Dead Rising Wiki
Dead Rising Wiki
 Dead Rising 2 Dead Rising 3 

The newspaper box is a weapon in Dead Rising 2, Dead Rising 2: Case Zero, and Dead Rising 2: Off the Record. Upon breaking, the newspaper box will yield a newspaper.


Dead rising newspaper box main.png
  • Main: Tap X button/Square button to swing the newspaper box. Chuck swings from right to left across his waist.

Dead rising newspaper box combo.png
  • Combo: Quickly tap X button/Square button to perform a second swing. Chuck swings back from left to right across his waist.

Dead rising newspaper box alternate.png
  • Alternate: Hold X button/Square button and Chuck lifts the newspaper box over his head and slams it down, dealing more damage.

Item which appears when a weapon is broken[]

All of the items which can appear when a weapon is broken are found in the spreadsheet data/datafile.big/breakable.csv.

The item which appears when the newspaper box is broken depends on what number the item is assigned when placed in the area files.[1][2]

The numbers appear to be off by one. For example, the 31 large planters is 55, yet these planters spawn scissors and handguns, which is listed as 56 and is called LD_LargePlanter.


Dead rising Newspaper Box green.png
  • Newspaper boxes come in three different colors: light green, dark green, and red.
  • The red and dark green newspaper boxes all advertise the same thing, an adult magazine entitled Lady Lucky.
  • The light green newspaper boxes contain papers from the Fortune City Daily.
  • Newspapers on weekdays cost 35¢ while on Sundays, they cost 65¢.
  • In the PC game file items.txt, there are two types of boxes:
AlternateTextureName0 = "data/models/weapons/newspaperbox_adult1"
AlternateTextureName1 = "data/models/weapons/newspaperbox_adult2"




Dead rising 2 metal baseball bat-0


  1. All of these items which can appear when a weapon is broken are found in the spreadsheet data/datafile.big/breakable.csv. When the game designers placed an item, they usually added a SpawnPropFromCategory line to that item with a number. This number corresponds to a column in data/datafile.big/breakable.csv. For example:

    cItemPlacement Garbage
    ItemName= "GarbageCan_4"
    Location= "-357.314,-5.228,-56.598"
    Rotation= "-0.001,-0.316,0.000,0.949"
    SpawnPropFromCategory= "62"

    From #62 here, which is from data/datafile.big/breakable.csv you can see that the broken GarbageCan_4 will create either:

    1. Snack
    2. Spoiled Hot Dog
    3. Spray Paint
    4. Box of Nails
  2. Ten weapons have a positive default number in items.txt listed under SpawnPropFromCategoryByDefault. This means that when one of these 10 weapons are placed in an area with no SpawnPropFromCategory line, items will still appear when the weapon is broken. Both the handbag and the treasure chest do not have a default number, so when these items are placed with no SpawnPropFromCategory line, no item will appear when the handbag and treasure chest is broken.
  3. Since there is no column 0 in data/datafile.big/breakable.csv, these items by default do not spawn anything.
  4. TrainThrowGarbageCan, TrainThrowGarbage Bag, and TrainThrowBin.
  5. Confusingly, the 1 default category is called Garbage_Bag, even though the default category for garbage bags is 0.
  6. GarbageCan_1, GarbageCan_2, GarbageCan_3, GarbageCan_4, CardboardBox, PlasticBin