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{{DRScoop
 
{{DRScoop
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|title=
|title= {{#if:{{{name|}}}|{{{name}}}|{{PAGENAME}} }}
 
|image=[[File:Cletus.jpg|275px]]
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|image=[[File:Cletus.jpg|300px]]
 
|location=[[Huntin' Shack]]
 
|location=[[Huntin' Shack]]
|start= September 19th, 2PM
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|start= [[File:Time icon.png|15px]]September 19th, 3pm
|end= September 21st, 12AM
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|end= [[File:Time icon.png|15px]]September 21st, 12am
 
|survivors= [[James Ramsey]]
 
|survivors= [[James Ramsey]]
 
|psychopath=[[Cletus Samson]]
 
|psychopath=[[Cletus Samson]]
|pp = 10,000 (Psychopath Defeated)
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|pp = 20,000 (Psychopath Defeated)
 
}}
 
}}
  +
{{header}}
<small>{{Quote|Could you go to the [[North Plaza]] and meet up with [[Cletus]], the [[Huntin' Shack|gun shop]] owner? I'd like you to get him to help us if you can. If we can get Cletus to help us, then we'll be able to buy weapons. That would be good for you, too, right?|[[Otis Washington]], [[Chop Till You Drop]]}}</small>
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{{Quote|Could you go to the [[North Plaza]] and meet up with [[Cletus]], the [[Huntin' Shack|gun shop]] owner? I'd like you to get him to help us if you can. If we can get Cletus to help us, then we'll be able to buy weapons. That would be good for you, too, right?|[[Otis Washington]], [[Chop Till You Drop]]}}
   
'''The Gun Shop''' is an unmarked [[scoop]] in ''[[Dead Rising]]'' and a named scoop in ''[[Dead Rising: Chop Till You Drop]]''.
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'''The Gun Shop''' is an unmarked [[scoop]] in ''[[Dead Rising]]'' and a named scoop in ''[[Dead Rising: Chop Till You Drop]]''.
   
It takes place at the first time in the [[Huntin' Shack]] in the [[North Plaza]]. By entering the store, Frank will meet [[Cletus Samson]], who has decided he cannot trust anybody but himself.
+
It takes place at the first time in the [[Huntin' Shack]] in the [[North Plaza]]. By entering the store, Frank will meet [[Cletus Samson]], the gun shop owner who has decided he cannot trust anybody but himself.
   
 
==Dead Rising==
 
==Dead Rising==
Frank arrives to the [[Huntin' Shack]] to find [[James Ramsey|a fellow survivor]] trying to reason with the gun shop [[Cletus Samson|owner]]. The owner refuses to let the two men come any closer and shoots his shotgun as a warning. James continues to try and negotiate with the gun shop owner.
+
Frank arrives to the Huntin' Shack to find [[James Ramsey|a fellow survivor]] trying to reason with the gun shop [[Cletus Samson|owner]]. The owner refuses to let the two men come any closer and shoots his shotgun as a warning. James claims that he just wants some guns so he can survive. Going against Cletus' warnings, he advances towards him and is killed with a buckshot to the chest as a result. James flies out of the store and Frank is left alone to battle Cletus.
   
Going against Cletus' warnings, he advances towards him and is killed with a buckshot to the chest as a result. James flies out of the store and Frank is left alone to battle Cletus.
+
After Cletus is tired out from the gunfight, he stumbles out of the store into an undead James and is killed, leaving the gun shop empty and available for Frank to take weapons.
 
After Cletus is defeated, he stumbles out of the store into an undead James and is killed, leaving the gun shop empty. This will allow Frank to access the weapons in the [[Huntin' Shack]].
 
   
 
==Chop Till You Drop==
 
==Chop Till You Drop==
*In ''Chop Till You Drop'' Cletus does not have to die. Instead he will agree to sell you guns, ammo, upgrades, and books if you choose to save him.
+
In ''Chop Till You Drop'', Cletus does not have to die. Instead he will agree to sell you guns, ammo, upgrades, and books, that is if you choose to save him. In ''Chop Till You Drop'', completing The Gun Shop scoop with an S rank and saving Cletus will allow Frank to take on the scoop [[Gun Shop Standoff]].
  +
*In ''Chop Till You Drop'', completing this scoop with an S rank and saving Cletus will allow Frank to take on the scoop [[Gun Shop Standoff]].
 
