Overview (cases/scoops) • Books • Clothing • Food • Psychopaths • Stores • Survivors • Weapons
- "We reign supreme!"
The True Eye is a group of psychopaths in Dead Rising, Dead Rising: Chop Till You Drop, and Dead Rising 4, also called the Raincoat Cult. They are an organized group of cultists led by the religious zealot Sean Keanan. The followers wear long yellow raincoats and green masks.
The cultists make their first appearance attempting to sacrifice Jennifer Gorman, near the entrance to Colby's Movieland in Paradise Plaza on Day 2, September 20 at 1:00pm in the unannounced scoop The Cult with their leader Sean Keanan. Afterwards, they can be found in small groups in various plazas of the mall. Once A Strange Group is completed or has expired, the cultists will no longer appear.
The True Eye cult is a mysterious extremist organization. Several posters around the Willamette Parkview Mall advertised the cult's presence and purpose, yet it is ambiguous as to whether or not the organization was founded before or during the initial stages of the Ampulex Compressa Giganteus outbreak in Willamette. It is also unknown if Sean Keanan, the leader encountered by Frank West, was the original founder or an individual who took power once the epidemic reached its height.
True Eye consists of several individuals who believed in an unknown extent of religious worship and belief. Several encounters between Frank and the cult revealed some aspects of their beliefs; Sean and his followers believed by killing, or "sacrificing" other survivors, or "heretics" (those who are not affiliated with their organization), they would be spared from the ravenous zombie hordes and the possible reality of reanimation. Their religious-influenced actions were displayed as fanaticism, evident by the cult's readiness to commit violence against any other survivor who wasn't part of their organization.
Their primary base of operations during the time-frame of September 19th to September 21st was Colby's Movieland. The cult seemed to have cleared the movie theater of the zombies and transformed the individual cinemas for their own purposes. A secondary base was established in a secret warehouse room near Leisure Park. This base was filled with a variety of equipment, including a ceremonial area where they sacrifice survivors after stripping them naked. There was also a set of cameras and relevant equipment also in the room; it is possible that is was used to record the cult's extremist and insane actions.
The exact amount of True Eye members is unknown. Their presence in the Willamette Parkview Mall was one of the strongest and most organized in terms of numbers, second only to Frank and Brad's security room survivor group. Seeing as True Eye had the manpower to run two locations and terrorize local survivors, it can be safely assumed there were many more survivors of Willamette than previously guessed.
- Main article: The Cult
Frank first encounters the cultists on the afternoon of September 20, when they are about to sacrifice a captured woman. Their leader, Sean Keanan, sees Frank from afar and declares him a heretic, sending his followers to attack him. After Frank defeats the cult members, he is able to free Jennifer Gorman and escort her back to the Security Room.
After their first appearance, they can be found around the mall in large groups, completely oblivious to anything but Frank as he travels around the mall.
A Strange Group
- Main article: A Strange Group
After Sean's defeat, Frank can rescue Ray Mathison, Michelle Feltz, Beth Shrake, and Nathan Crabbe. Using the Movieland Warehouse Key, he can also rescue Cheryl Jones. Sean will drop his ceremonial sword, which will respawn in Theater 4 each time Frank enters. The book, "Brain Washing Tips" will also be available alongside the sword.
After the scoop is completed, no more cultists will be seen, as Frank presumably killed the last of them when they enter the theater after Sean's death.
The cultists have four main attacks:
- Slash Frank with their knife, which Frank cannot pick up.
- Lunge towards Frank with their knife. Cultists track Frank, even if Frank moves out of the way. They run for about twenty feet before they give up.
- Gas attack, see below
- Suicidal attack. The cultist will throw his hands in the air, pull out sticks of dynamite, then run towards Frank. When he is in suicide mode, he can be prematurely blown up by shooting him, but melee attacks will have no effect. When the suicidal cult member gets close, he will either grab onto Frank or jump towards him, blowing up and damaging Frank, and any nearby zombies, survivors, and cultists.
True Eye cultists can be seen in small to large groups, praying and chanting together all at once. If Frank gets too close to them, they will become aware to his presence. When this happens, they will draw out a hunting knife and creep slowly after Frank. In close ranges, they will either stab Frank or blow knockout dust in his face. At long range, they can charge forward in a straight line with their knife held out in front of them; this attack does heavy damage if it connects. If their health is mostly depleted, they will pull out a bundle of dynamite and attempt to blow themselves up, taking Frank with them.
