Dead Rising Wiki
Advertisement
Modifying PC Dead Rising 2


Tutorials


List of what each file does

All game items (items.txt)
  Item animations (PyroEffect)
    Bigfile.xml
All game text
All missions and cases (missions.txt)
  Times of all missions
  Mission breakdown
All major packed files (big files)
  datafile.big
  Character models (npcs.big)
Sgraph - animations
HUD (game player's interface)
Camera.txt (camera view)
Lighting
Zombie models
Game rules (frontend)
Cutscenes (cinematics.big)
Environment
  Royal Flush Plaza
  Safe House
  Americana Casino
  Fortune City Arena
Collision - controls solid surfaces
Excel coordinates of all areas


Tools


Other

v · d · e

The data/environment folder, has .big files which control all areas in the game, including the floors, ceilings, and walls, and all items which do not move and which the player cannot interact with. All the items which the player can interact and moves in game play can be found in items.txt

Files[]

  • Americana Casino
  • Arena (arena_backstage and arena_stadium)
  • atlantica_casino
  • boss_battle_KCOT
  • boss_battle_train
  • food_barn
  • fortune_exterior
  • laboratory
  • main_menu
  • palisades_mall
  • Royal Flush
  • Safe house
  • skybox.big
  • south_plaza
  • tape_die
  • underground
  • yucatan_casino

How to crop sections of the environment[]

See Removing most files from royal_flush_z01.big Bigfile.xml

How to reskin environment files[]

To the right is a video of how this is done.



Dead rising reskin safehouse posters sa posterA 01 tex folder

Example, editing data/models/environment/safehouse/safehouse.big

In the safehouse.big file:

sa_posterA_01.big
sa_posterA_01.tex
In sa_posterA_01.tex:
bigfile.xml
LM_sa_posterA_01_NE
poster_01_CM
poster_02_CM
poster_04_CM
poster_05_CM


Highlight header in the original CM file

Open poster_01_CM with a hex editor.

Highlight header in the original _CM file

Replace the original CM header with dds hex info

Replace the original _CM header with:

44 44 53 20 7C 00 00 00 07 10 02 00 00 02 00 00 00 02 00 00 00 00 00 00 00 00 00 00 03 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 20 00 00 00 04 00 00 00 44 58 54 31 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 08 10 40 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00


Save with the .dds extension

Save with the .dds extension.

Open this file with photoshop

You can now open this file with photoshop.

Make edits in photoshop and save file

Make edits in photoshop and save file.

Highlight the modified header area

Open file again in text editor.

Highlight the modified header area.

Replace with original header and save

Replace with original header and save.

Remove the .dds from the file

Remove the .dds from the file.

Dead rising pack sa posterA 01 tex

Pack sa_poster_01_tex folder.

Dead rising rename new big file sa posterA 01 tex

Rename new sa_poster_01_tex.big to sa_poster_01.tex

Dead rising pack safehouse big

Pack safehouse.big

Dead rising rename safehouse big

Rename safehouse_big.big to safehouse.big

Dead rising reskin poster

Successful reskin.

Failed skin attempt

Unsuccessful reskin. Caused by not returning the .dds file's header back to the original.

See also[]

External links[]

  • DDS Tools, The Elder Scrolls Construction Wiki.
Advertisement