Dead Rising 2 | Dead Rising 3 |
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The suitcase is a weapon in Dead Rising 2 and Dead Rising 2: Off the Record.
The suitcase is an often overlooked weapon. it can be used as a very good crowd control item, but only for a short while. When it is broken, it will drop one of the following: a pair of scissors, gems, a shampoo bottle, or music discs.
Its durability can be increased with the Domestic magazine.
Attacks
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Item which appears when a weapon is broken
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All of the items which can appear when a weapon is broken are found in the spreadsheet data/datafile.big/breakable.csv.
The item which appears when the suitcase is broken depends on what number the item is assigned when placed in the area files.[1][2]
The numbers appear to be off by one. For example, the 31 large planters is 55, yet these planters spawn scissors and handguns, which is listed as 56 and is called LD_LargePlanter.
Item which appears when weapon is broken | |||
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Column header | Number | Items | Location |
N/A | 0 |
None[3] | Default for garbage bag and three items thrown from train in Case 2-2[4][5]
color: black; |
Garbage_Bag | 1 | Default for five garbage cans and cardboard box[6] | |
Vodka_Default | 2 |
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2x4 | 3 | Default for pallet and bench
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Newspaper_default | 4 | Default for newspaper box | |
RESERVED_WPNTEAM | 5 to 49 | None | Empty |
RESERVED_WPNTEAM | 50 |
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BOSSBATTLE_TKOT | 51 | Not used | |
RESERVED_BOSSTEAM | 52 | Not used | |
LD_ProMilitaryCrate | 53 | "Pro" may stand for prologue (Case Zero)
Not used | |
LD_ProBox | 54 | Not used | |
LD_ProGarbage | 55 | "Pro" may stand for prologue (Case Zero) | |
LD_LargePlanter | 56 |
Rooftop Safehouse:
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LD_TreasureChest | 57 |
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Default for Military Case.
Laboratory:
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LD_MilitaryCrate | 58 |
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LD_Attractor | 59 |
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LD_Jewellery | 60 |
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LD_MachineRoomBox | 61 |
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LD_Garbage Bag | 62 |
Arena (backstage):
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LD_GarbageCan | 63 |
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LD_ToyBox | 64 |
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LD_SouthPlazaHardware | 65 |
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Food Barn (Slot Ranch Casino and Food Court):
Fortune Exterior (Fortune Park, Platinum Strip, Silver Strip):
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LD_Suitcases | 66 |
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LD_SportBox | 67 |
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LD_ClothingBox | 68 |
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LD_LoadingBayBox | 69 |
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LD_Handbag | 70 |
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LD_DeviantSuitcase | 71 |
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LD_FoodCourtBox | 72 |
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LD_Kitchen | 73 |
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LD_GiftshopBox | 74 |
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LD_WaterGun | 75 |
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LD_GarbageBodyBag | 76 |
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LD_CasinoBox | 77 |
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missions.txt only in Rock Heroes
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LD_CommonBox | 78 |
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LD_SpoiledFoodBag1 | 79 |
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LD_SpoiledFoodBag2 | 80 |
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LD_TrainBox | 81 |
| Not used |
Trivia
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- This item is destroyed when thrown.[7]
Weapon Animations | ||
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Animation name | Animation shared with | |
male_attack_suitcase_a |
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male_attack_suitcase_b |
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Gallery
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See also
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References
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- ↑ All of these items which can appear when a weapon is broken are found in the spreadsheet data/datafile.big/breakable.csv. When the game designers placed an item, they usually added a SpawnPropFromCategory line to that item with a number. This number corresponds to a column in data/datafile.big/breakable.csv. For example:
cItemPlacement Garbage { ItemName= "GarbageCan_4" Location= "-357.314,-5.228,-56.598" Rotation= "-0.001,-0.316,0.000,0.949" SpawnPropFromCategory= "62" }
From #62 here, which is from data/datafile.big/breakable.csv you can see that the broken GarbageCan_4 will create either: