| Modifying PC Dead Rising 2 |
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Opening files to edit (Gibbed's)
All game items (items.txt)
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- Mod:Dead Rising 1 Models all Dead Rising models
A person can import some of the models from other games into Dead Rising 2 and Dead Rising 2: Off the Record. Models include everything you see in the game: the mall, stores, weapons, food, survivors, clothing, etc.
Required programs[]
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| Required programs for Exporting the Dead Rising Files (not needed if files are downloaded) |
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.iso file split into 18 rar files, extracted and made into one .iso file at bottom
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Instructions[]
Export the Dead Rising Files[]
All of these steps in this section can be skipped by downloading these five files.
| Export the Dead Rising Files (Can be skipped by downloading) | ||||||||
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Acquire the Dead Rising .iso[]See above Extract files from the .iso[]
Download link The download program link is at the bottom of the first post.
Downloaded zip file on desktop Download the zipped isoextract program. A new icon will appear on your desktop. My default zip program is winrar, your icon make be different, depending on what zip program you are using.
Open the zipped isoextract.zip program. click extract.
Choose the location to extract the new program folder too. I choose the desktop.
A new folder icon is created on your desktop.
Open the folder. Click the XBOX360 ISO Extract .exe file.
![]() Xbox360 Iso Extract Version 0.6 will open, a new window opens.
![]() Click "Choose iso folder" on the top right
![]() Browse to the folder where the .iso file is kept. Try to use descriptive names to avoid opening the wrong folder:
I named my folders: ORIGINAL dead rising xbox360 iso -- where the original.iso file is kept.
FINAL Extracted dead rising xbox360 iso -- empty folder where the final extracted .iso will go.
![]() The folder with the .iso is now selected.
![]() Click "Choose destination" and select the destination of the .iso extract. Select the destination folder
![]() Destination folder chosen.
![]() Click go to start the .iso batch extraction.
![]() Batch extraction started:
The file will extract. A 6 GB file took around 10 minutes to extract.
![]() Inside the folder FINAL Extracted dead rising xbox360 iso a new folder is created: ORIGINAL dead rising xbox360 iso which is exactly the same folder name of where the original ISO you just extracted.
![]() All Dead Rising extracted files in the newly created folder. Mod:Import Models/List of arc files
Troubleshooting Xbox360 Iso Extract problems[]If the program does not start processing files, make sure you extracted the files from the isoextract.zip to another folder. I also noticed that this program maybe temperamental. It stopped only after 12 files when I was on a browser. Only when I stepped away and did not touch the computer while it was extracting, did it extract fully. Download and extract QuickBMS[]Download QuickBMS Winrar zip program used here.
![]() Open the file with a zip program. click the "extrac" button to extract the file to your desktop.
![]() Choose where to save Quickbms and click okay.
Create Mariokart64n's .bms file[]
![]() Open a text editor such as notepad.
![]() Copy and paste the above mariokart64n's script coding into the text editor.
![]() Save the file as mariokart64n.bms Save as type: All files.
Save the file preferably in the same folder as QuickBMS files. The new .bms will be created.
Use Mariokart64n's script with QuickBMS[]![]() Drag and drop your newly created Mariokart64n.bms on the QuickBMS program icon.
![]() Two screens open up, a black msdos window, and another
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Batch converter[]![]() Add:
Into the folder with all the Dead Rising .arc files you extracted from the dead rising .iso Click the extract all.bat file. A cmd.exe black window will open and new folders will be created for each .arc file.
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Noesis[]
Noesis is the program used to open and view models. The models are found in the model/pl/cos folder. Model with all textures listed
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Move models[]
Noesis[]

Click tools >> data viewer >> model 1 >> bones
Scroll down to the bones until it shows the shoulder selected
Click the + on the bone (on the list, not the model)
Click + on the transform offset
click on enabled: 0
It will now become enabled: 1
Click angle
Change y: 0.0000 to Y: 60:0000 or Y: -60.0000 depending on what side of the arm it is.
if you want the arm lower, use a higher number
Autodesk 3d (incomplete)[]
| Autodesk 3d instructions - not completed | |||
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Video[]
Dead rising how to move joints in noesis
Dead rising autodesk 3d cletus rotation moving arms-0
Dead rising autodesk 3d cletus rotation not working
Gallery[]
External links[]
References[]
- ↑ extract all.bat is a text file with only one line: for %%i in (*.arc) DO quickbms.exe -o dr1.bms "%%i" "%CD%"










































































