The Gun Shop
Location Huntin' Shack
Start Time Time icon.pngSeptember 19th, 3pm
Expires Time icon.pngSeptember 21st, 12am
Survivors James Ramsey
PP 20,000 (Psychopath Defeated)
Psychopath(s) Cletus Samson
Dead Rising
Overview (cases/scoops) • BooksClothingFoodPsychopathsStoresSurvivorsWeapons
"Could you go to the North Plaza and meet up with Cletus, the gun shop owner? I'd like you to get him to help us if you can. If we can get Cletus to help us, then we'll be able to buy weapons. That would be good for you, too, right?"
Otis Washington, Chop Till You Drop

The Gun Shop is an unmarked scoop in Dead Rising and a named scoop in Dead Rising: Chop Till You Drop.

It takes place at the first time in the Huntin' Shack in the North Plaza. By entering the store, Frank will meet Cletus Samson, the gun shop owner who has decided he cannot trust anybody but himself.

Dead Rising[edit | edit source]

Frank arrives to the Huntin' Shack to find a fellow survivor trying to reason with the gun shop owner. The owner refuses to let the two men come any closer and shoots his shotgun as a warning. James claims that he just wants some guns so he can survive. Going against Cletus' warnings, he advances towards him and is killed with a buckshot to the chest as a result. James flies out of the store and Frank is left alone to battle Cletus.

After Cletus is tired out from the gunfight, he stumbles out of the store into an undead James and is killed, leaving the gun shop empty and available for Frank to take weapons.

Chop Till You Drop[edit | edit source]

In Chop Till You Drop, Cletus does not have to die. Instead he will agree to sell you guns, ammo, upgrades, and books, that is if you choose to save him. In Chop Till You Drop, completing The Gun Shop scoop with an S rank and saving Cletus will allow Frank to take on the scoop Gun Shop Standoff.

Dialogue[edit | edit source]

Introductory conversation
Dead rising james.png
James: Look, mister, if we're gonna fight these zombies we need guns!
Cletus fires from his shotgun at the ceiling

Cletus: Stay back! I trust them damn zombies about as far as I can throw 'em, but I trust people even less!

Frank and James slowly walk toward Cletus.

James: Don't shoot! Let's talk this over.

Cletus: You can talk to my 12-gauge. Don't get no closer or I'll blow y'all to kingdom come.

Frank: Hey, hang on.

James walks closer to Cletus. Cletus shoots James and he flies out the front doors of Huntin' Shack.
Cletus: Now, goddammit! I warned you... In a situation like this, I can't afford to trust nobody![1]

Cletus' death
Dead rising cletus (18).png

Cletus staggers

Cletus: Damn! Damn, mister! C'mon now! Wh-What're you crazy! You want... You want guns so bad... that y'all are willin' to kill for 'em!?

Cletus staggers out from behind the counter and starts to run toward the exit doors.

Cletus: Lemme go!

Frank: Hey!

Frank walks toward the exit while pointing

Cletus: Please...

Frank: Hey, wait!

As Cletus opens the door, James, now a zombie, knocks Cletus to the ground and begins to eat him.

Cletus: No! No![1]

Battle Style[edit | edit source]



There's no perfect place to hide from Cletus's shots. It is best to stand behind a Store Display for moderate cover and wait. Cletus must reload after six shots. When he does, step out and shoot. Duck back behind a Store Display as soon as Frank shots two or three times. Repeat this until Cletus is dead.[2]

If health is needed when Cletus reloads, hop the counter and grab some wine.

Sniper rifle and barricade

Quickly hop the counter and grab a sniper rifle. Grab a store display as Cletus reloads and drop it next to the one near the counter. Take cover again and repeat the process each time Cletus reloads.

Green propane tanks

Many of the zombies in the North Plaza are pushing the green propane tanks. Carry one of the green propane tanks into the shop and throw it behind Cletus' counter, then shot it. Alternatively the propane tank can be used as a barricade like the store display. By staying on the other side of the propane tank, Frank can jump behind the counter without getting body slammed.

Door barricade
Dead rising cletus (8).png

Find a Sub-machine Gun or handguns from the zombie cops. Trigger the fight and then run back outside the shop. Open only one of the doors to the Huntin' Shack, and hide behind the wall next to it (opening the left door seems to work best). If Frank stands at the edge, Cletus will find it difficult to hit him, but Frank will have a clear shot when Cletus moves over far enough. If Frank runs out of ammo, there's usually a zombie cop in the area near the shack.

Melee weapons
Dead rising cletus (15).png

Hand-to-hand attacks against Cletus should only be used as a last resort. If Frank jumps over the counter, Cletus picks Frank up over his head and tosses him back over the counter.[2]

Small chainsaw

With a small chainsaw, charge Cletus at the beginning of the cutscene. When he reloads, rush him again and chainsaw him. Don't hop the counter or Frank will be body slammed.

Notes[edit | edit source]

  • When Cletus takes a drink of wine, he gives Frank the opportunity to take his picture for a photo op.
  • In Dead Rising, this scoop can be activated and not completed. Cletus will remain in the Huntin' Shack until 12 a.m., September 21st, an hour before Gun Shop Standoff is activated.
  • If you go outside the gun shop during the fight and kill zombie James, the cutscene will still play and James will come back to life.
  • It is possible to get to the Huntin' Shack before the Scoop begins if you hurry, allowing you to take some guns to use against Cletus uncontested.

Gallery[edit | edit source]

References[edit | edit source]

  1. a b Dead Rising: Game Script,, (January 5, 2009).
  2. a b Off, Greg (August 7, 2006). Dead Rising Official Strategy Guide. BradyGames. , p. 52
Community content is available under CC-BY-SA unless otherwise noted.