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In Dead Rising 1 and Chop Till You Drop, a group of soldiers are led by Commander Brock Mason on a mission to kill every zombie and survivor in the Willamette Parkview Mall during Overtime Mode on Day 4, September 22, 12:00am.
In Dead Rising 2 and Off The Record, a group of soldiers are lead by Sergeant Dwight Boykin to rescue the survivors. While initially dominating the undead, suddenly a mysterious gas appears that mutates some of the zombies, and the special forces lose control of the situation almost immediately after their arrival, because they are unprepared for the gas zombies.
In Dead Rising 3, the special forces have a major role and are under the command of Gen. John Hemlock.
Each Special Forces soldier is armed with a machine gun and well-geared with body armor and helmets. Whenever Frank kills a Special Forces member he will get 5,000 Prestige Points. Killing 10 in one playthrough will unlock the Legendary Soldier achievement.
When Ed DeLuca and Frank West were flying into town, they observed a barricade at one of the bridges consisting of barbed wire, sandbags and traffic cones among other items, manned by eight soldiers and an armored vehicle. Flying further into town, after witnessing strange happenings in the main street, several helicopters begin to chase the unauthorized charter helicopter.
The Facts: MemoriesEdit
On the fourth day, September 22, the Special Forces begin their raid on the mall at 12AM (midnight). At the same time, two soldiers, an escort and his guard interrogate Jessie, telling her that if she signs the Official Secrets Act and pretends she doesn't know much about the incident, she will be free to go. However, Jessie turns into a zombie, due to her infection by Dr. Russell Barnaby, and kills the two soldiers. While the soldiers speak to Jessie, the other soldiers begin their clean-up operation, killing every zombie (and supposedly survivors, too, who have not fled to the Security Room) on sight until 10am, when they leave the mall due to zombies continuing to pour in.
In Leisure Park is a helicopter that kills all the zombies, while the soldiers work indoors. In addition to soldiers and a helicopter, Special Forces Drones help clear the mall of zombies, along with any survivors.
Battling the Special ForcesEdit
The Special Forces troops are equipped with body armor, which completely protects them from handgun fire, grants them a high resistance to every other type of firearm, and a helmet which makes them immune to headshots. The best weapon to use is the Small Chainsaw as this is the quickest way to defeat them. If Frank did not defeat Adam the Clown to be able to use the chainsaws, then the next best weapon is to use the shotgun but it takes up to 5 or 6 shots. Using the machine gun works but it takes a few shots to take them down.
The Ceremonial Sword is also a good way to defeat them, as it only takes 3 or 4 hits. However, if the Special Forces have already arrived and you don't have it, don't risk going to the theater to get it.
Captured by Special ForcesEdit
If Frank encounters the Special Forces in "72 Hour Mode", and allows them to deplete all of his remaining health, Frank will immediately pass out and a cutscene will play showing him being held captive by the military, an action that cancels the Unbreakable achievement. As soon as the cutscene ends, the player is given the chance to attempt to free Frank from captivity.
Frank must manage to free himself from the helicopter without being spotted, but the whole process will take some time. If the Special Forces take notice of what Frank is doing, one of them will immediately incapacitate him by striking him with the butt of their Machinegun, and the player will be forced to start over. Each time Frank is incapacitated, 2 hours of in-game time will pass.
If Frank succeeds in freeing himself, he will escape but will be defenseless and in his underwear, having permanently lost all of his items and clothing. If Frank doesn't succeed in freeing himself, the clock will eventually run out and Frank will be airlifted out of the mall as a prisoner, thus resulting in Ending D.
- Although Special Forces are hurt when stabbed by the excavator, they do not twist like the zombies do.
- The Special Forces Uniform worn by the Special Forces look very similar to the ones worn by the USS in the Resident Evil series, particularly those in the spin-offs, Outbreak and Outbreak File #2.
- If you try to shoot one of the Special Forces helmets with a firearm, the bullet will be deflected.
- Hitting the Special Forces with "joke" weapons, (paint cans or pylons) have little to no effect.
- In the Security Room, the two guards that evacuated the survivors and apprehended Jessie have different models. However, they share the same exact model when lying on the floor next to each other after they are killed.
- In Dead Rising: Road to Fortune, a Special Forces unit is led by John Kilduff in Issue #3 and work alongside Phenotrans to perpetuate the Las Vegas Outbreak. Kilduff mentions that he and Brock Mason "...came up though SPECFOR together."
- It is possible they were going to have a Life Bar for the armor as there's evidence since there was unused text saying "Examine" which could've been taken off because there would've been Life bars on the screen.
- Most special forces soldiers do not seem to become zombies if they are killed but rather remain dead and are eaten by nearby zombies. This is especially shown by the two special forces soldiers in the Security room who were killed by the zombified Jesse. Rather then turn they remain lying dead. Though in the case that Frank returns to the Security Room after the special have swept through it, their bodies are no longer there. Though there is a large count of dead zombies there so it is unknown whether their bodies are hidden underneath them, whether the game simply glitches them out or else whether the special forces may have taken their bodies for burial or something rather.
- ↑ Special forces, Wikipedia.
- ↑ Off, Greg (August 7, 2006). Dead Rising Official Strategy Guide. BradyGames.