  +
==Dialogue==
  +
{{sidebar
  +
| float=center
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| image = dead rising james.png
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| imagewidth = 50px
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| background = 000000
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|title= Introductory conversation
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|contents= '''[[James]]:''' Look, mister, if we're gonna fight these zombies we need guns!
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:''Cletus fires from his shotgun at the ceiling''
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'''[[Cletus]]:''' Stay back! I trust them damn zombies about as far as I can throw 'em, but I trust people even less!
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:''Frank and James slowly walk toward Cletus.''
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'''James''': Don't shoot! Let's talk this over.
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'''Cletus''': You can talk to my 12-gauge. Don't get no closer or I'll blow y'all to kingdom come.
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  +
'''Frank''': Hey, hang on.
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:''James walks closer to Cletus. Cletus shoots James and he flies out the front doors of Huntin' Shack.
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'''Cletus''': Now, goddammit! I warned you... In a situation like this, I can't afford to trust nobody!<ref name="dialogue">[http://www.gamefaqs.com/xbox360/928326-dead-rising/faqs/45092 Dead Rising: Game Script], ''GameFAQs.com'', (January 5, 2009).</ref>
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}}
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<br>
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{{sidebar
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| float=center
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| background = 000000
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|title= Cletus' death
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|contents=
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:[[File:Dead rising cletus (18).png|350px|right]]
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''Cletus staggers''
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'''Cletus:''' Damn! Damn, mister! C'mon now! Wh-What're you crazy! You want...
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You want guns so bad... that y'all are willin' to kill for 'em!?
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:''Cletus staggers out from behind the counter and starts to run toward the exit doors.''
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'''Cletus''': Lemme go!
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'''Frank''': Hey!
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:''Frank walks toward the exit while pointing''
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'''Cletus''': Please...
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'''Frank''': Hey, wait!
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:''As Cletus opens the door, James, now a zombie, knocks Cletus to the ground and begins to eat him.''
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Cletus: No! No!<ref name="dialogue">[http://www.gamefaqs.com/xbox360/928326-dead-rising/faqs/45092 Dead Rising: Game Script], ''GameFAQs.com'', (January 5, 2009).</ref>
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{{-}}
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}}
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==Battle Style==
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{{Bossbar|image=Dead rising cletus.png|imagewidth=60| title=Cletus|contents=
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There's no perfect place to hide from Cletus's shots. It is best to stand behind a [[Store Display]] for moderate cover and wait. Cletus must reload after six shots. When he does, step out and shoot. Duck back behind a Store Display as soon as Frank shots two or three times. Repeat this until Cletus is dead.<ref name="page52"/>
  +
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If health is needed when Cletus reloads, hop the counter and grab some [[wine]].
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;Sniper rifle and barricade
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Quickly hop the counter and grab a sniper rifle. Grab a store display as Cletus reloads and drop it next to the one near the counter. Take cover again and repeat the process each time Cletus reloads.
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; Green propane tanks
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Many of the zombies in the [[North Plaza]] are pushing the green [[propane tank]]s. Carry one of the green propane tanks into the shop and throw it behind Cletus' counter, then shot it. Alternatively the propane tank can be used as a barricade like the store display. By staying on the other side of the propane tank, Frank can jump behind the counter without getting body slammed.
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;Door barricade
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[[File:Dead_rising_cletus_(8).png|right|300px]]
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Find a [[Sub-machine Gun]] or [[handgun]]s from the zombie cops. Trigger the fight and then run back outside the shop. Open only one of the doors to the Huntin' Shack, and hide behind the wall next to it (opening the left door seems to work best). If Frank stands at the edge, Cletus will find it difficult to hit him, but Frank will have a clear shot when Cletus moves over far enough. If Frank runs out of ammo, there's usually a zombie cop in the area near the shack.
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{{-}}
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;Melee weapons
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[[File:Dead rising cletus (15).png|right|300px]]
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Hand-to-hand attacks against Cletus should only be used as a last resort. If Frank jumps over the counter, Cletus picks Frank up over his head and tosses him back over the counter.<ref name="page52">{{cite book
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|last = Off
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|first = Greg
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|title = Dead Rising Official Strategy Guide
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|publisher = BradyGames
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|year = August 7, 2006}}, p. 52</ref>
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; Small chainsaw
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With a small chainsaw, charge Cletus at the beginning of the cutscene. When he reloads, rush him again and chainsaw him. Don't hop the counter or Frank will be body slammed.
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{{-}}
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}}
   
 
==Notes==
 
==Notes==
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*When Cletus takes a drink of wine, he gives Frank the opportunity to take his picture for a photo op.
*Be careful when hiding behind the [[store display]]s when avoiding Cletus' gunfire as they can break apart.
 
*In ''[[Dead Rising]]'', this scoop can be activated and not completed. Cletus will remain in the [[Huntin' Shack]] until 12 a.m., September 21st, when [[Gun Shop Standoff]] is activated.
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*In ''[[Dead Rising]]'', this scoop can be activated and not completed. Cletus will remain in the [[Huntin' Shack]] until 12 a.m., September 21st, an hour before [[Gun Shop Standoff]] is activated.
  +
*If you go outside the gun shop during the fight and kill zombie James, the cutscene will still play and James will come back to life.
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*It is possible to get to the Huntin' Shack before the Scoop begins if you hurry, allowing you to take some guns to use against Cletus uncontested.
   