True Eye cultists have noticeably more health than zombies; even at maximum attack power, they can take two swings of the Small Chainsaw to kill. The best way to defeat them is to shoot from afar or attack them with a strong melee weapon when they are distracted with chanting. They can be easily disposed of with one to two shots to the head from any gun.
On effective way to kill them is with the Machete. If Frank has not maxed out on attack power, the Machete is just as effective as the small chainsaw in dealing damage, but is a bit faster (there's less of a pause between swings of the Machete).
With certain weapons, such as the Paradise Plaza orange potted plant and the bench, the cultists will usually die with one hit but occasionally they will stay alive just long enough commit suicide by blowing themselves up, instead of dying by the weapon.
When they knock Frank out with some sort of gas, they will strip him of his clothes and weapons leaving you with nothing but his underwear, camera, journal, and his headwear if he is wearing any. Frank must kill all the cult members in their hideout located in Leisure Park to get out.
Frank can use the Cultists' suicidal attacks against them by leading the charging explosive maniac near the pack, allowing him to grab Frank, and then shaking him off. When he explodes, he blows up several of his companions.
Use firearms and fight from medium to long range to avoid getting captured by the Cultists, such as the Shotgun and Handgun. Pick the cultists off from a safe distance. If Frank has to get close and does not have a powerful melee weapon, the easiest way to kill the cult members is to take a bench and hit them in rows.
Cultists also have knock out powder they occasionally spray at Frank. If Frank is gassed, he is captured, put in a box and taken to the Cultist's Hideout in Leisure Park. All of Frank's weapons and clothes are taken and lost.
The room has two Step Ladders, two Cardboard Boxes, which could have health or a weapon inside, and a sword. Once Frank kills all of the cultists, he learns the passcode to get out of the locked room.
- The cultists do NOT count towards the achievement Punisher; however, their leader Sean Keanan does. Each kill will award Frank a 500 prestige point bonus.
- Dozens of cultists can be found in many sections of the mall and at least seventy-five in the movie theater.
- When a cultist pulls out the dynamite stick for a last ditch attack, their health lowers to an amount that simply spitting on them will be enough to kill.
- Zombies ignore cult members, possibly because their outfits mask their human smell. But zombie larvae will attack them if a Queen is used near them at nighttime.
- Although the introduction of the cult shows a few female cultists, the cultists all appear to be male during gameplay.
- Like survivors and Frank, cult members do not slip and fall on certain food and weapons like zombies do.
- Like the Special Forces after them, the cult members never appear in Leisure Park or the Maintenance Tunnels. The special forces helicopter in Leisure Park is an exception.
- After the unannounced Paradise Plaza scoop The Cult on Day 2 at 1:00 pm, the True Eye Cult take over Colby's Movieland. During this time, no zombies are found in the theater.
- Theaters one, two, and five have several cult members inside and the hallway to theaters three, four, and five is blocked by cult members. The scoop A Strange Group takes place in theater four. After this scoop, the cultists disappear, and the zombies immediately return to the theater.
- Cult members will often slash zombies in an attempt to reach Frank.
- At Noon on Day 2, September 20, bright pink cult posters appear around the mall, the posters say:
- GameAxis Unwired magazine called the cult members "Green Goblins".
- If Frank gets gassed when the last cult member in a group is killed, he will still be captured even though no other members are around. It is unknown why it takes place.
- The True Eye symbol looks similar to the symbol on EDEN and MegaMan Juno from MegaMan Legends.
- They make an appearance in Dead Rising 4 as maniacs but with a slightly different outfit.
- Their new leader wears almost the exact outfit as Sean.
- Some players of Dead Rising near release referred to the cultists as "Davidians" or "Branch Davidians". This is a reference to the actual adventist cult of the same name. The True Eye cult does not appear to bear any resemblance to the Branch Davidians, and the term was likely applied due to it being a sort of umbrella term for cults and their members in the 1990's and 2000's.
- Off, Greg (August 7, 2006). Dead Rising Official Strategy Guide. BradyGames. , p. unknown
- Santos, Wayne. [Dead Rising, Dawn of the Dead with a Controller, GameAxis Unwired (September, 2006).