa="True" //pathfinding_disable_smoothing="True" //pathfinding_disable_steering="True" //pathfinding_disabled="True" //pathfinding_display_graph_cache_status="True" //pathfinding_display_workspace_debug_info="True" //pathfinding_do_not_use_navigation_mesh="True" //pathfinding_doa_plot_samples="True" //pathfinding_draw_complete_solution="True" //pathfinding_draw_connections="True" //pathfinding_draw_connections_directions="True" //pathfinding_draw_failures="True" //pathfinding_draw_navigation_mesh="True" //pathfinding_draw_navmesh_coordinate="True" //pathfinding_draw_new_node_connection="True" //pathfinding_draw_nodes="True" //pathfinding_draw_side_a="True" //pathfinding_draw_solution="True" //pathfinding_draw_workspace="True" //pathfinding_errors_render_plain="True" //pathfinding_fast_waypoint_plot="True" //pathfinding_go_straight_when_no_path="True" //pathfinding_show_nodes_indices="True" //pathfinding_validator_draw_edge_numbers="True" //pause_minigame_timer="True" //pickup_katie_enabled="True" //player_render_aistatus_info="True" //player_render_anim_event_info="True" //player_render_arrow="True" //player_render_assignment="True" //player_render_assignmentinfo="True" //player_render_attrib="True" //player_render_controller="True" //player_render_filter_role="True" //player_render_filter_text_by_role="True" //player_render_goal="True" //player_render_goal_file_info="True" //player_render_goal_info="True" //player_render_graph_blending="True" //player_render_mode="True" //player_render_name_role="True" //player_render_online_info="True" //player_render_position="True" //player_render_set_rotation="True" //player1_score="True" //player2_score="True" //player3_score="True" //player4_score="True" //print_handling_styles="True" //PrintOverBudgetTextures="True" //profile_show_average_ct="True" //profile_use_game_data="True" //profiler_display_in_seconds="True" //props_info_distance="True" //ragdoll_bindpose="True" //ragdoll_enabled="True" //random_seed="True" //ranged_camera_snaps_to_player="True" //ranged_camera_snaps_to_player="True" //region="True" //RENDER.disable_fp="True" //RENDER.disable_widescr="True" //RENDER.enable_framerate_graph="True" //RENDER.enable_wii_screenshot="True" //RENDER.EnableGPUTimingQueries="True" //RENDER.force_30hz="True" //RENDER.force_fullscreen="True" //RENDER.forcenvperfhud="True" //RENDER.forceref="True" //RENDER.forceref="True" //RENDER.forcesoftware="True" //RENDER.forcesoftware="True" //RENDER.mip0test="True" //RENDER.pause_framerate_graph="True" //RENDER.swap_missing_texture="True" //RENDER.wii_lowgraphics="True" //render_online_mem="True" //render_prop_bones="True" //render_props_bone="True" //render_props_info="True" //render_props_locators="True" //render_props_locators_type="True" //render_props_particle_locators="True" //render_props_pivots="True" //render_props_root="True" //render_zombies_as_debug_lines="True" ?? //RenderActivityMonitor="True" //RenderAudioHeapStats="True" //RenderFEHeapStats="True" //RenderFullScreen="True" //RenderLocalHeapStats="True" //RenderLocalPlayerPosition="True" //RenderOnlineHeapStats="True" //RenderOnlineStats="True" //RenderPerformanceInfo="True" //RenderPhysicalMemoryStats="True" //RenderPrimaryHeapStats="True" //RenderPrimaryVBHeapStats="True" //RenderRemotePlayerPosition="True" //RenderReplayHeapStats="True" //RenderStreamingHeapStats="True" //RenderStreamingTexVBHeapStats="True" //RenderThreadInfo="True" //RenderZombieHeapStats="True" //RenderZombieStats="True" upd zom bottom screen //RenderZoneInfo="True" ?? //ScreenScale="True" //scriptfe="True" //show_active_buffs="True" //show_actor_attachment_info="True" //show_actor_source_files="True" //show_attack_directions="True" //show_attack_radius_info="True" //show_attack_window_ray_frames="True" //show_bones_names="True" ?? //show_boss_clearout_range="True" //show_boss_target_info="True" //show_camera_info="True" //show_chuck_info="True" chucks