 
==Gallery==
 
==Gallery==
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{{See|The Gun Shop/Gallery}}
<gallery widths="225" position="center" captionalign="center">
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<gallery widths="200" position="center" captionalign="center">
ImagesCAVR20N8.jpg
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ImagesCAVR20N8.jpg|The Huntin' Shack.
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James and Frank.png|James, attempting to reason with Cletus.
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File:Dead_rising_cletus_(6).png
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File:Dead rising cletus (2).png|James: Look, mister, if we're gonna fight these zombies we need guns!
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File:Dead rising cletus (13).png |Cletus: You can talk to my 12-gauge. Don't get no closer or I'll blow y'all to kingdom come.
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File:Dead_rising_cletus_(5).png|Cletus: Now, goddammit! I warned you...
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File:Dead_rising_cletus_(9).png
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File:Dead_rising_cletus_(10).png
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Cletus as an ally.jpg|Cletus as an ally in ''Chop Till You Drop''.
 
</gallery>
 
</gallery>
   
  +
==References==
  +
<references/>
 
{{DR}}
 
{{DR}}
 
[[Category:Dead Rising Scoops]]
 
[[Category:Dead Rising Scoops]]
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[[Category:Psychopath Battles]]

Revision as of 05:32, 25 May 2019

Dead Rising
Overview (cases/scoops) • BooksClothingFoodPsychopathsStoresSurvivorsWeapons
"Could you go to the North Plaza and meet up with Cletus, the gun shop owner? I'd like you to get him to help us if you can. If we can get Cletus to help us, then we'll be able to buy weapons. That would be good for you, too, right?"
Otis Washington, Chop Till You Drop

The Gun Shop is an unmarked scoop in Dead Rising and a named scoop in Dead Rising: Chop Till You Drop.

It takes place at the first time in the Huntin' Shack in the North Plaza. By entering the store, Frank will meet Cletus Samson, the gun shop owner who has decided he cannot trust anybody but himself.

Dead Rising

Frank arrives to the Huntin' Shack to find a fellow survivor trying to reason with the gun shop owner. The owner refuses to let the two men come any closer and shoots his shotgun as a warning. James claims that he just wants some guns so he can survive. Going against Cletus' warnings, he advances towards him and is killed with a buckshot to the chest as a result. James flies out of the store and Frank is left alone to battle Cletus.

After Cletus is tired out from the gunfight, he stumbles out of the store into an undead James and is killed, leaving the gun shop empty and available for Frank to take weapons.

Chop Till You Drop

In Chop Till You Drop, Cletus does not have to die. Instead he will agree to sell you guns, ammo, upgrades, and books, that is if you choose to save him. In Chop Till You Drop, completing The Gun Shop scoop with an S rank and saving Cletus will allow Frank to take on the scoop Gun Shop Standoff.

Dialogue


Battle Style

Notes

  • When Cletus takes a drink of wine, he gives Frank the opportunity to take his picture for a photo op.
  • In Dead Rising, this scoop can be activated and not completed. Cletus will remain in the Huntin' Shack until 12 a.m., September 21st, an hour before Gun Shop Standoff is activated.
  • If you go outside the gun shop during the fight and kill zombie James, the cutscene will still play and James will come back to life.
  • It is possible to get to the Huntin' Shack before the Scoop begins if you hurry, allowing you to take some guns to use against Cletus uncontested.

Gallery

References

  1. a b Dead Rising: Game Script, GameFAQs.com, (January 5, 2009).
  2. a b Off, Greg (August 7, 2006). Dead Rising Official Strategy Guide. BradyGames. , p. 52
v · e · d
Dead Rising
Weapons - Locations - Characters
Game Modes
72 Hour Mode - Overtime Mode - ∞ Mode - Odd Jobs - Second Amendment
Cases
Case 1-1 - Case 1-2 - Case 1-3 - Case 1-4 - Case 2-1 - Case 2-2 - Case 2-3 - Case 3-1 - Case 4-1 - Case 4-2 - Case 5-1 - Case 5-2 - Case 6-1 - Case 7-1 - Case 7-2 - Case 8-1 - Case 8-2 - Case 8-3 - Case 8-4 - The Facts
Scoops
Above the Law - Antique Lover - Barricade Pair - Cheryl's Request - The Cult - Cut From the Same Cloth - The Coward - Dressed for Action - The Drunkard - Floyd the Sommelier - The Gun Shop - Gun Shop Standoff - Hanging by a Thread - The Hatchet Man - Japanese Tourists - Kindell's Betrayal - Long Haired Punk - Lovers - Love Lasts a Lifetime - Man in a Bind - Mark of the Sniper - A Mother's Lament - Out of Control - Paul's Present - Photo Challenge - Photographer's Pride - Prisoners - Restaurant Man - Ronald's Appetite - Shadow of the North Plaza - A Sick Man - Simone the Gunslinger - A Strange Group - Twin Sisters - A Woman in Despair - The Woman Left Behind - The Woman Who Didn't Make It
Gameplay
Achievements - Notebook - Prestige Points - Photography - Photo Ops - Skills - Transceiver - Waypoint