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Zombies in Dead Rising 4

Zombies are people infected by mutated wasps or other zombies, either through stings or bites, appearing as the main enemies in all games in the Dead Rising series.

Their only purpose is to find, infect, and devour humans. They were previously human beings who were infected with the parasitic larvae of an unknown experimental wasp. Zombies are rather fragile and easier to kill than uninfected humans.

When bitten or scratched by a zombie, it takes, on average, around 24 hours to become one, though it varies greatly from person to person, and may depend on where the person is bit; for example, a person bit in the neck will transform within seconds, while an arm bite may take longer. However, if a person is bitten by more than one zombie multiple times, then this may quicken the process.

The only exceptions are perhaps Frank West and Chuck Greene, who both sustain many bites from zombies over the course of the games and never become zombies, and Nick Ramos, who is immune to the infection. This is meant for gameplay purposes, but in Dead Rising, Isabela Keyes notes that Frank does have a high resistance to the infection. In Dead Rising 2, Gretchen Peregrine explained that a bite needs to be somewhat deep to infect a person.

Physiology[]

A fully infected zombie is significantly different from what it was as a human; the larva fully develops and renders its host incurable. The physical appearance of zombies is drastically altered; their skin is rapidly drained of color, leaving all zombies with a pale bluish-gray hue. Their eyes also lose a significant amount of color, possibly as a result of dehydration.

Large wounds are commonly found on zombies, although it is not known if they are an effect of the infection or accidental wounds brought on by lack of sensitivity to pain, though it may be where they was initially bitten. Zombies display a complete lack of pain sensitivity, being able to function with gaping wounds and missing limbs, only succumbing when fatally wounded or from bleeding out.

As a result of the infection, zombies are incredibly fragile, being fatally susceptible to attacks that would merely wound an average human. Zombies are also incredibly slow, only increasing their movement speed mildly while hunting prey. Despite these limitations, zombies are still quite strong, able to quickly overwhelm healthy humans and smash through barricades. Some zombies carry very basic weapons, but cannot use them efficiently. Likely due to the nocturnal nature of the larvae, zombies become notably stronger, faster, and more aggressive at night.

As a result of their brains functionally dying, zombies lack any semblance of human intelligence, acting more akin to mosquitoes searching out new prey than a regular human. They have no sense of strategy, frequently killing themselves in pursuit of prey. Zombies lose the ability to speak, lacking the intelligence, and only retain the ability to mindlessly grunt, which does not appear to be communicative, to humans or fellow zombies.

Dead Rising[]

Main article: Zombies (Dead Rising)

The town of Willamette suffers a zombie outbreak after Carlito Keyes unleashes the Ampulex Compressa Giganteus species on the town in revenge for a similar outbreak in the Central American town of Santa Cabeza caused by the US government.

Zombies pose more of a threat in Dead Rising than in later games, as they are generally more aggressive. They tend to grapple the player more often; these grapples are harder to escape and always deal at least one block of damage to the player. This makes it harder to move through groups of zombies; survivors often get caught in such groups and can be killed if not rescued quickly by Frank.

Dead Rising 2 and Off the Record[]

Main article: Zombies (Dead Rising 2)

During the Terror Is Reality event in Fortune City, an unknown assailant in Chuck Greene's show outfit plants a bomb at the Fortune City Arena, releasing the zombies in captivity. Fortune City is subsequently overrun by zombies.

Zombie grapples are easier to escape than in Dead Rising, and if done quickly enough, the player can avoid taking any damage at all. Late in the game's storyline, a new type of zombie is introduced, called gas zombies. These zombies have more strength than regular zombies, have a greater resistance to damage, and have the ability to stun players for a short time.

In Dead Rising 2: Off the Record, zombies are slightly more aggressive towards the player, and much more dangerous to survivors, who will take damage constantly when in a zombie's grapple. The player must keep a close eye on survivors at all times when escorting them to the Fortune City Emergency Shelter. Off the Record also introduces scare zombies, zombies that appear dead, but will jump up quickly to grab the player when approached.

Dead Rising 3[]

Main article: Zombies (Dead Rising 3)

In Dead Rising 3, the population of Los Perdidos succumbed to the zombie plague when infected citizens implanted with Zombrex chips had them turned off without their knowledge. Systematically, the population of Los Perdidos turned and another outbreak started.

Moreover, the Perditos onslaught had fundamentally altered the zombies in minor and major ways. Chief amongst them, due in part to the radiation used to switch off the populations Z-Chip implants, they've undergone alterations where a few zombies now drawn towards noise instead of averted by it. Moreover, some of them possess residual muscle memory pertaining to how their equipment worked when they were alive.

For zombies of minor to major job descriptions, a police officer zombie can only partially use their firearm, albeit haphazardly. A firemen swings around its fire axe as a makeshift melee weapon and so on.

Dead Rising 4[]

Main article: Zombies (Dead Rising 4)

In Dead Rising 4, Willamette falls victim to another zombie outbreak, 15 years after the initial plague of the dead. New zombie derivatives spring up from an older strain of the parasitic insect larvae, not only enabling them to infect even those who've taken the Ramos vaccine irregardless of its immunization effect. But they cause the newly infected to turn in mere moments of receiving the affliction as apposed to prior exposure.

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