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(fixed a typo in the trivia section of the gun shop. was when the scoop is activated instead of an hour before.)
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==Battle Style==
 
==Battle Style==
 
{{Bossbar|image=Dead rising cletus.png|imagewidth=60| title=Cletus|contents=
 
{{Bossbar|image=Dead rising cletus.png|imagewidth=60| title=Cletus|contents=
There's no perfect place to hide from Cletus's shots. It is best to stand behind a [[Store Display]] for moderate cover and wait. Cletus must reload after six shots, when he does step out and shoot. Duck back behind a Store Display as soon as Frank shots two or three times. Repeat this until Cletus is dead.<ref name="page52"/>
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There's no perfect place to hide from Cletus's shots. It is best to stand behind a [[Store Display]] for moderate cover and wait. Cletus must reload after six shots. When he does, step out and shoot. Duck back behind a Store Display as soon as Frank shots two or three times. Repeat this until Cletus is dead.<ref name="page52"/>
   
 
If health is needed when Cletus reloads, hop the counter and grab some [[wine]].
 
If health is needed when Cletus reloads, hop the counter and grab some [[wine]].
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; Small chainsaw
 
; Small chainsaw
With a small chainsaw charge Cletus at the beginning of the cutscene. When he reloads, rush him again and chainsaw him. Don't hop the counter or Frank will be body slammed.
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With a small chainsaw, charge Cletus at the beginning of the cutscene. When he reloads, rush him again and chainsaw him. Don't hop the counter or Frank will be body slammed.
 
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{{-}}
 
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*When Cletus takes a drink of wine, he gives Frank the opportunity to take his picture for a photo op.
 
*When Cletus takes a drink of wine, he gives Frank the opportunity to take his picture for a photo op.
 
*In ''[[Dead Rising]]'', this scoop can be activated and not completed. Cletus will remain in the [[Huntin' Shack]] until 12 a.m., September 21st, an hour before [[Gun Shop Standoff]] is activated.
 
*In ''[[Dead Rising]]'', this scoop can be activated and not completed. Cletus will remain in the [[Huntin' Shack]] until 12 a.m., September 21st, an hour before [[Gun Shop Standoff]] is activated.
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*If you go outside the gun shop during the fight and kill zombie James, the cutscene will still play and James will come back to life.
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*It is possible to get to the Huntin' Shack before the Scoop begins if you hurry, allowing you to take some guns to use against Cletus uncontested.
   
 
==Gallery==
 
==Gallery==
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{{DR}}
 
{{DR}}
 
[[Category:Dead Rising Scoops]]
 
[[Category:Dead Rising Scoops]]
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[[Category:Psychopath Battles]]

Revision as of 05:32, 25 May 2019

Dead Rising
Overview (cases/scoops) • BooksClothingFoodPsychopathsStoresSurvivorsWeapons
"Could you go to the North Plaza and meet up with Cletus, the gun shop owner? I'd like you to get him to help us if you can. If we can get Cletus to help us, then we'll be able to buy weapons. That would be good for you, too, right?"
Otis Washington, Chop Till You Drop

The Gun Shop is an unmarked scoop in Dead Rising and a named scoop in Dead Rising: Chop Till You Drop.

It takes place at the first time in the Huntin' Shack in the North Plaza. By entering the store, Frank will meet Cletus Samson, the gun shop owner who has decided he cannot trust anybody but himself.

Dead Rising

Frank arrives to the Huntin' Shack to find a fellow survivor trying to reason with the gun shop owner. The owner refuses to let the two men come any closer and shoots his shotgun as a warning. James claims that he just wants some guns so he can survive. Going against Cletus' warnings, he advances towards him and is killed with a buckshot to the chest as a result. James flies out of the store and Frank is left alone to battle Cletus.

After Cletus is tired out from the gunfight, he stumbles out of the store into an undead James and is killed, leaving the gun shop empty and available for Frank to take weapons.

Chop Till You Drop

In Chop Till You Drop, Cletus does not have to die. Instead he will agree to sell you guns, ammo, upgrades, and books, that is if you choose to save him. In Chop Till You Drop, completing The Gun Shop scoop with an S rank and saving Cletus will allow Frank to take on the scoop Gun Shop Standoff.

Dialogue


Battle Style

Notes

  • When Cletus takes a drink of wine, he gives Frank the opportunity to take his picture for a photo op.
  • In Dead Rising, this scoop can be activated and not completed. Cletus will remain in the Huntin' Shack until 12 a.m., September 21st, an hour before Gun Shop Standoff is activated.
  • If you go outside the gun shop during the fight and kill zombie James, the cutscene will still play and James will come back to life.
  • It is possible to get to the Huntin' Shack before the Scoop begins if you hurry, allowing you to take some guns to use against Cletus uncontested.

Gallery

References

  1. a b Dead Rising: Game Script, GameFAQs.com, (January 5, 2009).
  2. a b Off, Greg (August 7, 2006). Dead Rising Official Strategy Guide. BradyGames. , p. 52
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Dead Rising
Weapons - Locations - Characters
Game Modes
72 Hour Mode - Overtime Mode - ∞ Mode - Odd Jobs - Second Amendment
Cases
Case 1-1 - Case 1-2 - Case 1-3 - Case 1-4 - Case 2-1 - Case 2-2 - Case 2-3 - Case 3-1 - Case 4-1 - Case 4-2 - Case 5-1 - Case 5-2 - Case 6-1 - Case 7-1 - Case 7-2 - Case 8-1 - Case 8-2 - Case 8-3 - Case 8-4 - The Facts
Scoops
Above the Law - Antique Lover - Barricade Pair - Cheryl's Request - The Cult - Cut From the Same Cloth - The Coward - Dressed for Action - The Drunkard - Floyd the Sommelier - The Gun Shop - Gun Shop Standoff - Hanging by a Thread - The Hatchet Man - Japanese Tourists - Kindell's Betrayal - Long Haired Punk - Lovers - Love Lasts a Lifetime - Man in a Bind - Mark of the Sniper - A Mother's Lament - Out of Control - Paul's Present - Photo Challenge - Photographer's Pride - Prisoners - Restaurant Man - Ronald's Appetite - Shadow of the North Plaza - A Sick Man - Simone the Gunslinger - A Strange Group - Twin Sisters - A Woman in Despair - The Woman Left Behind - The Woman Who Didn't Make It
Gameplay
Achievements - Notebook - Prestige Points - Photography - Photo Ops - Skills - Transceiver - Waypoint