health next to chuck 1.0 = 1 bar //show_cinematic_info="True" //show_collision_info="True" //show_combo_seq_counter="True" //show_jump_height="True" //show_player_destination="True" //show_trigger_volume="True" //show_zombie_los="False" ?? //ShowStreamingWorldMessage="True" //size_window_x="True" //size_window_y="True" //SkinnedDecalingRTScaleU="True" //SkinnedDecalingRTScaleV="True" //skip_easychuck_cinematics="True" //skip_movie="True" ?? //skip_startup="True" debug enter or regular game: arena four bikes no zombies cannot leave //soak_test_timeout_in_seconds="True" //soak_test_timer_expired_DONT_USE="True" //start_window_x="True" //start_window_y="True" //superride_player_patch_table="True" //survivor_combat_info="True" //survivor_show_info="True" //survivor_turn_limits="True" //suspend_on_lost_focus="True" //swap_buttons="True" //telemetry_changelist_prefix="True" //telemetry_server="True" //test_jumps_enabled="True" //test_mode="True" //tir_soak_test_failed_create_attempts_DONT_USE="True" //tir_soak_test_playthroughs_DONT_USE="True" //tir_soak_test_soak_index_DONT_USE="True" //tir_soak_test_timer_DONT_USE="True" //tir_soak_test_timer_expired_DONT_USE="True" //track_memory_conditions="True" //TurnOnSeekFileLog="True" //TurnOnSeekTrace="True" //unittest_dbassert_on_fail="True" //use_dr1_controller_layout="True" //use_homogeneous_survivor_awareness="True" //use_nth_uniform="True" //use_nth_uniform_for_client="True" //use_nth_uniform_for_host="True" //use_pc_profile_video_settings="True" //use_ramster_for_slicecycles="True" //UseAltCSV="True" //user_hamster_ball="True" ?? //vehicle_camera_free_look="True" //vehicle_disable_procedural_animation="True" //vehicle_enable_debug_buttons="True" //vehicle_hide_debug_tire_marks="True" //vehicle_plot_enviro_collision="True" //vehicle_show_center_of_mass="True" //vehicle_show_health_info="True" //vehicle_show_info="True" //vehicle_show_suspension="True" //vehicle_show_wheel_transform="True" //vehicle_syncronise_dt_with_animation="True" //weapon_show_debug_info="True" //Widescreen="True" //xbox_live_session_test_property_prop1="True" //xbox_live_session_test_property_prop2="True" //xbox_live_session_test_property_prop3="True" //zombie_attack_disabled="True" //zombie_attack_even_in_manual_cam="True" //zombie_camera_debug_line="True" //zombie_dead_go_ragdoll_disabled="True" //zombie_disable_camera_transparency="True" //zombie_disable_fall_from_ledging="True" //zombie_disable_terrain_scan="True" //zombie_dont_do_grapple_position_hack="True" //zombie_enable_caps="True" //zombie_enable_preemptive_ragdoll="True" //zombie_grapple_camera_disabled="True" //zombie_grapples_disabled="True" //zombie_immortal="True" //zombie_logic_disabled="True" //zombie_plot_damage="True" //zombie_plot_reachability_test="True" //zombie_plot_tripping_test="True" //zombie_plot_zombie_in_grapple_window="True" //zombie_population_max_num_limit="True" //zombie_reactivate_dead_ragdoll="True" //zombie_render_grapple_interface="True" //zombie_render_grapple_windows="True" //zombie_render_skeleton="True" //zombie_show_debug_info="True" //zombie_show_heading="True" //zombie_tripping_chance_always="True" //zombie_update_target_at_state_switch="True" //zombies_ignore_all_humans="True" |
Trivia[]
- You cannot go into no-clip mode (pressing F2) while pushing an item such as a dolly or drink cart.
- During High Rollers in debug mode, if the player goes into no-clip mode and the chef is atop Chuck when F2 is pressed, the chef will transport with Chuck, dropping down with Chuck.
- This will happen with any zombie, boss, or survivor Chuck is grabbing. The person transports with Chuck.
- If you press F2 while Chuck is running, Chuck will continue to run. He will continue to run when he hits a wall.
Gallery[]
References[]
- ↑ deadrising2 - Revision 11: /trunk/docs, a brief explanation of what the debug mode does.