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Jed Wright enters the safe house just as Chuck administers Zombrex to Katey. The mechanic hears Katey complain about being bitten. Chuck sees Jed and thinks that the gas station is his and apologizes for breaking in. Jed ignores him and lets him know that he will make things easy for everyone by killing Katey, and how she would be a perfect addition to his "collection". Clearly crazy, he rambles on about how much fun he has had with the outbreak, killing zombies and how they're just like killing people, but without the legal hassle, and even boasts about having killed the guy next door since he never liked him. When Chuck protests that Katey is not a zombie, Jed retorts that he saw Chuck give her the Zombrex, proving that she is infected; it's just a matter of time. Chuck holds off Jed as he yells at Katey to run. Jed shoves Chuck to the ground and enters the junkyard to look for Katey. The other survivors in the safe house lock themselves into the closet of the gas station's convenience store.
Jed and Chuck engage in a battle in the junkyard, where Katey is hiding.
After Chuck wins, Jed mocks him, saying that even if Chuck had stopped him from killing Katey, the government will eventually do it anyway. He then stumbles against a stack of cars, knocking loose the car at the top. The blue junker topples over and smashes into Jed's head, killing him. With the psychotic mechanic dead, Katey is safe once again.
|Zombrex 1(Case Zero) and The Mechanic|
Chuck: Hey sweetie, I've got your medicine.
Katey: Daddy, why did Mommy bite me?
Chuck: That wasn't Mommy, sweetheart. It just looked like her.
Chuck: Hey, buddy. Sorry if this is your place, we just needed to get some supplies.
Jed: Well all right, a little'un. Perfect to complete my collection.
Chuck: What the hell are you talking about? You stay away from her!
Jed: Zombies are good huntin' son. Kinda like shootin' people, but without all the legal hassle. This outbreak's been a pile of fun. Ha, ha, ha! I never liked that fellah next door anyhoo.
Chuck: Hey, whoa, whoa, listen. She's not a zombie. She's just a little girl.
Jed: Oh, I seen you give her that shot. She's a zombie all right. Come on now, step aside, let ol' Jed finish the job.
Chuck: Katey... RUN!
Jed: There's no call for that now. You know it's just a matter of time. So I'm just doing you a favor. Better now than later!
Jed: Come on out now, little'un.
Chuck: You're not going to hurt her. Not over my dead body!
Jed: I done had enougha you, zombie lover. Get outta my way!
After the battle
Jed: You mighta saved her for a while... but someone will get your little zombie sooner or later. You can be sure of that. It's just a matter of time. If I can't do it, the gov'ment will.
Car wreck falls on Jed, and crushes his head.
Chuck: Katey? Don't you worry honey. Daddy won't let anyone ever take you away. Not for any reason. Never.
Once Jed is defeated, the boomstick weapon will be left behind. The boomstick is an easy way to gain quick prestige points and level up Chuck by using the heavy attack to stab and lift zombies into the air, earning 2,500 prestige points per kill.
The boomstick will respawn where Jed dropped it each time that Chuck exits and re-enters the gas station junkyard.
- The song that is played during the fight with Jed is The Best it's Gonna Get by Celldweller.
- "Pyschopaths, however, have not changed one bit. These survivors were one of the most frustrating parts of the first Dead Rising game, as there was really no difference between killing a psycho and killing a zombie except that the psychos are faster, usually have ranged weapons and apparently have a greater resistance to pain than something which cannot feel pain. They were annoying before and that hasn't changed, as evidenced by the sole psychopath encounter in Case Zero. There is no joy in fighting the game's boss whatsoever, just frustration, annoyance and misery."
- "Psychopaths haven't changed much, situational bosses with massive energy bars still require full shotgun clips fired into them to die."
- "There actually isn't a lot of music to be had in Case Zero, so the ambiance and sound effects really carry the load here, but as players get to the end, the psychopath fight and escape sequences really pump out suitable music to get players going."
- "[Case Zero] also features a psychopath boss fight that I found particularly entertaining, mostly because the character you're required to fight with is extremely well-designed, and while the fight itself is kind of hokey and awkward, it's still one of the better moments of the prequel."
- ↑ a b c d Hall, Kevin. Dead Rising 2: Case 0 Walkthrough, IGN, (September 6, 2010).
- ↑ Review: Dead Rising 2: Case Zero, Destructoid, (August 31, 2010).
- ↑ Squires, Adam. Dead Rising 2 Case Zero review, Gamedot, (September 7, 2010).
- ↑ Tatsujin, DJ. Review: Dead Rising 2: Case Zero (Xbox 360), Die Hard Game Fan, (August 31, 2010).
- ↑ Stewart, David. Review: Dead Rising 2: Case Zero, Spawn Kill, (August 31, 2010).
|Weapons - Locations - Characters|
|Case 0-1 - Case 0-2 - Case 0-3 - Case 0-4 - Zombrex 1 - Military Arrival|
|Above The Law - Gemini's Request - Handle With Care - The Mechanic - The Morning After - Win Some Lose Some|
|Achievements - Chuck's Notebook - Combo Weapons - Prestige Points|